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  4. Unable to launch game

    Contact me in discord please. Lunar#9946
  5. Warp to Save Point command

    Bwing or @go?
  6. Earlier
  7. Hello, Is it possible to introduce a command that warps you to your Kafra's save point? Or is there one already? Thanks
  8. Played before

    see u around if ur in hel
  9. Help for Battle Archbishop (Armour and Accessories)

    Here's my semi-updated STR-Crit Duple Light equipment on Niflheim. I don't know much about ATK boosting cards for accessories, though =p My abusive robe is enchanted with STR Lvl3/Lvl 1 runes. I'm still working on my Duple Light AB on Helheim on my budget wallet though.
  10. Help for Battle Archbishop (Armour and Accessories)

    Not exactly complete, but here's what I have for my Duple Light magic build, without the Ultio-OS. Been wanting to compare Empowered Mace of Judgement (I have Spell 2/3/2) with the Bible for a while, and failed to make it +13 last time.
  11. We have this itens?

    EDDA Biolabs isn't here yet, it shouldn't be that far though
  12. Is That A Mech Guide?!

    #soon™ give me a week or two to write it all down LUL
  13. We have this itens?

    I wonder if we have already implemented on the Helheim server the episode xxx. If we already have it, we already have the items Sharp Star [2] and Aiming Bow [2] and could you tell me who drops?
  14. Unable to launch game

    Hello, I got home from work today, and ran the patcher for the 08-05 patch. After the patch finished doing it's thing I can no longer run the game. I get an error (screenshot attached) I tried running the .exe in my directory as well a the patcher in the actual game folder to no avail yielding in the same aforementioned result. If anyone could could lend a helping hand in this matter, you have my sincerest grattitude. Thanks for your time and consideration.
  15. Patch 2019-08-05

    Class Update - Warlock Reading Spellbook Is now a passive skill. Enables players to use new type of spellbooks. Player can click on spellbooks to memorize skills directly. Release Refactored the skill. Level 1 will release the memorized skill only. Level 2 will only release the balls on the targets. [ Changes to the skill damage formula of Release level 2. ] Summon Fire Ball Summon Water Ball Summon Lightning Ball Summon Stone Ball Reduced the max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) Soul Expansion New skill formula: (750+(skill level x 150))%Matk Earth Strain New skill formula: (1000+(skill level x 600))%Matk Reduces the cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. The equipment divesting effect has been removed. Frost Misty Is now a target skill. Deals damage to target and nearby enemies. Has a chance to inflict the status effect "Frost" on targets. Target under Frost effect will take more damage from Jack Frost for 10 seconds. Changes damage from 7 split hits to (skill level) cumulative hits. Damage per hit: (200+(skill level x 100))%Matk) Jack Frost Is now target skill. Deals damage to target enemy and nearby enemies. Area of effect: Level 1-2 : 7x7 Level 3-4 : 9x9 Level 5: 11x11 No longer deals more damage to targets under Freezing status. The skill will deal more damage to targets under Frost status instead. Improves skill damage formula. Normal Formula: (1000+(skill level x 300))%Matk) Damage on Frost Target: (1200+(skill level x 600))%Matk) No longer causes the target to get frozen by chance. Now has 4 seconds cooldown. Crimson Rock Reduces delay after skill from 2 seconds to 0.5 seconds. Improves skill damage formula. (700+skill level x 600))%Matk) Improves damage scales on base level. Removes Stun inflicting effect. Hell Inferno Is now an Area of Effect skill. Deals damage to target enemy and nearby enemies. Area of effect Level 1-3 : 3x3 Level 4-5: 5x5 Improves skill damage formula. Fire Damage: ((skill level x 400))%Matk) Shadow Damage: ((skill level x 600))%Matk) No longer has a chance to inflict Burning on the target. Now has a 3 second cooldown. Reduces delay after skill to 0.5 seconds. Increases SP consumption. OLD: 30+(5 x skill level) NEW: 58+(6 x skill level) Comet Removes partner benefits. Removes Red Gemstone consumption. Reduces SP consumption. OLD: 400+(80 x skill level) NEW: 50+(20 x skill level) Fixed casting time is 2 seconds regardless of skill level. Changed from (1/1.5/2/2.5/3 seconds (level 1-5)) Reduces variable casting time. OLD: 10/11/12/13/14 seconds (level 1-5) NEW: 6/7/8/9/10 seconds (level 1-5) Reduces cooldown from 60 seconds to 20 seconds. Reduces delay after skill from 2 seconds to 1.5 seconds. Removes Burning inflicting effect. Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Targets under Magical Intoxication effect will take more damage from all property by 50%. Reduces number of hit from 20 hits to 10 hits. Reduces Area of Effect from 19x19 cells to 13x13 cells. Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area instead. Improves damage scales on base level. Mystical Amplification Increases Damage Amplification. OLD: (5 x skill level)% NEW: (10 x skill level)% Increases SP Consumption. OLD: 10+(4 x skill level) NEW: 30+(5 x skill level) Skill Changes/Fixes Poem of Bragi Removes Variable Cast Time correctly now. Rampage Blaster Wrong calculation with the damage formula fixed. Wind Blade Wrong calculation with the damage formula fixed. Catnip Meteor Description has been changed from Ghost to Neutral. Call Storage Is able to call guild storage too now Added functionality for the Key of the Treasury Basilica Grants physical damage bonus to Shadow and Undead element now. Fixed icon Gravitational Field Now applies all damage counts at the start of the cast Assumptio Fixed icon Tuna Party No longer dispellable Summoner's HIDE No longer dispellable Arclouse Dash No longer dispellable Stoop No longer dispellable, will still be removed when knockedback though. Angel HELP me ! Fixed icon Fixed Duration of the skill Fixed Cooldown of the skill Lite Graphics Plugin Information RCX analogue which is fully integrated into the Gepard Shield Client. Utilizes plugin.ini in the Ragnarok folder. square_color = 0x7746ffde circle_color = 0x7700ff00 RCX Color Setting 0xAARRGGBB AA:Alpha 00-FF (00:0% 7F:50% FF:100%) RR:Red 00-FF (0-255) GG:Green 00-FF (0-255) BB:Blue 00-FF (0-255) Commands @lgp <on/off> Enables/Disables LGP. @square <on/off/1-14> Display square around the character. It is possible to change the size. @circle <on/off> Displays circle around the character. @aoes <on/off> Displays colored areas of skills: Storm Gust, Lord of Vermillion, Meteor Storm. @shake Enable/disable shake effect Pet Evolution & Pet System adjustments [ https://www.shining-moon.com/helheim/index.php/Pet_System ] New Pets that does not have evolved forms or have quests are the following: Leaf Cat Roween Willow New Pets can be tamed with their respective taming items. Added all taming items to mob drops. Her Heart is dropped by Bongun. Luxury Whisky Bottle is dropped by Dullahan. Charming Lotus is dropped by Evil Nymph. Magical Lithography is dropped by Golem. Knife Goblin Ring is dropped by Goblin (Dagger). Flail Goblin Ring is dropped by Goblin (Flail). Hammer Goblin Ring is dropped by Goblin (Hammer). Staff of Leader is dropped by Goblin Leader. Tantan Noodle is dropped by Green Maiden. Aircraft Part is dropped by Gremlin. Very Soft Plant is dropped by Leaf Cat. Fan of Wind is dropped by Mao Guai. Delicious Shave Ice is dropped by Marionette. Splendid Mirros is dropped by Medusa. Girl Doll is dropped by Miyabi Doll. Miraculous Bandage is dropped by Mummy. No Recipient is dropped by Munak. Hell Contract is dropped by Nightmare Terror. Sap Jelly is dropped by Nine Tail. Little Unripe Apple is dropped by Novice Poring. Stinky Rotten Meat is dropped by Roween. Kuloren is dropped by Shinobi. Oilpalm Coconut is dropped by Stone Shooter. Small Needle Kit is dropped by Teddy Bear. Tikbalang Harness is dropped by Tikbalang. Vagabond's Skull is dropped by Wanderer. Old Wood Dew is dropped by Willow. Ghost Coffin is dropped by Whisperer. Removed all food from pets, every pet will require food as Pet Food only. Evolution Pets are the following: Yoyo > Choco Wanderer > Corrupted Wanderer Teddy Bear > Abandoned Teddy Bear/Aliot/Alicel Savage Babe > Savage Rocker > Metaller Poring > Mastering > Angeling Peco Peco > Grand Peco Orc Warrior > High Orc > Orc Hero Nine Tail > Cat o' Nine Tails > Moonlight Nightmare Terror > Rigid Nightmare Terror Mummy > Ancient Mummy Lunatic > Leaf Lunatic Isis > Little Isis Gremlin > Hodremlin Green Petite > Earth Deleter Evil Nymph > Bacsojin Drops > Eggring Dokebi > Am Mut Deviruchi > Diabolic Bongun > Yao Jun Alice > Aliza The quests can be found at the main office from the NPC: Nurah Quest Master. Quests are implemented for the following: Powerful Soul Essence Christmas Snow Rabbit Egg Marin Egg New Year Doll Egg Phreeoni Egg Rice Cake Egg Scatleton Egg Skelion Egg Spring Rabbit Egg Sweet Drops Egg X-mas Goblin Egg World Boss Changes: Improved the functionality of the World Boss killing counter. Adjusted the World Boss killing counter to only update itself with the database once every 10 seconds. Rewritten the World Boss system inside the server to allow further implementation of new World Bosses with more ease. Shalltear Bloodfallen Increased the HP to 3,000,000,000 Ains Ooal Gown Increased the HP to 2,500,000,000 Skeleton Queen Information Skeleton Queen can summon a skeleton once every 3 seconds using the corpse of a player. This skeleton will grant the Skeleton Queen a 5% damage reduction which stacks with its basic 50%. After 10 skeletons are alive, Skeleton Queen is fully immune to any damage until one or more skeletons have been killed. Items: Headgear - Helheim Engineer Cap Headgear - Niflheim Work Cap Eyes Of Illusion Spirit Kings Crown Triangle Shadow Armor Triangle Shadow Shield Triangle Shadow Shoes Shadow Spell Shadow Weapon Shadow Spell Shadow Pendant Shadow Spell Shadow Earring Menace Shadow Armor Menace Shadow Shield Menace Shadow Shoes Feint Shadow Weapon Feint Shadow Pendant Feint Shadow Earring Rolling Shadow Armor Rolling Shadow Shield Rolling Shadow Shoes Katar Shadow Weapon Katar Shadow Pendant Katar Shadow Earring Slash Shadow Armor Slash Shadow Shield Slash Shadow Shoes Ripper Slasher Shadow Weapon Ripper Slasher Shadow Pendant Ripper Slasher Shadow Earring Dust Shadow Armor Dust Shadow Shield Dust Shadow Shoes Grave Shadow Weapon Grave Shadow Pendant Grave Shadow Earring Psychic Shadow Armor Psychic Shadow Shield Psychic Shadow Shoes Varetyr Shadow Weapon Varetyr Shadow Pendant Varetyr Shadow Earring Item Changes/Fixes Lapine Boxes During enchants the item will now automatically be forced to preview itself. All enchant boxes now contain a clickable link in their descriptions which forces your default browser to open the box information and its enchants upon clicking it. You can now preview the enchanting table ingame by clicking the book icon 'Read' in the top left corner. Fixed several bugs in the combination bundle scrolls Cashshop: Removed the previous RE/PRE category limitations. Moved some items around and added new categories. Added 8 new Costume Garments to the cash shop. Added every existent item from the Cash Shop Expert NPC into the Cash shop. Costume Converter Stones can no longer be used as a card but only through the NPC: Costume Converter in the Main Office. Ultralight Magic Shield Fixed scripts and description. Immortal Shadow Pendant Now gives the correct amount of Mdef per refine. Archer Shadow Earring can be dismantled now. Thief Shadow Earring can be dismantled now. Perfect Size Shadow Armor correctly adds and shows all size reduction now. Acolyte Shadow Earring Now reduces SP cost of healing skills by 20%, instead of increasing it. Mechanic Arm Cannon Shadow can be used by baby mechanic class now. Arm Shadow Set Now grants the correct defense piercing effect Boomerang Shadow Earring can be used by its respective class and baby class now. Boomerang Shadow Pendant can be used by its respective class and baby class now. Duple Light Shadow Shield fixed. Exceeding Shadow Weapon can be equipped by all classes at level 1 now. Minstrel Shadow Shield script formula division by 5 fixed. Wanderer Shadow Shield script formula division by 5 fixed. Sea Otter Mini Fan Added missing enchant. Modification Module (Drain Life) Fixed the proc chance. Modification Module (Drain Soul) Fixed the proc chance. Modification Module (Magic Soul) Fixed the proc chance. Electric Fox OS Weapon can be enchanted now. Illusion Wing B-type Fixed a translation error on the description. Champion Middle Stone script fixed. Tidung [1] description fixed. Keris can be worn by the appropriate classes according to its description now. Immune Shield Script and description is updated to the latest version. Costume Class Dismantler Box weight description fixed. Costume Dismantler Box weight description fixed. Shadow Enchant Box weight description fixed. Girl's Naivety restriction removed. Can be traded, stored, dropped now. Boy's Pure Heart restriction removed. Can be traded, stored, dropped now. THIKK Battle Manual states the right restrictions now. +1-10 Foods weight updated to match official kRO values. Each food weight is 5 now. Their description has been updated to match this change as well. Gallium Treasure Key restrictions are removed. Costume 12 Anniversary Elf restrictions are removed. Costume Khalitzburg Knight Helm can be used with Costume Dismantle Box now. Cutlas Box restrictions are removed. Several items name showing up "HEX Color" numbers removed. Unidentified new costumes have been renamed to Unidentified Costumes. Fixed a bug with Small Life Potion and Medium Life Potion effect not disappearing upon death. Infinite Concentration, Infinite Awakening, Infinite Berserk Potions Fixed description for the applicable job usage. Almighty Corrected status effect Corrected icon Red Booster Corrected status effect Corrected icon Limited Power Boost Corrected status effect Corrected icon Infinity Dagger can be equipped by Oboro/Kagerou now. RWC RWC Dagger combos with RWC Rings now. RWC Weapons can be used by baby classes now. RWC Mace is added to Lucky 3 drop table. Mercenary Ring Type B can be equipped by a Super Novice now. Fixed a bug with Royal Knight's Lance where it didn't let you use skills. Fixed Royal Guard Racing Cap enchant. Anubis Helm [1] Fixed wrong name showing up when the item is created through combination scroll. Card slot shows now. Rabbit Magic Hat [1] card slot shows now. Broken Heart + Gentle Heart Combo Script has been updated. It will trigger Kimi's Mind Confusion state now. Fixed Chaotic Killer Mantis + Angra Mantis Card combo script. Fixed Corrupt Life Card Combo Now applies the card combo with: Orc Baby Card Orc Warrior Card Orc Zombie Card Phen Card Desert Wolf Card Baby Desert Wolf Card Verit Card Megalodon Card Magma Dungeon - Lv 03 Added missing Lava items as drop Added the enchants on drop Added Green Aura ( 90% damage reduction ) Contaminated Muspelskoll Glast Heim - Abyss Increased the spawn of Corrupted Wanderers Added Green Aura ( 90% damage reduction ) Contaminated Dark Lord Contaminated Spider Queen Ice Ghost Card can be sold to card exchanger NPC now. Fixed a bug with Agony of Royal Knight Card where it didn't drain 4444 HP when unequipped. Menblatt Card description is updated OLD: "Each 10 pure DEX points increase damage by 1%" NEW: "Increases long-ranged damage on targets by 1% for every 10 base DEX" Fixed Manteau of the Fallen item bonus. Harden Breastplate gives Earth Armor Element now. Fixed Golden Ninja Suit enchants showing up as an apple. Fixed Vigilante Suit enchants showing up as an apple. Fixed Onimaru range. Umbala Spirit can be equipped at level 1 now. Ceremonial Sword can be equipped by its respective classes now. Fixed Costume Mermaid Longing decreasing HP/SP when equipped. Rebellion's Ammo Case can be put on quick slot now. Illusion Skull Ring Fixed Curse status proc chance. Combo with +9 Illusion Book of the Apocalypse gives immunity to Curse now. Fixed Cursed Lyre Bow [1] curse status proc chance. Fixed a bug with removing Malangdo Enchants for Twin Edge Sword of Naght Sieger (Red) and Twin Edge Sword of Naght Sieger (Blue). Vicious Emblem now weight 1 Added Card Removing Matrix to the droplist of Special Lucky 3 Other Changes/Fixes Preview Information: Usage: @preview <ItemID or Item_Name> Example: @preview 4001 Command short forms added: @battlestats- @bs @autoloot - @al @aloottype +- / @alt +- @alootid +- / @ali +- @whodrops - @wd @battleinfo - @bi @showexp - @se @showdelay - @sd @jobrate - @jr @baserate - @br @changeleader - @cl @nolootid +- / @nli +- Added a new client: This client is still dated 2018 It will resolve a number of issues: Removed the 3x same message limitations Allows smoother gameplay @whobuy / @whosell Updated the command to no longer require you to close the shop before typing the command for another id. Added a message to display which ItemID you're searching for. Guild House Housing Manager Giselle can no longer be accessed without being the Guild Leader of the house owning guild. Fixed a bug where the savespot would bug after the server has been restarted if you have saved inside the guild house. Fixed a bug where dummies would not respawn inside a Guild House. Fixed World Boss NPC's inside Guild Houses not displaying the kill counter. Fixed PvP NPC's inside Guild Houses not displaying the player count. Added a display of current settings of the NPC you're intending to change on Housing Manager Giselle. Added RWC Exchanger and Enslaved being to the list of possible Housing NPC's. Added vending block to Coliseum Added vending block to all house maps Fortessa Dungeon: Removed Fortessa Dungeon 4 from the Warper and @warp Moved the MvP from Fortessa Dungeon level 4 to level 3. Adjusted the skills of several monsters in Fortessa Dungeon level 3 and made these more likely to cast them. Added some new elemental skills to the monsters of Fortessa Dungeon level 3 Added a new shop: Vicious Emblem This shop will allow you to trade in your Vicious Emblems for other items. Skeleton Key Fortessa Box 1 Fortessa Box 2 Added a blockage to decarding any and all current existing enchant items. Added item preview on any Lapine Enchanted item. Headgears that occupy several slots now can have several costume stones that match the equipment slots be input. Example: Top+Mid can have Top+Mid stone inside. Skeleton Key Shop changes: Added Items: Shining Defense Scroll Red Booster Limited Power Boost Mysterious Water of Life Small Mana Potion Instances Swapped the menu of Instance difficulties around that Normal is the default selection. @instances Will now display your current amount of Instance Points in the end Old Glast Heim Changed some parts when moving from Floor 1 to Floor 2 that caused it to sometimes get stuck Sarah & Fenrir Changed the portal that leads upwards to only spawn at a certain time Changed Sarah to not be attackable until Fenrir puts her at 100 HP Temple of the Demigod Adjusted the Boss monsters inside the instance a bit, for some reason they were knockback-able. Increased the maximum display of commands such as @whodrops, @idsearch and such to 20. Increased the chance of the NPC Illusion OS in @go exchanger rating between 10 and 15%. Re implemented 17 Carat Diamonds into Kafra Removed the service fee cost Changed the Diamonds to work like a usable item. Added Garlet, Scell and Zargon to Pet Supplies shop. Added all new Warlock Spellbooks to the Special Tool Dealer and replaced the old ones. Added grave stone for Venomous Chimera. Venomous Chimera can be detected by using Convex Mirror now. Fixed a bug that made auto bonus not refresh themselves while it is active if the % chance proceed. Fixed a bug with when Pet Incubator is used and the pet is summoned, the UI not closing itself. Removed the entire Exchange category from Instance Manager. Moved the fortessa dungeon damage reduction on Dragonbreath on the Rune Knight monster's a little bit around, because damage reduction skills considered the original damage instead of the reduced damage. Causing skills such as Tuna Party to disappear before they're supposed to be. MvP slaves Removed the possibility of loot from any type of MvP slave Removed the possibility of card-granted drops from any type of MvP slave Dummy and damage tests Information: The dummy displays any damage it has received from yourself in an interval of 5 seconds. It'll show this information only to yourself. It will also automatically fully heal itself every 5 seconds. Other Replaced every existent Dummy with the new kind. Added an automatic re-spawn function to every dummy including in guild houses. Costumes https://www.shining-moon.com/helheim/index.php/Costume_Drops#Next_Update_List Information The current monsters and droplist has been fully adjusted and been newly randomized. Over 100 more Costumes have been added more to normal monsters. PS: This change was applied some weeks ago and is merely being recorded here. Edit 2019-08-01: The droprate has been fully adjusted 0.03% for all new costumes. All existant boxes that can use these costumes have been adjusted to the new ids. Added the possibility to add costume drop events in the future which raises their basic drop chance from 0.03% to any number preferred. Updated the new styling shop at @go styling to preview the newest costumes Shadow Equipment https://www.shining-moon.com/helheim/index.php/Shadow_Equipment Information The current monsters and droplist has been fully adjusted and been newly randomized. Over 100 more Shadow Equipment have been added more to normal monsters. PS: This change was applied some weeks ago and is merely being recorded here. Edit 2019-08-01: 50 new Shadow Equipments have been added as drops from monsters Critical Hit Shadow Armor Hasty Shadow Shoes II Bearer's Shadow Pendant II Gemstone Shadow Earring II Spellflow Shadow Shield II Spiritual Shadow Weapon II Malicious Shadow Armor II Sigrun Shadow Armor Sigrun Shadow Shield Force Executioner Shadow Weapon Spirit Magic Executioner Shadow Weapon Reload Shadow Armor II Critical Shadow Shield Critical Shadow Shoes Gemstone Shadow Weapon II Gemstone Shadow Shield II Bearer's Shadow Armor II Bearer's Shadow Shoes II All Race Shadow Shoes All Race Shadow Shield Plasterer's Shadow Armor II Insomniac Shadow Shoes II Peerless Shadow Armor II Adulate Shadow Shoes II Unfreezing Shadow Weapon II Vitality Shadow Earring II Neutral Shadow Weapon II Uncursed Shadow Pendant II Sentimental Shadow Weapon Sentimental Shadow Earring Sentimental Shadow Pendant Enchanting Shadow Weapon Enchanting Shadow Earring Enchanting Shadow Pendant Infinity Shadow Weapon Beginner's Shadow Armor Beginner's Shadow Shield Beginner's Shadow Shoes Beginner's Shadow Weapon Beginner's Shadow Earring Beginner's Shadow Pendant Physical Shadow Shoes Physical Shadow Shield Physical Shadow Armor Magical Shadow Shoes Magical Shadow Shield Magical Shadow Armor Immune Athena Shadow Shield Hard Champion Shadow Shoes Kingbird Ancient Shadow Armor Shadow Enchant Box The list of possible equipment has been updated based on all latest Shadow Equipments Random Shadow Equipment Box The list of possible equipment has been updated based on all latest Shadow Equipments Niflheim Changes/Fixes Only The following items have been added: World Boss addition - Skeleton Queen Eyes of Illusion Work Cap Spirit King's Crown New Matrix Powered Chip Devil's Hand Brooch of Hero Kardui Robe Fafnir Skin Strawberry Mouth Guard These items have been added to the droplist of the existant monsters in Fortessa Pit. Armor of Purple Thread Mighty White Threaded Armor Ice Prison Dress Circlet Of Phoenix Nameless Assassin Muffler Gray Wing Boots Black Feather Hat Sting Silk Ribbon Glastheim Observer Celestial Woman's Flower Mechanical Plant Hat Ritual Robes Nature Dress Khalitzburg Knight Armor Fixed Emerald Earring not decreasing Metallic Sound cast time correctly. Fixed Long Black Scarf equipped position. Updated Captured Souls list. Added missing .bmp and .spr files for Feather Hat. Fixed Avenger Destruction Staff's demi-human bonus. Updated THIKK Battle Manual restrictions, can't be stored anymore. Fixed Save the King item script. Fixed Bunker Shield effect for "increase physical damage inflicted on all monsters". Fixed Metallic Shadow Shield Combo script. Added all World Boss Headgears to the World Boss shop
  16. Played before

    Hey there, People call me Beef or Barb(atos) used to play on here way back when stuff wasnt as fancy decided to check it out again. Hope to see a lot of you out there Have a nice day ^^
  17. Help for Battle Archbishop (Armour and Accessories)

    I wish Bio Edda would come sooner. Lucis Flail looks so promising.
  18. Help for Battle Archbishop (Armour and Accessories)

    About my build, I rely on a bit of both, but I lean more towards the critical damage side. As you can see, my equipment isn't optimal, but it's working fine. I'm still in the middle of tweaking my skills as well as my stats, too. I've been testing on the Glast Heim Abyss mob with the melee damage. I think I do around higher end 3k- lower end 4k without my Critical damage enchanted costume (+25% critical damage) with all buffs I have available intact. Instead of Adoramus, I went for max Angelus and Basilica. I'll see how that goes...once I get enough WB points or money to get myself a Duple Light shadow set or some tempest shadow gear.
  19. Help for Battle Archbishop (Armour and Accessories)

    Here's a little vid of my AB. I'm still tweaking the stats. I don't need as much Agi so I might lower it to just 90.
  20. Help for Battle Archbishop (Armour and Accessories)

    I'm curious. Do you just reply on Duple Light damage? Or crit damage as well? How much crit do you usually do? I'm still trying to get gears for a crit build.
  21. Help for Battle Archbishop (Armour and Accessories)

    If anyone is interested in my stats for my STR-Crit build atm...here's what I have. Note: My AGI is locked to 120 base due to the Royal Guard Necklace and Imperial Feather combo. After testing out my build with both the Exorcist's Bible and the Illusion Iron Driver, I think I'll keep that True Seyren Windsor card. In my case it deals around 65k-70k+ damage for Ignition Break, which would make up for my overall lower damage with Duple Light. Here is my collection of Duple Light weapons thus far. I think that if Lucis Flail becomes available with the rest of the Bio5 weapons, I'll probably go for that. https://www.divine-pride.net/database/item/16095/lucis-flail-2
  22. Chain Lightning Warlock Guide

    Wonderful
  23. Help for Battle Archbishop (Armour and Accessories)

    I actually have an Exorcist's Bible sitting in my inventory. I think it's more of a preference, since I want to get as much free CRIT out of Mace Mastery. I feel that the Bible makes good use of the Matk side of Duple Light much more effectively, and since I'm already racking up CRIT and Critical damage %, I might as well use something a bit more STR-oriented. That, and my INT stat for this build is a grand total of 1. I don't mind trying out the Bible every now and then, but in all honestly, I just like maces over books. Since Duple Light only targets one monster at a time, I also like the option of mobbing. I checked my CRIT count last time and it hit 94 for me (Edit: I was using the incorrect DL build to calculate this before. This should be more accurate). Maybe I'll focus more on fixing my garment enchants, before aiming for a Racing Cap and the shadow set. I'm actually thinking of combining the Duple Light set with the Adoramus set in the future.
  24. Help for Battle Archbishop (Armour and Accessories)

    Hmmmm. That is interesting. Wouldn't an Exorcist Bible be better for Duplelight damage tho? https://www.divine-pride.net/database/item/28630/exoricists-bible-2 But if you're using a mace, there's Warrior Lola Card. Increases crit by a lot. https://www.divine-pride.net/database/item/4579/lora-card Duplelight Shadow also increases crit damage.
  25. Help for Battle Archbishop (Armour and Accessories)

    My build is...nowhere close to completion, but here is what I have right now (though I must admit that I haven't used my hat before lol). I'm also not familiar with melee setups in general, so...yeah, there is that for me to consider as well. Build-wise: I'm going for STR-based Crit Duple Light with autoskill and it's been really fun to use. My current goal is to get my CRIT chance as high as I can possibly can. For gears: generally I go for ATK-increasing or CRIT-increasing ones. ASPD is important, but if you can get that via foods, then I personally feel that you don't need to max if it's close enough to 193? I may want to replace that card which increases Ignition Break damage with something more general...
  26. Old Player Returning to RO for fun.

    welcome and see u around, chris. if u have any questions or need any help just hit me up in discord or in @hhe
  27. Hey everyone! Chris here, I use to play on NovaRO quite a bit and have been playing RO on and off for a few years. Recently saw a vid munbalanced posted and it returned my nostalgia, I'll probably be playing as a SE. Hope to meet some of you guys in-game!
  28. Helheim Item Database

    You can always cross reference in-game by using the @ii and @ii2 command. But it's safe to say that if kRO has it (aside from the uber new releases), Helheim has it too.
  29. Help for Battle Archbishop (Armour and Accessories)

    I have a Battle AB, but it's not crit tho. Mine's auto Adoramus. If Crit is all you're after, you can use the Illusion Gears. Illusion Armor A with 2x Power Modules is very versatile. Can be used for most physical classes. Illusion Booster L/R with Fatal Modules for accessories. Also, if you don't mind, would you like sharing your build? I'm also interested in making a Crit AB. Here's mine:
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