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  3. Instance Currency

    It would be cool to have that on older content, for newer ones I don't think it's good
  4. Instance Currency

    yes and it would contain some of the old jRO gear we already have please.
  5. Instance Currency

    Do you want some of the instance currency to be purchase able for currency such as Monster Hunter Coins?
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  8. Server Maintenance Complete

    The server will be undergoing maintenance from 12:30 server time to 14:30 server time (approximately). During this time the server will be unavailable. ------- Maintenance is now complete. Thank you for your patience and enjoy the update ^^
  9. New Client!

    Be sure to download the new client from one of the sources below: https://drive.google.com/file/d/1xeDkyThbY0qQCfYZMpYVDOW_ltuLhRtu/view?usp=sharing https://mega.nz/file/png0nA7T#nm-uc5o9tPUI-qya3k1cvF3CF7WB379J72H2i0Lfzjg https://www.mediafire.com/file/fzsi839z9u1p8gd/Full20210717.rar/file https://drive.google.com/file/d/1Jz5zYgQzuvnsrAZbFPUQg6BL5n7Fe-S5/view?usp=sharing http://51.161.117.101/Full20210717.rar http://192.99.66.84/Full20210717.rar http://198.23.213.98/Full20210717.rar https://1fichier.com/?bj8p0vfarjizm81g9v8p Replace all files in your ShiningMoon folder with those from one of the links above.
  10. Instance Farming Guide For Beginners (Videos Included)

    Update for Horror Toy Factory (HTF) since the GMs nerfed the drop rate of the gold and the platinum bullion equivalent of the drop rate of the cards (which is 0.4%), it's not recommend to do HTF anymore.
  11. So, 4th jobs are near to hit the server and looking at the discord there are a lot of new players in SM that struggle with the content that’s still viable. This guide is made for them since I struggled with this, as a new player in SM. The guide is divided between all the different content by piece of equipment that you should be aiming to do. I’ll start with weapons. WEAPONS: Nowadays endgame weapons come from 3 different content: EDDA Biolabs, Einbech 3 and Ancient Hero Weapons. 1. EDDA Biolabs is a pretty hard instance, but with very good weapons, although the cost to perfect enchant these weapons is very high, you can and should use them since for many of the different builds they are the best weapon in slot. For example, the Volar for Rk. 2. Einbech 3 is a map from the new 200 level maps, where you need to farm different ores and make dynite, which then can be traded for a random weapon. Some of these weapons are really good, especially for their 20% reduction in after cast delay. For example, the Bolt Crusher for Gx. 3. Ancient Hero Weapons although these weapons in official servers come from the cash shop, they are available in SM via the customs dungeons. Some of them are pretty good, becoming best in slot for some builds, for example reverberation builds. They get even stronger considering the patent variants, however this can get really expensive. *These weapons are the main ones you should be aiming to get, however some of them are pretty expensive, some options you should consider for leveling and farming are: 17.1 and 17.2 weapons, Thanatos weapons and union weapons for early levels. HEADGEARS In the Headgear slot, there are a few per slot that are real endgame equipment, I’m going to divide them by slot. 1. TOP: Nightmare Biolabs headgears are still best in slot for some builds, especially with their unique enchants, for example Gx hat is best in slot for CI builds, however they can become very expensive and the enchanting process can be a pain. Celine’s Ribbon is still the best in slot for MATK, especially when combining it with Celine’s Brooch, the ribbon comes from HTF instance, and the brooch can be bought via instance points which you will eventually get when completing instances. Last but not the least, the Headgears that combine with the EDDA Biolabs weapons are pretty good, becoming best in slot for many builds, for example ranger builds comes to mind when using this combo, you will need the corresponding scroll which drop from the same instance after killing the boss and you will need an EDDA Biolabs +9 weapon, a nightmare Biolab hat and 100 greater Fortessa emblem. 2. MID: Although mid headgears don’t have the greatest impact, there are 3 that you should be aiming, New Wave Sunglasses are pretty easy 10% after cast delay reduction, however lacking a card slot these come from the cash shop and are very cheap. Victorious Wing Ears come with a card slot, and also with pretty good enchants, reaching an amazing 10% in ACD or some offensive enchants, this comes from custom dungeons. Finally, but not the least Battle Processor also comes with a card slot with better offensive enchants than the Wing Ears, making it the best in slot for damage purpose, this comes from the Last Room instance and also needs to be pierced for the card slot. 3. LOWER: Lower headgears have the least impact on builds, there are a few which can help with some stats or effects, for example: Gangster Scarf (5 ATK), Rainbow Scarf (30 MATK), Spiked Scarf (30 ATK), Foxtail (10 MATK and 0,1 FCT reduction), Delicious Lollipop (5 ATK, 5 MATK and 1 ASPD) and finally the Vicious Mind Aura to combo with the Fallen Warrior Manteau. ARMOR In the armor slot, there are 4 which are still viable, they come from 17.1 and 17.2, Odin’s Past and Abyss Lakes 4. 1. Illusion armors A and B come from the 17.1 maps, they are pretty good and cheap options for the armor slot, especially when considering their enchants, where you can get an easy 15% after cast delay reduction and an extra 50 ATK or MATK. Although 17.2 are quite better, they are also way more expensive than this one, making them a great starting option. 2. Automatic armors A and B come from the 17.2 daily quests, they work really similar to their illusion counterpart getting even stronger enchants and also new enchants for specific skills, for example Ignition Break increasing the damage and also reducing its cool down. For making them you need 900 Vermeal Tickets and a +9 illusion armor. However, this can get pretty expensive, especially those skills specific modules. 3. Soutane armors come from Odin’s past, these can become really good when enchanted correctly, however this can be way too hard for new players considering you need Silverline fruits and a +9 Soutane in order to obtain the correct blessing corresponding with the correct Soutane. Although both illusion and automatic armors are better for many builds than the Soutanes, there are some builds where Soutanes are unique, for example steel body sura need the FCT reduction that these provide. 4. Dragon armors fall short in comparison with the other armors mentioned, however they are good for defensive builds, and as soutanes you can also get FCT reduction, so they can be a good option for specific builds. GARMENT Now for garments, there are 4 which still are viable options, they are Temporal Manteau, Fallen Warrior Manteau and Illusion/Automatic wings A and B. 1. Temporal Manteau is the best garment in slot for many of the different builds, they are originally from the cash shop, however they are available via instance points in SM. They are pretty good in their own and even stronger when considering their enchants. 2. Fallen Warrior Manteau this garment can be very good for some builds, for example soul destroyer Gx build comes to mind. They are even better when combined with de Vicious Mind Aura. However Temporal Manteau is better in many of the builds. 3. Illusion/Automatic wings A and B these garments fall way short comparing them with Temporal Manteau. Although Automatic ones are way better than the Illusion ones, they are way expensive too. This garment may be used in some specific builds. SHOES In the footgear slot they are only 3 options, Temporal Boots and Illusion/Automatic Legs A and B. 1. Temporal Boots come from OGH Instance, they have been best in slot for many years now and still are unbeatable by many of the actual shoes. They come with their unique enchants that combo with the unique enchants found on the King’s Schmidt Insignias, making them both best in slot. 2. Illusion/Automatic Legs A and B these shoes fall short offensively when comparing them with Temporal Boots, the unique enchants also fall short. The only use for this shoe is for builds that require a lot of FCT reduction, since Temporal DEX Boots only give 0.5 seconds, meanwhile Automatic legs go up to 0.8 seconds. ACCESSORY There are a lot of Accesories in the game, however only a few are still viable, they heavenly depend on the other equipment and the build type. 1. Illusion/Automatic Booster/Chip L and R these pair of accessories are way too good. On their own they are not the best, however when enchanted correctly they are one of the best. Automatic variants are stronger, but they are very expensive considering you need 1500 Vermeal Tickets to get one. Considering the next accessory, this is the best in slot for the left one, since on the right you should be using a Insignia. 2. King Schmidt’s Insignias these accessories are only for the right one, they are the best accessory in the game, it has very good enchants and a unique enchant that combos with the counterpart unique enchant from the Temporal Boots. They come from the EDDA Fall of Glast Heim instance (H), the enchant process is really bad, you will need materials from OGH (H) and is completely an RNG process. Still, every build needs one of this. 3. Safety Pendant/Epaulet R and B situationally these can be really good accesories when used in combination with a Einbech 3 weapon. They are obtained in a similar way like the Einbech 3 weapons. For example, they are pretty good for tanking builds, like genetic used in combination with a Safety Saber. 4. Celine’s Brooch is a really good accessory used in combination with the Celine’s Ribbon. This is obtained from custom dungeons or with instance points. SHIELDS Finally, when deciding what shield you should were, there isn’t much to talk here since Cursed Knight Shield is the best option. 1. Cursed Knight Shield comes from the MVP combination scroll or via custom dungeons on SM. This shield es pretty good on its own, however when transformed on a Purified Knight’s Shield it becomes way better, especially when considering the enchants that comes with this. It’s esencial for magic builds with its 60% Ignores Mdef. It also can be enchanted with up to 10% ACD reduction. One of this can get very expensive, when enchanted correctly they are even mor expensive. To make the Purified one you need to enchant de Cursed one and there is a very low chance that it will turn into a Purified one, if you get a Bloody one you will need to get a complete new one. So, there you have it, that’s pretty much all the equipment you should be aiming to get for your endgame builds. There are other pieces that may be useful for specific builds, but this guide is for general purposes. Don’t stress too much at the beginning, starting was never easy on any server, but if you continue playing you will eventually get your endgame builds just like me. Feel free to comment any doubt or correction you want to make and if there is anything I can help you with, feel free to message me on discord or in game, all my characters start with “TB” something. Finally remember 4th jobs are coming this week, so be prepare for a lot of changes in endgame builds especially considering level 5 weapons and level 2 armors. See ya around.
  12. Gene the Cannon build

    Oh, thank you for clarify.
  13. Patch 2021-07-17

    New Garments 14 New Garments will be added to the Cash Shop and will also be obtainable by using a Garment Voucher Costume Mechanical Butterfly Costume Rotating Gears Costume Sudden Wealth Costume Heavenly Fallen Angel Wings Costume Heavenly Angel Wings Costume Heavenly Golden Wings Costume Chocolate Bag Costume Wings of Love Adventurer Cat Bag Valkyrie Wings Snow Powder Released Ground Giant White Rabbit Spider Wings New Costumes Below you can find a list of all 300 new costumes that are added with this patch. The caches can be obtained from 3 different instance modes, dropped by any monster or mvp inside the instances by chance. Nightmare Hell Purgatory Additionally the costumes caches can be purchased for Purgatory coins. Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview Costume Cache [Old Glast Heim] Costume Alchemist Mask Middle & Lower Item ID: 31578 Costume Cache [Old Glast Heim] Costume Alpaca Hood Upper Item ID: 20070 Costume Cache [Old Glast Heim] Costume Angola Intention Upper Item ID: 31815 Costume Cache [Old Glast Heim] Costume Apple of Archer Upper Item ID: 19797 Costume Cache [Old Glast Heim] Costume Aqua Ten Gallon Hat Upper Item ID: 20112 Costume Cache [Old Glast Heim] Costume Artist Hat Upper Item ID: 20306 Costume Cache [Old Glast Heim] Costume Autumn Flavor Middle Item ID: 31580 Costume Cache [Old Glast Heim] Costume Autumn Headband Upper Item ID: 31606 Costume Cache [Old Glast Heim] Costume Baphomet Balloon Lower Item ID: 31630 Costume Cache [Old Glast Heim] Costume Baphomet Hat Upper, Middle & Lower Item ID: 20234 Costume Cache [Old Glast Heim] Costume Baseball Cap Upper Item ID: 19834 Costume Cache [Old Glast Heim] Costume Beachball Upper Item ID: 400020 Costume Cache [Old Glast Heim] Costume Bear Balloon Lower Item ID: 31732 Costume Cache [Edda Glast Heim] Costume BearCompanion Female Upper Item ID: 31484 Costume Cache [Edda Glast Heim] Costume BearCompanion Male Upper Item ID: 31485 Costume Cache [Edda Glast Heim] Costume Bento Hat Upper Item ID: 31524 Costume Cache [Edda Glast Heim] Costume Bicolor Cat Witch Hat Upper Item ID: 31832 Costume Cache [Edda Glast Heim] Costume Bijofnil Wings Upper Item ID: 19623 Costume Cache [Edda Glast Heim] Costume Binit Doll Upper Item ID: 31372 Costume Cache [Edda Glast Heim] Costume Bird Nest Upper Item ID: 31697 Costume Cache [Edda Glast Heim] Costume DJ Headset Upper Item ID: 31840 Costume Cache [Edda Glast Heim] Costume Black Hair of Strong Upper Item ID: 20248 Costume Cache [Edda Glast Heim] Costume Black Khalitzburg Knight Helm Upper Item ID: 31332 Costume Cache [Edda Glast Heim] Costume Black Rabbit Ears Upper Item ID: 31513 Costume Cache [Edda Glast Heim] Costume Black Tea Kochakaden Hat Upper Item ID: 31802 Costume Cache [Edda Glast Heim] Costume Blessing Sky Lantern Mid Middle Item ID: 31718 Costume Cache [Bios Island] Costume Blessing Sky Lantern Lower Item ID: 31460 Costume Cache [Bios Island] Costume Blinking Blue Eyes Middle Item ID: 31847 Costume Cache [Bios Island] Costume Blue Bunny Band Upper Item ID: 31771 Costume Cache [Bios Island] Costume Blue Eye Shadow Middle Item ID: 31563 Costume Cache [Bios Island] Costume Blue Hair of Strong Upper Item ID: 31613 Costume Cache [Bios Island] Costume Blue Rose Ornament Upper Item ID: 31137 Costume Cache [Bios Island] Costume Book File Hat Upper Item ID: 31595 Costume Cache [Bios Island] Costume Bouquet Cap Upper Item ID: 31489 Costume Cache [Bios Island] Costume Bow Tie Lower Item ID: 31916 Costume Cache [Bios Island] Costume Boys Cap Upper Item ID: 19545 Costume Cache [Bios Island] Costume Brazil Twin Ribbon Upper Item ID: 31800 Costume Cache [Bios Island] Costume Bread Bag Mid Middle Item ID: 31554 Costume Cache [Bios Island] Costume Brown Cat Ears Cape Lower Item ID: 31492 Costume Cache [Water Garden] Costume Carnation Headband Upper Item ID: 19800 Costume Cache [Water Garden] Costume Carnival Hat Upper Item ID: 19873 Costume Cache [Water Garden] Costume Cat Ear Bandana Upper Item ID: 31506 Costume Cache [Water Garden] Costume Cat Ear Ribbon Middle Item ID: 31483 Costume Cache [Water Garden] Costume Cat Ears Cape Lower Item ID: 20462 Costume Cache [Water Garden] Costume Cat Ears Punkish Upper Item ID: 31382 Costume Cache [Water Garden] Costume Cat eye Middle Item ID: 19912 Costume Cache [Water Garden] Costume Cats Paw Knit Hat (Brown); Upper Item ID: 31907 Costume Cache [Water Garden] Costume Cats Paw Knit Hat Upper Item ID: 31906 Costume Cache [Water Garden] Costume Chain of Commandments Middle Item ID: 20406 Costume Cache [Water Garden] Costume Chick Hat J Upper Item ID: 20190 Costume Cache [Water Garden] Costume Chignon Black Lower Item ID: 31657 Costume Cache [Water Garden] Costume Chignon Blonde Lower Item ID: 31655 Costume Cache [Tomb of Remorse] Costume Chignon Blue Lower Item ID: 31653 Costume Cache [Tomb of Remorse] Costume Chignon Brown Lower Item ID: 31659 Costume Cache [Tomb of Remorse] Costume Chignon Green Lower Item ID: 31656 Costume Cache [Tomb of Remorse] Costume Chignon Purple Lower Item ID: 31660 Costume Cache [Tomb of Remorse] Costume Chignon Red Lower Item ID: 31654 Costume Cache [Tomb of Remorse] Costume Chignon White Lower Item ID: 31658 Costume Cache [Tomb of Remorse] Costume Cigarette Lower Item ID: 19902 Costume Cache [Tomb of Remorse] Costume Citrus Ribbon Middle Item ID: 31734 Costume Cache [Tomb of Remorse] Costume Combat Vestige Upper Item ID: 20456 Costume Cache [Tomb of Remorse] Costume Cons Of Darkness Lower Item ID: 420010 Costume Cache [Tomb of Remorse] Costume Cons Of Poison Lower Item ID: 31957 Costume Cache [Tomb of Remorse] Costume Crimson Ribbon Upper Item ID: 20466 Costume Cache [Tomb of Remorse] Costume Crow Tengu Mask Middle Item ID: 20399 Costume Cache [Hidden Garden] Costume Crown of Ancient king Upper Item ID: 31373 Costume Cache [Hidden Garden] Costume Crunch Toast Lower Item ID: 19785 Costume Cache [Hidden Garden] Costume Curupira Hat Upper Item ID: 31431 Costume Cache [Hidden Garden] Costume Cyclops Visor Middle Item ID: 31570 Costume Cache [Hidden Garden] Costume Designers Brush Lower Item ID: 31590 Costume Cache [Hidden Garden] Costume DiaboliCostume Lapel Lower Item ID: 31381 Costume Cache [Hidden Garden] Costume Disguise Mantle Lower Item ID: 31831 Costume Cache [Hidden Garden] Costume Divers Goggles Middle Item ID: 31486 Costume Cache [Hidden Garden] Costume Dokebi Upper Item ID: 31628 Costume Cache [Hidden Garden] Costume Doram Baloon Upper Item ID: 31783 Costume Cache [Hidden Garden] Costume Dragon Emperor Wings Middle Item ID: 31692 Costume Cache [Hidden Garden] Costume Drooping Boto Upper Item ID: 31796 Costume Cache [Hidden Garden] Costume Drooping Cat Yellow Upper Item ID: 31507 Costume Cache [Edda Biolab] Costume Drooping Ernst Von Wolf 11th Upper Item ID: 31664 Costume Cache [Edda Biolab] Costume Drosera Hairpin Upper Item ID: 31541 Costume Cache [Edda Biolab] Costume Dullahan Mask Lower Item ID: 31819 Costume Cache [Edda Biolab] Costume Duneyrr Hat Upper Item ID: 20164 Costume Cache [Edda Biolab] Costume Durumagi Lower Item ID: 31827 Costume Cache [Edda Biolab] Costume Easter Egg Shell Upper Item ID: 31499 Costume Cache [Edda Biolab] Costume Electro Two Sides Up Lower Item ID: 31575 Costume Cache [Edda Biolab] Costume Elven Ears Middle Item ID: 19551 Costume Cache [Edda Biolab] Costume Evil Eggshell Upper Item ID: 31467 Costume Cache [Edda Biolab] Costume Evolved Whisper Mask Mid Middle Item ID: 31669 Costume Cache [Edda Biolab] Costume Experimental Goat Cap Upper Item ID: 31784 Costume Cache [Edda Biolab] Costume Eyes Of Darkness Middle Item ID: 19877 Costume Cache [Edda Biolab] Costume Falcon Mask Middle & Lower Item ID: 31505 Costume Cache [Temple of the Demon God] Costume Fate Of Black Hand Upper Item ID: 20247 Costume Cache [Temple of the Demon God] Costume Fawn Ears Upper Item ID: 31509 Costume Cache [Temple of the Demon God] Costume Fish Head Upper Item ID: 20105 Costume Cache [Temple of the Demon God] Costume Flame Bird Upper Item ID: 31690 Costume Cache [Temple of the Demon God] Costume Flower Blossom Middle Item ID: 19995 Costume Cache [Temple of the Demon God] Costume Flowery Vision Middle Item ID: 31497 Costume Cache [Temple of the Demon God] Costume Fluttering Feathers Lower Item ID: 20457 Costume Cache [Temple of the Demon God] Costume Flying Katashiro Middle Item ID: 420016 Costume Cache [Temple of the Demon God] Costume Fortier Mask Middle Item ID: 31763 Costume Cache [Temple of the Demon God] Costume Foxtail Lower Item ID: 20193 Costume Cache [Temple of the Demon God] Costume Full Moon Upper Item ID: 19538 Costume Cache [Temple of the Demon God] Costume Garden of Eden Upper Item ID: 31388 Costume Cache [Temple of the Demon God] Costume Garnet Tiara Upper Item ID: 31765 Costume Cache [Horror Toy Factory] Costume Gold Tiara Upper Item ID: 19880 Costume Cache [Horror Toy Factory] Costume Golden Fish Hat Upper Item ID: 31597 Costume Cache [Horror Toy Factory] Costume Golden Violet Upper Item ID: 31709 Costume Cache [Horror Toy Factory] Costume Gothic Headdress Upper Item ID: 19718 Costume Cache [Horror Toy Factory] Costume Gothic Heart Wing Upper & Middle Item ID: 19928 Costume Cache [Horror Toy Factory] Costume Gothic Rose Bonnet Upper Item ID: 31848 Costume Cache [Horror Toy Factory] Costume Gothic Skull Ribbon Upper Item ID: 31708 Costume Cache [Horror Toy Factory] Costume Guardian Processor Upper Item ID: 31571 Costume Cache [Horror Toy Factory] Costume Hairband Of Reginleif Upper Item ID: 19539 Costume Cache [Horror Toy Factory] Costume Halloween Hat Upper Item ID: 19910 Costume Cache [Horror Toy Factory] Costume Halloween Long Haired Cat Ears Lower Item ID: 31834 Costume Cache [Horror Toy Factory] Costume Halloween Short Haired Cat Ears Lower Item ID: 31833 Costume Cache [Horror Toy Factory] Costume Happy Cat Upper, Middle & Lower Item ID: 440002 Costume Cache [Time-forgotten Farm] Costume Happy Rabbit Ribbon Upper Item ID: 31529 Costume Cache [Time-forgotten Farm] Costume Heart Card in Mouth Lower Item ID: 31762 Costume Cache [Time-forgotten Farm] Costume Holy Egg Shell Upper Item ID: 31466 Costume Cache [Time-forgotten Farm] Costume Holy Mom Love Upper & Middle Item ID: 19756 Costume Cache [Time-forgotten Farm] Costume Honey Donuts Lower Item ID: 31936 Costume Cache [Time-forgotten Farm] Costume I LOVE GAMES Upper Item ID: 31579 Costume Cache [Time-forgotten Farm] Costume Ichthys Rosario Lower Item ID: 20400 Costume Cache [Time-forgotten Farm] Costume Imperial Glory Lower Item ID: 420029 Costume Cache [Time-forgotten Farm] Costume Indian Headband Upper Item ID: 31714 Costume Cache [Time-forgotten Farm] Costume Isabella Blue Ears Upper Item ID: 31508 Costume Cache [Time-forgotten Farm] Costume Jack Upper Upper Item ID: 31581 Costume Cache [Time-forgotten Farm] Costume Jewel Crown Upper Item ID: 31711 Costume Cache [Time-forgotten Farm] Costume Jirant Circlet Upper Item ID: 31582 Costume Cache [Morse Cave] Costume Karada Meguri Tea Hat Upper Item ID: 31801 Costume Cache [Morse Cave] Costume Katusa Upper Item ID: 19688 Costume Cache [Morse Cave] Costume Knight Cloak Lower Item ID: 420047 Costume Cache [Morse Cave] Costume Large Dracula Helm Upper Item ID: 31530 Costume Cache [Morse Cave] Costume Large Hungry Fish Upper Item ID: 31504 Costume Cache [Morse Cave] Costume Lazy Ninetail Upper Item ID: 19802 Costume Cache [Morse Cave] Costume Loki & Nidhoggurs Hat Upper Item ID: 20212 Costume Cache [Morse Cave] Costume Lolita Ten Gallon Hat Upper Item ID: 19815 Costume Cache [Morse Cave] Costume Long Haired Cat Ears Lower Item ID: 31511 Costume Cache [Morse Cave] Costume Lost Time Upper Item ID: 400074 Costume Cache [Morse Cave] Costume Love Valentines Hat Upper Item ID: 31703 Costume Cache [Morse Cave] Costume Lucky Hat Upper Item ID: 31710 Costume Cache [Morse Cave] Costume Lude Hood Upper Item ID: 20173 Costume Cache [Infinity Space] Costume Lunatic Family Balloon Middle Item ID: 31814 Costume Cache [Infinity Space] Costume Lunatic On Shoulder Middle Item ID: 31813 Costume Cache [Infinity Space] Costume Machoman Glasses Middle Item ID: 20142 Costume Cache [Infinity Space] Costume Magical Heir Upper Item ID: 410005 Costume Cache [Infinity Space] Costume Magician Headdress Upper Item ID: 20431 Costume Cache [Infinity Space] Costume Magic Helm Upper Item ID: 31884 Costume Cache [Infinity Space] Costume Magic Stone of Grace Upper, Middle & Lower Item ID: 31608 Costume Cache [Infinity Space] Costume Majestic Goat Upper Item ID: 19836 Costume Cache [Infinity Space] Costume Majestic Helm Upper Item ID: 19807 Costume Cache [Infinity Space] Costume Majorous Horns Upper Item ID: 31668 Costume Cache [Infinity Space] Costume Mask of Cat Middle Item ID: 31824 Costume Cache [Infinity Space] Costume Mecha Cat Ears Upper Item ID: 31573 Costume Cache [Infinity Space] Costume Medium Wave Blonde Lower Item ID: 31717 Costume Cache [Sky Fortress] Costume Mini Melon Upper Item ID: 31516 Costume Cache [Sky Fortress] Costume Monk Crown Upper Item ID: 20033 Costume Cache [Sky Fortress] Costume Monster Fish Gills Middle Item ID: 31785 Costume Cache [Sky Fortress] Costume Moon Cat Hat Upper Item ID: 31702 Costume Cache [Sky Fortress] Costume Moon Eyepatch Middle Item ID: 19289 Costume Cache [Sky Fortress] Costume Moon Rabbit Hat Upper Item ID: 31576 Costume Cache [Sky Fortress] Costume Mystical Fruit Hat Upper Item ID: 31713 Costume Cache [Sky Fortress] Costume Noahs Hat Upper, Middle & Lower Item ID: 19922 Costume Cache [Sky Fortress] Costume Noble Mask Middle Item ID: 31609 Costume Cache [Sky Fortress] Costume Noodles Hat Upper Item ID: 31519 Costume Cache [Sky Fortress] Costume Nose Glasses Middle Item ID: 31823 Costume Cache [Sky Fortress] Costume Nurse Cap of Clergy Upper Item ID: 31560 Costume Cache [Sky Fortress] Costume OnAir DJ Headset Upper Item ID: 31841 Costume Cache [Ghost Palace] Costume One Eyed Lower Item ID: 420025 Costume Cache [Ghost Palace] Costume Orange Bunny Band Upper Item ID: 31769 Costume Cache [Ghost Palace] Costume Orange Halloween Hat Upper Item ID: 20174 Costume Cache [Ghost Palace] Costume Orange Hat Upper Item ID: 31675 Costume Cache [Ghost Palace] Costume Orange Helmet Upper Item ID: 31522 Costume Cache [Ghost Palace] Costume Orange In Mouth Lower Item ID: 31676 Costume Cache [Ghost Palace] Costume Oxygen Mask Lower Item ID: 31712 Costume Cache [Ghost Palace] Costume Panda Cap Upper Item ID: 19733 Costume Cache [Ghost Palace] Costume Pecopeco Cap Upper Item ID: 19816 Costume Cache [Ghost Palace] Costume Pencil in Mouth (Blue); Lower Item ID: 31927 Costume Cache [Ghost Palace] Costume Phantom Masquerade Upper Item ID: 31733 Costume Cache [Ghost Palace] Costume Piamette Curls Silver Lower Item ID: 31788 Costume Cache [Ghost Palace] Costume Piamettes Red Bow Tie Lower Item ID: 31152 Costume Cache [Airship Raid] Costume Piamettes Red Hood Upper Item ID: 31138 Costume Cache [Airship Raid] Costume Pig Mask Lower Item ID: 31791 Costume Cache [Airship Raid] Costume Pitch Dark Evil Druid Hat Upper Item ID: 20290 Costume Cache [Airship Raid] Costume Pocketwatch Hair Ornament Middle Item ID: 20379 Costume Cache [Airship Raid] Costume Polar Bear Cap Upper Item ID: 19707 Costume Cache [Airship Raid] Costume Pomelo Helmet Upper Item ID: 31523 Costume Cache [Airship Raid] Costume Popcorn Hat Upper Item ID: 31520 Costume Cache [Airship Raid] Costume Popcorn Wig Upper Item ID: 31736 Costume Cache [Airship Raid] Costume Pope Crown Upper Item ID: 20489 Costume Cache [Airship Raid] Costume Poporing Mascot Head Upper Item ID: 31547 Costume Cache [Airship Raid] Costume Poporing Muffler Lower Item ID: 31586 Costume Cache [Airship Raid] Costume Popping Popcorn Hat Upper Item ID: 31518 Costume Cache [Airship Raid] Costume Poring On Shoulder Middle Item ID: 31688 Costume Cache [Charleston Crisis] Costume Poring Traffic Light Lower Item ID: 31404 Costume Cache [Charleston Crisis] Costume Puppy Ears Hat Upper Item ID: 31794 Costume Cache [Charleston Crisis] Costume Rabbit Head Dress Upper Item ID: 20200 Costume Cache [Charleston Crisis] Costume Rabbit Two Side Up Lower Item ID: 31817 Costume Cache [Charleston Crisis] Costume Radiant Rainbow Wings Middle Item ID: 31527 Costume Cache [Charleston Crisis] Costume Red Beret Upper Item ID: 20023 Costume Cache [Charleston Crisis] Costume Red Hair of Strong Upper Item ID: 20249 Costume Cache [Charleston Crisis] Costume Red Hat Upper Item ID: 31705 Costume Cache [Charleston Crisis] Costume Red Pencil in Mouth Lower Item ID: 31594 Costume Cache [Charleston Crisis] Costume Reindeer Hair Band Upper Item ID: 31634 Costume Cache [Charleston Crisis] Costume RepubliCostume Hat Upper Item ID: 20455 Costume Cache [Charleston Crisis] Costume Roast Memory Upper Upper Item ID: 31577 Costume Cache [Charleston Crisis] Costume Robin Egg Minihat Upper Item ID: 31465 Costume Cache [Sarahs Memories] Costume Romantic Rose Upper Item ID: 400073 Costume Cache [Sarahs Memories] Costume Royal Guard Necklace Lower Item ID: 31559 Costume Cache [Sarahs Memories] Costume Runaway Accelerator Upper Item ID: 31849 Costume Cache [Sarahs Memories] Costume Rune Helm Upper Item ID: 31160 Costume Cache [Sarahs Memories] Costume Rune-Midgarts Glory Upper Item ID: 31602 Costume Cache [Sarahs Memories] Costume Saint Frill Ribbon Upper Item ID: 19750 Costume Cache [Sarahs Memories] Costume Sakura Hairband Upper Item ID: 20437 Costume Cache [Sarahs Memories] Costume Savage Bebe On Shoulder Upper Item ID: 31787 Costume Cache [Sarahs Memories] Costume Scratch Mask Middle & Lower Item ID: 31118 Costume Cache [Sarahs Memories] Costume Secret Bandana Middle & Lower Item ID: 19905 Costume Cache [Sarahs Memories] Costume Seppl Hat Upper Item ID: 31430 Costume Cache [Sarahs Memories] Costume Seraphim Feather Lower Item ID: 31793 Costume Cache [Sarahs Memories] Costume Shalosh Headdress Upper Item ID: 31150 Costume Cache [Last Room] Costume Shaman Hat Upper Item ID: 31526 Costume Cache [Last Room] Costume Shark Hat Upper Item ID: 31696 Costume Cache [Last Room] Costume Shark Head Upper & Lower Item ID: 440000 Costume Cache [Last Room] Costume Short Haired Cat Ears Lower Item ID: 31510 Costume Cache [Last Room] Costume Shrine Maiden Hat Upper Item ID: 19894 Costume Cache [Last Room] Costume Side Pony Black Lower Item ID: 31649 Costume Cache [Last Room] Costume Side Pony Blonde Lower Item ID: 31647 Costume Cache [Last Room] Costume Side Pony Blue Lower Item ID: 31645 Costume Cache [Last Room] Costume Side Pony Brown Lower Item ID: 31651 Costume Cache [Last Room] Costume Side Pony Green Lower Item ID: 31648 Costume Cache [Last Room] Costume Side Pony Purple Lower Item ID: 31652 Costume Cache [Last Room] Costume Side Pony Red Lower Item ID: 31646 Costume Cache [Last Room] Costume Side Pony White Lower Item ID: 31650 Costume Cache [Nightmarish Jitterbug] Costume Silk Hat of Earth Upper Item ID: 19937 Costume Cache [Nightmarish Jitterbug] Costume Silver Bunny Band Upper Item ID: 31772 Costume Cache [Nightmarish Jitterbug] Costume Silver Tiara Upper Item ID: 19681 Costume Cache [Nightmarish Jitterbug] Costume Snow Fox Middle Item ID: 31620 Costume Cache [Nightmarish Jitterbug] Costume Spider Seduction Upper Item ID: 31596 Costume Cache [Nightmarish Jitterbug] Costume Star Dust Hairband Upper Item ID: 31528 Costume Cache [Nightmarish Jitterbug] Costume Stem in Mouth Lower Item ID: 31695 Costume Cache [Nightmarish Jitterbug] Costume Straight Long Black Lower Item ID: 31477 Costume Cache [Nightmarish Jitterbug] Costume Straight Long Blonde Lower Item ID: 31639 Costume Cache [Nightmarish Jitterbug] Costume Straight Long Blue Lower Item ID: 31637 Costume Cache [Nightmarish Jitterbug] Costume Straight Long Green Lower Item ID: 31640 Costume Cache [Nightmarish Jitterbug] Costume Straight Long Jet Black Lower Item ID: 31641 Costume Cache [Nightmarish Jitterbug] Costume Straight Long Light Purple Lower Item ID: 31642 Costume Cache [Endless Tower] Costume Straight Long Purple Lower Item ID: 31644 Costume Cache [Endless Tower] Costume Straight Long Red Lower Item ID: 31638 Costume Cache [Endless Tower] Costume Sunglass Bear Cap Upper Item ID: 31826 Costume Cache [Endless Tower] Costume Sunglasses Middle Item ID: 19830 Costume Cache [Endless Tower] Costume Sunnies Baseball Hat Middle Item ID: 31805 Costume Cache [Endless Tower] Costume Sweet Valentine Out Upper Item ID: 31704 Costume Cache [Endless Tower] Costume Sweets Bonbon Upper Item ID: 31459 Costume Cache [Endless Tower] Costume Sweets Party Lower Item ID: 31731 Costume Cache [Endless Tower] Costume Sword Master Crown Upper Item ID: 20036 Costume Cache [Endless Tower] Costume Taurus Crown Upper Item ID: 31413 Costume Cache [Endless Tower] Costume Tiara Upper Item ID: 19629 Costume Cache [Endless Tower] Costume Tiger Middle Item ID: 410048 Costume Cache [Endless Tower] Costume Trident Helm Middle Item ID: 31706 Costume Cache [Endless Tower] Costume Turkey Hat Upper Item ID: 31789 Costume Cache [Endless Tower] Costume Bulgogi Upper Item ID: 31724 Costume Cache [Endless Tower] Costume Rice Ball Upper Item ID: 31723 Costume Cache [Endless Tower] Costume Under Rim Glasses Blue Middle Item ID: 31601 Costume Cache [Endless Tower] Costume Under Rim Glasses Red Middle Item ID: 20286 Costume Cache [Endless Tower] Costume Valkyrie Helm Upper Item ID: 19546 Costume Cache [Endless Tower] Costume Vampire Familiar Middle Item ID: 31120 Costume Cache [Endless Tower] Costume Vane Hairpin Upper Item ID: 19694 Costume Cache [Endless Tower] Costume Violet Bunny Band Upper Item ID: 31770 Costume Cache [Endless Tower] Costume VIP Hair Male Lower Item ID: 400056 Costume Cache [Endless Tower] Costume VIP Hair Male Lower Item ID: 400057 Costume Cache [Endless Tower] Costume Volume Low Twin Sakura Lower Item ID: 31730 Costume Cache [Endless Tower] Costume Volume Low Twin WH Lower Item ID: 31493 Costume Cache [Endless Cellar] Costume Waltz of Flowers Lower Item ID: 20487 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Black); Lower Item ID: 31959 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Blue); Lower Item ID: 31960 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Brown); Lower Item ID: 31962 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Green); Lower Item ID: 31961 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Pink); Lower Item ID: 31963 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Purple); Lower Item ID: 31964 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Red); Lower Item ID: 31965 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (White); Lower Item ID: 31966 Costume Cache [Endless Cellar] Costume Wavy Perm Hair (Yellow); Lower Item ID: 31967 Costume Cache [Endless Cellar] Costume White Hair of Strong Upper Item ID: 20250 Costume Cache [Endless Cellar] Costume White Rabbit Ears Upper Item ID: 31139 Costume Cache [Endless Cellar] Costume White Rose Princess Upper Item ID: 31046 Costume Cache [Endless Cellar] Costume White Student Cap Upper Item ID: 20282 Costume Cache [Endless Cellar] Costume Will O Wisp Lower Lower Item ID: 31583 Costume Cache [Endless Cellar] Costume Wings Of Victory Mid Middle Item ID: 31553 Costume Cache [Endless Cellar] Costume Wonder Egg Basket Middle Item ID: 410029 Costume Cache [Endless Cellar] Costume Yellow Cherry Blossom Hat Upper Item ID: 31476 Costume Cache [Endless Cellar] Costume Yellow Scarf Lower Item ID: 31593 Costume Cache [Endless Cellar] Costume Yellow Wizardry Hat Upper Item ID: 31610 Costume Cache [Endless Cellar] Costume Yggdrasil Crown Upper Item ID: 31496 Costume Cache [Endless Cellar] Costume Yuzu Helmet Upper Item ID: 31521 Costume Cache [Endless Cellar] Costume Zealotus Doll Upper Item ID: 31562
  14. Patch 2021-07-17

    Hero's Trial Update New instance: Tomb of remorse Enchanting Four new enchanting materials have been added in this update: Sakray's Wrath Sakray's Regret Condensed Sakray's Wrath Condensed Sakray's Regret You can obtain the enchanting materials at Marquis of Repentance located at the exchangers (@go exchange) You have two options to buy the enchanting materials at the npc: Exchange 100,000z and 50Mineas for a Sakray's Wrath or Sakray's Regret Exchange 150,000z and 250Mineas for a Condensed Sakray's Wrath or one Condensed Sakray's Regret Enchantable Weapons: You can get the following at the cost of 700 Mineas at Marquis of Repentance Poenitentia Clava [2] Poenitentia Ensis [2] Poenitentia Catapulta [2] Poenitentia Ascia [2] Poenitentia Pendulus [2] Poenitentia Ligula [2] Poenitentia Termes [2] Poenitentia Virga [2] Poenitentia Scipio [2] Poenitentia Codex [2] Poenitentia Liber [2] Poenitentia Crystallum [2] Poenitentia Caestus [2] Poenitentia Ungula [2] Poenitentia Manus [2] Poenitentia Mucro [2] Poenitentia Tenon [2] Poenitentia Dilacero [2] Poenitentia Nervus [2] Poenitentia Attendo [2] Poenitentia Chorda [2] Poenitentia Flagellum [2] Poenitentia Vatia [2] Poenitentia Gladius Box Poenitentia Asta Box Note: The Imperial Guard gears comes in a box set Poenitentia Gladius Box contains both Poenitentia Gladius [2] and Poenitentia Aegis [1] Poenitentia Asta Box contains both Poenitentia Hasta [2] and Poenitentia Aegis [1] Note:Poenitentia Aegis [1] cannot be enchanted Enchanting Table when using Sakray's Wrath Enchanting Table when using Sakray's Regret Enchanting Table when using Condensed Sakray's Wrath Enchanting Table when using Condensed Sakray's Regret New Monsters - Undead Knight - Undead Soldier - Undead Archer - Undead Wizard - Undead Magician - Undead Servant - Undead Noble - Tiara - Sakray Sakray and Tiara have a chance to drop additional Mineas Killing Sakray earns you 10 Mineas as reward Killing Tiara earns you 8 Mineas as reward Collecting Memories and Fragments of the Past earns you 1 Mineas respectively ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Old Glast Heim: Challenge Mode Old Glast Heim: Challenge Mode has been implemented into Shining Moon, this can be accessed via the Instance Manager. This special instance contains 10 pollution levels where you can face the temporal breach of Old Glast Heim. Cooldown has been reduced to 24 hours ( Officially 72 hours ) Each pollution levels will increase the overall resilience and damage of the enemies, alongside adding more mechanics to the instance. Higher pollution level will be unlocked as your total number of clears increase : Lv 1 - Unlocked Lv 2 - 2 clears Lv 3 - 4 clears Lv 4 - 6 clears Lv 5 - 10 clears Lv 6 - 14 clears Lv 7 - 18 clears Lv 8 - 22 clears Lv 9 - 26 clears Lv 10 - 30 clears You'll start the instance by talking with Oscar at the entrance and choosing the instance Pollution Level. Your party will then be split among the two side rooms where you will have to purify the corrupted shadows of the warriors of Glast Heim. Once one side is clear, a portal connecting to the other side will appear. Once both sides are clear, portals connecting to the central hallway will appear, and Oscar will await for your party at the end of it. There's a chance that Prime Corruption Roots appear, you will have a short time to kill them for bonus rewards, but if you are not fast enough, Oscar will purify them by himself. Oscar will proceed to the summoning circle, where you will see the Phantom that haunts the old castle. Talk with Oscar to summon it, and be prepared to purify it before it goes out of control. Once the Phantom is defeated, a treasure box will appear at the center of the summoning area, clicking it will reward the party with Temporal Fragments, Temporal Gemstones, Temporal Spells and Sealed Temporal Circlets, and Oscar will further reward each party member individually. These materials can be used at the enchanting machines located at @go 46 in order to craft Temporal Circlets Temporal Circlets and Sealed Albums With the official implementation of Purgatory, all temporal circlets and their respective crafting materials have been added. Sealed Temporal Circlet can be exchanged at "HUGINN2001 (@go 46 60;133) for Temporal Circlets or recycle the item for Temporal Fragments, Temporal Gemstones, Temporal Spells at random. The following temporals can be crafted from this exchanger: Temporal Circlet (Archbishop) Temporal Circlet (Genetic) Temporal Circlet (Guillotine Cross) Temporal Circlet (Kagerou) Temporal Circlet (Mechanic) Temporal Circlet (Oboro) Temporal Circlet (Ranger) Temporal Circlet (Rebellion) Temporal Circlet (Royal Guard) Temporal Circlet (Rune Knight) Temporal Circlet (Shadow Chaser) Temporal Circlet (Sorcerer) Temporal Circlet (Soul Reaper) Temporal Circlet (Star Emperor) Temporal Circlet (Summoner) Temporal Circlet (Super Novice) Temporal Circlet (Sura) Temporal Circlet (Wanderer & Minstrel) Temporal Circlet (Warlock) As an addition, you can also craft the following cards using Temporal Spell Mutated Khalitzburg Card Mutated White Knight Card The machine next to Huginn, OSC005, takes care of the enchantment of the temporal circlets (located at @go 46 60;130) The enchanting table is the following: Similar to Bio 5 enchanting, if you get any of those enchants you can level them: If it success the enchant will be leved. If it fails the enchant will be downgraded 1 level It cant downgrade below level 1 Max level of the enchantment is 10 The enchants can be resetted in the same npc, there are two options of resetting. Reset with 500.000. Zeny: 70% success, Item will be destroyed upon failure. Reset with 2 Silvevine Fruits: 100% success The last npc MUNNIN2003 (@go 46 60;127) takes care of Royal Weapons in exchange for Temporal Spell (x20) The following Royal Weapons have been added for purchase at MUNNIN: Royal Revolver (ID: 32304) Guardian Knight Axe (ID: 1336) Royal Magician Staff (ID: 2060) Royal Knight Bow (ID: 18191) Guardian Knight Claymore (ID: 21055) Royal Magician Wand (ID: 26166) Royal Cleric Staff (ID: 26165) Royal Whip (ID: 26216) Royal Katar (ID: 28046) Guardian Knight Battle Axe (ID: 28141) Royal Sage Book (ID: 28636) Royal Gladius (L) (ID: 28775) Royal Gladius (R) (ID: 28774) Royal Magician Dagger (ID: 28776) Guardian Knight Spear (ID: 32027) Royal Chello (ID: 32111) Guardian Knight Jewel Sword (ID: 32353) Royal Pillar (ID: 32401) Royal Syringe (ID: 32402) Royal Alchemy Staff (ID: 32403) Royal Foxtail (ID: 26172) Knight Archer Bow (ID: 18198) Royal Huuma Shuriken (ID: 13347) Royal Knuckle (ID: 1870) You can also select the option for a Random Weapon which instead of asking for Temporal Spells. It asks for Temporal Gemstone (x2) and Temporal Fragment (x20).
  15. Patch 2021-07-17

    "We just saw a flash of light, then, silence." The new surge of dark energy and the influence of Rune Midgard's Adventurers on Fortessa have forced the creatures to adapt. Now in this moment of weakness, our old foes rise once again to strike back, but this time they are not alone. Mercenary hunting groups report new ecosystems where these new creatures moved to, before its too late, we have to move in and slay them once and for all. Fortessa Pit and Ruins will go under a revision of their kits in this patch, four new dungeons will be added, each dungeon has a theme dedicated to it, so the elements and race of the monsters will be consistent, each party member will have to know where are they going, to prepare themselves accordingly. Reef, Forest, Volcano and Netherworld have been added. A new map has been added to access all the dungeons from one single map (@go gateaway) Each map has a checkpoint after reaching a certain number of kills, when all checkpoints are done the party can move forward to the next area to clear it and kill the boss. Members can be invited even if you are inside the dungeons and they can join midway, to prevent abuse the dungeon will load the highest checkpoint out of the recorded checkpoints of the party members, once a player successfully assists in killing the boss, a drop penalty of 90% will be applied to that player until he clears all dungeons or 7 days have passed (weekly reset every Monday, 00:05 Server Time) Each boss has been designed with their own mechanics and unique ways to fight them, be prepared to adapt to certain scenarios The dungeon has class restriction, meaning it doesn't allow more than one type of class in the party with the exception of Arch Bishop/Cardinal up to two only. (Easy - Demon - Shadow) After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest. Monsters: - Mun Young - Justice Felsing - Taki Matsuhita - Sung Jiyeon When fighting Sung Jiyeon: After certain seconds pass the boss will get uneasy, during this period any damage she takes will make her angrier. If she reaches 100% everyone in the dungeon will die. Certain effects happen depending on how much damage she took during this period: if the damage taken exceeds 3% everyone takes 25% max hp damage if the damage taken exceeds 4% over the past 10 seconds everyone takes 40% max hp damage if the damage taken exceeds 5% over the past 10 seconds everyone takes 50% max hp damage and she regenerates 200m of her shield. if the damage taken exceeds 6% everyone takes 60% max hp damage and she regenerates 200m of her shield. if the damage taken exceeds 7% everyone takes 70% max hp damage and she regenerates 400m of her shield. if the damage taken exceeds 8% everyone takes 80% max hp damage and she regenerates 600m of her shield. if the damage taken exceeds 9% everyone takes 90% max hp damage and she regenerates 800m of her shield. if the damage taken exceeds 10% she kills everyone and she regenerates 1b of her shield. Every 30 seconds two minions will spawn next to her (Medium - Dragon - Fire) The extreme climate forced the monsters to adapt, only leaving dragon type who use the hot climate in their attacks, adventurers are advised to get equipment resistant to fire, since equipment breaking and stripping is not a rare occurrence in the Volcano New Monsters - Etirabys - Ancient Salamander - Miiudir - Scorpio When fighting Scorpio: Each member on the area will be affected by a burning status, getting 3 stacks of burning every 2 seconds, this burning cannot be dispelled or cured by any normal means the burning will deal Max HP damage per second After 20 seconds into the fight, a Well will spawn in a fixed area, the only way to cure the burning status is to walk up to the well in order to remove the burning debuff If the well is not in the area, the place where the well will spawn will be filled with flames. Those who enter the flame area will instantly die If the boss walks near the well while it's active, he will be fully healed and gain a shield If you reach 50 stacks without healing at the well, a monster will spawn every second (Hard - Fish - Water) Underwater life that could adapt to the high pressure and extreme cold in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds. New Monsters - Naiad - Leviathan - Leucosia - Tethys When fighting Tethys: Every 60 seconds two portals of the deep will spawn At the same time as the portals two sleeping bombrings will spawn at fixed coordinates Members of the party can push these bombrings around by walking two cells next to them, the bombrings will be pushed on the opposite direction the player is standing The bombrings are NPCs, they can't be attacked or affected by any skill The bombrings have 30 seconds to move before they explode, the explosion will not damage party members but it will return the bombring to its default spot The bombrings need to be pushed inside the portals to make them explode and seal them If the entrances are not sealed within 15 seconds a Leviathan will spawn and teleport to the boss The amount of Leviathans spawned are equal to the amount of portals currently open After 60 seconds the portals will re-open even if you close them (Hell - Insect - Earth / Poison) The density of the forest makes it difficult to move through, the monsters in it have learned how to use the woods in their favour and ambushes from the sides are frequent, adventurers are advised to take equipment against strong poisons, the poison is strong enough to destroy or strip any equipment they could have been wearing New Monsters - Mutant Fabre - Maneater - Devil's Helmet - Manchineel Tree When fighting Manchineel Tree: The tree will spawn poisoned apples around him, each apple is immune to spells and it can be killed with only one hit When an apple is killed, the person who killed the apple will gain a debuff "Poisoned Apple" which increases damage taken by 50%, this debuff stacks up twice for a total of +100% damage taken If a person kills more than two apples, they will instantly die and suffer "Evil's Power" being unable to resurrect and be under the effects of Devotion The debuff lasts 60 seconds, after the 60 seconds pass the person will be able to kill apples again If an apple is not killed they will be turned into monsters from the forest instead If the monster counter gets over +30 everyone will die (Daredevil - Formless - ?) The dark energies also affected the pit, the monsters lurking in the dark corners have learned from the parties that assaulted their nests and now they are prepared to face their aggressors. Adventurers are advised to move with caution, the monsters have retained their defensive mechanics but their offensive has change drastically. New Monster - Griefer When fighting Griefer The fight will start with the Griefer and one grief slave. The Grief will spawn at a fixed coordinate near the boss If the grief dies outside the timer, two more griefs will spawn Every second the boss will ask for blood. If the grief is not killed within certain seconds all party members will die If the grief is killed during this period, only one grief will spawn to replace it If any of the griefs are pulled 13 cells away from the boss all party members will die If the boss reaches 5 griefs simultaneously up the boss will fully regenerate and it will gain a 1 billon hp shield Every 60 seconds an additional grief will spawn (Helldiver - Demi-human - ?) The last expeditions that went to Fortessa Ruins reported that the dark energies also manifested in each of the monsters that live there. Only a few adventurers dare to set foot in the place. But everyone knows the saying, the darker it gets, the more you see the gold shining on it. New Monster - The Chariot When fighting The Chariot The chariot will spawn with two minions If at least one of the minions hasn't been killed within 15 seconds, all minions will gain a shield If both minions haven't been killed within 30 seconds, the chariot will start to spawn Gravitational Fields After 45 seconds, the boss will spawn two additional minions If both minions have been killed, a tarot card will appear Each tarot card can be used to buff the party Every 30 seconds, 2 random area of effect spells will show up on the screen Each one of these will kill you instantly You have 2 seconds to move away from the area, an additional spell will appear for each person that has died during the spell This can stack up to 5 different area of effect spells If any mob is standing on the area of effect, they will recover 200m HP Shield each second they are inside Every 60 seconds the boss will summon gravitational fields next to himself Any player that is standing on top of these gravitational fields will get "Gradual Gravity" as a debuff for 10 seconds Any monster that is standing on top of these gravitational fields will get a 25% damage boost for 10 seconds All monsters spawned by the boss recover 3% HP every second The boss recovers 5% Max HP every second Fortessa Skills and Monsters Balance New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map, Hard, Nightmare, Hell, and Purgatory instance difficulties. Outside, the skills will behave normally Otherworldly Energy Monsters have 500~600 RES and MRES Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters (i.e Abysmal Knight does not boost damage against them) Monsters CRIT shield has been increased by a large amount Monsters have a passive 3% per second heal Bosses have a 2 billon HP shield on spawn Bosses take 90% less damage from AoE skills Bosses take 50% less damage from single target skills Bosses only take 10% damage while their respective mechanic is active Harsh Environment Healing from Skills is reduced by 50% Resistances are capped at 90% Heroic Inspiration Activity Points (AP) Are not lost upon death Unignited Ignition Break deals -50% reduced damage Rusted Katars Cross Impact deals -75% reduced damage Deep Pain Rebound Shield reduction is now 5/10/15/20/25 % Lack of Faith Guardian Shield now has a value of 25/50/75/125 % Blurred Vision Aimed Bolt deals -50% reduced damage Diminishing Bolt Crescive Bolt deals -50% reduced damage Cart Demodeling Cart Cannon deals -30% reduced damage Aisu's Malediction Chain Lighting deals -25% reduced damage Down with the Ship Madogear does not get removed when the Mechanic dies Fortessa Ruins Dad said we could play too Charge Attack removed from The Hierophant Ignition Break is no longer casted after casting Charge Attack by The Hierophant Ignition Break reduced level from 5 to 1 at a 5% on being cast by The Hierophant Fooled Around Cross Impact level reduced from 5 to 1 on The Fool Rising Star Comet level reduced from 5 to 1 on The High Priestess Unending Horde Monsters spawn has been largely increased Far From Home Monsters have 4th job skills added to their tables Rewards There are three types of rewards when it comes to Fortessa: Map Drops, Monster Drops and Treasure Boxes, each one will be explained below Map Drops Each monster kill in any Fortessa themed map has a chance to yield the following items: Old Enriched Elunium - 0.05% Old Enriched Oridecon - 0.05% Ancient Fortessa Coin - 0.03% Monster Drops The monsters in each dungeon have their own loot table, when killing a monsters from a specific dungeon you have a chance to get the following items: Netherworld: Bar of Fitness - 2.00% Infinity Drink - 1.00% ASPD Enhancer Potion - 1.00% Bloody Branch - 0.40% Moonlight Bag - 0.20% Bubble Gum - 0.20% Volcano: Bar of Tricks - 2.00% Limited Power Booster - 1.00% Rapid Life Potion - 1.00% Bloody Branch - 0.40% Moonlight Bag - 0.20% Bubble Gum - 0.20% Reef: Bar of Knowledge - 2.00% Red Booster - 1.00% Mystic Powder - 1.00% Bloody Branch - 0.40% Moonlight Bag - 0.20% Bubble Gum - 0.20% Forest: Bar of Agility - 2.00% Almighty - 1.00% Old Pudding - 1.00% Bloody Branch - 0.40% Moonlight Bag - 0.20% Bubble Gum - 0.20% Pit: Bar of Strength - 2.00% Glass of Illusion - 1.00% Abrasive - 1.00% Bloody Branch - 0.40% Moonlight Bag - 0.20% Bubble Gum - 0.20% Ruins: Bar of Luck - 2.00% Shining Defense Scroll - 1.00% Medium Life Potion - 1.00% Bloody Branch - 0.40% Moonlight Bag - 0.20% Bubble Gum - 0.20% Treasure Boxes When a boss is defeated an "Old Box" will spawn, each member of the party can talk to the box to get the following loot: Ancient Fortessa Coin - 0.5% Shadow Coupon - 3% Cursed Knight Shield - 2% Victorious Wing Ears - 2% Random Shadow Gear Box - 5% +9 Shadow Hammer - 1% Battle Manual - 10% Blacksmith Blessing 90% to receive 1 5% to receive 2 5% to receive 3 Shadow Hammer 90% to receive 1 5% to receive 2 5% to receive 3 HD Bradium 3% to receive 1 1% to receive 2 1% to receive 3 HD Carnium 3% to receive 1 1% to receive 2 1% to receive 3 HD Elunium 3% to receive 1 1% to receive 2 1% to receive 3 HD Oridecon 3% to receive 1 1% to receive 2 1% to receive 3 Biscuit Bag 30% to receive 1 10% to receive 3 10% to receive 5 Ancient Fortessa Coins can be exchanged at "Coin Handler" and "Box Trader" located at the fortessa gateway each one with their own list of items that can be bought by the coins, the box exchanger also accepts Zero and Purgatory currency. -------------------------------------------------------------------------------------------------------------- Official Item Implementation Along with the episodic equipment, some exclusive Kro Cash Shop items have been implemented along with new cards Rekenber Guard Card (ID 300263) Rekenber Senior Guard Card (ID 300264) Regenschirm Scientist Card (ID 300265) Unknown Swordsman Card (ID 300266) Celine Dress (ID 450179) Mammoth Shadow Armor (ID 24669) Mammoth Shadow Shoes (ID 24670) Mammoth Shadow Pendant (ID 24671) Mammoth Shadow Earring (ID 24672) Mammoth Shadow Weapon (ID 24673) Mammoth Shadow Shield (ID 24674) Maximum Mammoth Shadow Armor (ID 24679) Maximum Mammoth Shadow Shoes (ID 24680) Maximum Mammoth Shadow Earring (ID 24681) Maximum Mammoth Shadow Pendant (ID 24682) True Gemstone Shadow Armor (ID 24675) True Gemstone Shadow Shoes (ID 24676) True Gemstone Shadow Earring (ID 24677) True Gemstone Shadow Pendant (ID 24678) Full Tempest Shadow Earring (ID 24665) Full Tempest Shadow Shoes (ID 24666) Full Tempest Shadow Armor (ID 24667) Full Tempest Shadow Pendant (ID 24668) Full Penetration Shadow Earring (ID 24661) Full Penetration Shadow Pendant (ID 24662) Full Penetration Shadow Armor (ID 24663) Full Penetration Shadow Shoes (ID 24664) Experience Shadow Shield (ID 24683) Kiel-D-01 Egg (ID 9126) Thanatos Pendant (ID 490099) Red Force Pendant (ID 490100) Blue Force Pendant (ID 490101) ASPD Stone (Dual) (ID 1000520) Variable Casting Stone (Dual) (ID 1000522) Melee Stone (Dual) (ID 1000524) HP Absorption Stone (Dual) (ID 1000526) Magic Power Stone (Dual) (ID 1000527) Magic Power Stone (Upper) (ID 1000528) Magic Power Stone (Middle) (ID 1000529) Magic Power Stone (Lower) (ID 1000530) EXP Advisor (ID 410012) EXP Advisor [1] (ID 410013) Blue Ninja Mask (ID: 420031) Feather In Mouth (ID: 420030) Auto Spell Shadow Shield (ID 24722) Auto Spell Shadow Armor (ID 24723) Auto Spell Shadow Shoes (ID 24724) Auto Spell Shadow Weapon (ID 24725) Auto Spell Shadow Pendant (ID 24726) Auto Spell Shadow Earring (ID 24727) Major Auto Spell Shadow Armor (ID 24728) Major Auto Spell Shadow Shoes (ID 24729) Major Auto Spell Shadow Earring (ID 24730) Major Auto Spell Shadow Pendant (ID 24731) Hasty Shadow Shield (ID 24732) Infinity Shadow Shield (ID 24733) Included in the new Booster Items: Booster Mask A-type [1] (ID 410018) Booster Mask B-type [1] (ID 410019) Booster Mask C-type [1] (ID 410020) Temporal Transcendent Shadow Weapon (ID 24416) Temporal Transcendent Shadow Armor (ID 24417) Temporal Transcendent Shadow Shield (ID 24418) Temporal Transcendent Shadow Shoes (ID 24419) Temporal Transcendent Shadow Earring (ID 24420) Temporal Transcendent Shadow Pendant (ID 24421) New crafting materials for 4th jobs have been implemented into the Special Tool Dealer Beaker (ID 1000275) Lighting Stone (ID 1000291) Earth Stone (ID 1000292) Fire Stone (ID 1000293) Poison Stone (ID 1000294) Ice Stone (ID 1000295) Machine Creation Guide (ID 1000352) EXP Advisor [1] can be enchanted using EXP Advisor Remodelling Device Thanatos Pendant can be enchanted using Pendant Crafted Stone Red Force Pendant and Blue Force Pendant can be enchanted using Dark Stone
  16. Patch 2021-07-17

    A new form of Booster replaces the old system. Seasonal Boosters can now be made at Eden Headquarters, the new system has the following changes: Each 1st of every month a Season will start and players can make Seasonal Boosters during the season. The Player cannot make a new Seasonal Booster until he finishes the current one, regardless in which season it is from. Deleting it will automatically flag it as completed for the next season. New quests and booster packs have been added to support the levelling from 1~230 You cant use class change or any form of EXP Manual while the booster is active To start a seasonal booster talk to the NPC located in Eden Headquarters The rewards during a Seasonal Booster are the following: Booster Pack (1) (ID: 100029) Booster Pack (15) (ID: 100030) Booster Pack (30) (ID: 100031) Booster Pack (45) (ID: 100032) Booster Pack (60) (ID: 100033) Booster Pack (75) (ID: 100034) Booster Pack (90) (ID: 100035) Booster Pack (100) (ID: 100036) Booster Pack (115) (ID: 100037) Booster Pack (130) (ID: 100038) Booster Pack (145) (ID: 100039) Booster Pack (160) (ID: 100040) Booster Pack (175) (ID: 100041) Booster Pack (190) (ID: 100335) Booster Pack (200) (ID: 100336) Booster Pack (215) (ID: 100726) Booster Pack (230) (ID: 100727) There is also a special reward for those who complete the seasonal booster the player can select one of two rewards MvP Card Album (ID: 1900000042) The Album grants a random MvP Card when used The MvP Card is bounded to account, it cannot be sold or dropped. x100 Exchanger Card Album (ID: 555060) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "Fan the flames! Mold the metal! We are raising an army!" Due to the new enemies and several open fronts, the mercenary groups that are fighting against the new foes are running out of resources. Those who want to contribute to the cause will be rewarded, but not only weapons and supplies, this enemy is a danger that will affect everyone, thus an act of strength must be shown. In the end, every plan relies upon a strong arm, and tempered steel. A new NPC is now available on the second floor of Fortessa Office (@go office) this npc will accept item and zeny donations, each war effort has a different condition to be completed, these items and conditions are server wide, meaning anyone can contribute to the giant pool: Effort Types Booster Effort 10.000 Booster Quests Completed 50.000 Booster Coins donated. Illusion Effort 10.000 Illusion Quests Completed 100.000 Illusion Stone Monstrous Effort 10.000.000 Monsters Defeated 150 17 Carat Diamonds deposited Purgatory Effort 1000 Purgatory instances cleared 4000 Purgatory Coins deposited When completing a war effort: The specific effort completed will be on cooldown for 4 weeks After a 24 hours delay the following event will happen: The Card Exchanger event will be turned on for 24 hours A modification has been done to the Card Exchanger, now people can exchange their card points for an AdvoCARD a trash card that can be turned in for 1 point each, making the Card Points tradable via this AdvoCARD. All Cards turned in will be converted into AdvoCARDS automatically. If another war effort is completed during that time, the duration of the event will be extended another 24hs The Special Announcer npc located at Fortessa will keep track of the event until it starts. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New commands have been added to improve the quality of life of the server. Please check below the following commands, system features and new items. Smart Cast (@sc 1/2) Smart Cast has been officially implemented into Shining Moon, the command @sc 1 will turn on Smart Cast, allowing the user to cast skills without the need of targeting a mob. Two news skill have been added in the ETC. tab related to this new skill: Random Target (Level 10) Selects a random target and allows you to cast skills without the need of targeting, the skills will be casted automatically on the target selected, this skill only works if @sc is on, please enable the command before trying to use the skill. [Level 1] Randomly targets a mob within 3x3 around you [Level 2] Randomly targets a mob within 4x4 around you [Level 3] Randomly targets a mob within 5x5 around you [Level 4] Randomly targets a mob within 6x6 around you [Level 5] Randomly targets a mob within 7x7 around you [Level 6] Randomly targets a mob within 8x8 around you [Level 7] Randomly targets a mob within 9x9 around you [Level 8] Randomly targets a mob within 10x10 around you [Level 9] Randomly targets a mob within 11x11 around you [Level 10] Randomly targets a mob within 12x12 around you If the marked mob dies it will automatically select a new one based in the selected level of Random Target Select Target (Level 1) Manually selects the target for the smart cast. Hovering the cursor over the targets with @sc 1 activated will mark them automatically if no skill has been casted before. In case you want to select a new target you can use the skill Select Target to manually select a target or type @target to select one random based on your selected level skill of Random Target In case you don't like the current effect to visualize the mark, you can type @sc 2 to call a window to customize the marked effect, the effects that are available are the following ones: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order (@order x) A new command has been implemented to improve party coordination, only available to the Party Leader, this command will broadcast a message inside the instance that will appear in every party member screen. This command is only unlocked when you are inside an instance. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Show Sp (@showsp 1) A new command added to help support classes regarding SP. This command will replace the HP Bars to show the current SP of the party members when you type @showsp 1 to turn it off and return to normal visualization just type @showsp 0 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Disable Damage (@dd X) This new command hides the damage number visualization depending on the category you have chosen, there are four categories you can pick from: 0 - All forms of damage will be shown (@dd 0) 1 - It will only display the damage you and your party members take (@dd 1) 2 - The damage that only YOU deal will be displayed (@dd 2) 3 - The damage that is only related to you will be displayed Taken + Dealt (@dd 3) 4 - All forms of damage will be hidden (@dd 4) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Unequip (@unequip) New command added for easy switch and transfer of equipment, when typed all equipment + costumes and shadow gear will be de-equipped. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Price (@price [ID] ) A command added for checking the price of items more easily, this command will track the price of the item that has been sold and displaying it on the chat window, the command registers each item sold, details of the item, price and date when it was sold. You only need to introduce the ID of the item you want to inquire about. The command will also show the average price of the items sold. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Who Sells (@ws2 [X] [ID] ) An update to the existing command has been added, this quality of life improvement allows to look for specific items on the market. There are 5 categories you can look with @ws2 Card (ID) - Will look for the item with a specific card attached to it, you can look up to two cards. (@ws2 card 4001 4005) Option (ID) - Will look for a specific enchant, in case the enchant doesn't have an ID the lapine enchants are on categories that can be checked with @ws option help in case the equipment has a specific enchant on it you can search it by the id (@ws2 option 29601) Costume (Location) - Search for a costume looking for a specific location, the locations are listed as following: 0 - Garment 1 - Top 2 - Mid 3 - Lower 4 - Top + Mid 5 - Top + Mid + Lower 6 - Mid + Lower (@ws2 costume 2) Shadow (Location) - Searches for a shadow equipment that goes in a specific slot depending on the location, the locations are listed as following: 0 - Weapon 1 - Shield 2 - Accessory (Left) 3 - Accessory (Right) 4 - Shoes 5 - Armor (@ws2 shadow 0) Refine (refine amount) - Searches for a specific refine rate. (@ws2 refine 12) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spellbook (@spellbook) A new quality of life command has been implemented towards Warlock classes, this command will visualize the amount of points each book consumes, last book read and maximum points. This command can be turned on or off. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Loot (@loot [X]) A new command has been implemented to make multiclienting easy, your character will be marked depending on the number you type after the command 0 - Demarks the character and all your characters in the party, turning off the system. 1 - Mark the character as “Main” and loot will be generated for it 2 - Mark the character as “Alt” and ignore drop generation A few points to take into account when using this system: Having two characters marked as “Main” will prevent any loot from being generated. Having two characters with the same Unique ID will prevent any loot from being generated An icon will be displayed in the buff bar showing if the character is receiving loot or not. Upon using @loot 1 all the Alt characters in the same party will be automatically flagged as Alts. Joining a party with one of your characters flagged as “Main” will automatically tag you as “Alt” Joining a party with all of your characters tagged as “Alt” will warn you to have at least one “Main” tagged. When leaving a party the character will no longer be flagged. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Alternate outfits for 4th classes A new outfit has been added to the stylist, unlockable by using the Special Outfit Ticket All 4th Job Outfit Ticket have been renamed to Special Outfit Ticket, being able to unlock both 4th and 1st Job outfits All those who purchased the 4th Outfit before the patch will get the 1st Job unlocked by free ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New Barter UI With the new client, a new UI has been implemented to all existing and upcoming NPCS regarding to crafting, to reduce the amount of menus required to craft an item, the menu will display the items and zeny if needed to craft an equipment from any episode. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Adventurer Agency A new party finder has been implemented, party owners can now register their parties in the new Adventurer Agency UI located in the menu or using the shortcut (Ctrl + Z) Party Owners and Party Seekers can sort the parties by level range, categories and role needed there is also a search bar to look for specific name parties. There are 7 categories available in smRO All - Shows all the parties available in the agency Instances - Shows only the parties related to instances Levelling - Shows only the parties related to levelling Fortessa - Shows only the parties related to all fortessa content (Pit - Ruins - Etc) Purgatory - Shows only the parties related to the Purgatory Zero Adventure - Shows only the parties that are related to Fortessa Zero Trade - Shows only the parties related to trade, similar to chatboxes, leaving a party selling specific items. It's asked to keep the channels clear and respect the categories in order to make the party seeking more efficient and clean. Those who want to join a party can mark the roles they can perform on the four icons located at the right of the categories. - Tank - Healer - Damage Dealer - Support When asking to join a party the following window will pop up for the Party Leader including Name of the Character, Job and Level: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Item Restoration Item restoration is being re-implemented in this patch, improving the coding and making it now possible to also restore the enchants that the item had at the time it was sold. The NPC called "Item Restore Manager" is located on the second floor of the office (@go office) In case you want a specific item recovered, you can type the ID of the item and it will locate it for you The fee you have to pay is the same zeny you gained when you sold the item It only works if you sold the item via any NPC The item list is cleaned every 30 days at 00:01 on the first of every month so if you sold an item and it has been more than 30 days, it will not be possible to recover it by the NPC. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quality of Life Improvements Few minor features have been added to improve the quality of life of the people who play in the server: Skill Point Tracker When resetting skill points, now the chat window will tell you how many points you exactly need to spend in each tab to avoid wasting a skill point or counting. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Housing System A new map "Twilight Garden" has been added to the available houses this new map is now available for its purchase in the Housing Manager. A new option has been added to "Preview" the houses before buying them. The coding of the houses has been improved to reduce server lag When changing a sprite of a NPC there is a 10 second window to accept the changes before applying, otherwise the NPC will revert its sprite to the previous one, this has been a safety measure to avoid a sprite that could crash the person using the npc and getting stuck in a loop ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New Elemental Table The new update from kRO regarding elemental tables has arrived to Shining Moon the new elemental table is replacing the old one, from levels 1 to 4 they are the following: Level 1 Level 2 Level 3 Level 4 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- World Drop Update World Drops have been changed and revised. The reward table has been updated to the following one: Item Amount Random Shadow Box 1 Ancient Fortessa Coin 1 Dual Stone Box 1 Bubble Gum 1 Blacksmith Blessing 1 ~ 3 Bloody Branch 1 ~ 5 Moonlight Coin 1 Moonlight Coin 10 ~ 25 Kafra Card 10 Moon Coin 10 ~ 50 Alternate Outfit Ticket 1 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Community Updates: Loading Screens The loading screen contest has come to an end and the winners have been chosen. Some talented Loading Screens of the event were picked and now are part of the server, congratulations to the winners and all participants. The following two new loading screens have been added to the server: "Ragnarok Episode 2099, Tomb of Remorse" by Alen "Smro Anniversary" - by Saviel Thank you to all participants for their creative works of art. See you in the next event and maybe your Loading Screen will be featured on the server.
  17. Patch 2021-07-17

    Illusion of Twins In this update, we also are officially implementing Illusion of Twins and improving the illusion dungeons and enchant tables following kRO official behaviour. New Map "Illusion of Twins" (ant_d02_i) New Monsters Diligent Andre Larva Mushy Ant Egg Gutsy Familiar Diligent Andre Diligent Deniro Diligent Piere Gutsy Giearth Diligent Soldier Andre Diligent Vitata Silent Maya New Cards Diligent Andre Card (Shield) MaxHP + 1% per refine rate. Reduces physical and magical damage taken from insect race monsters by 20%. When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%. Diligent Andre Soldier Card (Weapon) Increases physical damage against small and medium size monsters by 20%. Has a chance to destroy target's armor when dealing physical damage. Diligent Andre Larva Card (Weapon) Increases physical and magical damage against insect race monsters by 20%. Diligent Deniro Card (Shield) MaxHP + 1% per refine rate. Reduces physical and magical damage taken from insect race monsters by 20%. When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%. Diligent Piere Card (Shield) Ignores defense rate of plant race monsters by 15%. Increases physical damage against plant race monsters by 5% per 2 refine rate. Mushy Ant Egg Card (Shield) MaxSP + 10%. MaxHP + 1% per refine rate. Gutsy Giearth Card (Headgear) Increases resistance to confusion and blind by 100%. Increases physical damage against insect race monsters by 4% per 2 refine rate. Gutsy Familiar Card (Weapon) Ignores magical defense rate of brute race monsters by 15%. Increases magical damage against brute race monsters by 5% per 2 refine rate. Diligent Vitata Card (Headgear) Increases poison property magical damage by 5%. If refine rate is 9 or higher, increases poison property magical damage by additional 5%. Enables to use Heal level 5. Silent Maya Card (Shield) Increases magical damage against brute race enemies and plant race monsters by 50%. Increases SP consumption of skills by 50%. New Equipment Illusion Sprint Mail [1] (Armor) (id: 450182) Vit + 5 Increases HP recovery rate by 20%. If refine rate is 7 or higher, increases HP recovery rate by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 5%. If refine rate is 11 or higher, reduces delay after skill by additional 7%. When equipped with Illusion Sprint Shoes, Atk + 10%. If refine rate of each is 7 or higher, Atk + 70. If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%. If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%. When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%. Illusion Guard [1] (Shield) (id: 460017) ASPD + 2 Perfect Hit + 3 per 2 refine rate (up to refine rate 12) Illusion Silver Guard [1] (Shield) (id: 460018) Reduces variable casting time by 7%. Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12). Illusion Sprint Shoes [1] (Shoes) (id: 470066) Agi + 5, increases SP recovery rate by 20%. If refine rate is 7 or higher, increases SP recovery rate by additional 20%. If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage. When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage. Illusion Sprint Ring [1] (Accessory Left) (id: 490120) Reduces variable casting time by 10%. When equipped with Illusion Sprint Mail, reduces delay after skill by 10%. Illusion Sprint Glove [1] (Accessory Right) (id: 490121) Reduces delay after skill by 3%. When equipped with Illusion Sprint Ring, reduces delay after skill by 5%. When equipped with Illusion Sprint Mail, reduces variable casting time by 10%. Illusion Excalibur [2] (Sword) (id: 500030) Matk + 180. Matk + 5%, reduces delay after skill by 5%. If refine rate is 7 or higher, increases Genesis Ray damage by 15%. If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%. If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%. If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%. Illusion Ancient Dagger [2] (Dagger) (id: 510034) Matk + 180. MaxSP + 100, increases SP recovery rate by 10%. Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage. If refine rate is 7 or higher, increases all property magical damage damage by 15%. If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage. When equipped with Illusion Guard, Matk + 50. If refine rate of each is 7 or higher, Perfect Hit + 10. If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage. If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds. Illusion Gelerdria [2] (Spear) (id: 530015) MaxHP + 10%, Cri + 15. Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%. If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%. When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell. If refine rate of each is 7 or higher, increases long ranged physical damage by 15%. If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%. If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 tiems of the sum of refine rate of set. Illusion Thorn Staff of Darkness [2] (Staff) (id: 550030) Matk + 180, Int + 3, Dex + 3. Ignores magical defense of all race monsters (except players) by 3% per refine rate. If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%. If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%. If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%. When equipped with Illusion Morpheus's Hood, Matk + 20. If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%. If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%. If the sum of refine rate is 22 or higher, increases magical damage against all sizw monsters by 15%, reduces fixed casting time by 0.5 seconds. Illusion Staff of Thea [2] (Staff) (id: 550031) Matk + 190, Int + 6, Vit + 2. Has a low chance to recover 150 SP every second for 4 times when dealing magical damage. Increases Judex damage by 20% per 3 refine rate. If refine rate is 7 or higher, increases holy property magical damage by 15%. If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus. When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%. If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2. If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%. Illusion Doom Slayer [2] (Two-handed Axe) (id: 550031) Can't be destroyed. Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75. If refine rate is 7 or higher, reduces variable casting time by additional 10%. If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%. If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%). If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%. Illusion Enchant Tables Update All the Illusion Equipment has now an updated enchant table, the following tables are now the updated ones for their respective items. Physical enchant table obtained through Physical Illusion Stone Magical enchant table obtained through Magical Illusion Stone Resetting Enchants: The cost of resetting the illusion stones have been changed, the npc no longer asks for 10.000.000 Zeny: Now you can reset the enchants by paying 1.000.000 Zeny Now you can reset the enchants by paying 3 Illusion Stone In addition to updating the existing enchanting tables, a new table has been added to all droppable Illusion Weapons: When obtaining equipment through a monster, the equipment will be enchanted on drop. Equipment dropped by normal monsters can have up to 3 enchants. Equipment dropped by boss monsters can have up to 4 enchants. The possible enchants of these weapons are the following: Physical Enchanted Weapons Illusion Zephyrus [3] Illusion Spectral Spear [1] Illusion Wing Shuriken [2] Illusion Huuma Fluttering Snow [2] Illusion Brionac Illusion Iron Driver [2] Illusion Tablet [2] Illusion Butcher [2] Illusion Tae Goo Lyeon [2] Illusion War Axe [2] Illusion Immaterial Sword [2] Illusion Hunter Bow [2] Illusion Death Guidance [2] Illusion Counter Dagger [2] Illusion Infiltrator [2] Illusion Katar of Frozen Icicle Illusion Moonlight Dagger [1] Illusion Long Mace [2] Illusion Gelerdria [2] Illusion Combo Battle Glove [2] Illusion Book of the Apocalypse [2] 1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max 4th Enchant Min ~ Max ATK against Neutral monster % 1~20 ATK against Formless monster % 1~10 Ignores DEF of Formless monster % 1~20 ATK against Normal monster % 1~20 ATK against Fire monster % 1~20 ATK against Undead monster % 1~10 Ignores DEF of Undead monster % 1~20 ATK against Boss monster % 1~20 ATK against Water monster % 1~20 ATK against Brute monster % 1~10 Ignores DEF of Brute monster % 1~20 Ignores DEF of Normal monster % 1~20 ATK against Wind monster % 1~20 ATK against Plant monster % 1~10 Ignores DEF of Plant monster % 1~20 Ignores DEF of Boss monster % 1~20 ATK against Earth monster % 1~20 ATK against Insect monster % 1~10 Ignores DEF of Insect monster % 1~20 ATK against Poison monster % 1~20 ATK against Fish monster % 1~10 Ignores DEF of Fish monster % 1~20 ATK against Shadow monster % 1~20 ATK against Demon monster % 1~10 Ignores DEF of Demon monster % 1~20 ATK against Holy monster % 1~20 ATK against Angel monster % 1~10 Ignores DEF of Angel monster % 1~20 ATK against Ghost monster % 1~20 ATK against Demihuman monster % 1~10 Ignores DEF of Demihuman monster % 1~20 ATK against Undead monster % 1~20 ATK against Dragon monster % 1~10 Ignores DEF of Dragon monster % 1~20 MaxHP 100~5000 ATK against Small monster % 1~10 ATK 5~60 ATK against Medium monster % 1~10 ATK % 1~10 ATK against Large monster % 1~10 Reduces SP consumption % 1~15 Reduces delay after attack % 1~15 Increases long-range physical damage % 1~10 Increases critical damage 1~10 Reduces delay after skill % 1~10 Reduces SP consumoption % 1~15 FLEE 1~50 Magical Enchanted Weapons Illusion Electric Eel [2] Illusion Bazerald [2] Illusion Staff of Bordeaux [2] Illusion Ancient Dagger [2] Illusion Thorn Staff of Darkness [2] Illusion Staff of Thea [2] Illusion Excalibur [2] Illusion Survivor's Staff [2] 1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max 4th Enchant Min ~ Max MATK against Neutral monster % 1~20 MATK against Formless monster % 1~10 Ignores MDEF of Formless monster % 1~20 MATK against Normal monster % 1~20 MATK against Fire monster % 1~20 MATK against Undead monster % 1~10 Ignores MDEF of Undead monster % 1~20 MATK against Boss monster % 1~20 MATK against Water monster % 1~20 MATK against Brute monster % 1~10 Ignores MDEF of Brute monster % 1~20 Ignores MDEF of Normal monster % 1~20 MATK against Wind monster % 1~20 MATK against Plant monster % 1~10 Ignores MDEF of Plant monster % 1~20 Ignores MDEF of Boss monster % 1~20 MATK against Earth monster % 1~20 MATK against Insect monster % 1~10 Ignores MDEF of Insect monster % 1~20 MATK against Poison monster % 1~20 MATK against Fish monster % 1~10 Ignores MDEF of Fish monster % 1~20 MATK against Shadow monster % 1~20 MATK against Demon monster % 1~10 Ignores MDEF of Demon monster % 1~20 MATK against Holy monster % 1~20 MATK against Angel monster % 1~10 Ignores MDEF of Angel monster % 1~20 MATK against Ghost monster % 1~20 MATK against Demihuman monster % 1~10 Ignores MDEF of Demihuman monster % 1~20 MATK against Undead monster % 1~20 MATK against Dragon monster % 1~10 Ignores MDEF of Dragon monster % 1~20 MaxHP 100~5000 MATK against Small monster % 1~10 MATK 5~60 MATK against Medium monster % 1~10 MATK % 1~10 MATK against Large monster % 1~10 Reduces SP consumption % 1~10 Reduces delay after skill % 1~15 Reduces variable cast time % 1~20 Healing skills % 10~20 FLEE 1~50
  18. Patch 2021-07-17

    “(...) Great adventurers are not born great, they grow great.” Some people tried to pinpoint the source of the dark energy that awoke the monstrosities that lurk in the purgatory, The influence of the adventurers on the Fortessa Dungeon has finally has taken a toll. Several crystal formations have been spotted around rune-midgard. Introducing: Fortessa Zero Fortessa Zero is a new addition that comes to replace Fortessa Dungeon. To access to this new area you need to talk to the Crystal Box located at the centre of the city of Fortessa (@go 0) . Once you interact with the Crystal your job will be changed and you will be teleported to Fortessa Zero. Inside Fortessa Zero there will be special features that will be applied: Interaction with people outside the crystal reality is impossible (besides from whispering) The player will use a new inventory, all items that were on the inventory at the moment of touching the crystal will be "hidden" until the player leaves the crystal reality Storage is inaccessible, the player gets access to a new storage (Storage 11) Bank is inaccessible, the player gets access to a new bank Its not possible to bring items from outside the crystal reality and you cant take an item from the crystal reality with you You can only advance up to 2nd jobs, transcending and 3rd jobs are not supported yet The rates are capped at x3, there is no way to change this All Buffs at the moment of entering are stored, you cant bring any sort of buff from outside and you cant take any inside buff to outside of the crystal reality If you want to exit the crystal reality, you can talk to the crystal box located at the eden headquarters Equipment inside obtained through monsters, blacksmith and whitesmith crafting gets special enchants when the item is revealed or crafted. To see possible enchant tables that you can get on your weapon by drop when killing monsters please refer to this link. The bonuses gained from refinement are also changed inside the crystal reality: Each quest completed in the Adventurer Headquarters gives Merit, merit is used to upgrade your Adventurer Rank, the higher the rank. The more dailies you will unlock to get medals more quickly. You can get dailies from Rinne located at the adventurer headquarter. Rewards Each quest and daily quest you complete gives you Fortessa Zero Coins these coins can be exchanged at the Zero Exchanger npc located at Fortessa (@go 0 153;138) Next to him is Narberal Gamma (@go 0 158137) who can transfer your Fortessa Zero coins and Medals outside the Crystal Reality so it can be traded at the exchanger
  19. Patch 2021-07-17

    New Content "(...) My obsession caused this great foulness, and it is shameful that I must rely upon you to set it right." The consequences of the interventions of adventurers from Rune midgard on Fortessa are starting to show up. The experiments conducted by the Dark Society are leaving wounds on the structure of the realm itself. The adventurers defeated the unholy spirits from Fortessa Dungeon but they woke a new power in form of a rift. A mercenary company was quickily dispatched to the scene to hold on the nightmarish creatures but the gate won't hold for long. Introducing: Purgatory A new difficulty has been added to the instance manager: [Purgatory] this difficulty can only be accessed through the [Purgatory Gate] located at (@go purgatory) The monsters under Purgatory difficulty will gain the following stats: Randomly applies increased HP to all the monsters in the instance depending on the size of the party. Randomly between [(10m+15m)*PartyCount] and [(20m+30m)*PartyCount] Increased RES/MRES to all monsters depending on the size of the party randomly between [(30+30)*PartyCount] and [(100+50)*PartyCount] 4 party members or less is a PartyCount of 1 6 party members is a PartyCount of 2 8 party members is a PartyCount of 3 10 party members or more is a PartyCount of 4 You deal 90% less damage Mobs are immune to max HP drains and movement impairing effects Mobs have a passive 1% healing per second Mobs CRIT shield has been increased Those who are brave enough to venture into the purgatory must be warned. The rules change when you step into otherworldly realms: Tokens of Siegfrieds cannot be used 16% of the damage taken is shared screenwide to all party members You can't re-enter the instance Your flee is converted into avoidance following the next formula: [(Flee/100)*2] + [(Perfect Dodge/10)*4] Avoidance is a new form of flee that only exists within the purgatory. For each point of avoidance you have 1% chance of dodging an attack Any form of magic immunity is disabled Alts cannot enter the instance Purgatory will not start if there is an offline player in your party Purgatory also suffers from the Fortessa Skill Balance Not enough with our strength crippled. Our old foes learned from their past mistakes and are planning to attack us in our weakest moment, inside the purgatory random effects can happen each time a monster is killed: There is a 15% of a Ruins monster to spawn. The ruins monster is affected by the boosts of purgatory When the monster is killed, every party member will gain 3~5 Moonlight Coins The party will gain Power Ups as they kill more monsters, the duration of the buffs will increase +50% MATK (Mystical Amplification) +200% ATK Your HP/SP will be drained 3% every second There is a ?% possibility of one party member to be transformed into a Bomb or a Balloon Bomb: The bomb will explode after a few seconds dealing 30% Max HP damage to everyone near it. This damage is Increased by 30% of the bomb Max HP damage for each party member near the bomb. Balloon: The balloon will explode after a few seconds. The balloon deals 100% Max HP as damage. This damage is Decreased by 10% for each party member near the balloon. There is a 15% chance that one of the following status effects will be applied to party members, each party member has a 50% chance of resisting the ailment. Turbulence (SC_HANDICAPSTATE_LIGHTNINGSTRIKE) Crystalization (SC_HANDICAPSTATE_CRYSTALLIZATION) Severe Poison (SC_HANDICAPSTATE_DEADLYPOISON) Quiet (SC_HANDICAPSTATE_DEEPSILENCE) Pitch Darkness (SC_HANDICAPSTATE_DEEPBLIND) Paralysis (SC_PARALYSE) Magic Mushroom (SC_MAGICMUSHROOM) Leech's End (SC_LEECHESEND) Deadly Poison (SC_DPOISON) Lethargy (SC_HANDICAPSTATE_LASSITUDE) Drowsiness (SC_HANDICAPSTATE_SWOONING) Frostbite (SC_HANDICAPSTATE_FROSTBITE) Blaze (SC_HANDICAPSTATE_CONFLAGRATION) Depression (SC_HANDICAPSTATE_DEPRESSION) Holy Fire (SC_HANDICAPSTATE_HOLYFLAME) Shadow Strip (SC_SHADOW_STRIP) Illusion Doping (SC_ILLUSION_DOPING) MvPs inside the instance will get the following powerups: HP Increase of 1.5b ~ 2b RES/MRES increase of 800 ~ 900 ATK increase of 3000 + 500*Party Count ASPD increase On spawn they gain Cardinal Competentia buff On spawn they gain a Shield of 900,000,000 + (300m * partycount) The shield will take damage instead of the MvP but the shield can still be affected by debuffs (i.e Comet, Dark Claw) Rewards Modifiers: During the purgatory run the next modifiers are applied: All NPC rewards are boosted by 3 Drop rate is increased by 300% EXP gain is increased by 100% x2 amount of instance coins (1.2x for hard, 1.5x for nightmare, 1.8x for hell) Killing any monster on the run has the chance to drop Temporal Fragment Temporal Gemstone Costume Cache (0,4%) (each instance has their own set of costumes more info here) When MvPs are killed they drop a Temporal Spell on death Finishing a Purgatory gives you 1~2 Sealed Temporal Circlet (Nightmare Difficulty: 1%, Hell Difficulty 10%) Purgatory Coins When finishing an instance everyone inside will gain a Purgatory Coin and a Proof of Divinity The amount of coins you gain is depends on the instance you finished: Old Glast Heim [N] - 5~6 Coins Old Glast Heim [H] - 8~10 Coins Sarah's Memories - 5~7 Coins Bangungot Hospital - 1~2 Coins Bakonawa Lake - 1~2 Coins Buwaya Cave - 5~7 Coins Twilight Garden - 1~2 Coins Hidden Garden [N] - 2~4 Coins Hidden Garden [H] - 3~5 Coins Water Garden [N] - 2~4 Coins Water Garden [H] - 3~5 Coins Time Forgotten Farm - 2~3 Coins Fall of Edda Glast Heim [N] - 5~7 Coins Fall of Edda Glast Heim [H] - 10~12 Coins Airship Raid - 3~4 Coins Charleston Crisis - 4~5 Coins Devil's Tower - 3~4 Coins Edda Biolab - 8~10 Coins Faceworm Nest - 3~4 Coins Nightmarish Jitterbug - 5~6 Coins Hazy Forest - 4~5 Coins Nidhoggur's Shadow - 2~3 Coins Last Room - 3~4 Coins Orc's Memory - 2~3 Coins Heart Hunter War Base - 2~3 Coins Temple of Demon God - 5~6 Coins Werner Laboratory - 3~4 Coins Wolfchev Laboratory - 3~4 Coins Central Laboratory - 2~3 Coins Infinity Space - 6~8 Coins Sarah & Fenrir - 3~5 Coins Ghost Palace - 3~4 Coins Malangdo Culvert - 3 Coins Octopus Cave - 2 Coins Sealed Catacomb - 4~5 Coins Sky Fortress - 2~4 Coins Bios Island - 5~6 Coins Morse Cave - 5~6 Coins Horror Toy Factory - 4~6 Coins Endless Tower - 15~35 Coins Endless Cellar - 15~35 Coins Tomb of Remorse - 15~35 Coins The Purgatory Coin can be used to buy items from "Demi" at the entrance of the purgatory (/navi g_angelz 93;76) Weekly Quest When completing two instances on purgatory instance, you can claim your weekly reward from Kyu. Located next to Demi. (/navi g_angelz 98;74) After talking to her, she will give you a Random Costume Cache if you met the requirements. The weekly purgatory quest is reseted every Monday at 00:01 server time. Proof of Divinity With each purgatory run you will gain a Proof of Divinity, to use the proof of divinity you can talk with the book located at the middle of the Purgatory room "noli me tangere" Once you place the Proof of Divinity you will open an instance to fight the "Guardian Angel" the difficulty and rewards will vary on the amount of proofs of divinity you place in the book. Each party member needs to have the amount of proofs needed to open the instance In case of a party wipe, the proofs are not consumed, they only get consumed when the Angel is killed The drops will vary depending on the difficulty chosen Tokens of Siegfried, re-entry and alts are disabled during the fight Only 1 of each type of class can get into the Guardian Angel fight (with the exception of 2 ABs per party) Rewards from defeating Guardian Angel (Normal) A chest will appear and everyone in the party can click it to obtain the rewards from the fight, the treasure box contains the following 5~10 Temporal Spells Blacksmith Blessing 90% to receive 1 5% to receive 2 5% to receive 3 Shadow Refine Hammer 90% to receive 1 5% to receive 2 5% to receive 3 HD Bradium 10% to receive 1 5% to receive 2 5% to receive 3 HD Carnium 10% to receive 1 5% to receive 2 5% to receive 3 HD Elunium 10% to receive 1 5% to receive 2 5% to receive 3 HD Oridecon 10% to receive 1 5% to receive 2 5% to receive 3 Battle Manual X3 10% to receive 1 Sealed Card Album I 0.2% to receive 1 Sealed Card Album II 0.2% to receive 1 +9 Shadow Refine Hammer 3% to receive 1 Shadow Coupon 1% to receive 1 Shadow Box 3% to receive 1 Rewards from defeating Guardian Angel (Hard) 35~60 Temporal Spells Blacksmith Blessing 90% to receive 5 5% to receive 10 5% to receive 15 Shadow Refine Hammer 90% to receive 3 5% to receive 5 5% to receive 7 HD Bradium 10% to receive 3 5% to receive 5 5% to receive 7 HD Carnium 10% to receive 3 5% to receive 5 5% to receive 7 HD Elunium 10% to receive 3 5% to receive 5 5% to receive 7 HD Oridecon 10% to receive 3 5% to receive 5 5% to receive 7 Battle Manual X3 100% to receive 1 Sealed Card Album I 2% to receive 1 Sealed Card Album II 2% to receive 1 +9 Shadow Refine Hammer 20% to receive 1 Shadow Coupon 5% to receive 1 Shadow Box 10% to receive 1 Fighting against Guardian Angel - - Unknown - -
  20. Patch 2021-07-17

    New Client Download Links: https://drive.google.com/file/d/1xeDkyThbY0qQCfYZMpYVDOW_ltuLhRtu/view?usp=sharing https://mega.nz/file/png0nA7T#nm-uc5o9tPUI-qya3k1cvF3CF7WB379J72H2i0Lfzjg https://www.mediafire.com/file/fzsi839z9u1p8gd/Full20210717.rar/file https://drive.google.com/file/d/1Jz5zYgQzuvnsrAZbFPUQg6BL5n7Fe-S5/view?usp=sharing http://51.161.117.101/Full20210717.rar http://192.99.66.84/Full20210717.rar http://198.23.213.98/Full20210717.rar https://1fichier.com/?bj8p0vfarjizm81g9v8 Overview: 4th Jobs | Level 250 Expansion | Grading | Skill Changes New Instance Difficulty: Purgatory | Sealed Cards New Side-Content: Fortessa Zero Illusion of Twins Update | Illusion Enchant Table Revamp Seasonal Boosters | War Efforts | New Commands | Quality of Life Improvements Fortessa Themed Dungeons Update | New Items Hero's Trial Update | Old Glast Heim: Challenge Mode | Temporal Circlets 14 New Garments | 300 New Costumes Official Implementation 4th classes and all skills Dragon Knight Overview: Servant Weapon Max Level: 5 Target: Self AP Recovery: 6 / 12 / 18 / 24 / 30 Description: When dealing normal melee physical attacks, consumes a weapon to perform an additional attack. You can control up to 5 aura weapons at once, and the weapon charging depends on the skill level. Additionally increases damage based on the user's base level and POW, and critical is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 200% | Duration: 30 seconds [Lv 2] : ATK 250% | Duration: 60 seconds [Lv 3] : ATK 300% | Duration: 90 seconds [Lv 4] : ATK 350% | Duration: 120 seconds [Lv 5] : ATK 400% | Duration: 150 seconds Servant Weapon - Sign Max Level: 5 Target: Target Description: Weapon consumption skill. Throws 1 aura weapon at the target, leaving a sign mark necessary for casting the Servant Weapon - Phantom and Servant Weapon - Demolition skills. [Lv 1] : Duration: 2 seconds [Lv 2] : Duration: 4 seconds [Lv 3] : Duration: 6 seconds [Lv 4] : Duration: 8 seconds [Lv 5] : Duration: 10 seconds Servant Weapon - Phantom Max Level: 5 Target: Target Description: Weapon consumption skill. Instantly dashes toward the target that is within 7 x 7 cells around an enemy marked by the Servant Weapon - Sign and deals melee physical damage equal to the number of aura weapons consumed, and has a chance to inflict the [Pitch-darkness] negative status to all enemies within 5 x 5 cells around the target. Additionally increases damage based on the user's base level and POW. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 200% | Pitch-darkness chance: 40% [Lv 2] : ATK 300% | Pitch-darkness chance: 50% [Lv 3] : ATK 400% | Pitch-darkness chance: 60% [Lv 4] : ATK 500% | Pitch-darkness chance: 70% [Lv 5] : ATK 600% | Pitch-darkness chance: 80% Servant Weapon - Demolition Max Level: 5 Target: Self AP Recovery: 3 Description: Weapon consumption skill. Consumes all aura weapons and deals melee physical damage to all targets within the range of 13 x 13 cells around the user equal to the number of aura weapons consumed, and recovers aura weapons equal to the number of targets hit. Additionally increases damage based on the user's base level and POW. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 150% [Lv 2] : ATK 300% [Lv 3] : ATK 450% [Lv 4] : ATK 600% [Lv 5] : ATK 750% Charging Pierce Max Level: 10 Target: Self Description: Spear and two-handed sword-only skill. When using Pierce, Spiral Pierce, Hundred Spear or Madness Crusher during the skill's duration, will increase the charging counter. The charging counter lasts for 5 seconds, and if thecounter is not recharged within 5 seconds, the charging counter is released. Charging counters can be charged up to 10 times, and when all 10 are charged, greatly increases Pierce, Spiral Pierce, Hundred Spear, and Madness Crusher damage. [Lv 1] : Duration: 90 seconds [Lv 2] : Duration: 100 seconds [Lv 3] : Duration: 110 seconds [Lv 4] : Duration: 120 seconds [Lv 5] : Duration: 130 seconds [Lv 6] : Duration: 140 seconds [Lv 7] : Duration: 150 seconds [Lv 8] : Duration: 160 seconds [Lv 9] : Duration: 170 seconds [Lv 10] : Duration: 180 seconds Two Hand Defending Max Level: 10 Target: None Description: When equipped with a two-handed sword, two-handed spear or two-handed axe, reduces physical damage taken from all size enemies. [Lv 1] : Small: 1% | Medium: 2% | Large: 3% [Lv 2] : Small: 2% | Medium: 3% | Large: 5% [Lv 3] : Small: 3% | Medium: 5% | Large: 7% [Lv 4] : Small: 4% | Medium: 6% | Large: 9% [Lv 5] : Small: 5% | Medium: 8% | Large: 10% [Lv 6] : Small: 6% | Medium: 9% | Large: 12% [Lv 7] : Small: 7% | Medium: 11% | Large: 13% [Lv 8] : Small: 8% | Medium: 12% | Large: 15% [Lv 9] : Small: 9% | Medium: 14% | Large: 16% [Lv 10] : Small: 10% | Medium: 15% | Large: 18% Hack and Slasher Max Level: 10 Target: Target Description: Two-handed spear and two-handed sword-only skill. Slashes the target and dealss melee physical damage, and then swings the weapon to deal longranged physical damage to surrounding enemies. When used with a two-handed sword, additionally increases Slash damage depending on the user's base level and POW. When used with a two-handed spear, additionally increases Swing damage depending on the user's base level and POW. [Lv 1] : Slash ATK: 620% | Swing ATK: 620% | Swing Range: 3x3 cells [Lv 2] : Slash ATK: 840% | Swing ATK: 840% | Swing Range: 3x3 cells [Lv 3] : Slash ATK: 960% | Swing ATK: 960% | Swing Range: 3x3 cells [Lv 4] : Slash ATK: 1080% | Swing ATK: 1080% | Swing Range: 3x3 cells [Lv 5] : Slash ATK: 1200% | Swing ATK: 1200% | Swing Range: 5x5 cells [Lv 6] : Slash ATK: 1320% | Swing ATK: 1320% | Swing Range: 5x5 cells [Lv 7] : Slash ATK: 1440% | Swing ATK: 1440% | Swing Range: 5x5 cells [Lv 8] : Slash ATK: 1560% | Swing ATK: 1560% | Swing Range: 5x5 cells [Lv 9] : Slash ATK: 1680% | Swing ATK: 1680% | Swing Range: 7x7 cells [Lv 10] : Slash ATK: 1800% | Swing ATK: 1800% | Swing Range: 7x7 cells Madness Crusher Max Level: 5 Target: Target AP Recovery: 2 Description: Two-handed sword and two-handed spear-only skill. Strikes the target, dealing long ranged physical damage to surrounding enemies. Damage is additionally increased depending on theuser's base level, POW and weight of the equipped weapon. [Lv 1] : ATK 450% | Range: 3x3 cells [Lv 2] : ATK 900% | Range: 5x5 cells [Lv 3] : ATK 1350% | Range: 5x5 cells [Lv 4] : ATK 1800% | Range: 7x7 cells [Lv 5] : ATK 2250% | Range: 7x7 cells Storm Slash Max Level: 5 Target: Target AP Recovery: 1 Description: Two-handed sword and two-handed axe-only skill. Cuts the target several times and deals melee physical damage. There is a chance to double the damage if the effect of Giant Growth is active. Additionally increases damage based on the user's base level and POW, and critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 120% | 1 attack [Lv 2] : ATK 240% | 2 attacks [Lv 3] : ATK 360% | 3 attacks [Lv 4] : ATK 480% | 4 attacks [Lv 5] : ATK 600% | 5 attacks Dragonic Aura Max Level: 10 Target: Target AP Consumption: 150 Description: Deals long ranged physical damage tothe target, and increases the damage of Dragon Breath, Dragon Breath - Water, and Hundred Spear for 300 seconds. Additionally increases damage based on the user's base level and POW. Deals additional damage to Demihuman and Angel race enemies. [Lv 1] : ATK 950% | Damage against Demihuman and Angel race: ATK 1400% [Lv 2] : ATK 1900% | Damage against Demihuman and Angel race: ATK 2800% [Lv 3] : ATK 2850% | Damage against Demihuman and Angel race: ATK 4200% [Lv 4] : ATK 3800% | Damage against Demihuman and Angel race: ATK 5600% [Lv 5] : ATK 4750% | Damage against Demihuman and Angel race: ATK 7000% [Lv 6] : ATK 5700% | Damage against Demihuman and Angel race: ATK 8400% [Lv 7] : ATK 6650% | Damage against Demihuman and Angel race: ATK 9800% [Lv 8] : ATK 7600% | Damage against Demihuman and Angel race: ATK 11200% [Lv 9] : ATK 8550% | Damage against Demihuman and Angel race: ATK 12600% [Lv 10] : ATK 9500% | Damage against Demihuman and Angel race: ATK 14000% Vigor Max Level: 10 Target: Self AP Consumption: 150 Description: Increases normal melee physical damage for the skill's duration. Each attack consumes a certain amount of HP. Increases physical damage to Demihuman and Angel race monsters by 50%. [Lv 1] : Duration: 30 seconds | HP consumption: 15 [Lv 2] : Duration: 60 seconds | HP consumption: 14 [Lv 3] : Duration: 90 seconds | HP consumption: 12 [Lv 4] : Duration: 120 seconds | HP consumption: 11 [Lv 5] : Duration: 150 seconds | HP consumption: 9 [Lv 6] : Duration: 180 seconds | HP consumption: 8 [Lv 7] : Duration: 210 seconds | HP consumption: 6 [Lv 8] : Duration: 240 seconds | HP consumption: 5 [Lv 9] : Duration: 270 seconds | HP consumption: 3 [Lv 10] : Duration: 300 seconds | HP consumption: 2 Archmage Overview: Deadly Projection Max Level: 5 Target: Target Description: Corrupts the somatic cells of the target. It negates the target's magic immunity for the duration of the skill and deals undead property magical damage. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 600% | Negate duration: 4 seconds [Lv 2] : MATK 1200% | Negate duration: 5 seconds [Lv 3] : MATK 1800% | Negate duration: 6 seconds [Lv 4] : MATK 2400% | Negate duration: 7 seconds [Lv 5] : MATK 3000% | Negate duration: 8 seconds Destructive Hurricane Max Level: 5 Target: Self Description: Summons a powerful gust around the user, dealing wind property magical damage to all targets within range. Additionally increases damage based the user's base level and SPL. The effect of the skill changes based on the level of Climax used. Climax(Level 1) Adds an additional MATK 500% wind property magical damage. Climax(Level 2) Adds a 2 cell knockback effect. Climax(Level 3) Increases Destructive Hurricane damage by 100%. Climax(Level 4) Nulifies Destructive Hurricane's damage and gives the user MATK + 100 for 900 seconds and increases wind property magical damage by 30%. Climax(Level 5) The range is increased to 19 X 19 cells, and increases Destructive Hurricane damage by 70%. [Lv 1] : MATK 1600% | Range: 7x7 cells [Lv 2] : MATK 3200% | Range: 7x7 cells [Lv 3] : MATK 4800% | Range: 9x9 cells [Lv 4] : MATK 6400% | Range: 9x9 cells [Lv 5] : MATK 8000% | Range: 11x11 cells Rain of Crystal Max Level: 5 Target: Self Description: Causes a rain of icicles to fall around the user, dealing water property magical damage to targets within range. Additionally increases damage increased based on the user's base level and SPL. [Lv 1] : MATK 150% | Range: 11x11 cells [Lv 2] : MATK 300% | Range: 13x13 cells [Lv 3] : MATK 450% | Range: 15x15 cells [Lv 4] : MATK 600% | Range: 17x17 cells [Lv 5] : MATK 750% | Range: 19x19 cells Mystery Illusion Max Level: 5 Target: Ground Description: Casts a mystery magic on the targeted ground area. Deals shadow property magical damage to targets within range for the skill's duration. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 250% | Range: 9x9 cells [Lv 2] : MATK 500% | Range: 9x9 cells [Lv 3] : MATK 750% | Range: 11x11 cells [Lv 4] : MATK 1000% | Range: 11x11 cells [Lv 5] : MATK 1250% | Range: 13x13 cells Violent Quake Max Level: 5 Target: Ground Description: Causes an earthquake in the targeted area, making rocks rise from a random location within range for the skill duration, dealing damage to targets in range. The rocks deals earth property magical damage to targets within 7 x 7 cells around it. Additionally increases damage based the user's base level and SPL. The effect of the skill changes based on the level of Climax used. Climax(Level 1) Reduces skill damage but instead causes 2 rocks to rise simultaneously. Climax(Level 2) Increases the rocks' range to 9 x 9 cells. Climax(Level 3) Increases Violent Quake damage by 100%. Climax(Level 4) No rocks are created, but all targets within the skill range will receive 100% more earth property damage for 30 seconds. Climax(Level 5) Fixes the range to 7 x 7 cells. [Lv 1] : MATK 120% | Number of rocks: 4 | Range: 7x7 cells [Lv 2] : MATK 240% | Number of rocks: 8 | Range: 7x7 cells [Lv 3] : MATK 360% | Number of rocks: 12 | Range: 9x9 cells [Lv 4] : MATK 480% | Number of rocks: 16 | Range: 9x9 cells [Lv 5] : MATK 600% | Number of rocks: 20 | Range: 9x9 cells Soul Vulcan Strike Max Level: 5 Target: Target Description: Fires powerful Soul Strikes at the target and surrounding enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 180% | Number of souls: 3 | Range: 3x3 cells [Lv 2] : MATK 360% | Number of souls: 4 | Range: 5x5 cells [Lv 3] : MATK 540% | Number of souls: 5 | Range: 7x7 cells [Lv 4] : MATK 720% | Number of souls: 6 | Range: 9x9 cells [Lv 5] : MATK 900% | Number of souls: 7 | Range: 11x11 cells Stratum Tremor Max Level: 5 Target: Ground Description: Shakes the ground dealing earth property magical damage to targets within range. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 250% | Range: 5x5 cells [Lv 2] : MATK 500% | Range: 5x5 cells [Lv 3] : MATK 750% | Range: 7x7 cells [Lv 4] : MATK 1000% | Range: 7x7 cells [Lv 5] : MATK 1250% | Range: 9x9 cells All Bloom Max Level: 5 Target: Ground Description: Summons a fiery flower garden on the targeted area, the fiery flower buds randomly explode on the skill area for the skill duration. The fiery flower bud explosion deals fire property magical damage to all targets within the 7 x 7 cells around it. Additionally increases damage based the user's base level and SPL. The effect of the skill changes based on the level of Climax used. Climax(Level 1) Halves the interval between flower bud spawns. Climax(Level 2) Reduces skill damage but 2 flower buds explode simultaneously. Climax(Level 3) Increases All Bloom damage by 100%. Climax(Level 4) No flower buds are spawned, but all targets within the skill range will receive 100% more fire property damage for 30 seconds. Climax(Level 5) After all flower buds have exploded, deals an additional MATK 7000% fire property magical damage to all targets within range. [Lv 1] : MATK 100% | Number of buds: 4 | Range: 7x7 cells [Lv 2] : MATK 200% | Number of buds: 8 | Range: 7x7 cells [Lv 3] : MATK 300% | Number of buds: 12 | Range: 9x9 cells [Lv 4] : MATK 400% | Number of buds: 16 | Range: 9x9 cells [Lv 5] : MATK 500% | Number of buds: 20 | Range: 9x9 cells Crystal Impact Max Level: 5 Target: Self Description: Creates a powerful ice wave from beneath the user's feet to deal water property magical damage to all targets within the skill range. Targets hit by the ice wave will receive additional water property magic damage after a certain period of time. Additionally increases damage based the user's base level and SPL. The effect of the skill changes based on the level ofClimax used. Climax(Level 1) Increases water resistance by 30%, DEF + 300, MDEF + 100, and water property magical damage by 30% for 900 seconds to allies within the skill range. Climax(Level 2) Adds an additional to the ice wave. Climax(Level 3) Increases the ice wave's damage by 50%. Climax(Level 4) Reduces the ice wave's damage but increases the aftershock damage by 150%. Climax(Level 5) Increases ice wave's range to the entire screen, adds a 5 x 5 cells range to the aftershock damage. [Lv 1] : MATK 800% | Range: 7x7 cells [Lv 2] : MATK 1600% | Range: 9x9 cells [Lv 3] : MATK 2400% | Range: 11x11 cells [Lv 4] : MATK 3200% | Range: 13x13 cells [Lv 5] : MATK 4000% | Range: 15x15 cells Tornado Storm Max Level: 5 Target: Ground Description: Summons a tornado accompanied by powerful lightning on the targeted area, dealing wind property magical damage to all targets within range. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 90% | Range: 5x5 cells [Lv 2] : MATK 180% | Range: 5x5 cells [Lv 3] : MATK 270% | Range: 7x7 cells [Lv 4] : MATK 360% | Range: 7x7 cells [Lv 5] : MATK 450% | Range: 9x9 cells Two Hand Staff Mastery Max Level: 10 Description: When equipped with a two-handed staff, increases the user's MATK. [Lv 1] : MATK + 1% [Lv 2] : MATK + 2% [Lv 3] : MATK + 3% [Lv 4] : MATK + 4% [Lv 5] : MATK + 5% [Lv 6] : MATK + 6% [Lv 6] : MATK + 7% [Lv 6] : MATK + 8% [Lv 6] : MATK + 9% [Lv 6] : MATK + 10% Floral Flare Road Max Level: 5 Target: Ground Description: Fire petals bloom in the targeted area based on the user's direction, and deals fire property magical damage to targets who enter the area for the skill's duration. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 200% | Range: 3x3 cells [Lv 2] : MATK 400% | Range: 5x5 cells [Lv 3] : MATK 600% | Range: 7x7 cells [Lv 4] : MATK 800% | Range: 9x9 cells [Lv 5] : MATK 1000% | Range: 11x11 cells Astral Strike Max Level: 10 Target: Ground Description: Casts a powerful meteorite on the targeted area that deals neutral magical damage to all targets within range and additionally deals neutral magical damage over time for the skill's duration. Deals additional damage against Undead and Dragon race enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 500% | Damage against Undead and Dragon race: MATK 1100% | Range: 5x5 cells [Lv 2] : MATK 1000% | Damage against Undead and Dragon race: MATK 2200% | Range: 5x5 cells [Lv 3] : MATK 1500% | Damage against Undead and Dragon race: MATK 3300% | Range: 5x5 cells [Lv 4] : MATK 2000% | Damage against Undead and Dragon race: MATK 4400% | Range: 7x7 cells [Lv 5] : MATK 2500% | Damage against Undead and Dragon race: MATK 5500% | Range: 7x7 cells [Lv 6] : MATK 3000% | Damage against Undead and Dragon race: MATK 6600% | Range: 7x7 cells [Lv 7] : MATK 3500% | Damage against Undead and Dragon race: MATK 7700% | Range: 9x9 cells [Lv 8] : MATK 4000% | Damage against Undead and Dragon race: MATK 8800% | Range: 9x9 cells [Lv 9] : MATK 4500% | Damage against Undead and Dragon race: MATK 9900% | Range: 9x9 cells [Lv 10] : MATK 5000% | Damage against Undead and Dragon race: MATK 11000% | Range: 11x11 cells Climax Max Level: 5 Target: Self AP Consumption: 200 Description: Grants special effects to specific spellsfor 300 seconds. The granted effects vary depending on the skill level. [Lv 1] : Grants Climax level 1 effects [Lv 2] : Grants Climax level 2 effects [Lv 3] : Grants Climax level 3 effects [Lv 4] : Grants Climax level 4 effects [Lv 5] : Grants Climax level 5 effects Rock Down Max Level: 5 Target: Target AP Recovery: 4 Description: Casts a large rock at the target, dealing continuous earth property magical damage to the target and enemies within 3 x 3 cells. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 750% [Lv 2] : MATK 1500% [Lv 3] : MATK 2250% [Lv 4] : MATK 3000% [Lv 5] : MATK 3750% Storm Cannon Max Level: 5 Target: Target AP Recovery: 4 Description: Casts a vortex of wind in a straight line to the target, dealing wind property magical damage to all enemies within range. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 600% [Lv 2] : MATK 1200% [Lv 3] : MATK 1800% [Lv 4] : MATK 2400% [Lv 5] : MATK 3000% Crimson Arrow Max Level: 5 Target: Target AP Recovery: 4 Description: Casts a fire arrow in a straight line to the target, dealing fire property magical damage to all enemies within range. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 300% [Lv 2] : MATK 600% [Lv 3] : MATK 900% [Lv 4] : MATK 1200% [Lv 5] : MATK 1500% Frozen Slash Max Level: 5 Target: Target AP Recovery: 4 Description: Deals water property magical damage to all targets within range around the user with sharp ice. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 750% | Range: 5x5 cells [Lv 2] : MATK 1500% | Range: 5x5 cells [Lv 3] : MATK 2250% | Range: 7x7 cells [Lv 4] : MATK 3000% | Range: 7x7 cells [Lv 5] : MATK 3750% | Range: 9x9 cells Inquisitor Overview: Powerful Faith Max Level: 5 Target: Self Description: Strengthens the user's beliefs, increasing ATK and PATK. Cannot be used with Firm Faith and Sincere Faith. [Lv 1] : ATK +10 | PATK +7 | Duration: 120 seconds [Lv 2] : ATK +15 | PATK +9 | Duration: 150 seconds [Lv 3] : ATK +20 | PATK +11 | Duration: 180 seconds [Lv 4] : ATK +25 | PATK +13 | Duration: 210 seconds [Lv 5] : ATK +30 | PATK +15 | Duration: 240 seconds Firm Faith Max Level: 5 Target: Self Description: Strengthens the user's beliefs, increasing MaxHP and RES. Cannot be used with Powerful Faith and Sincere Faith. [Lv 1] : MaxHP: +2% | RES: +8 | Duration: 120 seconds [Lv 2] : MaxHP: +4% | RES: +16 | Duration: 150 seconds [Lv 3] : MaxHP: +6% | RES: +24 | Duration: 180 seconds [Lv 4] : MaxHP: +8% | RES: +32 | Duration: 210 seconds [Lv 5] : MaxHP: +10% | RES: +40 | Duration: 240 seconds Will of Faith Max Level: 10 Description: Strengthens the user's belief in annihilation. When equipped with a knuckle, increases physical damage to Demon and Undead race enemies, and reduces physical and magical damage receivedfrom Demon and Undead race enemies. [Lv 1] : Increased damage: +3% | Reduced damage: 1% [Lv 2] : Increased damage: +4% | Reduced damage: 2% [Lv 3] : Increased damage: +5% | Reduced damage: 3% [Lv 4] : Increased damage: +6% | Reduced damage: 4% [Lv 5] : Increased damage: +7% | Reduced damage: 5% [Lv 6] : Increased damage: +8% | Reduced damage: 6% [Lv 7] : Increased damage: +9% | Reduced damage: 7% [Lv 8] : Increased damage: +10% | Reduced damage: 8% [Lv 9] : Increased damage: +11% | Reduced damage: 9% [Lv 10] : Increased damage: +12% | Reduced damage: 10% Oleum Sanctum Max Level: 5 Target: Target Description: Uses 1 Holy Water and sprinkles holy oil on the target and enemies in range, dealing long ranged physical damage. Enemies hit by the holy water will receive increased long ranged physical damage during the skill's duration. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 400% | Range: 3x3 cells | Duration: 3 seconds [Lv 2] : ATK 800% | Range: 3x3 cells | Duration: 4 seconds [Lv 3] : ATK 1200% | Range: 5x5 cells | Duration: 5 seconds [Lv 4] : ATK 1600% | Range: 5x5 cells | Duration: 6 seconds [Lv 5] : ATK 2000% | Range: 7x7 cells | Duration: 7 seconds Sincere Faith Max Level: 5 Target: Self Description: Reinforces the user's beliefs and increases attack speed and Perfect Hit. Cannot be used with Powerful Faith and Firm Faith. [Lv 1] : ASPD: +1 | Perfect Hit: +4 | Duration: 120 seconds [Lv 2] : ASPD: +1 | Perfect Hit: +8 | Duration: 150 seconds [Lv 3] : ASPD: +2 | Perfect Hit: +12 | Duration: 180 seconds [Lv 4] : ASPD: +2 | Perfect Hit: +16 | Duration: 210 seconds [Lv 5] : ASPD: +3 | Perfect Hit: +20 | Duration: 240 seconds First Brand Max Level: 5 Target: Target Description: Deals melee physical damage to the target and surrounding enemies, and marks the target with Brand. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 450% | Brand Duration: 1 seconds | Range: 3x3 cells [Lv 2] : ATK 900% | Brand Duration: 2 seconds | Range: 3x3 cells [Lv 3] : ATK 1350% | Brand Duration: 3 seconds | Range: 5x5 cells [Lv 4] : ATK 1800% | Brand Duration: 4 seconds | Range: 5x5 cells [Lv 5] : ATK 2250% | Brand Duration: 5 seconds | Range: 7x7 cells First Faith Power Max Level: 5 Target: Self Description: Accepts true faith and carries out to battle. Additionally, while First Faith Power is active, removes the spirit sphere consumption of Fallen Empire. [Lv 1] : Duration: 60 seconds [Lv 2] : Duration: 120 seconds [Lv 3] : Duration: 180 seconds [Lv 4] : Duration: 240 seconds [Lv 5] : Duration: 300 seconds Third Punish Max Level: 5 Target: Target Description: Can be used when either First Faith Power, Judge or Third Exorcism Flame are active. Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets. Additionally increases damage based on the user's base level and POW. Automatically casts Zen when using the skill. [Lv 1] : ATK 550% | Range: 3x3 cells [Lv 2] : ATK 1100% | Range: 3x3 cells [Lv 3] : ATK 1650% | Range: 5x5 cells [Lv 4] : ATK 2200% | Range: 5x5 cells [Lv 5] : ATK 2750% | Range: 7x7 cells Third Flame Bomb Max Level: 5 Target: Target Description: Can only be used when Third Exorcism Flame is active. Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets. Increases number of hit up to 3 times depending on the number of remaining spirit spheres. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 650% | Range: 3x3 cells [Lv 2] : ATK 1300% | Range: 3x3 cells [Lv 3] : ATK 1950% | Range: 5x5 cells [Lv 4] : ATK 2600% | Range: 5x5 cells [Lv 5] : ATK 3250% | Range: 7x7 cells Third Consecration Max Level: 5 Target: Target Description: Can only be used when either Judge or Third Exorcism Flame are active. Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets. Additionally increases damage based on the user's base level and POW. Additionally, the user's HP and SP are recovered bythe power of purification, the amount of recoverydepends on the skill level the user's base level. [Lv 1] : ATK 650% | Range: 3x3 cells [Lv 2] : ATK 1300% | Range: 3x3 cells [Lv 3] : ATK 1950% | Range: 5x5 cells [Lv 4] : ATK 2600% | Range: 5x5 cells [Lv 5] : ATK 3250% | Range: 7x7 cells Massive Flame Blaster Max Level: 10 Target: Self AP Consumption: 150 Description: Deals a powerful long ranged physical damage to surrounding enemies by instantly exploding the powerful energy accumulated into the user's body. Deals additional damage against Demon and Bute race enemies. Additionally increases damage based on the user's base level and POW. Upon use, removes the spirit sphere consumption of Lightning Ride and Rampage Blast for 300 seconds. [Lv 1] : MATK 800% | Damage against Demon and Brute race: ATK 1100% [Lv 2] : MATK 1600% | Damage against Undead and Dragon race: ATK 2200% [Lv 3] : MATK 2400% | Damage against Undead and Dragon race: ATK 3300% [Lv 4] : MATK 3200% | Damage against Undead and Dragon race: ATK 4400% [Lv 5] : MATK 4000% | Damage against Undead and Dragon race: ATK 5500% [Lv 6] : MATK 4800% | Damage against Undead and Dragon race: ATK 6600% [Lv 7] : MATK 5600% | Damage against Undead and Dragon race: ATK 7700% [Lv 8] : MATK 6400% | Damage against Undead and Dragon race: ATK 8800% [Lv 9] : MATK 7200% | Damage against Undead and Dragon race: ATK 9900% [Lv 10] : MATK 8000% | Damage against Undead and Dragon race: ATK 11000% Judge Max Level: 5 Target: Self AP Consumption: 100 Description: Can only be used when First Faith Power is active. Becomes God's agent of judgement and executes justice on evil deeds. When Judge is active, removes the spirit sphere consumption of Fallen Empire and Flash Combo. [Lv 1] : Duration: 60 seconds [Lv 2] : Duration: 120 seconds [Lv 3] : Duration: 180 seconds [Lv 4] : Duration: 240 seconds [Lv 5] : Duration: 300 seconds Third Exorcism Flame Max Level: 5 Target: Self AP Consumption: 150 Description: Can only be used when Judge is active. Becomes the flame of annihilation to purify evil. When Third Exorcism Flame is active, removes the spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon. [Lv 1] : Duration: 60 seconds [Lv 2] : Duration: 120 seconds [Lv 3] : Duration: 180 seconds [Lv 4] : Duration: 240 seconds [Lv 5] : Duration: 300 seconds Second Flame Max Level: 5 Target: Target AP Recovery: 3 Description: Can only be used when Third Exorcism Flame is active. Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies. If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 550% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells [Lv 2] : ATK 1100% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells [Lv 3] : ATK 1650% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells [Lv 4] : ATK 2200% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells [Lv 5] : ATK 2750% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells Second Faith Max Level: 5 Target: Target AP Recovery: 1 Description: Can only be used when either First Faith Power, Judge or Third Exorcism Flame are active. Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies. If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells [Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells [Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells [Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells [Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells Second Judgement Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when either Judge or Third Exorcism Flame are active. Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies. If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells [Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells [Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells [Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells [Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells Explosion Blaster Max Level: 5 Target: Target AP Recovery: 5 Description: Deals long ranged physical damage to the target and surrounding enemies with a powerful explosive blast. Deals additional damage if the targets are affected by Oleum Sanctum. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 450% | Range: 5x5 cells [Lv 2] : ATK 900% | Range: 5x5 cells [Lv 3] : ATK 1350% | Range: 7x7 cells [Lv 4] : ATK 1800% | Range: 7x7 cells [Lv 5] : ATK 2250% | Range: 9x9 cells Imperial Guard Overview: Guard Stance Max Level: 5 Target: Self Description: Shield-only skill. Increases the user's DEF at the cost of decreasing ATK. [Lv 1] : DEF: +100 | ATK: -50 [Lv 2] : DEF: +150 | ATK: -100 [Lv 3] : DEF: +200 | ATK: -150 [Lv 4] : DEF: +250 | ATK: -200 [Lv 5] : DEF: +300 | ATK: -250 Guardian Shield Max Level: 5 Target: Self and surrounding area Description: Can only be used while Guard Stance is active. Gives the user and party members within 21 x 21 cells around the user a physical barrier proportional to the user's HP for 60 seconds. [Lv 1] : HP ratio: 50% [Lv 2] : HP ratio: 100% [Lv 3] : HP ratio: 150% [Lv 4] : HP ratio: 200% [Lv 5] : HP ratio: 250% Rebound Shield Max Level: 5 Target: Self Description: Can only be used when using Devotion while Guard Stance is active. Reduces damage received through Devotion for 60 seconds. [Lv 1] : Damage reduction: 10% [Lv 2] : Damage reduction: 20% [Lv 3] : Damage reduction: 30% [Lv 4] : Damage reduction: 40% [Lv 5] : Damage reduction: 50% Shield Mastery Max Level: 10 Description: When equipped with a shield, increases physical resistance and Imperial Guard related skills damage. [Lv 1] : Physical resistance: +3 [Lv 2] : Physical resistance: +6 [Lv 3] : Physical resistance: +9 [Lv 4] : Physical resistance: +12 [Lv 5] : Physical resistance: +15 [Lv 6] : Physical resistance: +18 [Lv 7] : Physical resistance: +21 [Lv 8] : Physical resistance: +24 [Lv 9] : Physical resistance: +27 [Lv 10] : Physical resistance: +30 Spear & Sword Mastery Max Level: 10 Description: When equipped with a one-handed sword, one-handed spear or two-handed spear, increases Hit and Imperial Guard related skills damage. [Lv 1] : HIT: +3 [Lv 2] : HIT: +6 [Lv 3] : HIT: +9 [Lv 4] : HIT: +12 [Lv 5] : HIT: +15 [Lv 6] : HIT: +18 [Lv 7] : HIT: +21 [Lv 8] : HIT: +24 [Lv 9] : HIT: +27 [Lv 10] : HIT: +30 Attack Stance Max Level: 5 Target: Self Description: Increases the user's ATK at the cost of decreasing DEF. [Lv 1] : DEF: -40 | ATK: +10 [Lv 2] : DEF: -80 | ATK: +15 [Lv 3] : DEF: -120 | ATK: +20 [Lv 4] : DEF: -160 | ATK: +25 [Lv 5] : DEF: -200 | ATK: +30 Ultimate Sacrifice Max Level: 5 Target: Self Description: Can only be used while Guard Stance is active. Consumes all of the user's remaining HP, reducing it to 1, and grants a Resurrection Decision buff to nearby party members. Upon death, allies with Resurrection Decision are immediately resurrected with both HP and SP fully recovered, at the same location. [Lv 1] : Skill cooldown: 20 seconds | Range: 3x3 cells [Lv 2] : Skill cooldown: 40 seconds | Range: 3x3 cells [Lv 3] : Skill cooldown: 60 seconds | Range: 5x5 cells [Lv 4] : Skill cooldown: 80 seconds | Range: 5x5 cells [Lv 5] : Skill cooldown: 100 seconds | Range: 7x7 cells Holy Shield Max Level: 5 Target: Self Description: Shield-only skill. Reduces damage taken from Shadow and Undead property attacks and increases holy property magical damage. [Lv 1] : Damage reduction: 7% | Damage increase: 7% [Lv 2] : Damage reduction: 9% | Damage increase: 9% [Lv 3] : Damage reduction: 11% | Damage increase: 11% [Lv 4] : Damage reduction: 13% | Damage increase: 13% [Lv 5] : Damage reduction: 15% | Damage increase: 15% Grand Judgement Max Level: 10 Target: Self AP Consumption: 150 Description: Spear-only skill. Can only be used while Attack Stance is active. Deals long ranged physical damage to the target and surrounding enemies within 7 x 7 cells. The user receives an effect that increases Vanishing Point and Cannon Spear damage for 300 seconds. Deals additional damage against Plant and Insect race monsters. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 750% | Damage against Plant and Insect Race: ATK 1100% [Lv 2] : ATK 1500% | Damage against Plant and Insect Race: ATK 2200% [Lv 3] : ATK 2250% | Damage against Plant and Insect Race: ATK 3300% [Lv 4] : ATK 3000% | Damage against Plant and Insect Race: ATK 4400% [Lv 5] : ATK 3750% | Damage against Plant and Insect Race: ATK 5500% [Lv 6] : ATK 4500% | Damage against Plant and Insect Race: ATK 6600% [Lv 7] : ATK 5250% | Damage against Plant and Insect Race: ATK 7700% [Lv 8] : ATK 6000% | Damage against Plant and Insect Race: ATK 8800% [Lv 9] : ATK 6750% | Damage against Plant and Insect Race: ATK 9900% [Lv 10] : ATK 7500% | Damage against Plant and Insect Race: ATK 11000% Judgement Cross Max Level: 10 Target: Self AP Consumption: 150 Description: Deals holy magical damage to the target. Deals additional damage against Plant and Insect race monsters. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 750% | Damage against Plant and Insect Race: MATK 1100% [Lv 2] : MATK 1500% | Damage against Plant and Insect Race: MATK 2200% [Lv 3] : MATK 2250% | Damage against Plant and Insect Race: MATK 3300% [Lv 4] : MATK 3000% | Damage against Plant and Insect Race: MATK 4400% [Lv 5] : MATK 3750% | Damage against Plant and Insect Race: MATK 5500% [Lv 6] : MATK 4500% | Damage against Plant and Insect Race: MATK 6600% [Lv 7] : MATK 5250% | Damage against Plant and Insect Race: MATK 7700% [Lv 8] : MATK 6000% | Damage against Plant and Insect Race: MATK 8800% [Lv 9] : MATK 6750% | Damage against Plant and Insect Race: MATK 9900% [Lv 10] : MATK 7500% | Damage against Plant and Insect Race: MATK 11000% Shield Shooting Max Level: 5 Target: Target AP Recovery: 2 Description: Shield-only skill. Can only be used while Attack Stance is active. Throws the shield to deal long ranged physical damage to the target. The user receives an effect that increases Shield Chain, Shield Press and Earth Drive damage for 10 seconds. Additionally increases damage based on the user's base level and POW. Additionally increases damage based on the equipped shield's weight and refinement. [Lv 1] : ATK 600% [Lv 2] : ATK 1200% [Lv 3] : ATK 1800% [Lv 4] : ATK 2400% [Lv 5] : ATK 3000% Overslash Max Level: 10 Target: Target AP Recovery: 3 Description: Can only be used while Attack Stance is active. Deals melee physical damage to the target, followed by an additional melee physical damage to enemies within 7 x 7 cells around the target. The number of attacks increases based on the number of enemies around the target. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 60% [Lv 2] : ATK 120% [Lv 3] : ATK 180% [Lv 4] : ATK 240% [Lv 5] : ATK 300% [Lv 6] : ATK 360% [Lv 7] : ATK 420% [Lv 8] : ATK 480% [Lv 9] : ATK 540% [Lv 10] : ATK 600% Cross Rain Max Level: 10 Target: Ground AP Recovery: 5 Description: Summons a sacred area that deals holy property magical damage every 0.3 seconds for 4.5 seconds. Increases skill damage if Holy Shield is active. Additionally increases damage based the user's base level and SPL, and the level of Spear & Sword Mastery learned. [Lv 1] : MATK 30% | Holy Shield increase: 50% | Range: 3x3 cells [Lv 2] : MATK 60% | Holy Shield increase: 100% | Range: 3x3 cells [Lv 3] : MATK 90% | Holy Shield increase: 150% | Range: 3x3 cells [Lv 4] : MATK 120% | Holy Shield increase: 200% | Range: 5x5 cells [Lv 5] : MATK 150% | Holy Shield increase: 250% | Range: 5x5 cells [Lv 6] : MATK 180% | Holy Shield increase: 300% | Range: 5x5 cells [Lv 7] : MATK 210% | Holy Shield increase: 350% | Range: 7x7 cells [Lv 8] : MATK 240% | Holy Shield increase: 400% | Range: 7x7 cells [Lv 9] : MATK 270% | Holy Shield increase: 450% | Range: 7x7 cells [Lv 10] : MATK 300% | Holy Shield increase: 500% | Range: 9x9 cells Shadow Cross Overview: Dancing Knife Max Level: 5 Target: Self Description: Dagger-only skill. Rotates small blades around the user, dealing damage to surrounding enemies within 5 x 5 cells. If a non-dagger weapon is equipped while the skill is active, the effect is immediately canceled. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 200% [Lv 2] : ATK 400% [Lv 3] : ATK 600% [Lv 4] : ATK 800% [Lv 5] : ATK 1000% Savage Impact Max Level: 10 Target: Self Description: Katar only skill, can only be used while Cloaking or Cloaking Exceed are active. Instantlly dashes to the target and deals melee physical damage to the target and surrounding enemies in 3x3 cells. Upon casting, immediately cancels all cloaking states. Additionally increases damage based on the users base level and POW. Critical rate is applied based on users critical rate. Critical damage is applied with half of the users critical mods. [Lv 1] : ATK 350% [Lv 2] : ATK 700% [Lv 3] : ATK 1050% [Lv 4] : ATK 1400% [Lv 5] : ATK 1750% [Lv 6] : ATK 2100% [Lv 7] : ATK 2450% [Lv 8] : ATK 2800% [Lv 9] : ATK 3150% [Lv 10] : ATK 3500% Shadow Sense Max Level: 10 Description: Increases the user's evasion rate, and when eqquiped with a dagger or katar, increases the critical rate. [Lv 1] : Flee: +10 | Dagger equipped: CRI +14 | Katar equipped: CRI +7 [Lv 2] : Flee: +20 | Dagger equipped: CRI +18 | Katar equipped: CRI +9 [Lv 3] : Flee: +30 | Dagger equipped: CRI +22 | Katar equipped: CRI +11 [Lv 4] : Flee: +40 | Dagger equipped: CRI +26 | Katar equipped: CRI +13 [Lv 5] : Flee: +50 | Dagger equipped: CRI +30 | Katar equipped: CRI +15 [Lv 6] : Flee: +60 | Dagger equipped: CRI +34 | Katar equipped: CRI +17 [Lv 7] : Flee: +70 | Dagger equipped: CRI +38 | Katar equipped: CRI +19 [Lv 8] : Flee: +80 | Dagger equipped: CRI +42 | Katar equipped: CRI +21 [Lv 9] : Flee: +90 | Dagger equipped: CRI +46 | Katar equipped: CRI +23 [Lv 10] : Flee: +100 | Dagger equipped: CRI +50 | Katar equipped: CRI +25 Eternal Slash Max Level: 5 Target: Target Description: Can only be used while Weapon Blocking is active. Deals a melee physical damage which can trigger critical to the target. If the skill is used again within 3 seconds, increases the number of hits dealt. Additionally increases damage based on the user's base level and POW. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 350% [Lv 2] : ATK 700% [Lv 3] : ATK 1050% [Lv 4] : ATK 1400% [Lv 5] : ATK 1750% Enchanting Shadow Max Level: 5 Target: Self Description: Enchants the weapon with the power of the shadows. When dealing damage, has a chance to inflict a Shadow Scar on the target, and the damage taken by the target increases based on the number of scars. [Lv 1] : Shadow Scar chance: 1% [Lv 2] : Shadow Scar chance: 2% [Lv 3] : Shadow Scar chance: 3% [Lv 4] : Shadow Scar chance: 4% [Lv 5] : Shadow Scar chance: 5% Potent Venom Max Level: 10 Target: Self Description: Can only be used when using Enchant Deadly Poison on the weapon. Gives the ability to ignore part of the target's physical resistance. [Lv 1] : Physical resistance ignored: 3% | Duration: 30 seconds [Lv 2] : Physical resistance ignored: 6% | Duration: 40 seconds [Lv 3] : Physical resistance ignored: 9% | Duration: 50 seconds [Lv 4] : Physical resistance ignored: 12% | Duration: 60 seconds [Lv 5] : Physical resistance ignored: 15% | Duration: 70 seconds [Lv 6] : Physical resistance ignored: 18% | Duration: 80 seconds [Lv 7] : Physical resistance ignored: 21% | Duration: 90 seconds [Lv 8] : Physical resistance ignored: 24% | Duration: 100 seconds [Lv 9] : Physical resistance ignored: 27% | Duration: 110 seconds [Lv 10] : Physical resistance ignored: 30% | Duration: 120 seconds Shadow Exceed Max Level: 10 Target: Self AP Consumption: 150 Description: Maximizes the user's abilities, increasing Savage Impact and Eternal Slash damage and duration. [Lv 1] : Duration: 60 seconds [Lv 2] : Duration: 80 seconds [Lv 3] : Duration: 100 seconds [Lv 4] : Duration: 120 seconds [Lv 5] : Duration: 140 seconds [Lv 6] : Duration: 160 seconds [Lv 7] : Duration: 180 seconds [Lv 8] : Duration: 200 seconds [Lv 9] : Duration: 220 seconds [Lv 10] : Duration: 240 seconds Fatal Shadow Claw Max Level: 10 Target: Target AP Consumption: 150 Description: Instantly dashes to the target, dealing melee physical damage which can trigger critical to the target and surrounding enemies, and inflicts Dark Claw on the same level as learned by the user to all enemies hit by the skill. Deals additional damage against Demihuman and Dragon race enemies. Additionally increases damage based on the user's base level and POW. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 650% | Damage against Demihuman and Dragon race: ATK 950% [Lv 2] : ATK 1300% | Damage against Demihuman and Dragon race: ATK 1900% [Lv 3] : ATK 1950% | Damage against Demihuman and Dragon race: ATK 2850% [Lv 4] : ATK 2600% | Damage against Demihuman and Dragon race: ATK 3800% [Lv 5] : ATK 3250% | Damage against Demihuman and Dragon race: ATK 4750% [Lv 6] : ATK 3900% | Damage against Demihuman and Dragon race: ATK 5700% [Lv 7] : ATK 4550% | Damage against Demihuman and Dragon race: ATK 6650% [Lv 8] : ATK 5200% | Damage against Demihuman and Dragon race: ATK 7600% [Lv 9] : ATK 5850% | Damage against Demihuman and Dragon race: ATK 8550% [Lv 10] : ATK 6500% | Damage against Demihuman and Dragon race: ATK 9500% Shadow Stab Max Level: 5 Target: Target AP Recovery: 3 Description: Dagger-only skill. Deals melee physical damage to the target that ignores physical defense. If used while under Cloaking or Cloaking Exceed, it deals two hits. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 750% [Lv 2] : ATK 1500% [Lv 3] : ATK 2250% [Lv 4] : ATK 3000% [Lv 5] : ATK 3750% Impact Crater Max Level: 5 Target: Self AP Recovery: 5 Description: Katar-only skill. Deals melee physical damage to surrounding targets which has a chance to trigger critical. The number of hits is equal to the accumulated spin counter. Receives a successful blocking state when using this skill. Additionally increases damage based on the user's base level and POW. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 65% | Range: 3x3 cells [Lv 2] : ATK 130% | Range: 3x3 cells [Lv 3] : ATK 195% | Range: 5x5 cells [Lv 4] : ATK 260% | Range: 5x5 cells [Lv 5] : ATK 325% | Range: 7x7 cells Cardinal Overview: Reparatio Max Level: 5 Target: Target Description: Fully heals the target's HP. Cannot be used on monsters, mercenaries, elemental spirits and homunculi. [Lv 1] : Skill cooldown: 150 seconds [Lv 2] : Skill cooldown: 100 seconds [Lv 3] : Skill cooldown: 60 seconds [Lv 4] : Skill cooldown: 30 seconds [Lv 5] : Skill cooldown: 10 seconds Mediale Votum Max Level: 5 Target: Self and surrounding area Description: Place a congratulatory spell on the targeted party member. Every 2 seconds regenerates a percentage of the current of the target and party members inside a 9 X 9 cells area around the target. [Lv 1] : Recovery ratio: 2% | Duration: 40 seconds [Lv 2] : Recovery ratio: 4% | Duration: 60 seconds [Lv 3] : Recovery ratio: 6% | Duration: 80 seconds [Lv 4] : Recovery ratio: 8% | Duration: 100 seconds [Lv 5] : Recovery ratio: 10% | Duration: 120 seconds Mace & Book Mastery Max Level: 10 Description: When equipped with a mace or book, increases physical damage against all size enemies. Affects Petitio and Effligo damage. [Lv 1] : Small: 1% | Medium: 2% | Large: 3% [Lv 2] : Small: 2% | Medium: 3% | Large: 5% [Lv 3] : Small: 3% | Medium: 5% | Large: 7% [Lv 4] : Small: 4% | Medium: 6% | Large: 9% [Lv 5] : Small: 5% | Medium: 8% | Large: 10% [Lv 6] : Small: 6% | Medium: 9% | Large: 12% [Lv 7] : Small: 7% | Medium: 11% | Large: 13% [Lv 8] : Small: 8% | Medium: 12% | Large: 15% [Lv 9] : Small: 9% | Medium: 14% | Large: 16% [Lv 10] : Small: 10% | Medium: 15% | Large: 18% Argutus Vita Max Level: 5 Target: Self and surrounding area Description: Gives the targeted party member and the user the ability to ignore a percentage of magical resistance. [Lv 1] : Magical resistance ignored: 5% | Duration: 120 seconds [Lv 2] : Magical resistance ignored: 10% | Duration: 150 seconds [Lv 3] : Magical resistance ignored: 15% | Duration: 180 seconds [Lv 4] : Magical resistance ignored: 20% | Duration: 210 seconds [Lv 5] : Magical resistance ignored: 25% | Duration: 240 seconds Argutus Telum Max Level: 5 Target: Self and surrounding area Description: Gives the targeted party member and the user the ability to ignore a percentage of physical resistance. [Lv 1] : Physical resistance ignored: 5% | Duration: 120 seconds [Lv 2] : Physical resistance ignored: 10% | Duration: 150 seconds [Lv 3] : Physical resistance ignored: 15% | Duration: 180 seconds [Lv 4] : Physical resistance ignored: 20% | Duration: 210 seconds [Lv 5] : Physical resistance ignored: 25% | Duration: 240 seconds Arbitrium Max Level: 10 Target: Target Description: Calls down a powerful light of judgement, dealing holy property magical damage to the target, has a chance to inflict [Quiet] to the target. The light then explodes on the target, dealing a secondary holy property magical damage to surrounding enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 200% | Quiet chance: 25% [Lv 2] : MATK 400% | Quiet chance: 30% [Lv 3] : MATK 600% | Quiet chance: 35% [Lv 4] : MATK 800% | Quiet chance: 40% [Lv 5] : MATK 1000% | Quiet chance: 45% [Lv 6] : MATK 1200% | Quiet chance: 50% [Lv 7] : MATK 1400% | Quiet chance: 55% [Lv 8] : MATK 1600% | Quiet chance: 60% [Lv 9] : MATK 1800% | Quiet chance: 65% [Lv 10] : MATK 2000% | Quiet chance: 70% Presens Acies Max Level: 5 Target: Self and surrounding area Description: Increases the critical damage rate of the user or a single party member. [Lv 1] : CRT: 2 | Duration: 120 seconds [Lv 2] : CRT: 4 | Duration: 150 seconds [Lv 3] : CRT: 6 | Duration: 180 seconds [Lv 4] : CRT: 8 | Duration: 210 seconds [Lv 5] : CRT: 10 | Duration: 240 seconds Fidus Animus Max Level: 10 Description: Increases the user's holy property magical damage. Affects Framen, Arbitrium and Pneumaticus Procella damage. [Lv 1] : Increased damage: 1% [Lv 2] : Increased damage: 3% [Lv 3] : Increased damage: 4% [Lv 4] : Increased damage: 6% [Lv 5] : Increased damage: 7% [Lv 6] : Increased damage: 9% [Lv 7] : Increased damage: 10% [Lv 8] : Increased damage: 12% [Lv 9] : Increased damage: 13% [Lv 10] : Increased damage: 15% Effligo Max Level: 10 Target: Target AP Consumption: 100 Description: Mace and book-only skill. Deals a powerful melee physical damage to the target. Deals additional damage against Demon and Undead race enemies. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 800% | Damage against Demon and Undead race: ATK 1200% [Lv 2] : ATK 1600% | Damage against Demon and Undead race: ATK 2400% [Lv 3] : ATK 2400% | Damage against Demon and Undead race: ATK 3600% [Lv 4] : ATK 3200% | Damage against Demon and Undead race: ATK 4800% [Lv 5] : ATK 4000% | Damage against Demon and Undead race: ATK 6000% [Lv 6] : ATK 4800% | Damage against Demon and Undead race: ATK 7200% [Lv 7] : ATK 5600% | Damage against Demon and Undead race: ATK 8400% [Lv 8] : ATK 6400% | Damage against Demon and Undead race: ATK 9600% [Lv 9] : ATK 7200% | Damage against Demon and Undead race: ATK 10800% [Lv 10] : ATK 8000% | Damage against Demon and Undead race: ATK 12000% Competentia Max Level: 5 Target: Self AP Consumption: 200 Description: Recovers HP and SP of the user and surrounding party members, and increases S.MATK and P.ATK of all targets. [Lv 1] : HP/SP recovered: 20% | Duration: 120 seconds [Lv 2] : HP/SP recovered: 40% | Duration: 150 seconds [Lv 3] : HP/SP recovered: 60% | Duration: 180 seconds [Lv 4] : HP/SP recovered: 80% | Duration: 210 seconds [Lv 5] : HP/SP recovered: 100% | Duration: 240 seconds Pneumaticus Procella Max Level: 10 Target: Ground AP Consumption: 150 Description: Calls down the storm of the Holy Spirit, dealing holy property magical damage to all targets within range of the targeted area. Deals additional damage against Demon and Undead race enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 200% | Damage against Demon and Undead race: MATK 300% | Range: 5x5 cells [Lv 2] : MATK 400% | Damage against Demon and Undead race: MATK 600% | Range: 5x5 cells [Lv 3] : MATK 600% | Damage against Demon and Undead race: MATK 900% | Range: 5x5 cells [Lv 4] : MATK 800% | Damage against Demon and Undead race: MATK 1200% | Range: 7x7 cells [Lv 5] : MATK 1000% | Damage against Demon and Undead race: MATK 1500% | Range: 7x7 cells [Lv 6] : MATK 1200% | Damage against Demon and Undead race: MATK 1800% | Range: 7x7 cells [Lv 7] : MATK 1400% | Damage against Demon and Undead race: MATK 2100% | Range: 9x9 cells [Lv 8] : MATK 1600% | Damage against Demon and Undead race: MATK 2400% | Range: 9x9 cells [Lv 9] : MATK 1800% | Damage against Demon and Undead race: MATK 2700% | Range: 9x9 cells [Lv 10] : MATK 2000% | Damage against Demon and Undead race: MATK 3000% | Range: 11x11 cells Dilectio Heal Max Level: 5 Target: Self and surrounding area AP Recovery: 1 Description: Recovers HP of the target, user and nearby party members. [Lv 1] : Healing bonus: 10% | Range: 3x3 cells [Lv 2] : Healing bonus: 25% | Range: 3x3 cells [Lv 3] : Healing bonus: 30% | Range: 5x5 cells [Lv 4] : Healing bonus: 35% | Range: 5x5 cells [Lv 5] : Healing bonus: 40% | Range: 7x7 cells Religio Max Level: 5 Target: Target AP Recovery: 1 Description: Maximizes the target's faith, increasing SPL, WIS, and STA for the skill duration. [Lv 1] : SPL, WIS, STA increase: 2 | Duration: 120 seconds [Lv 2] : SPL, WIS, STA increase: 4 | Duration: 150 seconds [Lv 3] : SPL, WIS, STA increase: 6 | Duration: 180 seconds [Lv 4] : SPL, WIS, STA increase: 8 | Duration: 210 seconds [Lv 5] : SPL, WIS, STA increase: 10 | Duration: 240 seconds Benedictum Max Level: 5 Target: Target AP Recovery: 1 Description: Blesses the target, increasing POW, CRT, and CON for the skill duration. [Lv 1] : POW, CRT, CON increase: 2 | Duration: 120 seconds [Lv 2] : POW, CRT, CON increase: 4 | Duration: 150 seconds [Lv 3] : POW, CRT, CON increase: 6 | Duration: 180 seconds [Lv 4] : POW, CRT, CON increase: 8 | Duration: 210 seconds [Lv 5] : POW, CRT, CON increase: 10 | Duration: 240 seconds Petitio Max Level: 10 Target: Target AP Recovery: 2 Description: Mace and book-only skill. Hits the target and deals physical damage to the target and surrounding enemies. If equipped with a mace, deals long ranged physical damage. If equipped with a book, deals melee physical damage. Additionally increases damage based on the user's base level and POW. When Duple Light is active, has a chance to auto-cast Petitio on the same level as learned by the user when dealing normal physical damage. Petitio does recover AP when being auto-cast. [Lv 1] : ATK 270%| Range: 3x3 cells [Lv 2] : ATK 540% | Range: 3x3 cells [Lv 3] : ATK 810% | Range: 3x3 cells [Lv 4] : ATK 1080% | Range: 5x5 cells [Lv 5] : ATK 1350% | Range: 5x5 cells [Lv 6] : ATK 1620% | Range: 5x5 cells [Lv 7] : ATK 1890% | Range: 7x7 cells [Lv 8] : ATK 2160% | Range: 7x7 cells [Lv 9] : ATK 2430% | Range: 7x7 cells [Lv 10] : ATK 2700% | Range: 9x9 cells Framen Max Level: 5 Target: Target AP Recovery: 3 Description: Calls down the powers of the Holy Spirit, dealing holy property magical damage to the target and surrounding enemies. Deals additional damage against Demon and Undead race enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 500% | Damage against Demon and Undead race: MATK 650% | Range: 5x5 cells [Lv 2] : MATK 1000% | Damage against Demon and Undead race: MATK 1300% | Range: 5x5 cells [Lv 3] : MATK 1500% | Damage against Demon and Undead race: MATK 1950% | Range: 5x5 cells [Lv 4] : MATK 2000% | Damage against Demon and Undead race: MATK 2600% | Range: 7x7 cells [Lv 5] : MATK 2500% | Damage against Demon and Undead race: MATK 3250% | Range: 7x7 cells Biolo Overview: Bionic Pharmacy Max Level: 5 Target: Self Description: Consumes 1 Beaker, the required materials and 30 SP to manufacture medicines. Icicle Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Crystal Blue. Earth Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Green Live. Gale Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Wind of Verdure. Flame Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Red Blood. Advanced Coating Potion : 10x Glistening Coat, 5x Empty Bottle. Greater Plant Bottle : 10x Plant Bottle, 5x Mandragora Flowerpot, 2x Thorn Plant Seed, 2x Blood Sucker Plant Seed. Eye Cleaner (Pitch-darkness) : 10x Empty Bottle, 5xHoly Water, 3x White Herb, 3x Green Herb. Ear Cleaner (Quiet) : 10x Empty Bottle, 5x Holy Water, 2x Blue Herb, 3x Green Herb. Tonic (Lethargy) : 10x Empty Bottle, 5x Holy Water, 2x Yggdrasilberry, 3x Royal Jelly. Compressed Fire Extinguisher (Blaze) : 10x Empty Bottle, 5x Holy Water, 5x Crystal Blue, 3x Iron. Lucky Water (Unlucky) : 10x Empty Bottle, 5x Holy Water, 10x Clover, 3x Green Herb. Strong Antidote (Severe Poison) : 10x Empty Bottle, 5x Holy Water, 3xPoison Bottle, 10x Green Herb. High Calorie Chocolate (Gloom) : 10x Empty Bottle, 3x Cacao, 3x Royal Jelly, 5x Yggdrasil Seed. Refined Holy Water (Holy Fire) : 10x Empty Bottle, 10x Holy Water, 3x Royal Jelly. [Lv 1] : Maximum manufacturing amount: 11 [Lv 2] : Maximum manufacturing amount: 12 [Lv 3] : Maximum manufacturing amount: 13 [Lv 4] : Maximum manufacturing amount: 14 [Lv 5] : Maximum manufacturing amount: 15 Bionics Mastery Max Level: 10 Description: When summoning a plant creature, increases its stats. [Lv 1] : ATK: + 200 | MaxHP: + 2000 | MaxSP: + 20 | DEF: + 20 | MDEF: + 4 | FLEE: + 10 [Lv 2] : ATK: + 400 | MaxHP: + 4000 | MaxSP: + 40 | DEF: + 40 | MDEF: + 8 | FLEE: + 20 [Lv 3] : ATK: + 600 | MaxHP: + 6000 | MaxSP: + 60 | DEF: + 60 | MDEF: + 12 | FLEE: + 30 [Lv 4] : ATK: + 800 | MaxHP: + 8000 | MaxSP: + 80 | DEF: + 80 | MDEF: + 16 | FLEE: + 40 [Lv 5] : ATK: + 1000 | MaxHP: + 10000 | MaxSP: + 100 | DEF: + 100 | MDEF: + 20 | FLEE: + 50 [Lv 6] : ATK: + 1200 | MaxHP: + 12000 | MaxSP: + 120 | DEF: + 120 | MDEF: + 24 | FLEE: + 60 [Lv 7] : ATK: + 1400 | MaxHP: + 14000 | MaxSP: + 140 | DEF: + 140 | MDEF: + 28 | FLEE: + 70 [Lv 8] : ATK: + 1600 | MaxHP: + 16000 | MaxSP: + 160 | DEF: + 160 | MDEF: + 32 | FLEE: + 80 [Lv 9] : ATK: + 1800 | MaxHP: + 18000 | MaxSP: + 180 | DEF: + 180 | MDEF: + 36 | FLEE: + 90 [Lv 10] : ATK: + 2000 | MaxHP: + 20000 | MaxSP: + 200 | DEF: + 200 | MDEF: + 40 | FLEE: + 100 Research Report Max Level: 1 Target: Self AP Consumption: 100 Description: Prepares and presents a report on the user's research. Increases damage of acid related skills and damage against Formless and Plant race monsters. Additionally increases damage of acid related skills based on the user's base level and POW. [Lv 1] : Increased damage: 50% | Reduces material consumption by 1. Hell Tree Max Level: 5 Target: Self AP Consumption: 100 Description: Summons a Hell Tree. Only 1 Hell Tree can be summoned at a time. Consumes 3 Greater Plant Bottle. [Lv 1] : Duration: 60 seconds [Lv 2] : Duration: 90 seconds [Lv 3] : Duration: 120 seconds [Lv 4] : Duration: 150 seconds [Lv 5] : Duration: 180 seconds Wooden Fairy Max Level: 5 Target: Self AP Recovery: 20 Description: Summons a Wooden Fairy. Only 1 Wooden Fairy can be summoned at a time. Upon summoning, increases Spore Explosion damage. Consumes 2 Greater Plant Bottle. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds [Lv 5] : Duration: 360 seconds Wooden Warrior Max Level: 5 Target: Self AP Recovery: 20 Description: Summons a Wooden Warrior. Only 1 Wooden Warrior can be summoned at a time. Upon summoning, doubles Cart Tornado damage and Cart Cannon number of hits. Consumes 2 Greater Plant Bottle. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds [Lv 5] : Duration: 360 seconds Creeper Max Level: 5 Target: Self AP Recovery: 10 Description: Summons a Creeper. Only 1 Creeper can be summoned at a time. Consumes 1 Greater Plant Bottle. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds [Lv 5] : Duration: 360 seconds Acidified Zone (Fire) Max Level: 5 Target: Target AP Recovery: 4 (level 1~3), 5 (level 4~5) Description: Deals fire property physical damage to the target and surrounding enemies around the target. If the skill hits a player, the acid zone appears on the cell that the target player was hit at. Upon casting, consumes 2 Flame Acid Bottle. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 250% | Range: 3x3 cells [Lv 2] : ATK 500% | Range: 3x3 cells [Lv 3] : ATK 750% | Range: 5x5 cells [Lv 4] : ATK 1000% | Range: 5x5 cells [Lv 5] : ATK 1250% | Range: 7x7 cells Acidified Zone (Ground) Max Level: 5 Target: Target AP Recovery: 4 (level 1~3), 5 (level 4~5) Description: Deals earth property physical damage to the target and surrounding enemies around the target. If the skill hits a player, the acid zone appears on the cell that the target player was hit at. Upon casting, consumes 2 Earth Acid Bottle. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 250% | Range: 3x3 cells [Lv 2] : ATK 500% | Range: 3x3 cells [Lv 3] : ATK 750% | Range: 5x5 cells [Lv 4] : ATK 1000% | Range: 5x5 cells [Lv 5] : ATK 1250% | Range: 7x7 cells Acidified Zone (Water) Max Level: 5 Target: Target AP Recovery: 4 (level 1~3), 5 (level 4~5) Description: Deals water property physical damageto the target and surrounding enemies around the target. If the skill hits a player, the acid zone appears on the cell that the target player was hit at. Upon casting, consumes 2 Icicle Acid Bottle. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 250% | Range: 3x3 cells [Lv 2] : ATK 500% | Range: 3x3 cells [Lv 3] : ATK 750% | Range: 5x5 cells [Lv 4] : ATK 1000% | Range: 5x5 cells [Lv 5] : ATK 1250% | Range: 7x7 cells Acidified Zone (Wind) Max Level: 5 Target: Target AP Recovery: 4 (level 1~3), 5 (level 4~5) Description: Deals wind property physical damage to the target and surrounding enemies around the target. If the skill hits a player, the acid zone appears on the cell that the target player was hit at. Upon casting, consumes 2 Gale Acid Bottle. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 250% | Range: 3x3 cells [Lv 2] : ATK 500% | Range: 3x3 cells [Lv 3] : ATK 750% | Range: 5x5 cells [Lv 4] : ATK 1000% | Range: 5x5 cells [Lv 5] : ATK 1250% | Range: 7x7 cells Full Shadow Protection Max Level: 4 Target: Self and surrounding area AP Recovery: 2 (level 1~2), 3 (level 3~4) Description: Protects the target's and user's shadow gears from being stripped or destroyed with a coating potion. Upon casting, consumes 1 Advanced Coating Potion. [Lv 1] : Duration: 30 seconds [Lv 2] : Duration: 40 seconds [Lv 3] : Duration: 50 seconds [Lv 4] : Duration: 60 seconds The Whole Protection Max Level: 5 Target: Self and surrounding area AP Recovery: 20 Description: Protects the user's and nearby party members' weapons and equipment from being stripped or destroyed with a coating potion. Upon casting, consumes 3 Advanced Coating Potion. [Lv 1] : Duration: 60 seconds | Range: 15x15 cells [Lv 2] : Duration: 90 seconds | Range: 15x15 cells [Lv 3] : Duration: 120 seconds | Range: 15x15 cells [Lv 4] : Duration: 150 seconds | Range: 31x31 cells [Lv 5] : Duration: 180 seconds | Range: 31x31 cells Wind Hawk Overview: Advanced Trap Max Level: 5 Description: Increases the effects of Wind Hawk traps. Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap. [Lv 1] : Duration increase: 3 seconds | Damage increase: 20% [Lv 2] : Duration increase: 6 seconds | Damage increase: 40% [Lv 3] : Duration increase: 9 seconds | Damage increase: 60% | Gained AP increase: 1 [Lv 4] : Duration increase: 12 seconds | Damage increase: 80% | Gained AP increase: 1 [Lv 5] : Duration increase: 15 seconds | Damage increase: 100% | Gained AP increase: 1 Wind Sign Max Level: 5 Target: Target Description: Marks the target with the wind sign for the skill duration. Has a chance to gain AP when dealing normal long ranged physical damage on target marked by the Wind Sign. The mark will still be visible even if the marked target uses Hiding, Cloaking or Cloaking Exceed. [Lv 1] : Duration: 20 seconds | AP gain chance: 14% [Lv 2] : Duration: 30 seconds | AP gain chance: 20% [Lv 3] : Duration: 40 seconds | AP gain chance: 26% [Lv 4] : Duration: 50 seconds | AP gain chance: 32% [Lv 5] : Duration: 60 seconds | AP gain chance: 40% Nature Friendly Max Level: 5 Description: Enhances Wind Hawk's wildlife training effectiveness. Becomes more proficient at training the Hawk. [Lv 1] : Hawk Rush chance increase: 20% [Lv 2] : Hawk Rush chance increase: 40% [Lv 3] : Hawk Rush chance increase: 60% [Lv 4] : Hawk Rush chance increase: 80% [Lv 5] : Hawk Rush chance increase: 100% Hawk Rush Max Level: 5 Target: Target Description: Commands the Hawk to attack, dealing 2 long ranged physical damages to the target. Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON. Additionally increases damage based on the user's base level and CON. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. The skill can only be triggered when equipped with a bow. [Lv 1] : ATK 100% [Lv 2] : ATK 200% [Lv 3] : ATK 300% [Lv 4] : ATK 400% [Lv 5] : ATK 500% Hawk Mastery Max Level: 1 Description: Trains a hawk to follow the user's orders. The hawk can be summoned along with the Warg, but the chance to trigger Warg Strike is reduced to 1/3. Requires [Hawk Flute] to summon the hawk. [Lv 1] : Summons a hawk Calamity Gale Max Level: 1 Target: Self AP Consumption: 200 Description: Unleashes the rage of a gust and wraps it around the user's body. For the skill duration, the user receives the effects of No Limits Level 5, increases Crescive Bolt damage by 20%. Gale Storm now has a chance to trigger critical. Increase Crescive Bolt and Gale Storm damage against Fish and Brute race enemies by 50%. Cannot be used along with No Limits. [Lv 1] : Grants the user with a powerful buff Hawk Boomerang Max Level: 5 Target: Target AP Consumption: 50 Description: Commands the Hawk to attack, dealing 1 long ranged physical to the target, has a chance to trigger critical. Deals 50% more damage against Fish and Brute race enemies. Additionally increases damage based on user's base level and trait stats. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. The skill can only be used when equipped with a bow. [Lv 1] : ATK 500% | Damage against Fish and Brute race: ATK 750% [Lv 2] : ATK 1000% | Damage against Fish and Brute race: ATK 1500% [Lv 3] : ATK 1500% | Damage against Fish and Brute race: ATK 2250% [Lv 4] : ATK 2000% | Damage against Fish and Brute race: ATK 3000% [Lv 5] : ATK 2500% | Damage against Fish and Brute race: ATK 3750% Gale Storm Max Level: 10 Target: Target AP Recovery: 10 when hitting 3 or more targets Description: Deals 5 long ranged physical damage to the target and surrounding enemies. Recovers AP when hitting 3 targets or more enemies. Additionally increases damage based on the user's base level and CON. Consumes 5 equipped arrows. [Lv 1] : ATK 250% | Range: 5x5 cells [Lv 2] : ATK 500% | Range: 5x5 cells [Lv 3] : ATK 750% | Range: 5x5 cells [Lv 4] : ATK 1000% | Range: 5x5 cells [Lv 5] : ATK 1250% | Range: 7x7 cells [Lv 6] : ATK 1500% | Range: 7x7 cells [Lv 7] : ATK 1750% | Range: 7x7 cells [Lv 8] : ATK 2000% | Range: 9x9 cells [Lv 9] : ATK 2250% | Range: 9x9 cells [Lv 10] : ATK 2500% | Range: 11x11 cells Deep Blind Trap Max Level: 5 Target: Ground AP Recovery: 3~4 Description: Places a trap that deals shadow property melee physical damage over time for the trap duration. Targets hit by this trap have a chance to be inflicted with the [Pitch-darkness] negative status. Reduces the trap damage interval and increases thetrap duration based on the skill level. Consumes 2 Special Alloy Trap. Additionally increases damage based on the user's base level and CON. [Lv 1] : ATK 250% | Trap duration: 12 seconds [Lv 2] : ATK 500% | Trap duration: 24 seconds [Lv 3] : ATK 750% | Trap duration: 36 seconds [Lv 4] : ATK 1000% | Trap duration: 48 seconds [Lv 5] : ATK 1250% | Trap duration: 60 seconds Solid Trap Max Level: 5 Target: Ground AP Recovery: 3~4 Description: Places a trap that deals earth property melee physical damage over time for the trap duration. Targets hit by this trap have a chance to be inflicted with the [Concretion] negative status. Reduces the trap damage interval and increases the trap duration based on the skill level. Consumes 2 Special Alloy Trap. Additionally increases damage based on the user's base level and CON. [Lv 1] : ATK 250% | Trap duration: 12 seconds [Lv 2] : ATK 500% | Trap duration: 24 seconds [Lv 3] : ATK 750% | Trap duration: 36 seconds [Lv 4] : ATK 1000% | Trap duration: 48 seconds [Lv 5] : ATK 1250% | Trap duration: 60 seconds Swift Trap Max Level: 5 Target: Ground AP Recovery: 3~4 Description: Places a trap that deals wind property melee physical damage over time for the trap duration. Targets hit by this trap have a chance to be inflicted with the [Torrent] negative status. Reduces the trap damage interval and increases the trap duration based on the skill level. Consumes 2 Special Alloy Trap. Additionally increases damage based on the user's base level and CON. [Lv 1] : ATK 250% | Trap duration: 12 seconds [Lv 2] : ATK 500% | Trap duration: 24 seconds [Lv 3] : ATK 750% | Trap duration: 36 seconds [Lv 4] : ATK 1000% | Trap duration: 48 seconds [Lv 5] : ATK 1250% | Trap duration: 60 seconds Flame Trap Max Level: 5 Target: Ground AP Recovery: 3~4 Description: Places a trap that deals fire property melee physical damage over time for the trap duration. Targets hit by this trap have a chance to be inflicted with the [Blaze] negative status. Reduces the trap damage interval and increases the trap duration based on the skill level. Consumes 2 Special Alloy Trap. Additionally increases damage based on the user's base level and CON. [Lv 1] : ATK 250% | Trap duration: 12 seconds [Lv 2] : ATK 500% | Trap duration: 24 seconds [Lv 3] : ATK 750% | Trap duration: 36 seconds [Lv 4] : ATK 1000% | Trap duration: 48 seconds [Lv 5] : ATK 1250% | Trap duration: 60 seconds Crescive Bolt Max Level: 10 Target: Target AP Recovery: 1 Description: Deals 1 long ranged physical damage to the target. When used in place, skill damage and SP consumption increase per once (maximum 3 times). Increases damage and SP consumption of the next cast of this skill each time used while standing still (stacks up to 3 times). The stack is reset if the user moves out of the standing cell or is moved around with a skill. Additionally increases damage based on the user's base level and CON. Consumes 1 equipped arrow. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 300% [Lv 2] : ATK 600% [Lv 3] : ATK 900% [Lv 4] : ATK 1200% [Lv 5] : ATK 1500% [Lv 6] : ATK 1800% [Lv 7] : ATK 2100% [Lv 8] : ATK 2400% [Lv 9] : ATK 2000% [Lv 10] : ATK 3000% Troubadour/Trouvere Overview: Stage Manner Max Level: 5 Description: Increases AP recovered when using Troubadour and Trouvere's attack skills, increases the effectiveness of some song skills. When equipped with a musical instrument, bow or whip, increases P.ATK & S.MATK. [Lv 1] : P.ATK and S.MATK increase: 3 [Lv 2] : P.ATK and S.MATK increase: 6 [Lv 3] : P.ATK and S.MATK increase: 9 [Lv 4] : P.ATK and S.MATK increase: 12 [Lv 5] : P.ATK and S.MATK increase: 15 Retrospection Max Level: 1 Target: Self Description: Recasts the last song skill used. The recast skill consumes SP 30% less, and recovers 1.5 times the recovered AP. [Lv 1] : Recasts the most recently used song skill Mystic Symphony Max Level: 1 Target: Self AP Consumption: 100 Description: Musical instrument, bow & whip-only skill. Grants a buff the user that increases Sound Blend, Rhythm Shooting and Rose Blossom damage by 40% for 60 seconds. Increases physical and magical damage against Fish and Demihuman race enemies for the skill duration. [Lv 1] : Increases Sound Blend, Rhythm Shooting and Rose Blossom damage Sonata of Kvasir Max Level: 1 Target: Self AP Consumption: 100 Description: Musical instrument, bow & whip-only skill. Allows the user to cast all ensemble song skills alone for 60 seconds. Can only be used when the user is in a party. [Lv 1] : Ensemble skills can be used alone Rose Blossom Max Level: 5 Target: Target AP Recovery: 1 (level 1~3), 2 (level 4~5) Description: Musical instrument, bow & whip-only skill. The user attaches a flower seed to an arrow, then performs a powerful long ranged physical attack on the target. A flower blooms after a while, and deals an additional long ranged physical attack to the target and surrounding enemies. Deals additional damage based on the user's base level. If the user has learned Stage Manner, the damage is increased based on the user's CON. Consumes 1 equipped arrow. [Lv 1] : ATK 500% | Additional damage area: 3x3 cells [Lv 2] : ATK 1000% | Additional damage area: 3x3 cells [Lv 3] : ATK 1500% | Additional damage area: 5x5 cells [Lv 4] : ATK 2000% | Additional damage area: 5x5 cells [Lv 5] : ATK 2500% | Additional damage area: 7x7 cells Rhythm Shooting Max Level: 5 Target: Target AP Recovery: 1 (level 1~3), 2 (level 4~5) Description: Musical instrument, bow & whip-only skill. Fires an arrow at the target and deals 3 long ranged physical attacks. Deals additional damage based on the user's base level. If the user has learned Stage Manner, the damage is increased based on the user's CON. Consumes 1 equipped arrow. [Lv 1] : ATK 120% [Lv 2] : ATK 240% [Lv 3] : ATK 360% [Lv 4] : ATK 480% [Lv 5] : ATK 600% Metallic Fury Max Level: 5 Target: Target AP Recovery: 4 (level 1~3), 5 (level 4~5) Description: Musical instrument and whip-only skill. Fires an arrow around the target, which explodes to amplify the damage. Deals additional hits, up to 5 hits, if the target is marked with Brand. The damage property is based on the property of the equipped arrow at the time of the explosion. Additionally increases damage based the user's base level and SPL. Consumes 1 equipped arrow. [Lv 1] : MATK 600% | Range: 5x5 cells [Lv 2] : MATK 1200% | Range: 5x5 cells [Lv 3] : MATK 1800% | Range: 5x5 cells [Lv 4] : MATK 2400% | Range: 7x7 cells [Lv 5] : MATK 3000% | Range: 7x7 cells Sound Blend Max Level: 5 Target: Target AP Recovery: 2 (level 1~3), 3 (level 4~5) Description: Musical instrument and whip-only skill. Deals magical damage to the target and marks it with Brand. Increases the Brand duration increases with the skill level. The Brand deals damage once, before the explosion. The damage property is based on the property of the equipped arrow. A target marked with Brand receives more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 120% | Brand duration: 10 seconds [Lv 2] : MATK 240% | Brand duration: 10 seconds [Lv 3] : MATK 360% | Brand duration: 15 seconds [Lv 4] : MATK 480% | Brand duration: 15 seconds [Lv 5] : MATK 600% | Brand duration: 20 seconds Geffenia Nocturne Max Level: 5 Target: Self AP Recovery: 20 Description: Musical instrument and whip-only skill. Has a chance to reduce the magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds. The effect increases when another performer in the same party is in the screen range. Consumes 1 Throat Lozenge. [Lv 1] : Reduces magical resistance | Range: 15x15 cells [Lv 2] : Reduces magical resistance | Range: 15x15 cells [Lv 3] : Reduces magical resistance | Range: 17x17 cells [Lv 4] : Reduces magical resistance | Range: 21x21 cells [Lv 5] : Reduces magical resistance | Range: 23x23 cells Capriccio of Loki Max Level: 5 Target: Self AP Recovery: 20 Description: Musical instrument and whip-only skill. Has a chance to inflict [Unlucky] and [Confusion] to enemy players within range. The chance increases when another performer in the same party is in the screen range. This skill can only be used in PVP zones. Consumes 1 Throat Lozenge. [Lv 1] : Range: 15x15 cells [Lv 2] : Range: 15x15 cells [Lv 3] : Range: 17x17 cells [Lv 4] : Range: 21x21 cells [Lv 5] : Range: 23x23 cells Rhapsody of Mineworker Max Level: 5 Target: Self AP Recovery: 20 Description: Musical instrument and whip-only skill. Has a chance to reduce the physical resistance of normal monsters and enemy players in the surrounding area for 30 seconds. The effectiveness increases when another performer in the same party is in the screen range. Consumes 1 Throat Lozenge. [Lv 1] : Reduces physical resistance | Range: 15x15 cells [Lv 2] : Reduces physical resistance | Range: 15x15 cells [Lv 3] : Reduces physical resistance | Range: 17x17 cells [Lv 4] : Reduces physical resistance | Range: 21x21 cells [Lv 5] : Reduces physical resistance | Range: 23x23 cells Musical Interlude Max Level: 5 Target: Self and surrounding area AP Recovery: 10 Description: Musical instrument and whip-only skill. Increases the physical resistance of the user and party members in the surrounding area for 180 seconds. The effectiveness increases when another performer in the same party is in the screen range. Consumes 1 Throat Lozenge. [Lv 1] : Physical resistance increase: 10 | Range: 15x15 cells [Lv 2] : Physical resistance increase: 15 | Range: 15x15 cells [Lv 3] : Physical resistance increase: 20 | Range: 17x17 cells [Lv 4] : Physical resistance increase: 25 | Range: 21x21 cells [Lv 5] : Physical resistance increase: 30 | Range: 23x23 cells Serenade of Jawaii Max Level: 5 Target: Self and surrounding area AP Recovery: 10 Description: Musical instrument and whip-only skill. Increases the S.MATK and movement speed of the user and party members in the surrounding area for 180 seconds. The effectiveness increases when another performer in the same party is in the screen range. Consumes 1 Throat Lozenge. [Lv 1] : S.MATK increase: 3 | Range: 15x15 cells [Lv 2] : S.MATK increase: 6 | Range: 15x15 cells [Lv 3] : S.MATK increase: 9 | Range: 17x17 cells [Lv 4] : S.MATK increase: 12 | Range: 21x21 cells [Lv 5] : S.MATK increase: 15 | Range: 23x23 cells Requiem of Niflheim Max Level: 5 Target: Self AP Recovery: 20 Description: Musical instrument and whip-only skill. Has a chance to inflict [Gloom] and [Curse] to enemy players within range. The chance increases when another performer in the same party is in the screen range. This skill can only be used in PVP zones. Consumes 1 Throat Lozenge. [Lv 1] : Range: 15x15 cells [Lv 2] : Range: 15x15 cells [Lv 3] : Range: 17x17 cells [Lv 4] : Range: 21x21 cells [Lv 5] : Range: 23x23 cells March of Prontera Max Level: 5 Target: Self and surrounding area AP Recovery: 10 Description: Musical instrument and whip-only skill. Increases the P.ATK and movement speed of the user and party members in the surrounding area for 180 seconds. The effectiveness increases when another performer in the same party is in the screen range. Consumes 1 Throat Lozenge. [Lv 1] : P.ATK increase: 3 | Range: 15x15 cells [Lv 2] : P.ATK increase: 6 | Range: 15x15 cells [Lv 3] : P.ATK increase: 9 | Range: 17x17 cells [Lv 4] : P.ATK increase: 12 | Range: 21x21 cells [Lv 5] : P.ATK increase: 15 | Range: 23x23 cells Abyss Chaser Overview: Dagger & Bow Mastery Max Level: 10 Description: When equipped with a dagger or bow, increases physical damage against all size enemies. [Lv 1] : Small: 1% | Medium: 2% | Large: 2% [Lv 2] : Small: 2% | Medium: 3% | Large: 4% [Lv 3] : Small: 3% | Medium: 5% | Large: 6% [Lv 4] : Small: 4% | Medium: 6% | Large: 8% [Lv 5] : Small: 5% | Medium: 8% | Large: 10% [Lv 6] : Small: 6% | Medium: 9% | Large: 12% [Lv 7] : Small: 7% | Medium: 11% | Large: 14% [Lv 8] : Small: 8% | Medium: 12% | Large: 16% [Lv 9] : Small: 9% | Medium: 14% | Large: 18% [Lv 10] : Small: 10% | Medium: 15% | Large: 20% Magic Sword Mastery Max Level: 10 Description: When equipped with a dagger or one-handed sword, increases magical damage against all size enemies. [Lv 1] : Small: 2% | Medium: 2% | Large: 2% [Lv 2] : Small: 3% | Medium: 3% | Large: 3% [Lv 3] : Small: 5% | Medium: 5% | Large: 5% [Lv 4] : Small: 6% | Medium: 6% | Large: 6% [Lv 5] : Small: 8% | Medium: 8% | Large: 8% [Lv 6] : Small: 9% | Medium: 9% | Large: 9% [Lv 7] : Small: 11% | Medium: 11% | Large: 11% [Lv 8] : Small: 12% | Medium: 12% | Large: 12% [Lv 9] : Small: 14% | Medium: 14% | Large: 14% [Lv 10] : Small: 15% | Medium: 15% | Large: 15% Strip Shadow Max Level: 5 Target: Target Description: Strips all of the target's equipped shadow gears, and prevents them to be re-equipped for the skill duration. When used against monsters, it reduces the target's physical and magical resistance. [Lv 1] : Strip success chance: 20% | Strip duration: 60 seconds [Lv 2] : Strip success chance: 25% | Strip duration: 70 seconds [Lv 3] : Strip success chance: 30% | Strip duration: 80 seconds [Lv 4] : Strip success chance: 35% | Strip duration: 90 seconds [Lv 5] : Strip success chance: 40% | Strip duration: 100 seconds Abyss Dagger Max Level: 5 Target: Self Description: Dagger and one-handed sword-only skill. Deals melee physical damage to surrounding enemies within 5 X 5 cells around the user, and grants a buff that increases Fatal Menace damage. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 550% | Fatal Menace buff duration: 2 seconds [Lv 2] : ATK 1100% | Fatal Menace buff duration: 4 seconds [Lv 3] : ATK 1650% | Fatal Menace buff duration: 6 seconds [Lv 4] : ATK 2200% | Fatal Menace buff duration: 8 seconds [Lv 5] : ATK 2750% | Fatal Menace buff duration: 10 seconds Unlucky Rush Max Level: 5 Target: Target Description: Instantly dashes to the target and deals melee physical damage, has a chance to inflict the [Unlucky] negative status. Additionally increases damage based on the user's base level and CRT. [Lv 1] : ATK 500% | Unlucky chance: 40% [Lv 2] : ATK 1000% | Unlucky chance: 50% [Lv 3] : ATK 1500% | Unlucky chance: 60% [Lv 4] : ATK 2000% | Unlucky chance: 70% [Lv 5] : ATK 2500% | Unlucky chance: 80% Chain Reaction Shot Max Level: 5 Target: Target Description: Bow-only skill. Consumes 7 equipped arrows, dealing long ranged physical damage to the target and surrounding enemies around the target. (However, you must have at least 8 arrows to use this skill.) Deals additional long ranged physical damage to targets within the main target's range. Additionally increases damage based on the user's base level and CON. [Lv 1] : ATK 600% | Range: 3x3 cells [Lv 2] : ATK 1200% | Range: 3x3 cells [Lv 3] : ATK 1800% | Range: 5x5 cells [Lv 4] : ATK 2400% | Range: 5x5 cells [Lv 5] : ATK 3000% | Range: 7x7 cells From the Abyss Max Level: 5 Target: Self Description: Summons and commands the spheres containing the power of Abyss for the skill duration. Upon use, 5 Abyss spheres are summoned. When dealing normal physical damage, has a chance to consume 1 abyss sphere and deal neutral property magical damage to the target and surrounding enemies within 7 x 7 cells around the target. Abyss spheres are recovered over time. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 220% | Duration: 30 seconds | Sphere creation interval: 10 seconds [Lv 2] : MATK 290% | Duration: 60 seconds | Sphere creation interval: 8 seconds [Lv 3] : MATK 360% | Duration: 90 seconds | Sphere creation interval: 6 seconds [Lv 4] : MATK 430% | Duration: 120 seconds | Sphere creation interval: 4 seconds [Lv 5] : MATK 500% | Duration: 150 seconds | Sphere creation interval: 2 seconds Abyss Slayer Max Level: 10 Target: Self AP Consumption: 150 Description: Endows the user's body with the power of Abyss. The power of Abyss increases the user's abilities rapidly. [Lv 1] : P.ATK & S.MATK increase: 12 | HIT: + 120 [Lv 2] : P.ATK & S.MATK increase: 14 | HIT: + 140 [Lv 3] : P.ATK & S.MATK increase: 16 | HIT: + 160 [Lv 4] : P.ATK & S.MATK increase: 18 | HIT: + 180 [Lv 5] : P.ATK & S.MATK increase: 20 | HIT: + 200 [Lv 6] : P.ATK & S.MATK increase: 22 | HIT: + 220 [Lv 7] : P.ATK & S.MATK increase: 24 | HIT: + 240 [Lv 8] : P.ATK & S.MATK increase: 26 | HIT: + 260 [Lv 9] : P.ATK & S.MATK increase: 28 | HIT: + 280 [Lv 10] : P.ATK & S.MATK increase: 30 | HIT: + 300 Omega Abyss Strike Max Level: 10 Target: Ground AP Consumption: 150 Description: Drops a powerful meteorite on the targeted area, dealing neutral property magical damage to all targets within 9 x 9 cells of the skill range. Deals additional damage against Angel and Demon race enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 600% | Damage against Angel and Demon race: MATK 1150% [Lv 2] : MATK 1200% | Damage against Angel and Demon race: MATK 2300% [Lv 3] : MATK 1800% | Damage against Angel and Demon race: MATK 3450% [Lv 4] : MATK 2400% | Damage against Angel and Demon race: MATK 4600% [Lv 5] : MATK 3000% | Damage against Angel and Demon race: MATK 5750% [Lv 6] : MATK 3600% | Damage against Angel and Demon race: MATK 6900% [Lv 7] : MATK 4200% | Damage against Angel and Demon race: MATK 8050% [Lv 8] : MATK 4800% | Damage against Angel and Demon race: MATK 9200% [Lv 9] : MATK 5400% | Damage against Angel and Demon race: MATK 10350% [Lv 10] : MATK 6000% | Damage against Angel and Demon race: MATK 11500% Deft Stab Max Level: 10 Target: Target AP Recovery: 2 Description: It quickly attacks the target dealing melee physical damage to the target and surrounding enemies. Has a chance to activate the skill a second time, the chance is increased based on the skill level. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 360% | Range: 3x3 cells [Lv 2] : ATK 720% | Range: 3x3 cells [Lv 3] : ATK 1080% | Range: 3x3 cells [Lv 4] : ATK 1440% | Range: 3x3 cells [Lv 5] : ATK 1800% | Range: 3x3 cells [Lv 6] : ATK 2160% | Range: 5x5 cells [Lv 7] : ATK 2520% | Range: 5x5 cells [Lv 8] : ATK 2880% | Range: 5x5 cells [Lv 9] : ATK 3240% | Range: 5x5 cells [Lv 10] : ATK 3600% | Range: 5x5 cells Abyss Square Max Level: 5 Target: Ground AP Recovery: 4 Description: Awakens the Abyss to deal neutral property magical damage to all enemies within the 7 x 7 cells of the skill range. If the user stands within the skill range, the skill deals damage twice. Additionally increases damage based the user's base level and SPL. When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage. Abyss Square will be auto-cast on the same level as learned by the user, and the skill won't recover AP from auto-casting. [Lv 1] : MATK 140% [Lv 2] : MATK 280% [Lv 3] : MATK 420% [Lv 4] : MATK 560% [Lv 5] : MATK 700% Frenzy Shot Max Level: 10 Target: Target AP Recovery: 2 Description: Bow-only skill. Deals long ranged physical damage to the target. Has a chance to trigger the skill one more time. Additionally increases damage based on the user's base level and CON. Consumes 10 equipped arrows. Critical damage is applied based on the user's critical rate. Critical damage is applied with half of the user's critical modifiers. [Lv 1] : ATK 350% [Lv 2] : ATK 700% [Lv 3] : ATK 1050% [Lv 4] : ATK 1400% [Lv 5] : ATK 1750% [Lv 6] : ATK 2100% [Lv 7] : ATK 2450% [Lv 8] : ATK 2800% [Lv 9] : ATK 3150% [Lv 10] : ATK 3500% Meister Overview: ABR Mastery Max Level: 10 Target: Self Description: When summoning an ABR (Automatic Battle Robot), improves its stats. [Lv 1] : ATK +700 | MaxHP +2000 | DEF +20 | MDEF +4 | FLEE +10 [Lv 2] : ATK +900 | MaxHP +4000 | DEF +40 | MDEF +8 | FLEE +20 [Lv 3] : ATK +1100 | MaxHP +6000 | DEF +60 | MDEF +12 | FLEE +30 [Lv 4] : ATK +1300 | MaxHP +8000 | DEF +80 | MDEF +16 | FLEE +40 [Lv 5] : ATK +1500 | MaxHP +10000 | DEF +100 | MDEF +20 | FLEE +50 [Lv 6] : ATK +1700 | MaxHP +12000 | DEF +120 | MDEF +24 | FLEE +60 [Lv 7] : ATK +1900 | MaxHP +14000 | DEF +140 | MDEF +28 | FLEE +70 [Lv 8] : ATK +2100 | MaxHP +16000 | DEF +160 | MDEF +32 | FLEE +80 [Lv 9] : ATK +2300 | MaxHP +18000 | DEF +180 | MDEF +36 | FLEE +90 [Lv 10] : ATK +2500 | MaxHP +20000 | DEF +200 | MDEF +40 | FLEE +100 ABR - Dual Cannon Max Level: 4 Target: Self AP Recovery: 20 Description: Uses 1 ABR Capsule to summon a combat assist robot [Dual Cannon]. Dual Cannon's stats are increased based on the user's stats and level of ABR Mastery learned. When Dual Cannon is summoned, doubles the number of hits of Knuckle Boost, Vulcan Arm and Arm Cannon. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds ABR - Mother Net Max Level: 4 Target: Self AP Recovery: 20 Description: Uses 1 ABR Capsule to summon a combat assist robot [Mothernet]. Mother Net's stats are increased based on the user's stats and level of ABR Mastery learned. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds ABR - Battle Warrior Max Level: 4 Target: Self AP Recovery: 20 Description: Uses 1 ABR Capsule to summon a combat assist robot [Battle Warrior]. Battle Warrior's stats are increased based on the user's stats and level of ABR Mastery learned. When Battle Warrior is summoned, increases Power Swing damage and splits the damage display to 2 hits. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds ABR - Infinity Max Level: 4 Target: Self AP Consumption: 200 Description: Uses 5 ABR capsules to summon a combat assist robot [Infinity]. Infinity's stats are increased based on the user's stats and level of ABR Mastery learned. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 240 seconds [Lv 4] : Duration: 300 seconds Activation Defense Machine Max Level: 5 Target: Self and surrounding area Description: Uses 1 Machine Capsule to summon a machine to the user or allied target that increases physical defense and physical resistance of the target for the skill duration. [Lv 1] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds [Lv 2] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds [Lv 3] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds [Lv 4] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds [Lv 5] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds Activation Attack Machine Max Level: 5 Target: Self and surrounding area Description: Uses 1 Machine Capsule to summon a machine to the user or allied target that attacks surrounding enemies for the skill duration. Deals melee physical damage to surrounding enemies around the skill's target every 1 second. [Lv 1] : Range: 3x3 cells | Duration: 80 seconds [Lv 2] : Range: 3x3 cells | Duration: 120 seconds [Lv 3] : Range: 5x5 cells | Duration: 160 seconds [Lv 4] : Range: 5x5 cells | Duration: 200 seconds [Lv 5] : Range: 7x7 cells | Duration: 240 seconds Manufacture Machine Max Level: 5 Target: Self and surrounding area Description: Manufactures the machines that areused for various skills. Requires a [Machine Creation Guide] to use the skill. [Lv 1] : Maximum manufacturing count: 8 [Lv 2] : Maximum manufacturing count: 9 [Lv 3] : Maximum manufacturing count: 10 [Lv 4] : Maximum manufacturing count: 11 [Lv 5] : Maximum manufacturing count: 12 Rush Quake Max Level: 10 Target: Target AP Consumption: 150 Description: Instantly dashes to the target within 9 cells and deals melee physical damage to nearby enemies, including the target. Deals additional damage against Formless and Insect race enemies. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 750% | Damage against Formless and Insect race: ATK 1100% | Range: 3x3 cells [Lv 2] : ATK 1500% | Damage against Formless and Insect race: ATK 2200% | Range: 3x3 cells [Lv 3] : ATK 2250% | Damage against Formless and Insect race: ATK 3300% | Range: 3x3 cells [Lv 4] : ATK 3000% | Damage against Formless and Insect race: ATK 4400% | Range: 3x3 cells [Lv 5] : ATK 3750% | Damage against Formless and Insect race: ATK 5500% | Range: 5x5 cells [Lv 6] : ATK 4500% | Damage against Formless and Insect race: ATK 6600% | Range: 5x5 cells [Lv 7] : ATK 5250% | Damage against Formless and Insect race: ATK 7700% | Range: 5x5 cells [Lv 8] : ATK 6000% | Damage against Formless and Insect race: ATK 8800% | Range: 5x5 cells [Lv 9] : ATK 6750% | Damage against Formless and Insect race: ATK 9900% | Range: 7x7 cells [Lv 10] : ATK 7500% | Damage against Formless and Insect race: ATK 11000% | Range: 7x7 cells Axe Stomp Max Level: 5 Target: Self AP Recovery: 2 Description: Axe-only skill. Slams the ground with the axe, dealing melee physical damage to surrounding enemies within the user's range. The caster increases Axe Tornado skill damage for 5 seconds, and attacks twice when used with a two-handed axe. If a two-handed axe is equipped, increases Axe Tornado damage for 5 seconds. Doubles the number of hits. Additionally increases damage based on the user's base level and POW. [Lv 1] : ATK 350% | Range: 3x3 cells [Lv 2] : ATK 700% | Range: 3x3 cells [Lv 3] : ATK 1050% | Range: 5x5 cells [Lv 4] : ATK 1400% | Range: 5x5 cells [Lv 5] : ATK 1750% | Range: 7x7 cells Two Hand Axe Defending Max Level: 10 Description: When equipped with a two-handed axe, reduces physical damage taken from all size enemies. [Lv 1] : Small: 1% | Medium: 2% | Large: 3% [Lv 2] : Small: 2% | Medium: 3% | Large: 5% [Lv 3] : Small: 3% | Medium: 5% | Large: 7% [Lv 4] : Small: 4% | Medium: 6% | Large: 9% [Lv 5] : Small: 5% | Medium: 8% | Large: 10% [Lv 6] : Small: 6% | Medium: 9% | Large: 12% [Lv 7] : Small: 7% | Medium: 11% | Large: 13% [Lv 8] : Small: 8% | Medium: 12% | Large: 15% [Lv 9] : Small: 9% | Medium: 14% | Large: 16% [Lv 10] : Small: 10% | Medium: 15% | Large: 18% Elemental Master Overview: Lightning Land Max Level: 5 Target: Ground AP Recovery: 4 Description: Calls forth a lightning storm in the targeted area, dealing wind property magical damage to all targets within 9 x 9 cells of the skill range for 4 seconds. Has a chance to inflict the [Torrent] negative status to the targets. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 150% | Torrent chance: 20% [Lv 2] : MATK 300% | Torrent chance: 30% [Lv 3] : MATK 450% | Torrent chance: 40% [Lv 4] : MATK 600% | Torrent chance: 50% [Lv 5] : MATK 750% | Torrent chance: 60% Diamond Storm Max Level: 5 Target: Ground AP Recovery: 4 Description: Summons an ice storm in the targeted area, dealing water property magical damage to all targets within 9 x 9 cells of the skill range. Has a chance to inflict the [Quench] negative status to the targets. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 700% | Quench chance: 50% [Lv 2] : MATK 1400% | Quench chance: 60% [Lv 3] : MATK 2100% | Quench chance: 70% [Lv 4] : MATK 2800% | Quench chance: 80% [Lv 5] : MATK 3500% | Quench chance: 90% Venom Swamp Max Level: 5 Target: Ground AP Recovery: 4 Description: Turns the targeted ground area into a highly venomous swamp, dealing poison property magical damage to all targets within 9 x 9 cells of the skill range for 4 seconds. Has a chance to inflict the [Severe Poison] negative status to the targets. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 150% | Severe Poison chance: 20% [Lv 2] : MATK 300% | Severe Poison chance: 30% [Lv 3] : MATK 450% | Severe Poison chance: 40% [Lv 4] : MATK 600% | Severe Poison chance: 50% [Lv 5] : MATK 750% | Severe Poison chance: 60% Conflagration Max Level: 5 Target: Ground AP Recovery: 4 Description: Sets the ground ablaze in the targeted area, dealing fire property magical damage to all targets within 9 x 9 cells of the skill range for 4 seconds. Has a chance to inflict the [Blaze] negative status to the targets. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 150% | Blaze chance: 20% [Lv 2] : MATK 300% | Blaze chance: 30% [Lv 3] : MATK 450% | Blaze chance: 40% [Lv 4] : MATK 600% | Blaze chance: 50% [Lv 5] : MATK 750% | Blaze chance: 60% Magic Book Mastery Max Level: 10 Description: When equipped with a book, increases water, wind, earth, fire and poison property magical damage. [Lv 1] : Damage increase: 1% [Lv 2] : Damage increase: 2% [Lv 3] : Damage increase: 3% [Lv 4] : Damage increase: 4% [Lv 5] : Damage increase: 5% [Lv 6] : Damage increase: 6% [Lv 7] : Damage increase: 7% [Lv 8] : Damage increase: 8% [Lv 9] : Damage increase: 9% [Lv 10] : Damage increase: 10% Terra Drive Max Level: 5 Target: Ground AP Recovery: 4 Description: Causes the ground to rise in the targeted area, dealing earth property magical damage to all targets within 9 x 9 cells of the skill range. Has a chance to inflict the [Concretion] negative status to the targets. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 700% | Concretion chance: 50% [Lv 2] : MATK 1400% | Concretion chance: 60% [Lv 3] : MATK 2100% | Concretion chance: 70% [Lv 4] : MATK 2800% | Concretion chance: 80% [Lv 5] : MATK 3500% | Concretion chance: 90% Summon Elemental Diluvio Max Level: 1 Target: Self Description: Consumes 1 Ice Stone, to descend Diluvio, the higher elemental spirit of water, down onto the elemental spirit Aqua (Large Size). Upon summoning, increases water property magical damage of the user by 10%, and increases Diamond Storm damage. Diluvio's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. [Lv 1] : Elemental duration: 1500 seconds Summon Elemental Serpens Max Level: 1 Target: Self Description: Consumes 1 Poison Stone, to descend Serpens, down onto either of the elemental spirits: Agni, Aqua, Ventus or Tera (Large Size). Upon summoning, increases poison property magical damage of the user by 10%, and increases Venom Swamp damage. Serpens' stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. [Lv 1] : Elemental duration: 1500 seconds Summon Elemental Ardor Max Level: 1 Target: Self Description: Consumes 1 Flame Stone, to descend Ardor, the higher elemental spirit of fire, down onto the elemental spirit Agni (Large Size). Upon summoning, increases fire property magical damage of the user by 10%, and increases Conflagration damage. Ardor's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. [Lv 1] : Elemental duration: 1500 seconds Summon Elemental Terremotus Max Level: 1 Target: Self Description: Consumes 1 Earth Stone, to descend Terremotus, the higher elemental spirit of earth, down onto the elemental spirit Tera (Large Size). Upon summoning, increases earth property magical damage of the user by 10%, and increases Terra Drive damage. Terremotus's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. [Lv 1] : Elemental duration: 1500 seconds Summon Elemental Procella Max Level: 1 Target: Self Description: Consumes 1 Lightning Stone, to descend Procella, the higher elemental spirit of wind, down onto the elemental spirit Ventus (Large Size). Upon summoning, increases wind property magical damage of the user by 10%, and increases Lightning Land damage. Procella's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. [Lv 1] : Elemental duration: 1500 seconds Spell Enchanting Max Level: 5 Target: Self and surrounding area Description: Grants a buff to the target, increasing S.MATK for the skill duration. [Lv 1] : S.MATK +4 | Duration: 80 seconds [Lv 2] : S.MATK +8 | Duration: 120 seconds [Lv 3] : S.MATK +12 | Duration: 160 seconds [Lv 4] : S.MATK +16 | Duration: 200 seconds [Lv 5] : S.MATK +20 | Duration: 240 seconds Activity Burn Max Level: 5 Target: Target Description: Has a chance to drain the target's AP. Can only be used in PVP and Guild War mode. [Lv 1] : Drained AP: 20 | Ap drain chance: 30% [Lv 2] : Drained AP: 20 | Ap drain chance: 30% [Lv 3] : Drained AP: 20 | Ap drain chance: 30% [Lv 4] : Drained AP: 20 | Ap drain chance: 30% [Lv 5] : Drained AP: 20 | Ap drain chance: 30% Elemental Buster Max Level: 10 Target: Target AP Consumption: 150 Description: Deals magical damage, with the property corresponding to the current high elemental spirit summoned, to all targets within 13 x 13 cells around the user. Can only be used when a high elemental spirit is summoned. Deals additional magical damage against Dragon and Formless race enemies. Additionally increases damage based the user's base level and SPL. [Lv 1] : MATK 480% | Damage against Dragon and Formless race: MATK 1100% [Lv 2] : MATK 960% | Damage against Dragon and Formless race: MATK 2200% [Lv 3] : MATK 1440% | Damage against Dragon and Formless race: MATK 3300% [Lv 4] : MATK 1920% | Damage against Dragon and Formless race: MATK 4400% [Lv 5] : MATK 2400% | Damage against Dragon and Formless race: MATK 5500% [Lv 6] : MATK 2880% | Damage against Dragon and Formless race: MATK 6600% [Lv 7] : MATK 3360% | Damage against Dragon and Formless race: MATK 7700% [Lv 8] : MATK 3840% | Damage against Dragon and Formless race: MATK 8800% [Lv 9] : MATK 4320% | Damage against Dragon and Formless race: MATK 9900% [Lv 10] : MATK 4800% | Damage against Dragon and Formless race: MATK 11000% Elemental Veil Max Level: 5 Target: Elemental Description: Makes the user's high elemental spirit become transluscent. Can only be used on the user's high elemental spirit. [Lv 1] : Duration: 120 seconds [Lv 2] : Duration: 120 seconds [Lv 3] : Duration: 120 seconds [Lv 4] : Duration: 120 seconds [Lv 5] : Duration: 120 seconds Elemental Spirit Mastery Max Level: 10 Description: Upon summoning a high elemental spirit, improves its stats. [Lv 1] : ATK +120 | MATK +20 | HP +13000 | SP +100 | DEF +20 | MDEF +4 | Flee +10 [Lv 2] : ATK +140 | MATK +40 | HP +16000 | SP +200 | DEF +40 | MDEF +8 | Flee +20 [Lv 3] : ATK +160 | MATK +60 | HP +19000 | SP +300 | DEF +60 | MDEF +12 | Flee +30 [Lv 4] : ATK +180 | MATK +80 | HP +22000 | SP +400 | DEF +80 | MDEF +16 | Flee +40 [Lv 5] : ATK +200 | MATK +100 | HP +25000 | SP +500 | DEF +100 | MDEF +20 | Flee +50 [Lv 6] : ATK +220 | MATK +120 | HP +28000 | SP +600 | DEF +120 | MDEF +24 | Flee +60 [Lv 7] : ATK +240 | MATK +140 | HP +31000 | SP +700 | DEF +140 | MDEF +28 | Flee +70 [Lv 8] : ATK +260 | MATK +160 | HP +34000 | SP +800 | DEF +160 | MDEF +30 | Flee +80 [Lv 9] : ATK +280 | MATK +180 | HP +37000 | SP +900 | DEF +180 | MDEF +32 | Flee +90 [Lv 10] : ATK +300 | MATK +200 | HP +40000 | SP +1000 | DEF +200 | MDEF +34 | Flee +100 Increasing Activity Max Level: 5 Target: Party member AP Consumption: 50 Description: Recovers some of the target's AP for the cost of 50 AP from the user. [Lv 1] : AP recovered: 25 [Lv 2] : AP recovered: 30 [Lv 3] : AP recovered: 35 [Lv 4] : AP recovered: 40 [Lv 5] : AP recovered: 45 Level 250 expansion New maps All maps are reachable by Navigation System, Warper NPC and @warp Waste Experiment Organic Field Rudus Mapname: sp_rudus4 Monster Spawn: Giant Caput Dolorian Plagarion Deadre Venedi R001-Bestia Intensive Culture Room Mapname: amicitia1 Monster Spawn: Mutant Chimera Amitera Mutant Chimera Litus Mutant Chimera Fillia Mutant Chimera Vanilaqus General Research Room Mapname: amicitia2 Monster Spawn: Mutant Chimera Rabiter Mutant Chimera Fulgor Mutant Chimera Napeo Mutant Chimera Galensis Mutant Chimera Theone Banquet hall of the Dead - First floor Mapname: nif_dun01 Monster Spawn: Gan Ceann Brutal Murderer Ghost Cube Lude Gal Banquet hall of the Dead - Second floor Mapname: nif_dun02 Monster Spawn: Blue Moon Loli Ruri Grote Pierrotzoist Disguiser Witch of Death All new monsters have their respective cards added according to the last kRO Card Update Item Grading Weapon and Equipment Grades are a new system that works in conjunction with the Refinement System. All equipment pieces start out without any grade. The NPCs for this can be found in the refinement house in @go 0 Requirement: Weapon with Weapon Lvl 5 Equipment with Armor Lvl 2 Atleast +11 Refinement level Bonus: Some items have additional effects based on the grade of the item. Refinement bonus based on the Grade ( 10%, 30%, 50%, 100% ) Grade Refinement Bonus Per Level 0 +8 ATK +8 MATK D +8.8 ATK +8.8 MATK C +10.4 ATK +10.4 MATK B +12 ATK +12 MATK A +16 ATK +16 MATK Blessed Ether Dust Can be used to increase your success chance of Grade by 1% Improvement by up to a +10% maximum. Ether Aquamarine Used to attempt to upgrade from Grade 0 to Grade D Ether Topaz Used to attempt to upgrade from Grade D to Grade C Ether Amethyst Used to attempt to upgrade from Grade C to Grade B Ether Amber Used to attempt to upgrade from Grade B to Grade A Grade Improvement Grade level Material 1x Material 5x Material Blessed Ether Dust D 1x Ether Aquamarine 70% Failure will destroy the Equipment 70% Failure will consume all materials 1x Blessed Ether Dust +1% success chance [ Max 10% ] C 1x Ether Topaz 60% Failure will destroy the Equipment 60% Failure will consume all materials 3x Blessed Ether Dust +1% success chance [ Max 10% ] B 1x Ether Amethyst 50% Failure will destroy the Equipment 50% Failure will consume all materials 5x Blessed Ether Dust +1% success chance [ Max 10% ] A 2x Ether Amber 40% Failure will destroy the Equipment 40% Failure will consume all materials 7x Blessed Ether Dust +1% success chance [ Max 10% ] On successfully grading an item, the item will loose all its refinements and have its grade upgraded. None Grade +11 -> Grade D +0 etc Weapon Level 5 and Armor Level 2 Notable fact: Safe Certificates cannot be used on level 5 weapons and level 2 equipment Level 2 Equipment refinement bonus Every refinement level increases DEF by 120% of the existing refinement DEF bonus Every refinement levels increases RES and MRES by 2 Level 2 Equipment Refine Level Etherdeocon Enriched Etherdeocon +0 to +1 100% 100% +1 to +2 100% 100% +2 to +3 100% 100% +3 to +4 60% 90% +4 to +5 60% 70% +5 to +6 40% 60% +6 to +7 40% 60% +7 to +8 20% 40% +8 to +9 20% 40% +9 to +10 9% 20% Level 2 Equipment Refine Level Ether Carnium HD Etherenium or HE Ether Carnium +10 to +11 8% 15% +11 to +12 8% 15% +12 to +13 8% 15% +13 to +14 8% 15% +14 to +15 7% 10% +15 to +16 7% 10% +16 to +17 7% 10% +17 to +18 7% 10% +18 to +19 5% 7% +19 to +20 5% 7% Level 5 Weapon refinement bonus Every refinement level increases ATK and MATK by 8 Every refinement levels increases P.ATK and S.MATK by 2 Level 5 Weapons Refine Level Etherenium Enriched Etherenium +0 to +1 100% 100% +1 to +2 100% 100% +2 to +3 100% 100% +3 to +4 60% 90% +4 to +5 60% 70% +5 to +6 40% 60% +6 to +7 40% 60% +7 to +8 20% 40% +8 to +9 20% 40% +9 to +10 9% 20% Level 5 Weapons Refine Level Ether Bradium HD Etheredecon or HE Ether Bradium +10 to +11 8% 15% +11 to +12 8% 15% +12 to +13 8% 15% +13 to +14 8% 15% +14 to +15 7% 10% +15 to +16 7% 10% +16 to +17 7% 10% +17 to +18 7% 10% +18 to +19 5% 7% +19 to +20 5% 7% Level 5 Weapons and Level 2 Equipment refinement costs: Up to level 10 it costs 50,000z per refinement attempt From level 10 to 20 it costs 100,000z per refinement attempt Ore Crafting 1st Ingredient 2nd Ingredient Cost Product Ether Dust Elunium 10,000z Etherenium Ether Dust Oridecon 10,000z Ethereocon 3x Ether Dust Bradium 50,000z Ether Bradium 3x Ether Dust Carnium 50,000z Ether Carnium 2x Ether Dust Enriched Elunium 20,000z Enriched Etherenium 2x Ether Dust Enriched Oridecon 20,000z Enriched Etheredecon 3x Ether Dust HD Elunium 50,000z HD Etherenium 3x Ether Dust HD Oridecon 50,000z HD Etheredecon 3x Ether Dust HD Bradium 50,000z HE Ether Bradium 3x Ether Dust HD Carnium 50,000z HE Ether Carnium 5x Ether Dust 100,000z Ether Stone 5x Ether Dust Blacksmith Blessing 100,000z Blessed Ether Dust 3x Ether Stone Aquamarine 100,000z Ether Aquamarine 6x Ether Stone Topaz 200,000z Ether Topaz 10x Ether Stone Amethyst 300,000z Ether Amethyst 15x Ether Stone Amber 500,000z Ether Amber Item Changes Item fixes: Twin Crown ( ID: 400121 ) Fixed the combos of the sets /Automatic Boots ( ID: 470022 and 470023) Now accept 2 legendary modules (the legendary module cant be repeated) Now accept 2 unique modules (the unique module cant be repeated) Boarding Halter No longer resets the color of the character Union Two Handed Staff (ID: 2030) Can now be worn by mages Fruit Baskter (ID: 12573) Now has the correct loot table Booster Armor Upgrade Package Now should work properly. / Chambered RWC combo (ID: 2969 and 2967) Now gives the correct amount of MATK Convex Mirror (ID: 12472) Now works on Boss Meow (ba_lost) Chain Shadow Pendant (ID: 24522) Now gives the correct boosts to Chain Lightning Scaraba Sumon Scroll (ID: 12806) Fixed a typo Modification Module (INT) (ID: 25676) Fixed a typo Emergency Madogear (ID: 23277) Now has 3 minutes cooldown Costume Transform Stones They now give the correct visual effect as long the transformed costume has one to begin with Bullets Fixed the weight of some bullets to 0.1 Odium, Redium, Rindium, Purdium, Whidium (ID: 25811, 25809, 25810, 25812, 25813) They now have the correct weight Sea Otter Mini Fan (ID: 28439) Added a missing enchant to the table (1~3 non-neutral resistance) Anti-Magic Manteau (ID: 20944) Fixed a Typo +8 Armor Refine Ticket Fixed a bug where you could not refine certain equipment Boosting Bow (ID: 700001) Can now be refined using a Booster Weapon Refine Greater Papila Cae and Papila Cae (ID: 48241 and 48240) Fixed a bug where the cards could not drop from their respective monsters Doram Magical Shadow Set (ID : 24286) Now gives the correct amount of MATK Alchemist Shadow Shoes (ID: 24259) Now work as intended Regular Mammoth Shadow Set Now should prevent knockback Knuckle Arrow Shadow Shoes (ID: 24484) Fixed All Race Shadow Shoes (ID: 24341) Updated description Arm Cannon Shadow Weapon (ID: 24473) Updated description and fixed combo Golden Lord Launcher (ID: 28257) Fixed description Fixed every shadow Weapon and Armor not giving MATK and wMATK on refine Automatic Modification Module (Magic Power) (ID: 1000123) Fixed Costume Dismantling Box Updated costume list to current and future costumes Ignition Wave Booster Two-Handed Sword (ID: 600012) Fixed autocast Metal Katar (ID: 1296) Can now be stored Illusion Katar of Frozen Icicle (ID: 610012) Fixed weapon level Metal Mace (ID: 16023) Can now be stored Survivor Circlet (Alternate) (ID: 19266) Fixed Combo Costume Red Baby Dragon Hat Fixed a bug where the costume would show a slot High Adventurer Items Fixed Card Slots Union Guard and Union Buckler (ID: 28904/28905) Fixed level requirement Union Bow (ID: 18132) Now has the correct amount of card slots Red Booster (ID: 12796) Autocast now works with magic Rainbow Cake (ID: 12268) Now works as intended Hood of Loyal (ID: 20730) Now prevents knockback Neo Punk Card (ID: 4628) Fixed description Harpy Card (ID: 4325) Fixed description Malicious Baby Ghost Card (ID: 31020) Fixed slot Rainbow Scarf (ID: 5463) Fixed Oriental Sword (ID: 21038) Fixed Candy Cane Rod (ID: 26110) Now has a description Battle Manual X3 (ID: 14545) Updated description Costume Boy's Cap (ID: 19545) No longer has a level 100 requirement Ring of Resonance (ID: 2679) Fixed a client error Savage Rabbit Shadow Earring (ID: 24637) Fixed combo Eden Group Mark (ID: 22508) Now will teleport the user to the last save point when used Infinity Gin (ID: 23475) Now lasts 30 minutes instead of 1 hour Platinum Bullion (ID: 7230) Increased price from 100.000 to 300.000 Core of Broken Doll (ID: 1000226) Now has the correct weight (0) Frost Crystal (ID: 22566) Now works as intended Elunium (ID: 985) Now has the correct weight of 20 Oridecon (ID: 984) Now has the correct weight of 20 HD Bradium and HD Carnium (ID: 6226 and 6225) No longer has weight HD Oridecon and HD Elunium (ID: 6240 and 6241) No longer has weight Wanderer's Sakkat Combo (ID: 5579 and 2584) Fixed combo not giving the proper Double Attack level Instance Reset Ticket Now has a 24hs cooldown before it can be used again Storm Stone (ID: 28506) [NIFLHEIM] Fixed combo Witch's Skill Card (ID: 600) [NIFLHEIM] Will now link Soul Reaper/Minstrel/Star Emperor properly Fixed SP Cost Seraphim Coronet & Seraphim feather (ID: 19138 and 19327) [NIFLHEIM] Fixed combo Bunker Shield (ID: 2184) [NIFLHEIM] Fixed Imperial Glove & Imperial Feather combo (ID: 28551 and 18823) [NIFLHEIM] Should now apply cooldown reduction Sixth Sense Amplifier Ring (ID: 490038) [NIFLHEIM] Fixed Evil Dragon Armor (ID: 15145) [NIFLHEIM] Now has the correct base level requirement Hunting Knife (ID: 28491) [NIFLHEIM] Now gives the correct stats and combo Taboeed Book of Magic (ID: 28943) [NIFLHEIM] Now gives the correct resistance to White Imprision Shield Ring (ID: 32263) [NIFLHEIM] Now the skill boost works as intended Enforcer Shoes (ID: 22134) [NIFLHEIM] Now reduces the SP cost of Meteor Assault as intended Skill Changes Archbishop Safety Wall damage calculation modified Kyrie Eleison damage calculation modified The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff) Renovatio no longer requires to be in a party to be casted. Impositio Manus no longer requires to be in a party to be casted Suffragium no longer requires to be in a party to be casted Suffragium now gives gear VCT reduction instead of skill VCT reduction Odin’s Power [Level 1 and Level 2] can now be casted when the user is on top of a Land Protector Adoramus will no longer work on targets standing on top of a Land Protector Adoramus can no longer be casted on monsters with Holy element Judex can no longer be casted on monsters with Holy element Judex description now has detailed information Judex cast range fixed Redemptio description updated Assumptio buff has now description Clearance can now be casted on yourself Offertorium description fixed Sura Gentle Touch: Change description updated Rising Dragon buff now displays the timer Tiger Cannon HP modifier reduced by 50% Triple Attack combo window reduced from 2 seconds to 1 second Dragon Combo window reduced from 2 seconds to 1.5 seconds Rune Knight Riding a Dragon while having Dragon Training and a Spear will automatically give you no size penalty Wind Cutter now works as intended while using a Spear Bowling Bash now has its intended SP cost Brandish Spear fixed Range, AoE and Multi-hit count Brandish Spear will now apply status effect correctly Hagalas Runestone now gets refreshed properly Fixed description of all Rune Knight runes Royal Guard Earth Dive visual effect is now working properly Inspiration cooldown increased to its intended value Overbrand no longer has variable cast time, now has 0.5 Fixed Cast Time Devotion fixed a bug that caused to devotion still be up if the user changed class using Class Mastery Devotion fixed a bug that disabled equipment swapping while the devotee was taking damage Devotion code reworked Reflect Shield no longer reflects damage when the damage is 1 or less Reflect Shield no longer reflects basic attacks, only skill attacks on the Devotee Damage is now displayed on the devotioner after the devotee takes damage Fixed a bug where the devotioner was not forced to stand still when the devotee took damage Fixed a bug where the buffs were not transferred correctly and it was needed to recast them before applying Auto Guard checks now work properly while the target is under devotion Warlock Jack Frost animation now works as intended. Magical Intoxication debuff no longer boosts all forms of MATK, now only boosts eMATK and wMATK Comet no longer affects Ghost 4 monsters Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit Chain Lighting now gets boosted properly by Wind Insignia Chain Lighting description updated Hell Inferno now displays its damage correctly Sienna Execrate description updated Sorcerer Deluge description updated Crystalization now disables non-mvp monsters movement Crystalization now boosts wind damage taken Psychic Wave now can stack over each other Diamond Dust now can stack over each other Earth Grave now can stack over each other Striking now works properly when used with Varetyr Spear Varetyr Spear no longer can hit targets standing on top of a Land Protector Wind Insignia now has improved visuals and reduces after cast delay Ranger Fear Breeze has now a chance to proc a double attack on its own if the owner has Double Attack has a skill and it fails to proc. Fear Breeze cast can now be reduced properly Arrow Storm range fixed to its intended value Electric Shock now works on MvP's Minstrel and Wanderer Metallic Sound is now forced neutral Metallic Sound now does the correct amount of hits The following songs now have a 20 seconds cooldown: Poem of Bragi Whistle Apple of Idun Assassin Cross of the Sunset Humming Don't Forget Me Fortune Kiss Service for you Removed all wrong visual effects on 2nd class songs Fixed a bug that didn't allowed you to have two solo songs from Wanderer and Maestro at the same time (i.e Windmill Rush and Moonlight Serenade) Longing for Freedom removed Special Singer added Adaptation to circumstances now works properly Gloomy Shyness now increases the correct amount SP cost and Fixed Cast Time Gloomy Shyness fixed a bug that prevented it from applying the correct debuff to the targets based prior to rework effects Reverbation range fixed Song of Destruction now works properly The following skills now work properly inside PvP maps Warcry of Beyond Loki's Veil Eternal Chaos Dissonance Invulnerable Siegfried Encore Ugly Dance Don't Forget Me The following skills now have their descriptions updated according to the last performer rebalance Death Valley Gloomy Shyness Circle of Nature Deep Sleep Lullaby Great Echo Lerad's Dew Song of Mana Saturday Night Fever Dance with Wargs Unlimited Humming Voice The following songs now have their buff descriptions updated according to the last performer rebalance Loki's Veil Battle Drums Eternal Chaos Dissonance Into the Abyss Invulnerable Siegfried Mr Kim a rich man Lullaby Dont Forget Me Poem of Bragi Whistle Service For You Fortune Kiss Humming Poem of Bragi no longer reduces cast time by Cast VCT Poem of Bragi now gives Gear VCT reduction instead of skill vct reduction Severe Rainstorm added 1 second ACD Siren's Voice no longer prevents Ground AoE Skills from hitting the performer Mechanic Skin Tempering description fixed Weapon Crafting fixed materials required and a bug related to Very Strong weapon types Upgrade Equipment description fixed Stealth Field description fixed FAW Magic description fixed Crazy Uproar no longer requires to be in a party to be casted Arm Cannon now has its intended Cooldown and Fixed Cast Time Arm Cannon range now is 9 cells Arm Cannon description fixed Overheat no longer takes in account monster hits Auto Guard is now usable while on mado Berserk is now usable while on mado Mado is now removed uppon death Mado no longer gets visually removed when the stats are reset Genetic Hell's Plant now correctly calculates your stats while hitting Spore Explosion debuff no longer affects magic Fixed item requirements for Golden Syrups Added a new item to Potion Creation Guide Homunculus Supplement: (1 seed of life, 1 yellow herb, 1 empty bottle): increases intimacy of Homunculus. Wall of Thorns knockback will keep the target inside the walls instead of knocking it outside Crazy Weed now works as intended Mixed Cooking no longer checks if you have 10-11 per cast regardless of level. Mixed Cooking no longer consumes materials for 12 items at level 10. Mixed Cooking +20 stats foods now cant be dispelled and persist even after death Homunculus now has increased HP and SP Homunculus updated to level 200 Homunculus speed now will match the Master's when their speed gets changed Homunculus Skills now show their cooldowns on the hotkey bar Homunculus is now a timed summon that lasts 30 minutes Call Homunculus now requires a Seed of Life (id: 4071) per cast Rest now has a 20 seconds cooldown When the homunculus dies it will be automatically put to rest after its resurrected Twilight Alchemy III now behaves like intended Bomb now works according to the kRO 2nd class rebalance Demonstration now works according to the kRO 2nd class rebalance Painkiller no longer has an ASPD Penalty Painkiller can only be casted on the homunculus owner now Stahl Horn no longer knockbacks Stein Wand now works as intended Overed Boost now has cooldown Lava Slide improved coding, increased attacks per second Poison Mist improved coding, increased attacks per second Pyroclastic now has its intended duration Guillotine Cross Counter Slash buff now should be refreshed via Weapon Blocking Soul Destroyer now has the intended Fixed Cast Time Enchant Deadly Poison can now be casted even if you have your weapon enchanted with something else Enchant Deadly Poison is now lost when you change weapons Dark Claw will always apply the debuff to its target even if it misses Dark Claw now will temporary disable Max Pain damage reflection while its active Cross Impact can no longer jump through objects or walls, if the target is unreachable by any means the skill wont go off. Shadow Chaser Auto Shadow Spell now gives the correct amount of MATK Bloody Lust now has an updated description Reproduce can no longer copy Shield Spell Close Confine can no longer be casted on World Bosses Star Emperor Solar, Lunar and Stellar Union description updated while Union is active you no longer lose 2% HP on autocasts while Union is active all natural HP recovery is disabled while Union is active all recovery effects are reduced to 1/4 of its original values Fixed a bug on Union that made the instant death below 20% HP or less while attacking only worked agaisnt players and not monsters Solar, Lunar and Stellar Courier now works properly Solar, Lunar and Stellar heat are no longer removed on warp Falling Star no longer consumes 1 SP Falling Star no longer will show a message when the targets are away than 3x3 Soul Reaper Curse Explosion description updated Evil Spirit Cruse description updated Curse Explosion damage formula on targets under the influence of Evil Spirit Curse was increased from [1500+200*lvl] (3500%) to [1200+300*lvl] (4500%) Soul Unity is no longer removed at changing maps or teleporting Fairy Soul now gives the correct amount of VCT reduction Fixed a bug where the souls had the wrong visual effect Summoner Tuna Party damage calculation modified The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Tuna Party (i.e Comet Debuff) Nyang Grass now works properly Catnip Powdering now works properly Catnip Powdering now reduces target MATK as intended Catnip Powdering now increases perfect dodge when casted Silvervine Stem double attack chance is now working properly Being attacked by long range or magic while having the short term buff of Catnip Meteor (empowered) will make you autocast Silvervine Stem on the attacker Power of Land now gives the correct amount of MATK when 20 skill points are invested into the plant skill tree Tasty Shrimp Party now gives the correct SP regeneration and lasts as intended Silvervine Root Twist now re-applies when re-casted and the effects will be removed correctly when the target dispels it. Tuna Belly fixed a bug that caused the HP Bar of the healed target to not show the healing done Tuna Belly can no longer heal a mechanic on a madogear Rebellion Platinum Alter damage calculation modified The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Platinum Alter (i.e Comet Debuff) Platinum Alter now requires a silver bullet on cast Hammer of God now has an animation Hammer of God visual effect fixed Hammer of God now detects coins properly Hammer of God now consumes ammo properly Super Novice Safety Wall damage calculation modified Kyrie Eleison damage calculation modified The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff) Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit Rewritten code for the extra three super novice skills to support previous unsupported ID’s Guardian Angel now has a visual effect Kagerou Empty Shadow now temporary disables Max Pain damage reflection while its active on the target Marriage and Adoption New Skill: Love Conquers Death Effect: Resurrects a dead family member, the resurrected family member gets 30% HP. Does not work on undead attribute. SP Cost: 100 Cooldown: 60 seconds After Cast Delay: 1 second Fixed Cast Time: 3 seconds New Skill: Let's Go Family! Effect: The family members are teleported to your location if they are on the same map and party. SP Cost: 100 Cooldown: 20 seconds After Cast Delay: 1 second Fixed Cast Time: 3 seconds New Skill: Go! Parents! Go (Children Only) Effect: Increase all Parent's stats by +3 for 60 seconds within 7x7 cells around you. SP Cost: 50 Cooldown: 60 seconds After Cast Delay: 1 second Fixed Cast Time: 3 seconds Soul System [NIFLHEIM] Soul Shatter Icon Updated Soul Pulse Icon Updated Soul Forge Icon Updated Soul Forge fixed a bug where the skill wont consume any soul shards on use Soul Contract Icon Updated Soul Control Icon Updated Purgatory Icon Updated Weapon Evolution Icon Updated Soul Escape Icon Updated Soul Escape now removes Steel Body on use Spiritual Energy Icon Updated Materialize Soul Icon Updated Chrono Trigger Icon Updated System Fixes Added missing mobs to their respective maps Bath Manager (20635) - ba_bath (20) - 60 Minutes Respawn Azure Princess (20647) - ba_bath (1) - 60 Minutes Respawn Duration of the White Imprison on Dark Society reduced from 600 to 60 seconds. Card Exchanger will now recognize 17.2 MvP Cards as MvP's for the exchange Fixed two stacking npcs at Gonyrium Fixed navigation regarding all rockridge maps Illusion of Labyrinth now has the correct EXP Illusion of Underwater now has the correct EXP Edda Biolab now has their respective drop cards Big Eggring now has the correct drop table. Guild Storage History now shows the item that has been taken from the storage. Broken Gardener Beta is now medium. Spirit of Union will no longer appear as an option when trying to decard any item. All scripted mail rewards (World Bosses, GM, Achievements, etc) has their priority changed in the mailbox from “Normal” to “System” Added Ganbantein to Specialist Roberto (God Item Exchange) You are no longer removed from a Clan on relog Fixed wrong boss mode in Angelbolt. Fixed an Issue with Pet Evolutions not showing as intended Improved Loot calculation Improved the Loot share calculation Fixed a visual bug where the Kafra image would not disappear from the screen when you used certain options from her. Fixed some Eden Bounty Board typos regarding monsters with similar names Using Class Mastery on Doram no longer will cause a crash when it used on certain Hairstyles Fixed the element of the Acolytes in Illusion Labyrinth from Holy to Neutral The following mobs are now detectors: Blue Lichtern Yellow Lichtern Green Lichtern Red Lichtern Antique Book Cenere Fixed a visual bug that replaced your Shadow Shield with an arrow after viewing the equipment of someone having an arrow equipped. Skill resetter no longer will give one extra skill-point. Fixed a wrong message “Content has been saved in [SaveData_ExMacro]” which means “Item on cooldown X seconds remaining” Fixed a bug that caused Class Mastery to wrongly give secondary stats Non-trans and baby classes swapping via Job Changer should now get forced to get the correct amount of skill points Fixed Negative numbers in some skills and buffs No garment should clip through the characters anymore Fixed EXP tables of thousands of monsters. Fixed a bug in character server that caused EXP numbers to not match up Backsliding or Frontsliding into a safe-zone no longer allows the user to bypass the no-spell restriction. Any auto-cast, autospell and such now triggers the ACD of said spell. Improved the ACD calculation based on player ACD to show visually on the icon Class Mastery now will return: Falcon. Warg. Gryphon or Dragon if the user had these when changed Class Mastery no longer works on Versus Maps (PvP - WoE - BG) You no longer can use class mastery while any form of instance is active inside or outside Changed the code in display status a bit to display time always correct Fixed Cooking quest and added missing NPC's Added missing card drops from some mvps and added boss protocol to some instance mvps Fixed skills that jump to target while having no knockback active Fixed a bug that prevented the illusion no level penalty to work in parties Removed +3 Unofficial stats from Guild House Removed HD Bradium and Carnium from Temple of Demon God Fixed Navigation Teleport text "Unknown Item consumption" Fixed wrong coordinates of navigation teleport service Improved the damage calculation code on Fortessa Pit 01~02 Now logging out from an instance and the Guild House will return you to that place instead of returning you to your save point Fixed Disguise Event Added all new Eden Quests from level 1-250 Added missing skills in all instances bosses World Bosses now have an 8B Shield on spawn and 700 RES and MRES on spawn The following monsters now have position swap Arch Plasma Meow Ktullanux Garm Eddga Golden Thief Bug Fixed wrong navigation coordinates regarding illusion dungeons Fixed wrong skill tables from all MvP's. Now all the MvP's have their skill tables updated Doppel, Leak, and Vesper have a cooldown reduced on Ignition Break Orc Hero now has Ignition Break Death's Grasp Cooldown now works properly on all mvps with it Recovery Conversion now should work as intended Fixed All Stats down on mvps that werent casting it before Gloom now has Death's Grasp Deep Sea Witch now is aggresive and boss protocol Fixed wrong drop tables from 17.2 Monsters Fixed Whiteberry in Paramarket Added Automatic Module Mix for 25 varmeal tickets to Automatic Doll Added Illusion Module Mix for 1 Cor Core and 10 Unknown Parts to Illusion OS NPC Defense Reduction/Defense Ignoring/Defense Piercing effects are no longer ignored while a thanatos card / ice pick effect is active. Instead reduces the defense occult impact skills and attacks can use. Including skills such as Expiatio Rewritten all shielding skills and damage prevention skills to be applied POST ALL damage reductions Increased Loot Prevention on items to 30 seconds Sentimental Fragment can no longer be used inside Nightmare Biolab map Implemented Corpses in Nightmare Biolab Implemented Maggot spawn from corpses Nightmare Biolab MvP Spawn Updated After killing 110 mobs in the map, a miniboss spawns, accompanied by a green text announcement. Killing the miniboss triggers a red text announcement signifying that it is dead Step 1 cannot trigger if an MVP is alive Step 1 must be repeated 4 times. After the 4th time, an MVP spawns with a red text announcement mentioning the name of the MVP that spawned. Once the MVP is dead, there is a cooldown period of 2 hours before step 1 can be triggered again. All missing skills from Biolabs 5 have been added Removed Ladder NPC from Fortessa Removed Weapon Evolution Master from Niflheim Changed the way Guild Emblems were stored in order to support the new format (some guild emblems may be lost during the transition) Software such as Logitech, Logitech Hub, iCue and Razer now function again with Gepard shield Compensation Poring no longer gives reset tickets, instead it resets the instances automatically Overrefine bonus from weapons is no longer affected by crits maximum damage / maximize power "Easy Mode" has been officially removed as a difficulty level on the instance manager Eden Group Bounty Board no longer has bonus exp Expanded Classes can now go to level 250 and gain new stats (their new max stat points is slightly lower than normal 4th) Added Gateway Manager to Fortessa Gateway Fixed NPC Kyu not giving the weekly reward for purgatory correctly Removed old ID: 1900000041 from the game Fixed Shadow items where they could be refined above level 10, that is not possible in official Fixed a bug with Grading NPC when selecting to grade without Ether Blessing it would not continue on selection of 5x materials Illusion Counter Dagger is now refineable Reimplemented the specific enchant on Old Glast Heim NPC Blessed Ether Dust no longer opens Refinement UI Added visibility again to the Wooden Warrior Fixed a bug that caused you to sometimes randomly warp inside OGH CM without the boss being alive Added Manufacture Machine to be useable while on Mado Fixed a bug that caused Hells Plant to consume a Plant Bottle every 0.33 seconds Added more informative messages when trying to use Call Homunculus without a Seed of Life Fixed a typo in Otherworldly Prisoner Added a visible sign to OGH Challenge Mode NPCs at @go instance Fixed a bug that caused Costume Sparkling Sound to prevent bonus stats to function properly Fixed a bug that caused your damage to become 1 when too many equipment bonuses were active Fixed a bug that caused All Stats Down to not put your stats into negative Fixed a typo on Litus Card Changed the visibility of the effects of the Old Glast Heim-Challenge Mode npcs to be visible only to yourself Fixed a bug on @ii that would show the new bound mvp cards instead of their IDs Added a prevention to any behavior while a barter NPC is open Fixed a bug about OGH CM that would allow you to gain instance coins when the boss was forcefully reset Updated the item requirements for High Calorie Chocolate Removed Fortessa Pit from Warper Removed Fortessa Dungeon from Warper and @warp Fixed a typo in the Trivia Event Fixed wrong instance reset in compensation NPC Fixed 4 items with a typo in their item script Added Dark Stone, Pendant Crafted Stone, EXP Remodeling device to Special Tool Dealer Fixed Necromancer in Morse Cave not having a mini-boss purgatory shield Removed MVP flag from Brian and Muspelskoll, added mini-boss shield instead Fixed Board [130 - 190] not giving the cooldown Removed upper level restrictions on the other board quests Item: Shadow Coupon is missing from Fortessa Coin shop Replaced BsB for a BsB box of 5 in Coin shop Fixed several Lapine exchanges boxes not working correctly anymore e.g.: Random Shadow Equipment Enchantment NPC improvement overall All npcs that show a preview of the item post enchantment now automatically equip the new item Challenge Mode enchanting - improved the flow of the npc to be continuous Nightmare Biolab enchanting - improved the flow of the npc to be continuous Fixed stats on Battle Processor[1] Fixed all level requirements of Illusion maps inside @warp, Warper and Navigation UI Fixed all EXP restrictions based on fix below: All monsters inside Purgatory that can attack are now forced to be aggressive In all purgatory modes killing a monster with a HP of basic less than 100 can no longer cause special effects to proc on killings Bounty boards no longer give additional EXP to 1x characters Old Glast Heim Challenge Mode: The distribution between left and right room should be better now Fixed a bug that made the thorns spawn immediately Added automatic "completion" statement on a Seasonal Booster when it was cancelled Added special state clearing for certain movement preventions into @refresh (example Barter) Implemented combo of Thanatos Necklace, Red Force Pendant, Blue Mental Pendant Added guild guest key an option for remembering the usage of which guild on character relog for the entire account When feel map is reset it will now automatically disable the Solar, Lunar and Stellar Courier bonus Updated description of Repair Fixed base level of Contaminated Wanderer Added card remover to fortessa zero Fixed a bug with Elusive Rocker quest in Fortessa Zero Fixed a bug with Collection Manager in Eden Headquarter Added exchange of bound mvp card -> 50 ECA into Seasonal Booster NPC Added choice of selecting 100 ECA or Bound MVP album into the Seasonal Booster NPC Implemented @sc 3 1 / @sc 3 0 - to enable or disable hover targeting Updated description and script of Hero Cape Changed name of box Random Shadow Equipment to Shadow Dismantle Box, updated description Updated some monsters in ba_pw03 Added Random Shadow Box to World Boss and Booster Shop Added Ancient Fortessa Coin to World Boss Fixed size on dummy at @home Fixed name display when changing class type on dummy at @home Added Sprint Glove to Jewelry Box ( ID: 12106 ) Fixed Solar, Stellar and Lunar Union not given on link correctly Changed gunslinger weapon from Six Shooter to Beginner Revolver in Fortessa Zero Fixed Sarah Memory not giving instance points to 1 instance point Fixed an issue with rental items not being removed correctly Added a method to store all status effects for inside and outside of Fortessa Zero Fixed some unit skills were not displayed when @dd 3 was active Fixed a bug that caused Fortessa Zero maps to sometimes have no spawn REMOVED MvP Ladder from HELHEIM and NIFLHEIM REMOVED WEAPON EVOLUTION FROM NIFLHEIM
  21. Gene the Cannon build

    for 4th class when u summon tree warrior that will cancel ur CC animation. that mean u can spam as ur ASPD if u reduce enough ACD (about 72%)
  22. Ignition Break Rune Knight Guide

    atk force has been better for me
  23. Drunk's Ranger Guide

    (delete post)
  24. Gene the Cannon build

    Just quick question, why cc build need acd?
  25. Genetic genetic genetic

    Applied on test server
  26. Tradeable, nontradeable buiscuits

    There will be 2 versions of these: 1 that everyone has looses its secondary stats. The new version of these will have secondary stats. The new version will be harder to obtain
  27. On the 10th of July the test server will open publicly.
  28. Loading/Login Screen Contest

    And the winners are: Saviel - Helheim Ana Yaros - Niflheim Alen - Helheim Congratulations! Please message me on discord to indicate which costume you would like. All prizes and participation rewards will be delivered in 1-2 days. Should you have any questions, please do not hesitate to contact me. Thank you all for participating ^^
  29. I said it before, frequent smaller updates is better, but hey, they prefer massive "almost one year interval" updates.
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