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  2. Shining Moon Concise Beginner Guide Series | Part 1: Getting Started Hi! I'm Stoic, the guild leader of SEED (a guild for newbies), and I'll guide you on how to get started in Shining moon, from zero to hero. In this first article, I will walk you through how to make your first farming character and how to get it to 4th job in under an hour. 1. Make a gunslinger at 100x base/job rate. Why gunslinger? Because it's the easiest to level up and has decent AoE damage potential to be able to farm in late game content. 2. Kill monsters at prt_fild06 til level 25. You can use @warp map name to get directly to the map you want to go to. No need to use the warper and walk to get to different levels of any dungeon or any field. 3. Get desperado level 10. 4. Kill ant eggs at anthell01 til level 40. 5. Kill monsters at orcsdun01 til level 85. 6. Kill monsters at mag_dun01 til level 99. 7. At level 99, change to rebellion. You can now buy purifying bullets and armor piercing bullets as well as other 40 atk bullets from vending machine in @go main. These bullets are a step up from the original bullets available for gunslingers. 8. Buy 6 holy water and 6 blue gemstones. 9. Buy guyak pudding using monster hunter coin for faster movement speed while doing the quest below (optional). 10. Pop guyak pudding and do cautious village quest https://irowiki.org/wiki/Cautious_Village (don't turn in yet). (Optional) You can also do nightmare verit and mummy quests for additional levels from cat in @warp moc_prydn1. 11. Pop thikk battle manual then turn in cautios village quest and you'll get to level 121 and with enough skill points for level 10 round trip and level 5 platinum alter. 12. Get illusion of moonlight quests from eden and @go 47. 13. Do illusion of moonlight and turn in all quests, you'll get to level 162. 14. Do illusion of frozen and turn in quests (iceicle not needed) and get to level 175. 15. Do illusion of vampire and turn in quests (if bomi is not around it's ok) and get to level 185. 16. Do illusion of teddy bear quest and turn in quests (skip yellow teddies since they're hard to kill and obsidian and soul fragment since they're hard to come by) and get to level 196. 17.Do illusion of twins, make sure to change job to Night Watch before turning in quests, for the easy job exp. Still got thikk battle manual remaining? Do illusion of abyss and get more levels. You will need all the attribute points you can get to be able to deal better damage, you'll also need the skill points to get the passive skills of night watch that can boost your damage. Welcome to the late game. Now you'll find out that you're not good enough for late game content like nif_dun01, amicitia1, and so on. For these, you will need better gears. I'll be releasing a second article for farming. Things to note for beginners: - Use @al 100, all the loots will be useful for you since you need all the zeny. - Get eden paradise gears and shadow gears right away, they're free except for the weapons that cost 1k zeny each. - Buy gym pass when you get enough zeny, just one will give you 10k additional weight - If you run out of hp or sp, just go back to town and warp back to the map you're leveling in using @warp map name. - Don't forget to get your daily reward from @go office. - Don't forget to get your weekly reward from @go 46 (needs 5 instances completed) to get kachua's keys (5). Use them to get valuable consumables, gears, and other things. - Don't forget to get your daily kachua's keys (2) from @go 46 (need 2 instances completed) - Don't throw away cards. - Buy consumables like almighty, shining defense scroll, red booster, and guyak pudding from monster hunter npc at @go 47, they will be very useful starting up - Farm Yggdrasil Berries, Old Purple Boxes in lasa_dun02 and 03. You can buy 1 token of sigfried for every 5 OPBs you have in @go eden. - Explore the NPCs in @go eden, @go 46, and @go 47 to familiarize yourself with them and find out where to exchange things for gears and other items as well as enchant them. - Use @ws to see vending of the items you need. - Use @wb to see who's vend-buying the things that you have. - Use @price to see price history of an item - Use @mi to see monster info. - Use @whereis to see where a monster spawns. - Use @wd to see who drops the items you need. - Use @al [number] to set your autoloot. - Use @alootid and @nolootid for setting up specific items for autoloot, more on that in my next articles. @aloottype is not that useful imo. - Use @commands to see the commands you can use, as well as the bases you can go to like @seraphy and @fc. Yes, special mention to my friends based in those maps! - Use @sc for smartcast, Here's IllegalKross's guide for it: https://www.youtube.com/watch?v=CKrfYCvImUM - Use @refreshcashshop to refresh your cash shop if you encounter the glitch of it not showing anything - Use the recycler NPC at @go office 2nd floor if you sold something accidentally or if you refined without bsb "accidentally" Sooooooo, why make this guide? Because let's all be honest, the content in the wiki is not that friendly and comprehensive, it can be lacking at times. I myself quit the server after my first try out of frustration in the content meant for helping out newbies. Back then, Illegal Kross hasn't made videos yet. And even now, his videos, even helpful, doesn't cover everything a newbie must know to be able to thrive in this server. I hope you find this helpful, and if you do, don't forget to rodex me 'Real Stoic' any tips like blacksmith's blessing to brighten up my day! Just kidding, keep it, you'll need every bit of useful items in your journey in this server. If you have more tips for newbies, please comment and I'd gladly update this article. Cya!
  3. Earlier
  4. Intro: This is not really a guide, just me showing my gears. There's plenty of room for improvement like better enchant on nebula armor, CRate enchant on lower costume, temporal luk jewel, etc. Gears:
  5. Sky Emperor Guide

    Thanks for the guide. I have some question. What is the main skill used in the guide? 3 Sun skills and Star cannon? Can you make a video for this build?
  6. player count

    Heya ^^ Currently, Helheim averages 80 players while Niflheim averages 60. -Nuit
  7. player count

    player count? tried to play yesterday in both servers but only see 2 players and no one in eden.
  8. Hotfix 2022-09-19

    Due to an issue on the Helheim server, which resulted in a server restart, the following fixes were applied to Helheim only both Helheim and Niflheim: Enchant UI Reworked the matrix on how rates are calculated and handled (this includes the Nebula armor enchants) Fixed wrong reset cost for Constellation Tower items Our apologies as this is still an issue. Items Fixed a bug where the damage reduction from Sarah Card was not doing damage if the user had too little hp, the minimum for all kinds of damages is always 1 unless the damage was evaded or blocked Grey Abrasive (long-range) Changed the minimum and maximum of the ranged attack enchant from 1 - 5 to 5 - 10 Fixed Talisman of Four Bearing God Tuning Device not working Fixed Phoenix Shield not giving correct HP and SP per refinement Fixed Hero's Insignia (490163) having more bonuses than it should have (?) Adjusted effect of Lex Aeternia Stone to work with any physical attack Added combo of Human Kimera Card (27147) and Matter Kimera Card (27148) Skills Fixed a bug where not all skills were correctly given the small damage bonus from Sky Mastery Ladder Fixed a bug that would allow monsters outside of ladder to be sometimes affected by a shield ( Please let me know if this fully works ) World Boss Added exceptions for the following status effects Flash Kick Crimson Marker First Brand Second Brand Hogogong NPC Fixed a bug where Constellation Towers Fountain was not interactable with when the leader had disconnected earlier in the run Fixed a bug that caused the teg dungeon maps to not automatically block the custom party share Fixed missing instances in @cooldown, @instances Fixed a bug that prevented Fahrros and Realm of Chronos from not automatically resurrecting players Thank you for your patience and support.
  9. You bored play solo? You want to make frens? You want to try party content like instance Purgatory mode and Fortessa Dungeon but people always recruit utility class like Cardinal, Night Watch, Imperial Guard, Spirit Handler, Soul Ascetic, and other? You want to play dps class but you not confident about it? You want to break free? You want to breakfree? You want to breakfree from the lies. You’re so self satisfied I don’t need you. Whatever your reason, welcome to my guide __________ Overview __________ Hi, Im Nerei. I play and tried most of classes to understand their skills. I usually like to play Elemental Master in party content. Why? Is it fun? Not really, I just don’t wanna bring consumable and can play while watching vids or eat lol. Theres 2 type of class in Purgatory mode and Fortessa Dungeon. Utility slaves and Dps slaves. What is that Utility classes? In purgatory mode theres 3 main utility classes : Cardinal, Elemental Master (personal thought : I call my self the babysitter when I play this 2 classes) and Arch Mage (this class can be a dps if geared). The other classes based on their utility is : Soul Ascetic, Spirit Handler, Night Watch, Performer(Troubadour and Trouvere), Devoman, Meister, Hyper Novice , Abyss Chaser, Biolol, and Shadow Cross (I know). In this section I only mention some general lv4 weapon and lv1 armor that can work for multiple class so you can fill the party. Thing you must is reach close to / insta cast. To reach instant cast we need Variable Cast Time (VCT) and Fixed Cast Time (FCT). And some skill have global cooldown which can delay us to cast another skills, we call it After Cast Delay (ACD). Theres other item that can be use, like Violet Halo, Ancient Stalatic Golem card for acd, Rough Core, or etc which imnot mention it because its not popular. __________ Equipments __________ Headgears Armor Shield Garment Shoes Accessories Weapon Cards Headgear Armor Weapon Shield Garment Shoes Accesories Costume Stones. Shadow Gears. MaxHP and VCT ACD Better MaxHP Increase Stats VCT and Nulify Gemstone VCT and FCT Note : -Hyper novice can use lv 4 weapon from other class with soul link buff. -As item description said, you can stack FCT with 2 spell caster shadow set. -When you use Arch Angelring Balloon, you can get Ressurection skill (check etc tab in alt+S), remember to bring Blue Gemstone or use nulify gemstone item like True Gemstone shadow set, or Mistress card. Or bring yggdrasil leaf from tool dealer to help ressurecting fallen member. -Dont forget to bring your own yggdrasil berry (farm in lasagna dungeon) or yggdrasil seed (farm in EDDA Biolab instance) to refill your HP and SP during purgatory run. -You can use excel to do some meth to calculate Variable Cast Time(VCT), Fixed Cast Time(FCT), and After Cast Delay or global cool time reduction (ACD) from gears. Check it with @bs in game for result. -If you dont reach instant cast, use item that have uninteruptible cast like Mad Bunny, Sweet Nightmare, or other item or consumable that i dont mention here. Status STR : 1 (buy gympass man) AGI : 99 in total to immune Sleep (MUST HAVE) VIT : 99 in total to immune Stun (MUST HAVE) or 120/130 INT : 99 in total to immune Silence (MUST HAVE) DEX : 1, just reach 100% VCT from gears LUK : 99 in total to immune Curse (MUST HAVE) Trait POW : STA : physical ressist WIS : magic ressist SPL : CON : CRT : 100 for heal skills Heres the example to do meth vct, fct and acd with excel, this one is for cardinal : And here is the example where i put the status and trait points for cardinal
  10. Physical Shadow Gear

    https://wiki.shining-moon.com/index.php/Lapine_Box#Full_Penetration And @go 50 for the convert box. PS: use discord for more quicker response
  11. Physical Shadow Gear

    Hi Buddies , i would like to know where to farm physical power shadow gears and any other good shadow gears !! thanks for any help given . Char : Gatt server : Nifl
  12. Rune Knight Wind Cutter Build

    As shown on the guide- - Revolver Buffalo bandit + Gigantes Card; Accessories slot Revolver Buffalo Bandit ID: 27171 / Gigantes Card ID: 27183 - Blut Hase Card; Boot slot ID: 27256 - Purple Ferus Card; Head Gear slot ID: 48214 - 3x Contaminated Wanderer Cards or 3x White Knight Cards or any of the two + Abysmal Knight Card; Weapon Slot Contaminated Wanderer Card ID: 27361 / White Knight Card ID: 4608 / Abysmal Knight Card ID: 4140 - Brown Rat Card; Manteau Slot ID: 27176 - Angry Nine Tail Card; Armor Slot ID: 27082
  13. Rune Knight Wind Cutter Build

    please show details about the items that are equips . idk what 3 items are on your equips . i have to take a picture and go ask friends what this or that .... that defeats the purpose if having guides . i should just ask my friend everything because im going to have to anyway because people making the guides are to broad with the information . "remedy low level ..." that the name the card give it , BUT THE NAME OF THE ACTUAL ITEM IS NOT HERE !!! if i want to go get this item this guide cant even tell me what it is or at least give the ID . please Explain thing with more detail . a rushed guide doesnt help anyone .
  14. Hello, Im Noir and I play most, if not all of the supportive classes in Helheim. Despite these classes needing a low amount of investment gearing them, I tend to gear my characters competitively enough, to either DPS or OFF-Tank for custom party content (i.e. Purgatory, GA, Fortessa Dungeons). Overview: Nightwatch is the 4th job class upgrade for Rebellion. A range DPS class that offers different type of playstyle depending on the weapon of your choice. This class can be played as DPS, a support-slave and even as a tank. This guide is made with custom end-game party content in mind and will focus on 4th job skills, and some utility skills that are available to the class, pre-4th job. Pros: Versatility in Playstyle because of multiple types of weapon that are available for Nightwatch and their skill set. Can be an effective DPS if geared properly. Easier to join parties because of your 'Anti-Material Blast'. A good farmer outside custom content. No Weapon-Size Penalty Viability as a tank / off-tank. Cons: Low base Health. Ability usage restriction base on equipped weapon. Expensive to gear if you want to be an effective DPS in parties, as meta classes deals twice(or more) damage than you with the same gears/equipments. Weapon Arsenal ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── Nightwatch Skill Tree Basic Skill Overview: Note: Grenade Skills - Can be used by any weapon, requires 'NW Grenade' an etc item as a skill catalyst. Weapon Exclusive Skills - Nightwatch skills that can be used by at least two weapon types. Effects varues depending on the weapon type used. Grenade Mastery - Passively Increases CON. Also boost the damage of your 'Grenade skills'. Grenade Fragment - Changes the element of all your 'Grenade skills'. Basic Grenade - Throws grenade on the target Hasty Fire in the Hole - A stronger version of Basic Grenade. Grenades Dropping - Throws grenade at random intervals on the target. Auto Firing Launcher - Causes your normal attacks to launch grenades on the target (Basic Grenade, Hasty Fire in the Hole, Grenades Dropping) Mission Bombard - An ultimate skill that uses 150 AP. A stronger version of Grenades Dropping. P.F.I - Passively increases P.Atk Intensive Aim - Boost your Nightwatch 'Weapon Exclusive Skills' base on the counter/charges you currently have. Uses all the charges upon skill usage. Magazine for One - Pistol and Gatling Gun exclusive skill skill. Deals damage to a single target. Only One Bullet - Rifle and Pistol exclusive skill. Deals damage to a single target. Spiral Shooting - Rifle and Grenade Launcher exclusive skill. Deals damage around the target. The Vigilante at Night - Gatling Gun and Shotgun exclusive skill. Deals damage around the user. Wild Fire - Shotgun and Grenade Launcher exclusive skill. Deals damage around the target. Hidden Card Hidden Card - An ultimate skill that uses 150 AP. Increases P.Atk and Range damage for the skill duration. ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [A.] The 'AMB Slave' As the name suggest, you are only required to use AMB when necessary, especially against Bosses and and isolated mobs. AMB (Anti-Material Blast) have a 70% chance to increase the damage the target receives from demi-human sources(all players except Doram Classes). This build is the cheapest to make as you are only required to have 100% VCT Reduction(can be obtained thru status points or equipments) and 1.0s FCT Reduction to cast 'Anti-Material Blast' without interruption. From this basic build, you can opt to transition to a Tank or DPS. Another option is increasing the 'utility' you offer to the party by compounding a Kraken Card(gives Hide+Raid skill) on your garment, and resurrecting dead party members during custom party content. Anti-Material Blast Equipment: Full VCT Reduction from Stats Full VCT Reduction from Equipment Other Notable Skills: ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [B.] Tank I consider this build as an extension of my AMB-Slave Nightwatch. Depending on the custom content you are doing, Nightwatch can also be an effective tank because of their 'Platinum Alter Skill'. Platinum Alter creates a health shield based on the user's maximum HP. This ability have 0s CD and 0 ACD and is spammable as it only requires at least 1 coin to gain the 25% HP shield (Rich coin is not necessary to spam this ability, using Flip Coin for that 1 coin cast requirement is enough). The only downside of this class as a tank is that you don't have a natural healing skill, which makes it expensive to sustain during runs. Your goal with this build is to stack damage resistance(size, racial, property), elemental resistance(Deviling, Khades), RES and MRES, DEF AND MDEF. After that regeneration and healing would be a nice addition to make this build more effective. As a tank in custom content, you should be aware of how much you are able to tank, being overconfident can sometimes result to multiple party wipes. More Tanking Equipment: Other Notable Skills/Equipments: ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [C.] Vigilante DPS An extension-upgrade for the 'Round Trip Rebellion' and like its predecessor, the skill doesn't need targeting and the damage is centered around the user when used. Its cooldown is half of the Rebellion's Round Trip making it more spammable while dealing higher amount of damage. Can be used with Gatling Gun(Weaker damage, Larger AoE, built-in Defense penetration) or Shotgun(Stronger Damage, Smaller AoE). The Vigilante At Night Equipment ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [D.] Crit-Rifle NW This build focuses on the crit modifier for both Only One Bullet and Spiral Shooting, as both skills has a chance to deal critical damage when a Rifle weapon is equipped. For this build, you should be able to cast 3 Only One Bullet (with 0.30s Cooldown) and 2 Spiral Shooting (with 0.50s Cooldown), provided you have the the necessary ACD reduction and low ping / latency. Quickcharge Only One Bullet + Spiral Shooting Only One Bullet Spiral Shooting Equipment: ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [E.] Crit-Pistol NW Magazine for One Equipment: ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [F.] Grenade DPS ( + Auto Grenade DPS ) Basic Grenade Hasty Fire in the Hole Grenade Dropping Auto-Firing Launcher Wild Fire and Spiral Shooting with Grenade Launcher (Weapon) Although both skills can be used with a Grenade Launcher (Weapon), be wary of the amount of skill points you have if you want to invest on this skills. Mission Bombard Equipment ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── [G.] Auto-attack Magic Nightwatch ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──── ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧────
  15. Drunk's Melee "Suranui" Guide

    Fixed. Thank you
  16. Nice guide! Im hopping you keep working on it cause im following this ^^
  17. Drunk's Melee "Suranui" Guide

    Uhh maybe you mean reginleif instead of rangdris in the armor mvp cards?
  18. Meissner's Booster Guide for Biolo

    Welcome to the suffering Booster Challenge! What the Hell is a Booster Challenge? Booster Challenge is a leveling trial where you have to level a Base Lv 1 character at 1x rate (both Base and Job) until Base Lv 230. There are some extra rules too: You won’t be able to change rates using @baserate or @jobrate. You won’t be able to use Class Mastery Skill. You won’t be able to use any kind of Battle Manual with more than 50% extra experience gain. Your quest log will be wiped as soon as you begin the booster character. Why would I do that? Because we like to suffer you may get plenty of rewards during the challenge whenever you reach a specific level, being the last reward the most wanted: a MvP Card Album (Album “gacha” containing all MvP Cards from the game, which turns account-bound once opened). The important rewards are: Booster Coins: At every new box from Base Lv 15 onwards. Used to trade for items at the Booster Coin Shop at Eden HQ (talk to Secretary Lime Evenor at @go 40). Consumables: At every new box from Base Lv 60 onwards. Includes Almighty, Limited Power Booster, Infinity Drink, Red Booster, Life Water Package and Shining Defense Scroll Booster Armor and Weapon: At Lv 100, a box containing coupons for Booster Armors and Booster Weapon (great for leveling in general, better when refined to +13). Battle Manuals: At Lv 115 onwards, some boxes have Battle Manuals, to help the leveling process. Booster Armor Upgrade: At Lv 115, a box containing the Booster Armor Upgrade lets you get all 3 Booster Armor to +10 refine Booster Weapon Upgrade Lv1: At Lv 115, a box containing the Booster Weapon Upgrade Lv1 lets you refine your Booster Weapon to +9. Booster Weapon Upgrade Lv2: At Lv 145, a box containing the Booster Weapon Upgrade Lv2 lets you refine your Booster Weapon to +11. Booster Weapon Upgrade Lv3: At Lv 175, a box containing the Booster Weapon Upgrade Lv3 lets you refine your Booster Weapon to +13 Garment Coupon: At Lv 230 you receive the Garment Coupon from the box (only if it is your first booster character of the month) Moon Coins: 200 Moon Coins for opening the Box at Lv 230 (only if it is your first booster character of the month) MvP Card Album: Once you reach base Lv 230, talk to the Seasonal Booster NPC and claim your Album (only if it is your first booster character of the month). If you don’t like the MvP Card you receive, talk to the NPC again and trade the Card for 50 ECAs. Of note, when you reach Base Lv 230, talk to Belinda at Office (@go 38) and claim some extra rewards: Alternate Outfit Ticket, 100 Moon Coins and the 50% Drop Bonus. These extra rewards aren’t related to the Booster Challenge, but to the fact you got to Base Lv 230 at 1x baserate. If you only want the Drop Bonus, you DON’T need to do the Booster Challenge, just begin your journey selecting baserate 1x / jobrate 1x and begin the leveling process. You will be able to change the jobrate to 100x and use Battle Manual x3, which is much better than the ones used for the Booster Challenge. Why would I choose Geneticist/Biolo for my Booster Challenge? Because you lack self-esteem and hate yourself it is a fun job to play. Nonetheless, I wouldn’t advise doing the Booster Challenge as Geneticist/Biolo for someone who has never played the class before nor isn’t ready to get good gears before beginning. Let me list some pros and cons. Pros: With the right gear you can one-shot all mobs with a Ranged Elemental AOE damage (Cart Cannon) You will always have max walking speed (Cart Boost) You will have a tank homunculus to die for you Cons: Expensive class to begin playing: Gears AREN’T cheap at all The first levels need Bomi set to achieve Lv 100 asap And now the Leveling begins! But WAIT! You created your new character, put 1x baserate and jobrate, talked to the Seasonal Booster NPC at Eden HQ (@go 40) and chose the “High Novice” option, turning into Base Lv 1, Job Lv 10. Now go to Office (@go 38), talk to the Jobchanger and make the worst mistake ever select High Merchant. You'll be Base Lv 1 and Job Lv 1, but at your status window you'll notice you have only 47 status points to use, instead of the 100 from a rebirth character. To solve this just reset your stats at the Reset Girl in Office (@go 38). Now you have to prepare, as preparation is key to finish your Booster before you die from boredom: Get your experience gear and use the minimum requirements to one shot the mobs you need to kill, again, YOU DON'T NEED TO OVERKILL, just the bare minimum and everything else should be there to improve your experience gain. These are the experience gear you should use: Dropping Gunslinger [1] All Stat + 1, reduces SP consumption of skills by 10%. Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, increases movement speed. Get from Monster Hunter Coin Shop Exp Advisor [1] – OR – Poring Sunglasses [1] Increases EXP gained from killing monsters by 1%. [Can be enchanted with further +14% EXP from killing monsters] Get from Booster Coin Shop – OR – Experience from monsters + 4%, Item droprate + 4%. When equipped together with Angel Poring Boots, Experience from monsters additionally + 4%, additional item droprate + 4%. If Refine lv of Angel Poring Boots is higher than 12, Fixed Casting decreased by 0.4s. [Only when wearing Angel Poring Shoes] Get from Monster Hunter Coin Shop Happy Balloon – OR – Poring Family Ballon Increases the experience given from monsters by 5%. Increases the drop rate of items by 10%. Get from Monster Hunter Coin Shop – OR – Increases item drop rate and experience gained from defeating a monster by 5%. [Can be enchanted with +5% EXP from monsters] Get from Monster Hunter Coin Shop Kafra Uniform [1] Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. MaxHP + 100 and MaxSP + 20 per refine rate. If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%. If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%. If refine rate is 12 or higher, increases HP and SP recovery by 100%. Get from Monster Hunter Coin Shop Any Weapon — Any Shield — Candy Bag Backpack [1] (Magical) Matk + 2% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. (Physical) Atk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. (Ranged) Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. (All) If refine rate is 12 or higher, reduces global cool time by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Craft using Candy Bag Backpack Combination Scroll (from Mysterious Combination Bundle - MvP Drop) Union Boots/Shoes [1] – OR – Angel Poring Shoes [1] If base level is 100 or lower, increases EXP gained by 4%, STAT + 1 per 2 refine rate. Get from Spirit of Union (freebie from beginning a new character) – OR – All Stat +1. [Heal] Lv.1 Can be used. [Only when wearing Poring Sunglasses] Get from Monster Hunter Coin Shop Sea Otter Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Get from Monster Hunter Coin Shop +10 Experience Shadow Shield If base level is lower than 175, increases EXP gained from killing monsters by 20%. If base level is 175 or higher, increases EXP gained from killing monsters by 10%. Increases EXP gained from killing monsters by additional 1% per 2 refine rate. If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5% Craft from Experience Shadow Box OR Get from Shadow Coupon / Random Shadow Box OR Drop from MvP Ladder +10 Experience Shadow Weapon (not released when this guide was written) If base level is lower than 175, increases EXP gained from killing monsters by 20%. If base level is 175 or higher, increases EXP gained from killing monsters by 10%. Increases EXP gained from killing monsters by an additional 1% per 2 refine rate. If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5% Craft from Experience Shadow Box OR Get from Shadow Coupon / Random Shadow Box OR Drop from MvP Ladder Experience Costume Stone (Upper), (Middle) and (Lower) The Full Set gives +9% Exp from killing mobs Get from Costume Enchant Box (by chance) You should make use of the Consumables you get from your Booster Boxes (and from the Monster Hunter Coin Shop at @go 47). I advise for Half Biscuit Box, Shining Defense Scroll and Life Water consumables, since those will help both in achieving OHKO and survivability. One last preparation you should take care of before starting is getting an alternate account with a Performer to buff you (Troubadour or Trouvere). Try to get it to Base Lv 200 and make it learn "Sonata of Kvasir", so you can have "Mr Kim is a Rich Man" song buff always on, giving you a nice +60% Exp (and it is multiplicative!) along with some other great buffs. And also, during the leveling process, don't forget to pop a Battle Manual to get +50% and to use the Experience Event in your favor (every weekend from Friday 00:01 to Monday 00:00). Base Lv 1-99: First Steps High Merchant has only 1 AOE skill, it is a “fake” AOE and it sucks: Cart Revolution. Which leaves us with 2 options for the very beginning: Nightmare Pyramid Quests or going directly to Bomi Set Nightmare Pyramid Quests Get a second account or a friend to help you out and party together. Warp to moc_prydn1 and talk to the cat to start hunting Nightmare Verit and Nightmare Ancient Mummy. With the second account (or the help of a friend) kill 20 Nightmare Verit and talk to the cat again with your Booster character to complete the first part and get close to Job Lv 50. Jobchange again to Creator, kill 20 Nightmare Ancient Mummy at moc_prydn2 and turn in the quest to the cat again, which will bump your level a bit more, but not enough to get you to Base Lv 99 and Job Lv 70, so… Let's talk about the Bomi Set. Bomi Set While boosting with a High Merchant, I usually skip the Nightmare Pyramid Quests and go straight to the Bomi Set, since it is usable from Base Lv 1 onwards and allows me to begin leveling at mag_dun02 (or you can solo the Nightmare Pyramid Quests). Bomi Set has its name because it revolves around Bomi Card, an accessory card which allows you to use Napalm Vulcan Lv 4, a High Wizard Skill that deals Ghost Dmg in a Small AoE. The set can be used with a bunch of gears, but I'll elencate gears you can use since Base Lv 1: Spell Circuit [1] – OR – Celine’s Ribbon [1] Matk + 20 per 2 upgrade levels of the item. If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%. If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%. If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%. Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15. Craft using Spell Circuit Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – OR – Dex + 3 Matk + 40 Additional Matk + 7 per upgrade level of the item. Restores 200 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. [Can be enchanted with INT or Spell Enchants using Bloody Coins at @go 46] [Unable to use its combo from Base Lv1] Craft at @go 46 – Horror Toy Factory – WITH – Lichtern Green Card Matk + 10 Increases the damage of Ghost property magical attacks on targets by 5%. If upgrade level of the compounded item is +9 or higher, Increases the damage of Ghost property magical attacks on targets by an additional 5%. Battle Processor [1] Atk + 10, Matk + 10 [Can be enchanted with Ghost Magic DMG +14% using Battle Processor Accelerator from Special Tool Dealer] Drop from sp_rudus4 (both [0] and [1] are droppable, but only [1] can be enchanted. You can turn [0] into [1] using Spirit Auger - buy from Cash Shop using Cash Points / Moon Coins - and socketed at Eden HQ 2nd Floor) – WITH – Lichtern Green Card Matk + 10 Increases the damage of Ghost property magical attacks on targets by 5%. If upgrade level of the compounded item is +9 or higher, Increases the damage of Ghost property magical attacks on targets by an additional 5%. Young Tree Leaf of World Tree (ANY) The item itself has a lot of text, and when combined with the right Temporal Armor and Boots it gets a lot of bonus, but what truly matters here are the enchants. Aim for S.MATK Lv2 and MATK +5% Drop from Realized Amdarais (Old Glast Heim - Hard Instance) Enchanted with Enchant Ticket Robust Magical Armor [1] MATK + 50. MATK + 2% per 3 refine rates. If refined to +7 or higher, pierces 30% of magic DEF on Brute, Demon. If refined to +9 or higher, increases magic damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases magic damage dealt to Wind, Earth by 10%. When equipped with Temporal Int Boots[1] or Modified Int Boots[1], MATK + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of magic DEF on Brute, Demon type monsters. Get from Instance Coin Shop – WITH – Sweet Nightmare Card Matk + 20 The user's casting cannot be interrupted RWC Memory Knife [1] – OR – RWC Memory Staff [1] Atk +20 and Matk +20 per 3 upgrade levels. If upgrade level is +6 or higher, Atk + 5% and Matk + 5%. If upgrade level is +9 or higher, Atk + 5% and Matk + 5%. Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack. Get from Lucky3 Slotmachine – OR – MATK + 30 per 3 upgrade levels of the item. If upgrade level is +6 or higher, MATK + 5% If upgrade level is +9 or higher, MATK + 5% Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Get from Lucky3 Slotmachine – WITH – Mutated White Knight Card Matk + 15. Increases magical damage against medium and large size enemies by 20%. When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by 5%. Mad Bunny [1] – OR – Purified Knight’s Shield [1] Atk + 5% Matk + 5% Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, Atk + 5 and Matk + 5 If upgrade level is +9 or higher, Additional Atk + 15 and Matk + 15 If upgrade level is +12 or higher, Crit + 10 and skill casting cannot be interrupted Craft (by chance) using Mad Bunny Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – OR – Increases attack speed (reduces delay after attack by 10%). ATK + 5%, MATK + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 20, MATK + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%. Craft using Cursed Knight’s Shield Combination Scroll (from Mysterious Combination Bundle - MvP Drop) and then purified (by chance) while enchanting the Cursed Knight’s Shield with Silver Angel Idol (from Special Tool Dealer) – WITH – Mutated Khalitzburg Knight Card Mdef + 10. Reduces physical and magical damage taken from medium and large size enemies by 25%. When equipped with Mutated White Knight Card, reduces physical and magical damage taken from medium and large size enemies by additional 5%. Increases magical damage against medium and large size enemies by 5%. Fallen Angel Wings [1] All Stats +1 Atk + 1 for every 20 base Str. Matk + 1 for every 20 base Int. Aspd + 1% for every 20 base Agi. Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk. Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit. [Can be enchanted with Triple Spell at @go 47] Get from Lucky3 Slotmachine OR Craft using Fallen Angel Wing Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – WITH – Infinite Chimera Card (with Infinite Eclipse combo) MaxHP +8%, MaxSP +4% When equipped with shoes compounded with one of Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse or Infinite Vocal Card ATK + 10% and MATK + 10%. – OR – Eldest Card Increases ghost property magical damage by 10%, MaxSP - 25%. When equipped with Dame of Sentinel Card and the user's base level is 200 or higher, increases ghost property magical damage by additional 15% per 40 base Int. – OR – Cave Flower Card (not released - yet!) Reduces damage taken from neutral property by 15%. Increases ghost property magical damage by 3% per refine rate. When equipped with Wasted Primitive Rgan Card, reduces damage taken from neutral property by additional 5%. Union Boots/Shoes [1] – OR – Angel Poring Shoes [1] If base level is 100 or lower, increases EXP gained by 4%, STAT + 1 per 2 refine rate. Get from Spirit of Union (freebie from beginning a new character) – OR – All Stat +1. [Heal] Lv.1 Can be used. Get from Monster Hunter Coin Shop – WITH – Infinite Eclipse Card (with Infinite Chimera Combo) MaxHP + 300. Refined to +7, MaxHP + 300. Refined to +9, MaxHP + 400. – OR – Nightmare Verit Card Matk + 5% If upgrade level is +7 or higher, additional Matk + 3%. If upgrade level is +9 or higher, additional Matk + 2%. Chambered RWC 2012 Pendant [1] – AND – Sea Otter Mini Fan [1] Matk + 1% [Can be enchanted with 2x Spell 3 + INT] Get from Lucky3 Slotmachine (unchambered version), then socket and enchant it at Eden HQ 2nd Floor – AND – All Stat + 1, increases EXP gained from killing monsters by 5%. [Can be enchanted with 2x MATK +3%] Get from Monster Hunter Coin Shop – WITH – Bomi Card Enables Level 4 Napalm Vulcan – AND – Elvira Card Increases the damage of Wind and Ghost property magical attacks on targets by 20% Full Tempest Shadow Set Full Tempest Shadow Armor / Earring Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. When equipped with Full Tempest Shadow Shoes / Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%. Full Tempest Shadow Shoes / Pendant Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. Craft using Full Tempest Shadow Box (by chance) True Gemstone Shadow Set True Gemstone Shadow Armor / Earring Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. When equipped with True Gemstone Shadow Shoes / Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%, if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%. True Gemstone Shadow Shoes / Pendant Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. Craft using True Gemstone Shadow Box (by chance) Almighty Shadow Set For every refine level, increases all Stats by 1. [+20 All Stats when both are refined to +10] Get from Word Boss Shop OR Drop from MvP Ladder OR Random Item from Kachua Magical Spell Shadow Weapon SPL + 1 per 2 refine rate. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, additional S.Matk + 3. When equipped with Magical Spell Shadow Shield, S.Matk + 3. Get from Shadow Coupon / Random Shadow Box Gloom Under Night Pet When intimacy is Awkward or Shy, Matk + 10. When intimacy is Neutral, Matk + 20. When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%. When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%. This is my blueprint for the minimum Bomi Set with the highest exp gain I could achieve to one shot every mob at mag_dun02 since Base Lv 1 with no investment in stats, without consumables or buffs, except for Blessing an Agility Up from Healer: With this, you can stayat mag_dun02 until Base Lv 99 and Job Lv 70 and jobchange to Geneticist. It's important to use Job Exp Manual after you change job into Creator, so you can get both Base and Job Max Lv at the same time. As you level, focus on improving DEX to, at least, 80 points, then go for STR, again at least 80 points, and finally INT. When you begin to get skill points as a Creator, you have 2 options, depending on how you want to progress your booster: If you want to stay with Bomi Set until 3rd job, I suggest you put the skill points first into the homunculus skill tree and summon your homunculus (I like Vanilmirth, but it can be anyone), because the earlier you get your Dieter to Lv 131 (to be able to learn Pyroclast) the better! If you want to change your leveling process to Acid Demonstration (see below) to speed up your booster, you should aim at getting the skill as soon as possible. Base Lv 70 and Acid Demonstration (AD) Set If you want to speed up things (at a more costly price), you can change from Bomi Set to AD Set at Base Lv 70 (take note that you’ll need to be at least Job Lv 22 to be able to use AD Lv 1, but I suggest at least Lv 5 to guarantee the OHKO). With this set you can warp to ba_bath from Base Lv 70 onwards without fear and stay there until you reach Base Lv 99 and Job Lv 70 to Jobchange into Geneticist. Don’t forget to use a Wind Weapon or Elemental Converter Wind from Special Tool Dealer and, again, minimum AD Set possible with max exp gear to achieve OHKO! (your main issue here might be to achieve enough HIT to never miss). Of note, even with AD Set, DON’T FORGET TO GET YOUR HOMUNCULUS! The sooner you get your Dieter to Lv 131 the better! Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, adds an additional long range physical damage by 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). Craft using Fancy Feather Hat Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – WITH – Purple Ferus Card Atk + 3%, MaxHp - 5%, MaxSP - 5%. Atk + 1% per 4 refine rate. When equipped with Gold Acidus Card, MaxHP + 4% and MaxSP + 4% per 4 refine rate of shoes. Battle Processor [1] Atk + 10, Matk + 10 [Can be enchanted with Ranged DMG +10% using Battle Processor Accelerator from Special Tool Dealer] Drop from sp_rudus4 (both [0] and [1] are droppable, but only [1] can be enchanted. You can turn [0] into [1] using Spirit Auger - buy from Cash Shop using Cash Points / Moon Coins - and socketed at Eden HQ 2nd Floor) – WITH – Furious Hero Card Atk + 2% Adds a 0.5% chance of Endure the user for 5 seconds when performing a short-ranged attack. – OR – Purple Ferus Card Atk + 3%, MaxHp - 5%, MaxSP - 5%. Atk + 1% per 4 refine rate. When equipped with Gold Acidus Card, MaxHP + 4% and MaxSP + 4% per 4 refine rate of shoes. Young Tree Leaf of World Tree (ANY) The item itself has a lot of text, and when combined with the right Temporal Armor and Boots it gets a lot of bonus, but what truly matters here are the enchants. Aim for P.ATK Lv2 and ATK +5% Drop from Realized Amdarais (Old Glast Heim - Hard Instance) Enchanted with Enchant Ticket Soaring Physical Armor [1] ATK + 50. ATK + 2% per 3 refine rates. If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon. If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%. When equipped with Temporal Str Boots[1]: ATK + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters. [Can be enchanted] Get from Instance Coin Shop OR Drop from EDDA Glast Heim – WITH – Dame of Sentinel Card Dex + 1 for every 18 base Vit Crimson Saber [2] ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Drop from Pasana – WITH – White Knight Card Atk + 15. Increases physical damage against medium and large size enemies by 20%. When equipped with Khalitzburg Card, reduces physical damage taken from medium and large size enemies by 5%. – AND / OR – Enhanced Archer Skeleton Card Increases long-ranged damage on targets by 10%. If the users base level is 100 or higher, Increases long-ranged damage on targets by an additional 2% – AND / OR – Phreeoni Card Hit + 100 Mad Bunny [1] – OR – Purified Knight’s Shield [1] Atk + 5% Matk + 5% Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, Atk + 5 and Matk + 5 If upgrade level is +9 or higher, Additional Atk + 15 and Matk + 15 If upgrade level is +12 or higher, Crit + 10 and skill casting cannot be interrupted Craft (by chance) using Mad Bunny Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – OR – Increases attack speed (reduces delay after attack by 10%). ATK + 5%, MATK + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 20, MATK + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%. Craft using Cursed Knight’s Shield Combination Scroll (from Mysterious Combination Bundle - MvP Drop) and then purified (by chance) while enchanting the Cursed Knight’s Shield with Silver Angel Idol (from Special Tool Dealer) – WITH – Khalitzburg Knight Card Mdef + 10. Reduces physical damage taken from medium and large size enemies by 25%. When equipped with White Knight Card, reduces physical damage taken from medium and large size enemies by additional 5%. Increases physical damage against medium and large size enemies by 5%. Fallen Angel Wings [1] All Stats +1 Atk + 1 for every 20 base Str. Matk + 1 for every 20 base Int. Aspd + 1% for every 20 base Agi. Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk. Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit. [Can be enchanted with Triple Expert Archer at @go 47] Get from Lucky3 Slotmachine OR Craft using Fallen Angel Wing Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – WITH – Empathizer Card Increases long ranged physical damage by 10%, MaxSP - 25%. When equipped with Dame of Sentinel Card increases long ranged physical damage by additional 15% per 40 base Dex. Union Boots/Shoes [1] – OR – Angel Poring Shoes [1] If base level is 100 or lower, increases EXP gained by 4%, STAT + 1 per 2 refine rate. Get from Spirit of Union (freebie from beginning a new character) – OR – All Stat +1. [Heal] Lv.1 Can be used. Get from Monster Hunter Coin Shop – WITH – Blut Hase Card Atk + 3% Increases ranged physical damage on targets by 5% –OR – Arena Blut Hase Card Atk + 5%. Increases long ranged physical damage by 7% Chambered RWC 2012 Ring[1] – AND / OR – Sea Otter Mini Fan [1] – AND/OR – Red Force Pendant [1] / Blue Mental Pendant [1] Atk + 1% [Can be enchanted with 2x Fighting Spirit 3 + DEX] Get from Lucky3 Slotmachine (unchambered version), then socket and enchant it at Eden HQ 2nd Floor – AND / OR – All Stat + 1, increases EXP gained from killing monsters by 5%. [Can be enchanted with 2x ATK +3%] Get from Monster Hunter Coin Shop – AND/OR – Atk + 5%, Matk + 5%. [Can be enchanted with 2x ATK +3%] Get Thanatos’ Necklace [0] from Temple of the Demon God Instance and Enchant it with Pendant Gemstone (from Special Tool Dealer) for a chance to get Red Force or Blue Mental Pendant – WITH – Shotgun Buffalo Bandit Card Agi + 7 and Hit + 7 When combined with Revolver Buffalo Card: Str + 3 and Atk + 3% – AND – Revolver Buffalo Bandit Card Str + 4 and Atk% + 4 Maximum Mammoth Shadow Set Maximum Mammoth Shadow Armor / Earring Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. When equipped with Maximum Mammoth Shadow Shoes / Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, grants immunity to knock-back. if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%. Maximum Mammoth Shadow Shoes / Pendant Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. Craft using Maximum Mammoth Shadow Box (by chance) Full Penetration Shadow Set Full Penetration Shadow Armor / Earring Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%. Full Penetration Shadow Shoes / Pendant Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. Craft using Full Penetration Shadow Box (by chance) Almighty Shadow Set For every refine level, increases all Stats by 1. [+20 All Stats when both are refined to +10] Get from Word Boss Shop OR Drop from MvP Ladder OR Random Item from Kachua Physical Power Shadow Weapon POW+ 1 per 2 refine rate. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, additional P.Atk + 3. When equipped with Physical Power Shadow Shield, P.Atk + 3. Get from Shadow Coupon / Random Shadow Box Orc Hero Egg When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 4%, increases critical damage by 1%. When intimacy is Loyal, Atk + 7%, increases critical damage by 3%. This is my Blueprint with Max EXP Gear able to OHKO mobs at ba_bath at Base Lv 70 with no consumables and no buffs (except for Blessing and Agility Up from healer): Base Lv 100-200: The 3rd Job Pain The first part of the Pain Trial: 100-175 Right now you are Base Lv 100 and Job Lv 1. You can stick to Bomi Set and mag_dun02 or AD Set and ba_bath until you get Cart Cannon Lv 1 (Job Lv 4) and then begin the Cart Cannon Massacre at ba_bath! Grab some Thunder Cannon Ball, change your gears and stats and let's head (back) into ba_bath. From now on, I’ll elencate MY Cart Cannon Build (it can be better than this!), and from each Level Checkpoint I’ll just show you what you should change. Be aware though that in the beginning I won’t OHKO the mobs with the Cart Cannon, but if you want to keep the OHKO build, I suggest you keep the AD Set until you feel more comfortable. Base Lv 100: +12 Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, adds an additional long range physical damage by 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). Craft using Fancy Feather Hat Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – WITH – Purple Ferus Card Atk + 3%, MaxHp - 5%, MaxSP - 5%. Atk + 1% per 4 refine rate. When equipped with Gold Acidus Card, MaxHP + 4% and MaxSP + 4% per 4 refine rate of shoes. Exp Advisor [1] Increases EXP gained from killing monsters by 1%. [Can be enchanted with further +14% EXP from killing monsters] Get from Booster Coin Shop – WITH – Furious Hero Card Atk + 2% Adds a 0.5% chance of Endure the user for 5 seconds when performing a short-ranged attack. Happy Balloon Increases the experience given from monsters by 5%. Increases the drop rate of items by 10%. Get from Monster Hunter Coin Shop +10 Attacker Booster Plate [1] ATK + 100 Reduces after cast delay by 5%. For every 2 refine levels, increases ATK + 1%. For every 3 refine levels, increases Critical Damage 1%. If refined to +7, increases ATK + 50. If refined to +9, decreases after cast delay by an additional 5%. Get from Booster Armor Voucher → Attacker Booster Box Refine with Booster Armor Upgrade Package – WITH – Dame of Sentinel Card Dex + 1 for every 18 base Vit +13 Acid Cannon Booster Club Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%. If refine rate is 11 or higher, reduces global cool time by 10%, increases physical damage against all size enemies by 20%. If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%. Get from Booster Weapon Voucher (Base Lv100 Booster Box OR buy from Booster Coin Shop) Refine with Booster Weapon Tier 3 Upgrade Package (I suggest you buy it from Booster Coin Shop if it is your first Booster) Enchant with Booster Modification Stone (Physical) from Booster Coin Shop +12 Mad Bunny [1] Atk + 5% Matk + 5% Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, Atk + 5 and Matk + 5 If upgrade level is +9 or higher, Additional Atk + 15 and Matk + 15 If upgrade level is +12 or higher, Crit + 10 and skill casting cannot be interrupted Craft (by chance) using Mad Bunny Combination Scroll (from Mysterious Combination Bundle - MvP Drop) – WITH – Khalitzburg Knight Card Mdef + 10. Reduces physical damage taken from medium and large size enemies by 25%. When equipped with White Knight Card, reduces physical damage taken from medium and large size enemies by additional 5%. Increases physical damage against medium and large size enemies by 5%. +12 Temporal STR Manteau [1] Atk + 10 and Atk + 1% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Str Boots [1], Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Enchant: -15% After Cast Delay (it can be +6% ATK) Get from Instance Coin Shop OR Drop from EDDA Glast Heim Enchant with Unsealed Time Key from Instance Coin Shop – WITH – Empathizer Card Increases long ranged physical damage by 10%, MaxSP - 25%. When equipped with Dame of Sentinel Card increases long ranged physical damage by additional 15% per 40 base Dex. +12 Temporal STR Boots [1] Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Atk + 7 per 3 upgrade levels of the item. If the users base Str is 120 or higher, Additional Atk + 50 Enchant: Expert Archer 4 and Bear’s Power Craft and Enchant at @go 46 Old Glast Heim NPC – WITH – Blut Hase Card Atk + 3% Increases ranged physical damage on targets by 5% 2x Sea Otter Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Enchant: +3% ATK (in each Accessory) Get from Monster Hunter Coin Shop – WITH – 2x Bath Manager Int + 3. MaxHP + 10%, increases Cart Cannon and Spore Explosion damage by 10%. When equipped with Powerful Archer Skeleton Card and Greater Papila Card, increases Cart Cannon and Spore Explosion damage by 20%, increases Cart Cannon damage by additional 5% per 2 refine rate of shoes and increases Spore Explosion damage by additional 5% per 2 refine rate of weapon. +10 Maximum Mammoth Shadow Armor-Shoes Set +10 Maximum Mammoth Shadow Armor Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. When equipped with Maximum Mammoth Shadow Shoes / Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, grants immunity to knock-back. if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%. Enchant: +3% ATK +10 Maximum Mammoth Shadow Shoes Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. Enchant: +3% ATK Craft using Maximum Mammoth Shadow Box (by chance) +10 Almighty Shadow Set For every refine level, increases all Stats by 1. [+20 All Stats when both are refined to +10] Enchant: +3% ATK (in each Accessory) Get from Word Boss Shop OR Drop from MvP Ladder OR Random Item from Kachua +10 Physical Power Shadow Weapon POW+ 1 per 2 refine rate. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, additional P.Atk + 3. When equipped with Physical Power Shadow Shield, P.Atk + 3. Enchant: +3% ATK Get from Shadow Coupon / Random Shadow Box +10 Experience Shadow Shield If base level is lower than 175, increases EXP gained from killing monsters by 20%. If base level is 175 or higher, increases EXP gained from killing monsters by 10%. Increases EXP gained from killing monsters by additional 1% per 2 refine rate. If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5% Enchant: +3% ATK Craft from Experience Shadow Box OR Get from Shadow Coupon / Random Shadow Box OR Drop from MvP Ladder Experience Costume Stone (Upper), (Middle) and (Lower) The Full Set gives +9% Exp from killing mobs Get from Costume Enchant Box (by chance) Geneticist Stone I (Garment) Increase damage of Cart Cannon by 10%. When equipped with Biochemist Stone(Upper), increase damage of Cart Cannon by additional 15%. When equipped with Biochemist Stone(Middle), reduce skill cooltime of Mandragora Howl by 3 sec. When equipped with Biochemist Stone(Lower), increase ranged physical damage by 5%. Get from Class Enchantment Box (by chance) which drops from mobs at lhz_dun_n Orc Hero Egg When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 4%, increases critical damage by 1%. When intimacy is Loyal, Atk + 7%, increases critical damage by 3%. At ba_bath you’ll OHKO all mobs with this set using the Thunder CannonBall. Once you reach Base Lv 110, warp to sp_rudus3. Here you can use fire, wind, water or earth cannon balls for higher damage (although it won't be that much higher than Iron Cannon Ball). With the set above, you WON’T OHKO right now, but with 2-3 Cart Cannons all mobs die. If you want to improve damage, you’ll need to give up some experience, mainly from the Costume Stones, where you can put: Creator Stone (Upper) ATK +2 per 1 skill level of Potion Research learned With Geneticist Stone I (Garment): increase damage of Cart Cannon by additional 15% Get from Class Enchantment Box (by chance) which drops from mobs at lhz_dun_n Genetic Stone (Middle) Reduces variable casting time by 2% per each level of Cart Remodeling user learned. With Genetic Stone I (Garment): increases Cart Cannon damage by 15%. Get from Class Enchantment Box (by chance) which drops from mobs at lhz_dun_n Creator Stone (Lower) Increase damage of Acid Terror by 20%. With enetic Stone I (Garment): increase ranged physical damage by 5%. Get from Class Enchantment Box (by chance) which drops from mobs at lhz_dun_n At Base Lv 130 you can change your armor for Illusion Armor (I usually change it) and your accessories to Illusion Booster R and L (I don’t change my accessories): +9 Illusion Armor Type A Atk +100. Additional Atk +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Aspd +10% If equipped with Illusion Engine Wing Type A, Atk +50 If equipped with Illusion Engine Wing Type B, Reduces the global delay of skills by -10%. Enchant: Modification (After Cast Delay) and 2x Modification (Power) Craft at @go 46 Episode 17.1 Illusion OS NPC Enchant using Modules you get from the same NPC – WITH – Dame of Sentinel Card Dex + 1 for every 18 base Vit Illusion Booster R and L ATK +5% Enchant: Delay After Attack 4, Expert Archer 5 and Spell 5 Craft and Enchant at @go 46 Episode 17.1 Illusion OS NPC – WITH – 2x Bath Manager Int + 3. MaxHP + 10%, increases Cart Cannon and Spore Explosion damage by 10%. When equipped with Powerful Archer Skeleton Card and Greater Papila Card, increases Cart Cannon and Spore Explosion damage by 20%, increases Cart Cannon damage by additional 5% per 2 refine rate of shoes and increases Spore Explosion damage by additional 5% per 2 refine rate of weapon. At Base Lv 150, I suggest changing the map to tur_d04_i (Illusion of Abyss). You’ll get essentially the same amount of experience per mob in a crowded place where you can also get the quest from Illusion Dailies at Eden HQ, changing back to sp_rudus3 at Base Lv 158. You can also change your Accessory at Base Lv 150 (I usually maintain my gears the same from Base Lv 130 at this point, change only if you need more power): King Schmidt’s Strong Insignia [1] Atk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 25, Hit + 10. Enchant: Strong, Expert Archer 5 and Dex +5 Craft and Enchant at @go 46 EDDA Fall of Glast Heim NPCs – WITH – Bath Manager Int + 3. MaxHP + 10%, increases Cart Cannon and Spore Explosion damage by 10%. When equipped with Powerful Archer Skeleton Card and Greater Papila Card, increases Cart Cannon and Spore Explosion damage by 20%, increases Cart Cannon damage by additional 5% per 2 refine rate of shoes and increases Spore Explosion damage by additional 5% per 2 refine rate of weapon. At Base Lv 160 things get more interesting, since you will be able to use Mad Bunny-LT and the Automatic Gears (Armor and Accessory Right, the Left accessory is best to maintain King Schmidt if you're aiming for more power). From here onwards you are able to OHKO the mobs using a full Exp Gear set and the mobs at sp_rudus3 will be granting you full exp (no penalty). Here I change my armor and shield, but I don’t change my accessory (again, I like to prioritize exp gain). And also, by now, your Dieter might be close to (or already reached) Lv 131, so BEGIN USING PYROCLAST FOR A GREAT DAMAGE BOOST!! +12 Mad Bunny-LT (Grade A) [1] Atk + 5%, Matk + 5%. ASPD + 3. Atk + 2% and Matk + 2% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%. If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15. [Bonus by grade] [Grade D] Reduces physical and magical damage taken from all property enemies by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.Matk + 2, P.Atk + 2. [Grade A] Reduces global cool time by 5%. Enchant: Delay After Skill 3 Craft at @go 46 Instance Coin Shop Enchant at @go 46 Enchanting UI NPC – WITH – Khalitzburg Knight Card Mdef + 10. Reduces physical damage taken from medium and large size enemies by 25%. When equipped with White Knight Card, reduces physical damage taken from medium and large size enemies by additional 5%. Increases physical damage against medium and large size enemies by 5%. +12 Automatic Armor A-Type [1] Atk + 125. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). When equipped with Automatic Engine wing A-type, Atk + 50. When equipped with Automatic Engine wing B-type, reduces global cool time by 10%. Enchant: Automatic Module (Range Force) and 2x Automatic Module (Attack Power) Craft at @go 46 Automatic Doll NPC Enchant using Automatic Modules (get from 17.2 Instances) – WITH – Dame of Sentinel Card Dex + 1 for every 18 base Vit Automatic Booster R [1] ATK + 5%, MHP + 5% Enchant: Automatic Module (Expert Archer), Automatic Module (Attack Speed) and Automatic Module (All Force) Craft at @go 46 Automatic Doll NPC Enchant using Automatic Modules (get from 17.2 Instances) – WITH – Bath Manager Int + 3. MaxHP + 10%, increases Cart Cannon and Spore Explosion damage by 10%. When equipped with Powerful Archer Skeleton Card and Greater Papila Card, increases Cart Cannon and Spore Explosion damage by 20%, increases Cart Cannon damage by additional 5% per 2 refine rate of shoes and increases Spore Explosion damage by additional 5% per 2 refine rate of weapon. At Base Lv 170, change your gears for the last time (yes, there won’t need to be changed again until Base Lv 230), then go to Eden HQ and talk to Illusion Daily NPC, choose and accept to begin the Illusion Labyrinth Quest then head to prt_mz03_i, kill 100 mobs and go back to the NPC to claim the reward. It won't be enough to level much, but go back to that map and kill everything until Base Lv 175. Here are the changes you should make at Base Lv 170: +12 Taurus Diadem [1] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increase long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. When equipped with Coolant Injection, increase long ranged physical damage by 10%, increases Cart Cannon damage by 10% per refine rate of weapon. When equipped with Gene Rod, increases Physical damage against all size enemies by 10%, increases Crazy Vines damage by 10% per refine rate of weapon. When equipped with Estal, increases physical damage against all size enemies by 10%, increases Spore Explosion damage by 10% per refine rate of weapon. Drop from mobs at lhz_dun_n – WITH – Purple Ferus Card Atk + 3%, MaxHp - 5%, MaxSP - 5%. Atk + 1% per 4 refine rate. When equipped with Gold Acidus Card, MaxHP + 4% and MaxSP + 4% per 4 refine rate of shoes. +15 Coolant Injection [1] Can't be destroyed, increases long ranged physical damage by 10%. Atk + 1% per refine rate. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by additional 15%. Enchant: Flamel’s Memory and Expert Archer 3 Get from Experimental Weapon Box (by chance) from EDDA BioLab Instance Enchant at @go 46 EDDA BioLab NPC – WITH – White Knight Card Atk + 15. Increases physical damage against medium and large size enemies by 20%. When equipped with Khalitzburg Card, reduces physical damage taken from medium and large size enemies by 5%. – AND – Enhanced Archer Skeleton Card Increases long-ranged damage on targets by 10%. If the users base level is 100 or higher, Increases long-ranged damage on targets by an additional 2% +12 Temporal STR Boots [1] Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Atk + 7 per 3 upgrade levels of the item. If the users base Str is 120 or higher, Additional Atk + 50 Enchant: Expert Archer 4 and Bear’s Power Craft and Enchant at @go 46 Old Glast Heim NPC – WITH – Greater Papila Card Luk + 2. MaxHP + 10%, MaxSP + 10%. Increases Cart Revolution damage by 50% And my final Blueprint, which I maintain from Base Lv 170 until 230: Grinding more and more: the Road to Base Lv 200! Now things get slower than ever (for me, the grinding from Base Lv 175 to 200 is the worst part of the Booster Challenge). At Base Lv 175, you are able to warp to mag_dun03 to keep leveling (use Ice Cannon Ball) – Don't forget to accept the board quest from Eden HQ for Lv 175+, so you can get a (tiny) bit of extra experience from mag_dun03 – or go straight to tha_11 (use Stone Cannon Ball). At Base Lv 184, you can change to ba_pw03 (get the quests from 130-190 at Eden HQ for that extra bit of experience) and use any Basic Element Cannon Ball (fire, earth, wind or water) or stay at tha_t11. At Base Lv 190 it can be interesting to change (back) to tha_t11. Both ba_pw03 and tha_t11 are great places to level until you reach Base Lv 200. During the process to level from 175 to 200, you can also take the 175+ Board Quests, although I really think it is slower than the methods above (unless you are on a party and able to finish the quests really quickly). Base Lv 200-230: Almost there! The last 30 Levels! You reached Base Lv 200 and Job Lv 70, now go to Office to talk to the Jobchanger one last time. And now you are now a Biolo! There isn't much to be happy about though, Biolo skills don't add much to your leveling. You will still stick with Cart Cannon, the only addition is Wooden Warrior, that essentially doubles Cart Cannon damage. Warp to nif_dun01 (but first pick the quests from Eden HQ board Lv 200+ and the Booster Quest from Secretary Lime Evenor) and kill everything until you're Base Lv 230 (really, it is "just" that). I can't believe it! You survived did it! Congratulations!! You finished the Booster Challenge with a Geneticist/Biolo! Go grab your MvP Card Album with Seasonal Booster NPC at Eden HQ and your extra drop rate from Belinda at Office.
  19. Shinkiro/Shiranui - Kunai Build Atributos ~ Habilidades ~ Equipamentos ~ Em breve irei adicionando mais coisas, mas por hoje é isso.
  20. Official Class Rebalance 2022 Dragon Knight Hack and Slasher Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits ) Formula changed: ( 400 + 700 * Skill Level ) % Cooldown increased from 0.3 seconds to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP cost has been increased Multiplication of Pow inside formula increased from 5 to 7 Servant Weapon Skill has been changed to a positive multi-hit Formula changed: ( 500 + 400 * Skill Level ) % Servant Weapon - Phantom Variable cast-time removed Cooldown reduced from 2 seconds to 0.5 seconds After-cast delay removed Formula changed: ( 200 + 300 * Skill Level ) % Servant Weapon - Demolition Cooldown reduced from 3 seconds to 0.5 seconds AP generation reduced from 3 to 2 Formula changed: ( 500 * Skill Level ) % Storm Slash Cooldown reduced from 0.35 seconds to 0.3 seconds AP generation increased from 1 to 2 The chance from the Giant Growth effect has been increased from 15% to 30% Formula changed: ( 100 + 170 * Skill Level ) % Madness Crusher Variable cast-time have been removed Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds SP consumption has been increased AP generation have been increased from 2 to 3 Multiplication of Pow inside formula increased from 5 to 7 Formula changed: ( 400 + 800 * Skill Level ) % Vigor Base damage modifier of 200% have been increased to 250% The human / angel modifier have been increased from 50% to 100% AP cost has been reduced from 150 to 125 HP consumption per attack has been increased from 2 to 10 at level 10 Dragonic Aura After-cast delay reduced from 1 second to 0.5 seconds Formula changed: ( 3650 * Skill Level ) % [ Non Demi-human / Angel ] ( 3800 * Skill Level ) % [ Demi-human / Angel ] Imperial Guard Overslash Cooldown reduced from 1 second to 0.7 seconds SP consumption decreased AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 2 to 5 Formula changed: ( 120 * Skill Level ) % Shield Shooting Cooldown reduced from 1 second to 0.7 seconds AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 400 + 2400 * Skill Level ) % Cross Rain Cooldown reduced from 5 seconds to 4.5 seconds After-cast delay reduced from 0.5 seconds to 0.15 seconds SP consumption increased AP generation increased from 5 to 7 Formula changed: ( 450 * Skill Level ) % [ Holy Shield ] ( 320 * Skill Level ) % Grand Judgement Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 15 Buff duration reduced from 300 seconds to 150 seconds Formula changed: ( 250 + 1500 * Skill Level ) % ( 350 + 1650 * Skill Level ) % [ Insect / Plant ] Judgement Cross Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 10 Formula changed: ( 1950 * Skill Level ) % ( 2100 * Skill Level ) % [ Insect / Plant ] Meister Axe Stomp Cooldown reduced from 1 second to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 350 + 850 * Skill Level ) % Rush Quake After-cast delay removed Formula changed: ( 3600 * Skill Level ) % ( 3750 * Skill Level ) % [ Insect / Formless ] Biolo Acidified Zone - Wind Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Earth Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Fire Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Water Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Full Shadow Protection Duration increased from 60 seconds to 180 seconds Research Report Fixed cast-time reduced from 1 second to 0.5 seconds Cooldown reduced from 120 seconds to 60 seconds Duration increased from 60 seconds to 150 seconds Shadow Cross Savage Impact Area of effect increased from 3x3 to 5x5 SP consumption increased Formula changed: ( 90 * Skill Level ) % ( 110 * Skill Level ) % [ Shadow Exceed ] Eternal Slash Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased Range increased from 2 to 3 cells Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3 Formula changed: ( 265 * Skill Level ) % ( 365 * Skill Level ) % [ Shadow Exceed ] Impact Crater Cooldown reduced from 5 seconds to 1.5 seconds After-cast delay removed SP consumption increased AP generation decreased from 5 to 3 Formula changed: ( 80 * Skill Level ) % Shadow Stab Cooldown reduced from 1 second to 0.35 seconds After-cast delay removed SP consumption decreased AP generation increased from 1 to 2 Formula changed: ( 750 * Skill Level ) % Potent Venom Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 ) RES ignore has been reduced from 30% to 20% Fatal Shadow Claw Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 1350 * Skill Level ) % ( 1450 * Skill Level ) % [ Dragon / Demi-Human ] Shadow Exceed After-cast delay removed AP cost has been reduced from 150 to 125 Damage effect duration increased from 240 seconds to 300 seconds Abyss Chaser Abyss Dagger SP consumption increased Formula changed: ( 100 + 500 * Skill Level ) % Deft Stab Area of effect increased from 5x5 to 7x7 SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 350 + 550 * Skill Level ) % From the Abyss Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) Formula changed: ( 100 + 500 * Skill Level ) % Abyss Square AP generation increased from 4 to 5 Formula changed: ( 570 * Skill Level ) % Chain Reaction Shot Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed Area of effect of the secondary attack has been increased from 3x3 to 7x7 Area of effect of the primary attack has been increased from 7x7 to 9x9 Multiplication of Con inside formula increased from 5 to 15 Formula changed: ( 850 * Skill Level ) % [ Primary ] ( 600 + 2350 * Skill Level ) % [ Secondary ] Frenzy Shot SP cost reduced Formula changed: ( 400 * Skill Level ) % Omega Abyss Strike Cooldown reduced from 60 seconds to 3 seconds AP cost reduced from 150 to 15 SP consumption decreased Formula changed: ( 2200 * Skill Level ) % ( 2350 * Skill Level ) % [ Angel / Demon ] Arch Mage Floral Flare Road After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 740 * Skill Level ) % Rain of Crystal After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 140 + 760 * Skill Level ) % Tornado Storm After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 860 * Skill Level ) % Strantum Tremor After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 100 + 730 * Skill Level ) % Crimson Arrow AP generation increased from 1 to 2 SP consumption decreased Frozen Slash Cooldown increased from 0.3 seconds to 0.45 seconds AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 250 + 900 * Skill Level ) % ( 400 + 1250 * Skill Level ) % [ Climax ] Storm Cannon AP generation increased from 1 to 2 SP consumption decreased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] Rock Down AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] All Bloom After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 2 effect: Damage reduction removed Level 3 effect: Damage bonus is increased from 100% to 300% Level 5 effect: Extra attack has been increased to 85000% Formula changed: ( 200 + 1200 * Skill Level ) % Crystal Impact Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Formula changed: ( 250 + 1300 * Skill Level ) % Destructive Hurricane Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 1 effect: The damage of the additional attack has been increased to 12500% Level 3 effect: Damage bonus is increased from 100% to 200% Level 5 effect: Bonus damage has been reduced from 70% to 50% Formula changed: ( 1200 + 1800 * Skill Level ) % Violent Quake After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 3 effect: Damage bonus is increased from 100% to 200% Formula changed: ( 200 + 1200 * Skill Level ) % Deadly Projection SP consumption decreased Formula changed: ( 2800 * Skill Level ) % Mystery Illusion After-cast delay reduced from 1 second to 0.5 second SP consumption decreased Formula changed: ( 950 * Skill Level ) % Soul Vulcan Strike SP consumption decreased Formula changed: ( 250 * Skill Level ) % Astral Strike Cooldown reduced from 60 seconds to 6 seconds AP cost reduced from 150 to 25 SP consumption decreased Duration of attack reduced from 15 to 6 seconds Formula changed: ( 300 + 1800 * Skill Level ) % ( 400 + 2100 * Skill Level ) % [ Undead / Dragon ] Elemental Master Conflagration SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Diamond Storm Cooldown reduced from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 200 + 1750 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Lightning Land SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Terra Drive Cooldown decreased from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 5 to 7 Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 400 + 1550 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Venom Swamp SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Elemental Buster Fixed cast-time decreased from 2 seconds to 1.5 seconds Cooldown reduced from 60 seconds to 5 seconds After-cast delay reduced from 1.5 seconds to 0.5 seconds SP consumption decreased AP cost decreased from 150 to 30 Formula changed: ( 500 + 2200 * Skill Level ) % ( 500 + 2350 * Skill Level ) % [ Formless / Dragon ] Cardinal Framen SP consumption increased AP generation increased Formula changed: ( 800 * Skill Level ) % ( 900 * Skill Level ) % [ Demon / Undead ] Arbitrium Cooldown decreased from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 1000 * Skill Level ) % ( 1250 * Skill Level ) % [ Second Hit ] Petitio Cooldown decreased from 1 second to 0.5 seconds SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1050 * Skill Level ) % Competentia AP cost reduced from 200 to 160 Duration of the effect has been increased from 240 seconds to 300 seconds Pneumaticus Procella Cooldown decreased from 60 seconds to 5 seconds After-cast delay removed AP cost reduced from 150 to 30 Formula changed: ( 100 + 2100 * Skill Level ) % ( 100 + 2300 * Skill Level ) % [ Demon / Undead ] Effligo Cooldown decreased from 60 seconds to 0.5 seconds After-cast delay removed SP consumption increased AP cost reduced from 100 to 12 Multiplication of Pow inside formula decreased from 10 to 7 Formula changed: ( 1650 * Skill Level ) % ( 1800 * Skill Level ) % [ Demon / Undead ] Inquisitor First Brand Cooldown reduced from 0.5 seconds to 0.3 seconds SP consumption increased Duration of First Brand has been changed to be 5 seconds regardless of skill level Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 1200 * Skill Level ) % Second Faith Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 1 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 5 Formula changed: ( 100 + 2300 * Skill Level ) % Second Judgement Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 2 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 7 Formula changed: ( 100 + 2600 * Skill Level ) % Second Flame Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 3 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 4 to 9 Formula changed: ( 200 + 2900 * Skill Level ) % Third Punish Cooldown reduced from 2 seconds to 1 second The amount of hits have been increased from 2 to 3 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 300 + 1500 * Skill Level ) % Third Consecration Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 700 * Skill Level ) % Third Flame Bomb Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Oleum Sanctum Cooldown reduced from 3 seconds to 2 seconds After-cast delay removed SP consumption increased Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 500 + 2000 * Skill Level ) % Explosion Blaster Cooldown reduced from 1 seconds to 0.7 seconds SP consumption reduced Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased to 15 Formula changed: ( 3200 * Skill Level ) % [ Holy Oil Debuff on target ] ( 2800 * Skill Level ) % First Faith Power Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used Judge Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Third Exor Flame Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Massive Flame Blaster Cooldown reduced from 60 seconds to 5 seconds Area of Effect has been changed to be 11x11 based on level 5 Multiplication of Pow inside formula changed to 15 Effect duration reduced from 300 seconds to 150 seconds Formula changed: ( 2300 * Skill Level ) % [ Demon / Brute ] ( 2150 * Skill Level ) % Wind Hawk Hawk Rush Formula changed: ( 500 * Skill Level ) % Gale Storm Cooldown reduced from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 950 * Skill Level ) % Crescive Bolt After-cast reduced from 0.5 seconds to 0.3 seconds SP consumption decreased Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count Formula changed: ( 340 * Skill Level ) % Deep Blind Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Solid Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Swift Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Flame Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Advanced Trap Mastery Duration increase has been changed to 1 second per skill level Hawk Boomerang Cooldown changed to 0.15 seconds SP consumption decreased AP cost has been reduced from 15 to 12 Formula changed: ( 600 * Skill Level ) % Troubadour / Trouvere Sound Blend SP consumption decreased Metallic Fury Cooldown decreased from 0.5 seconds to 0.3 seconds SP consumption decreased Fixed skill to behave like official The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however after a target was hit it automatically removes the Sound Blend from all targets in the area. Formula change: ( 2200 * Skill Level ) % Rhythm Shooting Cooldown changed to 0.15 seconds After-cast delay removed SP consumption decreased Multiplication of Con inside formula increased from 2 to 3 Formula change: ( 300 + 220 * Skill Level ) % [ Sound Blend ] ( 200 + 120 * Skill Level ) % Rose Blossom Variable cast-time reduced from 2 seconds to 1 second Cooldown increased from 0.5 seconds to 0.7 seconds SP consumption decreased Multiplication of Con inside formula changed to 3 Formula change: Main Hit ( 200 + 2200 * Skill Level ) % [ Sound Blend ] ( 200 + 2000 * Skill Level ) % Second Hit ( 250 + 3000 * Skill Level ) % [ Sound Blend ] ( 250 + 2800 * Skill Level ) % Shinkiro / Shiranui Shadow Hunting SP consumption increased AP generation increased from 1 to 2 Shadow Dance Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds After cast-delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 500 + 600 * Skill Level ) % Shadow Flash Fixed cast-time removed Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds Formula changed: ( 1600 + 700 * Skill Level ) % Huuma Shuriken - Grasp After cast-delay removed SP consumption increased AP generation increased from 2 to 3 Huuma Shuriken - Construct SP consumption increased Kunai - Distortion SP consumption increased AP generation increased from 1 to 2 Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10 Formula changed: ( 300 + 600 * Skill Level ) % Kunai - Rotation SP consumption increased Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70 Formula changed: ( 800 + 700 * Skill Level ) % Kunai - Refraction SP consumption increased Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10 Red Flame Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 850 + 1250 * Skill Level ) % Cold Blooded Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40 Formula changed: ( 250 + 550 * Skill Level ) % Thundering Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 600 + 1300 * Skill Level ) % Golden Dragon Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 300 + 400 * Skill Level ) % Darkening Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 450 + 950 * Skill Level ) % Shadow : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Kunai : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Dark Dragon : Nightmare Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 15500 * Skill Level ) % Night Watch Only One Bullet SP consumption increased The damage bonus per aim count has been increased to ( 350 * Skill Level ) % Formula change: ( 750 + 1350 * Skill Level ) % [ Rifle ] ( 800 + 1500 * Skill Level ) % [ Revolver ] Spiral Shooting Formula change: ( 1200 + 1700 * Skill Level ) % [ Rifle ] ( 1000 + 1500 * Skill Level ) % [ Launcher ] Magazine for One Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased The damage bonus per aim count has been increased to ( 100 * Skill Level ) % Formula change: ( 200 + 350 * Skill Level ) % [ Gatling Gun ] ( 150 + 450 * Skill Level ) % [ Revolver ] Wild Fire Formula change: ( 1000 + 2450 * Skill Level ) % [ Shotgun ] ( 1000 + 2300 * Skill Level ) % [ Launcher ] Basic Grenade SP consumption increased AP generation increased from 1 to 2 Formula change: ( 1000 + 950 * Skill Level ) % Hasty Fire in the Hole AP generation increased from 2 to 3 Formula change: ( 1500 + 1050 * Skill Level ) % Grenades Dropping SP consumption increased AP generation increased from 1 to 5 Formula change: ( 550 + 850 * Skill Level ) % Mission: Bombardment Cooldown changed from 60 seconds to 10 seconds AP cost decreased from 100 to 35 SP consumption decreased Formula change: ( 5000 + 1800 * Skill Level ) % [ Big Hit ] ( 800 + 200 * Skill Level ) % The Vigilante at Night Reduces the cost of bullets from 15 to 10 Soul Ascetic Soul Gathering After cast-delay removed SP consumption decreased Talisman of Soul Stealing Cooldown reduced from 2 seconds to 1 second After cast-delay removed SP consumption increased Formula changed: ( 500 + 1250 * Skill Level ) % Exorcism of Malicious Soul SP consumption decreased Talisman of Blue Dragon SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1650 * Skill Level ) % [ Buffed ] ( 250 + 1450 * Skill Level ) % Talisman of White Tiger Cooldown increased from 0.3 seconds to 0.4 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1350 * Skill Level ) % [ Buffed ] ( 350 + 950 * Skill Level ) % Talisman of Red Phoenix SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 1200 + 1300 * Skill Level ) % [ Buffed ] ( 1000 + 900 * Skill Level ) % Talisman of Black Turtoise SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 2300 + 1850 * Skill Level ) % [ Buffed ] ( 2250 + 1450 * Skill Level ) % Talisman of Four Bearing God SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 50 + 250 * Skill Level ) % Circle of Directions and Elementals SP consumption increased AP cost reduced from 150 to 25 Cooldown decreased from 60 seconds to 5 seconds Duration reduced to 150 seconds Formula changed: ( 500 + 2000 * Skill Level ) % Sky Emperor Rising Sun SP consumption increased Formula changed: ( 500 + 600 * Skill Level ) % Noon Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1600 + 1250 * Skill Level ) % Sunset Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 950 + 400 * Skill Level ) % Rising Moon SP consumption increased Formula changed: ( 700 + 450 * Skill Level ) % Midnight Kick SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1550 + 1450 * Skill Level ) % [ Midnight ] ( 600 + 1200 * Skill Level ) % Dawn Break SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 400 + 600 * Skill Level ) % [ Moonset ] ( 400 + 400 * Skill Level ) % Twinkling Galaxy SP consumption increased Star Burst SP consumption increased Star Cannon SP consumption increased All in the Sky SP consumption decreased AP cost reduced from 100 to 35 Cooldown changed from 60 seconds to 2 seconds After cast-delay removed Formula changed: ( 3000 + 2000 * Skill Level ) % Hyper Novice Self-Study Tactics The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10. The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10. Double Bowling Bash SP consumption decreased AP generation increased from 2 to 3 Max knockback reduced from 6 cells to 2 cells Area of Effect increased from 7x7 to 9x9 Formula changed: ( 150 + 250 * Skill Level ) % Mega Sonic Blow SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 850 + 450 * Skill Level ) % Shield Chain Rush SP consumption decreased AP generation increased from 1 to 2 Skill range has been changed to be 7 regardless of level Area of Effect increased from 7x7 to 9x9 Formula changed: ( 600 + 450 * Skill Level ) % Spiral Pierce Max SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 550 + 350 * Skill Level ) % Meteor Storm Buster SP consumption increased Formula changed: ( 300 + 320 * Skill Level ) % ( 450 + 160 * Skill Level ) % [ Explosion ] Jupitel Thunderstorm SP consumption increased Jack Frost Nova SP consumption increased Formula changed: ( 200 * Skill Level ) % ( 400 + 500 * Skill Level ) % [ Explosion ] Hell's Drive SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 1500 + 700 * Skill Level ) % Ground Gravitation SP consumption increased Formula changed: ( 3000 + 1500 * Skill Level ) % [ Gravity ] ( 800 + 700 * Skill Level ) % Napalm Vulcan Strike SP consumption increased AP generation increased from 1 to 2 Area of Effect increased to 7x7 Formula changed: ( 350 + 650 * Skill Level ) % Breaking Limit Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70% Rule Break Reduced the damage factor for Napalm Vulcan Strike from 100% to 40% Spirit Handler Chulho Sonic Claw SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Formula changed: ( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 400 + 750 * Skill Level ) % Howling of Chulho SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Increased the duration from 10 seconds to 12 seconds Formula changed: ( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 600 + 1050 * Skill Level ) % Hogogong Strike Cooldown reduced from 0.5 seconds to 0.35 seconds SP consumption increased Formula changed: ( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 180 + 200 * Skill Level ) % Marine Festival of Kisul AP generation increased from 2 to 4 Sandy Festival of Kisul AP generation increased from 2 to 4 Hyun Rok Breeze SP consumption increased AP generation increased from 3 to 4 Formula changed: ( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok] ( 600 + 600 * Skill Level ) % Hyun Rok Cannon After cast-delay removed SP consumption increased Formula changed: ( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ] ( 700 + 950 * Skill Level ) %
  21. Adoramus AB Equipment

    Hi everyone, someone can tell me about the best Adoramus Equipment? My AB cannot level in Rudus3 and I want to spent some money. So what should I buy? Thanks in advance.
  22. Guardian Shield Tanking LET ME JUST SAY TANKING USING IMPERIAL GUARD (GUARDIAN SHIELD) WILL GUARANTEE YOU A SPOT IN ANY PARTY. Build Objectives: Getting your HP MAXED as max as possible. Guardian Shield gives all party member in vicinity 125% of the Imperial Guard HP. This mean they can run around without getting hurt the more HP you have. Reach 100% Variable and Fix Cast Reduction. This is important as you want your Guardian Shield among other support skill you have to be instantly available whenever your Guardian Shield Cooldown is out. Plus in a critical moment when the party died, you want to instacast Guardian Shield immediately to protect the whole group. Having to stack STA/RES and WIS/MRES along with Hard Defense as much as possible ideally reaching 500 RES and MRES mean you have 50% reduction to damage. The ability to be a party leader and kite mob in some Purgatory Instances. This is important and need to learn by many Imperial Guard Tank player as it will minimized the risk of people spread out and getting darkness at the same time (I have my own pattern and you can join my purgatory party to see how it suppose to work). Don't even think of doing damage Skill Tree and Stats : Equipment and Shadow Gear : Thanks for dropping by. If you have any question don't hesitate to ask. NOW GO TANK THE WHOLE CUSTOM CONTENT FOR US IM BORED BEING A TANK IG T_T
  23. [NIF] Igntion Break guide (01/06/2022)

    Anything that gives damage really, in here is use King Dramoh Card
  24. [NIF] Igntion Break guide (01/06/2022)

    Hi there, What card are you using for the Amodeus Wings? -Haf7ne5r
  25. [NIF] Igntion Break guide (01/06/2022)

    Ignition Break Dragon Knight Hello Archimedia here ! Back when Ignition Break was meta, it was one of my favorite skill to do instance and Worldboss. After the nerf on custom content, it was fell of to the other build. However, since 01 June 2022 Patch, Lunar add Asmodeus Wing. This middle headgear is a key component to reduce Ignition Break cooldown to 0 without using Jasper Circlet or Auto Armor (with 2 Wave Break Enchant) which result on more damage output coming from Old Rune Circlet. I am going to show you the current showcase of Ignition Break after the current patch (After Asmodeus Wing). Fair warning you are going to need luck on enchanting Old Rune Circlet using Cursed Fragment to get a fair amount of damage output. The sweet thing is that this build does not need any MVP card! This Build revolve around getting 100% variable cast reduction from gear, so we are going to work on that. Here is what you need :
  26. TURBO Etel Farming Guide ELEMENTAL MASTER Why Elemental Master ? 1. Elemental Master/Sorcerer have a free Guyak Pudding (Ventus Level 1 on Defensive Mode). 2. Psychic Wave which is the main skill we are going to use cover most of the element. Generally for farming at clock_01 Neutral element is enough to cover all. 3. You can drop one Psychic Wave and run around the map and drop another one making it an efficient hit and run killer of all time. 4. The fastest Etel Dust Farmer (I yield around 300-400 Etel Solo or Up to 700-800 Etel with party per HE Bubble Gum). 5. You can use all the drop gear available and still able to kill mob at clock_01. 6. Affordable-ish (Please dont judge my over refine, you will do just fine with +12 most armor and +20 the weapon) 7. You can use this as your general farming in Geffenia or even Bloody Branch to gain max drop bonus Overall Etel and Card Drop Rate after boosted by Drop Gear and HE Bubblegum What you need HAPPY FARMING ^^
  27. Ghost Mage AM SVS

    How to start as an Arch Mage? This guide is to provide you some insight, this is not a step by step guide. BASE SET: +14 celine ribbon +12 celine dress celine brooch evil spirit gloves auto boot +14 fallen manteau+vicious mind aura battle processor (13% ghost) welding wand(ghost/boss)+mad bunny (grade B +12) Cards: Lichtern green x2 Dame of sentinel Eldest Elvira x2 Nightmare verit Mutated White Knight x2 Base Damage to compare to the rest Base Damage (36.99m) Comparison#1 BASE set to >>(fallen manteau+vicious aura->Survivor orb LT+convertible) Base Damage (36.99m) 44,366K (44.366m) - 6.3m per tik SVS Damage vs Price tag (damage difference) #1- price tag (50m+100m~200m, total 200~250m) 44.366 19.94% 36.99 comparison#2 BASE set to >> welding+mad bunny->LT wep (no token) Base Damage (36.99m) 50,970K (50.970mil) - 7.28m per tik SVS Damage vs Price tag (damage difference) #2 - price tag (2b in zeny) 50.97 37.79% 36.99 comparison#3 BASE set to >> (celine dress -> Nebula Armor(Grade A +14, cluster 2) Base Damage (36.99m) 52,727k (52.727Mil) - 7.538m per tik SVS Damage vs Price tag (damage difference) #3 - price tag (1b in zeny, join runs and make your own armor) 52.727 42.54% 36.99 Suggested upgrade sequence (This sequence is just my opinion, not an absolute guide) use old weapon+shield (welding+mad bunny or pks) -> from BASE SET (if you can start with orb LT+convertible, it is adviseable to not waste money on Fallen Manteau+Vicious mind aura) 1st Survivor LT Orb+Convertible Magic 2nd Grade C Helmet Thanatos is really cheap (minimal difference compared to Survivor LT and bascojin LT usage, it also has fct) **VERY CHEAP** 3rd Nebula, Grade to A if possible +11 is enough OR if you are using solid weapons (for crimson arrow build, focus on new weapon first instead, then make nebula after) because if you are going to aim for an LT weapon, you will deprive yourself from the celine combo (dress+accs) which is still useful if you do not have the nebula. 4th Grade A +14 weapon LT(w/ heroic token) or Hero Boot LT+Hero Insignia Notes: -Weapon upgrade is big, but I set it to last because of future patches, we may be able to get better ones while you are working on your 1st to 3rd. Nebula is here to stay for the long run. -This is just a rough estimation, there is no fixed guide. The suggestions are based on what you might have and how the market looks right now. Questions: why not make another class instead of an archmage? -Arch Mage specializes in utility, drain life, big aoe, comet debuff and long range (as long as ranger) this can easily carry you through normal instances alone (Solo) the more you invest on a mage the more it can do for you. Is Arch Mage the best dps? -No it is not the best, it is at the top 6 category ranking 5th (only my opinion), rankings are in the order (SX>SE>Ranger>AM>DK>Sura) but it really varies in a fight, if you are in the end game and you have all the mvps, there are races where in physical classes cannot fully have 100% dmg boost (racial cards on armor and shoes), and mages have it and element advantage as well. Over all Arch Mage is considered a must in a party due to the debuff it can provide the team. How do I define class dps roles in a group setting in purgatory? (followed up from the previous question) -SX (Dark claw) good dps, good debuff -DK (no buff for team/debuff to enemy), selfish dps, good frontliner, still needed for faster clearing in a 12/12 party -Ranger (no buff for team(windwalk spam)/debuff to enemy), selfish dps, still needed for faster clearing in a 12/12 party -Arch Mage (no buff for the team/best debuff in game (100% up time), has white imprison to survive earthquake mechanics, durable due to drain life, party will always look for one) -Sura (no buff for the team/no debuff to enemy, selfish dps, good frontliner very durable (same class as DK), still needed for faster clearing in a 12/12 party (other dps are not mentioned here, not because they are bad, but the purpose of this post is to give an overview (with my opinions alone) on how I see the setup. Why Ghost mage vs Fire mage? -There are a lot of mobs that you cannot hit on occasions due to it being fire, ghost mage can hit everything except lvl 4 Netural, making hell mode runs a breeze. On team fights like purgatory fire Crimson arrow is ideal because you can debuf the enemy with bloom/violent quake (100% fire boost or 100% earth boost). But as a ghost mage, you can do the same, you just need to request for AP for climax while Crimson arrow mage does not.
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