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  1. Iridium's Movement Speed Chart

    I threw together some preliminary data on discord, and there was interest in a more comprehensive one. There are too many movement speed buffs to fully cover, but I hoped I covered most of the ones people might actually use regularly. Unfortunately I had a hard time finding what these numbers translated to as far as actual cell movement per time. iRO Wiki states that peco + agi up is 200% movement speed, while stating that genetic cart boost is also 200% movement speed, yet both have different values in this server. Speed potions are listed in iRO wiki as 250% movement speed but only give 75 in-game. Our data isn't based on iRO so we should just take the wiki data with a grain of salt. PS Sprint gives a listed movement speed of 83, but I think we can all agree that it's not a real movement speed ability.
  2. Hello everyone! Here's a mini guide to help people with their booster leveling. This guide is intended for veteran players who have access to gear and consumables. Why Sky Emperor (SkE)? No critical requirements for Moon and Star Skills. No ACD requirements for leveling, nor for Moon and Star Skills. Naturally high damage and increased exp (+100% base) from the Miracle Buff. Miracle exp buff lets you level well without exp events and without parties. “Give me six hours to chop down a tree and I will spend the first four sharpening the axe.” – Abraham Lincoln, allegedly. Before you start, you’ll want to get your mise en place all ready so your leveling is as streamlined as possible. Prepare: a Kim performer alt (level 200+ so they can solo perform ensembles) an alt to leech yourself at nightmare pyramids Battle Manuals, Job Manuals 100 Jellopy for the 30 min Battle Manual quest SDS + life pots (though you get plenty from booster rewards), slims/sp potions/ygg seeds refined gear, cards About Miracle: makes every mob and map count as a star mob. This means extra damage from Stellar Wrath, extra exp from Stellar Blessing, and Stellar heat on every map. screen turns dark + you get a "soul link" buff (not a real soul link e.g. you can’t use Union) 0.05% chance to proc with any attack but you can cheese the activation using the test room How to Proc Miracle: create Special [test room] instance Use Solar, Lunar and Stellar Perception lvl 3 to turn the map into a stellar map. Use @testmonster 2411 0 twenty to twenty-five times to eggs on a single cell. You will be using this a lot so either save it somewhere to keep it on alt+m. Use Stellar Heat until the screen turns blue and you get a soul link buff. If you run out of sp, just talk to the poring on the bottom right. These are the respective cards I used above. They aren't hard and fast, they're completely optimized, but they do work. For the more non-standard ones, I put in explanations as above. Edit: I had some discussions with guildmates about alternative shadow gear, so here are some alternatives from most to least recommended. Note that the only ones I've tested are the ones I have listed in the guide above. Leveling Off Event: Personally I would recommend it. Because exp bonuses are additive, the 50% extra exp from event isn’t as big of a percentage when you consider battle manual, exp gear, Kim, and miracle buff. It also lets you capitalize on Eden dailies every day instead of just the weekends. There also tends to be less competition on popular maps. Leveling With Parties: The exp bonus from miracle does not apply to mobs killed from your party members, so unfortunately joining a party will most likely slow you down. Joining a party may still have the advantages of improved drops and not worrying so much about KSing.
  3. I'm Iridium and I'm a Sky Emperor player (among other things) from the Filthy Casuals guild. This game has changed a lot over the years, and I thought new players might benefit from a new "getting-started from scratch" guide. This doesn’t cover all the server custom content, e.g. custom items you might run into like Moonlight Coins (used for the lucky 3 slot machine in the left of Fortessa Square) and Moon Coins (exchanged for cash shop points), because explaining all of that requires a guide unto itself. This guide will be focused on getting your first character enough levels and gear to jump-start your server experience. All the leveling done in this guide was done without exp events. Why Sky Emperor (SkE)? No critical requirements for Moon and Star Skills No ACD requirements for leveling, nor for Moon and Star Skills Naturally high damage and increased exp from the Miracle Buff (more info in guide) Start: Select: 100x/100x, no baby class I want to know more about monsters! You will be spawned in the @go office map, where you will be doing all your job changes. Talk to Job Changer Elaine and turn into a Taekwon Kid. Go to the top right of the room and join one of the clans. The sword one has the best stats for now but ultimately any of them are fine. Make sure you open all of your SMRO freebies Taekwon Kid Use the town warp command to go to Eden Headquarters (@go eden) Copy and paste the command /navi moc_para01 110/79 Follow the arrows, talk to the NPC for beginner armor and shadows. There is no weapon for you at the time. Some of these gear expire but you can get them as many times as you need. Go to Fortessa (@go fortessa or @go 1). Talk to the Warper NPC. Dungeons -> anthell 1 Kill eggs with auto attacks, sell all your drops except jalopies (100 can be exchanged for 5 character bound EXP manuals. You can use them on your other characters, I will not be using them in this guide.) and Monster Hunter Coin (used to exchange for consumables that are normally in the kRO cash shop). Level your str and dex equally Once your Job level is in the 40s Your stats should be about 50 str 50 dex Level sprint lvl 7, mild wind lvl 7 Go back to town and warp to orc dungeon 1 Auto attack with holy element Mild Wind until jlvl 50, go to @go office, and then job change to Star Gladiator Star Gladiator @go eden and go back to buy an intermediate weapon (paradise taekwon power or martial arts book. Doesn't matter as you’re not using either kick) Go back to orc dungeon until you can level stellar heat lvl 3 (minimum jlvl 7) You can now take advantage of Miracle to level About Miracle makes every mob and map count as a star mob. This means extra damage from Stellar Wrath, extra exp from Stellar Blessing, and Stellar heat on every map. screen turns dark + you get a "soul link" buff (not a real soul link e.g. you can’t use Union) 0.05% chance to proc with any attack but you can cheese the activation using the test room Go back to town, make a party with /organize create Special [test room] instance Use Solar, Lunar and Stellar Perception lvl 3 to turn the map into a stellar map. Ignore the warning about permanence, it is resettable via npc and also with a 3rd job skill Use @testmonster 2411 0 twenty times to spawn twenty eggs on a single cell. You will be using this a lot so either save it somewhere or keep it on alt+m. Level INT to 50 and then use Stellar Heat until the screen turns blue and you get a soul link buff. If you run out of sp, just talk to the poring on the bottom right. You can exit the Test Room using @destroy or @warp fortessa (@go is disabled for some reason). The rest of this guide will assume that you have Miracle up. Return to orc dungeon Turn on smart cast with @sc 1. This will make it so targeted spells will cast after hitting the hotkey over whatever your mouse is hovering over. Spam Flying Side Kick (FSK) with Stellar Heat up in orc dungeon 1 Level up Stellar Blessing, Wrath, and Protection in that order Level str until it is 90, then vit until 50 At 85, go to magma 2 and spam FSK with Heat on there, with holy element. Kill one at a time if you can, avoid mobbing. Once you’re 99/50, change to star emp. My personal stats were at 99 are str in 90s, agi 1, vit 50, int 50, dex 50, luk 20s. Star Emperor Go to magma 2 and get to level 101. Level Purification of Sun, Moon and Star. Go to Eden, grab advanced physical armor, star emperor advanced paradise shadow weapon, and advanced star emperor sun book. Go to town and talk to the Special Tool Dealer and buy 100 fly wings from Open Shop. Then return to magma 2 to continue killing. Once you are job lvl 11, max out Prominence Kick, which you can use after using Sun Stance. Sun Stance stays until you log out. Level with Prominence Kick until level 121. Activate Solar stance, then mob and kill with Prominence Kick. At around 121 to 130, go to @go eden, /navi moc_para01 36/18. Talk to the NPC -> Dicaste, 121 ~ 175 -> Check Bounty Missions -> Hunt all. Then warp to Dungeon -> Scaraba Hole -> Scaraba Hole 2. Use fire element, kill 150 Antler and Rake Scaraba. If you die just come back. They should be able to be killed with 2 Prominence Burst or 1 Solar Burst for larger groups of mobs. Even without level 10 Solar Burst, you should one shot. Solar Burst can only be used in quick succession after Prominence Burst. My stats at 128 were about 115 str, 1 agi, 50 vit, 50 int, 90 dex, 30 luk After killing 150 of each, talk to the same NPC in Eden and select Collect All Bounty Rewards and Collect all. This left me at level 145. Use this opportunity to max out Light of the Sun (buff that boosts your SE Sun skills but has a low duration), Sun Stance, and Document. At this point, you can solo the Sarah’s Memories instance, one of the important zeny farming instances in the server. Talk to the Instance Manager in town. Under Instances, select Sarah’s Memories. Open the instance in normal mode and enter the instance. Loot all the food items. You will take a beating, so take your free Novice Potions and Light Yellow Potions. Also buy some healing items. Cheap is good at this point. I prefer Fresh Fish from the Chef Assistant in Comodo or Meat from various NPC dealers. If you die, that’s okay, you can sell your looted food and buy more healing items, then re-enter. The Sprint skill and the free boarding halter will help you move faster. After killing Doyen Irene and getting your first instance coin, you can leave. This instance will get you about 5m (more if you make an Overcharge merchant). This instance will help fund your consumables and get you started on buying gear. You can and should run this instance once a day until you have a comfortable amount of zeny. When this instance is on cooldown, you can also farm money at Iaras, Mavkas, Geffenia, Thana 08/09/10. If you’re not level 150, go to Rudus 3 under Illusion Fields to cheese some quick levels. You can two shot them with paradise gear and fire element. They will give you a massive 20-30% exp per and you can save scum (i.e. just die and then warp back over and over) Around level 150, your gear will really start to benefit from some more investment and farming. My stats were str 120, agi 1, vit 85, int 50, dex 95, luk 50. Go to Special Border Area OS (aka sp_os) under illusion fields. Farm 80 unknown parts and 60 Cor Core which are dropped from every mob. /navi fortessa 75/130. Buy Grace Sun Suit Grace Attack Boots Grace Attack Manteau Grace Attack Ring 3 Grace Refine Tickets, to be used immediately on everything except the Ring. I would also recommend the following improvements to your gear: Immune Shield (bought) +7 Armor Refine Ticket, id 6234 (bought) Khalitzburg Knight Card (bought) Raydric Card (bought or farmed) Contaminated Raydric Card (bought, optional) 100 Kafra Cards for the @storage skill which lets you use the Kafra anywhere (bought) 10 Gym Passes for increased weight (bought) Items can be bought from other people through @ws or #trade. Obviously the prices of the items will fluctuate with the market, but at the time of writing, every item above combined was around 21,110,000 on @ws. I think it’s fair to say that the market value of these items is less than 25m, which is very attainable for a starter set of gear. This gear gets you 42% neutral resistance which helps with most content. You can now attempt the Horror Toy Factory Instance, which is the other staple zeny farming instance on the server. This guide will not include a full HTF guide as there are HTF guides elsewhere. You can open in normal difficulty. Kill the Creepy Demons. 16 in the second room, 42 in the third room. This will get you Gold and Platinum Bullions. You do not need to kill the MVP and beat the instance to get all the zeny. Get 1 level in Lunar Stance and 1 level in New Moon Kick which gives you a hide where you can still move and auto for 15 seconds. You can use this to ignore the room 2 mobs and stay safe while talking to the NPCs. You can also use this to stay hidden and kill Demons with autos. You can try to this instance with only Paradise gear, but you will die easily. This instance will get you about 11m without a merchant. (You should make an Overcharge merchant by this point) From here you can power level. Go to @go 47, /navi fortessa 250/206 with all the monster hunter coins you have. I had 10 at this time. Buy 6 Shining Defense Scrolls (SDS) and 2 untradable Almighty. You will be using an SDS every 10 minutes and an Almighty every 30 minutes. Replenish your preferred healing items, or if you have the zeny upgrade to White Syrups from the Special Tool Dealer (recommended). Take your THIKK Battle Manual from the Level Up Reward Box, pop an SDS + an Almighty, make sure you have Miracle refreshed, and head to rudus3. You can go from 150 to 175 in about 10 minutes. Get 100 vit, and then split the rest of your points between dex and luk. Level up Universe Stance and use it instead of Solar Stance. You can go from 175 to 190 in about 10 minutes, and 190 to 200 in another 10. Stats at 200 are 120 str, 14 agi, 100 vit, 50 int, 120 dex, 120 luk At 200, change jobs. Sky Emperor Go to Eden and sign up with Secretary Lime. Accept the lvl 230 quests at /navi moc_para01 52/29. Go to Nif 1 under Lv 250 Expansion. Use Holy. Kill one or two mobs, which should shoot your jlvl up. Get lvl 5 Star Cannon and lvl 10 Sky Mastery. Use lvl 1 Twinkling Galaxy immediately followed up Star Cannon. You can mob and kill safety since the enemies get flinched. Max War Book. Turn in your quests when its complete. Level Pow to 100, rest in Sta. Spend the rest of your THIKK manual here. Expect to get to at least 235. Skills and playstyle from here on out Level Rising Moon lvl 1, Midnight Kick to lvl 5, Dawn Break to lvl 5, Heaven’s Spirit lvl 5, Rising Sun lvl 1. How these skills work is that Rising Moon puts you in the Moonrise stance for 30 seconds. Using it again before those 30 seconds have passed will put you in the Midnight stance and once more into the Moonset stance (also listed as Dawn). Once you are in Moonset, you can no longer cast Rising Moon until 30 seconds have passed, or until you cast Rising Sun which will reset your Rising Moon counter. Midnight Kick can only be used during Moonrise or Midnight, and does extra damage during Midnight. Dawn break can only be used during Midnight or Moonset (aka Dawn) and does more damage during Moonset. Heaven’s Spirit costs 150 AP and lets you use any move in extra damage mode. For clearing content, I charge my AP on dummies (@go dummies) and then use Heaven’s Spirit. Your AP should recharge before the skill runs out unless you die. If you die, then try to stay on Midnight stance as it is the only mode that allows you to use both moon skills. You can use @square 4 if you have a hard time telling the 9x9 range. This creates a 9x9 square around you. Your core combo is lvl 1 Twinkling Galaxy -> lvl 5 Star Cannon, then alternate Midnight Kick and Dawn Break to minimize cooldown time. Repeat using Star Cannon on cooldown until the mobs are dead. Other Leveling Tips: Always join a booster leveling party if they’re within your level. They are guaranteed to be more geared than you. Don’t be afraid to use consumables. Instances That You Can Do With The Recommended Gear: (Suggested difficulty based on my whether I felt that you could kill the mobs in the content and tank within reason without getting 1 shot with the gear I have listed. Your mileage may vary.) General Tip Be generous with your White Syrups or Ygg Seeds (farmed from Edda Biolabs and Werner Labs). Use Shining Def Scrolls if you can afford it. After doing 2 instances a day, talk to the Daily Quest npc in @go exchange for Kachua’s Secret Keys which have lots of valuable goodies. Sarah’s Memories Recommended Difficulty: normal Use: zeny farming Horror Toy Factory Recommended Difficulty: normal Use: zeny farming Notes: you do not need to kill the MVP to get full zeny. 16 Creepy Demons in the second room, 42 in the 3rd room. OGH Hard Recommended Difficulty: nightmare Use: instance coins (18), zeny farming (loot armors, @storage mandatory, @nolootid +1110, @nolootid +2609), contaminated magics Notes: Can still get one shot by NPC dark attack without bathory. If you die, use Run to quickly return from town. Underrated zeny farming instance imo, without a merchant I still got around 7m from just the armor and weapons. Don’t facetank Amdarais, instead run in circles and kite him with Star Cannon. OGH Normal Recommended Difficulty: hell Use: instance coins, money (loot armors, @storage mandatory, @nolootid +1110, @nolootid +2609), coagulated spell Notes: see above Twilight Garden Recommended Difficulty: hell Use: instance coins (1), Varmeals Notes: one of the quickest instances if you only want your Kachua Buwaya Cave Recommended Difficulty: nightmare Use: instance coins (3) Notes: one of the quickest instances if you only want your Kachua. Use New Moon Kick at the start to avoid all the random mobs. Wolchev Recommended Difficulty: nightmare Use: instance coins (12) Notes: Ideally the boss will be burst down before they summon slaves which can overwhelm you. Be quick about selecting the right element. Sky Fort Recommended Difficulty: nightmare Use: instance coins (18) Notes: Don’t facetank the boss, instead run in circles and kite him with Star Cannon. Werner Lab: Recommended Difficulty: hell Use: ygg seeds Notes: the YSF mvp has high one shot potential even at lower difficulties, so I don’t recommend trying to kill him at this time. The mobs, however, drop Yggdrasil Seeds at a very high rate and you can farm them here. Other Farming Spots: lasa_dun03 Use: Yggdrasil Berries, Old Purple Boxes (can be exchanged for Eden Merit Badges at mov_para01 13,22 which can then be exchanged for Token Of Siegfrieds at the same NPC for self-resurrection) Bra_dun02, mosk_dun03, any Geffenia Use: zeny farming from Iaras, Mavkas, and all mobs on the maps, respectively. You can also farm taming items for Incubus pet (sp leeching) and Succubus pet (hp leeching) which drop from their respective mobs in Geffenia. Higher chance to tame if the mob hp is low.
  4. Iridium's Booster Mini Guide for Arch Mage

    Some people have been asking me about the card prefixes. Just drag this text into your data folder in your SMRO main folder and it will automatically add them. File credit to Digi and Aisu. cardprefixnametable.txt
  5. Hello everyone! Here's a mini guide to help people with their booster leveling. This guide is intended for veteran players who have access to gear and consumables. From 1-99, use research assistant bot over Ahri in shoe for more fireball damage. Edit: since many maps have a level requirement map, consider doing rudus3, pitayas (with eden dailies), or illusion turtle/teddy/beach in the 150s and early 160s instead of pw3. I recommend ba bath until 110, rudus3 until 170s.
  6. Meme Time

    IGN: Iridium Server: Hel Title: Copium
  7. Support/Off-Tank Tuna Party Doram

    Edited with a few new cards.
  8. I'm Iridium and I'm a Doram from Filthy Casuals. I consider this build support/off-tank because you're filling a similar role in a party to a devotion Royal Guard. The game lacks true support options, so any support build is a breath of fresh air from all the DPS and off-DPS builds we have. The build works by spamming Tuna Party to shield your teammates. Support Doram takes advantage of the 17.2 Power of Sea automatic armor modules to reduce the CD of Tuna Party to zero, leaving only the 1 second cooldown. This isn’t a comprehensive leveling guide or gear progression guide because the build had a gear floor to work. Pros: can't be dispelled spammable on multiple characters synergistic with devo and other support skills can self-heal with Tuna Belly temporarily tank mobs by self spamming + Stoop No level requirements unlike devo New: Spirit Handler buffs are AoE! cat Cons: not as good for prolonged damage as devo because shield can break Tuna Party gives a hard animation to the target so you can softlock someone if you spam SP hungry New: Spirit handler is still SP hungry About the skill: Tuna Party RMS description (the skill description we use)* 20 second cooldown, 1 second acd No animation for caster (no aspd requirement) - Edit: I and some others tested and there does seem to be some effect of increased aspd and casting Tuna on other people. Personally the difference is noticeable but not massive, so I would consider aspd a secondary or tertiary stat. Hard animation for target (including yourself, can softlock party members) - I tested spamming Tuna on myself with 171 aspd vs 191 aspd with no noticeable changes. *the divine-pride description is old, the skill was updated at some point and the DP description never was Spirit Of Sea Doubles tuna party effectiveness (50% -> 100% hp) cute grass necklace 7 seconds per necklace automatic module power of sea 3 seconds per module Play Style: position stick with the middle of the party keep track of the squishy members of the party: classes that don't use shields and magic classes shield use shield members before combat refresh the shield if you start to see them taking damage spam the shield on the main tank if they're getting stun locked or are struggling just to keep them alive spam the shield on squishies only if they're taking damage from multiple enemies and its to keep them alive skills tuna belly as needed. Ygg seed if it's on cooldown and you need hp or sp arclouse dash yourself for non-dispellable speed refresh bunch of shrimp and tasty shrimp party as needed stoop when you're getting hit by multiple mobs. The damage reduction from stoop applies to the hp budget of your Tuna Party shield if you have it up. lope if you're getting mobbed and can't get out. If you're in a place with knockback, tuck yourself against a wall or into a corner. purring/grooming for self cleanse. Cooldown is too long to reliable use for the party. These skills are notable for cleansing through disabling skills like Frozen and Stone Curse, and for cleansing stubborn skills like Mandrogora Howling. where to use hell mode instances fortessa dungeons purgatory MUST HAVE gear: +11 automatic armor with two power of sea modules Two cute grass necklaces Recommended = yellow Gear goals: High ACD to spam freely - I like having 100% but if you want to drop ACD for resist/hp that's okay High base HP - as high as possible Resists - I don’t build around it but try to use a few high-value resist cards (alice and deviling) SP regen - optionally, to counteract the SP cost Top Headgear: Heart Wing Hairband For ACD, ideally +9 or +12 From voting point store, mvp combination scroll Drooping Thanatos Dolor For ACD and max hp, needs to be +11 From instance point store Palace Guard Cap If you’re main tanking and need resists over ACD From mvp combination scroll Temporal Circlet (Summoner) For ACD needs to be +11. For hp, needs diamond enchant (higher priority) and Vit jewel (lower priority) From instance point store Mid Headgear: New Wave Sunglasses For ACD From cash shop Victorious Wing Ears With (3%/3%) ACD enchants, for ACD From amicitia2, enchanting items from special tool dealer Deep Blue Sunglasses With (5%/5%) HP enchants From instance coin shop (needs auger to slot), enchanting items from special tool dealer Low Headgear: Happy Balloon Yay droprate From MHC shop Arch Angelring Balloon the tier 2 enchants have a mhp enchant, res for utility From monster hunter coin shop, enchants from instance coin. Umbala Spirit For mhp From world boss Vicious Mind Aura For the combo with FWM From edda biolabs Headgear cards: Bungisngis Card Rigid Sky Deleter Card For mhp Arc Angeling Card For sp regen If you’re rich: pharaoh, kiel Armor: Episode 17.2 Automatic armor with two Power of Sea and one Delay After Skill Self explanatory, needs to be +11 From 17.2 content Armor Cards: Ominous Solider Card For mhp Amitera Card New BIS mhp card for non-mvps If you’re rich: tao gunka Weapon: Safety Foxtail For the ACD, needs to be +11 From Ein3 Elaborate Yellow Foxtail Replica For the maxhp Weapon Cards: Darklord Essence Vitality3 For the mhp From Tower of the Demon God White Knight Card For the 5% more defense if you’re using KK card From Edda OGH (FOGH) Dancing Marionette Card Don’t need ASPD for the build per se, but Dorams struggle with ASPD in general, so it makes things a little snappier. None of the cards are really that great for tanking anyway. If you’re rich: doppelganger? again, aspd does not help with casting Tuna Party on yourself but it helps a little for casting on others Shield: Immune Shield For the resistance. From Lucky3 Bloody Knights Shield For the resistance and acd From failed Cursed Knight Shield enchant Purified Knights Shield With 5% ACD enchant, For the resistance and acd From successful Cursed Knight Shield enchant Mad Bunny LT With 5% ACD enchant or defensive enchant From instance coin shop Hervor Alvitr For the resist and mhp, if you’re rich From herver alvtr boxes from world boss Royal Guard Shield Optional, swap for lvl 1 shield spell (hp regen) From honor token store Shield Cards: Khalitzburg Knight Card For the resist, non-boss Racial Cards For the resist in fortessa dungeons, non-boss Alice Card For the resist, boss Mushy Ant Egg Card For the hp, from Illusion twins 1% per refine If you’re rich: ancient wootan defender Manteau: Temporal Vit Manteau With 15% ACD enchant, for the mhp and ACD From the instance point shop Automatic Wing B-type gives 10% acd with your armor. can be enchanted with above all and def/mdef From the 17.2 Fallen Warrior Manteau For the resist and ACD (if using with Vic Mind Aura) From bio5 Manteau Cards: Raydric Card The most basic and reliable resist card Deviling Card One of the best bang for buck resist cards Infinite Chimera Card, Jejeling Card For the mhp Randel Lawrence Card Optional, swap for lvl 3 guard If you’re rich: Kades Shoe: Temporal Vit Boots For the HP From OGH Episode 17.1 Illusion boots with vital/vital/FCT For the HP, FCT From 17.1 content Episode 17.2 Automatic boots with vital/vital/FCT For the HP, FCT From 17.2 content Shoe Card: Any 10% hp card: firelock soldier, any 17.2 card If you’re rich: venom kimera Accessory: Cute Grass Necklace Self explanatory Accessory card: Broken Security Beta Card The 17.2 acc card that gives the most hp Costume Stones: Top: anything Mid: champion stone II, from bio5 Low: stamina stone (lower), from random costume enchant box Garment: sura stone II, from bio5 If you're Spirit Handler: Top: reload, vit, from random costume enchant box Mid: reload, vit converter, from random costume enchant box Low: reload, vit converter, from random costume enchant box Garment: Fixed cast stone, or any 0.5 fct or more equivilant. Fixed cast dual, CRT dual, VCT dual. Shadows: Armor: Reload Shadow Armor II Shield: Reload Shadow Shield , Seperate Reload Shadow, all-race sheild Shoe: Reload Shadow Shoe Earring: Almighty Shadow Earring, from Ainz WB or WB store Pendant: Almighty Shadow Pendant, from Ainz WB or WB store Weapon: Stamina and Wisdom shadow weapon Doram Magical Weapon Shadow for slight sp reduction and cast time Infinity Shadow Weapon for slightly more tankiness Sets to consider: Stamina, Wisdom, Creative sets Bearer's II or Lord Bearer's set Reload set Restore shadow set Restore Shadow Earring, Restore Shadow Pendant Enchant: 2% HP ACD count: Drooping dolor: 15% VWE 3%/3%: 10% Automatic armor: 16% Safety foxtail: 20% PKS 5%: 10% Temporal VIT mant: 15% Reload shadow set: 15% Total: 101% You DON'T need 100% ACD for actual content. Even an ACD of 60% is enough to get the build going in content. Skills: Max Spirit of Sea Tree Arclouse Dash Max Kisul Tree (1s FCT on most skills, 1.5s FCT on Kisul Rampage) Blessing of Mystical Creatures Stats: 130 vit at least 77 luk for arch angeling card 100 Crt if you want more healing as much Sta and Wis as you can get Consumables Ygg Seed +15 biscuits Shining Def Scroll Small Life Potion Medium Life Potion Small Mana Potion Old Pudding Boarding Halter [Updated Tree Pending] Role in Purgatory: Shield squishies if you see them taking damage Keep Spirit Handler buffs active Spam Water Spraying to top off your party + generate AP (needs 1s FCT and stats to be effective, scales well with CRT but not heal%) Kisul Rampage on your DPS if they need to AP buff Help the party mob Personally I recommend getting 100 Crt and sp management cards (such as two Arc Angeling cards or two Pharaoh cards) to help with Water Spraying spam. Role in Fortessa Dungeons Main tank by going ahead of your party. Don't overmob because you might die and flood the party, or your party might die to mob AoE's while you tank. Move in circles to try to mob enemies into 1 cell. Not always feasible. Clear flanks and clear slightly ahead of where you stop so your party doesn't get hit by strays. Stick yourself into a corner if possible to prevent knockback and stop moving so mobs don't change aggro. Use Stoop liberally. You can Tuna Party yourself during Stoop. Use Halter to move fater. Consider dropping Crt and only getting Sta and Wis Racial resistance cards, per dungeon Special thanks to Fleps for helping me test some of the skill interactions with aspd.
  9. Weekly Event

    I don't think it'll change run speed drastically. In my opinion, it's a way to get parties recruited faster without changing drop rates themselves. At least right now in Helheim, people actually never run Pit1 because it has lower drops. From what I see geared people are soloing Dungeon 3, going to Pit 2, and no one goes to Ruins outside of small guild parties.
  10. Weekly Event

    In my opinion, the main issue is that activity is currently low between events. I think it would be best to have activities that promote partying and promote new player participation. Some things that would be good: Every weekend: double eden bounty board exp (encourages parties, helps new players who level faster in parties and can't solo illusion labyrinth, helps boosters level more regularly) Every other week: standard event (increased drops, lucky 3, costume, refine, increased exp -- doesn't stack with double eden bounty board) Every week without standard event: rotating events such as bio5 increased drops Fortessa dungeon increased drops level 200 dungeons increased drops Fortessa dungeon no limits (no class limit for the weekend) 25% increased instance points (encourage instance parties, maybe add items such as Varmeal tickets to the instance point shop)
  11. I've recently tested that someone can leech you at the Nightmare Pyramid daily quests as well as the Illusion Dungeon daily quests. This can help you get past the painful part of early leveling. The Nightmare Pyramid daily quests can take someone from level 1 to about 70 at 1x.
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