<?xml version="1.0"?>
<rss version="2.0"><channel><title>Patcher</title><link>https://www.shining-moon.com/ipb/index.php?/rss/1-patcher.xml/</link><description>Patcher RSS</description><language>en</language><item><title>Patch 2026-01-25</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/15384-patch-2026-01-25/&do=findComment&comment=18457]]></link><description>New Patcher
		
				 
				PS: If you had issues patching with the old patcher, it was working for other people that had the same issue with the new one. 
				Just unpack this in the Shining Moon folder and delete the old ShiningPatcher.exe Shining-Patcher.rar
				
						Functionallity
						
								Allows Manual Patching
							
							
								Allows easier resetting of patch cache, also easier edit incase something went wrong with a patch
							
							
								Allows retrying of updating
							
							
								Allows cancelling of an update
							
							
								Allows toggling of Debug incase something went wrong for easier support
							
						
					
						Skins
						
								Allows changing the skin via Menu 
								Currently has 4 skins that you can use
							
						
				
		
	
		Fixes
		
				Skills
				
						Rewritten how skill autocasts perform to now correctly ignore the ACD / Cooldown but apply them and not trigger more than once
					
					
						Fixed wrong cast times on From The Abyss
					
					
						Fixed wrong fixed cast time and cooldown of Grenade Fragment
					
					
						Fixed wrong cast time on Mirage
					
					
						Skill descriptions times
						
								Spiral Shooting
							
							
								Cross Rain
							
							
								Auto Firing Launcher
							
							
								Grenade Fragment
							
							
								Intensive Aim
							
							
								Hidden Card
							
							
								Grenades Dropping
							
							
								Huuma Shuriken - Grasp
							
							
								Kunai Distortion
							
							
								Huuma Shuriken - Construct
							
							
								Dark Dragon - Nightmare
							
							
								Shadow - Nightmare
							
							
								Mirage
							
							
								Nightmare Erasion
							
							
								Infiltrate
							
							
								Shadow Dance
							
							
								Red Flame Cannon
							
							
								Cold Blooded Cannon
							
						
				
			
				Item
				
						Fixed bonus of Shadow Chaser Stone (Middle)
					
				
			
				Other
				
						Added all spirit handler garment sprites
					
					
						Fixed an issue with the stylists alternate outfit of Sura displaying a Wanderer, lol
					
					
						Fixed a few issues with mounts that may lead to palette errors
					
					
						Flush Reform was not opening correctly ( fixed yesterday )
					
					
						Removed the automatic heal from Guardian Angel in Helheim
					
				
			
				Niflheim
				
						Removed the custom 1.33 critical chance multiplier for magic
					
					
						Raised the chance for Enigmatic Cores from 3% to 5% when breaking them down
					
					
						Raised the chance for Enigmatic Fragments in Ladder on wave 7 and above by 3% across all difficulties
					
					
						Raised the amounts of Enigmatic Fragments in Ladder on wave 9 and above to be randomly 1~3
					
					
						Enabled the specialslot anniversary bonus
					
					
						jRO reform was not opening correctly ( fixed yesterday )</description><pubDate>Sun, 25 Jan 2026 11:52:50 +0000</pubDate></item><item><title>Patch 2026-01-17</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/15381-patch-2026-01-17/&do=findComment&comment=18450]]></link><description>Fixes
		
				Skills
				
						Fixed an issue with the lua files that cause Mayhemic Thorns to not automatically select Explosive Powder for skilling
					
					
						Fixed all casting times for Genesis Ray ( adjusted them based on official lua file for times ( AT LV 10: 6s var cast, 0.5s acd, 1s fc, 2s cd ) )
					
					
						AP
						
								Skills that are autocasted will no longer consume AP
							
							
								Skills that are autocasted will no longer generate AP
							
						
					
						Enabled Gradual Gravity again which was disabled temporary
					
				
			
				Items
				
						All autocasts granted by the new circlets should now properly autocast the way they should 
						Any combos or skills that were disabled from it are now enabled again
					
					
						Removed wrong requirements from some reforming parts ( Varmundt items )
					
					
						Enabled the Third Flame Bomb combo from Time Dimension Circlet again
					
					
						Fixed several garments that had not working visual effects
					
					
						Fixed a wrong item bonus on the following items:
						
								Grave Worm Card
							
							
								Ice Magic Orb (Above All)
							
							
								Glacier Magic Orb (Magical-Race)
							
							
								Glacier Flower Meow Power (Intelligence)
							
							
								Glory of the Snake God
							
							
								Time Dimension Jewel (Wisdom) LV1
							
							
								Time Dimension Jewel (Wisdom) LV2
							
							
								Time Dimension Jewel (Wisdom) LV3
							
						
				
			
				Other
				
						Removed all alternate outfits ( equipped ones ) on all characters currently saved in class mastery. ( They just look basic right now, you can just get it again and it will be saved correctly afterwards. This affected more so old characters that had it previously equipped which is different now )
					
					
						Fixed an issue that caused alternate outfits to sometimes not be correctly visible to others and be removed on AT refresh
					
					
						Fixed numerous missing files over the past days in patches
					
					
						Fixed an issue where the enchant UI would get stuck after resetting failed
					
					
						Restricted halter lead to 4th classes only for now ( removed active mounts on any character )
					
					
						Adjusted the Ragnarok Webserver to now support the new client even better ( hotbar position, bar amount etc etc )
					
				
			
				Purgatory / Fortessa
				
						Fixed a calculation mistake on the shield, the shield no longer heals crazily
					
					
						Guardian Angel
						
								Disabled all automatic shield heals during certain stances
							
						
					
						Fortessa
						
								Disabled all automatic shield heals during the apple phase in Fortessa Forest
							
						
				
			
				Niflheim
				
						Fixed a wrong number in the clients enchanttable, causing Assault5 to not be shown
					
				
			
				Removed 2 crash causes</description><pubDate>Sat, 17 Jan 2026 14:35:11 +0000</pubDate></item><item><title>Patch 2026-01-13</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/15379-patch-2026-01-13/&do=findComment&comment=18445]]></link><description><![CDATA[Official kRO Implementation
		
				New client
				
						Now supports DirectX 9 and higher resolutions
					
					
						Enchant UI was reworked and now supports Random Upgrade Chances
					
					
						Adventurer UI interface
					
					
						New summary stat window (accessible via ALT+Q, "Equipment Attributes" )
					
					
						And other server internal changes regarding the new client
					
				
			
				Fourth Class Skill Rebalance and Expanded Class Job Rebalance
				
						DRAGON KNIGHT
						
								Servant Weapon
								
										Skill cooldown reduced from 150s to 60s at level 5
									
									
										Base damage increased from 2500% ATK to 4850% ATK at level 5
									
									
										Hit count increased from 2 to 3
									
									
										Effect can no longer be removed by Dispell or Clearance
									
									
										Weapon trigger chance increased from 15% to 25% at level 5
									
								
							
								Dragonic Breath
								
										Max HP scaling increased from 12.5% to 25%
									
									
										Max SP scaling increased from 25% to 50%
									
								
							
								Hack and Slasher
								
										Base damage increased from 7700% ATK to 8550% ATK per hit at level 10
									
								
							
								Storm Slash
								
										Base damage increased from 2200% ATK to 4050% ATK per hit at level 5
									
								
							
								Madness Crusher
								
										Base damage increased from 8350% ATK to 20000% ATK at level 5
									
								
						
					
						MEISTER
						
								Axe Stomp
								
										Global cooldown increased from 0.25s to 0.7s at level 5
									
									
										Base damage increased from 5150% ATK to 6200% ATK per hit at level 5
									
								
							
								Mighty Smash
								
										Global cooldown increased from 0.25s to 0.7s at level 10
									
									
										Base damage increased from 1825% / 1850% (Axe Stomp) to 2480% / 2500% ATK per hit
									
								
							
								Spark Blaster
								
										Base damage increased from 9250% ATK to 14600% ATK at level 10
									
								
							
								Rush Quake
								
										Buff can no longer be removed by Dispell or Clearance
									
								
							
								Triple Laser
								
										Base damage increased from 5050% ATK to 6400% ATK per hit at level 5
									
								
						
					
						SHADOW CROSS
						
								Savage Impact
								
										Base damage increased from 900% / 1100% (Shadow Exceed) to 1050% / 1250% ATK per hit at level 10
									
								
							
								Shadow Stab
								
										Hit count unified to 3 hits regardless of Cloaking Exceed
									
									
										Base damage increased from 1750% / 2000% (Cloaking Exceed) to 2750% / 3250% ATK per hit at level 5
									
								
							
								Eternal Slash
								
										Attack count can no longer be removed by Dispell or Clearance
									
									
										Base damage increased from 1325% / 1825% (Shadow Exceed) to 1500% / 2100% ATK per hit at level 5
									
								
						
					
						ARCH MAGE
						
								Climax
								
										AP cost reduced from 150 to 125
									
									
										Skill cooldown reduced from 300s to 60s
									
								
							
								Floral Flare Road
								
										Global cooldown increased from 0.25s to 0.75s at level 5
									
								
							
								Tornado Storm
								
										Global cooldown increased from 0.25s to 0.75s at level 5
									
								
							
								Stratum Tremor
								
										Global cooldown increased from 0.25s to 0.75s at level 
									
								
							
								Rain of Crystal
								
										Global cooldown increased from 0.25s to 0.75s at level 5
									
								
							
								Crimson Arrow
								
										Base damage increased from 1750% / 3500% MATK to 2000% / 3750% MATK
									
								
							
								Storm Cannon
								
										Base damage increased from 6000% / 7500% (Climax) to 7750% / 9250% MATK
									
								
							
								Rock Down
								
										Base damage increased from 6000% / 7500% (Climax) to 7750% / 9250% MATK
									
								
							
								Frozen Slash
								
										Base damage increased from 4900% / 6800% (Climax) to 5200% / 7100% MATK
									
								
							
								Mystery Illusion
								
										Global cooldown increased from 0.5s to 0.75s
									
								
							
								All Bloom
								
										Global cooldown increased from 0.5s to 1.0s
									
								
							
								Violent Quake
								
										Global cooldown increased from 0.5s to 1.0s
									
								
							
								Astral Strike
								
										Global cooldown increased from 0.5s to 1.0s at level 10
									
								
							
								Soul Vulcan Strike
								
										Base damage increased from 1250% to 1500% MATK per hit
									
								
						
					
						CARDINAL
						
								Framen
								
										Base damage increased from 4750% / 5250% (Demon &amp; Undead) to 6500% / 6750% MATK
									
								
							
								Pneumaticus Procella
								
										AP cost reduced from 30 to 20
									
									
										Damage property changed from Holy to Neutral
									
									
										Adds 0.5s global cooldown
									
									
										Sound effect updated
									
								
						
					
						WINDHAWK
						
								Gale Storm
								
										Skill cooldown reduced from 1.2s to 0.7s
									
									
										Base damage increased from 10000% ATK to 13500% ATK
									
								
							
								Crescive Bolt
								
										Base damage increased from 9400% ATK to 13500% ATK
									
									
										Standing still bonus increased from 10% per stack (max 30%) to 20% per stack (max 60%)
									
									
										Sound effect updated
									
								
							
								Calamity Gale
								
										AP cost reduced from 200 to 125
									
									
										Skill cooldown reduced from 180s to 60s
									
								
						
					
						IMPERIAL GUARD
						
								Attack Stance / Guard Stance
								
										Fixed cast time reduced from 1s to 0.5s
									
									
										Variable cast time removed
									
									
										Effect can no longer be removed by Dispell or Clearance
									
								
							
								Guardian Shield
								
										Now consumes 35 AP on use instead of recovering AP
									
									
										Duration reduced from 60s to 40s
									
									
										Cooldown increased from 15s to 25s
									
									
										Global cooldown reduced from 1s to 0.3s
									
									
										Max HP scaling reduced from 50% to 30%
									
									
										Skill level durability scaling reduced from 250% to 125%
									
								
							
								Cross Rain
								
										AP recovery increased from 4 to 6
									
									
										Base damage increased to 4500% / 6500% MATK per hit
									
								
							
								Holy Shield
								
										Effect can no longer be removed by Dispell or Clearance
									
								
							
								Shield Shooting
								
										AP recovery increased from 3 to 5
									
									
										Base damage increased from 14900% to 18500%
									
									
										Shield refine scaling increased from 25 to 100
									
									
										POW scaling increased from 7 to 10
									
								
							
								Overslash
								
										AP recovery increased from 3 to 5
									
									
										Base damage increased to 2200% ATK per hit
									
								
							
								Judgement Cross
								
										Damage property changed from Holy to Neutral
									
								
						
					
						BIOLO
						
								Explosive Powder
								
										Base damage increased from 3150% / 3650% to 3750% / 4250% ATK per hit
									
								
						
					
						ABYSS CHASER
						
								Abyss Slayer
								
										AP cost reduced from 150 to 120
									
								
							
								Omega Abyss Strike
								
										Fixed cast time reduced from 1.5s to 1.0s
									
									
										Cooldown reduced from 3s to 0.7s
									
									
										AP cost reduced from 15 to 10
									
									
										Damage property changed from Neutral to Fire
									
									
										Base damage increased to 26500% / 28500% MATK
									
								
							
								Abyss Dagger
								
										Base damage increased from 4600% to 7350% ATK
									
								
							
								Deft Stab
								
										Base damage increased to 5400% / 6200% ATK
									
									
										POW scaling increased from 5 to 7
									
								
							
								From the Abyss
								
										Cooldown reduced from 60s to 30s
									
									
										Hit count increased from 2 to 5
									
									
										Base damage increased to 3400% MATK
									
									
										Effect can no longer be removed by Dispell or Clearance
									
									
										Trigger chance increased from 15% to 25%
									
								
							
								Abyss Square
								
										Base damage increased to 3750% MATK
									
								
							
								Chain Reaction Shot
								
										Secondary hit damage increased from 12350% to 13550% ATK
									
								
							
								Frenzy Shot
								
										AP recovery increased from 1 to 3
									
									
										Base damage increased to 8250% ATK per hit
									
								
						
					
						ELEMENTAL MASTER
						
								All 4th Summon Elementals
								
										Skill cooldown reduced from 900s to 60s
									
									
										Passive damage bonuses increased significantly for all elements' passive skills
									
									
										( Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Killing Cloud )
									
								
							
								Conflagration / Lightning Land / Venom Swamp
								
										Global cooldown increased to 0.7s
									
									
										Base damage increased
									
									
										Status infliction chance heavily reduced from 60% to 3%
									
								
							
								Diamond Storm / Terra Drive
								
										Base damage greatly increased
									
									
										Status infliction chance reduced from 60% to 3%
									
								
							
								Elemental Buster
								
										AP cost reduced from 30 to 15
									
									
										Cooldown reduced from 5s to 2s
									
									
										Base damage increased to 27050% / 28550% MATK
									
								
						
					
						INQUISITOR
						
								Explosion Blaster
								
										Base damage increased to 13450% / 18200% ATK
									
								
							
								Third Punish
								
										Cooldown reduced to 0.7s
									
									
										Adds 0.5s global cooldown
									
								
							
								Third Flame Bomb
								
										Adds 0.7s global cooldown
									
									
										Base damage increased to 9450% ATK
									
								
						
					
						TROUBADOUR &amp; TROUVERE
						
								Rhythm Shooting
								
										Base damage increased to 5300% / 6100% ATK per hit
									
								
							
								Metallic Fury
								
										Base damage increased to 19250% / 23250% MATK
									
									
										Sound effect updated
									
								
						
					
						NIGHT WATCH
						
								Hidden Card
								
										Effect can no longer be removed by Dispell or Clearance
									
								
							
								The Vigilante at Night
								
										AP recovery increased from 1 to 2
									
								
							
								Only One Bullet
								
										AP recovery increased from 1 to 2
									
								
							
								Spiral Shooting
								
										AP recovery increased from 1 to 2
									
								
							
								Magazine for One
								
										AP recovery increased from 1 to 2
									
								
							
								Wild Fire
								
										AP recovery increased from 1 to 2
									
								
						
					
						SHINKIRO &amp; SHIRANUI
						
								Shadow Dance
								
										Base damage increased from 8050% + (Shadow Hunting × 500%) to 9750% + (Shadow Hunting × 500% / 700%) ATK at level 10
									
								
							
								Shadow Flash
								
										Base damage increased from 9000% + (Shadow Dance × 500%) to 11000% + (Shadow Dance × 1000% / 1500%) ATK at level 10
									
								
							
								Huuma Shuriken – Construct
								
										Base damage increased from 12600% / 15600% + (Huuma Shuriken – Grasp × 300%) to 15900% / 18400% + (Huuma Shuriken – Grasp × 500% / 1000%) ATK
									
									
										Skill cooldown reduced from 1s to 0.7s
									
								
							
								Kunai – Rotation
								
										Base damage increased from 4300% + (Kunai – Distortion × 350%) to 5050% / 6200% + (Kunai – Distortion × 350% / 500%) ATK at level 5
									
								
							
								Kunai – Refraction
								
										Base damage increased from 3800% + (Kunai – Rotation × 100%) to 4450% + (Kunai – Rotation × 100%) ATK at level 10
									
								
							
								Red Flame Cannon
								
										Base damage increased from 10500% + (Darkening Cannon × 700%) to 11600% + (Darkening Cannon × 700%) MATK at level 10
									
								
							
								Cold Blooded Cannon
								
										Base damage increased from 8850% + (Darkening Cannon × 400%) to 9950% + (Darkening Cannon × 400%) MATK at level 10
									
								
							
								Thundering Cannon
								
										Base damage increased from 10000% + (Darkening Cannon × 700%) to 11600% + (Darkening Cannon × 700%) MATK at level 10
									
								
							
								Golden Dragon Cannon
								
										Base damage increased from 9950% + (Darkening Cannon × 150%) to 15800% + (Darkening Cannon × 150%) MATK at level 10
									
								
						
					
						SKY EMPEROR
						
								Midnight Kick
								
										Base damage increased from 6600% / 8800% + (Sky Mastery × 25%) to 8300% / 10500% + (Sky Mastery × 25%) ATK at level 5
									
								
							
								Dawn Break
								
										Base damage increased from 2400% / 3400% + (Sky Mastery × 25%) to 4100% / 5100% + (Sky Mastery × 25%) ATK at level 5
									
								
						
					
						SOUL ASCETIC
						
								Talisman of Blue Dragon
								
										Base damage increased from 9100% / 11600% + (Talisman Mastery × 75%) to 12100% / 15700% + (Talisman Mastery × 75%) MATK at level 5
									
								
							
								Talisman of Red Phoenix
								
										Base damage increased from 7450% / 9650% + (Talisman Mastery × 75%) to 8650% / 10850% + (Talisman Mastery × 75%) MATK at level 5
									
								
						
					
						HYPER NOVICE
						
								Double Bowling Bash
								
										Base damage increased from 3200% + (Self Study Tactics × 30%) to 4250% + (Self Study Tactics × 30%) ATK per hit at level 10
									
								
							
								Shield Chain Rush
								
										Base damage increased from 5700% + (Self Study Tactics × 30%) to 11350% + (Self Study Tactics × 30%) ATK at level 10
									
								
							
								Spiral Pierce Max
								
										Base damage increased from 8700% + (Self Study Tactics × 30%) × size correction to 16000% + (Self Study Tactics × 30%) × size correction at level 10
									
								
							
								Breaking Limit
								
										Damage bonus for Double Bowling Bash and Shield Chain Rush increased from 70% to 120%
									
								
							
								Hell’s Drive
								
										Base damage increased from 8500% + (Self Study Sorcery × 30%) to 10700% + (Self Study Sorcery × 30%) MATK at level 10
									
								
						
					
						SPIRIT HANDLER
						
								Chulho Sonic Claw
								
										Base damage increased from 12400% / 15200% + (Mystical Creature × 50% / 100%) to 16500% / 19300% + (Mystical Creature × 50% / 100%) ATK at level 7
									
								
							
								Hyunrok Cannon
								
										Base damage increased from 11900% / 14000% + (Mystical Creature × 50% / 75%) to 15450% / 18250% + (Mystical Creature × 50% / 75%) MATK at level 7 
										 
									
								
						
				
			
				
					Varmundts Biosphere Update
				 
			
			
				
					 
			
			
				Added both depth 1 and depth 2 to the warper
			
			
				Added 26 new monsters
			
			
				New Items
				
						Time Dimensions Rune Crown (Abyss Chaser)
					
					
						Time Dimensions Rune Crown (Arch Mage)
					
					
						Time Dimensions Rune Crown (Biolo)
					
					
						Time Dimensions Rune Crown (Cardinal)
					
					
						Time Dimensions Rune Crown (Dragon Knight)
					
					
						Time Dimensions Rune Crown (Elemental Master)
					
					
						Time Dimensions Rune Crown (Hyper Novice)
					
					
						Time Dimensions Rune Crown (Imperial Guard)
					
					
						Time Dimensions Rune Crown (Inquisitor)
					
					
						Time Dimensions Rune Crown (Meister)
					
					
						Time Dimensions Rune Crown (Night Watch)
					
					
						Time Dimensions Rune Crown (Shadow Cross)
					
					
						Time Dimensions Rune Crown (Shinkiro &amp; Shiranui)
					
					
						Time Dimensions Rune Crown (Sky Emperor)
					
					
						Time Dimensions Rune Crown (Soul Ascetic)
					
					
						Time Dimensions Rune Crown (Spirit Handler)
					
					
						Time Dimensions Rune Crown (Troubadour &amp; Trouvere)
					
					
						Time Dimensions Rune Crown (Windhawk)
					
					
						Dimensions Abyss Bow 
					
					
						Dimensions Abyss Knife 
					
					
						Dimensions Arch Rod
					
					
						Dimensions Arch Staff 
					
					
						Dimensions Biologic Scepter 
					
					
						Dimensions Biologic Sword 
					
					
						Dimensions Dragon Lance 
					
					
						Dimensions Dragon Sword 
					
					
						Dimensions Elemental Magic Book 
					
					
						Dimensions Elemental Spell Book 
					
					
						Dimensions Emperor Moon Book 
					
					
						Dimensions Emperor Sun Book 
					
					
						Dimensions Hyper Rod 
					
					
						Dimensions Hyper Sword
					
					
						Dimensions Imperial Spear 
					
					
						Dimensions Imperial Sword 
					
					
						Dimensions Judgment Claw 
					
					
						Dimensions Judgment Knuckle 
					
					
						Dimensions Mechanical Axe 
					
					
						Dimensions Mechanical Mace 
					
					
						Dimensions Moonlight Huuma Shuriken 
					
					
						Dimensions Moonlight Wheel Shuriken 
					
					
						Dimensions Musical Harp 
					
					
						Dimensions Musical Ribbon 
					
					
						Dimensions Musical Rope
					
					
						Dimensions Musical Violin
					
					
						Dimensions Night Launcher 
					
					
						Dimensions Night Rifle 
					
					
						Dimensions Saint Bible
					
					
						Dimensions Saint Rod
					
					
						Dimensions Shadow Chakram
					
					
						Dimensions Shadow Katar 
					
					
						Dimensions Soul Rod
					
					
						Dimensions Soul Stick
					
					
						Dimensions Spirit Foxtail
					
					
						Dimensions Spirit Foxtail Model
					
					
						Dimensions Wind Bow
					
					
						Dimensions Wind Crossbow
					
					
						Engraved Fiery Earth Rune Armor
					
					
						Engraved Corrupted Poison Rune Cloth
					
					
						Engraved Icy Storm Rune Suit
					
					
						Engraved Soul Purifying Rune Robe
					
				
			
				Added all the enchants of the new items
			
			
				Added a new box that contains all weapons that will drop at 2% chance from all monsters in bl_depth2
			
			
				Updated the enchanter, shop NPC for Varmundt's Biosphere 
				 
			
		
	
		Other
		
				Note:  
				Custom content has to be adjusted to new power levels of gear, so changes to it are unavoidable.
			
			
				Adjusted the automatic healing function of fortessa mobs / purgatory mobs to also heal the shield, not just hp. Which either way, didn't make any sense to begin with that it did not.
			
			
				Damage Reduction
				
						Flat damage reduction has been raised from 20 to 30%
					
					
						Res / Mres
						
								Purgatory
								
										Note: Since res / mres can be pierced to some extant this does not change much its just merely a change to match kRO's new limits of res/mres on monsters. 
									
									
										Has been raised on all monsters from random ( 100 + 30 * count , 300 + 30 * count ) to ( 300 + 30 * count , 500 + 30 * count ) for normal monsters
									
									
										Has been raised on all bosses from random ( 300 , 500 ) to ( 1000, 1500 )
									
								
							
								Fortessa
								
										Note: Since res / mres can be pierced to some extant this does not change much its just merely a change to match kRO's new limits of res/mres on monsters. 
									
									
										Has been raised on all bosses from random ( 100 , 250) to ( 850, 1000 )
									
								
						
				
			
				Shields
				
						Purgatory Bosses
						
								Shield value has been raised from 900m to 2b by default + value per member
							
						
					
						Fortessa
						
								Shield value for party members has been added 
								 
							
						
				
		
	
		Fixes
		
				Other 
				
						Added missing map level requirements for maps previously added in the recent patch
					
					
						Fixed Abyss Dagger being 5x5 instead of 7x7
					
					
						Fixed a bug where Purgatory party members weren't being counted
					
					
						Fixed a bug where Reputation gains werent being displayed to the player
					
					
						Fixed a bug where automatic casting was not given to players on Helheim on login
					
					
						Fixed weight of some EP 20 items
					
					
						Fixed a few missing mapflags on some new maps
					
					
						Improved and cleaned up internal map drop loading, parsing and reading
					
					
						Fixed Vacuum Extreme from not working correctly and being currently disabled 
					
					
						Added all missing EP 20 cards to the Card Exchanger list
					
					
						Fixed wrong slots on Flush Metal Detector MK47
					
					
						Cat NPC at the end of The Immortal should now correctly work and no longer prevent others from interacting with it
					
					
						Thanatos Tower dailies have been added to @go eden at the Mission [190+] board
					
					
						All new garments/costumes should now be enchantable in Niflheim
					
					
						Otherworld Unknown Core should now drop properly in Niflheim
					
					
						Added missing Super Novice Stone (Upper) to the Costume Stone Box December-2025
					
					
						Fixed the % on casting Landprotector for both Sealed Professor and Celia Card
					
					
						Max hairstyles are capped at 25 currently
					
				
		
	
		Miscellaneous
		
				Skills that previously required Dragon or Mado no longer need it to be cast (Dragon, Mado, and other mounts are still available)
			
			
				Niflheim
				
						
							
								
									
										Save the King table 
										Amplification 5, Assault 5 added to 4th slot (plus upgrade at 8 core cost)
									 

									
										Scarlet Athame table 
										Amplification 5, Assault 5 added to 4th slot (plus upgrade at 8 core cost) 
										Dodge 4, Dodge 5, Skill Delay 2, Skill Delay 3, Release of Truth, Dynast added to 2nd slot  Metal Stick Alt table  Fighting Spirit 10, Delayafterattack 4, MDEF+10, Spell 4, Expert Archer 4, Skill Delay -15%, Amplification 5, Assault 5 added to 4th slot (plus upgrade at 8 core cost) Release of Truth, Dynast, Hero added to 2nd slot
									 
								

								
									 
								

								
									Costumes with wrong enchants now have their wrong enchants automatically overwritten
								

								
									Updated the last 2 instances to also have the enigmatic drops
								

								
									All Otherworldly Reforms will no longer keep their cards/enchants when reforming
								
							
						
					
					
						
							All existant Awakened Hollow Shoes with enchant: ACD-15% have that slot reset
						
					
					
						
							Added Betelgeuse, Stick Sea Otherworld Fragment
						
					
					
						Updated the containers
					
					
						
							New Items: ( twRO based )
						

						
								
									Ceres Leather Armor-LT
								
							
							
								
									Jupiter Light Armor-LT
								
							
							
								
									Apollo Armor-LT
								
							
							
								
									Mars Armor-LT
								
							
							
								
									Venus Armor-LT
								
							
							
								
									Vulcanus Armor-LT
								
							
							
								
									Bacchus Armor-LT
								
							
							
								
									Neptune Uniform-LT
								
							
							
								
									Diana Suit-LT
								
							
							
								
									Mercury Suit-LT
								
							
							
								
									Janus Armor-LT
								
							
							
								
									Wings of Olympus-LT 
									All new Armors have their own twRO enchant table]]></description><pubDate>Sun, 11 Jan 2026 18:03:45 +0000</pubDate></item><item><title>Patch 2025-12-19</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/15361-patch-2025-12-19/&do=findComment&comment=18427]]></link><description><![CDATA[Episode 20 - The Immortal 
		
				New Instances
				
						Sticky Sea
					
					
						The Immortal
					
				
			
				Daily Quests
				
						11 new daily quests 
						[ Including a 2x first completion bonus per quest ]
					
				
			
				New Items
				
						New Cards
						
								 300455 – Copo Card
							
							
								 300456 – Icewind Egg Card
							
							
								 300457 – Grey Icewind Card
							
							
								 300458 – Icewind Card
							
							
								 300459 – Jormungandr Church Bishop Card
							
							
								 300460 – Jormungandr Guardian Card
							
							
								 300461 – Suspicious Iwin Soldier Card
							
							
								 300462 – Superior Rgan Warlock Card
							
							
								 300463 – Superior Rgan Healer Card
							
							
								 300464 – Jormungandr Church Warlock Card
							
							
								 300465 – Jormungandr Sanctuary Guardian Card
							
							
								 300466 – Jormungandr Sanctuary Cleaner Card
							
							
								 300467 – Angel Slug Card
							
							
								 300468 – Snow Rabbit Slug Card
							
							
								 300469 – Melibe Slug Card
							
							
								 300470 – Bear Bug Card
							
							
								 300471 – Fallen Angel Slug Card
							
							
								 300472 – Ultimate Lasgand Card
							
							
								 300473 – Snowstorm Angel Card
							
							
								 300474 – Sanctuary Cleaning Chief Card
							
						
					
						New Equipment
						
								 450264 – Glacier Armor [1]
							
							
								 450265 – Glacier Robe [1]
							
							
								 450266 – Glacier Manteau [1]
							
							
								 450267 – Glacier Muffler [1]
							
							
								 470196 – Glacier Boots [1]
							
							
								 450268 – Glacier Shoes [1]
							
							
								 460040 – Glacier Guard [1]
							
							
								 490327 – Glacier Ring [1]
							
							
								 490328 – Glacier Pendant [1]
							
							
								 490329 – Glacier Earring [1]
							
							
								 490330 – Glacier Necklace [1]
							
							
								 450270 – Dim Glacier Armor [1]
							
							
								 450271 – Dim Glacier Robe [1]
							
							
								 480283 – Dim Glacier Manteau [1]
							
							
								 480284 – Dim Glacier Muffler [1]
							
							
								 470197 – Dim Glacier Boots [1]
							
							
								 470198 – Dim Glacier Shoes [1]
							
						
				
			
				New Maps 
				 
			
		
	
		kRO Implementation
		
				Added missing Boots of Good and Evil
				
						Meister ( 470221 )
					
					
						Shinkiro &amp; Shiranui ( 470223 )
					
					
						Shadow Cross ( 470222 )
						
								And all their enchants and combos
							
							
								Adjusted the Enchanter UI to handle all these
							
							
								Updated the Kachua Key Box
							
							
								Updated the Cash Voucher Shop
							
						
				
			
				Added Ace Clover in Mouth ( Defense )
				
						And their enchants and combos
					
				
			
				New Costume Stones
				
						1001322 – Shinkiro Stone (Garment)
					
					
						1001323 – Shiranui Stone (Garment)
					
					
						1001324 – Shadow Cross Stone (Garment)
					
					
						1001325 – Cardinal Stone (Garment)
					
					
						1001326 – Super Novice Stone (Garment)
					
					
						1001327 – Super Novice Stone (Upper)
					
					
						1001328 – Super Novice Stone (Middle)
					
					
						1001329 – Super Novice Stone (Lower)
					
					
						1001487 – Abyss Chaser Stone (Garment)
					
					
						1001488 – Troubadour &amp; Trouvere Stone (Garment)
					
					
						1001489 – Hyper Novice Stone (Garment)
					
					
						1001603 – Imperial Guard Stone (Garment)
					
					
						1001604 – Dragon Knight Stone (Garment)
					
					
						1001605 – Nightwatch Stone (Garment)
					
					
						1001737 – Biolo Stone (Garment)
					
					
						1001738 – Inquisitor Stone (Garment)
					
					
						1001739 – Spirit Handler Stone (Garment)
					
					
						1001787 – Arch Mage Stone (Garment)
					
					
						1001788 – Windhawk Stone (Garment)
					
					
						1001789 – Soul Ascetic Stone (Garment)
						
								Added a Costume Stone Box ( December 2025 ) as map drop in the new instances 
								 
							
						
				
		
	
		New Costumes 
		Added 7 new garments to the Cash Voucher NPC
	

	 
	     Costume Demon King's Eye       Costume Hunter's Feast            Costume Irwin Cold Hat                Costume Strong Copo  
	       Costume Dandy Copo       Costume Adventurer Pope Mini-Me      Costume Flying Tilby                       Costume Tuktuk  
	             Costume Ring            Costume White Cat Straight Long           Costume Kotatsu              Costume Blinking A Dragon  
	       Costume Bear Candy Cart     Costume Blinking Eyes of                  Costume Fluffy Bakery       Costume Angel Raspberry Wig 
	                                                      the Distorted God  
	  Costume Charming Twin Hair           Costume Phen Eyes        Costume Cat Ears Whisper Cloth    Costume Jormungand Cult Cape 
	               Extensions  
	    Costume Helm of Galaxia         Costume Art Que Penitentia           Costume Eyes Closed                 Costume Drooping Po  
	 Costume White Fox Hood Twin  Costume White Fox Hood Twin         Costume Lunatic Igloo          Costume Libra of Judgement 
	                                                        (No Decoration )  
	           Costume Wedjat                      Costume Rigel Hair                   Costume Capybara                       Costume Forest Cat  
	      Costume Twin Milkyway            Costume Twin Milkyway          Costume Nyar's White Ears         Costume Nyar's Grey Ears 
	             (Undecorated)  
	  Costume Fluttering Nyar Hair
 


		NPC

		
				Removed check-in from the Daily Reward Officer in Main Office
			
			
				Fixed an issue with the Card Exchanger 
				 
			
		
	
		INSTANCES
		
				Old Glast Heim
				
						Removed every interaction with NPCs early stage.
					
					
						You automatically start now at Root of Corruption
					
				
			
				Old Glast Heim - Hard Mode
				
						Removed every interaction with NPCs early stage.
					
					
						You automatically start now at Root of Corruption
					
				
			
				Constellation Tower
				
						Fixed an issue with skipping where a monster would automatically "Rebirth"
					
					
						Fixed an issue with the Fountain
					
				
			
				Difficulty
				
						Added missing EXP calculations for instance difficulties 
						 
					
				
		
	
		MONSTERS
		
				Toxious having wrong element
			
			
				Empathizer having wrong element
			
			
				Pray Giver having wrong element
			
			
				Book of Death having wrong size
			
			
				Horror of Thanatos having wrong element level
			
			
				Regret of Thanatos having wrong size and element
			
			
				Resentment of Thanatos having wrong race
			
			
				Removed a few skills of Horror of Thanatos, Regret of Thanatos and Resentment of Thanatos 
				 
			
		
	
		SKILLS
		
				Adjusted the gain of AP when using Crescive Bolt while having maximum stacks to 3 
			
			
				Shield Spell LV 3 should now automatically apply its bonus
			
			
				NPC Gradual Gravity not working correctly
			
			
				NPC ALL STATS DOWN not working correctly
			
			
				Automatic Casting
				
						A new custom skill added as an expansion to Smartcast, whether you use it or not does not change how Smartcast originally works.
					
					
						When enabled gives a buff that lasts 60 seconds, 30 seconds cooldown.
						
								During this duration:
								
										Any damage you deal is reduced by 25%.
									
									
										It will automatically try to repeat any skill you cast on a target you have selected with smartcast
										
												The repeat of this skill is done automatically by the server, but does not ignore cooldown or any other requirements such as pre-casts, item requirements, SP and anything else. When a skill has no cooldown it will automatically apply original attack speed cast limit.
											
											
												Changing target will automatically cast the scheduled skill on the next available ( marked target ).
											
											
												If no target is selected, it will ignore its timer and continue going until you have a new target or duration ends.
											
										
									
										Casting another skill will automatically schedule this skill to be cast when the next cooldown of said skill is ready
									
									
										Casting the original skill again will automatically cancel its effect
									
								
						
					
						Note:
						
								This skill is unlocked to everyone automatically, however to be able to use it you have to add time to its usage by using items that grants either 1, 3, 7 or 14 days duration. Any extra usage of said items will add the time ontop of the existing time - &gt; E.g 30 x 1 Day = 30 Days.
							
						
					
						Note 2:
						
								Skills or commands that allow you to find a target around you without any effort DO NOT WORK while this is active. This does not apply to hovering.
							
						
					
						Note 3:
						
								Any form of exploiting said feature to try to enable any form of automatic farming will result in a timed or permanent suspension of all accounts.
							
						
				
		
	
		ITEMS
		
				jRO Items:
				
						Fixed the SP bonus of Rune Greaves ( 470084 )
					
					
						Added the following items to Card Matrix
						
								Jasper Ring ( 490113 )
							
							
								Ring of Silver Claw ( 490243 )
							
							
								Scale of Judgement ( 490083 )
							
							
								Cardinal Ring ( 490244 )
							
							
								Chemical Resistant Glove ( 490428 )
							
						
					
						Added jRO accessory restriction to Scales of Judgement
					
					
						Reduced Fixed Cast Reduction and added MDEF to Rune Greaves ( 470085 )
					
					
						Fixed bonuses on Paracelsus Coat ( 450208 ) and added it to the Armor Tickets
					
					
						Added Kiri no Yoto to instance coin NPC
					
				
			
				Fixed Costume Fluttering Haze equipping on the wrong slot
			
			
				Fixed description of Aquamarine Necklace
			
			
				Fruit Trap Set ( 101331 ) should now correctly catch Familiars
			
			
				Star Shape Decoration ( 6536 ) had its description updated
			
			
				Fixed RWC Statue ( Winner ) not having fixed cast time reduction
			
			
				Fixed RWC Champ Crown ( 18779 ) not being refineable
			
			
				MvP Card Album has been updated with the new cards
			
			
				Balloons:
				
						No longer require Poring Enchant Ticket but just regular Enchant Ticket
						
								Poring Balloon
							
							
								Marin Balloon
							
							
								Drops Balloon
							
							
								Santa Poring Balloon
							
							
								Poporing Balloon
							
							
								Metalring Balloon
							
							
								Devilring Balloon
							
							
								Angelring Balloon
							
							
								Ghostring Balloon
							
							
								Arch Angelring Balloon 
								 
							
						
				
		
	
		OTHER
		
				Adjusted some settings for Chats that when created outside of the middle of Fortessa their maximum member limit is now 0. 
				( This basically means you may create Chats somewhere else, but no one can actually enter it. Since in the grand-scheme of things it doesn't prevent you from having offers when buying / selling things. But hopefully it prevents the scammer at least to some accord. )
			
			
				Added a prevention to characters from Fortessa Zero and Boosters to no longer be able to use Position Reset on the website
			
			
				Fixed a missing cap increase on base exp gain
			
			
				An issue with Sky Emperors losing all their skills on first relog
			
			
				Lucky Roulette should no longer shuffle the coins
			
			
				Critical Damage should be displayed correctly now on Illusion maps
			
			
				Reputation
				
						Rewritten entire feature as it was a whole mess of spaghetti after it was previously adjusted.
					
					
						Cleaned up the saving and loading function
					
					
						Converted all previous reputation to the new way of how it should behave
					
					
						Cleaned up a few errors in the system
					
					
						Wiped the entirety of all Elemental Days Reputations
					
					
						Added the new Elemental Days Reputation NPC to accommodate for that change
					
				
			
				Purgatory Shields
				
						Increased the Purgatory Shield of all bosses in Niflheim
					
					
						Raised the Shield on Possessed Poring in Niflheim by a lot
					
				
			
				Fixed an issue that caused unit skills to kind of bypass/count as a different type of the damage reduction by not accounting for their hit cooldowns
			
			
				Costume Exchanger
				
						Added all latest missing costumes
					
					
						Added all costumes from last patch
					
				
			
				Christmas World Boss
				
						Reduced HP gain on Krampus based on amount of players from 75.000 to 10.000
					
					
						Reduced the spawn time from 8 hours to 4 hours
					
					
						Fixed the automatic class change
					
					
						Removed the automatic ban "feature"
					
					
						Fixed the automatic reverting of the class
					
				
		

	 
	PS: Special thanks to Gan for all his help]]></description><pubDate>Tue, 16 Dec 2025 13:27:43 +0000</pubDate></item><item><title>Patch 2024-09-25</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12901-patch-2024-09-25/&do=findComment&comment=15890]]></link><description><![CDATA[kRO Item Implementation
		
				Implemented the following items with their enchants
				
						 Boots of Good and Evil (Abyss Chaser)
					
					
						 Boots of Good and Evil (Troubadour &amp; Trouvere)
					
					
						 Boots of Good and Evil (Hyper Novice)
					
					
						 Boots of Good and Evil (Imperial Guard)
					
					
						 Boots of Good and Evil (Arch Mage)
					
					
						 Boots of Good and Evil (Night Watch)
					
					
						 Ace of Clovers in Mouth (Defense)
					
				
			
				New enchants:
				
						Good Vigor (Imperial Guard)
					
					
						Evil Vigor (Imperial Guard)
					
					
						Good Vigor (Arch Mage)
					
					
						Evil Vigor (Arch Mage)
					
					
						Good Vigor (Night Watch)
					
					
						Evil Vigor (Night Watch)
					
					
						Good Vigor (Abyss Chaser)
					
					
						Evil Vigor (Abyss Chaser)
					
					
						Good Vigor (TR)
					
					
						Evil Vigor (TR)
					
					
						Good Vigor (Hyper Novice)
					
					
						Evil Vigor (Hyper Novice)
					
				
		
	
		Niflheim Item Implementation
		
				Silver Papilia Fragment crafts:
				
						 Ring of Silver Claw ( ID: 490243 )
					
					
						 Jasper Ring ( ID: 490113 )
					
				
			
				Simulation Juncea Fragment crafts:
				
						 Chemical Resistance Glove ( ID: 490428 )
					
					
						 Paracelsus Coat ( ID: 450208 )
					
				
		
	
		Items
		
				 Small Mana Potion no longer requires HP to be less than max for the SP to get healed. 
			
			
				 Patent Crystal Staff ( ID: 640012 ) is now correctly WLV 4
			
			
				 Hasty Shadow Shield ( ID: 24732 ) no longer grants stacking speed bonus
			
			
				 Smookie transformation Leaf LT ( ID: 400152) fixed the fireball autocast
			
			
				Doram Garment Stone no longer grants wrong fixed cast reduction
			
			
				All items granting damage bonus to Servant Weapons has been fixed
			
			
				Item additions:
				
						 Costume Cache [Airship Crash]
					
					
						 Costume Cache [Villa of Deceit]
					
					
						 Costume Cache [Simulation Battle]
					
					
						 Costume Cache [Airship Destruction]
					
				
		
	
		Skills
		
				 Pyroclastic now correctly updates the status window on usage
			
			
				 Loud now correctly updates the status window on usage
			
			
				Temporary Communion now correctly updates the status window on usage
			
			
				Anti-Material Blast no longer reduces Demi-Human resistance but rather Player Resistance only
			
		
	
		Other
		
				The bonus from STR/Dex and varriance is no longer displayed in the status window but still in the calculation
			
			
				Fixed a bug that would prevent some skills from being casteable on Element Undead
			
			
				Changed the bound MvP Card option from a single time exchange to a menu option in the Booster NPC
			
			
				Added missing cards to the Booster NPC Exchange
			
			
				Added missing files for 24 custom garments of Niflheim which should prevent the crashes that occured
			
			
				Fixed some MvP Card Album cards were not fully restricted
			
			
				Cash Voucher NPC
				
						Changed how the NPC works from a menu style to a barter NPC
					
					
						Added Garment Preview option
					
					
						Removed most old Garments from the list of items and added them to Garment Voucher
					
					
						Added new Garments to the list of items
					
				
			
				Disabled Disguise Event until further notice
			
			
				Fixed a bugged portal in Old Glastheim on Niflheim
			
			
				Fixed a bug that prevented the Illusion Managers exchange from opening 
				 
			
		
	
		Costume Caches
		
				Obtained from costume caches
				
								Cache Picture
							
							
								Cache Name
							
							
								Item Picture
							
							
								Item Name
							
							
								Costume Slot
							
							
								ItemID
							
							
								Item Preview
							
						
								
							
								Costume Cache [Airship Crash]]
							
							
								
							
								Costume Shiba Says A-Ji
							
							
								Middle
							
							
								Item ID: 410326
							
							
								
						
								
							
								Costume Cache [Airship Crash]]
							
							
								
							
								Costume Sun God
							
							
								Middle
							
							
								Item ID: 410338
							
							
								
						
								
							
								Costume Cache [Airship Crash]]
							
							
								
							
								Costume Fluffy Parasol
							
							
								Middle
							
							
								Item ID: 410351
							
							
								
						
								
							
								Costume Cache [Airship Crash]]
							
							
								
							
								Costume Fluffy Red Parasol
							
							
								Middle
							
							
								Item ID: 410352
							
							
								
						
								
							
								Costume Cache [Airship Crash]]
							
							
								
							
								Costume Sailor's White Collar
							
							
								Lower
							
							
								Item ID: 420044
							
							
								
						
								
							
								Costume Cache [Airship Crash]]
							
							
								
							
								Costume Heart Angel
							
							
								Lower
							
							
								Item ID: 420088
							
							
								
						
								
							
								Costume Cache [Villa of Deceit]]
							
							
								
							
								Costume Silky Long (Silver)
							
							
								Lower
							
							
								Item ID: 420092
							
							
								
						
								
							
								Costume Cache [Villa of Deceit]]
							
							
								
							
								Costume Twinkle Twin
							
							
								Lower
							
							
								Item ID: 420107
							
							
								
						
								
							
								Costume Cache [Villa of Deceit]]
							
							
								
							
								Costume Twinkle Twin (Blue)
							
							
								Lower
							
							
								Item ID: 420150
							
							
								
						
								
							
								Costume Cache [Villa of Deceit]]
							
							
								
							
								Costume Starry Ribbon Twin Tail
							
							
								Lower
							
							
								Item ID: 420162
							
							
								
						
								
							
								Costume Cache [Villa of Deceit]]
							
							
								
							
								Costume: Protect Cloth
							
							
								Lower
							
							
								Item ID: 420163
							
							
								
						
								
							
								Costume Cache [Villa of Deceit]]
							
							
								
							
								Costume Silky Long Hair (Black)
							
							
								Lower
							
							
								Item ID: 420170
							
							
								
						
								
							
								Costume Cache [Simulation Battle]]
							
							
								
							
								Costume Clingy White Fox
							
							
								Lower
							
							
								Item ID: 420192
							
							
								
						
								
							
								Costume Cache [Simulation Battle]]
							
							
								
							
								Costume Cookie Ribbon
							
							
								Lower
							
							
								Item ID: 420209
							
							
								
						
								
							
								Costume Cache [Simulation Battle]]
							
							
								
							
								Costume Protect Cloth (Red)
							
							
								Lower
							
							
								Item ID: 420212
							
							
								
						
								
							
								Costume Cache [Simulation Battle]]
							
							
								
							
								Costume Temari Candy Hair
							
							
								Lower
							
							
								Item ID: 420241
							
							
								
						
								
							
								Costume Cache [Simulation Battle]]
							
							
								
							
								Costume Fluttering Haze
							
							
								Lower
							
							
								Item ID: 420242
							
							
								
						
								
							
								Costume Cache [Simulation Battle]]
							
							
								
							
								Costume Twin Wave Roll Hair
							
							
								Lower
							
							
								Item ID: 420307
							
							
								
						
								
							
								Costume Cache [Airship Destruction]]
							
							
								
							
								Costume Blue Sunbed
							
							
								Lower
							
							
								Item ID: 420349
							
							
								
						
								
							
								Costume Cache [Airship Destruction]]
							
							
								
							
								Costume Shiba Says Luke
							
							
								Lower
							
							
								Item ID: 420338
							
							
								
						
								
							
								Costume Cache [Airship Destruction]]
							
							
								
							
								Costume Dr. Eggman Mask
							
							
								Lower
							
							
								Item ID: 440012
							
							
								
						
								
							
								Costume Cache [Airship Destruction]]
							
							
								
							
								Costume Rgan Disguise Tool
							
							
								Lower
							
							
								Item ID: 436006
							
							
								
						
								
							
								Costume Cache [Airship Destruction]]
							
							
								
							
								Costume Green Sunbed
							
							
								Lower
							
							
								Item ID: 420350
							
							
								
						
								
							
								Costume Cache [Airship Destruction]]
							
							
								
							
								Costume Randgris Hair
							
							
								Lower
							
							
								Item ID: 420333
							
							
								
						 
				 
			
		
	
		Costume Drops
		
				Directly dropped from monsters
				
								Monster
							
							
								Item Picture
							
							
								Item Name
							
							
								Costume Slot
							
							
								ItemID
							
							
								Item Preview
							
						
								 Limacina
							
							
								
							
								Costume Fishbowl Parfait Hat
							
							
								Upper
							
							
								Item ID: 400176
							
							
								
						
								 Unfrost Flower
							
							
								
							
								Costume Indomitable Crown
							
							
								Upper
							
							
								Item ID: 400310
							
							
								
						
								 Calamaring
							
							
								
							
								Costume Reliance Crown
							
							
								Upper
							
							
								Item ID: 400311
							
							
								
						
								 Ice Straw
							
							
								
							
								Costume Fox Bamboo Hat
							
							
								Upper
							
							
								Item ID: 400343
							
							
								
						
								 Shining Seaweed
							
							
								
							
								Costume Dessert Captive
							
							
								Upper
							
							
								Item ID: 400406
							
							
								
						
								 Ice Gangu
							
							
								
							
								Costume Sailor Cap
							
							
								Upper
							
							
								Item ID: 400462
							
							
								
						
								 Primitive Rgan
							
							
								
							
								Costume Angry Fish
							
							
								Upper
							
							
								Item ID: 400471
							
							
								
						
								 Lowest Rgan
							
							
								
							
								Costume Merlion
							
							
								Upper
							
							
								Item ID: 400599
							
							
								
						
								 Lesser Rgan
							
							
								
							
								Costume Shiba Says Fei-Chai
							
							
								Upper
							
							
								Item ID: 400664
							
							
								
						
								 Intermediate Rgan
							
							
								
							
								Costume Gold Paeonia
							
							
								Upper
							
							
								Item ID: 400692
							
							
								
						
								 Wasted Primitive Rgan
							
							
								
							
								Costume Red Paeonia
							
							
								Upper
							
							
								Item ID: 400693
							
							
								
						
								 Discarded Intermediate Rgan
							
							
								
							
								Costume Happy Carnival Balloon
							
							
								Middle
							
							
								Item ID: 410082
							
							
								
						
								 Cave Calamaring
							
							
								
							
								Costume Cookie &amp; Biju
							
							
								Middle
							
							
								Item ID: 410133
							
							
								
						
								 Cave Flower
							
							
								
							
								Costume Omega Golf Bag
							
							
								Middle
							
							
								Item ID: 410144
							
							
								
						
								 Hallucigenia
							
							
								
							
								Costume Elumina Mini-Me
							
							
								Middle
							
							
								Item ID: 410148
							
							
								
						
								 Baby Hallucigenia
							
							
								
							
								Costume: Seyren Mini-Me
							
							
								Middle
							
							
								Item ID: 410190
							
							
								
						
								 One Eyed Dollocaris
							
							
								
							
								Costume Butler Bunny
							
							
								Middle
							
							
								Item ID: 410200
							
							
								
						
								 Two Eyed Dollocaris
							
							
								
							
								Costume Book of Skulls
							
							
								Middle
							
							
								Item ID: 410201
							
							
								
						
								 Burning Night
							
							
								
							
								Costume: Lehar Mini-Me
							
							
								Middle
							
							
								Item ID: 410206
							
							
								
						
								 Deadsera
							
							
								
							
								Costume Jumbo Rabbit
							
							
								Middle
							
							
								Item ID: 410219
							
							
								
						
								 Hardrock Titan
							
							
								
							
								Costume Serpent Crystal
							
							
								Middle
							
							
								Item ID: 410229
							
							
								
						
								 Deadween
							
							
								
							
								Costume Alien Sunglasses (Blue)
							
							
								Middle
							
							
								Item ID: 410251
							
							
								
						
								 Punch Bug
							
							
								
							
								Costume Cinnamoroll in the Sky
							
							
								Middle
							
							
								Item ID: 410268
							
							
								
						
								 Aferde
							
							
								
							
								Costume False God's Evil Eye
							
							
								Middle
							
							
								Item ID: 410286
							
							
								
						
								 Dispol
							
							
								
							
								Costume Jellyfish
							
							
								Middle
							
							
								Item ID: 410290
							
							
								
						
								 Timbers
							
							
								
							
								Costume Sacred Religious Decoration
							
							
								Middle
							
							
								Item ID: 410315]]></description><pubDate>Tue, 24 Sep 2024 01:29:44 +0000</pubDate></item><item><title>Patch 2023-10-09</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12614-patch-2023-10-09/&do=findComment&comment=15552]]></link><description><![CDATA[Events 
		 
		
				Halloween Event has been activated 
				 
			
		
	
		Items 
		 
		
				Fixed wrong magic element boosting on Wasted Intermediate Rgan Card
			
			
				Fixed the description of Muqaddas Sasyiir
			
			
				Fixed the effect of Muqaddas Kahassu
			
			
				Fixed description of Ice Flower Spell
			
			
				Fixed wrong element in Cave Flower Card
			
			
				Fixed the Res and Mres bonus of  Modified Senior Rgan Card
			
			
				Added Fruit Set Trap
			
			
				Fixed class restriction on Boots of Good and Evil (Spirit Handler)
			
			
				Fixed level requirement of Rune Equipment from 210 to 230
			
			
				Fixed item script of Glacier Flower Spell Physical Race
			
			
				Fixed Experience Stone combo
			
			
				Fixed all refine bonuses of Boots of Good &amp; Evil Windhawk
			
			
				Fixed grade bonus of Moan of corruption  
				 
			
		
	
		Other 
		 
		
				Fixed a missing packet which caused random disconnects to those that would send the packet.
			
			
				Removed a old limitation of physical attacks and skills to never deal more than a certain amount of damage no matter the amount of hits which resulted to do negative damage on plant type
			
			
				Fixed a issue that made the cash shop sends its content on every refresh
			
			
				Fixed a wrong card in ECA
			
			
				Added Fruit Set Trap as drop from Familiar
			
			
				Fixed respawn timer of Ultra Limacina
			
			
				Fixed a bug that allowed you to save your respawn point inside the purgatory map
			
			
				Fixed a missing hole_y_01 file
			
			
				Fixed a missing mob sprite in Twilight Garden
			
			
				Fixed an issue that prevented join requests to go through in the Adventurer Agency List
			
			
				Added some doram headsprites to prevent crashing during class change ( Thanks to Fuzzy for the list )
			
			
				Fixed an issue that prevented the Enchant UI from enchanting graded items
			
			
				Fixed element of Cleaning Robot
			
			
				Fixed element of Bath Administrator
			
			
				Elemental Days
				
						Reduced the Moonlight Coin and Moon Coin amount: 
						Reduced rewardable from 10 to 5 instances
						
								Non-Purgatory:
								
										You will now gain 1 Moonlight Coin per Elemental Day
									
									
										You will gain 3 Moon Coins upon completing the 5th Elemental Day
									
								
							
								Purgatory:
								
										You will now gain 2 Moonlight Coin per Elemental Day
									
									
										You will gain 5 Moon Coins upon completing the 5th Elemental Day
									
								
						
				
			
				Belinda
				
						Reduced cashpoints gained from 10.000 to 3.000
					
				
			
				Booster Character
				
						Garment Coupon replaced with random account-bound garment costume upon opening level 230 Seasonal Booster Box.
					
					
						Reduced Moon Coins amount gained
						
								200 -&gt; 50 on first booster
							
							
								150 -&gt; 40 on second
							
							
								100 -&gt; 30 on third
							
							
								50 -&gt; 10 on 4th
							
							
								10 -&gt; 5 on any other
							
						
				
			
				Damage reduction:
				
						Fixed a missing mapflag for the identification of Fortessa Dungeon which caused it to default to Nightmare. ( Was fixed a while ago )
					
				
			
				/effect
				
						No longer crashes when grading while effects are off
					
					
						Smartcast is now visible even with /effect off
					
				
		
	
		NPC 
		 
		
				Implemented a NPC that allowed Bulk dismantling for Dim Glacier weapons. ( Was fixed a while ago ) 
				 
			
		
	
		Niflheim 
		 
		
				Item 
				 
				
						Guardian of Soul now correctly reduces holy instead of wind resistance based on the skill lvl
					
					
						Release of Truth combo (29371) with Scales of Judgement should no longer heal enemies
					
					
						Fixed description for refine bonus of +5, +7 and +10 aswell as the item script of Dark Triad
					
					
						Added Chaser Shoes to possible list of items for Otherworldly Specialist 
						 
					
				
			
				NPC 
				 
				
						Fixed a wrong requirement for Cardinal Ring 
						 
					
				
			
				Other 
				 
				
						Enchant changes:
						
								Changed the Fixed cast enchant from randomly being 100-200 to randomly being 100-200 with the exception of it only appearing in changes of 10 rather than 1. E.g 100, 110, 120, 130 rather than 100,101,102,103
							
							
								Max HP flat amount changed from randomly 1000-5000 to 25-50 * 100. 
							
							
								Max SP flat amount changed from randomly 10-500 to 25-50 * 10
							
							
								Def changed from 1-10 to 1-10 * 5
							
							
								Res / Mres changed to 1-10 * 10
							
							
								Flat ATK / Flat Matk changed to 1-5 * 10
							
							
								Flee / Hit changed to 5-15 * 3
							
						
					
						Metal Stick ( Alternate )
						
								Fixed wrong identifier for this weapon which resulted it not being found for the enchant table
							
						
					
						Fixed Temporal Manteau shop missing from Otherworldly Exchanger
					
					
						Otherworld God Freyja Fragment is no longer obtainable from random Fragments
					
					
						Changed all recipes that used the fragment above to Otherworld Twisted God Freyja Fragment
					
					
						Awakened hollow shoes no longer gives enchants not on the list on slot 2 ( this was fixed a while ago )
					
					
						Grading
						
								The Grading UI has been customized to handle any WLVL or Armor LV of jRO equipment as long as its not an accessory, lower head or mid headgear. 
								The grade applied will automatically be Grade A from none graded.
							
							
								Grade bonus on non-LV 5 and non-LV 2 Armor
								
										Armor
										
												Defense * 1.2
											
											
												Mres / Res * 2 per refinement
											
										
									
										Weapon
										
												Adds 2 PATK and 2 SMATK per refinement
											
										
								
							
								Successfully grading a jRO item reduces the refinement by 4, does not wipe the refinement entirely. 
								 
							
						
				
			
				Refinement 
				 
				
						Implemented 2 new advanced ores that can be used for refining.
						
								(Limited) Etherium
							
							
								(Limited) Etherdeocon 
								These materials can be used for refining between +10 and +20 for Weapons LV 5 and Armors LV 2
								
										They can be crafted with Dietrich ( Advanced Ores ) in the refinement place 
										 
									
								
						
				
		
	
		Cash Voucher  
		These vouchers can be traded with other people, used or collected. 
		These items are gained only from the Cashpoint Redeemer NPC based on the amount recharged, 1$ = 1 Voucher. 
		These items are added ontop of what you are already getting, which means you do not lose anything to gain these, but instead just get more. 
		Note: This is actually not a custom feature, its based on kRO cash voucher that are gained from recharging only, except theirs are overly expensive and untradeable.  
		Note2: The items gained in this are also based on kROs item list, except for some nicer things.
		
				Cash Voucher NPC
				
						This NPC can be found in the main office and have special items.
					
					
						Special Tab 
						This tab contains garments that will stay for roughly 2 months in this NPC and after this time, new garments will move into it while the old ones will move into cashshop. This way you can decide to either buy Cash Vouchers from others or recharge yourself to get one or more of these garments.
						
								Garments 8th of October to 8th of December 
								While on 8th of November, new ones get added ontop. But the duration of said garments will be 60 days in voucher shop. 
								 
								
										Costume Magic Wonderland Circle   
										Costume Lord of Death Shield   
										Costume Dark Lord Cloak   
										Costume Corrupted Dark Lord Cloak Note: This one is invisible on 4th expanded for now. Only the aura below is visible.   
										Costume Love Bunny Cloak   
										Costume Mystical Wing   
										Costume Labrys Axe   
										Costume Poring Syringe   
										Costume Aqua Fin Decoration   
										Costume Phoenix Wings Note: This one is invisible on 4th expanded for now.   
										Costume Cinnamoroll Bag   
										Costume 2023 RTC Robe 4 Note: This one is invisible on 4th expanded for now.   
										Costume 2023 RTC Robe 3 Note: This one is invisible on 4th expanded for now. Only the aura is visible.   
										Costume 2023 RTC Robe 2 Note: This one is invisible on 4th expanded for now. Only the aura is visible.   
										Costume 2023 RTC Robe 1 Note: This one is invisible on 4th expanded for now. Only the aura is visible.]]></description><pubDate>Mon, 09 Oct 2023 11:38:51 +0000</pubDate></item><item><title>Patch 2023-08-14</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12610-patch-2023-08-14/&do=findComment&comment=15538]]></link><description><![CDATA[Event
		

				Niflheim Anniversary
				

						This event will auto apply to both servers. 
						Duration: 2023-08-14 ~ 2023-08-28
						

								100% Extra Cashpoints ( 1$ = 4040 CP )
							
							
								Double Drop
							
							
								15% refine event
							
							
								100% extra EXP
							
							
								30% extra Lucky 3 Slotmachine
							
							
								30% extra Instance Coins
							
							
								Costume Exchanger Event 
								Note: during the event the Specialslot(30) boxes will give 30% extra items. 
								This bonus automatically disables itself on the 28th and at that point will no longer give extra.
							
						

				

		

	
		Skills
		

				 Talisman of Soul Stealing
				

						Fixed SP recovery
					
				

			
				 Mega Sonic Blow
				

						Fixed the low health damage modifier to be 100% instead of 50% bonus
					
				

			
				 Odin's Power
				

						Added more exceptions to smartcast 
					
				

			
				 Climax
				

						Fixed a bug that prevented the FCT from being unreduceable
					
				

			
				 Clearance
				

						Fixed a bug that prevented NPC Damage Heal from being cleared correctly
					
				

			
				 Hasty Fire
				

						Now is affected by the elements of Grenade Fragment 
						 
					
				

		

	
		Items 
		 
		

				 Hollow Shoes
				

						Fixed combo
					
				

			
				 Sitting Pope (Plain Clothes)
				

						Fixed typos in the description of the combos
					
				

			
				 Defense Stone
				

						Added the for some reason missing stone to Helheim
					
				

			
				 Pile Bunker
				

						Fixed unidentified item picture
					
				

			
				 Heart Wing Headband
				

						Fixed incorrect effects
					
				

			
				 Spirit Pendulum-LT
				

						Fixed wrong SP recovery
					
				

			
				 Nightmare Biolab Cards
				

						Changed ATK % to Damage to all Races
					
				

			
				 Sealed Kades Card
				

						Fixed the bonus of +15 or above was not working properly
					
				

			
				 Red Booster
				

						Changed the variable casting time to be a equip modifier viewable with @bs
					
				

			
				 Mega Blitz Shadow Shield
				

						Fixed the C.Rate bonus to be correct now
					
				

			
				 Card Removing Matrix
				

						Added missing items:
						

								Sealed Bible
							
							
								Vivatus Fides Chakram
							
						

				

			
				Other Implementations
				

						 Royal Family Album ( ItemID: 1940000029 )
						

								 Nihil M. Heine Card ( ItemID: 27196 )
							
							
								 Agnes Roegenburg Card ( ItemID: 27197 )
							
							
								 Jurgen Wagner Card ( ItemID: 27198 )
							
							
								 Spica Nerius Card ( ItemID: 27199 )
							
							
								 Kronecker G. Heine Card ( ItemID: 27331 )
							
							
								 Skia Nerius Card ( ItemID: 27333 )
							
							
								 Wolf Roegenburg Card ( ItemID: 300128 )
							
							
								 Poe Richard Card ( ItemID: 300130 )
							
							
								 Kathryn Wagner Card ( ItemID: 27394 )
							
							
								 Isaac Wagner Card ( ItemID: 27396 )
							
							
								 Meyer Roegenburg Card ( ItemID: 300308 )
							
							
								 Helmut Roegenburg Card ( ItemID: 300310 )
							
							
								 Catherine Gaebolg Card ( ItemID: 300422 )
							
							
								 Friedrich S. Heine Card ( ItemID: 300424 )
							
							
								 Crux Findel Card ( ItemID: 300426 )
							
						

					
						When finishing purgatory you'll receive Spoils of Purgatory
						

								 Spoils of Purgatory ( ItemID: 1940000030 )
							
						

					
						MvP Combination Scrolls
						

								 Blacksmith Blessing Combination Scroll ( ItemID: 101340 )
							
							
								 Shadow Refine Hammer Combination Scroll ( ItemID: 101341 )
							
							
								 Powerful Spirit Essence Combination Scroll ( ItemID: 101342 )
							
							
								 Powerful Dimensional Essence Combination Scroll ( ItemID: 101343 )
							
							
								 Enchant Ticket Combination Scroll ( ItemID: 101344 )
							
						

				

			
				Armor Modification Box adjustment:
				

						 Magic Swordsman Thanatos's Sword-FA ( ItemID: 480324 )
					
					
						 Sea Otter Mini Fan-LT ( ItemID: 490374 )
					
					
						 Fur Seal Mini Fan-LT ( ItemID: 490375 )
					
					
						 Red Force Pendant-LT ( ItemID: 490382 )
					
					
						 Blue Mental Pendant-LT ( ItemID: 490383 )
					
					
						 Officer's Hat-LT ( ItemID: 400445 )
					
					
						 The Agony of Thanatos-LT ( ItemID: 400465 ) Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Red_.26_Blue_Pendants-LT https://wiki.shining-moon.com/index.php/Enchant_UI#Drooping_Agony_of_Thanatos-LT
					
				

			
				Exchanger Card Album
				

						Updated the card contents based on all new cards
					
				

			
				MvP Album
				

						Updated the card contents based on all new mvp cards
					
				

			
				Card Art
				

						Updated cardbmps for the following cards:
						

								Illusion of Underwater
							
							
								Abyss 4
							
							
								Episode 18
							
							
								Airship Crash
							
							
								OGH CM
							
						

				

		

	
		NPCs 
		 
		

				Craft Helper
				

						Rune Crafting
						

								Fixed several bugs that prevented the calculation correctly
							
							
								Improved the success chance calculation
							
							
								Improved the crafting flow and fixed a few bugs with Rune Crafting
							
							
								Added Lux Anima rune to the forced rune selection
							
						

				

			
				Otherworldly Prisoner
				

						Added new items:
						

								Boots of Good and Evil
								

										 Boots of Good and Evil ( Cardinal ) ( ItemID: 470207 )
									
									
										 Boots of Good and Evil ( Inquisitor ) ( ItemID: 470208 )
									
									
										 Boots of Good and Evil ( Soul Ascetic ) ( ItemID: 470209 )
									
									
										 Boots of Good and Evil ( Biolo ) ( ItemID: 470210 )
									
									
										 Boots of Good and Evil ( Dragon Knight ) ( ItemID: 470211 )
									
									
										 Boots of Good and Evil ( Spirit Handler ) ( ItemID: 470212 )
									
									
										 Boots of Good and Evil (Elemental Master) ( ItemID: 470213 )
									
									
										 Boots of Good and Evil (Windhawk) ( ItemID: 470214 )
									
									
										 Boots of Good and Evil (Sky Emperor) ( ItemID: 470215 ) 
										Including the new enchant tables for the Boots of Good and Evil 
										Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Good_.26_Evil_Boots_.28Soul_Ascetic.29 https://wiki.shining-moon.com/index.php/Enchant_UI#Good_.26_Evil_Boots_.28Inquisitor.29 https://wiki.shining-moon.com/index.php/Enchant_UI#Good_.26_Evil_Boots_.28Cardinal.29
									
								

							
								 Ace of Hearts in Mouth (Melee Physical) ( ItemID: 420210 )
							
							
								 Ace of Hearts in Mouth (Magical) ( ItemID: 420213 )
							
							
								 Ace of Diamonds in Mouth (Long Ranged Physical) ( ItemID: 420220 )
							
							
								 Gambler's Seal ( ItemID: 410232 )
							
							
								 Gambler's Seal[1] ( ItemID: 410233 ) 
								Including all Lapine Enchantment Tables
							
							
								 Moan of Corruption ( ItemID: 470204 )
							
							
								 Boitata Hat ( ItemID: 400109 )
							
							
								 Crown of Beelzebub ( ItemID: 400110 )
							
							
								 Vesper Headgear ( ItemID: 400111 )
							
						

				

			
				Kachua Key
				

						functionallity has been changed from single use item to a teleport item that is not consumed on use.
					
					
						Added 2 Kachua Chests with different contents at the second floor of the main office. You may use these keys on these boxes now.
						

								Chest 1
								

										https://wiki.shining-moon.com/index.php/Kachua_List#Kachua_Chest_1
									
								

							
								Chest 2
								

										https://wiki.shining-moon.com/index.php/Kachua_List#Kachua_Chest_2
									
								

						

				

			
				Niflheim
				

						New Items added into Otherworldly Prisoner:
						

								 Yoichi's Muffler ( ItemID: 20816 )
							
							
								 Old Detachments Ring ( ItemID: 32242 )
							
							
								 Crystal Blade Necklace ( ItemID: 32296 )
							
							
								 Ghost Whisper ( ItemID: 400396 )
							
							
								 Professor's Mini Glasses ( ItemID: 410066 )
							
							
								 Book of Sorcery ( ItemID: 420182 )
							
							
								 Sacred Lapel ( ItemID: 420187 )
							
							
								 Cute Frog Raincoat ( ItemID: 450180 )
							
							
								 Platinum Arbitrator ( ItemID: 450257 )
							
							
								 Loud Park ( ItemID: 450258 )
							
							
								 Fifth Element ( ItemID: 470192 )
							
							
								 Dia de Muertos ( ItemID: 480228 )
							
							
								 Scales of Judgment ( ItemID: 490083 )
							
							
								 Anulus Ring ( ItemID: 490110 )
							
							
								 Ring of Adoramus ( ItemID: 490118 )
							
							
								 Glittering Cat Choker ( ItemID: 490149 )
							
							
								 Chaser Shoes ( ItemID: 470056 )
							
							
								 Sniping Shoes ( ItemID: 470006 )
							
							
								 Striking Shoes ( ItemID: 470048 )
							
							
								 End of the World ( ItemID: 470130 )
							
							
								 Valkyrie Feather Ears ( ItemID: 400113 )
							
							
								 Cardinal's Ring ( ItemID: 490244 )
							
							
								Added new slotted items:
								

										 Judgment Shoes ( ItemID: 22225 )
									
									
										 Fluffy Fish Shoes ( ItemID: 22224 )
									
									
										 Enforcer Shoes ( ItemID: 22223 )
									
									
										 Imperial Boots ( ItemID: 470004 )
									
									
										 Survivor's Shoes ( ItemID: 470005 )
									
									
										 Fluffy Dandelion Shoes ( ItemID: 470009 )
									
									
										 Pretty Boar Shoes ( ItemID: 470026 )
									
									
										 Juggernaut ( ItemID: 470028 )
									
									
										 Illusion Military Boots ( ItemID: 470037 )
									
									
										 Pororoca Shoes ( ItemID: 470049 )
									
									
										 Tengu Clogs ( ItemID: 470050 )
									
									
										 Gray Wing Boots ( ItemID: 470051 )
									
									
										 Pilgrim Shoes ( ItemID: 470052 )
									
									
										 Wanderer Shoes ( ItemID: 470053 )
									
									
										 Test Tube Boots ( ItemID: 470061 )
									
									
										 Mindform Shoes of Lethargy ( ItemID: 470063 )
									
									
										 Rune Greaves ( ItemID: 470085 )
									
									
										 Purge Shoes ( ItemID: 470106 )
									
									
										 Awakened Hollow Shoes ( ItemID: 470113 )
									
									
										 Chaser Shoes ( ItemID: 470056 )
									
									
										 Sniping Shoes ( ItemID: 470007 )
									
									
										 Devil Worshipper Shoes ( ItemID: 22221 )
									
								

							
								New Enchants:
							
						

				

		

	
		
		 

		

				Otherworldly Reformer
				

						Allows reforming an item from non-slotted into their slotted version. Keeps all refines and enchants.
					
				

			
				Otherworldly Enchanter
				

						Added the possibility for Otherworldly Boots and Otherworldly Weapons to be enchanted based on jRO.
						

								Boot Enchant Tables
								

										https://wiki.shining-moon.com/index.php/Niflheim_Exclusive_Enchantment#Boots
									
								

							
								Weapon Enchant Tables
								

										https://wiki.shining-moon.com/index.php/Niflheim_Exclusive_Enchantment#Weapons
									
								

						

				

			
				Otherworldly Specialist
				

						This NPC allows for Otherworldly items to remove a specific enchant based on your selection, which allows you to use the Enchantment UI to enchant that specific slot newly
					
				

			
				Otherworldly Smith
				

						This NPC allows the dismantling of Otherworldly Enigmatic Fragments into new materials which are used by the Otherworldly Enchanter.
						

								Guarantees 1 ~ 3 Enigmatic Dust Type-4869 
								Small chance for it to become 4 ~ 5
							
							
								A 3% chance to extract a Unstable Enigmatic Core from the Fragment
							
						

				

			
				Magical Crit
				

						Removed due to Last Order kind of enjoying magic in Nif
					
					
						Joke aside, increased crit chance calculation for magic by 1.25 mid calculation
					
				

			
				Enchant changes:
				

						 Enchantment Stone II ( ItemID: 1940000001 )
						

								No longer enchants the 3rd enchant during enchantment
							
						

					
						 Enchantment Stone III ( ItemID: 1940000028 )
						

								Added a new enchantment stone, this will enchant the 3rd slot only 
								 
							
						

				

		

	
		Commands 
		 
		

				Smartcast (@sc)
				

						Added sub setting of hovering
						

								@sc 3 2 
								Will ignore special or slave monsters from being picked when hovering
							
						

					
						Improved Hovering
						

								Reduced the interval when switching from a current target to a new and back the first target from 10 seconds to 0.5 seconds
							
							
								Improved the code flow for hovering based on the new interval
							
						

					
						Skills
						

								Added exceptions for support skills 
								 
							
						

				

		

	
		Other 
		 
		

				Client
				

						Updated client to allow the latest .rsw versions of maps to be used
					
					
						Added /walkdelay support
					
				

			
				Achievement
				

						Added automatical retrieving of rewards such as items / titles when completing any new achievements and the items will automatically go to the inventory
					
					
						Added retrieving a achievement will now automatically place the item into inventory instead of mailbox, however if that should fail it will default to mailbox to prevent item loss
					
				

			
				Mapnames
				

						Fixed a bug that prevented the name showing when entering a map
					
				

			
				Ladder
				

						Added a change for magic damage to always deal 100% of their damage no matter the element of the defending monster. However, buffs still increase that number, but Water on Fire for example does not. This will also allow you to hit monsters of the same element without any penalty.
						

								Added also a bonus of 1.75x damage multiplier to magical damage inside Ladder
							
						

				

			
				Adjusted (@go )
				

						Added @go otherworldly | 51
					
				

			
				Damage calculation
				

						Damage calculation has been adjusted for different scenarios
						

								Purgatory
								

										

										
											 
										 
									
								

							
								World Boss
								

										

										
											 
										 
									
								

							
								Fortessa
								

										MvP
										

												

												
													 
												 
											
										

									
										Normal monsters
										

												

												
													 
												 
											
										

								

						

				

			
				Fixed a bug that would cause status calculations to display wrong / negative stats in the status window
			
			
				Instances
				

						The system that handles any and all instance cooldowns has been rewritten with improved handling. It now allows handling the unique cooldown of each difficulty rather than just 1 + purgatory.
					
					
						This means you may repeat the same instance in all existant difficulties.
					
					
						When creating a instance, you will now automatically enter the instance once the creation has been successful and you have no cooldown on it. 
						In case of a cooldown, it will now show you a message with the cooldown in hours, seconds.
					
					
						@cd / @cooldown / @instance / @instances
						

								Command has been reworked to work with parameter for the difficulty. 
								Example: @cd hard / @cd 2  
								[ Numeric: 1 = Normal, 2 = Hard, 3 = Nightmare, 4 = Hell, 5 = Purgatory ] 
								[ Words: Normal, Hard, Nightmare, Hell, Purgatory ]
								

										Adjusted the commands to work with the new cooldown handling
									
									
										@cd / @cooldown &lt;difficulty&gt; will only display instances that are currently on cooldown based on the difficulty provided.
									
									
										@instance / @instances &lt;difficulty&gt; will display every possible instance in the provided difficulty and display whether its available or on cooldown.
									
								

						

					
						Cooldown Manager / Daily Reset / Instance Reset / Compensation
						

								Clear the new cooldowns of all difficulties
							
						

				

			
				Test Room
				

						Added a new NPC that allows you to swap between difficulties for better damage tests. 
						( Normal, Hard, Nightmare, Hell, Purgatory, Fortessa Dungeon )
						

								@testmonster now applies the new difficulty to the monsters ( stat adjustments )
							
						

				

			
				Fixed an issue where a magical skill casted with the right elements for all Insignias would not get a benefit because it'd try to force physical element checks on it
			
			
				Re-implemented automatical resurrection when warping to a new spot while dead, however does not work inside instances. 
				 
			
		

	
		Official Implementation
		

				
					Level Expansion
				 

				

						
							Max Base level increased to 260
						 
					
					
						
							Max Job level increased to 55
						 
					
					
						EXP table adjustments based on this update have been done
						

								
									Power Twisted Plains &amp; Mjolnir Underground Cave
								 

								

										
											Items:
										 

										

												
													Cards  Burning Night Card  Deadsera Card  Hardrock Titan Card  Deadween Card  Gaia Pol Card  Punch Bug Card  Aferde Card  Dispol Card  Timbers Card  Renire Card
												 
											
											
												
													Muqaddas Weapons:  Muqaddas Ayyasy  Muqaddas Banjiiraa  Muqaddas Baru  Muqaddas Daablunta  Muqaddas Dayats  Muqaddas Jaydukhar  Muqaddas Kahassu  Muqaddas Kajuza  Muqaddas Kanjar   Muqaddas Kharawasu  Muqaddas Kitab  Muqaddas Mashts  Muqaddas Naranzak  Muqaddas Nazar  Muqaddas Saka  Muqaddas Sasyiir  Muqaddas Saz  Muqaddas Sharman  Muqaddas Syaraq  Muqaddas Tabanji  Muqaddas Tabar  Muqaddas Taliin      Muqaddas Tasyiribatiy 
													Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Muqaddas_Weapons
												 
											
											
												
													Flush Weapons:  Flush Blocking Spear  Flush Bolt Crusher  Flush Bolt Revolver  Flush Bolt Shooter  Flush Claw Sword  Flush Detecting Staff  Flush Grinder Huuma Shuriken  Flush Jewel Detector Mk47  Flush Metal Detector Mk47  Flush Metal Detector Mk47-2   Flush Rubber Hammer  Flush Safety Foxtail  Flush Safety Knuckle  Flush Safety Lute  Flush Safety Manual  Flush Safety Saber  Flush Safety Whip  Flush Saw Axe  Flush Welding Wand 
													Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Flush_Weapons
												 
											
										

									
										
											Maps: 
											mjo_wst01  
											ra_pol01  
									
								

						

				

			
				
					Episode 19: Issgard, Land of Snow Flowers
				 
				 
				 
				

						Daily Quests
						

								Patrol with Irwin
							
							
								Secret Fun
							
							
								Lunch Menu Selection
							
							
								Help Moryara Fishing
							
							
								Fun lunch time with Zoryara
							
							
								Priest, have mercy?
							
							
								Rgan for Work
							
							
								Freiderike's Day
							
							
								Abandoned Pit
							
							
								Abandoned Pit (2)
							
							
								Dig and Dig
							
							
								Do you need a refrigerator?
							
							
								Crispy Tools
							
							
								Research Materials
							
							
								Precious Food
							
							
								Elegant Hobbies
							
							
								Safe Work
							
							
								Hiding Place
							
						

					
						Maps
						

								jor_tail ( Frozen Tail ) 

							
								jor_back1 ( Frozen Scale Hills ) 

							
								jor_back2 ( Frozen Scale Plains ) 

							
								jor_back3 ( Frozen Scale Glaciers ) 

							
								jor_ab01 ( Abandoned Pit - Floor 1 ) 

							
								jor_ab02 ( Abandoned Pit - Floor 2 ) 

							
								jor_dun01 ( Snake God's Warmth - Floor 1 ) 

							
								jor_dun02 ( Snake God's Warmth - Floor 2 ) 

						

					
						Instances
						

								Iwin Patrol
							
							
								Simulation Battle
							
							
								Chaotic Snake Nest
							
							
								Airship Sabotage Operation
							
						

					
						Items
						

								 Snow Flower Armor [1]
							
							
								 Snow Flower Robe [1] 
								Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Armors
							
							
								 Snow Flower Manteau [1]
							
							
								 Snow Flower Muffler [1] 
								Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Garments
							
							
								 Snow Flower Boots [1]
							
							
								 Snow Flower Shoes [1] 
								Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Footgear
							
							
								 Snow Flower Pendant [1]    
							
							
								 Snow Flower Ring [1]
							
							
								 Snow Flower Necklace [1]
							
							
								 Snow Flower Earring [1] 
								Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Accessories_.28Left.29 https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Accessories_.28Right.29
							
							
								 Glacier Two-handed Sword
							
							
								 Glacier Lance
							
							
								 Glacier Sword
							
							
								 Glacier Basic Sword
							
							
								 Glacier Spear
							
							
								 Glacier Mechanic Axe
							
							
								 Glacier Axe
							
							
								 Glacier Mace
							
							
								 Glacier Mechanic Mace
							
							
								 Glacier Rogue Knife
							
							
								 Glacier Basic Knife
							
							
								 Glacier Bow
							
							
								 Glacier Knuckle
							
							
								 Glacier Book
							
							
								 Glacier Katar
							
							
								 Glacier Violin
							
							
								 Glacier Whip
							
							
								 Glacier Wand
							
							
								 Glacier Staff
							
							
								 Glacier Foxtail
							
							
								 Glacier Huuma Shuriken
							
							
								 Glacier Pistol
							
							
								 Glacier Rifle
							
							
								 Glacier Shotgun
							
							
								 Glacier Gatling
							
							
								 Glacier Launcher 
								Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Glacier_Weapons
							
							
								Cards:
								

										 Ice Gangu Card
									
									
										 Shining Seaweed Card
									
									
										 Ice Straw Card
									
									
										 Unfrost Flower Card
									
									
										 Limacina Card
									
									
										 Calmaring Card
									
									
										 Primitive Rgan Card
									
									
										 Lowest Rgan Card
									
									
										 Lesser Rgan Card
									
									
										 Intermediate Rgan Card
									
									
										 Wasted Primitive Rgan Card
									
									
										 Wasted Intermediate Rgan Card
									
									
										 Cave Calmaring Card
									
									
										 Cave Flower Card
									
									
										 Hallucigenia Baby Card
									
									
										 Hallucigenia Card
									
									
										 One-Eye Dollocaris Card
									
									
										 Two-Eye Dollocaris Card
									
									
										 Ultra Limacina Card
									
									
										 Simulation Juncea Card
									
									
										 Modified Advanced Rgan Card
									
									
										 Entangled Intermediate Rgan Card
									
									
										 Hearthunter AT Card
									
									
										 Aquila Card
									
								

						

					
						Dim Glacier
						

								Items:
								

										 Dim Glacier Sword ( ItemID: 500054 )
									
									
										 Dim Glacier Basic Sword ( ItemID: 500055 )
									
									
										 Dim Glacier Rogue Knife ( ItemID: 510075 )
									
									
										 Dim Glacier Basic Knife ( ItemID: 510076 )
									
									
										 Dim Glacier Axe ( ItemID: 520021 )
									
									
										 Dim Glacier Spear ( ItemID: 530034 )
									
									
										 Dim Glacier Book ( ItemID: 540056 )
									
									
										 Dim Glacier Wand ( ItemID: 550089 )
									
									
										 Dim Glacier Foxtail Staff ( ItemID: 550090 )
									
									
										 Dim Glacier Knuckle ( ItemID: 560037 )
									
									
										 Dim Glacier Violin ( ItemID: 570032 )
									
									
										 Dim Glacier Whip ( ItemID: 580033 )
									
									
										 Dim Glacier Mace ( ItemID: 590047 )
									
									
										 Dim Glacier Mechanic Mace ( ItemID: 590048 )
									
									
										 Dim Glacier Two-Handed Sword ( ItemID: 600030 )
									
									
										 Dim Glacier Katar ( ItemID: 610041 )
									
									
										 Dim Glacier Two-Handed Axe ( ItemID: 620019 )
									
									
										 Dim Glacier Lance ( ItemID: 630019 )
									
									
										 Dim Glacier Staff ( ItemID: 640034 )
									
									
										 Dim Glacier Huuma ( ItemID: 650028 )
									
									
										 Dim Glacier Bow ( ItemID: 700059 )
									
									
										 Dim Glacier Revolver ( ItemID: 800015 )
									
									
										 Dim Glacier Rifle ( ItemID: 810015 )
									
									
										 Dim Glacier Shotgun ( ItemID: 820011 )
									
									
										 Dim Glacier Gatling ( ItemID: 830015 )
									
									
										 Dim Glacier Launcher ( ItemID: 840010 ) 
										All Dim Glacier weapons are dropped from Snakes Nest and Abandoned Pit maps. 
										Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Dim_Glacier_Weapons
									
								

							
								NPC
								

										Enchantment has been added into the Episode 19 Enchanter
									
									
										Glacier Extractor
										

												Allows you to dismantle 3 Dim Glacier weapons into random materials with the amount of 1 ~ 3 
												These materials are either used to purchase enchantment materials or they are straight up enchantment materials, which you'll get is random.
												

														 Encroached Magical Source Stone ( ItemID: 1001029 )
													
													
														 Neutralized Magical Source Stone ( ItemID: 1001030 )
													
													
														 Encroached Magical Crystal ( ItemID: 1001031 )
													
													
														 Neutralized Magical Crystal ( ItemID: 1001032 )
													
													
														 Poisonous Magic ( ItemID: 1001033 )
													
													
														 Snow Flower Mana Extract ( ItemID: 1001034 )
													
													
														 Shining Snowflake Manastone Extract ( ItemID: 1001035 )
													
													
														 Brilliant Snowflake Manastone Extract ( ItemID: 1001036 )
													
													
														 Glacier Extract ( ItemID: 1001037 )]]></description><pubDate>Fri, 11 Aug 2023 12:47:14 +0000</pubDate></item><item><title>Patch 2023-03-31</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12600-patch-2023-03-31/&do=findComment&comment=15515]]></link><description><![CDATA[Easter Event 

				
					Duration 2023-03-31 ~ 2023-04-17
				 

				

						
							2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds 
							When killing monsters, there is a low chance for an egg to spawn next to you. 
							This egg will give you something when killed 
							This can only be triggered once every 5 minutes.
						 
					
				

			
				
					Event bonus: 
					Double Droprate  
					15% refine event chance 
					Lucky Slotmachine + 30% chance! 
					Extra cashpoints ( 1 $ = 4000 CP ) 
					Costume Drop chance 0.10% 
					Double Reputation gain! 
					20% extra Instance Coins  During this event, while clearing any instance you will receive 1 Seasonal Reputation. 
					In the main office you may attempt to exchange 1 Seasonal Reputation for 1 Specialslot with a 20% chance to succeed. You may attempt as many tries as you want per day, however there is a limit of 10 successful exchanges per day. 
					 
				 
			
		

	
		Official Class Rework [ 2022 ]
	


	Dragon Knight 
	 
 




	  Meister 
	 
 




	 
	 
 


	Shadow Cross 
	 
 




	 
 


	 
 


	Arch Mage 
	 
 




	 
 


	Cardinal 
	 
 




	  Windhawk 


	 
 




	 
	 
 


	Imperial Guard 
	 
 




	 
	 
 


	Biolo 
	 
 




	 
	 
 


	 
 


	Abyss Chaser 
	 
 




	 
	 
 


	Inquisitor 
	 
 




	 
	 
 


	 
 


	Troubadour &amp; Trouvere 
	 
 




	 
	 
 


	 
 


	Elemental Master 
	 
 




	 
	 
 


	Night Watch 


	 
	 
 




	 
	 
 


	 
 


	Shinkiro &amp; Shiranui 


	 
 




	 
	 
 


	 
 


	Sky Emperor 


	 
 




	 
 


	  Soul Ascetic 


	 
 




	 
	 
 


	 
 


	Hyper Novice 
	 
 




	 
 


	  Spirit Handler 
	 
 




	 
 



		Sinful and Brilliant Light Weapons

		

				 Blood Rapier - (ItemID: 500065)
			
			
				 Destruction Axe - (ItemID: 1341)
			
			
				 Devil Claw - (ItemID: 650033)
			
			
				 Execution Great Sword - (ItemID: 600041)
			
			
				 Devil Guardian Sword - (ItemID: 500072)
			
			
				 Darkness Foxtail Model - (ItemID: 550115)
			
			
				 Divine Buster - (ItemID: 620022)
			
			
				 Victory Sword - (ItemID: 500066)
			
			
				 Lightforce Foxtail Wand - (ItemID: 550116)
			
			
				 Holy Light Spear - (ItemID: 530045)
			
			
				 Jupiter Spear - (ItemID: 630027)
			
			
				 Huuma Shuriken Brilliance - (ItemID: 650034) 
				Added to the respective boxes 
				 
			
		

	
		Good and Evil Headgears
		

		

				Crown of Good and Evil Box - (ItemID: 1910000220) 
				 
			
		

	
		Varmundt's Biosphere
		

				New Maps
				

						Ecological Area - Ice 

								Monsters
								

										Glacier Ice Titan
									
									
										Glacier Siroma
									
									
										Glacier Snowier
									
									
										Glacier Centipede
									
									
										Glacier Aqua Elemental
									
									
										Glacier Angelgolt
									
									
										Glacier Rhyncho
									
									
										Glacier Ktullanux 
										Stats have been adjusted with 2 reworks in 2022 
										 
									
								

						

					
						Ecological Area - Lava 

								Monsters
								

										Blazing Explosion
									
									
										Blazing Deleter
									
									
										Blazing Jakk
									
									
										Blazing Lava Golem
									
									
										Blazing Majoruros
									
									
										Blazing Hydrolancer
									
									
										Blazing Acidus
									
									
										Blazing Detardeurus 
										Stats have been adjusted with 2 reworks in 2022 
										 
									
								

						

					
						Ecological Area - Death 

								Monsters
								

										Grave Ancient Mummy
									
									
										Grave Lude
									
									
										Grave Ragged Zombie
									
									
										Grave Wraith
									
									
										Grave Flame Skull
									
									
										Grave Banshee
									
									
										Grave Abysmal Knight
									
									
										Grave Lord of Death 
										Stats have been adjusted with 2 reworks in 2022 
										 
									
								

						

					
						Ecological Area - Grassland 

								Monsters
								

										Verdant Cornus
									
									
										Verdant Pinguicula
									
									
										Verdant Hunter Fly
									
									
										Verdant Rocker
									
									
										Verdant Savage
									
									
										Verdant Flora
									
									
										Verdant Hill Wind
									
									
										Verdant Mistress 
										Stats have been adjusted with 2 reworks in 2022 
										 
									
								

						

					
						Ecological Area - Venom 
						( added after Varmundt's Biosphere was reworked in late 2022 ) 

								Monsters
								

										Venomous Bullfrog
									
									
										Venomous Side Winder
									
									
										Venomous Cramp
									
									
										Venomous Kukre
									
									
										Venomous Nepenthes
									
									
										Venomous Angra Mantis
									
									
										Venomous Chimera 
										 
									
								

						

					
						Ecological Area - Soul 
						( added after Varmundt's Biosphere was reworked in late 2022 ) 

								Monsters
								

										Soul Nightmare
									
									
										Soul Whisper
									
									
										Soul Marionette
									
									
										Soul Noxious
									
									
										Soul Paper
									
									
										Soul Gajomart
									
									
										Soul Odium of Thanatos
									
									
										Soul Gloom Under Night 
										 
									
								

						

					
						Ecological Area - Temple 
						( added after Varmundt's Biosphere was reworked in late 2022 ) 

								Monsters
								

										Temple Rudo
									
									
										Temple Arc Angeling
									
									
										Temple Fake Angel
									
									
										Temple Plasma
									
									
										Temple Solace
									
									
										Temple Anopheles
									
									
										Temple Gryphon
									
									
										Temple Valkyrie Randgris
									
								

						

				

			
				Items
				

						Equipment
						

								 Engraved Orlean's Gown - ( ItemID: 450191 )
							
							
								 Engraved Naga's Scale Armor - ( ItemID: 450192 )
							
							
								 Varmundt Rune Armor - ( ItemID: 450199 )
							
							
								 Varmundt Flame Rune Armor - ( ItemID: 450200 )
							
							
								 Varmundt Plain Rune Armor - ( ItemID: 450201 )
							
							
								 Varmundt Death Rune Robe - ( ItemID: 450202 )
							
							
								 Varmundt Ice Rune Armor - ( ItemID: 450203 )
							
							
								 Flame Rune Armor - ( ItemID: 450234 )
							
							
								 Plain Rune Armor - ( ItemID: 450243 )
							
							
								 Ice Rune Armor - ( ItemID: 450244 )
							
							
								 Death Rune Armor - ( ItemID: 450245 )
							
							
								 Engraved Orlean's Server - ( ItemID: 460021 )
							
							
								 Engraved Naga's Scale Shield - ( ItemID: 460022 )
							
							
								 Varmundt Rune Greaves - ( ItemID: 470107 )
							
							
								 Varmundt Plain Rune Boots - ( ItemID: 470108 )
							
							
								 Varmundt Flame Rune Boots - ( ItemID: 470109 )
							
							
								 Varmundt Death Rune Boots - ( ItemID: 470110 )
							
							
								 Varmundt Ice Rune Boots - ( ItemID: 470111 )
							
							
								 Flame Rune Boots - ( ItemID: 470173 )
							
							
								 Plain Rune Boots - ( ItemID: 470174 )
							
							
								 Ice Rune Boots - ( ItemID: 470175 )
							
							
								 Death Rune Boots - ( ItemID: 470176 )
							
							
								 Engraved Survival Manteau - ( ItemID: 480138 )
							
							
								 Varmundt Rune Pauldron - ( ItemID: 480144 )
							
							
								 Varmundt Plain Rune Manteau - ( ItemID: 480145 )
							
							
								 Varmundt Flame Rune Manteau - ( ItemID: 480146 )
							
							
								 Varmundt Death Rune Manteau - ( ItemID: 480147 )
							
							
								 Varmundt Ice Rune Manteau - ( ItemID: 480148 )
							
							
								 Flame Rune Hood - ( ItemID: 480230 )
							
							
								 Plain Rune Hood - ( ItemID: 480231 )
							
							
								 Ice Rune Hood - ( ItemID: 480232 )
							
							
								 Death Rune Hood - ( ItemID: 480233 )
							
							
								 Engraved Orlean's Glove - ( ItemID: 490160 )
							
							
								 Engraved Pinguicula's Corsae - ( ItemID: 490161 )
							
							
								 Engraved Waterdrop Brooch - ( ItemID: 490162 )
							
							
								 Varmundt Rune Ring - ( ItemID: 490297 )
							
							
								 Varmundt Soul Rune Ring - ( ItemID: 490299 )
							
							
								 Varmundt Venom Rune Ring - ( ItemID: 490300 )
							
							
								 Varmundt Temple Rune Ring - ( ItemID: 490301 )
							
							
								 Soul Rune Ring - ( ItemID: 490302 )
							
							
								 Venom Rune Ring - ( ItemID: 490303 )
							
							
								 Temple Rune Ring - ( ItemID: 490304 )
							
							
								 Soul Magic Ring - ( ItemID: 490305 )
							
							
								 Venom Magic Ring - ( ItemID: 490306 )
							
							
								 Temple Magic Ring - ( ItemID: 490307 )
							
						

					
						Other Items
						

								 Plain Rune Fragment - ( ItemID: 1000636 )
							
							
								 Flame Rune Fragment - ( ItemID: 1000637 )
							
							
								 Ice Rune Fragment - ( ItemID: 1000638 )
							
							
								 Death Rune Fragment - ( ItemID: 1000639 )
							
							
								 Plain Rune - ( ItemID: 1000640 )
							
							
								 Flame Rune - ( ItemID: 1000641 )
							
							
								 Ice Rune - ( ItemID: 1000642 )
							
							
								 Death Rune - ( ItemID: 1000643 )
							
							
								 Temple Rune Fragment - ( ItemID: 1001177 )
							
							
								 Temple Rune - ( ItemID: 1001178 )
							
							
								 Venom Rune Fragment - ( ItemID: 1001179 )
							
							
								 Venom Rune - ( ItemID: 1001180 )
							
							
								 Soul Rune Fragment - ( ItemID: 1001181 )
							
							
								 Soul Rune - ( ItemID: 1001182 )
							
						

					
						Enchants
						

								115 different socket enchants, full list visible at the wiki page https://wiki.shining-moon.com/index.php/Enchant_UI#Varmundt.27s_Biosphere 
								 
							
						

				

		

	
		Instance Manager UI 
		

				Changed the "Enter" and "Create" buttons into "Instance" and "NPC"
				

						Instance 
						

								Instance
								

										Creates an instance when no instance is currently open, or joins / enters it when one is already open
									
								

							
								NPC
								

										Based on the instance it either opens a menu or the matching NPC of the instance
									
									
										If an instance does not have a NPC for exchanging or enchanting it will open the Weekly Manager / Daily Quest NPC
									
									
										While "Find Open Instance" / "Last Instance" will open the Cooldown Manager
									
								

						

				

		

	
		Crafting Helper NPC
		

				
					
						
					
				
			
			
				Added a NPC called Crafting Helper at @go special 
				The NPC allows you to craft between 1 and 999 different crafts at the same time, it has no cooldown and no re-usage delay. You may craft as much as you have materials. The NPC only allows crafting based on the original crafting chance and quantity it would give you, not every craft is 1-1 some may give you a different amount per 1 based on its official skill behavior.
			
			
				Supported Skills:
				

						Pharmacy
					
					
						Special Pharmacy
					
					
						Bionic Pharmacy
					
					
						Mixed Cooking
					
					
						Change Material
					
					
						Capsule Crafting
					
					
						Steel / Iron / Star Crumb
					
					
						New Poison
					
					
						Deadly Poison
					
					
						Runes 
						 
					
				

		

	
		Battlestats (@bs/@battlestats)
		

				Improved the command and its usage
			
			
				Added better categorisation of each bonus for displaying specific bonuses only
			
			
				Improved the handling of several functions of each category
			
			
				Added Absolute Numbers to variable cast time from stats ( e.g [ 527 / 530 ] )
			
			
				Improved the display of all damage reductions and damage bonuses to have the same "layout"
			
			
				Improved the display of item drop bonus chance for @bs drop/item
			
			
				Changed usage of the command to @battlestats &lt;cmd&gt;
				

						Possible commands of &lt;cmd&gt; are: 
						

								all = displays all information like previously 
							
							
								magic / mag = only displays information that have anything to do with magical 
							
							
								physical / phy = only displays information that have anything to do with physical 
							
							
								skill = only displays information related to skills such as ( sp changes, skill atk boosts, cooldown changes, autocasts, variable cast, fixed cast ) 
							
							
								acd = only displays information about after-cast delay 
							
							
								cast = only displays information about variable and fixed cast 
							
							
								drop / items = only displays information about drop bonuses, item drops and such 
							
							
								reflect = only displays information related to reflects autocast = only displays all autocasts of skills 
							
							
								defense = only displays information regarding defense and damage reductions 
							
							
								def = only displays physical defense piercing / reduction effects 
							
							
								mdef = only displays magical defense piercing / reduction effects 
							
							
								atk = only displays all physical boosts such as racial, size, class, element damage 
							
							
								matk = only displays all magical boosts such as racial, size, class, element damage 
							
							
								class = only displays both physical and magical damage boosts based on class 
							
							
								race = only displays both physical and magical damage boosts based on race 
							
							
								size = only displays both physical and magical damage boosts based on size 
							
							
								pierce = displays both physical and magical defense piercing effects 
							
							
								vamp / leech = only displays all vampiric / leeching effects
							
							
								res = only displays the resistance pierce effects
							
							
								mres = only displays the magical resistance pierce effects
							
						

					
						
							Example @bs acd / @battlestats acd  
					
				

		

	
		
			Fixes
		 

		

				
					Palette issues
				 

				

						Fixed issues on Hyper Novice alternate outfits all being black
					
					
						Fixed issues on Troubadour's ( Dancer ) alternate outfits giving the wrong color
					
					
						Fixed issues with Shiranui's alternate outfits ( Oboro ) giving a constant blue on the pants
					
					
						Fixed an issue with Spirit Handlers alternate outfit that may have caused a crash
					
					
						Fixed an issue with colors on Spirit Handlers alternate outfits 
						 
					
				

			
				Other
				

						Fixed missing triple purgatory rewards for the following instances:
						

								Constellation Tower
								

										Naght Sieger Boss
									
								

							
								Villa of Deceit
							
							
								Villa of Deceit ( Advanced )
							
						

					
						Failure to reset an item will now force-open the same enchantment UI table window
					
					
						Fixed wrong Sniping Suit checking for the barter of Niflheim
					
					
						Otherworldly Shards
						

								Implemented the system with currently 2 different ones on Helheim 
								[ Drop chances of Otherworldly Fragments cannot be boosted by any item that increases drop chance nor event. ] - Hard 5% 
								- Nightmare 10% 
								- Hell 15% 
								- Purgatory 30%
								

										Otherworldly Dark Fragment
										

												Bios Island
											
											
												Nightmarish Jitterbug
											
											
												Charleston Crisis
											
											
												Infinity Space
											
										

									
										Otherworldly Thanatos Fragment
										

												Memory of Thanatos
											
										

								

						

					
						@go Instance
						

								Cleaned up the area and sorted all older instance NPCs into the bottom right area of it
							
							
								Added Varmundt's Biosphere NPCs
							
							
								Enchanting UI
								

										Added Varmundt's Biosphere enchants
									
									
										Added Good and Evil Headgear enchants
									
									
										Added Good and Evil Weapon enchants
									
								

							
								Added Otherworldly Prisoner to Helheim with 3 exchanges
								

										Shadow Essence
									
									
										Master Shadow Equipment
									
									
										Good and Evil Crown
									
								

						

					
						Constellation Tower
						

								Improved the portals to detect if any monsters are alive in a specific area and allows teleporting to it, rather than it becoming stuck while skipping certain floors.
							
						

					
						Smartcast
						

								Fixed an issue where skills learned from items would bug out when smartcast is deactivated or would be lost during a map change.
							
						

					
						Enchanting UI
						

								Added the automatical re-opening of the enchanting UI when resetting fails
							
						

					
						MRES / RES
						

								Improved the functionallity of the RES and MRES calculation during combat to match official more
							
							
								Added support for item bonuses regarding piercing some defense
							
							
								Added MRES/RES options for @home dummy
							
						

					
						Updated ECA and Card Exchangers list of cards
					
					
						Added missing garments to Garment Voucher 
						 
					
				

			
				Items
				

						Reduced the cost of some items in Special Tool Dealer as per official
						

								Emergency Madogear 1,000,000 -&gt; 10,000 Zeny
							
							
								Sorcerer Elemental Stones 5,000 -&gt; 1,000 Zeny
							
							
								Ninjas Haze Items -&gt; 30 Zeny
							
							
								Soul Ascetic Charms -&gt; 30 Zeny
							
							
								NW Grenade -&gt; 30 Zeny
							
						

					
						Updated descriptions of the Thanatos Combo cards to include the level 200 part
						

								Cards affected are:
								

										 Empathizer
									
									
										 Happiness Giver
									
									
										 Pray Giver
									
									
										 Smile Giver
									
									
										 Eldest
									
								

						

					
						 Updated description of Ifrit Card to be more clear regarding the bonus
					
					
						 Fixed level requirement for Improved Power Suit
					
					
						 Updated item script of Lude Gal Card to include Hyper Novice
					
					
						 Fixed Adulter Fides Violin ( ID: 570017 ) was not correctly recognized as musical instrument
					
					
						 Fixed missing Shadow Element Damage bonus on Sarah's Battle Robe ( Alternate )
					
					
						Fixed the following items with the wrong elemental reduction effect:
						

								 Mad Bunny-LT
							
							
								 Rigid Explosion Card
							
							
								 Buwaya Sack Cloth
							
							
								 Hallowed Shadow Shield
							
							
								 Saharic Shadow Shield
							
							
								 Underneath Shadow Shield
							
							
								 Flame Shadow Shield
							
							
								 Windy Shadow Shield
							
							
								 Envenom Shadow Shield
							
							
								 Damned Shadow Shield
							
							
								 Geist Shadow Shield
							
							
								 Divine Shadow Shield
							
							
								 Modification ( Above All )
							
							
								 Deep Sea Marse Card
							
							
								 Wolf Orb ( Above All ) LV1
							
							
								 Wolf Orb ( Above All ) LV2
							
							
								 Wolf Orb ( Above All ) LV3
							
							
								 Crimson Rose LT
							
							
								 Faceworm Egg Card
							
							
								 Chaotic Stem Worm Card
							
							
								 Cursed Knight's Shield
							
							
								 Bloody Knight's Shield
							
							
								 Purified Knight's Shield
							
						

					
						 Fixed Royal Cleric Staff being 2-handed rather than 1-handed
					
					
						Normal headgears that are transformed into a costume via costume converter stones will now give the stat bonuses when a Costume Enchant Stone is embed into the new "costume".
					
					
						 Fixed the skill bonus on Hyunrok Tuning Device
					
					
						 Added a missing card to Contaminated Card Book
					
					
						 Fixed a missing and a broken item bonus in Fluffy Fish Shoes
					
					
						 Fixed description of Shadow Chaser Stone (Middle)
					
					
						Updated Kachua Key
						

								Added the following items to the list
								

										Almighty Shadow Spellbook
									
									
										Perfect Size Shadow Spellbook
									
									
										Hasty Shadow Spellbook
									
									
										Major Auto Shadow Spellbook
									
									
										Master Shadow Equipment Box
									
									
										Crown of Good and Evil Box
									
									
										Shadow Essence
									
								

						

					
						Added new costume enchant stones:
						

								 Stamina Wisdom Stone (Dual) ( ItemID: 1001172 )
							
							
								 Defense Stone (Garment) ( ItemID: 1001171 )
							
							
								 Defense Stone (Upper) ( ItemID: 1001168 )
							
							
								 Defense Stone (Middle) ( ItemID: 1001169 )
							
							
								 Defense Stone (Lower) ( ItemID: 1001170 )
							
							
								 Summoner Stone (Upper) ( ItemID: 1001165 )
							
							
								 Summoner Stone (Middle) ( ItemID: 1001166 )
							
							
								 Summoner Stone (Lower) ( ItemID: 1001167 )
							
							
								 Oboro Stone (Upper) ( ItemID: 1001162 )
							
							
								 Oboro Stone (Middle) ( ItemID: 1001163 )
							
							
								 Oboro Stone (Lower) ( ItemID: 1001164 )
							
							
								 Kagerou Stone (Upper) ( ItemID: 1001159 )
							
							
								 Kagerou Stone (Middle) ( ItemID: 1001160 )
							
							
								 Kagerou Stone (Lower) ( ItemID: 1001161 )
							
						

					
						Added more Spellbooks
						

								 Almighty Shadow Spellbook ( ItemID: 101564 )
							
							
								 Perfect Size Shadow Spellbook ( ItemID: 101362 )
							
							
								 Hasty Shadow Spellbook ( ItemID: 101360 )
							
							
								 Major Auto Shadow Spellbook ( ItemID: 101359 )
							
						

					
						Added more items to the possible list of buying stores:
						

								 All Shadow Spellbooks
							
							
								 Old Enriched Elunium
							
							
								 Old Enriched Oridecon
							
							
								 All Biscuit Sticks and 10 stat-dishes
							
						

					
						Master Shadow Equipment
						

								 Master Shadow Weapon ( ItemID: 24792 )
							
							
								 Master Shadow Shield ( ItemID: 24793 )
							
							
								 Master Dragon Knight Shadow Armor ( ItemID: 24800 )
							
							
								 Master Dragon Knight Shadow Shoes ( ItemID: 24801 )
							
							
								 Master Dragon Knight Shadow Earring ( ItemID: 24802 )
							
							
								 Master Dragon Knight Shadow Pendant ( ItemID: 24803 )
							
							
								 Master Imperial Guard Shadow Armor ( ItemID: 24804 )
							
							
								 Master Imperial Guard Shadow Shoes ( ItemID: 24805 )
							
							
								 Master Imperial Guard Shadow Earring ( ItemID: 24806 )
							
							
								 Master Imperial Guard Shadow Pendant ( ItemID: 24807 )
							
							
								 Master Shadow Cross Shadow Armor ( ItemID: 24808 )
							
							
								 Master Shadow Cross Shadow Shoes ( ItemID: 24809 )
							
							
								 Master Shadow Cross Shadow Earring ( ItemID: 24810 )
							
							
								 Master Shadow Cross Shadow Pendant ( ItemID: 24811 )
							
							
								 Master Abyss Chaser Shadow Armor ( ItemID: 24812 )
							
							
								 Master Abyss Chaser Shadow Shoes ( ItemID: 24813 )
							
							
								 Master Abyss Chaser Shadow Earring ( ItemID: 24814 )
							
							
								 Master Abyss Chaser Shadow Pendant ( ItemID: 24815 )
							
							
								 Master Cardinal Shadow Armor ( ItemID: 24816 )
							
							
								 Master Cardinal Shadow Shoes ( ItemID: 24817 )
							
							
								 Master Cardinal Shadow Earring ( ItemID: 24818 )
							
							
								 Master Cardinal Shadow Pendant ( ItemID: 24819 )
							
							
								 Master Inquisitor Shadow Armor ( ItemID: 24820 )
							
							
								 Master Inquisitor Shadow Shoes ( ItemID: 24821 )
							
							
								 Master Inquisitor Shadow Earring ( ItemID: 24822 )
							
							
								 Master Inquisitor Shadow Pendant ( ItemID: 24823 )
							
							
								 Master Meister Shadow Armor ( ItemID: 24824 )
							
							
								 Master Meister Shadow Shoes ( ItemID: 24825 )
							
							
								 Master Meister Shadow Earring ( ItemID: 24826 )
							
							
								 Master Meister Shadow Pendant ( ItemID: 24827 )
							
							
								 Master Biolo Shadow Armor ( ItemID: 24828 )
							
							
								 Master Biolo Shadow Shoes ( ItemID: 24829 )
							
							
								 Master Biolo Shadow Earring ( ItemID: 24830 )
							
							
								 Master Biolo Shadow Pendant ( ItemID: 24831 )
							
							
								 Master Windhawk Shadow Armor ( ItemID: 24832 )
							
							
								 Master Windhawk Shadow Shoes ( ItemID: 24833 )
							
							
								 Master Windhawk Shadow Earring ( ItemID: 24834 )
							
							
								 Master Windhawk Shadow Pendant ( ItemID: 24835 )
							
							
								 Master Troubadour &amp; Trouvere Shadow Armor ( ItemID: 24836 )
							
							
								 Master Troubadour &amp; Trouvere Shadow Shoes ( ItemID: 24837 )
							
							
								 Master Troubadour &amp; Trouvere Shadow Earring ( ItemID: 24838 )
							
							
								 Master Troubadour &amp; Trouvere Shadow Pendant ( ItemID: 24839 )
							
							
								 Master Arch Mage Shadow Armor ( ItemID: 24840 )
							
							
								 Master Arch Mage Shadow Shoes ( ItemID: 24841 )
							
							
								 Master Arch Mage Shadow Earring ( ItemID: 24842 )
							
							
								 Master Arch Mage Shadow Pendant ( ItemID: 24843 )
							
							
								 Master Elemental Master Shadow Armor ( ItemID: 24844 )
							
							
								 Master Elemental Master Shadow Shoes ( ItemID: 24845 )
							
							
								 Master Elemental Master Shadow Earring ( ItemID: 24846 )
							
							
								 Master Elemental Master Shadow Pendant ( ItemID: 24847 )
							
							
								 Master Night Watch Shadow Armor ( ItemID: 24848 )
							
							
								 Master Night Watch Shadow Shoes ( ItemID: 24849 )
							
							
								 Master Night Watch Shadow Earring ( ItemID: 24850 )
							
							
								 Master Night Watch Shadow Pendant ( ItemID: 24851 )
							
							
								 Master Spirit Handler Shadow Armor ( ItemID: 24852 )
							
							
								 Master Spirit Handler Shadow Shoes ( ItemID: 24853 )
							
							
								 Master Spirit Handler Shadow Earring ( ItemID: 24854 )
							
							
								 Master Spirit Handler Shadow Pendant ( ItemID: 24855 )
							
							
								 Master Shinkiro &amp; Shiranui Shadow Armor ( ItemID: 24856 )
							
							
								 Master Shinkiro &amp; Shiranui Shadow Shoes ( ItemID: 24857 )
							
							
								 Master Shinkiro &amp; Shiranui Shadow Earring ( ItemID: 24858 )
							
							
								 Master Shinkiro &amp; Shiranui Shadow Pendant ( ItemID: 24859 )
							
							
								 Master Sky Emperor Shadow Armor ( ItemID: 24860 )
							
							
								 Master Sky Emperor Shadow Shoes ( ItemID: 24861 )
							
							
								 Master Sky Emperor Shadow Earring ( ItemID: 24862 )
							
							
								 Master Sky Emperor Shadow Pendant ( ItemID: 24863 )
							
							
								 Master Soul Ascetic Shadow Armor ( ItemID: 24864 )
							
							
								 Master Soul Ascetic Shadow Shoes ( ItemID: 24865 )
							
							
								 Master Soul Ascetic Shadow Earring ( ItemID: 24866 )
							
							
								 Master Soul Ascetic Shadow Pendant ( ItemID: 24867 )
							
							
								 Master Hyper Novice Shadow Armor ( ItemID: 24868 )
							
							
								 Master Hyper Novice Shadow Shoes ( ItemID: 24869 )
							
							
								 Master Hyper Novice Shadow Earring ( ItemID: 24870 )
							
							
								 Master Hyper Novice Shadow Pendant ( ItemID: 24871 ) 
								Including the official enchants https://wiki.shining-moon.com/index.php/Enchant_UI#Master_Shadow_Weapon_.26_Shield 
								 
							
						

				

			
				Skills
				

						Fixed the damage bonus from Insignias
						

								 Fire Insignia
							
							
								 Water Insignia
							
							
								 Earth Insignia
							
							
								 Wind Insignia
							
						

					
						 Fixed wrong damage bonus from Circle of Directions and Elementals from 4 * Skill LV ( SMATK ) to 5 * Skill LV
					
					
						 Fixed damage bonus on Talisman of Black Turtoise
					
					
						 Fixed damage bonus on Talisman of Red Phoenix
					
					
						 Fixed damage bonus on Talisman of Blue Dragon
					
					
						 Fixed damage bonus on Talisman of White Tiger
					
					
						Updated description of Soul Control
					
					
						Updated the code flow of Soul Control to work better and not cause cooldown triggered but no stats given
					
					
						 Huuma Shuriken - Grasp now uses the correct skill modifier of itself and no longer the one from Kunai
					
					
						 Fixed a bugged Agi scaling bonus on Counterslash
					
					
						 Fixed the fire elemental bonus for Volcanic Ash
					
					
						 Fixed that Guardian Shield had not the correct reduction in purgatory / fortessa dungeon maps of / 2
					
				

		

	
		
			Purgatory Shield
		 

		

				Fixed an issue that allowed the shield to go over maximum from NPC_DAMAGE_HEAL during certain parts
			
			
				Fixed an issue that did not recover the shield in other situations from NPC_DAMAGE_HEAL
			
			
				Added the maximum amount a shield can heal is the original number it started with and cannot go above it
			
			
				NPC_DAMAGE_HEAL will now calculate the healable amount post damage reductions rather than prior
			
			
				Is now removeable by dispell and clearance 
				 
			
		

	
		Special Skill alterations
		

				World Boss map now enforces all skill nerfs
			
			
				Fortessa Dungeon now enforces all skill nerfs 
				 
			
		

	
		Special Reduction Percentages
		

				Increased the following percentages based on the loss of reduction from RES and MRES
				

						Purgatory from 95% to 97%
					
					
						Fortessa Dungeon from 70% to 85%]]></description><pubDate>Tue, 28 Mar 2023 15:46:30 +0000</pubDate></item><item><title>Patch 2023-01-27</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12589-patch-2023-01-27/&do=findComment&comment=15489]]></link><description><![CDATA[Event
		
				Due to the issues arrived from the patch, including crashes the event will be extended until Monday 00:01
			
			
				Added a new event modifier of triple reputation gains during the event time
			
		
	
		NPCs
		
				Constellation Tower
				
						Fixed an issue that caused some quests from Villa of Deceit to be removed
					
					
						Fixed an issue that caused the fix above to prevent the Naught Sieger Soul to be given
					
					
						Fixed a picture thats stuck on the screen before fighting the easy boss
					
				
			
				House Dummy
				
						Fixed an issue that caused the Element and Element LV to not be changeable
					
				
			
				Mission [ 100 - 110 ] and any other boards
				
						Fixed an issue that allowed item-delivery quests to be use-able as long as you had the items required ( bypassing the 24 hours limit )
					
				
			
				Instance Manager
				
						Added all new instances
					
				
			
				Instance Manager UI
				
						Fixed some wrong instance cooldown times
					
					
						Fixed missing picture for Sanctuary Purification
					
				
			
				Voting Manager
				
						Added the option to retrieve the vote points from website
					
				
			
				Villa of Deceit
				
						Fixed all rewarding issues
						
								Villa of Deceit ( Normal ) will no longer give Vivatus but Adulter Fides
							
							
								Villa of Deceit ( Advance ) reduced the chance for weapons for each member from 50% to 30%
							
							
								Instance Coin reward has been fixed on both
							
							
								Purgatory Coin reward has been raised
							
						
					
						Fixed an issue with the portal not spawning ( was resolved on day 1 )
					
					
						Fixed the automatic healing of Schulang when taking outside of middle
					
				
			
				Fixed a portal teleporting to the wrong spot on the left side of Rachel
			
			
				Fixed wrong cost for Sinful Weapon Box in Helheim
			
		
	
		Other
		
				Navigation UI
				
						Fixed all new maps, spawns to be working fully in it
					
					
						Updated which maps you may teleport from
					
				
			
				World Map
				
						Updated all new maps into it
					
				
			
				Reputation
				
						Reworked entire reputation system code-wise
					
					
						Improved the saving &amp; loading of reputation
					
					
						Fixed a few small issues regarding calculation of reputation for Elemental Days and Purgatory
					
					
						Added a display message whenever reputation was adjusted by how much and what your current is
					
				
			
				Monsters
				
						Fixed missing audio files for Ash Toad
					
					
						Fixed wrong range for Immortal Cursed Zombie
					
					
						Fixed wrong range for Gray Wolf Baby
					
					
						Fixed wrong EXP value for Lava Toad
					
					
						Fixed wrong range for Jungle Madragora
					
				
			
				Skills
				
						Servant Weapon - Demolition
						
								Fixed it not correctly working in Helheim
							
						
					
						Lost on death 
						Fixed a few skills that were reverted to prior to last patch
						
								Climax
							
							
								Unlimit
							
							
								Miracle
							
							
								Hidden Card
							
						
				
			
				World Boss
				
						Fixed wrong shield value on Niflheim
					
				
			
				Homepage
				
						The main menu on mobile phones should now be visible and the top bar no longer flooded with information and too big to display
					
				
			
				World Drops
				
						Replaced Bronze Treasure Key with Silver Treasure Key x 3
					
					
						Replaced Silver Treasure Key x 1 with Golden Treasure Key x 1
					
				
			
				Cap raised for Reputation gain:
				
						Elemental Days from 3 to 10
					
					
						Purgatory from 7 to 10
					
				
		
	
		Items
		
				Item Combos
				
						Fixed an issue that allowed several autobonus from combos to overlay without having the correct items equipped or just having them equipped once
					
				
			
				Union Two-Handed Staff
				
						Fixed a wrong value that prevented classes above first classes from equipping it
					
				
			
				Database Links
				
						Updated the correct file this time to fix the wrong links leading to /hel/
					
				
			
				jRO
				
						Fluffy Shark Pajamas
						
								Fixed missing perfect dodge bonus
							
							
								Tuna Party autocast from when hitting to being hit
							
							
								Tuna Party autocast level is now based on users level
							
						
					
						Hollow Shoes
						
								Fixed a refinement bonus variable missing in the itemscript
							
							
								Fixed a missing slot
							
						
					
						Toddler Babyboar Bib
						
								Fixed the animal type skill bonus to be based on level of Spirit of Savage rather than just 15%
							
						
					
						Blocking Spear
						
								Adjusted all stats based on what it should be
							
						
					
						Glotoneria
						
								Fixed description
							
						
					
						Mindform Shoes of Lethargy
						
								Fixed description
							
						
				
			
				Card Matrix
				
						Added jRO items into it
					
				
			
				Refinement Tickets
				
						Added jRO items into it
					
				
			
				Tradeability
				
						All Nightmare Biolab headgears are now tradeable
					
					
						All OGH - Challenge Mode headgears are now tradeable]]></description><pubDate>Fri, 27 Jan 2023 12:21:42 +0000</pubDate></item><item><title>Patch 2023-01-22</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12588-patch-2023-01-22/&do=findComment&comment=15486]]></link><description><![CDATA[Homepage
		
				Fixed the homepage to now support both servers
			
			
				Market Page
				
						Added hover for some descriptions
					
				
			
				Storage
				
						Added a better view of all storages with a possibility to search
					
				
			
				Autoloot
				
						Added a page to import and export entire autoloot lists and show you your current list
					
				
			
				Fixed several issues with the homepage
			
		
	
		Skills
		
				 Fixed wrong bullet cost on Vigilante at Night
			
			
				 Fixed incorrect cooldown on Ultimate Sacrifice
			
			
				 Fixed a wrong damage modifier on Vigor
			
			
				 Fixed Fire Insignia not increasing the damage of Water Element attacks
			
			
				 Fixed Water Insignia not increasing the damage of Wind Element attacks
			
			
				 Fixed Wind Insignia not increasing the damage of Earth Element attacks
			
			
				 Fixed Earth Insignia not increasing the damage of Fire Element attacks
			
			
				 Fixed the following skills not kept on death in Fortessa Dungeons
				
						 Miracle
					
					
						 Unlimit
					
				
			
				 Added Intense Telekinesis to be kept on death list
			
			
				 Twinkling Galaxy no longer removes all ground units when placed, only another of itself
			
			
				 Star Cannon no longer removes all ground units when placed, only Twinkling Galaxy
			
			
				 Star Burst no longer removes all ground units when placed, only Twinkling Galaxy
			
			
				 Fixed Weapon Crush not working
			
			
				 Fixed Intensive Aim lasting longer than expected after warping / teleporting
			
			
				 Fixed an issue that caused some speed modifiers to work with mado
			
			
				 Fixed incorrect cooldown for Chulho Sonic Claw
			
			
				 Updated description of Enlarge Weight Limit
			
		
	
		NPCs
		
				Restoration Manager
				
						Added an option to restore a specific item by id broken from refinement, that might've not been displayed due to too many items in the list
					
					
						Cleaned up the menu selections
					
					
						Updated the information text regarding when the weekly reset happens
					
				
			
				Home Dummies
				
						Fixed an issue where the race and element of the dummy at @home would not correctly apply
					
				
			
				Build Manager
				
						Fixed Build Manager not saving traits and trait point
					
				
			
				Global Instances
				
						Fixed an issue that caused some instances in Niflheim or Helheim to share the same cooldown on both purgatory and hell mode
					
					
						Thanatos Tower
						
								Fixed incorrect number of instance coins for Thanatos Tower
							
							
								Fixed incorrect position of a portal in Thanatos Tower 4th floor
							
							
								Added Sinful Weapon Box and Brilliant Light Weapon Box to the Thanatos NPCs at @go instance
							
						
					
						Sky Fortress
						
								Removed some empty dialogue boxes
							
						
					
						Room of Consciousness
						
								Fixed a bug that caused the NPCs to not reduce the HP of the boss
							
						
				
			
				Ripped Carbus
				
						Updated the weight description
					
				
			
				Information Board
				
						Updated the Information
					
				
			
				Warper
				
						Added the new maps into it
					
				
			
				Seasonal Booster
				
						Improved the check when finishing a booster character
					
				
			
				Item Collector Jason
				
						Fixed several achievements not working correctly when delivering the items
					
				
			
				War Effort
				
						Improved a few checks
					
				
			
				RWC Exchanger
				
						Added the possibility to exchange all RWC items at once that you currently have
					
					
						Added chance items when handing in these
					
				
			
				Instance Coin Exchanger
				
						Lowered the requirements for LT-transform box
					
				
		
	
		Commands
		
				Snatcher (@snatcher)
				
						Allows the disabling of the auto-steal
					
				
			
				Disable Players (@dp)
				
						Improved @dp to now also hide ground targetted skills casted by other player
					
				
			
				@instance | @cooldown
				
						Added all new instances to it
					
				
			
				Disable Loot (@dl)
				
						Added @disable_loot &lt;0-1&gt; Which disables the visibility of loot on the ground, this only counts towards loot already on the ground - not loot freshly dropped
					
				
			
				Summon Commands (@summon_cmd)
				
						Added new commands for Biolo / Meister or Niflheim Contract Souls
						
								@summon_cmd &lt;option&gt;
								
										Passive
										
												Forces all summons to only follow the player and not attack anything at all
											
										
									
										Aggressive
										
												Deactivates the Passive mode and forces normal behaviour
											
										
									
										Attack
										
												Forces the summons to attack the target marked by smartcast
											
										
									
										Automated
										
												Forces the summons to attack the target marked by smartcast at all times, when you swap your target - so will your summons
											
											
												Has to be typed again to deactivate, persist command
											
										
									
										Follow
										
												Forces the summons to warp or walk to the player
											
										
									
										Invisible
										
												Enforces Elemental Veil on all summons
											
										
								
						
				
			
				Autoloot ID
				
						Increased the maximum list from 30 to 50
					
					
						Added the possibility for 4 different lists
					
					
						Added @alootid swap &lt;1-4&gt; for instantanious swapping between lists, you may import/export entire lists over the homepage now
					
					
						Added @autoloot_reload to instantly load in any changes made on the website!
					
				
		
	
		Other
		
				Reputation
				
						Added custom Reputations for the following different: 
						The custom reputations have their own shops that reduce reputation for the items wanted, however there are different stages for each shop and with each comes a requirement of minimum reputation before you may buy something. Purchasing a certain item cannot let you fall below the certain required reputation. 
						 
						
								World Boss 
								The shop can be found inside the World Boss NPC  
								Reputation gain:
								 
								 
								 
							
							
								Purgatory Hunters 
								Nuit can be found at the Purgatory map 
								Maximum 7 times a day.  
								Reputation gain:
								 

								
									 
								 
							
							
								
									Fortessa Explorers 
									Terra can be found at the fortessa dungeon map  
									Reputation gain:
								 

								 

								
									 
								 
							
							
								Elemental Days 
								The NPC is not in yet. 
								Maximum 3 times a day.  
								Reputation gain:
								 

								
									 
								 
							
						
				
			
				Pet
				
						Fixed a missing C. Rate bonus on the Eddga Pet
					
					
						Fixed missing Ghost Magic % on Gloom Under Night
					
				
			
				Cash Shop
				
						Added a Specialslot (30) box to Helheim
					
					
						Added a Specialslot - Old (30) box to Niflheim
					
					
						Added a Specialslot - New (30) box to Niflheim
					
					
						Added several boxes to the consumeable tab
					
					
						Added 6 new Garments
						
								Astra Blessing
							
							
								Clutch Bouquet
							
							
								20th Anniversary Wing
							
							
								Muranyasa
							
							
								Big Magic Book
							
							
								Rainbow Shell 
								These Garments will be added to the Garment Voucher 2 weeks later.
							
						
				
			
				Special Shield
				
						Improved the functionallity of the shield and how its handled
					
					
						Fixed several bugs that would cause some skills or attacks to not apply certain status or boosts
					
					
						Improved the limitation of the shield
					
					
						Increased the shield on dummies to 100b
					
					
						Improved the damage display which sometimes would cause wrong damage display or missing damage
					
					
						Improved how monsters handle their skill casts that trigger at certain percentages which would normally ignore the shields current status
					
					
						Improved the reflection would sometimes not correctly reflect the damage if the target has a shield
					
					
						Improved that sometimes the Guardian Angel would not heal the shield correctly when attacking the boss in Recovery Stance
					
					
						Removed the basic 1000 damage that was previously done to the monster to keep the correct damage packets, it will now do it even without a bypass of the shield
					
				
			
				Elemental Days
				
						Is no longer forced on any Nightmare, Hell or Purgatory mode.
					
					
						The same element can no longer procc 2 days in a row
					
					
						Can now be activated when creating an instance in Nightmare, Hell or Purgatory mode
					
					
						Completing an instance with Elemental Days active, grants additional rewards and reputation 
						Limited to 3 times a day.
						
								Nightmare
								
										Reputation
									
									
										1x Moonlight Coin
									
								
							
								Hell
								
										Reputation
									
									
										2x Moonlight Coin
									
									
										1x Moon Coin
									
								
							
								Purgatory
								
										Reputation
									
									
										5x Moonlight Coin
									
									
										2x Moon Coin
									
									
										1x Kachua's Secret Key
									
								
						
				
			
				Fixed an issue that caused the status effect of stripping shadow equipment to not check properly if the target has Full Shadow Protection active
			
			
				Fixed a bug where it would display 3x the damage when attacking a shielded target with normal non skill attacks
			
			
				Fixed a bug that caused the AP buffs from the voting poll only prevent from being removed in Purgatory Portal and not Purgatory instances
			
			
				Fixed an issue that caused smartcast skills to not be correctly useable if the skill was granted by an item or card
			
			
				Fixed an issue that prevented some upgrades of enchants in the OSAD weapons
			
			
				Fixed a bug that caused magical damage in higher difficulties on infinite defense ( plant type ) to not deal any damage instead of the fixed 1 per hit
			
			
				Added a prevention to some monster having a bugged sprite which then appears as swordsman or novice
			
			
				Removed a message when teleporting in certain maps "Nothing found in the selected map"
			
			
				Fixed all baby classes not having the transcended skills as they should!
			
			
				Teleporting / using fly wing should no longer be able to lead you onto portals
			
			
				Fixed missing custom skills on 4th expanded classes ( example Call Storage )
			
			
				Added skill information on all 4th class skills and 4th expanded skills
			
			
				Removed damage reduction of Green Aura MvPs in Fortessa Zero
			
			
				Added a feature that when using the enchant UI it will automatically open the UI again
			
			
				Achievements
				
						Activity Achievements
						
								Fixed all Activity achievements that should reset daily or weekly to now reset correctly
							
							
								Added 21 new daily Activity achievements
							
						
					
						Fixed the weekly "Monsters" achievement only counting MvPs
					
					
						Fixed the achievement "Poisonous"
					
					
						Fixed a few issues with the exploration achievements
					
					
						Added new title achievements
						
								Pest Controller
							
							
								Mass murderer
							
							
								Slime Nemesis
							
							
								Angel
							
							
								Demon
							
							
								Undertaker
							
							
								Botanist
							
							
								Fisher
							
							
								Dragoon
							
							
								Slaughterer
							
							
								Normal
							
							
								Grounded
							
							
								Unholy
							
							
								Pretty Cure
							
							
								Radiant
							
							
								Drained
							
							
								Speedy
							
							
								Extinguisher
							
						
					
						Fixed the achievement that awards the title "Bouncy!"
					
				
			
				jRO Items
				
						Hollow Shoes
					
					
						Blocking Spear
					
					
						Rebellion's Pocket Watch
					
					
						Einherjar's Mantle
					
					
						Improved Powered Suit
					
					
						Fluffy Shark Pajamas
					
					
						Elemental Possession
					
					
						Mindform Shoes of Lethargy
					
					
						Toddler Babyboar Bib
					
					
						Glotoneria
					
				
		
	
		Items
		
				 Fixed a incorrect class restriction on Amistr Bags, preventing Novices from equipping it
			
			
				 Fixed a incorrect class restriction on Biting Rideword, preventing Novices from equipping it
			
			
				 Fixed missing after cast delay combos for Sitting Pope with Kiel D-01 Card and R48-85-Bestia Card
			
			
				 Fixed Illusion Katar of Frozen Icicle not working with refinement tickets
			
			
				 Fixed description of Pyuriel Card
			
			
				 Fixed description of Battle Manual
			
			
				 Fixed wrong droprate of 2 carat diamond on Military Gloves
			
			
				 Fixed a wrong value in the C Grade box
			
			
				 Fixed a typo in the Advanced Paradise Hat which would cause it to only be applied when being attacked rather than attacking
			
			
				 Fixed all combos of Soul Reaper Stone (Garment)
			
			
				 Fixed a missing combo for Great Hero Boots and Patent The Black
			
			
				 Updated the description of Activity Coin
			
			
				 Updated all descriptions to have the correct item database links
			
			
				 Updated all descriptions that had links to wiki to now have the correct link
			
			
				 Added the missing 2-item jRO restriction to Rasen Fuma Orb
			
			
				 Fixed Psychic Armor Scroll disappearing on death
			
			
				 Fixed wrong compouding of Cursed Servant Card
			
			
				 Fixed Big Defense Potion disappearing on death
			
			
				 Fixed wrong effects and description on Rune of Strength ( LV 1, 2, 3 )
			
			
				 Fixed a bug that caused sometimes combos to not work if they were in a forced special accessory slot
			
			
				 Updated ALL names of items in the server to match the names shown on the client
			
		
	
		Official Implementation
		
				Episode 18.1 - Direction of Prayer  
				 
				
						Special Mapdrops
						
								Amethyst Fragment
								
										May drop from any monster in all normal maps at 0.05%
									
									
										May drop from any monster in all 18.1 instances at 0.2%
									
									
										May drop from any MvP in all 18.1 instances with the amount of 1~3
									
								
						
					
						Villa of Deceit ( Normal &amp; Advanced )  
						 
					
					
						Sanctum of Purification
					
					
						Maps
						
								
												Map Image
											
											
												Name
											
											
												Map Name
											
											
												BGM #
											
											
												Monsters
											
										
												
											
											
												wolfvill
											
											
												Grey Wolf Village
											
											
												186
											
											
												-
											
										
												
											
											
												gw_fild01
											
											
												Grey Wolf Forest
											
											
												183
											
											
												Ashhopper
											
										
												Ashring
											
										
												Grey Wolf
											
										
												
											
											
												gw_fild02
											
											
												Grey Wolf Forest
											
											
												183
											
											
												Ashring
											
										
												Grey Wolf
											
										
												Bushring
											
										
												Firewind Kite
											
										
												Phantom Wolf
											
										
												
											
											
												oz_dun01
											
											
												Oz Labyrinth Fl 1
											
											
												184
											
											
												Rake Hand
											
										
												Ash Toad
											
										
												Spark
											
										
												
											
											
												oz_dun02
											
											
												Oz Labyrinth Fl 2
											
											
												184
											
											
												Spark
											
										
												Hot Molar
											
										
												Volcaring
											
										
												Lava Toad
											
										
												Burning Fang (MVP) 
												(Respawn: 6:00HR ~ 6:10HR)
											
										
												
											
											
												ra_fild10
											
											
												Rachel Oz Gorge
											
											
												97
											
											
												Grey Baby Wolf
											
										
												Grey Goat
											
										
												Rake Hand
											
										
												
											
											
												ra_fild11
											
											
												Rachel Ida Plains
											
											
												97
											
											
												Grey Baby Wolf
											
										
												Grey Goat
											
										
												Rake Hand
											
										
						
					
						Items
					
					
						Daily Quests 
						All daily quests of Episode 18.1 award 20 extra Amethyst Fragments as first time completion reward ( 3x per quest )
						
								
												
													NPC
												 
											
											
												
													Quest
												 
											
											
												
													Rewards
												 
											
										
												
													Amethyst Fragment
												 
											
											
												
													Base EXP
												 
											
											
												
													Job EXP
												 
											
											
												
													Reputation
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Inspect the traps installed for food in the trees of Grey Wolf Forest.
												 

												
													Trees ared located in gw_fild01.
												 

												
													You have a chance to acquire Trapped Bird, Trapped Lizard or Trapped Pear.
												 

												
													You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient)
												 
											
											
												
													3
												 
											
											
												
													18,252,408
												 
											
											
												
													2,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1
												 
											
											
												
													3
												 
											
											
												
													4,364,880
												 
											
											
												
													3,000,000
												 
											
											
												
													30
												 
											
										
												
													Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2
												 
											
											
												
													3
												 
											
											
												
													11,588,320
												 
											
											
												
													3,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Kill 30 Firewind Kite found in gw_fild02
												 
											
											
												
													3
												 
											
											
												
													10,318,080
												 
											
											
												
													3,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Obtain a Recording Note and record folklore from three other villagers
												 
											
											
												
													3
												 
											
											
												
													18,252,408
												 
											
											
												
													2,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Kill 20 Ashring and return to the Grey Goat
												 
											
											
												
													3
												 
											
											
												
													7,769,124
												 
											
											
												
													3,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Obtain  Purified Water by putting the filter into the water barrel located /navi wolfvill 103/235
												 
											
											
												
													3
												 
											
											
												
													18,252,408
												 
											
											
												
													2,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Gather 1  Steel and 10  Very Unusual Crystal
												 

												
													Very Unusual Crystals are randomly autolooted when killing Grey Wolf
												 
											
											
												
													3
												 
											
											
												
													18,252,408
												 
											
											
												
													2,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Kill 30 monsters in gw_fild01
												 
											
											
												
													3
												 
											
											
												
													9,956,480
												 
											
											
												
													3,000,000
												 
											
											
												
													30
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Talk to citizens in Rachel for information.
												 
											
											
												
													3
												 
											
											
												
													18,252,408
												 
											
											
												
													2,000,000
												 
											
											
												
													0
												 
											
										
												
													18.1 Daily Quests
												 

												
													/navi fortessa 109/138
												 
											
											
												
													Pick a Half Flower corresponding to your quest log.
												 

												
													It will be highlighted in blue for which method to use:
												 

												
													1) Near Rocks
												 

												
													→ 40° Angle / 2 Leaves Left / 50ml of Water / 2g Secret Powder
												 

												
													2) On Flat Ground
												 

												
													→ 30° Angle / 4 Leaves Left / 40ml of Water / 4g Secret Powder
												 

												
													3) Near Trees
												 

												
													→ 20° Angle / 4 Leaves Left / 30ml of Water / 6g Secret Powder
												 

												
													4) Near Water
												 

												
													→ 10° Angle / 8 Leaves Left / 20ml of Water / 8g Secret Powder
												 

												
													Once picked correctly, you will receive  Half Flower
												 

												
													The flower has an expiration of 1 day so bring it back quickly.
												 
											
											
												
													3
												 
											
											
												
													18,252,408
												 
											
											
												
													2,000,000
												 
											
											
												
													0
												 
											
										
						
				
			
				New Items:
				
						Adulter Weapons
						
								 Adulter Fides Aiming Bow
							
							
								 Adulter Fides Axe
							
							
								 Adulter Fides Ballista
							
							
								 Adulter Fides Bible
							
							
								 Adulter Fides Chain Rope
							
							
								 Adulter Fides Chakram
							
							
								 Adulter Fides Claw
							
							
								 Adulter Fides Cross Huuma Shuriken
							
							
								 Adulter Fides Crossbow
							
							
								 Adulter Fides Dagger
							
							
								 Adulter Fides Dark Wand
							
							
								 Adulter Fides Foxtail Model
							
							
								 Adulter Fides Foxtail Wand
							
							
								 Adulter Fides Gatling Gun
							
							
								 Adulter Fides Guardian Spear
							
							
								 Adulter Fides Guardian Sword
							
							
								 Adulter Fides Harp
							
							
								 Adulter Fides Huuma Shuriken
							
							
								 Adulter Fides Katar
							
							
								 Adulter Fides Knuckle
							
							
								 Adulter Fides Lance
							
							
								 Adulter Fides Launcher
							
							
								 Adulter Fides Mace
							
							
								 Adulter Fides Magic Book
							
							
								 Adulter Fides Moon Book
							
							
								 Adulter Fides Poison Book
							
							
								 Adulter Fides Rapier
							
							
								 Adulter Fides Revolver
							
							
								 Adulter Fides Ribbon
							
							
								 Adulter Fides Rifle
							
							
								 Adulter Fides Rod
							
							
								 Adulter Fides Scepter
							
							
								 Adulter Fides Shotgun
							
							
								 Adulter Fides Soul Stick
							
							
								 Adulter Fides Stardust Book
							
							
								 Adulter Fides Two-handed Staff
							
							
								 Adulter Fides Two-handed Sword
							
							
								 Adulter Fides Violin
							
							
								 Adulter Fides Wand 
								Including the official enchantment
							
						
					
						Vivatus Weapons
						
								 Vivatus Fides Aiming Bow
							
							
								 Vivatus Fides Axe
							
							
								 Vivatus Fides Ballista
							
							
								 Vivatus Fides Bible
							
							
								 Vivatus Fides Chain Rope
							
							
								 Vivatus Fides Chakram
							
							
								 Vivatus Fides Claw
							
							
								 Vivatus Fides Cross Bow
							
							
								 Vivatus Fides Cross Huuma Shuriken
							
							
								 Vivatus Fides Dagger
							
							
								 Vivatus Fides Dark Wand
							
							
								 Vivatus Fides Foxtail Model
							
							
								 Vivatus Fides Foxtail Wand
							
							
								 Vivatus Fides Gatling Gun
							
							
								 Vivatus Fides Guardian Spear
							
							
								 Vivatus Fides Guardian Sword
							
							
								 Vivatus Fides Harp
							
							
								 Vivatus Fides Huuma Shuriken
							
							
								 Vivatus Fides Katar
							
							
								 Vivatus Fides Knuckle
							
							
								 Vivatus Fides Lance
							
							
								 Vivatus Fides Launcher
							
							
								 Vivatus Fides Mace
							
							
								 Vivatus Fides Magic Book
							
							
								 Vivatus Fides Moon Book
							
							
								 Vivatus Fides Poison Book
							
							
								 Vivatus Fides Rapier
							
							
								 Vivatus Fides Revolver
							
							
								 Vivatus Fides Ribbon
							
							
								 Vivatus Fides Rifle
							
							
								 Vivatus Fides Rod
							
							
								 Vivatus Fides Scepter
							
							
								 Vivatus Fides Shotgun
							
							
								 Vivatus Fides Soul Stick
							
							
								 Vivatus Fides Stardust Book
							
							
								 Vivatus Fides Two-handed Staff
							
							
								 Vivatus Fides Two-handed Sword
							
							
								 Vivatus Fides Violin
							
							
								 Vivatus Fides Wand 
								Including the official enchantment
							
						
					
						Gray Wolf Equipment
						
								 Gray Wolf Boots
							
							
								 Gray Wolf Earring
							
							
								 Gray Wolf Manteau
							
							
								 Gray Wolf Muffler
							
							
								 Gray Wolf Necklace
							
							
								 Gray Wolf Pendant
							
							
								 Gray Wolf Ring
							
							
								 Gray Wolf Robe
							
							
								 Gray Wolf Shoes
							
							
								 Gray Wolf Suit
							
						
					
						Helm of Faith series
						
								 Helm of Faith Box 
								Which contains randomly one of the following new items.
								
										 Helm of Faith (Archbishop)
									
									
										 Helm of Faith (Genetic)
									
									
										 Helm of Faith (Guillotine Cross)
									
									
										 Helm of Faith (Kagerou &amp; Oboro)
									
									
										 Helm of Faith (Mechanic)
									
									
										 Helm of Faith (Minstrel &amp; Wanderer)
									
									
										 Helm of Faith (Ranger)
									
									
										 Helm of Faith (Rebellion)
									
									
										 Helm of Faith (Royal Guard)
									
									
										 Helm of Faith (Rune Knight)
									
									
										 Helm of Faith (Shadow Chaser)
									
									
										 Helm of Faith (Sorcerer)
									
									
										 Helm of Faith (Soul Reaper)
									
									
										 Helm of Faith (Star Emperor)
									
									
										 Helm of Faith (Summoner)
									
									
										 Helm of Faith (Sura)
									
									
										 Helm of Faith (Warlock)
									
									
										 Helm of Faith II (Archbishop)
									
									
										 Helm of Faith II (Genetic)
									
									
										 Helm of Faith II (Guillotine Cross)
									
									
										 Helm of Faith II (Kagerou &amp; Oboro)
									
									
										 Helm of Faith II (Mechanic)
									
									
										 Helm of Faith II (Minstrel &amp; Wanderer)
									
									
										 Helm of Faith II (Ranger)
									
									
										 Helm of Faith II (Rebellion)
									
									
										 Helm of Faith II (Royal Guard)
									
									
										 Helm of Faith II (Rune Knight)
									
									
										 Helm of Faith II (Shadow Chaser)
									
									
										 Helm of Faith II (Sorcerer)
									
									
										 Helm of Faith II (Soul Reaper)
									
									
										 Helm of Faith II (Star Emperor)
									
									
										 Helm of Faith II (Summoner)
									
									
										 Helm of Faith II (Sura)
									
									
										 Helm of Faith II (Warlock) 
										Including the enchantment [ LINK: CLICK ME ] 
										Added Helm of Faith Box purchaseable with Amethyst Fragments
									
								
						
				
			
				Grading Update
				
						Added the possibility to upgrade certain items [ Non Graded ] to [ Grade D ] at +9 with a 10% chance
					
					
						Added the possibility to upgrade certain items [ Non Graded ] to [ Grade D ] at +10 with a 20% chance
					
					
						Added the possibility to upgrade certain items [ Grade D ] to [ Grade C ] at +10 with a 20% chance]]></description><pubDate>Sat, 21 Jan 2023 22:06:07 +0000</pubDate></item><item><title>Patch 2022-10-29</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12456-patch-2022-10-29/&do=findComment&comment=15310]]></link><description><![CDATA[Skills

		
				Destructive Hurricane
				
						Fixed a wrong damage modifier from ( 1250 + 1800 * Skill_Lv ) to ( 250 + 2800 * Skill_LV ) %
					
				
			
				Lava Slide
				
						Fixed wrong Area of Effect range
					
					
						Fixed missing BaseLevel and STR modifier
					
					
						Fixed wrong duration
					
					
						Removed Stacking limit
					
					
						Removed maximum of 5 attacks before removing the effect
					
				
			
				EDP
				
						Adjusted the % increase to match kRO better
					
				
			
				Trample
				
						Added the forced removal of the Genetic Thorn Trap status effect on all affected in range
					
				
		
	
		Other
		
				@nolootid
				
						Fixed a bug that prevented higher number ids to be added to the list
					
				
			
				Niflheim
				
						Fixed a typo that prevented the Amistr bags from being sold
					
					
						Fixed a typo that prevented the new Shadow Weapon from the Shadow Coupon
					
					
						Fixed Military Glove not having a slot
					
					
						Fixed Metal Pick not having a slot
					
					
						Fixed missing Aspd % effect on Soul Expansion Ring
					
					
						Fixed a typo in the itemscript which prevented all effects to work on the Phantom Ear 
					
					
						Fixed an issue that prevented some other new items to be used with refine tickets
					
					
						Fixed an issue that prevented some enchanted items to be refined by basta or other refine npcs
					
					
						Added Monster Hunter Coin for Instance Coins to the Instance Coin NPC
					
					
						Fixed a selection in NPC Clover regarding S-Class
					
					
						Added new halloween costumes to the enchantable lists
					
				
			
				Fixed a bug that prevented the LT transform boxes to work
			
			
				Added 8@thts into the list of explained maps for Thanatos Tower of the whodrops command
			
			
				Fixed Experience Shadow Weapon not enchantable
			
			
				Fixed Durable Shadow Items not enchantable with Spellbook
			
			
				Fixed Booster Mask Type C giving wrong effect
			
			
				Fixed a missing variable in the Booster reward checking for multiple boosters
			
			
				Added max hairs for Spirit Handler in the stylist
			
			
				Removed the following skills from Copycat NPC
				
						Shadow Leap
					
					
						Blood Sucker
					
					
						Renovatio
					
				
			
				Fixed description of Thanatos Light accessories
			
			
				Sarah &amp; Fenrir
				
						Simplified the instance as it used to have sometimes missing portals, they are up from the beginning now.
					
				
			
				Ghost Palace
				
						Disabled the part that would disable all portals
					
				
			
				Airship Crash
				
						Fixed not giving any instance coins or purgatory coins
					
					
						Fixed the maximum number of summons to 3
					
				
			
				Heart Hunter Warbase
				
						Fixed an issue that prevented instance coins or purgatory coins from being rewarded
					
				
			
				Water Garden ( Normal + Hard )
				
						Fixed an issue that prevented the monsters on each side of the boss not casting Poison Mist
					
				
			
				Time Forgotten Farm
				
						Fixed an issue that prevented the continueation of the instance mid-way
					
				
			
				Reduced the damage of all Acidified Zone skills casted from monsters by 80%
			
			
				Increased the chance of recovery from Advanced Paradise Hat
			
			
				Fixed an interaction with plant type monsters or monsters with infinite defense or extremely high defense causing a miss instead of damage based on amount of hits
			
			
				Fixed description of OS Remodel Cube
			
			
				Fixed an issue with saving in a guild house that would sometimes lead to a wrong map which would cause a crash 
				Might require a fresh saving in a house to fix the issue
			
			
				Added dummies to the list of prevented mobs from using @noks on
			
			
				Increased the drop chance of the 2 new boxes from Thanatos Tower
				
						Nightmare from 0.5% to 1.5%
					
					
						Hell from 1% to 3%
					
					
						Purgatory from 5% to 15%
					
				
			
				Fixed required jobs of Paradise Staff
			
			
				Grey Abrasive ( Ranged )
				
						Added missing Formless Race Enchant
					
				
			
				Added @lapineupgrade_check &lt;ID&gt;
				
						 
						 
					
					
						
					
						Allows you to check the possible enchants of an item and its min + max values
					
				
			
				Added missing Captain Ferlock Hat to Captain Ferlock as drop
			
			
				Instance Manager ( NPC )
				
						Find Open Instance 
						
								Fixed Charleston Crisis not finding the instance
							
							
								Fixed Malangdo Culvert not finding the instance
							
						
				
			
				Instance Manager UI
				
						Added new option - Last Instance 
						Allows you to create or enter the last instance handled
					
					
						Added new option - Find Open Instance 
						Allows you to enter the current open instance
					
				
			
				Added new items
				
						Corrupted White Knight Egg
						
								Added to Quest Master Nurah
							
						
					
						Wildrose Egg
					
					
						Familiar Egg
					
					
						Bluemoon Loli Ruri Egg
					
					
						Dark Illusion Egg
					
					
						Eddga Egg
					
					
						Abysmal Knight Egg
					
					
						White Knight Egg 
						Implemented the official evolutions
					
				
			
				Kachua Key
				
						Added Grading Box (C)
					
					
						Added Grading Box (D)
					
				
			
				Fortessa Themed Dungeon
				
						Adjusted Last Box
						
								Unless repeated instance without resetting
								
										Always contain atleast 4 Blacksmith Blessings up to a maximum of 8
									
									
										Always contain atleast 2 HD Carnium up to a maximum of 4
									
									
										Always contain atleast 2 HD Bradium up to a maximum of 4
									
									
										Always contain 2 Kachua Secret Keys
									
									
										Always contain 1 Proof of Divinity
									
								
						
					
						Increased damage reduction by 10%
					
					
						Increased shield of every boss by 1,000,000,000
					
				
			
				Miracle Buff is no longer lost on death
			
			
				Unlimit is no longer lost on death
			
			
				Dummies always respawn with a shield directly now
			
			
				Dummies no longer count towards anything, such as World Boss counter / coins or any rewards
			
			
				Added Halloween Coin to list of buyingstore items
			
			
				Climax is no longer lost on death
			
			
				Vending
				
						Players with max zeny will now be automatically kicked
					
				
			
				BuyingStores
				
						Players with not enough zeny will now be automatically kicked
					
				
			
				Added 77 missing cardbmp files
			
			
				Added 2 different Grading Box (D) to Purgatory Coin NPC
			
			
				Added 2 different Grading Box (D) to Instance Coin NPC
			
			
				Added an option to reset 4th skills only to Reset Girl
			
			
				Elemental Charms ( Ninja ) are no longer lost on death
			
			
				Increased Fahrros's Goodies from 2 to 5 upon completion per participant
			
			
				World Boss
				
						Improved @ranks and @rank with numbers shown with a comma eg. 1,000,000
					
					
						Added a message with your current rank and damage as world boss dies
					
					
						Improved @ranks to be useable after the boss has died and includes the time the boss died
					
					
						Increased the reward of World Boss Boxes on all ranks by +1
					
					
						Niflheim
						
								Equallized the damage reduction of World Bosses to be the same as Helheim ( 95% )
							
							
								Reduced damage taken from World Bosses on players by 25%
							
							
								Increased HP of Shalltear and Ains by 8b
							
							
								Increased HP of all others that is not PP by 8b
							
						
					
						Helheim
						
								Reduced damage taken from World Bosses on players by 25%
							
							
								Increased HP of Shalltear and Ains by 8b
							
							
								Increased HP of all others that is not PP by 4b
							
						
				
		
	
		Ladder
		
				Fixed a bug that caused the rewards to be sent after the next wave spawned
			
			
				Fixed a bug that caused the rewards to be based on the next round instead of previous round
			
			
				Improved the handling of the round-counter
			
			
				Fixed a bug that would announce the bonus boss at the wrong time
			
			
				Fixed a bug that rewarded the wrong Ladder Points in purgatory
			
			
				Time between waves reduced to 5 seconds
			
		
	
		Elemental Days
		
				Added a prevention of Elemental Day casts inside the Ladder
			
			
				Reduced the levels of the EM casts from Elemental Days from ( 10, 5, 3 ) to ( 5, 3, 1 ) respectively
			
			
				Reduced the damage dealt in Nightmare from the EM casts by 90%
			
			
				Reduced the damage dealt in Hell from the EM casts by 60%
			
			
				Earth Day
				
						Removed the forced Thorn Trap status on all party members, replaced it with 1 ~ 3 casted Thorn Traps based on difficulty
					
				
		
	
		Purgatory Adjustments
		
				When using @destroy inside a Purgatory Instance, you'll no longer be sent to fortessa but infront of the Purgatory Gate instead.
			
			
				Added a Kafra inside the Purgatory Map
			
			
				Added a Special Tool Dealer inside the Purgatory Map
			
			
				Fixed the flames in Purgatory Portal
			
			
				Reduced the damage of the flames from 10% to 5%
			
			
				Niflheim
				
						Aimed Bolt reduced from -60 to -25%
					
					
						Chain Lightning reduced from -50 to -25%
					
					
						Crimson Rock reduced from -25 to -10%
					
					
						Soul Arrow Vulcan reduced from -25 to 0%
					
					
						Comet reduced from -25 to -10%
					
					
						Talisman of Four Bearing God reduced from -25 to -10%
					
					
						Fatal Manace reduced from -30 to -10%
					
					
						Dancing Knife reduced from -30 to -10%
					
					
						Cross Impact reduced from -75 to -60%
					
					
						Crescive Bolt reduced from -50 to -25%
					
					
						Gale Storm added at -30%
					
					
						Counter Slash reduced from -50 to -30%
					
				
			
				Helheim
				
						Removed all nerfs on Ignition Break
					
					
						Removed all nerfs on Counter Slash
					
					
						Savage Impact increased from -25 to -35%
					
					
						Gale Storm added at -30%
					
				
		
	
		Already applied:
		
				Items
				
						Fixed all Amistr bags could not be used with card removal matrix
					
					
						Fixed all Amistr bags could not be used with refinement tickets
					
					
						Renamed all enchants of the Sin &amp; Brilliant accessories to match Hazyforest and wiki
					
					
						Fixed missing files for Devil's Banquet and Diabolic Rock Guitar
					
					
						Fixed a bug that prevented Halloween Coins from dropping
					
					
						Fixed missing description for Guillotine Cross enchant stone
					
				
			
				Skills
				
						Fixed wrong area of effect size for the Windhawk traps
					
					
						Fixed a typo that prevented all Elemental Day skills from being cast
					
				
			
				Thanatos Tower
				
						Fixed missing MvP flags on Thanatos
					
					
						Fixed a bug that allowed you to enter with your party after the leader resetted his cooldowns]]></description><pubDate>Fri, 28 Oct 2022 15:03:44 +0000</pubDate></item><item><title>Patch 2022-10-23</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12453-patch-2022-10-23/&do=findComment&comment=15305]]></link><description>Official Class Rebalance 2022
		
				Dragon Knight
				
						 Hack and Slasher
						
								Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits )
							
							
								Formula changed:
								
										( 400 + 700 * Skill Level ) %
									
								
							
								Cooldown increased from 0.3 seconds to 0.7 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP cost has been increased
							
							
								Multiplication of Pow inside formula increased from 5 to 7
							
						
					
						 Servant Weapon
						
								Skill has been changed to a positive multi-hit
							
							
								Formula changed:
								
										( 500 + 400 * Skill Level ) %
									
								
						
					
						 Servant Weapon - Phantom
						
								Variable cast-time removed
							
							
								Cooldown reduced from 2 seconds to 0.5 seconds
							
							
								After-cast delay removed
							
							
								Formula changed:
								
										( 200 + 300 * Skill Level ) %
									
								
						
					
						 Servant Weapon - Demolition
						
								Cooldown reduced from 3 seconds to 0.5 seconds
							
							
								AP generation reduced from 3 to 2
							
							
								Formula changed:
								
										( 500 * Skill Level ) %
									
								
						
					
						 Storm Slash
						
								Cooldown reduced from 0.35 seconds to 0.3 seconds
							
							
								AP generation increased from 1 to 2
							
							
								The chance from the Giant Growth effect has been increased from 15% to 30%
							
							
								Formula changed:
								
										( 100 + 170 * Skill Level ) %
									
								
						
					
						 Madness Crusher
						
								Variable cast-time have been removed
							
							
								Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds
							
							
								SP consumption has been increased
							
							
								AP generation have been increased from 2 to 3
							
							
								Multiplication of Pow inside formula increased from 5 to 7
							
							
								Formula changed:
								
										( 400 + 800 * Skill Level ) %
									
								
						
					
						 Vigor
						
								Base damage modifier of 200% have been increased to 250%
							
							
								The human / angel modifier have been increased from 50% to 100%
							
							
								AP cost has been reduced from 150 to 125
							
							
								HP consumption per attack has been increased from 2 to 10 at level 10
							
						
					
						 Dragonic Aura
						
								After-cast delay reduced from 1 second to 0.5 seconds
							
							
								Formula changed:
								
										( 3650 * Skill Level ) % [ Non Demi-human / Angel ]
									
									
										( 3800 * Skill Level ) % [ Demi-human / Angel ]
									
								
						
				
			
				Imperial Guard
				
						 Overslash
						
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								SP consumption decreased
							
							
								AP generation increased from 2 to 3
							
							
								Multiplication of Pow inside formula increased from 2 to 5
							
							
								Formula changed:
								
										( 120 * Skill Level ) %
									
								
						
					
						 Shield Shooting
						
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								AP generation increased from 2 to 3
							
							
								Multiplication of Pow inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 400 + 2400 * Skill Level ) %
									
								
						
					
						 Cross Rain
						
								Cooldown reduced from 5 seconds to 4.5 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.15 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 5 to 7
							
							
								Formula changed:
								
										( 450 * Skill Level ) % [ Holy Shield ]
									
									
										( 320 * Skill Level ) %
									
								
						
					
						 Grand Judgement
						
								Cooldown reduced from 60 seconds to 5 seconds
							
							
								After-cast delay removed
							
							
								SP consumption increased
							
							
								AP cost reduced from 150 to 15
							
							
								Buff duration reduced from 300 seconds to 150 seconds
							
							
								Formula changed:
								
										( 250 + 1500 * Skill Level ) %
									
									
										( 250 + 1750 * Skill Level ) % [ Insect / Plant ]
									
								
						
					
						 Judgement Cross
						
								Cooldown reduced from 60 seconds to 5 seconds
							
							
								After-cast delay removed
							
							
								SP consumption increased
							
							
								AP cost reduced from 150 to 10
							
							
								Formula changed:
								
										( 1950 * Skill Level ) %
									
									
										( 2100 * Skill Level ) % [ Insect / Plant ]
									
								
						
				
			
				Meister
				
						 Axe Stomp
						
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption increased
							
							
								Damage effect duration increased from 10 seconds to 30 seconds
							
							
								Formula changed:
								
										( 350 + 850 * Skill Level ) %
									
								
						
					
						 Rush Quake
						
								After-cast delay removed
							
							
								Formula changed:
								
										( 3600 * Skill Level ) %
									
									
										( 3750 * Skill Level ) % [ Insect / Formless ]
									
								
						
				
			
				Biolo
				
						 Acidified Zone - Wind
						
								Cooldown reduced from 1 second to 0.5 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption reduced
							
							
								Multi-hit count increased from 5 to 7
							
						
					
						 Acidified Zone - Earth
						
								Cooldown reduced from 1 second to 0.5 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption reduced
							
							
								Multi-hit count increased from 5 to 7
							
						
					
						 Acidified Zone - Fire
						
								Cooldown reduced from 1 second to 0.5 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption reduced
							
							
								Multi-hit count increased from 5 to 7
							
						
					
						 Acidified Zone - Water
						
								Cooldown reduced from 1 second to 0.5 seconds
							
							
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption reduced
							
							
								Multi-hit count increased from 5 to 7
							
						
					
						 Full Shadow Protection
						
								Duration increased from 60 seconds to 180 seconds
							
						
					
						 Research Report
						
								Fixed cast-time reduced from 1 second to 0.5 seconds
							
							
								Cooldown reduced from 120 seconds to 60 seconds
							
							
								Duration increased from 60 seconds to 150 seconds
							
						
				
			
				Shadow Cross
				
						 Savage Impact
						
								Area of effect increased from 3x3 to 5x5
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 90 * Skill Level ) %
									
									
										( 110 * Skill Level ) % [ Shadow Exceed ]
									
								
						
					
						 Eternal Slash
						
								Cooldown reduced from 0.75 seconds to 0.5 seconds
							
							
								SP consumption increased
							
							
								Range increased from 2 to 3 cells
							
							
								Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3
							
							
								Formula changed:
								
										( 265 * Skill Level ) %
									
									
										( 365 * Skill Level ) % [ Shadow Exceed ]
									
								
						
					
						 Impact Crater
						
								Cooldown reduced from 5 seconds to 1.5 seconds
							
							
								After-cast delay removed
							
							
								SP consumption increased
							
							
								AP generation decreased from 5 to 3
							
							
								Formula changed:
								
										( 80 * Skill Level ) %
									
								
						
					
						 Shadow Stab
						
								Cooldown reduced from 1 second to 0.35 seconds
							
							
								After-cast delay removed
							
							
								SP consumption decreased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 750 * Skill Level ) %
									
								
						
					
						 Potent Venom
						
								Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 )
							
							
								RES ignore has been reduced from 30% to 20%
							
						
					
						 Fatal Shadow Claw
						
								Fixed cast-time reduced from 1.5 seconds to 0.5 seconds
							
							
								Variable cast-time reduced from 4 seconds to 0.5 seconds
							
							
								After-cast delay has been removed
							
							
								SP consumption increased
							
							
								Damage effect duration increased from 10 seconds to 30 seconds
							
							
								Formula changed:
								
										( 1350 * Skill Level ) %
									
									
										( 1450 * Skill Level ) % [ Dragon / Demi-Human ]
									
								
						
					
						 Shadow Exceed
						
								After-cast delay removed
							
							
								AP cost has been reduced from 150 to 125
							
							
								Damage effect duration increased from 240 seconds to 300 seconds
							
						
				
			
				Abyss Chaser
				
						 Abyss Dagger
						
								SP consumption increased
							
							
								Formula changed:
								
										( 100 + 500 * Skill Level ) %
									
								
						
					
						 Deft Stab
						
								Area of effect increased from 5x5 to 7x7
							
							
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
							
								Formula changed:
								
										( 350 + 550 * Skill Level ) %
									
								
						
					
						 From the Abyss
						
								Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) 
							
							
								Formula changed:
								
										( 100 + 500 * Skill Level ) %
									
								
						
					
						 Abyss Square
						
								AP generation increased from 4 to 5
							
							
								Formula changed:
								
										( 570 * Skill Level ) %
									
								
						
					
						 Chain Reaction Shot
						
								Fixed cast-time reduced from 1.5 seconds to 0.5 seconds
							
							
								Variable cast-time reduced from 4 seconds to 0.5 seconds
							
							
								After-cast delay has been removed
							
							
								Area of effect of the secondary attack has been increased from 3x3 to 7x7
							
							
								Area of effect of the primary attack has been increased from 7x7 to 9x9
							
							
								Multiplication of Con inside formula increased from 5 to 15
							
							
								Formula changed:
								
										( 850 * Skill Level ) % [ Primary ]
									
									
										( 600 + 2350 * Skill Level ) % [ Secondary ]
									
								
						
					
						 Frenzy Shot
						
								SP cost reduced
							
							
								Formula changed:
								
										( 400 * Skill Level ) %
									
								
						
					
						 Omega Abyss Strike
						
								Cooldown reduced from 60 seconds to 3 seconds
							
							
								AP cost reduced from 150 to 15
							
							
								SP consumption decreased
							
							
								Formula changed:
								
										( 2200 * Skill Level ) %
									
									
										( 2350 * Skill Level ) % [ Angel / Demon ]
									
								
						
				
			
				Arch Mage
				
						 Floral Flare Road
						
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption increased
							
							
								Formula changed:
								
										(  50 + 740 * Skill Level ) %
									
								
						
					
						 Rain of Crystal
						
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption increased
							
							
								Formula changed:
								
										(  140 + 760 * Skill Level ) %
									
								
						
					
						 Tornado Storm
						
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption increased
							
							
								Formula changed:
								
										(  50 + 860 * Skill Level ) %
									
								
						
					
						 Strantum Tremor
						
								After-cast delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 100 + 730 * Skill Level ) %
									
								
						
					
						 Crimson Arrow
						
								AP generation increased from 1 to 2
							
							
								SP consumption decreased
							
						
					
						 Frozen Slash
						
								Cooldown increased from 0.3 seconds to 0.45 seconds
							
							
								AP generation increased from 1 to 2
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 250 + 900 * Skill Level ) %
									
									
										( 400 + 1250 * Skill Level ) % [ Climax ]
									
								
						
					
						 Storm Cannon
						
								AP generation increased from 1 to 2
							
							
								SP consumption decreased
							
							
								Formula changed:
								
										( 950 * Skill Level ) %
									
									
										( 1250 * Skill Level ) % [ Climax ]
									
								
						
					
						 Rock Down
						
								AP generation increased from 1 to 2
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 950 * Skill Level ) %
									
									
										( 1250 * Skill Level ) % [ Climax ]
									
								
						
					
						 All Bloom
						
								After-cast delay reduced from 1 second to 0.5 seconds
							
							
								SP consumption increased
							
							
								Climax changes:
								
										Level 2 effect:
										
												Damage reduction removed
											
										
									
										Level 3 effect:
										
												Damage bonus is increased from 100% to 300%
											
										
									
										Level 5 effect:
										
												Extra attack has been increased to 85000%
											
										
								
							
								Formula changed:
								
										( 200 + 1200 * Skill Level ) %
									
								
						
					
						 Crystal Impact
						
								Cooldown reduced from 6 seconds to 2 seconds
							
							
								After-cast delay reduced from 1 second to 0.5 seconds
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 250 + 1300 * Skill Level ) %
									
								
						
					
						 Destructive Hurricane
						
								Cooldown reduced from 6 seconds to 2 seconds
							
							
								After-cast delay reduced from 1 second to 0.5 seconds
							
							
								SP consumption increased
							
							
								Climax changes:
								
										Level 1 effect:
										
												The damage of the additional attack has been increased to 12500%
											
										
									
										Level 3 effect:
										
												Damage bonus is increased from 100% to 200%
											
										
									
										Level 5 effect:
										
												Bonus damage has been reduced from 70% to 50%
											
										
								
							
								Formula changed:
								
										( 1200 + 1800 * Skill Level ) %
									
								
						
					
						 Violent Quake
						
								After-cast delay reduced from 1 second to 0.5 seconds
							
							
								SP consumption increased
							
							
								Climax changes:
								
										Level 3 effect:
										
												Damage bonus is increased from 100% to 200%
											
										
								
							
								Formula changed:
								
										( 200 + 1200 * Skill Level ) %
									
								
						
					
						 Deadly Projection
						
								SP consumption decreased
							
							
								Formula changed:
								
										( 2800 * Skill Level ) %
									
								
						
					
						 Mystery Illusion
						
								After-cast delay reduced from 1 second to 0.5 second
							
							
								SP consumption decreased
							
							
								Formula changed:
								
										( 950 * Skill Level ) %
									
								
						
					
						 Soul Vulcan Strike
						
								SP consumption decreased
							
							
								Formula changed:
								
										( 250 * Skill Level ) %
									
								
						
					
						 Astral Strike
						
								Cooldown reduced from 60 seconds to 6 seconds
							
							
								AP cost reduced from 150 to 25
							
							
								SP consumption decreased
							
							
								Duration of attack reduced from 15 to 6 seconds
							
							
								Formula changed:
								
										( 300 + 1800 * Skill Level ) %
									
									
										( 400 + 2100 * Skill Level ) % [ Undead / Dragon ]
									
								
						
				
			
				Elemental Master
				
						 Conflagration
						
								SP consumption increased
							
							
								Formula changed:
								
										( 500 + 650 * Skill Level ) %
									
									
										( 500 + 1050 * Skill Level ) % [ Elemental ]
									
								
						
					
						 Diamond Storm
						
								Cooldown reduced from 2 seconds to 1 second
							
							
								SP consumption decreased
							
							
								Multiplication of SPL inside formula increased from 7 to 10
							
							
								Formula changed:
								
										( 200 + 1750 * Skill Level ) %
									
									
										( 5400 + 1800 * Skill Level ) % [ Elemental ]
									
								
						
					
						 Lightning Land
						
								SP consumption increased
							
							
								Formula changed:
								
										( 500 + 650 * Skill Level ) %
									
									
										( 500 + 1050 * Skill Level ) % [ Elemental ]
									
								
						
					
						 Terra Drive
						
								Cooldown decreased from 2 seconds to 1 second
							
							
								SP consumption decreased
							
							
								Multiplication of SPL inside formula increased from 5 to 7
							
							
								Multiplication of SPL inside formula increased from 7 to 10
							
							
								Formula changed:
								
										( 400 + 1550 * Skill Level ) %
									
									
										( 5400 + 1800 * Skill Level ) % [ Elemental ]
									
								
						
					
						 Venom Swamp
						
								SP consumption increased
							
							
								Formula changed:
								
										( 500 + 650 * Skill Level ) %
									
									
										( 500 + 1050 * Skill Level ) % [ Elemental ]
									
								
						
					
						 Elemental Buster
						
								Fixed cast-time decreased from 2 seconds to 1.5 seconds
							
							
								Cooldown reduced from 60 seconds to 5 seconds
							
							
								After-cast delay reduced from 1.5 seconds to 0.5 seconds
							
							
								SP consumption decreased
							
							
								AP cost decreased from 150 to 30
							
							
								Formula changed:
								
										( 500 + 2200 * Skill Level ) %
									
									
										( 500 + 2350 * Skill Level ) % [ Formless / Dragon ]
									
								
						
				
			
				Cardinal
				
						 Framen
						
								SP consumption increased
							
							
								AP generation increased
							
							
								Formula changed:
								
										( 800 * Skill Level ) %
									
									
										( 900 * Skill Level ) % [ Demon / Undead ]
									
								
						
					
						 Arbitrium
						
								Cooldown decreased from 2 seconds to 1.5 seconds
							
							
								SP consumption decreased
							
							
								Formula changed:
								
										( 1000 * Skill Level ) %
									
									
										( 1250 * Skill Level ) % [ Second Hit ]
									
								
						
					
						 Petitio
						
								Cooldown decreased from 1 second to 0.5 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
							
								Formula changed:
								
										( 1050 * Skill Level ) %
									
								
						
					
						 Competentia
						
								AP cost reduced from 200 to 160
							
							
								Duration of the effect has been increased from 240 seconds to 300 seconds
							
						
					
						 Pneumaticus Procella
						
								Cooldown decreased from 60 seconds to 5 seconds
							
							
								After-cast delay removed
							
							
								AP cost reduced from 150 to 30
							
							
								Formula changed:
								
										( 100 + 2100 * Skill Level ) %
									
									
										( 100 + 2300 * Skill Level ) % [ Demon / Undead ]
									
								
						
					
						 Effligo
						
								Cooldown decreased from 60 seconds to 0.5 seconds
							
							
								After-cast delay removed
							
							
								SP consumption increased
							
							
								AP cost reduced from 100 to 12
							
							
								Multiplication of Pow inside formula decreased from 10 to 7
							
							
								Formula changed:
								
										( 1650 * Skill Level ) %
									
									
										( 1800 * Skill Level ) % [ Demon / Undead ]
									
								
						
				
			
				Inquisitor
				
						 First Brand
						
								Cooldown reduced from 0.5 seconds to 0.3 seconds
							
							
								SP consumption increased
							
							
								Duration of First Brand has been changed to be 5 seconds regardless of skill level
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Range has been increased from 2 to 3
							
							
								Multiplication of Pow inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 1200 * Skill Level ) %
									
								
						
					
						 Second Faith
						
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 1 to 4
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Multiplication of Pow inside formula increased from 4 to 5
							
							
								Formula changed:
								
										( 100 + 2300 * Skill Level ) %
									
								
						
					
						 Second Judgement
						
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 2 to 4
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Multiplication of Pow inside formula increased from 4 to 7
							
							
								Formula changed:
								
										( 100 + 2600 * Skill Level ) %
									
								
						
					
						 Second Flame
						
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 3 to 4
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Range has been increased from 2 to 3
							
							
								Multiplication of Pow inside formula increased from 4 to 9
							
							
								Formula changed:
								
										( 200 + 2900 * Skill Level ) %
									
								
						
					
						 Third Punish
						
								Cooldown reduced from 2 seconds to 1 second
							
							
								The amount of hits have been increased from 2 to 3
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Multiplication of Pow inside formula increased from 5 to 10
							
							
								Formula changed:
								
										( 300 + 1500 * Skill Level ) %
									
								
						
					
						 Third Consecration
						
								Cooldown reduced from 2 seconds to 1 second
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Multiplication of Pow inside formula increased from 5 to 10
							
							
								Formula changed:
								
										( 700 * Skill Level ) %
									
								
						
					
						 Third Flame Bomb
						
								Cooldown reduced from 2 seconds to 1 second
							
							
								Area of Effect has been changed to be 7x7 regardless of skill level
							
							
								Multiplication of Pow inside formula increased from 5 to 10
							
						
					
						 Oleum Sanctum
						
								Cooldown reduced from 3 seconds to 2 seconds
							
							
								After-cast delay removed
							
							
								SP consumption increased
							
							
								Area of Effect has been increased to be 11x11 at level 5
							
							
								Multiplication of Pow inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 500 + 2000 * Skill Level ) %
									
								
						
					
						 Explosion Blaster
						
								Cooldown reduced from 1 seconds to 0.7 seconds
							
							
								SP consumption reduced
							
							
								Area of Effect has been increased to be 11x11 at level 5
							
							
								Multiplication of Pow inside formula increased to 15
							
							
								Formula changed:
								
										( 3200 * Skill Level ) % [ Holy Oil Debuff on target ]
									
									
										( 2800 * Skill Level ) %
									
								
						
					
						 First Faith Power
						
								Cooldown changes to 30 seconds x skill level
							
							
								Duration of the buff has been changed to be 300 seconds regardless of level used
							
						
					
						 Judge
						
								Cooldown changes to 30 seconds x skill level
							
							
								Duration of the buff has been changed to be 300 seconds regardless of level used
							
							
								AP cost has been decreased based on level used
							
						
					
						 Third Exor Flame
						
								Cooldown changes to 30 seconds x skill level
							
							
								Duration of the buff has been changed to be 300 seconds regardless of level used
							
							
								AP cost has been decreased based on level used
							
						
					
						 Massive Flame Blaster
						
								Cooldown reduced from 60 seconds to 5 seconds
							
							
								Area of Effect has been changed to be 11x11 based on level 5
							
							
								Multiplication of Pow inside formula changed to 15
							
							
								Effect duration reduced from 300 seconds to 150 seconds
							
							
								Formula changed:
								
										( 2300 * Skill Level ) % [ Demon / Brute ]
									
									
										( 2150 * Skill Level ) %
									
								
						
				
			
				Wind Hawk
				
						 Hawk Rush
						
								Formula changed:
								
										( 500 * Skill Level ) %
									
								
						
					
						 Gale Storm
						
								Cooldown reduced from 2 seconds to 1.5 seconds
							
							
								SP consumption decreased
							
							
								Formula changed:
								
										( 950 * Skill Level ) %
									
								
						
					
						 Crescive Bolt
						
								After-cast reduced from 0.5 seconds to 0.3 seconds
							
							
								SP consumption decreased
							
							
								Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count 
							
							
								Formula changed:
								
										( 340 * Skill Level ) %
									
								
						
					
						 Deep Blind Trap
						
								Cooldown changed to 2.5 seconds
							
							
								SP consumption increased
							
							
								Area of effect has been increased to 7x7 based on level 5
							
							
								The traps will now inflict their damage once every 0.5 seconds
							
							
								AP generation reduced from 4 to 3
							
							
								Multiplication of Con inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 850 * Skill Level ) %
									
								
						
					
						 Solid Trap
						
								Cooldown changed to 2.5 seconds
							
							
								SP consumption increased
							
							
								Area of effect has been increased to 7x7 based on level 5
							
							
								The traps will now inflict their damage once every 0.5 seconds
							
							
								AP generation reduced from 4 to 3
							
							
								Multiplication of Con inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 850 * Skill Level ) %
									
								
						
					
						 Swift Trap
						
								Cooldown changed to 2.5 seconds
							
							
								SP consumption increased
							
							
								Area of effect has been increased to 7x7 based on level 5
							
							
								The traps will now inflict their damage once every 0.5 seconds
							
							
								AP generation reduced from 4 to 3
							
							
								Multiplication of Con inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 850 * Skill Level ) %
									
								
						
					
						 Flame Trap
						
								Cooldown changed to 2.5 seconds
							
							
								SP consumption increased
							
							
								Area of effect has been increased to 7x7 based on level 5
							
							
								The traps will now inflict their damage once every 0.5 seconds
							
							
								AP generation reduced from 4 to 3
							
							
								Multiplication of Con inside formula increased from 3 to 5
							
							
								Formula changed:
								
										( 850 * Skill Level ) %
									
								
						
					
						 Advanced Trap Mastery
						
								Duration increase has been changed to 1 second per skill level
							
						
					
						 Hawk Boomerang
						
								Cooldown changed to 0.15 seconds
							
							
								SP consumption decreased
							
							
								AP cost has been reduced from 15 to 12
							
							
								Formula changed:
								
										( 600 * Skill Level ) %
									
								
						
				
			
				Troubadour / Trouvere
				
						 Sound Blend
						
								SP consumption decreased
							
						
					
						 Metallic Fury
						
								Cooldown decreased from 0.5 seconds to 0.3 seconds
							
							
								SP consumption decreased
							
							
								Fixed skill to behave like official
								
										The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however  
										after a target was hit it automatically removes the Sound Blend from all targets in the area.
									
								
							
								Formula change:
								
										( 2200 * Skill Level ) %
									
								
						
					
						 Rhythm Shooting
						
								Cooldown changed to 0.15 seconds
							
							
								After-cast delay removed
							
							
								SP consumption decreased
							
							
								Multiplication of Con inside formula increased from 2 to 3
							
							
								Formula change:
								
										( 300 + 220 * Skill Level ) % [ Sound Blend ]
									
									
										( 200 + 120 * Skill Level ) %
									
								
						
					
						 Rose Blossom
						
								Variable cast-time reduced from 2 seconds to 1 second
							
							
								Cooldown increased from 0.5 seconds to 0.7 seconds
							
							
								SP consumption decreased
							
							
								Multiplication of Con inside formula changed to 3
							
							
								Formula change:
								
										Main Hit
										
												( 200 + 2200 * Skill Level ) % [ Sound Blend ]
											
											
												( 200 + 2000 * Skill Level ) %
											
										
									
										Second Hit
										
												( 250 + 3000 * Skill Level ) % [ Sound Blend ]
											
											
												( 250 + 2800 * Skill Level ) %
											
										
								
						
				
			
				Shinkiro / Shiranui
				
						 Shadow Hunting
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
						
					
						 Shadow Dance
						
								Variable cast-time removed
							
							
								Cooldown reduced from 1 second to 0.5 seconds
							
							
								After cast-delay reduced from 0.5 seconds to 0.25 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 500 + 600 * Skill Level ) %
									
								
						
					
						 Shadow Flash
						
								Fixed cast-time removed
							
							
								Variable cast-time removed
							
							
								Cooldown reduced from 1 second to 0.5 seconds
							
							
								Formula changed:
								
										( 1600 + 700 * Skill Level ) %
									
								
						
					
						 Huuma Shuriken - Grasp
						
								After cast-delay removed
							
							
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
						
					
						 Huuma Shuriken - Construct
						
								SP consumption increased
							
						
					
						 Kunai - Distortion
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10
							
							
								Formula changed:
								
										( 300 + 600 * Skill Level ) %
									
								
						
					
						 Kunai - Rotation
						
								SP consumption increased
							
							
								Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70
							
							
								Formula changed:
								
										( 800 + 700 * Skill Level ) %
									
								
						
					
						 Kunai - Refraction
						
								SP consumption increased
							
							
								Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10
							
						
					
						 Red Flame Cannon
						
								Fixed cast-time reduced from 1.5 seconds to 1 second
							
							
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70
							
							
								Formula changed:
								
										( 850 + 1250 * Skill Level ) %
									
								
						
					
						 Cold Blooded Cannon
						
								Fixed cast-time reduced from 1.5 seconds to 1 second
							
							
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40
							
							
								Formula changed:
								
										( 250 + 550 * Skill Level ) %
									
								
						
					
						 Thundering Cannon
						
								Fixed cast-time reduced from 1.5 seconds to 1 second
							
							
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70
							
							
								Formula changed:
								
										( 600 + 1300 * Skill Level ) %
									
								
						
					
						 Golden Dragon Cannon
						
								Fixed cast-time reduced from 1.5 seconds to 1 second
							
							
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 300 + 400 * Skill Level ) %
									
								
						
					
						 Darkening Cannon
						
								Fixed cast-time reduced from 1.5 seconds to 1 second
							
							
								Cooldown reduced from 1 second to 0.7 seconds
							
							
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 450 + 950 * Skill Level ) %
									
								
						
					
						 Shadow : Nightmare
						
								Cooldown reduced from 5 seconds to 1 second
							
							
								AP cost reduced from 30 to 20
							
							
								Formula changed:
								
										( 18000 * Skill Level ) %
									
								
						
					
						 Kunai : Nightmare
						
								Cooldown reduced from 5 seconds to 1 second
							
							
								AP cost reduced from 30 to 20
							
							
								Formula changed:
								
										( 18000 * Skill Level ) %
									
								
						
					
						 Dark Dragon : Nightmare
						
								Fixed cast-time reduced from 1.5 seconds to 1 second
							
							
								Cooldown reduced from 5 seconds to 1 second
							
							
								AP cost reduced from 30 to 20
							
							
								Formula changed:
								
										( 15500 * Skill Level ) %
									
								
						
				
			
				Night Watch
				
						 Only One Bullet
						
								SP consumption increased
							
							
								The damage bonus per aim count has been increased to ( 350 * Skill Level ) %
							
							
								Formula change:
								
										( 750 + 1350 * Skill Level ) % [ Rifle ]
									
									
										( 800 + 1500 * Skill Level ) % [ Revolver ]
									
								
						
					
						 Spiral Shooting
						
								Formula change:
								
										( 1200 + 1700 * Skill Level ) % [ Rifle ]
									
									
										( 1000 + 1500 * Skill Level ) % [ Launcher ]
									
								
						
					
						 Magazine for One
						
								Cooldown reduced from 0.75 seconds to 0.5 seconds
							
							
								SP consumption increased
							
							
								The damage bonus per aim count has been increased to ( 100 * Skill Level ) %
							
							
								Formula change:
								
										( 200 + 350 * Skill Level ) % [ Gatling Gun ]
									
									
										( 150 + 450 * Skill Level ) % [ Revolver ]
									
								
						
					
						 Wild Fire
						
								Formula change:
								
										( 1000 + 2450 * Skill Level ) % [ Shotgun ]
									
									
										( 1000 + 2300 * Skill Level ) % [ Launcher ]
									
								
						
					
						 Basic Grenade
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula change:
								
										( 1000 + 950 * Skill Level ) %
									
								
						
					
						 Hasty Fire in the Hole
						
								AP generation increased from 2 to 3
							
							
								Formula change:
								
										( 1500 + 1050 * Skill Level ) %
									
								
						
					
						 Grenades Dropping
						
								SP consumption increased
							
							
								AP generation increased from 1 to 5
							
							
								Formula change:
								
										( 550 + 850 * Skill Level ) %
									
								
						
					
						 Mission: Bombardment
						
								Cooldown changed from 60 seconds to 10 seconds
							
							
								AP cost decreased from 100 to 35
							
							
								SP consumption decreased
							
							
								Formula change:
								
										( 5000 + 1800 * Skill Level ) % [ Big Hit ]
									
									
										( 800 + 200 * Skill Level ) %
									
								
						
					
						 The Vigilante at Night
						
								Reduces the cost of bullets from 15 to 10
							
						
				
			
				Soul Ascetic
				
						 Soul Gathering
						
								After cast-delay removed
							
							
								SP consumption decreased
							
						
					
						 Talisman of Soul Stealing
						
								Cooldown reduced from 2 seconds to 1 second
							
							
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 500 + 1250 * Skill Level ) %
									
								
						
					
						 Exorcism of Malicious Soul
						
								SP consumption decreased
							
						
					
						 Talisman of Blue Dragon
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 350 + 1650 * Skill Level ) % [ Buffed ]
									
									
										( 250 + 1450 * Skill Level ) %
									
								
						
					
						 Talisman of White Tiger
						
								Cooldown increased from 0.3 seconds to 0.4 seconds
							
							
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 350 + 1350 * Skill Level ) % [ Buffed ]
									
									
										( 350 + 950 * Skill Level ) %
									
								
						
					
						 Talisman of Red Phoenix
						
								SP consumption decreased
							
							
								AP generation increased from 1 to 3
							
							
								Formula changed:
								
										( 1200 + 1300 * Skill Level ) % [ Buffed ]
									
									
										( 1000 + 900 * Skill Level ) %
									
								
						
					
						 Talisman of Black Turtoise
						
								SP consumption decreased
							
							
								AP generation increased from 1 to 3
							
							
								Formula changed:
								
										( 2300 + 1850 * Skill Level ) % [ Buffed ]
									
									
										( 2250 + 1450 * Skill Level ) %
									
								
						
					
						 Talisman of Four Bearing God
						
								SP consumption decreased
							
							
								AP generation increased from 1 to 3
							
							
								Formula changed:
								
										( 50 + 250 * Skill Level ) %
									
								
						
					
						 Circle of Directions and Elementals
						
								SP consumption increased
							
							
								AP cost reduced from 150 to 25
							
							
								Cooldown decreased from 60 seconds to 5 seconds
							
							
								Duration reduced to 150 seconds
							
							
								Formula changed:
								
										( 500 + 2000 * Skill Level ) %
									
								
						
				
			
				Sky Emperor
				
						 Rising Sun
						
								SP consumption increased
							
							
								Formula changed:
								
										( 500 + 600 * Skill Level ) %
									
								
						
					
						 Noon Blast
						
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
							
								Formula changed:
								
										( 1500 + 1350 * Skill Level ) %
									
								
						
					
						 Sunset Blast
						
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
							
								Formula changed:
								
										( 950 + 400 * Skill Level ) %
									
								
						
					
						 Rising Moon
						
								SP consumption increased
							
							
								Formula changed:
								
										( 700 + 450 * Skill Level ) %
									
								
						
					
						 Midnight Kick
						
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
							
								Formula changed:
								
										( 1550 + 1450 * Skill Level ) % [ Midnight ]
									
									
										( 600 + 1200 * Skill Level ) %
									
								
						
					
						 Dawn Break
						
								SP consumption increased
							
							
								AP generation increased from 2 to 3
							
							
								Formula changed:
								
										( 400 + 600 * Skill Level ) % [ Moonset ]
									
									
										( 400 + 400 * Skill Level ) %
									
								
						
					
						 Twinkling Galaxy
						
								SP consumption increased
							
						
					
						 Star Burst
						
								SP consumption increased
							
						
					
						 Star Cannon
						
								SP consumption increased
							
						
					
						 All in the Sky
						
								SP consumption decreased
							
							
								AP cost reduced from 100 to 35
							
							
								Cooldown changed from 60 seconds to 2 seconds
							
							
								After cast-delay removed
							
							
								Formula changed:
								
										( 3000 + 2000 * Skill Level ) %
									
								
						
				
			
				Hyper Novice
				
						 Self-Study Tactics
						
								The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10.
							
							
								The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10.
							
						
					
						 Double Bowling Bash
						
								SP consumption decreased
							
							
								AP generation increased from 2 to 3
							
							
								Max knockback reduced from 6 cells to 2 cells
							
							
								Area of Effect increased from 7x7 to 9x9
							
							
								Formula changed:
								
										( 150 + 250 * Skill Level ) %
									
								
						
					
						 Mega Sonic Blow
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 850 + 450 * Skill Level ) %
									
								
						
					
						 Shield Chain Rush
						
								SP consumption decreased
							
							
								AP generation increased from 1 to 2
							
							
								Skill range has been changed to be 7 regardless of level
							
							
								Area of Effect increased from 7x7 to 9x9
							
							
								Formula changed:
								
										( 600 + 450 * Skill Level ) %
									
								
						
					
						 Spiral Pierce Max
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 550 + 350 * Skill Level ) %
									
								
						
					
						 Meteor Storm Buster
						
								SP consumption increased
							
							
								Formula changed:
								
										( 300 + 320 * Skill Level ) %
									
									
										( 450 + 160 * Skill Level ) % [ Explosion ]
									
								
						
					
						 Jupitel Thunderstorm
						
								SP consumption increased
							
						
					
						 Jack Frost Nova
						
								SP consumption increased
							
							
								Formula changed:
								
										( 200 * Skill Level ) %
									
									
										( 400 + 500 * Skill Level ) % [ Explosion ]
									
								
						
					
						 Hell's Drive
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Formula changed:
								
										( 1500 + 700 * Skill Level ) %
									
								
						
					
						 Ground Gravitation
						
								SP consumption increased
							
							
								Formula changed:
								
										( 3000 + 1500 * Skill Level ) % [ Gravity ]
									
									
										( 800 + 700 * Skill Level ) %
									
								
						
					
						 Napalm Vulcan Strike
						
								SP consumption increased
							
							
								AP generation increased from 1 to 2
							
							
								Area of Effect increased to 7x7
							
							
								Formula changed:
								
										( 350 + 650 * Skill Level ) %
									
								
						
					
						 Breaking Limit
						
								Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70%
							
						
					
						 Rule Break
						
								Reduced the damage factor for Napalm Vulcan Strike from 100% to 40%
							
						
				
			
				Spirit Handler
				
						 Chulho Sonic Claw
						
								SP consumption increased
							
							
								The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100
							
							
								Formula changed:
								
										( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ]
									
									
										( 400 + 750 * Skill Level ) %
									
								
						
					
						 Howling of Chulho
						
								SP consumption increased
							
							
								The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100
							
							
								Increased the duration from 10 seconds to 12 seconds
							
							
								Formula changed:
								
										( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ]
									
									
										( 600 + 1050 * Skill Level ) %
									
								
						
					
						 Hogogong Strike
						
								Cooldown reduced from 0.5 seconds to 0.35 seconds
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ]
									
									
										( 180 + 200 * Skill Level ) %
									
								
						
					
						 Marine Festival of Kisul
						
								AP generation increased from 2 to 4
							
						
					
						 Sandy Festival of Kisul
						
								AP generation increased from 2 to 4
							
						
					
						 Hyun Rok Breeze
						
								SP consumption increased
							
							
								AP generation increased from 3 to 4
							
							
								Formula changed:
								
										( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok]
									
									
										( 600 + 600 * Skill Level ) %
									
								
						
					
						 Hyun Rok Cannon
						
								After cast-delay removed
							
							
								SP consumption increased
							
							
								Formula changed:
								
										( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ]
									
									
										( 700 + 950 * Skill Level ) %
									
								
						
				
		
	
		Item
		
				New items
				
						Heroic Token (Hyper Novice) (ItemID: 490220)
						
								Added to Hero's Mark Scroll
							
						
					
						Spell Stone Dual (ItemID: 1000921)
					
					
						Power Stone Dual (ItemID: 1001055)
						
								Added to Dual Stone Box
							
						
					
						Spell Magic Attack Stone Garment (ItemID: 1000922)
					
					
						Melee Physical Attack Stone Garment (ItemID: 1001053)
					
					
						Range Physical Attack Stone Garment (ItemID: 1001054)
						
								Added to Enchantment Stone Box
							
						
					
						Sura Stone Upper (ItemID: 1000968)
					
					
						Mechanic Stone Upper (ItemID: 1000971)
					
					
						Guillotine Cross Stone Upper (ItemID: 1000974)
					
					
						Sura Stone Middle (ItemID: 1000969)
					
					
						Mechanic Stone Middle (ItemID: 1000972)
					
					
						Guillotine Cross Stone Middle (ItemID: 1000975)
					
					
						Sura Stone Lower (ItemID: 1000970)
					
					
						Mechanic Stone Lower (ItemID: 1000973)
					
					
						Guillotine Cross Stone Lower (ItemID: 1000976)
					
					
						Star Emperor Stone Upper (ItemID: 1001044)
					
					
						Rebellion Stone Upper (ItemID: 1001047)
					
					
						Soul Reaper Stone Upper (ItemID: 1001050)
					
					
						Star Emperor Stone Middle (ItemID: 1001045)
					
					
						Rebellion Stone Middle (ItemID: 1001048)
					
					
						Soul Reaper Stone Middle (ItemID: 1001051)
					
					
						Star Emperor Stone Lower (ItemID: 1001046)
					
					
						Rebellion Stone Lower (ItemID: 1001049)
					
					
						Soul Reaper Stone Lower (ItemID: 1001052)
						
								Added to Class Enchantment Stone Box
							
						
					
						Experience Shadow Weapon (ItemID: 24770)
						
								Added to Random Shadow Box and Shadow Coupon
							
						
					
						Convertible Critical Wing (ItemID: 480197)
						
								Added to Instance Coin NPC
							
						
					
						Teleport Amistr Bag (ItemID: 20802)
					
					
						Heal Amistr Bag (ItemID: 20803)
					
					
						Greed Amistr Bag (ItemID: 20804)
					
					
						Increase AGI Amistr Bag (ItemID: 20805)
					
					
						Magnum Break Amistr Bag (ItemID: 20806)
					
					
						Endure Amistr Bag (ItemID: 20807)
					
					
						Sight Amistr Bag (ItemID: 20808)
					
					
						Improve Concentration Amistr Bag (ItemID: 20809)
					
					
						Hiding Amistr Bag (ItemID: 20811)
						
								Added to Monster Hunter Lucy NPC
							
						
					
						Durable Shadow Spellbook (ItemID: 101361)
						
								Added to Ladder NPC and all random book items
							
						
					
						Weapons
						
								Sinful Weapon Box [ ID: 1910000213 ]
								
										Darkness Tablet (ItemID: 540054)
									
									
										Demonic Claw (ItemID: 560036)
									
									
										Doom Bible (ItemID: 540059)
									
									
										Sealed Bible (ItemID: 540035)
									
									
										Soul Harvest (ItemID: 550093)
									
									
										Devil Wing Staff (ItemID: 640036)
									
									
										Devil Cursed Sword (ItemID: 500062)
									
									
										Underworld Knife (ItemID: 510091)
									
									
										The Ripper (ItemID: 610044)
									
									
										Crime Violin (ItemID: 570036)
									
									
										Crime Whip (ItemID: 580037)
									
									
										Dark Angel Ray Bow (ItemID: 700066)
									
									
										Devil's Bullet (ItemID: 800026)
									
									
										Screaming Rifle (ItemID: 810026)
									
									
										Outlaw Cursed Shotgun (ItemID: 820020)
									
									
										RG-5649 (ItemID: 830025)
									
									
										Devil Lord Launcher (ItemID: 840020)
									
								
							
								Brilliant Light Weapon Box [ ID: 1910000214 ]
								
										Saint Bringer (ItemID: 550088)
									
									
										Origin of Life (ItemID: 540055)
									
									
										Punish Scepter (ItemID: 590034)
									
									
										Blessed Bible (ItemID: 540060)
									
									
										Soul Liberator (ItemID: 550094)
									
									
										Destiny Staff (ItemID: 640037)
									
									
										Guardian Saber (ItemID: 500063)
									
									
										Angel Wing Bow (ItemID: 700065)
									
									
										Shining Light Katar (ItemID: 610045)
									
									
										Light Power Harp (ItemID: 570037)
									
									
										Light Power Spark (ItemID: 580038)
									
									
										Holy Light Dagger (ItemID: 510092)
									
									
										Devil Hunter (ItemID: 800027)
									
									
										Last Dawn (ItemID: 810027)
									
									
										Lord of Glory (ItemID: 820021)
									
									
										Lightning Splatter (ItemID: 830026)
									
									
										Justice Bomber (ItemID: 840021)
									
								
						
					
						Niflheim - jRO items
						
								Purge Shoes (ItemID: 470105)
							
							
								Bubbly Hunting Goggles (ItemID: 410064)
							
							
								Nostalgia Sakura (ItemID: 400194)
							
							
								Powered Income (ItemID: 410088)
							
							
								Foreign Heritage Hat (ItemID: 400308)
							
							
								Phantom Ear (ItemID: 410129)
							
							
								Metal Pick (ItemID: 490141)
							
							
								Rune Greaves (ItemID: 470084)
							
							
								Military Glove (ItemID: 490183)
							
							
								Soul Expansion Ring (ItemID: 490079)
							
						
				
		
	
		Nightmare and Hell
		
				Removed random element and random race modifiers
			
		
	
		Purgatory
		
				Increased damage reduction by 5%
			
			
				Reduced the chance for random effects to happen from 15% to 7%
			
			
				Reduced the chance for Darkness / Bomb from 15% to 10%
			
			
				Constellation Tower
				
						Fixed Naught Sieger not spawning with a shield
					
					
						Fixed Betelgeuse phase 3 not spawning with a shield ( phase 1 + 2 have purposely none )
					
				
			
				Skill Nerfs
				
						Helheim
						
								Midnight kick -50%
							
							
								Dawn Break -30%
							
							
								Noon Blast -50%
							
							
								Sunset Blast -30%
							
							
								Star Cannon -50%
							
							
								Star Burst -50%
							
							
								All in the Sky -80%
							
							
								Ignition Break lowered from -25% to -15%
							
							
								Crescive Bolt lowered from -50% to -25%
							
							
								Impact Crater -30%
							
							
								Dancing Knife -10%
							
							
								Kunai - Rotation -50%
							
							
								Huuma Shuriken - Grasp -50%
							
							
								Crimson Arrow -15%
							
							
								Savage Impact -25%
							
						
					
						Niflheim
						
								Midnight kick -50%
							
							
								Dawn Break -30%
							
							
								Noon Blast -50%
							
							
								Sunset Blast -30%
							
							
								Star Cannon -50%
							
							
								Star Burst -50%
							
							
								Aimed Bolt from -50 to -60%
							
							
								Third Flame Bomb from -30 to -50%
							
							
								Chain Lightning from -25% to -50%
							
							
								Crimson Rock -25%
							
							
								Soul Vulcan Strike -25%
							
							
								Comet -25%
							
							
								Talisman of Four Bearing God -25%
							
							
								Fatal Manace -30%
							
							
								Counter Slash -50%
							
							
								All in the Sky -80%
							
							
								Ignition Break lowered from -25% to -15%
							
							
								Crescive Bolt lowered from -50% to -25%
							
							
								Impact Crater -30%
							
							
								Dancing Knife -30%
							
							
								Kunai - Rotation -50%
							
							
								Huuma Shuriken - Grasp -50%
							
							
								Crimson Arrow -15%
							
							
								Savage Impact -25%
							
						
				
		
	
		Enchant UI
		
				Fixed wrong reset cost for Constellation Tower items
			
		
	
		Skill
		
				Fixed a bug that prevented Deluge, Volcano and skills alike to allow you to bypass the Elemental restrictions
			
			
				Fixed a display error of damage for Spell Fist when using double attack on a Purgatory Shield
			
			
				Fixed Earth Insignia giving wrong elemental bonus
			
			
				Fixed Wind Insignia giving wrong elemental bonus
			
			
				Fixed Water Insignia giving wrong elemental bonus
			
			
				Fixed Fire Insignia giving wrong elemental bonus
			
			
				Fixed SP cost of Framen
			
			
				Fixed Unlimit giving wrong bonus
			
			
				Fixed an issue that caused Eternal Slash to be cast 3 times before applying the first double-hit
			
			
				Fixed an issue that caused Research Report to be lost when casted a second time during its duration
			
			
				Improved directional detection of Huuma Shuriken - Construct
			
		
	
		Item
		
				Fixed A-grade bonus of Star Cluster of Creative Lvl 3
			
			
				Updated description of Gym Pass
			
			
				Fixed description of Shadow Dance Tuning Device
			
			
				Fixed description of Chaser's Ring
			
			
				Fixed wrong % modifier in Paradise Sorcerer Magic Book
			
			
				Fixed missing jRO statement that prevents 2 of the same accessories in Half Dragon Princess Ring
			
			
				Fixed Phantom Ear
			
			
				Fixed combo of Realized Amdarais and Amdarais Phantom Card
			
			
				Increased chance of Brain Sucker Card
			
			
				Fixed equipable classes of Union Two-Handed Staff
			
			
				Fixed equipable classes of Costume Wandering Wolf Helm
			
			
				Fixed display of slot of Dark Triad
			
			
				Increased chance of the HP generation from Leviathan Magic Muffler
			
			
				Fixed incorrect bonus of Kingbird Ancient Shadow Weapon
			
			
				Fixed incorrect item script of Nightmare Verit Card
			
			
				Added missing enchants
				
						Vigilante at Night Tuning Device
					
					
						Magazine for One Tuning Device
					
					
						Fire Tuning Device
					
					
						Huuma Shuriken Grasp Tuning Device
					
				
		
	
		Other
		
				Monster Visuals 
				Fixed some visual effects on monsters to be shown again at all times
			
			
				Elementals
				
						Fixed Elemental Veil from preventing monsters from targetting the elemental directly, it does not prevent it from being damaged by skills with area of effect
					
					
						Fixed the display of Elemental Veil
					
				
			
				Niflheim
				
						Fixed a bug that caused custom critical to nullify the damage if the damage was at 2.1b prior to critical
					
					
						All fortessa dungeon monsters now spawn a poring when their soul was captured with either Purgatory or Contract
					
				
			
				Halloween Costumes 2022
				
						Diabolic Rock Guitar [ Garment ] 
					
						Midnight Candle 
					
						Spiderling 
					
						Travellers Oil Lantern 
					
						Magic Celestial Globe 
					
						Master of Light and Darkness 
					
						Yesterday Once More 
					
						Devil's Banquet 
					
						Evil Minimi 
				
		NPC

		
				Fixed requirement for some cards on the Geffen Night Arena NPC
			
			
				Fixed Thanatos Tower enchant NPC
			
		
	
		Elemental Days
		
				Implemented a new feature that adds special elemental things to happen based on the element that was randomly selected on that day. 
				Only affects Nightmare, Hell or Purgatory modes.
				
						Monsters take ( 5, 10 or 20% ) additional damage from the same element as day has selected. 
						This extra damage can bypass elemental restrictions, example Fire on Fire 4.
					
					
						Monsters take ( 5, 10 or 25% ) less damage from all other elements
					
					
						All monsters deal part of their original damage in the same element as the selected element. This damage is considered magical. 
						( 15%, 30% or 50% )
					
				
			
				Possible Elements
				
						Water
						
								Upon death monsters might explode causing everyone to be frozen for 3 seconds
							
							
								Upon death monsters might cast Storm Guest, Deluge, Icebound Trap, Diamond Storm
								
										Amount increases based on difficulty ( 1, 2, 3 )
									
								
							
								Every 30 seconds a slow is applied to all party members for 5 seconds
							
						
					
						Fire
						
								Upon death monsters might explode causing damage of 5000 ( Purgatory ) - 2000 ( Hell ) - 1000 ( Nightmare )
							
							
								Upon death monsters might cast Meteor Storm, Fire Pillar, Firing Trap or Conflagration
								
										Amount increases based on difficulty ( 1, 2, 3 )
									
								
							
								Every 30 seconds a burn is applied to all party members for 5 seconds
							
						
					
						Earth
						
								Upon death monsters might explode causing everyone to be rooted for 3 seconds
							
							
								Upon death monsters might cast Quagmire, Maize Trap, Man Hole, Terra Drive
								
										Amount increases based on difficulty ( 1, 2, 3 )
									
								
							
								Every 30 seconds a slow is applied to all party members for 5 seconds</description><pubDate>Fri, 21 Oct 2022 10:23:11 +0000</pubDate></item><item><title>Patch 2022-06-01</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12416-patch-2022-06-01/&do=findComment&comment=15234]]></link><description><![CDATA[Anniversary Event
		

				A special gift has been added in the Main Office, you may retrieve it within 4 weeks
			
			
				Duration: 4 weeks
			
			
				Content:
				

						12% Refine chance
					
					
						0.10% Costume Drop
					
					
						20% extra instance coins when completing instances
					
					
						Double Drop
					
					
						Double Cashpoints ( 1 $ = 4000 CP )
					
					
						100% EXP bonus
					
				

		

	
		Official Implementation 
		 
		

				Items
				

						Ancient Hero
						

								Added the following new items:
								

										Blessed Knife
									
									
										Freedom Stick
									
									
										Patent Blessed Knife
									
									
										Patent Freedom Stick
									
									
										Blessed Knife-LT
									
									
										Freedom Stick-LT 
										Added to Fortessa Zero exchanger and any other feature that gives ancient hero items 
										Added the reform of Normal -&gt; Patent -&gt; LT 
										Added the items to the correct enchant items
									
								

						

					
						Clocktower Weapons
						

								Updated Enchant List:
								

										Storm Slash Tuning Device
									
									
										Hack and Slasher Tuning Device
									
									
										Axe Stomp Tuning Device
									
									
										Axe Tornado Tuning Device
									
									
										Acidified Zone Tuning Device
									
									
										Cart Tornado Tuning Device
									
									
										Impact Crater Tuning Device
									
									
										Savage Impact Tuning Device
									
									
										Frozen Crimson Tuning Device
									
									
										Crystal Impact Tuning Device
									
									
										Abyss Square Tuning Device
									
									
										From the Abyss Tuning Device
									
									
										Conflagration Land Tuning Device
									
									
										Psychic Wave Tuning Device
									
									
										Gale Storm Tuning DeviceU
									
									
										Arrow Storm Tuning Device
									
									
										Second Tuning Device
									
									
										Third Tuning Device
									
									
										Shield Shooting Tuning Device
									
									
										Shield Chain Tuning Device
									
									
										Framen Tuning Device
									
									
										Arbitrium Tuning Device
									
									
										Noon Blast Tuning Device
									
									
										Rising Sun Tuning Device
									
									
										Talisman of Four Bearing God Tuning Device
									
									
										Talisman of Soul Stealing Tuning Device
									
									
										Only One Bullet Tuning Device
									
									
										Spiral Shooting Tuning Device
									
									
										Double Bowling Bash Tuning Device
									
									
										Meteor Storm Tuning Device
									
									
										Precision Tuning Device (Shadow Dance)
									
									
										Antenpou Tuning Device
									
									
										Rose Shooting Tuning Device
									
									
										Severe Rainstorm Tuning Device
									
									
										Howling Strike Tuning Device
									
									
										Hyun Rok Tuning Device
									
								

						

				

			
				 
			
		

	
		Instances 
		 
		

				Constellation Tower
			
		



	
 


	The instance is available through the Instance Manager. 
	Cooldown: 24 hours
 



		Monsters:                                 
	
	
		Exchange: Can be exchanged at @go instance
		

				Accessories
				

						
						 
					
				

			
				Armors and other
				

						
						 
					
				

		

	
		Enchants:
		

				Accessory Enchants
				

						
					
				

			
				Armor Enchants
				

						
					
				

		



	 
 



		Thanatos Tower
	


	
 


	The instance is available through the Instance Manager. 
	Cooldown: 24 hours
 



		 Monsters:                                                                         

	
		Information
		

				All monster spawns and original Thanatos Tower scripts have been removed from the old Thanatos Tower
			
			
				The monster spawn of the Thanatos Tower has been changed
			
			
				You can no longer access the normal Thanatos MvP through the Thanatos Tower
			
			
				All warps to Thanatos Tower of Floor 8 and above have been disabled, you may access them by going through the Thanatos Tower
			
		

	
		Cards:
		

				

				
					 
				 
			
		

	
		Exchange: Can be exchanged at @go instance
		

				Sinful Accessories
				

						
						 
					
				

			
				Brilliant Light Accessories
				

						
						 
					
				

		

	
		Enchants:
		

				
			
		



	 
 



		Other

		

				Automated Event
				

						Undead Assault
						

								Removed multiple person factor
							
							
								Removed resurrections factor
							
							
								Changed to a full solo-game of surviving 5 different waves of monsters
							
						

					
						Disguise Event
						

								Added warp out function into the Disguise Manager after the event has ended
							
						

					
						Trivia Event
						

								Added a few more checks regarding case insensitive answers
							
						

				

			
				Lucky 3 - Slotmachine
				

						Reduced the chance for all World Boss Boxes
					
					
						Added new items:
						

								Shadow Enchant Box
							
							
								Wind Walk Scroll 10
							
							
								Assumptio Scroll 5
							
							
								Adrenaline Scroll 5
							
							
								5x Strawberry Choco
							
							
								5x Chocolate Tart
							
							
								3x Halo-Halo
							
							
								2x Miracle Tonic
							
							
								2x Leap of Fantasy
							
							
								2x Sesame Pastry
							
							
								2x Honey Pastry
							
							
								2x Rainbow Cake
							
							
								Daehwandan
							
							
								Taecheongdan
							
							
								Costume Fallen Angel Wings
							
							
								Costume Adventurers Bag
							
							
								Costume Arch Angel Wings
							
						

					
						Removed items:
						

								Vicious Reset
							
						

				

			
				World Boss
				

						Added a minimum cooling period of 6hrs per spawn, NPC will display time until spawn when a kill count has been reached and it has been less than 6 hours since last kill count spawn.
					
					
						Added a special immunity to all status changes [ debuffs that may increase damage ]
					
					
						Shield Adjustments:
						

								Helheim
								

										Reduced Posessed Poring shield from 8b to 1b
									
									
										Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 12b
									
									
										Increased the shield of Ains and Shalltear to 16b
									
								

							
								Niflheim
								

										Reduced Posessed Poring shield from 8b to 4b
									
									
										Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 16b
									
									
										Increased the shield of Ains and Shalltear to 24b
									
								

						

					
						Skill Changes
						

								Removed Magic Mirror from Posessed Poring
							
						

					
						World Boss Box changes
						

								Removed every shadow item from all boxes
							
							
								Removed every equipment dropped from all boxes
							
							
								Added the following new items and amounts:
								

										10 Moon Coins
									
									
										50 Moon Coins
									
									
										30 Moonlight Coins
									
									
										50 Moonlight Coins
									
									
										5 HD Carnium
									
									
										5 HD Bradium
									
									
										5 HD Oridecon
									
									
										5 HD Elunium
									
									
										5 Enriched Elunium
									
									
										5 Enriched Oridecon
									
									
										1 Exchanger Album
									
									
										2 Exchanger Album
									
									
										10 Blacksmith Blessing
									
									
										1 Kachua Key
									
									
										3 Kachua Key
									
									
										5 Kachua Key
									
									
										1 Instance Reset
									
								

						

				

			
				NPC changes
				

						Purgatory
						

								Added an automatical removal of the burning effect after the boss has been killed
							
							
								Added an automaitcal removal of the burning effect when using the healer in purgatory
							
							
								Improved the handling of the flames in Purgatory Portal
							
							
								Added preventative checks to the automatic things called inside Purgatory
								

										When a monster is a MvP
									
									
										When a monster is a Slave
									
								

							
								Helheim
								

										Removed Cart Cannon penalty
									
									
										Reduced penalty of Ignition Break from 35 to 25%
									
									
										Reduced penalty of Cross Impact from 65 to 55%
									
									
										Reduced penalty of Chain Lightning from 25 to 15%
									
								

							
								Niflheim
								

										Added Dragonbreath at 50%
									
									
										Added Dragonbreath - Water at 50%
									
								

						

				

			
				Other
				

						Added commas to all numbers of @price
					
					
						Fixed a bug that allowed several autobonus' to be stacked
					
					
						OS Mission
						

								Fixed all Purgatory and Instance Coin rewards of this instance
							
						

					
						Cor Mission
						

								Fixed a bug that caused sometimes the runs after the first one to bug at the boxes
							
							
								Fixed a bug that caused sometimes the chests to not despawn correctly after killing the mobs
							
							
								Fixed a bug that did not require to interact with all 4 boxes
							
							
								Fixed a bug that prevented Instance Coins and Purgatory Coins to be rewarded
							
						

					
						Improved @ii by adding avg, min, max price for every item in its search
					
					
						Added a special weight check when trying to use the enchantment UI that will warn you whether you're at 70% or above weight
					
					
						The special flee and hit calculation from Purgatory has been adjusted to also affect Hell mode
					
					
						Removed AP removal on death everywhere
					
					
						Slightly improved the random target picking based on whether or not a monster is targetable to begin with or considered a damage immune object ( example specific boss fights )
					
					
						Fixed a wrong item display in the Daily Attendance
					
					
						Card Removing Matrix
						

								Added the following missing items
								

										Sitting Pope Casual ( ItemID: 19172 )
									
									
										Menblatt's Wings ( ItemID: 20863 )
									
									
										Leviathan Muffler ( ItemID: 20922 )
									
									
										Devil Worshipper Shoes ( ItemID: 22138 )
									
									
										Fanatic Necklace ( ItemID: 28500 )
									
									
										Yin Yang Talisman ( ItemID: 28560 )
									
									
										Rasen Fuma Orb ( ItemID: 32262 )
									
									
										Powered Wing ( ItemID: 450176 )
									
								

						

					
						Fixed Scrap Fist not dropping
					
					
						Added a 40b HP shield to all dummies for easier damage testing
					
					
						Improved damage display of dummies by adding a comma every 3 numbers eg 1000 = 1,000
					
					
						Removed old enchant tickets from Kachua Keys
					
					
						Water Garden
						

								Fixed a bug that caused the hidden monsters to be a npc sprite
							
							
								Fixed a bug where some monsters weren't spawned during boss fight when being teleported away
							
						

					
						Fixed a bug that made the first enchant of Hero Insignia cost 400k more zeny than it should
					
					
						Removed Fatalist Modification Cube from Fortessa Zero NPC
					
					
						Lost Farm
						

								Fixed a bug that allowed you to skip to boss directly
							
						

					
						Added 2 missing Battle Manuals to Seasonal Booster Pack ( 160 )
					
					
						Fortessa Dungeon
						

								Fixed a bug that allowed you to skip to boss directly
							
							
								Reformated the highest kill count check from singular to sum of all party members / party members count
							
							
								Added preventative checks during instance creation and spawning of first monsters to prevent any abuse
							
						

					
						 
					
				

			
				Skills
				

						Changed the weight given by Increase Weight from 200 per level to 10000. ( Gym Pass )
					
					
						Fixed an incorrect range on NPC_EARTHQUAKE
					
					
						Fixed Dragonology not giving the correct damage reduction
					
					
						Fixed a bug that prevented all patk from affecting any Dragon Breath skills ( was fixed in Niflheim recently already )
					
					
						Fixed description of Frenzy Shot
					
					
						Fixed description of Shadow Stab
					
					
						Fixed Crazy Weed not dealing any damage
					
					
						Fixed Explosion Blaster is no longer forced Holy Damage
					
					
						Fixed First Brand is no longer forced Holy Damage
					
					
						Reduced cooldown of Shadow Hunting from 3 seconds to 0.3 seconds
					
					
						Fixed a bug that caused Mission Bombardments first hit not to be the correct % modifier
					
					
						Fixed a bug that caused Mission Bombardments consecutive hits not to be correct % modifier
					
					
						Refine UI
						

								Increased chance for material free attempt from 5% to 10%
							
							
								Increased chance for no downgrade or break from 3% to 5%
							
						

				

			
				Items
				

						Fixed the description of OS Remodel Cube
					
					
						Reduced the weight of the following items:
						

								Bloody Branch
							
							
								Chocolate Strawberry
							
							
								Chocolate Tart
							
							
								Halo-Halo
							
							
								Sesame Pastry
							
							
								Honey Pastry
							
							
								Rainbow Cake
							
						

					
						Fixed the weight of Lens Craft Stone
					
					
						Fixed the weight of Curse-eroded Gemstone
					
					
						Increased the chance for the following items:
						

								Boots of Unknown Power
							
							
								Boots of Unknown Dexterity
							
							
								Boots of Unknown Life
							
							
								Boots of Unknown Magic Power
							
							
								Boots of Unknown Agility
							
							
								Boots of Unknown Luck
							
						

					
						Fixed the level requirement of Kingbird Ancient Shadow Weapon
					
					
						Fixed description of Blue Crystal Staff-LT
					
					
						Fixed a bug that made all Earthly enchants read shield refine instead of weapon refine
					
					
						Fixed Wind Magical Solid Rod not correctly parsed as 1h Staff
					
					
						Fixed itemscript of Arch Plasma Card
					
					
						Added description of Unstable Energy Fragment
					
					
						Fixed description and script of Grace Magic Ring
					
					
						Fixed several LT-Headgears combos that were reading shield refine instead of weapon refine
					
					
						Fixed Ghost Cube Card not working on Hyper Novice
					
					
						Added missing combo of Phreeoni Wing Suit and Infinite Phreeoni Card
					
					
						Fixed missing 5% crit damage on Automatic Module (Breeze Shooting)
					
					
						Fixed a bug that prevented Ignis Cap and Phantom Cap from being used by the Armor Modification Box
					
					
						Added missing combo of Beast's Leather Shoes with Angry Moonlight Flower Card
					
					
						Fixed wrong description of Shadow Chaser Stone (Lower)
					
					
						Added missing combo of Carrot in Mouth (18683) and Bunny Band (2214)
					
					
						Fixed a bug that prevented some enchants from OSAD Weapons to be selected
					
					
						Fixed a bug that made Sharp1 not upgradeable to Sharp2 on OSAD Weapons
					
					
						Updated the name of the item 4th Outfit Ticket in the server database to Special Outfit Ticket which automatically updates the NPC Nurah
					
				

			
				MvP Ladder
				

						Reworked and re-implemented the MvP Ladder.
						

								Improved the Party Modus:
								

										This mode is automatical in purgatory mode and allows a maximum of 3 members
									
								

							
								Improved the Solo Modus:
								

										You may now select one of 3 different modes
										

												Beginner
											
											
												Normal
											
											
												Hard
											
										

									
										The boss will now spawn with a shield based on the currently wave.
									
									
										Mechanics may appear based on the current wave
									
									
										Removed the zeny cost, added a special entry cost.
										

												Finishing any instance grants 1 entry
											
										

								

							
								Rewards
								

										Finishing any level of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a Costume Enchantment Box
									
									
										Finishing any level above lvl 3 of the MvP Ladder has a [ Beginner 1%, Normal 1%, Purgatory 2% - Party 3%] chance to obtain a Silvervine Fruit Box
									
									
										Finishing any level above lvl 7 of the MvP Ladder has a [ Beginner 2%, Normal 5%, Purgatory 10% - Party 10%] chance to obtain a random Shadow Spellbook
									
									
										Finishing any level above lvl 8 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random LT-Weapon Enchant
									
									
										Finishing any level above lvl 9 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random Shadow Equipment
									
									
										Finishing any level above lvl 10 of the MvP Ladder has a [ Beginner 1%, Normal 2%, Purgatory 4% - Party 6%] chance to obtain a Dual Stone Box
									
									
										Ladder Points
										

												Added Point rewards on clearance of every level
												

														Level 1-4 = [ Beginner 1 Point, Normal 1 Point, Purgatory 2 Points - Party 1 Point] 
													
													
														Level 5 =    [ Beginner 1 Point, Normal 3 Points, Purgatory 6 Points - Party 3 Points] 
													
													
														Level 6 =    [ Beginner 2 Points, Normal 4 Points, Purgatory 8 Points - Party 4 Points] 
													
													
														Level 7 =    [ Beginner 2 Points, Normal 5 Points, Purgatory 10 Points - Party 5 Points] 
													
													
														Level 8 =    [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] 
													
													
														Level 9 =    [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] 
													
													
														Level 10 =  [ Beginner 7 Points, Normal 15 Points, Purgatory 30 Points - Party 15 Points] 
													
													
														Level 11 =  [ Beginner 10 Points, Normal 20 Points, Purgatory 40 Points - Party 20 Points] 
													
												

										

								

						

					
						Niflheim only
						

								Reimplemented the badges and time adding
							
						

				

		

	
		Niflheim only
		

				Fixed a bug that caused the Purgatory Weekly Quest to not always reset correctly
			
			
				Removed any enchanting for custom enchants from the Refinement UI
			
			
				Enchantment Changes:
				

						Top:
						

								Raised Max HP % from 1 ~ 5 to 1 ~ 10
							
							
								Raised Max SP % from 1 ~ 5 to 1 ~ 10
							
							
								Added a random 3rd enchant:
								

										RES 10 ~ 100
									
									
										MRES 10 ~ 100
									
								

						

					
						Middle:
						

								Removed Physical Boss Damage
							
							
								Removed Physical Normal Damage
							
							
								Removed Magical Boss Damage
							
							
								Removed Magical Normal Damage
							
							
								Added Melee Physical Damage % 1 ~ 5
							
							
								Added Ranged Physical Damage % 1 ~ 5
							
							
								Added All Magical Properties % 1 ~ 5
							
							
								Added a random 3rd enchant:
								

										P.ATK 1 ~ 10
									
									
										SMATK 1 ~ 10
									
								

						

					
						Bottom:
						

								Added Perfect Hit % 1 ~ 10
							
							
								Added Fixed Casttime Reduction 0.1s ~ 0.2s
							
							
								Added a random 3rd enchant:
								

										C.Rate 1 ~ 10
									
									
										H.Plus 1 ~ 10
									
								

						

					
						Garment:
						

								Adjusted 2nd enchant to include Trait Stats 1 ~ 3
							
						

				

			
				Added new items:
				

						 Costume Enchant I
					
					
						 Costume Enchant II
					
					
						 Costume Reset 
						These items can be used to enchant costumes with custom enchants from now on, they use the lapine upgrading UI instead of the Refinement UI. 
						This allows easier overview and much simpler enchanting. 
						These items can be purchased by double clicking Enchantment Ores, Enchantment Certificate or by checking the Special Tool Dealer.
					
					
						 Arcana Card Album
					
					
						 Justice Card
					
					
						 The Star Card
					
					
						 Temperance Card
					
					
						 The Chariot Card
					
					
						 Death Card
					
					
						 The Hermit Card
					
					
						 The Emperor Card
					
					
						 The Moon Card
					
					
						 The Lovers Card
					
					
						 The Hierophant Card
					
					
						 The Devil Card
					
					
						 Strength Card
					
					
						 The Fool Card
					
					
						 Wheel of Fortune Card
					
					
						 The Hanged Man Card
					
					
						 The World Card
					
					
						 Justice Reversed Card
					
					
						 The Star Reversed Card
					
					
						 Temperance Reversed Card
					
					
						 The Chariot Reversed Card
					
					
						 Death Reversed Card
					
					
						 The Lovers Reversed Card
					
					
						 The Emperor Reversed Card
					
					
						 Strength Reversed Card
					
					
						 The Devil Reversed Card
					
					
						 The Moon Reversed Card
					
					
						 Wheel of Fortune Reversed Card
					
					
						 The World Reversed Card
					
					
						 The Hermit Reversed Card
					
					
						 The Fool Reversed Card
					
					
						 The Hierophant Reversed Card
					
					
						 The Hanged Man Reversed Card
					
					
						 The High Priestess Card
					
					
						 The High Priestess Reversed Card
					
					
						 The Tower Card
					
					
						 The Tower Reversed Card
					
					
						Half Dragon Princess Ring ( ItemID: 490043 )
					
					
						Asmodeus Wings ( ItemID: 410139 )
					
					
						 Metal Stick (Alternate) ( ItemID: 32012 )
					
					
						 Sniping Veil ( ItemID: 20857 )
					
					
						Phoenix Shield ( ItemID: 460023 )
					
					
						 Necromancers Dress ( ItemID: 15387 )
					
					
						 Flame Thunder Witch's Wand ( ItemID: 2041 )
					
					
						 Ice Flame Evil God's Blade Sickle ( ItemID: 520003 )
					
					
						 Test Tube Boots ( ItemID: 470060 )
					
					
						 Dark Triad ( ItemID: 450214 )]]></description><pubDate>Sat, 28 May 2022 08:47:28 +0000</pubDate></item><item><title>Patch 2022-04-17</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12403-patch-2022-04-17/&do=findComment&comment=15202]]></link><description>Fixes
		
				Other
				
						Water Garden - Normal
						
								Added purgatory rewards when completing this dungeon in normal mode
							
							
								Added instance coin rewards for normal mode
							
						
					
						Adjusted the whodrops command to display the map Airship Crash, OS Mission and Cor Mission
					
					
						Fixed Airship Crash, Cor Mission, OS Mission missing from Purgatory Gate
					
					
						Seasonal Booster NPC
						
								Improved the handling of old booster characters
							
							
								Added a few more checks
							
						
					
						Replaced Thundering Cloud with Bursting Cloud on Niflheim in the Instance Coin NPC
					
					
						Restoration NPC
						
								Changed the way the restoration NPC handles things:
								
										Every monday at 00:30 the NPC will clear every history
									
									
										Every day at 00:02 the NPC will clear the history of having restored an item 
										This in short means, instead of once every 30 days - you may now restore an item broken from refinement in the range of 0-13 once a day.
									
								
						
					
						Refinement UI
						
								Some Quality of Life adjustments:
								
										Everytime you refine you have a 5% chance that no materials ( includes Blacksmith Blessing, Zeny, Ores ) are consumed no matter if its a fail or success
									
									
										Everytime you fail there is a 3% chance that your item will not downgrade or break
									
								
						
				
			
				Skills
				
						Grenades Dropping
						
								Fixed an issue that caused the cooldown to be ignored after having autocasted the skill
							
						
					
						Grenade Fragment
						
								Fixed an issue that caused the cooldown to be ignored after having autocasted the skill
							
						
					
						Hasty Fire in the Hole
						
								Fixed an issue that caused the cooldown to be ignored after having autocasted the skill
							
						
					
						Dragon Breath
						
								Is no longer affected by PATK without having Dragonic Aura learned
							
						
					
						Dragon Breath - Water
						
								Is no longer affected by PATK without having Dragonic Aura learned
							
						
				
			
				Items
				
						Fixed an issue that caused the Patent Aquatic Spear to not be evolved into Aquatic Spear-LT
					
					
						Fixed the wrong combo bonus of Cor Core Booster (410092) and CD in Mouth (42015)
					
					
						Fixed missing combo of Ring of Phoenix and Bear's Power
					
					
						Fixed some grading bonuses on Pirate Captain's Coat</description><pubDate>Thu, 14 Apr 2022 11:01:08 +0000</pubDate></item><item><title>Patch 2022-04-09</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12401-patch-2022-04-09/&do=findComment&comment=15194]]></link><description>Easter Event Duration 2022-04-09 ~ 2022-04-23

		

				

						
							2 Random eggs per map have spawned in various maps with a respawn time of 30 seconds 
							When killing monsters, there is a low chance for an egg to spawn next to you. 
							This egg will give you something when killed 
							This can only be triggered once every 5 minutes. 
							 
						 

						

						
							 
						 
					
					
						
							Double Droprate 
						 
					
					
						
							Lucky Slotmachine + 10%
						 
					
					
						
							Extra cashpoints ( 1 $ = 3000 CP )
						 
					
					
						
							Sale NPC in Main Office
						 
					
					
						
							Costume Drop chance 0.10%
						 
					
					
						
							20% extra Instance Coins
						 
					
					
						
							100% extra EXP
						 
					
					
						
							12% extra refine chance 
							 
						 
					
				

		

	
		Official Implementation 
		 
		

				Items:
				

						 Phreeoni Wing Suit 
						Added as mapdrop in Airship Crash
					
					
						 Beast Leather Shoes 
						Added as mapdrop in Sky Fortress
					
					
						 Pirate Captain Suit 
						Added as mapdrop in Water Garden ( Hard and Normal )
					
					
						 Armor Modification Box 
						Item has been adjusted from Great Hero Boots upgrade only to support the OS Headgears into LT also.
						

								 Sagittarius Celestial Coronet-LT
							
							
								 Scorpio Celestial Coronet-LT
							
							
								 Great Magician's Ceremonial Crown-LT
							
							
								 Stripe Hat-LT
							
							
								 Phantom Cap-LT
							
							
								 Ignis Cap-LT
							
							
								 Red Clock Casquette-LT
							
						

					
						 OS Remodel Cube 
						Allows the modification of OS Weapons into OSAD Weapons Obtainable from OS Mission / Cor Mission in Hell mode or higher
						

								Implemented new AD Weapons:
								

										 Cannon Rapier-OSAD
									
									
										 Kuroiro-OSAD
									
									
										 Boost Lance-OSAD
									
									
										 Circuit Board-OSAD
									
									
										 Rutilus Stick-OSAD
									
									
										 Electric Fox-OSAD
									
									
										 Burning Knuckle-OSAD
									
									
										 Sapphire Mace-OSAD
									
									
										 Ultio-OSAD
									
									
										 Beam Claymore-OSAD
									
									
										 Meuchler-OSAD
									
									
										 Blasti-OSAD
									
									
										 Virtual Bow-OSAD
									
									
										 MH-P89-OSAD
									
									
										 AC-B44-OSAD
									
									
										 HR-S55-OSAD
									
								

							
								Added new OSAD enchants 
								Full details: https://wiki.shining-moon.com/index.php/Enchant_UI#OSAD_Weapons
								

										Slot 3:
										

												 Sharp 1 ~ Sharp 5
											
											
												 ASPD 1 ~ ASPD 5
											
											
												 Caster 1 ~ Caster 5
											
											
												 Hit Plus 1 ~ Hit Plus 5
											
										

									
										Slot 2:
										

												 Expert Fighter 1 ~ Expert Fighter 5
											
											
												 Expert Magician 1 ~ Expert Magician 5
											
											
												 Expert Archer 1 ~ Expert Archer 5
											
										

								

						

				

		

	
		Instances 
		 
		

				Airship Crash
			
		



	 


	The instance is available through the Instance Manager. 
	Cooldown: 24 hours
 



		Monsters:                                                                                                     
		 
	
	
		Cards:
		

				

				
					 
				 
			
		

	
		Exchange: Can be exchanged at @go instance
		

				
				 
			
		

	
		Enchants:
		

				
			
		



	 
 



		Mapdrop
		

				Killing any Monster has a chance to drop Phreeoni Wing Suit 
				 
			
		



	 
 



		As per request of players ever since release of newer episode instances
		

				OS Mission 
				 
				

						Information
						

								Cooldown: 24 hours
							
							
								Can be accessed through the Instance manager UI and Instance Manager NPC
							
						

					
						Monsters
						

								                                          

						

					
						Mapdrop
						

								Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode         
							
							
								Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode                        
							
						

				

		



	 
 



		As per request of players ever since release of newer episode instances 
		 
		

				Cor Mission 
				 
				

						Information
						

								Cooldown: 24 hours
							
							
								Can be accessed through the Instance manager UI and Instance Manager NPC 
								 
							
						

					
						Monsters                                                                               
						 
					
					
						Mapdrop
						

								Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode         
							
							
								Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode     
							
						

				

		



	 
 



		Other

		

				Items
				

						Fixed Sarah's Battle Robe (15121) not equipable
					
					
						Fixed Penetration Shadow Armor (24433) having wrong level requirement
					
					
						Fixed an issue where Tantan Noodle (12395) wasn't working properly in Helheim
					
					
						Fixed a bonus of Smokey's Transformation Leaf-LT (400152) that should give ASPD + 1 per 5 refines instead of ASPD + 1 % per 5 refines
					
					
						Fixed the description of Automatic Leg B-type (470023)
					
					
						Fixed a typo in the description of Thanos Weapon Reform Cube (100591)
					
					
						Fixed some wrong bonuses on Thanos Katar-AD (610019)
					
					
						Fixed a typo in the description of Blue Crystal Staff-LT aswell as a item bonus error
					
					
						Updated Costume Dismantle Box (55045) contents
					
					
						Fixed some card prefix errors of the cards from Geffen Night Arena
					
					
						Added prefix for all cards from Clock Tower - Unknown Basement
					
					
						Fixed Experience Shadow Spellbook
					
				

			
				Skills
				

						Dragon Breath is no longer affected by certain basic skill modifiers such as Maximum Power Thrust
					
					
						Dragon Breath Water is no longer affected by certain basic skill modifiers such as Maximum Power Thrust
					
					
						Fallen Angel no longer cancels the Intensive Aim status when moving positions
					
					
						Autocasted skills from Auto Firing Launcher no longer consume any Grenades
					
					
						Vigilante at Night using Gatling Gun now correctly ignores defense and cannot be used in combination with effects such as thanatos card
					
					
						Vigilante at Night using Shotgun no longer incorrectly ignores defense
					
				

			
				NPC changes
				

						Instance Coin Exchanger
						

								Reduced the requirement for LT weapons
								

										Reduced +9 Shadow Refine Hammer from 5 to 2
									
									
										Reduced Purgatory Coins from 100 to 50
									
									
										Reduced Instance Coins from 2000 to 1500
									
									
										Reduced Monster Hunter Coin from 50 to 25
									
								

							
								Reduced the requirement for Mad Bunny LT
								

										Reduced Instance Coins from 2000 to 1500
									
								

						

					
						Instance Manager
						

								Added all new instances into it
							
							
								Removed Weekly Quest from its selection as there is an npc for it at @go instance
							
						

					
						Daily Reset
						

								Adjusted and improved the handling of the daily reset of cooldowns and quests
							
						

					
						Daily Quest
						

								Improved the messages by adding a counter information of completed daily quests
							
							
								Changed the wrong message of "this Week" to "today".
							
						

					
						Card Exchanger
						

								Updated the list of items that can be exchanged 
								 
							
						

				

		

	
		PS: 
		Work on Thanatos Tower rework and Tower of Constellation are coming along great</description><pubDate>Fri, 08 Apr 2022 10:33:17 +0000</pubDate></item><item><title>Patch 2022-02-06</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12381-patch-2022-02-06/&do=findComment&comment=15116]]></link><description>Skills
		
				 Mission Bombard
				
						Now correctly handles its area of effect
					
				
			
				 Star Cannon
				
						Now correctlly handles its area of effect
					
				
			
				 Twinkling Galaxy
				
						Now correctly handles its area of effect
					
				
			
				 Grenades Dropping
				
						Now correctly handles its area of effect
					
				
			
				 Marine Festival of Ki Sul
				
						Now correctly gives 2 AP
					
				
			
				 Sandy Festival of Ki Sul
				
						Now correctly gives 2 AP
					
				
			
				Niflheim:
				
						When a skill can crit in the official way, it would normally enforce the custom critical - however conditional criticals would also fail because its in the list of official critical skills. 
						This has been fixed now.
					
				
			
				 Grenade Mastery
				
						No longer checks for a certain weapon type to grant the CON bonus
					
				
			
				 Severe Rainstorm
				
						When casted by monsters now is correctly ranged damage
					
				
			
				 Impact Crater
				
						Updated description regarding half of users crit chance skill
					
				
			
				 Eternal Slash
				
						Updated description regarding half of users crit chance skill
					
				
			
				 Emergency Cool
				
						Updated description of the skill
					
					
						Fixed the required accessory check / inventory check and added the support for all cooling devices
					
				
			
				 Only One Bullet
				
						Fixed the description
					
				
			
				 Severe Rainstorm
				
						Fixed the description
					
				
			
				 Special Singer 
				
						Fixed an issue where female chars could not learn the skill
					
				
			
				 Ensemble skills
				
						Fixed an issue where it was not correctly applying the Ensemble Fatique
					
				
			
				Miracle of the Sun, Stars, Moon / Angel of the Sun, Stars, Moon
				
						Reduced the procc chance to official standards, which was raised when there no Star Emperor or Sky Emperor yet ( years ago )
					
				
		
	
		Other
		
				Healer
				
						Now resets the death counter of Hyper Novices
					
				
			
				Added a new command @prayer
				
						Grants the praying bonus to all super novices / hyper novice without having to type the lines for the prayer
					
				
			
				Volcano
				
						Now correctly creates the right map instead of sometimes making you spawn in a bugged version of lvl 2
					
				
			
				Warper
				
						No longer displays the Clock Tower - Unknown Basement in separate lines
					
					
						Removed all written level restrictions on maps as its now handled by another system
					
				
			
				Geffen Night Arena
				
						Fixed a bug where the wrong barrier was applied ( this was fixed on both servers on the first day )
					
					
						Fixed a bug where the death check was not correctly resetting ( this was fixed on both servers on the first day )
					
					
						Fixed a few npc messages that were still displaying wrong last boss / wrong barrier ( this was fixed a few days later )
					
					
						Added purgatory rewards multiplier
					
				
			
				Enchant UI
				
						Updated the NPC content to have the exchange shop of the old enchant tickets
					
					
						Updated the NPC to have more enchantment UI options
					
				
			
				Mad Bunny
				
						NPC has been removed and moved into the Enchant UI npc
					
				
			
				AT WARP
				
						Removed all written level restrictions on maps as its now handled by another system
					
				
			
				Navigation UI
				
						Removed all written level restrictions on maps as its now handled by another system
					
				
			
				Added a fix that automatically resets all skills of those that had previously gained all skills from the temporary fix npc
			
			
				Added a fix that automatically resets those that for some reason had more statpoints than they should've
			
			
				Added a fix that automatically resets those that for some reason had more traitpoints than they should've
			
			
				Zero Exchanger
				
						Cleaned up the shop and removed all old Patent Boxes
					
				
			
				Purgatory Gate
				
						Added a new menu option called "Find Open Instance", allows you to find the open instance and call to enter without having to go through its menu.
					
				
			
				Instance Manager
				
						Added a new menu option called "Find Open Instance", allows you to find the open instance and call to enter without having to go through its menu.
					
				
			
				Map Level restrictions
				
						Adjusted the message given by attempting to enter a map while you're below the required level to tell you the minimum level needed to enter.
					
					
						Added a "YOU SHALL NOT PASS" img when you do try to enter!
						
								Added more maps to the restriction
								
										sp_rudus - 110
									
									
										sp_rudus2 - 110
									
									
										sp_rudus3 - 110
									
								
						
				
			
				Old Glast Heim - Challenge Mode
				
						Fixed an issue where the NPC given rewards were not multiplied by the Purgatory modifier
					
					
						Fixed an issue where the treasure rewards were not boosted by purgatory in Niflheim
					
				
			
				Demi
				
						Added Geffen Night Arena Costume Cache to the list
					
				
			
				Class HP calculation
				
						adjusted the HP of the following classes
						
								Spirit Handler - reduced HP per lvl
							
							
								Night Watch - reduced HP per lvl
							
							
								Hyper Novice - increased basic HP
							
							
								Shinkiro - increased basic HP
							
							
								Shiranui - increased basic HP
							
						
				
			
				Eden Marketplace
				
						Added 2 new shops
						
								Orc Village 
								REQUIRES NO REPUTATION
								
										Sells the following items:
										
												Red Herb - 400z - Unlimitted Stock
											
											
												Yellow Herb - 1,000z - Unlimitted Stock
											
											
												White Herb - 2,000z - Unlimitted Stock
											
											
												Blue Herb - 7,000z - Unlimitted Stock
											
										
								
							
								Goblin Villlage
							
							
								REQUIRES NO REPUTATION
								
										Sells the following items:
										
												Maneater Root - 2,000z - Unlimitted Stock
											
											
												Maneater Blossom - 2,000z - Unlimitted Stock
											
											
												Prickly Fruit - 2,000z - Unlimitted Stock
											
											
												Mandragora Flowerpot - 20,000z - Unlimitted Stock
											
										
								
						
				
			
				Fixed an issue with the Enchant UI where having too little zeny would result in a loss of the ticket
			
		
	
		Item
		
				Added
				
						 Enchant Ticket ( ItemID: 1000874 ) 
						This ticket replaces the following tickets for enchantment:
						
								Mad Bunny-LT Enchantment Ticket
							
							
								Hero Enchant Ticket
							
							
								Tree Enchant Ticket 
								The old tickets can be exchanged at @go instance on the NPC Enchanting UI
							
							
								How to obtain them?
								
										Mad Bunny-LT Enchantment Ticket was previously sold for 100 Instance Coins, the NPC now sells Enchant Ticket for 100 Instance Coins
									
									
										Tree Enchant Ticket was previously dropped from MvP and mobs in Old Glast Heim ( Normal ), they now have a chance to drop Enchant Ticket
									
									
										Hero Enchant Ticket was previously dropped from MvP and mobs in Hidden Garden ( Hard + Normal ), they now have a chance to drop the Enchant Ticket 
										PS: Archimedia needs a list to understand the drops
									
								
						
					
						 True Gemstone Shadow Spellbook ( ItemID: 101308 )
					
					
						 Experience Shadow Spellbook ( ItemID: 101309 )
					
					
						 Clever Shadow Spellbook ( ItemID: 101310 )
					
					
						 Infinity Shadow Spellbook ( ItemID: 101311 ) Added to the Kachua list
					
					
						 Earthy Power (Warrior) Lv1 ( ItemID: 311367 )
					
					
						 Earthy Power (Warrior) Lv2 ( ItemID: 311368 )
					
					
						 Earthy Power (Warrior) Lv3 ( ItemID: 311369 )
					
					
						 Earthy Power (Shooter) Lv1 ( ItemID: 311370 )
					
					
						 Earthy Power (Shooter) Lv2 ( ItemID: 311371 )
					
					
						 Earthy Power (Shooter) Lv3 ( ItemID: 311372 )
					
					
						 Earthy Power (Magic) Lv1 ( ItemID: 311373 )
					
					
						 Earthy Power (Magic) Lv2 ( ItemID: 311374 )
					
					
						 Earthy Power (Magic) Lv3 ( ItemID: 311375 )
					
					
						 Earthy Power (Fighter) Lv1 ( ItemID: 311376 )
					
					
						 Earthy Power (Fighter) Lv2 ( ItemID: 311377 )
					
					
						 Earthy Power (Fighter) Lv3 ( ItemID: 311378 ) 
						New enchants of Thanos Helmet-LT's
					
					
						 Critical Stone (Dual) ( ItemID: 1000855 )
					
					
						 Concentration Stone (Dual) ( ItemID: 1000856 ) 
						Added to the Dual Stone Box
					
					
						 Archbishop Stone (Upper) ( ItemID: 1000857 )
					
					
						 Archbishop Stone (Middle) ( ItemID: 1000858 )
					
					
						 Archbishop Stone (Lower) ( ItemID: 1000859 )
					
					
						 Ranger Stone (Upper) ( ItemID: 1000860 )
					
					
						 Ranger Stone (Middle) ( ItemID: 1000861 )
					
					
						 Ranger Stone (Lower) ( ItemID: 1000862 )
					
					
						 Shadow Chaser Stone (Upper) ( ItemID: 1000863 )
					
					
						 Shadow Chaser Stone (Middle) ( ItemID: 1000864 )
					
					
						 Shadow Chaser Stone (Lower) ( ItemID: 1000865 ) 
						Added to the Class Enchantment Stone Box
					
					
						 Hero Equipment Cube 
						Added to Fortessa Zero Exchanger and replaced the Patent box from Edda Biolab and Kachua Key
					
				
				Fixes

				
						Creative Stone
						
								Fixed the bonus of the item from 5 Critical to 5 CRT
							
						
					
						Tantan Noodle
						
								Now correctly checks for the right Chung E monster
							
						
					
						Metal Weapon Refine
						
								Added the 3 new metal weapons to its check list
							
						
					
						Costume Dismantle
						
								Added the following missing ids to its list
								
										20059 20326 20460 21207 31177 31318 31835 31952 400157 400158 410123 420078 420077 400115 19946 20443 31947 19879 31850 31827
									
								
						
					
						Added jRO check to all new Niflheim rings
					
					
						Survival-LT combo
						
								Fixed the bonus of the combo
							
						
					
						Survival Orb-LT
						
								Fixed the item bonus
							
						
					
						Hero Insignia
						
								Fixed the all stats item bonus
							
						
					
						Updated the description of all old enchant tickets that can be exchanged to the Enchant Ticket
					
					
						Absolute Shadow Spellbook has been renamed to Absorb Spellbook and the description content has been updated
					
					
						Fairy of Eden ( Niflheim )
						
								Fixed a bug where the automatic energy coat was preventing the stats from properly being re-calculated
							
							
								Fixed an issue where the special energy coat was lost on death
							
						
					
						Shadow Enchant
						
								Using a Shadow Enchant Box no longer overwrites only the first enchant of a shadow equipment but will automatically remove the second enchant.
							
						
					
						Armor Modification Box
						
								Adjusted the description to be more clear regarding what is transferred and the requirement.
							
						
					
						Weapon Reform (LT)
						
								Adjusted the description to be more clear regarding what is transferred and the requirement.
							
						
					
						Garment Coupon
						
								Updated the contents on Niflheim
							
							
								Added Evil Druid Cross on both servers into it
							
						
					
						Devil Worshipper Shoes
						
								Fixed sprites and images of this item to be the correct ones</description><pubDate>Sun, 06 Feb 2022 15:12:15 +0000</pubDate></item><item><title>Patch 2022-01-30</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12373-patch-2022-01-30/&do=findComment&comment=15077]]></link><description>Official Implementation
		
				The other Expanded 4th classes and all their skills
				
						Spirit Handler
						
								Overview:
								
										 Mystical Creature Mastery
										
												Max Level: 10
											
											
												Skill Form: Passive
											
											
												Description: 
												Develops the ability to communicate with Mystical Creatures. 
												Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills. 
												 
											
											
												[Lv 1]: P.ATK/S.MATK +1
											
											
												[Lv 2]: P.ATK/S.MATK +3
											
											
												[Lv 3]: P.ATK/S.MATK +4
											
											
												[Lv 4]: P.ATK/S.MATK +6
											
											
												[Lv 5]: P.ATK/S.MATK +7
											
											
												[Lv 6]: P.ATK/S.MATK +9
											
											
												[Lv 7]: P.ATK/S.MATK +10
											
											
												[Lv 8]: P.ATK/S.MATK +12
											
											
												[Lv 9]: P.ATK/S.MATK +13
											
											
												[Lv 10]: P.ATK/S.MATK +15 
												 
											
										
									
										 Commune With Chulho
										
												Max Level: 1
											
											
												Requirement: Mystical Creature Mastery 7, Hogogong Strike 3
											
											
												Skill Form: Passive
											
											
												Description: 
												Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho. 
												 
											
										
									
										 Chulho Sonic Claw
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 1
											
											
												Skill Form: Active
											
											
												Type: Physical Ranged
											
											
												Target: 1 Character
											
											
												Recover: 1 AP
											
											
												Description: 
												Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target. 
												Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. 
												If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance. 
												 
											
											
												[Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%)
											
											
												[Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%)
											
											
												[Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%)
											
											
												[Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%)
											
											
												[Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%)
											
											
												[Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%)
											
											
												[Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%) 
												 
											
										
									
										 Howling of Chulho
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3
											
											
												Skill Form: Active
											
											
												Type: Physical Ranged
											
											
												Target: Caster
											
											
												Recover: 2 AP
											
											
												Description: 
												Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho. 
												Inflicts the Hogogong effect to the targets for 10 seconds. 
												Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. 
												If Commune With Chulho has been learned, it increases skill damage and AoE. 
												 
											
											
												[Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells)
											
											
												[Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells)
											
											
												[Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells)
											
											
												[Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells)
											
											
												[Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells)
											
											
												[Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells)
											
											
												[Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells) 
												 
											
										
									
										 Hogogong Strike
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 5, Howling of Chulho 3
											
											
												Skill Form: Active
											
											
												Type: Physical Ranged
											
											
												Target: 1 Character
											
											
												Recover: 1 (2 with Commune With Chulho) AP
											
											
												Description: 
												Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage. 
												Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the total Critical Damage according to the caster's Critical chance. 
												If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount. 
												 
											
											
												[Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
											
											
												[Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
											
											
												[Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
											
											
												[Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
											
											
												[Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
											
											
												[Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
											
											
												[Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells) 
												 
											
										
									
										 Commune With Kisul
										
												Max Level: 1
											
											
												Requirement: Mystical Creature Mastery 7, Kisul Rampage 3
											
											
												Skill Form: Passive
											
											
												Description: 
												Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul. 
												 
											
										
									
										 Kisul Water Spraying
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 1
											
											
												Skill Form: Active
											
											
												Type: Recovery
											
											
												Target: Caster
											
											
												Recover: 1 AP
											
											
												Description: 
												Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster. HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT 
												If Commune With Kisul has been learned, it increases AoE and HP Revovery. 
												 
											
											
												[Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells)
											
											
												[Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells)
											
											
												[Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells)
											
											
												[Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells)
											
											
												[Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells)
											
											
												[Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells)
											
											
												[Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells) 
												 
											
										
									
										 Marine Festival of Kisul
										
												Max Level: 5
											
											
												Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
											
											
												Skill Form: Active
											
											
												Type: Supportive
											
											
												Target: Caster
											
											
												Recover: 2 AP
											
											
												Description: 
												With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration. 
												If Commune With Kisul has been learned, it increases AoE and the duration is doubled. 
												Does not stack with Cardinal's Benedictum effect. 
												 
											
											
												[Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
											
											
												[Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
											
											
												[Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
											
											
												[Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
											
											
												[Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) 
												 
											
										
									
										 Sandy Festival of Kisul
										
												Max Level: 5
											
											
												Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
											
											
												Skill Form: Active
											
											
												Type: Supportive
											
											
												Target: Caster
											
											
												Recover: 2 AP
											
											
												Description: 
												With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration. 
												If Commune With Kisul has been learned, it increases AoE and the duration is doubled. 
												Does not stack with Cardinal's Religio effect. 
												 
											
											
												[Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
											
											
												[Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
											
											
												[Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
											
											
												[Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
											
											
												[Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) 
												 
											
										
									
										 Kisul Rampage
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
											
											
												Skill Form: Active
											
											
												Type: Recovery
											
											
												Target: Caster
											
											
												Description: 
												Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells. 
												The caster can't use other skills while this skill is active. 
												If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled. 
												If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6. 
												 
											
											
												[Lv 1]: Duration: 4 seconds
											
											
												[Lv 2]: Duration: 5 seconds
											
											
												[Lv 3]: Duration: 6 seconds
											
											
												[Lv 4]: Duration: 7 seconds
											
											
												[Lv 5]: Duration: 8 seconds
											
											
												[Lv 6]: Duration: 9 seconds
											
											
												[Lv 7]: Duration: 10 seconds 
												 
											
										
									
										 Commune With Hyunrok
										
												Max Level: 1
											
											
												Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3
											
											
												Skill Form: Passive
											
											
												Description: 
												Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok. 
												 
											
										
									
										 Colors of Hyunrok
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 1
											
											
												Skill Form: Active
											
											
												Type: Supportive
											
											
												Target: Caster
											
											
												Description: 
												With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%. 
												Skill Level 7 cancels the effect.  
												 
											
											
												[Lv 1]: Endows Water element
											
											
												[Lv 2]: Endows Wind element
											
											
												[Lv 3]: Endows Earth element
											
											
												[Lv 4]: Endows Fire element
											
											
												[Lv 5]: Endows Shadow element
											
											
												[Lv 6]: Endows Holy element
											
											
												[Lv 7]: Removes element 
												 
											
										
									
										 Hyunrok Breeze
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3
											
											
												Skill Form: Active
											
											
												Type: Magical
											
											
												Target: Ground
											
											
												Recover: 3 AP
											
											
												Description: 
												Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range. 
												Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. 
												If Commune With Hyunrok has been learned, it increases the skill's damage. 
												The element of the damage can be changed according to Colors of Hyunrok. 
												 
											
											
												[Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells)
											
											
												[Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells)
											
											
												[Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells)
											
											
												[Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells)
											
											
												[Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells)
											
											
												[Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells)
											
											
												[Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells) 
												 
											
										
									
										 Hyunrok Cannon
										
												Max Level: 7
											
											
												Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3
											
											
												Skill Form: Active
											
											
												Type: Magical
											
											
												Target: 1 Character
											
											
												Recover: 1 (2 with Commune With Hyunrok) AP
											
											
												Description: 
												Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target. 
												Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. 
												If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount. 
												The element of the damage can be changed according to Colors of Hyunrok. 
												 
											
											
												[Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%)
											
											
												[Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%)
											
											
												[Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%)
											
											
												[Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%)
											
											
												[Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%)
											
											
												[Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%)
											
											
												[Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%) 
												 
											
										
									
										 Temporary Communion
										
												Max Level: 5
											
											
												Requirement: Mystical Creature Mastery 10
											
											
												Skill Form: Active(AP)
											
											
												Type: Supportive
											
											
												Target: Caster
											
											
												Cost: 150 AP
											
											
												Description: 
												Can only be used when the caster learned at least one of either Commune With Chulho, Commune With Kisul or Commune With Hyunrok. 
												Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration. 
												Also increases P.ATK, S.MATK and H.PLUS for the duration. 
												 
											
											
												[Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3
											
											
												[Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6
											
											
												[Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9
											
											
												[Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12
											
											
												[Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15 
												 
											
										
									
										 Blessing of Mystical Creatures
										
												Max Level: 5
											
											
												Requirement: Mystical Creature Mastery 10, Commune With Kisul 1
											
											
												Skill Form: Active(AP)
											
											
												Type: Supportive
											
											
												Target: 1 Character
											
											
												Cost: 100 AP
											
											
												Description: 
												Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds. 
												When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute. 
												 
											
											
												[Lv 1]: P.ATK/S.MATK +10
											
											
												[Lv 2]: P.ATK/S.MATK +20
											
											
												[Lv 3]: P.ATK/S.MATK +30
											
											
												[Lv 4]: P.ATK/S.MATK +40
											
											
												[Lv 5]: P.ATK/S.MATK +50  
												 
											
										
								
							
								Night Watch
								
										Overview:
										
												 P.F.I
												
														Max Level: 10
													
													
														Requirement: Basic Skill
													
													
														Skill Form: Passive
													
													
														Description: 
														Increases P.ATK, when a Gun class weapon is equipped. 
														 
													
													
														[Lv 1]: P.ATK +3
													
													
														[Lv 2]: P.ATK +4
													
													
														[Lv 3]: P.ATK +5
													
													
														[Lv 4]: P.ATK +6
													
													
														[Lv 5]: P.ATK +7
													
													
														[Lv 6]: P.ATK +8
													
													
														[Lv 7]: P.ATK +9
													
													
														[Lv 8]: P.ATK +10
													
													
														[Lv 9]: P.ATK +11
													
													
														[Lv 10]: P.ATK +12 
														 
													
												
											
												 Grenade Mastery
												
														Max Level: 10
													
													
														Requirement: Basic Skill
													
													
														Skill Form: Passive
													
													
														Description: 
														By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased. 
														 
													
													
														[Lv 1]: CON +1
													
													
														[Lv 2]: CON +2
													
													
														[Lv 3]: CON +3
													
													
														[Lv 4]: CON +4
													
													
														[Lv 5]: CON +5
													
													
														[Lv 6]: CON +6
													
													
														[Lv 7]: CON +7
													
													
														[Lv 8]: CON +8
													
													
														[Lv 9]: CON +9
													
													
														[Lv 10]: CON +10 
														 
													
												
											
												 Intensive Aim
												
														Max Level: 1
													
													
														Requirement: P.F.I 1
													
													
														Skill Form: Active (Toggle)
													
													
														Type: Supportive
													
													
														Target: Caster
													
													
														Description: 
														Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. 
														The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. 
														Increases ATK, HIT and Critical while your are in Intensive Aim state. 
														 
													
													
														[Lv 1]: ATK +150/HIT +250/Critical +30 
														 
													
												
											
												 Grenade Fragment
												
														Max Level: 7
													
													
														Requirement: Grenade Mastery 1
													
													
														Skill Form: Active
													
													
														Type: Supportive
													
													
														Target: Caster
													
													
														Description: 
														Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it. 
														Skill Level 7 cancels the effect. 
														 
													
													
														[Lv 1]: Endows Water element
													
													
														[Lv 2]: Endows Wind element
													
													
														[Lv 3]: Endows Earth element
													
													
														[Lv 4]: Endows Fire element
													
													
														[Lv 5]: Endows Shadow element
													
													
														[Lv 6]: Endows Holy element
													
													
														[Lv 7]: Removes element 
														 
													
												
											
												 The Vigilante at Night
												
														Max Level: 5
													
													
														Requirement: P.F.I 3, Intensive Aim 1
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: Caster
													
													
														Recover: 1 AP
													
													
														Description: 
														Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. 
														If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. 
														If a Shotgun is equipped, attacks 4 times. 
														If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. 
														Damage is additionaly increased according on the caster's Base Level and CON. 
														Consumes 15 Bullets. 
														Requires a Gatling Gun or Shotgun. 
														 
													
													
														[Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells)
													
													
														[Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells)
													
													
														[Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells)
													
													
														[Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells)
													
													
														[Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells) 
														 
													
												
											
												 Only One Bullet
												
														Max Level: 5
													
													
														Requirement: P.F.I 3, Intensive Aim 1
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Fires a single shot to the target, inflicting ranged physical damage. 
														If a Pistol is equipped, ignores physical defense of the target. 
														If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. 
														If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. 
														Damage is additionaly increased according on the caster's Base Level and CON. 
														Consumes 1 Bullet. 
														Requires a Rifle or Pistol. 
														 
													
													
														[Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)%
													
													
														[Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)%
													
													
														[Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)%
													
													
														[Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)%
													
													
														[Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)% 
														 
													
												
											
												 Spiral Shooting
												
														Max Level: 5
													
													
														Requirement: P.F.I 3, Intensive Aim 1
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. 
														If a Grenade Launcher is equipped, attacks 2 times. 
														If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. 
														If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. 
														Damage is additionaly increased according on the caster's Base Level and CON. 
														Consumes 10 Bullets. 
														Requires a Grenade Launcher or Rifle. 
														 
													
													
														[Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells
													
													
														[Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells
													
													
														[Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells
													
													
														[Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells
													
													
														[Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells 
														 
													
												
											
												 Magazine for One
												
														Max Level: 5
													
													
														Requirement: P.F.I 3, Intensive Aim 1
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Fires multiple bullets at one target, inflicting ranged physical damage to the target. 
														If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets. 
														If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets. 
														If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. 
														Damage is additionaly increased according on the caster's Base Level and CON. 
														Requires a Gatling Gun or Pistol. 
														 
													
													
														[Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit
													
													
														[Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit
													
													
														[Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit
													
													
														[Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit
													
													
														[Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit 
														 
													
												
											
												 Wild Fire
												
														Max Level: 5
													
													
														Requirement: P.F.I 3, Intensive Aim 1
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: Ground
													
													
														Recover: 1 AP
													
													
														Description: 
														Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. 
														If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. 
														If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun. 
														If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. 
														Damage is additionaly increased according on the caster's Base Level and CON. 
														Consumes 5 Bullets. 
														Requires a Shotgun or Grenade Launcher. 
														 
													
													
														[Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells
													
													
														[Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells
													
													
														[Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells
													
													
														[Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells
													
													
														[Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells 
														 
													
												
											
												 Basic Grenade
												
														Max Level: 5
													
													
														Requirement: Grenade Mastery 3
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: Ground
													
													
														Recover: 1 AP
													
													
														Description: 
														Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range. 
														Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. 
														Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. 
														 
													
													
														[Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells
													
													
														[Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells
													
													
														[Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells
													
													
														[Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells
													
													
														[Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells 
														 
													
												
											
												 Hasty Fire in the Hole
												
														Max Level: 5
													
													
														Requirement: Basic Grenade 3
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: Ground
													
													
														Recover: 1 AP
													
													
														Description: 
														Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range. 
														The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells. 
														Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. 
														Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment. 
														 
													
													
														[Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit
													
													
														[Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit
													
													
														[Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit
													
													
														[Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit
													
													
														[Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit 
														 
													
												
											
												 Grenades Dropping
												
														Max Level: 5
													
													
														Requirement: Hasty Fire in the Hole 3
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: Ground
													
													
														Recover: 1 AP
													
													
														Description: 
														Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range. 
														Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. 
														Consumes 15 Throwing Grenades. 
														 
													
													
														[Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
													
													
														[Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
													
													
														[Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2
													
													
														[Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2
													
													
														[Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3 
														 
													
												
											
												 Auto Firing Launcher
												
														Max Level: 5
													
													
														Requirement: Grenades Dropping 3
													
													
														Skill Form: Active
													
													
														Type: Supportive
													
													
														Target: Caster
													
													
														Description: 
														Activates the Automatic Grenade Launcher. 
														Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage. 
														The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting. 
														 
													
													
														[Lv 1]: 6% Basic Grenade/Duration: 120 seconds
													
													
														[Lv 2]: 7% Basic Grenade/Duration: 150 seconds
													
													
														[Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
													
													
														[Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
													
													
														[Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds 
														 
													
												
											
												 Hidden Card
												
														Max Level: 10
													
													
														Requirement: P.F.I 5, Intensive Aim 1
													
													
														Skill Form: Active(AP)
													
													
														Type: Supportive
													
													
														Target: Caster
													
													
														Cost: 150 AP
													
													
														Description: 
														Takes an elixir that maximizes Night Watch's shooting ability: 
														It increases ranged physical damage and P.ATK for 300 seconds. 
														 
													
													
														[Lv 1]: Ranged Physical Damage +10% P.ATK +3
													
													
														[Lv 2]: Ranged Physical Damage +20% P.ATK +6
													
													
														[Lv 3]: Ranged Physical Damage +30% P.ATK +9
													
													
														[Lv 4]: Ranged Physical Damage +40% P.ATK +12
													
													
														[Lv 5]: Ranged Physical Damage +50% P.ATK +15
													
													
														[Lv 6]: Ranged Physical Damage +60% P.ATK +18
													
													
														[Lv 7]: Ranged Physical Damage +70% P.ATK +21
													
													
														[Lv 8]: Ranged Physical Damage +80% P.ATK +24
													
													
														[Lv 9]: Ranged Physical Damage +90% P.ATK +27
													
													
														[Lv 10]: Ranged Physical Damage +100% P.ATK +30 
														 
													
												
											
												 Mission Bombard
												
														Max Level: 10
													
													
														Requirement: Grenade Mastery 5, Grenades Dropping 3
													
													
														Skill Form: Active(AP)
													
													
														Type: Physical Ranged
													
													
														Target: Ground
													
													
														Cost: 100 AP
													
													
														Description: 
														Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage. 
														Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. 
														 
													
													
														[Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion
													
													
														[Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion
													
													
														[Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion
													
													
														[Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion
													
													
														[Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion
													
													
														[Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion
													
													
														[Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion
													
													
														[Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion
													
													
														[Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion
													
													
														[Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion 
														 
													
												
										
								
							
								Hyper Novice
								
										Overview:
										
												 Self Study Tactics
												
														Max Level: 10
													
													
														Requirement: Basic Skill
													
													
														Skill Form: Passive
													
													
														Description: 
														Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills. 
														Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%. 
														 
													
													
														[Lv 1]: P.ATK +1
													
													
														[Lv 2]: P.ATK +2
													
													
														[Lv 3]: P.ATK +3
													
													
														[Lv 4]: P.ATK +4
													
													
														[Lv 5]: P.ATK +5
													
													
														[Lv 6]: P.ATK +6
													
													
														[Lv 7]: P.ATK +7
													
													
														[Lv 8]: P.ATK +8
													
													
														[Lv 9]: P.ATK +9
													
													
														[Lv 10]: P.ATK +10 
														 
													
												
											
												 Self Study Sorcery
												
														Max Level: 10
													
													
														Requirement: Basic Skill
													
													
														Skill Form: Passive
													
													
														Description: 
														Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills. 
														Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%. 
														 
													
													
														[Lv 1]: S.MATK +1
													
													
														[Lv 2]: S.MATK +2
													
													
														[Lv 3]: S.MATK +3
													
													
														[Lv 4]: S.MATK +4
													
													
														[Lv 5]: S.MATK +5
													
													
														[Lv 6]: S.MATK +6
													
													
														[Lv 7]: S.MATK +7
													
													
														[Lv 8]: S.MATK +8
													
													
														[Lv 9]: S.MATK +9
													
													
														[Lv 10]: S.MATK +10 
														 
													
												
											
												 Double Bowling Bash
												
														Max Level: 10
													
													
														Requirement: Self Study Tactics 5
													
													
														Skill Form: Active
													
													
														Type: Physical Melee
													
													
														Target: 1 Character
													
													
														Recover: 2 AP
													
													
														Description: 
														Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back. 
														The number of attacks increases according to the number of enemies within range, and attacks up to 5 times. 
														Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. 
														The weapon can't be swapped for 1 second after using this skill. 
														 
													
													
														[Lv 1]: ATK 300+(Tactics Lv x3)% per Hit
													
													
														[Lv 2]: ATK 500+(Tactics Lv x6)% per Hit
													
													
														[Lv 3]: ATK 700+(Tactics Lv x9)% per Hit
													
													
														[Lv 4]: ATK 900+(Tactics Lv x12)% per Hit
													
													
														[Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit
													
													
														[Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit
													
													
														[Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit
													
													
														[Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit
													
													
														[Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit
													
													
														[Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit  
														 
													
												
											
												 Mega Sonic Blow
												
														Max Level: 10
													
													
														Requirement: Double Bowling Bash 7
													
													
														Skill Form: Active
													
													
														Type: Physical Melee
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status. 
														The Stun chance and duration are affected by target's resistance to status abnormalities. 
														Doubles damage to the target whose HP is less than 50%. 
														Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance. 
														 
													
													
														[Lv 1]: ATK 950+(Self Study Tactics Lv x5)%
													
													
														[Lv 2]: ATK 1100+(Self Study Tactics Lv x10)%
													
													
														[Lv 3]: ATK 1250+(Self Study Tactics Lv x15)%
													
													
														[Lv 4]: ATK 1400+(Self Study Tactics Lv x20)%
													
													
														[Lv 5]: ATK 1550+(Self Study Tactics Lv x25)%
													
													
														[Lv 6]: ATK 1700+(Self Study Tactics Lv x30)%
													
													
														[Lv 7]: ATK 1850+(Self Study Tactics Lv x35)%
													
													
														[Lv 8]: ATK 2000+(Self Study Tactics Lv x40)%
													
													
														[Lv 9]: ATK 2150+(Self Study Tactics Lv x45)%
													
													
														[Lv 10]: ATK 2300+(Self Study Tactics Lv x50)% 
														 
													
												
											
												 Shield Chain Rush
												
														Max Level: 10
													
													
														Requirement: Self Study Tactics 5
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells. 
														Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters). 
														Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. 
														The weapon can't be swapped for 1.2 seconds after using this skill. 
														Requires a Shield. 
														 
													
													
														[Lv 1]: ATK 700+(Self Study Tactics Lv x3)%
													
													
														[Lv 2]: ATK 1000+(Self Study Tactics Lv x6)%
													
													
														[Lv 3]: ATK 1300+(Self Study Tactics Lv x9)%
													
													
														[Lv 4]: ATK 1600+(Self Study Tactics Lv x12)%
													
													
														[Lv 5]: ATK 1900+(Self Study Tactics Lv x15)%
													
													
														[Lv 6]: ATK 2200+(Self Study Tactics Lv x18)%
													
													
														[Lv 7]: ATK 2500+(Self Study Tactics Lv x21)%
													
													
														[Lv 8]: ATK 2800+(Self Study Tactics Lv x24)%
													
													
														[Lv 9]: ATK 3100+(Self Study Tactics Lv x27)%
													
													
														[Lv 10]: ATK 3400+(Self Study Tactics Lv x30)% 
														 
													
												
											
												 Spiral Pierce Max
												
														Max Level: 10
													
													
														Requirement: Shield Chain Rush 7
													
													
														Skill Form: Active
													
													
														Type: Physical Ranged
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Inflicts ranged physical damage with a powerful spinning stab to a target. 
														Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.) 
														The damage factor depends on the target's size. 
														(Small: x1.5 / Medium: x1.3 / Large: x1.2) 
														Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. 
														 
													
													
														[Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)%
													
													
														[Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)%
													
													
														[Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)%
													
													
														[Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)%
													
													
														[Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)%
													
													
														[Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)%
													
													
														[Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)%
													
													
														[Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)%
													
													
														[Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)%
													
													
														[Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)% 
														 
													
												
											
												 Meteor Storm Buster
												
														Max Level: 10
													
													
														Requirement: Self Study Sorcery 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: Ground
													
													
														Recover: 3 AP
													
													
														Description: 
														Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. 
														Afterwards, it explodes, inflicting secondary Fire elemental magic damage. 
														The Stun chance and duration are affected by the target's resistance to status abnormalities. 
														Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. 
														The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level. 
														 
													
													
														[Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)%
													
													
														[Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)%
													
													
														[Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)%
													
													
														[Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)%
													
													
														[Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)%
													
													
														[Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)%
													
													
														[Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)%
													
													
														[Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)%
													
													
														[Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)%
													
													
														[Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)% 
														 
													
												
											
												 Jupitel Thunderstorm
												
														Max Level: 10
													
													
														Requirement: Self Study Sorcery 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: 1 Character
													
													
														Recover: 2 AP
													
													
														Description: 
														Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies. 
														Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. 
														 
													
													
														[Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells
													
													
														[Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells
													
													
														[Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells
													
													
														[Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells
													
													
														[Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells
													
													
														[Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells
													
													
														[Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells
													
													
														[Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells
													
													
														[Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells
													
													
														[Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells 
														 
													
												
											
												 Jack Frost Nova
												
														Max Level: 10
													
													
														Requirement: Self Study Sorcery 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: Ground
													
													
														Recover: 3 AP
													
													
														Description: 
														Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. 
														The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds. Bitter Cold: 
														Increases Damage recieved from Water elemental attacks by 15%. 
														(Does not apply to Boss class monsters.) 
														Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. 
														The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10. 
														 
													
													
														[Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit
													
													
														[Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit
													
													
														[Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit
													
													
														[Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit
													
													
														[Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit
													
													
														[Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit
													
													
														[Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit
													
													
														[Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit
													
													
														[Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit
													
													
														[Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit 
														 
													
												
											
												 Hell's Drive
												
														Max Level: 10
													
													
														Requirement: Self Study Sorcery 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: Caster
													
													
														Recover: 1 AP
													
													
														Description: 
														Twists the ground around you to inflict Earth elemental magic damage to enemies within range. 
														Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. 
														 
													
													
														[Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells
													
													
														[Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells
													
													
														[Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells
													
													
														[Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells
													
													
														[Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells
													
													
														[Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells
													
													
														[Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells
													
													
														[Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells
													
													
														[Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells
													
													
														[Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells 
														 
													
												
											
												 Ground Gravitation
												
														Max Level: 10
													
													
														Requirement: Self Study Sorcery 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: Caster
													
													
														Recover: 5 AP
													
													
														Description: 
														Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range. 
														The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds. 
														During it's duration, it applies Gravitational Field effect to the targets. Gravitational Field: 
														Decreases Movement Speed and increases recieved Physical and Magical Damage. 
														(Does not apply to Boss class monsters.) 
														Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. 
														The AoE ranges from 5x5 to 9x9 cells depending on the skill level. 
														 
													
													
														[Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit
													
													
														[Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit
													
													
														[Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit
													
													
														[Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit
													
													
														[Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit
													
													
														[Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit
													
													
														[Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit
													
													
														[Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit
													
													
														[Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit
													
													
														[Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit 
														 
													
												
											
												 Napalm Vulcan Strike
												
														Max Level: 10
													
													
														Requirement: Self Study Sorcery 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: 1 Character
													
													
														Recover: 1 AP
													
													
														Description: 
														Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status. 
														The Curse status and duration are affected by the target's resistance to status abnormalities. 
														Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. 
														 
													
													
														[Lv 1]: MATK 500+(Self Study Sorcery Lv x4)%
													
													
														[Lv 2]: MATK 750+(Self Study Sorcery Lv x8)%
													
													
														[Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)%
													
													
														[Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)%
													
													
														[Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)%
													
													
														[Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)%
													
													
														[Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)%
													
													
														[Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)%
													
													
														[Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)%
													
													
														[Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)% 
														 
													
												
											
												 Breaking Limit
												
														Max Level: 1
													
													
														Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: Caster
													
													
														Cost: 150 AP
													
													
														Description: 
														Break through one's own physical limits to exert powerful physical power. 
														Increases the damage of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds. 
														 
													
													
														Double Bowling Bash: +50% Damage
													
													
														Mega Sonic Blow: +100% Damage
													
													
														Shield Chain Rush: +50% Damage
													
													
														Spiral Pierce Max: +100% Damage 
														 
													
												
											
												 Rule Break
												
														Max Level: 1
													
													
														Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
													
													
														Skill Form: Active
													
													
														Type: Magical
													
													
														Target: Caster
													
													
														Cost: 150 AP
													
													
														Description: 
														Break through one's own magical limits to exert powerful magical power. 
														Increases the damge of Meteor Storm Buster, Jupital Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds. 
														 
													
													
														Meteor Storm Buster: +50% Damage
													
													
														Jupitel Thunderstorm: +70% Damage
													
													
														Jack Frost Nova: +70% Damage
													
													
														Hell's Drive: +70% Damage
													
													
														Ground Gravitation: +50% Damage
													
													
														Napalm Vulcan Strike: +100% Damage</description><pubDate>Tue, 25 Jan 2022 17:35:45 +0000</pubDate></item><item><title>Patch 2022-01-07</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12357-patch-2022-01-07/&do=findComment&comment=15027]]></link><description>Skills
		
				Shiranui | Shinkiro | Night Watch | Hyper Novice | Spirit Handler
				
						Fixed a bug that prevented these classes to put any skills in the last skill tab 
						( Temporary Fix NPC will be removed )
					
				
			
				 Star Cannon
			
			
				 Star Burst
			
			
				 Twinkling Star
				
						Can now be casted on Land Protector
					
					
						Now correctly changes its element with Mild Wind
					
				
			
				 Rising Sun
			
			
				 Noon Blast
			
			
				 Sunset Blast
			
			
				 Rising Moon
			
			
				 Midnight Kick
			
			
				 Dawn Break
			
			
				 Thousand Stars
				
						Now correctly changes its element with Mild Wind
					
				
			
				 Talisman of Four Bearing God
			
			
				 Talisman of Blue Dragon
			
			
				 Talisman of Red Phoenix
			
			
				 Circle of Directions and Elements
				
						Now correctly changes its element with Mild Wind
					
					
						Now correctly displays its skill visual effect
					
				
			
				 Talisman of Soul Stealing
			
			
				 Talisman of White Tiger
			
			
				 Talisman of Black Turtoise
			
			
				 Exorcism of Malicious Souls
				
						Now correctly changes its element with Mild Wind
					
				
			
				 Mirage
				
						Can now be casted on Land Protector
					
					
						Now is excluded from smartcast list
					
				
			
				 Totem of Tutulary
				
						Now is excluded from smartcast list
					
				
			
				 Kunai - Distortion
				
						Now is correctlly a ranged damage skill
					
					
						Now ignores flee of the target
					
					
						Can now be casted on Land Protector
					
					
						Fixed a bug that caused you be able to put several distortion zones on the same cell
					
				
			
				 Kunai - Rotation
			
			
				 Kunai - Refraction
				
						Now is correctlly a ranged damage skill
					
					
						Now ignores flee of the target
					
					
						Can now be casted on Land Protector
					
				
			
				 Huuma Shuriken - Construct
			
			
				 Huuma Shuriken - Grasp
				
						Now requires a huuma shuriken equipped
					
					
						Can now be casted on Land Protector
					
				
			
				 Cold Blooded Cannon
				
						Now correctly uses Water Element
					
				
			
				 Golden Dragon Cannon
				
						Now correctly uses Earth Element
					
				
			
				 Darkening Cannon
				
						Now correctly uses Dark Element
					
				
			
				 Kunai - Nightmare
				
						Now is correctlly a ranged damage skill
					
					
						Now ignores flee of the target
					
				
			
				 Infiltrate
				
						Now correctly jumps to a target even if it cannot jump behind a target
					
					
						And no longer grants the buff when it cannot jump to a target
					
				
			
				 Meltaway
				
						Fixed the damage calculation
					
				
			
				Talismans
				
						Now all stack together [ Magician, Warrior, Protection, Elements ]
					
				
			
				Shiranui / Shinkiro Magical Skills
				
						Implemented the official haze requirement for the skills
					
				
			
				Summoner
				
						Fixed a bug where it counted the basic 9 skillpoints in from "novice"
					
				
		
	
		Item
		
				Fixed missing after cast delay on Warlock Advanced Shadow Weapon
			
			
				Fixed description of Dark Bible
			
			
				Kachua Key
				
						Added 5 Kachua Keys to Weekly Instance rewards
					
					
						Increased daily reward amount from 1 to 2
					
					
						Added Kachua Key as a chance to obtain when finishing a instance that can reward instance coins at 3%
					
					
						Added Kachua Key as a chance to obtain when finishing a fortessa dungeon from the last box at 4%
					
					
						Added Kachua Key as a chance to obtain when finishing a instance that can reward purgatory coins at 5%
					
					
						Rewards:
						
								5% Infinite Giant Fly Wing Box (1 Day) (ItemID: 17314) 
							
							
								5% 5x Gold (ItemID: 969)
							
							
								1.5% 3x Gold (ItemID: 969)
							
							
								0.5% 2x Gold (ItemID: 969)
							
							
								3% 3x Blacksmith Blessing (ItemID: 6635)
							
							
								3% 3x Random Shadow Hammer (ItemID: 23436)
							
							
								3% Hero Weapon Modifier (Physical) (ItemID: 100744)
							
							
								3% Hero Weapon Modifier (Magic) (ItemID: 100745)
							
							
								1% Hero's Mark Scroll (ItemID: 101194)
							
							
								1% Hero Enchantment Ticket (ItemID: 1000645)
							
							
								1% Tree Enchantment Ticket (ItemID: 1000698)
							
							
								1% Balloon Enchantment Ticket (ItemID: 1000678)
							
							
								1% Full Shadow Spellbook (ItemID: 101177)
							
							
								1% Separate Shadow Spellbook (ItemID: 101178)
							
							
								1% Spell Caster Shadow Spellbook (ItemID: 101179)
							
							
								1% Trait Shadow Spellbook (ItemID: 101180)
							
							
								1% Lord Bearer Shadow Spellbook (ItemID: 101260)
							
							
								1% Mega Blitz Shadow Spellbook (ItemID: 101261)
							
							
								1% Absolute Shadow Spellbook (ItemID: 101262)
							
							
								1% Maximum Mammoth Shadow Spellbook (ItemID: 101264)
							
							
								0.6% Powerful Dimensional Essence (ItemID: 7925) 
							
							
								0.6% Powerful Soul Essence (ItemID: 25375) 
							
							
								0.5% Hero's Badge [1] (ItemID: 490163)
							
							
								0.5% Thanos Weapon Reform Cube (ItemID: 100591)
							
							
								0.5% Thanos Helm Reform Cube (ItemID: 100695)
							
							
								0.14% Random Shadow Box (ItemID: 1910000207)
							
							
								0.1% Bacsojin Doll Hat-LT (ItemID: 400246)
							
							
								0.1% Tiger King Doll Hat-LT (ItemID: 400245)
							
							
								0.1% Survival Circlet-LT (ItemID: 400154)
							
							
								0.1% Wickebine's Black Cat Ears-LT (ItemID: 400153)
							
							
								0.1% Smokey's Transformation Leaf-LT (ItemID: 400152)
							
							
								0.1% Gold Fish Head Hat-LT (ItemID: 400155)
							
							
								0.1% Orbs of Survival-LT (ItemID: 420066)
							
							
								0.1% Imp Hat-LT (ItemID: 400156)
							
							
								0.1% Armor Modification Box (ItemID: 100694)
							
							
								0.05% Shadow Coupon (ItemID: 1910000208)
							
							
								0.05% Random Dualstone Box (ItemID: 1910000209)
							
							
								0.03% LT Weapons Reform (ItemID: 100748)
							
						
				
			
				Implemented new items:
				
						Shadow Equipment (obtainable from Random Shadow Box, Kachua Key, and Shadow Coupon (soon))
						
								 Lord Bearers Shadow Shoes (ItemID: 24763)
							
							
								 Lord Bearers Shadow Armor (ItemID: 24764)
							
							
								 Lord Bearers Shadow Pendant (ItemID: 24765)
							
							
								 Lord Bearers Shadow Earring (ItemID: 24766)
							
							
								 Mega Blitz Shadow Shield (ItemID: 24767)
							
							
								 Mega Blitz Shadow Weapon (ItemID: 24768)
							
						
					
						Shadow Enchant ( Spellbooks )
						
								 Full Shadow Spellbook (ItemID: 101177)
							
							
								 Separate Shadow Spellbook (ItemID: 101178)
							
							
								 Spell Caster Shadow Spellbook (ItemID: 101179)
							
							
								 Trait Shadow Spellbook (ItemID: 101180)
							
							
								 Lord Bearer Shadow Spellbook (ItemID: 101260)
							
							
								 Mega Blitz Shadow Spellbook (ItemID: 101261)
							
							
								 Absolute Shadow Spellbook (ItemID: 101262)
							
							
								 Maximum Mammoth Shadow Spellbook (ItemID: 101264) 
								----------- 
								Enchants: 
						
					
						LT-Headgears:
						
								 Bacsojin Doll Hat-LT (ItemID: 400246)
							
							
								 Tiger King Doll Hat-LT (ItemID: 400245)
							
							
								 Survival Circlet-LT (ItemID: 400154)
							
							
								 Wickebine's Black Cat Ears-LT (ItemID: 400153)
							
							
								 Smokey's Transformation Leaf-LT (ItemID: 400152)
							
							
								 Gold Fish Head Hat-LT (ItemID: 400155)
							
							
								 Orbs of Survival-LT (ItemID: 420066)
							
							
								 Imp Hat-LT (ItemID: 400156)
							
						
					
						Ammunition and other
						
								 Haze of Pitch Darkness (ItemID: 1000565)
							
							
								 Haze of Prominence (ItemID: 1000566)
							
							
								 Haze of Icy Snow (ItemID: 1000567)
							
							
								 Haze of Mother Earth (ItemID: 1000568)
							
							
								 Haze of North Wind (ItemID: 1000569)
							
							
								 Box of Pitch Darkness (ItemID: 101118)
							
							
								 Box of Prominence (ItemID: 101119)
							
							
								 Box of Icy Snow (ItemID: 101120)
							
							
								 Box of Mother Earth (ItemID: 101121)
							
							
								 Box of North Wind (ItemID: 101122)
							
							
								 Soul Talisman Bundle (ItemID: 101117)
							
							
								 Kunai (ItemID: 1220001)
							
							
								 Ghost Kunai (ItemID: 1220002)
							
							
								 Shadow Kunai (ItemID: 1220003)
							
							
								 Holy Kunai (ItemID: 1220004)
							
							
								 Kunai Scroll (ItemID: 101112)
							
							
								 Ghost Kunai Scroll (ItemID: 101113)
							
							
								 Shadow Kunai Scroll (ItemID: 101114)
							
							
								 Holy Kunai Scroll (ItemID: 101115)
							
						
				
		
	
		Other
		
				Fortessa Dungeon
				
						Fixed a bug that caused the kill counter to not be erased when a boss was killed 
					
					
						Fixed a bug that was causing some monsters to teleport you instead of themselves
					
				
			
				Purgatory
				
						Fixed an issue that caused the flames to sometimes not reset correctly in hard mode
					
					
						Removed Temporal Spells from the reward list
					
				
			
				Bank Manager
				
						Re-implemented the NPC on both servers
					
				
			
				Booster NPC
				
						Added normal Novice, Summoner to the list of characters to be used when making / resetting a booster
					
				
			
				Adventurer UI
				
						Fixed a bug that prevented any "join" requests
					
				
			
				Item Reform
				
						Fixed wrong enchants in the upgrade list of all balloons, causing it to prevent to upgrade any enchant
					
					
						Fixed a wrong requirement on the upgrading of Hero Boots-LT
					
				
			
				Enchantment UI
				
						Fixed an issue with the enchantment UI where it can roll NO enchant at all
					
					
						Fixed an issue with the enchantment UI where the pool of enchants were not correctly handled
					
				
			
				Kafra
				
						No longer allows you to change your gender while you're a Shiranui or Shinkiro
					
				
			
				Patch-server
				
						Changed the server used for patching the client on 2nd of January to a more stable/reliable one
					
				
			
				Cashpoint
				
						Fixed an issue that caused stripe to not add cashpoints in all cases
					
				
			
				Nightmare effect is now visible on monsters
			
		
	
		Niflheim
		
				Added Mark of Hero to the Ancient Fortessa Coin Shop
			
			
				Fixed emblem editing for guilds
			
			
				Increased the maximum refinement of patent weapons usable in the LT-reform box from +19 to +20
			
			
				Fixed Witchs Card for newest expanded</description><pubDate>Mon, 03 Jan 2022 22:49:45 +0000</pubDate></item><item><title>Patch 2021-12-31</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12352-patch-2021-12-31/&do=findComment&comment=15011]]></link><description><![CDATA[Official Implementation
		

				Expanded 4th classes and all skills 
				( 4 / 7 classes will be the first batch )
				

						Sky Emperor 
						 
						

								Overview: 
								 
								

										 Sky Mastery 
										

												Max Level: 10
											
											
												Description: 
												Increases effectiveness of celestial body techniques. 
												Increases damage of Rising Sun, Noon Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, 
												Star Burst and Star Cannon.  
												 
											
										

									
										 War Book Mastery
										

												Max Level: 10
											
											
												Description: 
												Improves the combat strategy of the user. 
												When equipping a book, increases P.Atk and Hit. 
												 
											
											
												[Lv 1] : P.Atk+ 3/Hit+ 3
											
											
												[Lv 2] : P.Atk+ 4/Hit+ 6
											
											
												[Lv 3] : P.Atk+ 5/Hit+ 9
											
											
												[Lv 4] : P.Atk+ 6/Hit+ 12
											
											
												[Lv 5] : P.Atk+ 7/Hit+ 15
											
											
												[Lv 6] : P.Atk+ 8/Hit+ 18
											
											
												[Lv 7] : P.Atk+ 9/Hit+ 21
											
											
												[Lv 8] : P.Atk+ 10/Hit+ 24
											
											
												[Lv 9] : P.Atk+ 11/Hit+ 27
											
											
												[Lv 10] : P.Atk+ 12/Hit+ 30 
												 
											
										

									
										 Rising Sun
										

												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target. 
												When using this skill, applies [Sunrise], [Noon], and [Sunset] effect to the user sequentially. 
												(However, after sunset, only the power of the moon can travel through the sky). 
												Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. 
												 
											
											
												[Lv 1] : 900 +  (Sky Mastery level x5) % Atk
											
											
												[Lv 2] : 1300 +  (Sky Mastery level x10) % Atk
											
											
												[Lv 3] : 1700 +  (Sky Mastery level x15) % Atk
											
											
												[Lv 4] : 2100 +  (Sky Mastery level x20) % Atk
											
											
												[Lv 5] : 2500 +  (Sky Mastery level x25) % Atk 
												 
											
										

									
										 Noon Blast
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Can only be used when the current celestial movement is Sunrise or Noon. 
												Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target. 
												Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. 
												If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri. 
												The effectiveness of critical modifier is applied by half. 
												 
											
											
												[Lv 1] : 2400 +  (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells
											
											
												[Lv 2] : 3300 +  (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells
											
											
												[Lv 3] : 4200 +  (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells
											
											
												[Lv 4] : 5100 +  (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells
											
											
												[Lv 5] : 6000 +  (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells 
												 
											
										

									
										 Sunset Blast
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Can only be used when the current celestial movement is Noon or Sunset. 
												Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies 
												around the target. 
												Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. 
												If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri. 
												The effectiveness of critical modifier is applied by half. 
												 
											
											
												[Lv 1] : 1200 +  (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells
											
											
												[Lv 2] : 1500 +  (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells
											
											
												[Lv 3] : 1800 +  (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells
											
											
												[Lv 4] : 2100 +  (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells
											
											
												[Lv 5] : 2400 +  (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells 
												 
											
										

									
										 Rising Moon
										

												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user. 
												When using this skill, applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially. 
												(However, after Moonset, only the power of the sun can travel through the sky). 
												Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW. 
												 
											
											
												[Lv 1] : 900 +  (Sky Mastery level x5) % Atk / Area of effect: 5x5 cells
											
											
												[Lv 2] : 1200 +  (Sky Mastery level x10) % Atk / Area of effect: 5x5 cells
											
											
												[Lv 3] : 1500 +  (Sky Mastery level x15) % Atk / Area of effect: 7x7 cells
											
											
												[Lv 4] : 1800 +  (Sky Mastery level x20) % Atk / Area of effect: 7x7 cells
											
											
												[Lv 5] : 2100 +  (Sky Mastery level x25) % Atk / Area of effect: 9x9 cells 
												 
											
										

									
										 Midnight Kick
										

												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 2
											
											
												Description: 
												Can only be used when the current celestial movement is Moonrise or Midnight. 
												Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to the target and 
												surrounding enemies around the target 
												Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. 
												Deals more damage if the current celestial movement is Midnight. 
												 
											
											
												[Lv 1] : 1500 +  (Sky Mastery level x5) %, ATK(Midnight) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 2] : 2500 +  (Sky Mastery level x5) %, ATK(Midnight) 3900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 3] : 3500 +  (Sky Mastery level x5) %, ATK(Midnight) 5100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 4] : 4500 +  (Sky Mastery level x5) %, ATK(Midnight) 6300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 5] : 5500 +  (Sky Mastery level x5) %, ATK(Midnight) 7500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells 
												 
											
										

									
										 Dawn Break
										

												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 2
											
											
												Description: 
												Can only be used when the current celestial movement is Midnight or Moonset. 
												Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target. 
												Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. 
												Deals more damage if the current celestial movement is Moonset. 
												 
											
											
												[Lv 1] : 700 +  (Sky Mastery level x5) %, ATK(Moonset) 900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 2] : 1100 +  (Sky Mastery level x5) %, ATK(Moonset) 1500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 3] : 1500 +  (Sky Mastery level x5) %, ATK(Moonset) 2100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 4] : 1900 +  (Sky Mastery level x5) %, ATK(Moonset) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
											
											
												[Lv 5] : 2300 +  (Sky Mastery level x5) %, ATK(Moonset) 3300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells 
												 
											
										

									
										 Twinkling Galaxy
										

												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Uses the movement of constellations to drop a shooting star once every 0.3 seconds for 4.5 seconds withing range. 
												Each shooting star inflicts melee physical damage to all targets within 5x5 cells. 
												Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. 
												 
											
											
												[Lv 1] : 600 +  (Sky Mastery level x3) % Atk / Twinkling Galaxy area of effect: 13x13 cells
											
											
												[Lv 2] : 1000 +  (Sky Mastery level x6) % Atk/ Twinkling Galaxy area of effect: 13x13 cells
											
											
												[Lv 3] : 1400 +  (Sky Mastery level x9) % Atk / Twinkling Galaxy area of effect: 11x11 cells
											
											
												[Lv 4] : 1800 +  (Sky Mastery level x12) % Atk / Twinkling Galaxy area of effect: 11x11 cells
											
											
												[Lv 5] : 2200 +  (Sky Mastery level x15) % Atk / Twinkling Galaxy area of effect: 9x9 cells 
												 
											
										

									
										 Star Burst
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 3
											
											
												Description: 
												Can only be used within the range of Twinkling Galaxy. 
												Stops the current star rain and focuses on calling down stars upon the target. 
												Inflicts melee physical damage to a target and targets withing 5x5 cell range around it once every 0.3 seconds for 4.5 seconds. 
												Damage is calculated according to the skill level, user's base level and POW. 
												 
											
											
												[Lv 1] : 900 +  (Sky Mastery level x5) % Atk
											
											
												[Lv 2] : 1300 +  (Sky Mastery level x10) % Atk
											
											
												[Lv 3] : 1700 +  (Sky Mastery level x15) % Atk
											
											
												[Lv 4] : 2100 +  (Sky Mastery level x20) % Atk
											
											
												[Lv 5] : 2500 +  (Sky Mastery level x25) % Atk 
												 
											
										

									
										 Star Cannon
										

												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 3
											
											
												Description: 
												Can only be used withing the range of Twinkling Galaxy. 
												Stops Twinkling Galaxy and changes it to a more powerful one. 
												Drops multiple shooting stars once every 0.3 seconds for 4.5 seconds within range. Star Cannons shooting star inflicts melee physical damage to the target the surrounding enemies within 7x7 cells. 
												Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW. 
												 
											
											
												[Lv 1] : 700 +  (Star Cannon level x5) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2
											
											
												[Lv 2] : 1200 +  (Star Cannon level x10) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2
											
											
												[Lv 3] : 1700 +  (Star Cannon level x15) % / Shooting star range: 11x11 cells / Simultaneous shooting stars: 3
											
											
												[Lv 4] : 2200 +  (Star Cannon level x20) % / Shooting star range: 11x11cells / Simultaneous shooting stars: 3
											
											
												[Lv 5] : 2700 +  (Star Cannon level x25) % / Shooting star range: 9x9 cells / Simultaneous shooting stars: 4 
												 
											
										

									
										 Thousand Stars
										

												Max Level: 10
											
											
												Target: Target
											
											
												AP Consume: 100
											
											
												Description: 
												Accumulates all of the celestial energy into the user's feet then dashes to the target and kicks it with all the might, inflicting melee physical damage. 
												If the target is a player, drain its AP to 0. If the target is demihuman or demon race, the skill deals damage for 3 hits. 
												Deals additional damage depending on user's base level and POW. 
												Has a chance to trigger critical, critical chance is the user's Cri. 
												The effectiveness of critical modifies is applied by half. 
												 
											
											
												[Lv 1] : 2000% Atk
											
											
												[Lv 2] : 4000% Atk
											
											
												[Lv 3] : 6000% Atk
											
											
												[Lv 4] : 8000% Atk
											
											
												[Lv 5] : 10000% Atk
											
											
												[Lv 6] : 12000% Atk
											
											
												[Lv 7] : 14000% Atk
											
											
												[Lv 8] : 16000% Atk
											
											
												[Lv 9] : 18000% Atk
											
											
												[Lv 10] : 20000% Atk 
												 
											
										

									
										 Heaven's Spirit
										

												Max Level: 10
											
											
												Target: Self
											
											
												AP Consume: 150
											
											
												Description: 
												Enters the state of celestial unity by drawing celestial energy into the user's body. 
												In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is cancelled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills. 
												 
											
											
												[Lv 1] : Duration: 90 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 270 seconds
											
											
												[Lv 4] : Duration: 360 seconds
											
											
												[Lv 5] : Duration: 450 seconds
											
											
												[Lv 6] : Duration: 540 seconds
											
											
												[Lv 7] : Duration: 630 seconds
											
											
												[Lv 8] : Duration: 720 seconds
											
											
												[Lv 9] : Duration: 810 seconds
											
											
												[Lv 10] : Duration: 900 seconds  
												 
											
										

								

						

					
						Soul Ascetic 
						 
						

								Overview: 
								 
								

										 Talisman Mastery
										

												Max Level: 10
											
											
												Description: 
												Increases the insight of talismans, increases S.Matk and effectiveness of skills that uses talismans. 
												 
											
											
												[Lv 1] : S.Matk+ 1
											
											
												[Lv 2] : S.Matk+ 2
											
											
												[Lv 3] : S.Matk+ 3
											
											
												[Lv 4] : S.Matk+ 4
											
											
												[Lv 5] : S.Matk+ 5
											
											
												[Lv 6] : S.Matk+ 6
											
											
												[Lv 7] : S.Matk+ 7
											
											
												[Lv 8] : S.Matk+ 8
											
											
												[Lv 9] : S.Matk+ 9
											
											
												[Lv 10] : S.Matk+ 10 
												 
											
										

									
										 Soul Mastery
										

												Max Level: 10
											
											
												Description: 
												By studying the art of soul guiding, increases SPL. 
												 
											
											
												[Lv 1] : SPL+ 1
											
											
												[Lv 2] : SPL+ 2
											
											
												[Lv 3] : SPL+ 3
											
											
												[Lv 4] : SPL+ 4
											
											
												[Lv 5] : SPL+ 5
											
											
												[Lv 6] : SPL+ 6
											
											
												[Lv 7] : SPL+ 7
											
											
												[Lv 8] : SPL+ 8
											
											
												[Lv 9] : SPL+ 9
											
											
												[Lv 10] : SPL+ 10 
												 
											
										

									
										 Talisman of Protection
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Attaches the talisman of protection to self of one party member to recover HP every 3 seconds. 
												Recovers additional HP depending on level of Talisman Mastery learned, user's base level and CRT. 
												 
											
											
												[Lv 1] : Healing amount: 500 + (Talisman Mastery level x50) / Duration: 180 seconds
											
											
												[Lv 2] : Healing amount: 1000 + (Talisman Mastery level x100) / Duration: 210 seconds
											
											
												[Lv 3] : Healing amount: 1500 + (Talisman Mastery level x150) / Duration: 240 seconds
											
											
												[Lv 4] : Healing amount: 2000 + (Talisman Mastery level x200) / Duration: 270 seconds
											
											
												[Lv 5] : Healing amount: 2500 + (Talisman Mastery level x250) / Duration: 300 seconds 
												 
											
										

									
										 Talisman of Warrior
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Attaches the talisman of warrior to self of one party member to increase P.Atk. 
												Can only be used on targets that equips weapons. 
												 
											
											
												[Lv 1] : P.Atk+ 2 / Duration: 180 seconds
											
											
												[Lv 2] : P.Atk+ 4 / Duration: 210 seconds
											
											
												[Lv 3] : P.Atk+ 6 / Duration: 240 seconds
											
											
												[Lv 4] : P.Atk+ 8 / Duration: 270 seconds
											
											
												[Lv 5] : P.Atk+ 10 / Duration: 300 seconds 
												 
											
										

									
										 Talisman of Magician
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Attaches the talisman of magician to self of one party member to increase S.Matk. 
												Can only be used on targets that equips weapons. 
												 
											
											
												[Lv 1] : S.Matk+ 2 / Duration: 180 seconds
											
											
												[Lv 2] : S.Matk+ 4 / Duration: 210 seconds
											
											
												[Lv 3] : S.Matk+ 6 / Duration: 240 seconds
											
											
												[Lv 4] : S.Matk+ 8 / Duration: 270 seconds
											
											
												[Lv 5] : S.Matk+ 10 / Duration: 300 seconds 
												 
											
										

									
										 Soul Gathering
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Can only be used when Soul Collect is active. 
												Gathers the wandering spirits that lingers around, instantly fills Soul Energy to the maximum amount that the user can accumulate. 
												 
											
											
												[Lv 1] : Skill cooldown: 5 seconds
											
											
												[Lv 2] : Skill cooldown: 5 seconds
											
											
												[Lv 3] : Skill cooldown: 5 seconds
											
											
												[Lv 4] : Skill cooldown: 5 seconds
											
											
												[Lv 5] : Skill cooldown: 5 seconds 
												 
											
										

									
										 Totem of Tutelary
										

												Max Level: 5
											
											
												Target: 1 cell ground target
											
											
												Description: 
												Consumes 10 Soul Talismans. 
												Summons a Totem of Tutelary which worships the guardian diety on the ground to recover HP and SP of nearby party members including the user at certain intervals. 
												Recovers an additional amount based on the level of Talisman Mastery learned, user's base level and CRT. 
												 
											
											
												[Lv 1] : HP recovery amount: 1000 + (Talisman Mastery level x50) / SP recovery amount: 50 + (Talisman Mastery level x5) / Area of effect: 5x5 cells
											
											
												[Lv 2] : HP recovery amount: 1500 + (Talisman Mastery level x100) / SP recovery amount: 100 + (Talisman Mastery level x10) / Area of effect: 5x5 cells
											
											
												[Lv 3] : HP recovery amount: 2000 + (Talisman Mastery level x150) / SP recovery amount: 150 + (Talisman Mastery level x15) / Area of effect: 7x7 cells
											
											
												[Lv 4] : HP recovery amount: 2500 + (Talisman Mastery level x200) / SP recovery amount: 200 + (Talisman Mastery level x20) / Area of effect: 7x7 cells
											
											
												[Lv 5] : HP recovery amount: 3000 + (Talisman Mastery level x250) / SP recovery amount: 250 + (Talisman Mastery level x25) / Area of effect: 9x9 cells 
												 
											
										

									
										 Talisman of Five Elements
										

												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Consumes 5 Soul Talisman. 
												Attaches the talisman of five elements to self of one party member to increase physical and magical damage against earth, water, wind, fire and neutral property enemies. 
												Can only be used on targets that equips weapons. 
												 
											
											
												[Lv 1] : Damage bonus: + 4% Duration: 180 seconds
											
											
												[Lv 2] : Damage bonus: + 8% Duration: 210 seconds
											
											
												[Lv 3] : Damage bonus: + 12% Duration: 240 seconds
											
											
												[Lv 4] : Damage bonus: + 16% Duration: 270 seconds
											
											
												[Lv 5] : Damage bonus: + 20% Duration: 300 seconds 
												 
											
										

									
										 Talisman of Soul Stealing
										

												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Throws the talisman to the target, inflicting neutral property magical damage to the target and recovers SP to the user. 
												Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL. 
												Recovers additional SP depending on user's base level. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 1500 + (Talisman Mastery level + Soul Mastery level x 7) % Matk
											
											
												[Lv 2] : 2000 + (Talisman Mastery level + Soul Mastery level x 14) % Matk
											
											
												[Lv 3] : 2500 + (Talisman Mastery level + Soul Mastery level x 21) % Matk
											
											
												[Lv 4] : 3000 + (Talisman Mastery level + Soul Mastery level x 28) % Matk
											
											
												[Lv 5] : 3500 + (Talisman Mastery level + Soul Mastery level x 35) % Matk 
												 
											
										

									
										 Talisman of Blue Dragon
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Throws the talisman imbued with the power of Qinglong, guardian diety of the East, to the target, inflicting neutral property magical damage to the target and grants the user [Blessing of the East]. 
												The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. 
												Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 900 +  (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1350 + (Talisman Mastery level x15) % Matk
											
											
												[Lv 2] : 1800 +  (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2700 + (Talisman Mastery level x30) % Matk
											
											
												[Lv 3] : 2700 +  (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4050 + (Talisman Mastery level x45) % Matk
											
											
												[Lv 4] : 3600 +  (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5400 + (Talisman Mastery level x60) % Matk
											
											
												[Lv 5] : 4500 +  (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6750 + (Talisman Mastery level x75) % Matk 
												 
											
										

									
										 Talisman of White Tiger
										

												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 1
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Throws the talisman imbued with the power of Baihu, guardian diety of the West, to the target, inflicting neutral property magical damage to all targets around the user. 
												If the user has the [Blessing of the East] buff, the buff will be changed to [Blessing of the West]. 
												The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. 
												Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 700 +  (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1000 + (Talisman Mastery level x15) % Matk / Area of effect: 11x11 cells
											
											
												[Lv 2] : 1400 +  (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2000 + (Talisman Mastery level x30) % Matk / Area of effect: 11x11 cells
											
											
												[Lv 3] : 2100 +  (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 3000 + (Talisman Mastery level x45) % Matk / Area of effect: 11x11 cells
											
											
												[Lv 4] : 2800 +  (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 4000 + (Talisman Mastery level x60) % Matk / Area of effect: 13x13 cells
											
											
												[Lv 5] : 3500 +  (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 5000 + (Talisman Mastery level x75) % Matk / Area of effect: 13x13 cells 
												 
											
										

									
										 Talisman of Red Phoenix
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Throws the talisman imbued with the power of Zhuque, guardian diety of the South, to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target. 
												If the user has the [Blessing of the West] buff, the buff will be changed to [Blessing of the South]. 
												The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. 
												Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 2100 +  (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 2900 + (Talisman Mastery level x15) % Matk / Area of effect: 3x3 cells
											
											
												[Lv 2] : 2700 +  (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 3800 + (Talisman Mastery level x30) % Matk / Area of effect: 3x3 cells
											
											
												[Lv 3] : 3300 +  (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x45) % Matk / Area of effect: 5x5 cells
											
											
												[Lv 4] : 3900 +  (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5600 + (Talisman Mastery level x60) % Matk / Area of effect: 5x5 cells
											
											
												[Lv 5] : 4500 +  (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6500 + (Talisman Mastery level x75) % Matk / Area of effect: 7x7 cells 
												 
											
										

									
										 Talisman of Black Tortoise
										

												Max Level: 5
											
											
												Target: 1 cell ground target
											
											
												AP Recovery: 1
											
											
												Description: 
												Consumes 1 Soul Talisman. 
												Throws the talisman imbued with the power of Xuanwu, guardian diety of the North, to the target, inflicting neutral property magical damage to all targets within range. 
												If the user has the [Blessing of the South] buff, the buff will be changed to [Blessing of the North]. 
												The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. 
												Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 2900 +  (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 3350 + (Talisman Mastery level x15) % Matk / Area of effect: 7x7 cells
											
											
												[Lv 2] : 3800 +  (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x30) % Matk / Area of effect: 7x7 cells
											
											
												[Lv 3] : 4700 +  (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 6050 + (Talisman Mastery level x45) % Matk / Area of effect: 9x9 cells
											
											
												[Lv 4] : 5600 +  (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 7400 + (Talisman Mastery level x60) % Matk / Area of effect: 9x9 cells
											
											
												[Lv 5] : 6500 +  (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 8750 + (Talisman Mastery level x75) % Matk / Area of effect: 11x11 cells 
												 
											
										

									
										 Talisman of Four Bearing God
										

												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Consumes 3 Soul Talisman. 
												Throws the talisman to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target. 
												Deals damage for one hit initially, deals damage for two hits if the user has [Blessing of the East] buff, deals damage for three hits if the user has [Blessing of the West] buff, deals damage for four hits if the user has [Blessing of the South] buff and deals damage for five hits if the user has [Blessing of the North] buff. 
												Deals damage for seven hits if the user has [Blessing of the Four Directions] and [Blessing of the Five elements] buff. 
												Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 200 +  (Talisman Mastery x 15) % Matk per hit / Area of effect: 7x7 cells
											
											
												[Lv 2] : 400 +  (Talisman Mastery x 30) % Matk per hit / Area of effect: 7x7 cells
											
											
												[Lv 3] : 600 +  (Talisman Mastery x 45) % Matk per hit / Area of effect: 9x9 cells
											
											
												[Lv 4] : 800 +  (Talisman Mastery x 60) % Matk per hit / Area of effect: 9x9 cells
											
											
												[Lv 5] : 1000 +  (Talisman Mastery x 75) % Matk per hit / Area of effect: 11x11 cells 
												 
											
										

									
										 Circle of Directions and Elementals
										

												Max Level: 5
											
											
												Target: 1 cell ground target
											
											
												AP Consume: 150
											
											
												Description: 
												Can only be used if the user has [Blessing of the North] buff. 
												Fuses the power of four bearing gods and five elements together, inflicting five hits of powerful neutral property magical damage to the target and surrounding enemies around the target. 
												Changes [Blessing of the North] buff to [Blessing of the Four Directions] and [Blessing of the Five elements] buff, also increases S.Matk of the user for the duration. 
												Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 1500 + (Talisman Mastery + Soul Mastery level x 15) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 5 for 60 seconds
											
											
												[Lv 2] : 3000 + (Talisman Mastery + Soul Mastery level x 30) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 10 for 120 seconds
											
											
												[Lv 3] : 4500 + (Talisman Mastery + Soul Mastery level x 45) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 15 for 180 seconds
											
											
												[Lv 4] : 6000 + (Talisman Mastery + Soul Mastery level x 60) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 20 for 240 seconds
											
											
												[Lv 5] : 7500 + (Talisman Mastery + Soul Mastery level x 75) % Matk per hit / Area of effect: 11x11 cells / S.Matk + 20 for 300 seconds 
												 
											
										

									
										 Soul of Heaven and Earth
										

												Max Level: 10
											
											
												Target: Self
											
											
												AP Consume: 180
											
											
												Description: 
												Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23x23 cells around the user. 
												Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds. 
												Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members. 
												 
											
											
												[Lv 1] : Melee / Long ranged / All property damage bonus: + 7% / AP + 3
											
											
												[Lv 2] : Melee / Long ranged / All property damage bonus: + 9% / AP + 6
											
											
												[Lv 3] : Melee / Long ranged / All property damage bonus: + 11% / AP + 9
											
											
												[Lv 4] : Melee / Long ranged / All property damage bonus: + 13% / AP + 12
											
											
												[Lv 5] : Melee / Long ranged / All property damage bonus: + 15% / AP + 15
											
											
												[Lv 6] : Melee / Long ranged / All property damage bonus: + 17% / AP + 18
											
											
												[Lv 7] : Melee / Long ranged / All property damage bonus: + 19% / AP + 21
											
											
												[Lv 8] : Melee / Long ranged / All property damage bonus: + 21% / AP + 24
											
											
												[Lv 9] : Melee / Long ranged / All property damage bonus: + 23% / AP + 27
											
											
												[Lv 10] : Melee / Long ranged / All property damage bonus: + 25% / AP + 30 
												 
											
										

									
										 Exorcism of Malicious Soul
										

												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 2
											
											
												Description: 
												Consumes all the Soul Energy and inflicts neutral property magical damage to all targets around the user. 
												The skill deals more damage if the target is under the effect of Dead Spirits Curse or the user is under the effect of Totem of Tutelary. 
												Deals additional damage depending on the number of Soul Energy consumed, level of Soul Mastery learned, user's base level and SPL. 
												Damage property can be changed according to Mild Wind. 
												 
											
											
												[Lv 1] : 150 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells
											
											
												[Lv 2] : 300 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 500 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells
											
											
												[Lv 3] : 450 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells
											
											
												[Lv 4] : 600 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1000 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells
											
											
												[Lv 5] : 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells  
												 
											
										

								

						

					
						Shiranui and Shinkiro 
						 
						

								Overview:
								

										 Infiltrate
										

												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Infiltrates the targets shadow, dashes to the target and inflicts melee physical damage. 
												When using the skill, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds. 
												If a clone from Mirage exists within 31x31 cells around the target, the clone will be moved to the users location. 
												If the location between the user and the target can be moved, the skill can't be used. 
												Deals additional damaged based on user's base level and CON. 
												 
											
											
												[Lv 1] : 700% Atk
											
											
												[Lv 2] : 1400% Atk
											
											
												[Lv 3] : 2100% Atk
											
											
												[Lv 4] : 2800% Atk
											
											
												[Lv 5] : 3500% Atk 
												 
											
										

									
										 Mirage
										

												Max Level: 1
											
											
												Target: 1 cell ground target
											
											
												Description: 
												Summons a mirage clone of the user's appearance at a designated location. 
												The mirage clone lasts for 20 seconds and can be summoned up to three clones. 
												The mirage clone uses skills in response to the skills used by the user, and the damage is 30% of the user. 
												 
											
											
												Shadow Dance: Clones casts Shadow Dance
											
											
												Shadow Flash: Clones casts Shadow Flash
											
											
												Kunai - Distortion: Clones casts Kunai - Distortion
											
											
												Red Flame Cannon: Clones casts Darkening Cannon
											
											
												Cold Blooded Cannon: Clones casts Darkening Cannon
											
											
												Thundering Cannon: Clones casts Darkening Cannon
											
											
												Golden Dragon Cannon: Clones casts Darkening Cannon
											
											
												Darkening Cannon: Clones casts Darkening Cannon 
												 
											
										

									
										 Nightmare Erasion
										

												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Removes Nightmare effect given to the targets within 15x15 cells around the user. 
												 
											
										

									
										 Shadow Hunting
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												AP Recovery: 1
											
											
												Description: 
												Swings the shadow blade at the target location, inflicting melee physical damage to all targets within 5x5 cells and inflicts Nightmare effect on them for 5 seconds. 
												Deals additional damage depending on the level of Shadow Flash learned, user's base level and POW. 
												 
											
											
												[Lv 1] : 900 + (Shadow Flash level x 5) % Atk
											
											
												[Lv 2] : 1300 + (Shadow Flash level x 10) % Atk
											
											
												[Lv 3] : 1700 + (Shadow Flash level x 15) % Atk
											
											
												[Lv 4] : 2100 + (Shadow Flash level x 20) % Atk
											
											
												[Lv 5] : 2500 + (Shadow Flash level x 25) % Atk
											
											
												[Lv 6] : 2900 + (Shadow Flash level x 30) % Atk
											
											
												[Lv 7] : 3300 + (Shadow Flash level x 35) % Atk
											
											
												[Lv 8] : 3700 + (Shadow Flash level x 40) % Atk
											
											
												[Lv 9] : 4100 + (Shadow Flash level x 45) % Atk
											
											
												[Lv 10] : 4500 + (Shadow Flash level x 50) % Atk 
												 
											
										

									
										 Shadow Dance
										

												Max Level: 10
											
											
												Target: Self
											
											
												AP Recovery: 1
											
											
												Description: 
												Swipe the shadow, inflicting melee physical damage to all targets around the user. 
												Deals additional damage depending on the level of Shadow Hunting learned, user's base level and POW. 
												The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level. 
												 
											
											
												[Lv 1] : 1100 + (Shadow Hunting level x 50) % Atk
											
											
												[Lv 2] : 1700 + (Shadow Hunting level x 100) % Atk
											
											
												[Lv 3] : 2300 + (Shadow Hunting level x 150) % Atk
											
											
												[Lv 4] : 2900 + (Shadow Hunting level x 200) % Atk
											
											
												[Lv 5] : 3500 + (Shadow Hunting level x 250) % Atk
											
											
												[Lv 6] : 4100 + (Shadow Hunting level x 300) % Atk
											
											
												[Lv 7] : 4700 + (Shadow Hunting level x 350) % Atk
											
											
												[Lv 8] : 5300 + (Shadow Hunting level x 400) % Atk
											
											
												[Lv 9] : 5900 + (Shadow Hunting level x 450) % Atk
											
											
												[Lv 10] : 6500 + (Shadow Hunting level x 500) % Atk 
												 
											
										

									
										 Shadow Flash
										

												Max Level: 10
											
											
												Target: Target
											
											
												Description: 
												Fires a powerful shadow blade in a straight line, inflicting melee physical damage to all targets within 3x3 cells infront of the user. 
												Deals additional damage depending on the level of Shadow Dance learned, user's base level and POW. 
												 
											
											
												[Lv 1] : 2500 + (Shadow Dance level x 100) % Atk
											
											
												[Lv 2] : 3300 + (Shadow Dance level x 200) % Atk
											
											
												[Lv 3] : 4100 + (Shadow Dance level x 300) % Atk
											
											
												[Lv 4] : 4900 + (Shadow Dance level x 400) % Atk
											
											
												[Lv 5] : 5700 + (Shadow Dance level x 500) % Atk
											
											
												[Lv 6] : 6500 + (Shadow Dance level x 600) % Atk
											
											
												[Lv 7] : 7300 + (Shadow Dance level x 700) % Atk
											
											
												[Lv 8] : 8100 + (Shadow Dance level x 800) % Atk
											
											
												[Lv 9] : 8900 + (Shadow Dance level x 900) % Atk
											
											
												[Lv 10] : 9700 + (Shadow Dance level x 1000) % Atk 
												 
											
										

									
										 Huuma Shuriken - Grasp
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												AP Recovery: 2
											
											
												Description: 
												Throws the Huuma Shuriken on the ground, installs [Memorization Zone] on target cell, inflicting long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5x5 cells around the installed cell, and inflicts Nightmare effect on them for 5 seconds. 
												[Memorization Zone] can be installed up to 2 instances. 
												Deals additional damage depending on the level of Huuma Shuriken - Construct learned, user's base level and POW. 
												Damage property depends on the equipped Kunai. 
												The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level. 
												 
											
											
												[Lv 1] : 900 + (Huuma Shuriken - Construct level x 5) % Atk per hit
											
											
												[Lv 2] : 1100 + (Huuma Shuriken - Construct level x 10) % Atk per hit
											
											
												[Lv 3] : 1300 + (Huuma Shuriken - Construct level x 15) % Atk per hit
											
											
												[Lv 4] : 1500 + (Huuma Shuriken - Construct level x 20) % Atk per hit
											
											
												[Lv 5] : 1700 + (Huuma Shuriken - Construct level x 25) % Atk per hit
											
											
												[Lv 6] : 1900 + (Huuma Shuriken - Construct level x 30) % Atk per hit
											
											
												[Lv 7] : 2100 + (Huuma Shuriken - Construct level x 35) % Atk per hit
											
											
												[Lv 8] : 2300 + (Huuma Shuriken - Construct level x 40) % Atk per hit
											
											
												[Lv 9] : 2500 + (Huuma Shuriken - Construct level x 45) % Atk per hit
											
											
												[Lv 10] : 2700 + (Huuma Shuriken - Construct level x 50) % Atk per hit 
												 
											
										

									
										 Huuma Shuriken - Construct
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												Description: 
												Throws the Huuma Shuriken imbued with powerful energy in a straight line, inflicting long ranged physical damage to all targets within 5x13 cells infron of the user. 
												If there is a [Memorization Zone] in the skill area, [Memorization Zone] will explode and deal additional long ranged physical damage to all targets within 9x9 cells around the installed cell. 
												Deals additional damage depending on the level of Huuma Shuriken - Grasp learned, user's base level and POW. 
												Damage property depends on the equipped Kunai. 
												 
											
											
												[Lv 1] : 1000 + (Huuma Shuriken - Grasp level x 30) % Atk Explosion: 1400 + (Huuma Shuriken - Grasp level x 30) % Atk
											
											
												[Lv 2] : 1400 + (Huuma Shuriken - Grasp level x 60) % Atk Explosion: 2000 + (Huuma Shuriken - Grasp level x 60) % Atk
											
											
												[Lv 3] : 1800 + (Huuma Shuriken - Grasp level x 90) % Atk Explosion: 2600 + (Huuma Shuriken - Grasp level x 90) % Atk
											
											
												[Lv 4] : 2200 + (Huuma Shuriken - Grasp level x 120) % Atk Explosion: 3200 + (Huuma Shuriken - Grasp level x 120) % Atk
											
											
												[Lv 5] : 2600 + (Huuma Shuriken - Grasp level x 150) % Atk Explosion: 3800 + (Huuma Shuriken - Grasp level x 150) % Atk
											
											
												[Lv 6] : 3000 + (Huuma Shuriken - Grasp level x 180) % Atk Explosion: 4400 + (Huuma Shuriken - Grasp level x 180) % Atk
											
											
												[Lv 7] : 3400 + (Huuma Shuriken - Grasp level x 210) % Atk Explosion: 5000 + (Huuma Shuriken - Grasp level x 210) % Atk
											
											
												[Lv 8] : 3800 + (Huuma Shuriken - Grasp level x 240) % Atk Explosion: 5600 + (Huuma Shuriken - Grasp level x 240) % Atk
											
											
												[Lv 9] : 4200 + (Huuma Shuriken - Grasp level x 270) % Atk Explosion: 6200 + (Huuma Shuriken - Grasp level x 270) % Atk
											
											
												[Lv 10] : 4600 + (Huuma Shuriken - Grasp level x 300) % Atk Explosion: 6800 + (Huuma Shuriken - Grasp level x 300) % Atk 
												 
											
										

									
										 Kunai - Distortion
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												AP Recovery: 1
											
											
												Description: 
												Throws the Kunai on the ground, inflicting long ranged physical damage to all targets within 5x5 cells and inflicts Nightmare on them for 5 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds. 
												Deals additional damage depending on the level of Kunai - Refraction learned, user's base level and POW. 
												Damage property depends on the equipped Kunai and consumes 2 kunai. 
												 
											
											
												[Lv 1] : 400 + (Kunai - Refraction level x 7) % Atk
											
											
												[Lv 2] : 800 + (Kunai - Refraction level x 14) % Atk
											
											
												[Lv 3] : 1200 + (Kunai - Refraction level x 21) % Atk
											
											
												[Lv 4] : 1600 + (Kunai - Refraction level x 28) % Atk
											
											
												[Lv 5] : 2000 + (Kunai - Refraction level x 35) % Atk
											
											
												[Lv 6] : 2400 + (Kunai - Refraction level x 42) % Atk
											
											
												[Lv 7] : 2800 + (Kunai - Refraction level x 49) % Atk
											
											
												[Lv 8] : 3200 + (Kunai - Refraction level x 56) % Atk
											
											
												[Lv 9] : 3600 + (Kunai - Refraction level x 63) % Atk
											
											
												[Lv 10] : 4000 + (Kunai - Refraction level x 70) % Atk 
												 
											
										

									
										 Kunai - Rotation
										

												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Scatters Kunai around the user, inflicting long ranged physical damage to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds. 
												In addition, installs a [Distortion Zone] on target cell for 5 seconds. 
												Deals additional damage depending on the level of Kunai - Distortion learned, user's base level and POW. 
												Damage property depends on the equipped Kunai and consumes 5 kunai. 
												The skill area ranges from 5x5 cells to 9x9 cells depending on skill level. 
												 
											
											
												[Lv 1] : 1300 + (Kunai - Distortion level x 50) % Atk per hit
											
											
												[Lv 2] : 1800 + (Kunai - Distortion level x 100) % Atk per hit
											
											
												[Lv 3] : 2300 + (Kunai - Distortion level x 150) % Atk per hit
											
											
												[Lv 4] : 2800 + (Kunai - Distortion level x 200) % Atk per hit
											
											
												[Lv 5] : 3300 + (Kunai - Distortion level x 250) % Atk per hit 
												 
											
										

									
										 Kunai - Refraction
										

												Max Level: 10
											
											
												Target: Self
											
											
												Description: 
												Explodes all installed [Distortion Zone]s within 15x15 cells around the user at once, inflicting long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5x5 cells around the installed cell. 
												Deals additional damage depending on the level of Kunai - Rotation learned, user's base level and POW. 
												Damage property depends on the equipped Kunai and consumes 5 kunai. 
												 
											
											
												[Lv 1] : 560 + (Kunai - Rotation level x 7) % Atk per hit
											
											
												[Lv 2] : 920 + (Kunai - Rotation level x 14) % Atk per hit
											
											
												[Lv 3] : 1280 + (Kunai - Rotation level x 21) % Atk per hit
											
											
												[Lv 4] : 1640 + (Kunai - Rotation level x 28) % Atk per hit
											
											
												[Lv 5] : 2000 + (Kunai - Rotation level x 35) % Atk per hit
											
											
												[Lv 6] : 2360 + (Kunai - Rotation level x 42) % Atk per hit
											
											
												[Lv 7] : 2720 + (Kunai - Rotation level x 49) % Atk per hit
											
											
												[Lv 8] : 3080 + (Kunai - Rotation level x 56) % Atk per hit
											
											
												[Lv 9] : 3440 + (Kunai - Rotation level x 63) % Atk per hit
											
											
												[Lv 10] : 3800 + (Kunai - Rotation level x 70) % Atk per hit 
												 
											
										

									
										 Red Flame Cannon
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												Description: 
												Throws Haze of Prominence on the ground to summon the powerful flame, inflicting fire property magical damage to all targets within range infront of the user. 
												Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. 
												Consumes 1 Haze of Prominence. 
												 
											
											
												[Lv 1] : 1250 + (Darkening Cannon level x 50) % M.Atk
											
											
												[Lv 2] : 1800 + (Darkening Cannon level x 100) % M.Atk
											
											
												[Lv 3] : 2350 + (Darkening Cannon level x 150) % M.Atk
											
											
												[Lv 4] : 2900 + (Darkening Cannon level x 200) % M.Atk
											
											
												[Lv 5] : 3450 + (Darkening Cannon level x 250) % M.Atk
											
											
												[Lv 6] : 4000 + (Darkening Cannon level x 300) % M.Atk
											
											
												[Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk
											
											
												[Lv 8] : 5100 + (Darkening Cannon level x 400) % M.Atk
											
											
												[Lv 9] : 5650 + (Darkening Cannon level x 450) % M.Atk
											
											
												[Lv 10] : 6200 + (Darkening Cannon level x 500) % M.Atk 
												 
											
										

									
										 Cold Blooded Cannon
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												Description: 
												Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicting water property magical damage to all targets within range. 
												Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. 
												The skill area ranges from 5x5 cells to 9x9 cells depending on skill level. 
												Consumes 1 Haze of Icy Snow. 
												 
											
											
												[Lv 1] : 350 + (Darkening Cannon level x 25) % M.Atk
											
											
												[Lv 2] : 700 + (Darkening Cannon level x 50) % M.Atk
											
											
												[Lv 3] : 1050 + (Darkening Cannon level x 75) % M.Atk
											
											
												[Lv 4] : 1400 + (Darkening Cannon level x 100) % M.Atk
											
											
												[Lv 5] : 1750 + (Darkening Cannon level x 125) % M.Atk
											
											
												[Lv 6] : 2100 + (Darkening Cannon level x 150) % M.Atk
											
											
												[Lv 7] : 2450 + (Darkening Cannon level x 175) % M.Atk
											
											
												[Lv 8] : 2800 + (Darkening Cannon level x 200) % M.Atk
											
											
												[Lv 9] : 3150 + (Darkening Cannon level x 225) % M.Atk
											
											
												[Lv 10] : 3500 + (Darkening Cannon level x 250) % M.Atk 
												 
											
										

									
										 Thundering Cannon
										

												Max Level: 10
											
											
												Target: 1 cell ground target
											
											
												Description: 
												Throws Haze of North Wind on the ground to summon the powerful wind, inflicting wind property magical damage to all targets within 3x13 cells infront of the user. 
												Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. 
												Consumes 1 Haze of North Wind. 
												 
											
											
												[Lv 1] : 650 + (Darkening Cannon level x 50) % M.Atk
											
											
												[Lv 2] : 1300 + (Darkening Cannon level x 100) % M.Atk
											
											
												[Lv 3] : 1950 + (Darkening Cannon level x 150) % M.Atk
											
											
												[Lv 4] : 2600 + (Darkening Cannon level x 200) % M.Atk
											
											
												[Lv 5] : 3250 + (Darkening Cannon level x 250) % M.Atk
											
											
												[Lv 6] : 3900 + (Darkening Cannon level x 300) % M.Atk
											
											
												[Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk
											
											
												[Lv 8] : 5200 + (Darkening Cannon level x 400) % M.Atk
											
											
												[Lv 9] : 5850 + (Darkening Cannon level x 450) % M.Atk
											
											
												[Lv 10] : 6500 + (Darkening Cannon level x 500) % M.Atk 
												 
											
										

									
										 Golden Dragon Cannon
										

												Max Level: 10
											
											
												Target: Target
											
											
												Description: 
												Throws Haze of Mother Earth to the target, inflicting earth property magical damage to the target and surrounding enemies around the target. 
												Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. 
												Consumes 1 Haze of Mother Earth. 
												 
											
											
												[Lv 1] : 370 + (Darkening Cannon level x 50) % M.Atk
											
											
												[Lv 2] : 590 + (Darkening Cannon level x 100) % M.Atk
											
											
												[Lv 3] : 810 + (Darkening Cannon level x 150) % M.Atk
											
											
												[Lv 4] : 1030 + (Darkening Cannon level x 200) % M.Atk
											
											
												[Lv 5] : 1250 + (Darkening Cannon level x 250) % M.Atk
											
											
												[Lv 6] : 1470 + (Darkening Cannon level x 300) % M.Atk
											
											
												[Lv 7] : 1690 + (Darkening Cannon level x 350) % M.Atk
											
											
												[Lv 8] : 1910 + (Darkening Cannon level x 400) % M.Atk
											
											
												[Lv 9] : 2130 + (Darkening Cannon level x 450) % M.Atk
											
											
												[Lv 10] : 2350 + (Darkening Cannon level x 500) % M.Atk 
												 
											
										

									
										 Darkening Cannon
										

												Max Level: 10
											
											
												Target: Self
											
											
												AP Recovery: 2
											
											
												Description: 
												Swings Haze of Pitch Darkness around the user, inflicting shadow property magical damage to all targets around the user and inflicts Nightmare effect on them for 5 seconds. 
												Deals additional damage depending on the user's base level and SPL. 
												The skill area ranges from 5x5 cells to 7x7 cells depending on skill level 
												Consumes 1 Haze of Pitch Darkness. 
												 
											
											
												[Lv 1] : 900% M.Atk
											
											
												[Lv 2] : 1400% M.Atk
											
											
												[Lv 3] : 1900% M.Atk
											
											
												[Lv 4] : 2400% M.Atk
											
											
												[Lv 5] : 2900% M.Atk
											
											
												[Lv 6] : 3400% M.Atk
											
											
												[Lv 7] : 3900% M.Atk
											
											
												[Lv 8] : 4400% M.Atk
											
											
												[Lv 9] : 4900% M.Atk
											
											
												[Lv 10] : 5400% M.Atk 
												 
											
										

									
										 Shadow - Nightmare
										

												Max Level: 1
											
											
												Target: Self
											
											
												AP Consume: 30
											
											
												Description: 
												Absorbs shadows of the enemies, inflicting melee physical damage to all targets within 13x13 cells around the user. 
												Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). 
												Deals additional damage depending on the user's base level and POW. 
												 
											
											
												[Lv 1] : 15000% Atk 
												 
											
										

									
										 Kunai - Nightmare
										

												Max Level: 1
											
											
												Target: Self
											
											
												AP Consume: 30
											
											
												Description: 
												Scatters numerous memorizations on the enemies, inflicting long ranged physical damage to all targets within 13x13 cells around the user. 
												Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). 
												Deals additional damage depending on the user's base level and POW. 
												 
											
											
												[Lv 1] : 15000% Atk 
												 
											
										

									
										 Dark Dragon - Nightmare
										

												Max Level: 1
											
											
												Target: Self
											
											
												AP Consume: 30
											
											
												Description: 
												Summons the shadow dragon, inflicting shadow property magical damage to all targets within 11x11 cells around the user. 
												Deals additional fire damage which has the same damage as the primary attack to the targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). 
												Deals additional damage depending on the user's base level and SPL. 
												 
											
											
												[Lv 1] : 12000% M.Atk  
												--------------------------------------------------------------------------------------------------------------
											
										

								

						

				

			
				New UIs and features
				

						Other
						

								Updated the new Booster Equipment in all current existing Lapine Boxes that should support them 
								( Refinement, Randomoption enchants )
							
						

					
						Reputation UI
					
					
						Enchantment UI 
						Added support and functionallity of the following official UI 
						

								Mad Bunny-LT Link to the enchantment information
							
							
								Hero Insignia Link to the enchantment information
							
							
								Hero Boots-LT Link to the enchantment information
							
							
								Poring Family Balloons Link to the enchantment information
							
							
								Young Leaf of World Tree Link to the enchantment information
							
						

					
						Item-Reformation UI 
						 
					
				

			
				Items
				

						Shadow Equipment 
						Added to Shadow Coupon purchase list and Random Shadow Box
						

								 Separate Reload Shadow Shield (ItemID: 24746)
							
							
								 Spellcaster Shadow Armor (ItemID: 24747)
							
							
								 Spellcaster Shadow Shoes (ItemID: 24748)
							
							
								 Spellcaster Shadow Earring (ItemID: 24749)
							
							
								 Spellcaster Shadow Pendant (ItemID: 24750)
							
							
								 Physical Power Shadow Weapon (ItemID: 24751)
							
							
								 Physical Power Shadow Shield (ItemID: 24752)
							
							
								 Magical Spell Shadow Weapon (ItemID: 24753)
							
							
								 Magical Spell Shadow Shield (ItemID: 24754)
							
							
								 Concentration Shadow Weapon (ItemID: 24755)
							
							
								 Concentration Shadow Shield (ItemID: 24756)
							
							
								 Wisdom Shadow Weapon (ItemID: 24757)
							
							
								 Wisdom Shadow Shield (ItemID: 24758)
							
							
								 Stamina Shadow Weapon (ItemID: 24759)
							
							
								 Stamina Shadow Shield (ItemID: 24760)
							
							
								 Creative Shadow Weapon (ItemID: 24761)
							
							
								 Creative Shadow Shield (ItemID: 24762)
							
						

					
						Costume Stones 
						Added to Class Enchantment Box
						

								 Wanderer/Minstrel Stone (Upper) (ItemID: 1000666)
							
							
								 Wanderer/Minstrel Stone (Middle) (ItemID: 1000667)
							
							
								 Wanderer/Minstrel Stone (Lower) (ItemID: 1000668)
							
							
								 Genetic Stone (Upper) (ItemID: 1000669)
							
							
								 Genetic Stone (Middle) (ItemID: 1000670)
							
							
								 Genetic Stone (Lower) (ItemID: 1000671)
							
							
								 Sorcerer Stone (Upper) (ItemID: 1000672)
							
							
								 Sorcerer Stone (Middle) (ItemID: 1000673)
							
							
								 Sorcerer Stone (Lower) (ItemID: 1000674) 
								----- 
								Added to Dual Stone Box
							
							
								 Reload Stone (Dual) (ItemID: 1000675)
							
							
								 Creative Stone (Dual) (ItemID: 1000676)
							
						

					
						Poenitentia 
						Added to Marquis of Repentance
						

								 Poenitentia Sol [2] (ItemID: 510056)
							
							
								 Poenitentia Jana [2] (ItemID: 510057)
							
							
								 Poenitentia Radius [2] (ItemID: 540044)
							
							
								 Poenitentia Orbis [2] (ItemID: 500046)
							
							
								 Poenitentia Ramus [2] (ItemID: 550061)
							
							
								Poenitentia Planta [2] (ItemID: 550060)
							
							
								 Poenitentia Ferrum [2] (ItemID: 550062)
							
							
								 Poenitentia Foramen [2] (ItemID: 800011)
							
							
								 Poenitentia Penet [2] (ItemID: 810007)
							
							
								 Poenitentia Veloci [2] (ItemID: 830010)
							
							
								 Poenitentia Ruina [2] (ItemID: 840006)
							
						

					
						Booster Equipment
						

								Shadow Items 
								Added to Booster Coin shop
								

										 Summoner Booster Shadow Weapon (ItemID: 24739)
									
									
										 Star Emperor Booster Shadow Weapon (ItemID: 24740)
									
									
										 Kagerou &amp; Oboro Booster Shadow Weapon (ItemID: 24741)
									
									
										 Rebellion Booster Shadow Weapon (ItemID: 24742)
									
									
										 Soul Reaper Booster Shadow Weapon (ItemID: 24743)
									
									
										 Super Novice Booster Shadow Weapon (ItemID: 24744)
									
								

							
								Weapons 
								Added to Booster Weapon Voucher
								

										 Lunatic Picky Booster Foxtail (ItemID: 550050)
									
									
										 Catnip Booster Foxtail Model (ItemID: 550051)
									
									
										 Moon Starlight Booster Book (ItemID: 540039)
									
									
										 Sunshine Booster Book (ItemID: 540040)
									
									
										 Wind Spear Petal Booster Huuma Shuriken (ItemID: 650017)
									
									
										 Cross Petal Booster Huuma Shuriken (ItemID: 650018)
									
									
										 Desperado Fire Booster Revolver (ItemID: 800008)
									
									
										 Fire Round Booster Gatling Gun (ItemID: 830007)
									
									
										 ES Booster Staff (ItemID: 550052)
									
									
										 Evil Curse Booster Staff (ItemID: 550053)
									
									
										 Super Psychic Booster Saber (ItemID: 500042)
									
									
										 Super Ignition Booster Saber (ItemID: 500043)
									
								

						

					
						Balloons 
						Added to list of Monster Hunter Lucy
						

								 Poring Balloon (ItemID: 19143)
							
							
								 Marin Balloon (ItemID: 19146)
							
							
								 Drops Balloon (ItemID: 19147)
							
							
								 Santa Poring Balloon (ItemID: 19148)
							
							
								 Poporing Balloon (ItemID: 19149)
							
							
								 Metalring Balloon (ItemID: 19150)
							
							
								 Devilring Balloon (ItemID: 19151)
							
							
								 Angelring Balloon (ItemID: 19152)
							
							
								 Ghostring Balloon (ItemID: 19153)
							
							
								 Arch Angelring Balloon (ItemID: 19154)
							
						

					
						LT Equipment
						

								LT-Other
								

										 Hero Boots-LT (ItemID: 470094)
									
									
										 Armor Modification Box (ItemID: 100694) 
										Added to the Fortessa Dungeon Last Box
									
								

							
								LT-Accessories  Hero's Mark Scroll (ItemID: 101194) 
								[ Added to Ancient Fortessa Coin NPC ]
								

										 Heroic Token (Arch Mage) [1] (ItemID: 490152)
									
									
										 Heroic Token (Wind Hawk) [1] (ItemID: 490153)
									
									
										 Heroic Token (Imperial Guard) [1] (ItemID: 490155)
									
									
										 Heroic Token (Cardinal) [1] (ItemID: 490156)
									
									
										 Heroic Token (Shadow Cross) [1] (ItemID: 490164)
									
									
										 Heroic Token (Abyss Chaser) [1] (ItemID: 490165)
									
									
										 Heroic Token (Dragon Knight) [1] (ItemID: 490166)
									
									
										 Heroic Token (Biolo) [1] (ItemID: 490166)
									
									
										 Heroic Token (Elemental Master) [1] (ItemID: 490171)
									
									
										 Heroic Token (Troubadour/Trouvere) [1] (ItemID: 490172)
									
									
										 Heroic Token (Meister) [1] (ItemID: 490180)
									
									
										 Heroic Token (Inquisitor) [1] (ItemID: 490181)
									
									
										 Heroic Token (Shinkirou/Shirunai) [1] (ItemID: 490184)
									
									
										 Heroic Token (Night Watch) [1] (ItemID: 490185)
									
									
										 Heroic Token (Soul Ascetic) [1] (ItemID: 490186)
									
									
										 Heroic Token (Sky Emperor) [1] (ItemID: 490187)
									
									
										 Heroic Token (Spirit Handler) [1] (ItemID: 490188)
									
								

							
								LT-Weapons  Transformation Box: LT Weapons Reform (ItemID: 100748) 
								( Added to Instance Point NPC ) Exchange for the Transformation Box:
								

										2000x Instance Coins
									
									
										100x Purgatory Coins
									
									
										50x Monster Hunter Coins
									
									
										1x Ancient Fortessa Coin
									
									
										5x +9 Shadow Hammer
									
								

							
								Transforms an existing Patent Weapon of atleast +9 into the matching LT weapon, the box and its materials are consumed.
								
									
										
									
								

								

										 Oriental Sword-LT [2] (ItemID: 600023)
									
									
										 Dragonic Slayer-LT [2] (ItemID: 600024)
									
									
										 Shiver Katar-LT [2] (ItemID: 610033)
									
									
										 Blade Katar-LT [2] (ItemID: 610034)
									
									
										 Narcissus Bow-LT [2] (ItemID: 700049)
									
									
										 Avenger-LT [2] (ItemID: 620015)
									
									
										 Meteor Striker-LT [2] (ItemID: 590034)
									
									
										 Barbed Wire Whip-LT (ItemID: 580027)
									
									
										 Trumpet Shell-LT [2] (ItemID: 570027)
									
									
										 Scarlet Dragon Leather Bow-LT [2] (ItemID: 700046)
									
									
										 Royal Bow-LT [2] (ItemID: 700045)
									
									
										 Slate Sword-LT [2] (ItemID: 500040)
									
									
										 Red Lotus Sword-LT [2] (ItemID: 500039)
									
									
										 Ray Knuckle-LT [2] (ItemID: 560027)
									
									
										 Iron Nail-LT [2] (ItemID: 560026)
									
									
										 Chilling Cane-LT [2] (ItemID: 550046)
									
									
										 Shadow Staff-LT [2] (ItemID: 550045)
									
									
										  Blue Crystal Staff-LT [2] (ItemID: 40028)
									
									
										 Aeon Staff-LT [2] (ItemID: 640027)
									
									
										 Hero Boots-LT [1] ItemID: 470094)
									
									
										 Fatalist-LT [2] ItemID: 510041)
									
									
										 Madogum-LT [2] ItemID: 510040)
									
									
										 Exorcist's Bible-LT [2] (ItemID: 540035)
									
									
										 Aquatic Spear-LT [2] (ItemID: 530019)
									
									
										 Saint Mace-LT [2] (ItemID: 590030)
									
									
										  Spirit Pendulum-LT [2] (ItemID: 550068)
									
									
										 One Sky One Sun-LT [2] (ItemID: 540048)
									
									
										 Meowmeow Foxtail-LT [2] (ItemID: 550067)
									
									
										 Golden Lord Launcher-LT [2] (ItemID: 840008)
									
									
										 The Black-LT [2] (ItemID: 830012)
									
									
										 Demon Slayer Shot-LT [2] (ItemID: 820007)
									
									
										 Master Soul Rifle-LT [2] (ItemID: 810009)
									
									
										 Crimson Rose-LT [2] (ItemID: 800013)
									
									
										 Kiri no Tsuyu-LT [2] (ItemID: 510060)
									
									
										 Huuma Shuriken Clearness-LT [2] (ItemID: 650024)
									
									
										 Light Blade-LT [2] (ItemID: 500038)  ------
									
									
										 Hero Weapon Modifier (Physical) (ItemID: 100744) 

									
										 Hero Weapon Modifier (Magic) (ItemID: 100745)  
										Added to Special Tool Dealer ------  
										 
									
								

						

					
						Other Items
						

								 Hero's Badge [1] (ItemID: 490163) 
								Added as map-drop to Morse Cave. Dropped from MvP monsters only. 
								------
							
							
								 Weapon Enhancement Stone (Lesser) (ItemID: 1000430)
							
							
								 Weapon Enhancement Stone (Intermediate) (ItemID: 1000431)
							
							
								 Weapon Enhancement Stone (Advanced) (ItemID: 1000432)
							
							
								Weapon Enhancement Stone (Superior) (ItemID: 1000433)
							
							
								 Armor Enhancement Stone (Lesser) (ItemID: 1000434)
							
							
								 Armor Enhancement Stone (Intermediate) (ItemID: 1000435)
							
							
								 Armor Enhancement Stone (Advanced) (ItemID: 1000436)
							
							
								 Armor Enhancement Stone (Superior) (ItemID: 1000437)
							
							
								 Accessory Enhancement Stone (Lesser) (ItemID: 1000438)
							
							
								 Accessory Enhancement Stone (Intermediate) (ItemID: 1000439)
							
							
								 Accessory Enhancement Stone (Advanced) (ItemID: 1000440)
							
							
								 Accessory Enhancement Stone (Superior) (ItemID: 1000441) 
								Added to the Special Tool Dealer - Category: Item Reformation 
								------
							
							
								 Ice Cannonball Box (ItemID: 101107)
							
							
								 Lightning Cannonball Box (ItemID: 101108)
							
							
								 Stone Cannonball Box (ItemID: 101109)
							
							
								 Flare Cannonball Box (ItemID: 101110)
							
							
								 Poison Cannonball Box (ItemID: 101111)
							
							
								 Ice Cannonball (ItemID: 18005)
							
							
								 Lightning Cannonball (ItemID: 18006)
							
							
								 Stone Cannonball (ItemID: 18007)
							
							
								 Flare Cannonball (ItemID: 18008)
							
							
								 Poison Cannonball (ItemID: 18009) 
								Added to Special Tool Dealer 
								------
							
							
								Tree Enchantment Ticket (ItemID: 1000698) 
								Added to the map-drop list of Old Glast Heim Normal drop list. Normal + MvP
							
							
								Balloon Enchantment Ticket (ItemID: 1000678) 
								Added to the NPC Monster Hunter Lucy
							
							
								Hero Enchantment Ticket (ItemID: 1000645) 
								Added to the map-drop list of Hidden Garden drop list. Normal + MvP
							
							
								Soul Talisman (ItemID: 1000563) 
								Added to the Special Tool Dealer - Category: 4th Items
							
							
								 Dark Bible (ItemID: 100796) 
								Added to Dark Priest as monster drop
							
						

				

			
				Other
				

						Expanded
						

								Adjusted the sprites of the Expanded classes to work with the custom dyes
							
							
								

								

										

												 
											
										

								

						

					
						Item Fixes
						

								Fixed weight description of Monster Hunter Coin
							
							
								Fixed description of Ninja Stone ( Upper )
							
							
								Fixed a missing ASPD % modifier on Temporal Circlet ( Star Emperor )
							
							
								Fixed the Long range modifier on Rainbow Scarf
							
							
								Fixed an incorrect bonus on Rekember Guard Card
							
							
								Fixed Doram cannot wear Advanced Doram Paradise Weapon
							
							
								Fixed the combo of Paradise Shadow Chaser Shadow Weapon
							
							
								Fixed the refinement description of Bearer's Shadow Armor II
							
							
								Fixed the amount of magical bonus from Spectrum Plasma Card
							
							
								Fixed an incorrect grading bonus of Thanos Bow-AD
							
							
								Fixed the intimacy bonus of the following pets:
								

										Little Poring
									
									
										Poring
									
									
										Drops
									
									
										Sweet Drops
									
									
										Lunatic
									
									
										ChonChon
									
									
										Steel Chon Chon
									
									
										Hunter Fly
									
									
										Picky
									
									
										Peco Peco
									
									
										Savage Babe
									
									
										Baby Desert Wolf
									
									
										Willow
									
									
										Rocker
									
									
										Spore
									
									
										Poison Spore
									
									
										Smokie
									
									
										Yoyo
									
									
										Orc Warrior
									
									
										High Orc
									
									
										Christmas Goblin
									
									
										Goblin Leader
									
									
										Munak
									
									
										Bongun
									
									
										Incubus
									
									
										Succubus
									
									
										Dokebi
									
									
										Sohee
									
									
										Evil Nymph
									
									
										Nine Tail
									
									
										Whisper
									
									
										Isis
									
									
										Golem
									
									
										Ground Petite
									
									
										Deviruchi
									
									
										Teddy Bear
									
									
										Baphomet Jr.
									
									
										Imp
									
									
										Green Maiden
									
									
										Shinobi
									
									
										Gremlin
									
									
										Civil Servant
									
									
										Stone Shooter
									
									
										Medusa
									
									
										Wanderer
									
									
										Loli Ruri
									
									
										Nightmare Terror
									
								

							
								Fixed a missing image on the pet Marine
							
							
								Fixed a typo in the script of Jejecap ( Alternate )
							
							
								Added a missing autocast on Evil Spirit Glove
							
							
								Fixed an incorrect autocast % and level on the combo of Owl Viscount and Owl Marquees
							
							
								Updated the effect of Sarah Card
							
							
								Fixed a bug that caused Boarding Halter to erase your dye when you died while mounted
							
							
								Fixed the item requirement for evolution to Fire Golem
							
							
								Removed trade restriction on Christmas Snow Rabbit Egg
							
							
								Fixed class restriction for Paradise Taekwon Martial Arts Book
							
							
								Fixed Nidhoggur Shadow Card
							
							
								Fixed drop of the following items:
								

										Trial Diadem ID 400079
									
									
										Goral Crown ID 400078
									
								

						

					
						Skills
						

								Mild Wind
								

										Fixed a bug that prevented Mild Wind from affecting the status attack
									
								

							
								Eternal Slash
								

										Removed the VCT from the skill
									
								

							
								Savage Impact
								

										Now reads the buff of Shadow Exceed correctly and applies it in the damage formula
									
								

							
								Danced with Warg
								

										Updated description
									
								

							
								Unlimitted Humming Voice
								

										Now correctly grants uninterruptable cast
									
								

							
								Soul Destroyer
								

										Fixed a bug that caused this skill to be considered melee physical damage rather than Long-range physical damage
									
								

							
								Fatal Shadow Claw
								

										Now casts the maximum level of user learned Dark Claw on the debuff
									
								

							
								Dragonic Aura
								

										Now correctly costs 150 AP
									
								

							
								Random Target
								

										Updated description
									
								

							
								Implemented official Expanded Rebalance
								

										Kihop
										

												Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%.
											
										

									
										Catnip Meteor 
										

												Reduces fixed casting time from 3 seconds to 1.5 seconds.
											
											
												Reduces variable casting time from 4 seconds to 2 seconds.
											
											
												Added Base Level modifier and INT modifier to the formula
											
										

									
										Lunatic Carrot Beat
										

												Added Base Level modifier and STR modifier to the formula
											
										

								

						

					
						Other
						

								Changed the spawn of Beelzebub from Fly to real MvP when spawned from a Bloody Branch
							
							
								Changed the requirement for the Scatleton Egg quest
							
							
								@order can no longer be used by just any party member and checks for leader
							
							
								Warper
								

										Fixed the position of the warp from Odins Past and Einbroch 3 to warp you onto portal
									
								

							
								Quest Maker Nurah
								

										Now automatically converts the wrong Costume Treasure to the correct one
									
								

							
								Card Removing Matrix
								

										Added the following missing items:
										

												Deep Blue Sunglasses
											
											
												Biting Rideword
											
										

									
										Added the new items:
										

												All LT equipment
											
											
												Badge
											
										

								

							
								Niflheim Only:
								

										Piercing Expert
										

												Added the missing items such as Deep Blue Sunglasses, Cor Core etc
											
										

									
										Added the following missing jRO items to the Instance Coin NPC:
										

												Imperial Ring (28372)
											
											
												Rose of Eden (2192)
											
											
												Medical Scrubs (15205)
											
											
												Ritual Robe (15384)
											
											
												Armor of Purple Thread (15417)
											
											
												Mighty Black Threaded Armor (15283)
											
											
												Angel Stairs (18719)
											
											
												Skin of Gwiber (20837)
											
											
												Skin of Lindwrym (20836)
											
											
												Sharel Shoes (22055)
											
											
												Futsu no Mitama (28718)
											
											
												Kiri no Tsuyu (28764)
											
											
												Super Cell (18523)
											
											
												Icefall Dress (15420)
											
											
												Ninja Scroll (5362)
											
											
												Samael Dress (450143)
											
											
												Nature Dress (15352)
											
											
												Shield Ring (32263)
											
											
												Imperial Glove (28551)
											
											
												Bunker Shield (2184)
											
											
												Cylinder Hairband (19125)
											
											
												Skin of Malach (20845)
											
											
												Mysterious Muffler (20952)
											
											
												Shinobi Sash H (28485)
											
										

									
										Added the following items to the refinement tickets list
										

												Sitting Pope Casual ( ItemID: 19172 )
											
											
												Garden of Eden ( ItemID: 19272 )
											
											
												Open Air Headset ( ItemID: 19274 )
											
											
												Jeje Cap ( ItemID: 19453 )
											
											
												Saint Crown ( ItemID: 19469 )
											
											
												Menblatt's Wings ( ItemID: 20863 )
											
											
												Leviathan Muffler ( ItemID: 20922 )
											
											
												Fairy of Eden ( ItemID: 20991 )
											
											
												Devil Worshipper Shoes ( ItemID: 22138 )
											
											
												Authority Sandals ( ItemID: 22214 )
											
											
												Rasen Fuma Orb ( ItemID: 32262 )
											
											
												Powered Wing ( ItemID: 450176 )
											
											
												Fafnir Breath ( ItemID: 480084 )
											
										

									
										Items
										

												Added missing Giant's Protection Matrix
											
											
												Fixed combos of Convertible Physical Wing
											
										

								

							
								Purgatory
								

										Skill nerfs
										

												Third Flame Bomb
												

														Added reduction at 30%
													
												

											
												Cross Impact
												

														Reduced reduction from 75% to 65%
													
												

											
												Ignition Break
												

														Reduced reduction from 50% to 35%
													
												

											
												Tiger Cannon
												

														Added reduction at 30%
													
												

										

								

							
								Fortessa Dungeon
								

										Added a safe area in all Fortessa Dungeon maps near their entrances to prevent any combat. 
										This affects level 1 and level 2
									
									
										Added a prevention from mobs dropping items while a Boss is alive
									
									
										Monsters and bosses can no longer be hitlocked
									
									
										Improved @whodrops for items dropped from Fortessa Dungeons 
									
									
										Fixed a bug that caused the Ancient Fortessa Coin not to drop from monsters
									
									
										Fixed a bug that caused the portal in Fortessa Reef to not always spawn on monster kills
									
									
										Fixed a bug that caused the Fortessa Ruins chest to spawn in the wrong map
									
									
										Netherworld
										

												Removed the automatical healing on the Boss
											
										

									
										Volcano
										

												Reduced the automatical healing on the Boss
											
										

									
										Reef
										

												Reduced the automatical healing on the Boss
											
										

									
										Ruins
										

												Increased the monster spawn
											
										

									
										Increased the items gained from the last chest.
									
									
										Reduced the AoE damage reduction from 90% to 80%]]></description><pubDate>Thu, 23 Dec 2021 19:54:09 +0000</pubDate></item><item><title>Patch 2021-11-19</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12338-patch-2021-11-19/&do=findComment&comment=14975]]></link><description>Changes
		
				Halloween Event
				
						Removed the NPCs for the instance creation
					
					
						A npc for the rest coin exchange will persist for 7 days
					
				
			
				Cyber Week
				
						Added Sales NPC at @go office
					
					
						Applied the event to last for 7 days
					
				
			
				Changes
				
						Reduced the selling value of Platinum Bullion based on patch prior to zeny adjustment
					
					
						Increased the droprate of Platinum Bullion based on patch prior to drop fix
					
					
						Increased the droprate of Gold based on patch prior to drop fix
					
					
						Removed the Bank Manager temporary until a new version will be released later this week.
					
					
						Adjusted how Secretary Lime Evenor will sell Blacksmith Blessings as this causes the blessings to be automatically bound
					
					
						Removed all bound Blacksmith Blessings from all players and applied unbound versions
					
					
						Fixed an incorrect deletion of Booster Boxes on Niflheim when cancelling a booster character
					
					
						Added additional checks when using a Booster Box  
						 
					
				
			
				212 accounts have been permanently banned for abusement / exploiting</description><pubDate>Fri, 19 Nov 2021 09:36:01 +0000</pubDate></item><item><title>Patch 2021-09-27</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12320-patch-2021-09-27/&do=findComment&comment=14901]]></link><description>Addition
		
				Cooldown Manager 
				Added at @go office - x 82, y 141
				
						If your main character is 1x / Booster Character
						
								For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 230 or more you get an option to reset your instance / your quests each.
							
						
					
						If your main character is non 1x / Booster Character
						
								For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 250 you get an option to reset your instance / your quests each.
							
						
					
						Instance Reset
						
								Resets the cooldown of every instance including purgatory cooldowns
							
						
					
						Quest Reset
						
								Removes all cooldown quests from your character
							
							
								Including unlocking the option to accept Booster Quests, 17.2 Dailies and Tomb of Remorse dailies freshly
							
						
					
						This NPC resets its history once everyday at 00:00, using the item "Instance Reset" will also remove your history from this NPC.
					
				
		
	
		Changes
		
				Applied more missing patch parts that were removed due to manually applying all changes to keep server stable
			
		
	
		Fixes
		
				Fixed Thanos Sword not in the possible list of items that should keep refinement when making it AD
			
			
				Baphomet Jr Egg and taming is now fixed
			
			
				Baby Desert Wolf Evolution is now fixed
			
			
				Purgatory Portal
				
						Fixed a bug where Shield Stance would not cause any other stances in Normal Mode
					
					
						Fixed a bug where nothing would happen at all in Hard Mode
					
					
						Fixed Impact Crater not giving the Counter Slash status correctly</description><pubDate>Mon, 27 Sep 2021 18:36:19 +0000</pubDate></item><item><title>Patch 2021-09-25</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12304-patch-2021-09-25/&do=findComment&comment=14801]]></link><description><![CDATA[Update 2021-09-25
		

				Daily Quest
				

						Added a new Daily Quest NPC that requires 2 instances to be completed. 
						Rewards 1 Kachua Key with the possible items on https://www.shining-moon.com/wiki/Kachua_List every day. 
						[ Limited to 1 per computer ] 
						Note: Abusing this in any possible way may lead to closure of all accounts.
					
				

			
				Map-wide drops
				

						Rudus Field 4
						

								Violet Halo ( ID: 20940 )
							
							
								Battle Processor ( ID: 410016 )
							
							
								Battle Processor[1] ( ID: 410017 )
							
							
								CD in Mouth ( ID: 42015 )
							
							
								Cor Core Booster ( ID: 410091 )
							
							
								Cor Core Booster[1] ( ID: 410092 )
							
						

					
						Amicitia2
						

								Magical Booster ( ID: 19241 )
							
							
								Victorious Wing Ears ( ID: 55050 )
							
							
								Victorious Wing Ears[1] ( ID: 55051 )
							
							
								Feather in Mouth ( ID: 420030 )
							
							
								Rough Core ( ID: 490159 )
							
						

					
						Niflheim Dungeon 2
						

								Blue Ninja Mask ( ID: 420031 )
							
							
								Toy Syringe ( ID: 19240 )
							
							
								Sealed Chain[1] ( ID: 410094 )
							
							
								Sealed Chain ( ID: 410093 )
							
							
								Bondage Necklace ( ID: 420076 )
							
						

					
						EDDA: Biolab
						

								 Will of Ancient Hero ( ID: 100706 )
							
							
								 Random Patent Cube ( ID: 100437 )
							
							
								 Ancient Hero Boots ( ID: 22171 )
							
							
								 Ancient Hero Weapon Box ( ID: 100442 )
							
							
								 Great Hero Boots ( ID: 22238 )
							
							
								 Ancient Hero Boots Modification Cube ( ID: 100273 )
							
						

					
						Tomb of Remorse
						

								Thanos Warrior Helmet ( ID: 400134 )
							
							
								Thanos Shooter Helmet ( ID: 400141 )
							
							
								Thanos Magic Helmet ( ID: 400146 )
							
							
								Thanos Fighter Helmet ( ID: 400150 )
							
							
								Thanos Helm Reform Cube ( ID: 100695 ) [ When upgrading a Thanos Helms with this box it keeps the refinement, enchant and cards. ]
							
						

					
						Ghost Palace
						

								Thanos Weapon Reform Cube ( ID: 100591 ) [ When upgrading a Thanatos Weapon with this box it keeps the refinement, enchant and cards. ]
							
						

					
						Nightmare Biolab
						

								 Spinel Diadem ( ID: 400095 ) 
							
							
								 Jade Crown ( ID: 400094 ) 
							
							
								 Bull Crown ( ID: 400098 ) 
							
							
								 Taurus Diadem ( ID: 400099 ) 
							
							
								 Celestial Jewel Crown ( ID: 400116 ) 
							
							
								 Libra Crown ( ID: 400117 ) 
							
							
								 Saint Crown ( ID: 400118 )
							
							
								 Lion Crown ( ID: 400119 )
							
							
								 Goat Crown ( ID: 400120 )
							
							
								 Twin Crown ( ID: 400121 )
							
						

					
						Water Garden ( N )
					
					
						Water Garden ( H )
					
					
						Twilight Garden
					
					
						Hidden Garden ( N )
					
					
						Hidden Garden ( H )
					
					
						Lost Farm
						

								 Varmeal Ticket
								

										Normal Monsters: 
										Amount: 1
										

												Hell Mode: 0.1%
											
											
												Purgatory Mode: 0.3%
											
										

									
										MvPs: 
										Amount: 1 ~ 3
										

												Hell Mode: 5.00%
											
											
												Purgatory Mode: 10.00%
											
										

								

						

				

			
				Instance Changes
				

						Multi Accounting
						

								You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party.  All members of the party have to activate the @loot setting
							
							
								Any character flagged as an alt-account will no longer get any item generated from an NPC.
							
							
								Any character flagged as an alt-account will no longer get quest progress from an instance.
							
						

					
						Hell
						

								Any and all item creations from NPCs are now doubled
							
						

					
						Purgatory
						

								While dying inside Purgatory Portal you no longer loose any status effect from items upon death.
							
							
								SP drain has been reduced from 3% to 1%
							
							
								Removed Magical Amplification from buffs that are automatically given whenever a monster is killed.
							
							
								Added a blind effect to all party members when someone is a trapped by darkness.
							
							
								The healer deviling now removes the negative leech effect from purgatory
							
							
								Token of Purgatory no longer bypass Hell's Power
							
							
								Purgatory Portal
								

										Upon killing Guardian Angel all burning states are now removed from all party members.
									
									
										Guardian Angel no longer follows a pattern to change stances. The stance changes to a random one every time, but never a repetitive stance.
									
									
										Guardian Angel no longer drops  Temporal Spell now drops the following:
										

												Normal (100% Chance)
												

														1 ~ 5 Moonlight Coins
													
													
														 1 Moon Coin
													
													
														1 ~ 2 Kachua Keys
													
												

											
												Hard (100% Chance)
												

														20 ~ 30 Moonlight Coins
													
													
														3 ~ 5 Moon Coin
													
													
														3 ~ 5 Kachua Keys
													
												

										

								

							
								Purgatory Coins
								

										While in a party of more than 7 and the reward of purgatory coins has a base of more than 5 it will automatically add 1 more coin per member above 7.
									
								

							
								Cooldowns
								

										Now has its own cooldowns that reset every day together with the normal cooldowns
									
									
										The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all
									
								

						

					
						Fortessa
						

								While dying inside any Fortessa dungeon map you no longer lose any status effect from items upon death.
							
							
								Monster spawns
								

										Increased the monster spawn in Netherworld
									
									
										Reef now properly checks the monster kills
									
								

						

					
						Instance Coin Revamp
						

								Instance Coins 
								The instance coins amount generated from instances have been lowered as of 2021-07-17, however the current prices don't match the new amount generated.
								

										All instance coins currently held by any player are reduced by / 20
									
									
										All instance coin NPC prices have been reduced by / 20 
										In short this means the current worth of instance coins are the same as before, since no change in how many of said items you can acquire for instance coins. [ This was already applied to both Niflheim and Helheim. ]
									
									
										Special Coin change:
										

												Wolfchev now only gives 7 coins as basic reward
											
											
												Buwaya now only gives 2 coins as basic reward
											
										

									
										Added 2x modifier on all instance coins in purgatory mode
									
									
										Multiple accounts no longer get rewarded instance coins
									
									
										New Items added:
										

												Instance Currencies Any currency box purchased from this NPC is automatically bound to account. 
												Any currency gained from said boxes are automatically bound to account also. 
												Any item purchased / created / crafted from bound to account currency is automatically bound to account.
												

														Temporal Crystal Box(5) 
														Can be purchased for 9 Instance Coins per box
													
													
														Cursed Gem Box(1) 
														Can be purchased for 3 Instance Coins per box
													
													
														Cursed Crystal Box(3) 
														Can be purchased for 2 Instance Coins per box
													
													
														Soma Frag Box(3) 
														Can be purchased for 2 Instance Coins per box
													
													
														Varmeal Box(3) 
														Can be purchased for 5 Instance Coins per box
													
													
														Mineas Box(1) 
														Can be purchased for 3 Instance Coins per box
													
													
														Coagulated Spell Box(5) 
														Can be purchased for 1 Instance Coins per box
													
													
														Contaminated Magic Box(6) 
														Can be purchased for 1 Instance Coins per box
													
													
														Mora Coin Box(1) 
														Can be purchased for 2 Instance Coins per box
													
													
														GMT Coin Box(3) 
														Can be purchased for 1 Instance Coins per box
													
													
														Bloody Coin Box(15) 
														Can be purchased for 1 Instance Coins per box
													
													
														Token of Honor Box(5) 
														Can be purchased for 1 Instance Coins per box
													
													
														Heroic Token Box(20) 
														Can be purchased for 1 Instance Coins per box
													
													
														Broken Magic Stone Box(10) 
														Can be purchased for 1 Instance Coins per box
													
													
														Fragment of Gigan Box(5) 
														Can be purchased for 1 Instance Coins per box
													
													
														Gray Shard Box(4) 
														Can be purchased for 1 Instance Coins per box
													
													
														Charleston Parts Box(1) 
														Can be purchased for 10 Instance Coins per box
													
													
														Schwarzald Token of Honor Box(5) 
														Can be purchased for 1 Instance Coins per box
													
												

										

									
										Mad Bunny-LT
									
									
										Convertible Physical Wing
									
									
										Convertible Magical Wing
									
									
										Monster Hunter Coin
									
									
										Deep Blue Sunglasses
									
									
										Added Racing Caps
										

												
											
										

								

						

				

		



	 
 



		Eden Equipment 
		Added new NPCs in @go eden 
		 
		

				Implemented Beginner Items

				

				
					 
				 
			
			
				Implemented Paradise Equipment
				

						Implemented Paradise Weapons ( Beginner ) 
						( Requires level 10 ) [ moc_para01, 110 83 ]
						

								Beginner Weapons
								

								
									 
								 
							
						

					
						Implemented Paradise Equipment ( Beginner ) 
						( Requires level 10 ) [ moc_para01, 110 83 ]
						

								Beginner Equipment
								

								
									 
								 
							
						

					
						Implemented Paradise Weapons ( Intermediate ) 
						( Requires level 45 ) [ moc_para01, 110 79 ]
						

								Intermediate Weapons
								

								
									 
								 
							
						

					
						Implemented Paradise Weapons ( Advanced ) 
						( Requires level 45 ) [ moc_para01, 110 79 ]
						

								Advanced Weapons
								

								
									 
								 
							
						

					
						Implemented Paradise Equipment ( Advanced ) 
						( Requires level 100 ) [ moc_para01, 110 87 ]
						

								Advanced Equipment
								

								
									 
								 
							
						

					
						Implemented Paradise Shadow Equipment ( Beginner ) 
						( Requires level 10 ) [ moc_para01, 110 87 ]
						

								Beginner Shadow
								

								
									 
								 
							
						

					
						Implemented Paradise Shadow Equipment ( Advanced ) 
						( Requires level 100 ) [ moc_para01, 110 87 ]
						

								Advanced Shadow
								

								
									 
								 
							
						

				

		

	
		Other
		

				Class Mastery 
				[ The entire system has been reworked from scratch to reduce the load it takes on the server for loading, saving and applying ]
				

						Now each class of Class Mastery has its own instance cooldowns for normal and purgatory
					
					
						Now each class of Class Mastery has its own quests 
						Using a instance reset will now reset all classes of your class mastery, not just 1 classes.
					
					
						Fixed a few errors Class Mastery had previously
					
				

			
				New Items:
				

						Minor Casting Stone (Dual)
					
					
						Range Stone (Dual)
					
					
						SP Absorption Stone (Dual) 
						Added to Dual Stone Box
					
					
						Rune Knight Stone (Upper)
					
					
						Rune Knight Stone (Middle)
					
					
						Rune Knight Stone (Lower)
					
					
						Warlock Stone (Upper)
					
					
						Warlock Stone (Middle)
					
					
						Warlock Stone (Lower)
					
					
						Royal Guard Stone (Upper)
					
					
						Royal Guard Stone (Middle)
					
					
						Royal Guard Stone (Lower) 
						Added to Class Enchant Stone Box
					
					
						Durable Shadow Weapon ( ID: 24734 )
					
					
						Durable Shadow Shield ( ID: 24735 )
					
					
						Clever Shadow Weapon ( ID: 24736 )
					
					
						Clever Shadow Shield ( ID: 24737 )
					
					
						Critical Hit Shadow Weapon ( ID: 24738 )
					
					
						Kingbird Ancient Shadow Weapon ( ID: 24745 ) 
						Added to Random Shadow Box 
						Added to Shadow Coupon 
						Added to All Shadow Box in Kachua's Secret Key
					
					
						Thanos Warrior Helmet-LT ( ID: 400135 )
					
					
						Thanos Shooter Helmet-LT ( ID: 400142 )
					
					
						Thanos Magic Helmet-LT ( ID: 400145 )
					
					
						Thanos Fighter Helmet-LT ( ID: 400151 )
					
					
						Thanos Sword-AD ( ID: 500024 )
					
					
						Thanos Dagger-AD ( ID: 510030)
					
					
						Thanos Spear-AD ( ID: 530012 )
					
					
						Thanos Staff-AD ( ID: 550023 )
					
					
						Thanos Knuckle-AD ( ID: 560017 )
					
					
						Thanos Violin-AD ( ID: 570016 )
					
					
						Thanos Whip-AD ( ID: 580016 )
					
					
						Thanos Hammer-AD ( ID: 590020 )
					
					
						Thanos Great_Sword-AD ( ID: 600016)
					
					
						Thanos Katar-AD ( ID: 610019 )
					
					
						Thanos Axe-AD ( ID: 620009 )
					
					
						Thanos Two-Handed_Staff-AD ( ID: 640017 )
					
					
						Thanos Bow-AD ( ID: 700029 )
					
					
						Thanos Weapon Reform Cube ( ID: 100591 )
					
					
						 Baphomet Egg (9137)
					
					
						 Desert Wolf Egg (9129)
					
					
						 Dark Priest Egg (9128)
					
					
						 Chaotic Baphomet Jr. Egg (9130)
					
					
						 Fire Golem Egg (9131)
					
				

			
				Fixes
				

						Items
						

								Removes Spring Glove requirement from Illusion Sprint Glove
							
							
								Fixed a missing combo of Magic Stone (Upper)
							
							
								High Adventurer Set can now be sold to npc
							
							
								Fixed the level requirement of Costume Valkyrie Helm
							
							
								Added EXP Advisor to Uncard Matrix
							
							
								Fixed the description of several items from (Top) to (Upper)
							
							
								EXP Advisor can now be enchanted with ALL race enchant
							
							
								Fixed status icon on the Regeneration Potion
							
							
								Fixed crit bonus of Galensis Card not checking for 125 base luck
							
							
								Fixed Psychic Armor Scroll duration and element
							
							
								Fixed Claire Suits requirement
							
							
								Fixed Old Blue Box and Old Purple Box not sellable to npc
							
							
								Fixed an issue with Aeon staff
							
							
								Fixed name of Costume Bunny Hairband (Violet)
							
							
								Rudo card no longer gives more duration for every proc but enforces its official duration without a stacking timer
							
							
								Fixed the combos of Cor Core Booster and Cor Core Booster[1]
							
							
								Fixed Paradise Ninja Weapon itemscript and description
							
							
								Purple Ore is now displayed correctly
							
							
								Fixed the weight of Broken Autodoll parts
							
							
								Fixed the weight of Sealed Temporal Circlets
							
							
								Fixed Paradise Ninja Shuriken itemscript and description
							
							
								Fixed Temporal Jewel ( DEX ) according to kRO
							
							
								Poenitentia Clava now gives correct bonus for grade B
							
							
								Little Isis Egg now grants the correct bonus
							
							
								Fixed a bug that caused items that have their effect happen on skill use to now correctly grant all their bonuses
							
							
								Golden Ninja Suit and its combos now correctly reduce the cooldown
							
							
								Magical Modification Permit (9529)  now gives "Increase Healing" instead of "Healing Received"
							
							
								Fixed a bug regarding Costume Convert Stones where it could cause a crash
							
							
								Fixed Urj Runestone to now allow the item to recast the skill
							
							
								Fixed a bug with Eddga Card that caused your character to be dead on log in
							
							
								The following items now have their sell price raised to 75.000z and their drop chance reduced
								

										 Scrap Bow (700021)
									
									
										 Scrap Fist (560011)
									
									
										 Scrap Lutie (570012)
									
									
										 Fortified Book (540013)
									
									
										 Fortified Claymore (600013)
									
									
										 Fortified Spear (530009)
									
									
										 Fortified Staff (640013)
									
									
										 Relapse Axe (620005)
									
									
										 Relapse Blade (500018)
									
									
										 Relapse Cross (590015)
									
									
										 Relapse Dagger (510026)
									
									
										 Relapse Katar (610015)
									
								

							
								Updated the list of items for buyingstores for lvl 200 - 250 cards and other items
							
							
								Updated all dismantle boxes for costumes to now check for all dropped ones including the ones from caches ( including the custom ones from Niflheim )
							
							
								Fixed description of Thanatos Greatsword
							
						

					
						Skills
						

								Fixed description of Water Insignia
							
							
								Impact Crator now requires spins from Rolling Cutter to be used
							
							
								Blood Sucker no longer fails when cast on self and no party created
							
							
								Fixed FCT and VCT on Devotion ( Helheim )
							
							
								Fixed max hits from 6 to 5 on Eternal Slash
							
							
								Random Break no longer bypasses chemical protections
							
							
								Fixed the displaying of the skill tree for a skill that was learned from an item but has not been mastered yet. It will now display "ITEM" on the skill in the skill tree.
							
							
								Mystic Symphony no longer grants the racial bonus to other skills other than Sound Blend, Rhythm Shooting, Rose Blossom
							
							
								Calamity Gale now longer grants its racial bonus to skills other than Crescive Bolt and Gale Storm
							
							
								Vigor no longer grants its racial bonus to skills
							
							
								Research Report now only grants its racial bonus any Acidified Zone skills
							
							
								Meister and Biolo can now resummon their summons even while theyre alive. It will automatically kill the old.
							
							
								Meister and Biolo summons now automatically show their HP bar to the summoner.
							
							
								Changed the way Arm Cannon is displayed while ABR - Dual Cannon is alive.  
								Example: 
								Previously 1.000 damage 
								After summon - 2x 1.000 damage 
								Now: 2.000 damage
							
							
								Mystery Illusion now has the correct amounts of hits and duration
							
							
								Vanguard Force now has the correct skill times for FCT and VCT
							
							
								Camouflage had its description updated
							
							
								Special Pharmacy uses now correct materials for the new Condensed Potions:
								

										Updated the recipe requirements to the following items: ( As per kRO ) 
										How to make High Quality Potion ( ID: 6285 ) 
										Empty Potion Bottle ( ID: 1093 ) x 5 
										Empty Bottle ( ID: 713 ) x 10
									
								

							
								Updated the skill tree to now correctly display the skills gained from getting Linked as Bard or Dancer
							
							
								Charge Attack can no longer attack targets when theres a wall in between
							
							
								Fortune Kiss no longer grants too high critical bonuses
							
							
								Whistle is now correctly removed when dying
							
							
								Updated Smartcast to now ignore the following skills:
								

										Epiclesis
									
									
										Sanctuary
									
									
										Flasher
									
									
										Ankle Snare
									
									
										Land Mine
									
									
										Sandman
									
									
										Blast Mine
									
									
										Cluster Bomb
									
									
										Detonator
									
								

							
								Illusion Doping now properly checks for the cast range ( 1 )
							
							
								Mother Net no longer checks for HP loss below 90% before casting Net Repair
							
							
								Fixed Flying Kick not working correctly with smartcast
							
						

					
						Mobs
						

								Improved the checks for monster kills on Biolo and Meister summons inside instances
							
							
								Fixed a wrong HP value on Aries from Water Garden ( N )
							
							
								Reduced detection range of monsters in amicitia
							
							
								Fixed a wrong check on the Venatu(2) quest
							
							
								Fixed wrong level of Critical Wounds on Amdarais and Himmelmez
							
							
								All illusion weapons on drop can now gain up to 4 enchants
							
							
								Fixed wrong map being checked in the Illusion of Underwater 2 - Illusion Investigation
							
							
								Fixed wrong monster in Hill Wind quest
							
							
								Updated the EXP of all monsters in Illusion of Moonlight
							
						

					
						NPCs
						

								Fixed a bug that caused the portal in Tomb of Remorse to sometimes not work
							
							
								Fixed a bug that caused the daily reset to sometimes not reset quests correctly
							
							
								Adjusted Piercing Expert for Cor Core Headset and Sealed Chain
							
							
								Fixed deposit on 17 carat diamonds and Purgatory coin deposit on the War Efforts
							
							
								Added all new garments to Garment Preview npc in @styling
							
							
								Fixed a bug in the Garment Preview npc showing double items
							
							
								Fixed Reset Girl for Star Gladiator and Soul Linker
							
							
								Fixed an issue with Twilight Garden house and saving
							
							
								Added Zeny option for reset to Susan Grey ( Soutane )
							
							
								Added Deep Blue Sunglasses to Piercing Expert
							
							
								Savory Sauce now sells correctly from Chef Assistent
							
							
								Changed requirement from Vicious Emblem to Monster Hunter Coin for Powerful Soul Essence in Quest Master Nurah
							
							
								Implemented a new check on guild houses that now properly removes wrong mapflags given from the original map
							
							
								Fixed a bug that caused the dummy healer to not get the correct sprite change on initialization
							
							
								Added a check on Adventurer Agency when a character logs out it will now automatically clear the party from the list
							
							
								Updated Build Manager
								

										now handles all new secondary stats
									
								

							
								Updated Special Tool Dealer and removed some duplicated items in the shop list
							
							
								Added Infinity Fly Wing and Boarding Halter to the list of possible recovered items
							
							
								Fixed a wrong item inside the Fortessa Medal shop
							
							
								Fixed a bug on the Soutane reset options being inverted
							
							
								Magic Gear NPC now recognizes Meisters
							
							
								Fahrros now automatically gives the item into inventory like all other World Bosses
							
							
								Garment Preview NPC now correctly displays all items
							
							
								ECA now recognizes Contaminated Dark Lord for announcement
							
							
								Platinum Skill NPC no longer shows "ITEM" on some skills
							
							
								Improved the check on Rune Merchant
							
							
								Fixed Lasagna Dungeon listing not being alphabetically in the Warper NPC
							
							
								Fixed Recycler NPC recognizing the Victorious Wing Ears as item which it should not
							
							
								Lea in geffen no longer sells the old magic books
							
							
								Fixed the message on Seasonal Booster NPC that warns you about resetting you to Novice LVL 1, while it resets to High Novice and keeping base level up to 99 intact.
							
							
								Gum &amp; Manual Exchanger is now updated in Guild Houses
							
						

					
						Other
						

								Fixed name of the Rocker quest
							
							
								Heart Hunter War Base should now apply correctly Instance Coins
							
							
								Whodrops now correctly displays map drops without any issues or wrong chances
							
							
								Purgatory weekly now correctly resets on mondays
							
							
								Daily quest now correctly resets every day
							
							
								Fixed cart sometimes vanishing on warp
							
							
								Fixed an issue with Seasonal Booster that after finishing it, it would still not allow 3x manuals.
							
							
								Fixed disable damage not recognizing its setting post relog
							
							
								Fixed level requirement from 230 to 220 for Tomb of Remorse
							
							
								Fixed Instance Coin amount on Tomb of Remorse
							
							
								Added Tomb of Remorse, OGH - Challenge mode to @instances / @cooldown
							
							
								Implemented @purgatory for purgatory cooldowns
							
							
								Removed the combination scrolls from the Unknown Swordsmen from EDDA: Biolab
							
							
								Fixed a bug with @battlestats regarding a wrong display when Formless Race was added
							
							
								Towns are no longer snowing
							
							
								Added a display when a new class was learned / resetted to show you to relog once
							
							
								@noks now works properly
							
							
								Added Monster Hunter Coins to the possible list of taking in and out of Fortessa Zero
							
							
								Fixed a bug that caused Bio 5 MvP spawning to not correctly resets the information after it was killed
							
							
								When connecting fresh from a previous disconnect / crash while being dead you no longer end up on a random spot on the map ( black area )
							
							
								When deleting a booster it will now automatically clear the booster history
							
							
								Removed the check on Booster Characters regarding same machine as creation
							
							
								The hourly moonlight coin system has been reworked to now ignore alts correctly and no longer give vendors coins
							
							
								Implemented Grading Chance +10% during Refinement Event as per official
							
							
								The following maps no longer support the special party drop
								

										teg_dun01
									
									
										teg_dun02
									
									
										lasa_filds
									
								

							
								Lucky 3 changes:
								

										Increased max spin from 50 to 500
									
									
										Added World Boss Box 8
									
									
										Using Lucky 3 will now automatically open the Lucky 3 and Special Lucky 3.
									
								

						

				

			
				Niflheim Exclusive
				

						Niflheim Exclusive Bug Fixes
						

								Fixed ACD calculation ignoring the HALF-ACD of Niflheim currently
							
							
								Fixed an issue with Water Garden H / N and Hidden Garden H / N not creating the maps correctly in the right difficulty
							
						

					
						Niflheim Exclusive changes
						

								Removed customization regarding Blacksmith Blessing, its no longer treated as a 100% chance refiner but reverts to its official usage and cost for all pieces of equipment ( including Shadowgear )
							
							
								Increased Blacksmith Blessing gain:
								

										Specialslot - New ( raised from 1 to 1 ~ 5 including a chance for 10 at once )
									
									
										Lucky 3 ( raised from 1 to 1 ~ 10 )
									
								

							
								Lucky 3 changes:
								

										Added multiple rows of Random Shadow Hammer
									
									
										Increased BsB amount gained
									
									
										Added World Boss Box 6
									
									
										Added World Boss Box 7
									
									
										Added World Boss Box 8
									
								

						

					
						Added new jRO items
						

								 Sitting Pope Casual ( ItemID: 19172 )
							
							
								 Garden of Eden ( ItemID: 19272 )
							
							
								 Open Air Headset ( ItemID: 19274 )
							
							
								 Jeje Cap ( ItemID: 19453 )
							
							
								 Saint Crown ( ItemID: 19469 )
							
							
								 Menblatt's Wings ( ItemID: 20863 )
							
							
								 Leviathan Muffler ( ItemID: 20922 )
							
							
								 Fairy of Eden ( ItemID: 20991 )
							
							
								 Devil Worshipper Shoes ( ItemID: 22138 )
							
							
								 Authority Sandals ( ItemID: 22214 )
							
							
								 Fanatic Necklace ( ItemID: 28500 )
							
							
								 Yin Yang Talisman ( ItemID: 28560 )
							
							
								 Rasen Fuma Orb ( ItemID: 32262 )
							
							
								 Powered Wing ( ItemID: 450176 )
							
							
								 Fafnir Breath ( ItemID: 480084 ) 
								 
							
						

					
						Added missing jRO items that were removed from Fortessa Dungeon Into Instance Coin NPC:
						

								Item List]]></description><pubDate>Mon, 23 Aug 2021 17:28:52 +0000</pubDate></item><item><title>Patch 2021-08-01</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12294-patch-2021-08-01/&do=findComment&comment=14748]]></link><description>Update 2021-08-01 
		Note: This is a compilation of the changes that were implemented over the past 2 weeks since patch release and some additions and changes.
		
				Client patch 2 days ago
				
						Fixed an issue with gepard shield causing the message "nodelay detected"
					
					
						Fixed an issue with gepard shield preventing certain skills from being cast with a weird delay
					
				
			
				Season Booster:
				
						Starting a booster makes you automatically now a High Novice
					
					
						Resetting your class makes you automatically now a High Novice
					
					
						Enabled Battle Manual on Seasonal Booster ( NOT 3x )
					
					
						Adjusted descriptions of Battle Manuals whether or not they will work on a booster
					
					
						Implemented level requirement on all booster dailies
					
					
						Added all level requirements to all descriptions
					
					
						Fixed an error in the NPC, when removing a booster status it was not updating the table accordingly
					
				
			
				Purgatory changes:
				
						Implemented SP Vampiric drain effects into Purgatory modes
					
					
						Removed random ruins spawn inside any purgatory maps.
					
					
						All healing % nerf has been changed to Mediale Votum only
					
					
						Added a prevention from certain specific instance monsters ( hidden ones ) applying purgatory effects to the party.
					
					
						Balloon:
						
								No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number.
							
							
								The new based % number starts at 120% and is reduced by 10% for every member within 5 cells of the balloon
							
							
								The damage is changed to be map-wide
							
							
								Time for stacking has been increased from 5 seconds to 7 seconds
							
							
								Changed sprite to the one it was supposed to have after patch but was forgotten
							
						
					
						Bomb:
						
								No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number.
							
							
								The new based % number starts at 30% and is increased by 10% for every member within 10 cells of the bomb
							
							
								The damage is changed to be map-wide
							
						
					
						Fixed Twilight Garden not giving any Purgatory Coins / Instance Coins
					
					
						Balloon and Bomb can no longer trigger together and only one of said effects can be active at the same time
					
					
						Added Eternal Slash to nerf skill list at 50%
					
					
						Purgatory Portal
						
								Increased reduction by Guardian Angel a little bit more
							
							
								Added a stacking burning effect every 15 seconds
							
						
				
			
				Fortessa Zero
				
						Improved status changes ( buffs ) in Fortessa Zero upon swapping to it
					
					
						Added Class Reset NPC to Fortessa Zero
					
					
						Added Socket Enchanter NPC to Fortessa Zero
					
					
						Changed the automatic return to pet egg to only be during going to fortessa zero
					
					
						Fixed an error when using fly wings alot in Zero that would cause a client crash with a missing mapfile
					
					
						Fixed an error that caused you to sometimes loose EXP when leaving zero on your normal character
					
					
						Mult-clienting
						
								Added prevention from using multiple clients to receive endless Fortessa Medals 
								( Only one account may receive now the Fortessa Medals, the exp is still given. )
							
						
				
			
				Themed Fortessa Dungeons
				
						Increased drop rate of all items by 2x
					
					
						Decreased natural healing from 3% to 1%
					
					
						All healing % nerf has been changed to Mediale Votum only
					
					
						Added Eternal Slash to nerf skill list at 50%
					
				
			
				Other changes:
				
						Fixed a bug with the exp table below lvl 200 for non expanded ( applied over a week ago to both servers )
					
					
						Fixed EXP penalty were not applied to boss monsters ( NOT MVP ones )
					
					
						Added specific stat resetting to Resetter Girl
						
								Allows selection of traits only or stats and traits
							
						
					
						Fixed an error with @price on Helheim
					
					
						Fixed description of Help Angel
					
					
						Fixed a typo in Temporal Circlet(Mechanic) description
					
					
						Fixed unidentified name and description for Elegant Wave, Caster Shadow Armor II
					
					
						Fixed description of Empty Test Tube
					
					
						Added numbers to all World Boss Boxes names
					
					
						Fixed buffs applied in any versus map no longer disappear after 5 seconds
					
					
						Fixed an issue with Bank Manager on Helheim
					
					
						Added level requirements inside Warper NPC for all new 200+ maps
					
					
						Fixed Board Quest ( 200 - 230 ) not giving cooldown correctly
					
					
						Implemented automatic removal of cooldown quests at 00:05 for all new dailies
					
					
						Fixed a bug that prevented Instances from being destroyed when not used
					
					
						Added 4th class skill points when using Build NPC
					
					
						Fixed Resetter NPC not resetting points correctly based on class used
					
					
						Fixed 1st class outfit not working correctly
					
					
						Added OGH CM last chest gives rewards to all players now during hell difficulty or above
					
					
						Fixed a bug in OGH CM that did not warp all players correctly or warped them while being outside or warped them always to the left
					
					
						Fixed Disguiser Card
					
					
						Fixed Evil Spirit Glove giving a wrong autocast
					
					
						Removed Farmer Wheel from all instances
					
					
						Removed Dark Society entry npc until an error with a map has been resolved  
						( New dungeons do not require it )
					
					
						Monster Hunter Coins
						
								Have been added as world drop which can happen from any monster at a roughly 1% chance
							
							
								Updated the NPC in go special to have alot of consumeables that were previously removed from other npcs
							
							
								Added a secondary NPC that sells the following items:
								
										Sea Otter Mini Fan
									
									
										Kafra Uniform
									
									
										Drooping Rebellion
									
									
										Zodiac Stones
									
									
										Poring Sunglasses
									
									
										Happy Balloon
									
									
										Angel Poring Boots
									
								
						
					
						Fixed a saving issue with graded items post grading that it was not updating all the time
					
					
						Fixed an issue with class mastery and the giving back of EXP
					
					
						Implemented level requirement on all quests of the 140-190 board
					
					
						Added all level requirements to all descriptions
					
					
						Fixed wrong mob name in 3 quests
					
					
						Implemented Temporal Transcended set effect
					
					
						Fixed EXP Advisor not working during enchantment
					
					
						While any shield is active on any world boss they only take 10% of the original damage now
					
					
						Added the missing Homunculus Supplement from last patch
					
					
						Fixed Valkyrie Ingrid having wrong HP
					
					
						Fixed an issue with 3 caches sometimes not giving a costume
					
					
						World Boss
						
								All rewards are now automatically given in the inventory and no longer in mail
							
							
								If a character is inside zero while the world boss he damaged died, the rewards are automatically converted to Fortessa Medals
							
						
					
						Updated all Edda Biolab crafting scrolls and removed Greater Fortessa Emblem for Monster Hunter Coins requirement
					
					
						Costume VIP Hair Male (ID:400057) now appears in the costume tab in storage
					
					
						Fixed a wrong enchant option category in Poenitentia physical dmg % enchant
					
					
						Added the missing Ancient Hero items into Fortessa Medal exchanger
					
					
						Fixed a bug in Room of Consciousness which could cause Bijou to become stuck at 0% hp
					
					
						Fixed monsters of Nightmare Clock Tower inside Navigation UI
					
					
						Fixed the item collection quests in the 100-110 mission board
					
					
						Fixed a typo in Dance with Warg
					
					
						Biolo and Meister summons are now removed correctly on class changes
					
					
						Fixed an issue with Daily check in
					
				
			
				Guild Houses:
				
						Added twilight garden into @manager
					
					
						Fixed an error which prevented some npcs from being moved in the Guild House
					
					
						Fixed that Dummies in guild houses should now be correctly moved on server restart or re-initialization
					
					
						Added a way to re-initialize your guild house incase it failed to retrieve information and preventing you from adjusting something 
						( When you cannot edit an npc and the npc just closes )
					
				
			
				Smart Cast:
				
						Improved when you have no target and you use a skill to no longer stand around trying to cast a skill that has no target
					
					
						Improved the handling of skills after longer duration of being online and some skills would bug out at that moment
					
					
						Fixed all ranger traps still being inside the list of smartcasting and thus requiring a monster to be cast
					
					
						Added Soul Exchange to exception list
					
					
						Added Arrow Shower to exception list
					
					
						Added Dispell to exception list
					
				
			
				Niflheim Exclusive
				
						Fixed the missing halved ACD not correctly applying after last patch
					
					
						Increased a number regarding the stacking when several psychic waves were placed which caused a lag
					
					
						Replaced all Greater Fortessa Emblems in Otherworldly Prisoner for Monster Hunter Coins
					
					
						Psychic Wave 
						Implemented a stacking limit of max 3 consecutive psychic waves from the same caster
					
					
						Fixed Otherworldly Transmuter</description><pubDate>Sun, 01 Aug 2021 19:38:02 +0000</pubDate></item><item><title>Patch 2021-07-17</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/12284-patch-2021-07-17/&do=findComment&comment=14721]]></link><description><![CDATA[New Client Download Links:
 


		https://drive.google.com/file/d/1xeDkyThbY0qQCfYZMpYVDOW_ltuLhRtu/view?usp=sharing
	
	
		https://mega.nz/file/png0nA7T#nm-uc5o9tPUI-qya3k1cvF3CF7WB379J72H2i0Lfzjg
	
	
		https://www.mediafire.com/file/fzsi839z9u1p8gd/Full20210717.rar/file
	
	
		https://drive.google.com/file/d/1Jz5zYgQzuvnsrAZbFPUQg6BL5n7Fe-S5/view?usp=sharing
	
	
		http://51.161.117.101/Full20210717.rar
	
	
		http://192.99.66.84/Full20210717.rar
	
	
		http://198.23.213.98/Full20210717.rar
	
	
		https://1fichier.com/?bj8p0vfarjizm81g9v8
	

	Overview:
 


		4th Jobs | Level 250 Expansion | Grading | Skill Changes
	
	
		New Instance Difficulty: Purgatory | Sealed Cards
	
	
		New Side-Content: Fortessa Zero
	
	
		Illusion of Twins Update | Illusion Enchant Table Revamp
	
	
		Seasonal Boosters | War Efforts | New Commands | Quality of Life Improvements
	
	
		Fortessa Themed Dungeons Update | New Items
	
	
		Hero's Trial Update | Old Glast Heim: Challenge Mode | Temporal Circlets
	
	
		14 New Garments | 300 New Costumes
	

	 
 


		Official Implementation

		
				4th classes and all skills

				
						Dragon Knight 
								Overview: 
								 
								
										 Servant Weapon

										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 6 / 12 / 18 / 24 / 30
											
											
												Description: 
												When dealing normal melee physical attacks, consumes a weapon to perform an additional attack. 
												You can control up to 5 aura weapons at once, and the weapon charging depends on the skill level. 
												Additionally increases damage based on the user's base level and POW, and critical is applied based 
												on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 200% | Duration: 30 seconds
											
											
												[Lv 2] : ATK 250% | Duration: 60 seconds
											
											
												[Lv 3] : ATK 300% | Duration: 90 seconds
											
											
												[Lv 4] : ATK 350% | Duration: 120 seconds
											
											
												[Lv 5] : ATK 400% | Duration: 150 seconds
											
										
									
										 Servant Weapon - Sign
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Weapon consumption skill. 
												Throws 1 aura weapon at the target, leaving a sign mark necessary for casting the Servant Weapon - Phantom and Servant Weapon - Demolition skills. 
												 
											
											
												[Lv 1] : Duration: 2 seconds
											
											
												[Lv 2] : Duration: 4 seconds
											
											
												[Lv 3] : Duration: 6 seconds
											
											
												[Lv 4] : Duration: 8 seconds
											
											
												[Lv 5] : Duration: 10 seconds
											
										
									
										 Servant Weapon - Phantom
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Weapon consumption skill. 
												Instantly dashes toward the target that is within 7 x 7 cells around an enemy marked by the Servant Weapon - Sign and deals melee physical damage equal to the number of aura weapons consumed, and has a chance to inflict the [Pitch-darkness] negative status to all enemies within 5 x 5 cells around the target. 
												Additionally increases damage based on the user's base level and POW. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 200% | Pitch-darkness chance: 40%
											
											
												[Lv 2] : ATK 300% | Pitch-darkness chance: 50%
											
											
												[Lv 3] : ATK 400% | Pitch-darkness chance: 60%
											
											
												[Lv 4] : ATK 500% | Pitch-darkness chance: 70%
											
											
												[Lv 5] : ATK 600% | Pitch-darkness chance: 80%
											
										
									
										 Servant Weapon - Demolition
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 3
											
											
												Description: 
												Weapon consumption skill. 
												Consumes all aura weapons and deals melee physical damage to all targets within the range of 13 x 13 cells around the user equal to the number of aura weapons consumed, and recovers aura weapons equal to the number of targets hit. 
												Additionally increases damage based on the user's base level and POW. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 150%
											
											
												[Lv 2] : ATK 300%
											
											
												[Lv 3] : ATK 450%
											
											
												[Lv 4] : ATK 600%
											
											
												[Lv 5] : ATK 750%
											
										
									
										 Charging Pierce
										
												Max Level: 10
											
											
												Target: Self
											
											
												Description: 
												Spear and two-handed sword-only skill. 
												When using Pierce, Spiral Pierce, Hundred Spear or Madness Crusher during the skill's duration, will increase the charging counter. 
												The charging counter lasts for 5 seconds, and if thecounter is not recharged within 5 seconds, the charging counter is released. 
												Charging counters can be charged up to 10 times, and when all 10 are charged, greatly increases Pierce, Spiral Pierce, Hundred Spear, and Madness Crusher damage. 
												 
											
											
												[Lv 1] : Duration: 90 seconds
											
											
												[Lv 2] : Duration: 100 seconds
											
											
												[Lv 3] : Duration: 110 seconds
											
											
												[Lv 4] : Duration: 120 seconds
											
											
												[Lv 5] : Duration: 130 seconds
											
											
												[Lv 6] : Duration: 140 seconds
											
											
												[Lv 7] : Duration: 150 seconds
											
											
												[Lv 8] : Duration: 160 seconds
											
											
												[Lv 9] : Duration: 170 seconds
											
											
												[Lv 10] : Duration: 180 seconds
											
										
									
										 Two Hand Defending
										
												Max Level: 10
											
											
												Target: None
											
											
												Description: 
												When equipped with a two-handed sword, two-handed spear or two-handed axe, reduces  
												physical damage taken from all size enemies. 
												 
											
											
												[Lv 1] : Small: 1% | Medium: 2% | Large: 3%
											
											
												[Lv 2] : Small: 2% | Medium: 3% | Large: 5%
											
											
												[Lv 3] : Small: 3% | Medium: 5% | Large: 7%
											
											
												[Lv 4] : Small: 4% | Medium: 6% | Large: 9%
											
											
												[Lv 5] : Small: 5% | Medium: 8% | Large: 10%
											
											
												[Lv 6] : Small: 6% | Medium: 9% | Large: 12%
											
											
												[Lv 7] : Small: 7% | Medium: 11% | Large: 13%
											
											
												[Lv 8] : Small: 8% | Medium: 12% | Large: 15%
											
											
												[Lv 9] : Small: 9% | Medium: 14% | Large: 16%
											
											
												[Lv 10] : Small: 10% | Medium: 15% | Large: 18%
											
										
									
										 Hack and Slasher
										
												Max Level: 10
											
											
												Target: Target
											
											
												Description: 
												Two-handed spear and two-handed sword-only skill. 
												Slashes the target and dealss melee physical damage, and then swings the weapon to deal longranged physical damage to surrounding enemies. 
												When used with a two-handed sword, additionally increases Slash damage depending on the user's base level and POW. 
												When used with a two-handed spear, additionally increases Swing damage depending on the user's base level and POW. 
												 
											
											
												[Lv 1] : Slash ATK: 620% | Swing ATK: 620% | Swing Range: 3x3 cells
											
											
												[Lv 2] : Slash ATK: 840% | Swing ATK: 840% | Swing Range: 3x3 cells
											
											
												[Lv 3] : Slash ATK: 960% | Swing ATK: 960% | Swing Range: 3x3 cells
											
											
												[Lv 4] : Slash ATK: 1080% | Swing ATK: 1080% | Swing Range: 3x3 cells
											
											
												[Lv 5] : Slash ATK: 1200% | Swing ATK: 1200% | Swing Range: 5x5 cells
											
											
												[Lv 6] : Slash ATK: 1320% | Swing ATK: 1320% | Swing Range: 5x5 cells
											
											
												[Lv 7] : Slash ATK: 1440% | Swing ATK: 1440% | Swing Range: 5x5 cells
											
											
												[Lv 8] : Slash ATK: 1560% | Swing ATK: 1560% | Swing Range: 5x5 cells
											
											
												[Lv 9] : Slash ATK: 1680% | Swing ATK: 1680% | Swing Range: 7x7 cells
											
											
												[Lv 10] : Slash ATK: 1800% | Swing ATK: 1800% | Swing Range: 7x7 cells
											
										
									
										 Madness Crusher
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Two-handed sword and two-handed spear-only skill. 
												Strikes the target, dealing long ranged physical damage to surrounding enemies. 
												Damage is additionally increased depending on theuser's base level, POW and weight of the equipped weapon. 
												 
											
											
												[Lv 1] : ATK 450% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 900% | Range: 5x5 cells
											
											
												[Lv 3] : ATK 1350% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1800% | Range: 7x7 cells
											
											
												[Lv 5] : ATK 2250% | Range: 7x7 cells
											
										
									
										 Storm Slash
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Two-handed sword and two-handed axe-only skill. 
												Cuts the target several times and deals melee physical damage. There is a chance to double the damage if the effect of Giant Growth is active. 
												Additionally increases damage based on the user's base level and POW, and critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 120% | 1 attack
											
											
												[Lv 2] : ATK 240% | 2 attacks
											
											
												[Lv 3] : ATK 360% | 3 attacks
											
											
												[Lv 4] : ATK 480% | 4 attacks
											
											
												[Lv 5] : ATK 600% | 5 attacks
											
										
									
										 Dragonic Aura
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Consumption: 150
											
											
												Description: 
												Deals long ranged physical damage tothe target, and increases the damage of Dragon  
												Breath, Dragon Breath - Water, and Hundred Spear for 300 seconds. 
												Additionally increases damage based on the user's base level and POW. 
												Deals additional damage to Demihuman and Angel race enemies. 
												 
											
											
												[Lv 1] : ATK 950% | Damage against Demihuman and Angel race: ATK 1400%
											
											
												[Lv 2] : ATK 1900% | Damage against Demihuman and Angel race: ATK 2800%
											
											
												[Lv 3] : ATK 2850% | Damage against Demihuman and Angel race: ATK 4200%
											
											
												[Lv 4] : ATK 3800% | Damage against Demihuman and Angel race: ATK 5600%
											
											
												[Lv 5] : ATK 4750% | Damage against Demihuman and Angel race: ATK 7000%
											
											
												[Lv 6] : ATK 5700% | Damage against Demihuman and Angel race: ATK 8400%
											
											
												[Lv 7] : ATK 6650% | Damage against Demihuman and Angel race: ATK 9800%
											
											
												[Lv 8] : ATK 7600% | Damage against Demihuman and Angel race: ATK 11200%
											
											
												[Lv 9] : ATK 8550% | Damage against Demihuman and Angel race: ATK 12600%
											
											
												[Lv 10] : ATK 9500% | Damage against Demihuman and Angel race: ATK 14000%
											
										
									
										 Vigor
										
												Max Level: 10
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Increases normal melee physical damage for the skill's duration. 
												Each attack consumes a certain amount of HP. 
												Increases physical damage to Demihuman and Angel race monsters by 50%. 
												 
											
											
												[Lv 1] : Duration: 30 seconds | HP consumption: 15
											
											
												[Lv 2] : Duration: 60 seconds | HP consumption: 14
											
											
												[Lv 3] : Duration: 90 seconds | HP consumption: 12
											
											
												[Lv 4] : Duration: 120 seconds | HP consumption: 11
											
											
												[Lv 5] : Duration: 150 seconds | HP consumption: 9
											
											
												[Lv 6] : Duration: 180 seconds | HP consumption: 8
											
											
												[Lv 7] : Duration: 210 seconds | HP consumption: 6
											
											
												[Lv 8] : Duration: 240 seconds | HP consumption: 5
											
											
												[Lv 9] : Duration: 270 seconds | HP consumption: 3
											
											
												[Lv 10] : Duration: 300 seconds | HP consumption: 2
											
										
								
						
					
						Archmage 
								Overview: 
								 
								
										 Deadly Projection
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Corrupts the somatic cells of the target. It negates the target's magic immunity for the  
												duration of the skill and deals undead property magical damage. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 600% | Negate duration: 4 seconds
											
											
												[Lv 2] : MATK 1200% | Negate duration: 5 seconds
											
											
												[Lv 3] : MATK 1800% | Negate duration: 6 seconds
											
											
												[Lv 4] : MATK 2400% | Negate duration: 7 seconds
											
											
												[Lv 5] : MATK 3000% | Negate duration: 8 seconds
											
										
									
										 Destructive Hurricane
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Summons a powerful gust around the user, dealing wind property magical damage to all targets within range. 
												Additionally increases damage based the user's base level and SPL. 
												The effect of the skill changes based on the level of Climax used. 
												Climax(Level 1) 
												Adds an additional MATK 500% wind property magical damage. 
												Climax(Level 2) 
												Adds a 2 cell knockback effect. 
												Climax(Level 3) 
												Increases Destructive Hurricane damage by 100%. 
												Climax(Level 4) 
												Nulifies Destructive Hurricane's damage and gives the user MATK + 100 for 900 seconds and increases wind property magical damage by 30%. 
												Climax(Level 5) 
												The range is increased to 19 X 19 cells, and increases Destructive Hurricane damage by 70%. 
												 
											
											
												[Lv 1] : MATK 1600% | Range: 7x7 cells
											
											
												[Lv 2] : MATK 3200% | Range: 7x7 cells
											
											
												[Lv 3] : MATK 4800% | Range: 9x9 cells
											
											
												[Lv 4] : MATK 6400% | Range: 9x9 cells
											
											
												[Lv 5] : MATK 8000% | Range: 11x11 cells
											
										
									
										 Rain of Crystal
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Causes a rain of icicles to fall around the user, dealing water property magical damage  
												to targets within range. 
												Additionally increases damage increased based on the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 150% | Range: 11x11 cells
											
											
												[Lv 2] : MATK 300% | Range: 13x13 cells
											
											
												[Lv 3] : MATK 450% | Range: 15x15 cells
											
											
												[Lv 4] : MATK 600% | Range: 17x17 cells
											
											
												[Lv 5] : MATK 750% | Range: 19x19 cells
											
										
									
										 Mystery Illusion
										
												Max Level: 5
											
											
												Target: Ground
											
											
												Description: 
												Casts a mystery magic on the targeted ground area. 
												Deals shadow property magical damage to targets within range for the skill's duration. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 250% | Range: 9x9 cells
											
											
												[Lv 2] : MATK 500% | Range: 9x9 cells
											
											
												[Lv 3] : MATK 750% | Range: 11x11 cells
											
											
												[Lv 4] : MATK 1000% | Range: 11x11 cells
											
											
												[Lv 5] : MATK 1250% | Range: 13x13 cells
											
										
									
										 Violent Quake
										
												Max Level: 5
											
											
												Target: Ground
											
											
												Description: 
												Causes an earthquake in the targeted area, making rocks rise from a random location  
												within range for the skill duration, dealing damage to targets in range. 
												The rocks deals earth property magical damage to targets within 7 x 7 cells around it. 
												Additionally increases damage based the user's base level and SPL. 
												The effect of the skill changes based on the level of Climax used. 
												Climax(Level 1) 
												Reduces skill damage but instead causes 2 rocks to rise simultaneously. 
												Climax(Level 2) 
												Increases the rocks' range to 9 x 9 cells. 
												Climax(Level 3) 
												Increases Violent Quake damage by 100%. 
												Climax(Level 4) 
												No rocks are created, but all targets within the skill range will receive 100% more earth property damage for 30 seconds. 
												Climax(Level 5) 
												Fixes the range to 7 x 7 cells. 
												 
											
											
												[Lv 1] : MATK 120% | Number of rocks: 4 | Range: 7x7 cells
											
											
												[Lv 2] : MATK 240% | Number of rocks: 8 | Range: 7x7 cells
											
											
												[Lv 3] : MATK 360% | Number of rocks: 12 | Range: 9x9 cells
											
											
												[Lv 4] : MATK 480% | Number of rocks: 16 | Range: 9x9 cells
											
											
												[Lv 5] : MATK 600% | Number of rocks: 20 | Range: 9x9 cells
											
										
									
										 Soul Vulcan Strike
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Fires powerful Soul Strikes at the target and surrounding enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 180% | Number of souls: 3 | Range: 3x3 cells
											
											
												[Lv 2] : MATK 360% | Number of souls: 4 | Range: 5x5 cells
											
											
												[Lv 3] : MATK 540% | Number of souls: 5 | Range: 7x7 cells
											
											
												[Lv 4] : MATK 720% | Number of souls: 6 | Range: 9x9 cells
											
											
												[Lv 5] : MATK 900% | Number of souls: 7 | Range: 11x11 cells
											
										
									
										 Stratum Tremor
										
												Max Level: 5
											
											
												Target: Ground
											
											
												Description: 
												Shakes the ground dealing earth property magical damage to targets within range. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 250% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 500% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 750% | Range: 7x7 cells
											
											
												[Lv 4] : MATK 1000% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 1250% | Range: 9x9 cells
											
										
									
										 All Bloom
										
												Max Level: 5
											
											
												Target: Ground
											
											
												Description: 
												Summons a fiery flower garden on the targeted area, the fiery flower buds randomly explode on the skill area for the skill duration. 
												The fiery flower bud explosion deals fire property magical damage to all targets within the 7 x 7 cells around it. 
												Additionally increases damage based the user's base level and SPL. 
												The effect of the skill changes based on the level of Climax used. 
												Climax(Level 1) 
												Halves the interval between flower bud spawns. 
												Climax(Level 2) 
												Reduces skill damage but 2 flower buds explode simultaneously. 
												Climax(Level 3) 
												Increases All Bloom damage by 100%. 
												Climax(Level 4) 
												No flower buds are spawned, but all targets within the skill range will receive 100% more fire property damage for 30 seconds. 
												Climax(Level 5) 
												After all flower buds have exploded, deals an additional MATK 7000% fire property magical  
												damage to all targets within range. 
												 
											
											
												[Lv 1] : MATK 100% | Number of buds: 4 | Range: 7x7 cells
											
											
												[Lv 2] : MATK 200% | Number of buds: 8 | Range: 7x7 cells
											
											
												[Lv 3] : MATK 300% | Number of buds: 12 | Range: 9x9 cells
											
											
												[Lv 4] : MATK 400% | Number of buds: 16 | Range: 9x9 cells
											
											
												[Lv 5] : MATK 500% | Number of buds: 20 | Range: 9x9 cells
											
										
									
										 Crystal Impact
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Creates a powerful ice wave from beneath the user's feet to deal water property  
												magical damage to all targets within the skill range. 
												Targets hit by the ice wave will receive additional water property magic damage after a certain period of time. 
												Additionally increases damage based the user's base level and SPL. 
												The effect of the skill changes based on the level ofClimax used. 
												Climax(Level 1) 
												Increases water resistance by 30%, DEF + 300, MDEF + 100, and water property magical damage by 30% for 900 seconds to allies within the skill range. 
												Climax(Level 2) 
												Adds an additional to the ice wave. 
												Climax(Level 3) 
												Increases the ice wave's damage by 50%. 
												Climax(Level 4) 
												Reduces the ice wave's damage but increases the aftershock damage by 150%. 
												Climax(Level 5) 
												Increases ice wave's range to the entire screen, adds a 5 x 5 cells range to the aftershock damage. 
												 
											
											
												[Lv 1] : MATK 800% | Range: 7x7 cells
											
											
												[Lv 2] : MATK 1600% | Range: 9x9 cells
											
											
												[Lv 3] : MATK 2400% | Range: 11x11 cells
											
											
												[Lv 4] : MATK 3200% | Range: 13x13 cells
											
											
												[Lv 5] : MATK 4000% | Range: 15x15 cells
											
										
									
										 Tornado Storm
										
												Max Level: 5
											
											
												Target: Ground
											
											
												Description: 
												Summons a tornado accompanied by powerful lightning on the targeted area, dealing  
												wind property magical damage to all targets within range. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 90% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 180% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 270% | Range: 7x7 cells
											
											
												[Lv 4] : MATK 360% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 450% | Range: 9x9 cells
											
										
									
										 Two Hand Staff Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a two-handed staff, increases the user's MATK. 
												 
											
											
												[Lv 1] : MATK + 1%
											
											
												[Lv 2] : MATK + 2%
											
											
												[Lv 3] : MATK + 3%
											
											
												[Lv 4] : MATK + 4%
											
											
												[Lv 5] : MATK + 5%
											
											
												[Lv 6] : MATK + 6%
											
											
												[Lv 6] : MATK + 7%
											
											
												[Lv 6] : MATK + 8%
											
											
												[Lv 6] : MATK + 9%
											
											
												[Lv 6] : MATK + 10%
											
										
									
										 Floral Flare Road
										
												Max Level: 5
											
											
												Target: Ground
											
											
												Description: 
												Fire petals bloom in the targeted area based on the user's direction, and deals fire  
												property magical damage to targets who enter the area for the skill's duration. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 200% | Range: 3x3 cells
											
											
												[Lv 2] : MATK 400% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 600% | Range: 7x7 cells
											
											
												[Lv 4] : MATK 800% | Range: 9x9 cells
											
											
												[Lv 5] : MATK 1000% | Range: 11x11 cells
											
										
									
										 Astral Strike
										
												Max Level: 10
											
											
												Target: Ground
											
											
												Description: 
												Casts a powerful meteorite on the targeted area that deals neutral magical damage to  
												all targets within range and additionally deals neutral magical damage over time for the skill's duration. 
												Deals additional damage against Undead and Dragon race enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 500% | Damage against Undead and Dragon race: MATK 1100% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 1000% | Damage against Undead and Dragon race: MATK 2200% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 1500% | Damage against Undead and Dragon race: MATK 3300% | Range: 5x5 cells
											
											
												[Lv 4] : MATK 2000% | Damage against Undead and Dragon race: MATK 4400% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 2500% | Damage against Undead and Dragon race: MATK 5500% | Range: 7x7 cells
											
											
												[Lv 6] : MATK 3000% | Damage against Undead and Dragon race: MATK 6600% | Range: 7x7 cells
											
											
												[Lv 7] : MATK 3500% | Damage against Undead and Dragon race: MATK 7700% | Range: 9x9 cells
											
											
												[Lv 8] : MATK 4000% | Damage against Undead and Dragon race: MATK 8800% | Range: 9x9 cells
											
											
												[Lv 9] : MATK 4500% | Damage against Undead and Dragon race: MATK 9900% | Range: 9x9 cells
											
											
												[Lv 10] : MATK 5000% | Damage against Undead and Dragon race: MATK 11000% | Range: 11x11 cells
											
										
									
										 Climax
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Consumption: 200
											
											
												Description: 
												Grants special effects to specific spellsfor 300 seconds. 
												The granted effects vary depending on the skill level. 
												 
											
											
												[Lv 1] : Grants Climax level 1 effects
											
											
												[Lv 2] : Grants Climax level 2 effects
											
											
												[Lv 3] : Grants Climax level 3 effects
											
											
												[Lv 4] : Grants Climax level 4 effects
											
											
												[Lv 5] : Grants Climax level 5 effects
											
										
									
										 Rock Down
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4
											
											
												Description: 
												Casts a large rock at the target, dealing continuous earth property magical damage to the target and enemies within 3 x 3 cells. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 750%
											
											
												[Lv 2] : MATK 1500%
											
											
												[Lv 3] : MATK 2250%
											
											
												[Lv 4] : MATK 3000%
											
											
												[Lv 5] : MATK 3750%
											
										
									
										 Storm Cannon
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4
											
											
												Description: 
												Casts a vortex of wind in a straight line to the target, dealing wind property magical  
												damage to all enemies within range. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 600%
											
											
												[Lv 2] : MATK 1200%
											
											
												[Lv 3] : MATK 1800%
											
											
												[Lv 4] : MATK 2400%
											
											
												[Lv 5] : MATK 3000%
											
										
									
										 Crimson Arrow
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4
											
											
												Description: 
												Casts a fire arrow in a straight line to the target, dealing fire property magical damage  
												to all enemies within range. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 300%
											
											
												[Lv 2] : MATK 600%
											
											
												[Lv 3] : MATK 900%
											
											
												[Lv 4] : MATK 1200%
											
											
												[Lv 5] : MATK 1500%
											
										
									
										 Frozen Slash
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4
											
											
												Description: 
												Deals water property magical damage to all targets within range around the user with sharp ice. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 750% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 1500% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 2250% | Range: 7x7 cells
											
											
												[Lv 4] : MATK 3000% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 3750% | Range: 9x9 cells
											
										
								
						
					
						Inquisitor 
								Overview: 
								 
								
										 Powerful Faith
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Strengthens the user's beliefs, increasing ATK and PATK. 
												Cannot be used with Firm Faith and Sincere Faith.
											
											
												[Lv 1] : ATK +10 | PATK +7 | Duration: 120 seconds
											
											
												[Lv 2] : ATK +15 | PATK +9 | Duration: 150 seconds
											
											
												[Lv 3] : ATK +20 | PATK +11 | Duration: 180 seconds
											
											
												[Lv 4] : ATK +25 | PATK +13 | Duration: 210 seconds
											
											
												[Lv 5] : ATK +30 | PATK +15 | Duration: 240 seconds
											
										
									
										 Firm Faith
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Strengthens the user's beliefs, increasing MaxHP and RES. 
												Cannot be used with Powerful Faith and Sincere Faith. 
												 
											
											
												[Lv 1] : MaxHP:  +2% | RES: +8 | Duration: 120 seconds
											
											
												[Lv 2] : MaxHP:  +4% | RES: +16 | Duration: 150 seconds
											
											
												[Lv 3] : MaxHP:  +6% | RES: +24 | Duration: 180 seconds
											
											
												[Lv 4] : MaxHP:  +8% | RES: +32 | Duration: 210 seconds
											
											
												[Lv 5] : MaxHP:  +10% | RES: +40 | Duration: 240 seconds
											
										
									
										 Will of Faith
										
												Max Level: 10
											
											
												Description: 
												Strengthens the user's belief in annihilation. 
												When equipped with a knuckle, increases physical damage to Demon and Undead race enemies, and reduces physical and magical damage receivedfrom Demon and Undead race enemies. 
												 
											
											
												[Lv 1] : Increased damage:  +3% | Reduced damage: 1%
											
											
												[Lv 2] : Increased damage:  +4% | Reduced damage: 2%
											
											
												[Lv 3] : Increased damage:  +5% | Reduced damage: 3%
											
											
												[Lv 4] : Increased damage:  +6% | Reduced damage: 4%
											
											
												[Lv 5] : Increased damage:  +7% | Reduced damage: 5%
											
											
												[Lv 6] : Increased damage:  +8% | Reduced damage: 6%
											
											
												[Lv 7] : Increased damage:  +9% | Reduced damage: 7%
											
											
												[Lv 8] : Increased damage:  +10% | Reduced damage: 8%
											
											
												[Lv 9] : Increased damage:  +11% | Reduced damage: 9%
											
											
												[Lv 10] : Increased damage:  +12% | Reduced damage: 10%
											
										
									
										 Oleum Sanctum
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Uses 1 Holy Water and sprinkles holy oil on the target and enemies in range, dealing  
												long ranged physical damage. 
												Enemies hit by the holy water will receive increased long ranged physical damage during the skill's duration. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 400% | Range: 3x3 cells | Duration: 3 seconds
											
											
												[Lv 2] : ATK 800% | Range: 3x3 cells | Duration: 4 seconds
											
											
												[Lv 3] : ATK 1200% | Range: 5x5 cells | Duration: 5 seconds
											
											
												[Lv 4] : ATK 1600% | Range: 5x5 cells | Duration: 6 seconds
											
											
												[Lv 5] : ATK 2000% | Range: 7x7 cells | Duration: 7 seconds
											
										
									
										 Sincere Faith
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Reinforces the user's beliefs and increases attack speed and Perfect Hit. 
												Cannot be used with Powerful Faith and Firm Faith. 
												 
											
											
												[Lv 1] : ASPD: +1 | Perfect Hit: +4 | Duration: 120 seconds
											
											
												[Lv 2] : ASPD: +1 | Perfect Hit: +8 | Duration: 150 seconds
											
											
												[Lv 3] : ASPD: +2 | Perfect Hit: +12 | Duration: 180 seconds
											
											
												[Lv 4] : ASPD: +2 | Perfect Hit: +16 | Duration: 210 seconds
											
											
												[Lv 5] : ASPD: +3 | Perfect Hit: +20 | Duration: 240 seconds
											
										
									
										 First Brand
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Deals melee physical damage to the target and surrounding enemies, and marks the  
												target with Brand. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 450% | Brand Duration: 1 seconds | Range: 3x3 cells
											
											
												[Lv 2] : ATK 900% | Brand Duration: 2 seconds | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1350% | Brand Duration: 3 seconds | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1800% | Brand Duration: 4 seconds | Range: 5x5 cells
											
											
												[Lv 5] : ATK 2250% | Brand Duration: 5 seconds | Range: 7x7 cells
											
										
									
										 First Faith Power
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Accepts true faith and carries out to battle. 
												Additionally, while First Faith Power is active, removes the spirit sphere consumption of Fallen Empire. 
												 
											
											
												[Lv 1] : Duration: 60 seconds
											
											
												[Lv 2] : Duration: 120 seconds
											
											
												[Lv 3] : Duration: 180 seconds
											
											
												[Lv 4] : Duration: 240 seconds
											
											
												[Lv 5] : Duration: 300 seconds
											
										
									
										 Third Punish
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Can be used when either First Faith Power, Judge or Third Exorcism Flame are active. 
												Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets. 
												Additionally increases damage based on the user's base level and POW. 
												Automatically casts Zen when using the skill. 
												 
											
											
												[Lv 1] : ATK 550% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1100% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1650% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2200% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 2750% | Range: 7x7 cells
											
										
									
										 Third Flame Bomb
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Can only be used when Third Exorcism Flame is active. 
												Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets. 
												Increases number of hit up to 3 times depending on the number of remaining spirit spheres. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 650% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1300% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1950% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2600% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 3250% | Range: 7x7 cells
											
										
									
										 Third Consecration
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Can only be used when either Judge or Third Exorcism Flame are active. 
												Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets. 
												Additionally increases damage based on the user's base level and POW. 
												Additionally, the user's HP and SP are recovered bythe power of purification, the amount of recoverydepends on the skill level the user's base level. 
												 
											
											
												[Lv 1] : ATK 650% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1300% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1950% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2600% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 3250% | Range: 7x7 cells
											
										
									
										 Massive Flame Blaster
										
												Max Level: 10
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Deals a powerful long ranged physical damage to surrounding enemies by instantly  
												exploding the powerful energy accumulated into the user's body. 
												Deals additional damage against Demon and Bute race enemies. 
												Additionally increases damage based on the user's base level and POW. 
												Upon use, removes the spirit sphere consumption of Lightning Ride and Rampage Blast for 300 seconds. 
												 
											
											
												[Lv 1] : MATK 800% | Damage against Demon and Brute race: ATK 1100%
											
											
												[Lv 2] : MATK 1600% | Damage against Undead and Dragon race: ATK 2200%
											
											
												[Lv 3] : MATK 2400% | Damage against Undead and Dragon race: ATK 3300%
											
											
												[Lv 4] : MATK 3200% | Damage against Undead and Dragon race: ATK 4400%
											
											
												[Lv 5] : MATK 4000% | Damage against Undead and Dragon race: ATK 5500%
											
											
												[Lv 6] : MATK 4800% | Damage against Undead and Dragon race: ATK 6600%
											
											
												[Lv 7] : MATK 5600% | Damage against Undead and Dragon race: ATK 7700%
											
											
												[Lv 8] : MATK 6400% | Damage against Undead and Dragon race: ATK 8800%
											
											
												[Lv 9] : MATK 7200% | Damage against Undead and Dragon race: ATK 9900%
											
											
												[Lv 10] : MATK 8000% | Damage against Undead and Dragon race: ATK 11000%
											
										
									
										 Judge
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Consumption: 100
											
											
												Description: 
												Can only be used when First Faith Power is active. 
												Becomes God's agent of judgement and executes justice on evil deeds. 
												When Judge is active, removes the spirit sphere consumption of Fallen Empire and Flash Combo. 
												 
											
											
												[Lv 1] : Duration: 60 seconds
											
											
												[Lv 2] : Duration: 120 seconds
											
											
												[Lv 3] : Duration: 180 seconds
											
											
												[Lv 4] : Duration: 240 seconds
											
											
												[Lv 5] : Duration: 300 seconds
											
										
									
										 Third Exorcism Flame
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Can only be used when Judge is active. 
												Becomes the flame of annihilation to purify evil. When Third Exorcism Flame is active, removes the spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon. 
												 
											
											
												[Lv 1] : Duration: 60 seconds
											
											
												[Lv 2] : Duration: 120 seconds
											
											
												[Lv 3] : Duration: 180 seconds
											
											
												[Lv 4] : Duration: 240 seconds
											
											
												[Lv 5] : Duration: 300 seconds
											
										
									
										 Second Flame
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 3
											
											
												Description: 
												Can only be used when Third Exorcism Flame is active. 
												Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies. 
												If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 550% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1100% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1650% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2200% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
											
											
												[Lv 5] : ATK 2750% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
											
										
									
										 Second Faith
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Can only be used when either First Faith Power, Judge or Third Exorcism Flame are  
												active. 
												Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies. 
												If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
											
											
												[Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
											
										
									
										 Second Judgement
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Can only be used when either Judge or Third Exorcism Flame are active. 
												Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies. 
												If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
											
											
												[Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
											
										
									
										 Explosion Blaster
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 5
											
											
												Description: 
												Deals long ranged physical damage to the target and surrounding enemies with a powerful explosive blast. 
												Deals additional damage if the targets are affected by Oleum Sanctum. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 450% | Range: 5x5 cells
											
											
												[Lv 2] : ATK 900% | Range: 5x5 cells
											
											
												[Lv 3] : ATK 1350% | Range: 7x7 cells
											
											
												[Lv 4] : ATK 1800% | Range: 7x7 cells
											
											
												[Lv 5] : ATK 2250% | Range: 9x9 cells
											
										
								
						
					
						Imperial Guard 
								Overview: 
								 
								
										 Guard Stance
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Shield-only skill. 
												Increases the user's DEF at the cost of decreasing ATK. 
												 
											
											
												[Lv 1] : DEF: +100 | ATK: -50
											
											
												[Lv 2] : DEF: +150 | ATK: -100
											
											
												[Lv 3] : DEF: +200 | ATK: -150
											
											
												[Lv 4] : DEF: +250 | ATK: -200
											
											
												[Lv 5] : DEF: +300 | ATK: -250
											
										
									
										 Guardian Shield
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Can only be used while Guard Stance is active. 
												Gives the user and party members within 21 x 21 cells around the user a physical barrier proportional to the user's HP for 60 seconds. 
												 
											
											
												[Lv 1] : HP ratio: 50%
											
											
												[Lv 2] : HP ratio: 100%
											
											
												[Lv 3] : HP ratio: 150%
											
											
												[Lv 4] : HP ratio: 200%
											
											
												[Lv 5] : HP ratio: 250%
											
										
									
										 Rebound Shield
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Can only be used when using Devotion while Guard Stance is active. 
												Reduces damage received through Devotion for 60 seconds. 
												 
											
											
												[Lv 1] : Damage reduction: 10%
											
											
												[Lv 2] : Damage reduction: 20%
											
											
												[Lv 3] : Damage reduction: 30%
											
											
												[Lv 4] : Damage reduction: 40%
											
											
												[Lv 5] : Damage reduction: 50%
											
										
									
										 Shield Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a shield, increases physical resistance and Imperial Guard related skills damage. 
												 
											
											
												[Lv 1] : Physical resistance: +3
											
											
												[Lv 2] : Physical resistance: +6
											
											
												[Lv 3] : Physical resistance: +9
											
											
												[Lv 4] : Physical resistance: +12
											
											
												[Lv 5] : Physical resistance: +15
											
											
												[Lv 6] : Physical resistance: +18
											
											
												[Lv 7] : Physical resistance: +21
											
											
												[Lv 8] : Physical resistance: +24
											
											
												[Lv 9] : Physical resistance: +27
											
											
												[Lv 10] : Physical resistance: +30
											
										
									
										 Spear &amp; Sword Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a one-handed sword, one-handed spear or two-handed spear, increases Hit and Imperial Guard related skills damage. 
												 
											
											
												[Lv 1] : HIT: +3
											
											
												[Lv 2] : HIT: +6
											
											
												[Lv 3] : HIT: +9
											
											
												[Lv 4] : HIT: +12
											
											
												[Lv 5] : HIT: +15
											
											
												[Lv 6] : HIT: +18
											
											
												[Lv 7] : HIT: +21
											
											
												[Lv 8] : HIT: +24
											
											
												[Lv 9] : HIT: +27
											
											
												[Lv 10] : HIT: +30
											
										
									
										 Attack Stance
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Increases the user's ATK at the cost of decreasing DEF. 
												 
											
											
												[Lv 1] : DEF: -40 | ATK: +10
											
											
												[Lv 2] : DEF: -80 | ATK: +15
											
											
												[Lv 3] : DEF: -120 | ATK: +20
											
											
												[Lv 4] : DEF: -160 | ATK: +25
											
											
												[Lv 5] : DEF: -200 | ATK: +30
											
										
									
										 Ultimate Sacrifice
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Can only be used while Guard Stance is active. 
												Consumes all of the user's remaining HP, reducing it to 1, and grants a Resurrection Decision buff to nearby party members. 
												Upon death, allies with Resurrection Decision are immediately resurrected with both HP and SP fully recovered, at the same location. 
												 
											
											
												[Lv 1] : Skill cooldown: 20 seconds | Range: 3x3 cells
											
											
												[Lv 2] : Skill cooldown: 40 seconds | Range: 3x3 cells
											
											
												[Lv 3] : Skill cooldown: 60 seconds | Range: 5x5 cells
											
											
												[Lv 4] : Skill cooldown: 80 seconds | Range: 5x5 cells
											
											
												[Lv 5] : Skill cooldown: 100 seconds | Range: 7x7 cells
											
										
									
										 Holy Shield
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Shield-only skill. 
												Reduces damage taken from Shadow and Undead property attacks and increases holy property magical damage. 
												 
											
											
												[Lv 1] : Damage reduction: 7% | Damage increase: 7%
											
											
												[Lv 2] : Damage reduction: 9% | Damage increase: 9%
											
											
												[Lv 3] : Damage reduction: 11% | Damage increase: 11%
											
											
												[Lv 4] : Damage reduction: 13% | Damage increase: 13%
											
											
												[Lv 5] : Damage reduction: 15% | Damage increase: 15%
											
										
									
										 Grand Judgement
										
												Max Level: 10
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Spear-only skill. 
												Can only be used while Attack Stance is active. 
												Deals long ranged physical damage to the target and surrounding enemies within 7 x 7 cells. 
												The user receives an effect that increases Vanishing Point and Cannon Spear damage for 300 seconds. 
												Deals additional damage against Plant and Insect race monsters. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 750% | Damage against Plant and Insect Race: ATK 1100%
											
											
												[Lv 2] : ATK 1500% | Damage against Plant and Insect Race: ATK 2200%
											
											
												[Lv 3] : ATK 2250% | Damage against Plant and Insect Race: ATK 3300%
											
											
												[Lv 4] : ATK 3000% | Damage against Plant and Insect Race: ATK 4400%
											
											
												[Lv 5] : ATK 3750% | Damage against Plant and Insect Race: ATK 5500%
											
											
												[Lv 6] : ATK 4500% | Damage against Plant and Insect Race: ATK 6600%
											
											
												[Lv 7] : ATK 5250% | Damage against Plant and Insect Race: ATK 7700%
											
											
												[Lv 8] : ATK 6000% | Damage against Plant and Insect Race: ATK 8800%
											
											
												[Lv 9] : ATK 6750% | Damage against Plant and Insect Race: ATK 9900%
											
											
												[Lv 10] : ATK 7500% | Damage against Plant and Insect Race: ATK 11000%
											
										
									
										 Judgement Cross
										
												Max Level: 10
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Deals holy magical damage to the target. 
												Deals additional damage against Plant and Insect race monsters. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 750% | Damage against Plant and Insect Race: MATK 1100%
											
											
												[Lv 2] : MATK 1500% | Damage against Plant and Insect Race: MATK 2200%
											
											
												[Lv 3] : MATK 2250% | Damage against Plant and Insect Race: MATK 3300%
											
											
												[Lv 4] : MATK 3000% | Damage against Plant and Insect Race: MATK 4400%
											
											
												[Lv 5] : MATK 3750% | Damage against Plant and Insect Race: MATK 5500%
											
											
												[Lv 6] : MATK 4500% | Damage against Plant and Insect Race: MATK 6600%
											
											
												[Lv 7] : MATK 5250% | Damage against Plant and Insect Race: MATK 7700%
											
											
												[Lv 8] : MATK 6000% | Damage against Plant and Insect Race: MATK 8800%
											
											
												[Lv 9] : MATK 6750% | Damage against Plant and Insect Race: MATK 9900%
											
											
												[Lv 10] : MATK 7500% | Damage against Plant and Insect Race: MATK 11000%
											
										
									
										 Shield Shooting
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Shield-only skill. 
												Can only be used while Attack Stance is active. 
												Throws the shield to deal long ranged physical damage to the target. 
												The user receives an effect that increases Shield Chain, Shield Press and Earth Drive damage for 10 seconds. 
												Additionally increases damage based on the user's base level and POW. 
												Additionally increases damage based on the equipped shield's weight and refinement. 
												 
											
											
												[Lv 1] : ATK 600%
											
											
												[Lv 2] : ATK 1200%
											
											
												[Lv 3] : ATK 1800%
											
											
												[Lv 4] : ATK 2400%
											
											
												[Lv 5] : ATK 3000%
											
										
									
										 Overslash
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Recovery: 3
											
											
												Description: 
												Can only be used while Attack Stance is active. 
												Deals melee physical damage to the target, followed by an additional melee physical damage to enemies within 7 x 7 cells around the target. 
												The number of attacks increases based on the number of enemies around the target. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 60%
											
											
												[Lv 2] : ATK 120%
											
											
												[Lv 3] : ATK 180%
											
											
												[Lv 4] : ATK 240%
											
											
												[Lv 5] : ATK 300%
											
											
												[Lv 6] : ATK 360%
											
											
												[Lv 7] : ATK 420%
											
											
												[Lv 8] : ATK 480%
											
											
												[Lv 9] : ATK 540%
											
											
												[Lv 10] : ATK 600%
											
										
									
										 Cross Rain
										
												Max Level: 10
											
											
												Target: Ground
											
											
												AP Recovery: 5
											
											
												Description: 
												Summons a sacred area that deals holy property magical damage every 0.3 seconds  
												for 4.5 seconds. 
												Increases skill damage if Holy Shield is active. 
												Additionally increases damage based the user's base level and SPL, and the level of Spear &amp; Sword Mastery learned. 
												 
											
											
												[Lv 1] : MATK 30% | Holy Shield increase: 50% | Range: 3x3 cells
											
											
												[Lv 2] : MATK 60% | Holy Shield increase: 100% | Range: 3x3 cells
											
											
												[Lv 3] : MATK 90% | Holy Shield increase: 150% | Range: 3x3 cells
											
											
												[Lv 4] : MATK 120% | Holy Shield increase: 200% | Range: 5x5 cells
											
											
												[Lv 5] : MATK 150% | Holy Shield increase: 250% | Range: 5x5 cells
											
											
												[Lv 6] : MATK 180% | Holy Shield increase: 300% | Range: 5x5 cells
											
											
												[Lv 7] : MATK 210% | Holy Shield increase: 350% | Range: 7x7 cells
											
											
												[Lv 8] : MATK 240% | Holy Shield increase: 400% | Range: 7x7 cells
											
											
												[Lv 9] : MATK 270% | Holy Shield increase: 450% | Range: 7x7 cells
											
											
												[Lv 10] : MATK 300% | Holy Shield increase: 500% | Range: 9x9 cells
											
										
								
						
					
						Shadow Cross 
								Overview: 
								 
								
										 Dancing Knife
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Dagger-only skill. 
												Rotates small blades around the user, dealing damage to surrounding enemies within 5 x 5 cells. 
												If a non-dagger weapon is equipped while the skill is active, the effect is immediately canceled. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 200%
											
											
												[Lv 2] : ATK 400%
											
											
												[Lv 3] : ATK 600%
											
											
												[Lv 4] : ATK 800%
											
											
												[Lv 5] : ATK 1000%
											
										
									
										 Savage Impact
										
												Max Level: 10
											
											
												Target: Self
											
											
												Description: 
												Katar only skill, can only be used while Cloaking or Cloaking Exceed are active. 
												Instantlly dashes to the target and deals melee physical damage to the target and surrounding enemies in 3x3 cells. 
												Upon casting, immediately cancels all cloaking states. 
												Additionally increases damage based on the users base level and POW. 
												Critical rate is applied based on users critical rate. 
												Critical damage is applied with half of the users critical mods. 
												 
											
											
												[Lv 1] : ATK 350%
											
											
												[Lv 2] : ATK 700%
											
											
												[Lv 3] : ATK 1050%
											
											
												[Lv 4] : ATK 1400%
											
											
												[Lv 5] : ATK 1750%
											
											
												[Lv 6] : ATK 2100%
											
											
												[Lv 7] : ATK 2450%
											
											
												[Lv 8] : ATK 2800%
											
											
												[Lv 9] : ATK 3150%
											
											
												[Lv 10] : ATK 3500%
											
										
									
										 Shadow Sense
										
												Max Level: 10
											
											
												Description: 
												Increases the user's evasion rate, and when eqquiped with a dagger or katar, increases  
												the critical rate. 
												 
											
											
												[Lv 1] : Flee: +10 | Dagger equipped: CRI +14 | Katar equipped: CRI +7
											
											
												[Lv 2] : Flee: +20 | Dagger equipped: CRI +18 | Katar equipped: CRI +9
											
											
												[Lv 3] : Flee: +30 | Dagger equipped: CRI +22 | Katar equipped: CRI +11
											
											
												[Lv 4] : Flee: +40 | Dagger equipped: CRI +26 | Katar equipped: CRI +13
											
											
												[Lv 5] : Flee: +50 | Dagger equipped: CRI +30 | Katar equipped: CRI +15
											
											
												[Lv 6] : Flee: +60 | Dagger equipped: CRI +34 | Katar equipped: CRI +17
											
											
												[Lv 7] : Flee: +70 | Dagger equipped: CRI +38 | Katar equipped: CRI +19
											
											
												[Lv 8] : Flee: +80 | Dagger equipped: CRI +42 | Katar equipped: CRI +21
											
											
												[Lv 9] : Flee: +90 | Dagger equipped: CRI +46 | Katar equipped: CRI +23
											
											
												[Lv 10] : Flee: +100 | Dagger equipped: CRI +50 | Katar equipped: CRI +25
											
										
									
										 Eternal Slash
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Can only be used while Weapon Blocking is active. 
												Deals a melee physical damage which can trigger critical to the target. 
												If the skill is used again within 3 seconds, increases the number of hits dealt. 
												Additionally increases damage based on the user's base level and POW. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 350%
											
											
												[Lv 2] : ATK 700%
											
											
												[Lv 3] : ATK 1050%
											
											
												[Lv 4] : ATK 1400%
											
											
												[Lv 5] : ATK 1750%
											
										
									
										 Enchanting Shadow
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Enchants the weapon with the power of the shadows. 
												When dealing damage, has a chance to inflict a Shadow Scar on the target, and the damage taken by the target increases based on the number of scars. 
												 
											
											
												[Lv 1] : Shadow Scar chance: 1%
											
											
												[Lv 2] : Shadow Scar chance: 2%
											
											
												[Lv 3] : Shadow Scar chance: 3%
											
											
												[Lv 4] : Shadow Scar chance: 4%
											
											
												[Lv 5] : Shadow Scar chance: 5%
											
										
									
										 Potent Venom
										
												Max Level: 10
											
											
												Target: Self
											
											
												Description: 
												Can only be used when using Enchant Deadly Poison on the weapon. 
												Gives the ability to ignore part of the target's physical resistance. 
												 
											
											
												[Lv 1] : Physical resistance ignored: 3% | Duration: 30 seconds
											
											
												[Lv 2] : Physical resistance ignored: 6% | Duration: 40 seconds
											
											
												[Lv 3] : Physical resistance ignored: 9% | Duration: 50 seconds
											
											
												[Lv 4] : Physical resistance ignored: 12% | Duration: 60 seconds
											
											
												[Lv 5] : Physical resistance ignored: 15% | Duration: 70 seconds
											
											
												[Lv 6] : Physical resistance ignored: 18% | Duration: 80 seconds
											
											
												[Lv 7] : Physical resistance ignored: 21% | Duration: 90 seconds
											
											
												[Lv 8] : Physical resistance ignored: 24% | Duration: 100 seconds
											
											
												[Lv 9] : Physical resistance ignored: 27% | Duration: 110 seconds
											
											
												[Lv 10] : Physical resistance ignored: 30% | Duration: 120 seconds
											
										
									
										 Shadow Exceed
										
												Max Level: 10
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Maximizes the user's abilities,  
												increasing Savage Impact and Eternal Slash damage and duration. 
												 
											
											
												[Lv 1] : Duration: 60 seconds
											
											
												[Lv 2] : Duration: 80 seconds
											
											
												[Lv 3] : Duration: 100 seconds
											
											
												[Lv 4] : Duration: 120 seconds
											
											
												[Lv 5] : Duration: 140 seconds
											
											
												[Lv 6] : Duration: 160 seconds
											
											
												[Lv 7] : Duration: 180 seconds
											
											
												[Lv 8] : Duration: 200 seconds
											
											
												[Lv 9] : Duration: 220 seconds
											
											
												[Lv 10] : Duration: 240 seconds
											
										
									
										 Fatal Shadow Claw
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Consumption: 150
											
											
												Description: 
												Instantly dashes to the target, dealing melee physical damage which can trigger critical to 
												the target and surrounding enemies, and inflicts Dark Claw on the same level as learned by the user to all enemies hit by the skill. 
												Deals additional damage against Demihuman and Dragon race enemies. 
												Additionally increases damage based on the user's base level and POW. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 650% | Damage against Demihuman and Dragon race: ATK 950%
											
											
												[Lv 2] : ATK 1300% | Damage against Demihuman and Dragon race: ATK 1900%
											
											
												[Lv 3] : ATK 1950% | Damage against Demihuman and Dragon race: ATK 2850%
											
											
												[Lv 4] : ATK 2600% | Damage against Demihuman and Dragon race: ATK 3800%
											
											
												[Lv 5] : ATK 3250% | Damage against Demihuman and Dragon race: ATK 4750%
											
											
												[Lv 6] : ATK 3900% | Damage against Demihuman and Dragon race: ATK 5700%
											
											
												[Lv 7] : ATK 4550% | Damage against Demihuman and Dragon race: ATK 6650%
											
											
												[Lv 8] : ATK 5200% | Damage against Demihuman and Dragon race: ATK 7600%
											
											
												[Lv 9] : ATK 5850% | Damage against Demihuman and Dragon race: ATK 8550%
											
											
												[Lv 10] : ATK 6500% | Damage against Demihuman and Dragon race: ATK 9500%
											
										
									
										 Shadow Stab
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 3
											
											
												Description: 
												Dagger-only skill. 
												Deals melee physical damage to the target that ignores physical defense. 
												If used while under Cloaking or Cloaking Exceed, it deals two hits. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 750%
											
											
												[Lv 2] : ATK 1500%
											
											
												[Lv 3] : ATK 2250%
											
											
												[Lv 4] : ATK 3000%
											
											
												[Lv 5] : ATK 3750%
											
										
									
										 Impact Crater
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 5
											
											
												Description: 
												Katar-only skill. 
												Deals melee physical damage to surrounding targets which has a chance to trigger critical. 
												The number of hits is equal to the accumulated spin counter. 
												Receives a successful blocking state when using this skill. 
												Additionally increases damage based on the user's base level and POW. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 65% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 130% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 195% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 260% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 325% | Range: 7x7 cells
											
										
								
						
					
						Cardinal 
								Overview: 
								 
								
										 Reparatio
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Fully heals the target's HP. 
												Cannot be used on monsters, mercenaries, elemental spirits and homunculi. 
												 
											
											
												[Lv 1] : Skill cooldown: 150 seconds
											
											
												[Lv 2] : Skill cooldown: 100 seconds
											
											
												[Lv 3] : Skill cooldown: 60 seconds
											
											
												[Lv 4] : Skill cooldown: 30 seconds
											
											
												[Lv 5] : Skill cooldown: 10 seconds
											
										
									
										 Mediale Votum
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Place a congratulatory spell on the targeted party member. 
												Every 2 seconds regenerates a percentage of the current of the target and party members inside a 9 X 9 cells area around the target. 
												 
											
											
												[Lv 1] : Recovery ratio: 2% | Duration: 40 seconds
											
											
												[Lv 2] : Recovery ratio: 4% | Duration: 60 seconds
											
											
												[Lv 3] : Recovery ratio: 6% | Duration: 80 seconds
											
											
												[Lv 4] : Recovery ratio: 8% | Duration: 100 seconds
											
											
												[Lv 5] : Recovery ratio: 10% | Duration: 120 seconds
											
										
									
										 Mace &amp; Book Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a mace or book, increases physical damage against all size enemies. 
												Affects Petitio and Effligo damage. 
												 
											
											
												[Lv 1] : Small: 1% | Medium: 2% | Large: 3%
											
											
												[Lv 2] : Small: 2% | Medium: 3% | Large: 5%
											
											
												[Lv 3] : Small: 3% | Medium: 5% | Large: 7%
											
											
												[Lv 4] : Small: 4% | Medium: 6% | Large: 9%
											
											
												[Lv 5] : Small: 5% | Medium: 8% | Large: 10%
											
											
												[Lv 6] : Small: 6% | Medium: 9% | Large: 12%
											
											
												[Lv 7] : Small: 7% | Medium: 11% | Large: 13%
											
											
												[Lv 8] : Small: 8% | Medium: 12% | Large: 15%
											
											
												[Lv 9] : Small: 9% | Medium: 14% | Large: 16%
											
											
												[Lv 10] : Small: 10% | Medium: 15% | Large: 18%
											
										
									
										 Argutus Vita
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Gives the targeted party member and the user the ability to ignore a percentage of  
												magical resistance. 
												 
											
											
												[Lv 1] : Magical resistance ignored: 5% | Duration: 120 seconds
											
											
												[Lv 2] : Magical resistance ignored: 10% | Duration: 150 seconds
											
											
												[Lv 3] : Magical resistance ignored: 15% | Duration: 180 seconds
											
											
												[Lv 4] : Magical resistance ignored: 20% | Duration: 210 seconds
											
											
												[Lv 5] : Magical resistance ignored: 25% | Duration: 240 seconds
											
										
									
										 Argutus Telum
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Gives the targeted party member and the user the ability to ignore a percentage of  
												physical resistance. 
												 
											
											
												[Lv 1] : Physical resistance ignored: 5% | Duration: 120 seconds
											
											
												[Lv 2] : Physical resistance ignored: 10% | Duration: 150 seconds
											
											
												[Lv 3] : Physical resistance ignored: 15% | Duration: 180 seconds
											
											
												[Lv 4] : Physical resistance ignored: 20% | Duration: 210 seconds
											
											
												[Lv 5] : Physical resistance ignored: 25% | Duration: 240 seconds
											
										
									
										 Arbitrium
										
												Max Level: 10
											
											
												Target: Target
											
											
												Description: 
												Calls down a powerful light of judgement, dealing holy property magical damage to the target, has a chance to inflict [Quiet] to the target. 
												The light then explodes on the target, dealing a secondary holy property magical damage to surrounding enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 200% | Quiet chance: 25%
											
											
												[Lv 2] : MATK 400% | Quiet chance: 30%
											
											
												[Lv 3] : MATK 600% | Quiet chance: 35%
											
											
												[Lv 4] : MATK 800% | Quiet chance: 40%
											
											
												[Lv 5] : MATK 1000% | Quiet chance: 45%
											
											
												[Lv 6] : MATK 1200% | Quiet chance: 50%
											
											
												[Lv 7] : MATK 1400% | Quiet chance: 55%
											
											
												[Lv 8] : MATK 1600% | Quiet chance: 60%
											
											
												[Lv 9] : MATK 1800% | Quiet chance: 65%
											
											
												[Lv 10] : MATK 2000% | Quiet chance: 70%
											
										
									
										 Presens Acies
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Increases the critical damage rate of the user or a single party member. 
												 
											
											
												[Lv 1] : CRT: 2 | Duration: 120 seconds
											
											
												[Lv 2] : CRT: 4 | Duration: 150 seconds
											
											
												[Lv 3] : CRT: 6 | Duration: 180 seconds
											
											
												[Lv 4] : CRT: 8 | Duration: 210 seconds
											
											
												[Lv 5] : CRT: 10 | Duration: 240 seconds
											
										
									
										 Fidus Animus
										
												Max Level: 10
											
											
												Description: 
												Increases the user's holy property magical damage. 
												Affects Framen, Arbitrium and Pneumaticus Procella damage. 
												 
											
											
												[Lv 1] : Increased damage: 1%
											
											
												[Lv 2] : Increased damage: 3%
											
											
												[Lv 3] : Increased damage: 4%
											
											
												[Lv 4] : Increased damage: 6%
											
											
												[Lv 5] : Increased damage: 7%
											
											
												[Lv 6] : Increased damage: 9%
											
											
												[Lv 7] : Increased damage: 10%
											
											
												[Lv 8] : Increased damage: 12%
											
											
												[Lv 9] : Increased damage: 13%
											
											
												[Lv 10] : Increased damage: 15%
											
										
									
										 Effligo
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Consumption: 100
											
											
												Description: 
												Mace and book-only skill. 
												Deals a powerful melee physical damage to the target. 
												Deals additional damage against Demon and Undead race enemies. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 800% | Damage against Demon and Undead race: ATK 1200%
											
											
												[Lv 2] : ATK 1600% | Damage against Demon and Undead race: ATK 2400%
											
											
												[Lv 3] : ATK 2400% | Damage against Demon and Undead race: ATK 3600%
											
											
												[Lv 4] : ATK 3200% | Damage against Demon and Undead race: ATK 4800%
											
											
												[Lv 5] : ATK 4000% | Damage against Demon and Undead race: ATK 6000%
											
											
												[Lv 6] : ATK 4800% | Damage against Demon and Undead race: ATK 7200%
											
											
												[Lv 7] : ATK 5600% | Damage against Demon and Undead race: ATK 8400%
											
											
												[Lv 8] : ATK 6400% | Damage against Demon and Undead race: ATK 9600%
											
											
												[Lv 9] : ATK 7200% | Damage against Demon and Undead race: ATK 10800%
											
											
												[Lv 10] : ATK 8000% | Damage against Demon and Undead race: ATK 12000%
											
										
									
										 Competentia
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Consumption: 200
											
											
												Description: 
												Recovers HP and SP of the user and surrounding party members, and increases S.MATK and P.ATK of all targets. 
												 
											
											
												[Lv 1] : HP/SP recovered: 20% | Duration: 120 seconds
											
											
												[Lv 2] : HP/SP recovered: 40% | Duration: 150 seconds
											
											
												[Lv 3] : HP/SP recovered: 60% | Duration: 180 seconds
											
											
												[Lv 4] : HP/SP recovered: 80% | Duration: 210 seconds
											
											
												[Lv 5] : HP/SP recovered: 100% | Duration: 240 seconds
											
										
									
										 Pneumaticus Procella
										
												Max Level: 10
											
											
												Target: Ground
											
											
												AP Consumption: 150
											
											
												Description: 
												Calls down the storm of the Holy Spirit, dealing holy property magical damage to all targets within range of the targeted area. 
												Deals additional damage against Demon and Undead race enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 200% | Damage against Demon and Undead race: MATK 300% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 400% | Damage against Demon and Undead race: MATK 600% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 600% | Damage against Demon and Undead race: MATK 900% | Range: 5x5 cells
											
											
												[Lv 4] : MATK 800% | Damage against Demon and Undead race: MATK 1200% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 1000% | Damage against Demon and Undead race: MATK 1500% | Range: 7x7 cells
											
											
												[Lv 6] : MATK 1200% | Damage against Demon and Undead race: MATK 1800% | Range: 7x7 cells
											
											
												[Lv 7] : MATK 1400% | Damage against Demon and Undead race: MATK 2100% | Range: 9x9 cells
											
											
												[Lv 8] : MATK 1600% | Damage against Demon and Undead race: MATK 2400% | Range: 9x9 cells
											
											
												[Lv 9] : MATK 1800% | Damage against Demon and Undead race: MATK 2700% | Range: 9x9 cells
											
											
												[Lv 10] : MATK 2000% | Damage against Demon and Undead race: MATK 3000% | Range: 11x11 cells
											
										
									
										 Dilectio Heal
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												AP Recovery: 1
											
											
												Description: 
												Recovers HP of the target, user and nearby party members. 
												 
											
											
												[Lv 1] : Healing bonus: 10% | Range: 3x3 cells
											
											
												[Lv 2] : Healing bonus: 25% | Range: 3x3 cells
											
											
												[Lv 3] : Healing bonus: 30% | Range: 5x5 cells
											
											
												[Lv 4] : Healing bonus: 35% | Range: 5x5 cells
											
											
												[Lv 5] : Healing bonus: 40% | Range: 7x7 cells
											
										
									
										 Religio
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Maximizes the target's faith, increasing SPL, WIS, and STA for the skill duration. 
												 
											
											
												[Lv 1] : SPL, WIS, STA increase: 2 | Duration: 120 seconds
											
											
												[Lv 2] : SPL, WIS, STA increase: 4 | Duration: 150 seconds
											
											
												[Lv 3] : SPL, WIS, STA increase: 6 | Duration: 180 seconds
											
											
												[Lv 4] : SPL, WIS, STA increase: 8 | Duration: 210 seconds
											
											
												[Lv 5] : SPL, WIS, STA increase: 10 | Duration: 240 seconds
											
										
									
										 Benedictum
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Blesses the target, increasing POW, CRT, and CON for the skill duration. 
												 
											
											
												[Lv 1] : POW, CRT, CON increase: 2 | Duration: 120 seconds
											
											
												[Lv 2] : POW, CRT, CON increase: 4 | Duration: 150 seconds
											
											
												[Lv 3] : POW, CRT, CON increase: 6 | Duration: 180 seconds
											
											
												[Lv 4] : POW, CRT, CON increase: 8 | Duration: 210 seconds
											
											
												[Lv 5] : POW, CRT, CON increase: 10 | Duration: 240 seconds
											
										
									
										 Petitio
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Mace and book-only skill. 
												Hits the target and deals physical damage to the target and surrounding enemies. 
												If equipped with a mace, deals long ranged physical damage. 
												If equipped with a book, deals melee physical damage. 
												Additionally increases damage based on the user's base level and POW. 
												When Duple Light is active, has a chance to auto-cast Petitio on the same level as learned by the user when dealing normal physical damage. 
												Petitio does recover AP when being auto-cast. 
												 
											
											
												[Lv 1] : ATK 270%| Range: 3x3 cells
											
											
												[Lv 2] : ATK 540% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 810% | Range: 3x3 cells
											
											
												[Lv 4] : ATK 1080% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1350% | Range: 5x5 cells
											
											
												[Lv 6] : ATK 1620% | Range: 5x5 cells
											
											
												[Lv 7] : ATK 1890% | Range: 7x7 cells
											
											
												[Lv 8] : ATK 2160% | Range: 7x7 cells
											
											
												[Lv 9] : ATK 2430% | Range: 7x7 cells
											
											
												[Lv 10] : ATK 2700% | Range: 9x9 cells
											
										
									
										 Framen
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 3
											
											
												Description: 
												Calls down the powers of the Holy Spirit, dealing holy property magical damage to the target and surrounding enemies. 
												Deals additional damage against Demon and Undead race enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 500% | Damage against Demon and Undead race: MATK 650% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 1000% | Damage against Demon and Undead race: MATK 1300% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 1500% | Damage against Demon and Undead race: MATK 1950% | Range: 5x5 cells
											
											
												[Lv 4] : MATK 2000% | Damage against Demon and Undead race: MATK 2600% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 2500% | Damage against Demon and Undead race: MATK 3250% | Range: 7x7 cells
											
										
								
						
					
						Biolo 
								Overview: 
								 
								
										 Bionic Pharmacy
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Consumes 1 Beaker, the required materials and 30 SP to manufacture medicines.  
												Icicle Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Crystal Blue.  
												Earth Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Green Live.  
												Gale Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Wind of Verdure.  
												Flame Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Red Blood.  
												Advanced Coating Potion : 10x Glistening Coat, 5x Empty Bottle.  
												Greater Plant Bottle : 10x Plant Bottle, 5x Mandragora Flowerpot, 2x Thorn Plant Seed, 2x  
												Blood Sucker Plant Seed.  
												Eye Cleaner (Pitch-darkness) : 10x Empty Bottle, 5xHoly Water, 3x White Herb, 3x Green Herb.  
												Ear Cleaner (Quiet) : 10x Empty Bottle, 5x Holy Water, 2x Blue Herb, 3x Green Herb.  
												Tonic (Lethargy) : 10x Empty Bottle, 5x Holy Water, 2x Yggdrasilberry, 3x Royal Jelly.  
												Compressed Fire Extinguisher (Blaze) : 10x Empty Bottle, 5x Holy Water, 5x Crystal Blue, 3x Iron.  
												Lucky Water (Unlucky) : 10x Empty Bottle, 5x Holy Water, 10x Clover, 3x Green Herb.  
												Strong Antidote (Severe Poison) : 10x Empty Bottle, 5x Holy Water, 3xPoison Bottle, 10x Green Herb.  
												High Calorie Chocolate (Gloom) : 10x Empty Bottle, 3x Cacao, 3x Royal Jelly, 5x Yggdrasil Seed.  
												Refined Holy Water (Holy Fire) : 10x Empty Bottle, 10x Holy Water, 3x Royal Jelly.  
												 
											
											
												[Lv 1] : Maximum manufacturing amount: 11
											
											
												[Lv 2] : Maximum manufacturing amount: 12
											
											
												[Lv 3] : Maximum manufacturing amount: 13
											
											
												[Lv 4] : Maximum manufacturing amount: 14
											
											
												[Lv 5] : Maximum manufacturing amount: 15
											
										
									
										 Bionics Mastery
										
												Max Level: 10
											
											
												Description: 
												When summoning a plant creature, increases its stats. 
												 
											
											
												[Lv 1] : ATK: + 200 | MaxHP: + 2000 | MaxSP: + 20 | DEF: + 20 | MDEF: + 4 | FLEE: + 10
											
											
												[Lv 2] : ATK: + 400 | MaxHP: + 4000 | MaxSP: + 40 | DEF: + 40 | MDEF: + 8 | FLEE: + 20
											
											
												[Lv 3] : ATK: + 600 | MaxHP: + 6000 | MaxSP: + 60 | DEF: + 60 | MDEF: + 12 | FLEE: + 30
											
											
												[Lv 4] : ATK: + 800 | MaxHP: + 8000 | MaxSP: + 80 | DEF: + 80 | MDEF: + 16 | FLEE: + 40
											
											
												[Lv 5] : ATK: + 1000 | MaxHP: + 10000 | MaxSP: + 100 | DEF: + 100 | MDEF: + 20 | FLEE: + 50
											
											
												[Lv 6] : ATK: + 1200 | MaxHP: + 12000 | MaxSP: + 120 | DEF: + 120 | MDEF: + 24 | FLEE: + 60
											
											
												[Lv 7] : ATK: + 1400 | MaxHP: + 14000 | MaxSP: + 140 | DEF: + 140 | MDEF: + 28 | FLEE: + 70
											
											
												[Lv 8] : ATK: + 1600 | MaxHP: + 16000 | MaxSP: + 160 | DEF: + 160 | MDEF: + 32 | FLEE: + 80
											
											
												[Lv 9] : ATK: + 1800 | MaxHP: + 18000 | MaxSP: + 180 | DEF: + 180 | MDEF: + 36 | FLEE: + 90
											
											
												[Lv 10] : ATK: + 2000 | MaxHP: + 20000 | MaxSP: + 200 | DEF: + 200 | MDEF: + 40 | FLEE: + 100
											
										
									
										 Research Report
										
												Max Level: 1
											
											
												Target: Self
											
											
												AP Consumption: 100
											
											
												Description: 
												Prepares and presents a report on the user's research. 
												Increases damage of acid related skills and damage against Formless and Plant race monsters. 
												Additionally increases damage of acid related skills based on the user's base level and POW. 
												 
											
											
												[Lv 1] : Increased damage: 50% | Reduces material consumption by 1.
											
										
									
										 Hell Tree
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Consumption: 100
											
											
												Description: 
												Summons a Hell Tree. 
												Only 1 Hell Tree can be summoned at a time. 
												Consumes 3 Greater Plant Bottle. 
												 
											
											
												[Lv 1] : Duration: 60 seconds
											
											
												[Lv 2] : Duration: 90 seconds
											
											
												[Lv 3] : Duration: 120 seconds
											
											
												[Lv 4] : Duration: 150 seconds
											
											
												[Lv 5] : Duration: 180 seconds
											
										
									
										 Wooden Fairy
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Summons a Wooden Fairy. 
												Only 1 Wooden Fairy can be summoned at a time. 
												Upon summoning, increases Spore Explosion damage. 
												Consumes 2 Greater Plant Bottle.  
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
											
												[Lv 5] : Duration: 360 seconds
											
										
									
										 Wooden Warrior
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Summons a Wooden Warrior. 
												Only 1 Wooden Warrior can be summoned at a time. 
												Upon summoning, doubles Cart Tornado damage and Cart Cannon number of hits. 
												Consumes 2 Greater Plant Bottle.  
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
											
												[Lv 5] : Duration: 360 seconds
											
										
									
										 Creeper
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 10
											
											
												Description: 
												Summons a Creeper. 
												Only 1 Creeper can be summoned at a time. 
												Consumes 1 Greater Plant Bottle. 
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
											
												[Lv 5] : Duration: 360 seconds
											
										
									
										 Acidified Zone (Fire)
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4 (level 1~3), 5 (level 4~5)
											
											
												Description: 
												Deals fire property physical damage to the target and surrounding enemies around the  
												target. 
												If the skill hits a player, the acid zone appears on the cell that the target player was hit at. 
												Upon casting, consumes 2 Flame Acid Bottle. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 250% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 500% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 750% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1000% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1250% | Range: 7x7 cells
											
										
									
										 Acidified Zone (Ground)
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4 (level 1~3), 5 (level 4~5)
											
											
												Description: 
												Deals earth property physical damage to the target and surrounding enemies around the  
												target. 
												If the skill hits a player, the acid zone appears on the cell that the target player was hit at. 
												Upon casting, consumes 2 Earth Acid Bottle. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 250% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 500% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 750% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1000% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1250% | Range: 7x7 cells
											
										
									
										 Acidified Zone (Water)
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4 (level 1~3), 5 (level 4~5)
											
											
												Description: 
												Deals water property physical damageto the target and surrounding enemies around the 
												target. 
												If the skill hits a player, the acid zone appears on the cell that the target player was hit at. 
												Upon casting, consumes 2 Icicle Acid Bottle. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 250% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 500% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 750% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1000% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1250% | Range: 7x7 cells
											
										
									
										 Acidified Zone (Wind)
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4 (level 1~3), 5 (level 4~5)
											
											
												Description: 
												Deals wind property physical damage to the target and surrounding enemies around the 
												target. 
												If the skill hits a player, the acid zone appears on the cell that the target player was hit at. 
												Upon casting, consumes 2 Gale Acid Bottle. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 250% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 500% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 750% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1000% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1250% | Range: 7x7 cells
											
										
									
										 Full Shadow Protection
										
												Max Level: 4
											
											
												Target: Self and surrounding area
											
											
												AP Recovery: 2 (level 1~2), 3 (level 3~4)
											
											
												Description: 
												Protects the target's and user's shadow gears from being stripped or destroyed with a coating potion. 
												Upon casting, consumes 1 Advanced Coating Potion.  
												 
											
											
												[Lv 1] : Duration: 30 seconds
											
											
												[Lv 2] : Duration: 40 seconds
											
											
												[Lv 3] : Duration: 50 seconds
											
											
												[Lv 4] : Duration: 60 seconds
											
										
									
										 The Whole Protection
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												AP Recovery: 20
											
											
												Description: 
												Protects the user's and nearby party members' weapons and equipment from being  
												stripped or destroyed with a coating potion. 
												Upon casting, consumes 3 Advanced Coating Potion. 
												 
											
											
												[Lv 1] : Duration: 60 seconds | Range: 15x15 cells
											
											
												[Lv 2] : Duration: 90 seconds | Range: 15x15 cells
											
											
												[Lv 3] : Duration: 120 seconds | Range: 15x15 cells
											
											
												[Lv 4] : Duration: 150 seconds | Range: 31x31 cells
											
											
												[Lv 5] : Duration: 180 seconds | Range: 31x31 cells
											
										
								
						
					
						Wind Hawk 
								Overview: 
								 
								
										 Advanced Trap
										
												Max Level: 5
											
											
												Description: 
												Increases the effects of Wind Hawk traps. 
												Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap. 
												 
											
											
												[Lv 1] : Duration increase: 3 seconds | Damage increase: 20%
											
											
												[Lv 2] : Duration increase: 6 seconds | Damage increase: 40%
											
											
												[Lv 3] : Duration increase: 9 seconds | Damage increase: 60% | Gained AP increase: 1
											
											
												[Lv 4] : Duration increase: 12 seconds | Damage increase: 80% | Gained AP increase: 1
											
											
												[Lv 5] : Duration increase: 15 seconds | Damage increase: 100% | Gained AP increase: 1
											
										
									
										 Wind Sign
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Marks the target with the wind sign for the skill duration. 
												Has a chance to gain AP when dealing normal long ranged physical damage on target marked by the Wind Sign. 
												The mark will still be visible even if the marked target uses Hiding, Cloaking or Cloaking Exceed. 
												 
											
											
												[Lv 1] : Duration: 20 seconds | AP gain chance: 14%
											
											
												[Lv 2] : Duration: 30 seconds | AP gain chance: 20%
											
											
												[Lv 3] : Duration: 40 seconds | AP gain chance: 26%
											
											
												[Lv 4] : Duration: 50 seconds | AP gain chance: 32%
											
											
												[Lv 5] : Duration: 60 seconds | AP gain chance: 40%
											
										
									
										 Nature Friendly
										
												Max Level: 5
											
											
												Description: 
												Enhances Wind Hawk's wildlife training effectiveness. 
												Becomes more proficient at training the Hawk. 
												 
											
											
												[Lv 1] : Hawk Rush chance increase: 20%
											
											
												[Lv 2] : Hawk Rush chance increase: 40%
											
											
												[Lv 3] : Hawk Rush chance increase: 60%
											
											
												[Lv 4] : Hawk Rush chance increase: 80%
											
											
												[Lv 5] : Hawk Rush chance increase: 100%
											
										
									
										 Hawk Rush
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Commands the Hawk to attack, dealing 2 long ranged physical damages to the target. 
												Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical  
												damage with 1% chance per 3 CON. 
												Additionally increases damage based on the user's base level and CON. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												The skill can only be triggered when equipped with a bow. 
												 
											
											
												[Lv 1] : ATK 100%
											
											
												[Lv 2] : ATK 200%
											
											
												[Lv 3] : ATK 300%
											
											
												[Lv 4] : ATK 400%
											
											
												[Lv 5] : ATK 500%
											
										
									
										 Hawk Mastery
										
												Max Level: 1
											
											
												Description: 
												Trains a hawk to follow the user's orders. 
												The hawk can be summoned along with the Warg, but the chance to trigger Warg Strike is reduced to 1/3. 
												Requires [Hawk Flute] to summon the hawk. 
												 
											
											
												[Lv 1] : Summons a hawk
											
										
									
										 Calamity Gale
										
												Max Level: 1
											
											
												Target: Self
											
											
												AP Consumption: 200
											
											
												Description: 
												Unleashes the rage of a gust and wraps it around the user's body. 
												For the skill duration, the user receives the effects of No Limits Level 5, increases Crescive Bolt damage by 20%. 
												Gale Storm now has a chance to trigger critical. 
												Increase Crescive Bolt and Gale Storm damage against Fish and Brute race enemies by 50%. 
												Cannot be used along with No Limits. 
												 
											
											
												[Lv 1] : Grants the user with a powerful buff
											
										
									
										 Hawk Boomerang
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Consumption: 50
											
											
												Description: 
												Commands the Hawk to attack, dealing 1 long ranged physical to the target, has 
												a chance to trigger critical. 
												Deals 50% more damage against Fish and Brute race enemies. 
												Additionally increases damage based on user's base level and trait stats. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												The skill can only be used when equipped with a bow. 
												 
											
											
												[Lv 1] : ATK 500% | Damage against Fish and Brute race: ATK 750%
											
											
												[Lv 2] : ATK 1000% | Damage against Fish and Brute race: ATK 1500%
											
											
												[Lv 3] : ATK 1500% | Damage against Fish and Brute race: ATK 2250%
											
											
												[Lv 4] : ATK 2000% | Damage against Fish and Brute race: ATK 3000%
											
											
												[Lv 5] : ATK 2500% | Damage against Fish and Brute race: ATK 3750%
											
										
									
										 Gale Storm
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Recovery: 10 when hitting 3 or more targets
											
											
												Description: 
												Deals 5 long ranged physical damage to the target and surrounding enemies. 
												Recovers AP when hitting 3 targets or more enemies. 
												Additionally increases damage based on the user's base level and CON. 
												Consumes 5 equipped arrows. 
												 
											
											
												[Lv 1] : ATK 250% | Range: 5x5 cells
											
											
												[Lv 2] : ATK 500% | Range: 5x5 cells
											
											
												[Lv 3] : ATK 750% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1000% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1250% | Range: 7x7 cells
											
											
												[Lv 6] : ATK 1500% | Range: 7x7 cells
											
											
												[Lv 7] : ATK 1750% | Range: 7x7 cells
											
											
												[Lv 8] : ATK 2000% | Range: 9x9 cells
											
											
												[Lv 9] : ATK 2250% | Range: 9x9 cells
											
											
												[Lv 10] : ATK 2500% | Range: 11x11 cells
											
										
									
										 Deep Blind Trap
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 3~4
											
											
												Description: 
												Places a trap that deals shadow property melee physical damage over time for the  
												trap duration. 
												Targets hit by this trap have a chance to be inflicted with the [Pitch-darkness] negative status. 
												Reduces the trap damage interval and increases thetrap duration based on the skill level. 
												Consumes 2 Special Alloy Trap. 
												Additionally increases damage based on the user's base level and CON. 
												 
											
											
												[Lv 1] : ATK 250% | Trap duration: 12 seconds
											
											
												[Lv 2] : ATK 500% | Trap duration: 24 seconds
											
											
												[Lv 3] : ATK 750% | Trap duration: 36 seconds
											
											
												[Lv 4] : ATK 1000% | Trap duration: 48 seconds
											
											
												[Lv 5] : ATK 1250% | Trap duration: 60 seconds
											
										
									
										 Solid Trap
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 3~4
											
											
												Description: 
												Places a trap that deals earth property melee physical damage over time for the trap  
												duration. 
												Targets hit by this trap have a chance to be inflicted with the [Concretion] negative status. 
												Reduces the trap damage interval and increases the trap duration based on the skill level. 
												Consumes 2 Special Alloy Trap. 
												Additionally increases damage based on the user's base level and CON. 
												 
											
											
												[Lv 1] : ATK 250% | Trap duration: 12 seconds
											
											
												[Lv 2] : ATK 500% | Trap duration: 24 seconds
											
											
												[Lv 3] : ATK 750% | Trap duration: 36 seconds
											
											
												[Lv 4] : ATK 1000% | Trap duration: 48 seconds
											
											
												[Lv 5] : ATK 1250% | Trap duration: 60 seconds
											
										
									
										 Swift Trap
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 3~4
											
											
												Description: 
												Places a trap that deals wind property melee physical damage over time for the trap  
												duration. 
												Targets hit by this trap have a chance to be inflicted with the [Torrent] negative status. 
												Reduces the trap damage interval and increases the trap duration based on the skill level. 
												Consumes 2 Special Alloy Trap. 
												Additionally increases damage based on the user's base level and CON. 
												 
											
											
												[Lv 1] : ATK 250% | Trap duration: 12 seconds
											
											
												[Lv 2] : ATK 500% | Trap duration: 24 seconds
											
											
												[Lv 3] : ATK 750% | Trap duration: 36 seconds
											
											
												[Lv 4] : ATK 1000% | Trap duration: 48 seconds
											
											
												[Lv 5] : ATK 1250% | Trap duration: 60 seconds
											
										
									
										 Flame Trap
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 3~4
											
											
												Description: 
												Places a trap that deals fire property melee physical damage over time for the trap  
												duration. 
												Targets hit by this trap have a chance to be inflicted with the [Blaze] negative status. 
												Reduces the trap damage interval and increases the trap duration based on the skill level. 
												Consumes 2 Special Alloy Trap. 
												Additionally increases damage based on the user's base level and CON. 
												 
											
											
												[Lv 1] : ATK 250% | Trap duration: 12 seconds
											
											
												[Lv 2] : ATK 500% | Trap duration: 24 seconds
											
											
												[Lv 3] : ATK 750% | Trap duration: 36 seconds
											
											
												[Lv 4] : ATK 1000% | Trap duration: 48 seconds
											
											
												[Lv 5] : ATK 1250% | Trap duration: 60 seconds
											
										
									
										 Crescive Bolt
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Recovery: 1
											
											
												Description: 
												Deals 1 long ranged physical damage to the target. 
												When used in place, skill damage and SP consumption increase per once (maximum 3 times). 
												Increases damage and SP consumption of the next cast of this skill each time used while standing still (stacks up to 3 times). 
												The stack is reset if the user moves out of the standing cell or is moved around with a skill. 
												Additionally increases damage based on the user's base level and CON. 
												Consumes 1 equipped arrow. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 300%
											
											
												[Lv 2] : ATK 600%
											
											
												[Lv 3] : ATK 900%
											
											
												[Lv 4] : ATK 1200%
											
											
												[Lv 5] : ATK 1500%
											
											
												[Lv 6] : ATK 1800%
											
											
												[Lv 7] : ATK 2100%
											
											
												[Lv 8] : ATK 2400%
											
											
												[Lv 9] : ATK 2000%
											
											
												[Lv 10] : ATK 3000%
											
										
								
						
					
						Troubadour/Trouvere 
								Overview: 
								 
								
										 Stage Manner
										
												Max Level: 5
											
											
												Description: 
												Increases AP recovered when using Troubadour and Trouvere's attack skills, increases  
												the effectiveness of some song skills. 
												When equipped with a musical instrument, bow or whip, increases P.ATK &amp; S.MATK. 
												 
											
											
												[Lv 1] : P.ATK and S.MATK increase: 3
											
											
												[Lv 2] : P.ATK and S.MATK increase: 6
											
											
												[Lv 3] : P.ATK and S.MATK increase: 9
											
											
												[Lv 4] : P.ATK and S.MATK increase: 12
											
											
												[Lv 5] : P.ATK and S.MATK increase: 15
											
										
									
										 Retrospection
										
												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Recasts the last song skill used. 
												The recast skill consumes SP 30% less, and recovers 1.5 times the recovered AP.  
												 
											
											
												[Lv 1] : Recasts the most recently used song skill
											
										
									
										 Mystic Symphony
										
												Max Level: 1
											
											
												Target: Self
											
											
												AP Consumption: 100
											
											
												Description: 
												Musical instrument, bow &amp; whip-only skill. 
												Grants a buff the user that increases Sound Blend, Rhythm Shooting and Rose Blossom damage by 40% for 60 seconds. 
												Increases physical and magical damage against Fish and Demihuman race enemies for the skill duration. 
												 
											
											
												[Lv 1] : Increases Sound Blend, Rhythm Shooting and Rose Blossom damage
											
										
									
										 Sonata of Kvasir
										
												Max Level: 1
											
											
												Target: Self
											
											
												AP Consumption: 100
											
											
												Description: 
												Musical instrument, bow &amp; whip-only skill. 
												Allows the user to cast all ensemble song skills alone for 60 seconds. 
												Can only be used when the user is in a party. 
												 
											
											
												[Lv 1] : Ensemble skills can be used alone
											
										
									
										 Rose Blossom
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1 (level 1~3), 2 (level 4~5)
											
											
												Description: 
												Musical instrument, bow &amp; whip-only skill. 
												The user attaches a flower seed to an arrow, then performs a powerful long ranged physical attack on the target. 
												A flower blooms after a while, and deals an additional long ranged physical attack to the target and surrounding enemies. 
												Deals additional damage based on the user's base level. 
												If the user has learned Stage Manner, the damage is increased based on the user's CON. 
												Consumes 1 equipped arrow. 
												 
											
											
												[Lv 1] : ATK 500% | Additional damage area: 3x3 cells
											
											
												[Lv 2] : ATK 1000% | Additional damage area: 3x3 cells
											
											
												[Lv 3] : ATK 1500% | Additional damage area: 5x5 cells
											
											
												[Lv 4] : ATK 2000% | Additional damage area: 5x5 cells
											
											
												[Lv 5] : ATK 2500% | Additional damage area: 7x7 cells
											
										
									
										 Rhythm Shooting
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 1 (level 1~3), 2 (level 4~5)
											
											
												Description: 
												Musical instrument, bow &amp; whip-only skill. 
												Fires an arrow at the target and deals 3 long ranged physical attacks. 
												Deals additional damage based on the user's base level. 
												If the user has learned Stage Manner, the damage is increased based on the user's CON. 
												Consumes 1 equipped arrow. 
												 
											
											
												[Lv 1] : ATK 120%
											
											
												[Lv 2] : ATK 240%
											
											
												[Lv 3] : ATK 360%
											
											
												[Lv 4] : ATK 480%
											
											
												[Lv 5] : ATK 600%
											
										
									
										 Metallic Fury
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 4 (level 1~3), 5 (level 4~5)
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Fires an arrow around the target, which explodes to amplify the damage. 
												Deals additional hits, up to 5 hits, if the target is marked with Brand. 
												The damage property is based on the property of the equipped arrow at the time of the explosion. 
												Additionally increases damage based the user's base level and SPL. 
												Consumes 1 equipped arrow. 
												 
											
											
												[Lv 1] : MATK 600% | Range: 5x5 cells
											
											
												[Lv 2] : MATK 1200% | Range: 5x5 cells
											
											
												[Lv 3] : MATK 1800% | Range: 5x5 cells
											
											
												[Lv 4] : MATK 2400% | Range: 7x7 cells
											
											
												[Lv 5] : MATK 3000% | Range: 7x7 cells
											
										
									
										 Sound Blend
										
												Max Level: 5
											
											
												Target: Target
											
											
												AP Recovery: 2 (level 1~3), 3 (level 4~5)
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Deals magical damage to the target and marks it with Brand. 
												Increases the Brand duration increases with the skill level. 
												The Brand deals damage once, before the explosion. 
												The damage property is based on the property of the equipped arrow. 
												A target marked with Brand receives more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 120% | Brand duration: 10 seconds
											
											
												[Lv 2] : MATK 240% | Brand duration: 10 seconds
											
											
												[Lv 3] : MATK 360% | Brand duration: 15 seconds
											
											
												[Lv 4] : MATK 480% | Brand duration: 15 seconds
											
											
												[Lv 5] : MATK 600% | Brand duration: 20 seconds
											
										
									
										 Geffenia Nocturne
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Has a chance to reduce the magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds. 
												The effect increases when another performer in the same party is in the screen range. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : Reduces magical resistance | Range: 15x15 cells
											
											
												[Lv 2] : Reduces magical resistance | Range: 15x15 cells
											
											
												[Lv 3] : Reduces magical resistance | Range: 17x17 cells
											
											
												[Lv 4] : Reduces magical resistance | Range: 21x21 cells
											
											
												[Lv 5] : Reduces magical resistance | Range: 23x23 cells
											
										
									
										 Capriccio of Loki
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Has a chance to inflict [Unlucky] and [Confusion] to enemy players within range. 
												The chance increases when another performer in the same party is in the screen range. 
												This skill can only be used in PVP zones. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : Range: 15x15 cells
											
											
												[Lv 2] : Range: 15x15 cells
											
											
												[Lv 3] : Range: 17x17 cells
											
											
												[Lv 4] : Range: 21x21 cells
											
											
												[Lv 5] : Range: 23x23 cells
											
										
									
										 Rhapsody of Mineworker
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Has a chance to reduce the physical resistance of normal monsters and enemy players in the  
												surrounding area for 30 seconds. 
												The effectiveness increases when another performer in the same party is in the screen range. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : Reduces physical resistance | Range: 15x15 cells
											
											
												[Lv 2] : Reduces physical resistance | Range: 15x15 cells
											
											
												[Lv 3] : Reduces physical resistance | Range: 17x17 cells
											
											
												[Lv 4] : Reduces physical resistance | Range: 21x21 cells
											
											
												[Lv 5] : Reduces physical resistance | Range: 23x23 cells
											
										
									
										 Musical Interlude
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												AP Recovery: 10
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Increases the physical resistance of the user and party members in the surrounding area for 180 seconds. 
												The effectiveness increases when another performer in the same party is in the screen range. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : Physical resistance increase: 10 | Range: 15x15 cells
											
											
												[Lv 2] : Physical resistance increase: 15 | Range: 15x15 cells
											
											
												[Lv 3] : Physical resistance increase: 20 | Range: 17x17 cells
											
											
												[Lv 4] : Physical resistance increase: 25 | Range: 21x21 cells
											
											
												[Lv 5] : Physical resistance increase: 30 | Range: 23x23 cells
											
										
									
										 Serenade of Jawaii
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												AP Recovery: 10
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Increases the S.MATK and movement speed of the user and party members in the surrounding area for 180 seconds. 
												The effectiveness increases when another performer in the same party is in the screen range. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : S.MATK increase: 3 | Range: 15x15 cells
											
											
												[Lv 2] : S.MATK increase: 6 | Range: 15x15 cells
											
											
												[Lv 3] : S.MATK increase: 9 | Range: 17x17 cells
											
											
												[Lv 4] : S.MATK increase: 12 | Range: 21x21 cells
											
											
												[Lv 5] : S.MATK increase: 15 | Range: 23x23 cells
											
										
									
										 Requiem of Niflheim
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Has a chance to inflict [Gloom] and [Curse] to enemy players within range. 
												The chance increases when another performer in the same party is in the screen range. 
												This skill can only be used in PVP zones. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : Range: 15x15 cells
											
											
												[Lv 2] : Range: 15x15 cells
											
											
												[Lv 3] : Range: 17x17 cells
											
											
												[Lv 4] : Range: 21x21 cells
											
											
												[Lv 5] : Range: 23x23 cells
											
										
									
										 March of Prontera
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												AP Recovery: 10
											
											
												Description: 
												Musical instrument and whip-only skill. 
												Increases the P.ATK and movement speed of the user and party members in the surrounding area for 180 seconds. 
												The effectiveness increases when another performer in the same party is in the screen range. 
												Consumes 1 Throat Lozenge.  
												 
											
											
												[Lv 1] : P.ATK increase: 3 | Range: 15x15 cells
											
											
												[Lv 2] : P.ATK increase: 6 | Range: 15x15 cells
											
											
												[Lv 3] : P.ATK increase: 9 | Range: 17x17 cells
											
											
												[Lv 4] : P.ATK increase: 12 | Range: 21x21 cells
											
											
												[Lv 5] : P.ATK increase: 15 | Range: 23x23 cells
											
										
								
						
					
						Abyss Chaser 
								Overview: 
								 
								
										 Dagger &amp; Bow Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a dagger or bow, increases physical damage against all size enemies. 
												 
											
											
												[Lv 1] : Small: 1% | Medium: 2% | Large: 2%
											
											
												[Lv 2] : Small: 2% | Medium: 3% | Large: 4%
											
											
												[Lv 3] : Small: 3% | Medium: 5% | Large: 6%
											
											
												[Lv 4] : Small: 4% | Medium: 6% | Large: 8%
											
											
												[Lv 5] : Small: 5% | Medium: 8% | Large: 10%
											
											
												[Lv 6] : Small: 6% | Medium: 9% | Large: 12%
											
											
												[Lv 7] : Small: 7% | Medium: 11% | Large: 14%
											
											
												[Lv 8] : Small: 8% | Medium: 12% | Large: 16%
											
											
												[Lv 9] : Small: 9% | Medium: 14% | Large: 18%
											
											
												[Lv 10] : Small: 10% | Medium: 15% | Large: 20%
											
										
									
										 Magic Sword Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a dagger or one-handed sword, increases magical damage against  
												all size enemies. 
												 
											
											
												[Lv 1] : Small: 2% | Medium: 2% | Large: 2%
											
											
												[Lv 2] : Small: 3% | Medium: 3% | Large: 3%
											
											
												[Lv 3] : Small: 5% | Medium: 5% | Large: 5%
											
											
												[Lv 4] : Small: 6% | Medium: 6% | Large: 6%
											
											
												[Lv 5] : Small: 8% | Medium: 8% | Large: 8%
											
											
												[Lv 6] : Small: 9% | Medium: 9% | Large: 9%
											
											
												[Lv 7] : Small: 11% | Medium: 11% | Large: 11%
											
											
												[Lv 8] : Small: 12% | Medium: 12% | Large: 12%
											
											
												[Lv 9] : Small: 14% | Medium: 14% | Large: 14%
											
											
												[Lv 10] : Small: 15% | Medium: 15% | Large: 15%
											
										
									
										 Strip Shadow
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Strips all of the target's equipped shadow gears, and prevents them to be re-equipped for the skill duration. 
												When used against monsters, it reduces the target's physical and magical resistance. 
												 
											
											
												[Lv 1] : Strip success chance: 20% | Strip duration: 60 seconds
											
											
												[Lv 2] : Strip success chance: 25% | Strip duration: 70 seconds
											
											
												[Lv 3] : Strip success chance: 30% | Strip duration: 80 seconds
											
											
												[Lv 4] : Strip success chance: 35% | Strip duration: 90 seconds
											
											
												[Lv 5] : Strip success chance: 40% | Strip duration: 100 seconds
											
										
									
										 Abyss Dagger
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Dagger and one-handed sword-only skill. 
												Deals melee physical damage to surrounding enemies within 5 X 5 cells around the user, and grants a buff that increases Fatal Menace damage. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 550% | Fatal Menace buff duration: 2 seconds
											
											
												[Lv 2] : ATK 1100% | Fatal Menace buff duration: 4 seconds
											
											
												[Lv 3] : ATK 1650% | Fatal Menace buff duration: 6 seconds
											
											
												[Lv 4] : ATK 2200% | Fatal Menace buff duration: 8 seconds
											
											
												[Lv 5] : ATK 2750% | Fatal Menace buff duration: 10 seconds
											
										
									
										 Unlucky Rush
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Instantly dashes to the target and deals melee physical damage, has a chance to  
												inflict the [Unlucky] negative status. 
												Additionally increases damage based on the user's base level and CRT. 
												 
											
											
												[Lv 1] : ATK 500% | Unlucky chance: 40%
											
											
												[Lv 2] : ATK 1000% | Unlucky chance: 50%
											
											
												[Lv 3] : ATK 1500% | Unlucky chance: 60%
											
											
												[Lv 4] : ATK 2000% | Unlucky chance: 70%
											
											
												[Lv 5] : ATK 2500% | Unlucky chance: 80%
											
										
									
										 Chain Reaction Shot
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Bow-only skill. 
												Consumes 7 equipped arrows, dealing long ranged physical damage to the target and surrounding enemies around the target. 
												(However, you must have at least 8 arrows to use this skill.) 
												Deals additional long ranged physical damage to targets within the main target's range. 
												Additionally increases damage based on the user's base level and CON. 
												 
											
											
												[Lv 1] : ATK 600% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1200% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1800% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 2400% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 3000% | Range: 7x7 cells
											
										
									
										 From the Abyss
										
												Max Level: 5
											
											
												Target: Self
											
											
												Description: 
												Summons and commands the spheres containing the power of Abyss for the skill duration. 
												Upon use, 5 Abyss spheres are summoned. 
												When dealing normal physical damage, has a chance to consume 1 abyss sphere and deal neutral property magical damage to the target and surrounding enemies within 7 x 7 cells around the target. 
												Abyss spheres are recovered over time. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 220% | Duration: 30 seconds | Sphere creation interval: 10 seconds
											
											
												[Lv 2] : MATK 290% | Duration: 60 seconds | Sphere creation interval: 8 seconds
											
											
												[Lv 3] : MATK 360% | Duration: 90 seconds | Sphere creation interval: 6 seconds
											
											
												[Lv 4] : MATK 430% | Duration: 120 seconds | Sphere creation interval: 4 seconds
											
											
												[Lv 5] : MATK 500% | Duration: 150 seconds | Sphere creation interval: 2 seconds
											
										
									
										 Abyss Slayer
										
												Max Level: 10
											
											
												Target: Self
											
											
												AP Consumption: 150
											
											
												Description: 
												Endows the user's body with the power of Abyss. 
												The power of Abyss increases the user's abilities rapidly. 
												 
											
											
												[Lv 1] : P.ATK &amp; S.MATK increase: 12 | HIT: + 120
											
											
												[Lv 2] : P.ATK &amp; S.MATK increase: 14 | HIT: + 140
											
											
												[Lv 3] : P.ATK &amp; S.MATK increase: 16 | HIT: + 160
											
											
												[Lv 4] : P.ATK &amp; S.MATK increase: 18 | HIT: + 180
											
											
												[Lv 5] : P.ATK &amp; S.MATK increase: 20 | HIT: + 200
											
											
												[Lv 6] : P.ATK &amp; S.MATK increase: 22 | HIT: + 220
											
											
												[Lv 7] : P.ATK &amp; S.MATK increase: 24 | HIT: + 240
											
											
												[Lv 8] : P.ATK &amp; S.MATK increase: 26 | HIT: + 260
											
											
												[Lv 9] : P.ATK &amp; S.MATK increase: 28 | HIT: + 280
											
											
												[Lv 10] : P.ATK &amp; S.MATK increase: 30 | HIT: + 300
											
										
									
										 Omega Abyss Strike
										
												Max Level: 10
											
											
												Target: Ground
											
											
												AP Consumption: 150
											
											
												Description: 
												Drops a powerful meteorite on the targeted area, dealing neutral property magical  
												damage to all targets within 9 x 9 cells of the skill range. 
												Deals additional damage against Angel and Demon race enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 600% | Damage against Angel and Demon race: MATK 1150%
											
											
												[Lv 2] : MATK 1200% | Damage against Angel and Demon race: MATK 2300%
											
											
												[Lv 3] : MATK 1800% | Damage against Angel and Demon race: MATK 3450%
											
											
												[Lv 4] : MATK 2400% | Damage against Angel and Demon race: MATK 4600%
											
											
												[Lv 5] : MATK 3000% | Damage against Angel and Demon race: MATK 5750%
											
											
												[Lv 6] : MATK 3600% | Damage against Angel and Demon race: MATK 6900%
											
											
												[Lv 7] : MATK 4200% | Damage against Angel and Demon race: MATK 8050%
											
											
												[Lv 8] : MATK 4800% | Damage against Angel and Demon race: MATK 9200%
											
											
												[Lv 9] : MATK 5400% | Damage against Angel and Demon race: MATK 10350%
											
											
												[Lv 10] : MATK 6000% | Damage against Angel and Demon race: MATK 11500%
											
										
									
										 Deft Stab
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												It quickly attacks the target dealing melee physical damage to the target and  
												surrounding enemies. 
												Has a chance to activate the skill a second time, the chance is increased based on the skill level. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 360% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 720% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1080% | Range: 3x3 cells
											
											
												[Lv 4] : ATK 1440% | Range: 3x3 cells
											
											
												[Lv 5] : ATK 1800% | Range: 3x3 cells
											
											
												[Lv 6] : ATK 2160% | Range: 5x5 cells
											
											
												[Lv 7] : ATK 2520% | Range: 5x5 cells
											
											
												[Lv 8] : ATK 2880% | Range: 5x5 cells
											
											
												[Lv 9] : ATK 3240% | Range: 5x5 cells
											
											
												[Lv 10] : ATK 3600% | Range: 5x5 cells
											
										
									
										 Abyss Square
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 4
											
											
												Description: 
												Awakens the Abyss to deal neutral property magical damage to all enemies within  
												the 7 x 7 cells of the skill range. 
												If the user stands within the skill range, the skill deals damage twice. 
												Additionally increases damage based the user's base level and SPL. 
												When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage. 
												Abyss Square will be auto-cast on the same level as learned by the user, and the skill won't  
												recover AP from auto-casting. 
												 
											
											
												[Lv 1] : MATK 140%
											
											
												[Lv 2] : MATK 280%
											
											
												[Lv 3] : MATK 420%
											
											
												[Lv 4] : MATK 560%
											
											
												[Lv 5] : MATK 700%
											
										
									
										 Frenzy Shot
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Recovery: 2
											
											
												Description: 
												Bow-only skill. 
												Deals long ranged physical damage to the target. 
												Has a chance to trigger the skill one more time. 
												Additionally increases damage based on the user's base level and CON. 
												Consumes 10 equipped arrows. 
												Critical damage is applied based on the user's critical rate. 
												Critical damage is applied with half of the user's critical modifiers. 
												 
											
											
												[Lv 1] : ATK 350%
											
											
												[Lv 2] : ATK 700%
											
											
												[Lv 3] : ATK 1050%
											
											
												[Lv 4] : ATK 1400%
											
											
												[Lv 5] : ATK 1750%
											
											
												[Lv 6] : ATK 2100%
											
											
												[Lv 7] : ATK 2450%
											
											
												[Lv 8] : ATK 2800%
											
											
												[Lv 9] : ATK 3150%
											
											
												[Lv 10] : ATK 3500%
											
										
								
						
					
						Meister 
								Overview: 
								 
								
										 ABR Mastery
										
												Max Level: 10
											
											
												Target: Self
											
											
												Description: 
												When summoning an ABR (Automatic Battle  
												Robot), improves its stats. 
												 
											
											
												[Lv 1] : ATK +700 | MaxHP +2000 | DEF +20 | MDEF +4 | FLEE +10
											
											
												[Lv 2] : ATK +900 | MaxHP +4000 | DEF +40 | MDEF +8 | FLEE +20
											
											
												[Lv 3] : ATK +1100 | MaxHP +6000 | DEF +60 | MDEF +12 | FLEE +30
											
											
												[Lv 4] : ATK +1300 | MaxHP +8000 | DEF +80 | MDEF +16 | FLEE +40
											
											
												[Lv 5] : ATK +1500 | MaxHP +10000 | DEF +100 | MDEF +20 | FLEE +50
											
											
												[Lv 6] : ATK +1700 | MaxHP +12000 | DEF +120 | MDEF +24 | FLEE +60
											
											
												[Lv 7] : ATK +1900 | MaxHP +14000 | DEF +140 | MDEF +28 | FLEE +70
											
											
												[Lv 8] : ATK +2100 | MaxHP +16000 | DEF +160 | MDEF +32 | FLEE +80
											
											
												[Lv 9] : ATK +2300 | MaxHP +18000 | DEF +180 | MDEF +36 | FLEE +90
											
											
												[Lv 10] : ATK +2500 | MaxHP +20000 | DEF +200 | MDEF +40 | FLEE +100
											
										
									
										 ABR - Dual Cannon
										
												Max Level: 4
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Uses 1 ABR Capsule to summon a combat assist robot [Dual Cannon]. 
												Dual Cannon's stats are increased based on the user's stats and level of ABR Mastery learned. 
												When Dual Cannon is summoned, doubles the number of hits of Knuckle Boost, Vulcan Arm and Arm Cannon. 
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
										
									
										 ABR - Mother Net
										
												Max Level: 4
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Uses 1 ABR Capsule to summon a combat assist robot [Mothernet]. 
												Mother Net's stats are increased based on the user's stats and level of ABR Mastery learned. 
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
										
									
										 ABR - Battle Warrior
										
												Max Level: 4
											
											
												Target: Self
											
											
												AP Recovery: 20
											
											
												Description: 
												Uses 1 ABR Capsule to summon a combat assist robot [Battle Warrior]. 
												Battle Warrior's stats are increased based on the user's stats and level of ABR Mastery learned. 
												When Battle Warrior is summoned, increases Power Swing damage and splits the damage  
												display to 2 hits. 
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
										
									
										 ABR - Infinity
										
												Max Level: 4
											
											
												Target: Self
											
											
												AP Consumption: 200
											
											
												Description: 
												Uses 5 ABR capsules to summon a combat assist robot [Infinity]. 
												Infinity's stats are increased based on the user's stats and level of ABR Mastery learned. 
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 180 seconds
											
											
												[Lv 3] : Duration: 240 seconds
											
											
												[Lv 4] : Duration: 300 seconds
											
										
									
										 Activation Defense Machine
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Uses 1 Machine Capsule to summon a machine to the user or allied target that increases physical defense and physical resistance of the target for the skill duration. 
												 
											
											
												[Lv 1] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
											
											
												[Lv 2] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
											
											
												[Lv 3] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
											
											
												[Lv 4] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
											
											
												[Lv 5] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
											
										
									
										 Activation Attack Machine
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Uses 1 Machine Capsule to summon a machine to the user or allied target that attacks  
												surrounding enemies for the skill duration. 
												Deals melee physical damage to surrounding enemies around the skill's target every 1 second. 
												 
											
											
												[Lv 1] : Range: 3x3 cells | Duration: 80 seconds
											
											
												[Lv 2] : Range: 3x3 cells | Duration: 120 seconds
											
											
												[Lv 3] : Range: 5x5 cells | Duration: 160 seconds
											
											
												[Lv 4] : Range: 5x5 cells | Duration: 200 seconds
											
											
												[Lv 5] : Range: 7x7 cells | Duration: 240 seconds
											
										
									
										 Manufacture Machine
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Manufactures the machines that areused for various skills. 
												Requires a [Machine Creation Guide] to use the skill. 
												 
											
											
												[Lv 1] : Maximum manufacturing count: 8
											
											
												[Lv 2] : Maximum manufacturing count: 9
											
											
												[Lv 3] : Maximum manufacturing count: 10
											
											
												[Lv 4] : Maximum manufacturing count: 11
											
											
												[Lv 5] : Maximum manufacturing count: 12
											
										
									
										 Rush Quake
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Consumption: 150
											
											
												Description: 
												Instantly dashes to the target within 9 cells and deals melee physical damage to nearby  
												enemies, including the target. 
												Deals additional damage against Formless and Insect race enemies. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 750% | Damage against Formless and Insect race: ATK 1100% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 1500% | Damage against Formless and Insect race: ATK 2200% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 2250% | Damage against Formless and Insect race: ATK 3300% | Range: 3x3 cells
											
											
												[Lv 4] : ATK 3000% | Damage against Formless and Insect race: ATK 4400% | Range: 3x3 cells
											
											
												[Lv 5] : ATK 3750% | Damage against Formless and Insect race: ATK 5500% | Range: 5x5 cells
											
											
												[Lv 6] : ATK 4500% | Damage against Formless and Insect race: ATK 6600% | Range: 5x5 cells
											
											
												[Lv 7] : ATK 5250% | Damage against Formless and Insect race: ATK 7700% | Range: 5x5 cells
											
											
												[Lv 8] : ATK 6000% | Damage against Formless and Insect race: ATK 8800% | Range: 5x5 cells
											
											
												[Lv 9] : ATK 6750% | Damage against Formless and Insect race: ATK 9900% | Range: 7x7 cells
											
											
												[Lv 10] : ATK 7500% | Damage against Formless and Insect race: ATK 11000% | Range: 7x7 cells
											
										
									
										 Axe Stomp
										
												Max Level: 5
											
											
												Target: Self
											
											
												AP Recovery: 2
											
											
												Description: 
												Axe-only skill. 
												Slams the ground with the axe, dealing melee physical damage to surrounding enemies within the user's range. 
												The caster increases Axe Tornado skill damage for 5 seconds, and attacks twice when used with a two-handed axe. 
												If a two-handed axe is equipped, increases Axe Tornado damage for 5 seconds. Doubles the number of hits. 
												Additionally increases damage based on the user's base level and POW. 
												 
											
											
												[Lv 1] : ATK 350% | Range: 3x3 cells
											
											
												[Lv 2] : ATK 700% | Range: 3x3 cells
											
											
												[Lv 3] : ATK 1050% | Range: 5x5 cells
											
											
												[Lv 4] : ATK 1400% | Range: 5x5 cells
											
											
												[Lv 5] : ATK 1750% | Range: 7x7 cells
											
										
									
										 Two Hand Axe Defending
										
												Max Level: 10
											
											
												Description: 
												When equipped with a two-handed axe, reduces physical damage taken from all size enemies. 
												 
											
											
												[Lv 1] : Small: 1% | Medium: 2% | Large: 3%
											
											
												[Lv 2] : Small: 2% | Medium: 3% | Large: 5%
											
											
												[Lv 3] : Small: 3% | Medium: 5% | Large: 7%
											
											
												[Lv 4] : Small: 4% | Medium: 6% | Large: 9%
											
											
												[Lv 5] : Small: 5% | Medium: 8% | Large: 10%
											
											
												[Lv 6] : Small: 6% | Medium: 9% | Large: 12%
											
											
												[Lv 7] : Small: 7% | Medium: 11% | Large: 13%
											
											
												[Lv 8] : Small: 8% | Medium: 12% | Large: 15%
											
											
												[Lv 9] : Small: 9% | Medium: 14% | Large: 16%
											
											
												[Lv 10] : Small: 10% | Medium: 15% | Large: 18%
											
										
								
						
					
						Elemental Master 
								Overview: 
								 
								
										 Lightning Land
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 4
											
											
												Description: 
												Calls forth a lightning storm in the targeted area, dealing wind property magical  
												damage to all targets within 9 x 9 cells of the skill range for 4 seconds. 
												Has a chance to inflict the [Torrent] negative status to the targets. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 150% | Torrent chance: 20%
											
											
												[Lv 2] : MATK 300% | Torrent chance: 30%
											
											
												[Lv 3] : MATK 450% | Torrent chance: 40%
											
											
												[Lv 4] : MATK 600% | Torrent chance: 50%
											
											
												[Lv 5] : MATK 750% | Torrent chance: 60%
											
										
									
										 Diamond Storm
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 4
											
											
												Description: 
												Summons an ice storm in the targeted area, dealing water property magical damage to all  
												targets within 9 x 9 cells of the skill range. 
												Has a chance to inflict the [Quench] negative status to the targets. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 700% | Quench chance: 50%
											
											
												[Lv 2] : MATK 1400% | Quench chance: 60%
											
											
												[Lv 3] : MATK 2100% | Quench chance: 70%
											
											
												[Lv 4] : MATK 2800% | Quench chance: 80%
											
											
												[Lv 5] : MATK 3500% | Quench chance: 90%
											
										
									
										 Venom Swamp
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 4
											
											
												Description: 
												Turns the targeted ground area into a highly venomous swamp, dealing poison property  
												magical damage to all targets within 9 x 9 cells of the skill range for 4 seconds. 
												Has a chance to inflict the [Severe Poison] negative status to the targets. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 150% | Severe Poison chance: 20%
											
											
												[Lv 2] : MATK 300% | Severe Poison chance: 30%
											
											
												[Lv 3] : MATK 450% | Severe Poison chance: 40%
											
											
												[Lv 4] : MATK 600% | Severe Poison chance: 50%
											
											
												[Lv 5] : MATK 750% | Severe Poison chance: 60%
											
										
									
										 Conflagration
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 4
											
											
												Description: 
												Sets the ground ablaze in the targeted area, dealing fire property magical damage to all  
												targets within 9 x 9 cells of the skill range for 4 seconds. 
												Has a chance to inflict the [Blaze] negative status to the targets. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 150% | Blaze chance: 20%
											
											
												[Lv 2] : MATK 300% | Blaze chance: 30%
											
											
												[Lv 3] : MATK 450% | Blaze chance: 40%
											
											
												[Lv 4] : MATK 600% | Blaze chance: 50%
											
											
												[Lv 5] : MATK 750% | Blaze chance: 60%
											
										
									
										 Magic Book Mastery
										
												Max Level: 10
											
											
												Description: 
												When equipped with a book, increases water, wind, earth, fire and poison property magical damage. 
												 
											
											
												[Lv 1] : Damage increase: 1%
											
											
												[Lv 2] : Damage increase: 2%
											
											
												[Lv 3] : Damage increase: 3%
											
											
												[Lv 4] : Damage increase: 4%
											
											
												[Lv 5] : Damage increase: 5%
											
											
												[Lv 6] : Damage increase: 6%
											
											
												[Lv 7] : Damage increase: 7%
											
											
												[Lv 8] : Damage increase: 8%
											
											
												[Lv 9] : Damage increase: 9%
											
											
												[Lv 10] : Damage increase: 10%
											
										
									
										 Terra Drive
										
												Max Level: 5
											
											
												Target: Ground
											
											
												AP Recovery: 4
											
											
												Description: 
												Causes the ground to rise in the targeted area, dealing earth property magical damage to all targets within 9 x 9 cells of the skill range. 
												Has a chance to inflict the [Concretion] negative status to the targets. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 700% | Concretion chance: 50%
											
											
												[Lv 2] : MATK 1400% | Concretion chance: 60%
											
											
												[Lv 3] : MATK 2100% | Concretion chance: 70%
											
											
												[Lv 4] : MATK 2800% | Concretion chance: 80%
											
											
												[Lv 5] : MATK 3500% | Concretion chance: 90%
											
										
									
										 Summon Elemental Diluvio
										
												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Consumes 1 Ice Stone, to descend Diluvio, the higher elemental spirit of water, down  
												onto the elemental spirit Aqua (Large Size). 
												Upon summoning, increases water property magical damage of the user by 10%, and increases Diamond Storm damage. 
												Diluvio's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. 
												 
											
											
												[Lv 1] : Elemental duration: 1500 seconds
											
										
									
										 Summon Elemental Serpens
										
												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Consumes 1 Poison Stone, to descend Serpens, down onto either of the elemental spirits:  
												Agni, Aqua, Ventus or Tera (Large Size). 
												Upon summoning, increases poison property magical damage of the user by 10%, and increases Venom Swamp damage. 
												Serpens' stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. 
												 
											
											
												[Lv 1] : Elemental duration: 1500 seconds
											
										
									
										 Summon Elemental Ardor
										
												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Consumes 1 Flame Stone, to descend Ardor, the higher elemental spirit of fire, down  
												onto the elemental spirit Agni (Large Size). 
												Upon summoning, increases fire property magical damage of the user by 10%, and increases Conflagration damage. 
												Ardor's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. 
												 
											
											
												[Lv 1] : Elemental duration: 1500 seconds
											
										
									
										 Summon Elemental Terremotus
										
												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Consumes 1 Earth Stone, to descend Terremotus, the higher elemental spirit of earth,  
												down onto the elemental spirit Tera (Large Size). 
												Upon summoning, increases earth property magical damage of the user by 10%, and increases Terra Drive damage. 
												Terremotus's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. 
												 
											
											
												[Lv 1] : Elemental duration: 1500 seconds
											
										
									
										 Summon Elemental Procella
										
												Max Level: 1
											
											
												Target: Self
											
											
												Description: 
												Consumes 1 Lightning Stone, to descend Procella, the higher elemental spirit of  
												wind, down onto the elemental spirit Ventus (Large Size). 
												Upon summoning, increases wind property magical damage of the user by 10%, and increases Lightning Land damage. 
												Procella's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned. 
												 
											
											
												[Lv 1] : Elemental duration: 1500 seconds
											
										
									
										 Spell Enchanting
										
												Max Level: 5
											
											
												Target: Self and surrounding area
											
											
												Description: 
												Grants a buff to the target, increasing S.MATK for the skill duration. 
												 
											
											
												[Lv 1] : S.MATK +4 | Duration: 80 seconds
											
											
												[Lv 2] : S.MATK +8 | Duration: 120 seconds
											
											
												[Lv 3] : S.MATK +12 | Duration: 160 seconds
											
											
												[Lv 4] : S.MATK +16 | Duration: 200 seconds
											
											
												[Lv 5] : S.MATK +20 | Duration: 240 seconds
											
										
									
										 Activity Burn
										
												Max Level: 5
											
											
												Target: Target
											
											
												Description: 
												Has a chance to drain the target's AP. 
												Can only be used in PVP and Guild War mode. 
												 
											
											
												[Lv 1] : Drained AP: 20 | Ap drain chance: 30%
											
											
												[Lv 2] : Drained AP: 20 | Ap drain chance: 30%
											
											
												[Lv 3] : Drained AP: 20 | Ap drain chance: 30%
											
											
												[Lv 4] : Drained AP: 20 | Ap drain chance: 30%
											
											
												[Lv 5] : Drained AP: 20 | Ap drain chance: 30%
											
										
									
										 Elemental Buster
										
												Max Level: 10
											
											
												Target: Target
											
											
												AP Consumption: 150
											
											
												Description: 
												Deals magical damage, with the property corresponding to the current high  
												elemental spirit summoned, to all targets within 13 x 13 cells around the user. 
												Can only be used when a high elemental spirit is summoned. 
												Deals additional magical damage against Dragon and Formless race enemies. 
												Additionally increases damage based the user's base level and SPL. 
												 
											
											
												[Lv 1] : MATK 480% | Damage against Dragon and Formless race: MATK 1100%
											
											
												[Lv 2] : MATK 960% | Damage against Dragon and Formless race: MATK 2200%
											
											
												[Lv 3] : MATK 1440% | Damage against Dragon and Formless race: MATK 3300%
											
											
												[Lv 4] : MATK 1920% | Damage against Dragon and Formless race: MATK 4400%
											
											
												[Lv 5] : MATK 2400% | Damage against Dragon and Formless race: MATK 5500%
											
											
												[Lv 6] : MATK 2880% | Damage against Dragon and Formless race: MATK 6600%
											
											
												[Lv 7] : MATK 3360% | Damage against Dragon and Formless race: MATK 7700%
											
											
												[Lv 8] : MATK 3840% | Damage against Dragon and Formless race: MATK 8800%
											
											
												[Lv 9] : MATK 4320% | Damage against Dragon and Formless race: MATK 9900%
											
											
												[Lv 10] : MATK 4800% | Damage against Dragon and Formless race: MATK 11000%
											
										
									
										 Elemental Veil
										
												Max Level: 5
											
											
												Target: Elemental
											
											
												Description: 
												Makes the user's high elemental spirit become transluscent. 
												Can only be used on the user's high elemental spirit. 
												 
											
											
												[Lv 1] : Duration: 120 seconds
											
											
												[Lv 2] : Duration: 120 seconds
											
											
												[Lv 3] : Duration: 120 seconds
											
											
												[Lv 4] : Duration: 120 seconds
											
											
												[Lv 5] : Duration: 120 seconds
											
										
									
										 Elemental Spirit Mastery
										
												Max Level: 10
											
											
												Description: 
												Upon summoning a high elemental spirit, improves its stats. 
												 
											
											
												[Lv 1] : ATK +120 | MATK +20 | HP +13000 | SP +100 | DEF +20 | MDEF +4 | Flee +10
											
											
												[Lv 2] : ATK +140 | MATK +40 | HP +16000 | SP +200 | DEF +40 | MDEF +8 | Flee +20
											
											
												[Lv 3] : ATK +160 | MATK +60 | HP +19000 | SP +300 | DEF +60 | MDEF +12 | Flee +30
											
											
												[Lv 4] : ATK +180 | MATK +80 | HP +22000 | SP +400 | DEF +80 | MDEF +16 | Flee +40
											
											
												[Lv 5] : ATK +200 | MATK +100 | HP +25000 | SP +500 | DEF +100 | MDEF +20 | Flee +50
											
											
												[Lv 6] : ATK +220 | MATK +120 | HP +28000 | SP +600 | DEF +120 | MDEF +24 | Flee +60
											
											
												[Lv 7] : ATK +240 | MATK +140 | HP +31000 | SP +700 | DEF +140 | MDEF +28 | Flee +70
											
											
												[Lv 8] : ATK +260 | MATK +160 | HP +34000 | SP +800 | DEF +160 | MDEF +30 | Flee +80
											
											
												[Lv 9] : ATK +280 | MATK +180 | HP +37000 | SP +900 | DEF +180 | MDEF +32 | Flee +90
											
											
												[Lv 10] : ATK +300 | MATK +200 | HP +40000 | SP +1000 | DEF +200 | MDEF +34 | Flee +100
											
										
									
										 Increasing Activity
										
												Max Level: 5
											
											
												Target: Party member
											
											
												AP Consumption: 50
											
											
												Description: 
												Recovers some of the target's AP for the cost of 50 AP from the user. 
												 
											
											
												[Lv 1] : AP recovered: 25
											
											
												[Lv 2] : AP recovered: 30
											
											
												[Lv 3] : AP recovered: 35
											
											
												[Lv 4] : AP recovered: 40
											
											
												[Lv 5] : AP recovered: 45
											
										
								
						
				
			
				Level 250 expansion
				
						New maps All maps are reachable by Navigation System, Warper NPC and @warp 
						 
						
								Waste Experiment Organic Field Rudus  
								Mapname: sp_rudus4  
								Monster Spawn:  Giant Caput  Dolorian  Plagarion  Deadre  Venedi  R001-Bestia
							
							
								Intensive Culture Room  
								Mapname: amicitia1  
								Monster Spawn: Mutant Chimera Amitera  Mutant Chimera Litus  Mutant Chimera Fillia  Mutant Chimera Vanilaqus
							
							
								General Research Room  
								Mapname: amicitia2  
								Monster Spawn: Mutant Chimera Rabiter  Mutant Chimera Fulgor  Mutant Chimera Napeo  Mutant Chimera Galensis  Mutant Chimera Theone
							
							
								Banquet hall of the Dead - First floor  
								Mapname: nif_dun01  
								Monster Spawn: Gan Ceann  Brutal Murderer  Ghost Cube  Lude Gal
							
							
								Banquet hall of the Dead - Second floor  
								Mapname: nif_dun02  
								Monster Spawn: Blue Moon Loli Ruri  Grote  Pierrotzoist  Disguiser 
								  Witch of Death
							
						
					
						All new monsters have their respective cards added according to the last kRO Card Update 
						 
					
				
		
	
		Item Grading 
		 
		
				Weapon and Equipment Grades are a new system that works in conjunction with the Refinement System. 
				All equipment pieces start out without any grade.  
				The NPCs for this can be found in the refinement house in @go 0  
				 
			
			
				Requirement:
				
						Weapon with Weapon Lvl 5
					
					
						Equipment with Armor Lvl 2
					
					
						Atleast +11 Refinement level 
						 
					
				
			
				Bonus:
				
						Some items have additional effects based on the grade of the item.
					
					
						Refinement bonus based on the Grade ( 10%, 30%, 50%, 100% ) 
						 
						
										Grade
									
									
										Refinement Bonus 
										Per Level
									
								
										0
									
									
										+8 ATK 
										+8 MATK
									
								
										D
									
									
										+8.8 ATK 
										+8.8 MATK
									
								
										C
									
									
										+10.4 ATK 
										+10.4 MATK
									
								
										B
									
									
										+12 ATK 
										+12 MATK
									
								
										A
									
									
										+16 ATK 
										+16 MATK
									
								
				
			
				
					 Blessed Ether Dust 
					Can be used to increase your success chance of Grade by 1% Improvement by up to a +10% maximum.
				 
			
			
				
					Ether Aquamarine 
					Used to attempt to upgrade from Grade 0 to Grade D
				 
			
			
				
					Ether Topaz 
					Used to attempt to upgrade from Grade D to Grade C
				 
			
			
				
					Ether Amethyst 
					Used to attempt to upgrade from Grade C to Grade B
				 
			
			
				
					Ether Amber 
					Used to attempt to upgrade from Grade B to Grade A  
					 
				 

				
								Grade Improvement
							
						
								Grade level
							
							
								Material
							
							
								1x Material
							
							
								5x Material
							
							
								Blessed Ether Dust
							
						
								D
							
							
								1x  Ether Aquamarine
							
							
								70% 
								Failure will destroy the Equipment
							
							
								70% 
								Failure will consume all materials
							
							
								1x  Blessed Ether Dust 
								+1% success chance
								
									[ Max 10% ]
								 
							
						
								C
							
							
								1x  Ether Topaz
							
							
								60% 
								Failure will destroy the Equipment
							
							
								60% 
								Failure will consume all materials
							
							
								3x  Blessed Ether Dust 
								+1% success chance
								
									[ Max 10% ]
								 
							
						
								B
							
							
								1x  Ether Amethyst
							
							
								50% 
								Failure will destroy the Equipment
							
							
								50% 
								Failure will consume all materials
							
							
								5x  Blessed Ether Dust 
								+1% success chance
								
									[ Max 10% ]
								 
							
						
								A
							
							
								2x  Ether Amber
							
							
								40% 
								Failure will destroy the Equipment
							
							
								40% 
								Failure will consume all materials
							
							
								7x  Blessed Ether Dust 
								+1% success chance
								
									[ Max 10% ]
								 
							
						
			
				On successfully grading an item, the item will loose all its refinements and have its grade upgraded. 
				None Grade +11 -&gt; Grade D +0 
				etc 
				 
			
		
	
		Weapon Level 5 and Armor Level 2
		
			Notable fact: Safe Certificates cannot be used on level 5 weapons and level 2 equipment 
			 
		 
	
	
		
			Level 2 Equipment refinement bonus 
			Every refinement level increases DEF by 120% of the existing refinement DEF bonus 
			Every refinement levels increases RES and MRES by 2
		 

		
				
								Level 2 Equipment
							
						
								Refine Level
							
							
								Etherdeocon
							
							
								Enriched Etherdeocon
							
						
								+0 to +1
							
							
								100%
							
							
								100%
							
						
								+1 to +2
							
							
								100%
							
							
								100%
							
						
								+2 to +3
							
							
								100%
							
							
								100%
							
						
								+3 to +4
							
							
								60%
							
							
								90%
							
						
								+4 to +5
							
							
								60%
							
							
								70%
							
						
								+5 to +6
							
							
								40%
							
							
								60%
							
						
								+6 to +7
							
							
								40%
							
							
								60%
							
						
								+7 to +8
							
							
								20%
							
							
								40%
							
						
								+8 to +9
							
							
								20%
							
							
								40%
							
						
								+9 to +10
							
							
								9%
							
							
								20%
							
						
				 

				
								Level 2 Equipment
							
						
								Refine Level
							
							
								Ether Carnium
							
							
								HD Etherenium 
								or 
								HE Ether Carnium
							
						
								+10 to +11
							
							
								8%
							
							
								15%
							
						
								+11 to +12
							
							
								8%
							
							
								15%
							
						
								+12 to +13
							
							
								8%
							
							
								15%
							
						
								+13 to +14
							
							
								8%
							
							
								15%
							
						
								+14 to +15
							
							
								7%
							
							
								10%
							
						
								+15 to +16
							
							
								7%
							
							
								10%
							
						
								+16 to +17
							
							
								7%
							
							
								10%
							
						
								+17 to +18
							
							
								7%
							
							
								10%
							
						
								+18 to +19
							
							
								5%
							
							
								7%
							
						
								+19 to +20
							
							
								5%
							
							
								7%
							
						
		
	
		
			Level 5 Weapon refinement bonus 
			Every refinement level increases ATK and MATK by 8 
			Every refinement levels increases P.ATK and S.MATK by 2 
			 
		 

		
				
								Level 5 Weapons
							
						
								Refine Level
							
							
								Etherenium
							
							
								Enriched Etherenium
							
						
								+0 to +1
							
							
								100%
							
							
								100%
							
						
								+1 to +2
							
							
								100%
							
							
								100%
							
						
								+2 to +3
							
							
								100%
							
							
								100%
							
						
								+3 to +4
							
							
								60%
							
							
								90%
							
						
								+4 to +5
							
							
								60%
							
							
								70%
							
						
								+5 to +6
							
							
								40%
							
							
								60%
							
						
								+6 to +7
							
							
								40%
							
							
								60%
							
						
								+7 to +8
							
							
								20%
							
							
								40%
							
						
								+8 to +9
							
							
								20%
							
							
								40%
							
						
								+9 to +10
							
							
								9%
							
							
								20%
							
						
				 

				
								Level 5 Weapons
							
						
								Refine Level
							
							
								Ether Bradium
							
							
								HD Etheredecon 
								or 
								HE Ether Bradium
							
						
								+10 to +11
							
							
								8%
							
							
								15%
							
						
								+11 to +12
							
							
								8%
							
							
								15%
							
						
								+12 to +13
							
							
								8%
							
							
								15%
							
						
								+13 to +14
							
							
								8%
							
							
								15%
							
						
								+14 to +15
							
							
								7%
							
							
								10%
							
						
								+15 to +16
							
							
								7%
							
							
								10%
							
						
								+16 to +17
							
							
								7%
							
							
								10%
							
						
								+17 to +18
							
							
								7%
							
							
								10%
							
						
								+18 to +19
							
							
								5%
							
							
								7%
							
						
								+19 to +20
							
							
								5%
							
							
								7%
							
						
		
	
		
			Level 5 Weapons and Level 2 Equipment refinement costs: 
			Up to level 10 it costs 50,000z per refinement attempt 
			From level 10 to 20 it costs 100,000z per refinement attempt 
			 
		 

		
				
								Ore Crafting
							
						
								1st Ingredient
							
							
								2nd Ingredient
							
							
								Cost
							
							
								Product
							
						
								 Ether Dust
							
							
								 Elunium
							
							
								10,000z
							
							
								 Etherenium
							
						
								 Ether Dust
							
							
								 Oridecon
							
							
								10,000z
							
							
								 Ethereocon
							
						
								3x  Ether Dust
							
							
								 Bradium
							
							
								50,000z
							
							
								 Ether Bradium
							
						
								3x  Ether Dust
							
							
								 Carnium
							
							
								50,000z
							
							
								 Ether Carnium
							
						
								2x  Ether Dust
							
							
								 Enriched Elunium
							
							
								20,000z
							
							
								 Enriched Etherenium
							
						
								2x  Ether Dust
							
							
								 Enriched Oridecon
							
							
								20,000z
							
							
								 Enriched Etheredecon
							
						
								3x  Ether Dust
							
							
								 HD Elunium
							
							
								50,000z
							
							
								 HD Etherenium
							
						
								3x  Ether Dust
							
							
								 HD Oridecon
							
							
								50,000z
							
							
								 HD Etheredecon
							
						
								3x  Ether Dust
							
							
								 HD Bradium
							
							
								50,000z
							
							
								 HE Ether Bradium
							
						
								3x  Ether Dust
							
							
								 HD Carnium
							
							
								50,000z
							
							
								 HE Ether Carnium
							
						
								5x  Ether Dust
							
							
								 
							
							
								100,000z
							
							
								 Ether Stone
							
						
								5x  Ether Dust
							
							
								 Blacksmith Blessing
							
							
								100,000z
							
							
								 Blessed Ether Dust
							
						
								3x  Ether Stone
							
							
								 Aquamarine
							
							
								100,000z
							
							
								 Ether Aquamarine
							
						
								6x  Ether Stone
							
							
								 Topaz
							
							
								200,000z
							
							
								 Ether Topaz
							
						
								10x  Ether Stone
							
							
								 Amethyst
							
							
								300,000z
							
							
								 Ether Amethyst
							
						
								15x  Ether Stone
							
							
								 Amber
							
							
								500,000z
							
							
								 Ether Amber
							
						 
				 
			
		
	
		Item Changes
		
				Item fixes:
				
						 Twin Crown ( ID: 400121 )
						
								Fixed the combos of the sets
							
						
					
						/Automatic Boots ( ID: 470022 and 470023)
						
								Now accept 2 legendary modules (the legendary module cant be repeated)
							
							
								Now accept 2 unique modules (the unique module cant be repeated)
							
						
					
						 Boarding Halter
						
								No longer resets the color of the character
							
						
					
						 Union Two Handed Staff (ID: 2030)  
						
								Can now be worn by mages
							
						
					
						 Fruit Baskter (ID: 12573)  
						
								Now has the correct loot table
							
						
					
						 Booster Armor Upgrade Package 
						
								Now should work properly.
							
						
					
						/ Chambered RWC combo (ID: 2969 and 2967)
						
								Now gives the correct amount of MATK
							
						
					
						 Convex Mirror (ID: 12472)
						
								Now works on Boss Meow (ba_lost)
							
						
					
						 Chain Shadow Pendant (ID: 24522)
						
								Now gives the correct boosts to Chain Lightning
							
						
					
						 Scaraba Sumon Scroll (ID: 12806)
						
								Fixed a typo
							
						
					
						 Modification Module (INT) (ID: 25676)
						
								Fixed a typo
							
						
					
						 Emergency Madogear (ID: 23277)
						
								Now has 3 minutes cooldown
							
						
					
						 Costume Transform Stones
						
								They now give the correct visual effect as long the transformed costume has one to begin with
							
						
					
						 Bullets
						
								Fixed the weight of some bullets to 0.1
							
						
					
						  Odium, Redium, Rindium, Purdium, Whidium (ID: 25811, 25809, 25810, 25812, 25813)
						
								They now have the correct weight
							
						
					
						 Sea Otter Mini Fan (ID: 28439)
						
								Added a missing enchant to the table (1~3 non-neutral resistance)
							
						
					
						 Anti-Magic Manteau (ID: 20944)
						
								Fixed a Typo
							
						
					
						 +8 Armor Refine Ticket
						
								Fixed a bug where you could not refine certain equipment
							
						
					
						 Boosting Bow (ID: 700001)
						
								Can now be refined using a Booster Weapon Refine
							
						
					
						Greater Papila Cae and Papila Cae (ID: 48241 and 48240)
						
								Fixed a bug where the cards could not drop from their respective monsters
							
						
					
						 Doram Magical Shadow Set (ID : 24286)
						
								Now gives the correct amount of MATK
							
						
					
						 Alchemist Shadow Shoes (ID: 24259)
						
								Now work as intended
							
						
					
						 Regular Mammoth Shadow Set
						
								Now should prevent knockback
							
						
					
						 Knuckle Arrow Shadow Shoes (ID: 24484)
						
								Fixed
							
						
					
						 All Race Shadow Shoes (ID: 24341)
						
								Updated description
							
						
					
						 Arm Cannon Shadow Weapon (ID: 24473)
						
								Updated description and fixed combo
							
						
					
						 Golden Lord Launcher (ID: 28257)
						
								Fixed description
							
						
					
						 Fixed every shadow Weapon and Armor not giving MATK and wMATK on refine
					
					
						 Automatic Modification Module (Magic Power) (ID: 1000123)
						
								Fixed
							
						
					
						 Costume Dismantling Box
						
								Updated costume list to current and future costumes
							
						
					
						 Ignition Wave Booster Two-Handed Sword (ID: 600012)
						
								Fixed autocast
							
						
					
						 Metal Katar (ID: 1296)
						
								Can now be stored
							
						
					
						 Illusion Katar of Frozen Icicle (ID: 610012)
						
								Fixed weapon level
							
						
					
						 Metal Mace (ID: 16023)
						
								Can now be stored
							
						
					
						  Survivor Circlet (Alternate) (ID: 19266)
						
								Fixed Combo
							
						
					
						 Costume Red Baby Dragon Hat
						
								Fixed a bug where the costume would show a slot
							
						
					
						 High Adventurer Items
						
								Fixed Card Slots
							
						
					
						  Union Guard and Union Buckler (ID: 28904/28905)
						
								Fixed level requirement
							
						
					
						 Union Bow (ID: 18132)
						
								Now has the correct amount of card slots
							
						
					
						  Red Booster (ID: 12796)
						
								Autocast now works with magic
							
						
					
						 Rainbow Cake (ID: 12268)
						
								Now works as intended
							
						
					
						 Hood of Loyal (ID: 20730)
						
								Now prevents knockback
							
						
					
						 Neo Punk Card (ID: 4628)
						
								Fixed description
							
						
					
						 Harpy Card (ID: 4325)
						
								Fixed description
							
						
					
						Malicious Baby Ghost Card (ID: 31020)
						
								Fixed slot
							
						
					
						 Rainbow Scarf (ID: 5463)
						
								Fixed
							
						
					
						 Oriental Sword (ID: 21038)
						
								Fixed
							
						
					
						 Candy Cane Rod (ID: 26110)
						
								Now has a description
							
						
					
						 Battle Manual X3 (ID: 14545)
						
								Updated description
							
						
					
						 Costume Boy's Cap (ID: 19545)
						
								No longer has a level 100 requirement
							
						
					
						 Ring of Resonance (ID: 2679)
						
								Fixed a client error
							
						
					
						 Savage Rabbit Shadow Earring (ID: 24637)
						
								Fixed combo
							
						
					
						 Eden Group Mark (ID: 22508)
						
								Now will teleport the user to the last save point when used
							
						
					
						 Infinity Gin (ID: 23475)
						
								Now lasts 30 minutes instead of 1 hour
							
						
					
						 Platinum Bullion (ID: 7230)
						
								Increased price from 100.000 to 300.000
							
						
					
						Core of Broken Doll (ID: 1000226)
						
								Now has the correct weight (0)
							
						
					
						Frost Crystal (ID: 22566)
						
								Now works as intended
							
						
					
						Elunium (ID: 985)
						
								Now has the correct weight of 20
							
						
					
						Oridecon (ID: 984)
						
								Now has the correct weight of 20
							
						
					
						 HD Bradium and HD Carnium (ID: 6226 and 6225)
						
								No longer has weight
							
						
					
						 HD Oridecon and HD Elunium (ID: 6240 and 6241)
						
								No longer has weight
							
						
					
						 Wanderer's Sakkat Combo (ID: 5579 and 2584)
						
								Fixed combo not giving the proper Double Attack level
							
						
					
						 Instance Reset Ticket
						
								Now has a 24hs cooldown before it can be used again
							
						
					
						  Storm Stone (ID: 28506)  [NIFLHEIM]
						
								Fixed combo
							
						
					
						 Witch's Skill Card (ID: 600)  [NIFLHEIM]
						
								Will now link Soul Reaper/Minstrel/Star Emperor properly
							
							
								Fixed SP Cost
							
						
					
						 Seraphim Coronet &amp; Seraphim feather (ID: 19138 and 19327) [NIFLHEIM]
						
								Fixed combo
							
						
					
						 Bunker Shield (ID: 2184) [NIFLHEIM]
						
								Fixed
							
						
					
						 Imperial Glove &amp; Imperial Feather combo (ID: 28551 and 18823) [NIFLHEIM]
						
								Should now apply cooldown reduction
							
						
					
						 Sixth Sense Amplifier Ring (ID: 490038) [NIFLHEIM]
						
								Fixed
							
						
					
						 Evil Dragon Armor (ID: 15145) [NIFLHEIM]
						
								Now has the correct base level requirement
							
						
					
						 Hunting Knife (ID: 28491) [NIFLHEIM]
						
								Now gives the correct stats and combo
							
						
					
						 Taboeed Book of Magic (ID: 28943) [NIFLHEIM]
						
								Now gives the correct resistance to White Imprision
							
						
					
						 Shield Ring (ID: 32263) [NIFLHEIM]
						
								Now the skill boost works as intended
							
						
					
						 Enforcer Shoes (ID: 22134) [NIFLHEIM]
						
								Now reduces the SP cost of Meteor Assault as intended 
								 
							
						
				
		
	
		Skill Changes
		
				 Archbishop
				
						 Safety Wall damage calculation modified
					
					
						 Kyrie Eleison damage calculation modified
						
								The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff)
							
						
					
						 Renovatio no longer requires to be in a party to be casted.
					
					
						 Impositio Manus no longer requires to be in a party to be casted
					
					
						 Suffragium no longer requires to be in a party to be casted
					
					
						 Suffragium now gives gear VCT reduction instead of skill VCT reduction
					
					
						 Odin’s Power [Level 1 and Level 2] can now be casted when the user is on top of a Land Protector
					
					
						 Adoramus will no longer work on targets standing on top of a Land Protector
					
					
						 Adoramus can no longer be casted on monsters with Holy element
					
					
						 Judex can no longer be casted on monsters with Holy element
					
					
						 Judex description now has detailed information
					
					
						 Judex cast range fixed
					
					
						 Redemptio description updated
					
					
						 Assumptio buff has now description
					
					
						 Clearance can now be casted on yourself
					
					
						 Offertorium description fixed 
					
				
			
				 Sura
				
						 Gentle Touch: Change description updated
					
					
						 Rising Dragon buff now displays the timer
					
					
						 Tiger Cannon HP modifier reduced by 50%
					
					
						 Triple Attack combo window reduced from 2 seconds to 1 second
					
					
						 Dragon Combo window reduced from 2 seconds to 1.5 seconds
					
				
			
				 Rune Knight
				
						Riding a Dragon while having  Dragon Training and a Spear will automatically give you no size penalty
					
					
						 Wind Cutter now works as intended while using a Spear
					
					
						 Bowling Bash now has its intended SP cost
					
					
						 Brandish Spear fixed Range, AoE and Multi-hit count
					
					
						 Brandish Spear will now apply status effect correctly
					
					
						 Hagalas Runestone now gets refreshed properly
					
					
						 Fixed description of all Rune Knight runes
					
				
			
				 Royal Guard
				
						 Earth Dive visual effect is now working properly
					
					
						 Inspiration cooldown increased to its intended value
					
					
						 Overbrand no longer has variable cast time, now has 0.5 Fixed Cast Time
					
					
						 Devotion fixed a bug that caused to devotion still be up if the user changed class using Class Mastery
					
					
						 Devotion fixed a bug that disabled equipment swapping while the devotee was taking damage
					
					
						 Devotion code reworked
						
								 Reflect Shield no longer reflects damage when the damage is 1 or less
							
							
								 Reflect Shield no longer reflects basic attacks, only skill attacks on the Devotee
							
							
								 Damage is now displayed on the devotioner after the devotee takes damage
							
							
								 Fixed a bug where the devotioner was not forced to stand still when the devotee took damage
							
							
								 Fixed a bug where the buffs were not transferred correctly and it was needed to recast them before applying
							
							
								 Auto Guard checks now work properly while the target is under devotion
							
						
				
			
				 Warlock 
				
						 Jack Frost animation now works as intended.
					
					
						 Magical Intoxication debuff no longer boosts all forms of MATK, now only boosts eMATK and wMATK 
					
					
						 Comet no longer affects Ghost 4 monsters
					
					
						 Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit
					
					
						 Chain Lighting now gets boosted properly by Wind Insignia
					
					
						 Chain Lighting description updated
					
					
						 Hell Inferno now displays its damage correctly
					
					
						 Sienna Execrate description updated
					
				
			
				 Sorcerer
				
						 Deluge description updated
					
					
						 Crystalization now disables non-mvp monsters movement
					
					
						 Crystalization now boosts wind damage taken
					
					
						 Psychic Wave now can stack over each other
					
					
						 Diamond Dust now can stack over each other
					
					
						 Earth Grave now can stack over each other
					
					
						 Striking now works properly when used with Varetyr Spear
					
					
						 Varetyr Spear no longer can hit targets standing on top of a Land Protector
					
					
						 Wind Insignia now has improved visuals and reduces after cast delay
					
				
			
				 Ranger
				
						 Fear Breeze has now a chance to proc a double attack on its own if the owner has Double Attack has a skill and it fails to proc.
					
					
						 Fear Breeze cast can now be reduced properly
					
					
						 Arrow Storm range fixed to its intended value
					
					
						 Electric Shock now works on MvP's
					
				
			
				 Minstrel and Wanderer
				
						 Metallic Sound is now forced neutral
					
					
						 Metallic Sound now does the correct amount of hits
					
					
						The following songs now have a 20 seconds cooldown:
						
								 Poem of Bragi
							
							
								 Whistle
							
							
								 Apple of Idun
							
							
								 Assassin Cross of the Sunset
							
							
								 Humming
							
							
								 Don't Forget Me
							
							
								 Fortune Kiss
							
							
								 Service for you
							
						
					
						Removed all wrong visual effects on 2nd class songs
					
					
						Fixed a bug that didn't allowed you to have two solo songs from Wanderer and Maestro at the same time (i.e Windmill Rush and Moonlight Serenade) 
					
					
						 Longing for Freedom removed
					
					
						 Special Singer added
					
					
						 Adaptation to circumstances now works properly
					
					
						 Gloomy Shyness now increases the correct amount SP cost and Fixed Cast Time
					
					
						 Gloomy Shyness fixed a bug that prevented it from applying the correct debuff to the targets based prior to rework effects
					
					
						 Reverbation range fixed
					
					
						 Song of Destruction now works properly
					
					
						The following skills now work properly inside PvP maps
						
								 Warcry of Beyond
							
							
								 Loki's Veil
							
							
								 Eternal Chaos
							
							
								 Dissonance
							
							
								 Invulnerable Siegfried
							
							
								 Encore
							
							
								 Ugly Dance
							
							
								 Don't Forget Me
							
						
					
						The following skills now have their descriptions updated according to the last performer rebalance
						
								 Death Valley
							
							
								 Gloomy Shyness
							
							
								 Circle of Nature
							
							
								 Deep Sleep Lullaby
							
							
								 Great Echo
							
							
								 Lerad's Dew
							
							
								 Song of Mana
							
							
								 Saturday Night Fever
							
							
								 Dance with Wargs
							
							
								 Unlimited Humming Voice
							
						
					
						The following songs now have their buff descriptions updated according to the last performer rebalance
						
								 Loki's Veil
							
							
								 Battle Drums
							
							
								 Eternal Chaos
							
							
								 Dissonance
							
							
								 Into the Abyss
							
							
								 Invulnerable Siegfried
							
							
								 Mr Kim a rich man
							
							
								 Lullaby
							
							
								 Dont Forget Me
							
							
								 Poem of Bragi
							
							
								 Whistle
							
							
								 Service For You
							
							
								 Fortune Kiss
							
							
								 Humming
							
						
					
						 Poem of Bragi no longer reduces cast time by Cast VCT
					
					
						 Poem of Bragi now gives Gear VCT reduction instead of skill vct reduction
					
					
						 Severe Rainstorm added 1 second ACD
					
					
						 Siren's Voice no longer prevents Ground AoE Skills from hitting the performer
					
					
						 
					
				
			
				 Mechanic
				
						 Skin Tempering description fixed
					
					
						  Weapon Crafting fixed materials required and a bug related to Very Strong weapon types
					
					
						 Upgrade Equipment description fixed
					
					
						 Stealth Field description fixed
					
					
						 FAW Magic description fixed
					
					
						 Crazy Uproar no longer requires to be in a party to be casted
					
					
						 Arm Cannon now has its intended Cooldown and Fixed Cast Time
					
					
						 Arm Cannon range now is 9 cells
					
					
						 Arm Cannon description fixed
					
					
						 Overheat no longer takes in account monster hits
					
					
						 Auto Guard is now usable while on mado
					
					
						 Berserk is now usable while on mado
					
					
						 Mado is now removed uppon death
					
					
						 Mado no longer gets visually removed when the stats are reset
					
				
			
				 Genetic
				
						 Hell's Plant now correctly calculates your stats while hitting
					
					
						 Spore Explosion debuff no longer affects magic
					
					
						 Fixed item requirements for Golden Syrups
					
					
						 Added a new item to Potion Creation Guide
						
								Homunculus Supplement: (1 seed of life, 1 yellow herb, 1 empty bottle): increases intimacy of Homunculus.
							
						
					
						 Wall of Thorns knockback will keep the target inside the walls instead of knocking it outside
					
					
						 Crazy Weed now works as intended
					
					
						 Mixed Cooking no longer checks if you have 10-11 per cast regardless of level.
					
					
						 Mixed Cooking no longer consumes materials for 12 items at level 10.
					
					
						 Mixed Cooking +20 stats foods now cant be dispelled and persist even after death
					
					
						 Homunculus now has increased HP and SP
					
					
						 Homunculus updated to level 200
					
					
						 Homunculus speed now will match the Master's when their speed gets changed
					
					
						 Homunculus Skills now show their cooldowns on the hotkey bar
					
					
						 Homunculus is now a timed summon that lasts 30 minutes
					
					
						 Call Homunculus now requires a Seed of Life (id: 4071) per cast
					
					
						 Rest now has a 20 seconds cooldown
					
					
						 When the homunculus dies it will be automatically put to rest after its resurrected
					
					
						 Twilight Alchemy III now behaves like intended
					
					
						 Bomb now works according to the kRO 2nd class rebalance
					
					
						 Demonstration now works according to the kRO 2nd class rebalance
					
					
						 Painkiller no longer has an ASPD Penalty
					
					
						 Painkiller can only be casted on the homunculus owner now
					
					
						 Stahl Horn no longer knockbacks
					
					
						 Stein Wand now works as intended
					
					
						 Overed Boost now has cooldown
					
					
						 Lava Slide improved coding, increased attacks per second
					
					
						 Poison Mist improved coding, increased attacks per second
					
					
						 Pyroclastic now has its intended duration
					
				
			
				 Guillotine Cross
				
						 Counter Slash buff now should be refreshed via  Weapon Blocking
					
					
						 Soul Destroyer now has the intended Fixed Cast Time
					
					
						 Enchant Deadly Poison can now be casted even if you have your weapon enchanted with something else
					
					
						 Enchant Deadly Poison is now lost when you change weapons
					
					
						 Dark Claw will always apply the debuff to its target even if it misses
					
					
						 Dark Claw now will temporary disable Max Pain damage reflection while its active
					
					
						 Cross Impact can no longer jump through objects or walls, if the target is unreachable by any means the skill wont go off.
					
				
			
				 Shadow Chaser
				
						 Auto Shadow Spell now gives the correct amount of MATK
					
					
						 Bloody Lust now has an updated description
					
					
						 Reproduce can no longer copy  Shield Spell
					
					
						 Close Confine can no longer be casted on World Bosses
					
				
			
				 Star Emperor
				
						 Solar, Lunar and Stellar Union description updated
					
					
						 while Union is active you no longer lose 2% HP on autocasts
					
					
						 while Union is active all natural HP recovery is disabled
					
					
						 while Union is active all recovery effects are reduced to 1/4 of its original values
					
					
						 Fixed a bug on Union that made the instant death below 20% HP or less while attacking only worked agaisnt players and not monsters
					
					
						 Solar, Lunar and Stellar Courier now works properly
					
					
						 Solar, Lunar and Stellar heat are no longer removed on warp
					
					
						 Falling Star no longer consumes 1 SP
					
					
						 Falling Star no longer will show a message when the targets are away than 3x3
					
				
			
				 Soul Reaper
				
						 Curse Explosion description updated
					
					
						 Evil Spirit Cruse description updated
					
					
						 Curse Explosion damage formula on targets under the influence of Evil Spirit Curse was increased from [1500+200*lvl] (3500%) to [1200+300*lvl] (4500%)
					
					
						 Soul Unity is no longer removed at changing maps or teleporting
					
					
						 Fairy Soul now gives the correct amount of VCT reduction
					
					
						 Fixed a bug where the souls had the wrong visual effect
					
				
			
				 Summoner
				
						 Tuna Party damage calculation modified
						
								The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Tuna Party (i.e Comet Debuff)
							
						
					
						 Nyang Grass now works properly
					
					
						 Catnip Powdering now works properly
					
					
						 Catnip Powdering now reduces target MATK as intended
					
					
						 Catnip Powdering now increases perfect dodge when casted
					
					
						 Silvervine Stem double attack chance is now working properly
					
					
						Being attacked by long range or magic while having the short term buff of Catnip Meteor (empowered) will make you autocast  Silvervine Stem on the attacker
					
					
						 Power of Land now gives the correct amount of MATK when 20 skill points are invested into the plant skill tree
					
					
						 Tasty Shrimp Party now gives the correct SP regeneration and lasts as intended
					
					
						  Silvervine Root Twist now re-applies when re-casted and the effects will be removed correctly when the target dispels it.
					
					
						 Tuna Belly fixed a bug that caused the HP Bar of the healed target to not show the healing done
					
					
						 Tuna Belly can no longer heal a mechanic on a madogear
					
				
			
				 Rebellion
				
						 Platinum Alter damage calculation modified
						
								The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Platinum Alter (i.e Comet Debuff)
							
						
					
						 Platinum Alter now requires a silver bullet on cast
					
					
						 Hammer of God now has an animation
					
					
						 Hammer of God visual effect fixed
					
					
						 Hammer of God now detects coins properly
					
					
						 Hammer of God now consumes ammo properly
					
				
			
				 Super Novice
				
						 Safety Wall damage calculation modified
					
					
						 Kyrie Eleison damage calculation modified
						
								The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff)
							
						
					
						 Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit
					
					
						 Rewritten code for the extra three super novice skills to support previous unsupported ID’s
					
					
						  Guardian Angel now has a visual effect
					
				
			
				 Kagerou
				
						 Empty Shadow now temporary disables Max Pain damage reflection while its active on the target
					
				
			
				 Marriage and Adoption
				
						New Skill:  Love Conquers Death
						
								Effect: Resurrects a dead family member, the resurrected family member gets 30% HP. Does not work on undead attribute.
							
							
								SP Cost: 100
							
							
								Cooldown: 60 seconds
							
							
								After Cast Delay: 1 second
							
							
								Fixed Cast Time: 3 seconds
							
						
					
						New Skill:  Let's Go Family!
						
								Effect: The family members are teleported to your location if they are on the same map and party.
							
							
								SP Cost: 100
							
							
								Cooldown: 20 seconds
							
							
								After Cast Delay: 1 second
							
							
								Fixed Cast Time: 3 seconds
							
						
					
						New Skill:  Go! Parents! Go (Children Only)
						
								Effect: Increase all Parent's stats by +3 for 60 seconds within 7x7 cells around you.
							
							
								SP Cost: 50
							
							
								Cooldown: 60 seconds
							
							
								After Cast Delay: 1 second
							
							
								Fixed Cast Time: 3 seconds
							
						
					
						 Soul System [NIFLHEIM]
						
								 Soul Shatter Icon Updated
							
							
								 Soul Pulse Icon Updated
							
							
								 Soul Forge Icon Updated
							
							
								 Soul Forge fixed a bug where the skill wont consume any soul shards on use
							
							
								 Soul Contract Icon Updated
							
							
								  Soul Control Icon Updated
							
							
								 Purgatory Icon Updated
							
							
								 Weapon Evolution Icon Updated
							
							
								 Soul Escape Icon Updated
							
							
								 Soul Escape now removes Steel Body on use
							
							
								 Spiritual Energy Icon Updated
							
							
								 Materialize Soul Icon Updated
							
							
								 Chrono Trigger Icon Updated 
								 
							
						
				
		
	
		System Fixes
		
				Added missing mobs to their respective maps
				
						Bath Manager (20635) - ba_bath (20) - 60 Minutes Respawn
					
					
						Azure Princess (20647) - ba_bath (1) - 60 Minutes Respawn
					
				
			
				Duration of the White Imprison on Dark Society reduced from 600 to 60 seconds.
			
			
				Card Exchanger will now recognize 17.2 MvP Cards as MvP's for the exchange
			
			
				Fixed two stacking npcs at Gonyrium
			
			
				Fixed navigation regarding all rockridge maps
			
			
				Illusion of Labyrinth now has the correct EXP
			
			
				Illusion of Underwater now has the correct EXP
			
			
				Edda Biolab now has their respective drop cards
			
			
				Big Eggring now has the correct drop table.
			
			
				Guild Storage History now shows the item that has been taken from the storage.
			
			
				Broken Gardener Beta is now medium.
			
			
				Spirit of Union will no longer appear as an option when trying to decard any item.
			
			
				All scripted mail rewards (World Bosses, GM, Achievements, etc) has their priority changed in the mailbox from “Normal” to “System” 
			
			
				Added Ganbantein to Specialist Roberto (God Item Exchange)
			
			
				You are no longer removed from a Clan on relog
			
			
				Fixed wrong boss mode in Angelbolt.
			
			
				Fixed an Issue with Pet Evolutions not showing as intended
			
			
				Improved Loot calculation
			
			
				Improved the Loot share calculation
			
			
				Fixed a visual bug where the Kafra image would not disappear from the screen when you used certain options from her.
			
			
				Fixed some Eden Bounty Board typos regarding monsters with similar names
			
			
				Using Class Mastery on Doram no longer will cause a crash when it used on certain Hairstyles
			
			
				Fixed the element of the Acolytes in Illusion Labyrinth from Holy to Neutral
			
			
				The following mobs are now detectors:
				
						
							Blue Lichtern 
						 
					
					
						
							Yellow Lichtern
						 
					
					
						
							Green Lichtern
						 
					
					
						
							Red Lichtern
						 
					
					
						
							Antique Book
						 
					
					
						
							Cenere
						 
					
				
			
				Fixed a visual bug that replaced your Shadow Shield with an arrow after viewing the equipment of someone having an arrow equipped.
			
			
				Skill resetter no longer will give one extra skill-point.
			
			
				Fixed a wrong message “Content has been saved in [SaveData_ExMacro]” which means “Item on cooldown X seconds remaining”
			
			
				Fixed a bug that caused Class Mastery to wrongly give secondary stats
			
			
				Non-trans and baby classes swapping via Job Changer should now get forced to get the correct amount of skill points
			
			
				Fixed Negative numbers in some skills and buffs
			
			
				No garment should clip through the characters anymore
			
			
				Fixed EXP tables of thousands of monsters.
			
			
				Fixed a bug in character server that caused EXP numbers to not match up
			
			
				Backsliding or Frontsliding into a safe-zone no longer allows the user to bypass the no-spell restriction.
			
			
				Any auto-cast, autospell and such now triggers the ACD of said spell.
			
			
				Improved the ACD calculation based on player ACD to show visually on the icon
			
			
				Class Mastery now will return: Falcon. Warg. Gryphon or Dragon if the user had these when changed
			
			
				Class Mastery no longer works on Versus Maps (PvP - WoE - BG)
			
			
				You no longer can use class mastery while any form of instance is active inside or outside
			
			
				Changed the code in display status a bit to display time always correct
			
			
				Fixed Cooking quest and added missing NPC's
			
			
				Added missing card drops from some mvps and added boss protocol to some instance mvps
			
			
				Fixed skills that jump to target while having no knockback active
			
			
				Fixed a bug that prevented the illusion no level penalty to work in parties
			
			
				Removed +3 Unofficial stats from Guild House
			
			
				Removed HD Bradium and Carnium from Temple of Demon God
			
			
				Fixed Navigation Teleport text "Unknown Item consumption" 
			
			
				Fixed wrong coordinates of navigation teleport service
			
			
				Improved the damage calculation code on Fortessa Pit 01~02
			
			
				Now logging out from an instance and the Guild House will return you to that place instead of returning you to your save point
			
			
				Fixed Disguise Event
			
			
				Added all new Eden Quests from level 1-250
			
			
				Added missing skills in all instances bosses
			
			
				World Bosses now have an 8B Shield on spawn and 700 RES and MRES on spawn
			
			
				The following monsters now have position swap
				
						Arch Plasma
					
					
						Meow
					
					
						Ktullanux
					
					
						Garm
					
					
						Eddga
					
					
						Golden Thief Bug
					
				
			
				Fixed wrong navigation coordinates regarding illusion dungeons
			
			
				Fixed wrong skill tables from all MvP's. Now all the MvP's have their skill tables updated
				
						Doppel, Leak, and Vesper have a cooldown reduced on Ignition Break
					
					
						Orc Hero now has Ignition Break
					
					
						Death's Grasp Cooldown now works properly on all mvps with it
					
					
						Recovery Conversion now should work as intended
					
					
						Fixed All Stats down on mvps that werent casting it before
					
					
						Gloom now has Death's Grasp
					
					
						Deep Sea Witch now is aggresive and boss protocol
					
				
			
				Fixed wrong drop tables from 17.2 Monsters
			
			
				Fixed Whiteberry in Paramarket
			
			
				Added Automatic Module Mix for 25 varmeal tickets to Automatic Doll
			
			
				Added Illusion Module Mix for 1 Cor Core and 10 Unknown Parts to  Illusion OS NPC
			
			
				Defense Reduction/Defense Ignoring/Defense Piercing effects are no longer ignored while a thanatos card / ice pick effect is active. 
				
						Instead reduces the defense occult impact skills and attacks can use. Including skills such as Expiatio
					
				
			
				Rewritten all shielding skills and damage prevention skills to be applied POST ALL damage reductions
			
			
				Increased Loot Prevention on items to 30 seconds
			
			
				Sentimental Fragment can no longer be used inside Nightmare Biolab map
			
			
				Implemented Corpses in Nightmare Biolab
				
						Implemented Maggot spawn from corpses
					
				
			
				Nightmare Biolab MvP Spawn Updated
				
						After killing 110 mobs in the map, a miniboss spawns, accompanied by a green text announcement.
					
					
						Killing the miniboss triggers a red text announcement signifying that it is dead
						
								Step 1 cannot trigger if an MVP is alive
							
							
								Step 1 must be repeated 4 times.
							
						
					
						After the 4th time, an MVP spawns with a red text announcement mentioning the name of the MVP that spawned.
					
					
						Once the MVP is dead, there is a cooldown period of 2 hours before step 1 can be triggered again.
					
				
			
				All missing skills from Biolabs 5 have been added
			
			
				Removed Ladder NPC from Fortessa
			
			
				Removed Weapon Evolution Master from Niflheim
			
			
				Changed the way Guild Emblems were stored in order to support the new format (some guild emblems may be lost during the transition)
			
			
				Software such as Logitech, Logitech Hub, iCue and Razer now function again with Gepard shield
			
			
				Compensation Poring no longer gives reset tickets, instead it resets the instances automatically
			
			
				Overrefine bonus from weapons is no longer affected by crits maximum damage / maximize power
			
			
				"Easy Mode" has been officially removed as a difficulty level on the instance manager
			
			
				Eden Group Bounty Board no longer has bonus exp
			
			
				Expanded Classes can now go to level 250 and gain new stats (their new max stat points is slightly lower than normal 4th)
			
			
				Added Gateway Manager to Fortessa Gateway
			
			
				Fixed NPC Kyu not giving the weekly reward for purgatory correctly
			
			
				Removed old ID: 1900000041 from the game
			
			
				Fixed Shadow items where they could be refined above level 10, that is not possible in official
			
			
				Fixed a bug with Grading NPC when selecting to grade without Ether Blessing it would not continue on selection of 5x materials
			
			
				Illusion Counter Dagger is now refineable
			
			
				Reimplemented the specific enchant on Old Glast Heim NPC
			
			
				Blessed Ether Dust no longer opens Refinement UI
			
			
				Added visibility again to the Wooden Warrior
			
			
				Fixed a bug that caused you to sometimes randomly warp inside OGH CM without the boss being alive
			
			
				Added Manufacture Machine to be useable while on Mado 
			
			
				Fixed a bug that caused Hells Plant to consume a Plant Bottle every 0.33 seconds 
			
			
				Added more informative messages when trying to use Call Homunculus without a Seed of Life 
			
			
				Fixed a typo in Otherworldly Prisoner
			
			
				Added a visible sign to OGH Challenge Mode NPCs at @go instance 
			
			
				Fixed a bug that caused Costume Sparkling Sound to prevent bonus stats to function properly 
			
			
				Fixed a bug that caused your damage to become 1 when too many equipment bonuses were active 
			
			
				Fixed a bug that caused All Stats Down to not put your stats into negative 
			
			
				Fixed a typo on Litus Card 
			
			
				Changed the visibility of the effects of the Old Glast Heim-Challenge Mode npcs to be visible only to yourself
			
			
				Fixed a bug on @ii that would show the new bound mvp cards instead of their IDs
			
			
				Added a prevention to any behavior while a barter NPC is open 
			
			
				Fixed a bug about OGH CM that would allow you to gain instance coins when the boss was forcefully reset
			
			
				Updated the item requirements for High Calorie Chocolate 
			
			
				Removed Fortessa Pit from Warper 
			
			
				Removed Fortessa Dungeon from Warper and @warp 
			
			
				Fixed a typo in the Trivia Event 
			
			
				Fixed wrong instance reset in compensation NPC 
			
			
				Fixed 4 items with a typo in their item script 
			
			
				Added Dark Stone, Pendant Crafted Stone, EXP Remodeling device to Special Tool Dealer 
			
			
				Fixed Necromancer in Morse Cave not having a mini-boss purgatory shield 
			
			
				Removed MVP flag from Brian and Muspelskoll, added mini-boss shield instead 
			
			
				Fixed Board [130 - 190] not giving the cooldown 
			
			
				Removed upper level restrictions on the other board quests 
			
			
				Item: Shadow Coupon is missing from Fortessa Coin shop 
			
			
				Replaced BsB for a BsB box of 5 in Coin shop 
			
			
				Fixed several Lapine exchanges boxes not working correctly anymore e.g.: Random Shadow Equipment 
			
			
				Enchantment NPC improvement overall
				
						All npcs that show a preview of the item post enchantment now automatically equip the new item
					
					
						Challenge Mode enchanting - improved the flow of the npc to be continuous
					
					
						Nightmare Biolab enchanting - improved the flow of the npc to be continuous
					
				
			
				Fixed stats on Battle Processor[1] 
			
			
				Fixed all level requirements of Illusion maps inside @warp, Warper and Navigation UI 
			
			
				Fixed all EXP restrictions based on fix below:
				
						All monsters inside Purgatory that can attack are now forced to be aggressive 
					
					
						In all purgatory modes killing a monster with a HP of basic less than 100 can no longer cause special effects to proc on killings 
					
					
						Bounty boards no longer give additional EXP to 1x characters 
					
				
			
				Old Glast Heim Challenge Mode: 
				
						The distribution between left and right room should be better now
					
					
						Fixed a bug that made the thorns spawn immediately 
					
				
			
				Added automatic "completion" statement on a Seasonal Booster when it was cancelled 
			
			
				Added special state clearing for certain movement preventions into @refresh (example Barter) 
			
			
				Implemented combo of Thanatos Necklace, Red Force Pendant, Blue Mental Pendant 
			
			
				Added guild guest key an option for remembering the usage of which guild on character relog for the entire account 
			
			
				When feel map is reset it will now automatically disable the Solar, Lunar and Stellar Courier bonus 
			
			
				Updated description of Repair 
			
			
				Fixed base level of Contaminated Wanderer 
			
			
				Added card remover to fortessa zero 
			
			
				Fixed a bug with Elusive Rocker quest in Fortessa Zero 
			
			
				Fixed a bug with Collection Manager in Eden Headquarter
			
			
				Added exchange of bound mvp card -&gt; 50 ECA into Seasonal Booster NPC 
			
			
				Added choice of selecting 100 ECA or Bound MVP album into the Seasonal Booster NPC 
			
			
				Implemented @sc 3 1 / @sc 3 0 - to enable or disable hover targeting
			
			
				Updated description and script of Hero Cape 
			
			
				Changed name of box Random Shadow Equipment to Shadow Dismantle Box, updated description 
			
			
				Updated some monsters in ba_pw03 
			
			
				Added Random Shadow Box to World Boss and Booster Shop 
			
			
				Added Ancient Fortessa Coin to World Boss 
			
			
				Fixed size on dummy at @home 
			
			
				Fixed name display when changing class type on dummy at @home 
			
			
				Added Sprint Glove to Jewelry Box ( ID: 12106 ) 
			
			
				Fixed Solar, Stellar and Lunar Union not given on link correctly 
			
			
				Changed gunslinger weapon from Six Shooter to Beginner Revolver in Fortessa Zero 
			
			
				Fixed Sarah Memory not giving instance points to 1 instance point
			
			
				Fixed an issue with rental items not being removed correctly 
			
			
				Added a method to store all status effects for inside and outside of Fortessa Zero
			
			
				Fixed some unit skills were not displayed when @dd 3 was active 
			
			
				Fixed a bug that caused Fortessa Zero maps to sometimes have no spawn
			
			
				REMOVED MvP Ladder from HELHEIM and NIFLHEIM
			
			
				REMOVED WEAPON EVOLUTION FROM NIFLHEIM]]></description><pubDate>Sat, 10 Jul 2021 16:48:51 +0000</pubDate></item><item><title>Patch 2020-09-17</title><link><![CDATA[https://www.shining-moon.com/ipb/index.php?/topic/8193-patch-2020-09-17/&do=findComment&comment=10241]]></link><description><![CDATA[Official Implementation
		
				Jobs Improvement Bundle All official skills that can be critical have their critical damage bonus from items reduced by half.
				
						Rune Knight                      
								Overview: 
								 
								
										 Dragon Breath
										
												Improves base level modifier from (caster's BaseLv/150) to (caster's BaseLv/100).
											
										
									
										 Dragon Breath - Water
										
												Improves base level modifier from (caster's BaseLv/150) to (caster's BaseLv/100).
											
										
									
										 Dragon Training
										
												Improves the influence on Dragon Breath and Dragon Breath - Water. (90 +(10 x Skill Lvl)) %.
											
										
									
										 Sonic Wave
										
												Improves damage formula. (1050 + (150 x Skill Lvl)) %Atk.
											
											
												Reduces Cooldown from 2 seconds to 1.75 seconds.
											
											
												Reduces delay after skill from 1 second to 0.5 seconds.
											
										
									
										 Storm Blast
										
												Damage is increased from 1500% to 2100% based on 120 Str.
											
										
									
										 Wind Cutter
										
												Increased cooldown from 0.2 seconds to 0.3 seconds based on level 5.
											
											
												Reduces delay after skill from 1 second to 0.5 seconds.
											
											
												Reduced SP consumption: 23, 26, 29, 32, 35
											
										
									
										 Ignition Break
										
												Reduces area of effect from 11x11 cells to 9x9 cells
											
											
												Critical trigger chance is improved from the half of users critical chance to users critical chance.
											
											
												Damage formula was changed: (450 x Skill Lvl) %Atk 
												 
											
										
								
						
					
						Royal Guard                      
								Overview: 
								 
								
										 Reflect Damage
										
												The entire skill had its effects removed and gained new: 
												Skill name changed to "Reflect Damage Reduction"
												
														New effect: 
														Reduces damage taken from melee reflection damage by (10 x Skill Lvl)%.
													
												
										
									
										 Shield Spell
										
												The entire skill had its effects removed and gained new ones:
												
														Level 1: Recovers 5% of users MaxHP every 3 seconds for 90 seconds.
													
													
														Level 2: Recovers 3% of users MaxSP every 5 seconds for 90 seconds.
													
													
														Level 3: ATK + 150 and MATK + 150 for 90 seconds.
													
												
											
												As this skill can no longer deal damage, it cannot be learned from Reproduce and all Shadow Chasers containing this skill in Reproduce have it removed.
											
										
									
										 Banding
										
												The entire skill had its effects removed and gained new ones:
											
											
												Cannot be used with Prestige, these buffs cancel each other.
											
											
												Can only be used while in a party:
												
														Increases DEF depending on number of party member within 11x11 cells around the user. 
														( Includes the caster itself ) DEF + (6 x Skill LV) * Party Member count.
													
												
										
									
										 Hesperus Lit
										
												Removes previous cast condition.
											
											
												Has its cooldown reduced to 0 seconds
											
											
												New damage formula: (300 x skill level)% ATK
											
											
												While used under Inspiration Effect, 
												Increases damage to (450 x Skill Lvl)% ATK.
											
										
									
										 Earth Drive
										
												No longer inflicts Defense Reduction and Attack Speed reduction on targets
											
											
												Removes the chance to destroy the shield
											
											
												Removes forced earth property of the skill
											
											
												Skill now reads the Weapons Property
											
											
												Formula changes:
												
														No longer reads the shields weight and shields refine.
													
													
														((380 x Skill Lvl) + STR + VIT)% ATK
													
												
										
									
										 Vanishing Point
										
												New damage formula: (80 x Skill Lv)% ATK.
											
										
									
										 Cannon Spear
										
												Removes old weird behaving straight line calculation
											
											
												Range has been reduced by 2 to 7 cells.
											
											
												Added Area of Effect around the target of 3x3 (level 1~3) / 5x5 (level 4~5).
											
											
												SP consumption has been increased to: 30, 35, 40, 45, 50
											
											
												Has a chance to trigger critical. Critical chance is half the users Critical chance.
											
										
									
										 Moonslasher
										
												No longer makes the target sit / immobilizes them
											
											
												Now grants a new effect upon usage:
											
											
												Overbrand Ready Lasts: 2 x Skill LV seconds 
												( Increases damage done by Overbrand ) ( 150 * Skill LV )% ATK
											
										
									
										 Overbrand
										
												Skill now deals damage to all targets around the caster in a 7x7 Area of Effect.
											
											
												No longer knocks back.
											
											
												No longer inflicts extra damage based on targets knocked against a wall or Pierce based.
											
											
												Skill now displays the same damage as before in 3 hits
											
											
												Formula changes to: (300 x Skill Lv) %Atk
											
										
									
										 Genesis Ray
										
												The skill no longer consumes any HP
											
											
												SP Consumption was changed to: 30, 40, 50, 60, 70, 80, 90, 100, 110, 120
											
											
												Skill now deals damage to all targets around the caster in a 7x7 Area of Effect.
											
											
												Skill Formula changed: (230 x skill level)% MATK
											
											
												While Inspiritation effect is active: 
												Increases damage to (350 x Skill Lvl)% Matk and change the skill property to Neutral Property Magic Damage.
											
										
									
										 Inspiration
										
												No longer has a EXP cost upon cast
											
											
												No longer removes your buffs upon cast
											
											
												No longer inflicts any damage on self while its active
											
											
												Duration changed to (30 + (30 x Skill Lvl)) seconds.
											
											
												The effect has changed to: Hit + (12 x skill level) 
												All Stats + (6 x skill level) 
												MaxHP + (4 x skill level)% 
												Atk + (40 x skill level) 
												Matk + (40 x skill level) 
												Increases damage done by Genesis Ray Increases damage done by Hesperus Lit
											
											
												Drains 3.5 - (0.5 * Skill LV)% of MaxHP and 4.5 - (0.5 * Skill LV)% of MaxSP every 5 seconds 
												 
											
										
								
						
					
						Mechanic                      
								Overview: 
								 
								
										 Arm Cannon
										
												The skill no longer has a special size penalty
											
											
												Fixed cast time reduced to 0.1 second based on level 5
											
											
												Variable cast time reduced from 2.2 seconds to 2 seconds based on level 5.
											
											
												Cooldown reduced from 0.65 seconds to 0.3 seconds based on level 5.
											
											
												New damage formula: (400 + (300 x skill level))% ATK 
												Base Level modifier improved from Lvl 120 to Lvl 100
											
											
												Area of Effect is now 3x3 on Lvl 1-3, 5x5 Lvl 4-5.
											
											
												Casting range has been changed to 9 regardless of level.
											
										
									
										 Knuckle Boost
										
												Variable casting time reduced from 1 second to 0.5 seconds based on level 5.
											
											
												SP consumption was changed to: 5, 10, 15, 20, 25
											
											
												New damage formula: (100 + (200 x skill level))% ATK 
												Base Level modifier improved from Lvl 120 to Lvl 100
											
										
									
										 Axe Tornado
										
												No longer deals any extra damage if worn with a Wind Element Weapon.
											
											
												No longer deals lower damage if targets are further away.
											
											
												No longer consumes any HP when casting
											
											
												SP consumption was changed to 45 on all levels
											
											
												New damage formula: (200 + (180 x skill level))% ATK
											
										
									
										 Power Swing
										
												No longer autocasts Axe Boomerang
											
											
												New damage formula: 
												Base Level modifier improved from Lvl 120 to Lvl 100 The Base Lvl modifier affffects the entire skill formula now. 
												The Dex and STR modifiers are reduced by / 2 before being applied to the skill formula. (200 + ( 100 * Skill Lvl ) + ( STR / 2 ) + ( DEX / 2 ) / 100 ) * Base Lvl
											
										
									
										 Vulcan Arm
										
												New damage formula: (140 x skill level)% ATK 
												Base Level modifier improved from Lvl 120 to Lvl 100
											
											
												After cast delay was changed to 0.1 seconds on all Lvls
											
											
												Variable-cast time added at 0.2 seconds
											
											
												SP consumption was changed to: 9, 12, 15
											
											
												Area of Effect was increased to 5x5 
												 
											
										
								
						
					
						Genetic                      
								Overview: 
								 
								
										 Cart Tornado
										
												New damage formula: (200 x skill level)% ATK
											
										
									
										 Cart Cannon
										
												New damage formula: ((((250 x Skill Lvl) + ((20 x Skill Lvl) x Cart Remodeling skill level) + ( INT * 2 ) ) * Base Lvl ) / 100)% ATK 
												The INT modifier has been doubled
											
										
									
										 Blood Sucker
										
												All old effects have been removed.
											
											
												Skill is now a supportive skill that can be cast on party members. 
												Upon usage the skill consumes 5 Blood Sucker Plant Seed to give a buff to 1 party member. 
												Target gains ((-1) + (2 x Skill Lvl)) % chance to restore (Skill Lvl) % of damage as HP when dealing physical damage.
											
											
												Skill duration: -20 + (60 x Skill Lvl) seconds.
											
										
									
										 Spore Explosion
										
												The skill no longer deals 2 different types of damage.
											
											
												The skill deals Area of Effect damage around the target and on the target itself. Removes primary damage (Main single target damage).
											
											
												New damage formula: (400 + (200 x Skill level))% ATK
											
											
												Applies a debuff that affected targets will take more damage from long ranged physical damage by 10% (Reduced to 5% on boss monsters) for 5 seconds.
											
										
									
										 Vaporize
										
												Adds a 20 second cooldown.
											
										
									
										 Homunculus Resurrection
										
												Adds a 20 second cooldown.
											
										
									
										 Homunculus Sera: Needle of Paralyze
										
												New Damage formula: (450 x skill level) %.
											
										
									
										 Homunculus Sera: Poison Mist
										
												Blind effect has been removed
											
											
												Added a new effect: "Poison Mist" 
												Targets Flee is 0 for the duration.
											
											
												New damage formula: (200 x skill level) %. 
												Damage interval is unified to 1 second regardless of skill level. 
												Increases additional damage depending on homunculus' Dex.
											
											
												Changes duration to (3 x skill level) seconds.
											
											
												When cast, the old one will be removed and the new one will be placed on casting area.
											
										
									
										 Homunculus Sera: Pain Killer
										
												Increases duration to (300 + (30 x skill level)) seconds
											
											
												No longer applies a attack speed reduction
											
											
												Can be cast on owner only.
											
										
									
										 Homunculus Dieter: Lava Slide
										
												Reduces area of effect to 7x7 Removes attack count limit,
											
											
												Removes Burning infliction chance.
											
											
												New damage formula: (50 x skill level) %, damage 
												Interval is reduced to 1 second.
											
											
												Changed duration to (5 + skill level) seconds.
											
											
												When recast, the old one will be removed and the new one will be placed on casting area.
											
										
									
										 Homunculus Dieter: Pyroclastic
										
												Increases bonus attack damage by 10 * Skill Lvl
											
											
												Duration changed to (300 + (30 x skill level)) seconds.
											
											
												No longer applies Fire Element on the Weapon
											
											
												No longer casts Hammerfall by a low chance
											
										
									
										 Homunculus Eleanor: Midnight Frenzy
										
												New damage formula: (450 x skill level) % 
												The skill ignores defense now
											
										
									
										 Homunculus Eira: Eraser Cutter
										
												New damage formula: (450 x skill level) %, 
												Increases the influence of INT in the damage formula
											
											
												Casting time reduced to 1.5 seconds.
											
										
									
										 Homunculus Eira: Xeno Slasher
										
												Casting time reduced to 1.5 seconds.
											
										
									
										 Homunculus Bayeri: Stahl Horn
										
												Removes knock-back inflicting effects.
											
											
												New damage formula: (1500 + (300 x skill level)) % 
												Increases the influence of VIT in damage formula
											
										
									
										 Homunculus Bayeri: Stein Wand
										
												Adds cooldown by 20 seconds based on level 5.
											
											
												Additional effect: 
												"Rock Wall" on self and the owner. 
												Increases DEF by (100 x skill level) and MDEF by (30 x skill level). 
												Last for (100 + (100 x skill level)) seconds.
											
										
									
										 Homunculus Bayeri: Heilige Stange
										
												Casting time reduced to 1.5 seconds.
											
											
												New damage formula: (1500 + (250 x skill level) %. 
												 
											
										
								
						
					
						Guillotine Cross                      
								Overview: 
								 
								
										 Dark Claw
										
												Duration increased from 10 seconds to 20 seconds,
											
											
												Reduces effectiveness on boss monsters by half
											
										
									
										 Counter Slash
										
												No longer knocks back.
											
										
									
										 Cross Impact
										
												Cooldown reduced from 0.7 seconds to 0.35 seconds on level 5.
											
											
												New damage formula: (1400 + (150 x skill level))% ATK
											
										
									
										 Cross Ripper Slasher
										
												Cooldown reduced from 0.3 seconds to 0.2 seconds on level 5,
											
											
												After cast delay reduced from 0.5 seconds to 0.3 seconds.
											
										
									
										 Rolling Cutter
										
												Spin counter duration increased from 5 seconds to 10 seconds.
											
										
									
										 Soul Destroyer
										
												Cooldown increased from 0.15 seconds to 0.25 seconds
											
											
												After cast delay reduced from 2.8 seconds to 1 seconds regardless of skill level
											
											
												Range reduced to 4 cells.
											
											
												New damage formula: (150 x skill level) %Atk. 
												 
											
										
								
						
					
						Shadow Chaser                      
								Overview: 
								 
								
										 Fatal Menace
										
												New damage formula: (120 x skill level)% ATK, 
												Damage is increased based on users Agi.
											
										
									
										 Triangle Shot
										
												New damage formula: (230 x skill level)% ATK 
												Base Level modifier improved from Lvl 120 to Lvl 100
											
											
												No longer knocks back.
											
											
												Variable cast time removed
											
											
												Cooldown added with 0.2 seconds.
											
											
												After-cast delay reduced from 0.5 seconds to 0.35 seconds.
											
										
									
										 Shadow Spell
										
												Increases Matk by (5 x skill level) for the skill duration. 
												 
											
										
								
						
					
						Warlock                      
								Overview: 
								 
								
										 Freezing Spell
										
												Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells).
											
										
									
										 Tetra Vortex
										
												New damage formula: (800 + (400 x skill level))% MATK
											
										
									
										 Comet
										
												New damage formula: (2500 + (700 x skill level))% MATK
											
										
									
										 Soul Expansion
										
												New damage formula: (1000 +(200 x skill level))% MATK
											
										
									
										 Mystical Amplification
										
												SP consumption changed: 35, 40, 45, 50, 55, 60, 65, 70, 75, 80
											
											
												The skill no longer only affects one offensive skill, but every offensive skill during the duration.
											
											
												Skill duration: 60 seconds
											
											
												Magical amplification bonus reduced from (10 x skill level)% to (5 x skill level)%.
											
										
									
										 Gravitational Field
										
												Damage display reduced to (2 x Skill Lvl) hits.
											
											
												Formula changed: 100 x Skill Lvl)% MATK per hit 
												 
											
										
								
						
					
						Sorcerer                      
								Overview: 
								 
								
										 Striking
										
												Can be used on party members only, changes bonus Atk that depends on level of weapon to (20 x skill level).
											
											
												Critical chance bonus has been removed
											
											
												New effect added that will increase Perfect Hit by (20 + (10 x skill level)
											
											
												Duration increased from 60 seconds to 90 seconds.
											
										
									
										 Poison Burst
										
												Formula changed: (1000 + (300 x skill level))%Matk 
												Improves base level modifier from (caster's BaseLv/120) to (caster's BaseLv/100).
											
											
												To the target and nearby enemies within 7x7 around the target.
											
											
												Deals (1000 + (500 x skill level)) %Matk to the target affected by Cloud Poison.
											
										
									
										 Killing Cloud
										
												Red Gemstone consumption removed
											
											
												The skill duration changed to 5 seconds regardless of level
											
											
												The skill no longer inflicts Poison on targets
											
											
												The skill now infllicts a new effect calleld "Cloud Poison" for 5 seconds: 
												Targets will take more damage from Poison Property by (5 x skill level) %.
											
										
									
										 Spell Fist
										
												The attack count has been removed.
											
											
												Each attack now consumes 20 SP. 
												The skill automatically ends when the users has no SP or the duration has ended.
											
											
												Duration increased to (30 + (15 x skill level)) seconds
											
											
												Reduces base damage: ( Bolt Lvl * 100 + Spellfist Lvl * 20 )
											
										
									
										 Earth Grave
										
												The bonus from Endow Quake skill has been increased.
											
										
									
										 Varetyr Spear
										
												The bonus from Endow Tornado skill has been increased.
											
										
									
										 Diamond Dust
										
												The bonus from Endow Tsunami skill has been increased.
											
										
									
										 Psychic Wave
										
												When user equips staff or book, each hit deals damage twice. 
												 
											
										
								
						
					
						Archbishop                      
								Overview: 
								 
								
										 Adoramus
										
												New damage formula: (300 + (250 x skill level))% MATK
											
											
												If the user has Ancilla active: 
												The skill property is changed to neutral for the duration.
											
										
									
										 Judex
										
												New damage formula: (300 + (70 x skill level))% MATK 
												 
											
										
								
						
					
						Sura                      
								Overview: 
								 
								
										 Lion's Howl
										
												SP consumption is reduced to 70
											
											
												Sphere consumption reduced from 5 to 3.
											
											
												The range of the effect is changed from 15x15 cells to 9x9 cells, and no longer causes Fear.
											
											
												New damage formula: (500 x skill level) %Atk  
												Improves base level modifier from (base level/150) to (base level/100).
											
										
									
										 Lightning Ride
										
												Sphere consumption reduced from (skill level) to 2 
												(The number of hits will still be the same as the skill level).
											
											
												Variable cast time reduced to 1 second
											
											
												Skill cooldown reduced to 0.5 seconds.
											
										
									
										 Rampage Blast
										
												Sphere consumption reduced from 5 to 3.
											
										
									
										 Flash Combo
										
												Sky Blow is removed from the skills chain.
											
											
												Skill cooldown is reduced from 5 seconds to 3 seconds.
											
										
									
										 Tiger Cannon
										
												The skill now deals damage to all targets around the caster in a 7x7 area of effect and no longer requires a target to be cast.
											
											
												The skill no longer has a pseudo elemental calculation, and instead uses weapon elemental property.
											
											
												Skill cooldown reduced from 5 to 3 seconds.
											
										
									
										 Fallen Empire
										
												Immobilize effect removed
											
											
												Bonus damage from targets carrying weight (size for monsters) removed.
											
											
												New damage formula: (100 + (300 x skill level)) %Atk.
											
											
												Cast range increased from 1 cell to 2 cells.
											
										
									
										 Dragon Combo
										
												New damage formula: (100 + (80 x skill level)) %Atk.
											
											
												Cast range increased from 1 cell to 2 cells.
											
										
									
										 Sky Blow
										
												New damage formula: (200 x skill level) %Atk.
											
										
									
										 Rising Dragon
										
												Duration increased to (100 + (20 x skill level) seconds.
											
											
												MaxHP/MaxSP bonus changed to (skill level) %.
											
											
												HP draining on skill duration and HP/SP recovery penalty removed. 
												 
											
										
								
						
					
						Ranger                      
								Overview: 
								 
								
										 Unlimit
										
												The DEF and MDEF penalty is removed.
											
											
												Duration is increased from 60 seconds to 150 seconds.
											
										
									
										 Arrow Storm
										
												Fixed cast time of 0.3 seconds is added
											
											
												Variable cast time reduced to 2 seconds
											
											
												Skill cooldown is 3.2 seconds regardless of skill level.
											
											
												SP consumption changed: 24, 28, 32, 36, 40, 44, 48, 52, 56, 60
											
											
												Arrow consumption reduced from 10 to 5
											
											
												Area of effect is changed to 9x9
											
											
												New damage formula: (200 + (180 x skill level))% Atk 
												While Fear Breeze is active (200 + (250 x skill level))% Atk
											
										
									
										 Aimed Bolt
										
												Number of attacks is fixed to 5 regardless of the size of the target.
											
											
												While Fear Breeze is active, 
												Increases damage to (800 + (35 x skill level)) %Atk per hit.
											
											
												Number of arrows consumed is fixed to 3
											
										
									
										 Sharp Shooting
										
												Skill range increased from 9 cells to 11 cells.
											
											
												New damage formula: (300 + (300 x skill level)) %Atk.
											
											
												Removes old weird behaving straight line calculation
											
											
												Added area of effect around the target of 5x5
											
											
												SP consumption reduced from 30 to 24.  
												 
											
										
								
						
					
						Wanderer / Minstrel                      
								Overview: 
								 
								
										 Reverberation
										
												Arrow consumption reduced from 10 to 5.
											
											
												Area of effect reduced from 7x7 cells to 5x5 cells regardless of skill level.
											
											
												SP consumption changed: 56, 62, 68, 74, 80
											
										
									
										 Severe Rainstorm
										
												New damage formula: (100 x skill level)% Atk when equipping a bow (120 x skill level)% Atk when equipping musical instrument/whip.
											
											
												Arrow consumption reduced from 20 to 10.
											
										
									
										 Metallic Sound
										
												Doubles skill damage. 
												 
											
										
								
						
				
			
				kRO patch 19th of August 2020
				
						Items added:
						
								Range Stone (Upper) ( ID: 1000375 )
							
							
								Range Stone (Lower) ( ID: 1000376 )
							
							
								Melee Stone (Upper) ( ID: 1000377 )
							
							
								Melee Stone (Middle) ( ID: 1000378 )
							
							
								Melee Stone (Lower) ( ID: 1000379 ) 
								 
							
						
				
			
				kRO patch 6th of September 2020
				
						Items added:
						
								Young Leaf of World Tree (Str) ( ID: 420017)
							
							
								Young Leaf of World Tree (Dex) ( ID: 420018)
							
							
								Young Leaf of World Tree (Agi) ( ID: 420019)
							
							
								Young Leaf of World Tree (Luk) ( ID: 420020)
							
							
								Young Leaf of World Tree (Vit) ( ID: 420021)
							
							
								Young Leaf of World Tree (Int) ( ID: 420022) 
								Added to Amdarais in Glast Heim ( Hard Mode ) 
								 
							
						
				
			
				Nightmare Biolab
				
						Improvements of the effects of some Nightmare Biolab Headgears
						
								Old Driver Band (Yellow)
								
										Improves the Arm Cannon damage bonus from 5% to 15%.
									
								
							
								Old Minstrel's Song Hat &amp; Old Dying Swan
								
										Improves Severe Rainstorm damage bonus from 5% to 15%.
									
								
							
								Old Magic Stone Hat
								
										Improves Soul Expansion damage bonus from 5% to 15%.
									
								
							
								Old Circlet of Bones
								
										Improves Cross Impact damage bonus from 5% to 15%.
									
								
							
								Old Protection Crown
								
										Improves Overbrand damage bonus from 5% to 15%.
									
								
						
					
						New enchant and enchant effects improvement.
						
								New Enchant: 
								The NPC for Nightmare Biolab enchants has been adjusted to contain the new enchant.
								
										Unyielding
										
												Lvl 1: Increases melee physical damage by 4%, Perfect Hit + 1
											
											
												Lvl 2: Increases melee physical damage by 8%, Perfect Hit + 2
											
											
												Lvl 3: Increases melee physical damage by 12%, Perfect Hit + 3
											
											
												Lvl 4: Increases melee physical damage by 16%, Perfect Hit + 4
											
											
												Lvl 5: Increases melee physical damage by 20%, Perfect Hit + 5
											
											
												Lvl 6: Increases melee physical damage by 24%, Perfect Hit + 6
											
											
												Lvl 7: Increases melee physical damage by 28%, Perfect Hit + 7
											
											
												Lvl 8: Increases melee physical damage by 32%, Perfect Hit + 8
											
											
												Lvl 9: Increases melee physical damage by 36%, Perfect Hit + 9
											
											
												Lvl 10: Increases melee physical damage by 44%, Perfect Hit + 10
											
										
								
							
								Improves the effects of current enchants of Nightmare Biolab Headgears as below.
								
										Ambition / Mettle
										
												Old Effect:
												
														Lvl 1: Atk +3%, Hit + 3
													
													
														Lvl 2: Atk + 6%, Hit + 6
													
													
														Lvl 3: Atk + 9%, Hit + 9
													
													
														Lvl 4: Atk + 12%, Hit + 12
													
													
														Lvl 5: Atk + 15%, Hit + 15
													
													
														Lvl 6: Atk + 18%, Hit + 18
													
													
														Lvl 7: Atk + 21%, Hit + 21
													
													
														Lvl 8: Atk + 24%, Hit +24
													
													
														Lvl 9: Atk + 27%, Hit + 27
													
													
														Lvl 10: Atk + 33%, Hit + 30
													
												
											
												New Effect:
												
														Lvl 1: Atk + 4%, Hit + 10
													
													
														Lvl 2: Atk + 8%, Hit + 20
													
													
														Lvl 3: Atk + 12%, Hit + 30
													
													
														Lvl 4: Atk + 16%, Hit + 40
													
													
														Lvl 5: Atk + 20%, Hit + 50
													
													
														Lvl 6: Atk + 24%, Hit + 60
													
													
														Lvl 7: Atk + 28%, Hit + 70
													
													
														Lvl 8: Atk + 32%, Hit + 80
													
													
														Lvl 9: Atk + 36%, Hit + 90
													
													
														Lvl 10: Atk + 44%, Hit + 100
													
												
										
									
										Expectation / Acute
										
												Old Effect:
												
														Lvl 1: Increases critical damage by 10%, Cri + 3
													
													
														Lvl 2: Increases critical damage by 20%, Cri + 6
													
													
														Lvl 3: Increases critical damage by 30%, Cri + 9
													
													
														Lvl 4: Increases critical damage by 40%, Cri + 12
													
													
														Lvl 5: Increases critical damage by 50%, Cri + 15
													
													
														Lvl 6: Increases critical damage by 60%, Cri + 18
													
													
														Lvl 7: Increases critical damage by 70%, Cri + 21
													
													
														Lvl 8: Increases critical damage by 80%, Cri + 24
													
													
														Lvl 9: Increases critical damage by 90%, Cri + 27
													
													
														Lvl 10: Increases critical damage by 110%, Cri + 30
													
												
											
												New Effect:
												
														Lvl 1: Increases critical damage by 20%, Cri + 3
													
													
														Lvl 2: Increases critical damage by 35%, Cri + 6
													
													
														Lvl 3: Increases critical damage by 50%, Cri + 9
													
													
														Lvl 4: Increases critical damage by 65%, Cri + 12
													
													
														Lvl 5: Increases critical damage by 80%, Cri + 15
													
													
														Lvl 6: Increases critical damage by 95%, Cri + 18
													
													
														Lvl 7: Increases critical damage by 110%, Cri + 21
													
													
														Lvl 8: Increases critical damage by 125%, Cri + 24
													
													
														Lvl 9: Increases critical damage by 140%, Cri + 27
													
													
														Lvl 10: Increases critical damage by 170%, Cri + 30
													
												
										
									
										ArchLine / Master Archer
										
												Old Effect:
												
														Lvl 1: Increases bow damage by 4%, increases attack speed (reduces delay after attack by 1%)
													
													
														Lvl 2: Increases bow damage by 8%, increases attack speed (reduces delay after attack by 2%)
													
													
														Lvl 3: Increases bow damage by 12%, increases attack speed (reduces delay after attack by 3%)
													
													
														Lvl 4: Increases bow damage by 16%, increases attack speed (reduces delay after attack by 4%)
													
													
														Lvl 5: Increases bow damage by 20%, increases attack speed (reduces delay after attack by 5%)
													
													
														Lvl 6: Increases bow damage by 24%, increases attack speed (reduces delay after attack by 6%)
													
													
														Lvl 7: Increases bow damage by 28%, increases attack speed (reduces delay after attack by 7%)
													
													
														Lvl 8: Increases bow damage by 32%, increases attack speed (reduces delay after attack by 8%)
													
													
														Lvl 9: Increases bow damage by 36%, increases attack speed (reduces delay after attack by 9%)
													
													
														Lvl 10: Increases bow damage by 44%, increases attack speed (reduces delay after attack by 10%)
													
												
											
												New Effect:
												
														Lvl 1: Increases long ranged physical damage by 4%, increases attack speed (reduces delay after attack by 1%)
													
													
														Lvl 2: Increases long ranged physical damage by 8%, increases attack speed (reduces delay after attack by 2%)
													
													
														Lvl 3: Increases long ranged physical damage by 12%, increases attack speed (reduces delay after attack by 3%)
													
													
														Lvl 4: Increases long ranged physical damage by 16%, increases attack speed (reduces delay after attack by 4%)
													
													
														Lvl 5: Increases long ranged physical damage by 20%, increases attack speed (reduces delay after attack by 5%)
													
													
														Lvl 6: Increases long ranged physical damage by 24%, increases attack speed (reduces delay after attack by 6%)
													
													
														Lvl 7: Increases long ranged physical damage by 28%, increases attack speed (reduces delay after attack by 7%)
													
													
														Lvl 8: Increases long ranged physical damage by 32%, increases attack speed (reduces delay after attack by 8%)
													
													
														Lvl 9: Increases long ranged physical damage by 36%, increases attack speed (reduces delay after attack by 9%)
													
													
														Lvl 10: Increases long ranged physical damage by 44%, increases attack speed (reduces delay after attack by 10%)
													
												
										
									
										MagicEssence / Magic Essence
										
												Old Effect:
												
														Lvl 1: Matk + 3%, reduces fixed casting time by 0.1 seconds
													
													
														Lvl 2: Matk + 6%, reduces fixed casting time by 0.2 seconds
													
													
														Lvl 3: Matk + 9%, reduces fixed casting time by 0.3 seconds
													
													
														Lvl 4: Matk + 12%, reduces fixed casting time by 0.4 seconds
													
													
														Lvl 5: Matk + 15%, reduces fixed casting time by 0.5 seconds
													
													
														Lvl 6: Matk + 18%, reduces fixed casting time by 0.6 seconds
													
													
														Lvl 7: Matk + 21%, reduces fixed casting time by 0.7 seconds
													
													
														Lvl 8: Matk + 24%, reduces fixed casting time by 0.8 seconds
													
													
														Lvl 9: Matk + 27%, reduces fixed casting time by 0.9 seconds
													
													
														Lvl 10: Matk + 33%, reduces fixed casting time by 1 seconds 
													
												
											
												New Effect:
												
														Lvl 1: Matk + 4%, reduces fixed casting time by 0.1 seconds
													
													
														Lvl 2: Matk + 8%, reduces fixed casting time by 0.2 seconds
													
													
														Lvl 3: Matk + 12%, reduces fixed casting time by 0.3 seconds
													
													
														Lvl 4: Matk + 16%, reduces fixed casting time by 0.4 seconds
													
													
														Lvl 5: Matk + 20%, reduces fixed casting time by 0.5 seconds
													
													
														Lvl 6: Matk + 24%, reduces fixed casting time by 0.6 seconds
													
													
														Lvl 7: Matk + 28%, reduces fixed casting time by 0.7 seconds
													
													
														Lvl 8: Matk + 32%, reduces fixed casting time by 0.8 seconds
													
													
														Lvl 9: Matk + 36%, reduces fixed casting time by 0.9 seconds
													
													
														Lvl 10: Matk + 44%, reduces fixed casting time by 1 seconds
													
												
										
									
										Diamond / Adamantine
										
												Old Effect:
												
														Lvl 1: MaxHP + 5%, Def +15
													
													
														Lvl 2: MaxHP + 10%, Def +30
													
													
														Lvl 3: MaxHP + 15%, Def +45
													
													
														Lvl 4: MaxHP + 20%, Def +60
													
													
														Lvl 5: MaxHP + 25%, Def +75
													
													
														Lvl 6: MaxHP + 30%, Def +90
													
													
														Lvl 7: MaxHP + 35%, Def +105
													
													
														Lvl 8: MaxHP + 40%, Def +120
													
													
														Lvl 9: MaxHP + 45%, Def +135
													
													
														Lvl 10: MaxHP + 55%, Def +150
													
												
											
												New Effect:
												
														Lvl 1: MaxHP + 5%, Def +140, Mdef +20
													
													
														Lvl 2: MaxHP + 10%, Def +180, Mdef +40
													
													
														Lvl 3: MaxHP + 15%, Def +220, Mdef +60
													
													
														Lvl 4: MaxHP + 20%, Def +260, Mdef +80
													
													
														Lvl 5: MaxHP + 25%, Def +300, Mdef +100
													
													
														Lvl 6: MaxHP + 30%, Def +340, Mdef +120
													
													
														Lvl 7: MaxHP + 35%, Def +380, Mdef +140
													
													
														Lvl 8: MaxHP + 40%, Def +420, Mdef +160
													
													
														Lvl 9: MaxHP + 45%, Def +460, Mdef +180
													
													
														Lvl 10: MaxHP + 55%, Def +500, Mdef +200
													
												
										
									
										Affection
										
												Old Effect:
												
														Lvl 1: Increases heal effectiveness by 5%, Mdef + 3
													
													
														Lvl 2: Increases heal effectiveness by 10%, Mdef + 6
													
													
														Lvl 3: Increases heal effectiveness by 15%, Mdef + 9
													
													
														Lvl 4: Increases heal effectiveness by 20%, Mdef + 12
													
													
														Lvl 5: Increases heal effectiveness by 25%, Mdef + 15
													
													
														Lvl 6: Increases heal effectiveness by 30%, Mdef + 18
													
													
														Lvl 7: Increases heal effectiveness by 35%, Mdef + 21
													
													
														Lvl 8: Increases heal effectiveness by 40%, Mdef + 24
													
													
														Lvl 9: Increases heal effectiveness by 45%, Mdef + 27
													
													
														Lvl 10: Increases heal effectiveness by 55%, Mdef + 30
													
												
											
												New Effect:
												
														Lvl 1: Increases heal effectiveness by 5%, MaxSP + 3%
													
													
														Lvl 2: Increases heal effectiveness by 10%, MaxSP + 6%
													
													
														Lvl 3: Increases heal effectiveness by 15%, MaxSP + 9%
													
													
														Lvl 4: Increases heal effectiveness by 20%, MaxSP + 12%
													
													
														Lvl 5: Increases heal effectiveness by 25%, MaxSP + 15%
													
													
														Lvl 6: Increases heal effectiveness by 30%, MaxSP + 18%
													
													
														Lvl 7: Increases heal effectiveness by 35%, MaxSP + 21%
													
													
														Lvl 8: Increases heal effectiveness by 40%, MaxSP + 24%
													
													
														Lvl 9: Increases heal effectiveness by 45%, MaxSP + 27%
													
													
														Lvl 10: Increases heal effectiveness by 55%, MaxSP + 30%
													
												
										
								
							
								Improved the penalty of some enchants of Temporal Boots as below.
								
										Bear's Power 
										Removes Bigfoot transformation effect.
									
									
										Muscle Fool 
										The penalty to ATK and MATK has been removed. 
										Added a new penalty which drains 50 SP per second.
									
									
										Speed of Light 
										The penalty which costs 400 HP per second have been removed. 
										Changed the penalty from 40 SP per second to 50 SP per second. 
										 
									
								
						
				
			
				Enchantment System Changes:
				
						At the cost of the large amount of materials and zeny. 
						The enchantment is selectable or enchant upgrade will be guaranteed.
						
								Nightmare Biolab
								
										Cost for selecting the desired enchant:  Cursed Fragment 200x + 5,000,000 zeny 
										 
									
									
										100% upgrade chance on enchant
										
												Level 1 - &gt; Level 2
												
														 Cursed Fragment 100x + 3,500,000 zeny
													
												
											
												Level 2 - &gt; Level 3
												
														 Cursed Fragment 200x + 5,000,000 zeny
													
												
											
												Level 3 - &gt; Level 4
												
														 Cursed Fragment 250x + 8,000,000 zeny
													
												
											
												Level 4 - &gt; Level 5
												
														 Cursed Fragment 350x + 14,000,000 zeny 
														 
													
												
										
								
							
								Racing Cap 
								You can chose the desired enchant and can upgrade the enchant without fail up to max level.
								
										Cost for selecting the desired enchant:  Racing Thank Ticket 250x + 10,000,000 zeny 
										 
									
									
										100% upgrade chance on enchant
										
												Level 1 - &gt; Level 2
												
														 Racing Thank Ticket 500x + 7,500,000 zeny
													
												
											
												Level 2 - &gt; Level 3
												
														 Racing Thank Ticket 1000x + 10,000,000 zeny 
														 
													
												
										
								
							
								King Schmidt's Insignia 
								You can chose the desired enchant
								
										Cost for selecting the desired enchant:  Curse-eroded Gemstone 50x +  Contaminated Magic 200x +  Powerful Dimensional Essence 3x + 30,000,000 zeny 
										 
									
								
							
								Temporal Boots (unslotted and slotted) 
								You can chose the desired enchant
								
										Cost for selecting the desired enchant:
										
												Unslotted: Coagulated Spell 100x +  Powerful Dimensional Essence 1x + 5,000,000 zeny
											
											
												Slotted: Coagulated Spell 150x +  Contaminated Magic 150x +  Powerful Dimensional Essence 3x + 15,000,000 zeny 
												 
											
										
								
						
				
		
	
		Item Changes
		
				Item fixes:
				
						 Twin Crown ( ID: 400121 )
						
								Fixed the combos of the sets
							
						
					
						 Rune Knight Booster Shadow Weapon ( ID: 24589 )
					
					
						 Royal Guard Booster Shadow Weapon ( ID: 24590 )
					
					
						 Mechanic Booster Shadow Weapon ( ID: 24591 )
					
					
						 Genetic Booster Shadow Weapon ( ID: 24592 )
					
					
						 Guillotine Cross Booster Shadow Weapon ( ID: 24593 )
					
					
						 Shadow Chaser Booster Shadow Weapon ( ID: 24594 )
					
					
						 Warlock Booster Shadow Weapon ( ID: 24595 )
					
					
						 Sorcerer Booster Shadow Weapon ( ID: 24596 )
					
					
						 Arch Bishop Booster Shadow Weapon ( ID: 24597 )
					
					
						 Sura Booster Shadow Weapon ( ID: 24598 )
					
					
						 Ranger Booster Shadow Weapon ( ID: 24599 )
					
					
						 Minstrel &amp; Wanderer Booster Shadow Weapon ( ID: 24600 )
						
								Fixed a typo in the defense ignoring which caused the entire script to not be read
							
						
					
						 Fire Property ( Armor ) ( ID: 29305 )
						
								Fixed the gibberish name in description
							
						
					
						 Dark Property ( Armor ) ( ID: 29306 )
						
								Fixed the gibberish name in description
							
						
					
						 Drooping Thanatos' Dolor ( ID: 42016 )
						
								Fixed the entire itemscript to now give the correct bonus
							
						
					
						Patent Master Soul Rifle ( ID: 810001 )
						
								Fixed a bug which caused Napalm Vulcan to not proc
							
						
					
						 Libra Crown ( ID: 400117)
						
								Fixed a bug which caused the item to be unequipable
							
						
					
						 Variant Dolor Card ( ID: 27313 )
						
								Removed some useless letters from the description
							
						
					
						 Shoes of Punishment [ Niflheim ] ( ID: 22120 )
						
								Fixed the entire itemscript to now give the correct bonus
							
						
					
						 Imperial Physical Modification Permit (Garment) ( ID: 40923 )
					
					
						 Imperial Magical Modification Permit (Garment) ( ID: 40924 )
					
					
						 Grace Physical Modification Permit (Garment) ( ID: 40925 )
					
					
						 Grace Magical Modification Permit (Garment) ( ID: 40926 )
					
					
						 Imperial Physical Modification Permit (Armor) ( ID: 40927 )
					
					
						 Imperial Magical Modification Permit (Armor) ( ID: 40928 )
						
								Reduced the name of the item as it was causing some awkwardness when buying the item in the shop
							
						
					
						 Grace Physical Modification Permit (Armor) ( ID: 40929 )
					
					
						 Grace Magical Modification Permit (Armor) ( ID: 40930 )
						
								Reduced the name of the item as it was causing some awkwardness when buying the item in the shop
							
							
								Fixed a typo in the item description
							
						
					
						All pet eggs
						
								Fixed a typo on the yellow announced text when summoning the pet
							
						
					
						 Imperial Refine Ticket ( ID: 40921 )
						
								Fixed a typo on the item description
							
						
					
						 Safety Pendant B ( ID: 32249)
						
								Fixed a combo bonus with Safety Epaulet B 
							
						
					
						 Bearer's Shadow Shoes ( ID: 24338 )
						
								Fixed a typo in the item description regarding the required refinement
							
						
					
						 Boosting Spear ( ID: 530000 )
						
								Fixed the Banishing Point skill bonus when your level is above 180
							
						
					
						 Class Shadow Box ( Pendant ) ( ID: 23240 )
						
								Fixed a typo in the lapine lua file which caused it to not load correctly
							
						
					
						 Illusion Katar of Frozen Icicle (ID: 610012)
						
								Can be enchanted via enchanting boxes ( again ) 
							
						
					
						 Silent Executor (ID: 20391)
						
								Now has the correct position in item description
							
						
					
						 Card Removing Matrix (ID: 40915)
						
								Now detects the following items:
								
										 Sagittarius Celestial Coronet ( ID: 400061 )
									
								
						
					
						 Alice Egg ( ID: 9027 )
						
								Now grants the correct bonuses based on the intimacy
							
						
					
						 Illusion Huuma Fluttering Snow ( ID: 13337 )
						
								Now has correct Water Element
							
						
					
						 Gloom Under Night Egg ( ID: 9122 )
						
								Now properly gives the Magical Ghost Element attack bonus
							
						
					
						 Reset Stone ( ID: 6320 ) [ Niflheim ]
						
								Adjusted the item description that it resets the Gramps cooldown
							
						
					
						 Infinity Gin ( ID: 14768 )
						
								Fixed that the icon is now displayed
							
						
					
						 Cursed Water ( ID: 12020 )
						
								Adjusted the description to be more clear of what it does
							
							
								Added Icon while the buff is active
							
						
					
						 Red Slim Potion ( ID: 11568 )
					
					
						 White Slim Potion ( ID: 11573 )
					
					
						 Yellow Slim Potion ( ID: 11574 )
						
								Added missing item description
							
						
					
						 Water Field (Bottom) ( ID: 25226 )
						
								Updated the visual effect to latest kRO changes 
						
				
		
	
		Skill Changes
		
				Skill fixes:
				
						Reflection damage will no longer trigger autocasts
					
					
						Cloud Killl
						
								Fixed a bug that prevented Cloud Kill from dealing any damage
							
						
					
						Gravitational Fielld
						
								Fixed a bug that made the cast seem a bit awkward and unofficial
							
							
								No longer consumes any gemstones
							
						
					
						Tarot Card of Fate
						
								Can no longer teleport dummies
							
						
					
						Bloody Lust
						
								Can no longer be used on others in towns
							
						
					
						Frost Misty
						
								Can now be cast on the ground
							
						
					
						Sura Combos
						
								Reduced the combo timer from 4 seconds to 2 seconds
							
						
					
						Flash Combo
						
								Changed the times for automated casts to be more official like
							
						
				
			
				Skill description change:
				
						Added more informative skill descriptions for all skills.  
						 
						
								Skill ID:
								
										Contains the Skill ID of the said skill ingame and used by databases such as Divine Pride
									
								
							
								Variable Casttime:
								
										Reduceable by stats or equipment
									
								
							
								After-cast delay:
								
										Reduceable by equipment only
									
								
							
								Move delay:
								
										Unreduceable, based on this number you cannot move for said duration.
									
								
							
								Effect / Skill duration:
								
										Information which is forwarded to some unit skills / status effects which are given by skills
									
								
							
								Secondary duration:
								
										Same as above, some skills need 2 different durations.
									
								
							
								Cooldown:
								
										Reduceable by certain items only and not every skill has such an item.
									
								
							
								Fixed Casttime:
								
										Reduceable by items and certain skills
									
								
							
								Range:
								
										Minimum range required to cast the skill
									
								
							
								Element:
								
										The element of the skill
									
								
							
								Skill-Type:
								
										The type of the skill, example: Long-ranged, physical ( short ), magic and such.
									
								
						
				
		
	
		Other changes
		
				Fortessa &amp; World Boss
				
						The Arch Bishop limit has been reduced to 2
					
					
						World Boss
						
								The same class multiplier that is used by Fortessa Pit will be applied to World Boss
							
						
					
						Fortessa Ruins
						
								All monsters HP has been tripled
							
							
								The same reductions and damage boosts from Fortessa Pit have been applied
							
						
					
						Fortessa Pit &amp; Ruins
						
								Damage sorted by class: [ Signifies changes since last patch from 08-08 ]
								
										Star Emperor: + 30%
									
									
										Soul Reaper: + 40% [ Up from 20% ]
									
									
										Oboro &amp; Kagerou: + 100%
									
									
										Genetic: + 100% [ Down from 200% ]
									
									
										Sura: + 100%
									
									
										Wanderer &amp; Minstrel: + 50%
									
									
										Sorcerer: + 350% [ Up from 250% ]
									
									
										Royal Guard: + 300%
									
									
										Guillotine Cross: - 25%
									
									
										Mechanic: + 150%
									
									
										Arch Bishop: + 150% [ Down from 200% ]
									
									
										Ranger: + 50%
									
									
										Warlock: + 150% [ Up from 50% ]
									
									
										Rune Knight: - 25%
									
									
										Shadow Chaser: + 150% [ Up from 50% ]
									
									
										Summoner: + 450% [ Up from 350% ]
									
									
										Rebellion: + 225% [ Down from 350% ]
									
								
						
				
			
				Other
				
						@disable_homun | @dhomun
						
								Disables any homunculus from being visible to you ( this includes the Legion summons of Sera )
							
						
					
						Fixed a bug that prevented achievements to function properly in Niflheim
					
					
						@go 
						
								Adjusted the spawn location for the following locations:
								
										yuno
									
									
										einbech
									
								
							
								Added @go special to the @go list
							
						
					
						Battlestats
						
								Added Normal ATK boost %
							
							
								Added Melee ATK boost %
							
							
								Added Perfect Hit
							
						
					
						Insight
						
								Added HP % view to the command
							
						
					
						Visual Icon
						
								Added MvP visual icon to all MvP class monsters 
							
								Added Boss visual icon to all monsters that are Boss class 
						
					
						Blacksmith Blessing
						
								Added +12 -&gt; +13 for the cost of 16x Blacksmith Blessing
							
							
								Added +13 -&gt; +14 for the cost of 22x Blacksmith Blessing
							
						
					
						Monster fixes:
						
								Black Acidus now uses the correct Element
							
							
								Silver Acidus now uses the correct Element
							
							
								Piranha now drops its card
							
							
								Heart Hunter Velare should now have the correct wav sounds
							
						
					
						Quest
						
								Fixed the monster displayed in Underground Warehouse Cleaning II
							
							
								Fixed the monster displayed in Underground Warehouse Cleaning I
							
						
					
						BGM:
						
								Added missing BGM files 174-180 which fixes no BGM for most of the new maps
								
										sp_os
									
									
										sp_rudus
									
									
										sp_rudus2
									
									
										sp_rudus3
									
									
										sp_rudus4
									
									
										ba_in01
									
									
										ba_pw01
									
									
										ba_pw03
									
									
										ba_pw02
									
									
										ba_bath
									
									
										ba_2whs01
									
									
										ba_2whs02
									
									
										ba_lost
									
									
										ba_lib
									
									
										ba_go
									
									
										ba_chess
									
									
										1@lost
									
									
										1@herbs
									
									
										1@ghg
									
									
										1@bamn
									
									
										1@bamq
									
								
						
					
						Minimap
						
								Fixed all gibberish texts on minimap icons
							
							
								Added a new Fortessa minimap
							
							
								Added icons to Fortessa 
							
							
								Fixed a bug that caused some minimap icons to show on wrong maps
							
						
				
		
	
		NPC changes
		
				Events
				
						Added automated Disguise Event
						
								The event will automatically occur on the following times:
								
										03:00 AM
									
									
										03:00 PM 
										All rewards have been adjusted to Event Coins
									
								
						
					
						Safe Portal
						
								All rewards have been adjusted to Event Coins
							
							
								Fixed a bug that would make the Safe Portal event send you out early
							
						
					
						Undead Assault
						
								All rewards have been adjusted to Event Coins
							
						
					
						Trivia
						
								All rewards have been adjusted to Event Coins
							
						
				
			
				Fixed a bug that prevented Time Forgotten Farm to load correctly in Niflheim
			
			
				Added Special Tool Dealer to the following locations:
				
						morrocc    
					
					
						geffen    
					
					
						alberta    
					
					
						aldebaran
					
					
						xmas    
					
					
						yuno    
					
					
						umbala    
					
					
						louyang    
					
					
						ayothaya
					
					
						einbroch
					
					
						einbech    
					
					
						veins    
					
					
						moscovia
					
					
						mid_camp
					
					
						manuk    
					
					
						splendid
					
					
						brasilis
					
					
						mora    
					
					
						malangdo
					
					
						lasagna 
					
				
			
				Time forgotten Farm
				
						Fixed a bug that lets you skip the Time Forgotten Farm
					
					
						Pitaya Tails are no longer storageable
					
				
			
				Fixed a bug that prevented the purchase of a different Guild House while your guild already had one
			
			
				Fixed a bug with NPC Crane in Hugel that sometimes would fail to exchange an item for Racing Thank Tickets
			
			
				Fixed a weird teleport after finishing Sealed Shrine
			
			
				Fixed the Merry Badger on [ Niflheim ]
				
						Now sells Medium Life Potion correctly
					
					
						Now sells Reset Stone
					
				
			
				Added 2 new quests to Quest Maker Nurah
				
						4th Class Outfit Ticket 
								Quest Requirements:
								
										15x Darkgreen Dyestuff ID: 979
									
									
										15x Orange Dyestuff ID: 980
									
									
										5x Costume Treasure ID: 51010
									
									
										1x Alternate Outfit Ticket ID: 51022
									
									
										50x Frozen Rose ID: 749
									
									
										50x Ancient Hero Souls ID: 1900000008
									
									
										250x Greater Fortessa Emblem ID: 1900000003
									
									
										10,000,000 Zeny
									
								
						
					
						Powerful Dimensional Essence
						
								Quest Requirements:
								
										5x Temporal Metal ID: 190000011
									
									
										10x Temporal Crystal ID: 6607
									
									
										250x Chivalry Emblem ID: 1004
									
									
										5x Will of Red Darkness ID: 7566
									
									
										25x Blade Lost in Darkness ID: 7023
									
									
										1,000,000 Zeny
									
								
						
				
			
				Added a new feature to the Old Glast Heim NPC
				
						Recycling
						
								May recycle slotted stat Temporal Boots for 1x Temporal Metal
							
						
				
			
				Added a new NPC called Area Warper
				
						This NPC can warp you between the different Areas of Fortessa aswell as Main office and Refiner building
					
				
			
				Changed Main Offfice:
				
						Moved the following NPCs into the Main Office:
						
								Channel Master
								
										The NPC was also improved to work better and no longer require you to write a command or anything else. 
										Upon login it will automatically force leave the channels until the option is changed again
									
								
						
					
						Added a new NPC:
						
								Eden Marketplace Warper
							
						
					
						Removed NPCs:
						
								Armor Merchant
							
							
								Weapon Merchant
							
							
								Other
							
							
								Item Xchanger
							
						
				
			
				Changed Exchanger Area:
				
						Moved the following NPCs into the area: 
						Included better overview to see the category of the NPC better
						
								Instance Point NPC
							
							
								Enslaved Being ( Realm of Chronos )
							
							
								Adventurer Balin
							
						
				
			
				Added new Special Area:
				
						Moved the following NPCs into the area: 
						Included better overview to see the category of the NPC better
						
								Quest Master Nurah
							
							
								Illusion Manager
							
							
								World Boss Shop
							
							
								Card Exchanger
							
							
								Loyalist Hanna
							
							
								Voting Manager Lucretia
							
							
								Recycler
							
							
								Frank
							
							
								Item Collector Jason
							
							
								Activity Shop
							
							
								Monster Hunter Allen
							
							
								Specialist Roberto
							
							
								Castielle
							
						
					
						Added a new NPC
						
								Event Coin Exchanger
							
						
				
		
	
		Costumes
		
				Garments 
				The Garment Coupon, Daily Trophy Exchange and Cashshop has been updated with these.  
				               Costume Evil Scythe                              Costume Big Ribbon Cloak                          Costume Leaf Umbrella  
				        Costume Papilio Ulysses Feather                     Costume Sakura Wings                              Costume Calabash 
				 
			
			
				Other Costumes  
				         Costume Rabbit Humping Cloth                          Costume Lotus                                  Costume Unicorn Ornament 
				               Dropped: Mutant Plaga                            Dropped: Silver Acidus                                  Dropped: Angelgolt  
				               Costume Mike Stand                              Costume Baby Polar Bear                         Costume Tree Frog Hood 
				               Dropped: Joker                                             Dropped: Imp                                   Dropped: Black Acidus  
				        Costume 20th Anniversary Balloon                     Costume Suit Lapel                             Costume Half Rim Glasses 
				              Dropped: Mutant Dolor                                  Dropped: Rybio                                 Dropped: Goblin Archer  
				        Costumes Blinking Sakura Eyes                     Costume Dancing Butterfly                         Costume Elegant Wave 
				           Dropped: Mutant Venenum                      Dropped: Mutant Twin Caput                     Dropped: Antique Firelock]]></description><pubDate>Sun, 13 Sep 2020 13:12:50 +0000</pubDate></item></channel></rss>
