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  1. 8 points
    Let's have a special event, to celebrate the new level expansion. The first 10 who level from 1-200 in 1x on Helheim will receive 100.000 CP each. The first 5 who level from 1-200 in 1x on Niflheim will receive 100.000 CP each. There will be more rewards for those that have taken longer but still have leveled as 1x to level 200. Notes: Character has to be main class. Character has to be freshly reset to level 1 or freshly created. The same person may only receive 1x a reward not several times for several characters. You may not abuse any bug of any kind to reach that goal or instead of being rewarded with CP you'll be rewarded with a permanent ban. You may use bounty boards or any other quest.
  2. 7 points
    17th kRO Anniversary Level Expansion EXP Table adjustment: Previous EXP requirement for 100-185 was: 26,355,827,592 New EXP requirement for 100-185: 10,712,758,282 EXP required from 100-200 in total: 60,674,823,709 Added the new status point limit Level 200 - Non Rebirth = 4099 Level 200 - Rebirth = 4151 New Level cap All classes have gained 5 more job levels. New maximum Base Level is 200. Total of bonus stat points based on new Job-level limit. 3 new maps Odin Past [ odin_past ] NPC: Susan Grey can be found at @go exchanger New Monsters: / Angelgolt Arch Plasma Spectrum Plasma Holy Frus Holy Skogul New MVPs: Valkyrie Reginleif Valkyrie Ingrid Can be accessed through Warper and @warp. [ Requires the character to be atleast lvl 185 to enter this map. ] New Items: Information about the Equipment can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Odin_Equipment_.5B_Odin.27s_Past_.5D Equipment Str Soutane Agi Soutane Dex Soutane Luk Soutane Vit Soutane Int Soutane Clergy's Manteau Clergy's Boots Enchant Items Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Cards Angelgolt Card Holy Frus Card Holy Skogul Card Arch Plasma Card Spectrum Plasma Card Ingrid Card Reginleif Card Other Items: Odin Relic All equipment pieces can be found in the item Odin Relic which is dropped by all monsters in the map. Angel's Dream Required for enchanting Odin Equipment Enchantment: The NPC can be found at @go exchanger - Susan Grey Einbroch Dungeon 3 [ ein_dun03 ] NPC: Elmen can be found at @go exchanger New Monsters: Poisonous Toxious White Mineral Green Mineral Red Mineral Purple Mineral Abyssman Jewelry Ant New MvP: Jeweled Ungoliant Can be accessed through Warper and @warp. [ Requires the character to be atleast lvl 185 to enter this map. ] New Items New Equipment Full list of all Equipment from Einbroch Dungeon 3 can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Equipment_.5B_Ein_Dun_03_.5D Weapons: Weapons can be randomly obtained by exchanging 50x Dynite which are crafted from 5 different ores. Safety Knuckle Detecting Staff Grinder Huuma Shuriken Rubber Hammer Bolt Shooter Claw Sword Welding Wand Safety Whip Bolt Crusher Saw Axe Safety Manual Metal Detector Mk47 Jewel Detector Mk47 Blocking Spear Safety Lute Bolt Revolver Safety Saber Safety Foxtail Accessories Accessories can be obtained by exchanging 75x Dynite which are crafted from 5 different ores. Safety Pendant R Safety Pendant B Safety Epaulet R Safety Epaulet B Cards Poisonous Card Toxious Card White Porceillo Card Neo Mineral Card Abyssman Card Jewelry Ant Card Jewgoliant Card Other Dynite Redium Odium Purdium Whidium Rindium Enchantment Abyss Lake 4 [ abyss_04 ] NPC: Redhead and Bluehead can be found at @go exchanger New Monsters: Purple Ferus Treasure Mimic Black Acidus Silver Acidus Bone Ferus Bone Acidus New MvP: Bone Detale Can be accessed through Warper and @warp.[ Requires the character to be atleast lvl 190 to enter this map. ] New Items New Equipment Full list of all Equipment from Abyss Lake 4 can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Dragon_Equipment_.5B_Abyss_04_.5D Dragon Scale Hood Dragon Scale Boots Red Dragon Plate Green Dragon Plate Gold Dragon Plate Purple Dragon Plate Blue Dragon Plate Silver Dragon Plate Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Hood[1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. New Cards Purple Ferus Card Treasure Mimic Card Black Acidus Card Silver Acidus Card Bone Ferus Card Bone Acidus Card Bone Detardeus Card Other Red Dragon Orb Gold Dragon Orb Green Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb Turbulence Dragon Power Burning Dragon's Power Hot Dragon's Power Stable Dragon's Power Enchantment Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 17.1 Maps [ 4 new maps ] Special Border Area Os [ sp_os ] New Monsters: Heart Hunter Bellare Heart Hunter Sanare Venenum Can be accessed through Warper and @warp. Organic Field Rudus 1F [ sp_rudus ] New Monsters: Dolor Twin Caput Can be accessed through Warper and @warp. Organic Field Rudus 2F [ sp_rudus2 ] New Monsters: Mutant Heart Hunter Bellare Mutant Heart Hunter Sanare Mutant Dolor Plaga MVP: R48-85-BESTIA Can be accessed through Warper and @warp. Organic Field Rudus 3F [ sp_rudus3 ] New Monsters: Mutant Venenum Mutant Twin Caput Mutant Plaga Can be accessed through Warper and @warp. All new cards for these mobs have been added also. Bellare Card Greater Bellare Card Mutant Plaga Card Plaga Card Sanare Card Greater Sanare Card Dolor Card Mutant Dolor Card Venenum Card Mutant Venenum Card Twin Caput Card Mutant Twin Caput Card R 48-85 Bestia Card Episode Equipment [ 126 new Equipment pieces in total ] [ All NPCs can be found at @go exchanger ] Noblesse Equipment [ Total of 42 new Equipment pieces ] Noblesse Equipment can be purchased for 10x Honor Token which can be obtained from 16.1 Instances. Noblesse Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Noblesse Equipment. The item can also be purchased for 10x Honor Token. Noblesse Equipment cannot be enchanted. Below you'll find a full list of the Noblesse Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Noblesse New Items: Noblesse Breath Armor Noblesse Knight Armor Noblesse Spear Armor Noblesse Genesis Armor Noblesse Sharp Suit Noblesse Aimed Suit Noblesse Severe Suit Noblesse Reverb Suit Noblesse Adora Robe Noblesse Duple Robe Noblesse Knuckle Suit Noblesse Tiger Suit Noblesse Tornado Armor Noblesse Vulcan Armor Noblesse Cart Cannon Suit Noblesse Cart Tornado Suit Noblesse Rolling Suit Noblesse Assassin Suit Noblesse Fatal Suit Noblesse Stalker Suit Noblesse Crimson Robe Noblesse Frost Robe Noblesse Psychic Robe Noblesse Dust Robe Noblesse Ninja Suit Noblesse Kunai Suit Noblesse Trip Suit Noblesse Fire Rain Suit Noblesse Sun Suit Noblesse Moon Suit Noblesse Eswhoo Robe Noblesse Explosion Robe Noblesse Picky Robe Noblesse Catnip Robe Noblesse Super Novice Suit Noblesse Super Novice Robe Noblesse Attack Boots Noblesse Magic Boots Noblesse Attack Manteau Noblesse Magic Manteau Noblesse Attack Ring Noblesse Magic Ring Imperial Equipment [ Total of 42 new Equipment pieces ] Imperial Equipment can be purchased for 10x Schwartz's Honor Token which can be obtained from 16.2 Instances. Imperial Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Imperial Equipment. The item can also be purchased for 10x Schwartz's Honor Token. Imperial Equipment can be enchanted. For a full and detailed list regarding the enchantments please visit the link below. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Imperial_Equipment Below you'll find a full list of the Imperial Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Imperial New Items: Imperial Breath Armor Imperial Knight Armor Imperial Spear Armor Imperial Genesis Armor Imperial Sharp Suit Imperial Aimed Suit Imperial Severe Suit Imperial Reverb Suit Imperial Adora Robe Imperial Duple Robe Imperial Knuckle Suit Imperial Tiger Suit Imperial Tornado Armor Imperial Vulcan Armor Imperial Cart Cannon Suit Imperial Cart Tornado Suit Imperial Rolling Suit Imperial Assassin Suit Imperial Fatal Suit Imperial Stalker Suit Imperial Crimson Robe Imperial Frost Robe Imperial Psychic Robe Imperial Dust Robe Imperial Ninja Suit Imperial Kunai Suit Imperial Trip Suit Imperial Fire Rain Suit Imperial Sun Suit Imperial Moon Suit Imperial Eswhoo Robe Imperial Explosion Robe Imperial Picky Robe Imperial Catnip Robe Imperial Super Novice Suit Imperial Super Novice Robe Imperial Attack Boots Imperial Magic Boots Imperial Attack Manteau Imperial Magic Manteau Imperial Attack Ring Imperial Magic Ring Grace Equipment [ Total of 42 new Equipment pieces ] Grace Equipment can be purchased for 20x Unknown Parts which can be obtained from the 17.1 map [ sp_os ] Grace Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Grace Equipment. The item can be purchased for 20x Cor Core which can be obtained from the 17.1 maps [ sp_rudus, sp_rudus2, sp_rudus3 ] Grace Equipment can be enchanted. For a full and detailed list regarding the enchantments please visit the link below. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Grace_Equipment Below you'll find a full list of the Grace Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Grace New Items: Grace Breath Armor Grace Knight Armor Grace Spear Armor Grace Genesis Armor Grace Sharp Suit Grace Aimed Suit Grace Severe Suit Grace Reverb Suit Grace Adora Robe Grace Duple Robe Grace Knuckle Suit Grace Tiger Suit Grace Tornado Armor Grace Vulcan Armor Grace Cart Cannon Suit Grace Cart Tornado Suit Grace Rolling Suit Grace Assassin Suit Grace Fatal Suit Grace Stalker Suit Grace Crimson Robe Grace Frost Robe Grace Psychic Robe Grace Dust Robe Grace Ninja Suit Grace Kunai Suit Grace Trip Suit Grace Fire Rain Suit Grace Sun Suit Grace Moon Suit Grace Eswhoo Robe Grace Explosion Robe Grace Picky Robe Grace Catnip Robe Grace Super Novice Suit Grace Super Novice Robe Grace Attack Boots Grace Magic Boots Grace Attack Manteau Grace Magic Manteau Grace Attack Ring Grace Magic Ring Pet System Fixes Fixed weird pet behaviour once the equipment is used Fixed Hodremlin Pet Changes Changed the pet hungry bar to no longer decrease Added a notification when hatching a pet regarding the "no intimacy loss and overfeeding until loyal" Pets will no longer support their master in combat Solved an issue that eggs were trade-able / move-able while the pet was out Added Gloom Under Night through Pet Evolution [ Hodremlin -> Gloom Under Night ] MATK + 10 if intimacy is shy and awkward, MATK + 20 if intimacy is neutral. MATK + 30, Magical Fire damage increased by 5% when intimacy is cordial. MATK + 40, Magical Fire damage increased by 7% when intimacy is loyal. Requirements: 10x Agav Card 10x Isilla Card 10x Hodremlin Card 30x Powerful Soul Essence Other NPC Changes Added all new garments to the Trophy exchange Item Fixes Fixed the description on Slash Shadow Weapon Set Fixed the description on Grave Shadow Weapon Fixed a bug that prevented named items to display its name and instead displayed an apple in the item Fixed Infinite Shadow Weapon not applying its bonus correctly Fixed Bearer II set not granting its combo bonus correctly Fixed a bug with Sniper(Middle) and Ranger(Garment) combo Fixed Icedress not giving any bonus at all Fixed Nature Dress not giving any bonus at all Fixed a bug where Bronze Treasure Key was not needed at all for Pet Essences Fixed all Elemental Scrolls Duration Fixed the Reinforced set bonus Fixed Platinum Bullion selling price Costume Dismantle Boxes lists have been updated to all dropped costumes Shadow Dismantle Box has been updated to all latest shadow equipment Changes Raised the proc chance on Faceworm Queen Leg Removed Asura Strike from Modified Ring combo Added the loyal combo bonus to the Miyabi Pet Added Dustfire and other guns to the malangdo enchant table The following items now have 0.3 weight Curse Arrow Flash Arrow Stun Arrow Frozen Arrow Poison Arrow Sharp Arrow Oridecon Arrow Sleep Arrow Silence Arrow Holy Bullet Silver Bullet Blind Bullet (Lv1) The following items now have 0.2 weight Trap Wind Arrow Stone Arrow Rusty Arrow Shadow Arrow Holy Arrow The following items now have 0.1 weight Yellow Gemstone Red Gemstone Blue Gemstone Silver Arrow Fire Arrow Steel Arrow Crystal Arrow Balkan Bullet Mado Gear Fuel Liquid Cooling Coal Flame Stone Ice Stone Wind Stone Shadow Stone Full Metal Jacket Projectile Mine Dragon Tail Missile Special Alloy Trap Repair A Repair B Repair C Iron Bullet Flame Bullet(Lv100) Freezing Bullet(Lv100 Lightning Bullet(Lv10 Stone Bullet(Lv100) Flare Bullet (Lv1) Lightning Bullet (Lv1 Ice Bullet (Lv1) Poison Bullet (Lv1) Shuriken Rain Shuriken Gleaming Shuriken Sharp Shuriken Spiked Shuriken Icicle Kunai Soil Kunai Wind Kunai Heatwave Kunai Toxic Kunai Exploding Kunai Cannon Ball Holy Cannon Ball Dark Cannon Ball Soul Cannon Ball Iron Cannon Ball Added High Wizard Stone II(Top) High Wizard Stone II(Middle) High Wizard Stone II(Lower) Warlock Stone II(Garment) Paladin Stone II(Top) Paladin Stone II(Middle) Paladin Stone II(Lower) Royal Guard Stone II(Garment) Assassin Cross Stone II(Top) Assassin Cross Stone II(Middle) Assassin Cross Stone II(Lower) Guillotine Cross Stone II(Garment) [ Updated Costume Dismantlement and Class Costume Stone Box to the new items. ] Chilling Cane Blue Crystal Staff [ Have been added to Fortessa Dungeon drops as they're 2 new Ancient Hero Weapons ] Jack Shadow Armor Jack Shadow Shield Jack Shadow Shoes Strain Shadow Weapon Strain Shadow Pendant Strain Shadow Earring Crimson Shadow Armor Crimson Shadow Shield Crimson Shadow Shoes Chain Shadow Weapon Chain Shadow Pendant Chain Shadow Earring [ Have been added to Posessed Porings Box ] Tornado Cart Shadow Armor Tornado Cart Shadow Shield Tornado Cart Shadow Shoes Cannon Cart Shadow Weapon Cannon Cart Shadow Pendant Cannon Cart Shadow Earring Spore Bomb Shadow Armor Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Crazy Shadow Weapon Crazy Shadow Pendant Crazy Shadow Earring [ Have been added to Poison Queens Box ] Brand Shadow Armor Brand Shadow Shield Brand Shadow Shoes Chain Press Shadow Weapon Chain Press Shadow Pendant Chain Press Shadow Earring Vanishing Cannon Shadow Vanishing Cannon Shadow Vanishing Cannon Shadow Genesis Shadow Weapon Genesis Shadow Pendant Genesis Shadow Earring [ Have been added to Ice Queens Box ] Skills Changes Fixed a bug that prevented Severe Rainstorm from being casted ontop of Land Protector Pure Soul now looses its bonus when taking damage Mados are no longer immune to dispell Vituperatum is now 11x11 Adoramus is now 11x11 Weapon Blocking will now also block on hits that are missing Assumptio no longer gives a status effect that won't be visually removed once a player dies. Jack Frost no longer consumes the status effect Frost on the target Other Added magic element damage bonus to @battlestats Updated all item descriptions on the homepage Updated all item icons on the homepage Fixed a minor bug that you had 3 status points too much at level 182 Mdef piercing items that reach 100% will no longer be less useful than tempest. Improved @ratecheck / @checkrate functionallity Added a notification when switching to 1x but there is a prior record of having used above 1x. Adjusted Lucky 3 Slotmachine success chance into a config. This will allow easier adding and removing of any Lucky 3 bonus event. Fixed all Guild Houses not displaying Dummies in their NPC list. Split the World Boss shop into 2 different shops within the same NPC Fixed @worldboss displaying Skeleton Queen even if she is not alive. Niflheim only: Changed Temporal Armor & Garment from random to specific buying for temporal crystals. Helheim only: Implemented the Daily War of Emperium automatic reward for participating. The extra rewards for owning a castle and random boxes will be added in the next days. WoE Participation Box The box has been fixed. Event: Thursday 00:00 until Friday 23:59 Biolab 3x Costume Drop Event 0.10% Lucky Slotmachine 10% bonus Saturday 00:00 until Sunday 23:59 Fortessa Maps 2x Drop Cash Sales 25% EXP 100%
  3. 2 points
    Record and make a video of your gameplay or even of your class with maybe some explanations regarding your class. Share that video in youtube / twitter and other sites like that and include the link of the server and a short explanation about it and get cashpoints! Every valid entry will get between 1,000 and 15,000 cashpoints!
  4. 1 point
  5. 1 point
    Chain Lightning Warlock Guide I have noticed a severe lack of warlocks on this server and I hope to change the mind of everyone around. All About Warlocks First off, what is a warlock? A warlock is the third job of the magician class following the wizard line. It specializes in a wide variety of offensive magic of almost every element along with a plethora of AoE skills. They also boast the strongest self sustain in the game with an infinite supply of SP and easy healing though drain life along with gear that can help them tank even the hardest content with ease. Warlocks however aren't popular compared to the Oboro or Adoramus Archbishops for several reasons. The biggest reason is the amount of gear required for a warlock is much more expensive than the previous two mentioned classes. The chain lightning build has a lot of requirements with very few flex slots. I wouldn't recommend going chain lightning warlock as your first character unless you are borrowing someone else's wealth. We'll get into the gear later. The second reason is without insane MVP cards the damage is just nowhere near the damage the other two casters can push out, especially when spell critical is involved. Warlocks don't have the luxury to stack spell critical as we're too busy getting after cast delay reduction. If you want big damage this isn't the class for you. If you want to be an immortal tank that shoots magic at everything then read on. Making A New Warlock Note: This is for 100x rates. If you are doing 1x rates then you should be doing bounties and gramps and there is probably a whole other guide for that so read that instead. Step one. Go into character creation and make a new character. If you're having issues at this point this class is too hard for you. After getting your first character its time to level. There are two main ways to level up as a mage. The first and simplest way is to just learn firebolt and burn some plant monsters. Muscupilar and Drosera are easy targets. These monsters don't move and can only sit there and take your firebolts to the face. Another way is to take advantage of a very powerful mage spell called firewall. Against normal enemies it will deal damage and knock them back giving you a buffer to bombard them with firebolts to the face. However against undeads (and bosses) they will walk though them taking all the hits instantly. In this case the way to level is not to cast a wall normally in between you and the enemy, but by utilizing vertical firewalls you can force them to take the entire firewall damage and kill them at incredible speeds. Glasthiem monsters are a good place to level with this strategy. After getting to wizard you'll notice that you suddenly have a lot of AoEs but at the same time they are incredibly slow and almost impossible to use. You don't have the int/dex to use them currently. Don't worry about those skills because you'll never cast them. Follow the same way you've been leveling as a mage and continue on until you become a warlock. As a warlock you suddenly have a variety of good attacks to choose from. You will notice that the cast time for warlock spells are fairly short compared to wizards but come with long cooldowns. Crimson Rock will be your primary AoE while Chain Lightning will be your go to single target ability. Just follow the standard Infinite Dungeon at 100, Airship at 125, Charlston at 130. You should hit 100-175 within 10 minutes. After 175 your main way of leveling will be through MVPs or Illusion Dungeons. Variable Cast Time Cast time is the amount of time it takes for your spell to finish channeling before going off. During this time you can be interrupted by damage. However you may have noticed no matter how much int/dex you add, the cast times remain relatively long. Thats because most warlock skills have a fixed cast time that works independently on how variable cast time works. We will get into that later. The formula to reach instant variable cast time is a total of 530 int/dex with dex adding twice as much per int. There are also gear that reduces variable cast time by a percentage but the reduction is multiplicative to your stat cast time. In other words, you should only focus on one rather than both. Percentage reduction is fairly common and to reach instant cast requires an obvious 100%. Reaching 530 stats is harder but more ideal because it opens up your gear. Fixed Cast Time Fixed cast time is harder to reduce as there is a very limited amount of fixed cast time reduction. Flat reduction stacks multiplicatively with percentage however it will only take the highest percentage of fixed cast time. A Fenrir card does not stack with a Celine's Set to give 100% fixed cast reduction as the 70% from fenrir will overwrite the 50% from Celine's Set. Therefore to reach true instant cast, you must reach a flat fixed cast time of at least 1 second. The most common source of flat reduction are temporal dex boots, garment stoness, and a variety of headgears. After Cast Delay The bane of all warlocks. After cast delay is the amount of time it takes for one skill to finish before you are able to cast another skill. So the more reduction you get the better it is. If you ever get to a point where you have to choose between more or enough the answer is always more. This however shouldn't be confused with animation delay that is based on your attack speed. Until you get to the point where you have enough after cast delay reduction, attack speed isn't a big issue. Once you do though, you want to get as much attack speed as you can. Note: Warlocks can use infinite berserk potions for a big aspd boost. Main Skills Chain Lightning - 5.5 second variable cast time. 1 second fixed cast time. 3 second after cast delay. Wind element. This is your main single target attack. It bounces a maximum of 9 times but is halved when there is only one target. More than one chain can be active at a time so after cast delay reduction won't hinder you at all. Ideal damage is when hitting two targets for full damage. Crimson Rock - 5 second variable cast time. 1 second fixed cast time. 2 second after cast delay. 5 second cooldown. 7x7 AoE. Fire element. This is your main AoE attack. Fast casting and decent AoE with a short cooldown. The cooldown can be further reduced by Old Magic Stone Hat, which happens to be your best in slot hat. The damage can be further increased with True Kathryne Keyron cards with upwards to 60% damage increase per card on a level 4 weapon. A valkyrie knife has 4 sockets and is a level 4 making it the ideal weapon swap for crimson rock. The cooldown can also be bypassed entirely with reading spellbook. At max level, you can cast a maximum of 7 crimson rocks without cooldown. Earth Strain - 6 second variable cast time. 2 second fixed cast time. 1 second after cast delay. 10 second cooldown. 15x9 AoE. Earth element. This is your secondary AoE attack. Because of its long fixed cast and low damage this skill is not used very often. Its added damage if crimson rock isn't enough or you need to cover a large area. Jack Frost - 4 second variable cast time. 1 second fixed cast time. 1 second after cast delay. 19x19 AoE. Water element. This is your main farming skill. A single click will completely wipe out everything on screen and make you one of the fastest farmers in the game. With its low delay and no cooldown you can spam this all day long. Soul Expansion - 2 second variable cast time. 0.5 second after cast delay. 5x5 AoE. Ghost element. This is your secondary single target attack. Its a low damage fast spamming skill. This skill gets weaker as you get more after cast delay compared to chain lightning. Damage can be further increased with Intensification. Upwards to 200% bonus damage. Mainly used against wind targets or finishing off weak enemies. Drain Life - 4 second variable cast time. 1 second fixed cast time. 2 second cooldown. Neutral element. Your sustain skill. A high damage neutral damage attack that heals you for 30% of the damage dealt. With enough damage this will fully heal you with a single click. Upwards of 100k heal per cast. This is also used to kill holy enemies immune to elemental magic. Gearing Warlock gearing is very strict with very few flex slots. There are three mandatory items for this build to function and others are best in slot with no alternatives. The Mandatory Survivor's Rod - While this weapon itself doesn't bring a lot of base Matk or have many sockets, or even a high weapon level. It is a needed piece for the other survivor gear to function. Its the easiest of the three pieces to get as it drops 100% of the time off Kiel D. Survivor Shoes - This item along with the rod will give you very powerful buffs. The first one is obvious, the 50% Mdef piercing, which cominbed with a magician's glove will give you full magic defense pierce. This will greatly boost your damage against anything with reasonable amounts of Mdef. The second one is the chain lightning damage. The last one which is often easily forgotten is the 80% neutral magic damage increase. What neutral magic is there even? Easy, drain life. When combined with with a warlock shadow weapon drain life because a big hard hitting spell and heal you up instantly. This item is challenging to get as it only drops in fortessa pit 2f making this one of the hardest items to acquire as a new warlock. Cloak of Survival - The item on divine pride doesn't show the full stats. When combined with the rest of the survivor set will give a decent amount of Matk% as well as a huge amount of survival hence the name of the set. With the huge amount of resistances along with an open shield slot and massive healing from drain life, you are in no fear of anything in the game. The base item is a survival manteau dropped by Ktullanux. While the quest is annoying to do, it has a guaranteed spawn in endless cellar and is easier to find it there. Once you have the manteau take it to the socket NPC and punch a hole. Survivor Orb - This is probably the most offensive of all the survivor items. It adds a plethora of effects when used in combination with the rest of the set, mainly the massive flat matk and chain lightning damage%. The other stuff isn't anything to sneeze at either but the biggest unfortunate gripe is the difficulty for this piece is astronomical compared to the other three. This item requires 5 Naught Seiger fragments to exchange a regular survivor orb into the alternate version (this one, the good one.) This requires running Endless Tower on hell difficulty for 15% chance (non boostable from 1x drop bonus or bubble gum) to get a fragment from the final boss. Having to go through green aura MVPs with 90% reduction stacked with hell difficulty's 70% reduction on a 3 day cooldown. Other Gear I will go though the slots for potential gear to use. Weapon Survivor Rod - 120 Matk. Weapon Level 3. 1 socket. (mandatory) Sunflower Boy - 320 Matk. Weapon Level 4. 2 socket. Matk% and after cast delay reduction per upgrade. 2 handed. (Use until you have survivor set) Crimson Rod - 70 Matk. Weapon level 3. 2 socket. Matk per upgrade. (leveling weapon) Shield Mad Bunny - Matk% and uninterruptable at +12 (Best offensive shield) Immune Shield - Neutral% resistance and elemental resistance (Best defensive shield) Purified Knight's Shield - Good stats and enchantable Armour Flattery Robe - 150 matk at +12 along with combo with cloak of survival. Can be enchanted for even more matk% (best in slot) Sea Dragon Armour - -10% variable cast, 20% boss damage (early game item until flattery) Medical Scrubs - Big defense, increased healing recieved, -10% after cast delay (if you are tanking) Garment Cloak of Survival - Read above (mandatory) Fallen Angel Wings - 3 spell enchants for decent Matk and -30% variable cast time (until you get survivor set) Boots Survivor Shoes - Read above (mandatory) Temporal Shoes (dex) - -0.5 second fixed cast (until you get survivor set) Headgear Old Magic Stone Hat - Magic essence enchant gives you -0.5 fixed cast at level 5 along with Matk% (best in slot) Celine's Ribbon - Big Matk, set with Celine's brooch (best in slot until you need fixed cast time) Spell Circuit - -0.5 fixed cast time at +15 (too expensive for its use) Kardui Ear + Tree Sprout - Bunch of Matk Survivor Orb - Highest damage (best in slot) New Wave Sunglasses - -10% after cast delay Cyclops Eye - Cheap slotted midwear (if you have some good cards) Accessories Magician's Glove - 50% Mdef pierce (best in slot) Celine's Brooch - 50% boss damage and stats Spirit King's Ring - -5% after cast delay Blacksmith Gloves - -10% after cast delay White and Blaze Magic Ring - -15% after cast delay on right slot Cards I'm not going to bother mentioning MVP cards as they're almost always best in slot and extremely overpowered. Weapon Immortal Wind Ghost - 10% Matk (usable everywhere) Colourful Teddybear - 15% Matk to large Soul Fragment - 15% Matk to medium Shield Alice - 40% boss reduction -40% normal reduction (normal monsters don't hurt you enough to not use this all the time) Khlatizburg Knight - 25% large/medium reduction (if normal monsters hurt too much) Armour Angeling - Holy element (most useful) Bathory - Dark element (fortessa pit) Marc - Freeze immunity Evil druid - Undead element (only use when solo) Garment Nightmare Ancient Mummy - 15% neutral resist 3% fire damage per refine (recommended only because no wind alternative) Raydric - 20% neutral resistance (only if you need more survival) Marsh Arclouse - Matk and Aspd (full offensive) Boots Nightmare Verit - 10% matk (offensive) Green Ferus - 10% hp (defensive) Headgear Tikbalang - 10% wind damage (best element) Red Lichtern - 10% fire damage (crimson rock) Kathryne Keyron - Variable cast time reduction (only if you are forgoing dex) Accessories Elvira - 20% wind/ghost damage (best in slot) Mavka - 20% fire/earth damage Shadow Gear/Costumes Shadow gear are a second set of gear you can wear which all give powerful stats. Costumes are items with custom bonuses unique to this server. The three stats you want on costumes are as follows. Flat HP on upper always. Flat Matk or Matk% on middle and After cast delay on lower. Flat Matk and Matk% are interchangeable with flat Matk being slightly stronger because of all the Matk% items you have on your gear. If you are unsatisfied and want to see it for yourself, use @battlestats in game. Reload stone for -5% after cast delay Fixed cast time garment stone for -0.5 fixed cast time Reload Set - With +9 on all 3 pieces gives a total of -15% after cast delay (best in slot) Warlock Shadow weapon - Good drain life damage for damage/sustain (highly useful) Almighty Set - +1 stats per refine (best in slot) FAQ Q. Stat or Variable instant cast? A. Stats. There isn't enough variable cast time for instant cast without giving up other pieces of gear such as costumes and armour. Stats however requires food investment. Q. Do I add luk? Crit? A. No. There isn't enough free slots or stats to add crit. Unless you have something like an Infinite Phreeoni Card, you're not going to reach 100% crit without some serious investment which will cause your other stats to suffer. Q. Celine Set or fixed cast hats? A. Depends on your after cast delay reduction. Without after cast delay reduction Celine set will do more damage overall. Once you have after cast delay reduction and can chain casts back to back, instant cast is mandatory. Q. What are the best MVP cards to look for? A. Gioia, Kiel D, Nightmare Amon Ra. Q. Why are wind damage cards so hard to get? A. Gravity are a bunch of warlock hating jerks. Videos Fortessa Dungeon Bio 5 Sky Fortress Thanks for reading If you have any issues feel free to ask me in game at Platypus (or Cottontail if I'm on ranger) Special thanks to Lifestream for being my warlock mentor as I was struggling along with the class. Now that I have experience with the warlock class I wish to pass all that I've learned to the next wave of warlocks.
  6. 1 point
    NOTE: Relevant as of 09/04/2019, if things change and I remember to update this, I'll change the date. So, I keep hearing that costume enchanting in Nif is difficult to understand so lemme enlighten you. Suggested reading: https://www.shining-moon.com/w/index.php/Costume_Enchants Has the information about the system as well as what enchants go on what gear slots. Not posting that here because using wikis to find things out is a useful thing to be in the habit of doing(potentially less useful on normal wikipedia depending on your impulse control). Materials needed: Junk costumes of the slot you want to enchant 1 million zeny per 1st enchant slot attempt. 1 enchant ore per 2nd enchant slot attempt. Obtainable from fortessa boxes, lucky 7, Moon Roulette(specialslot), World boss boxes, Fortuna's Light, Cash Shop, #trade. Enchantment certificates. 5 are needed at minimum, 15 if you want enchants on a specific costume piece, 10 minimum if enchanting a garment, 20 if you want enchants on a specific garment. Preferred costume to be enchanted if fashion is required. Steps: 1. Open refinement UI, enchant junk costumes with zeny ONLY until you get the 1st slot enchantment you want, save it for step 4. 2. Use ores to enchant 2nd slot on costumes with junk enchants until you get the 2nd slot enchantment you desire. Repeat step 1(while saving good 1st slots if desired) if supply of trash enchanted costumes runs out. 3. Spend 5(10 if garment) certificates to transfer the good enchantment from step 1 to the costume piece with the good enchantment from step 2. You now have a costume with a good 1st slot and 2nd slot enchantment. Wear it or proceed to step 4. 3a. Take the costumes from 3 that end up with both enchants being bad and save them. You can use them and zeny to acquire costume stones via the Costume and Costume Class Dismantle boxes bought in the Special Boxes section of the Special Tool Dealer. 4. Spend 10 certificates to transfer the enchantments to the costume piece you want to wear. Refine UI can be opened by using any refining ores(oridecon/elunium/bradium/cardium) or going to Costume Manager Venir(@go office, left side, top npc of the four costume npcs). Transferring is done at the above-mentioned Costume Manager Venir. Example: I want a Costume Poporing Cap with two HP enchantments that have at least 4k hp each. Using junk top costumes I enchant using zeny until I get one with 4k hp or higher and I save that piece and we'll call it "Good 1." Ignoring any pieces that have potentially useful enchantments, I proceed to enchant the refuse from the previous step with ores until I get one that has the 2nd enchantment slot at 4k hp or higher. This is now "Good 2." I go to the Costume Manager Venir with 15 enchantment certificates. Using 5 I take the enchantment from Good 1 and put it on Good 2 which now has both 1st and 2nd slot enchantments I am happy with. I repeat this process by spending 10 certificates to transfer both enchants from Good 2 onto my Costume Poporing Cap I wear the Poporing cap and now have 8k+ additional hp and green sludge on my head. Go me... Now, if I want to, I can then take the badly double-enchanted costumes and use them to get costume stones(normal or class) via the Costume and Costume Class Dismantle boxes bought in the Special Boxes section of the Special Tool Dealer.
  7. 1 point
    Hey there! So I've been on this server for about maybe a month now and in hopes of helping the forums gain activity again, I'm posting! (SPAM ALERT) I played iRO way way back in the day, I got my priest all the way to 98 and I was grinding in Anubis for 0.01% each 4 kills before I was like I quit! And gave my account to my Guild Leader. I then found private servers that I was both a player and a GM on. Then stopped playing but now in 2019 I'm back! And with the people I met playing RO all those years ago, we've even met in person :D. So I'm a SR as back before I quit, I was a battle linker and would kill leap around killing everyone in pvp/woe but we've since been shackled and can't do that anymore D: . But! Hello everybody! My main is Toxic but I also run around on my alt account which is Tattoo, he's a baby hunter (sniper) that I use to guild recruit and carry my 1x's to 121...
  8. 1 point
    Piggybacking on this - I'm new and started this server with Toxic! Aren't you glad we don't have to do Anubis anymore?
  9. 1 point
    I see a lot of gear discussion on discord and this is a general outline of ranger gear I've seen recommended. Starting headgear rideword hat (office floor one, Headgear Maker Nurah) ship captain's hat (society raid instance) spiked scarf (society raid instance) Dark Pinguicula Card armor Sniping Suit (Bow Guardian drop) Angry Foxtail Card garment +9 Fallen Angel Wing with Fatal or EA enchant (from @vend or crafted from Dark Society and Society Raid instance drops) Menblatt Card Petal Card shoes temporal DEX boots with EA enchant you need the FCT reduction until you can get a sniper mid stone GMT cards that give crit damage or attack acc sound amplifier (Creamy Fear drop) weapon Elven Bow (Gargoyle drop) Gigantic Bow (Nightmarish Jitterbug instance) Archer Skeleton Card Midgame headgear +9 heart wing headband (office floor two, voting manager Lucretia) +9 evil marcher hat (office floor one, Frank with a treasure chest ticket) +11 Fancy Feather Hat (Poison Queen; World Boss Box 2) new wave sunglasses (office floor one, Cashshop Expert) spiked scarf (society raid instance) Dark Pinguicula Card Dolomedes Card armor Sniping Suit (Bow Guardian drop) Angry Foxtail Card garment +9 Fallen Angel Wing with Fatal (from @vend or crafted from Dark Society and Society Raid instance drops) Menblatt Card Petal Card Ancient Stone Shooter Card Ancient Wootan Shooter Card shoes temporal LUK boots with EA enchant use DEX if you don't have a sniper mid stone Hawkeye or Lucky Day enchant GMT cards that give crit damage or attack acc Expert Ring (Ragged Zombie drop) Pendant of Maelstrom (Jitterbug instance) Dark Faceworm card can be combo'd with Faceworm Card Chaotic Acolyte card weapon +12 Narcissus Bow (Fortessa Dungeon 2) +12 Hunter Bow (crafted from illusion of Luanda drops) Resentful Archer Skeleton Card White Knight Card (exchange from OGH) use if you have a lot of ranged damage already shadow/stones sniper mid stone or fixed cast time reduction garment Reload Shadow Gear Armor/Shield/Shoes Lategame (I don't have all my gear for this level of damage yet so I'm open to feedback) headgear +12 Fancy Feather Hat (Poison Queen; World Boss Box 2) +12 Old Camouflage Rabbit Hood with critical enchants (Bio5) +12 Racing Cap (Ranger) from Hugel racing new wave sunglasses (office floor one, Cashshop Expert) crimson booster (from breaking a magical booster from Fortessa) use with Violet Halo spiked scarf (society raid instance) Dolomedes Card Furious Hero Card armor Sniping Suit (Bow Guardian drop) Angry Foxtail Card garment +9 Fallen Angel Wing with Fatal (from @vend or crafted from Dark Society and Society Raid instance drops) +12 Violet Halo Ancient Wootan Shooter Card shoes +12 temporal LUK boots with EA enchant or ASPD Hawkeye enchant GMT cards that give crit damage or attack Enraged Cookie Card acc Expert Ring (Ragged Zombie drop) Physical Enhancer Ring (Geffen magic Tournament) with Critical damage enchants Dark Faceworm card can be combo'd with Faceworm Card Chaotic Acolyte card weapon +14 Hunter Bow (crafted from illusion of Luanda drops) +14 Vicious Mind Bow (drop from Sky Fortress instance, enchant rerolls from Fortessa Dungeon) good enchants, over 15 ATK%, size nullification, Long Range Damage, Boss defense pierce White Knight Card (exchange from OGH) use if you have a lot of ranged damage already shadow/stones sniper mid stone or fixed cast time reduction garment critical damage stones +9 Reload Shadow Gear Armor/Shield/Shoes with critical damage, ASPD, range damage, or atk enchants +9 Penetration Shadow Pendant/Earring (Poison Queen; World Boss Box 2) use with racial shadow weapon sets Almighty Shadow Pendant/Earring ( Ains Ooal Gown; World Boss Box 6)
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