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Lunar

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Everything posted by Lunar

  1. Patch 2018-11-03

    Renewal Class Change Fixed a bug regarding equipping shadow equipment automatically on a class change Fixed a bug regarding automatically applying cart, mount, warg, falcon, dragon, gryphon on a class change Improved the skill applying on a class change ( was applied 2 days ago ) Added a 4th level of class change which allows you to select which class change to use Adjusted all classes and all appliances of this skill to now be level 4. Adjusted the skill description for more information. Added @classchange <1-4> This will cast the requested class change level based on the number provided. Added @cc <1-4> This will cast the requested class change level based on the number provided. Item Change Fixed a bug regarding Vicious Reset consuming 2 per usage instead of 1 Fixed Dragon Horn ( this item apparently had 2 different ID's ) Added combo for the Variable Costume Stones ( Lower, Mid, Top ) Added combo for the Variable Costume Stones ( Garment, Lower, Mid, Top ) NPC Change Fixed a bug regarding Horror Toy Factory when you're transformed into a monster Added Invaded Prontera to the Warper Added healing to automatically respawning inside the Halloween Maze Added healing to automatically respawning inside Chronos Realm Added healing to automatically respawning inside the Dark Society Headquarter Fixed the NPC's of Secondary WoE not spawning on every restart correctly Fixed a bug where the Copycat NPC was applying a negative skill number Other Change Fixed a bug where the negative level of the copycat NPC was preventing Shadow Chasers sometimes from saving their skills and thus causing them to loose all their skills on login.
  2. Patch 2018-10-30

    Renewal Halloween ( Until 2018-11-14 ) Double Cashpoints Double Dropchance Every Monster have a chance to drop Halloween Coins on kill. ( Seasonal World Drops with higher chance Halloween Maze ( 2018-10-30 ~ 2018-11-14 ) Information Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways. You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters... You only have a basic weapon and cannot equip anything inside this map nor change your class. Rewards Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins ) Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total ) Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins. Exclusive costumes for Halloween Coins Class Change ( Improvements ) What was changed? The speed of the class change has decreased by several seconds thanks to the changes below Removed all class changing scripts Removed the Class Mastery Book from being automatically given and removed it's use Added Class Mastery skill to everyone This skill has 3 levels Each level of the skill indicates a different class change call 1 = Main Class 2 = Secondary Class 3 = Third Class Added a third class to the possibilities of everyone's class, this can be unlocked with the item "Letter from Brutus" which allows you to unlock the third slot. This item can be obtained from every World Boss and the Cashshop. Moved all kind of class changes into purely source Removed the purpose of everything into 1 single table with clustered information and split it into tables based on what they do. Example equipment, skills, hotkeys, character information Removed the point where the class changing scripts apply all hotkeys and skills twice so nothing would get lost into a single appliance of everything in source with a verification that everything was done. Split the class changing part from 1 function into 2 separate functions with 1 main body that calls and returns the information. Like this: -> Attempt to save the class <- Callback whether or not the saving was successful -> Check whether or not its an instant class change or load the appropriate information <- Callback whether or not the loading of information was successful -> Change into the class <- Receive a callback that you were changed <-> Verify the new information is correct and is as should be <-> Revert or finish the progress [ Overall, the splitting and callbacks will make it be cleaner and should work better. ] Added additional security checks which will remove the chance of it bugging. Rewritten the way status changes are removed during a class change Rewritten the way skills are applied during a class change NPC Class Scroll Adjusted all current options in how a secondary class is added based on the new way Adjusted the menu options and cleaned up useless code Class Master Brutus Removed the option to delete your secondary class for 10m zeny Adjusted the option to add a secondary class to overwrite your current secondary class rather then deleting first Adjusted all current options in how a secondary class is added based on the new way Adjusted the menu options and cleaned up useless code Hugel Monster Racing update Details Participation fee is slightly increased (from 2,000 z to 30,000 z). Prize Medal is replaced by Mysterious Medal. Wayne will exchange any existing Prize Medal's to Mysterious Medals Ei'felle in Einbroch factory will no longer receive Prize Medal. Added a new NPC called "Crane" that exchange your Mysterious Medals to Racing Thank Tickets. Crane also enchants Racing Caps Crane Randomly rewards 1 item when exchanging 10 Mysterious Medals into 1 Racing Thank Ticket(s). 3x Red Potion, 3x Yellow Potion, 3x White Potion, 10x Red Slim Potion, 10x Yellow Slim Potion, 10x White Slim Potion, 3x Concentration Potion, 3x Awakening Potion, 3x Berserk Potion, 1x Poison Bottle Box ( 10 ea ), 1x Poison Bottle Box ( 25 ea ), 5x Old Purple Box, 10x Old Blue Box, 30x Blue Potion, 1x Field Manual, 1x Bubble Gum, 10x Small Life Water, 5x Medium Life Water, 1x High Weapon Box, 2x Taming Gift Set, 10x Seagod's Anger, 1x OCA, 1x Lucius's Fierce Armor of Volcano [1], 1x Saphien's Armor of Ocean [1], 1x Aebecee's Raging Typhoon Armor [1], 1x Claytos Cracking Earth Armor [1], 1x +9 Weapon Cert, 1x +9 Armor Cert, 1x +8 Weapon Cert, 1x +8 Armor Cert, 1x +7 Weapon Cert, 1x +7 Armor Cert Wayne You can use your Racing Thank Tickets to purchase items as following list (1 T = 1 ticket) 1 T - 1x Cat Hand Ticket 1 T - 1x Old Blue Box 3 T - 1x Old Purple Box 5 T - 1x Taming Gift Set 6 T - 1x Old Card Album 6 T - 1x High Weapon Box 400 T - Racing Cap of your choice [ 19 different ones ] 600 T - 1x +9 Weapon Certificate 600 T - 1x +9 Armor Certificate 4000 T - 1x +11 Weapon Certificate 4000 T - 1x +11 Armor Certificate Racing Cap Enchants Class-exclusive Enchant Upgrade.Class-exclusive Enchant can be upgraded up to level 3. First Upgrade First upgrade requires 50x Mysterious Medal and 500,000 zeny. If success it will be upgraded to level 2. If fail. It will remain at level 1. Second Upgrade Second upgrade requires 100x Mysterious Medal and 1,000,000 zeny If success it will be upgraded to level 3. If failed, it will downgrade to level 1 Instance Difficulty System Instance System - Overhaul [ Part 1 ] Instance Monsters PCNEARCHECK + Field of View If you're fighting an Instance Monster and you die, the AI will now automatically count that as no one around it anymore. And not refresh the Hard AI Timer. This only applies to normal and above. STATERESET: If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above. FOVRESET: If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. This only applies to normal and above. Instance Changes Several new modes are being introduced with this overhaul. Each mode has it's own changes on the monsters. You cannot modify your party aynmore while you have an instance active. Example: Inviting someone in an already started instance. New Moon [ Easy ] You deal 25% extra damage to Instance Monsters. Monsters deal 10% less damage in this Instance. Monsters have halved drop chance on every item. Monsters have halved EXP. Crescent Moon [ Normal ] You deal normal damage to Instance Monsters Monsters deal normal damage in this Instance. Monsters have normal drop chance on every item. Monsters have normal EXP. Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET as mentioned above. Quarter Moon [ Hard ] You deal 30% less damage to Instance Monsters Monsters deal 5% extra damage in this Instance. Monsters have an additional 15% drop chance on every item. Monsters have an additional 15% EXP. Boss Monsters have 25% additional HP. Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET as mentioned above. More changes regarding instances and more difficulties will be introduced in a later patch. Battleground changes Guild Window The guild window caching and parsing has been rewritten to work smoother now. The emblem showing of your team has been rewritten and cleaned up how the emblem is cached. Opponents will now have a crossed sword emblem over their head. Party Same team members will now automatically be placed into the same party Party editing has been completely disabled while in a battleground Queue Enabled UNIQUE ID check for queue and battleground teams War of Emperium changes When entering a WoE castle through portal or any other means such as recall, Emergency Call it will now check every player inside this castle and compare unique ids, if your unique id has been found - you'll automatically be teleport out. In short this means, you cannot enter a castle with more than 1 character / account at the same time. As for the time change requested for WoE, please start a topic to discuss the new time. Costumes Costume Converter Stones [ Top, Middle, Lower ] These stones convert any headgear, costume into a enchantable & transferable costume on the specific slot given by the stone. Example: A Romantic Flower ( Lower kRO Headgear ) can become a Top Costume through the Costume Converter Stone Top. These stones can be acquired from every World Boss as well as the Cashshop. Enchantment These costumes can be enchanted through the Refinement UI Transfer These costumes can be transferred / transferred into through the Costume Manager Venir in the Main Office. Costume Manager Venir [ The entire previous NPC has been erased and rewritten. ] Can now handle any kind of costume except a few exceptions Has now additional security checks when deleting the garment enchant Can now handle all kinds of costumes without needing to be updated when new costumes are added in the future. Costume Converter Balthazar [ This NPC can convert any kind of kRO Headgear / Costume / custom Costume into a transferable & enchantable Costume ] You can select what the headgear / costume or custom costume should be converted into Choices are Top, Middle and Lower This process requires a costume stone. Guild Window Storage Permission NPC This NPC has been completely removed and all its saved information has been cleared Guild Storage Permission Is now fully supported in the Guild Window through the button [ Strg Permit ] on every position. Guild Storage NPC's All Kafra's and Call Storage has been adjusted to reflect the new changes regarding permission Added support to check your Guild Storage Log to see who has deposited / withdrawn which kind of Item and the timestamp World Boss Shalltear Bloodfallen Special Heals for 20% of the damage of every physical non skill attack Based on the Shalltear Bloodfallen anime character's weapon - Spuit Lance At 50% health will summon her household. At 30% health will summon her Einherjar which can use every skill she can use with 100m HP Loot Lif Doll Hat Vanilmirth Hat Filir Hat Amistr Hat Poison Spore Hat Floating Stone of Sage Seraphim Coronet Greater Dracule Horn Seraphims Feather Blitz Shadow Earring Blitz Shadow Pendant Composite Magic Shadow Armor Ganbantein Piece Box Shalltears Ribbon Costume Knit Cap of Water Costume Goku Hair Costume Gallon Hat of Flame Fahrros Fixed a bug that may cause Fahrros not to spawn NPC & Command When a World Boss has been spawned or several at the same time in case the timer and spawn counter match the exact time or a GM spawns more than 1 World Boss the NPC usually closed the "door" even though something was still alive. This part has been rewritten and adjusted to now check the monster count inside these maps and only close the entrance once there is nothing left alive inside. Upon death will post automatically the latest damage rankings in discord through the discord bot. Adjustable Damage Type Mapflag Previously introduced with Ains Ooal Gown World Boss was bugged and did not work correctly, this has been fixed with this patch. Rewarding Fixed a bug that may not clear all arrays for rewarding Loot Every World Boss gained the new costume converter stones in their drop list Crowd Control All Crowd Controlling skills and status changes have been subjected to be categorized between Hard & Soft CC. Based on these categories the skills are fundamentally changed in PvP / Battleground / War of Emperium Environments. Hard CC Changes: - Max Duration of these effects: 10 seconds - Hard CC immunity of 3 seconds granted after a Hard CC expires - Diminishing Returns based on the amount of same CC's applied within the last 18 seconds Once Diminishing Return applies based on a cast received in the last 18 seconds the duration of said Crowd Controlling effect is reduced by the number of applies. 1 = 100% Duration 2 = 50% Duration 3 = 25% Duration Once you received the 3rd same CC within the past 18 seconds you'll automatically be immune to this Crowd Controlling effect until it ends. The Duration of Diminishing Returns is unique to every hard CC and starts at 18 seconds after the first CC ends. Soft CC changes: - Max Duration: 10 seconds - Soft CC immunity of 3 seconds after a Soft CC effect expires - NO Diminishing Returns Hard Crowd Control effects Blade Stop Cursed Circle Crystallize Deep Sleep Sleep Stun Stone & Stone Curse Manhole Magnetic Field Gravity Control White Imprison Thorn Trap Root Twist Soft Crowd Control effects Howling of Mandragora Coma Masquerade Ignorance Oblivion Curse Saturday Night Fever Stasis Bloodylust Vacuum Extreme Paralysis Kagehumi Ankle Snare Bite Closed Confine Fear Strip Weapon Strip Shield Strip Armor Strip Helm Strip Accessory Netherworld Skill changes You cannot be slowed while on a Mado now. At the same time, speed effects except Acceleration will not work anymore. You can now use consumables while stuck inside a Manhole. ( Was a emulator bug, you should've always been able to ) Land Protector will now remove the players stuck inside a manhole and not only the visual effect Trample will now remove the players stuck inside a manhole and not only the visual effect Using the original skill "Berserk" will make you now immune to any SOFT and HARD CC for 5 seconds Soul Escape: This skill automatically frees you from any HARD and SOFT CC and cancels Berserk and any and all slowing effects. You are NOT immune to any CC after using this skill, this skill however will trigger and raise the Diminishing Return for the said Hard CC You automatically learn this skill when you login. This skill has a 2 minute cooldown This skill can be used while silenced, stunned, stuck inside a crowd control effect which normally blocks skill usages Other Enabled chat boxes anywhere in fortessa and prontera Commands Battlestats Fixed the number of additional drop chance shown. Added Hit & Flee Countdown Added the command to everyone, it displays a big timer counting down in seconds from the amount of seconds given with the command. Up to max of 48hrs in seconds. Usage: @countdown <seconds> <target> [ Target: 0 = self, 1 = party, 2 = guild ] Requires to be party or guild leader for the other choices. Readycheck Added the command to everyone. It opens a menu selection on every party member to confirm whether or not you are ready. After 30 seconds it will remove the menu when nothing has been selected and default to not ready while displaying that everyone in your party. Equipment Swap Fixed a bug when using Equipment Swap when having a 2H weapon and 2x 1h and vice-versa. Clan Possibly fixed a bug that caused you not to be able to leave your clan NPC changes Warper Added Prontera Prison to the list Chrono's Realm Now transforms you into a Novice rather then a High Novice Rewritten the "Deactivated Guards" to not warp you once they're "deactivated" Local Exchanger Pherryl Now has the limit for exchanges of Moon Coins to and from increased by ten times Evolution Master Can now remove any and all bound weapons from the Evolution list without having to equip the item, warning - the item will be deleted. Shadow Blacksmith The entire previous list in how Shadow Equipment was selected has been removed and rewritten. Beginner Instance Bowman scroll has been removed. Gramps Will now always show the current maps used in every bracket. Sarah & Fenrir Fixed the last portal from despawning once someone enters Costume Maker Cherryl Now has the menu changed regarding making a non enchantable costume to be safer Room of Consciousness Added a 10 Honor Token reward every time you finish Room of Consciousness Instance Manager Fixed a bug when selecting Geffen Magic Tournament Exchange in the Instance Manager Jobmaster Now gives Baby Gunslinger, Baby Ninja a weapon when changing in these classes Specialist Roberto Added to the Main Office second floor, for exchanging God Item pieces into the permanent God Item Skill changes Star Emperor Advent now correctly applies the 2 shield balls when used with the buff from Book of Dimension Baby Gunslinger now has the correct skill tree Star Stance now applies the correct number of Attack Speed % Falling Star had the wrong number of damage calculation, the level reduction missed a / 100 modifier. Berserk now grants full immunity to every soft & hard CC for 5 seconds New Moon now lasts 15 seconds regardless of the level used Land Protector now removes the manhole on the target(s) Trample now removes the manhole on the target(s) Soul Reaper's Souls are now visible again Fixed Star Emperor, Soul Reaper not keeping the ETC skills correctly Ignition Break now has its correct visual effect again Changed the cast time of Nova Explosion to be non reduce able by any possible means Book of Dimension now reduces Nova Explosions cooldown to 5 seconds rather than removing it entirely ( kRO ) Nova Explosion now applies the 2 seconds cast Prohibition after the cast is done rather then at the start of the cast which was.. pointless? Neutral Barrier The targets affected by the skill now have their minimum chance to hit reduced to 5%. The affected targets now cannot attack with ranged critical hits, nor use perfect hit or make use of their HIT entirely. This is how the skill works in kRO on targets affected by Neutral Barrier. Item changes Item Descriptions changed [ The item inside the server has not changed, merely the description for the client ] Parasite Card Tatacho Card Magic Formless Shadow Weapon Watcher Card Item Fixes Rewritten and cleaned up the code in how useable items are handled server-wise, this might resolve the issue of a consumable item not being used correctly on first use. Rewritten the part how "OnSkillUse" item effects are applied and used. Previously it used a random level of the skill level provided, which is wrong. It should never randomize the skill level. Reduced the cost to make a God Item from 10 to 2. Medal of Honor's are now storage-able Old Driver Band (Yellow) fixed Magic Booster is now trade-able Ruff Officer was fixed some weeks ago Warlock Enchantment Stones Almighty Shadow accessories Thorn Staff of Darkness[1] Valkyrie Hammer Emergency Madogear Fresh Strawberry Hat Fox Ears had the wrong level requirement Thanos Staff now has the correct drain chance and amount Imperial Ring set now gives the SP reductions it should Eddga Hat now applies the correct ATK Bacsojin Hat now applies the correct MATK Dragon Horn now works correctly Sunflower Boy can now be enchanted in Malangdo Twinkle Witch Hat now drops from Chonchon Removed the level restriction from Lucky Roulette Ticket Magic Reflect now applies the correct Magic Reflection amount When sharing Giant Growth Rune through Lux Anima Rune it falsely applied the 250% skill modifier to the skills of the NON Rune Knight it was shared to. Only the chance for tripple damage is shared through Lux Anima. Discord Bot Functionality The Discord Bot is connected to the Map-Server and is limited to the commands specified inside the map-server. The following commands can be used in discord. Commands !boss Will check whether or not a World Boss is alive and either return the current HP of the Boss or the tell you that its not alive currently. !itemsearch <ID> Will search for the given Item ID and link towards the Shining Moon database. !idsearch <Name> Will search for the given Item by name and link towards the Shining Moon database. !wikipedia Will post a link to our wikipedia !ranks Will check the current alive world boss and post the rankings. !commands Will post a list of available commands. Chat The new channel #discord was added to the list of possible chats inside the Channel Management in the Kafra NPCs You can disable whether or not you wish to stay inside this channel. Any messages posted ingame in the channel #discord will be posted by the discord bot using your ingame name. Any messages posted in Discords channel #ingame will be posted ingame by the discord bot using your discord name. Script forced When a World Boss spawns, the discord bot will post a message using @everyone stating which World Boss has just spawned.
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  4. Patch 2018-09-30 ( Small fix )

    Renewal Events You cannot form / be in a party in invasion maps anymore. This change is only temporary until next patch when a new code will be implemented for the Advanced Drop System regarding Invasion Events Sunday WoE Fixed a bug that caused WoE on sundays not to load correctly WoE / PvP / Battleground The following skills have been disabled from usage in WoE / PvP / Battleground [ This change is to take the edge off other classes that can crowd control you limitless, a better solution will be planned ] Manhole Maelstrom Chaos Panic Bloody Lust White Imprison Cursed Circle Wind Mill Thorn Trap Deep Sleep Lullaby Oblivion Curse Saturday Night Fever [ This is just a small patch to keep everyone notified about drastic changes... the real patch is still being worked on. ] Preview of the next patch: Instance System - Overhaul [ Part 1 ] Instance Monsters: PCNEARCHECK + Field of View: If you're fighting an Instance Monster and you die, the AI will now automatically count that as no one around it anymore. And not refresh the Hard AI Timer. STATERESET: If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. FOVRESET: If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. Instance Changes: Several new modes are being introduced with this overhaul. Each mode has it's own changes on the monsters. New Moon [ Easy ] You deal 25% extra damage to Instance Monsters. Monsters deal 10% less damage in this Instance. Monsters have halved drop chance on every item. Monsters have halved EXP. Crescent Moon [ Normal ] You deal normal damage to Instance Monsters Monsters deal normal damage in this Instance. Monsters have normal drop chance on every item. Monsters have normal EXP. Quarter Moon [ Hard ] You deal 30% less damage to Instance Monsters Monsters deal 5% extra damage in this Instance. Monsters have an additional 15% drop chance on every item. Monsters have an additional 15% EXP. Boss Monsters have 25% additional HP. Gibbous Moon [ Nightmare ] You deal 50% less damage to Instance Monsters Monsters deal 10% extra damage in this Instance. Monsters have an additional 50% drop chance on every item. Monsters have an additional 50% EXP. Boss Monsters have 25% additional HP. Every Monster in this Instance will have a random modifier. Full Moon [ Hell ] You deal 70% less damage to Instance Monsters Monsters deal 20% extra damage in this Instance. Monsters have an additional 100% drop chance on every item. Monsters have an additional 100% EXP. Boss Monsters have 25% additional HP. Every Monster in this Instance will have a random modifier. (bearbeitet) Random monster mod: When selecting the mode Gibbous or higher every Instance Monster will have a certain new bonus. This bonus is randomly selected from a list when creating the Instance. The same bonus will be applied to every Monster & MvP in this Instance. - +10% ATK, - +10% MATK, - +10% Flee, - +10% Movement Speed, - +x% more ASPD, - Random Race on every monster, - Random Element & Element Level on every monster In the case of Random Race & Element, the Monster's name is automatically adjusted to the new change of it. However, every monster has its own random chance for an Element / Race. Several different modes have been introduced into the Instance Manager UI. Based on the mode chosen, the monsters are automatically adjusted inside. Instance System - Overhaul [ Part 2 ] Instance Cap You may only complete 3 different higher difficulty instances per week. This will apply to not only your character, but every account. Each completed instance on Gibbous or higher have a 7 day cooldown. Instance Cleared Upon clearing an increased difficulty of the Instance the system will check several different things and based on these checks it'll adjust the amount of stars. Based on the amount of stars, the rewards will vary. Finishing an instance in a certain time frame will grant higher points towards the next star(s). Instance Timer At the start of the Instance, a counter will start ontop of the screen. This timer is just for the purpose of showing you, how long you're in the instance already / how long it took you. Instance Rewarding System Quarter Moon and above have a new secondary rewarding system. When completing the Instance based on the instance itself + difficulty + time taken + amount of players inside the party you and every partymember that have participated towards cleaning the Instance will be rewarded with special items. New class change [ Much faster, smoother, better ! ] And alot more! 2018-09-16_19h09_34.mp4 countdown.mp4 readycheck4.mp4 fssdfsdf.mp4
  5. Extended Double Weekend

    From September the 28th to October the 1st 23:59 is a 2x drop and 2x cashpoints events active, enjoy and good luck!
  6. Double Weekend!

    From September the 14th to September the 16th 23:59 is a 2x drop and 2x cashpoints events active, enjoy and good luck!
  7. Treasure Chest (Cache) Bug?

    Hello, If you have no key in your inventory there is only a chance for you to get a reward.
  8. Daily Calendar not refreshing

    Will be fully fixed tomorrow for everyone including a compensation.
  9. Patch 2018-08-21

    Renewal World Boss Poison Queen Items Notched Carrot Bio Protector Demigod Nsphyx Items Asgard Blessing Ice Queen Items Fresh Strawberry Posessed Poring HP have been reduced to 250.000.000 Items Miracle Blue Rose Pure White Marching Hat Ains Ooal Gown This boss takes equal damage from all different kinds of skill types, except when the boss is summoned... a random change takes over. This change will determine which he takes 100% damage from and which other categories only deal 50%. This is randomized everytime. Items Pauldrons of Ooal Gown Costume Steampunk Hat Costume Memory of Lovers Costume Dwarf Beard Saci's Hat Hat of the Sun God Magical Booster Feather Beret [1] Souther Cross [1] Jinn Marin Balloon Feathers of Protection Cloth of Protection Blitz Shadow Weapon Blitz Shadow Armor Almighty Shadow Earring Almighty Shadow Pendant Hervor Alvitr Piece Box NPC changes Daily Rewards Fixed a typo in the Daily Reset which checked for > Day 20... which can never be the case. Instead it should be >= Day 20. [ Added a compensation for this available to everyone within 48 hours. After this time, the NPC will disappear. ] Activity Achievements Reset & Account-wide part have been rewritten. Fixed a bug regarding the Activity Achievements that caused the reset to be overwritten by the fact that these are account achievements and loaded a save from a previous logout rather then the daily reset. Reset Girl Fixed a bug that caused Expanded Super Novices not to get the correct skillpoints count Room of Consciousness Only the partyleader and no more than 1 member can be in the party when creating / entering. Adjusted Instance Manager and Instance UI to check for this Society Raid Cleaned up some older code and improved the intro a little bit. Decimus and his Soul copies can no longer move Phantasmagorica Fixed a bug that caused you not to gain Power Control Device while doing the quests. Instance Manager Added Geffen Magic Tournament exchange into it Illusion Manager Will now correctly display which refine the item have to be. Item changes Fixed a bug with Thanatos 1 handed sword... it now should be correctly Weapon Lv 4 and require Safe Weapon Certificates due to this fact. Fixed the description of Tornado Axe Fixed a bug regarding the World Boss Box that caused it to give 4 Shadow Equipment pieces rather than 1 Removed Sealed Monster from the Costume Drop list as this is not a real costume Illusion Wizardy Staff is now considered a Two-Handed Staff and has the correct equipment position Hero Judgement Shawl should have now the correct item script Increased the drop chance of Class Enchantment Box of Biolab 5 by 4 times. From 0.2% to 0.8%. Other changes @whodrops will only display the original ( server boosted droprate of an item ) @mobinfo will display the boosted droprate. [ This includes Items, Advanced Drop System, Bubble Gums and such. ] Homunculus will now gain 10% of the masters exp when killing monsters, handing in quests based on kRO's change of late 2017 Cleaned up some code regarding the Spiritual Energy bar which caused sometimes a missing file error for some people# Changed Alucard Glasses to be dropped from Marine Sphere instead of Gryphon
  10. (Limited)Gym card box

    When did you get that box?
  11. Double Weekend!

    From August 17th to August 19th 23:59 is a 2x drop and 2x cashpoints events active, enjoy and good luck!
  12. Patch 2018-08-14

    Renewal NPC changes Removed Daily rewards from NPC and pushed everything fully through the UI, even if you talk to the npc, it'll force the UI. This will fix the weird reset after day 20, because currently its trying to set it through UI and NPC which causes it to bug. Changed Twinkle hat to be dropped from the correct Chonchon now Mora changes: Removed the single NPC exchangers for Mora Equipment Merged all NPC exchangers into Keeper of Secrets Added an option to sell any and all purchaseable Mora Equipment back into 10 Mora Coins Removed all accessories / robes from the exchanger Removed the following items from Exchanger and added these as monster drops: #15027 Crimson Robe dropped by #1366 Lava Golem #2861 Crimson Orb dropped by #1382 Diabolic #15028 Forest Robe dropped by #1995 Pinguicula #2862 Forest Orb dropped by #1993 Naga 15025 Golden Rod Robe dropped by #1680 Hill Wind #2859 Golden Rod Orb dropped by #1133 Axe Kobold #15026 Aqua Robe dropped by #1775 Snowier #2860 Aqua Orb dropped by #1778 Gazeti #2864 Light of Cure dropped by #1371 False Angel #2865 Seal of Cathedral dropped by #1371 False Angel #2866 Ring of Archbishop dropped by #1371 False Angel #15029 Robe of Mercy dropped by #1267 Carat #15030 Robe of Judgment dropped by #1267 Carat Reduced all enchanting costs for Mora Equipment to 1 Mora Coin Removed the zeny cost to enchant and reset an item Removed every chance for the item to break during enchantment on 3rd slot Reduced the chance for the reset of all enchantments by half when enchanting an item Added a chance for the item to break during resetting the enchantment at 15% chance Lowered the refine requirement from +9 to +7 World Boss changes Added new items to all world bosses Added #19263 General Helm to Ice Queen. Added #19296 Fancy Feather Hat to Poison Queen. Added #19249 Spell Circuit to Possessed Poring. Added #19300 Ruff Officer to Demigod Harmonia. Added #19299 Tree Sprout to Demigod Nsphyx. Added #19308 Amistr Beret to Demigod Nsphyx. Added #19306 Heart Card in Mouth to Demigod Nsphyx. Added new shadow sets to all world bosses All (#24180, #24181, #24182, #24183, #24184, #24185) Bearer's Shadow Set pieces moved to Ice Queen. All (#24224, #24225, #24226) Force Shadow Set pieces moved to Poison Queen. Added (#24166, #24167) Penetration Shadow Set to Poison Queen All (#24228, #24229, #24230) Soul Shadow Set pieces moved to Possessed Poring. Added (#24168, #24168) Tempest Shadow Set to Possessed Poring. Added (#24152, #24153, #24154, #24155) Solid Shadow Set to Demigod Nsphyx. Added (#24090, #24091, #24092) Plasterer Shadow Set to Demigod Harmonia. Added (#24099, #24100, #24101) Unfrozen Shadow Set to Demigod Harmonia. Skill changes Removed every old code of Falling Star and it's 2 sub skills Added Falling Star and it's 2 invisible subskills with new code which should make it work better and less buggy Light of the Moon now refreshes the duration when cast instead of disabling the buff Light of the Sun now refreshes the duration when cast instead of disabling the buff Light of the Star now refreshes the duration when cast instead of disabling the buff Falling Star now refreshes the duration when cast instead of disabling the buff Removed the wrong walkdelay on Axe Boomerang Dragon Tail no longer removes Crimson Marker from targets Quick Draw Shot no longer removes Crimson Marker from targets Hammer of God no longer removes Crimson Marker from targets
  13. 2018-08-13

    Renewal NPC changes Removed Daily rewards from NPC and pushed everything fully through the UI, even if you talk to the npc, it'll force the UI. This will fix the weird reset after day 20, because currently its trying to set it through UI and NPC which causes it to bug. Changed Twinkle hat to be dropped from the correct Chonchon now Mora changes: Skill changes Removed every old code of Falling Star and it's 2 sub skills Added Falling Star and it's 2 invisible subskills with new code which should make it work better and less buggy Fixed Soul Fairy showing Falcon Soul Buff Fixed Lunar stance to not be dispelled upon death Fixed Sun stance to not be dispelled upon deat Fixed Star stance to not be dispelled upon death Fixed Universe stance to not be dispelled upon death Fixed some skills were not working with Universal Stance Fixed New Moon Kick having a too high after-cast delay Fixed New Moon Kick to be 1s fixed cast, removed variable cast-time Fixed Falling Star was not working correctly previously Fixed that the stances did not reset upon skillreset / jobchange / class change Fixed Lunar Stance not applying the Max HP bonus Fixed Star Stance not applying the ASPD % bonus Removed that Flashkick is visible on the minimap Fixed a bug that allowed you to cast 3x Chrono Trigger before the cooldown applied Changed Falling Star to have a 2 second fixed cast time and 1 variable Fixed the requirement for the Skill Tree to learn Universe Stance Gravity Control will no longer damage yourself or allies when it expires Fixed the silence chance of Star Emperor Advent Fixed the silence duration of Star Emperor Advent Removed Variable cast time of Star Emperor Advent Added the MATK % bonus for every Soul Energy a Soul Reaper have New Moon state is now correctly removed when using a skill New Moon now has the correct duration of 7s regardless of when you hit a mob or not Added the bonus damage of [MaxHP / (6 - SkillLv) + (MaxSP * (2 * SkillLV))] to Nova Explosion Full Moon Kick now correctly applies Blind status with a [15 + 5*SkillLv]% chance, the duration is 5 Light of the Moon now has its correct duration Light of the Sun now has its correct duration Light of the Star now has its correct duration Ignition Break should have a visual effect again
  14. Patch 2018-08-05

    Renewal Implemented 16.1 [ Changed Room of Consciousness to require the pre-quest chain as it is officially ] [ Can be accessed through the Instance Manager and Instance Manager UI once you have the required quest-chain part finished. ] [ Changed Room of Consciousness to be fully official-like including the rewards, monsters, items ] [ Added the Daily Quests, Quest Chain of Royal Banquet ] Feature changes Updated name sending packets from server -> client Parties are now shown when you're in one Fixed the status bonus of Star Emperor & Soul Reaper Updated Roulette to the newest client packets Fixed a bug regarding the Roulette loosing the information midway Fixed a bug that caused the Instance Manager UI to not apply the Old Glast Heim quests correctly Changed Guild Notices to only be shown when you changemap / login rather than everytime you teleport. Fixed a bug in the Undead Assault event that allowed you to use your original class after a relog Updated all Daily quests to reset at 00:05 instead of 04:00 [ This includes Rock Ridge Dailies, Illusion Dungeon Dailies and Royal Banquet Dailies ] NPC changes Fixed Lasagna Token Exchanger Added Elegant Shoes Removed the duplicate Added Exquisite Yellow Foxtail Model Fixed Adventurer Balin allowing more than 1 person to enter the instances Updated the text from @release Updated Card Exchanger to all latest cards Fixed Daily Reward not giving Daily Trophy on Day 20 Fixed Daily Reward not resetting after Day 20 Fixed Daily Reward showing Gym Pass box instead of single Gym Passes Fixed a bug that didn't reset every daily quest correctly Removed some old code regarding world boss and adjusted the spawn to work better with the 150.000 kills Removed Useless badges from the npc Merry Badger in Eden Headquarter Item changes Added 10 new pet foods to the Pet Category in the Special Tool Dealer Added an item for Specialslot - New & Old to the cashshop ( still accesses the same as the command would ) Fixed Candy Cane Hat giving an error Fixed Hyuke's Cat Ears giving wrong effect Fixed Illusion War Axe Combo. Fixed Illusion Pole Axe Combo. Fixed Hero Cape having wrong refine bonus Fixed Gambler Seal Atk + Matk bonus per 10 Luk as shown in the description Fixed Slotted Strength supplement combo. Removed accessorycheck() from Dex Supplement Removed the Cooldown reduction of Axe Boomerang from the accessory as its in the combo in Officials Added the cooldown of Axe Boomerang into the combo Skill changes Fixed Axe Boomerang not having any delay Fixed Soul Falcon showing Fairy Soul Buff Fixed Soul Fairy showing Falcon Soul Buff Fixed Lunar stance to not be dispelled upon death Fixed Sun stance to not be dispelled upon death Fixed Star stance to not be dispelled upon death Fixed Universe stance to not be dispelled upon death Fixed some skills were not working with Universal Stance Fixed New Moon Kick having a too high after-cast delay Fixed New Moon Kick to be 1s fixed cast, removed variable cast-time Fixed Falling Star was not working correctly previously Fixed that the stances did not reset upon skillreset / jobchange / class change Fixed Lunar Stance not applying the Max HP bonus Fixed Star Stance not applying the ASPD % bonus Removed that Flashkick is visible on the minimap Fixed a bug that allowed you to cast 3x Chrono Trigger before the cooldown applied Changed Falling Star to have a 2 second fixed cast time and 1 variable Fixed the requirement for the Skill Tree to learn Universe Stance Gravity Control will no longer damage yourself or allies when it expires Fixed the silence chance of Star Emperor Advent Fixed the silence duration of Star Emperor Advent Removed Variable cast time of Star Emperor Advent Added the MATK % bonus for every Soul Energy a Soul Reaper have New Moon state is now correctly removed when using a skill New Moon now has the correct duration of 7s regardless of when you hit a mob or not Added the bonus damage of [MaxHP / (6 - SkillLv) + (MaxSP * (2 * SkillLV))] to Nova Explosion Full Moon Kick now correctly applies Blind status with a [15 + 5*SkillLv]% chance, the duration is 5 Light of the Moon now has its correct duration Light of the Sun now has its correct duration Light of the Star now has its correct duration Ignition Break should have a visual effect again
  15. Double Weekend!

    From August 3rd to August 5th 23:59 is a 2x drop and 2x cashpoints events active, enjoy and good luck!
  16. Missing Daily Reward Trophy

    Checked and fixed.
  17. Character Bug

    Fixed.
  18. Missing Items

    Has already been taken care of.
  19. July 4th

    For a 12 hour duration the drop rate has been boosted 3x including MvP cards. For a 12 hour duration all CP recharges are tripled.
  20. sunday WoE reward

    Hello, Yes, I'm aware of that. The entire reward giving way will be reviewed and re-written after this patch.
  21. Patch 2018-07-02

    Renewal Added Soul Reaper & Star Emperor to the Job Master NPC [ All 36 new skills are fully implemented and can be used right away. ] You can find more information in the second and 3rd post regarding the classes and their skills. Arch Bishop changes: [ According to latest kRO patch ] Convenio Summons all party members on the same map to the caster's cell. Can only be used in a party and if the caster is the party leader. [ Cannot be used on maps that block teleport ] Vituperatum Apply Lex Aeterna status to the target enemy and every enemy in a AoE around it. The AoE depends on the level. Lv 1-3 = 3x3 Lv 4-5 = 5x5 Cast time and SP consumption decreases with higher skill levels. Eucharista Removed from the skill tree. Adoramus The damage has been reduced from 1400% to [330 + (70 * SkillLv)]%.. The skill has been changed from single target to AoE. Level 1-6 = 3x3 Level 7+ 5x5 Ancilla The cost to create an ancilla has been reduced from 30% SP to 10% SP. When using Ancilla you now gain new benefits for your character for a 60 second duration: +15% Healing effects +30% Natural SP Recovery Duple Light Physical proc damage boosted by 1.5x Magical proc damage boosted by 2x Expiatio Now grants Magical Defense bypass aswell Lauda Agnus Success chance changed to [60 + (10 * SkillLv)]%. VIT increase effect changed to [2 + (2 * SkillLv)]% MaxHP increase effect. Lauda Ramus Success chance changed to [60 + (10 * SkillLv)]%. LUK increase effect changed to [5 * SkillLv]% critical damage increase effect. Judex Damage changed to [300 + (40 * SkillLv)]%. Renovatio Is no longer a target skill. But instead a screen-wide party buff. Recovery rate has been changed from 3% MaxHP per 5 seconds to 5% MaxHP per 5 seconds. Doram Skill changes [ according to latest kRO patch ] Catnip Powdering Now properly refreshes the duration when cast on targets already affected by Catnip Powdering. Catnip Meteor The AoE was raised from 3x3/3x3/5x5/5x5/7x7 to 7x7 at all levels. Fresh Shrimp Heal amount per tick changed to 50% of Heal Level 5 amount. Effects that increases the healing of Heal will improve Fresh Shrimp as well. Now no longer affects targets in Berserk status. Grooming Now properly removes Deep Sleep status. Scar of Tarou Now follows official behavior regarding stacking of the debuff Is now removed by Highness Heal and Caluseo Heal as well. The status effect will not work on boss protocol targets, but the damage done will be doubled on boss protocol targets. Silvervine Root Twist Casting Silvervine Root Twist on a target already under the effect will cause the skill to fail. Other skill changes Dragon breath should now correctly be reduced by racial, class, ranged and size reduction card effects Gate of Hell should now correctly be reduced by racial, class, ranged and size reduction card effects Equipment Swap change Cannot be used while Pyroclastic is active. 3 New costume enchantment stone sets [ based on kRO ] Arch Bishop Royal Guard Guillotine Cross Headgear Revamp [ based on the iRO community headgear revamp project ] Shrine Maiden Hat Reduces the variable casting time of Magnus Exorcismus by 100%. Reduces the fixed casting time of Magnus Exorcismus by 100%. Adds a 5% chance of casting Level 1 Heal on the user when receiving a physical or magical attack, if a higher level of this skill is known, it will be cast instead. If upgrade level is +9 or higher, Increases the damage of Magnus Exorcismus by 120%. Orindary Black Magician Hat Matk + 5% Bypass 10% of hard magic defense of normal monsters when performing a magical attack. Bypass an additional 4% of hard magic defense of normal monsters when performing a magical attack per upgrade level of the item, where the effect caps out at 30%. If upgrade level is +9 or higher, Increases the damage of Chain Lightning, Crimson Rock, Earth Strain and Jack Frost by 10%. Night Sparrow Hat Max SP + 200 Reduces the fixed casting time of skills by 5% per level of Voice Lessons known. Reduces the SP cost of Severe Rainstorm by 10. If upgrade level is +9 or higher, Increases the damage of Severe Rainstorm by 25%. Magician's Nightcap Matk + 2 for every 5 base Int. Aspd + 5 Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels. Autumn Headband Atk + 2 for every 5 base Dex. Reduces the variable casting time of Arrow Storm by 100%. Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Increases the damage of Arrow Storm by 1% for every 5 base levels. Black Ribbon Atk + 2 for every 5 base Str. Reduces the cooldown of Wind Cutter by 1.8 seconds. Reduces the SP cost of Wind Cutter by 16. If upgrade level is +9 or higher, Increases the damage of Sonic Wave and Wind Cutter by 50%. Increases the damage of Ignition Break by 30%. Divine Guard Hat Adds a 100% chance of casting Level 1 Genesis Ray on the target when using Holy Cross, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of casting Level 2 Tuna Belly on the user when using Genesis Ray. If upgrade level is +9 or higher, Increases the damage of Genesis Ray by 10% per 2 levels of Holy Cross known. Focus Beret Reduces the cast delay of skills by 100%. Increases the cooldown of Cursed Circle and Tiger Cannon by 10 seconds. Increases the cooldown of Gates of Hell and Lightning Walk by 1 second. Increases the cooldown of Gentle Touch - Cure and Power Absorb by 3 seconds. If upgrade level is +9 or higher, Increases the damage of Knuckle Arrow and Sky Blow by 20%. Harvester Hat Reduces the variable casting time of Cart Cannon by 100%. Adds a chance of gaining Blood Sucker Seed, Explosive Mushroom Spore or Thorn Seed when a monster is killed. If upgrade level is +9 or higher, Increases the damage of Cart Cannon by 15%. Very Normal Hat Atk + 10% Matk + 10% Increases long-ranged damage by 10%. Increases magical damage on Small, Medium and Large size targets by 10%. If upgrade level is +9 or higher, Reduces the cast delay of skills by 15%. Lyrica Hat Max SP + 200 Reduces the fixed casting time of skills by 5% per level of Voice Lessons known. Reduces the SP cost of Severe Rainstorm by 10. If upgrade level is +9 or higher, Increases the damage of Severe Rainstorm by 25%. Oni Horns Atk + 15 Hit + 15 Adds a 5% chance of restoring 4% of damage as HP when performing a physical attack. Adds a 100% chance of casting Level 3 Pulse Strike on the user when using Counter Slash. If upgrade level is +9 or higher, Increases the damage of Counter Slash by 20% per level of Weapon Blocking known. Sea Captain Hat Reduces the cooldown of Axe Boomerang by 1 second. If upgrade level is +9 or higher, Increases the damage of Axe Boomerang and Axe Tornado by 40%. Dead Man Bandana Matk + 20 Reduces the variable casting time of skills by 4% per level of Esma known. Reduces the SP cost of Esma and Estun by 5. If upgrade level is +9 or higher, Reduces the fixed casting time of skills by 7% per level of Esma known. Ascendant Crown Atk + 15% Matk + 15% Mdef + 20 Hit + 20 Flee + 20 Perfect Dodge + 10 Crit + 20 Aspd + 5 Reduces the variable casting time of skills by 20%. Reduces damage taken from Neutral property attacks by 5%. If upgrade level is +9 or higher, All Stats + 10 Max HP + 15% Max SP + 15% Revamped the Daily rewards You no longer have to be 30 minutes online before collecting. All day rewards are shared on the same account now, meaning you cannot have different calendars between seperate characters anymore. Removed the Fallen Angel Wings U from the list and added a new item called Daily Trophy, this can be exchanged for different rewards. The days of every person has been reset to 1. The Daily Reward will still give daily Moonlight Coins and Valor Badges on top of the rewards shown in the current day. Added support for the clients attendance feature and moved the daily rewards into it aswell as updated the Daily Reward NPC based on it. Battleground Changed the skulls that are dropped in the battleground to be correctly named with a correct sprite now Changed the skill requirement from 80 to 30 Adjusted Telma [ Battleground Exchanger ] Now has a new menu selection : Battleground Special Rewards - All 41 Costume Garments, - Limited HD Elu, - Limited HD Ori, - Limited HD Bradium, - Limited HD Carnium - HD Elunium, - HD Oridecon, - HD Bradium, - HD Carnium, - Bloody Branch, - Moonlight Coin, - Moon Coin, - Specific Top, Mid, Bottom Treasure Other changes @calendar, @daily, @dailies were removed Added @ratecheck, this command will display the highest rate ever used and tell you, your expected drop bonus upon reaching maximum level. The account bound flag was removed from Moonlight Coins obtained from the Daily check in and hourly coins feature. Added support for the Navigation system of the 2018 client for Fortessa and the Main Office. Homunculus AI support has been dropped as of late 2017 by Gravity ( kRO ) The homunculus can no longer be aggressive The homunculus will no longer automatically use its skills. To use a skill with a homunculus on a monster: ALT+right click a target, then select the skill and click on that targeted monster. You can switch between IDLE and FOLLOW modus by pressing ALT+T. Homunculus auto feed support has been added to the client. Support for the new character select window with our special character select has been added. The genetic stat food no longer gets dispelled on death. Fixed a typo in the Warper NPC selection for the Rock Ridge fields Fixed some typos in the client's Buyingstorelist file, causing you not to be able to use the feature for custom items correctly Fixed the "Hurry" option for Nightmarish Jitterbug Raised the chance of Enchantment Stone boxes from the MvP Ladder from 3% to 8% per completed wave. [ Note: This has no daily limit and can be repeated as many times as wanted ] Removed the blockage to countitem when an item is in the favorite inventory tab. Added Kafra near @go manuk Adjusted that every refinement material can now call the refinement UI. Fixed Charleston Crisis - Sue Wintergard not exchanging correctly because of a typo Fixed Charleston Crisis not able to enchant the new slotted items Fixed STR Supplement Equipment[1] showing as unknown item Added a new category to the Special Tool Dealer called "Mount Supplies" Contains 2 of the new mount summon items for Gryphon and Dragon [ Royal Guard and Rune Knight ], aswell as Emergency Madokit. Fixed Rune Knights bodystyles to all work. Enabled outfit changing for Rune Knights again.
  22. Fix-Patch 2018-06-25

    Added search by Item ID to the Restoration Manager Fixed Excellion gear were not usable by dorams Fixed Ranger Enchantment Stone set was not granting its bonus correctly Fixed Sorcerer and Genetic Enchantment Stone set was not correctly applying combo bonus due to the nature of the combo_db which will be rewritten in the future. Fixed Gigantes Card was using the wrong accessory slot Fixed Avenger Huuma Shuriken were not equipable Disabled RK outfit on the Stylist for the time being Fixed all the combos of the Ring of Arch Bishop from Fortessa Dungeon Applied a temporary fix to Gate of Hell and Tiger Cannon as these two skills are wrong source-code wise. Gate of Hell currently ignores any resistance and the damage cannot be reduced in any form Tiger Cannon applies the damage wrongly and causes it to do more damage then it's supposed to
  23. Patch 2018-06-16

    Renewal Fixed a bug that caused shield cards to be applied twice Fixed a bug that caused accessory cards such as Essence of Evil that not only go into accessory to be ignored in the new slot-reading fix Fixed a bug with Bacsojin Hat that the duration was not increased by the refinement as it was stated in the item description Fixed Laphine Shield & Kardui Ears combo Fixed Thorn Staff of Darkness[1] and Skull Cap combo Fixed all enchants to work in Accessory that were previously disabled during the slot-reading fix Fixed Necklace of Knight's Protection combo applying twice Fixed Infinite Vagabond Card giving Weapon Attack instead of Equipment Attack Removed Outfit changing for Rune Knights temporary Fixed Stefan Jack Earnest Wolf Card Fixed Sorcerer Stone Enchantment Combo
  24. Maintenance - Ended

    The maintenance was successful and the server is back online, thank you for your patience.
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