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Lunar

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  1. Anniversary

    During the duration of the event the following changes apply to both Helheim and Niflheim! Triple Cashpoints, Double Droprate, Triple Droprate for Fortessa Dungeon & Fortessa Pit, 12% increased refine chance in the Refinement UI, 100% increased EXP ( works with 1x ), 10% extra Lucky 3 chance Ends on the 23rd of July at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops!
  2. During the duration of the event the following changes apply to both Helheim and Niflheim! Double Cashpoints, Double Droprate, 12% increased refine chance in the Refinement UI, 50% increased EXP ( works with 1x ), Ends on the 8th of July at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops! The sale can be found in the main office: NPC Sales Expert
  3. ~ Card Exchanger Event ~ Q3

    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ] Information: The event will be held on both Niflheim and Helheim. You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album. Duration: 2019-07-01 00:00 until 2019-07-08 00:01 Rewards: You will gain 1 random card when opening the Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ]
  4. Patch 2019-06-21

    The double drop of Fortessa Dungeon and Fortessa Pit are now over. The Sales NPC inside the Main Office will now disappear. Added a 10% bonus for Lucky 3 - Slotmachine until 2019-06-25 00:01 servertime. Class Update - Performers Reverberation Maximum limit of Reverberation's up at all time have been capped to 3. Damage type has been changed from split among all targets to normal area of effect damage. Old: 5 targets ... 1000 total damage = 200 each. New: 5 targets .... 1000 total damage = 1000 each. Skill requires now 1x Neck Protection Candy on usage Damage Formula change Old Formula Magical Damage MATK = [{(Skill Level x 100) + 100} x Casters Base Level / 100] % [ Total 600% ] New Formula Magical Damage MATK = [{(Skill Level x 300) + 400} x Casters Base Level / 100] % [ Total 1900% ] Improvised Song Skill can no longer cast any random magic. Upon casting on the target, has a chance to remove any and all chorus buffs that have been applied on the target Success chance: 30+(10 * Skill LV) % Death Valley Success chance has been raised to 100%. Gloomy Shyness The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] No longer grants any bonus damage to any skill. Causes the target to have an increased SP consumption by 10% * Skill LV used Causes the target to have a Fixed Cast Time increas by 0.5s * Skill LV used Duration is now 60 seconds on all levels Circle of Nature Duration has been increased from 60 seconds to 180 seconds. Area of Effect has been changed to 31x31 cells on all skill levels. Effect only affects partymembers. No longer drains any SP from the target. HP recover / second has been changed to Natural HP Recovery increase by 50% * Skill LV used Great Echo No longer gains any extra bonus from having additional performers in the party. Damage increases based on casters Voice Lesson level. Skill requires now 10x Neck Protection Candy on usage Damage Formula change Old Formula Damage (ATK) = [{400 + 200 × Skill LV × (BaseLv ÷ 100)} + Bonus_Damage] Bonus damage was based on additional performers in the party up to 1600% New Formula Damage (ATK) = [{400 + 1000 × Skill LV × (BaseLv ÷ 100)} ]% Bonus damage applies based on Voice Lesson Level in % from the total percentage. Deep Sleep Lullaby Casting now casts on the target and surrounding anymore instead of on the ground. Area of Effect has been decreased to: Based on Skill LV 3x3, 3x3, 3x3, 5x5, 5x5 Duration has been increased to 60 seconds. Cooldown has been changed to 30 seconds. Duration is now reduced based on targets status resistance. Skill requires now 2x Neck Protection Candy on usage Metallic Sound Cooldown has been reduced to 2.5 seconds on all levels Delay after skill has been changed to 0.5 seconds. Windmill Rush Duration has been increased from 60 seconds to 180 seconds. Area of Effect has been changed to 31x31 cells on all skill levels. Increases movement speed by 2% * Skill LV used Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV ) Skill requires now 1x Neck Protection Candy on usage Echo Song Duration has been increased from 60 seconds to 180 seconds Moonlight Serenade Duration has been increased from 60 seconds to 180 seconds Magic Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV ) Skill requires now 1x Neck Protection Candy on usage Swing Dance Duration has been increased from 60 seconds to 180 seconds Adds a bonus of fixed cast time reduction by 6% * Skill LV used. ASPD has been reduced from 5% to 3% * Skill LV used. Gains additional bonus based on Voice Lesson skill level used. Skill requires now 1x Neck Protection Candy on usage Lovers Symphony Duration has been increased from 60 seconds to 180 seconds MDEF bonus has been changed to flat value of 2 * Skill LV used Skill requires now 1x Neck Protection Candy on usage Lerald's Dew No longer gains any extra bonus from having additional performers in the party. Duration has been increased from 60 seconds to 120 seconds Max HP bonus has been changed from flat value to percentage. 2 + 3 * Skill LV % Gains an additional bonus to the Max HP based on caster's Voice Lesson level. Song of Mana No longer gains any extra bonus from having additional performers in the party. Duration has been decreased from 150 seconds to 120 seconds Restores SP based on the Skill LV used. 10 % / 10 % / 15% / 15 % / 20 % Increases Natural SP Recovery by 50% * Skill LV used Skill requires now 1x Neck Protection Candy on usage Sinking Melody No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been reduced to 20 seconds. Success rate for the debuff: 10% / 15 % / 20% / 25 % / 30 % plus increased based on caster's Voice Lesson level used. Skill requires now 2x Neck Protection Candy on usage Warcry from Beyond No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been reduced to 20 seconds. Success rate for the debuff: 15% / 18% / 21% / 24 % / 27 % plus increased based on caster's Voice Lesson level used. Skill requires now 2x Neck Protection Candy on usage Song of Destruction No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been changed to 60 seconds. Area of Effect has been decreased to: Based on Skill LV 11x11, 11x11, 13x13, 13x13, 15x15 Skill effect has been changed to: Has a chance to apply a debuff for a 10 second duration. During that debuff the target will take double damage from any damage received, this effect does not disappear after the targe has been successfully damaged like on Lex Aeterna. Success chance: 20%, 25%, 30% 35%, 40% based on Skill LV used. Skill requires now 10x Neck Protection Candy on usage Saturday Night Fever No longer gains any extra bonus from having additional performers in the party. No longer affects any friendly targets. Cooldown has been changed to 60 seconds. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Additionally now reduces the target's HIT by 50 + 50 * Skill LV used Flee reduction has been increased to 20 + 30 * Skill LV used Attack bonus has been removed. Defense reduction has been removed. Skill requires now 5x Neck Protection Candy on usage Infinite Humming No longer gains any extra bonus from having additional performers in the party. Increases the Magic property damage by 4 * Skill LV % No longer grants the effect of uninterruptible cast. Skill requires now 5x Neck Protection Candy on usage Dances with Wargs No longer gains any extra bonus from having additional performers in the party. Duration has been decreased from 150 seconds to 120 seconds No longer grants a special bonus that only affects ranges long ranged physical attack. Now grants Long-distance physical damage + 1% * Skill LV Reduces Fixed Casting time by 20 + 10 * Skill LV % Increases ASPD by 5 * Skill LV % Skill requires now 1x Neck Protection Candy on usage Skill changes / fixes Gentle Touch Fixed a typo on the Gentle Touch bonus damage Pain Killer Fixed a bug in the new calculations, now it will reduce based on 2333 max * amount of hits for multihits and 2333 for single hits. Item changes / fixes Fixed a bug in the Lapine Otherworldy Exchanges in Niflheim Charleston Upgrade Parts - Fixed a bug regarding the ID of Gigantic Blade Fixed the name of the costume Horse King to "Costume Horse King" Poring Sunglasses - Now displays its slot Flame Dragon Armor - Now grants the +1 to all stats Cannon Rapier - Raised the chance for the autocasts. Costume Devil's Whisper - Fixed the description Rune of Intellingence Level 3 - Corrected the refinement bonus Runaway Magic Stone - Fixed the description - Now correctly removes 2000 SP upon unequipping Magnus Shadow Earring - Fixed description Geffen Magic Tournament - Removed the flat ASPD from the Lapine boxes - Removed all flat ASPD from all existing accessories Random Shadow Box - Updated to contain now all latest Shadow Equipments Other changes / fixes Fahrros - Changed the reward boxes from 4 to 2 - Added 2 World Boss points for defeating it - Added a new reward pool to the Fahrros Goodies: HD Elunium HD Oridecon Blacksmith Blessing HD Carnium HD Bradium Enriched Elunium Enriched Oridecon Moon Coins Moonlight Coins Random Shadow Refine Hammer +9 Shadow Refine Hammer ( Limited ) Ores [ Niflheim only ] @mobinfo - Will now also display the additional bonus gained from other drop boost items. Warper - Fixed the new WoE castles weren't correctly shown there Mora - Removed the break chance on resetting enchants Dark Society - Removed 3 hours waiting time - Adjusted the requirement for Fortessa Pit & Fortessa Dun, aslong as one character on your account has finished the Dark Society every character and future character of this account can now enter it. Buffs / Food - Consumeables that are used inside a Versus Map ( PvP / WoE / BG ) map will no longer disappear when entering a map with the flag town. Removed animation for Treasure Cache 1, 2 and 3. - This will stop the errors / crashes some people are getting when using Treasure Caches. Buyingstore - Buyingstore was previously not checking correctly around if there was another buyingstore nearby. This should now be fixed. World Boss - Refactored some parts of the World Bosses. - The flee calculation SHOULD now work correctly - Reverted Byalan dungeon on Niflheim back to kRO version - Fixed War of Emperium bug on Helheim - Disabled Bloody Branch in Fortessa Pit 1 & 2 - Removed Enchantment Box from Daily Reward Exchanger NPC on Helheim Biolab 5 - Reduced the range of some monsters skill range - Fixed wrong element levels + elements on some of the monsters there Changed all palettes. This change will automatically affect any existing character. They will automatically display the new colors. Guild Housing - Fixed a bug regarding adjusting Spawn X, Spawn Y, Coliseum X and Coliseum Y not applying the changes right away for the commands. - Added an option to destroy your house + delete all records to the Housing Manager in the Main Office ( only Guild Leader ). Upon deletion you'll receive 150m credits for your next house inside the NPC. ( You will not receive zeny. ) Added a new map to the pool of possible houses. Pokemon Town
  5. Patch 2019-06-13

    Class Update - Sura Lightning Ride Number of sphere consumed will decide the number of attack hits (5 hits on level 5). Changes bonus damage condition from equipping wind element weapon to knuckle type weapon instead. Damage Formula change Old Formula The BonusDMG was only triggered if the person was using Wind Element ( Number of Hits: 1 ) Damage (ATK) = [(200 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]% New Formula The BonusDMG is only triggered if the person is wearing a knuckle-type weapon. Damage (ATK) = [(40 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]% The damage is multiplied times the amount of hits done. ( Positive multi-hit ) Gentle Touch - Energy Gain Changes prerequisite skill to Gentle Touch - Cure level 1 Changes that the skill to can be used together with Gentle Touch - Convert and Gentle Touch - Revitalize instead of overwriting each other Skill changed from target-casting to cast on self Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the influence of the buff Cooldown changed to 1 second on all levels Gentle Touch - Cure Changes prerequisite skill to Gentle Touch - Silence level 1 Reduces sphere consumption from 2 to 1 Gentle Touch - Convert Changes prerequisite skill to Gentle Touch - Energy Gain level 3 Skill changed from target-casting to cast on self Reduces sphere consumption from 2 to 1 Attack bonus changed to 8 ATK per skill level 1% ATK bonus added per skill level Removed the MaxHP penalty Removed the Mdef penalty Increases Rampage Blast and Knuckle Arrow damage by 30% while under the influence of the buff Cooldown changed to 1 second on all levels Gentle Touch - Revitalize Changes prerequisite skill to Gentle Touch - Energy Gain level 3. Skill changed from target-casting to cast on self Reduces sphere consumption from 2 to 1 Removed the VIT defense bonus Added Hard Defense + 20 per skill level bonus Increases Tiger Cannon and Gates of Hell damage by 30% while under the influence of the buff Cooldown changed to 1 second on all levels Earth Shaker Changes prerequisite skill to Dragon Combo level 3. No longer consumes any spheres Will cause a new status change on the target which increases the damage taken from Rampage Blaster for 5 seconds. ( Does not work against Guardian-type monsters ) Damage bonus has changed from Int to Str Damage Formula change New Formula Visible Damage (ATK) = [ 300 x Skill LV × (BaseLv ÷ 100) + (STR × 2)]% Concealed Damage (ATK) = [400 x Skill LV × (BaseLv ÷ 100) + (STR × 3)]% Old Formula Visible Damage (ATK) = [50 x Skill LV × (BaseLv ÷ 100) + (INT × 2)]% Concealed Damage (ATK) = [150 x Skill LV × (BaseLv ÷ 100) + (INT × 3)]% Rampage Blaster Reduces sphere consumption from all to 5. Can only be used while under Fury state. Reduces SP consumption from 150 to 100. Damage Formula change New Formula Normal Damage (ATK) = [200 × Spirit Spheres + 350 × Skill LV × (BaseLv ÷ 100)]% Marked Damage (ATK) = [300 × Spirit Spheres + 550 × Skill LV × (BaseLv ÷ 100)]% Old Formula Normal Damage (ATK) = [20 x Skill LV × Spirit_Spheres × (BaseLv ÷ 150)]% Fury Damage (ATK) = [{20 x Skill LV + (Fury_Lv × 20)} × Spirit_Spheres × (BaseLv ÷ 120)]% Sky Net Blow Removed bonus damage when used after Dragon Combo. Removed knock-back SP cost has changed to 10 + 2 * Skill LV Tiger Cannon Removed HP % cost to cast the skill Removed SP % cost to cast the skill SP cost has changed to 20 + 5 * Skill LV Formula changed from percentage of current HP / percentage of current SP to percentage of maximum HP / to percentage of maximum SP. The number of percents regarding HP and SP have not been altered Damage when used with the combo has been increased. Gate of Hell Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5. Cast range will be 7 regardless skill level ( This will automatically turn the entire skill to be counted fully as long-range physical damage ) Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100 on all levels Knuckle Arrow Changes prerequisite skill to Lightning Walk level 1. Deal more damage against boss monsters. New Formula against Boss type Damage (ATK) = [500 + 200 × Skill LV × (BaseLv ÷ 100)]% Fallen Empire Changes prerequisite skill to Dragon Combo level 3. Crescent Elbow Changes prerequisite skill to Windmill level 1. Cursed Circle Changes prerequisite skill to Root level 2. Rising Dragon Changes prerequisite skill to Power Implantation level 1. Gentle Touch - Silence Removes Power Implantation as prerequisite skill. Flash Combo Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level Skill changes / fixes Hatred Fixed the skill to work multiplicatively instead of additively Call Storage The skill now works correctly when casted. Pain Killer Fixed the damage reduction to work with the new limitations rather than the old 1000 limit. Mix Cooking Fixed the amount from 10 to 10-12 randomly Special Pharmacy Fixed the amount from 10 to 10-12 randomly Metalic Sound Fixed the cooldown of the skill. Axe Tornado Fixed the cooldown of the skill. Axe Boomerang Removed the aftercast delay of the skill Cart Revolution Ignores the accuracy check now Crazy Weed Will now correctly remove also the status effect of Thorn Trap and Vacuum Extreme Other changes / fixes Fixed War of Emperium bug on Helheim Added the Skeleton Key shop at @go exchanger ( sorry for the delay ) Added more information to the Battleground Daily rewards NPC and what you'll receive Fixed a bug that sometimes caused roDEX on some characters to be empty and not show any mails at all Housing Fixed a small bug in the housing system. Fixed a bug in Niflheim regarding Castielle and 2 other NPCs. Added mapflag monster_noteleport and noteleport to the coliseum Fixed buyingstore to also check the 3x3 area around the person opening Adjusted a change during pre-vending and pre-buyingstore state that it should no longer hinder or cause a bad refresh which would require you to input your items again. Fixed a bug that caused some status changes to have 10-100x the higher chance to procc, example Bulls Eye's coma chance Fixed a wrong category in the physical OS weapon enchants Removed some skill restrictions from the castle Penalties Removed some penalties which were implemented by accident with the last patch on baby classes. Mainly regarding weight, HP/SP, ASPD. Warper Updated the castles and positions
  6. Patch 2019-06-05

    17.1 Illusion OS Sidenote: The daily quests and 2 instances of the Illusion OS will be added in the next patch. You can still farm for these items, check the Fortessa Dungeon & Fortessa Pit section. Items Added new items: OS Weapons: These items can be obtained at @go exchanger NPC: Illusion OS Manager Burning Knuckle-OS Cannon Rapier-OS Sapphire Mace-OS Ultio-OS Virtual Bow-OS MH-P89-OS AC-B44-OS Beam Claymor-OS Rutilus Stick-OS Meuchler-OS Blasti-OS HR-S55-OS Circuit Board-OS Kuroiro-OS Boost Lance-OS Electric Fox-OS OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Cor Core. The weapon gained is random. OS Equipment These items can be obtained at @go exchanger NPC: Illusion OS Manager Illusion Engine wing A-type Illusion Engine wing B-type Illusion Armor A-type Illusion Armor B-type Illusion Leg A-type Illusion Leg B-type Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L llusion equipment can be obtained by exchanging 50 Cor Core. You can choose your desired equipment freely. Caution! : Once equipment has been enchanted. It can't be initialized anymore. Modification Part ( Armor Enchants ) These items can be obtained at @go exchanger NPC: Illusion OS Manager Normal category: Modification Module (Defense) Modification Module (Magic Defense) Modification Module (Vit) Modification Module (Luk) Modification Module (Str) Modification Module (Agi) Modification Module (Int) Modification Module (Dex) Rare category: Modification Module (HP recovery) Modification Module (SP recovery) Modification Module (Spell) Modification Module (Attack Speed) Modification Module (Fatal) Modification Module (Expert Archer) Modification Module (Vital) Modification Module (Mental) Modification Module (Heal) Modification Module (Power) Modification Module (Magic) Modification Module (Shooter) Modification Module (Fast) Modification Module (Caster) Modification Module (Critical) Unique category: Modification Module (Delay after skil) Modification Module (Fixed Casting) Modification Module (Above All) Modification Module (Drain Life) Modification Module (Drain Soul) Modification Module (Magic Healing) Modification Module (Magic Soul) Legendary category: Modification Module (Unlimited Vital) Modification Module (Spell Buster) Modification Module (Firing Shot) Modification Module (Overpower) Modification Module (Fatal Flash) Modification Module (Lucky Strike) There are 4 categories of modules. The higher rank, the lower chance to obtain (Enchant NPC will ask your desired module category when you talk to him) but the given module will be random from that category. If the module creation fails the materials required are lost. Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part. Weapon Modification Parts Weapon Modification Parts can be obtained by exchanging 5 Cor Core or 1 million zeny. Once you use the Weapon Modification Part you'll randomly gain either a Normal, Advanced or Premium Lapine Enchanting Box. Weapons can just be enchanted again if you don't get the enchants you wished for. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#17.1_OS_Weapons Physical: Normal Modification Part ( Physical ) Advanced Modification Part ( Physical ) Premium Modification Part ( Physical ) Normal Modification Part ( Magical ) Advanced Modification Part ( Magical ) Premium Modification Part ( Magical ) War of Emperium As per the votes according to the poll for Helheim: WoE Times Saturday 07 ~ 08 AM servertime Sunday 07 ~ 08 AM servertime WoE Castles Removed Kriemhild Removed Mardol Added Andlangr for Saturday Added Vidblain for Sunday WoE Consumeables Added functionality for battleground food, buffs to work with War of the Emperium Battleground Added Battleground Kafra, Telma, Rental NPC to every respawn point in every BG Added Reset NPC, Build Manager, Uncard, Special Tool Dealer inside @go bg Added a blockage to Token of Siegfried which could be used in any versus map aslong as you were fast enough Removed all MvP cards from granting any effect in GvG and Battleground maps Daily Participation Added a new NPC called BG Activity. After participating in 10 matches you can redeem at this NPC. The rewards are the following: 15 Moonlight Coins 3 Moon Coins 1 Daily Battleground Badge Note: The counter will only reset after redeeming when having finished 10 matches. Happy Hour Added functionallity to Happy Hour: Battleground All badge rewards are doubled for winning and loosing time during the duration Times added are the following: 5 AM - 6 AM 11 AM - 12 AM 5 PM - 6 PM 11 PM - 12 PM Badge: Increased the amount of badges gained. Any win / loss will automatically gain 2 different kind of badges. War Badge Valor Badge [ The amount of badges automatically double for loss & win during Happy Hour: Battleground ] Babies & Summoner Babies are considered size medium in all versus maps Summoners are considered RC_Player in all versus maps Battleground Food & Buffs Changed the way food / buffs works in battleground / pvp / woe. Any food consumed in these maps will automatically be flagged as versus food. Food flagged as versus will not disappear on death aslong as you die on a versus map Food flagged as versus will automatically disappear when entering a non versus map Buffs flagged as versus will automatically disappear when entering a non versus map Adjusted the spawnpoint when leaving a battleground match to automatically dispell debuffs provided in the list Valor Badge Shops Turned the NPC's into real shops Telma Added new materials, food and alot more Changing the way the shop works, the number displayed on the item is the amount you'll receive for the cost of the Z shown as valor coins. Example 30 Potions for 1 Valor Badge Items Item Fixes: Fixed Bearer Set bonus to no longer keep refreshing your status Fixed Gift of Snow Fixed Meowmeow Combo Fixed Prisoner's Diary Fixed Noble Cross Added Kafra Card, All Combination Bundle Scrolls, Convex Mirror to list of possible items for Buyingstore Fixed Holy Quiver weight Fixed Strong Healthy Armor missing from Instance Point NPC Fixed Strong Healthy Armor HP bonus Fixed Strong Healthy Armor combo Fixed Christmas Guardian Tree slot not working Fixed Old Parasol not giving correct MATK Fixed Star Emperor Stone was only giving +15% instead of +20% Renamed Angelring card to Angeling Card Fixed Shield of Gray MDEF Fixed Narcissus Bow wrong class restriction Fixed Royal Bow wrong class restriction Removed restrictions on Token of Destruction Fixed Illusion Book of Apocalypse missing description Fixed Force Shadow Weapon Fixed Purple Ore Crate description Niflheim only: Removed the +10 refining limit on all jRO items and their combos Adjusted all descriptions Added new items to the game: The Shadow Equipment have been adjusted into World Boss drops. The Weapons have been added to Fortessa Dungeon The Class Costume Stones have been added into the Costume Dismantle Box, Class Costume Stone Box Shadow Equipment Tempest Shadow Weapon Tempest Shadow Armor Perfect Size Shadow Weapon Perfect Size Shadow Armor Magic Exorcist Corrupt Shadow Weapon Magic Vibration Dragon Killer Shadow Weapon Magic Sciccors Hunting Shadow Weapon Magic Fishing Insect Shadow Weapon Magic Executioner Holy Water Shadow Weapon Penetration Shadow Weapon Penetration Shadow Armor Executioner Holy Water Shadow Weapon Fishing Insect Shadow Weapon Scissors Hunting Shadow Weapon Vibration Dragon Killer Shadow Weapon Exorcist Corrupt Shadow Weapon Hasty Shadow Weapon Sonic Shadow Armor Sonic Shadow Shield Sonic Shadow Shoes Ignition Shadow Weapon Ignition Shadow Pendant Ignition Shadow Earring Cold Breath Shadow Armor Cold Breath Shadow Shield Cold Breath Shadow Shoes Fire Breath Shadow Weapon Fire Breath Shadow Pendant Fire Breath Shadow Earring Cluster Shadow Armor Cluster Shadow Shield Cluster Shadow Shoes Aimed Shadow Weapon Aimed Shadow Pendant Aimed Shadow Earring Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Shooting Shadow Weapon Shooting Shadow Pendant Shooting Shadow Earring Tornado Shadow Armor Tornado Shadow Shield Tornado Shadow Shoes Boomerang Shadow Weapon Boomerang Shadow Pendant Boomerang Shadow Earring Vulcan Shadow Armor Vulcan Shadow Shield Vulcan Shadow Shoes Arm Shadow Weapon Arm Shadow Pendant Arm Shadow Earring Rampage Shadow Armor Rampage Shadow Shield Rampage Shadow Shoes Sky Net Blow Shadow Weapon Sky Net Blow Shadow Pendant Sky Net Blow Shadow Earring Knuckle Arrow Shadow Armor Knuckle Arrow Shadow Shield Knuckle Arrow Shadow Shoes Tiger Cannon Shadow Weapon Tiger Cannon Shadow Pendant Tiger Cannon Shadow Earring Duple Light Shadow Armor Duple Light Shadow Shield Duple Light Shadow Shoes Adoramus Shadow Weapon Adoramus Shadow Pendant Adoramus Shadow Earring Judex Shadow Armor Judex Shadow Shield Judex Shadow Shoes Magnus Shadow Weapon Magnus Shadow Pendant Magnus Shadow Earring Rainstorm Shadow Armor Rainstorm Shadow Shield Rainstorm Shadow Shoes Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earring Metallic Shadow Armor Metallic Shadow Shield Metallic Shadow Shoes Reverberation Shadow Weapon Reverberation Shadow Pendant Reverberation Shadow Earring Costume Class Stones: Sniper Stone II Upper Sniper Stone II Middle Sniper Stone II Bottom Ranger Stone II Garment Mastersmith Stone II Upper Mastersmith Stone II Middle Mastersmith Stone II Bottom Mechanic Stone II Garment High Priest Stone II Upper High Priest Stone II Middle High Priest Stone II Bottom Archbishop Stone II Garment Effect Costume Stones ( 4th slot ) Ghost Effect Middle Blue Aura Middle Electric Effect Middle Shrink Effect Middle Shadow Effect Middle White Body Middle Crimson Wave Middle Twinkle Effect Upper Pink Glow Upper Electric Effect Upper Green Flare Effect Bottom Shrink Bottom Water Field Bottom Equipment: Officer's Hat Light Blade Slate Sword Trumpet Shell Barbed Wire Whip Meteor Striker Dragonic Slayer Petalist Ray Knuckle Saint Hall Blade Katar Scarlet Dragon Leather Bow Lapine Boxes: Otherworld Fragment Transmuter Niflheim only Cost: 1.000.000 zeny Gives you randomly another fragment. 17.1 - 6 new Lapine Enchanting Weapon Boxes https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#17.1_OS_Weapons Gemstone of Time ( Max 2 Enchants ) Available Equipment: Soaring Physical Armor Robust Magical Armor Strong Healthy Armor Excellent Dexterous Armor Splendid Swift Armor Unexpected Fortune Armor Unsealed Time Key ( Max 1 Enchant ) Available Equipment: Temporal STR Manteau Temporal AGI Manteau Temporal VIT Manteau Temporal INT Manteau Temporal DEX Manteau Temporal LUK Manteau Skills Bug Fixes Distorted Crescent Added a display in the chat window how much MATK / ATK you've gained / lost. Gloomy Shyness Now increases the fixed cast time of the affected target by 0.5s * skill lv used New Moon Kick Casting any skill will now automatically cancel the effect at cast start, not cast end Harmonize Now has its correct max stat decrease limit Kaite Only have a 50% success chance, however a failed reflect will not consume one of the 2 reflects. Shadow Trampling No longer affects self Chaos Panic Now only affects enemies and not self or partymembers anymore Can now be cast closer to players Shield Chain can now gain benefit from any icepick like effects Full Strip now works correctly again 16th Night Is no longer dispellable Icebound Trap Clusterbomb Now disappears after 1 second rather than 2.5 seconds after it's been used up Shield Press Now applies the VIT * refinelvl of the shield correctly to the skill bonus Lightning Walk No longer causes magical attacks to miss and force the character to jump the target as it should only do with ranged attacks Max Pain Fixed a bug that caused magical attacks to miss Fixed a bug that caused the damage to not be spread screen-wide as it is officially Falcon Assault Fixed the damage calculation Fixed the after-cast delay Falling Star Is no longer considered ranged Nova Explosing Fixed the bonus damage being boosted wrongly Fixed the cast time, fixed cast time of the skill Cart Cannon Arms Cannon Dragon Breath & Dragon Breath - Water Self Destruction Acid Demonstration Grand Cross Now treats Hard defense as it does officially Is no longer boosted by defense pierce Is no longer boosted by defense ignoring Star Stance Increase Agility Spear Quicken Adrenaline Rush Two Hand Quicken Have their new equipment aspd % calculations fixed. Ninja Kamaitachi (#542) Damage is split into (-)5 multihits SP cost changed to [15 + 2*SkillLv] Variable cast time changed to 1.2 seconds at all levels Helheim: Fixed cast time changed to 0.3 second at all levels Niflheim: Mixed cast time changed to 1.5 seconds at all levels Lightning Strike of Destruction (#541) Base damage formula changed to [100 + 100*SkillLv]% of MATK, split into (-)3 multihits Area of effect changed to 3x3/3x3/5x5/5x5/7x7 No longer duration based, now deals damage instantly and can overlap with successive casts Variable cast time changed to 1.7 seconds at all levels Helheim: Fixed cast time changed to 0.3 second at all levels Niflheim: Mixed cast time changed to 2 seconds at all levels Wind Blade (#540) Cast delay removed at all levels Ice Meteor (#539) Base damage formula changed to [150 + 150*SkillLv]% of MATK Variable cast time changed to [1.6 + 0.18*SkillLv] seconds Helheim: Fixed cast time changed to 0.8 second at all levels Niflheim: Mixed cast time changed to [2.4 + 0.18*SkillLv] seconds Cast delay changed to 0.5 second at all levels Added a 0.3 second cooldown at all levels Hidden Water (#538) Spear of Ice additional skillratio changed to +[2*SkillLv]% Raging Fire Dragon (#536) Damage is split into (-)5 multihits SP cost changed to [15 + 2*SkillLv] Variable cast time changed to 2.5 seconds at all levels Helheim: Fixed cast time changed to 0.8 second at all levels Niflheim: Mixed cast time changed to 3.3 seconds at all levels Cast delay changed to 0.5 second at all levels Added a 0.3 second cooldown at all levels Cicada Skin Sheeding (#531) Backslide distance changed to 6 cells backwards Duration of effect changed to [10 + 10*SkillLv] seconds Shadow Slash (#530) Base damage formula changed to [50 + 150*SkillLv]% of ATK, split into (-)3 multihits Cast delay removed at all levels SP cost changed to [9 + SkillLv] Vanishing Slash (#528) Base damage formula changed to [100 + 20*SkillLv]% of ATK, split into (-)2 multihits Cast delay removed at all levels Added a 0.5 second cooldown at all levels SP cost changed to 8 at all levels In the Hide state, SP is drained by 1 per 5 seconds Throw Huuma Shuriken (#525) Base damage formula changed to [-50 + 250*SkillLv]% of ATK Variable cast time changed to 1 seconds at all levels Helheim: Fixed cast time changed to 0.5 second at all levels Niflheim: Mixed cast time changed to 1.5 seconds at all levels Area of effect changed to 3x3/3x3/3x3/5x5/5x5 Targeting changed to unit target skill (enemy unit) SP cost changed to [10 + 5*SkillLv] Throw Kunai (#524) Base damage formula changed to [100*SkillLv]% of ATK SP cost changed to 10 at all levels Cast delay removed at all levels Added a 0.2 second cooldown at all levels Throw Shuriken (#523) Damage changed to a base damage formula of [100 + 5*SkillLv]% of ATK per hit SP cost changed to 5 at all levels Kagerou/Oboro Cross Slash (#3004) Max level increased from 5 to 10 Damage formula increased to [200*SkillLv]% of ATK BaseLv effect on damage formula changed to [BaseLv/100]% and only affects the base damage formula Bonus skillratio when the target is under Cross Wound state changed to +[BaseLv/100]% of ATK, not affected by BaseLv Cross Wound state is consumed when the bonus damage is triggered, and is then reapplied Cooldown changed to [5.1 0.2*SkillLv] seconds Cast range changed to 4/4/4/5/5/5/6/6/6/7 Kunai Explosion (#3006) Damage formula affected by BaseLv Area of effect changed to 5x5 at all levels Targeting changed to unit target skill (enemy unit) SP cost changed to [4 + SkillLv] Each cast consumes 1 equipped Kunai and 1 Explosive Kunai (Explosive Kunai can no longer be equipped) Kunai Splash (#3007) Damage type changed to regular long ranged physical damage Kunai consumption changed to 2 at all levels (revert Kunai weight to 2) Swirling Petal (#3009) Max level increased from 5 to 10 Damage formula changed to 2*STR from DEX+AGI Damage formula affected by BaseLv Variable cast time changed to 1.5 seconds at all levels Cast delay changed to 0.5 seconds at all levels Targeting changed to unit target skill (enemy unit Cast range changed to 11 at all levels SP cost changed to [20 + 2*SkillLv] Fire Charm (#3015) Crimson Fire Formation additional skillratio changed to +[20*Charm]% Raging Fire Dragon additional skillratio changed to +[100*Charm]% Fire property endow effect at 10 Charm removed Increases physical damage inflicted on Earth property monsters by 30% at 10 Charms Ice Charm (#3016) Spear of Ice additional skillratio changed to +[20*Charm]% Ice Meteor additional skillratio changed to +[100*Charm]% Water property endow effect at 10 Charm removed Increases physical damage inflicted on Fire property monsters by 30% at 10 Charms Wind Charm (#3017) Lightning Strike of Destruction additional skillratio changed to +[20*Charm]% Kamaitachi additional skillratio changed to +[100*Charm]% Wind property endow effect at 10 Charm removed Increases physical damage inflicted on Water property monsters by 30% at 10 Charms Earth Charm (#3018) Earth property endow effect at 10 Charm removed Increases physical damage inflicted on Wind property monsters by 30% at 10 Charms Shadow Warrior (#3025) No longer dispelled after certain number of hits Increases damage of Cross Slash, Kunai Explosion, Kunai Splash and Swirling Petal by 20% at all levels Super Novice Skill Tree Skills added to the Skill Tree Aspersio (#68) Magnificat (#74) Meteor Storm (#83) Lord of Vermilion (#85) Storm Gust (#89) Weapon Repair (#108) Land Mine (#116) Beast Bane (#126) Poison React (#139) Venom Dust (#140) Venom Splasher (#141) Gank (#210) Mug (#211) Back Stab (#212) Sightless Mind (#214) Guard (#249) Smite (#250) Shield Boomerang (#251) Fury (#270) Zen (#401) Breakthrough (#5075) Passive skill Max SkillLv of 5 Increases equipMATK by 15/30/45/60/100 Increases MaxHP by 350/700/1050/1400/2000 Increases MaxSP by 30/60/90/120/200 Increases incoming heal effectiveness by 2%/4%/6%/8%/10% Transcendence (#5077) Passive skill Max SkillLv of 5 Increases equipATK by 15/30/45/60/100 Increases MaxHP by 350/700/1050/1400/2000 Increases MaxSP by 30/60/90/120/200 Increases heal effectiveness by 2%/4%/6%/8%/10% Angel Help Me! (#5076) Active skill Max SkillLv of 1 Targets all party members in 15x15 AoE around self No cast time No cast delay Cooldown of 300 seconds When cast, all party members gain 1000 HP and 350 SP every second for 20 seconds Skills removed from Skill Tree Sandman (#119) Flasher (#120) Freezing Trap (#121) Other Fixed a bug regarding "High Upgrade" Level 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 Safety Limit, 16 High Upgrade ATK from +15 to +16, and 1 ATK for every High Upgrade pass +16. Level 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 Safety Limit, 32 High Upgrade ATK from +15 to +16, and 2 ATK for every High Upgrade pass +16. Level 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 Safety Limit, 32 High Upgrade ATK from +15 to +16, and 2 ATK for every High Upgrade pass +16. Level 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 Safety Limit, 48 High Upgrade ATK from +15 to +16, and 3 ATK for every High Upgrade pass +16. Which would be on a +20 weapon, lvl 4 - 48 + 4 * 3 Originally, I had read 48 for every refine above 15. Which is completely wrong. Anyway its now as it should be. Fixed @whobuy interface fully ( This change was previously applied. ) Fixed @whosell interface fully ( This change was previously applied. ) All classes had their ASPD calculations fixed aswell as their shield penalties. Added a block to vending This block will prevent any vending in an area of 3x3 where there is someone already vending nearby Fixed a wrong spawn of Cenere in Bifrost 3 Fixed All Champion Monsters to have 5x the original droprate as per official. Fixed that Branches were useable in @go 15 Fixed Guild Storage log Added @destroy This will destroy any running instance instantly, incase the button does not appear. Fixed Warper not saving the Rockridge Fields correctly Fixed a duplicate of Dylan Changed Dylan inside Instance Manager to call the correct NPC Fixed Sarah's Memory Fixed wrong Baby Desert Wolf dropping Costume Small Ribbon Fixed Big Eggring spawn Fixed a bug with the Hugel Racing NPC not displaying correctly if you have too little zeny. Added Instance Point gains shown upon finishing the instance Also fixed the display of the Instance Points gains Instance UI Sorted everything alphabetically Added Instance Point numbers Adjusted @events It will now clearly show % hours, % minutes until the next event It will now clearly show every event that will be done on this day It will now clearly show the Happy Hour: Battleground It will now clearly display if a World Boss is scheduled to spawn automated on this day Improved the functionality of @battlestats Resistances All resistances are now categorized correctly and shown for each bracket where the bonus comes from ( Items also ) Guild Housing Added a NPC to the Main Office that allows you to purchase a Guild House for 250.000.000 Zeny. Every Guild House comes automatically with 2 maps. The House itself A Coliseum ( BB works there! ) Customization: You can specify the position ( x, y, facing ), name, sprite, enable / disable the NPC. You can specify the position for @house You can specify the position for returning from your Coliseum. Note: You can purchase one house at most for your guild. You cannot change the house you've purchased. You cannot destroy a house you've purchased. You can however, make a new guild and purchase a new house to change the house. Fortessa Dungeon Item Changes Added new drops: Dragonic Slayer Meteor Striker Barbed Wire Whip Trumpet Shell Slate Sword Light Blade Petalist Ray Knuckle Saint Hall Blade Katar Scarlet Dragon Leather Bow Broken Weapon - 0.20% chance Cor Core - 0.50% chance Unknown Part - 0.75% chance Fortessa Pit Change on every monster: Every monster has been categorized specifically. This change will make the monster take no more than 10% of the original damage from the wrong category it gets attacked by. The monster will no longer heal from wrong category attacks as that was by Recovery Conversion Magic Mist Shade Thistle Melee Wretched Screamer Vengeful Soul Ranged Evolved Grief Grief Skill changes Added Elemental skill attacks on every monster Removed Reflect Shield Removed Max Pain Removed Pneuma Removed Mass Dispell Added normal Dispell on 2 monsters Helheim only: Removed Recovery Conversion Item Changes Added a new item called Skeleton Key which drops at 10% chance and is untradeable. This key can be exchanged for items. Added new drops: Broken Weapon - 0.50% chance Cor Core - 1.25% chance Unknown Part - 2.00% chance World Boss HP Adjustments Increased all normal World Bosses to 2.000.000.000 HP Increased Posessed Poring to 1.000.000.000 HP Increased Ains Ooal Gown and Shalltear Bloodfallen to 1.500.000.000 HP Damage Reduction Niflheim only: Reduced the damage reduction by 20% Point Currency Added World Boss point currency, each time you participated in a World Boss kill you'll gain 5 WB Points, no matter your rank. You'll be able to purchase items for World Boss Points. Shop Cost - Item 5x - 5x Moonlight Coin 5x - 2x Bloody Branch 5x - 2x HD Elunium 5x - 2x HD Oridecon 10x - 1x Food Bars Bag 10x - 1x Bubble Gum 10x - 1x HD Carnium 10x - 1x HD Bradium 15x - 1x Blacksmith Blessing 25x - 1x HE Bubble Gum 25x - 1x Fortessa Box 25x - 1x Fortessa Box 2 25x - 1x Class Costume Stone Box 50x - 2x Random Shadow Refine Hammer 50x - HD Oridecon Box ( 30 ) 50x - HD Elunium Box ( 30 ) 200x - Sonic Shadow Armor 200x - Sonic Shadow Shield 200x - Sonic Shadow Shoes 200x - Ignition Shadow Weapon 200x - Ignition Shadow Pendant 200x - Ignition Shadow Earring 200x - Cold Breath Shadow Armor 200x - Cold Breath Shadow Shield 200x - Cold Breath Shadow Shoes 200x - Cluster Shadow Armor 200x - Cluster Shadow Shield 200x - Cluster Shadow Shoes 200x - Aimed Shadow Weapon 200x - Aimed Shadow Pendant 200x - Aimed Shadow Earring 200x - Arrow Shadow Armor 200x - Arrow Shadow Shield 200x - Arrow Shadow Shoes 200x - Shooting Shadow Weapon 200x - Shooting Shadow Pendant 200x - Shooting Shadow Earring 200x - Magic Exorcist Corrupt Shadow Weapon 200x - Magic Vibration Dragon Killer Shadow Weapon 200x - Magic Sciccors Hunting Shadow Weapon 200x - Magic Fishing Insect Shadow Weapon 200x - Magic Executioner Holy Water Shadow Weapon 200x - Tempest Shadow Weapon 200x - Tempest Shadow Armor 200x - Magic Exorcist Corrupt Shadow Weapon 200x - Magic Vibration Dragon Killer Shadow Weapon 200x - Magic Sciccors Hunting Shadow Weapon 200x - Magic Fishing Insect Shadow Weapon 200x - Magic Executioner Holy Water Shadow Weapon 200x - Tempest Shadow Weapon 200x - Tempest Shadow Armor 200x - Tornado Shadow Armor 200x - Tornado Shadow Shield 200x - Tornado Shadow Shoes 200x - Boomerang Shadow Weapon 200x - Boomerang Shadow Pendant 200x - Boomerang Shadow Earring 200x - Vulcan Shadow Armor 200x - Vulcan Shadow Shield 200x - Vulcan Shadow Shoes 200x - Arm Shadow Weapon 200x - Arm Shadow Pendant 200x - Arm Shadow Earring 200x - Penetration Shadow Weapon 200x - Penetration Shadow Armor 200x - Executioner Holy Water Shadow Weapon 200x - Fishing Insect Shadow Weapon 200x - Scissors Hunting Shadow Weapon 200x - Vibration Dragon Killer Shadow Weapon 200x - Exorcist Corrupt Shadow Weapon 200x - Hasty Shadow Weapon 200x - Perfect Size Shadow Weapon 200x - Perfect Size Shadow Armor 200x - Blitz Shadow Earring 200x - Blitz Shadow Pendant 200x - Composite Magic Shadow Armor 200x - Blitz Shadow Weapon 200x - Blitz Shadow Armor 200x - Rampage Shadow Armor 200x - Rampage Shadow Shield 200x - Rampage Shadow Shoes 200x - Sky Net Blow Shadow Weapon 200x - Sky Net Blow Shadow Pendant 200x - Sky Net Blow Shadow Earring 200x - Knuckle Arrow Shadow Armor 200x - Knuckle Arrow Shadow Shield 200x - Knuckle Arrow Shadow Shoes 200x - Tiger Cannon Shadow Weapon 200x - Tiger Cannon Shadow Pendant 200x - Tiger Cannon Shadow Earring 200x - Duple Light Shadow Armor 200x - Duple Light Shadow Shield 200x - Duple Light Shadow Shoes 200x - Adoramus Shadow Weapon 200x - Adoramus Shadow Pendant 200x - Adoramus Shadow Earring 200x - Judex Shadow Armor 200x - Judex Shadow Shield 200x - Judex Shadow Shoes 200x - Magnus Shadow Weapon 200x - Magnus Shadow Pendant 200x - Magnus Shadow Earring 200x - Rainstorm Shadow Armor 200x - Rainstorm Shadow Shield 200x - Rainstorm Shadow Shoes 200x - Arrow Vulcan Shadow Weapon 200x - Arrow Vulcan Shadow Pendant 200x - Arrow Vulcan Shadow Earring 200x - Metallic Shadow Armor 200x - Metallic Shadow Shield 200x - Metallic Shadow Shoes 200x - Reverberation Shadow Weapon 200x - Reverberation Shadow Pendant 200x - Reverberation Shadow Earring 250x - Specific Top Treasure 250x - Specific Mid Treasure 250x - Specific Bottom Treasure Costume Effect Stones ( 4th slot ) 250x - Ghost Effect Middle, 250x - Blue Aura Middle 250x - Electric Effect Middle 250x - Shrink Effect Middle 250x - Shadow Effect Middle 250x - White Body Middle 250x - Crimson Wave Middle 250x - Twinkle Effect Upper 250x - Pink Glow Upper 250x - Electric Effect Upper 250x - Green Flare Effect Bottom 250x - Shrink Bottom 250x - Water Field Bottom 300x - Almighty Earring 300x - Almighty Pendant 300x - +9 Shadow Hammer 400x - Hidden Garment ( Garment Costume ) 400x - Ginormous Cat ( Garment Costume ) 400x - Arch Angel Wings ( Garment Costume ) 400x - Adventurer Backpack ( Garment Costume ) 400x - Fallen Angel Wings ( Garment Costume ) 400x - Golden Angel Wings ( Garment Costume ) 400x - Rudra Wings ( Garment Costume ) 400x - Happiness Wings ( Garment Costume ) 400x - Great Devil Wings ( Garment Costume ) 400x - Bag of Antonio ( Garment Costume ) 400x - Pink Cupid Wings ( Garment Costume ) 400x - Poring Bag ( Garment Costume ) 400x - Wings of Uriel ( Garment Costume ) 400x - Sword Wings ( Garment Costume ) 400x - Fairy Wings ( Garment Costume ) 400x - Thanatos Sword ( Garment Costume ) 400x - Wings of Michael ( Garment Costume ) 500x - Letter from Brutus Drops Ice Queen Sonic Shadow Armor Sonic Shadow Shield Sonic Shadow Shoes Ignition Shadow Weapon Ignition Shadow Pendant Ignition Shadow Earring Cold Breath Shadow Armor Cold Breath Shadow Shield Cold Breath Shadow Shoes Poison Queen Cluster Shadow Armor Cluster Shadow Shield Cluster Shadow Shoes Aimed Shadow Weapon Aimed Shadow Pendant Aimed Shadow Earring Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Shooting Shadow Weapon Shooting Shadow Pendant Shooting Shadow Earring Posessed Poring Magic Exorcist Corrupt Shadow Weapon Magic Vibration Dragon Killer Shadow Weapon Magic Sciccors Hunting Shadow Weapon Magic Fishing Insect Shadow Weapon Magic Executioner Holy Water Shadow Weapon Tempest Shadow Weapon Tempest Shadow Armor Duple Light Shadow Armor Duple Light Shadow Shield Duple Light Shadow Shoes Adoramus Shadow Weapon Adoramus Shadow Pendant Adoramus Shadow Earring Judex Shadow Armor Judex Shadow Shield Judex Shadow Shoes Magnus Shadow Weapon Magnus Shadow Pendant Magnus Shadow Earring Demigod Harmonia Tornado Shadow Armor Tornado Shadow Shield Tornado Shadow Shoes Boomerang Shadow Weapon Boomerang Shadow Pendant Boomerang Shadow Earring Vulcan Shadow Armor Vulcan Shadow Shield Vulcan Shadow Shoes Arm Shadow Weapon Arm Shadow Pendant Arm Shadow Earring Demigod NSphyx Penetration Shadow Weapon Penetration Shadow Armor Executioner Holy Water Shadow Weapon Fishing Insect Shadow Weapon Scissors Hunting Shadow Weapon Vibration Dragon Killer Shadow Weapon Exorcist Corrupt Shadow Weapon Hasty Shadow Weapon Rainstorm Shadow Armor Rainstorm Shadow Shield Rainstorm Shadow Shoes Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earring Metallic Shadow Armor Metallic Shadow Shield Metallic Shadow Shoes Reverberation Shadow Weapon Reverberation Shadow Pendant Reverberation Shadow Earring Shalltear Bloodfallen Perfect Size Shadow Weapon Perfect Size Shadow Armor Officer's Hat Rampage Shadow Armor Rampage Shadow Shield Rampage Shadow Shoes Sky Net Blow Shadow Weapon Sky Net Blow Shadow Pendant Sky Net Blow Shadow Earring Knuckle Arrow Shadow Armor Knuckle Arrow Shadow Shield Knuckle Arrow Shadow Shoes Tiger Cannon Shadow Weapon Tiger Cannon Shadow Pendant Tiger Cannon Shadow Earring Note: The event duration has been extended until the patch arrives, once the patch is live - all active events will end.
  7. That's official. And in official you also get BB's easily. With the difference that there it's fully wallet dependant. Getting racing caps on official isn't hard. The coins are being vended and hundreds of bots are doing racings there. Getting a Abusive and such isn't hard, it's the point of the enchants that takes a while there. Also refining in official isn't hard either which is why you only need 1 gear piece. While on NovaRO where most of you came from, you need several pieces because they like their pre-renewal refinement system. The maps were not nerfed because of the ECA event, they were nerfed because of the inflation which was getting worse because of unofficial farming methods.
  8. Shining Moon wants YOU

    Hello everyone. Shining Moon is in need for some new members in their Staff or for other services. Graphics Designer: Would be paid based on work done. Prices and things are negiotiable, just hook me a PM in discord to discuss and show me any previous work you have done. Game Master: Applications can be sent to [email protected] please include the following things Information: Ragnarok Knowledge: Knowledge of the server you're playing on: Online hours: Why do you want be a GM? Languages: Discord name: Ingame chars: Thank you very much. Your Shining Moon Staff.
  9. Other Changes Updated Costume Dismantle Boxes to read official costumes serverwise Magma Dungeon 3 & Glast Heim Abyss Castle Added the cards as drops to the monsters Added all cards to the game Fixed Magma Dungeon 3 selection in the Warper NPC Fixed @warp was not working correctly for the new dungeons Enabled all instances on Nightmare & Hell mode in Helheim Fixed Bio 5 MvP's were having wrong card id drops Old Glast Heim Fixed the wrong drop chances Fixed the wrong boss HP's. Geffen Magic Tournament Fixed that it now summons correct monsters based on the difficulty used Each contestant (not summons) gets 4 extra coin drops at 5%, 10%, 15% and 25% drop rate each after server rates. That's an average of an additional 0.5 coins per round that'll be affected by drop rate boosters. Fixed Sorcerers Spellfist Fixed Eswhoo not correctly castable Fixed Sky Fortress not giving any rewards Fixed Werner Laboratory not giving any rewards Removed the restriction that you cannot equip bullets while having a Grenade Launcher equipped. Fixed any remaining skills that were still requiring Grenades to be equipped for them to be used. Fixed the Ancient Hero Weapons were not selectable in the UI for enchantment ( Applied last night ) Added new damage adjustment modifiers for Fortessa Pit and Fortessa Dungeon that they will no longer use the World Boss one Updated Piercing Expert slottable items ( Eden 2nd floor ) Item Changes Fixed Star Gladiator Stone Lower Fixed missing item descriptions for Werner Institute Cards Fixed missing item descriptions for Werner Laboratory Cards Fixed missing item descriptions for Heart Hunter Cards Fixed new rough ores not being consumeable Fixed Shadow Enchant Box not working Fixed Magical Booster applying wrong bonus Adjusted the way the Lapine Box interacts with this item upon upgrading into Crimson Booster. Will now generate new enchants when the item turns into Crimson Booster. Fixed Combination Scroll not giving anything White King Tiger Doll Hat Changed every existing White King Tiger Dolls into King Tiger Doll Hats Replaced any possible way to get the item into King Tiger Doll Hat NPC's Cashshop Eddga drop Achievement Updated Item description of Spiritual Auger to Piercing Expert in Eden Fixed over 50 item combos Niflheim only changes: Fixed spawn of slabw01 Fixed Toy Syringe Fixed Valkyrie Hammer Fixed Valkyrie Knife Added some missing items from monster drops Fixed some missing NPC's in Rockridge Updated Biolab Enchants chance based on the boost applied to Helheim recently Added Giant Snakes breath as 2% drop chance from all Faceworm Queens Added Magical Booster as 5% drop chance from Decimus Adjusted Instance Point NPC prices Added 3 new items to Monster Hunter NPC Added New Wave Sunglasses to Cashshop Expert
  10. Patch 2019-04-16

    Easter Event 2 Random eggs per map have spawned in various maps with a respawn time of 180 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Event for 7 days 25% more EXP for 7 days Refine Event for 7 days 10% higher chance to succeed when playing the Lucky 3 Slotmachine Level Expansion Expanded classes follow the new EXP table of traditional classes (non-trans). New level cap Kagerou, Oboro, Rebel, Star Emperor, Soul Reaper, Expanded Super Novice: 185/65 Summoner: 185/55 Max stats are now 130 for the classes above Other changes Expanded Super Novice MaxHP increase changed to 50 per level MaxSP increase change to 5 per level Episode 16.2 - Part 2: Added Werner Institute to Warper and @warp Heart Hunter War Base Added Heart Hunter War Base to Instance Manager and Instance Manager UI. Added new items: Poison Forged Spear Dark Rose [ 2 ] Finisher [ 2 ] Dust Fire Burning Rose Avenger Sealed Magic Sword Sealed Evil Sword Sealed Maximum Sword Battleground Rewritten the entire Battleground system to rule out any possible crash or problem. Changed battleground announcements to require @listenbg, can be enabled or deactivated to receive them. Rewritten the Guild System regarding Battleground Removed some bigger sized long Battlegrounds. Improved the functionallity of @joinbg serverwise Helheim removed Items that should've never been sold there. Item changes / Item additions Item changes: Almighty now stacks with +10 food All bar food will now display their effect gains Some bar food have their stats corrected Reload set now grants the correct set effect Changed price of Field Manual Box 10 to 4000 CP Changed price of Bubble Gum Box 10 to 3000 CP Every form of aspersio scroll have been removed from cashshop and added into the Special Tool Dealer Fixed all stat converter item combos Fixed Floating Stone of sage having no visual effect Fixed Blacksmith Blessing wrong price in @go market Fixed Shadow Equipment not refreshing the Refine UI when refining at +9 causing it to sometimes bug. Fixed all master archer enchants that were not checking for bow equipped Fixed High Wizard Stone [ Garment ] granting now correct item combo bonus with middle stone Angel Magic Powder has now a different visual item picture All instance currencies are now tradeable: Geffen Magic Tournament Coin Honor Token Manuk Coin Splendide Coin A to E grade Coins Weird Shards Gray Shards Battle Manual x3 is now tradeable Heart Wing Headband now grants the correct bonus per 3 refines Illusion Counter Dagger is now refineable Sigrun Wings now grant their correct effect to Star Emperor and Soul Reaper Added +9 Shadow Refine Hammer to all World Boss boxes, Lucky 3 Slotmachine, Special Lucky 3 and Fortessa Box Added Random Shadow Hammer to all World boss boxes, Lucky 3 Slotmachine, Special Lucky 3 and Fortessa Box Crow Tengu Mask now has the correct level requirement Changed flywings to work like infinite flywing which removes the weird delay that sometimes happened. Reduced the cost of Sakray card from 10000 to 5000 Fixed a bug that caused resistances to not stack correctly [ Was fixed quite a while ago ] Fixed a bug that caused item combos to not read the new slot of the item based on the converted stone. Renamed all Thanos items to Thanatos. Magic Essence now grants the correct item effects Fixed item combo of Thousand Sun Royal Guard Shield now gives correctly 30 defense Official Garments: Are now visible on Soul Reaper and Star Emperor No longer are shown on the front of Summoner and other baby classes Item additions: Candy Bag Backpack ( Physical ) Candy Bag Backpack ( Distance ) Candy Bag Backpack ( Magic ) Cursed Knight's Shield Bloody Knight's Shield Purified Knight's Shield Victorious Wing Ears Victorious Wing Ears [1] Drooping Gunslinger Sea Otter Mini Fan Kafra Uniform Kitten Headdress Temporal STR Manteau Temporal AGI Manteau Temporal VIT Manteau Temporal INT Manteau Temporal DEX Manteau Temporal LUK Manteau New Shadow Equipment All will be added to the Random Shadow Box Some are obtainable from the new MvP Combination Scroll exchange list. Blitz Shadow Shoes Blitz Shadow Shield Titan Shadow Earring Titan Shadow Pendant Boned Shadow Earring Boned Shadow Pendant Caster Shadow Shield Caster Shadow Armor Caster Shadow Shoes Tempest Shadow Shield Tempest Shadow Shoes Magic Demi-human Holy Water Shadow Armor Magic Exorcist Angelus Shadow Armor Magic Formless Dragon killer Shadow Armor Magic Scissor Hunting Shadow Armor Magic Fishing Insect Shadow Armor Tension Shadow Weapon Tension Shadow Earring Tension Shadow Pendant Elegant Shadow Weapon Elegant Shadow Earring Elegant Shadow Pendant Healing Shadow Shield Healing Shadow Shoes Restore Shadow Earring Restore Shadow Pendant Mortal Blow Shadow Weapon Mortal Blow Shadow Earring Mortal Blow Shadow Pendant Penetration Shadow Shoes Penetration Shadow Shield Demi-human Holy Water Shadow Armor Exorcist Angelus Shadow Armor Formless Dragon Killer Shadow Armor Scissor Hunting Shadow Armor Fishing Insect Shadow Armor New Class Stones [ All stones will be available from the current Class Enchantment Box aswell as the Costume Class Dismantle Box ] Soul Reaper Stone [ Garment ] Soul Linker Stone [ Upper ] Soul Linker Stone [ Middle ] Soul Linker Stone [ Lower ] Star Emperor Stone [ Garment ] Star Gladiator Stone [ Upper ] Star Gladiator Stone [ Middle ] Star Gladiator Stone [ Lower ] Oboro Stone [ Garment ] Kagerou Stone [ Garment ] Ninja Stone [ Upper ] Ninja Stone [ Middle ] Ninja Stone [ Lower ] Rebellion Stone [ Garment ] Gunslinger Stone [ Upper ] Gunslinger Stone [ Middle ] Gunslinger Stone [ Lower ] Doram Stone [ Garment ] Doram Stone [ Upper ] Doram Stone [ Middle ] Doram Stone [ Lower ] Collection Lapine Boxes - Over 70 new collection items https://www.shining-moon.com/helheim/index.php/Lapine_Box New enchanting boxes Geffen Magic Accessory Exchange for 100x Geffen Magic Tournament Coins Geffen Magic Armor Exchange for 100x Geffen Magic Tournament Coins Ancient Hero's Wisdom Sold by Special Tool Dealer for 5.000.000 zeny Ancient Hero's Bravery Sold by Special Tool Dealer for 5.000.000 zeny Magic Cat Hand Sold by Special Tool Dealer for 1.000.000 zeny Uniform Repair Kit Sold by Special Tool Dealer for 1.000.000 zeny Fan Modification Kit Sold by Special Tool Dealer for 1.000.000 zeny Gunslinger Scroll Sold by Special Tool Dealer for 1.000.000 zeny Victorious Happiness Sold by Special Tool Dealer for 1.000.000 zeny Cursed Blood Sold by Special Tool Dealer for 500.000 zeny Silver Angel Idol Sold by Special Tool Dealer for 1.000.000 zeny Gold Angel Idol Sold by Special Tool Dealer for 1.000.000 zeny Candy Bag Blessing Scroll ( Magic ) Sold by Special Tool Dealer for 1.000.000 zeny Candy Bag Blessing Scroll ( Physical ) Sold by Special Tool Dealer for 1.000.000 zeny Magical Illusion Stone Sold by Special Tool Dealer for 2.000.000 zeny Exchangeable for 3 Illusion Stones Physical Illusion Stone Sold by Special Tool Dealer for 2.000.000 zeny Exchangeable for 3 Illusion Stones Charleston Upgrade Parts ( Ranged ) Exchangeable for ?? Charleston parts Charleston Upgrade Parts ( Physical ) Exchangeable for ?? Charleston parts Enchant of Jitterbug Sold by Special Tool Dealer for 5.000.000 zeny Exchangeable for 2 Tooth of Jitterbug Grey Abrasive ( Ranged ) Sold by Special Tool Dealer for 2.500.000 zeny Exchangeable for ?? Gray Shards Grey Abrasive ( Physical ) Sold by Special Tool Dealer for 2.500.000 zeny Exchangeable for ?? Gray Shards Grey Abrasive ( Magic ) Sold by Special Tool Dealer for 2.500.000 zeny Exchangeable for ?? Gray Shards Skill changes Vulcan Arrow Now correctly displays the multi-attack Sonic Blow Now correctly displays the multi-attack Nova Explosion Will now miss on targets standing in a Safety Wall Will now miss on targets affected by any kind of block such as Auto Guard ( proccs ) Will now be reduced by Elemental Adjustments such as Ghostring Card Will now be reduced by Energy Coat Cicada Skin Shedding You can now avoid damage from anything that deals physical damage except Acid Demonstration This change includes traps and other skills alike. Trap skills Trap Skills that have a misc calculation can now procc item bonuses such as Lucky Day Firing Trap & Ice Bound Trap Now use their correct elemental modifiers Esha Now correctly applies the effect required to cast Esma Hells Plant Should no longer be reduced by certain effects Triple Attack Should now crit according to kRO Flame Launcher Fixed a bug that caused Flame Launcher to not deal any damage Severe Rainstorm Reduced the AoE to be official-like Cross Ripper Slasher No longer consumes Rolling Cutter buff when the skill deals no damage or misses Rolling Cutter Fixed Rolling Cutter to allow target casts such as Cross Ripper Slasher before the spin ends Fixed Rolling Cutter bypassing max spin / second restriction from amotion New Moon Kick New Moon state no longer hides you from MvP's or anything with detect Skills such as Ruwach or anything that can detect hiding can now cancel the effect Prominence Kick Now applies a second attack with 100% fire damage Poem of Bragi Now calculates its effects as Equipment bonus instead of Status bonus and can be viewed at @battlestats Full Moon Kick Max level increased from 7 to 10 Falling Star Max level increased from 7 to 10 Solar Burst Max level increased from 7 to 10 Damage formula increased to [1000 + 220*SkillLv]% of ATK Area of effect changed to 7x7 at all levels Soul Energy Are now saved when logging out Are now saved when class changing and loaded again when swapping back to the Soul Reaper Are now correctly cleared when swapping from a Soul Reaper to another class Curse Explosion Max level increased from 5 to 10 Damage increase now requires Evil Curse state instead of Curse state (not consumed) Evil Spirit's Curse Curse state infliction changed to Evil Curse state Evil Curse: Increases damage received from Shadow property physical and magical attacks by 100% (20% when inflicted on Boss monsters). Espa Max level increased from 5 to 10 Soul Energy consumption changed to 0 at level 10 Eswhoo Max level increased from 7 to 10 Soul Energy consumption changed to 1 at level 10 Area of effect changed to 3x3/3x3/3x3/5x5/5x5/5x5/7x7/7x7/7x7/9x9 Banishing Buster (#2554) Max level increased from 5 to 10 Damage formula increased to [1000 + 200*SkillLv]% of ATK Damage formula affected by BaseLv Variable cast time changed to [3 - 0.2*SkillLv] seconds Fixed cast time changed to 0.7 second at all levels Cast delay changed to 0.5 second at all levels Cooldown changed to 1.5 seconds at all levels Dispel chance changed to [50 + 5*SkillLv]% SP cost changed to [53 + 2*SkillLv] Fire Dance (#2561) Max level increased from 5 to 10 Damage formula increased to [200 + 100*SkillLv]% of ATK Damage formula affected by BaseLv Bonus skillratio from Desperado SkillLv changed to +[30*DesperadoSkillLv]% of ATK, affected by BaseLv Area of effect changed to 7x7 at all levels - SP cost changed to [10 + 3*SkillLv] Bullet consumption changed to 3 at all levels Round Trip (#2565) Max level increased from 5 to 10 Damage formula increased to [350*SkillLv]% of ATK Damage formula affected by BaseLv Area of effect changed to 7x7/7x7/7x7/9x9/9x9/9x9/11x11/11x11/11x11/13x13 SP cost changed to [40 + 3*SkillLv] Bullet consumption remains at 5 at all levels, but requires 6 bullets to cast Dragon Tail (#2566) Max level increased from 5 to 10 Damage formula increased to [500 + 200*SkillLv]% of ATK - Damage formula affected by BaseLv Damage formula is doubled if main target is under Crimson Marked state (not consumed) Cast delay changed to 1 second at all levels - Cooldown changed to 3.5 seconds at all levels Area of effect changed to 5x5 at all levels Targeting changed to unit target skill (enemy unit) Cast range changed to 11 at all levels SP cost changed to [50 + 5*SkillLv] Hammer of God (#2571) - Max level increased from 5 to 10 Damage formula increased to [100*SkillLv]% of ATK Bonus skillratio from Coins changed to +200*[ceiling((Coins+1)/2)]% of ATK, affected by BaseLv (all Coins consumed) Damage formula affected by BaseLv Damage formula is doubled if main target is under Crimson Marked state (not consumed) Cast delay changed to 0.5 second at all levels Cooldown changed to 20 seconds at all levels Area of effect changed to 5x5/5x5/5x5/5x5/5x5/7x7/7x7/7x7/7x7/7x7 Cast range changed to 11 at all levels Targeting changed to unit target skill (enemy unit) Forced Stun state infliction removed SP cost changed to [35 + 2*SkillLv] Other changes The 1x aura has been changed to be only visible to yourself and not others. ( Not everyone wants to see your aura. ) Critical attacks will always deal maximum damage Fixed a bug that caused items that were turned into a costume or converted into a costume to still grant their combo bonus. Fixed a bug that caused items to be equipped into their wrong spot or not equip the correct item based on its unique identification during a class change Fixed a bug that caused converted headgears to not be automatically equipped onto their correct spot Added @dp [ Disables any player in current and future view. You will no longer see them. ] @dp = allows you to view all @dp 1 = disable any player in your view area @dp 2 = disable any player in your view area except party members @dp 3 = disable any player in your view area except party members & guild members Added @da [ Disables your own aura if you have a 1x aura. Incase you don't wish to see it. ] Adjusted @alootid from 20 to 30 spots. Advanced Drop System: Removed the limitation of MvP's only dropping to the killer, however it's still in effect for the card itself. Fixed a bug that caused the monster to drop numerous items on the ground instead of only the killers. If the members do not have the correct form of autoloot or alootid enabled, the item will simply not be created. The items will still be generated but only to the members that should receive them and not generate a million items on the floor that if the wrong form of autoloot was activated these should never have existed to begin with. Fixed the description of Pain Killer status icon Fixed that Infinite Fly Wing was bypassing restriction of Nightmare Biolab and other places alike. Changed that pets will no longer loose intimacy when dying Removed penalty from pet's intimacy when being hungry Added alternate outfit for Soul Reaper - Soul Linker Added alternate outfit for Star Emperor - Star Gladiator Added alternate outfit for Oboro + Kagerou - Ninja Added alternate outfit for Rebellion - Gunslinger Farmer Wheel can no longer proc in instances Fixed #support channel Fixed #global channel Fixed unable to join any clan. Added Kunai's to Special Tool Dealer including Flying Fish Added an exception to MvP Ladder with Green Aura. It will no longer force a 90% reduction on these bosses. Added a NPC to the Main Office that will reward you with 10.000 CP and 1x Alternate Outfit Ticket if your character was leveled from 1-175 with 1x. This option is not limited to just one character but instead to every character you have leveled to 175 with 1x. Added Bank Manager in Main Office 2nd floor. This NPC will allow you to transfer your CP between Niflheim and Helheim and vice versa. No cost or anything. Enabled the 185 aura Fixed bugged exp bars at 175 NPC Changes Class Master Brutus You can reset your main class back into a novice 1 / 1. This will delete any previous record of your baselog. Which means even if you had once leveled at 100x, you can start over at 1x on the same character without having to delete it. Warning: Set your baserate first to 1x before resetting for it to apply correctly. Added Doram change option for secondary and 3rd classes. King of Emperium Adjusted the Emperium spawn to spawn 3 minutes after the event has started to prohibit anyone from taking the emperium before the event is fully activated. Adjusted the command to work with @koe Refinement UI Will now correctly register success and fails for achievement progress Now correctly caps Shadow Equipment at +10 without having to activate the automatic bug prevention. Now blocks the character from moving or doing anything while the UI is open. Lapine UI Added numerous new lapine UI boxes. Now blocks the character from moving or doing anything while the UI is open. Rewritten the the core of the feature to allow database support and allow future additions of new collection or upgrade boxes without much work. @Market Fixed the items that were previously caused to not be purchaseable to be purchaseable now. PvP Warper Adjusted the NPC to have a menu selection to avoid accidental entering. RWC Enchanter Fixed a bug that caused the RWC Enchanter to remove your card Eden Manual Exchanger Fixed a bug that caused the NPC to not read 100% field manuals correctly Dark Resetter Fixed the NPC to now grant correct skill points and no longer 0. Jobchanger Fixed a bug that caused you not change into Star Emperor / Soul Linker before 99 / 50. Warper Moved Illusion Dungeons from under category Dungeons into an own category. Added Werner Institute Added Magma Dungeon 3 Added Glastheim Abyss Castle Realm of Chronos: Removed some useless ores on Helheim that cannot be used there. Main Office Fixed all broken shop NPC's Illusion Manager Removed all resetting options except the 100% one Fixed a bug that would cause you to loose your card during resetting or enchanting. Reduced the cost of Ktullanux Eye by 180. Malangdo Enchant Fixed a bug that allowed you to enchant the Twin Edge of Naught Sieger more than once Instance changes Instance Difficulty [ Version 2 ] Additional modes: Gibbous Moon [ Nightmare ] You deal 50% less damage to Instance Monsters Monsters deal 10% extra damage in this Instance. Monsters have an additional 50% drop chance on every item. Monsters have an additional 50% EXP. Boss Monsters have 25% additional HP. Every Monster in this Instance will have a random modifier. Full Moon [ Hell ] You deal 70% less damage to Instance Monsters. Monsters deal 20% extra damage in this Instance. Monsters have an additional 100% drop chance on every item. Monsters have an additional 100% EXP. Boss Monsters have 25% additional HP. Every Monster in this Instance will have a random modifier. Random Modifier: When selecting the mode Gibbous or higher every Instance Monster will have a certain new bonus. This bonus is randomly selected from a list when creating the Instance. The same bonus will be applied to every Monster & MvP in this Instance. +10% ATK +10% MATK +10% Flee +10% Movement Speed +x% more Attack Speed Random race on every monster. Random element and element level on every monster. In the case of Random Race & Element, the Monster's name is automatically adjusted to the new change of it. However, every monster has its own random chance for an Element / Race. Instance Points: Finishing a instance with the mode hard or more will increase the Instance Points drastically. Hard Mode [ Instance Points * 2 ] Nightmare Mode [ Instance Points * 3 ] Hell Mode [ Instance Points * 4 ] Additional rewards: Note: Hard mode and above only. Note 2: This item will be rolled through the Advanced Drop System for every partymember including its restrictions. Note 3: This drop chance is not boosted by any effect, its a hardcoded percentage. Hard Mode Has a 5% chance to drop a Otherworld Fragment upon killing the last boss. Nightmare Mode Has a 10% chance to drop a Otherworld Fragment upon killing the last boss. Hell Mode Has a 15% chance to drop a Otherworld Fragment upon killing the last boss. Niflheim: Every instance has a different Fragment. These Fragments will be used in future jRO / OCP item exchanges. Helheim: Every instance has a chance to drop a Otherworld Enigmatic Fragment. This Fragment can be exchanged for certain rewards at @go exchanger Instance changes / fixes Removed the original Geffen Magic Tournament NPCs that allowed entering the instance. Fixed Geffen Magic Tournament not casting any skills. Fixed a bug in Charleston Crisis Adjusted Charleston Crisis monsters, exp, MATK Removed the requirement of Morse Cave from Temple of Demon God Removed the requirement of Bios Island from Morse Cave Removed break chance when enchanting 3rd slot with Mass Charleston Removed break chance when resetting Horror Toy Factory enchants Removed break chance when enchanting Horror Toy Factory enchants Removed the quest requirement from Room of Consciousness Corrected some messages in Endless Cellar Fixed monsters of Geffen Magic Tournament not casting any skills Disabled Teleport in Sky Fortress / Werner Laboratory Fixed a bug in Werner's Laboratory that allowed to spawn more than once sometimes Central Laboratory will no longer spawn the wrong Ifrit by ID. Reduced the cooldown of Charleston Crisis from 20 hours to 4 hours. ( According to Kings Heel ) Added unique identification per instance This unique ID will be saved as last entered instance for every instance based on the instance. When attempting to the instance will compare the unique ID to check whether its possible or not. Fixed a bug that allowed partymembers to enter Fixed Guild Branch Room destruction through "Destroy Instance" button Fixed Party Branch Room in Instance UI Fixed Guild Branch Room in Instance UI Old Glast Heim Fixed all mobs using correct MATK Fixed Root of Corruption to correct race Updated the skill cast list of Root of Corruption and Amdarais Old Glast Heim ( Hard Mode ) Fixed Amdarais and Root of Corruption to have correct MATK Fixed Root of Corruption to correct race Updated the skill cast list of Root of Corruption and Amdarais Instance rewards Increased the rewards from completing the daily Room of Consciousness from 10 to 50. Werner Laboratory Changed the reward from single to party. Increased the Schwartz Token rewards by 8 times Sky Fortress Added a 50 Honor Token reward for completing the instance. Added the reward to be party-wide. Instance Points fixes / additions Added 10 instance points for completing Sky Fortress Added instance points for Werner Laboratory. 5 for Cutie 10 for Seyren S01 Added 5 instance points for Sarah and Fenrir Added 3 instance points for completing Room of Consciousness Increased Instance Points for Nightmarish Jitterbug to 2 Added 4 instance points for completing last room Fixed 5 instance points for completing Horror Toy Factory Fixed 2 instance points for completing Ghost Palace Monster changes All monsters in Illusion of Moonlight now have official MATK values All monsters in Illusion of Vampire now have official MATK values All monsters in Illusion of Abyss now have official MATK values All monsters in Illusion of Frozen now have official MATK values Fixed Eddga's HP to 947.500 Fixed dummies were not the correct size of small, medium, large but instead were medium, medium, medium Added the feature that illusion dungeons not have a exp penalty no matter the level of the player Added a blockage to Bloody Branches to most field maps and dungeons as per official to all dungeons that can be memoed. Added blockages to Advanced Drop System in certain maps: This will force the official drop system in the maps listed below. All Thanatos Tower maps All Bifrost Tower maps All Geffenia maps All Juperus maps Added Surudoi Kaze to Taki Mutsushita as drop Removed all normal monsters except the boss from Fortessa Dungeon level 4 Animation delay fix [ - Unique Delay - ] [ This will automatically apply to any and all skills. ] This number cannot be decreased by after cast delay, stats, buffs, cooldown reduction or anything alike. However, it can be bypassed by the following ways: Moving Taking damage [ during the flinch damage animation of 0.1s you can cast ] Casting another skill Noteable skills with real animation delay Cart Cannon 0.6 seconds Dragon Breath 0.25 seconds Earth Drive 0.5 seconds Overbrand 0.25 seconds Arms Cannon 0.25 seconds All Runs 0.3 seconds Any other skill will be capped based on amotion max hit / s unique delay. Meaning, the higher your attack speed, the more skills / second you can cast. While after-cast-delay still prohibit you from casting the same / another skill. However, having 100% after-cast-delay will not allow you to bypass unique delay restrictions. Helheim only change Changed several MvP hunt Monster Hunter achievements to grant items based on kRO if they did not exist, it was changed into 20-50 Moon coins. Updated Instance Points NPC Added Temporal STR Manteau Added Temporal AGI Manteau Added Temporal VIT Manteau Added Temporal INT Manteau Added Temporal DEX Manteau Added Temporal LUK Manteau Added Unexpected Fortune Armo Added Splended Swift Armor Added Anti-Magic Mantaeu Added Geffen Magic Muffler Added Excellent Dexterous arm Added Soaring Physical armor Added Strong Healthy Armor Added Robust Magical Armor Added Celine's Brooch Added Christmas Tree Guardian Added Whistle Updated Biolab 5 MvP drops to now drop official like items Fortessa Pit Added Fortessa Box 2 to all monsters at a 1.5% chance. Red Booster Limited Power Booster Ancient Hero's Bravery Ancient Hero's Wisdom Magic Illusion Stone Physical Illusion Stone Medium Life Potion Small Life Potion Old Pudding Bloody Branch Letter from Brutus Grey Abrasive ( Magic ) Grey Abrasive ( Ranged ) Grey Abrasive ( Physical ) Geffen Magic Armor Order Geffen Magic Accessory Order Enchant of Jitterbug Charleston Upgrade Parts ( Physical ) Charleston Upgrade Parts ( Ranged ) Vicious Reset Convex Mirror Abrasive 5 Box Acid Bomb 50 Pack Random Shadow Hammer +9 Shadow Hammer ASPD Enhanced Potion Indigo Rear Ribbon Drooping Gunslinger Cursed Knight's Shield Kitten Headdress Sea Otter Mini Fan Survivor's Orb Whistling Noble Mask Poring Sunglasses Glorious Soccerball Hat Toy Syringe Happy Balloon Kafra Uniform Blacksmith Blessing Random Costume Garment Box Niflheim only change Chrono Trigger can now be cast anywhere and no longer spawns a MvP but instead gives you a Bloody Branch Updated Biolab 5 MvP drops to now drop each a OCP item #3225: Rune Knight Seyren #28552 Blaze and White Magic Ring [1] at 20% #3240: Royal Guard Randel #28372 Imperial Ring [1] at 20% #3224: Warlock Kathryne #22104 Pororoca Shoes at 20% #3242: Sorcerer Celia #28943 Tabooed Book of Magic [1]at 20% #3222: Ranger Cecil #28433 Luminous Blue Stone [1] at 20% #3245: Minstrel Alphoccio #28573 Emerald Ring [1] at 20% #3246: Wanderer Trentini #22198 Wanderer's Shoes at 20% #3223: Mechanic Howard #28531 Blacksmith's Gloves [1] at 20% #3241: Geneticist Flamel #28533 Chemical Gloves [1] at 20% #3220: Guillotine Cross Eremes #28517 Abyss King's Ring [1] at 20% #3244: Shadow Chaser Gertie #28379 Shadow Ring [1 ]at 20% #3221: Arch Bishop Margaretha #22189 Pilgrim's Shoes at 20% #3243: Sura Chen #22145 Tengu Clogs at 20% Updated Biolab 2 MvPs #2441: The Last One #28596 Toy Ring [1] at 5% #2442: King of the Alley #16043 Meteor Strike [2] at 5% Critical Skill changes: Reduced the booster of 1.4x from Critical Magical Attacks to 1.2x Increased the divider of / 2 for Critical Damage equipment and cards to / 3 Added that every skill that has a physical or magical attack formula can now crit. Note: The reduction and divider do not interact with official skill criticals, those are not changed. Fortessa Box 1 content update: New items added: Iron Nail [2] Aeon Staff [2] Huuma Shuriken Clearness [2] Honglyeong's Sword [2] Royal Bow [2] Narcissus Bow [2] Eastern Sword [2] Shadow Staff [2] Spirit Plumb [2] Meowmeow Foxtail [2] Shiver Katar [2] Avenger [2] Exoricist's Bible [2] Thousand Sun [2] Master Soul Rifle [2] Demon Slayer Shot [2] The Black [2] Golden Lord Launcher [2] Madogum [2] Surudoi Kaze [2] Kiri no Tsuyu [2] Aquatic Spear [2] Crimson Rose [2] Ancient Hero Boots [1] Magical Booster [1] Violet Halo [1] Ninja's Secret Scroll [1] Magical Sword [1] Companion Cavalry Sword [1] Brawler's Gloves [1] Arch Bishop Ring [1] High Priest's Gloves [1] Adjusted the drops of Fortessa Dungeons mobs: Abrasive - 2.5% Almighty - 2.5% Small Life Potion - 2.5% Biscuit BaG - 2.5% Shadow Enchant Box - 0.5% Moonlight Coins - 0.2% Vicious Reset - 1% Fortessa Box - 0.2% Vicious Emblem - 5% Jitterbug Reset - 1% Fortessa Pit update: #54054 Fortessa Box 2 at 0.2% #23307 Shining Defensive Scroll at 2.5% #6653 Blacksmith Blessing at 0.2% #12796 Red Booster at 2.5% #14766 Blue Booster at 2.5% #12684 ASPD Enhancer at 2.5% #14535 Medium Life Potion at 2.5% #12832 Mysterious Water at 2.5% Fortessa Box 2: New Items: #22829 Sealed Card Envelope #55050 Victorious Wing Ear #28942 Cursed Knight Shield #12103 Bloody Branch #52041 Letter of Brutus #19602 Costume Invisible Cap #19603 Costume Invisible Sunglasses #19604 Costume Invisible Flu Mask #50924 Invisible Bag #12214 Convex Mirror #12710 Old Pudding #55048 Ancient Hero's Bravery #55049 Ancient Hero's Wisdom #23706 Charleston Upgrade Parts ( Physical ) #23707 Charleston Upgrade Parts ( Ranged ) #23675 Geffen Magic Armor Order Form #23679 Geffen Magic Accessory Order Form #55062 Physical Illusion Stone #55063 Magical Illusion Stone Monster Hunter Coin NPC: Sea Dragon Armor 100 coins Flame Dragon Armor 100 coins MvP additions All requirements for item creations have been reduced by 10 - 30 times depending on the item. Item Addition & changes Mysterious Combination Bundle This item is dropped by all MvP's that have a Green Aura. It contains a a random combination scroll used for the exchanges from [ https://www.shining-moon.com/helheim/index.php/Lapine_Box ] Token of Orc General Dropped by Orc Lord White Snake's Tear Dropped by Bacsojin Knotted Letter Dropped by Incantation Samurai Dungeons Magma Dungeon Level 3 Every monster in this dungeon have a chance to drop Rough Shadowdecon which can be combined into a Shadowdecon. Combination: 5x Rough Shadowdecon = 1 Shadowdecon Rigid Explosion x 10 Rigid Blazer x 20 Rigid Kaho x 10 Rigid Earth Deleter x 40 Rigid Sky Deleter x 40 Rigid Lava Golem x 10 Rigid Nightmare Terror x 45 [ MVP ] Rigid Muspellskoll Glastheim Abyss Castle Every monster in this dungeon have a chance to drop Rough Zelunium which can be combined into a Zelunium. Combination: 5x Rough Zelunium = 1 Zelunium Frozen Gargoyle x 10 Prison Breaker x 10 Contaminated Raydric x 10 Contaminated Raydric Archer x 10 Contaminated Wanderer x 1 Contaminated Sting x 10 Flame Ghost x 10 Ice Ghost x 10 [ MVP ] Contaminated Dark Lord [ MVP ] Contaminated Spider Queen [ Note: Some changes may have already applied ingame. ]
  11. ~ Card Exchanger Event ~

    Event has ended.
  12. Double Weekend with 50% EXP

    During the duration of the event the following changes apply to both Helheim and Niflheim! Double Cashpoints, Double Droprate, 10% increased refine chance in the Refinement UI, 50% increased EXP ( works with 1x ), Ends on the 8th of April at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops!
  13. Guild Base

    You want a base for your guild and a place to return to? Go out in the world and find a place you wish for you and your guild to call home. Write down, every NPC you'd like to have there as well as the x,y and facing direction. If the NPC is not a common NPC, please indicate which NPC you are talking about. Write down, what Sprite you would like for your NPCs. Only put in the Sprite ID # and not the sprite name please. If you don't want a custom Sprite leave it blank for default. Write down, what @ command you'd like like to have for your guild to use to go back to your guild base. Also, please check before hand which @ commands are taking in the game by typing @commands. You can't have a @ command that is already being used. Note: If you want to add the Dummy you can't have a different sprite for the Dummy. Example: Compile that list in the correct requested format to submit your request through e-mailing to [email protected] *** Any request that doesn't fit the format will be delayed and re-contacted to have another submission with correct format.
  14. ~ Card Exchanger Event ~

    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ] Information: The event will be held on both Niflheim and Helheim. You can exchange cards into points and exchange these points into a Card Exchanger Album. Duration: 2019-04-01 00:00 until 2019-04-08 00:01 Rewards: You will gain 1 random card when opening a Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ]
  15. Helheim & Niflheim

    The servers are now seperated. You can now login both servers at the same time if you wish so. Please run your patcher to get the new gepard client and the server selection. Should your patcher fail or you have problems download https://www.shining-moon.com/Client.rar and unpack in your RO folder.
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