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Lunar

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Lunar last won the day on October 23

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  1. Patch 2019-10-23

    Event 2019-10-22 ~ 2019-10-25 Added Lucky 3 Slotmachine Event - 10% extra success chance Added 25% sales Increased Costume drop chance to 0.10% 2019-10-25 ~ 2019-10-28 Added Biolab 3x drop event Added Refine Event 12% success chance 2019-10-28 ~ 2019-10-31 Added Fortessa 2x Event kRO Patch implementations kRO Patch 2019-10-16 Paramarket Update Added new NPC Ore Exchanger This NPC will allow you to exchange any Einbech ores for another ore at 3:1 exchange rate. Added new NPC Coin Exchanger This NPC will allow you to exchange special coins such as Mora Coins, Splendide Coins, Manuk Coins and Sapha Certificates with each others at a 10:1 ratio. Updated Hwaran This shop was a special consideration. Official price is far less, but the item requirements were reduced in our combination bundles, so the prices were matching the original requirements * cost of the official price. Token of Orc General Item added for 6,900,000 zeny Stock added at 10,000 Valhala's Flower Item added for 12,000,000 zeny Stock added at 10,000 Broken Crown Item added for 9,000,000 zeny Stock added at 10,000 Mother's Nightmare Item added for 7,800,000 zeny Stock added at 10,000 Skeletal Armor Piece Item added for 6,000,000 zeny Stock added at 10,000 Shining Spear Blade Item added for 10,000,000 zeny Stock added at 10,000 Osiris Doll Item added for 2,100,000 zeny Stock added at 10,000 Fang of Hatii Item added for 6,300,000 zeny Stock added at 10,000 Baphomet Doll Item added for 2,400,000 zeny Stock added at 10,000 Tiger's Footskin Item added for 6,000,000 zeny Stock added at 10,000 White Snake's Tear Item added for 9,000,000 zeny Stock added at 10,000 Gemstone Item added for 9,000,000 zeny Stock added at 10,000 Young Twig Item added for 7,500,000 zeny Stock added at 10,000 Ba Gua Item added for 7,500,000 zeny Stock added at 10,000 Ice Scale Item added for 9,000,000 zeny Stock added at 10,000 Darkred Scale Piece Item added for 9,000,000 zeny Stock added at 10,000 Loki's Whisper Item added for 10,500,000 zeny Stock added at 10,000 Pocket Watch Item added for 12,000,000 zeny Stock added at 10,000 Mask of Tutankham Item added for 9,000,000 zeny Stock added at 10,000 Broken Pharaoh Emblem Item added for 9,000,000 zeny Stock added at 10,000 Fire Dragon Scale Item added for 6,000,000 zeny Stock added at 10,000 Knotted Letter Item added for 6,000,000 zeny Stock added at 10,000 Piece of Queen's Wing Item added for 6,000,000 zeny Stock added at 10,000 Will of Red Darkness Item added for 6,000,000 zeny Stock added at 10,000 Fragment of Rossata Stone Item added for 9,000,000 zeny Stock added at 10,000 Piece of Shield Item added for 6,000,000 zeny Stock added at 10,000 Broken Horn Item added for 6,000,000 zeny Stock added at 10,000 Heroic Emblem Item added for 3,000,000 zeny Stock added at 10,000 Updated Aurora Adjusted items and stocks Gold Stock increased to 10,000 Price reduced to 250.000 zeny Peridot Stock increased to 10,000 Price reduced to 50.000 zeny Phlogopite Stock increased to 10,000 Price reduced to 50.000 zeny Agate Stock increased to 10,000 Price reduced to 50.000 zeny Muscovite Stock increased to 10,000 Price reduced to 50.000 zeny Rose Quartz Stock increased to 10,000 Price reduced to 50.000 zeny Turquoise Stock increased to 10,000 Price reduced to 50.000 zeny Citrin Stock increased to 10,000 Price reduced to 50.000 zeny Pyroxene Stock increased to 10,000 Price reduced to 50.000 zeny Biotite Stock increased to 10,000 Price reduced to 50.000 zeny Updated Dye the Alchemist Adjusted items and stocks Detrimendextra Stock increased to 10,000 Price reduced to 20.000 zeny Alcohol Stock increased to 10,000 Price reduced to 30.000 zeny Karvodainirol Stock increased to 10,000 Price reduced to 20.000 zeny Acid Bottle Item added for 20.000 zeny ea Stock added at 10,000 Grenade Bottle Item added for 20.000 zeny ea Stock added at 10,000 Witch Starsand Stock increased to 10,000 Price reduced to 30.000 zeny Stem Stock increased to 10,000 Price reduced to 1.000 zeny Fabric Stock increased to 10,000 Price reduced to 1.000 zeny Poison Spore Stock increased to 10,000 Price reduced to 1.000 zeny Immortal Heart Stock increased to 10,000 Price reduced to 4.000 zeny Star Crumb Stock increased to 10,000 Price reduced to 10.000 zeny Star Dust Stock increased to 10,000 Price reduced to 30.000 zeny Updated Earl the Alchemist Added 2 new categories Potions Fireproof Potion Item added for 50.000 zeny ea Stock added at 10,000 Coldproof Potion Item added for 30.000 zeny ea Stock added at 10,000 Earthproof Potion Item added for 30.000 zeny ea Stock added at 10,000 Thunderproof Potion Item added for 30.000 zeny ea Stock added at 10,000 Scrolls Meteor Storm Scroll Item added for 100.000 zeny ea Stock added at 10,000 Storm Guest Scroll Item added for 100.000 zeny ea Stock added at 10,000 Lord of Vermillion Scroll Item added for 100.000 zeny ea Stock added at 10,000 Diamond Dust Scroll Item added for 300.000 zeny ea Stock added at 1,000 Varetyr Spear Scroll Item added for 300.000 zeny ea Stock added at 1,000 Crimson Rock Scroll Item added for 300.000 zeny ea Stock added at 1,000 Sienne Execrate Scroll Item added for 300.000 zeny ea Stock added at 1,000 Updated Minho Doh Updated items Costume Invisible Cap - 50,000,000 zeny Costume Invisible Mask - 50,000,000 zeny Costume Invisible Glasses - 50,000,000 zeny Costume Invisible Garment - 200,000,000 zeny Updated Head Pharmacist Updated prices and stocks Poison Bottle Stock increased to 10,000 Price reduced to 150.000 zeny Blue Potion Item added for 10.000 zeny ea Stock added at 10,000 Speed Potion Price reduced to 50,000 zeny Stock increased to 10,000 All Gins are consumeables which are fully tradeable and have a 60 minute duration: Water of Life Gin Item added for 1,100.000 zeny ea Stock added at 10,000 Small Water of Life Gin Item added for 700.000 zeny ea Stock added at 10,000 Medium Water of Life Gin Item added for 900.000 zeny ea Stock added at 10,000 Almighty Gin Item added for 600.000 zeny ea Stock added at 10,000 Red Booster Gin Item added for 600.000 zeny ea Stock added at 10,000 Limited Power Booster Gin Item added for 600.000 zeny ea Stock added at 10,000 Enhanced ASPD Gin Item added for 600.000 zeny ea Stock added at 10,000 Infinite Gin Item added for 600.000 zeny ea Stock added at 10,000 Item effect: Increases All Magic Attribute Damage by 5% Increases Critical Damage by 5% Increases Long-range Damage by 5% Increases Max HP by 5% Increases Max SP by 5% Cannot be interrupted. Updated Dus The Smith Updated prices and stocks Blacksmith Blessing Price reduced to 15.000.000 zeny Stock increased to 10,000 Oridecon Price reduced to 80.000 zeny Stock increased to 10,000 Elunium Price reduced to 80.000 zeny Stock increased to 10,000 Golden Anvil Price reduced to 350,000 zeny Stock increased to 10,000 Emperium Anvil Price reduced to 700,000 zeny Stock increased to 10,000 Red Blood Item added for 10.000 zeny ea Stock added at 10,000 Crystal Blue Item added for 10.000 zeny ea Stock added at 10,000 Green Live Item added for 10.000 zeny ea Stock added at 10,000 Wind of Verdure Item added for 10.000 zeny ea Stock added at 10,000 Updated NPC Miffy 5 new categories: Illusion Headgears Illusion Nurse Cap - 30.000.000 Zeny Illusion Apple O' Archer - 30.000.000 Zeny Illusion Cap - 30.000.000 Zeny Illusion Fancy Flower - 30.000.000 Zeny Illusion Hot-blooded Headband - 30.000.000 Zeny Illusion Goibne's Helm - 50.000.000 Zeny custom added Illusion Morpheus's Hood - 50.000.000 Zeny custom added Illusion Armors Illusion Puente Robe - 30.000.000 Zeny Illusion Goibne's Armor - 50.000.000 Zeny custom added Illusion Garments Illusion Muffler - 30.000.000 Zeny Illusion Survivor's Manteau - 30.000.000 Zeny Illusion Ancient Cape - 30.000.000 Zeny Illusion Goibne's Spaulders - 80.000.000 Zeny custom added Illusion Morpheus's Shawl - 80.000.000 Zeny custom added Illusion Shoes Illusion Boots - 30.000.000 Zeny Illusion Shoes - 30.000.000 Zeny Illusion Goibne's Greaves - 80.000.000 Zeny custom added Illusion Accessories Illusion Skull Ring - 50.000.000 Zeny Illusion Ring - 50.000.000 Zeny Illusion Morpheus's Ring - 80.000.000 Zeny Illusion Morpheus's Bracelet - 80.000.000 Zeny Updated NPC Nelsha 1 new category: Illusion Weapons Illusion Wizardry Staff - 100.000.000 Zeny Illusion Ballista - 100.000.000 Zeny Illusion Infiltrator - 100.000.000 Zeny Illusion Sharpened Legbone of Ghoul - 100.000.000 Zeny Illusion Book of The Apocalypse - 100.000.000 Zeny Illusion Combo Battle Glove - 100.000.000 Zeny Illusion Huuma Fluttering Snow - 100.000.000 Zeny Illusion War Axe - 100.000.000 Zeny Illusion Huuma Wing Shuriken - 100.000.000 Zeny Illusion Immaterial Sword - 100.000.000 Zeny Illusion Iron Driver - 100.000.000 Zeny Illusion Pole Axe - 100.000.000 Zeny Illusion Hunter Bow - 100.000.000 Zeny Illusion Tablet - 100.000.000 Zeny Illusion Bazerald - 100.000.000 Zeny Illusion Tae Goo Lyeon - 100.000.000 Zeny Illusion Gold Lux - 100.000.000 Zeny Illusion Butcher - 100.000.000 Zeny Illusion Long Mace - 100.000.000 Zeny Illusion Spectral Spear - 100.000.000 Zeny Illusion Staff of Bordeaux - 100.000.000 Zeny Illusion Moonlight Dagger - 100.000.000 Zeny Illusion Sacred Mission - 80.000.000 Zeny Class Reworks Quest Skills Charge Attack Damage has been changed to 700%, up from 100~500% Knockback distance has been changed to 2. ( Down from 2~14 ) Shrink SP cost has been raised to 100 Duration has been increased to 15 minutes. ( Previously 5 ) Additional effect changed to stun. ( Previously Knockback ) Autoguard chance changed to 50%. ( Previously 5% per level ) Sonic Acceleration Accuracy bonus has been changed to 90%. ( Up from 50% ) Damage bonus has been changed to 90%. ( Up from 10% ) Venom Knife SP cost has been raised 35 Damage has been changed to 500%. ( Up from 100% ) Close Confine SP cost has been raised to 40 Flee bonus has been raised to 50. ( Up from 10 ) Sight Blaster SP cost has been raised to 80 Duration has been changed to 15 minutes. ( Up from 2 ) Damage has been changed to 600% ( Up from 100% ) Phantasm Arrow SP cost has been raised to 50 Damage has been changed to 500% Skill element has been changed to forced wind element Pang Voice SP cost has been raised to 40 Added the chance to inflict bleeding Wink of Charm SP cost has been raised to 40 Added the chance to inflict hallucinations Unfair Trick Mamonite and Cart Terminations cost are reduced by 20% now. Redemptio Removed the EXP penalty fully Removed the SP penalty fully Increased the SP cost to 800 Ki Explosion SP cost has been raised to 40 HP cost has been raised to 200 ( Up from 10 ) Damage has been raised to 800% ( Up from 300% ) Elemental Convert All durations have been increased to 20 minutes. Elemental Change Water Material changed to 1x Crystal Blue Elemental Change Wind Material changed to 1x Wind of Verdure Elemental Change Fire Material changed to 1x Red Blood Elemental Change Earth Material changed to 1x Green Live Guillotine Cross Skill Changes Double Attack Chance to trigger has been increased to 7% * Skill LV Soul Destroyer New information: Level After-cast delay Cooldown 1 2s 0.15s 2 2s 0.15s 3 2s 0.15s 4 2s 0.15s 5 2s 0.15s 6 2s 0.15s 7 2s 0.15s 8 2s 0.15s 9 2s 0.15s 10 2s 0.15s Changed damage calculation from ATK and MATK misc attack to Ranged physical ATK only. Has a chance to be critical. Calculates your critical chance divided by 2 when attempting to critically hit with this skill. NEW: Damage (ATK) = [(140 * Skill LV + STR + INT) × (BaseLv ÷ 100)]% Rolling Cutter New information: Level Old Base Damage (ATK) New Base Damage (ATK) Area of Effect 1 100% 130% 3x3 2 150% 210% 3x3 3 200% 290% 5x5 4 250% 370% 5x5 5 300% 450% 7x7 Cross Ripper Slasher New information: Level After-cast delay Cooldown 1 0.5s 0.50s 2 0.5s 0.45s 3 0.5s 0.40s 4 0.5s 0.35s 5 0.5s 0.30s No longer consumes the Rolling Cutter status. Damage formula has been changed: OLD: Damage (ATK)% = (400 + 80 * Skill Lv × BaseLv ÷ 100) + (AGI × SpinCount) NEW: Damage (ATK)% = ( 80 * Skill Lv × BaseLv ÷ 100 ) + ( SpinCount * 200 + AGI * 3 ) Cross Impact Has a chance to be critical. Calculates your critical chance divided by 2 when attempting to critically hit with this skill. Information changed: Old: Level Cooldown After-cast delay Range SP cost 1 0s 1s 3 25 2 0s 1s 3 25 3 0s 1s 3 25 4 0s 1s 3 25 5 0s 1s 3 25 New: Level Cooldown After-cast delay Range SP cost 1 0.70s 0.5s 7 40 2 0.70s 0.5s 7 40 3 0.70s 0.5s 7 40 4 0.70s 0.5s 7 40 5 0.70s 0.5s 7 40 Formula changed: OLD: Damage (ATK)% = (1000 + 100 * Skill Lv ) * BaseLV / 120 NEW: Damage (ATK)% = (1000 + 150 * Skill Lv ) * BaseLV / 100 Dark Claw Prevents all reflecting abilities from dealing any damage for the duration. Duration has been changed to 10 seconds. Research New Poison Increased the duration of Enchant Deadly Poison Level Old Duration New Duration 1 3s 45s 2 6s 60s 3 9s 75s 4 12s 90s 5 15s 105s 6 18s 120s 7 21s 135s 8 24s 150s 9 27s 165s 10 30s 180s Poisoning Weapon Basic bonus for applying any weapon poison that increases Melee Physical damage by 10% has been added. Additional bonuses based on different poisons have been added: Paralysis : Increases movement speed. Pyrexia : Increases critical damage by 15%. Increases normal attack damage by 15%. Death Hurt : Recovers 1% Max HP per second. Leech End : Grants immunity to blind and stun. Venom Bleed : Reduces damage taken from reflect damage by 30%. Magic Mushroom : Reduces delay after skill by 10%. Toxin : Recovers 1% Max SP per second. Oblivion Curse : Grants immunity to silence and curse. Rune Knight Skill Changes Concentration Added status icon Aura Blade Added status icon Enchant Blade Lvl 1-5 No change [((Skill Lv x 20) + 100) x (Base Level / 150)] + INT + MATK - MDEF - MDEF2 Lv 6-10 Base Level modifier has been adjusted from 150 to 100 INT is now actively boosted by the Base Level of the caster inside the bonus attack calculation [(((Skill Lv x 20) + 100) + INT) * (Base Level / 100) + MATK - MDEF - MDEF2) Sonic Wave The skill now has a chance to be critical. The damage formula has been changed: OLD: Damage (ATK) = [(700 + 100 * Skill LV) × (BaseLv ÷ 120)]% NEW: Damage (ATK) = [(400 + 100 * Skill LV) × (BaseLv ÷ 120)]% Wind Cutter New information: Level Cooldown After-cast delay Area of Effect SP cost 1 0.80s 1s 3x3 34 2 0.65s 1s 3x3 38 3 0.50s 1s 5x5 42 4 0.35s 1s 5x5 46 5 0.20s 1s 7x7 50 No longer requires a target to be cast, changed to self cast with AoE damage around. Knockback has been removed. No longer has a chance to apply Fear. Damage attribute was changed from Wind to use Weapon Element Damage Formula adjustment: OLD: Damage (ATK) = [(100 + 50 * Skill LV) × (BaseLv ÷ 100)]% NEW: Two-Handed Sword Damage (ATK) = [(250 * Skill Lv) × (BaseLv ÷ 100)]% * 2 hits ( Physical - Ignores Defense ) Spear Damage (ATK) = [(400 * Skill Lv) × (BaseLv ÷ 100)]% * 1 hit ( Long-ranged ) Other Weapons Damage (ATK) = [(300 * Skill Lv) × (BaseLv ÷ 100)]% * 1 hit ( Physical )% Ignition Break No longer gains any bonus for using a Fire Weapon. The way the skill behaves has been changed, no longer modifies damage based on position of the target. Now gives same damage to all targets in AoE. NEW: Damage (ATK) = [400 * Skill LV]% Has a chance to be critical. Calculates your critical chance divided by 2 when attempting to critically hit with this skill. Hundred Spear Weight factor has been removed. No longer has a chance to auto-cast Spear Boomerang Damage has been changed from single target to Area of Effect. Cast range has been changed to 7 [ Long-range Damage ] Area of Effect by Skill Lv: 3x3, 3x3, 3x3, 3x3, 5x5, 5x5, 5x5, 5x5, 7x7, 7x7 Damage formula has been changed: OLD: Damage (ATK) = [(600 + 80 * Skill LV + Weapon Weight) × (BaseLv ÷ 100)]% NEW: Damage (ATK) = [(600 + 200 * Skill Lv) × (BaseLv ÷ 100)]% Dragon Breath When using Turisus ( Giant Growth ) the damage element changes to Holy. When using Lux Anima the damage element changes to Shadow. Note: When using Giant Growth and Lux Anima together, Lux Anima will take priority. Dragon Breath Water When using Asir ( Fighting Spirit ) the damage element changes to Ghost. When using Lux Anima the damage element changes to Neutral. Note: When using Fighting Spirit and Lux Anima together, Lux Anima will take priority. Common changes: The rune limit has been removed. The weight from runes have been reduced to 1. Rune Mastery Rough runestone bonus have been changed to: Runestone Grade Success Rate General +4% Quality +8% Rare +15% Ancient +30% Mystic +60% The amount gained have been changed: Level Base Success Rate Amount of runes gained 1 32% 2 2 34% 2 3 36% 2 4 38% 2 5 40% 2 ~ 4 6 42% 2 ~ 4 7 44% 2 ~ 4 8 46% 2 ~ 4 9 48% 2 ~ 4 10 50% 2 ~ 6 Rune changes: Lux Anima Runestone : Lux Anima All previous effects have been removed. For the duration the following effects have been added: Increases damage done to all sizes by 30% Increases long-range damage by 30% Increases critical damage by 30% Increases melee physical damage by 30% Increases MaxHP by 30% Increases MaxSP by 30% Has a 15% chance to autocast Storm Blast when dealing melee physical attacks. Duration has been set to 900 seconds. Asir Runestone : Fighting Spirit Attack part of the rune has been boosted. Removed the Party boost. Duration has been changed to 900 seconds. Turisus Runestone : Giant Growth The chance for the amplified damage has been increased from 15% to 30%. The amplified damage has been increased from 200% to 250%. Removed the chance to break your weapon. New effect has been added: Increases Melee Physical damage done by 15% Duration has been changed to 900 seconds. Urj Runestone : Abundance Duration has been changed to 900 seconds. Hagalas Runestone : Stonehard Skin Duration has been changed to 900 seconds. Verkana Runestone : Millennium Shield Duration has been changed to 900 seconds. Isia Runestone : Vitality Activation Duration has been changed to 900 seconds. Reduces reflect damage taken by 50%. The penalties regarding SP have been removed. Pertz Runestone : Storm Blast Has a chance to be critical. Damage formula has been changed: OLD: Damage (ATK) = [RuneMastery_Lv + (STR ÷ 8) × 100]% NEW: Damage (ATK) = [((RuneMastery_Lv + (STR ÷ 8)) × 100) * Base Lv / 100 ]% Skill Changes/Fixes Rolling Cutter Improved the way the detection works whether or not the character has been moved for the status effect. Previously: The effect would be sometimes consumed when "attempting" to move by clicking somewhere but not actually moving. Comet No longer knocksback any targets Gate of Hell Now should have its correct cast range of 7 regardless of level Steel Body Should now properly reduce damage taken from Max Pain Falling Star Is now considered ranged-physical damage Assumptio Fixed the healing bonus Apple of Idun Fixed the healing bonus NPC Changes Fixed Housing NPC not responding in Niflheim Fixed the level requirement on Fall of Glast Heim Fixed Eden Member Karl not spawning on non housing map correctly Reduced the cooldown of Fall of Glast Heim ( Hard ) to 24hrs Fixed missing Spiderweb Hat from the Halloween Reward NPC Guild House Fixed not all World Boss NPC's had the update of the shops Added town mapflag to all Guild Houses which should prevent all PvP from being wiped away Fall of Glast Heim Fixed a bug where entering the portal would make you stuck. The portals should spawn after you were teleported, not before. White Knight is now holy 1 Thorn of Magic Will not spam so fast anymore, still fast - but not as fast. Mob Skill changes Khalitzburg Knight Added Grimtooth White Knight Brandish Spear Grand Cross of Darkness King Schmitd von Walter Holy Cross Dragon Howling Grand Cross of Darkness Now has a 2.5s casttime Critical Wound Demon's Grasp Now has a lower chance to be used Dark Strike Now has a 100% chance to be spammed at 0.2s cd when rude attacked Item Changes/Fixes Fixed Physical Modification Permit description showing wrong ID Fixed Save the King description showing as Mace Old Driver Band(Yellow) Fixed the cooldown to decrease instead of INcrease Fixed Decarding Matrix Added all new Fall of Glast Heim items Fixed all Insignias from being refineable All existing insignias will have their refinement wiped away. Fixed Genesis Shadow Weapon boosting wrong element Fixed Royal Guard Shield not working with Mechanic correctly together Fixed a bug with True Trentini Card boosting the skill twice Fixed the weight of Random Mod Magical, Random Mod Physical to 1 instead of 20. Fixed Skill Shadow Equipment enchant giving wrong categories Fixed Abyss Random Chest Fixed Dark Lord essences from not being decardable Fixed Costume Drooping Schmidt's equipment position Fixed the following items giving an item bonus that should not exist: Doram Physical Shadow Shield Taekwon Shadow Shield Super Novice Shadow Shield Whistling Ninja Shadow Shield Wakwak Manteau ( Niflheim only ) Sheriffs Left Badge Vesper Gear 02 ( Niflheim only ) Revolver Buffalo Bandit Card Illusion Cap Furious Hero Card Blut Hase Card Ifodes Card Illusion Infiltrator AC-B44-OS Removed wrong "Bow Damage" item script, added Long-range attack damage which requires a bow. Ignis Cap & Virtual Bow OS Removed wrong "Bow Damage" item script, added Long-range attack damage which requires a bow. Fall of Glast Heim enchants Fixed a bug that caused all enchants to give their effect double Spectrum Plasma Card Arch Plasma Card Holy Frus Card Now grant their effect for all 3 bonuses separately. Wearing staff will only give 20%, while having any weapon +10 / +14 will give the rest. Other Changes/Fixes Autocast Fixed autocast not correctly allowed in Niflheim Fixed Timeholder not having any MvP EXP Fixed T_W_O not having any MvP EXP Rewrote the way @battlestats splits the categories Fixed several typos Added note to damage to all classes regarding that's how official ATK +% works. Added an even better bracketing for better overview of the different bonuses Fixed @house which was bugged in the last patch Removed Announcement on 500 MLC from Lucky 3 Slotmachine
  2. Patch 2019-10-09

    Fixed all garment costumes not showing Fixed Blessing enchant descriptions Fixed wrong payon arche map Fixed Blessing combos Fixed Payon Arche not working when purchasing the guild house
  3. Patch 2019-10-09

    Halloween Event [ 2019-10-09 ~ 2019-11-05 ] Information Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways. You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters... You only have a basic weapon and cannot equip anything inside this map nor change your class. Rewards Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins ) Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total ) Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins. Halloween Coin - Exclusive Costumes Garments Costumes Halloween Poring Bagpack Loli Ruri Moon Broom of Niflheim Headgear Costumes Costume Ancient Resonance Long Cat Hair ( Halloween ) Short Cat Hair ( Halloween ) Cat Witch Hat ( Halloween ) Disguise Mantle Veil of Darkness Sealed Fortune Scarf Spiderweb Hat Gothic Bonnet Pumpkin Headband Halloween Coins can also be obtained by defeating any monster. EDDA: Fall of Glast Heim Information There are 2 difficulties. Normal Mode: 24 hours cooldown Hard Mode: 72 hours cooldown [ Officially when you have completed one of the 2, the other one is also not doable. This part was not implemented. ] Can be accessed through the Instance UI and the Instance Manager You only have 60 minutes to complete the entire instance on both Hard and Normal mode. Wrote the instance to allow multiple enterings just like all our other instances. New Items: Equipment Location: @go exchanger NPC: OSC1052 King Schmidt's Thousand Bow Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Flash Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Rigid Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Hundred Luck Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Strong Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Divine Power Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Manteau [1] Can be exchanged for: 5x Curse-eroded Crystal 10x Temporal Crystal King Schmidt's Suit [1] Can be exchanged for: 10x Temporal Crystal 5x Curse-eroded Crystal Items Curse-eroded Crystal Reward for completing Fall of Glast Heim in Normal Mod Curse-eroded Gemstone Reward for completing Fall of Glast Heim in Hard Mode Enchantment: Information on 2nd slot enchants on Insignias: Hundred Luck When equipped with Lucky Day, ASPD + 2. Rigid When equipped with Muscle Fool, reduces delay after skill by 10%. Divine Power When equipped with Runaway Magic, increases all property magical damage by 15%. Thousand Bow When equipped with Hawkeye, Atk + 10%. Strong When equipped with Bear Power, increases physical damage against all size enemies by 25%. Flash When equipped with Speed of Light, increases critical damage by 30%. Note: 1. Enchantment cannot be reset 2. Enchants will be given randomly [ The chance for the item to be destroyed during enchantment has been removed. ] Dismantlement Though enchanted equipment can't be reset. Vending machine OSC1198 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal and Curse-eroded Gemstone only). Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment. When disassembling unwanted equipment. There is a low chance to gain following costumes too. Costume Drooping Heinrich Costume Drooping Oscar Costume Drooping Schmidt kRO Patch implementations kRO Patch 2019-09-04 Items Added new Shadow Equipment Enchant Boxes to the Special Tool Dealer Physical Skill Shadow Box Magical Class Shadow Box Physical Skill Shadow Box Magical Class Shadow Box Added new items to the Instance NPC exchanger Elemental Boots Ignis Cap ( kRO ) CD in Mouth ( kRO ) Drooping Thanatos's Dolor Thanatos's Odium Mask Thanatos's Despero Mask Thanatos's Maeror Mask Monsters  # Einbeck Mine 3F  → Poisonus: Rough Shadowdecon  → Toxicity: Rough Shadowdecon  → Abyssman: Rough Shadowdecon  → Red Mineral: Rough Zelunium  → Purple Mineral: Rough Zelunium  → Green Mineral: Rough Zelunium  → White Mineral: Rough Zelunium  → Jewelry: Rough Shadowdecon  → Jeweled Ungoliant: Shadowdecon, Zelunium  # Temple of Odin in the past  → Angelgolt: Rough Shadowdecon  → Arch Plasma: Rough Shadowdecon  → Spectral Plasma: Rough Shadowdecon  → Holy Frus: Rough Zelunium  → Reginlife: Shadowdecon, Zelunium  → Ingrid: Shadowdecon, Zelunium  # Abyss Lake B4  → Purple Ferrus: Rough Shadowdecon  → Black Acidus: Rough Shadowdecon  → Bone Ferus: Rough Shadowdecon  → Silver Acidus: Rough Zelunium  → Treasure Mimic: Rough Zelunium  → Bone Acidus: Rough Zelunium  → Bone Detale: Shadowdecon, Zelunium kRO Patch 2019-09-11 Updated the effects of all Blessing enchants from Odin's Past STR Blessing When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%. AGI Blessing When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5. VIT Blessing When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%. DEX Blessing When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds. INT Blessing When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%. LUK Blessing When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%. kRO Patch 2019-10-02 Added new item to the Instance NPC exchanger Phantom Cap Skill Changes/Fixes Fixed Highness Heal and other heal calculations. Fixed Intense Telekinesis boosting wrongly the modifier and allowing to bypass Holy resistances. Fixed Reading Spellbook not recognizing variable cast time. Fixed Cart Cannon pseudo element applying and boosting element damage twice. Fixed Arms Cannon pseudo element applying and boosting element damage twice. Fixed Gentle Touch Change not buffing Knuckle Arrow correctly Fixed Gentle Touch Change not buffing the skills: Combo Finish, Tiger Fist, Chain Crush correctly Fixed a bug that caused Severe Rainstorm to not work on Land Protector Frost Misty Fixed the cooldown time of Frost Misty to 8 seconds as per kRO changes Fixed the AoE range to be correct also Attacks influenced by Spell Fist may no longer be critical in Helheim Fixed Crazy Uproar Should no longer work past screen-wide Should now properly give +30 WATK and +4 STR Fixed Circle of Nature not working correctly Fixed the CRIT bonus from Two Hand Quicken Added exceptions for using a MADO with custom skills and skills such as Equipment Switch, Class Change. NPC Changes Uncarder / Uncarding Matrix Fixed a bug that prevented the Uncard NPC / Matrix to decard some items Warper Added Verus Fields to the warp list Updated @warp list Added prt_prison, prt_q, verus03, verus02, verus01, ver_tunn, ver_eju Instance Points Added a unique instance check regarding Instance Points which will prevent any possible abuse of points earning / weekly quest boosting. Fixed a bug that was added in the last patch after the change of maxrates and 1x chars, that some were not correctly recognized and had to be fixed by hand. That will no longer be needed as it will fix itself now. Card Exchanger Added support for all new maps and cards Added the Challenge Mode cards into the new Card Exchanger Event Added the 17.1 instance cards into the new Card Exchanger Event Increased the cost from 5 to 10 per Exchanger Album Instance Manager Reworked the entire Instance Manager NPC Made a copy of the Instance Manager UI and rewrote the NPC to forward the information through the UI but still work as an NPC Removed useless menus Improved the effectiveness of the Manager Class Master Brutus Changed the option from turning into Doram which is limited to dual classes only to allow mains also Jobmaster Fixed a bug with the multi class system enforcing the job of the other dual class instead of the one you want Illusion OS: Added Random Physical and Random Magical Enchants for 5 Cor Cores Bluehead: Fixed a bug regarding the amount of items you receive Susan Grey: Raised the chance to receive the special enchants by xx times Elmen: Fixed a bug in Elmen regarding the number of items you receive Malangdo Enchants Fixed a bug that caused Malangdo items to not be resetted Guild Housing Fixed a bug in the respawn function of the guild house which made it not work afterall Fixed a bug in the respawn of dummies Fixed a bug in the World Boss shops, it wasn't showing the 2 shops yet Added a new Guild House: pay_arche Item Changes/Fixes Illusion Booster: Adds Damage to all classes properly. Enchants work correctly now. Fixed Double Attack from Guillotine Cross Stone II (Garment). Fixed Illusion Battle Chip enchants (stat ones). Fixed Royal Guard Racing Cap enchant. It boosts Shield Press after casting Earth Drive now, instead of Earth Drive. Fixed Magician Shadow Pendant and Earring Combo bonus at +10 total refinement. Fixed Magic Exorcist Shadow Weapon where it didn't give 5% + 1% per 2 refines. Fixed Chain Shadow Earring to reduce SP consumption of Chain Lightning. Changed Record Fragment from being an ETC. item to be a Consumable item. Illusion Leg Enchant: Leg A enchanted with Fatal Flash modification increases AGI instead of STR now. Thorn Staff of Darkness [1] can be equipped by its respective classes (High Priest, Champion, High Wizard, Professor). Fixed Excellion Suit's Level 130 bonus. Fixed Katar Shadow Weapon to apply the correct amount at +7 refinement. Boosted the droprate of all materials for Dynite ores by 1.5x Fixed the description of Noblesse and Imperial Rings regarding their level requirement Removed the Note part on Darklord Essence descriptions, as it was giving out wrong information. Changed how Einbech Weapons work at +9 regarding the autobonus granted. Changed from Short Weapon Damage type to All Weapon Types. Fixed Rune Knight Stone ( Garment ) combo regarding the SP consumption Fixed all Crimson Weapons not gaining any element upon identifying Fixed the Luk Soutane not giving correct Critical chance per 2 refinement bonus Reverted a fix on Platinum Buillon price Added missing Purified Knight's Shield enchant "Ignore MDEF/DEF of NORMAL monsters" Fixed the proc chance of EL A17T Card Other Changes/Fixes Fixed Jewel Ungoliant missing MvP statements Enabled all forms of autocasts on the World Boss map again. Ticket System Adjusted the ticket system to require account creation Added Google Captcha when sending a ticket Deleted all tickets older than September Added mp4 / rrf file support for tickets. Max Upload Limit is 4 MB. Fixed the automatic responses. Raised the HP of all dummies to 1,999,999,999 HP Added branch blocks to the new maps Fixed a bug on Shadow Chaser regarding class change and their skill level. Repositioned and adjusted the calculation of droprates based on whether or not someone is using other items to boost the droprate which would nullify in some cases the 1x drop bonus when no bubble gum was used, this will no longer be the case Added @dpets which prevents the server to send any information of any pets to your client. ( hides every pet from your screen ) Removed reflect from the monsters in Einbroch 3 Fixed @al to work with autoloot not autolootid Added a force to remove pet accessories upon evolution. Battlestats command has been improved. Added brackets and specifications: @battlestats phy, @battlestats mag, @battlestats def Otherwise it will use the default version which displays everything. For Elemental Damage Increase it will display 3 parts now: Magical Element Damage increased by % (all + element automatically calculated together) Magical Damage increased on element by % (all + element automatically calculated together) Physical Damage increased on element by % (all + element automatically calculated together) Same case applies for all race damage bonuses for magical and physical (all + element automatically calculated together) Fixed a bug where previously it only showed one race regardless whether the source was magical or physical. Niflheim Only Fixed Nature Dress's magic damage portion. Added Spirit King's Crown to World Boss Shop. Provoke should give the correct effect again Removed any FCT Lord of Vermillion has in Niflheim Fixed the droprate of +9 Shadow Hammer in Lucky 3 Fixed Otherworld Enigmatic Fragments to now drop at every completed wave in the MvP Ladder at 3% chance Added new jRO items The Matrix can be purchased at @go exchanger Hippie Guitar (Alternate) #1948 Huuma Shuriken of Dancing Petals (Alternate) #13340 Vigilante Bow (Alternate) #18163 Frontier Boots #22234 Hippie Rope (Alternate) #26204 Mine Worker's Pickaxe (Alternate) #28127 Elemental Origin (Alternate) #28615 Monokage (Alternate) #28738
  4. ~ Card Exchanger Event ~ Q4

    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ] Information: The event will be held on both Niflheim and Helheim. You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album. Duration: 2019-10-01 00:00 until 2019-10-08 00:01 Rewards: You will gain 1 random card when opening the Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ] Note: The requirement for the ECA has been raised slightly. However it is still way below the official ratio of kRO. Note 2: It will include the cards of Fall of Glast Heim also, since they will be coming out this Wednesday.
  5. Ready for some grinding?

    Update Status: Niflheim has finished 5 characters. Helheim has finished 10 characters.
  6. Ready for some grinding?

    Status: Niflheim has finished 5 characters. Helheim has finished 1 character.
  7. Ready for some grinding?

    Let's have a special event, to celebrate the new level expansion. The first 10 who level from 1-200 in 1x on Helheim will receive 100.000 CP each. The first 5 who level from 1-200 in 1x on Niflheim will receive 100.000 CP each. There will be more rewards for those that have taken longer but still have leveled as 1x to level 200. Notes: Character has to be main class. Character has to be freshly reset to level 1 or freshly created. The same person may only receive 1x a reward not several times for several characters. You may not abuse any bug of any kind to reach that goal or instead of being rewarded with CP you'll be rewarded with a permanent ban. You may use bounty boards or any other quest.
  8. Patch 2019-08-28

    17th kRO Anniversary Level Expansion EXP Table adjustment: Previous EXP requirement for 100-185 was: 26,355,827,592 New EXP requirement for 100-185: 10,712,758,282 EXP required from 100-200 in total: 60,674,823,709 Added the new status point limit Level 200 - Non Rebirth = 4099 Level 200 - Rebirth = 4151 New Level cap All classes have gained 5 more job levels. New maximum Base Level is 200. Total of bonus stat points based on new Job-level limit. 3 new maps Odin Past [ odin_past ] NPC: Susan Grey can be found at @go exchanger New Monsters: / Angelgolt Arch Plasma Spectrum Plasma Holy Frus Holy Skogul New MVPs: Valkyrie Reginleif Valkyrie Ingrid Can be accessed through Warper and @warp. [ Requires the character to be atleast lvl 185 to enter this map. ] New Items: Information about the Equipment can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Odin_Equipment_.5B_Odin.27s_Past_.5D Equipment Str Soutane Agi Soutane Dex Soutane Luk Soutane Vit Soutane Int Soutane Clergy's Manteau Clergy's Boots Enchant Items Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Cards Angelgolt Card Holy Frus Card Holy Skogul Card Arch Plasma Card Spectrum Plasma Card Ingrid Card Reginleif Card Other Items: Odin Relic All equipment pieces can be found in the item Odin Relic which is dropped by all monsters in the map. Angel's Dream Required for enchanting Odin Equipment Enchantment: The NPC can be found at @go exchanger - Susan Grey Einbroch Dungeon 3 [ ein_dun03 ] NPC: Elmen can be found at @go exchanger New Monsters: Poisonous Toxious White Mineral Green Mineral Red Mineral Purple Mineral Abyssman Jewelry Ant New MvP: Jeweled Ungoliant Can be accessed through Warper and @warp. [ Requires the character to be atleast lvl 185 to enter this map. ] New Items New Equipment Full list of all Equipment from Einbroch Dungeon 3 can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Equipment_.5B_Ein_Dun_03_.5D Weapons: Weapons can be randomly obtained by exchanging 50x Dynite which are crafted from 5 different ores. Safety Knuckle Detecting Staff Grinder Huuma Shuriken Rubber Hammer Bolt Shooter Claw Sword Welding Wand Safety Whip Bolt Crusher Saw Axe Safety Manual Metal Detector Mk47 Jewel Detector Mk47 Blocking Spear Safety Lute Bolt Revolver Safety Saber Safety Foxtail Accessories Accessories can be obtained by exchanging 75x Dynite which are crafted from 5 different ores. Safety Pendant R Safety Pendant B Safety Epaulet R Safety Epaulet B Cards Poisonous Card Toxious Card White Porceillo Card Neo Mineral Card Abyssman Card Jewelry Ant Card Jewgoliant Card Other Dynite Redium Odium Purdium Whidium Rindium Enchantment Abyss Lake 4 [ abyss_04 ] NPC: Redhead and Bluehead can be found at @go exchanger New Monsters: Purple Ferus Treasure Mimic Black Acidus Silver Acidus Bone Ferus Bone Acidus New MvP: Bone Detale Can be accessed through Warper and @warp.[ Requires the character to be atleast lvl 190 to enter this map. ] New Items New Equipment Full list of all Equipment from Abyss Lake 4 can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Dragon_Equipment_.5B_Abyss_04_.5D Dragon Scale Hood Dragon Scale Boots Red Dragon Plate Green Dragon Plate Gold Dragon Plate Purple Dragon Plate Blue Dragon Plate Silver Dragon Plate Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Hood[1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. New Cards Purple Ferus Card Treasure Mimic Card Black Acidus Card Silver Acidus Card Bone Ferus Card Bone Acidus Card Bone Detardeus Card Other Red Dragon Orb Gold Dragon Orb Green Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb Turbulence Dragon Power Burning Dragon's Power Hot Dragon's Power Stable Dragon's Power Enchantment Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 17.1 Maps [ 4 new maps ] Special Border Area Os [ sp_os ] New Monsters: Heart Hunter Bellare Heart Hunter Sanare Venenum Can be accessed through Warper and @warp. Organic Field Rudus 1F [ sp_rudus ] New Monsters: Dolor Twin Caput Can be accessed through Warper and @warp. Organic Field Rudus 2F [ sp_rudus2 ] New Monsters: Mutant Heart Hunter Bellare Mutant Heart Hunter Sanare Mutant Dolor Plaga MVP: R48-85-BESTIA Can be accessed through Warper and @warp. Organic Field Rudus 3F [ sp_rudus3 ] New Monsters: Mutant Venenum Mutant Twin Caput Mutant Plaga Can be accessed through Warper and @warp. All new cards for these mobs have been added also. Bellare Card Greater Bellare Card Mutant Plaga Card Plaga Card Sanare Card Greater Sanare Card Dolor Card Mutant Dolor Card Venenum Card Mutant Venenum Card Twin Caput Card Mutant Twin Caput Card R 48-85 Bestia Card Episode Equipment [ 126 new Equipment pieces in total ] [ All NPCs can be found at @go exchanger ] Noblesse Equipment [ Total of 42 new Equipment pieces ] Noblesse Equipment can be purchased for 10x Honor Token which can be obtained from 16.1 Instances. Noblesse Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Noblesse Equipment. The item can also be purchased for 10x Honor Token. Noblesse Equipment cannot be enchanted. Below you'll find a full list of the Noblesse Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Noblesse New Items: Noblesse Breath Armor Noblesse Knight Armor Noblesse Spear Armor Noblesse Genesis Armor Noblesse Sharp Suit Noblesse Aimed Suit Noblesse Severe Suit Noblesse Reverb Suit Noblesse Adora Robe Noblesse Duple Robe Noblesse Knuckle Suit Noblesse Tiger Suit Noblesse Tornado Armor Noblesse Vulcan Armor Noblesse Cart Cannon Suit Noblesse Cart Tornado Suit Noblesse Rolling Suit Noblesse Assassin Suit Noblesse Fatal Suit Noblesse Stalker Suit Noblesse Crimson Robe Noblesse Frost Robe Noblesse Psychic Robe Noblesse Dust Robe Noblesse Ninja Suit Noblesse Kunai Suit Noblesse Trip Suit Noblesse Fire Rain Suit Noblesse Sun Suit Noblesse Moon Suit Noblesse Eswhoo Robe Noblesse Explosion Robe Noblesse Picky Robe Noblesse Catnip Robe Noblesse Super Novice Suit Noblesse Super Novice Robe Noblesse Attack Boots Noblesse Magic Boots Noblesse Attack Manteau Noblesse Magic Manteau Noblesse Attack Ring Noblesse Magic Ring Imperial Equipment [ Total of 42 new Equipment pieces ] Imperial Equipment can be purchased for 10x Schwartz's Honor Token which can be obtained from 16.2 Instances. Imperial Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Imperial Equipment. The item can also be purchased for 10x Schwartz's Honor Token. Imperial Equipment can be enchanted. For a full and detailed list regarding the enchantments please visit the link below. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Imperial_Equipment Below you'll find a full list of the Imperial Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Imperial New Items: Imperial Breath Armor Imperial Knight Armor Imperial Spear Armor Imperial Genesis Armor Imperial Sharp Suit Imperial Aimed Suit Imperial Severe Suit Imperial Reverb Suit Imperial Adora Robe Imperial Duple Robe Imperial Knuckle Suit Imperial Tiger Suit Imperial Tornado Armor Imperial Vulcan Armor Imperial Cart Cannon Suit Imperial Cart Tornado Suit Imperial Rolling Suit Imperial Assassin Suit Imperial Fatal Suit Imperial Stalker Suit Imperial Crimson Robe Imperial Frost Robe Imperial Psychic Robe Imperial Dust Robe Imperial Ninja Suit Imperial Kunai Suit Imperial Trip Suit Imperial Fire Rain Suit Imperial Sun Suit Imperial Moon Suit Imperial Eswhoo Robe Imperial Explosion Robe Imperial Picky Robe Imperial Catnip Robe Imperial Super Novice Suit Imperial Super Novice Robe Imperial Attack Boots Imperial Magic Boots Imperial Attack Manteau Imperial Magic Manteau Imperial Attack Ring Imperial Magic Ring Grace Equipment [ Total of 42 new Equipment pieces ] Grace Equipment can be purchased for 20x Unknown Parts which can be obtained from the 17.1 map [ sp_os ] Grace Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Grace Equipment. The item can be purchased for 20x Cor Core which can be obtained from the 17.1 maps [ sp_rudus, sp_rudus2, sp_rudus3 ] Grace Equipment can be enchanted. For a full and detailed list regarding the enchantments please visit the link below. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Grace_Equipment Below you'll find a full list of the Grace Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Grace New Items: Grace Breath Armor Grace Knight Armor Grace Spear Armor Grace Genesis Armor Grace Sharp Suit Grace Aimed Suit Grace Severe Suit Grace Reverb Suit Grace Adora Robe Grace Duple Robe Grace Knuckle Suit Grace Tiger Suit Grace Tornado Armor Grace Vulcan Armor Grace Cart Cannon Suit Grace Cart Tornado Suit Grace Rolling Suit Grace Assassin Suit Grace Fatal Suit Grace Stalker Suit Grace Crimson Robe Grace Frost Robe Grace Psychic Robe Grace Dust Robe Grace Ninja Suit Grace Kunai Suit Grace Trip Suit Grace Fire Rain Suit Grace Sun Suit Grace Moon Suit Grace Eswhoo Robe Grace Explosion Robe Grace Picky Robe Grace Catnip Robe Grace Super Novice Suit Grace Super Novice Robe Grace Attack Boots Grace Magic Boots Grace Attack Manteau Grace Magic Manteau Grace Attack Ring Grace Magic Ring Pet System Fixes Fixed weird pet behaviour once the equipment is used Fixed Hodremlin Pet Changes Changed the pet hungry bar to no longer decrease Added a notification when hatching a pet regarding the "no intimacy loss and overfeeding until loyal" Pets will no longer support their master in combat Solved an issue that eggs were trade-able / move-able while the pet was out Added Gloom Under Night through Pet Evolution [ Hodremlin -> Gloom Under Night ] MATK + 10 if intimacy is shy and awkward, MATK + 20 if intimacy is neutral. MATK + 30, Magical Fire damage increased by 5% when intimacy is cordial. MATK + 40, Magical Fire damage increased by 7% when intimacy is loyal. Requirements: 10x Agav Card 10x Isilla Card 10x Hodremlin Card 30x Powerful Soul Essence Other NPC Changes Added all new garments to the Trophy exchange Item Fixes Fixed the description on Slash Shadow Weapon Set Fixed the description on Grave Shadow Weapon Fixed a bug that prevented named items to display its name and instead displayed an apple in the item Fixed Infinite Shadow Weapon not applying its bonus correctly Fixed Bearer II set not granting its combo bonus correctly Fixed a bug with Sniper(Middle) and Ranger(Garment) combo Fixed Icedress not giving any bonus at all Fixed Nature Dress not giving any bonus at all Fixed a bug where Bronze Treasure Key was not needed at all for Pet Essences Fixed all Elemental Scrolls Duration Fixed the Reinforced set bonus Fixed Platinum Bullion selling price Costume Dismantle Boxes lists have been updated to all dropped costumes Shadow Dismantle Box has been updated to all latest shadow equipment Changes Raised the proc chance on Faceworm Queen Leg Removed Asura Strike from Modified Ring combo Added the loyal combo bonus to the Miyabi Pet Added Dustfire and other guns to the malangdo enchant table The following items now have 0.3 weight Curse Arrow Flash Arrow Stun Arrow Frozen Arrow Poison Arrow Sharp Arrow Oridecon Arrow Sleep Arrow Silence Arrow Holy Bullet Silver Bullet Blind Bullet (Lv1) The following items now have 0.2 weight Trap Wind Arrow Stone Arrow Rusty Arrow Shadow Arrow Holy Arrow The following items now have 0.1 weight Yellow Gemstone Red Gemstone Blue Gemstone Silver Arrow Fire Arrow Steel Arrow Crystal Arrow Balkan Bullet Mado Gear Fuel Liquid Cooling Coal Flame Stone Ice Stone Wind Stone Shadow Stone Full Metal Jacket Projectile Mine Dragon Tail Missile Special Alloy Trap Repair A Repair B Repair C Iron Bullet Flame Bullet(Lv100) Freezing Bullet(Lv100 Lightning Bullet(Lv10 Stone Bullet(Lv100) Flare Bullet (Lv1) Lightning Bullet (Lv1 Ice Bullet (Lv1) Poison Bullet (Lv1) Shuriken Rain Shuriken Gleaming Shuriken Sharp Shuriken Spiked Shuriken Icicle Kunai Soil Kunai Wind Kunai Heatwave Kunai Toxic Kunai Exploding Kunai Cannon Ball Holy Cannon Ball Dark Cannon Ball Soul Cannon Ball Iron Cannon Ball Added High Wizard Stone II(Top) High Wizard Stone II(Middle) High Wizard Stone II(Lower) Warlock Stone II(Garment) Paladin Stone II(Top) Paladin Stone II(Middle) Paladin Stone II(Lower) Royal Guard Stone II(Garment) Assassin Cross Stone II(Top) Assassin Cross Stone II(Middle) Assassin Cross Stone II(Lower) Guillotine Cross Stone II(Garment) [ Updated Costume Dismantlement and Class Costume Stone Box to the new items. ] Chilling Cane Blue Crystal Staff [ Have been added to Fortessa Dungeon drops as they're 2 new Ancient Hero Weapons ] Jack Shadow Armor Jack Shadow Shield Jack Shadow Shoes Strain Shadow Weapon Strain Shadow Pendant Strain Shadow Earring Crimson Shadow Armor Crimson Shadow Shield Crimson Shadow Shoes Chain Shadow Weapon Chain Shadow Pendant Chain Shadow Earring [ Have been added to Posessed Porings Box ] Tornado Cart Shadow Armor Tornado Cart Shadow Shield Tornado Cart Shadow Shoes Cannon Cart Shadow Weapon Cannon Cart Shadow Pendant Cannon Cart Shadow Earring Spore Bomb Shadow Armor Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Crazy Shadow Weapon Crazy Shadow Pendant Crazy Shadow Earring [ Have been added to Poison Queens Box ] Brand Shadow Armor Brand Shadow Shield Brand Shadow Shoes Chain Press Shadow Weapon Chain Press Shadow Pendant Chain Press Shadow Earring Vanishing Cannon Shadow Vanishing Cannon Shadow Vanishing Cannon Shadow Genesis Shadow Weapon Genesis Shadow Pendant Genesis Shadow Earring [ Have been added to Ice Queens Box ] Skills Changes Fixed a bug that prevented Severe Rainstorm from being casted ontop of Land Protector Pure Soul now looses its bonus when taking damage Mados are no longer immune to dispell Vituperatum is now 11x11 Adoramus is now 11x11 Weapon Blocking will now also block on hits that are missing Assumptio no longer gives a status effect that won't be visually removed once a player dies. Jack Frost no longer consumes the status effect Frost on the target Other Added magic element damage bonus to @battlestats Updated all item descriptions on the homepage Updated all item icons on the homepage Fixed a minor bug that you had 3 status points too much at level 182 Mdef piercing items that reach 100% will no longer be less useful than tempest. Improved @ratecheck / @checkrate functionallity Added a notification when switching to 1x but there is a prior record of having used above 1x. Adjusted Lucky 3 Slotmachine success chance into a config. This will allow easier adding and removing of any Lucky 3 bonus event. Fixed all Guild Houses not displaying Dummies in their NPC list. Split the World Boss shop into 2 different shops within the same NPC Fixed @worldboss displaying Skeleton Queen even if she is not alive. Niflheim only: Changed Temporal Armor & Garment from random to specific buying for temporal crystals. Helheim only: Implemented the Daily War of Emperium automatic reward for participating. The extra rewards for owning a castle and random boxes will be added in the next days. WoE Participation Box The box has been fixed. Event: Thursday 00:00 until Friday 23:59 Biolab 3x Costume Drop Event 0.10% Lucky Slotmachine 10% bonus Saturday 00:00 until Sunday 23:59 Fortessa Maps 2x Drop Cash Sales 25% EXP 100%
  9. Unable to launch game

    Contact me in discord please. Lunar#9946
  10. Patch 2019-08-05

    Class Update - Warlock Reading Spellbook Is now a passive skill. Enables players to use new type of spellbooks. Player can click on spellbooks to memorize skills directly. Release Refactored the skill. Level 1 will release the memorized skill only. Level 2 will only release the balls on the targets. [ Changes to the skill damage formula of Release level 2. ] Summon Fire Ball Summon Water Ball Summon Lightning Ball Summon Stone Ball Reduced the max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) Soul Expansion New skill formula: (750+(skill level x 150))%Matk Earth Strain New skill formula: (1000+(skill level x 600))%Matk Reduces the cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. The equipment divesting effect has been removed. Frost Misty Is now a target skill. Deals damage to target and nearby enemies. Has a chance to inflict the status effect "Frost" on targets. Target under Frost effect will take more damage from Jack Frost for 10 seconds. Changes damage from 7 split hits to (skill level) cumulative hits. Damage per hit: (200+(skill level x 100))%Matk) Jack Frost Is now target skill. Deals damage to target enemy and nearby enemies. Area of effect: Level 1-2 : 7x7 Level 3-4 : 9x9 Level 5: 11x11 No longer deals more damage to targets under Freezing status. The skill will deal more damage to targets under Frost status instead. Improves skill damage formula. Normal Formula: (1000+(skill level x 300))%Matk) Damage on Frost Target: (1200+(skill level x 600))%Matk) No longer causes the target to get frozen by chance. Now has 4 seconds cooldown. Crimson Rock Reduces delay after skill from 2 seconds to 0.5 seconds. Improves skill damage formula. (700+skill level x 600))%Matk) Improves damage scales on base level. Removes Stun inflicting effect. Hell Inferno Is now an Area of Effect skill. Deals damage to target enemy and nearby enemies. Area of effect Level 1-3 : 3x3 Level 4-5: 5x5 Improves skill damage formula. Fire Damage: ((skill level x 400))%Matk) Shadow Damage: ((skill level x 600))%Matk) No longer has a chance to inflict Burning on the target. Now has a 3 second cooldown. Reduces delay after skill to 0.5 seconds. Increases SP consumption. OLD: 30+(5 x skill level) NEW: 58+(6 x skill level) Comet Removes partner benefits. Removes Red Gemstone consumption. Reduces SP consumption. OLD: 400+(80 x skill level) NEW: 50+(20 x skill level) Fixed casting time is 2 seconds regardless of skill level. Changed from (1/1.5/2/2.5/3 seconds (level 1-5)) Reduces variable casting time. OLD: 10/11/12/13/14 seconds (level 1-5) NEW: 6/7/8/9/10 seconds (level 1-5) Reduces cooldown from 60 seconds to 20 seconds. Reduces delay after skill from 2 seconds to 1.5 seconds. Removes Burning inflicting effect. Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Targets under Magical Intoxication effect will take more damage from all property by 50%. Reduces number of hit from 20 hits to 10 hits. Reduces Area of Effect from 19x19 cells to 13x13 cells. Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area instead. Improves damage scales on base level. Mystical Amplification Increases Damage Amplification. OLD: (5 x skill level)% NEW: (10 x skill level)% Increases SP Consumption. OLD: 10+(4 x skill level) NEW: 30+(5 x skill level) Skill Changes/Fixes Poem of Bragi Removes Variable Cast Time correctly now. Rampage Blaster Wrong calculation with the damage formula fixed. Wind Blade Wrong calculation with the damage formula fixed. Catnip Meteor Description has been changed from Ghost to Neutral. Call Storage Is able to call guild storage too now Added functionality for the Key of the Treasury Basilica Grants physical damage bonus to Shadow and Undead element now. Fixed icon Gravitational Field Now applies all damage counts at the start of the cast Assumptio Fixed icon Tuna Party No longer dispellable Summoner's HIDE No longer dispellable Arclouse Dash No longer dispellable Stoop No longer dispellable, will still be removed when knockedback though. Angel HELP me ! Fixed icon Fixed Duration of the skill Fixed Cooldown of the skill Lite Graphics Plugin Information RCX analogue which is fully integrated into the Gepard Shield Client. Utilizes plugin.ini in the Ragnarok folder. square_color = 0x7746ffde circle_color = 0x7700ff00 RCX Color Setting 0xAARRGGBB AA:Alpha 00-FF (00:0% 7F:50% FF:100%) RR:Red 00-FF (0-255) GG:Green 00-FF (0-255) BB:Blue 00-FF (0-255) Commands @lgp <on/off> Enables/Disables LGP. @square <on/off/1-14> Display square around the character. It is possible to change the size. @circle <on/off> Displays circle around the character. @aoes <on/off> Displays colored areas of skills: Storm Gust, Lord of Vermillion, Meteor Storm. @shake Enable/disable shake effect Pet Evolution & Pet System adjustments [ https://www.shining-moon.com/helheim/index.php/Pet_System ] New Pets that does not have evolved forms or have quests are the following: Leaf Cat Roween Willow New Pets can be tamed with their respective taming items. Added all taming items to mob drops. Her Heart is dropped by Bongun. Luxury Whisky Bottle is dropped by Dullahan. Charming Lotus is dropped by Evil Nymph. Magical Lithography is dropped by Golem. Knife Goblin Ring is dropped by Goblin (Dagger). Flail Goblin Ring is dropped by Goblin (Flail). Hammer Goblin Ring is dropped by Goblin (Hammer). Staff of Leader is dropped by Goblin Leader. Tantan Noodle is dropped by Green Maiden. Aircraft Part is dropped by Gremlin. Very Soft Plant is dropped by Leaf Cat. Fan of Wind is dropped by Mao Guai. Delicious Shave Ice is dropped by Marionette. Splendid Mirros is dropped by Medusa. Girl Doll is dropped by Miyabi Doll. Miraculous Bandage is dropped by Mummy. No Recipient is dropped by Munak. Hell Contract is dropped by Nightmare Terror. Sap Jelly is dropped by Nine Tail. Little Unripe Apple is dropped by Novice Poring. Stinky Rotten Meat is dropped by Roween. Kuloren is dropped by Shinobi. Oilpalm Coconut is dropped by Stone Shooter. Small Needle Kit is dropped by Teddy Bear. Tikbalang Harness is dropped by Tikbalang. Vagabond's Skull is dropped by Wanderer. Old Wood Dew is dropped by Willow. Ghost Coffin is dropped by Whisperer. Removed all food from pets, every pet will require food as Pet Food only. Evolution Pets are the following: Yoyo > Choco Wanderer > Corrupted Wanderer Teddy Bear > Abandoned Teddy Bear/Aliot/Alicel Savage Babe > Savage Rocker > Metaller Poring > Mastering > Angeling Peco Peco > Grand Peco Orc Warrior > High Orc > Orc Hero Nine Tail > Cat o' Nine Tails > Moonlight Nightmare Terror > Rigid Nightmare Terror Mummy > Ancient Mummy Lunatic > Leaf Lunatic Isis > Little Isis Gremlin > Hodremlin Green Petite > Earth Deleter Evil Nymph > Bacsojin Drops > Eggring Dokebi > Am Mut Deviruchi > Diabolic Bongun > Yao Jun Alice > Aliza The quests can be found at the main office from the NPC: Nurah Quest Master. Quests are implemented for the following: Powerful Soul Essence Christmas Snow Rabbit Egg Marin Egg New Year Doll Egg Phreeoni Egg Rice Cake Egg Scatleton Egg Skelion Egg Spring Rabbit Egg Sweet Drops Egg X-mas Goblin Egg World Boss Changes: Improved the functionality of the World Boss killing counter. Adjusted the World Boss killing counter to only update itself with the database once every 10 seconds. Rewritten the World Boss system inside the server to allow further implementation of new World Bosses with more ease. Shalltear Bloodfallen Increased the HP to 3,000,000,000 Ains Ooal Gown Increased the HP to 2,500,000,000 Skeleton Queen Information Skeleton Queen can summon a skeleton once every 3 seconds using the corpse of a player. This skeleton will grant the Skeleton Queen a 5% damage reduction which stacks with its basic 50%. After 10 skeletons are alive, Skeleton Queen is fully immune to any damage until one or more skeletons have been killed. Items: Headgear - Helheim Engineer Cap Headgear - Niflheim Work Cap Eyes Of Illusion Spirit Kings Crown Triangle Shadow Armor Triangle Shadow Shield Triangle Shadow Shoes Shadow Spell Shadow Weapon Shadow Spell Shadow Pendant Shadow Spell Shadow Earring Menace Shadow Armor Menace Shadow Shield Menace Shadow Shoes Feint Shadow Weapon Feint Shadow Pendant Feint Shadow Earring Rolling Shadow Armor Rolling Shadow Shield Rolling Shadow Shoes Katar Shadow Weapon Katar Shadow Pendant Katar Shadow Earring Slash Shadow Armor Slash Shadow Shield Slash Shadow Shoes Ripper Slasher Shadow Weapon Ripper Slasher Shadow Pendant Ripper Slasher Shadow Earring Dust Shadow Armor Dust Shadow Shield Dust Shadow Shoes Grave Shadow Weapon Grave Shadow Pendant Grave Shadow Earring Psychic Shadow Armor Psychic Shadow Shield Psychic Shadow Shoes Varetyr Shadow Weapon Varetyr Shadow Pendant Varetyr Shadow Earring Item Changes/Fixes Lapine Boxes During enchants the item will now automatically be forced to preview itself. All enchant boxes now contain a clickable link in their descriptions which forces your default browser to open the box information and its enchants upon clicking it. You can now preview the enchanting table ingame by clicking the book icon 'Read' in the top left corner. Fixed several bugs in the combination bundle scrolls Cashshop: Removed the previous RE/PRE category limitations. Moved some items around and added new categories. Added 8 new Costume Garments to the cash shop. Added every existent item from the Cash Shop Expert NPC into the Cash shop. Costume Converter Stones can no longer be used as a card but only through the NPC: Costume Converter in the Main Office. Ultralight Magic Shield Fixed scripts and description. Immortal Shadow Pendant Now gives the correct amount of Mdef per refine. Archer Shadow Earring can be dismantled now. Thief Shadow Earring can be dismantled now. Perfect Size Shadow Armor correctly adds and shows all size reduction now. Acolyte Shadow Earring Now reduces SP cost of healing skills by 20%, instead of increasing it. Mechanic Arm Cannon Shadow can be used by baby mechanic class now. Arm Shadow Set Now grants the correct defense piercing effect Boomerang Shadow Earring can be used by its respective class and baby class now. Boomerang Shadow Pendant can be used by its respective class and baby class now. Duple Light Shadow Shield fixed. Exceeding Shadow Weapon can be equipped by all classes at level 1 now. Minstrel Shadow Shield script formula division by 5 fixed. Wanderer Shadow Shield script formula division by 5 fixed. Sea Otter Mini Fan Added missing enchant. Modification Module (Drain Life) Fixed the proc chance. Modification Module (Drain Soul) Fixed the proc chance. Modification Module (Magic Soul) Fixed the proc chance. Electric Fox OS Weapon can be enchanted now. Illusion Wing B-type Fixed a translation error on the description. Champion Middle Stone script fixed. Tidung [1] description fixed. Keris can be worn by the appropriate classes according to its description now. Immune Shield Script and description is updated to the latest version. Costume Class Dismantler Box weight description fixed. Costume Dismantler Box weight description fixed. Shadow Enchant Box weight description fixed. Girl's Naivety restriction removed. Can be traded, stored, dropped now. Boy's Pure Heart restriction removed. Can be traded, stored, dropped now. THIKK Battle Manual states the right restrictions now. +1-10 Foods weight updated to match official kRO values. Each food weight is 5 now. Their description has been updated to match this change as well. Gallium Treasure Key restrictions are removed. Costume 12 Anniversary Elf restrictions are removed. Costume Khalitzburg Knight Helm can be used with Costume Dismantle Box now. Cutlas Box restrictions are removed. Several items name showing up "HEX Color" numbers removed. Unidentified new costumes have been renamed to Unidentified Costumes. Fixed a bug with Small Life Potion and Medium Life Potion effect not disappearing upon death. Infinite Concentration, Infinite Awakening, Infinite Berserk Potions Fixed description for the applicable job usage. Almighty Corrected status effect Corrected icon Red Booster Corrected status effect Corrected icon Limited Power Boost Corrected status effect Corrected icon Infinity Dagger can be equipped by Oboro/Kagerou now. RWC RWC Dagger combos with RWC Rings now. RWC Weapons can be used by baby classes now. RWC Mace is added to Lucky 3 drop table. Mercenary Ring Type B can be equipped by a Super Novice now. Fixed a bug with Royal Knight's Lance where it didn't let you use skills. Fixed Royal Guard Racing Cap enchant. Anubis Helm [1] Fixed wrong name showing up when the item is created through combination scroll. Card slot shows now. Rabbit Magic Hat [1] card slot shows now. Broken Heart + Gentle Heart Combo Script has been updated. It will trigger Kimi's Mind Confusion state now. Fixed Chaotic Killer Mantis + Angra Mantis Card combo script. Fixed Corrupt Life Card Combo Now applies the card combo with: Orc Baby Card Orc Warrior Card Orc Zombie Card Phen Card Desert Wolf Card Baby Desert Wolf Card Verit Card Megalodon Card Magma Dungeon - Lv 03 Added missing Lava items as drop Added the enchants on drop Added Green Aura ( 90% damage reduction ) Contaminated Muspelskoll Glast Heim - Abyss Increased the spawn of Corrupted Wanderers Added Green Aura ( 90% damage reduction ) Contaminated Dark Lord Contaminated Spider Queen Ice Ghost Card can be sold to card exchanger NPC now. Fixed a bug with Agony of Royal Knight Card where it didn't drain 4444 HP when unequipped. Menblatt Card description is updated OLD: "Each 10 pure DEX points increase damage by 1%" NEW: "Increases long-ranged damage on targets by 1% for every 10 base DEX" Fixed Manteau of the Fallen item bonus. Harden Breastplate gives Earth Armor Element now. Fixed Golden Ninja Suit enchants showing up as an apple. Fixed Vigilante Suit enchants showing up as an apple. Fixed Onimaru range. Umbala Spirit can be equipped at level 1 now. Ceremonial Sword can be equipped by its respective classes now. Fixed Costume Mermaid Longing decreasing HP/SP when equipped. Rebellion's Ammo Case can be put on quick slot now. Illusion Skull Ring Fixed Curse status proc chance. Combo with +9 Illusion Book of the Apocalypse gives immunity to Curse now. Fixed Cursed Lyre Bow [1] curse status proc chance. Fixed a bug with removing Malangdo Enchants for Twin Edge Sword of Naght Sieger (Red) and Twin Edge Sword of Naght Sieger (Blue). Vicious Emblem now weight 1 Added Card Removing Matrix to the droplist of Special Lucky 3 Other Changes/Fixes Preview Information: Usage: @preview <ItemID or Item_Name> Example: @preview 4001 Command short forms added: @battlestats- @bs @autoloot - @al @aloottype +- / @alt +- @alootid +- / @ali +- @whodrops - @wd @battleinfo - @bi @showexp - @se @showdelay - @sd @jobrate - @jr @baserate - @br @changeleader - @cl @nolootid +- / @nli +- Added a new client: This client is still dated 2018 It will resolve a number of issues: Removed the 3x same message limitations Allows smoother gameplay @whobuy / @whosell Updated the command to no longer require you to close the shop before typing the command for another id. Added a message to display which ItemID you're searching for. Guild House Housing Manager Giselle can no longer be accessed without being the Guild Leader of the house owning guild. Fixed a bug where the savespot would bug after the server has been restarted if you have saved inside the guild house. Fixed a bug where dummies would not respawn inside a Guild House. Fixed World Boss NPC's inside Guild Houses not displaying the kill counter. Fixed PvP NPC's inside Guild Houses not displaying the player count. Added a display of current settings of the NPC you're intending to change on Housing Manager Giselle. Added RWC Exchanger and Enslaved being to the list of possible Housing NPC's. Added vending block to Coliseum Added vending block to all house maps Fortessa Dungeon: Removed Fortessa Dungeon 4 from the Warper and @warp Moved the MvP from Fortessa Dungeon level 4 to level 3. Adjusted the skills of several monsters in Fortessa Dungeon level 3 and made these more likely to cast them. Added some new elemental skills to the monsters of Fortessa Dungeon level 3 Added a new shop: Vicious Emblem This shop will allow you to trade in your Vicious Emblems for other items. Skeleton Key Fortessa Box 1 Fortessa Box 2 Added a blockage to decarding any and all current existing enchant items. Added item preview on any Lapine Enchanted item. Headgears that occupy several slots now can have several costume stones that match the equipment slots be input. Example: Top+Mid can have Top+Mid stone inside. Skeleton Key Shop changes: Added Items: Shining Defense Scroll Red Booster Limited Power Boost Mysterious Water of Life Small Mana Potion Instances Swapped the menu of Instance difficulties around that Normal is the default selection. @instances Will now display your current amount of Instance Points in the end Old Glast Heim Changed some parts when moving from Floor 1 to Floor 2 that caused it to sometimes get stuck Sarah & Fenrir Changed the portal that leads upwards to only spawn at a certain time Changed Sarah to not be attackable until Fenrir puts her at 100 HP Temple of the Demigod Adjusted the Boss monsters inside the instance a bit, for some reason they were knockback-able. Increased the maximum display of commands such as @whodrops, @idsearch and such to 20. Increased the chance of the NPC Illusion OS in @go exchanger rating between 10 and 15%. Re implemented 17 Carat Diamonds into Kafra Removed the service fee cost Changed the Diamonds to work like a usable item. Added Garlet, Scell and Zargon to Pet Supplies shop. Added all new Warlock Spellbooks to the Special Tool Dealer and replaced the old ones. Added grave stone for Venomous Chimera. Venomous Chimera can be detected by using Convex Mirror now. Fixed a bug that made auto bonus not refresh themselves while it is active if the % chance proceed. Fixed a bug with when Pet Incubator is used and the pet is summoned, the UI not closing itself. Removed the entire Exchange category from Instance Manager. Moved the fortessa dungeon damage reduction on Dragonbreath on the Rune Knight monster's a little bit around, because damage reduction skills considered the original damage instead of the reduced damage. Causing skills such as Tuna Party to disappear before they're supposed to be. MvP slaves Removed the possibility of loot from any type of MvP slave Removed the possibility of card-granted drops from any type of MvP slave Dummy and damage tests Information: The dummy displays any damage it has received from yourself in an interval of 5 seconds. It'll show this information only to yourself. It will also automatically fully heal itself every 5 seconds. Other Replaced every existent Dummy with the new kind. Added an automatic re-spawn function to every dummy including in guild houses. Costumes https://www.shining-moon.com/helheim/index.php/Costume_Drops#Next_Update_List Information The current monsters and droplist has been fully adjusted and been newly randomized. Over 100 more Costumes have been added more to normal monsters. PS: This change was applied some weeks ago and is merely being recorded here. Edit 2019-08-01: The droprate has been fully adjusted 0.03% for all new costumes. All existant boxes that can use these costumes have been adjusted to the new ids. Added the possibility to add costume drop events in the future which raises their basic drop chance from 0.03% to any number preferred. Updated the new styling shop at @go styling to preview the newest costumes Shadow Equipment https://www.shining-moon.com/helheim/index.php/Shadow_Equipment Information The current monsters and droplist has been fully adjusted and been newly randomized. Over 100 more Shadow Equipment have been added more to normal monsters. PS: This change was applied some weeks ago and is merely being recorded here. Edit 2019-08-01: 50 new Shadow Equipments have been added as drops from monsters Critical Hit Shadow Armor Hasty Shadow Shoes II Bearer's Shadow Pendant II Gemstone Shadow Earring II Spellflow Shadow Shield II Spiritual Shadow Weapon II Malicious Shadow Armor II Sigrun Shadow Armor Sigrun Shadow Shield Force Executioner Shadow Weapon Spirit Magic Executioner Shadow Weapon Reload Shadow Armor II Critical Shadow Shield Critical Shadow Shoes Gemstone Shadow Weapon II Gemstone Shadow Shield II Bearer's Shadow Armor II Bearer's Shadow Shoes II All Race Shadow Shoes All Race Shadow Shield Plasterer's Shadow Armor II Insomniac Shadow Shoes II Peerless Shadow Armor II Adulate Shadow Shoes II Unfreezing Shadow Weapon II Vitality Shadow Earring II Neutral Shadow Weapon II Uncursed Shadow Pendant II Sentimental Shadow Weapon Sentimental Shadow Earring Sentimental Shadow Pendant Enchanting Shadow Weapon Enchanting Shadow Earring Enchanting Shadow Pendant Infinity Shadow Weapon Beginner's Shadow Armor Beginner's Shadow Shield Beginner's Shadow Shoes Beginner's Shadow Weapon Beginner's Shadow Earring Beginner's Shadow Pendant Physical Shadow Shoes Physical Shadow Shield Physical Shadow Armor Magical Shadow Shoes Magical Shadow Shield Magical Shadow Armor Immune Athena Shadow Shield Hard Champion Shadow Shoes Kingbird Ancient Shadow Armor Shadow Enchant Box The list of possible equipment has been updated based on all latest Shadow Equipments Random Shadow Equipment Box The list of possible equipment has been updated based on all latest Shadow Equipments Niflheim Changes/Fixes Only The following items have been added: World Boss addition - Skeleton Queen Eyes of Illusion Work Cap Spirit King's Crown New Matrix Powered Chip Devil's Hand Brooch of Hero Kardui Robe Fafnir Skin Strawberry Mouth Guard These items have been added to the droplist of the existant monsters in Fortessa Pit. Armor of Purple Thread Mighty White Threaded Armor Ice Prison Dress Circlet Of Phoenix Nameless Assassin Muffler Gray Wing Boots Black Feather Hat Sting Silk Ribbon Glastheim Observer Celestial Woman's Flower Mechanical Plant Hat Ritual Robes Nature Dress Khalitzburg Knight Armor Fixed Emerald Earring not decreasing Metallic Sound cast time correctly. Fixed Long Black Scarf equipped position. Updated Captured Souls list. Added missing .bmp and .spr files for Feather Hat. Fixed Avenger Destruction Staff's demi-human bonus. Updated THIKK Battle Manual restrictions, can't be stored anymore. Fixed Save the King item script. Fixed Bunker Shield effect for "increase physical damage inflicted on all monsters". Fixed Metallic Shadow Shield Combo script. Added all World Boss Headgears to the World Boss shop
  11. Anniversary

    During the duration of the event the following changes apply to both Helheim and Niflheim! Triple Cashpoints, Double Droprate, Triple Droprate for Fortessa Dungeon & Fortessa Pit, 12% increased refine chance in the Refinement UI, 100% increased EXP ( works with 1x ), 10% extra Lucky 3 chance Ends on the 23rd of July at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops!
  12. During the duration of the event the following changes apply to both Helheim and Niflheim! Double Cashpoints, Double Droprate, 12% increased refine chance in the Refinement UI, 50% increased EXP ( works with 1x ), Ends on the 8th of July at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops! The sale can be found in the main office: NPC Sales Expert
  13. ~ Card Exchanger Event ~ Q3

    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ] Information: The event will be held on both Niflheim and Helheim. You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album. Duration: 2019-07-01 00:00 until 2019-07-08 00:01 Rewards: You will gain 1 random card when opening the Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ]
  14. Patch 2019-06-21

    The double drop of Fortessa Dungeon and Fortessa Pit are now over. The Sales NPC inside the Main Office will now disappear. Added a 10% bonus for Lucky 3 - Slotmachine until 2019-06-25 00:01 servertime. Class Update - Performers Reverberation Maximum limit of Reverberation's up at all time have been capped to 3. Damage type has been changed from split among all targets to normal area of effect damage. Old: 5 targets ... 1000 total damage = 200 each. New: 5 targets .... 1000 total damage = 1000 each. Skill requires now 1x Neck Protection Candy on usage Damage Formula change Old Formula Magical Damage MATK = [{(Skill Level x 100) + 100} x Casters Base Level / 100] % [ Total 600% ] New Formula Magical Damage MATK = [{(Skill Level x 300) + 400} x Casters Base Level / 100] % [ Total 1900% ] Improvised Song Skill can no longer cast any random magic. Upon casting on the target, has a chance to remove any and all chorus buffs that have been applied on the target Success chance: 30+(10 * Skill LV) % Death Valley Success chance has been raised to 100%. Gloomy Shyness The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] No longer grants any bonus damage to any skill. Causes the target to have an increased SP consumption by 10% * Skill LV used Causes the target to have a Fixed Cast Time increas by 0.5s * Skill LV used Duration is now 60 seconds on all levels Circle of Nature Duration has been increased from 60 seconds to 180 seconds. Area of Effect has been changed to 31x31 cells on all skill levels. Effect only affects partymembers. No longer drains any SP from the target. HP recover / second has been changed to Natural HP Recovery increase by 50% * Skill LV used Great Echo No longer gains any extra bonus from having additional performers in the party. Damage increases based on casters Voice Lesson level. Skill requires now 10x Neck Protection Candy on usage Damage Formula change Old Formula Damage (ATK) = [{400 + 200 × Skill LV × (BaseLv ÷ 100)} + Bonus_Damage] Bonus damage was based on additional performers in the party up to 1600% New Formula Damage (ATK) = [{400 + 1000 × Skill LV × (BaseLv ÷ 100)} ]% Bonus damage applies based on Voice Lesson Level in % from the total percentage. Deep Sleep Lullaby Casting now casts on the target and surrounding anymore instead of on the ground. Area of Effect has been decreased to: Based on Skill LV 3x3, 3x3, 3x3, 5x5, 5x5 Duration has been increased to 60 seconds. Cooldown has been changed to 30 seconds. Duration is now reduced based on targets status resistance. Skill requires now 2x Neck Protection Candy on usage Metallic Sound Cooldown has been reduced to 2.5 seconds on all levels Delay after skill has been changed to 0.5 seconds. Windmill Rush Duration has been increased from 60 seconds to 180 seconds. Area of Effect has been changed to 31x31 cells on all skill levels. Increases movement speed by 2% * Skill LV used Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV ) Skill requires now 1x Neck Protection Candy on usage Echo Song Duration has been increased from 60 seconds to 180 seconds Moonlight Serenade Duration has been increased from 60 seconds to 180 seconds Magic Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV ) Skill requires now 1x Neck Protection Candy on usage Swing Dance Duration has been increased from 60 seconds to 180 seconds Adds a bonus of fixed cast time reduction by 6% * Skill LV used. ASPD has been reduced from 5% to 3% * Skill LV used. Gains additional bonus based on Voice Lesson skill level used. Skill requires now 1x Neck Protection Candy on usage Lovers Symphony Duration has been increased from 60 seconds to 180 seconds MDEF bonus has been changed to flat value of 2 * Skill LV used Skill requires now 1x Neck Protection Candy on usage Lerald's Dew No longer gains any extra bonus from having additional performers in the party. Duration has been increased from 60 seconds to 120 seconds Max HP bonus has been changed from flat value to percentage. 2 + 3 * Skill LV % Gains an additional bonus to the Max HP based on caster's Voice Lesson level. Song of Mana No longer gains any extra bonus from having additional performers in the party. Duration has been decreased from 150 seconds to 120 seconds Restores SP based on the Skill LV used. 10 % / 10 % / 15% / 15 % / 20 % Increases Natural SP Recovery by 50% * Skill LV used Skill requires now 1x Neck Protection Candy on usage Sinking Melody No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been reduced to 20 seconds. Success rate for the debuff: 10% / 15 % / 20% / 25 % / 30 % plus increased based on caster's Voice Lesson level used. Skill requires now 2x Neck Protection Candy on usage Warcry from Beyond No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been reduced to 20 seconds. Success rate for the debuff: 15% / 18% / 21% / 24 % / 27 % plus increased based on caster's Voice Lesson level used. Skill requires now 2x Neck Protection Candy on usage Song of Destruction No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been changed to 60 seconds. Area of Effect has been decreased to: Based on Skill LV 11x11, 11x11, 13x13, 13x13, 15x15 Skill effect has been changed to: Has a chance to apply a debuff for a 10 second duration. During that debuff the target will take double damage from any damage received, this effect does not disappear after the targe has been successfully damaged like on Lex Aeterna. Success chance: 20%, 25%, 30% 35%, 40% based on Skill LV used. Skill requires now 10x Neck Protection Candy on usage Saturday Night Fever No longer gains any extra bonus from having additional performers in the party. No longer affects any friendly targets. Cooldown has been changed to 60 seconds. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Additionally now reduces the target's HIT by 50 + 50 * Skill LV used Flee reduction has been increased to 20 + 30 * Skill LV used Attack bonus has been removed. Defense reduction has been removed. Skill requires now 5x Neck Protection Candy on usage Infinite Humming No longer gains any extra bonus from having additional performers in the party. Increases the Magic property damage by 4 * Skill LV % No longer grants the effect of uninterruptible cast. Skill requires now 5x Neck Protection Candy on usage Dances with Wargs No longer gains any extra bonus from having additional performers in the party. Duration has been decreased from 150 seconds to 120 seconds No longer grants a special bonus that only affects ranges long ranged physical attack. Now grants Long-distance physical damage + 1% * Skill LV Reduces Fixed Casting time by 20 + 10 * Skill LV % Increases ASPD by 5 * Skill LV % Skill requires now 1x Neck Protection Candy on usage Skill changes / fixes Gentle Touch Fixed a typo on the Gentle Touch bonus damage Pain Killer Fixed a bug in the new calculations, now it will reduce based on 2333 max * amount of hits for multihits and 2333 for single hits. Item changes / fixes Fixed a bug in the Lapine Otherworldy Exchanges in Niflheim Charleston Upgrade Parts - Fixed a bug regarding the ID of Gigantic Blade Fixed the name of the costume Horse King to "Costume Horse King" Poring Sunglasses - Now displays its slot Flame Dragon Armor - Now grants the +1 to all stats Cannon Rapier - Raised the chance for the autocasts. Costume Devil's Whisper - Fixed the description Rune of Intellingence Level 3 - Corrected the refinement bonus Runaway Magic Stone - Fixed the description - Now correctly removes 2000 SP upon unequipping Magnus Shadow Earring - Fixed description Geffen Magic Tournament - Removed the flat ASPD from the Lapine boxes - Removed all flat ASPD from all existing accessories Random Shadow Box - Updated to contain now all latest Shadow Equipments Other changes / fixes Fahrros - Changed the reward boxes from 4 to 2 - Added 2 World Boss points for defeating it - Added a new reward pool to the Fahrros Goodies: HD Elunium HD Oridecon Blacksmith Blessing HD Carnium HD Bradium Enriched Elunium Enriched Oridecon Moon Coins Moonlight Coins Random Shadow Refine Hammer +9 Shadow Refine Hammer ( Limited ) Ores [ Niflheim only ] @mobinfo - Will now also display the additional bonus gained from other drop boost items. Warper - Fixed the new WoE castles weren't correctly shown there Mora - Removed the break chance on resetting enchants Dark Society - Removed 3 hours waiting time - Adjusted the requirement for Fortessa Pit & Fortessa Dun, aslong as one character on your account has finished the Dark Society every character and future character of this account can now enter it. Buffs / Food - Consumeables that are used inside a Versus Map ( PvP / WoE / BG ) map will no longer disappear when entering a map with the flag town. Removed animation for Treasure Cache 1, 2 and 3. - This will stop the errors / crashes some people are getting when using Treasure Caches. Buyingstore - Buyingstore was previously not checking correctly around if there was another buyingstore nearby. This should now be fixed. World Boss - Refactored some parts of the World Bosses. - The flee calculation SHOULD now work correctly - Reverted Byalan dungeon on Niflheim back to kRO version - Fixed War of Emperium bug on Helheim - Disabled Bloody Branch in Fortessa Pit 1 & 2 - Removed Enchantment Box from Daily Reward Exchanger NPC on Helheim Biolab 5 - Reduced the range of some monsters skill range - Fixed wrong element levels + elements on some of the monsters there Changed all palettes. This change will automatically affect any existing character. They will automatically display the new colors. Guild Housing - Fixed a bug regarding adjusting Spawn X, Spawn Y, Coliseum X and Coliseum Y not applying the changes right away for the commands. - Added an option to destroy your house + delete all records to the Housing Manager in the Main Office ( only Guild Leader ). Upon deletion you'll receive 150m credits for your next house inside the NPC. ( You will not receive zeny. ) Added a new map to the pool of possible houses. Pokemon Town
  15. Patch 2019-06-13

    Class Update - Sura Lightning Ride Number of sphere consumed will decide the number of attack hits (5 hits on level 5). Changes bonus damage condition from equipping wind element weapon to knuckle type weapon instead. Damage Formula change Old Formula The BonusDMG was only triggered if the person was using Wind Element ( Number of Hits: 1 ) Damage (ATK) = [(200 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]% New Formula The BonusDMG is only triggered if the person is wearing a knuckle-type weapon. Damage (ATK) = [(40 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]% The damage is multiplied times the amount of hits done. ( Positive multi-hit ) Gentle Touch - Energy Gain Changes prerequisite skill to Gentle Touch - Cure level 1 Changes that the skill to can be used together with Gentle Touch - Convert and Gentle Touch - Revitalize instead of overwriting each other Skill changed from target-casting to cast on self Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the influence of the buff Cooldown changed to 1 second on all levels Gentle Touch - Cure Changes prerequisite skill to Gentle Touch - Silence level 1 Reduces sphere consumption from 2 to 1 Gentle Touch - Convert Changes prerequisite skill to Gentle Touch - Energy Gain level 3 Skill changed from target-casting to cast on self Reduces sphere consumption from 2 to 1 Attack bonus changed to 8 ATK per skill level 1% ATK bonus added per skill level Removed the MaxHP penalty Removed the Mdef penalty Increases Rampage Blast and Knuckle Arrow damage by 30% while under the influence of the buff Cooldown changed to 1 second on all levels Gentle Touch - Revitalize Changes prerequisite skill to Gentle Touch - Energy Gain level 3. Skill changed from target-casting to cast on self Reduces sphere consumption from 2 to 1 Removed the VIT defense bonus Added Hard Defense + 20 per skill level bonus Increases Tiger Cannon and Gates of Hell damage by 30% while under the influence of the buff Cooldown changed to 1 second on all levels Earth Shaker Changes prerequisite skill to Dragon Combo level 3. No longer consumes any spheres Will cause a new status change on the target which increases the damage taken from Rampage Blaster for 5 seconds. ( Does not work against Guardian-type monsters ) Damage bonus has changed from Int to Str Damage Formula change New Formula Visible Damage (ATK) = [ 300 x Skill LV × (BaseLv ÷ 100) + (STR × 2)]% Concealed Damage (ATK) = [400 x Skill LV × (BaseLv ÷ 100) + (STR × 3)]% Old Formula Visible Damage (ATK) = [50 x Skill LV × (BaseLv ÷ 100) + (INT × 2)]% Concealed Damage (ATK) = [150 x Skill LV × (BaseLv ÷ 100) + (INT × 3)]% Rampage Blaster Reduces sphere consumption from all to 5. Can only be used while under Fury state. Reduces SP consumption from 150 to 100. Damage Formula change New Formula Normal Damage (ATK) = [200 × Spirit Spheres + 350 × Skill LV × (BaseLv ÷ 100)]% Marked Damage (ATK) = [300 × Spirit Spheres + 550 × Skill LV × (BaseLv ÷ 100)]% Old Formula Normal Damage (ATK) = [20 x Skill LV × Spirit_Spheres × (BaseLv ÷ 150)]% Fury Damage (ATK) = [{20 x Skill LV + (Fury_Lv × 20)} × Spirit_Spheres × (BaseLv ÷ 120)]% Sky Net Blow Removed bonus damage when used after Dragon Combo. Removed knock-back SP cost has changed to 10 + 2 * Skill LV Tiger Cannon Removed HP % cost to cast the skill Removed SP % cost to cast the skill SP cost has changed to 20 + 5 * Skill LV Formula changed from percentage of current HP / percentage of current SP to percentage of maximum HP / to percentage of maximum SP. The number of percents regarding HP and SP have not been altered Damage when used with the combo has been increased. Gate of Hell Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5. Cast range will be 7 regardless skill level ( This will automatically turn the entire skill to be counted fully as long-range physical damage ) Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100 on all levels Knuckle Arrow Changes prerequisite skill to Lightning Walk level 1. Deal more damage against boss monsters. New Formula against Boss type Damage (ATK) = [500 + 200 × Skill LV × (BaseLv ÷ 100)]% Fallen Empire Changes prerequisite skill to Dragon Combo level 3. Crescent Elbow Changes prerequisite skill to Windmill level 1. Cursed Circle Changes prerequisite skill to Root level 2. Rising Dragon Changes prerequisite skill to Power Implantation level 1. Gentle Touch - Silence Removes Power Implantation as prerequisite skill. Flash Combo Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level Skill changes / fixes Hatred Fixed the skill to work multiplicatively instead of additively Call Storage The skill now works correctly when casted. Pain Killer Fixed the damage reduction to work with the new limitations rather than the old 1000 limit. Mix Cooking Fixed the amount from 10 to 10-12 randomly Special Pharmacy Fixed the amount from 10 to 10-12 randomly Metalic Sound Fixed the cooldown of the skill. Axe Tornado Fixed the cooldown of the skill. Axe Boomerang Removed the aftercast delay of the skill Cart Revolution Ignores the accuracy check now Crazy Weed Will now correctly remove also the status effect of Thorn Trap and Vacuum Extreme Other changes / fixes Fixed War of Emperium bug on Helheim Added the Skeleton Key shop at @go exchanger ( sorry for the delay ) Added more information to the Battleground Daily rewards NPC and what you'll receive Fixed a bug that sometimes caused roDEX on some characters to be empty and not show any mails at all Housing Fixed a small bug in the housing system. Fixed a bug in Niflheim regarding Castielle and 2 other NPCs. Added mapflag monster_noteleport and noteleport to the coliseum Fixed buyingstore to also check the 3x3 area around the person opening Adjusted a change during pre-vending and pre-buyingstore state that it should no longer hinder or cause a bad refresh which would require you to input your items again. Fixed a bug that caused some status changes to have 10-100x the higher chance to procc, example Bulls Eye's coma chance Fixed a wrong category in the physical OS weapon enchants Removed some skill restrictions from the castle Penalties Removed some penalties which were implemented by accident with the last patch on baby classes. Mainly regarding weight, HP/SP, ASPD. Warper Updated the castles and positions
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