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Lunar

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Lunar last won the day on August 3

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  1. Official Class Rebalance 2022 Dragon Knight Hack and Slasher Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits ) Formula changed: ( 400 + 700 * Skill Level ) % Cooldown increased from 0.3 seconds to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP cost has been increased Multiplication of Pow inside formula increased from 5 to 7 Servant Weapon Skill has been changed to a positive multi-hit Formula changed: ( 500 + 400 * Skill Level ) % Servant Weapon - Phantom Variable cast-time removed Cooldown reduced from 2 seconds to 0.5 seconds After-cast delay removed Formula changed: ( 200 + 300 * Skill Level ) % Servant Weapon - Demolition Cooldown reduced from 3 seconds to 0.5 seconds AP generation reduced from 3 to 2 Formula changed: ( 500 * Skill Level ) % Storm Slash Cooldown reduced from 0.35 seconds to 0.3 seconds AP generation increased from 1 to 2 The chance from the Giant Growth effect has been increased from 15% to 30% Formula changed: ( 100 + 170 * Skill Level ) % Madness Crusher Variable cast-time have been removed Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds SP consumption has been increased AP generation have been increased from 2 to 3 Multiplication of Pow inside formula increased from 5 to 7 Formula changed: ( 400 + 800 * Skill Level ) % Vigor Base damage modifier of 200% have been increased to 250% The human / angel modifier have been increased from 50% to 100% AP cost has been reduced from 150 to 125 HP consumption per attack has been increased from 2 to 10 at level 10 Dragonic Aura After-cast delay reduced from 1 second to 0.5 seconds Formula changed: ( 3650 * Skill Level ) % [ Non Demi-human / Angel ] ( 3800 * Skill Level ) % [ Demi-human / Angel ] Imperial Guard Overslash Cooldown reduced from 1 second to 0.7 seconds SP consumption decreased AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 2 to 5 Formula changed: ( 120 * Skill Level ) % Shield Shooting Cooldown reduced from 1 second to 0.7 seconds AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 400 + 2400 * Skill Level ) % Cross Rain Cooldown reduced from 5 seconds to 4.5 seconds After-cast delay reduced from 0.5 seconds to 0.15 seconds SP consumption increased AP generation increased from 5 to 7 Formula changed: ( 450 * Skill Level ) % [ Holy Shield ] ( 320 * Skill Level ) % Grand Judgement Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 15 Buff duration reduced from 300 seconds to 150 seconds Formula changed: ( 250 + 1500 * Skill Level ) % ( 350 + 1650 * Skill Level ) % [ Insect / Plant ] Judgement Cross Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 10 Formula changed: ( 1950 * Skill Level ) % ( 2100 * Skill Level ) % [ Insect / Plant ] Meister Axe Stomp Cooldown reduced from 1 second to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 350 + 850 * Skill Level ) % Rush Quake After-cast delay removed Formula changed: ( 3600 * Skill Level ) % ( 3750 * Skill Level ) % [ Insect / Formless ] Biolo Acidified Zone - Wind Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Earth Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Fire Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Water Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Full Shadow Protection Duration increased from 60 seconds to 180 seconds Research Report Fixed cast-time reduced from 1 second to 0.5 seconds Cooldown reduced from 120 seconds to 60 seconds Duration increased from 60 seconds to 150 seconds Shadow Cross Savage Impact Area of effect increased from 3x3 to 5x5 SP consumption increased Formula changed: ( 90 * Skill Level ) % ( 110 * Skill Level ) % [ Shadow Exceed ] Eternal Slash Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased Range increased from 2 to 3 cells Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3 Formula changed: ( 265 * Skill Level ) % ( 365 * Skill Level ) % [ Shadow Exceed ] Impact Crater Cooldown reduced from 5 seconds to 1.5 seconds After-cast delay removed SP consumption increased AP generation decreased from 5 to 3 Formula changed: ( 80 * Skill Level ) % Shadow Stab Cooldown reduced from 1 second to 0.35 seconds After-cast delay removed SP consumption decreased AP generation increased from 1 to 2 Formula changed: ( 750 * Skill Level ) % Potent Venom Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 ) RES ignore has been reduced from 30% to 20% Fatal Shadow Claw Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 1350 * Skill Level ) % ( 1450 * Skill Level ) % [ Dragon / Demi-Human ] Shadow Exceed After-cast delay removed AP cost has been reduced from 150 to 125 Damage effect duration increased from 240 seconds to 300 seconds Abyss Chaser Abyss Dagger SP consumption increased Formula changed: ( 100 + 500 * Skill Level ) % Deft Stab Area of effect increased from 5x5 to 7x7 SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 350 + 550 * Skill Level ) % From the Abyss Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) Formula changed: ( 100 + 500 * Skill Level ) % Abyss Square AP generation increased from 4 to 5 Formula changed: ( 570 * Skill Level ) % Chain Reaction Shot Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed Area of effect of the secondary attack has been increased from 3x3 to 7x7 Area of effect of the primary attack has been increased from 7x7 to 9x9 Multiplication of Con inside formula increased from 5 to 15 Formula changed: ( 850 * Skill Level ) % [ Primary ] ( 600 + 2350 * Skill Level ) % [ Secondary ] Frenzy Shot SP cost reduced Formula changed: ( 400 * Skill Level ) % Omega Abyss Strike Cooldown reduced from 60 seconds to 3 seconds AP cost reduced from 150 to 15 SP consumption decreased Formula changed: ( 2200 * Skill Level ) % ( 2350 * Skill Level ) % [ Angel / Demon ] Arch Mage Floral Flare Road After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 740 * Skill Level ) % Rain of Crystal After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 140 + 760 * Skill Level ) % Tornado Storm After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 860 * Skill Level ) % Strantum Tremor After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 100 + 730 * Skill Level ) % Crimson Arrow AP generation increased from 1 to 2 SP consumption decreased Frozen Slash Cooldown increased from 0.3 seconds to 0.45 seconds AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 250 + 900 * Skill Level ) % ( 400 + 1250 * Skill Level ) % [ Climax ] Storm Cannon AP generation increased from 1 to 2 SP consumption decreased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] Rock Down AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] All Bloom After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 2 effect: Damage reduction removed Level 3 effect: Damage bonus is increased from 100% to 300% Level 5 effect: Extra attack has been increased to 85000% Formula changed: ( 200 + 1200 * Skill Level ) % Crystal Impact Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Formula changed: ( 250 + 1300 * Skill Level ) % Destructive Hurricane Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 1 effect: The damage of the additional attack has been increased to 12500% Level 3 effect: Damage bonus is increased from 100% to 200% Level 5 effect: Bonus damage has been reduced from 70% to 50% Formula changed: ( 1200 + 1800 * Skill Level ) % Violent Quake After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 3 effect: Damage bonus is increased from 100% to 200% Formula changed: ( 200 + 1200 * Skill Level ) % Deadly Projection SP consumption decreased Formula changed: ( 2800 * Skill Level ) % Mystery Illusion After-cast delay reduced from 1 second to 0.5 second SP consumption decreased Formula changed: ( 950 * Skill Level ) % Soul Vulcan Strike SP consumption decreased Formula changed: ( 250 * Skill Level ) % Astral Strike Cooldown reduced from 60 seconds to 6 seconds AP cost reduced from 150 to 25 SP consumption decreased Duration of attack reduced from 15 to 6 seconds Formula changed: ( 300 + 1800 * Skill Level ) % ( 400 + 2100 * Skill Level ) % [ Undead / Dragon ] Elemental Master Conflagration SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Diamond Storm Cooldown reduced from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 200 + 1750 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Lightning Land SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Terra Drive Cooldown decreased from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 5 to 7 Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 400 + 1550 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Venom Swamp SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Elemental Buster Fixed cast-time decreased from 2 seconds to 1.5 seconds Cooldown reduced from 60 seconds to 5 seconds After-cast delay reduced from 1.5 seconds to 0.5 seconds SP consumption decreased AP cost decreased from 150 to 30 Formula changed: ( 500 + 2200 * Skill Level ) % ( 500 + 2350 * Skill Level ) % [ Formless / Dragon ] Cardinal Framen SP consumption increased AP generation increased Formula changed: ( 800 * Skill Level ) % ( 900 * Skill Level ) % [ Demon / Undead ] Arbitrium Cooldown decreased from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 1000 * Skill Level ) % ( 1250 * Skill Level ) % [ Second Hit ] Petitio Cooldown decreased from 1 second to 0.5 seconds SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1050 * Skill Level ) % Competentia AP cost reduced from 200 to 160 Duration of the effect has been increased from 240 seconds to 300 seconds Pneumaticus Procella Cooldown decreased from 60 seconds to 5 seconds After-cast delay removed AP cost reduced from 150 to 30 Formula changed: ( 100 + 2100 * Skill Level ) % ( 100 + 2300 * Skill Level ) % [ Demon / Undead ] Effligo Cooldown decreased from 60 seconds to 0.5 seconds After-cast delay removed SP consumption increased AP cost reduced from 100 to 12 Multiplication of Pow inside formula decreased from 10 to 7 Formula changed: ( 1650 * Skill Level ) % ( 1800 * Skill Level ) % [ Demon / Undead ] Inquisitor First Brand Cooldown reduced from 0.5 seconds to 0.3 seconds SP consumption increased Duration of First Brand has been changed to be 5 seconds regardless of skill level Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 1200 * Skill Level ) % Second Faith Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 1 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 5 Formula changed: ( 100 + 2300 * Skill Level ) % Second Judgement Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 2 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 7 Formula changed: ( 100 + 2600 * Skill Level ) % Second Flame Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 3 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 4 to 9 Formula changed: ( 200 + 2900 * Skill Level ) % Third Punish Cooldown reduced from 2 seconds to 1 second The amount of hits have been increased from 2 to 3 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 300 + 1500 * Skill Level ) % Third Consecration Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 700 * Skill Level ) % Third Flame Bomb Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Oleum Sanctum Cooldown reduced from 3 seconds to 2 seconds After-cast delay removed SP consumption increased Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 500 + 2000 * Skill Level ) % Explosion Blaster Cooldown reduced from 1 seconds to 0.7 seconds SP consumption reduced Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased to 15 Formula changed: ( 3200 * Skill Level ) % [ Holy Oil Debuff on target ] ( 2800 * Skill Level ) % First Faith Power Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used Judge Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Third Exor Flame Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Massive Flame Blaster Cooldown reduced from 60 seconds to 5 seconds Area of Effect has been changed to be 11x11 based on level 5 Multiplication of Pow inside formula changed to 15 Effect duration reduced from 300 seconds to 150 seconds Formula changed: ( 2300 * Skill Level ) % [ Demon / Brute ] ( 2150 * Skill Level ) % Wind Hawk Hawk Rush Formula changed: ( 500 * Skill Level ) % Gale Storm Cooldown reduced from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 950 * Skill Level ) % Crescive Bolt After-cast reduced from 0.5 seconds to 0.3 seconds SP consumption decreased Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count Formula changed: ( 340 * Skill Level ) % Deep Blind Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Solid Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Swift Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Flame Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Advanced Trap Mastery Duration increase has been changed to 1 second per skill level Hawk Boomerang Cooldown changed to 0.15 seconds SP consumption decreased AP cost has been reduced from 15 to 12 Formula changed: ( 600 * Skill Level ) % Troubadour / Trouvere Sound Blend SP consumption decreased Metallic Fury Cooldown decreased from 0.5 seconds to 0.3 seconds SP consumption decreased Fixed skill to behave like official The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however after a target was hit it automatically removes the Sound Blend from all targets in the area. Formula change: ( 2200 * Skill Level ) % Rhythm Shooting Cooldown changed to 0.15 seconds After-cast delay removed SP consumption decreased Multiplication of Con inside formula increased from 2 to 3 Formula change: ( 300 + 220 * Skill Level ) % [ Sound Blend ] ( 200 + 120 * Skill Level ) % Rose Blossom Variable cast-time reduced from 2 seconds to 1 second Cooldown increased from 0.5 seconds to 0.7 seconds SP consumption decreased Multiplication of Con inside formula changed to 3 Formula change: Main Hit ( 200 + 2200 * Skill Level ) % [ Sound Blend ] ( 200 + 2000 * Skill Level ) % Second Hit ( 250 + 3000 * Skill Level ) % [ Sound Blend ] ( 250 + 2800 * Skill Level ) % Shinkiro / Shiranui Shadow Hunting SP consumption increased AP generation increased from 1 to 2 Shadow Dance Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds After cast-delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 500 + 600 * Skill Level ) % Shadow Flash Fixed cast-time removed Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds Formula changed: ( 1600 + 700 * Skill Level ) % Huuma Shuriken - Grasp After cast-delay removed SP consumption increased AP generation increased from 2 to 3 Huuma Shuriken - Construct SP consumption increased Kunai - Distortion SP consumption increased AP generation increased from 1 to 2 Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10 Formula changed: ( 300 + 600 * Skill Level ) % Kunai - Rotation SP consumption increased Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70 Formula changed: ( 800 + 700 * Skill Level ) % Kunai - Refraction SP consumption increased Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10 Red Flame Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 850 + 1250 * Skill Level ) % Cold Blooded Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40 Formula changed: ( 250 + 550 * Skill Level ) % Thundering Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 600 + 1300 * Skill Level ) % Golden Dragon Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 300 + 400 * Skill Level ) % Darkening Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 450 + 950 * Skill Level ) % Shadow : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Kunai : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Dark Dragon : Nightmare Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 15500 * Skill Level ) % Night Watch Only One Bullet SP consumption increased The damage bonus per aim count has been increased to ( 350 * Skill Level ) % Formula change: ( 750 + 1350 * Skill Level ) % [ Rifle ] ( 800 + 1500 * Skill Level ) % [ Revolver ] Spiral Shooting Formula change: ( 1200 + 1700 * Skill Level ) % [ Rifle ] ( 1000 + 1500 * Skill Level ) % [ Launcher ] Magazine for One Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased The damage bonus per aim count has been increased to ( 100 * Skill Level ) % Formula change: ( 200 + 350 * Skill Level ) % [ Gatling Gun ] ( 150 + 450 * Skill Level ) % [ Revolver ] Wild Fire Formula change: ( 1000 + 2450 * Skill Level ) % [ Shotgun ] ( 1000 + 2300 * Skill Level ) % [ Launcher ] Basic Grenade SP consumption increased AP generation increased from 1 to 2 Formula change: ( 1000 + 950 * Skill Level ) % Hasty Fire in the Hole AP generation increased from 2 to 3 Formula change: ( 1500 + 1050 * Skill Level ) % Grenades Dropping SP consumption increased AP generation increased from 1 to 5 Formula change: ( 550 + 850 * Skill Level ) % Mission: Bombardment Cooldown changed from 60 seconds to 10 seconds AP cost decreased from 100 to 35 SP consumption decreased Formula change: ( 5000 + 1800 * Skill Level ) % [ Big Hit ] ( 800 + 200 * Skill Level ) % The Vigilante at Night Reduces the cost of bullets from 15 to 10 Soul Ascetic Soul Gathering After cast-delay removed SP consumption decreased Talisman of Soul Stealing Cooldown reduced from 2 seconds to 1 second After cast-delay removed SP consumption increased Formula changed: ( 500 + 1250 * Skill Level ) % Exorcism of Malicious Soul SP consumption decreased Talisman of Blue Dragon SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1650 * Skill Level ) % [ Buffed ] ( 250 + 1450 * Skill Level ) % Talisman of White Tiger Cooldown increased from 0.3 seconds to 0.4 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1350 * Skill Level ) % [ Buffed ] ( 350 + 950 * Skill Level ) % Talisman of Red Phoenix SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 1200 + 1300 * Skill Level ) % [ Buffed ] ( 1000 + 900 * Skill Level ) % Talisman of Black Turtoise SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 2300 + 1850 * Skill Level ) % [ Buffed ] ( 2250 + 1450 * Skill Level ) % Talisman of Four Bearing God SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 50 + 250 * Skill Level ) % Circle of Directions and Elementals SP consumption increased AP cost reduced from 150 to 25 Cooldown decreased from 60 seconds to 5 seconds Duration reduced to 150 seconds Formula changed: ( 500 + 2000 * Skill Level ) % Sky Emperor Rising Sun SP consumption increased Formula changed: ( 500 + 600 * Skill Level ) % Noon Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1600 + 1250 * Skill Level ) % Sunset Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 950 + 400 * Skill Level ) % Rising Moon SP consumption increased Formula changed: ( 700 + 450 * Skill Level ) % Midnight Kick SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1550 + 1450 * Skill Level ) % [ Midnight ] ( 600 + 1200 * Skill Level ) % Dawn Break SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 400 + 600 * Skill Level ) % [ Moonset ] ( 400 + 400 * Skill Level ) % Twinkling Galaxy SP consumption increased Star Burst SP consumption increased Star Cannon SP consumption increased All in the Sky SP consumption decreased AP cost reduced from 100 to 35 Cooldown changed from 60 seconds to 2 seconds After cast-delay removed Formula changed: ( 3000 + 2000 * Skill Level ) % Hyper Novice Self-Study Tactics The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10. The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10. Double Bowling Bash SP consumption decreased AP generation increased from 2 to 3 Max knockback reduced from 6 cells to 2 cells Area of Effect increased from 7x7 to 9x9 Formula changed: ( 150 + 250 * Skill Level ) % Mega Sonic Blow SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 850 + 450 * Skill Level ) % Shield Chain Rush SP consumption decreased AP generation increased from 1 to 2 Skill range has been changed to be 7 regardless of level Area of Effect increased from 7x7 to 9x9 Formula changed: ( 600 + 450 * Skill Level ) % Spiral Pierce Max SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 550 + 350 * Skill Level ) % Meteor Storm Buster SP consumption increased Formula changed: ( 300 + 320 * Skill Level ) % ( 450 + 160 * Skill Level ) % [ Explosion ] Jupitel Thunderstorm SP consumption increased Jack Frost Nova SP consumption increased Formula changed: ( 200 * Skill Level ) % ( 400 + 500 * Skill Level ) % [ Explosion ] Hell's Drive SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 1500 + 700 * Skill Level ) % Ground Gravitation SP consumption increased Formula changed: ( 3000 + 1500 * Skill Level ) % [ Gravity ] ( 800 + 700 * Skill Level ) % Napalm Vulcan Strike SP consumption increased AP generation increased from 1 to 2 Area of Effect increased to 7x7 Formula changed: ( 350 + 650 * Skill Level ) % Breaking Limit Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70% Rule Break Reduced the damage factor for Napalm Vulcan Strike from 100% to 40% Spirit Handler Chulho Sonic Claw SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Formula changed: ( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 400 + 750 * Skill Level ) % Howling of Chulho SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Increased the duration from 10 seconds to 12 seconds Formula changed: ( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 600 + 1050 * Skill Level ) % Hogogong Strike Cooldown reduced from 0.5 seconds to 0.35 seconds SP consumption increased Formula changed: ( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 180 + 200 * Skill Level ) % Marine Festival of Kisul AP generation increased from 2 to 4 Sandy Festival of Kisul AP generation increased from 2 to 4 Hyun Rok Breeze SP consumption increased AP generation increased from 3 to 4 Formula changed: ( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok] ( 600 + 600 * Skill Level ) % Hyun Rok Cannon After cast-delay removed SP consumption increased Formula changed: ( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ] ( 700 + 950 * Skill Level ) %
  2. Anniversary Event

    Anniversary Event A special gift has been added in the Main Office, you may retrieve it within 6 weeks Duration: 6 weeks ( 18th of july ) Content: 12% Refine chance 0.10% Costume Drop 20% extra instance coins when completing instances Double Drop Double Cashpoints ( 1 $ = 4000 CP ) 100% EXP bonus Note: due to health issues and sickness, I have not been able to do much and I apologise for that. I have extended the current event for another 2 weeks, to also give me enough time to get healthy.
  3. 5th Anniversary

    Hello everyone, its time again! Niflheim has been up for 5 years now! Niflheim still strong and out there! Double Drop event 100% EXP Double Cashpoints 1$ = 4000 Refine event 12% extra chance Lucky 3 Slotmachine 10% extra chance Costume Drop 0.10% chance +20% instance coins All events will end on the 5th of July 2022.
  4. Patch 2022-06-01

    Anniversary Event A special gift has been added in the Main Office, you may retrieve it within 4 weeks Duration: 4 weeks Content: 12% Refine chance 0.10% Costume Drop 20% extra instance coins when completing instances Double Drop Double Cashpoints ( 1 $ = 4000 CP ) 100% EXP bonus Official Implementation Items Ancient Hero Added the following new items: Blessed Knife Freedom Stick Patent Blessed Knife Patent Freedom Stick Blessed Knife-LT Freedom Stick-LT Added to Fortessa Zero exchanger and any other feature that gives ancient hero items Added the reform of Normal -> Patent -> LT Added the items to the correct enchant items Clocktower Weapons Updated Enchant List: Storm Slash Tuning Device Hack and Slasher Tuning Device Axe Stomp Tuning Device Axe Tornado Tuning Device Acidified Zone Tuning Device Cart Tornado Tuning Device Impact Crater Tuning Device Savage Impact Tuning Device Frozen Crimson Tuning Device Crystal Impact Tuning Device Abyss Square Tuning Device From the Abyss Tuning Device Conflagration Land Tuning Device Psychic Wave Tuning Device Gale Storm Tuning DeviceU Arrow Storm Tuning Device Second Tuning Device Third Tuning Device Shield Shooting Tuning Device Shield Chain Tuning Device Framen Tuning Device Arbitrium Tuning Device Noon Blast Tuning Device Rising Sun Tuning Device Talisman of Four Bearing God Tuning Device Talisman of Soul Stealing Tuning Device Only One Bullet Tuning Device Spiral Shooting Tuning Device Double Bowling Bash Tuning Device Meteor Storm Tuning Device Precision Tuning Device (Shadow Dance) Antenpou Tuning Device Rose Shooting Tuning Device Severe Rainstorm Tuning Device Howling Strike Tuning Device Hyun Rok Tuning Device Instances Constellation Tower The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Exchange: Can be exchanged at @go instance Accessories Armors and other Enchants: Accessory Enchants Armor Enchants Thanatos Tower The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Information All monster spawns and original Thanatos Tower scripts have been removed from the old Thanatos Tower The monster spawn of the Thanatos Tower has been changed You can no longer access the normal Thanatos MvP through the Thanatos Tower All warps to Thanatos Tower of Floor 8 and above have been disabled, you may access them by going through the Thanatos Tower Cards: Exchange: Can be exchanged at @go instance Sinful Accessories Brilliant Light Accessories Enchants: Other Automated Event Undead Assault Removed multiple person factor Removed resurrections factor Changed to a full solo-game of surviving 5 different waves of monsters Disguise Event Added warp out function into the Disguise Manager after the event has ended Trivia Event Added a few more checks regarding case insensitive answers Lucky 3 - Slotmachine Reduced the chance for all World Boss Boxes Added new items: Shadow Enchant Box Wind Walk Scroll 10 Assumptio Scroll 5 Adrenaline Scroll 5 5x Strawberry Choco 5x Chocolate Tart 3x Halo-Halo 2x Miracle Tonic 2x Leap of Fantasy 2x Sesame Pastry 2x Honey Pastry 2x Rainbow Cake Daehwandan Taecheongdan Costume Fallen Angel Wings Costume Adventurers Bag Costume Arch Angel Wings Removed items: Vicious Reset World Boss Added a minimum cooling period of 6hrs per spawn, NPC will display time until spawn when a kill count has been reached and it has been less than 6 hours since last kill count spawn. Added a special immunity to all status changes [ debuffs that may increase damage ] Shield Adjustments: Helheim Reduced Posessed Poring shield from 8b to 1b Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 12b Increased the shield of Ains and Shalltear to 16b Niflheim Reduced Posessed Poring shield from 8b to 4b Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 16b Increased the shield of Ains and Shalltear to 24b Skill Changes Removed Magic Mirror from Posessed Poring World Boss Box changes Removed every shadow item from all boxes Removed every equipment dropped from all boxes Added the following new items and amounts: 10 Moon Coins 50 Moon Coins 30 Moonlight Coins 50 Moonlight Coins 5 HD Carnium 5 HD Bradium 5 HD Oridecon 5 HD Elunium 5 Enriched Elunium 5 Enriched Oridecon 1 Exchanger Album 2 Exchanger Album 10 Blacksmith Blessing 1 Kachua Key 3 Kachua Key 5 Kachua Key 1 Instance Reset NPC changes Purgatory Added an automatical removal of the burning effect after the boss has been killed Added an automaitcal removal of the burning effect when using the healer in purgatory Improved the handling of the flames in Purgatory Portal Added preventative checks to the automatic things called inside Purgatory When a monster is a MvP When a monster is a Slave Helheim Removed Cart Cannon penalty Reduced penalty of Ignition Break from 35 to 25% Reduced penalty of Cross Impact from 65 to 55% Reduced penalty of Chain Lightning from 25 to 15% Niflheim Added Dragonbreath at 50% Added Dragonbreath - Water at 50% Other Added commas to all numbers of @price Fixed a bug that allowed several autobonus' to be stacked OS Mission Fixed all Purgatory and Instance Coin rewards of this instance Cor Mission Fixed a bug that caused sometimes the runs after the first one to bug at the boxes Fixed a bug that caused sometimes the chests to not despawn correctly after killing the mobs Fixed a bug that did not require to interact with all 4 boxes Fixed a bug that prevented Instance Coins and Purgatory Coins to be rewarded Improved @ii by adding avg, min, max price for every item in its search Added a special weight check when trying to use the enchantment UI that will warn you whether you're at 70% or above weight The special flee and hit calculation from Purgatory has been adjusted to also affect Hell mode Removed AP removal on death everywhere Slightly improved the random target picking based on whether or not a monster is targetable to begin with or considered a damage immune object ( example specific boss fights ) Fixed a wrong item display in the Daily Attendance Card Removing Matrix Added the following missing items Sitting Pope Casual ( ItemID: 19172 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Devil Worshipper Shoes ( ItemID: 22138 ) Fanatic Necklace ( ItemID: 28500 ) Yin Yang Talisman ( ItemID: 28560 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fixed Scrap Fist not dropping Added a 40b HP shield to all dummies for easier damage testing Improved damage display of dummies by adding a comma every 3 numbers eg 1000 = 1,000 Removed old enchant tickets from Kachua Keys Water Garden Fixed a bug that caused the hidden monsters to be a npc sprite Fixed a bug where some monsters weren't spawned during boss fight when being teleported away Fixed a bug that made the first enchant of Hero Insignia cost 400k more zeny than it should Removed Fatalist Modification Cube from Fortessa Zero NPC Lost Farm Fixed a bug that allowed you to skip to boss directly Added 2 missing Battle Manuals to Seasonal Booster Pack ( 160 ) Fortessa Dungeon Fixed a bug that allowed you to skip to boss directly Reformated the highest kill count check from singular to sum of all party members / party members count Added preventative checks during instance creation and spawning of first monsters to prevent any abuse Skills Changed the weight given by Increase Weight from 200 per level to 10000. ( Gym Pass ) Fixed an incorrect range on NPC_EARTHQUAKE Fixed Dragonology not giving the correct damage reduction Fixed a bug that prevented all patk from affecting any Dragon Breath skills ( was fixed in Niflheim recently already ) Fixed description of Frenzy Shot Fixed description of Shadow Stab Fixed Crazy Weed not dealing any damage Fixed Explosion Blaster is no longer forced Holy Damage Fixed First Brand is no longer forced Holy Damage Reduced cooldown of Shadow Hunting from 3 seconds to 0.3 seconds Fixed a bug that caused Mission Bombardments first hit not to be the correct % modifier Fixed a bug that caused Mission Bombardments consecutive hits not to be correct % modifier Refine UI Increased chance for material free attempt from 5% to 10% Increased chance for no downgrade or break from 3% to 5% Items Fixed the description of OS Remodel Cube Reduced the weight of the following items: Bloody Branch Chocolate Strawberry Chocolate Tart Halo-Halo Sesame Pastry Honey Pastry Rainbow Cake Fixed the weight of Lens Craft Stone Fixed the weight of Curse-eroded Gemstone Increased the chance for the following items: Boots of Unknown Power Boots of Unknown Dexterity Boots of Unknown Life Boots of Unknown Magic Power Boots of Unknown Agility Boots of Unknown Luck Fixed the level requirement of Kingbird Ancient Shadow Weapon Fixed description of Blue Crystal Staff-LT Fixed a bug that made all Earthly enchants read shield refine instead of weapon refine Fixed Wind Magical Solid Rod not correctly parsed as 1h Staff Fixed itemscript of Arch Plasma Card Added description of Unstable Energy Fragment Fixed description and script of Grace Magic Ring Fixed several LT-Headgears combos that were reading shield refine instead of weapon refine Fixed Ghost Cube Card not working on Hyper Novice Added missing combo of Phreeoni Wing Suit and Infinite Phreeoni Card Fixed missing 5% crit damage on Automatic Module (Breeze Shooting) Fixed a bug that prevented Ignis Cap and Phantom Cap from being used by the Armor Modification Box Added missing combo of Beast's Leather Shoes with Angry Moonlight Flower Card Fixed wrong description of Shadow Chaser Stone (Lower) Added missing combo of Carrot in Mouth (18683) and Bunny Band (2214) Fixed a bug that prevented some enchants from OSAD Weapons to be selected Fixed a bug that made Sharp1 not upgradeable to Sharp2 on OSAD Weapons Updated the name of the item 4th Outfit Ticket in the server database to Special Outfit Ticket which automatically updates the NPC Nurah MvP Ladder Reworked and re-implemented the MvP Ladder. Improved the Party Modus: This mode is automatical in purgatory mode and allows a maximum of 3 members Improved the Solo Modus: You may now select one of 3 different modes Beginner Normal Hard The boss will now spawn with a shield based on the currently wave. Mechanics may appear based on the current wave Removed the zeny cost, added a special entry cost. Finishing any instance grants 1 entry Rewards Finishing any level of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a Costume Enchantment Box Finishing any level above lvl 3 of the MvP Ladder has a [ Beginner 1%, Normal 1%, Purgatory 2% - Party 3%] chance to obtain a Silvervine Fruit Box Finishing any level above lvl 7 of the MvP Ladder has a [ Beginner 2%, Normal 5%, Purgatory 10% - Party 10%] chance to obtain a random Shadow Spellbook Finishing any level above lvl 8 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random LT-Weapon Enchant Finishing any level above lvl 9 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random Shadow Equipment Finishing any level above lvl 10 of the MvP Ladder has a [ Beginner 1%, Normal 2%, Purgatory 4% - Party 6%] chance to obtain a Dual Stone Box Ladder Points Added Point rewards on clearance of every level Level 1-4 = [ Beginner 1 Point, Normal 1 Point, Purgatory 2 Points - Party 1 Point] Level 5 = [ Beginner 1 Point, Normal 3 Points, Purgatory 6 Points - Party 3 Points] Level 6 = [ Beginner 2 Points, Normal 4 Points, Purgatory 8 Points - Party 4 Points] Level 7 = [ Beginner 2 Points, Normal 5 Points, Purgatory 10 Points - Party 5 Points] Level 8 = [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] Level 9 = [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] Level 10 = [ Beginner 7 Points, Normal 15 Points, Purgatory 30 Points - Party 15 Points] Level 11 = [ Beginner 10 Points, Normal 20 Points, Purgatory 40 Points - Party 20 Points] Niflheim only Reimplemented the badges and time adding Niflheim only Fixed a bug that caused the Purgatory Weekly Quest to not always reset correctly Removed any enchanting for custom enchants from the Refinement UI Enchantment Changes: Top: Raised Max HP % from 1 ~ 5 to 1 ~ 10 Raised Max SP % from 1 ~ 5 to 1 ~ 10 Added a random 3rd enchant: RES 10 ~ 100 MRES 10 ~ 100 Middle: Removed Physical Boss Damage Removed Physical Normal Damage Removed Magical Boss Damage Removed Magical Normal Damage Added Melee Physical Damage % 1 ~ 5 Added Ranged Physical Damage % 1 ~ 5 Added All Magical Properties % 1 ~ 5 Added a random 3rd enchant: P.ATK 1 ~ 10 SMATK 1 ~ 10 Bottom: Added Perfect Hit % 1 ~ 10 Added Fixed Casttime Reduction 0.1s ~ 0.2s Added a random 3rd enchant: C.Rate 1 ~ 10 H.Plus 1 ~ 10 Garment: Adjusted 2nd enchant to include Trait Stats 1 ~ 3 Added new items: Costume Enchant I Costume Enchant II Costume Reset These items can be used to enchant costumes with custom enchants from now on, they use the lapine upgrading UI instead of the Refinement UI. This allows easier overview and much simpler enchanting. These items can be purchased by double clicking Enchantment Ores, Enchantment Certificate or by checking the Special Tool Dealer. Arcana Card Album Justice Card The Star Card Temperance Card The Chariot Card Death Card The Hermit Card The Emperor Card The Moon Card The Lovers Card The Hierophant Card The Devil Card Strength Card The Fool Card Wheel of Fortune Card The Hanged Man Card The World Card Justice Reversed Card The Star Reversed Card Temperance Reversed Card The Chariot Reversed Card Death Reversed Card The Lovers Reversed Card The Emperor Reversed Card Strength Reversed Card The Devil Reversed Card The Moon Reversed Card Wheel of Fortune Reversed Card The World Reversed Card The Hermit Reversed Card The Fool Reversed Card The Hierophant Reversed Card The Hanged Man Reversed Card The High Priestess Card The High Priestess Reversed Card The Tower Card The Tower Reversed Card Half Dragon Princess Ring ( ItemID: 490043 ) Asmodeus Wings ( ItemID: 410139 ) Metal Stick (Alternate) ( ItemID: 32012 ) Sniping Veil ( ItemID: 20857 ) Phoenix Shield ( ItemID: 460023 ) Necromancers Dress ( ItemID: 15387 ) Flame Thunder Witch's Wand ( ItemID: 2041 ) Ice Flame Evil God's Blade Sickle ( ItemID: 520003 ) Test Tube Boots ( ItemID: 470060 ) Dark Triad ( ItemID: 450214 )
  5. Patch 2022-04-17

    Fixes Other Water Garden - Normal Added purgatory rewards when completing this dungeon in normal mode Added instance coin rewards for normal mode Adjusted the whodrops command to display the map Airship Crash, OS Mission and Cor Mission Fixed Airship Crash, Cor Mission, OS Mission missing from Purgatory Gate Seasonal Booster NPC Improved the handling of old booster characters Added a few more checks Replaced Thundering Cloud with Bursting Cloud on Niflheim in the Instance Coin NPC Restoration NPC Changed the way the restoration NPC handles things: Every monday at 00:30 the NPC will clear every history Every day at 00:02 the NPC will clear the history of having restored an item This in short means, instead of once every 30 days - you may now restore an item broken from refinement in the range of 0-13 once a day. Refinement UI Some Quality of Life adjustments: Everytime you refine you have a 5% chance that no materials ( includes Blacksmith Blessing, Zeny, Ores ) are consumed no matter if its a fail or success Everytime you fail there is a 3% chance that your item will not downgrade or break Skills Grenades Dropping Fixed an issue that caused the cooldown to be ignored after having autocasted the skill Grenade Fragment Fixed an issue that caused the cooldown to be ignored after having autocasted the skill Hasty Fire in the Hole Fixed an issue that caused the cooldown to be ignored after having autocasted the skill Dragon Breath Is no longer affected by PATK without having Dragonic Aura learned Dragon Breath - Water Is no longer affected by PATK without having Dragonic Aura learned Items Fixed an issue that caused the Patent Aquatic Spear to not be evolved into Aquatic Spear-LT Fixed the wrong combo bonus of Cor Core Booster (410092) and CD in Mouth (42015) Fixed missing combo of Ring of Phoenix and Bear's Power Fixed some grading bonuses on Pirate Captain's Coat
  6. Patch 2022-04-09

    Easter Event Duration 2022-04-09 ~ 2022-04-23 2 Random eggs per map have spawned in various maps with a respawn time of 30 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Droprate Lucky Slotmachine + 10% Extra cashpoints ( 1 $ = 3000 CP ) Sale NPC in Main Office Costume Drop chance 0.10% 20% extra Instance Coins 100% extra EXP 12% extra refine chance Official Implementation Items: Phreeoni Wing Suit Added as mapdrop in Airship Crash Beast Leather Shoes Added as mapdrop in Sky Fortress Pirate Captain Suit Added as mapdrop in Water Garden ( Hard and Normal ) Armor Modification Box Item has been adjusted from Great Hero Boots upgrade only to support the OS Headgears into LT also. Sagittarius Celestial Coronet-LT Scorpio Celestial Coronet-LT Great Magician's Ceremonial Crown-LT Stripe Hat-LT Phantom Cap-LT Ignis Cap-LT Red Clock Casquette-LT OS Remodel Cube Allows the modification of OS Weapons into OSAD Weapons Obtainable from OS Mission / Cor Mission in Hell mode or higher Implemented new AD Weapons: Cannon Rapier-OSAD Kuroiro-OSAD Boost Lance-OSAD Circuit Board-OSAD Rutilus Stick-OSAD Electric Fox-OSAD Burning Knuckle-OSAD Sapphire Mace-OSAD Ultio-OSAD Beam Claymore-OSAD Meuchler-OSAD Blasti-OSAD Virtual Bow-OSAD MH-P89-OSAD AC-B44-OSAD HR-S55-OSAD Added new OSAD enchants Full details: https://wiki.shining-moon.com/index.php/Enchant_UI#OSAD_Weapons Slot 3: Sharp 1 ~ Sharp 5 ASPD 1 ~ ASPD 5 Caster 1 ~ Caster 5 Hit Plus 1 ~ Hit Plus 5 Slot 2: Expert Fighter 1 ~ Expert Fighter 5 Expert Magician 1 ~ Expert Magician 5 Expert Archer 1 ~ Expert Archer 5 Instances Airship Crash The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Cards: Exchange: Can be exchanged at @go instance Enchants: Mapdrop Killing any Monster has a chance to drop Phreeoni Wing Suit As per request of players ever since release of newer episode instances OS Mission Information Cooldown: 24 hours Can be accessed through the Instance manager UI and Instance Manager NPC Monsters Mapdrop Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode As per request of players ever since release of newer episode instances Cor Mission Information Cooldown: 24 hours Can be accessed through the Instance manager UI and Instance Manager NPC Monsters Mapdrop Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode Other Items Fixed Sarah's Battle Robe (15121) not equipable Fixed Penetration Shadow Armor (24433) having wrong level requirement Fixed an issue where Tantan Noodle (12395) wasn't working properly in Helheim Fixed a bonus of Smokey's Transformation Leaf-LT (400152) that should give ASPD + 1 per 5 refines instead of ASPD + 1 % per 5 refines Fixed the description of Automatic Leg B-type (470023) Fixed a typo in the description of Thanos Weapon Reform Cube (100591) Fixed some wrong bonuses on Thanos Katar-AD (610019) Fixed a typo in the description of Blue Crystal Staff-LT aswell as a item bonus error Updated Costume Dismantle Box (55045) contents Fixed some card prefix errors of the cards from Geffen Night Arena Added prefix for all cards from Clock Tower - Unknown Basement Fixed Experience Shadow Spellbook Skills Dragon Breath is no longer affected by certain basic skill modifiers such as Maximum Power Thrust Dragon Breath Water is no longer affected by certain basic skill modifiers such as Maximum Power Thrust Fallen Angel no longer cancels the Intensive Aim status when moving positions Autocasted skills from Auto Firing Launcher no longer consume any Grenades Vigilante at Night using Gatling Gun now correctly ignores defense and cannot be used in combination with effects such as thanatos card Vigilante at Night using Shotgun no longer incorrectly ignores defense NPC changes Instance Coin Exchanger Reduced the requirement for LT weapons Reduced +9 Shadow Refine Hammer from 5 to 2 Reduced Purgatory Coins from 100 to 50 Reduced Instance Coins from 2000 to 1500 Reduced Monster Hunter Coin from 50 to 25 Reduced the requirement for Mad Bunny LT Reduced Instance Coins from 2000 to 1500 Instance Manager Added all new instances into it Removed Weekly Quest from its selection as there is an npc for it at @go instance Daily Reset Adjusted and improved the handling of the daily reset of cooldowns and quests Daily Quest Improved the messages by adding a counter information of completed daily quests Changed the wrong message of "this Week" to "today". Card Exchanger Updated the list of items that can be exchanged PS: Work on Thanatos Tower rework and Tower of Constellation are coming along great
  7. Easter Event

    Duration 2022-04-09 ~ 2022-04-23 2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Droprate Lucky Slotmachine + 10% Extra cashpoints ( 1 $ = 3000 CP ) Sale NPC in Main Office Costume Drop chance 0.10% 20% extra Instance Coins List of affected maps:
  8. Patch 2022-02-06

    Skills Mission Bombard Now correctly handles its area of effect Star Cannon Now correctlly handles its area of effect Twinkling Galaxy Now correctly handles its area of effect Grenades Dropping Now correctly handles its area of effect Marine Festival of Ki Sul Now correctly gives 2 AP Sandy Festival of Ki Sul Now correctly gives 2 AP Niflheim: When a skill can crit in the official way, it would normally enforce the custom critical - however conditional criticals would also fail because its in the list of official critical skills. This has been fixed now. Grenade Mastery No longer checks for a certain weapon type to grant the CON bonus Severe Rainstorm When casted by monsters now is correctly ranged damage Impact Crater Updated description regarding half of users crit chance skill Eternal Slash Updated description regarding half of users crit chance skill Emergency Cool Updated description of the skill Fixed the required accessory check / inventory check and added the support for all cooling devices Only One Bullet Fixed the description Severe Rainstorm Fixed the description Special Singer Fixed an issue where female chars could not learn the skill Ensemble skills Fixed an issue where it was not correctly applying the Ensemble Fatique Miracle of the Sun, Stars, Moon / Angel of the Sun, Stars, Moon Reduced the procc chance to official standards, which was raised when there no Star Emperor or Sky Emperor yet ( years ago ) Other Healer Now resets the death counter of Hyper Novices Added a new command @prayer Grants the praying bonus to all super novices / hyper novice without having to type the lines for the prayer Volcano Now correctly creates the right map instead of sometimes making you spawn in a bugged version of lvl 2 Warper No longer displays the Clock Tower - Unknown Basement in separate lines Removed all written level restrictions on maps as its now handled by another system Geffen Night Arena Fixed a bug where the wrong barrier was applied ( this was fixed on both servers on the first day ) Fixed a bug where the death check was not correctly resetting ( this was fixed on both servers on the first day ) Fixed a few npc messages that were still displaying wrong last boss / wrong barrier ( this was fixed a few days later ) Added purgatory rewards multiplier Enchant UI Updated the NPC content to have the exchange shop of the old enchant tickets Updated the NPC to have more enchantment UI options Mad Bunny NPC has been removed and moved into the Enchant UI npc AT WARP Removed all written level restrictions on maps as its now handled by another system Navigation UI Removed all written level restrictions on maps as its now handled by another system Added a fix that automatically resets all skills of those that had previously gained all skills from the temporary fix npc Added a fix that automatically resets those that for some reason had more statpoints than they should've Added a fix that automatically resets those that for some reason had more traitpoints than they should've Zero Exchanger Cleaned up the shop and removed all old Patent Boxes Purgatory Gate Added a new menu option called "Find Open Instance", allows you to find the open instance and call to enter without having to go through its menu. Instance Manager Added a new menu option called "Find Open Instance", allows you to find the open instance and call to enter without having to go through its menu. Map Level restrictions Adjusted the message given by attempting to enter a map while you're below the required level to tell you the minimum level needed to enter. Added a "YOU SHALL NOT PASS" img when you do try to enter! Added more maps to the restriction sp_rudus - 110 sp_rudus2 - 110 sp_rudus3 - 110 Old Glast Heim - Challenge Mode Fixed an issue where the NPC given rewards were not multiplied by the Purgatory modifier Fixed an issue where the treasure rewards were not boosted by purgatory in Niflheim Demi Added Geffen Night Arena Costume Cache to the list Class HP calculation adjusted the HP of the following classes Spirit Handler - reduced HP per lvl Night Watch - reduced HP per lvl Hyper Novice - increased basic HP Shinkiro - increased basic HP Shiranui - increased basic HP Eden Marketplace Added 2 new shops Orc Village REQUIRES NO REPUTATION Sells the following items: Red Herb - 400z - Unlimitted Stock Yellow Herb - 1,000z - Unlimitted Stock White Herb - 2,000z - Unlimitted Stock Blue Herb - 7,000z - Unlimitted Stock Goblin Villlage REQUIRES NO REPUTATION Sells the following items: Maneater Root - 2,000z - Unlimitted Stock Maneater Blossom - 2,000z - Unlimitted Stock Prickly Fruit - 2,000z - Unlimitted Stock Mandragora Flowerpot - 20,000z - Unlimitted Stock Fixed an issue with the Enchant UI where having too little zeny would result in a loss of the ticket Item Added Enchant Ticket ( ItemID: 1000874 ) This ticket replaces the following tickets for enchantment: Mad Bunny-LT Enchantment Ticket Hero Enchant Ticket Tree Enchant Ticket The old tickets can be exchanged at @go instance on the NPC Enchanting UI How to obtain them? Mad Bunny-LT Enchantment Ticket was previously sold for 100 Instance Coins, the NPC now sells Enchant Ticket for 100 Instance Coins Tree Enchant Ticket was previously dropped from MvP and mobs in Old Glast Heim ( Normal ), they now have a chance to drop Enchant Ticket Hero Enchant Ticket was previously dropped from MvP and mobs in Hidden Garden ( Hard + Normal ), they now have a chance to drop the Enchant Ticket PS: Archimedia needs a list to understand the drops True Gemstone Shadow Spellbook ( ItemID: 101308 ) Experience Shadow Spellbook ( ItemID: 101309 ) Clever Shadow Spellbook ( ItemID: 101310 ) Infinity Shadow Spellbook ( ItemID: 101311 ) Added to the Kachua list Earthy Power (Warrior) Lv1 ( ItemID: 311367 ) Earthy Power (Warrior) Lv2 ( ItemID: 311368 ) Earthy Power (Warrior) Lv3 ( ItemID: 311369 ) Earthy Power (Shooter) Lv1 ( ItemID: 311370 ) Earthy Power (Shooter) Lv2 ( ItemID: 311371 ) Earthy Power (Shooter) Lv3 ( ItemID: 311372 ) Earthy Power (Magic) Lv1 ( ItemID: 311373 ) Earthy Power (Magic) Lv2 ( ItemID: 311374 ) Earthy Power (Magic) Lv3 ( ItemID: 311375 ) Earthy Power (Fighter) Lv1 ( ItemID: 311376 ) Earthy Power (Fighter) Lv2 ( ItemID: 311377 ) Earthy Power (Fighter) Lv3 ( ItemID: 311378 ) New enchants of Thanos Helmet-LT's Critical Stone (Dual) ( ItemID: 1000855 ) Concentration Stone (Dual) ( ItemID: 1000856 ) Added to the Dual Stone Box Archbishop Stone (Upper) ( ItemID: 1000857 ) Archbishop Stone (Middle) ( ItemID: 1000858 ) Archbishop Stone (Lower) ( ItemID: 1000859 ) Ranger Stone (Upper) ( ItemID: 1000860 ) Ranger Stone (Middle) ( ItemID: 1000861 ) Ranger Stone (Lower) ( ItemID: 1000862 ) Shadow Chaser Stone (Upper) ( ItemID: 1000863 ) Shadow Chaser Stone (Middle) ( ItemID: 1000864 ) Shadow Chaser Stone (Lower) ( ItemID: 1000865 ) Added to the Class Enchantment Stone Box Hero Equipment Cube Added to Fortessa Zero Exchanger and replaced the Patent box from Edda Biolab and Kachua Key Fixes Creative Stone Fixed the bonus of the item from 5 Critical to 5 CRT Tantan Noodle Now correctly checks for the right Chung E monster Metal Weapon Refine Added the 3 new metal weapons to its check list Costume Dismantle Added the following missing ids to its list 20059 20326 20460 21207 31177 31318 31835 31952 400157 400158 410123 420078 420077 400115 19946 20443 31947 19879 31850 31827 Added jRO check to all new Niflheim rings Survival-LT combo Fixed the bonus of the combo Survival Orb-LT Fixed the item bonus Hero Insignia Fixed the all stats item bonus Updated the description of all old enchant tickets that can be exchanged to the Enchant Ticket Absolute Shadow Spellbook has been renamed to Absorb Spellbook and the description content has been updated Fairy of Eden ( Niflheim ) Fixed a bug where the automatic energy coat was preventing the stats from properly being re-calculated Fixed an issue where the special energy coat was lost on death Shadow Enchant Using a Shadow Enchant Box no longer overwrites only the first enchant of a shadow equipment but will automatically remove the second enchant. Armor Modification Box Adjusted the description to be more clear regarding what is transferred and the requirement. Weapon Reform (LT) Adjusted the description to be more clear regarding what is transferred and the requirement. Garment Coupon Updated the contents on Niflheim Added Evil Druid Cross on both servers into it Devil Worshipper Shoes Fixed sprites and images of this item to be the correct ones
  9. Hero Ticket Drop

    To be honest, this entire thing is pointless with the next kRO patch. All tickets for enchant UI becomes the same and you can exchange all tickets into the same ticket
  10. Helheim Anniversary

    The event will begin on 30th of January right after the patch. The event will end on the 16th of February 00:01. During this duration these bonuses are applied. Double Drop event 100% EXP bonus Double Cashpoints [ 1$ = 4000 CP ] Refine event 12% extra chance Costume Drop 0.10% chance 15% extra chance on Lucky 3 Slotmachine
  11. actually its about not touching official content which it already has the system of
  12. Patch 2022-01-30

    Monster Item Picture Item Name Costume Slot ItemID Item Preview Amitera Costume Astrologer Triangle Hat Middle Item ID: 400157 Litus Costume Demon Crown Middle Item ID: 400158 Fillia Costume Bear Head Middle Item ID: 410123 Vanilaqus Costume Ghost Bat Middle Item ID: 420078 Gan Ceann Costume Cat Footprints Middle Item ID: 420077 Brutal Murderer Costume Rag Origin Hat Middle Item ID: 400115 Ghost Cube Costume Sailor Collar Middle Item ID: 20326 Lude Gal Costume Rocket Helm Middle Item ID: 19946 Blue Moon Loli Ruri Costume Tail Hat Middle Item ID: 31177 Grote Costume Unicorn Helm Middle Item ID: 20443 Pierrotzoist Costume Gerhard Von Deviruchi Middle Item ID: 31318 Disguiser Costume Thornbush Hairband Middle Item ID: 20460 Lavaeter Costume Sinister Horn Gear Middle Item ID: 31947 Fulgor Costume Black Bunny Band Middle Item ID: 19879 Galensis Costume Faithful Coffin Middle Item ID: 31850 Extra Joker Costume Nether World Middle Item ID: 31952 Erzsebet Costume Durumagi Middle Item ID: 31827 General Orc Costume Zombie Mask Middle Item ID: 31853 Sieglouse Costume Bull Head Middle Item ID: 21207 Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview Costume Cache [Geffen Night Arena] Costume Black Dragon Style Lower Item ID: 400148 Costume Cache [Geffen Night Arena] Costume Black Thunder Middle Item ID: 400149 Costume Cache [Geffen Night Arena] Costume Blossom Glasses Middle Item ID: 31973 Costume Cache [Geffen Night Arena] Costume Carefree Face Middle Item ID: 410062 Costume Cache [Geffen Night Arena] Costume Scuba Mask Middle Item ID: 410083 Costume Cache [Geffen Night Arena] Costume Floating Parasol Middle Item ID: 410055 Costume Cache [Geffen Night Arena] Costume Long Ribbon Middle Item ID: 410054 Costume Cache [Fortessa Dungeon] Costume Blinking Golden Eyes Middle Item ID: 410049 Costume Cache [Fortessa Dungeon] Costume Deviruchi Apron Middle Item ID: 410061 Costume Cache [Fortessa Dungeon] Costume Melon Headphone Middle Item ID: 31974 Costume Cache [Fortessa Dungeon] Costume Camellia Demon Ribbon Upper Item ID: 420015 Costume Cache [Fortessa Dungeon] Costume Ragnarok Festival Band Upper Item ID: 400188 Costume Cache [Fortessa Dungeon] Costume Fluffy Rabbit Cape Upper Item ID: 400225 Costume Cache [Fortessa Dungeon] Costume Silk of Soul Middle Item ID: 410103 Costume Cache [Fortessa Dungeon] Costume Whale Cap Upper Item ID: 400163 Costume Cache [Fortessa Dungeon] Costume White Cat on Shoulder Middle Item ID: 410095 Costume Cache [Fortessa Dungeon] Costume Shura Wild Long Lower Item ID: 420104 Costume Cache [Fortessa Dungeon] Costume Sweet Chef Hat Upper Item ID: 400197 Costume Cache [Fortessa Dungeon] Costume Faith of Yggdrasil Upper Item ID: 400214 Costume Cache [Fortessa Dungeon] Costume Robotics Watcher Middle Item ID: 410087 Costume Cache [Fortessa Dungeon] Costume Poulet Middle Item ID: 410056 Costume Cache [Fortessa Dungeon] Costume Lord of Royals Lower Item ID: 420069 Costume Cache [Fortessa Dungeon] Costume Fishbone Hair Lower Item ID: 420027 Costume Cache [Fortessa Dungeon] Costume Smokie Muffler Lower Item ID: 420054 Costume Cache [Fortessa Dungeon] Costume Airy Two Side Up (White) Lower Item ID: 420033 Costume Cache [Fortessa Dungeon] Costume YinYang Earring Middle Item ID: 19755 Costume Cache [Fortessa Dungeon] Costume Soda In Mouth Lower Item ID: 31261 Costume Cache [Fortessa Zero] Costume Witch Manteau Lower Item ID: 31477 Costume Cache [Fortessa Zero] Costume Black Veil Upper Item ID: 31912 Costume Cache [Fortessa Zero] Costume Heavenly Order Middle Item ID: 31843 Costume Cache [Fortessa Zero] Costume Knitting Low Twin (White) Lower Item ID: 420072 Costume Cache [Fortessa Zero] Costume Pyonpyon Twin Ossae Lower Item ID: 420067 Costume Cache [Fortessa Zero] Costume Feather Stola Lower Item ID: 420071 Costume Cache [Fortessa Zero] Costume Fish Marche Middle Item ID: 410068 Costume Cache [Fortessa Zero] Costume Avenger Upper Item ID: 410099 Costume Cache [Fortessa Zero] Costume Falling Snow Middle Item ID: 410051 Costume Cache [Fortessa Zero] Costume Inner Collar Long Lower Item ID: 420079 New Garments Kiel Hyre's Darkness Triple Ice Cream Samba Carnival Swirling Flame King Twin Swords Giant Shark Daehyeon Sword Bug fixes Item Added new items Scrap Slasher Scrap Piercer Scrap Shatter Scrap Splatter Scrap Bomber Scrap Pistol Relapse Edge Relapse Book Relapse Plant Relapse Plant Relapse Edge Relapse Book Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4 Fixed a bug that caused the Elephant Model Hat to be unrefineable Removed Wedding Ring from the list of Card Remover Matrix Added the prefix for the Tiara Card Added the prefix for the Sakray Card Changed the name of Smartness to Agility Changed the name of Firmness to Vitality Changed the name of Intellect to Intelligence Changed the name of Hit to Dexterity Changed the name of Fortune to Luck Adjusted the description of Thanatos Two-handed Staff-AD Adjusted the description of Paradise Taekwon Martial Arts Book Adjusted the description of Heroic Token ( Arch Mage ) Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes Added Illlusion Dagger of Counter to all refinement ticket lists Fixed missing item bonus on Thanos Fighter Helmet Fixed missing item bonus on Thanos Fighter Helmet AD Adjusted the description of Blacksmith Blessing Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits ) Fixed wrong position on Orbs of Survival-LT Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 ) Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work ) Added missing cooldown reduction in Poenitentia Planta Effect stones from world boss The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there! Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO Fixed the fixed casting time of Spell Caster Shadow equipment Removed the "double combo" of Safety Pendant R and Safety Epaulet B Updated the item effect of Speed of Light from ASPD/Flee to +200 agi Added 4 missing costumes from the Costume Dismantle Box Costume Rabbit Humping Cloth (31816) Costume Moon and Stars (18742) Costume 20th Anniversary Balloon (400076) Costume Dancing Butterfly (31618) Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153) Added 6 missing shadow items to the Shadow Coupon list ( Lord Bearer, Mega Blitz ) Added missing Metal Foxtail Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver ) Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom Added Fafnir Breath and Garden of Eden to the Card Removal Matrix Niflheim Added to Instance Coin NPC Chaser's Ring Ring of Pazuzu Skull Ring Phoenix Ring Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano Added a 60 cooldown to Compressed Fire Extinguisher Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0 Skill Mystery Illusion Crimson Arrow Frozen Slash Storm Cannon Framen Rock Down Shadow Warrior Updated the description of the skills above Kunai - Rotation Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits Strip Shadow Fixed a bug that caused the skill to not function correctly on monsters Strip Armor Strip Helm Strip Shield Strip Weapon Full Strip Fixed a bug that prevented the skills above to function correctly on bosses / MvPs Rhapsody of Miners Fixed a bug that allowed this skill to be useable on monsters / mvps Geffenia Nocturn Fixed a bug that allowed this skill to be useable on monsters / mvps Melt Away Fixed a bug that caused this skill to still be physical rather than magical Grand Judgement Fixed a bug that caused this skill to not always give the status effect Rush Quake Fixed a bug that caused this skill not to display its status Chain Lightning Adjusted the description of the skill Suffragium Fixed a bug that made this skill give 5% additional vct than intended Arclouze Dash Fixed a bug that caused the skill to not be reduceable Mirror Image No longer resets the dye of the user upon casting Full Adrenaline Rush Is now usable while using a mado Hell Plant No longer forces you to face the monster in certain maps or against certain mobs Attack Machine No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Dancing Knife No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Kunai - Refraction No longer causes different damage based on how ( from which skill ) the installed distortion zone was created Huuma Shuriken - Grasp No longer requires a Huuma as weapon to be useable Huuma Shuriken - Construct No longer requires a Huuma as weapon to be useable Rose Blossom Now inflicts the explosion from the blossom even when the initial target dies NPC_WIDEBODYBURNING Will only apply the initial HP burn when a burn status has been set on the target Other Gateway Manager Added a display of which dungeon has been completed / kill counter Added rewards when finishing the cooldown via manager: 6x Blacksmith Blessing 2x Kachua Keys 20x Moonlight Coins 3x Moon Coins 1x Ancient Fortessa Coin 1x Silvervine Box Fixed Lucky Roulette icon Fixed all alternate outfits not working for 4th classes and 4th expanded Fixed ALT+M requiring admin to be useable Belinda You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most World Boss / Purgatory Shield Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue Bijou Added the missing item drops from this monster Changed how the bonus traits are applied from Job level bonus to Base Level bonus Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map ) Fortessa Dungeon Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead. Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death Reduced the level of Earthquake casted by Mun Young in Netherworld Fixed the drop of Tantan Noodle to the correct Chung E monster Added Tantan Noodle to White Lady Added Spiritual Bandage to Evil Druid Fixed Ghost Coffin dropping from the wrong Whisper Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons Ghost Armor Fire Armor Water Armor Wind Armor Earth Armor Mysterious Water of Life Rapid Life Potion Small Life Potion Medium Life Potion Mystic Powder Small Mana Potion Ancilla Seasonal Booster Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced: 1st booster: 1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher 2nd booster: 150 MC, 1 Garment Voucher 3rd booster: 100 MC, 1 Garment Voucher 4th booster: 50 MC 5th booster or more: 10 MC Raised the basic Moon Coin reward from 100 to 200 EXP adjustments Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Increased the drop chance of Etel Dust in the following maps by 3x Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty Fixed the map level restriction better for the following maps mag_dun03 gl_cas01_ odin_past abyss_04 ein_dun03 pay_d03_i gef_d01_i ant_d02_i tur_d03_i tur_d04_i ice_d03_i com_d02_i ein_d02_i prt_mz03_i iz_d04_i iz_d05_i amicitia1 amicitia2 nif_dun01 nif_dun02 sp_rudus4 mag_dun03 ba_pw03 ba_2whs02 ba_lost clock_01 Poll As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons: Dragonic Aura Vigor Climax Calamity Gale Massive Flame Blaster Judge Third Exor Flame Abyss Dlayer Research Report Rush Quake Grand Judgement Enchanting Sky Shadow Exceed Circle of Direcionts and Elements Hidden Card Temporary Communion Rule Break Breaking Limit Sonata Kvasir Mystic Symphony Weekend Event The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter: 1 EXP 50% Cash Points 50% Double Drop 2 EXP 50% Cash Points 50% Double Drop Refine Event 10% 3 EXP 50% Cash Points 50% Double Drop Costume Drop 0.10% 4 EXP 50% Cash Points 50% Double Drop Refine Event 10% Lucky 3 chance 10% Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active.
  13. Patch 2022-01-30

    Instance Geffen Night Arena "...When the moon is high up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are up for the challenge and get out in one piece." Geffen Night Arena Official Implementation The official instance is available through the Instance Manager. Min Level: 210 Enemies: Mob Level Size/Race/Element Arena Arhi 210 Medium/Demi-Human/Neutral 1 Arena Dio Anemos 210 Medium/Demi-Human/Neutral 1 Arena Geffen Shoplifter 210 Medium/Demi-Human/Neutral 1 Arena Geffen Bully 210 Medium/Demi-Human/Neutral 1 Arena Geffen Gangster 210 Medium/Demi-Human/Neutral 1 Arena Faymont 210 Medium/Demi-Human/Neutral 1 Arena Ordre 210 Medium/Demi-Human/Neutral 1 Arena Blut Hase 210 Medium/Demi-Human/Ghost 2 Arena Kuro Akuma 210 Medium/Demi-Human/Neutral 1 Arena Ifodes 210 Medium/Demi-Human/Neutral 1 Arena Licheniyes 210 Medium/Demi-Human/Neutral 1 Arena Odoric 210 Medium/Demi-Human/Neutral 1 Arena Ju 210 Medium/Demi-Human/Neutral 1 Arena Dwigh 210 Medium/Demi-Human/Ghost 2 Arena Fei Kanavian 210 Medium/Demi-Human/Ghost 2 Arena Alphonse 210 Medium/Demi-Human/Earth 2 Arena Fenrir 160 Medium/Demi-Human/Ghost 2 Inside the Instance: There are 10 rounds. Each round increases the enemy's health and damage reduction. The arena host will announce the enemy's health per round. Every round can be a different enemy except the last round Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit. You have one minute to complete each round after round 1. If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected. If any party member leaves the instance or disconnects the monsters will not take any damage Rewards: The amount of rewards gained depends on which round you quitted, you will only get rewards if you finish the arena or quit at a specific round. If you lose on a round you will get no rewards, the three currencies are: Geffen Arena Coin , Geffen Arena Certificate and Geffen Arena Champion Certificate Round Geffen Arena Coin Geffen Arena Certificate Geffen Arena Champion Certificate 1 2 0 0 2 3 0 0 3 4 0 0 4 6 1 0 5 9 1 0 6 14 2 0 7 22 2 1 8 35 3 1 9 56 4 2 10 89 5 3 Equipment: Equipment from the tournament can be obtained from Vending Machine called "Geffen Night Arena" located at @go 46 Under the category << Special Product List >> the new items can be found, each one requiring a lesser version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained. Armor: Anti Conjurer Suit [1] (Cost: Anti Magic Suit [1] + 30) Magic Protector Robe [1] (Cost: Geffen Magic Robe [1] + 30) Magic Barrier Manteau [1] (Cost: Anti Magic Manteau [1] + 30)' Magic Barrier Muffler [1] (Cost: Anti Magic Manteau [1] + 30) Ravage Barrier Manteau [1] (Cost: Geffen Magic Muffler [1] + 30) Ravage Magic Muffler [1] (Cost: Geffen Magic Muffler [1] + 30) Magic Absorber [1] (Cost: Magic Reflector [1] + 45) Encyclopedia Complete Edition [1] (Cost: Revised Encyclopedia [1] + 45) Force Condenser [1] (Cost: Physical Enhancer Ring [1] + 60) Mental Condenser [1] (Cost: Magic Intensifier Ring [1] + 60) Cards: Midnight Archi Card (Cost: 7 Arhi Card + 10) Midnight Dio Anemos Card (Cost: 7 Dio Anemos Card + 10) Midnight Geffen Thief Card (Cost: 7 Geffen Shoplifter Card + 10) Midnight Geffen Gangster Card (Cost: 7 Geffen Gangster Card + 10) Midnight Geffen Thug Card (Cost: 7 Geffen Bully Card + 10) Midnight Pa - Monk Card (Cost: 7 Faymont Card + 10) Midnight Ordre Card (Cost: 7 Ordre Card + 10) Midnight Blut Hase Card (Cost: 7 Blut Hase Card + 10) Midnight Kuro Akuma Card (Cost: 7 Kuro Akuma Card + 10) Midnight Ipodus Card (Cost: 7 Ifodes Card + 10) Midnight Odorico Card (Cost: 7 Odoric Card + 10) Midnight Rechenier Card (Cost: 7 Licheniyes Card + 10) Midnight Jew Card (Cost: 7 Ju Card + 10) Midnight Fey Kanabian Card (Cost: 7 Fey Kanabian Card + 10) Midnight D.Y Card (Cost: 7 Dwigh Card + 10) Enchantment: Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels can be purchased at the NPC for 1 Geffen Arena Certificate 15 Geffen Arena Coin and zeny the following gemstones enchant the next piece of equipment: Armor: Blazing Magical Jewel Garment: Sunken Magical Jewel Accessory: Growth Magical Jewel Shield: Shining Magical Jewel The enchants are Lapine Enchants meaning that its not needed to reset the item to enchant it again, just by using the appropriate Jewel again will re-roll new enchants. Tables: Armor: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500 MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500 MaxHP% 1% ~ 10% FLEE 2 ~ 30 MaxSP% 1% ~ 10% DEF 10 ~ 55 MDEF 1 ~ 6 Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Garment: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1000 FLEE 5 ~ 20 MHP 200 ~ 800 MaxSP 10 ~ 300 DEF 5 ~ 60 MSP 50 ~ 300 MaxHP% 1% ~ 5% MDEF 1 ~ 6 MaxSP% 1% ~ 5% Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Specific Element Resistance 1% ~ 5% Accessory: 1st Enchant Min~Max 2nd Enchant Min~Max Attack Speed 3% ~ 7% Attack Speed 3% ~ 5% Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8% CRIT 5 ~ 10 CRIT 5 ~ 8 Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% SP Consumption 3% ~ 5% SP Consumption 3% ~ 5% MHP 1% ~ 5% MHP 1% ~ 3% MSP 1% ~ 5% MSP 1% ~ 3% ATK 1% ~ 5% ATK 1% ~ 3% MATK 1% ~ 5% MATK 1% ~ 3% Shield: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MDEF 3 ~ 10 MHP 100 ~ 1000 ASPD 1 DEF 30 ~ 100 MSP 20 ~ 200 Magical Damage to Race 5% ~ 10% MSP 20 ~ 200 DEF 30 ~ 100 Ignore Magical Defense of Race 30% ~ 60% Racial Resistance 2% ~ 7% MDEF 3 ~ 10 Ignore Magical Defense of Normal Monsters 30% ~ 60% MHP 100 ~ 1000 Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60% Magical Damage to Race 1% ~ 5% Magical Damage to Race 1% ~ 5% Physical Damage to Race 5% ~ 10% Physical Damage to Race 1% ~ 5% Physical Damage to Race 1% ~ 5% Ignore Physical Defense of Race 30% ~ 60% Heal Recovery 5% ~ 10% Heal Recovery 5% ~ 10% Ignore Physical Defense of Normal Monsters 30% ~ 60% Variable Cast Time 1% ~ 5% Attack Speed 1% ~ 5% Ignore Physical Defense of Boss Monsters 30% ~ 60% After Cast Delay 1% ~ 3% Dungeon Clock Tower: Unknown Basement "...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they also share stories of good fortune, about the rare items the creatures hoarded during their unholy lives." Clock Tower: Unknown Basement Official Implementation A new dungeon is now available through the Warper under Level 250 Expansion, this dungeon asks for a minimum level requirement of 240 to enter Cards Extra Joker Card ( ItemID: 300292 ) Erzsebet Card ( ItemID: 300293 ) Jennifer Card ( ItemID: 300294 ) General Orc Card ( ItemID: 300295 ) Sieglouse Card ( ItemID: 300296 ) Goblin King Card ( ItemID: 300297 ) Monsters: Monster HP Race/Size/Element Extra Joker HP: 9,815,492 Demon/Large/Wind 4 Erzsebet HP: 9,776,814 Demon/Medium/Dark 1 Jennifer HP: 9,738,335 Fish/Medium/Dark 1 General Orc HP: 9,815,292 Demi-Human/Medium/Dark 2 Sieglouse HP: 9,738,335 Insect/Small/Earth 2 Goblin King HP: 341,640,529 Demi-Human/Medium/Wind 3 New Cards: Extra Joker Card Erzsebet Card Jennifer Card Orc General Card Sieglouse Card Goblin King Card Quests: Located at Eden Group, "Unknown Basement" NPC will give daily quests in order to get the necessary components to craft the new weapons The available quests are the following: Devil's Meal: You can select one of three quests Breakfast, Lunch or Dinner each one differing in the amount of mobs needed to be completed Breakfast: Kill 100 Monsters in Unknown Basement ( Base Exp: 38,409,074 | Job Exp: 25,606,020 | 1 Lead ) Lunch: Kill 300 Monsters in Unknown Basement ( Base Exp: 136,177,626 | Job Exp: 90,784,980 | 3 Lead ) Dinner: Kill 1000 Monsters in Unknown Basement ( Base Exp: 698,346,800 | Job Exp: 465,564,000 | 10 Lead ) Devil's Snack: One of the quests will be assigned as random, each item can be dropped from monsters at the dungeon Gather x100 Joker's Wild ( Base Exp: 280,442,400 | Job Exp: 186,961,600 ) Gather x100 Shining Round Shell ( Base Exp: 347,798,000 | Job Exp: 231,865,000 ) Gather x100 Colorful Coral ( Base Exp: 347,798,000 | Job Exp: 231,865,000 ) Gather x100 Cute Broom ( Base Exp: 279,337,600 | Job Exp: 186,224,800 ) Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time. Kill 5000 Monsters in Unknown Basement ( Base Exp: 2,182,333,750 | Job Exp: 1,454,887,500 | 3 Clock Gear ) Weapons: On the second floor of Eden Group, the NPC "Clock Tower" is in charge of the weapon exchanges The available weapons for crafting are the following: Solid Weapons IMG Item Currency Amount Solid Claymore [2] x125 Lead x10 Clock Gear x1 Fortified Claymore Solid Staff [2] x125 Lead x10 Clock Gear x1 Fortified Staff Solid Manual [2] x125 Lead x10 Clock Gear x1 Fortified Book Solid Spear [2] x125 Lead x10 Clock Gear x1 Fortified Spear Solid Wand [2] x125 Lead x10 Clock Gear x1 Fortified Wand Solid Dagger [2] x125 Lead x10 Clock Gear x1 Fortified Dagger Solid Edge [2] x125 Lead x10 Clock Gear x1 Fortified Edge Solid Rod [2] x125 Lead x10 Clock Gear x1 Fortified Rod Wicked Weapons: IMG Item Currency Amount Wicked Katar [2] x125 Lead x10 Clock Gear x1 Relapse Katar Wicked Cross [2] x125 Lead x10 Clock Gear x1 Relapse Cross Wicked Dagger [2] x125 Lead x10 Clock Gear x1 Relapse Dagger Wicked Blade [2] x125 Lead x10 Clock Gear x1 Relapse Blade Wicked Axe [2] x125 Lead x10 Clock Gear x1 Relapse Axe Wicked Book [2] x125 Lead x10 Clock Gear x1 Relapse Book Wicked Plant [2] x125 Lead x10 Clock Gear x1 Relapse Plant Wicked Edge [2] x125 Lead x10 Clock Gear x1 Relapse Edge Precision Weapons: IMG Item Currency Amount Precision Lute [2] x125 Lead x10 Clock Gear x1 Scrap Lute Precision Whip [2] x125 Lead x10 Clock Gear x1 Scrap Whip Precision Fist [2] x125 Lead x10 Clock Gear x1 Scrap Fist Precision Bow [2] x125 Lead x10 Clock Gear x1 Scrap Bow Precision Pistol [2] x125 Lead x10 Clock Gear x1 Scrap Pistol Precision Piercer [2] x125 Lead x10 Clock Gear x1 Scrap Piercer Precision Shatter [2] x125 Lead x10 Clock Gear x1 Scrap Shatter Precision Splatter [2] x125 Lead x10 Clock Gear x1 Scrap Splatter Precision Bomber [2] x125 Lead x10 Clock Gear x1 Scrap Bomber Precision Slasher [2] x125 Lead x10 Clock Gear x1 Scrap Slasher The exchanger can also give the items necessary for some weapons in exchange of Lead at the following ratio: Item Currency Amount Clock Gear x15 Lead Clock Regulator x15 Lead x1 Clock Gear Enchantment: A Clock Regulator is needed in order to enchant the weapons and the following conditions apply when you enchant: The weapons don't need any grade or refine to be enchanted The weapons don't lose refine or grade on enchanting All the enchanting is done through the Enchanting UI All previous enchants of the weapons are conserved (Random Options) The enchant goes in the 4th slot of the weapon For a higher fee, you can select the enchant Enchant Tables: Slot 3 Enchant Process Lead x30 Clock Gear x1 200,000z Success Chance 100.00% Grade Changes None Enchants Clockwork (Atk) (7.69%) Clockwork (Matk) (7.69%) Clockwork (Delay After Attack) (7.69%) Clockwork (Variable Casting) (7.69%) Clockwork (Delay After Skill) (7.69%) Clockwork (POW) (7.69%) Clockwork (SPL) (7.69%) Clockwork (STA) (7.69%) Clockwork (WIS) (7.69%) Clockwork (CRT) (7.69%) Clockwork (CON) (7.69%) Clockwork (P.Atk) (7.69%) Clockwork (S.Matk) (7.69%) Selectable Enchant: Slot 3 Enchant Enchantment Process Materials Zeny Clockwork (Atk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Matk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Delay After Attack) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Variable Casting) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Delay After Skill) Lead x1500 Clock Gear x50 5,000,000z Clockwork (POW) Lead x1500 Clock Gear x50 5,000,000z Clockwork (SPL) Lead x1500 Clock Gear x50 5,000,000z Clockwork (STA) Lead x1500 Clock Gear x50 5,000,000z Clockwork (WIS) Lead x1500 Clock Gear x50 5,000,000z Clockwork (CRT) Lead x1500 Clock Gear x50 5,000,000z Clockwork (CON) Lead x1500 Clock Gear x50 5,000,000z Clockwork (P.Atk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (S.Matk) Lead x1500 Clock Gear x50 5,000,000z
  14. Patch 2022-01-30

    Official Implementation The other Expanded 4th classes and all their skills Spirit Handler Overview: Mystical Creature Mastery Max Level: 10 Skill Form: Passive Description: Develops the ability to communicate with Mystical Creatures. Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills. [Lv 1]: P.ATK/S.MATK +1 [Lv 2]: P.ATK/S.MATK +3 [Lv 3]: P.ATK/S.MATK +4 [Lv 4]: P.ATK/S.MATK +6 [Lv 5]: P.ATK/S.MATK +7 [Lv 6]: P.ATK/S.MATK +9 [Lv 7]: P.ATK/S.MATK +10 [Lv 8]: P.ATK/S.MATK +12 [Lv 9]: P.ATK/S.MATK +13 [Lv 10]: P.ATK/S.MATK +15 Commune With Chulho Max Level: 1 Requirement: Mystical Creature Mastery 7, Hogogong Strike 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho. Chulho Sonic Claw Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance. [Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%) [Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%) [Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%) [Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%) [Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%) [Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%) [Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%) Howling of Chulho Max Level: 7 Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3 Skill Form: Active Type: Physical Ranged Target: Caster Recover: 2 AP Description: Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho. Inflicts the Hogogong effect to the targets for 10 seconds. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. If Commune With Chulho has been learned, it increases skill damage and AoE. [Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells) Hogogong Strike Max Level: 7 Requirement: Mystical Creature Mastery 5, Howling of Chulho 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 (2 with Commune With Chulho) AP Description: Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the total Critical Damage according to the caster's Critical chance. If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount. [Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells) Commune With Kisul Max Level: 1 Requirement: Mystical Creature Mastery 7, Kisul Rampage 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul. Kisul Water Spraying Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Recovery Target: Caster Recover: 1 AP Description: Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster. HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT If Commune With Kisul has been learned, it increases AoE and HP Revovery. [Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells) [Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells) [Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells) [Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells) [Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells) [Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells) [Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells) Marine Festival of Kisul Max Level: 5 Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill Form: Active Type: Supportive Target: Caster Recover: 2 AP Description: With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration. If Commune With Kisul has been learned, it increases AoE and the duration is doubled. Does not stack with Cardinal's Benedictum effect. [Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells) [Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells) [Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells) [Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells) [Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) Sandy Festival of Kisul Max Level: 5 Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill Form: Active Type: Supportive Target: Caster Recover: 2 AP Description: With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration. If Commune With Kisul has been learned, it increases AoE and the duration is doubled. Does not stack with Cardinal's Religio effect. [Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells) [Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells) [Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells) [Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells) [Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) Kisul Rampage Max Level: 7 Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2 Skill Form: Active Type: Recovery Target: Caster Description: Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells. The caster can't use other skills while this skill is active. If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled. If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6. [Lv 1]: Duration: 4 seconds [Lv 2]: Duration: 5 seconds [Lv 3]: Duration: 6 seconds [Lv 4]: Duration: 7 seconds [Lv 5]: Duration: 8 seconds [Lv 6]: Duration: 9 seconds [Lv 7]: Duration: 10 seconds Commune With Hyunrok Max Level: 1 Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok. Colors of Hyunrok Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Supportive Target: Caster Description: With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%. Skill Level 7 cancels the effect. [Lv 1]: Endows Water element [Lv 2]: Endows Wind element [Lv 3]: Endows Earth element [Lv 4]: Endows Fire element [Lv 5]: Endows Shadow element [Lv 6]: Endows Holy element [Lv 7]: Removes element Hyunrok Breeze Max Level: 7 Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. If Commune With Hyunrok has been learned, it increases the skill's damage. The element of the damage can be changed according to Colors of Hyunrok. [Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells) [Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells) [Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells) [Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells) [Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells) [Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells) [Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells) Hyunrok Cannon Max Level: 7 Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3 Skill Form: Active Type: Magical Target: 1 Character Recover: 1 (2 with Commune With Hyunrok) AP Description: Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount. The element of the damage can be changed according to Colors of Hyunrok. [Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%) [Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%) [Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%) [Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%) [Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%) [Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%) [Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%) Temporary Communion Max Level: 5 Requirement: Mystical Creature Mastery 10 Skill Form: Active(AP) Type: Supportive Target: Caster Cost: 150 AP Description: Can only be used when the caster learned at least one of either Commune With Chulho, Commune With Kisul or Commune With Hyunrok. Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration. Also increases P.ATK, S.MATK and H.PLUS for the duration. [Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3 [Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6 [Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9 [Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12 [Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15 Blessing of Mystical Creatures Max Level: 5 Requirement: Mystical Creature Mastery 10, Commune With Kisul 1 Skill Form: Active(AP) Type: Supportive Target: 1 Character Cost: 100 AP Description: Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds. When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute. [Lv 1]: P.ATK/S.MATK +10 [Lv 2]: P.ATK/S.MATK +20 [Lv 3]: P.ATK/S.MATK +30 [Lv 4]: P.ATK/S.MATK +40 [Lv 5]: P.ATK/S.MATK +50 Night Watch Overview: P.F.I Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Increases P.ATK, when a Gun class weapon is equipped. [Lv 1]: P.ATK +3 [Lv 2]: P.ATK +4 [Lv 3]: P.ATK +5 [Lv 4]: P.ATK +6 [Lv 5]: P.ATK +7 [Lv 6]: P.ATK +8 [Lv 7]: P.ATK +9 [Lv 8]: P.ATK +10 [Lv 9]: P.ATK +11 [Lv 10]: P.ATK +12 Grenade Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased. [Lv 1]: CON +1 [Lv 2]: CON +2 [Lv 3]: CON +3 [Lv 4]: CON +4 [Lv 5]: CON +5 [Lv 6]: CON +6 [Lv 7]: CON +7 [Lv 8]: CON +8 [Lv 9]: CON +9 [Lv 10]: CON +10 Intensive Aim Max Level: 1 Requirement: P.F.I 1 Skill Form: Active (Toggle) Type: Supportive Target: Caster Description: Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and Critical while your are in Intensive Aim state. [Lv 1]: ATK +150/HIT +250/Critical +30 Grenade Fragment Max Level: 7 Requirement: Grenade Mastery 1 Skill Form: Active Type: Supportive Target: Caster Description: Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it. Skill Level 7 cancels the effect. [Lv 1]: Endows Water element [Lv 2]: Endows Wind element [Lv 3]: Endows Earth element [Lv 4]: Endows Fire element [Lv 5]: Endows Shadow element [Lv 6]: Endows Holy element [Lv 7]: Removes element The Vigilante at Night Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: Caster Recover: 1 AP Description: Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 15 Bullets. Requires a Gatling Gun or Shotgun. [Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells) [Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells) [Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells) [Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells) [Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells) Only One Bullet Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires a single shot to the target, inflicting ranged physical damage. If a Pistol is equipped, ignores physical defense of the target. If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 1 Bullet. Requires a Rifle or Pistol. [Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)% [Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)% [Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)% [Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)% [Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)% Spiral Shooting Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. If a Grenade Launcher is equipped, attacks 2 times. If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 10 Bullets. Requires a Grenade Launcher or Rifle. [Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells [Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells [Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells [Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells [Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells Magazine for One Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets. If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Requires a Gatling Gun or Pistol. [Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit [Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit [Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit [Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit [Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit Wild Fire Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun. If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 5 Bullets. Requires a Shotgun or Grenade Launcher. [Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells [Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells [Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells [Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells [Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells Basic Grenade Max Level: 5 Requirement: Grenade Mastery 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells [Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells Hasty Fire in the Hole Max Level: 5 Requirement: Basic Grenade 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range. The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment. [Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit [Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit [Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit [Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit [Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit Grenades Dropping Max Level: 5 Requirement: Hasty Fire in the Hole 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 15 Throwing Grenades. [Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1 [Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1 [Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2 [Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2 [Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3 Auto Firing Launcher Max Level: 5 Requirement: Grenades Dropping 3 Skill Form: Active Type: Supportive Target: Caster Description: Activates the Automatic Grenade Launcher. Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage. The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting. [Lv 1]: 6% Basic Grenade/Duration: 120 seconds [Lv 2]: 7% Basic Grenade/Duration: 150 seconds [Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds [Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds [Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds Hidden Card Max Level: 10 Requirement: P.F.I 5, Intensive Aim 1 Skill Form: Active(AP) Type: Supportive Target: Caster Cost: 150 AP Description: Takes an elixir that maximizes Night Watch's shooting ability: It increases ranged physical damage and P.ATK for 300 seconds. [Lv 1]: Ranged Physical Damage +10% P.ATK +3 [Lv 2]: Ranged Physical Damage +20% P.ATK +6 [Lv 3]: Ranged Physical Damage +30% P.ATK +9 [Lv 4]: Ranged Physical Damage +40% P.ATK +12 [Lv 5]: Ranged Physical Damage +50% P.ATK +15 [Lv 6]: Ranged Physical Damage +60% P.ATK +18 [Lv 7]: Ranged Physical Damage +70% P.ATK +21 [Lv 8]: Ranged Physical Damage +80% P.ATK +24 [Lv 9]: Ranged Physical Damage +90% P.ATK +27 [Lv 10]: Ranged Physical Damage +100% P.ATK +30 Mission Bombard Max Level: 10 Requirement: Grenade Mastery 5, Grenades Dropping 3 Skill Form: Active(AP) Type: Physical Ranged Target: Ground Cost: 100 AP Description: Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. [Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion [Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion [Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion [Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion [Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion [Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion [Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion [Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion [Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion [Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion Hyper Novice Overview: Self Study Tactics Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills. Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%. [Lv 1]: P.ATK +1 [Lv 2]: P.ATK +2 [Lv 3]: P.ATK +3 [Lv 4]: P.ATK +4 [Lv 5]: P.ATK +5 [Lv 6]: P.ATK +6 [Lv 7]: P.ATK +7 [Lv 8]: P.ATK +8 [Lv 9]: P.ATK +9 [Lv 10]: P.ATK +10 Self Study Sorcery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills. Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv 10]: S.MATK +10 Double Bowling Bash Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Melee Target: 1 Character Recover: 2 AP Description: Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back. The number of attacks increases according to the number of enemies within range, and attacks up to 5 times. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1 second after using this skill. [Lv 1]: ATK 300+(Tactics Lv x3)% per Hit [Lv 2]: ATK 500+(Tactics Lv x6)% per Hit [Lv 3]: ATK 700+(Tactics Lv x9)% per Hit [Lv 4]: ATK 900+(Tactics Lv x12)% per Hit [Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit [Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit [Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit [Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit [Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit [Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit Mega Sonic Blow Max Level: 10 Requirement: Double Bowling Bash 7 Skill Form: Active Type: Physical Melee Target: 1 Character Recover: 1 AP Description: Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status. The Stun chance and duration are affected by target's resistance to status abnormalities. Doubles damage to the target whose HP is less than 50%. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance. [Lv 1]: ATK 950+(Self Study Tactics Lv x5)% [Lv 2]: ATK 1100+(Self Study Tactics Lv x10)% [Lv 3]: ATK 1250+(Self Study Tactics Lv x15)% [Lv 4]: ATK 1400+(Self Study Tactics Lv x20)% [Lv 5]: ATK 1550+(Self Study Tactics Lv x25)% [Lv 6]: ATK 1700+(Self Study Tactics Lv x30)% [Lv 7]: ATK 1850+(Self Study Tactics Lv x35)% [Lv 8]: ATK 2000+(Self Study Tactics Lv x40)% [Lv 9]: ATK 2150+(Self Study Tactics Lv x45)% [Lv 10]: ATK 2300+(Self Study Tactics Lv x50)% Shield Chain Rush Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells. Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters). Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1.2 seconds after using this skill. Requires a Shield. [Lv 1]: ATK 700+(Self Study Tactics Lv x3)% [Lv 2]: ATK 1000+(Self Study Tactics Lv x6)% [Lv 3]: ATK 1300+(Self Study Tactics Lv x9)% [Lv 4]: ATK 1600+(Self Study Tactics Lv x12)% [Lv 5]: ATK 1900+(Self Study Tactics Lv x15)% [Lv 6]: ATK 2200+(Self Study Tactics Lv x18)% [Lv 7]: ATK 2500+(Self Study Tactics Lv x21)% [Lv 8]: ATK 2800+(Self Study Tactics Lv x24)% [Lv 9]: ATK 3100+(Self Study Tactics Lv x27)% [Lv 10]: ATK 3400+(Self Study Tactics Lv x30)% Spiral Pierce Max Max Level: 10 Requirement: Shield Chain Rush 7 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Inflicts ranged physical damage with a powerful spinning stab to a target. Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.) The damage factor depends on the target's size. (Small: x1.5 / Medium: x1.3 / Large: x1.2) Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. [Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)% [Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)% [Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)% [Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)% [Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)% [Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)% [Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)% [Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)% [Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)% [Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)% Meteor Storm Buster Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. Afterwards, it explodes, inflicting secondary Fire elemental magic damage. The Stun chance and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level. [Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)% [Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)% [Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)% [Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)% [Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)% [Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)% [Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)% [Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)% [Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)% [Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)% Jupitel Thunderstorm Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Recover: 2 AP Description: Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells Jack Frost Nova Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds. Bitter Cold: Increases Damage recieved from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10. [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit Hell's Drive Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Recover: 1 AP Description: Twists the ground around you to inflict Earth elemental magic damage to enemies within range. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells Ground Gravitation Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Recover: 5 AP Description: Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range. The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds. During it's duration, it applies Gravitational Field effect to the targets. Gravitational Field: Decreases Movement Speed and increases recieved Physical and Magical Damage. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE ranges from 5x5 to 9x9 cells depending on the skill level. [Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit [Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit [Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit [Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit [Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit [Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit [Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit [Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit [Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit [Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit Napalm Vulcan Strike Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Recover: 1 AP Description: Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status. The Curse status and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 500+(Self Study Sorcery Lv x4)% [Lv 2]: MATK 750+(Self Study Sorcery Lv x8)% [Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)% [Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)% [Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)% [Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)% [Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)% [Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)% [Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)% [Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)% Breaking Limit Max Level: 1 Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7 Skill Form: Active Type: Magical Target: Caster Cost: 150 AP Description: Break through one's own physical limits to exert powerful physical power. Increases the damage of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds. Double Bowling Bash: +50% Damage Mega Sonic Blow: +100% Damage Shield Chain Rush: +50% Damage Spiral Pierce Max: +100% Damage Rule Break Max Level: 1 Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5 Skill Form: Active Type: Magical Target: Caster Cost: 150 AP Description: Break through one's own magical limits to exert powerful magical power. Increases the damge of Meteor Storm Buster, Jupital Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds. Meteor Storm Buster: +50% Damage Jupitel Thunderstorm: +70% Damage Jack Frost Nova: +70% Damage Hell's Drive: +70% Damage Ground Gravitation: +50% Damage Napalm Vulcan Strike: +100% Damage
  15. Patch 2022-01-07

    Skills Shiranui | Shinkiro | Night Watch | Hyper Novice | Spirit Handler Fixed a bug that prevented these classes to put any skills in the last skill tab ( Temporary Fix NPC will be removed ) Star Cannon Star Burst Twinkling Star Can now be casted on Land Protector Now correctly changes its element with Mild Wind Rising Sun Noon Blast Sunset Blast Rising Moon Midnight Kick Dawn Break Thousand Stars Now correctly changes its element with Mild Wind Talisman of Four Bearing God Talisman of Blue Dragon Talisman of Red Phoenix Circle of Directions and Elements Now correctly changes its element with Mild Wind Now correctly displays its skill visual effect Talisman of Soul Stealing Talisman of White Tiger Talisman of Black Turtoise Exorcism of Malicious Souls Now correctly changes its element with Mild Wind Mirage Can now be casted on Land Protector Now is excluded from smartcast list Totem of Tutulary Now is excluded from smartcast list Kunai - Distortion Now is correctlly a ranged damage skill Now ignores flee of the target Can now be casted on Land Protector Fixed a bug that caused you be able to put several distortion zones on the same cell Kunai - Rotation Kunai - Refraction Now is correctlly a ranged damage skill Now ignores flee of the target Can now be casted on Land Protector Huuma Shuriken - Construct Huuma Shuriken - Grasp Now requires a huuma shuriken equipped Can now be casted on Land Protector Cold Blooded Cannon Now correctly uses Water Element Golden Dragon Cannon Now correctly uses Earth Element Darkening Cannon Now correctly uses Dark Element Kunai - Nightmare Now is correctlly a ranged damage skill Now ignores flee of the target Infiltrate Now correctly jumps to a target even if it cannot jump behind a target And no longer grants the buff when it cannot jump to a target Meltaway Fixed the damage calculation Talismans Now all stack together [ Magician, Warrior, Protection, Elements ] Shiranui / Shinkiro Magical Skills Implemented the official haze requirement for the skills Summoner Fixed a bug where it counted the basic 9 skillpoints in from "novice" Item Fixed missing after cast delay on Warlock Advanced Shadow Weapon Fixed description of Dark Bible Kachua Key Added 5 Kachua Keys to Weekly Instance rewards Increased daily reward amount from 1 to 2 Added Kachua Key as a chance to obtain when finishing a instance that can reward instance coins at 3% Added Kachua Key as a chance to obtain when finishing a fortessa dungeon from the last box at 4% Added Kachua Key as a chance to obtain when finishing a instance that can reward purgatory coins at 5% Rewards: 5% Infinite Giant Fly Wing Box (1 Day) (ItemID: 17314) 5% 5x Gold (ItemID: 969) 1.5% 3x Gold (ItemID: 969) 0.5% 2x Gold (ItemID: 969) 3% 3x Blacksmith Blessing (ItemID: 6635) 3% 3x Random Shadow Hammer (ItemID: 23436) 3% Hero Weapon Modifier (Physical) (ItemID: 100744) 3% Hero Weapon Modifier (Magic) (ItemID: 100745) 1% Hero's Mark Scroll (ItemID: 101194) 1% Hero Enchantment Ticket (ItemID: 1000645) 1% Tree Enchantment Ticket (ItemID: 1000698) 1% Balloon Enchantment Ticket (ItemID: 1000678) 1% Full Shadow Spellbook (ItemID: 101177) 1% Separate Shadow Spellbook (ItemID: 101178) 1% Spell Caster Shadow Spellbook (ItemID: 101179) 1% Trait Shadow Spellbook (ItemID: 101180) 1% Lord Bearer Shadow Spellbook (ItemID: 101260) 1% Mega Blitz Shadow Spellbook (ItemID: 101261) 1% Absolute Shadow Spellbook (ItemID: 101262) 1% Maximum Mammoth Shadow Spellbook (ItemID: 101264) 0.6% Powerful Dimensional Essence (ItemID: 7925) 0.6% Powerful Soul Essence (ItemID: 25375) 0.5% Hero's Badge [1] (ItemID: 490163) 0.5% Thanos Weapon Reform Cube (ItemID: 100591) 0.5% Thanos Helm Reform Cube (ItemID: 100695) 0.14% Random Shadow Box (ItemID: 1910000207) 0.1% Bacsojin Doll Hat-LT (ItemID: 400246) 0.1% Tiger King Doll Hat-LT (ItemID: 400245) 0.1% Survival Circlet-LT (ItemID: 400154) 0.1% Wickebine's Black Cat Ears-LT (ItemID: 400153) 0.1% Smokey's Transformation Leaf-LT (ItemID: 400152) 0.1% Gold Fish Head Hat-LT (ItemID: 400155) 0.1% Orbs of Survival-LT (ItemID: 420066) 0.1% Imp Hat-LT (ItemID: 400156) 0.1% Armor Modification Box (ItemID: 100694) 0.05% Shadow Coupon (ItemID: 1910000208) 0.05% Random Dualstone Box (ItemID: 1910000209) 0.03% LT Weapons Reform (ItemID: 100748) Implemented new items: Shadow Equipment (obtainable from Random Shadow Box, Kachua Key, and Shadow Coupon (soon)) Lord Bearers Shadow Shoes (ItemID: 24763) Lord Bearers Shadow Armor (ItemID: 24764) Lord Bearers Shadow Pendant (ItemID: 24765) Lord Bearers Shadow Earring (ItemID: 24766) Mega Blitz Shadow Shield (ItemID: 24767) Mega Blitz Shadow Weapon (ItemID: 24768) Shadow Enchant ( Spellbooks ) Full Shadow Spellbook (ItemID: 101177) Separate Shadow Spellbook (ItemID: 101178) Spell Caster Shadow Spellbook (ItemID: 101179) Trait Shadow Spellbook (ItemID: 101180) Lord Bearer Shadow Spellbook (ItemID: 101260) Mega Blitz Shadow Spellbook (ItemID: 101261) Absolute Shadow Spellbook (ItemID: 101262) Maximum Mammoth Shadow Spellbook (ItemID: 101264) ----------- Enchants: LT-Headgears: Bacsojin Doll Hat-LT (ItemID: 400246) Tiger King Doll Hat-LT (ItemID: 400245) Survival Circlet-LT (ItemID: 400154) Wickebine's Black Cat Ears-LT (ItemID: 400153) Smokey's Transformation Leaf-LT (ItemID: 400152) Gold Fish Head Hat-LT (ItemID: 400155) Orbs of Survival-LT (ItemID: 420066) Imp Hat-LT (ItemID: 400156) Ammunition and other Haze of Pitch Darkness (ItemID: 1000565) Haze of Prominence (ItemID: 1000566) Haze of Icy Snow (ItemID: 1000567) Haze of Mother Earth (ItemID: 1000568) Haze of North Wind (ItemID: 1000569) Box of Pitch Darkness (ItemID: 101118) Box of Prominence (ItemID: 101119) Box of Icy Snow (ItemID: 101120) Box of Mother Earth (ItemID: 101121) Box of North Wind (ItemID: 101122) Soul Talisman Bundle (ItemID: 101117) Kunai (ItemID: 1220001) Ghost Kunai (ItemID: 1220002) Shadow Kunai (ItemID: 1220003) Holy Kunai (ItemID: 1220004) Kunai Scroll (ItemID: 101112) Ghost Kunai Scroll (ItemID: 101113) Shadow Kunai Scroll (ItemID: 101114) Holy Kunai Scroll (ItemID: 101115) Other Fortessa Dungeon Fixed a bug that caused the kill counter to not be erased when a boss was killed Fixed a bug that was causing some monsters to teleport you instead of themselves Purgatory Fixed an issue that caused the flames to sometimes not reset correctly in hard mode Removed Temporal Spells from the reward list Bank Manager Re-implemented the NPC on both servers Booster NPC Added normal Novice, Summoner to the list of characters to be used when making / resetting a booster Adventurer UI Fixed a bug that prevented any "join" requests Item Reform Fixed wrong enchants in the upgrade list of all balloons, causing it to prevent to upgrade any enchant Fixed a wrong requirement on the upgrading of Hero Boots-LT Enchantment UI Fixed an issue with the enchantment UI where it can roll NO enchant at all Fixed an issue with the enchantment UI where the pool of enchants were not correctly handled Kafra No longer allows you to change your gender while you're a Shiranui or Shinkiro Patch-server Changed the server used for patching the client on 2nd of January to a more stable/reliable one Cashpoint Fixed an issue that caused stripe to not add cashpoints in all cases Nightmare effect is now visible on monsters Niflheim Added Mark of Hero to the Ancient Fortessa Coin Shop Fixed emblem editing for guilds Increased the maximum refinement of patent weapons usable in the LT-reform box from +19 to +20 Fixed Witchs Card for newest expanded
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