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Lunar

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  1. Double Weekend with 50% EXP

    During the duration of the event the following changes apply to both Helheim and Niflheim! Double Cashpoints, Double Droprate, 10% increased refine chance in the Refinement UI, 50% increased EXP ( works with 1x ), Ends on the 25th of March at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops!
  2. Double Weekend with 50% EXP

    During the duration of the event the following changes apply to both Helheim and Niflheim! Double Cashpoints, Double Droprate, 10% increased refine chance in the Refinement UI, 50% increased EXP ( works with 1x ), Ends on the 11th of March at 00:01 servertime! The Shining Moon staffs wishes you all happy hunting and good luck with drops!
  3. Maintenance - finished

    Server is back online, a compensation can be found. Swapping from Helheim to Niflheim will always cause you to get disconnected for roughly 3 minutes now.
  4. Maintenance - finished

    Server is back online.
  5. Double Weekend with 50% EXP

    During the duration of the event the following changes apply to both Helheim and Niflheim! Double Cashpoints, Double Droprate, 10% increased refine chance in the Refinement UI, 50% increased EXP ( works with 1x ), Ends on the 25th of February at 00:01. The Shining Moon staffs wishes you all happy hunting and good luck with drops!
  6. Patch 2019-02-21

    Patch 2019-02-21 Niflheim Eden Marketplace [ Adjustments can be found at @go market ] Changed all shops to restock weekly automatically Adjusted all item quantities that were lower than 100 to be 100 ( this includes the daily ones ) Added new items to the Eden Marketplace 10x Blacksmith Blessing restocks weekly 5x (Limited) HD Carnium restocks daily 5x (Limited) HD Bradium restocks daily 100x Contaminated Magic restocks daily 100x Bloody Coins restocks daily 100x Fragment of Vicious mind restocks daily 100x Cursed Fragment restocks daily 50x Racing Thank Tickets restocks daily 100x Acid Bottle restocks daily 100x Bottle Grenade restocks daily Item fixes Malovent Shadow set now grants the correct item effect Boitata Card now correctly drops by Boitata Kuro Akuma Card now grants the correct item bonus Musketeer Hat is now a correct top costume Parfaille Vigilante Hat now has the correct item sprite Intelligence Stone ( Upper ) no longer grants STR + 1 Rune Knight Shadow Shield now grants the correct ASPD Sparkling Sound is now correctly visible All items with vampiric effects have their descriptions changed and adjusted to not cause confusion anymore in how they work Gift of Snow now grants the correct visual effect Hyuke Black Cat ears now work correctly All costume dropchances are now correct White Fox Ear no longer drops from an event yoyo Krishna now has the correct autocast chance Fixed Costume Fan in Mouth takes top slot instead of lower Fixed the description and itemscript of Costume Angel Wings Fixed Valkyrie Hammer using wrong job check Name Change is now tradeable Skill fixes Fixed Flying Side kick Fixed all combo kicks Fixed Homunculus skills that should've been already updated to level 10 during the homunculus update Corrected Berserk from will no longer end the entirety of Two Hand Quicken. It should still apply the CRIT, HIT and ASPD %. Fixed Shield Chain now correctly gets boosted by atk and other boosts Fixed Shield Boomerang now correctly gets boosted by atk and other boost Adjusted all skill descriptions of skills that apply skill ASPD bonus and explain how it works correctly Fixed Feint Bomb's after image not pulling the aggro of the mobs Platinum Alter now correctly applies the shield Fixed range on Arms Cannon for lvl 2,3,4 Esma is no longer castable without the prerequisites, this was once added before Soul Reaper was released to give Soul Linkers a chance but is no longer necessary NPC fixes Copycat NPC and command now grant the correct new lvl 10 spells Illusion Manager Fixed a bug where the reset chance was not applied correctly Fixed a bug that one item could not be enchanted Fixed a bug that caused the Rockridge from spawning correctly Gramps will only announce on the realm now Gramps reset timer is now correctly Special Tool Dealer Added Immaterial Arrow to the arrow list Added Immaterial Arrow Quiver to the quiver list Added Catridges for lvl 100 Rebellion Ammo Added Catridge making for lvl 100 Rebellion Ammo Horror Toy Factory Fixed a bug in the instance that caused it to sometimes bug Last Room Fixed all mobs to be official like stat-wise Airship Assault Fixed a bug that caused the instance to sometimes stop Fixed all mobs to be official like stat-wise Ghost Palace Fixed all mobs to be official like stat-wise Fixed a World Boss spawn message from "Renewal to Niflheim" Society Raid No longer applies white imprison before checking if its a re-enter or a fresh instance. World Boss NPC Adjusted the NPC to have 1 master npc that automatically adjusts all other npc's box Increased the chance to craft Fallen Angel Wings in Dark Society to 50% Fixed the prices of the certificates of Hugel Monster Racing to official amount Other Removed a useless client message Fixed Pets from disappearing when summoning them Fixed Elementals from not being spawned correctly Fixed a map-server crash when swapping map-servers Fixed that expanded classes can wear transcended equipment Fixed 1x aura from not being distributed correctly Fixed 1x aura on older players to the correct one Added an error message to the player when the server could not retrieve the correct base / jobrate due to it non being set correctly by the player. Fixed a bug that caused a character to bug during delete after a disconnect Fixed the penalty of shield on Star Emperor Fixed the penalty of Huuma Shuriken on Oboro / Kagerou Fixed parents marrying + adopting and not able to correctly set partyshare due to World Gate Added the portals for the fields of Rockridge Fixed Boitata not getting the correct damage reduction Added Costume Loyal Servant of Morroc to Ancient Wootan Shooter Fixed Spiritual Energy not displaying itself correctly Fixed storage closing itself Fixed a bug with the Instance UI that didn't allow Old Glast Heim Hard Mode above 10 members to be opened Fixed a bug with an icon for Burning status causing a missing file error Removed the automatic world boss popup when logging in which caused some clients to freeze up Fortessa Dungeon Added Almighty as drops to all mobs in the dungeon Added Shadow Enchant Box as drop to all mobs in the dungeon Added Biscuit Bag (ID: 17449) as drop to all mobs in the dungeon [ Contains 1 of the following items ] Bar of Strength ( ID: 14616 ) Bar of Fitness ( ID: 14617 ) Bar of Agility ( ID: 14618 ) Bar of Knowledge ( ID: 14619 ) Bar of Tricks ( ID: 14620 ) Bar of Luck ( ID: 14621 ) Helheim Eden Marketplace [ Adjustments can be found at @go market ] Changed all shops to restock weekly automatically Adjusted all item quantities that were lower than 100 to be 100 ( this includes the daily ones ) Added new items to the Eden Marketplace 33x Blacksmith Blessing restocks every 8 hrs 100x Contaminated Magic restocks daily 100x Bloody Coins restocks daily 100x Fragment of Vicious mind restocks daily 100x Cursed Fragment restocks daily 50x Racing Thank Tickets restocks daily 100x Acid Bottle restocks daily 100x Bottle Grenade restocks daily Item fixes Malovent Shadow set now grants the correct item effect Boitata Card now correctly drops by Boitata Kuro Akuma Card now grants the correct item bonus Musketeer Hat is now a correct top costume Parfaille Vigilante Hat now has the correct item sprite Intelligence Stone ( Upper ) no longer grants STR + 1 Rune Knight Shadow Shield now grants the correct ASPD Sparkling Sound is now correctly visible All items with vampiric effects have their descriptions changed and adjusted to not cause confusion anymore in how they work Gift of Snow now grants the correct visual effect Hyuke Black Cat ears now work correctly All costume dropchances are now correct White Fox Ear no longer drops from an event yoyo Krishna now has the correct autocast chance Fixed Costume Fan in Mouth takes top slot instead of lower Fixed the description and itemscript of Costume Angel Wings Name Change is now tradeable Skill fixes Fixed Flying Side kick Fixed all combo kicks Fixed Homunculus skills that should've been already updated to level 10 during the homunculus update Corrected Berserk from will no longer end the entirety of Two Hand Quicken. It should still apply the CRIT, HIT and ASPD %. Removed the wrong aftercast delay on Axe Boomerang Fixed Shield Chain now correctly gets boosted by atk and other boosts Fixed Shield Boomerang now correctly gets boosted by atk and other boost Adjusted all skill descriptions of skills that apply skill ASPD bonus and explain how it works correctly Platinum Alter now correctly applies the shield Fixed range on Arms Cannon for lvl 2,3,4 Fixed Feint Bomb's after image not pulling the aggro of the mobs Esma is no longer castable without the prerequisites Cast Time Adjustments Brandish Spear (#57) Fixed cast time changed to 0.35 seconds at all levels Charge Attack (#1001) Removed all cast time Clashing Spiral Variable cast time changed to [0.05*SkillLv] second Fixed cast time changed to [0.06*SkillLv] second Grand Cross (#254) Variable cast time changed to 1 second at all levels Fixed cast time changed to 0.5 second at all levels Gloria Domini (#367) Variable cast time changed to 1 second at all levels Fixed cast time changed to 0.4 second at all levels Cold Bolt (#14) Variable cast time changed to [0.32*SkillLv] seconds Fixed cast time changed to [0.12*SkillLv] seconds Fire Bolt (#19) Variable cast time changed to [0.32*SkillLv] seconds Fixed cast time changed to [0.12*SkillLv] seconds Lightning Bolt (#20) Variable cast time changed to [0.32*SkillLv] seconds Fixed cast time changed to [0.12*SkillLv] seconds Fire Ball (#17) Variable cast time changed to 0.8 second at all levels Fixed cast time changed to 0.2 second at all levels Thunderstorm (#21) Variable cast time changed to [0.45*SkillLv] seconds Fixed cast time changed to [0.15*SkillLv] seconds Earth Spike (#90) Variable cast time changed to [0.64*SkillLv] seconds Fixed cast time changed to [0.24*SkillLv] seconds Heaven's Drive (#91) Variable cast time changed to [0.38*SkillLv] seconds Fixed cast time changed to [0.16*SkillLv] seconds Jupitel Thunder (#84) Variable cast time changed to [1.8 + 0.2*SkillLv] seconds Fixed cast time changed to 0.5 seconds at all levels Lord of Vermilion (#85) Variable cast time changed to [5.5 - 0.1*SkillLv] seconds Fixed cast time changed to [2.3 - 0.08*SkillLv] seconds Meteor Storm (#83) Variable cast time changed to 6.3 seconds at all levels Fixed cast time changed to 1.5 seconds at all levels Storm Gust (#89) Variable cast time changed to [5.3 + 0.1*SkillLv]% seconds Fixed cast time changed to [1 + 0.05*SkillLv] seconds Gravitation Field (#484) Variable cast time changed to 5 seconds all levels Fixed cast time changed to 1 seconds at all levels Endow Blaze (#280) Added a 1 second variable cast time at all levels Fixed cast time changed to 1 second at all levels Endow Quake (#283) Added a 1 second variable cast time at all levels Fixed cast time changed to 1 second at all levels Endow Tornado (#282) Added a 1 second variable cast time at all levels Fixed cast time changed to 1 second at all levels Endow Tsunami (#281) Added a 1 second variable cast time at all levels Fixed cast time changed to 1 second at all levels Foresight (#403) Fixed cast time changed to 2.5 seconds at all levels Blast Mine (#122) Added a 0.5 second variable cast time at all levels Fixed cast time changed to 0.3 second at all levels Claymore Trap (#123) Added a 0.5 second variable cast time at all levels Fixed cast time changed to 0.3 second at all levels Land Mine (#116) Added a 0.5 second variable cast time at all levels Fixed cast time changed to 0.3 second at all levels Focused Arrow Strike (#382) Variable cast time changed to 0.5 second at all levels Fixed cast time changed to 0.5 second at all levels Melody Strike (#316) Variable cast time changed to 0.5 seconds at all levels Slinging Arrow (#324) Variable cast time changed to 0.5 seconds at all levels Vulcan Arrow (#394) Variable cast time changed to [0.15*SkillLv] seconds Fixed cast time changed to [0.05*SkillLv] second Crazy Uproar (#155) Added a 0.5 second fixed casting time Added a 1 second variable casting time Holy Light (#156) Variable cast time changed to 0.8 second Fixed cast time changed to 0.2 second Impositio Manus (#66) Added a 1 second variable cast time at all levels Added a 0.5 second fixed cast time at all levels Magnus Exorcismus (#79) Variable cast time changed to 4 seconds at all levels Fixed cast time changed to 1 second at all levels Suffragium (#67) Added a 1 second variable cast time at all levels Added a 0.5 second fixed cast time at all levels Basilica (#362) Added a 3 seconds variable cast time at all levels Fixed cast time changed to [0.2*SkillLv] second Absorb Spirit Sphere (#262) Variable cast time removed at all levels Fixed cast time changed to 0.5 seconds at all levels Zen (#401) Fixed cast time changed to 1 second at all levels NPC fixes Copycat NPC and command now grant the correct new lvl 10 spells Illusion Manager Fixed a bug where the reset chance was not applied correctly Fixed a bug that one item could not be enchanted Fixed a bug that caused the Rockridge from spawning correctly Fixed Daily NPC no longer has custom costumes Fixed Daily NPC item rewards for day 10,14,16 Gramps reset timer is now correctly Special Tool Dealer Added Immaterial Arrow to the arrow list Added Immaterial Arrow Quiver to the quiver list Added Catridges for lvl 100 Rebellion Ammo Added Catridge making for lvl 100 Rebellion Ammo Jobmaster Will no longer give a evolution weapon Horror Toy Factory Fixed a bug in the instance that caused it to sometimes bug Last Room Fixed all mobs to be official like stat-wise Airship Assault Fixed a bug that caused the instance to sometimes stop Fixed all mobs to be official like stat-wise Ghost Palace Fixed all mobs to be official like stat-wise Bounty Boards Now gives correctly exp without failing during destribution Society Raid No longer applies white imprison before checking if its a re-enter or a fresh instance. World Boss NPC Adjusted the NPC to have 1 master npc that automatically adjusts all other npc's box Increased the chance to craft Fallen Angel Wings in Dark Society to 50% Fixed the prices of the certificates of Hugel Monster Racing to official amount Item Xchanger Added a NPC to replace items that should've never been on the server. Other Removed a useless client message Fixed Pets from disappearing when summoning them Fixed Elementals from not being spawned correctly Fixed a map-server crash when swapping map-servers Fixed max stats on all classes Fixed that expanded classes can wear transcended equipment Fixed 1x aura from not being distributed correctly Added an error message to the player when the server could not retrieve the correct base / jobrate due to it non being set correctly by the player. Fixed Homunculus skills that should've been already updated to level 10 during the homunculus update Fixed a bug that caused a character to bug during delete after a disconnect Added helheim to the selection in the Voting System Changed the drops of Decimus Added noteleport mapflag to Nightmare Biolab Fixed /setcamera that did not work correctly Fixed parents marrying + adopting and not able to correctly set partyshare due to World Gate Added the portals for the fields of Rockridge Fixed Boitata not getting the correct damage reduction Added Costume Loyal Servant of Morroc to Ancient Wootan Shooter Fixed storage closing itself Fixed a bug with the Instance UI that didn't allow Old Glast Heim Hard Mode above 10 members to be opened Fixed a bug with an icon for Burning status causing a missing file error Removed the automatic world boss popup when logging in which caused some clients to freeze up All existing Evolution Weapons will automatically be removed on login Fortessa Dungeon Added Almighty as drops to all mobs in the dungeon Added Shadow Enchant Box as drop to all mobs in the dungeon Added Biscuit Bag (ID: 17449) as drop to all mobs in the dungeon [ Contains 1 of the following items ] Bar of Strength ( ID: 14616 ) Bar of Fitness ( ID: 14617 ) Bar of Agility ( ID: 14618 ) Bar of Knowledge ( ID: 14619 ) Bar of Tricks ( ID: 14620 ) Bar of Luck ( ID: 14621 )
  7. -90% damage to other mobs.

    Unable to confirm. i deal 400 to dummy, 16 to phreeoni
  8. Patch 2019-02-15

    Note: All pending bug reports will be handled this weekend. Please make sure to create any new ones you find so they'll also be fixed this weekend. Niflheim & Helheim Server [ Niflheim ] The current server has been named Niflheim. Item changes Vicious ResetNow follows the correct weapon table for resets [ The items functionality has changed immensely ] Added it to the Special Tool Dealer for 1.000.000 Zeny Letter from Brutus No longer grants level 175/60 on any selected class, now grants a Novice 1/1. Class Scroll No longer grants level 175/60 on any selected class, now grants a Novice 1/1. Item additions Champion Stone II (Top)Increases Glacier Fist damage by 15%. Champion Stone II (Middle)Increases Raging Thrust damage by 15%. Champion Stone II (Bottom)Atk + 2 for each level of Divine Protection user learned. Sura Stone II (Garment)Increases Knuckle Arrow damage by 15%.When equipped with Champion Stone II (Top), increases Tiger Cannon damage by 15%.When equipped with Champion Stone II (Middle), MaxHP + 10%.When equipped with Champion Stone II (Bottom), increases Tiger Cannon damage by 15%. Professor Stone II (Top) Increases Earth Spike and Heaven's Drive damage by 20%. Professor Stone II (Middle)Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Professor Stone II (Bottom)Matk + 2 for each level of Hindsight user learned. Sorcerer Stone II (Garment)Increases Diamond Dust damage by 15%.When equipped with Scholar Stone II (Top), increases Diamond Dust damage by 10%.When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%.When equipped with Scholar Stone II (Bottom), reduces cooldown of Varetyr Spear by 1 second. Stalker Stone II (Top)Atk + 2 for each level of Gank user learned. Stalker Stone II (Middle)Increases Back Stab damage by 15%. Stalker Stone II (Bottom)Hit + 1 for each level of Improve Dodge user learned. Shadow Chaser Stone II (Garment)Increases Fatal Menace damage by 15%.When equipped with Stalker Stone II (Top), increases Fatal Menace damage by 10%.When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%.When equipped with Stalker Stone II (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Random Shadow Equipment Exchange 3 Shadow Equipment pieces for a random new one. Cost: 2.500.000 Zeny, Location: Special Tool Dealer Costume Dismantle Box Select 1 official costume to dismantle it for a random Costume Enchantment Stone. Cost: 1.000.000 Zeny, Location: Special Tool Dealer Costume Class Dismantle Box Select 3 official costumes to dismantle them for a random Costume Class Enchantment Stone. Cost: 5.000.000 Zeny, Location: Special Tool Dealer Shadow Refine Hammer A refine hammer that will randomize the refinement of the Shadow Equipment between 1 and 10. Has the highest probability to end up on +4. Location: World Boss Box's +9 Shadow Hammer A hammer that can refine any Shadow Equipment to +9 instantaneously. Location: World Boss Box's Shadow Enchant Box If you put in a shadow equipment with a refinement rating of 7 or higher, except for class shadows, you will get 1 random enchant. Cost: 5.000.000 Zeny, Location: Special Tool Dealer Shadow Equipment Enchant How to enchant it? You can purchase the enchantment box for 5.000.000 Zeny from the Special Tool Dealer. The Shadow Equipment has to be +7 or higher. Enchanting does not work on CLASS Shadow Equipment What enchants are there? Instance Exchangers All Instance Exchangers have been given a physical form. The area can be accessed through @go exchanger/exchange/instance Class Mastery Class Master Brutus You can now reset your 3rd slot of the Class Mastery for 100.000.000 Zeny. You can now purchase the 3rd slot for 500.000.000 Zeny. Every unlock has been changed to a Novice 1 / 1. Items Letter from Brutus Class Scroll Both items now also apply a Novice 1 / 1. Costume Drops For more information regarding Niflheim refer to https://www.shining-moon.com/w/index.php/Costume_Drops Additions 429 new official costumes have been added ontop of the current costumes. Adjusted the New Stylist in @go styling to display both custom & official ones and allow you to create the rental versions. Fixes Over 50 bad monsters have been replaced with better spawning ones MvP Adjustments Which MvP's are affected? Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead / Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General /Gopinich What does this do? All damages you deal to these MvP's are reduced by 90%. They will only take 10% of your current damage. It does not matter if a MvP comes from a Bloody Branch, Abracadabra or spawn. As long as it has the same ID as the ones mentioned above. MvP Skill changes New Skills Recovery Conversion Convert specific damage type recieved to heal themselves for 30 seconds. There are 3 types of Recovery Conversion, physical / magical / special. Attacking target with corresponding recovery conversion type will heal them instead. You need to change damage type dealt to them. Death's Grasp Swap position between monster and target player instantly. Gravity Increase Debuff skill that reduce target MaxHP as percentage every second for short period of time If target HP reach 0, it will die. Elemental Immunity Buff monster to become immune to a certain element for a period of time. Any damage dealt that correspond to their elemental immunity will miss. There are 10 types of Elemental Immunity, - Water - Wind - Earth - Fire - Ghost - Neutral - Holy - Shadow - Undead - Poison Allstat Down Debuff skill that greatly reduces target's all stat for a period of time. Skill Additions Doppelganger Death's Grasp Recovery Conversion Elemental Immunity Ignition Break Hallucination Amon Ra Death's Grasp Elemental Immunity Memory of Thanatos Death's Grasp Elemental Immunity Comet Hatii Death's Grasp Allstat Down Elemental Immunity Lady Tanee Death's Grasp Elemental Immunity Atroce Death's Grasp Gravity Increase Elemental Immunity Full Heal Stormy Knight Death's Grasp Recovery Conversion Elemental Immunity Fire Breath Dark Snake Lord Recovery Conversion Elemental Immunity Boitata Recovery Conversion Elemental Immunity Bacsojin Recovery Conversion Gravity Increase Elemental Immunity Hallucination Walk Samurai Spectre Recovery Conversion Elemental Immunity Leak Recovery Conversion Elemental Immunity Ignition Break Queen Scaraba Recovery Conversion Elemental Immunity Wide Spider Web Lord of the Dead Gravity Increase Elemental Immunity Mistress Allstat Down Elemental Immunity Full Strip Dracula Allstat Down Elemental Immunity Maya Allstat Down Elemental Immunity Golden Thief Bug Elemental Immunity Lava Flow Orc Lord Elemental Immunity Lava Flow Dark Lord Elemental Immunity Comet RSX 0806 Elemental Immunity Max Pain Gloom Under Night Elemental Immunity Wide Darkness Hell's Judgement Wide Death's Grasp Spider Chariot Max Pain Hell's Judgement Pulse Strike Elemental Immunity Kraken Cloud Kill Elemental Immunity Vesper Howling Mandragora Death's Grasp Magic Mirror Dragon Breath Ignition Break Elemental Immunity Other changes Added a new intro Refactored the Item Restoration once more Fixes Character renaming has been fixed Helheim [ Official-like kRO server with Quality of Life features ] What is Helheim? Helheim is a new server that will open it's doors today after the patch. You CANNOT take items from the other server over. You can swap between the 2 servers at any point using the World Gate What are the rates? Same as the other server, you can set your own rates between 1 and 100. What features exist there? All features have been adjusted to kRO only items which can be found in the Helheim wiki: https://www.shining-moon.com/helheim/
  9. Double Weekend

    During the weekend the Cashpoints are increased to 2000 CP / 1$ and the droprate of all monsters have been doubled. Also a 25% bonus exp was added! Good luck with the hunting! Ends on 4th of February 00:01.
  10. Patch 2019-01-29

    Renewal Skill fixes Sonic Blow No longer has a fixed attacking animation Vulcan Arrow No longer has a fixed attacking animation Platinum Alter Now correctly applies the shield again Throw Spirit Sphere Now correctly applies 5 hits Other fixes Vicious weapons now have their correct enchant tables Fixed slotted Hood unable to be equipped Fixed Ancient Wootan Shooter Card Fixed Marsh Aclouse spawn Fixed Dark Resetter not giving any skill points back Added support for all Illusion Cards on the Card Exchanger Fixed a bug on YSF01 Seyren that caused him to have abnormal slow damage motion Refactored the server-part of the item restoration function Hugel Monster Race Correctly applied the 350,000 zeny cost now Adjusted the enchanting option from class restricted to headgear ID restricted Fixed a bug in the enchanting cost Illusion Manager Added accept all option to every illusion dungeon page Adjusted hand in to hand in every quest Adjusted the rewards from doing quests based on the difficulty of the dungeon Moonlight & Vampire = 1 Abyss & Frozen = 2 Luanda & Teddy Bear = 3 Labyrinth = 4 Added a 100% safe option to reset your enchants on your illusion items
  11. Knuckle Arrow Reproduce Bug

    That's actually a very good point, I havent adjusted the npc for the skill updates.
  12. Patch 2019-01-22 - Fixpatch

    Renewal Skill fixes Asura Strike Fixed the double damage not properly applied Round Trip No longer applies its knock back damage when the target is NOT knocked into a wall Chain Crush Combo Fixed a negative skill modifier Spore Explosion Skill tree will now allow you to learn the skill correctly at level 10. Lord of Vermillion Fixed a bug that caused LoV to sometimes not to hit a monster Cart Cannon Will now correctly apply the element of an enchant or weapon if ammo is neutral and result in the end damage be neutral Will now correctly apply ammo element as end result and not gain any benefit from another element except the ammo Arms Cannon Will now correctly apply the element of an enchant or weapon if ammo is neutral and result in the end damage be neutral Will now correctly apply ammo element as end result and not gain any benefit from another element except the ammo Giant Growth Changed the way it applies itself to the damage of normal attacks Max Overthrust No longer have a chance to break Fixed that mado's can now gain its benefit Merchant Fixed all skills to correctly be allowed on Mado Double Attack Fixed a bug that caused double attack to not crit since last patch Other fixes Fixed a bug that caused the skill tree of baby rogue to reset Fixed a bug that caused weird skill tree behaviour, added a skill reset to everyone that has it. The skills of all saved builds have been removed. The skills of all dual classes have been removed. A forced skill reset is automatically applied when you log into the game. Fixed several item combos and item scripts Hugel Monster Race Fixed Medium Life Potion to longer be a unknown item. NPC Wayne Fixed a class check on the 3rd enchant of Racing Caps Shadow Equipment All previous nerfed Shadow Equipment have been reverted to their original effect Including their combos Daily Calendar Fixed a wrong day conversion Weapon Evolution Fixed a bug that caused the evolved weapon to ignore its correct weapon position. Socket Enchanter Fixed a bug that caused the entire file not to load. Mora Fixed the spawn of 2 Mora exchange npcs Medium Life Potion Fixed the double damage not properly applied
  13. You know of a buff or skill that gives you a certain effect but it has no visible Icon because kRO hates Icons but you'd like to see how long it lasts and when it ends? Post any skills / items that do that and I will check up on it and include them in future patches.
  14. Double Weekend

    During the weekend the Cashpoints are increased to 2000 CP / 1$ and the droprate of all monsters have been doubled. Good luck with the hunting!
  15. Patch 2019-01-19

    Renewal @dh / @disable_headgears <option> Disable any headgear or only custom ones! @dh / @disable_headgears 1 to disable any headgear @dh / @disable_headgears 2 to disable every custom headgear @dh / @disable_headgears to enable all again Item Additions All new Class Shadow Equipment pieces can be acquired by the following methods: - Battleground exchange for Valor Badges ( Warper -> Special Area -> Battleground ) - World Drop ( Class Shadow Box ) - Illusion Dungeons a more detailed list will be added to the wikipedia list regarding dropped Shadow Equipment for now you can use @whodrops ID. First Class [ Shadow Equipment Class Items ] Swordsman Swordsman Shadow Earring Swordsman Shadow Pendant Merchant Merchant Shadow Earring Merchant Shadow Pendant Acolyte Acolyte Shadow Earring Acolyte Shadow Pendant Archer Archer Shadow Earring Archer Shadow Pendant Thief Thief Shadow Earring Thief Shadow Pendant Magician Magician Shadow Earring Magician Shadow Pendant Second Class [ Shadow Equipment Class Items ] Knight Knight Shadow Shoes Knight Shadow Armor Crusader Crusader Shadow Shoes Crusader Shadow Armor Blacksmith Blacksmith Shadow Shoes Blacksmith Shadow Armor Alchemist Alchemist Shadow Shoes Alchemist Shadow Armor Priest Priest Shadow Shoes Priest Shadow Armor Monk Monk Shadow Shoes Monk Shadow Armor Assassin Assassin Shadow Shoes Assassin Shadow Armor Rogue Rogue Shadow Shoes Rogue Shadow Armor Wizard Wizard Shadow Shoes Wizard Shadow Armor Sage Sage Shadow Shoes Sage Shadow Armor Hunter Hunter Shadow Shoes Hunter Shadow Armor Bard Bard Shadow Shoes Bard Shadow Armor Dancer Dancer Shadow Shoes Dancer Shadow Armor Expanded Class [ Shadow Equipment Class Items ] Super Novice Super Novice Shadow Weapon Super Novice Shadow Shield Gunslinger Gunslinger Shadow Weapon Gunslinger Shadow Shield Taekwon Taekwon Shadow Weapon Taekwon Shadow Shield Ninja Ninja Shadow Weapon Ninja Shadow Shield Doram Doram Magical Shadow Weapon Doram Magical Shadow Shield Doram Magical Shadow Armor Doram Magical Shadow Shoes Doram Physical Shadow Weapon Doram Physical Shadow Shield Doram Physical Shadow Armor Doram Physical Shadow Shoes Expanded Second Class [ Shadow Equipment Class Items ] Rebellion Rebellion Shadow Armor Rebellion Shadow Shoes Kagerou Kagerou Shadow Armor Kagerou Shadow Shoes Oboro Oboro Shadow Armor Oboro Shadow Shoes Star Emperor Star Emperor Shadow Armor Star Emperor Shadow Shoes Soul Reaper Soul Reaper Shadow Armor Soul Reaper Shadow Shoes Third Class [ Shadow Equipment Class Items ] Rune Knight Rune Knight Shadow Weapon Rune Knight Shadow Shield Royal Guard Royal Guard Shadow Weapon Royal Guard Shadow Shield Mechanic Mechanic Shadow Weapon Mechanic Shadow Shield Genetic Genetic Shadow Weapon Genetic Shadow Shield Arch Bishop Arch Bishop Shadow Weapon Arch Bishop Shadow Shield Sura Sura Shadow Weapon Sura Shadow Shield Guillotine Cross Guillotine Cross Shadow Weapon Guillotine Cross Shadow Shield Shadow Chaser Shadow Chaser Shadow Weapon Shadow Chaser Shadow Shield Warlock Warlock Shadow Weapon Warlock Shadow Shield Sorcerer Sorcerer Shadow Weapon Sorcerer Shadow Shield Ranger Ranger Shadow Weapon Ranger Shadow Shield Minstrel Minstrel Shadow Weapon Minstrel Shadow Shield Wanderer Wanderer Shadow Weapon Wanderer Shadow Shield Item changes Fixed a bug in Faceworm Lavae Card Fixed an incorrect item script on Novice Shield Fixed an incorrect item script on Caster Pendant (Shadow) Fixed the Chaotic Mantis and Mantis Card combo Fixed the item picture for Fortessa Box 2 Fixed the item picture of Old Money Pocket Fixed Celine Brooch & Celine Ribbon combo Fixed Celine Brooch & Lush Rose combo Added Cloak of Survival [1] to Category A of Socket Enchanter Clover ( bottom right of spawn, socket enchant room ) Fixed Survivor Shoes item script Fixed Survivor Shoes & Survivor's Circlet item combo Added a new World Drop ( Shadow Class Box ) Dragon Horn the normal item is correctly ETC type again Fixed Survivor's Rod [1] & Survivor's Shoes item combo Star Shaped Decoration no longer drops from any monster Other changes Fixed a bug that caused the Discord bot to not correctly display the killcounter. Fixed a bug that caused a High Priest and above to not learn Lex Aeterna correctly Fixed a incorrect description on Fallen Angel Skill Added the new Illusion Dungeons to the @warp list Fixed a bug that caused guild tax to not include player's current baserate for the exp. ( Originally it should've had it, for some reason it was forgotten ) Adjusted the effect's of the client a bit to remove the wrong black casting aura. Weapons under the evolution status can now be equipped without the regard of the weapon's required level The area in Nightmare Biolab for enchanting / exchanging is now a safe area Changed the spawn point for Nightmare Biolab to the safe area Added an extra update packet for weapon during a Class Change Fixed a bug that caused Shadow Chasers to loose their skill tree during a class change Fixed a bug that caused some monk combos to sometimes get you stuck NPC changes Warper Fixed the position of Illusion Dungeon in the Dungeon list. Changed the position of Nightmare Biolab's warp Victimized Soul's Mind Added multi weapon exchange to Victimized Soul's Mind in Nightmare Biolab Hugel Monster Racing Adjusted the cost per Hugel Monster Race from 30.000 to 250.000 zeny. Added an amount of 15 medals for not winning a Monster Race in Hugel. Changed the amount of Medals for winning a Monster Race in Hugel from 15 to 50. Rockridge Fixed a bug with the enchanter Jobchanger Fixed a bug that allowed you to change into SE and SR before lvl 99 causing you to have no SP MvP Ladder Fixed the cost of creating a Solo MvP Ladder to 1,000,000 zeny per instance. Skill Changes Round Trip Knockback should now be considered ranged attack rather than melee attack Platinum Alter Corrected the ATK calculation Added a secondary status effect for just the ATK part so the ATK part no longer disappears once the barrier ends Solar Burst Can no longer be casted and end up on after cast delay without having Prominence kick before. Spell Fist No longer reduces the damage done with every attack Advanced Book No longer grants the wrong ASPD bonus Ancilla Fixed the Healing bonus Severe Rainstorm Fixed the damage bonus when using instruments Earthquake Now correctly calculates damage based as physical damage. Now correctly gets reduced by the casters own MDEF Now correctly uses a Pseuda element based on casters weapon element and casters armor. Can be boosted by skills such as EDP ------------------------- Swordsman ------------------------- Magnum Break Cast delay changed to 0.5 seconds at all levels Added a 2 seconds cooldown ------------------------- Knight ------------------------- Bowling Bash AoE changed to 5x5 Deal more hits depending on the amount of targets if equipped with a 2H Sword 1 target = 2 hits 2~3 target = 3 hits 4 or more targets = 4 hits Added a 1 second cooldown Brandish Spear Damage type changed to regular long ranged physical damage Deals full damage to all targets in the AoE and no longer depends on the target's position Cast delay changed to 0.5 seconds Added a 1 second cooldown SP cost changed to 24 at all levels Base damage formula changed to [400 + 100*SkillLv] + STR % of ATK Charge Attack Removed all cast time Added a 0.5 seconds cooldown Two-hand Quicken Also increases CRIT by [2 + SkillLv] Also increases HIT by [2*SkillLv] Also increases attack speed (reduces after attack delay by 10%) ------------------------- Lord Knight ------------------------- Aura Blade ATK increase effect changed to [BaseLv * (3 + SkillLv)] Clashing Spiral Base damage formula changed to [150 + 50*SkillLv]% of ATK per hit Damage formula affected by BaseLv Damage compensation based on target's size changed Variable cast time changed to [0.05 + 0.1*SkillLv] seconds Cast delay changed to [0.5 + 0.1*SkillLv] seconds Frenzy Also disables natural HP recovery for 5 minutes after the effect ends Relax Skill effect also removed when the caster's equipments are removed or replaced, or when any item is used Spear Dynamo Skill effects no longer removed when the caster's equipments are removed or replaced ATK increase effect changed to [5 + 2*SkillLv]% DEF decrease effect changed to [5 + 2*SkillLv]% Duration changed to [20 + 8*SkillLv] second ------------------------- Crusader ------------------------- Grand Cross Removed self Holy damage, 20% MaxHP Cost still remain Variable cast time changed to 1.5 seconds at all levels Cast delay changed to 0.5 seconds at all levels Added a 1 second cooldown Shield Boomerang Damage formula changed to [80*SkillLv + Shield Weight + Shield Refine*4]% of ATK Damage type changed to regular long ranged physical damage Spear Quicken Also increases attack speed (reduces after attack delay by 10%) ------------------------- Paladin ------------------------- Gloria Domini ( Pressure ) Damage changed to a base damage formula of [500 + 150*SkillLv]% of MATK, split into 3 yellow numbered multihits Damage formula affected by BaseLv Damage type changed to regular Holy property magical damage SP reduction effect removed Variable cast time changed to [0.2*SkillLv] seconds Cast delay changed to [0.2*SkillLv] seconds Shield Chain Damage formula changed to [300 + 100*SkillLv + Shield Weight + Shield Refine*4]% of ATK, split into 5 yellow numbered multihits Damage formula affected by BaseLv Cast range changed to 7/7/9/9/11 ------------------------- Magician ------------------------- Cold Bolt Variable cast time changed to [0.44*SkillLv] seconds Fire Ball Variable cast time changed to 1 second at all levels Cast delay changed to 0.7 seconds at all levels Fire Bolt Variable cast time changed to [0.44*SkillLv] seconds Frost Diver Cast delay changed to 0.5 seconds at all levels Lightning Bolt Variable cast time changed to [0.44*SkillLv] seconds Soul Strike Cast delay changed to 1.4 seconds at all levels Thunderstorm Variable cast time changed to [0.6*SkillLv] seconds ------------------------- Wizard ------------------------- Earth Spike Base damage formula changed to 200% of MATK per hit Variable cast time changed to [0.7*SkillLv] seconds Cast delay changed to 1.4 seconds at all levels SP cost changed to [10 + 4*SkillLv] Heaven's Drive Base damage formula changed to 125% of MATK per hit Variable cast time changed to [0.27*SkillLv] seconds Cast delay changed to 0.5 seconds at all levels SP cost changed to [24 + 4*SkillLv] Jupitel Thunder Knockback distance changed to [2 + SkillLv] cells Lord of Vermilion Base damage formula changed to [400 + 100*SkillLv]% of MATK Damage changed to hit once, split into 20 yellow numbered multihits Cast delay changed to 1 second at all levels Added a 5 seconds cooldown Blind chance changed to [10 + 5*SkillLv]% Meteor Storm Variable cast time changed to 7.8 seconds at all levels Cast delay changed to 1 second at all levels Added a 7 seconds cooldown Stun chance changed to [3*SkillLv]% Storm Gust Base damage formula changed to [70 + 50*SkillLv]% of MATK per hit Damage is dealt every 0.45 seconds for 4.5 seconds Cast delay changed to 1 second at all levels Added a 6 second cooldown ------------------------- High Wizard ------------------------- Gravitation Field Damage changed to a base damage formula of [50*SkillLv]% of MATK per hit Damage formula affected by BaseLv Damage type changed to regular Neutral property magic damage Damage is dealt every 0.5 seconds to all targets in the area, starting on the 0.5th second and not immediately after casting Variable cast time changed to 6 seconds Cast delay changed to 1 second Added a 5 second cooldown SP cost changed to [50 + 10*SkillLv] Napalm Vulcan Damage formula changed to [70*SkillLv]% of MATK per hit Damage formula affected by BaseLv Deals full damage to all targets and no longer split between targets in the AoE Cast delay changed to 0.5 seconds at all levels Added a 1 second cooldown SP cost changed to [20 + 10*SkillLv] ------------------------- Sage ------------------------- Deluge Changed Gemstone requirement to 1 Blue Gemstone Endow Blaze Added a [SkillLv]% Fire magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Scarlet Point Endow Quake Added a [SkillLv]% Earth magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Lime Green Point Endow Tornado Added a [SkillLv]% Wind magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Yellow Wish Point Endow Tsunami Added a [SkillLv]% Water magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Indigo Point Hindsight Autocast-able skills according to Hindsight skill level changed to: Level 1: Cold Bolt, Fire Bolt, Lightning Bolt Level 2: Level 3: Level 4: Fire Ball, Soul Strike Level 5: Level 6: Level 7: Earth Spike, Frost Diver Level 8: Level 9: Heaven's Drive, Thunder Storm Changed Hindsighted spells to always cast at half of Hindsight's skill level learned up to the skill's own skill level learned Trigger chance changed to [2*SkillLv]% Volcano Changed Gemstone requirement to 1 Blue Gemstone ATK increase effect changed to [5 + 5*SkillLv] Also increases MATK by [5 + 5*SkillLv] Whirlwind Changed Gemstone requirement to 1 Blue Gemstone ------------------------- Professor ------------------------- Fiber Lock Damage multiplier when receiving Fire property damage changed to 200% Maximum number of simultaneous Fiber Locked target changed to 2 Foresight Variable cast time changed to 2.5 seconds Indulge Cast delay changed to [0.1*SkillLv] seconds ------------------------- Hunter ------------------------- Blitz Beat Damage formula changed to AGI from INT Auto-Blitz deals full damage to all targets and no longer split between targets in the AoE Cast range changed to [3 + Eagle's Eye SkillLv] Blast Mine Variable cast time changed to 0.8 seconds at all levels Claymore Trap Variable cast time changed to 0.8 seconds at all levels Land Mine Variable cast time changed to 0.8 seconds at all levels ------------------------- Sniper ------------------------- Falcon Assault Damage formula affected by BaseLv Focused Arrow Strike Base damage formula changed to [150 + 200*SkillLv]% of ATK Damage formula affected by BaseLv Base critical chance changed Variable cast time changed to 1 second at all levels Cast delay changed to 0.5 seconds at all levels ------------------------- Bard ------------------------- Amp No longer ends the current performances Added a 20% SP cost reduction effect for all performance skills with a 60 seconds duration that stacks multiplicatively with Encore Cast delay changed to 0.3 seconds Added a 300 seconds cooldown SP cost changed to 10 Encore Added a 0.3 seconds cast delay Added a 60 seconds cooldown Melody Strike Increased base damage to [110 + 40*SkillLv]% of ATK per hit for 2 hits Variable cast time changed to 0.5 seconds at all levels Added a 0.3 seconds cast delay SP cost changed to 12 at all levels Music Lessons Also increases attack speed (reduces after attack delay by [SkillLv]%) Also increases MaxSP by [SkillLv]% Unbarring Octave Cast delay changed to 0.3 seconds at all levels Added a 4 seconds cooldown Unchained Serenade Damage changed to a base damage formula of [100 + 10*SkillLv]% of MATK per hit Damage type changed to regular Neutral property magical damage Damage formula affected by BaseLv Can only be manually casted in PvP and GvG environments Songs Changed to 31x31 AoE party buff with a 60 seconds duration Changed to affect the caster without requiring Bard and Dancer to be Linked Only 1 2nd job song may be active on any player at one time, newer ones overwriting previously casted songs Magic Strings ( Bragi ) Variable cast time reduction changed to [2*SkillLv]% Cast delay reduction changed to [3*SkillLv]% SP cost changed to [60 + 5*SkillLv] Perfect Tablature FLEE increase effect changed to [18 + 2*SkillLv] Additional 2 FLEE increase effect at SkillLv SP cost changed to [20 + 2*SkillLv] Song of Lutie ( Apple of Idun ) MaxHP increase effect changed to [9 + SkillLv]% Periodic HP recovery effect removed Also increases incoming HP recovery [2*SkillLv]% ------------------------- Dancer ------------------------- Dance Lessons Also increases CRIT by [SkillLv] Also increases MaxSP by [SkillLv]% Dazzler Cast delay changed to 0.3 seconds at all levels Added a 4 seconds cooldown Hip Shaker Flat SP damage per tick changed removed Added a [20 + 5*SkillLv]% chance of removing [10 + 2*SkillLv]% of the target's SP per 3 seconds Deal a fixed amount of misc damage to the target equal to the SP removed SP cost changed to [32 + 3*SkillLv] Can only be manually casted in PvP and GvG environments Slinging Arrow Increased base damage to [110 + 40*SkillLv]% of ATK per hit for 2 hits Variable cast time changed to 0.5 seconds at all levels Added a 0.3 seconds cast delay SP cost changed to 12 at all levels Dances Changed to 31x31 AoE party buff with a 60 seconds duration Changed to affect the caster without requiring Bard and Dancer Spirit to be active Only 1 2nd job song may be active on any player at one time, newer ones overwriting previously casted songs Focus Ballet HIT increase effect changed to [4*SkillLv] SP cost changed to [30 + 3*SkillLv] Gypsy's Kiss MaxSP increase effect changed to [9 + SkillLv]% Additional 1% MaxSP increase effect at SkillLv 10 SP cost reduction effect changed to [5 + SkillLv]% SP cost changed to [57 + 3*SkillLv] Lady Luck Also increases critical damage by [2*SkillLv]% SP cost changed to [35 + 5*SkillLv] Ensemble Changed to skill to AoE party buff with a duration. Changed to affect the casters without requiring Bard and Dancer Link to be active. May only be casted when a Bard and Dancer are within a 9x9 cells range of each other For 10 seconds after casting an Esemble, the Bard and Dancer will be unable to manually cast any skills and suffers a 50% movement speed and attack speed penalty Only 1 2nd job ensemble may be active on any player at one time, newer ones overwriting older ones Acoustic Rhythm AoE changed to 31x31 Elemental resist increase effect changed to [3*SkillLv]% Status effect resist increase effect changed to [5*SkillLv]% Elemental resist increase effect changed to only affect Earth, Fire, Water and Wind resists Status effect resist increase effect changed to only affect blind, curse, frozen, petrified, silence, sleep, stun SP cost changed to [36 + 4*SkillLv] Battle Theme AoE changed to 31x31 ATK increase effect changed to [15 + 5*SkillLv] DEF increase effect changed to [15*SkillLv] SP cost changed to [46 + 4*SkillLv] Classical Pluck Changed to not block skill usage for the casters, however after Esemble penalty still applies Duration changed to 30 seconds SP cost changed to 180 Harmonic Lick AoE changed to 31x31 Removed flat DEF piercing ATK bonus Added random effects, one will be obtained per cast that will last for the duration: Increases attack speed (reduces after attack delay by 20%) ATK + 20% MATK + 20% MaxHP + 30% MaxSP + 30% All stats + 15 HIT + 50 FLEE + 50 SP cost reduction - 30% Natural HP recover + 100% Natural SP recover + 100% SP cost changed to [68 - 4*SkillLv] Only one of these may be active. The same buff will apply to the entire party. Lullaby Can be used with other Ensemble skills at the same time SP cost changed to 40 Mental Sensing AoE changed to 31x31 EXP increase effect changed to [10 + 10*SkillLv]% SP cost changed to [56 + 6*SkillLv] Power Chord AoE changed to 31x31 Now works for every skill, but only reduces Gemstone requirements by 1 that stacks with other Gemstone reduction effects SP cost changed to 70 ------------------------- Clown / Gypsy ------------------------- Longing for Freedom Active skill Max SkillLv of 1 SP cost of 1 Cooldown of 60 seconds When cast, remove all negative penalties of esemble skills immediately Vulcan Arrow Caster skill animation removed Base damage formula changed to [500 + 100*SkillLv]% of ATK Damage formula affected by BaseLv Variable cast time changed to [0.2*SkillLv] seconds Cast delay changed to 0.5 seconds Added a 1.5 seconds cooldown ------------------------- Merchant ------------------------- Vending, Item Appraisal, Change Cart, Cart Decoration, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Weapon Repair, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Maximize Power, Power-Thrust, Maximum Power Thrust, Cart Termination, Magma Eruption can now be casted and affect Madogear mounted Mechanics Arm Cannon cooldown of 0.15/0.20/0.30/0.45/0.65 seconds Crazy Uproar Changed to screen-wide party buff Added a 0.5 second fixed casting time Added a 1 second variable casting time Added a 30 seconds cooldown Also increase ATK by 30 ------------------------- Blacksmith ------------------------- Random options added to weapons created by Weapon Forging Adrenaline Rush Also increases HIT by [2*SkillLv] Also increases attack speed (reduces after attack delay by 10%) Power Thrust Removed weapon break chance Party members receive the same bonus as caster ------------------------- Whitesmith ------------------------- Cart Termination Now deals regular melee physical damage which can be boosted by cards Maximum Power Thrust Removed weapon break chance ------------------------- Alchemist ------------------------- Acid Terror Base damage formula changed to [200*SkillLv]% of ATK Damage formula affected by the SkillLv of Potion Research Damage type changed to regular long ranged physical damage Armor break chance changed changed to [5*SkillLv]% Bomb Damage formula changed Damage formula affected by the SkillLv of Potion Research Damage type changed to regular melee physical damage Weapon break chance changed to [3*SkillLv]% ------------------------- Assassin ------------------------- Sonic Blow Aftercast movement delay has been removed Base damage formula changed to [200 + 100*SkillLv]% of ATK Damage increased by 50% on targets with less than 50% remaining HP Added a 1 second cooldown Venom Splasher Base damage formula changed to [400 + 100*SkillLv]% of ATK Deals full damage to all targets and no longer split between targets in the AoE Cooldown changed to 10 seconds Removed Gemstone requirements Explosion timer changed to [13 - SkillLv] seconds ------------------------- Assassin Cross ------------------------- Create Deadly Poison HP damage upon failure changed to 25% of MaxHP Enchant Deadly Poison WeaponATK and EquipATK modifier changed to 300% WeaponATK modifier further multiplied by 125% (resulting in 375% final WeaponATK) Damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow removed Cast delay removed Added a 2 seconds cooldown Duration changed to [35 + 17*SkillLv] seconds Meteor Assault Base damage formula changed to [200 + 120*SkillLv]% of ATK Damage formula affected by STR and BaseLv Cast delay removed Added a 0.5 seconds cooldown ------------------------- Rogue ------------------------- Back Stab Can be casted from any side of the target and will move the caster to the back of the target Damage doubled if a dagger is equipped, split into 2 yellow numbered multihits No longer ignores the accuracy check, but gains an accuracy correction bonus Added a 0.5 second cooldown Intimidate Also increases attack speed (reduces after attack delay by [SkillLv]%) Sightless Mind AoE changed to 5x5 Base damage formula changed to [50 + 150*SkillLv]% of ATK Damage amplification effect changed to 15% on boss protocol targets Damage amplification effect changed to 30% on other protocol targets Damage amplification effect no longer has a hit count and lasts until the duration ends Duration of damage amplification effect changed to 10 seconds SP cost changed to 15 at all levels ------------------------- Acolyte ------------------------- Angelus Also increases MaxHP by [50*SkillLv] Blessing Also increases HIT by [2*SkillLv] (also applied to Arch Bishop's Clementia) When casted on Undead property and Demon race monsters, halves their STR, DEX and INT Holy Light Variable cast time changed to 1 second Increase AGI Also increases attack speed (reduces after attack delay by [SkillLv]%) ------------------------- Priest ------------------------- Impositio Manus Changed to screen-wide party buff MasteryATK increase effect changed to equipATK increase effect Also increases equipMATK by [5*SkillLv] Duration changed to 120 seconds at all levels Added a 1.5 seconds variable cast time Cast delay changed to 1 second at all levels Added a 30 seconds cooldown Mace Mastery Also increases CRIT by [SkillLv] Magnus Exorcismus Deals full damage to all targets in the AoE, regardless of race or property Deals 30% increased damage to Demon and Undead race as well as Shadow and Undead property targets Variable cast time changed to 5 seconds at all levels Cast delay changed to 1 second at all levels Added a 6 seconds cooldown Suffragium Changed to screen-wide party buff Variable cast time effect no longer has a cast count and lasts until the duration ends Variable cast time reduction effect changed to [10 + 5*SkillLv]% Duration changed to 60 seconds at all levels Added a 1.5 seconds variable cast time Cast delay changed to 1 second at all levels Added a 30 seconds cooldown ------------------------- High Priest ------------------------- Assumptio Old effects removed Added [50*SkillLv] HardDEF effect for the duration Added [2*SkillLv]% increased incoming heal effectiveness for the duration Can now be used at the same time as Kyrie Eleison Cast delay changed to [0.1*SkillLv] seconds Basilica Old effects removed Added [3*SkillLv]% increased Holy property magical damage effect for the duration Variable cast time changed to [3 + 0.2*SkillLv] seconds Cast delay changed to [0.2*SkillLv] seconds Added a 30 seconds cooldown SP cost changed to [30 + 10*SkillLv] ------------------------- Monk ------------------------- Changed the size penalty of Knuckle weapons to Small 100%, Medium 100% and Large 75% Asura Strike Damage doubled if 6 or more Spirit Spheres are consumed When used in any part of a combo or during Root, the skill can be used when there is 1 or more Spirit Spheres remaining SP recovery penalty changed to 3 seconds Occult Impaction Base damage formula changed to [100*SkillLv]% of ATK Damage increased by 50% on targets affected by Root Raging Quadruple Blow Damage doubled if a knuckle is equipped, split into 6 yellow numbered multihits Delay time changed to 0.3 seconds SP cost changed to [4 + SkillLv] Raging Trifecta Blow Delay time changed to 0.3 seconds Trigger chance changed to 30% at all levels Raging Thrust Base damage formula changed to [450 + 150*SkillLv]% of ATK Damage formula affected by STR Delay time changed to 0.3 seconds SP cost changed to [2 + SkillLv] Root Effect duration changed to 2 seconds on boss protocol targets Effect duration changed to 10 seconds on other protocol targets Absorb Spirit Sphere Variable cast time changed to 0.5 seconds Throw Spirit Sphere Base damage formula changed to [600 + 200*SkillLv]% of ATK, split into 5 yellow numbered multihits Damage increased by 50% on targets affected by Root Spirit Sphere consumption changed to 1 at all levels SP cost changed to [8 + 4*SkillLv] ------------------------- Champion ------------------------- Chain Crush Combo Base damage formula changed to [200*SkillLv]% of ATK Damage formula affected by BaseLv Spirit Sphere consumption changed to 1 at all levels Glacier Fist Base damage formula changed to [500 + 150*SkillLv]% of ATK Damage formula affected by BaseLv Delay time changed to 0.3 seconds Zen Variable cast time changed to 1 second Added a 1 second cooldown
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