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Lunar

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Lunar last won the day on June 1

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  1. 4th of July

    The event will end on the 5th of July 00:01. During this duration these bonuses are applied. Double Drop event Triple Card Drop event ( normal cards only ) Triple Cashpoints [ 1$ = 3333 CP ] 30% sales in the main office ( Sales Expert NPC ) and @cashshop
  2. ~ Card Exchanger Event ~ Q3

    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ] Information: The event will be held on both Niflheim and Helheim. You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album. Cost has been raised to 15 per 1. Duration: 2020-07-01 00:00 until 2020-07-08 00:01 Rewards: You will gain 1 random card when opening the Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ]
  3. Cashpoint

    Remove the CP events entirely?
  4. 3rd Anniversary

    Hello everyone, its time again! Niflheim has been up for 3 years now! Lots have happened over the years and Niflheim is still there and will be for a longer time! Double Drop event 50% EXP Triple Cashpoints Refine event 12% extra chance Lucky 3 Slotmachine 10% extra chance Costume Drop 0.10% chance 30% sales! All events will end on the 14th of June 2020.
  5. Keep the event...

    The anniversary of Niflheim is within the next 2 weeks... so either keep the events running for those 2 weeks or disable them in 2 days and add an event in 2 weeks.
  6. Patch 2020-05-16 - Episode 17.2

    The following changes were applied at 2020-05-18 on both Niflheim and Helheim Resistances Fixed a bug that caused several resistances to not be correctly parsed. roDEX Fixed the inbox to correctly work again with the new changes. Old Card Album and Mythical Card Album Added all 17.2 Cards into them Pitaya Mobs Fixed the order of card drops for these mobs Lapine Enchanting Added support for overwriting unnessary enchants which are not given by the item. Automatic Doll Fixed a bug where the NPC was crafting Automatic Wing B-type on both A and B options. Added missing pets to the shop Fixed the combo of Patent Kiri no Tsuyu Fixed a server crash cause Niflheim Items Witch Card should now correctly work Devil's Hand Adjusted the description and fixed a problem in the item script. Added missing Sealed Magic Sword (Alternate) Matrix to Otherworldly Exchanger
  7. Patch 2020-05-16 - Episode 17.2

    Episode 17.2 Content: Items Pets Child Admin Beta When intimacy is Neutral, increases physical and magical damage against monsters in Lost Valley and Sewage maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Lost Valley and Sewage maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Lost Valley and Sewage maps by 10%. Child Admin Beta Egg can be exchanged for 30 Varmeal Ticket. Accessory : Little Headdress Beta can be exchanged for 5 Varmeal Ticket. Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Warehouse maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Warehouse maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%. Accessory : Little Headdress Alpha can be exchanged for 10 Varmeal Ticket. Armors Automatic Equipment Automatic Armor A-type [1] - ID: 450127 Can be exchanged for: 1x +9 Illusion Armor A-type + 900 Varmeal Tickets Automatic Armor B-type [1] - ID: 450128 Can be exchanged for: 1x +9 Illusion Armor B-type + 900 Varmeal Tickets Automatic Engine Wing A-type [1] - ID: 480020 Can be exchanged for: 1x +9 Illusion Engine Wing A-type + 900 Varmeal Tickets Automatic Engine Wing B-type [1] - ID: 480021 Can be exchanged for: 1x +9 Illusion Engine Wing B-type + 900 Varmeal Tickets Automatic Leg A-type [1] - ID: 470022 Can be exchanged for: 1x +9 Illusion Leg A-type + 900 Varmeal Tickets Automatic Leg B-type [1] - ID: 470023 Can be exchanged for: 1x +9 Illusion Leg B-type + 900 Varmeal Tickets Automatic Booster R [1] - ID: 490024 Can be exchanged for: 1x Illusion Booster R + 1500 Varmeal Tickets Automatic Booster L [1] - ID: 490025 Can be exchanged for: 1x Illusion Booster L + 1500 Varmeal Tickets Automatic Battle Chip R [1] - ID: 490026 Can be exchanged for: 1x Illusion Battle Chip R + 1500 Varmeal Tickets Automatic Battle Chip L [1] - ID: 490027 Can be exchanged for: 1x Illusion Battle Chip L + 1500 Varmeal Tickets Automatic Enchants Each equipment can be enchanted up to 3 times Caution : Once equipment has been enchanted. It cannot be reset. 1. Only 1 legendary enchant is available for single Automatic leg. 2. Only 2 epic enchants per Automatic Armor. ( Can be the same one or different ones ) Limitations: These blueprints are called "Automatic Modification Module" which are used for enchanting Automatic equipment only. There are the following methods to obtain any module: - Automatic Modification Modules can be obtained by exchanging 90 Varmeal Ticket - Automatic Module Box can be obtained from defeating normal instance bosses. ( Contains 1 random module with the exception of epic. ) - Epic Module Box can be obtained from defeating Lambda in the Hidden Garden ( Hard Mode ) ( Contains 1 random epic module ) - A specific Epic Module may be purchased from the NPC for 300 Magical Soapstones which are obtained from defeating Lambda in the Hidden Garden ( Hard Mode ) - gives 1~6 randomly. Categories Ranks are split into 5 different categories. The higher the rank, the lower the chance of success. You may select the category for which you like to try. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex Hide contents Automatic Modification Module (Defense) - ID: 1000105 Grants Automatic Modification Orb (Defense) to equipment. [Enchant effects] Def + 150. If refine rate is 9 or higher, Def + 75. If refine rate is 11 or higher, Def + 75. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Magic Defense) - ID: 1000106 Grants Automatic Modification Orb (Magic Defense) to equipment. [Enchant effects] Mdef + 15. If refine rate is 9 or higher, Mdef + 7. If refine rate is 11 or higher, Mdef + 7. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Vit) - ID: 1000107 Grants Automatic Modification Orb (Vit) to equipment. [Enchant effects] Vit + 3, MaxHP + 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Luk) - ID: 1000108 Grants Automatic Modification Orb (Luk) to equipment. [Enchant effects] Luk + 3, increases critical damage 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Str) - ID: 1000109 Grants Automatic Modification Orb (Str) to equipment. [Enchant effects] Str + 3, Atk + 2%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Agi) - ID: 1000110 Grants Automatic Modification Orb (Agi) to equipment. [Enchant effects] Agi + 3, increases attack speed (reduces delay after attack by 2%). [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Int) - ID: 1000111 Grants Automatic Modification Orb (Int) to equipment. [Enchant effects] Int + 3, Matk + 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Dex) - ID: 1000112 Grants Automatic Modification Orb (Dex) to equipment. [Enchant effects] Dex + 3, increases long ranged physical damage 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Hide contents Automatic Modification Module (HP recovery) - ID: 1000113 Grants Automatic Modification Orb (HP recovery) to equipment. [Enchant effects] HP recovery + 30%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (SP recovery) - ID: 1000114 Grants Automatic Modification Orb (SP recovery) to equipment. [Enchant effects] SP recovery + 30%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Spell) - ID: 1000115 Grants Automatic Modification Orb (Spell) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%. [Enchant-able equipment] increases attack speed Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Attack Speed) - ID: 1000116 Grants Automatic Modification Orb (Attack Speed) to equipment. [Enchant effects] Atk + 20, increases attack speed (reduces delay after attack by 10%). [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Fatal) - ID: 1000117 Grants Automatic Modification Orb (Fatal)to equipment. [Enchant effects] Cri + 10, increases critical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Expert Archer) - ID: 1000118 Grants Automatic Modification Orb (Expert Archer) to equipment. [Enchant effects] Hit + 10, increases long ranged physical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Vital) - ID: 1000119 Grants Automatic Modification Orb (Vital) to equipment. [Enchant effects] MaxHP + 5%, MaxHP + 1500. If refine rate is 9 or higher, additional MaxHP + 2%. If refine rate is 11 or higher, additional MaxHP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Mental) - ID: 1000120 Grants Automatic Modification Orb (Mental) to equipment. [Enchant effects] MaxSP + 5%, MaxSP + 300. If refine rate is 9 or higher, additional MaxSP + 2%. If refine rate is 11 or higher, additional MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Heal) - ID: 1000121 Grants Automatic Modification Orb (Heal) to equipment. [Enchant effects] Increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Attack Power) - ID: 1000122 Grants Automatic Modification Orb (Power) to equipment. [Enchant effects] Atk + 5%, Atk + 75. If refine rate is 9 or higher, increases melee physical damage by 2%. If refine rate is 11 or higher, increases melee physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Magic Power) - ID: 1000123 Grants Automatic Modification Orb (Magic) to equipment. [Enchant effects] Matk + 5%, Matk + 75. If refine rate is 9 or higher, additional Matk + 2%. If refine rate is 11 or higher, additional Matk + 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Shooter) - ID: 1000124 Grants Automatic Modification Orb (Shooter) to equipment. [Enchant effects] Increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fast) - ID: 1000125 Grants Automatic Modification Orb (Fast) to equipment. [Enchant effects] ASPD + 1. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Caster) - ID: 1000126 Grants Automatic Modification Orb (Caster) to equipment. [Enchant effects] Reduces variable casting time by 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 5%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Critical) - ID: 1000127 Grants Automatic Modification Orb (Critical) to equipment. [Enchant effects] Cri + 10. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, increases critical damage by additional 7%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject. Hide contents Automatic Modification Module (Magical Force) - ID: 1000128 Grants Automatic Modification Orb (Magical Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%. If refine rate is 9 or higher, increases all property magical damage by additional 1%. If refine rate is 11 or higher, increases all property magical damage by additional 2%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Attacker Force) - ID: 1000129 Grants Automatic Modification Orb (Attacker Force) to equipment. [Enchant effects] Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Range Force) - ID: 1000130 Grants Automatic Modification Orb (Range Force) to equipment. [Enchant effects] Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Critical Force) - ID: 1000131 Grants Automatic Modification Orb (Critical Force) to equipment. [Enchant effects] Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Recovery Force) - ID: 1000132 Grants Automatic Modification Orb (Recovery Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Mirror Counter) - ID: 1000207 Grants Automatic Orb (Mirror Counter) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Delay After Skill) - ID: 1000133 Grants Automatic Modification Orb (Delay After Skill) to equipment. [Enchant effects] Reduces delay after skill by 4%. If refine rate is 9 or higher, reduces delay after skill by additional 6%. If refine rate is 11 or higher, reduces delay after skill by additional 6%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fixed Casting) - ID: 1000134 Grants Automatic Modification Orb (Fixed Casting) to equipment. [Enchant effects] Reduces fixed casting time by 0.1 seconds. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 seconds. If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Above All) - ID: 1000135 Grants Automatic Modification Orb (Above All) to equipment. [Enchant effects] Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Drain Life) - ID: 1000136 Grants Automatic Modification Orb (Drain Life) to equipment. [Enchant effects] Has a 2% chance to restore 3% of damage as HP when dealing physical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Drain Soul) - ID: 1000137 Grants Automatic Modification Orb (Drain Soul) to equipment. [Enchant effects] Has a 1% chance to restore 2% of damage as SP when dealing physical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Magic Healing) - ID: 1000138 Grants Automatic Modification Orb (Magic Healing) to equipment. [Enchant effects] Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Magic Soul) - ID: 1000139 Grants Automatic Modification Orb (Magic Soul) to equipment. [Enchant effects] Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Power Force) - ID: 1000140 Grants Automatic Modification Orb (Power Force) to equipment. [Enchant effects] Atk + 3%, Matk + 3%. If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%. If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Robust) - ID: 1000141 Grants Automatic Modification Orb (Robust) to equipment. [Enchant effects] MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Powerful) - ID: 1000142 Grants Automatic Modification Orb (Powerful) to equipment. [Enchant effects] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (All Force) - ID: 1000143 Grants Automatic Modification Orb (All Force) to equipment. [Enchant effects] Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%. Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Reflection Reject) - ID: 1000208 Grants Automatic Orb (Reflection Reject) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Hide contents Automatic Module (Unlimited Vital) - ID: 1000144 Grants Automatic Orb (Unlimited Vital) to equipment. [Enchant effects] Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recovers 800 HP per 0.5 seconds for 23 times for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Spell Buster) - ID: 1000145 Grants Automatic Orb (Spell Buster) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 25% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Firing Shot) - ID: 1000146 Grants Automatic Orb (Firing Shot) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 15% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Overpower) - ID: 1000147 Grants Automatic Orb (Overpower) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage. [Enhanced Raging Fight] Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds. Automatic Leg A-type Automatic Leg B-type Automatic Module (Fatal Flash) - ID: 1000148 Grants Automatic Orb (Fatal Flash) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage. [Enhanced Deadly Lightspeed] Agi + 50, increases critical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Lucky Strike) - ID: 1000149 Grants Automatic Orb (Lucky Strike) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage. [Enhanced Good Fortune] Luk + 50, increases all property magical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Epic : All skill-specific ones. Hide contents Automatic Module (Dragonic Breath) - ID: 1000152 Grants Automatic Orb (Dragonic Breath) to equipment. [Enchant effects] Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Wave Break) - ID: 1000153 Grants Automatic Orb (Wave Break) to equipment. [Enchant effects] Increases Sonic Wave and Ignition Break damage by 15%. If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%. If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Hundred Spiral) - ID: 1000154 Grants Automatic Orb (Hundred Spiral) to equipment. [Enchant effects] Increases Clashing Spiral and Hundred Spear damage by 15%. If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%. If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Drive Press) - ID: 1000155 Grants Automatic Orb (Drive Press) to equipment. [Enchant effects] Increases Earth Drive and Shield Press damage by 15%. If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%. If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vanishing Cannon) - ID: 1000156 Grants Automatic Orb (Vanishing Cannon) to equipment. [Enchant effects] Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Genesis Pressure) - ID: 1000157 Grants Automatic Orb (Genesis Pressure) to equipment. [Enchant effects] Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Boost Cannon) - ID: 1000158 Grants Automatic Orb (Boost Cannon) to equipment. [Enchant effects] Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cold Flare) - ID: 1000159 Grants Automatic Orb (Cold Flare) to equipment. [Enchant effects] Increases Ice Launcher and Flame Launcher damage by 15%. If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%. If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tornado Swing) - ID: 1000160 Grants Automatic Orb (Tornado Swing) to equipment. [Enchant effects] Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cannon Tornado) - ID: 1000161 Grants Automatic Orb (Cannon Tornado) to equipment. [Enchant effects] Increases Cart Cannon and Cart Tornado damage by 15%. If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%. If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crazy Mandragora) - ID: 1000162 Grants Automatic Orb (Crazy Mandragora) to equipment. [Enchant effects] Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds. If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds. If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Acid Explosion) - ID: 1000163 Grants Automatic Orb (Acid Explosion) to equipment. [Enchant effects] Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Sonic Impact) - ID: 1000164 Grants Automatic Orb (Sonic Impact) to equipment. [Enchant effects] Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cutter Slasher) - ID: 1000165 Grants Automatic Orb (Cutter Slasher) to equipment. [Enchant effects] Increases Rolling Cutter and Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%. If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Berserk Slash) - ID: 1000166 Grants Automatic Orb (Berserk Slash) to equipment. [Enchant effects] Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fatal Raid) - ID: 1000167 Grants Automatic Orb (Fatal Raid) to equipment. [Enchant effects] Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Shadow Spell) - ID: 1000168 Grants Automatic Orb (Shadow Spell) to equipment. [Enchant effects] Increases all property magical damage by 15%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Angle Shot) - ID: 1000169 Grants Automatic Orb (Angle Shot) to equipment. [Enchant effects] Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crimson Strain) - ID: 1000170 Grants Automatic Orb (Crimson Strain) to equipment. [Enchant effects] Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Jack Lightning) - ID: 1000171 Grants Automatic Orb (Jack Lightning) to equipment. [Enchant effects] Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Comet Vortex) - ID: 1000172 Grants Automatic Orb (Comet Vortex) to equipment. [Enchant effects] Increases Comet and Tetra Vortex damage by 15%. If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%. If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Double Bolt) - ID: 1000173 Grants Automatic Orb (Double Bolt) to equipment. [Enchant effects] Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%. If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Warm Wave) - ID: 1000174 Grants Automatic Orb (Warm Wave) to equipment. [Enchant effects] Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second. If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds. If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Diamond Grave) - ID: 1000175 Grants Automatic Orb (Diamond Grave) to equipment. [Enchant effects] Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Magnusmus) - ID: 1000176 Grants Automatic Orb (Magnusmus) to equipment. [Enchant effects] Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Holy Judex) - ID: 1000177 Grants Automatic Orb (Holy Judex) to equipment. [Enchant effects] Increases Holy light and Judex damage by 15%. If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%. If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Duple lica) - ID: 1000178 Grants Automatic Orb (Duple lica) to equipment. [Enchant effects] Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds. If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds. If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tiger Empire) - ID: 1000179 Grants Automatic Orb (Tiger Empire) to equipment. [Enchant effects] Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Rampage Arrow) - ID: 1000180 Grants Automatic Orb (Rampage Arrow) to equipment. [Enchant effects] Increases Rampage Blast and Knuckle Arrow damage by 15%. If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%. If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Raging Combo) - ID: 1000181 Grants Automatic Orb (Raging Combo) to equipment. [Enchant effects] Increases Raging Thrust and Chain Crush Combo damage by 15%. If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%. If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cluster) - ID: 1000182 Grants Automatic Orb (Cluster) to equipment. [Enchant effects] Increases Bomb Cluster damage by 15%. If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%. If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Breeze Shooting) - ID: 1000183 Grants Automatic Orb (Breeze Shooting) to equipment. [Enchant effects] Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Aimed Storm) - ID: 1000184 Grants Automatic Orb (Aimed Storm) to equipment. [Enchant effects] Increases Aimed Bolt and Arrow Storm damage by 15%. If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%. If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Metal Echo) - ID: 1000185 Grants Automatic Orb (Metal Echo) to equipment. [Enchant effects] Increases Metallic Sound and Great Echo damage by 15%. If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%. If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Reverberation) - ID: 1000186 Grants Automatic Orb (Reverberation) to equipment. [Enchant effects] Increases Reverberation damage by 15%. If refine rate is 9 or higher, increases Reverberation damage by additional 3%. If refine rate is 11 or higher, increases Reverberation damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vulcan Severe) - ID: 1000187 Grants Automatic Orb (Vulcan Severe) to equipment. [Enchant effects] Increases Arrow Vulcan and Severe Rainstorm damage by 15%. If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Prominence Burst) - ID: 1000188 Grants Automatic Orb (Prominence Burst) to equipment. [Enchant effects] Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Moon Kick) - ID: 1000189 Grants Automatic Orb (Moon Kick) to equipment. [Enchant effects] Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flash Falling) - ID: 1000190 Grants Automatic Orb (Flash Falling) to equipment. [Enchant effects] Increases Flash Kick and Falling Star damage by 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Eswhoo) - ID: 1000191 Grants Automatic Orb (Eswhoo) to equipment. [Enchant effects] Increases Esma and Eswhoo damage by 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Espa) - ID: 1000192 Grants Automatic Orb (Espa) to equipment. [Enchant effects] Increases Espa damage by 15%. If refine rate is 9 or higher, increases Espa damage by additional 3%. If refine rate is 11 or higher, increases Espa damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Curse Explosion) - ID: 1000193 Grants Automatic Orb (Curse Explosion) to equipment. [Enchant effects] Increases Curse Explosion damage by 15%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Des Hammer Dance) - ID: 1000194 Grants Automatic Orb (Des Hammer Dance) to equipment. [Enchant effects] Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fire Howling Tail) - ID: 1000195 Grants Automatic Orb (Fire Howling Tail) to equipment. [Enchant effects] Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Storm Buster Trip) - ID: 1000196 Grants Automatic Orb (Storm Buster Trip) to equipment. [Enchant effects] Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flame Ice Wind) - ID: 1000197 Grants Automatic Orb (Flame Ice Wind) to equipment. [Enchant effects] Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cross Slash) - ID: 1000198 Grants Automatic Orb (Cross Slash) to equipment. [Enchant effects] Increases Cross Slash damage by 15%. If refine rate is 9 or higher, increases Cross Slash damage by additional 3%. If refine rate is 11 or higher, increases Cross Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Exploding Flake Wind) - ID: 1000199 Grants Automatic Orb (Exploding Flake Wind) to equipment. [Enchant effects] Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Sea) - ID: 1000200 Grants Automatic Orb (Power of Sea) to equipment. [Enchant effects] Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds. If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Land) - ID: 1000201 Grants Automatic Orb (Power of Land) to equipment. [Enchant effects] Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Life) - ID: 1000202 Grants Automatic Orb (Power of Life) to equipment. [Enchant effects] Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type NPC will give you a Modification Module randomly, or none - depending on your chance. Weapons Sin Weapons Hypocrisy Machine [ ID: 500007 - Sword - Novice ] Dropped by Heart Hunter Skirmisher Invidia Bundle [ ID: 500008 - Sword - Genetic ] Dropped by Bookworm Wrath Rack [ ID: 510008 - Dagger - Ninja ] Dropped by Broken Warehouse Manager Dropped by Sewage Waterfall Gula Teeth [ ID: 510009 - Dagger - Shadow Chaser ] Dropped by Red Pitaya Dropped by Green Pitaya Pride Steel [ ID: 520002 - Axe - Mechanic ] Dropped by Blue Pitaya Gluttony Stick [ ID: 530002 - Spear - Royal Guard ] Dropped by Violet Pitaya Sloth Text [ ID: 540004 - Book - Star Emperor ] Dropped by Broken Guard Beta Dropped by Magic-Poisoned Plaga Sloth Bible [ ID: 540005 - Book - Sorcerer ] Dropped by Broken Guard Beta Dropped by Powerful Magic Greed Wand [ ID: 550008 - Staff - Soul Reaper ] Dropped by Sewage Venenum Addiction Plant [ ID: 550009 - Staff - Summoner ] Dropped by Roaming Spellbook Dropped by Magic-Poisoned Plaga Dropped by Magic-Poisoned Dolor Ira Fist [ ID: 560004 - Knuckle - Sura ] Dropped by Broken Beta Dropped by Broken Cleaning Robot Pigritia Wave [ ID: 570005 - Instrument - Minstrel ] Dropped by Sharp Magic Pigritia Spark [ ID: 580005 - Instrument - Wanderer ] Dropped by Broken Beta Envy Blunt [ ID: 590006 - Mace - Archbishop ] Dropped by Magic-Poisoned Sanare Hypocrisy Edge [ ID: 600008 - Sword - Rune Knight ] Dropped by Heart Hunter Skirmisher Avaritia Metal [ ID: 610006 - Katar - Guillotine Cross ] Dropped by Heart Hunter Skirmisher Dropped by Sewage Cramp Luxuria Pierce [ ID: 630003 - Spear - Rune Knight ] Dropped by Red Pitaya Pride Stone [ ID: 640005 - Staff - Warlock ] Dropped by Unleashed Magic Dropped by Magic-poisoned Sanare Wrath Wheel [ ID: 650003 - Shuriken - Ninja ] Dropped by Broken Cleaner Beta Superbia String [ ID: 700007 - Bow - Ranger ] Dropped by Broken Cleaning Robot Dropped by Broken Cleaning Robot Dropped by Boiling Marc Gula Gun [ ID: 700008 - Bow - Shadow Chaser ] Dropped by Broken Warehouse Manager Pigritia Rhythm [ ID: 700009 - Bow - Minstrel, Wanderer ] Dropped by Broken Cleaner Beta Lust Pointer [ ID: 810000 - Rifle - Gunslinger ] Dropped by Elite Bellare Lust Shatter [ ID: 820000 - Shotgun - Gunslinger ] Dropped by Elite Bellare Lust Crusher [ ID: 830001 - Gatling Gun - Gunslinger ] Dropped by Yellow Pitaya Lust Boom [ ID: 840000 - Grenade Launcher - Gunslinger ] Dropped by Boiling Piranha Weapon Enchants Can be purchased for 45 Varmeal Tickets or 1.500.000 Zeny Gives a random grade of the selected category Normal Automatic Improvement Device (Physical) : Adds 1 enchant to the weapon. Advanced Automatic Improvement Device (Physical) : Adds 2 enchants to the weapon. Premium Automatic Improvement Device (Physical) : Adds 3 enchants to the weapon. Normal Automatic Improvement Device (Magical) : Adds 1 enchant to the weapon. Advanced Automatic Improvement Device (Magical) : Adds 2 enchants to the weapon. Premium Automatic Improvement Device (Magical) : Adds 3 enchants to the weapon. Instances Name: Time-forgotten Farm Requirement: Level 130 Cooldown: 24 hours Last Boss: Boss Meow Drops: Automatic Module Box Name: Twilight Garden Requirement: Level 130 Cooldown: 24 hours Last Boss: Sweetie Drops: Automatic Module Box Name: Water Garden [ Normal ] Requirement: Level 130 Cooldown: 24 hours Last Boss: Silva Papilia Drops: Automatic Module Box Name: Water Garden [ Hard ] Requirement: Level 180 Cooldown: 24 hours Last Boss: Grand Papilia Drops: Automatic Module Box Name: Hidden Garden [ Normal ] Requirement: Level 180 Cooldown: 24 hours Last Boss: Kappa Drops: Automatic Module Box Name: Hidden Garden [ Hard ] Requirement: Level 180 Cooldown: 24 hours Last Boss: Lambda Drops: Epic Module Box Daily Quests All daily quests can be picked up at @go exchanger. The daily quests reset at 00:01 everyday. The marker will indicate on the minimap whenever you can take your dailies. The NPC will also display when the quests can be taken. NPC: Automatic Quests There are a total of 23 daily quests. Daily quest awards Varmeal Tickets which will be used to purchase Automatic Equipment or modules. 17.2 Dungeon Maps All maps are reachable by Navigation System, Warper NPC and @warp Library Corridor Mapname: ba_lib Monster Spawn: Broken Beta Roaming Spellbook Bookworm Heart Hunter Skirmisher Varmundt's Mansion Mapname: ba_maison Monster Spawn: Cleaning Robot Guardian Component Bookworm Roaming Spellbook Broken Beta Meditathios Large Bath Mapname: ba_bath Monster Spawn: Broken Beta Broken Cleaner Beta Boiling Marc Boiling Sword Fish Boiling Phen Boiling Piranha Time-forgotten Valley Mapname: ba_lost Monster Spawn: MVP: Boss Meow Blue Pitaya Green Pitaya Red Pitaya Violet Pitaya Yellow Pitaya 1st Floor - Power Plant Mapname: ba_pw01 Monster Spawn: Broken Beta Heart Hunter Skirmisher Elite Bellare Magic-poisoned Dolor Unleashed Magic 2nd Floor - Power Plant Mapname: ba_pw02 Monster Spawn: Sewage Venenum Heart Hunter Skirmisher Elite Bellare Sewage Waterfall Sewage Clamp 3rd Floor - Power Plant Mapname: ba_pw03 Monster Spawn: Magic-poisoned Sanare Magic-poisoned Plaga Sharp Magic Powerful Magic Warehouse - Upper Floor Mapname: ba_2whs01 Monster Spawn: Broken Guard Broken Cleaning Robot Heart Hunter Skirmisher Warehouse - Lower Floor Mapname: ba_2whs02 Monster Spawn: Warehouse Manager Broken Cleaning Robot Broken Guard kRO Patch Implementations Note: All cubes have been added as monster drops to Fortessa Ruins 26th of February Updated the skill Falling Star based on description changes. ( A Star may not fall on marked targets that are further away than a 3x3 area from you. ) 4th of March Items added: Sagittarius Celestial Coronet [1] - ID: 400061 Added to Instance Point NPC Patent Royal Bow [2] - ID: 700018 Patent Scarlet Dragon Leather Bow [2] - ID: 700019 Patent Shadow Staff [2] - ID: 550012 Patent Chilling Cane [2] - ID: 550013 Patent Royal Bow Cube - ID: 100376 Patent Scarlet Dragon Leather Bow Cube - ID: 100377 Patent Shadow Staff Cube - ID: 100378 Patent Chilling Cane Cube - ID: 100379 Greater Ancient Heros Bravery - ID: 100412 Greater Ancient Heros Wisdom - ID: 100413 New Enchants: Greater Ancient Heros Bravery Greater Ancient Heros Wisdom 1st of April Items added: Patent Light Blade [2] - ID: 500017 Patent Aquatic Spear [2] - ID: 530006 Patent Exorcist's Bible [2] - ID: 540011 Patent Iron Nail [2] - ID: 560008 Patent Ray Knuckle [2] - ID: 560009 Patent Saint Mace [2] - ID: 590012 Patent Aeon Staff [2] - ID: 640011 Patent Blue Crystal Staff [2] - ID: 640012 Patent Light Blade Cube - ID: 100394 Patent Aquatic Spear Cube - ID: 100393 Patent Exorcist's Bible Cube - ID: 100397 Patent Iron Nail Cube - ID: 100388 Patent Ray Knuckle Cube - ID: 100390 Patent Saint Mace Cube - ID: 100398 Patent Aeon Staff Cube - ID: 100395 Patent Blue Crystal Staff Cube - ID: 100396 Random Patent Cube - ID: 100437 Changes: Illusion Dungeons Illusion Stones may drop from all monsters inside the Illusion Dungeons now. Horror Toy Factory All monsters may drop Bloody Coins now. EDDA: Fall of Glast Heim All normal monsters may drop their respective stones now. Normal Mode ( Drops added to Last Boss ) A box that may contain one of the 6 Temporal Manteaus King Schmidt's Manteau [1] King Schmidt's Suit [1] Time-Eroded Gemstone Hard Mode ( Drops added to Last Boss ) A box that may contain one of the 6 Temporal Armors A box that may contain one of the 6 Insignias 6th of May Items added: Patent Kiri no Tsuyu [2] - ID: 510022 Patent Meowmeow Foxtail [2] - ID: 550014 Patent Huuma Shuriken Clearness [2] - ID: 650004 Patent Kiri no Tsuyu Cube - ID: 100400 Patent Meowmeow Foxtail Cube - ID: 100399 Patent Huuma Shuriken Clearness Cube - ID: 100401 Goat Crown [1] - ID: 400078 Trial Diadem [1] - ID: 400079 Added as Trial Diadem Combination Scroll which drops from Last Boss of Edda - Biolab - ID: 42054 Added as Goat Crown Combination Scroll which drops from Last Boss of Edda - Biolab - ID: 42053 Tail Dragon Shadow Weapon - ID: 24601 Tail Dragon Shadow Shield - ID: 24602 Tail Dragon Shadow Armor - ID: 24603 Added to World Boss Box 1 and World Boss Shop Flare Dance Shadow Earring - ID: 24604 Flare Dance Shadow Pendant - ID: 24605 Flare Dance Shadow Shoes - ID: 24606 Added to World Boss Box 2 and World Boss Shop God Hammer Shadow Weapon - ID: 24607 God Hammer Shadow Shield - ID: 24608 God Hammer Shadow Armor - ID: 24609 Added to World Boss Box 3 and World Boss Shop Shatter Buster Shadow Earring - ID: 24610 Shatter Buster Shadow Pendant - ID: 24611 Shatter Buster Shadow Shoes - ID: 24612 Added to World Boss Box 4 and World Boss Shop Trip Shadow Weapon - ID: 24613 Trip Shadow Shield - ID: 24614 Trip Shadow Armor - ID: 24615 Added to World Boss Box 5 and World Boss Shop Super Magic Shadow Shield - ID: 24616 Super Magic Shadow Armor - ID: 24617 Super Magic Shadow Shoes - ID: 24618 Added to World Boss Box 6 and World Boss Shop Super Power Shadow Weapon - ID: 24619 Super Power Shadow Pendant - ID: 24620 Super Power Shadow Earring - ID: 24621 Added to World Boss Box 7 and World Boss Shop Skill Changes/Fixes Fixed a bug that caused Plagiarized / Reproduced skills to appear higher than they are during Class Mastery change. Basilica Fixed the item requirements to cast the skill Adjusted how the bonus is applied Fixed the SP cost of the skill No longer dispells on death Adjusted the skill Falling Star to no longer hit targets further away than 5x5 . Fixed a bug that caused Special Pharmacy to calculate wrongly and thus never failing and always producing max. Fixed Crafting Runes where it was giving you 1 rune upon failure, it will now give you none if you fail crafting it like it should be. Fixed Star Emperor skill Prominence Kick where it wasn't available to be used inside any of the instances. Fixed Summoner skill Power of Life to give the correct amount of +20% Range Physical Attack and to show up at @battlestats . Fixed Guillotine Cross skill Counter Slash where it didn't increase the damage based on AGI stat. Fixed Rune Knight skill Rune Crafting resulting in wrong amount of runes being produced. Fixed Kunai Splash damage ignoring instance damage modifier based on instance difficulty. Removed Arch Bishop skill Eucharistica showing up in ETC. skill tab. Since this skill was officially removed on kRO during the class update project. Fixed Heaven's Drive formula to effect its damage correctly. Fixed Miracle not marking targets as Stellar targets. Brandish Spear now reads STR * 5 for its damage formula. Meteor Assault now reads STR * 5 for its damage formula. Combo Finish now reads STR * 5 for its damage formula. Grand Cross should now properly hit always 3 times. Grand Cross is now affected by physical damage cards and magical damage cards. Fixed Flash Combo affecting Tiger Cannon Damage and how they interact with each other. Fixed Shield Chain damage formula. Fixed Sacrifice to scale with any physical damage cards, as it is a physical damage skill. Fixed Emergency Cool from Madogear to remove Madogear Overheat count by High Quality and Special Cooler as well. Fixed level selection option for Death Bound. Fixed status icon resetting the timer of Hell Plant when you teleport. Fixed Elemental Converter from reading wrong requirements Fixed Chain Lightning damage ticks causing players to turn and face the target after walking animation. Fixed Chain Lightning stops doing damage when you die. Edited Power of Sea skill description to match kRO database. Fixed Plagiarism not allowing Level 10 Mist Slash (Haze Slasher) to be copied through duel/PvP. Fixed Guild Storage Expansion skill description to reflect the correct amount for storage slots you gain for guild storage. NPC Changes/Fixes Removed the requirement of having finished Dark Society on Castielle for enchanting Fallen Angel Wings outside of Dark Society ( Located in Top Fortessa ) Fixed Eden Paradise Market NPC's to refresh correctly now. All NPC's reset every Monday at 00:01 Server Time. Fixed Hugel Race Enchanting NPC Crane missing from location. Fixed Hugel Race Enchanting NPC Crane, enchanting in wrong order. Added RWC Mace to Lucky 3 Slot Machine once again. Fixed trading in 500 medals at hugel racing for 50 thanks tickets freezing the client and you are unable to do anything. Fixed exchanging Cat Invest Certificate (ID: 6489) at Valkyrie Realm (prt_gl 156,95) consuming the certificates and not returning Thanks Invest Ticket (ID: 6488). Guild House Manager NPC inside the guild house: Clarified what Colliseum Adjust Spawn point actually does. (Changes the co-ordinates for when you LEAVE the colliseum). Fixed Plagiarism NPC only allowing level 5 Mist Slash (Haze Slasher). Fixed Eve Natalia NPC at Eden not accepting Naght Sieger Blades (both of them ID:13 Added a new NPC: Random Guy ( @go exchanger ) This is a new kind of NPC that allows the dismantling of Ancient Hero Weapons and Patent Weapons for Ancient Hero Souls. Exchange Ratio: Ancient Hero Weapon - 1 Ancient Hero Soul Patent Weapons - 50 Ancient Hero Souls Purchaseable Items: 5 Ancient Hero Souls - 1x Greater Ancient Heros Wisdom 5 Ancient Hero Souls - 1x Greater Ancient Heros Bravery Item Changes/Fixes Fixed how Thanatos Card and Ice Pick are applying their bonus on defense... the defense is no longer first decreased by defense ignoring effects. ( That means it got stronger. ) Changed the description for HD Bradium and HD Carnium for better clarification. Fixed Crimson Dagger (ID: 28705) not being given a random element when identified. Fixed a typo in the item description of Grace Fatal Suit (ID: 41104). Fixed Costume Despero of Thanatos (ID: 19534) being placed in armor storage tab instead of costume storage tab. Fixed New Wave Sunglasses (ID: 18813) being placed in costume storage tab instead of armor storage tab. Removed card slot showing up on Costume Great Magician's Ceremony Crown (ID: 31612). Removed item restrictions from RF Training Notice (ID: 6296). Removed item restrictions from Poor Can (ID: 6426). Removed item restrictions from Advanced Weapon Box (ID: 12818). Purple Dragon Plate + Dragon Scale Hood + Dragon Scale Boots missing 15% VCT reduction at +33 total refinement. Fixed Dragon Scale Manteau [1] (ID: 20946) having wrong crafting materials. Fixed Dragon Scale Boots [1] (ID: 22208) having wrong crafting materials. Fixed Margaretha's Memory giving incorrect amount for Judex and ME on Penitentia. Fixed the following items having wrong level requirement: Safety Pendant R [1] (ID: 32248) Safety Pendant L [1] (ID: 32249) Safety Epaulet R [1] (ID: 32250) Safety Epaulet L [1] (ID: 32251) Fixed Lush Rose (ID: 18848) item script and description. Fixed Illusion Katar of Frozen Icicle (ID: 610012) where you weren't able to enchant either by Physical Illusion stone or Magical Illusion Stone. Fixed Royal Guard Brand Shadow set (armor, shield, shoes) giving wrong amount of after cast delay. Fixed Blue Mouton Life (ID: 31168) wrong equipment location. Fixed Tier 1, Tier 2, Tier 3 Treasure Cache having wrong weight. Added Costume Silent Executeo (ID: 20391) and Costume Dip Schmidt Helm (ID: 20393) to Death Bin (ID: 22679). Added missing Costume Silent Executor (ID: 20391) to Eremes Guille (ID: 3208) drop table. Added missing Costume Dip Schmidt Helm (ID: 20393) to Randel Lawrence (ID: 3226) drop table. Fixed Magic-Poisoned Plaga (ID: 48259) and Special Alnoldi (ID:48230) and Magic-Poisoned Dolor (ID: 48257) missing combo bonus. Fixed Ancient Wootan Shooter (ID: 20275) dropping Costume Loyal Servant of Devil Morroc (ID: 20430) at rate of 0.20% instead of 0.03% . Fixed the drop rate on Awaken Pere Card (ID: 27106) , the MVP Card. Fixed God of Despair Morroc Card (ID: 27321) and Morroc Servant Card (ID: 27326) card combo giving more HP than they should be giving. Fixed Specific Costume Treasures(bounded ones) where it didn't work in the new shop. They can be used with the new shop now. Renamed Magic Sword Modification Cube (ID: 100362) to Madogum Modification Cube. Updated the description of "Madogum Modification Cube". Updated Faceworm Larvae Card (ID: 27167) description for combination with Faceworm Egg Card. Fixed Spiritual Auger with Elven Ears usage giving you non-slotted version of Elven Ears. Fixed Patent Weapons not appearing in refine ticket matrix. Removed the item restrictions from Wolf Flute (ID: 6124) . Fixed Rigid Blazer Card (ID: 27353) to give the correct resistance. Fixed Great Hero Boots Combo bonus not working with the following Patent Weapons: Patent Avenger Patent Madogum Patent Meteor Striker Fixed Just Finish (ID: 28223) having an animation like gatling gun and different weight. Fixed Dark Rose (ID: 13138) having an animation like gatling gun. Fixed Dustfire (ID: 28224) the animation being like gun barrel. not working with armor-piercing bullet, giving 300 ATK instead of 200 ATK. Bonus refine levels for +7 and +9 not working. Weight being 130 instead of 250. Fixed Alice Pet loyal bonus to the correct amount of % against demi human resistance. Fixed Miguel Card (ID: 27318) item description Fixed Nauthiz Rune (ID: 12725) weight to be 1 like the other runes and the description to reflect this. Fixed Vulcan Shadow Set to correctly give the bonus and work with the mechanic shadow weapon. Fixed equip-able job information of Thunderstorm Cloud (ID: 18523) in the description to show. Cursed Raydric Archer (ID: 27387) and Cursed Raydric (ID: 27386) can be equipped into accessory slot now. Fixed Magical Shadow Shoes (ID: 24396) to correctly reduce the variable cast time. Fixed Basis Shadow Armor (ID: 24186) and Basis Shadow Shield (ID: 24198) to give the correct resistance. Updated Southern Cross [0] (ID: 28201) and Southern Cross [1] (ID: 28202) item script and description that it auto casts Cross Slash and not Cross Impact. Fixed item description error of item ID on Clown Gypsy Stone 2 Middle. Fixed item description error of item ID on Clown Gypsy Stone 2 Lower. Removed "Item appraisal has failed" message that appears in the chat window when you use an magnifier, even though you do correctly identify the unidentified item. Fixed Brand Shadow Set ACD reduction effect applying twice. Fixed Chain Press Shadow Set combo not applying when all the pieces are worn. Fixed ALL Patent boxes not resulting in +7 weapon when crafted. Fixed Nauthiz Rune (ID: 12725) not being able to consume to use it. Fixed Anubis Helm (ID: 19180) description stating its only upper, when it is upper/middle headgear. Fixed Somatology Fragment and Somatology Document weight to reflect the description of Weight: 0 . Fixed Biochemist Stone ll (Lower) not giving any ranged damage increase per 2 Acid Bomb level learned. Fixed Boiling Phen + Greater Broken Gardener Beta + Special Alnoldi Card Combo not giving combo bonus for Falling Star and Moon Kick damage. Fixed Owl Marquees + Owl Viscount Card Combo auto-cast Level 1 Lord of Vermillion chance to be 1%. Other Changes/Fixes Added NPC_MOVE_COORDINATE to Thistle in Fortessa Pit. NPC_MOVE_COORDINATE: Position Swaps: Exchanges your position with the monsters and monsters with yours. Fixed @dp hiding GM's under a certain level Changed the behaviour of @warp and Navigation System to no longer allow warp to the same map you're on. This is an official behaviour. Battlestats: Added a missing item script effect that was previously not shown / displayed " Reduces any damage done as long as the attackers defending element matches. [ bonus2 bSubDefEle ]" Fixed White Snake's Tear (ID: 25622) dropping from the wrong Bacsojin mob id, now it will be dropped from Bacsojin (ID: 1630). Added an auto check to Change Gender function of Kafra. You will need to change gender from your non-gender class, if you have dual class and have a gender locked class within your character. Kafra will give you a warning when you try to change from a gender locked class (aka Wanderer/Maestro, Kagerou, Oboro). Disabled dropping items in Fahrros Map. World Bosses are now immune to Dispell. Fixed Class Change from Soul Reaper to any other class with Class Mastery removing Battle Manuals and HE Bubblegum. Fixed Class Change from Soul Reaper to any other class with Class Mastery NOT dispelling correct buffs and foods. Fixed Ancient Wootan Defender (ID: 20277) race and element to match official data. Can teleport in Nightmare Glastheim (gl_chyard_) and (gl_cas02_) now. Removed being able to teleport/use flywing inside rockmi2 - Quest Area for the "Fistful of Zeny". Updated the text of Class Master Brutus to EXPLICITY state that if you reset your 1st class you will reset the drop bonus on the character. PLEASE BE MORE CAREFUL WHEN YOU ARE RESETTING YOUR 1ST CLASS ! Added new QoL regarding all bound items. All bound items are from now on will be shown with yellow color in item name. Reworked Old Glast Heim (Normal) mode instance script to work better. Fixed all instance cooldowns to reset correctly now. Reworked @instance and @cooldown commands. Now @cooldown command will show you only the instances you have on cooldown and their timers. Now @instance command will show you only the instances you have available, which you can run. Added support for the new 6 instances of 17.2 and their cooldowns. Added support for all the EDDA instances and their cooldowns. The functionality of the RoDex mail system has been changed: It will now only keep mail for up to 2 weeks. This should resolve the issues of mails not showing up for some people and RoDex bugging out. MAKE SURE TO EMPTY YOUR INBOX, if you are not receiving RoDex mails, there is a limit of how many mails it can hold. Added new categories for @aloottype: Now shadow equipments can be used with @aloottype Now costumes can be used with @aloottype Guild House Function: Added a new function to Housing Manager at office. You can buy a new guild house for 250mil. It will automatically destroy the old house you have and give you the new one you have purchased. Removed the old message of 150m refunded. Changed Valkyrie Ingrid's element to Fire 4. Changed Valkyrie Reginleif element to Water 4. Fixed Holy Skogul (ID: 20607) giving no EXP. Fixed @reproduce command where it wasn't allowing you to copy Lightning Ride. Fixed Guild Menu showing wrong access date and "Nameless" guild member names. Fixed Petals dropping King's Token (ID: 6522) instead of Star Shaped Mushroom (ID: 6542) for the Memory of Professor Worm quest. Removed overlapping bird sound in Prontera. Fixed Instance Manager UI not reflecting the correct base level requirements for instances. Removed "Item Share Settings" showing up on the change channel button on the chat box. Updated Lasagna Dungeon mobs drop tables to match kRO database. Removed Veins from Fortessa Pit. Added @warp for Prontera Castle Entrance (prt_cas 216,146). Added Colorful Key (ID: 6611) not dropping in OGH (Normal) and OGH (Hard) secret room glass. World Boss: Skeleton Queen Fixed where it was making Skeleton Queen be 100% immune to damage with 1 skeleton being summoned due to 90% damage reduction on World Bosses. Niflheim Exclusive Changes/Fixes Removed Fixed Cast Time from Acid Demonstration Fixed Ninja skill Lightning Jolt doing no damage. Fixed Warlock skill Gravitational Field not doing any damage upon casting. Fixed Seraphim Coronet (ID: 19138) and Seraphim Feather (ID: 19327) item combo. Fixed Illusion Military Boots (ID: 470036) and Illusion War Axe (ID: 1326) item combo. Fixed RWC Rally Box (ID: 17252) returning nothing when used. Fixed Infinite Fly Wing Box (ID: 17251) returning nothing when used. Fixed 1-Hour Package from level up rewards returning nothing when used. Fixed where you weren't able to make Bunker Shield [1] through the NPC. Fixed Black Skull Mask (ID: 50770) having wrong equipment location. Fixed Black Light-up Scarf (ID: 53050) having wrong equipment location. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (normal) (ID: 20821) and Huuma Shuriken of Dancing Petals (normal) (13332) increasing cooldown of the Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (alternate) (ID: 20900) and Huuma Shuriken of Dancing Petals (normal) (ID: 13332) increasing cooldown of Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (normal) (ID: 20821) and Huuma Shuriken of Dancing Petals (alternate) (ID: 13340) increasing cooldown of Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (alternate) (ID: 20900) and Huuma Shuriken of Dancing Petals (alternate) (ID: 13340) increasing cooldown of Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Sealed Evil Sword Matrix requiring 3,333 Burning Hearts instead of 333 like the item description states. Fixed Sealed Maximum Sword (Alternate) Matrix listing the wrong item ID for the Sealed Maximum Sword (Alternate). Fixed Sealed Magic Sword Matrix description. Fixed Excelion Shield Matrix (ID: 53833) not being able to craft with required materials. Fixed Battle Surcoat Matrix not being able to craft with required materials. Fixed Tengu Clogs item script and its effects. Fixed Devil's Hand item script and its effects. Fixed Keraunos item script and its effects. Fixed Book of Sogya item script and having wrong description. Fixed Pretty Boar Boots item script and its effects. Fixed not being able to craft with Immortal Dog Tag Matrix. Fixed Judgement Boots not applying 50% of its racial property damage. Fixed King's Guard not getting its refinement bonus to Undead race/Shadow element mobs. Fixed Save the King counting as neutral mace instead of ghost sword. Fixed Imperial Boots refinement bonus. Fixed Shield Ring item script and its effects. Fixed Hell Plant to be self-targeted buff and to work correctly. Fixed Imperial's Glove not giving set effect. Added Kardui's Ear + Laphine Shield + Runaway Magic Combo missing 20s cooldown to Comet when worn together effect. Fixed equip-able job information and level requirement of Scarlet Athame (ID: 28761). Fixed Focus Beret not correctly increasing the cooldown of "Gates of Hell". Added Gramps Reset Stone back to Merry Badger's exchange list. Fixed Level 140+/- Gramps quest teleporting you into off map areas and making the character to be stuck. Fixed Devil Rakshasa Ring (ID: 490012) increasing the SP consumption of Howling Lion by 35, instead of reducing the SP consumption of Howling Lion by 35. Fixed Frontier Boot (ID: 22234) Combo applying twice with all of the alternate and normal version of the weapons.
  8. Easter Event

    2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. The chance for the lucky 3 slotmachine has been raised to 15% during that duration. List of affected maps:
  9. ~ Card Exchanger Event ~ Q2

    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ] Information: The event will be held on both Niflheim and Helheim. You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album. Duration: 2020-04-01 00:00 until 2020-04-08 00:01 Rewards: You will gain 1 random card when opening the Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ]
  10. Patch 2020-02-15

    New Costumes and Hairstyles Stylist Shop Preview is back and it's better than before now ! Use @go stylist to access the NPC. Added 6 new official hairstyles for both male and female. All custom hairstyles have been changed in their number. Added 10 New Garments: Costume Amistr Bag Costume Bear Backpack Costume EXE Backpack Costume Backpack (Black) Costume Backpack (Red) Costume Fox Tail Costume Soul of Meow Costume Ice Wings Costume Gimmick One Feather Costume Evil Druid Cross Added 90+ New Costumes All new costumes are droppped by monsters. All the new added costumes can be viewed at the below link. "Next Update List". Please be advised that the "Current List" also includes all the new added costumes. As "New Update List" will be removed later on. https://www.shining-moon.com/helheim/index.php/Costume_Drops#Next_Update_List Official Implementations 5th of February 2020 Added new items: Patent Meteor Striker Patent Fatalist Patent Madogum Patent Avenger Scorpio Celestial Coronet Avenger Modification Cube Meteor Striker Modification Cube Magic Sword Modification Cube Fatalist Modification Cube The cubes have been added to Fortessa Ruins as monster drops. Housing Added a new guild houses: Rivendel Kamizama Skill Changes/Fixes Hells Plant Fixed the skill to work more official like Reduced the hit count to 4 per second ( down from 5 ) Fixed Rolling Cutter to match the official speed. Fixed a bug which prevented Plagiarism and Reproduce from removing the old skill from the skill tree. Fixed Pain Killer description on the icon. Fixed Cast range of Pain Killer from 1 to 5. Fixed Pain Killer now giving no motion delay when receiving damage. Added an exclusion to the flinch delay bypass for no motion delay. Fixed Light of Regenerate description on the icon Fixed Overed Boost description on the icon. Fixed Basillicia Cooldown, Variable Cast Time and Fixed Cast Time. Fixed Elder Branches not being consumed when creating Lux Anima Rune. Fixed Reverberation not consuming any arrows. Fixed Bunch of Shrimp not applying the correct form of ATK +10%. Re-adjusted Lovers Symphony to show the resistances it gives. Updated Sage's Create Elemental Converter Skill description to reflect the new materials it requires. Updated Crusader Shrink Skill description and the icon buff to reflect the new stun effect. Updated Mechanic Shape Shift Skill description to reflect the correct amount and materials it requires. Updated Gentle Touch - Energy Gain description. Fixed Gentle Touch - Energy Gain to reflect the correct buff it gives. Updated Gentle Touch - Convert (Change) description. Fixed Gentle Touch - Convert (Changed) to reflect the correct buff it gives. Fixed Varety Spear cooldown from 2 seconds to 5 seconds. Fixed Impositio Manus to give correct amounts of ATK/MATK. Updated Twilight Alchemy II skill description. Fixed Curse Explosion animation when attacking a target with the skill. Fixed Esha animation when attacking a target with the skill. Fixed Espa animation when attacking a target with the skill. Fixed Soul Unity buff icon displaying wrong duration. Fixed Soul Unity buff being removed upon teleportation. Fixed Prominence Kick being able to be used without Sun Stance. Fixed Hagalas Rune behavior with shield consumption and DEF & MDEF bonus. Fixed Final Strike being treated as melee attack instead of ranged attack. NPC Changes/Fixes Removed Dress Room from Stylist. Fixed Ghost Palace Exchanger NPC being stuck in window, which unable enchanting Thanatos Weapons. Added teg_dun01 and teg_dun02 to Warper Rewritten Eve Natalie NPC in Eden Headquarter, reduced the amount of menus added full inventory exchange. Rewritten Merry Badger NPC in Eden Headquarter, removed any kind of useless exchange menu - added Barter Shop. Added a preview of the item enchant to all NPC's that involve socket enchanting. Added the new Garments to the Garment Preview NPC in @go styling Updated the Stylist with the new hairstyles and increased the possible hairstyles from 78 to 89. Adjusted Daily Reward NPC removed menu exchange - added Barter Shop. Added all 10 new garments to the Daily Reward NPC. Item Changes/Fixes All existing Edda Biolab weapons with Fighting Spirit 1-3 will be automatically replaced with Fighting Spirit 4-6 based on the previous enchant. All costumes should now appear in the costume tab of the storage and no longer in the armor tab Fixed Shadow Weapons using Oridecons as per official, removed the custom change of Eluniums for it. Added Greater Fortessa Emblem to all Ruins mobs. Fixed a bug which prevented some costumes/garments from being shown or displayed incorrectly. Fixed a bug with 3rd slot Edda Weapon Enchants. Specific Costume Treasure (Top/Mid/Low) now includes all the costumes including the new ones that is added with this patch. Costume Treasure now includes all the costumes including the new ones that is added with this patch. Fixed a bug which prevented some items from giving their bonus when a card with a high id was inside the item. Vicious Mind Aura can be worn by Baby Super Novice class now. Fixed Patent Dragonic Sword not applying SP bonus correctly Fixed a bug that prevented LUK Biscuit from giving the correct amount of CRIT. Added not tradeable information to the World Boss Point and Instance Point Coin Fixed Almighty Gin Effect to now also give the +10 cash food stats Removed Imperial Ring (jRO item) existing on Helheim. Adjusted the description of Thanatos Staff. Fixed Thanatos Weapon Enchants, where you were getting some wrong enchants that should not be in the list. Changed Lope's Clue: Weight is now 0. All trade restrictions removed. Fixed RWC Pendant/Ring not having any slot when full reset is initiated. Fixed RWC Accessories failing on second enchantment of ATK %. Fixed RWC Accessories destroying the equipped card when enchanted with card inside. Adjusted the unknown item drop from Human Chimera to show. Adjusted the unknown item drop from Material Chimera to show. Fixed Sweet Drops Egg description. New Year Doll Egg can be used with incubator now. Fixed High Orc Pet bonus for all intimacy levels. Fixed Dullahan Pet bonus: When pet is Cordial: increase Critical Damage by 5% When pet is Loyal: increase Critical Damage by 8% Costume: Gift of Snow (ID: 20240) effect is fixed. Fixed Drooping Heinrich to be equipped as Costume Upper. Fixed Drooping Oscar to be equipped as Costume Upper. Fixed Drooping Schmidt to be equipped as Costume Upper. Removed Level 100 requirement to equip Costume Blush. Changed Costume Rinzu Helmet (ID: 31253) drop from Bangungot (ID: 2317) to Snowier (ID: 1775) Moved Costume Requiem Crown of Light and Dark (ID: 20408) drop to Tarou (ID: 1175) Removed Costume Wind Whisper (ID: 19970) drop from Tarou (ID: 1175) Fixed Costume Feeling of Love description. Removed flag which allowed some costumes to be refined. Removed overlapping same costumes from the drop list: Costume Snake Hat (ID: 19730) removed from Dimik (ID: 1673) Costume Coati Hat (ID: 19560) removed from Wicked Nymph (ID: 1416) Costume Windtoy Hat (ID: 19803) removed from Snowier (ID: 1775) Card can be removed from Drooping Dolor Hat with Card Removing Matrix now. Card can be removed from Rideword Hat with Card Removing Matrix now. Fixed Drooping Thanatos' Dolor script. Baby Star Emperor's can equip Grace Set now. Added prefix to Chaotic Jr. Baphomet card. Added prefix to Frozen Gargoyle card. Fixed Bijou Card description. Warlock's can no longer read spellbooks while sitting. Above All Enchant (ID: 29542) no longer reduces damage from players. Racing Thank Ticket (ID: 54000) can be placed in buying stores now. Fixed Limited Power Booster missing +1 ASPD increase portion. Fixed Old Pudding overwriting Quagmire debuff. Fixed Metal Detector MK47[2] not proccing correctly. Adjusted Illusion Sacred Mission quest text to state the correct Sacred Mission required. Slotted Stat Gloves can be made now. Previously it took the items and gave nothing. Fixed Brave Judgement Shawl description. Fixed Royal Guard Stone (ID: 25713) description. Fixed Katar Shadow Weapon description. Chain Shadow Weapon can now be refined with normal Elunium through the UI. Fixed Hasty Shadow Shoes II (ID: 24320) description. Fixed Minstrel Shadow Shield script. Fixed Wanderer Shadow Shield script. Fixed the drop rate of roughly 20 shadow equipment items Fixed Crazy Shadow Set, not giving total refine Crazy Weed Damage Bonus. Fixed Safeguard Shadow Shield + Liberation Shadow Shoes combo bonus. Fixed Genetic Stone (Garment) + Genetic Stone (Upper) combo bonus. Fixed Illusion Moonlight Dagger (ID: 28275) to restore 7 SP if refine level is +10 and above. Fixed Card combo of Sarah + Irene Elder Cards. Fixed Gene Rod [2] not giving Skill Damage Bonus and Cooldown Reduction. Fixed Safety Pendant + Epaulets combo, where it did not give the bonus variable cast time. Added Item ID to Heart Hunter's Seal description. Fixed the level requirement of Virgo Crown (ID: 5598) Fixed Racing Cap (Super Novice), where Lv3 Cart Boost was unavailable to be used if the headgear had card in it. Updated Lapine Box list to be used with +8 Refine Weapon Ticket. Black Circle (ID: 32107) can be equipped now. Skeleton Key description is updated to reflect 0 weight. Red/Blue/Yellow gemstone pouches can now be opened. Fixed some ammunition boxes that were previously not openable Changed the item descriptions and item restrictions of the following taming items: Knife Goblin Ring (ID: 14569) Flail Goblin Ring (ID: 14570) Hammer Goblin Ring (ID: 14571) Adjusted Wrong Sell Prices on the following items: Glast Horrendous Mouth (ID: 6610) Glast Decayed Nail (ID: 6609) Colorful Brooch (ID: 6613) Red Booster Added effect: Has a chance to cast Improved Concentration Level 3 when using physical or magic attacks. When the learned level is higher than Level 3, it activates the learned level. Updated OCA and MCA list: EP 17.1 Cards - Normal cards to OCA, Instance Monsters to MCA (No Boss.) Glast Heim Castle Abyss Cards - All cards to OCA Noggroad 3F Cards - All cards to OCA Glast Heim challenge mode cards - All cards to MCA Einbroch Mine 3F Cards - All cards to OCA Ancient Odin Temple Cards - All cards to OCA Abyss Lake 4F Cards - All cards to OCA Other Changes/Fixes Increased the HP of all pit monsters by 10m Added a new Gepard DLL, this will prevent @lgp from activating itself after it was disabled last. Added a new QoL feature which allows you to no longer loose any kind of item from any possible way due to overweight or too many items, the item will be automatically mailed. Improved the method of casting: When a skill is cast while the skill is on after-cast delay or cooldown. The skill request will be automatically repeated after 100ms. This can never extend to more than 1 actual request at a time. When a skill is cast while the skill is on unique delay, the skill request will be repeated once 30ms later. Note: In short this means, the skill request will be repeated while ignoring your ping etc. Adjusted Battlestats to display all skill beneficial bonuses using their normal name instead of the DB skill name. All forms of @dp will no longer block a Game Master from any view. Game Masters are ALWAYS visible. Fixed Cart issue, where the items you put in wasn't showing up and you had to use @refresh. Moved all the Costumes to "Cstm" tab at Storage. Note: If you find any other that is still in the Armor tab at Storage. Please submit a ticket with the Costume ID. Thank you. Fixed Edda Biolab instance randomly crashing on the boss room. Fixed Edda Biolab not giving 5 instance points Fixed No Level EXP Penalty missing from Illusion of Under Sea (iz_d04_i, iz_d05_i) And Illusion of Abyss (tur_d04_i) Fixed World Bosses not casting skills. Re-fixed Old Glastheim Hard Instance issue with portals randomly not appearing. Added a prevention to having more than 1 clan buff active at all times. Fixed a bug which prevented Dummies from automatically appearing when moving them in the Guild House. Removed every mount, mado and other special options from all characters. Adjusted the option for mados to be set to now support the new information better. All hateffects are nullified in versus maps (PvP, WoE, BG etc.) Updated Class Mastery to now put the correct mado depending on which you had previously. Updated Class Mastery's list of unremoveable Status Effects. Added a new limiter to skill casts, which should enforce the attack speed / cast limit more official like. Fixed Storage to Cart movement of items, was previously moving the wrong items. Adjusted @cd and @cooldown to only display instances with active cooldowns. Adjusted @instance and @instances to now display all instances. Fixed Guild House Shop NPCs (Instance/Loyalty etc) being empty. Fixed Poring in Prontera Field 8 not giving any EXP. Re-added all the NPC Portraits. Added the following to @warp list: gld_dun01 gld_dun01_2 gld2_pay gld_dun02 gld_dun02_2 gld2_ald gld_dun03 gld_dun03_2 gld2_prt gld_dun04 gld_dun04_2 gld2_gef arug_dun01 schg_dun01 teg_dun01 teg_dun02 Niflheim Exclusive Changes/Fixes Fixed Matrixes: Fixed all Matrixes that require Greater Fortessa Emblem. Devil's Hand Matrix - Materials changed and moved to Wolfchev shop. Survivor's Circlet (Alternate) Matrix - Fixed Bone Helm requirement Fairyleaf Grip Powder Matrix - Fixed Material Temporal Manteau (Alternate) Matrix - Fixed Material Huuma Shuriken of Dancing Petals (Alternate) Matrix - Fixed Material Reinforced Parts - Gun Barrel (Alternate) Matrix - Fixed Material Sealed Evil Sword (Alternate) Matrix - Fixed Material and description Sealed Maximum Sword (Alternate) Matrix - Fixed Material Sealed Magic Sword (Alternate) Matrix - Fixed Material Sarah's Battle Robe (Alternate) Matrix - Fixed giving wrong item Sarah's Battle Robe (Alternate) Matrix - Fixed Material King's Guard Matrix - Not seeing +9 Guard[1] in inventory Fafnir Scale Matrix - Fixed description Pretty Boar Shoes Matrix - Fixed purchase cost Fluffy Fish Shoes Matrix - Fixed description Fixed Modern Zerohelm costume headgear missing files and sometimes causing crashes. Fixed Feather Hat (ID: 50764) crashing client when the item was trying to be viewed. Fixed King of Spirit Crown (ID: 19426) description. Fixed Ancient Dragon's Crown (ID: 19262) not giving correct amount of stat bonuses at refine levels. Fixed Horn of Kirin script. Fixed Slotting Shackles, where it took the requirements but didn't slot the item. Fixed Witch's Skill Card. Fixed Pretty Boar Boots script. Futsu no Mitama can be equipped by Kagerou now. Kiri no Yoto can be equipped by Kagerou now. Fixed Rainbow Scarf (ID: 20931) description and script. Fixed Royal Guard Necklace description and script. Fixed Survivor's Orb (Alternate) + Survivor's Shoes combo for increasing resistance against players. Fixed Otherworld King Schmidt Von Walter Fragment not stacking in inventory. Added Colorful Key. Fixed Sarah & Fenrir Exchanger NPC, where "Awakened Sarah Robe" item had no enchant option for Runaway Magic at refine level +13. Sarah' Upgraded Robe can be crafted and enchanted from Sarah & Fenrir Exchanger NPC at @go exchanger. All Soul Linker's Es-type skills (Eska, Eske, Esma, Estin, Estun, Eswhoo) is returned to their original behaviors of needing combo and only usable on monsters.
  11. Helheim Anniversary

    The event will end on the 23rd of February 00:01. During this duration these bonuses are applied. Double Drop event 100% EXP bonus Triple Cashpoints [ 1$ = 3300 CP ] Refine event 12% extra chance Costume Drop 0.10% chance 15% extra chance on Lucky 3 Slotmachine
  12. Patch 2020-01-31 - EDDA Biolab

    Known Issues: Cashshop icon is missing, please refer to the Cashshop Expert NPC in office in the meantime. And a new command called @cashshop which will open the real one. Getting Game File Corrupted? 2020020201.rar Download and extract into your RO folder. EDDA Biolab New Instance: EDDA Biolab EDDA Biolab instance cooldown is 24 Hours. Two new materials required for enchantment: Somatology Experimental Fragment Somatology Research Document Ways to obtain Somatology Experimental Fragment & Somatology Research Document: 1) Reward from Edda Biolab Instance: 5x Somatology Experimental Fragment 3x Somatology Research Document Instance Boss: Nameless Swordsman Upon death of the Nameless Swordsman (MVP), there is a chance for a Treasure Chest to which rewards all party members. This chest also has a chance for a Experimental Weapon Box. Has a chance to be obtained from opening "Somatology Laboratory Material Box", which is dropped by Nameless Swordsman. Can be dropped by Nameless Swordsman. Can be dropped by mobs in the instance. Enchantable Weapons The weapons can be obtained from 2 ways (Both of these ways will give the player one weapon randomly): Has a chance to be obtained from the Treasure Chest that appears after killing Nameless Swordsman. Killing the Nameless Swordsman (MVP) also has a 100% chance to drop a Experimental Weapon Box, which contains a random weapon. List of Weapons that can be obtained: Volar [2] Vernan [2] Argen Blanco [2] Golden Wrench [2] Engine Pilebunker [2] Maxi Spanner [2] Judgment Slasher [2] Repent Slasher [3] Agudo Filo [2] Ripper Cross [2] Crimson Rose Stick [2] Staff of Miracle [2] Gravitation Staff [2] Penitentia [2] Adorare Staff [2] Lucis Flail [2] Sharp Star [2] Falken Shooter [2] Aiming Bow [2] Farthezan [2] Harve [2] Fortridge [2] Estal [2] Coolant Injection [2] Gene Rod [2] Jack the Knife [2] Platinum Dagger [2] Rapid Fire [2] Boltijin [2] Psychic Spear Rod [2] Dust Grave [2] Raging Dragon Fist [2] Fighting God's Bandage [2] Bright Pendulum [2] Wind Gale [2] Heart Whip [2] Scarlet Ribbon [2] Black Circle [2] Antique Cello [2] Enchanting Weapons The NPC: Edda Biolab can be found at @go exchanger to enchant the weapons. The NPC will give you 3 choices of enchantment: 1) General Enchant requires low amount of materials but has a chance to destroy weapon on failure. 2) Advanced Enchant requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure. 3) Determined Enchant requires very large amount of materials but no chance of failure and the player can choose the desired enchant. General Enchant Slot 4 Somatology Experimental Fragment x50 Somatology Research Document x50 65% success chance 30% material loss chance 5% weapon destruction chance Randomly selected: Expert Archer 1~3 Fighting Spirit 4~6 Sharp 1~3 Spell 1~3 Fatal 1~3 Slot 3 Somatology Experimental Fragment x50 Somatology Research Document x50 30% success chance 50% material loss chance 20% weapon destruction chance Randomly selected: Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Alphoccio's Memory Advanced Enchant Slot 4 Somatology Experimental Fragment x500 Somatology Research Document x500 90% success chance 10% material loss chance No weapon destruction chance Randomly selected: Expert Archer 1~3 Fighting Spirit 4~6 Sharp 1~3 Spell 1~3 Fatal 1~3 Slot 3 Somatology Experimental Fragment x500 Somatology Research Document x500 70% success chance 30% material loss chance No weapon destruction chance Randomly selected: Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Alphoccio's Memory Determined Enchant [ Requires slot 4 to be enchanted already. ] Slot 3 Somatology Experimental Fragment x5000 100% success chance Can select: Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Alphoccio's Memory New Enchants These enchants can't be reset. Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Alphoccio's Memory New Equipment Vicious Mind Aura Dropped from Nameless Swordsman. Skill Changes/Fixes Fixed Hell Plant having negative timer and skill still remaining. Rewrote Hell Plant to match official behavior more. Fixed Reverberation After Cast Delay, Fixed Cast Time and Variable Cast Time. Corrected Charge Attack no longer knocking back based on the distance NPC Changes/Fixes Fixed Ghost Palace Exchanger shop showing up as apples. Fixed Key Researcher shop showing up as apples. Fixed Vicious Researcher shop showing up as apples. Fixed Cash Expert shop showing up as apples. Fixed Stylist hairstyles, all the hairstyles are back now. Fixed Universal Rental NPC. Fixed an issue where you weren't able to get New/Old Mado from the Universal Rental NPC/or Kafra. Fixed the quests in the Illusion Manager for illusion of Under Water Fixed the stack on single items in @go bg Item Changes/Fixes Fixed all the unknown items (apples) showing up. Fixed ammunition not showing up. Fixed all high item id combos (including all class stones). Fixed Genetic Stone ll combo effect. Fixed Rune Knight Stone II combo effect. Fixed Turisus Rune effect (Giant Growth) 2.5x damage not proccing. Fixed New Year Envelope, where you weren't able to open it. Fixed Illusion Dungeon of Under Water card(s) effects to show up on @battlestat. Fixed Illusion Dungen of Under Water card(s) effects. Fixed Greater Special Alnoldi Card. Fixed Sarah's Combat Robe J not having class equipment information Patent Dragonic Slayer should now have the correct SP bonus Fixed a few combos that were having a bad calculation. Other Changes/Fixes Fixed some OGH Treasure Room drops. Fixed missing Cash Points case after the last patch implementation. Fixed the zoom in/out issue with the new client. You can now use /zoom to Disable Angle Algorithm. Fixed the pesky messages appearing for Guild Members and Friend List. Clicking on X from the login screen now takes you back to server selection window. Added /font which changes the location of your name to appear above you. Use /font again to make it appear below you again. Fixed several commands displaying wrong item IDs. Fixed crashes on fort_dun03 access to the ruins. Fixed Fortessa Dungeon 3 crash, caused by silver sniper mechanic minion. Fixed people crashing at automated events and getting event_03.rsw, event_04.rsw, event_05.rsw error windows. Fixed Horror Toy Factory Double NPC issue, where you weren't able to transform. Fixed Horror Toy Factory bug where you were able to skip the floor requirement parts. Fixed Room of Consciousness where you were getting an error "Resource File Loading fail effect copy.bmp texture\effect copy.bmp" Fixed Guild House, where some guilds weren't able to access their guild houses. Pet Quests have been revamped. All the new changes to the items/amounts can be found at https://www.shining-moon.com/helheim/index.php/Pet_System Niflheim Exclusive Changes/Fixes Fixed Patent Boxes showing up as apples. Fixed Sixth Sense Amplifier Ring effect. Fixed Rainbow Foxtail Matrix Fixed Rainbow Foxtail bonus Fixed Rainbow Foxtail + Stormy Knight card bonus Fixed Rainbow Foxtail + Bloody knight card bonus Fixed Shield Ring Fixed Character Moving from Character Selection Window. Heart Hunter Base Otherworld Fragment is now dropping from Ebel Undid a Guillotine Cross Damage nerf in Fortessa Pit which was removed before last patch already. Removed Halloween Hunter NPC (as it was not suppose to be there) Fixed a bug that prevented magical from critting.
  13. Patch Note 2020-01-23

    Patch 2020-01-23 FaQ My font is small, what can I do? In your folder is a file called "FixSmallFont". Double click that file and select "Install". I can't patch and now I cannot play anymore. What can I do? New small Installers: https://drive.google.com/open?id=1_CGLrdyeBwOWs3KpPvUQTEUKyHiibP4v https://mega.nz/#!9vZnjYLS!1-9cmYZIyOmeq03SK7sfb7pUGeIBXZgM5g3N_QUcEfA https://www.shining-moon.com/Small2020.exe Launching the game results in a "Missing msvcp140.dll" error. what can I do?` Please download and install Microsoft Visual C++ 2015 Redistributable >x86< version (x64 does not contain the file). You can download the redistributable here: https://www.microsoft.com/en-us/download/details.aspx?id=48145 Still having trouble? Join us on discord: https://discordapp.com/invite/8NuTZZZ Client Improvement - Late 2019 Client Side improvements: 1:1 chats will no longer disappear when teleporting / changing maps. Search Store now correctly previews randomoption enchants also Mailbox Added functionallity for "Get All" Client side now also allows "Delete All" ( This will only work for the currently visible ones, after collecting all, you'll have to press the refresh button to delete all, so the client accepts the fact that these mails have been read and emptied. ) Guild Emblems Are no longer restricted to bmp only Can be animated gifs now with a size of 24x24 - max KB size of 50. Barter Store A barter store is a new type of store that allows you to purchase items for items, but showing you which item and amount are required to purchase the said item. Adjusted all current Item shops to the new type of store. Hotkeys Implemented support for the second row of hotkeys The swap between the 2nd row can be put on a keybind in the settings. Visual Mapname Can be enabled / disabled in the options Upon entering a map it will display the name of the map. Damage Display Can be enabled / disabled in the options It will convert automatically any higher damage number into an easier to see one. 2020 - Year of the Rat Duration 2020-01-23 until 2020-01-30 2 random New Year's Rat per map have spawned in various maps with a respawn time of 30-60 seconds Each rat has a 100% chance to drop a Lucky 3 box. Each rat has a 20%+ chance to drop a New Year's Envelope which contain random rewards such as Moon Coins, Moonlight Coins, Zeny, World Boss Coins, Instance Coins Compensation Events Duration: 2020-01-23 until 2020-01-27 00:01 12% refine chance 10% bonus chance on Lucky 3 Slotmachine Costume Drop Chance 0.10% EXP Event 100% bonus EXP 3x Cashpoints Double Drop chance Illusion of Under Water [ iz_d04_i, iz_d05_i ] Can be accessed through the Navigation System, Warper and @warp Monsters: New Items: Illusion Morrigane's Helm Illusion Morrigane's Manteau Illusion Morrigane's Belt Illusion Morrigane's Pendant Illusion Electric Guitar Illusion Electric Eel Illusion Death Guidance Illusion Katar of Frozen Icicle Illusion Brionac Illusion Zephyrus Illusion Saint's Robe Illusion Chain Mail Illusion Saphien's Armor of Ocean Deep Sea Sropho Card Deep Sea Obeaune Card Deep Sea Deviace Card Deep Sea Marse Card Deep Sea Merman Card Deep Sea Witch Card Deep Sea Sedora Card Deep Sea Swordfish Card Deep Sea Strouf Card Deep Sea Phen Card Deep Sea King Dramoh Card Deep Sea Kraken Card ETC Deep Sea Shells Deep Sea Fish Tail Corrupt Deep Sea Fish Deep Sea Crab Deep Sea Witch's Crown Sirud's Fishing Rod Deep Sea Essence Illusion Manager Item exchanges added: Illusion Morrigane's Helm 1x +9 Morrigane's Helm ( ID: 5127 ) 100x Illusion Stone ( ID: 25271 ) 100x Deep Sea Crab ( ID: 25896 ) 50x Deep Sea Essence ( ID: 25899 ) Illusion Morrigane's Manteau 1x +9 Morrigane's Manteau ( ID: 2519 ) 100x Illusion Stone ( ID: 25271 ) 100x Corrupt Deep Sea Fish ( ID: 25894 ) 50x Deep Sea Essence ( ID: 25899 ) Illusion Morrigane's Belt 1x Morrigane's Belt ( ID: 2650 ) 100x Illusion Stone ( ID: 25271 ) 100x Deep Sea Fish Tail ( ID: 25893 ) 50x Deep Sea Essence ( ID: 25899 ) 15x Deep Sea Kraken Tentacle ( ID: 7324 ) Illusion Morrigane's Pendant 1x Morrigane's Pendant ( ID: 2651 ) 100x Illusion Stone ( ID: 25271 ) 100x Deep Sea Shells ( ID: 25892 ) 50x Deep Sea Essence ( ID: 25899 ) 15x Deep Sea Witch's Crown ( ID: 25897 ) Illusion Electric Guitar 1x +9 Electric Guitar ( ID: 1913 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Starfish ( ID: 25895 ) Illusion Electric Eel 1x +9 Electric Eel ( ID: 1972 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Starfish ( ID: 25895 ) Illusion Death Guidance 1x +9 Death Guidance[2] ( ID: 1186) 120x Illusion Stone ( ID: 25271 ) 150x Corrupt Deep Sea Fish ( ID: 25894 ) Illusion Katar of Frozen Icicle 1x +9 Katar of Frozen Icicle[3] ( ID: 1275 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Crab ( ID: 25896 ) Illusion Brionac 1x +9 Brionac ( ID: 1470 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Fish Tail ( ID: 25893 ) Illusion Zephyrus 1x +9 Zephyrus[3] ( ID: 1481 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Shell ( ID: 25892 ) Illusion Saint's Robe 1x +9 Saint's Robe[1] ( ID: 2326 ) 90x Illusion Stone ( ID: 25271 ) 100x Deep Sea Fish Tail ( ID: 25893 ) 20x Deep Sea Essence ( ID: 25899 ) Illusion Chain Mail 1x +9 Chain Mail[1] ( ID: 2315 ) 90x Illusion Stone ( ID: 25271 ) 100x Deep Sea Starfish ( ID: 25895 ) 20x Deep Sea Essence ( ID: 25899 ) Illusion Saphien's Armor of Ocean 1x +9 Saphien's Armor of Ocean[1] ( ID: 2347 ) 90x Illusion Stone ( ID: 25271 ) 100x Deep Sea Crab ( ID: 25896 ) 20x Deep Sea Essence ( ID: 25899 ) Quests Added 4 Illusion quests for Illusion of Deep Sea Enchanting Added all new Illusion Weapons to the list of existing Lapine Enchant Boxes for Illusion Weapons Added all new Illusion Equipment that uses NPC enchanting to their appropriate lists of Illusion Manager Note: The MvPs will not be added until it's released in kRO and more information is available. As of right now, no mob information is available for these two. Official Class Reworks Genetic Spore Explosion The skill will now deal single target damage on the first hit and Area of Effect damage on the secondary hit. The formula has been changed to: ( 200 + ( 180 x Skill Level )) % ATK for the first hit ( 180 x Skill Level ) % ATK for the secondary hits Cart Cannon The formulas been changed to: ( 350 x Skill Level ) % ATK The damage now scales with base level. The influence of casters Int and Cart Remodeling has been changed to Int / ( 6 - Cart Remodeling ) Crazy Vines The skill is no longer forced earth property but Weapon Element. Damage formula has been changed to: ( 700 + ( 100 x Skill Level )) % ATK The damage now scales with base level. The number of vines has increased by 2 per level. Damage is now displayed as 2 hits. Item Sling The skill has been removed from the skill tree. Bomb Creation The skill has been removed from the skill tree. Cultivate Plant The skill has been removed from the skill tree. Hell Plant The skill has been revamped entirely. The skill is now a self cast. The skill will last for 30 + 30 * Skill Level seconds. During this duration it will attack anything in a 5x5 cells area with a certain interval. The formulas has been changed to: 100 x Skill Level The damage is affected by the users Int x Summon Flora skill level. Sonic Claw Cast range has increased to 3 cells Damage formula: ( 250 x Skill Level ) % ATK Damage is increased based on Homunculus Level / 100 Silvervine Rush Cast range has increased to 3 cells The skill no longer has a chance to stun. Damage formula: ( 250 x Skill Level ) % ATK Damage is increased based on Homunculus STR and Homunculus Level / 100 Midnight Frenzy Cast range has increased to 3 cells The skill no longer has a chance to fear the target. Only consumes 1 spirit sphere now Damage formula: ( 350 x Skill Level ) % ATK Damage is increased based on Homunculus STR and Homunculus Level / 100 Tinder Breaker The skill can no longer immobilize the target No longer has a penalty for flee on target or self The skill will reduce targets flee by 50%, duration depends on Homunculus STR. The skill now works on boss monsters. Damage changed to fixed amount: ( 2500 x Skill Level ) Damage. Damage is increased based on Homunculus Level / 100 C.B.C The skill now works on boss monsters. Damage changed to fixed amount: ( 4000 x Skill Level ) Damage. Damage is increased based on Homunculus Level / 100 C.Q.C The skill now works on boss monsters. Damage changed to fixed amount: ( 6000 x Skill Level ) Damage. Damage is increased based on Homunculus Level / 100 Overed Boost Value of flee gain has been increased to ( 400 + ( 40 x Skill Level ) ) Value of ASPD has been increased to ( 180 + ( 2 x Skill Level ) ) Light of Regenerate No longer reduces the intimacy for casting Eraser Cutter The skill now ignores MDEF of the target Damage formula has changed: ( 350 x Skill Level ) % MATK Damage is increased based on Homunculus Level and Homunculus INT Xeno Slasher The skill now ignores MDEF of the target The skill no longer has any fixed cast time Damage formula has changed: ( 350 x Skill Level ) % MATK Damage is increased based on Homunculus Level and Homunculus INT Needle of Paralyze The skill now ignores DEF of the target Damage formula has changed: ( 300 x Skill Level ) % ATK Damage is increased based on Homunculus Level and Homunculus DEX Heilige Stange The skill now ignores MDEF of the target The skill no longer has any fixed cast time Damage formula has changed: ( 1000 + ( 250 x Skill Level )) % MATK Damage is increased based on Homunculus Level and Homunculus VIT Stahl Horn Damage formula has changed: Damage is increased based on Homunculus VIT Acid Demonstration The skill now has a 0.15s cooldown The skill is now a full long ranged physical damage skill, no longer a mixture of ATK + MATK. The skill no longer ignores Hit/flee calculation or hard defense. SP cost has been raised to 50 The element of the skill now depends on the users weapon element Damage formula has been changed to [1000 + SkillLv*100 + INT + enemyVIT*5.3]% ATK Special Pharmacy Formula has changed: A = (Caster Int) + (Caster Dex / 2) + (Caster Luk) + (Caster Job Lv) + Random Value between 30-150 + (Caster Base Lv - 100) + (Learning Potion * 5) + {(Full Chemical Protection) * (Random value between 4 and 10)} B = Special Pharmacy Special Value (620 - 20 * SkillLv) + Item difficulty A minus B is equal or above to: 400 = 12 items produced 300 = 9 items produced 100 = 8 items produced 1 = 7 items produced Less = 6 items produced Added 6 new potions: Golden X Decreases melee reflect damage by 100% for 30 seconds Requirements : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea. Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Requirements : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Requirements : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Concentrated Red Syrup Potion Recovers 675 HP Requirements : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Red Syrup 15 ea. Concentrated Blue Syrup Potion Recovers 360 SP Requirements : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Blue Syrup 15 ea. Concentrated Golden Syrup Potion Recovers 2750 HP Requirements : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + White Syrup 10 ea + Yellow Syrup 10 ea. Performer Reverberation The entire skill and its functionallity has been reworked. It is now a target skill. Deals damage to the enemy and its surroundings. Fixed cast time is 0.5 seconds Area of Effect has been adjusted: 5x5 - Lv 1-3 7x7 - Lv 4-5 Damage has been adjusted from physical + magical to magical damage. ( 700 + ( 300 x Skill Level )) % MATK No longer consumes any Neck Protection Candy, but instead uses 10 arrows per cast. The element of the skill is based on the equipped arrow. Great Echo Neck Protection Candy cost has been changed from 10 to 2 The skill can now be cast alone however deals double damage if there is atleast 1 another performer in the party. Damage formula was changed: ( 250 + ( 500 x Skill Level ) ) % ATK Lovers Symphony Mdef bonus changed from flat to percentual at 2% per skill level Reduces Ghost and Holy Property damage taken by 3% x Skill Level No longer consumes any Neck Protection Candy Swing Dance No longer consumes any Neck Protection Candy Moonlight Serenade No longer consumes any Neck Protection Candy Windmill Rush No longer consumes any Neck Protection Candy Magic Strings Duration has been increased to 180 seconds. Impressive Rift Duration has been increased to 180 seconds. Song of Lutie Duration has been increased to 180 seconds. Perfect Tablature Duration has been increased to 180 seconds. Gypsys Kiss Duration has been increased to 180 seconds. Lady Luck Duration has been increased to 180 seconds. Focus Ballet Duration has been increased to 180 seconds. Battle Theme Duration has been increased to 180 seconds. Mental Sensing Duration has been increased to 180 seconds. Acoustic Rhythm Duration has been increased to 180 seconds. Power Cord Duration has been increased to 180 seconds. Metallic Sound The skill requirement has been changed to Reverberation lvl 5 Dominion Impulse Has been removed from Minstrel and Wanderer kRO Patch Implementations October 30th Removed Hallucination from Chaotic Baphomet Jr. Removed all equipment break chances from all monsters in Abyss Lake 3 Removed Dark Cross from Dark Priests and reduced the damage of their elemental skills Removed Elemental attacks from Flying Petite and reduced their damage Removed Elemental attacks from Ground Petite and reduced their damage Removed Reflective Shield from Necromancer and Necromancer Ringleader Removed Magic Mirror from Incarnation of Morroc Reduced the chance for Dark Strike from all Banshees, reduced the damage of Banshee. Increased the spawnrate of monsters in Glast Heim Abyss Reduced the spawnrate of monsters in Magma Dungeon 3 Reduced the EXP and HP of monsters in Magma Dungeon 3 by 20% Increased the spawnrate of White Porceillo and Jewelry Ants in Einbech Dungeon 3 Reduced the damage and skill damage of mobs in Illusion of Luanda Reduced the damage of mobs in Illusion of Teddy Bear November 6th Implemented new items: Great Hero Boots Patent Dragonic Slayer Patent Oriental Sword Patent Shiver Katar Patent Blade Katar Stripe Hat Will be added to Instance Coin NPC. Enchanting Added all new Patent Weapons to the list of possible enchantable items through Ancient Hero Bravery and Ancient Hero Wisdom November 20th Implemented new Madogear Adjusted Universal Rental NPC to allow you to select old or new Mado December 4th Implemented Performer Rework Implemented Genetic Rework Implemented new items: Red Clark Casquette [1] Will be added to Instance Coin NPC. December 11th Removed Plant Cultivation skill entirely from skill tree December 24th Implemented new items: Lord Knight Stone II ( Upper ) Lord Knight Stone II ( Middle ) Lord Knight Stone II ( Lower ) Rune Knight Stone II ( Garment ) Biochemist Stone II ( Upper ) Biochemist Stone II ( Middle ) Biochemist Stone II ( Lower ) Genetic Stone II ( Garment ) Clown Gypsy Stone II ( Upper ) Clown Gypsy Stone II ( Middle ) Clown Gypsy Stone II ( Lower ) Wanderer/Minstrel Stone II ( Garment ) The maximum value of some options of the class shadow spellbook (physics, magic) has been changed.  → Previously: Variable Casttime 1 ~ 3%  → Changed: Variable Casttime 1-5% January 8th Implemented new items: Great Magician's Ceremonial Crown [1] Will be added to Instance Coin NPC. Patent Narcissus Bow [2] Patent Red Lotus Sword [2] Patent Slate Sword [2] Patent Trumpet Shell [2] Patent Barbed Wire Whip [2] Enchanting Added all new Patent Weapons to the list of possible enchantable items through Ancient Hero Bravery and Ancient Hero Wisdom Fortessa All Fortessa maps (Fortessa Dungeon, Fortessa Pit, Fortessa Ruins) now has class loot block. Your party will only get loot if you have no more than 1 of a certain class. The only exception is Arch Bishop which is limited to 3 maximum. The killer will get a notification chat on top of their character saying "Too many characters of the same class. Preventing loot creation." NEW RULE: Do not troll in Fortessa maps(Fortessa Dungeon, Fortessa Pit, Fortessa Ruins etc.) to make the party get no loot. Failure to comply with this rule is offensive and punishable. For such case please remember to provide proof(s). Fortessa Pit Fortessa Pit now has the same amount of mobs of all damage types. Removed Cor Core, Unknown Parts and Broken Weapon from Fortessa Pit mobs. Fortessa Dungeon Removed nocommand mapflag from all Fortessa Dungeon maps Removed noteleport, nowarp, nogo from all Fortessa Dungeon maps Added a block to the invincible timer on all Fortessa Dungeon maps like it exists in Fortessa Pit ( Warping to the map, teleporting around will not protect you for 10 seconds, mobs can instantly see you. ) Removed Cor Core, Unknown Parts and Broken Weapon from Fortessa Dungeon mobs. Fortessa Ruins Deep beneath the surface... lies ruins with unimaginable power to be collected. A new dungeon that is directly connected to Fortessa Dungeon - Level 03 and Fortessa Pit 02. A portal to enter there can be found in these maps. ( You cannot warp to this map directly ) The area will have 2 safe zones. New Monsters: New Items: Mystic Powder Flee + 20, LUK + 10 For a 5 minute duration. Rapid Life Potion Recovers 6% HP every 3 seconds. For a 10 minute duration. Existant Items added as drops: Infinity Drink Mental Potion Tyr's Blessing Abrasive Glass of Illusion Big Defense Potion Big Magic Defense Potion Regeneration Potion Silvervine Fruit Other official items: Patent Boxes Angel Boots Leo Stone Pisces Stone Capricorn Stone Aquarius Stone Scorpio Stone Taurus Stone Skill Changes/Fixes Lauda Agnus/Ramus works correctly when the player is holy armor now. Fixed Knight's Charge Attack skill. Fixed the Fixed Cast Time of all levels of Comet to be at 2 seconds. Shrink should no longer knockback now. Enchant Blade now uses / 100 LV modifier for below Lv 6. Enchant Blade now calculates its damage affected by the attack being critical. Adoramus now have a 2.5s cooldown ( up from 2.0s ) Fixed Autospell not having the correct list of skills. Fixed Release lvl 1 not displaying the balls correctly on releasing. Tiger Cannon no longer drains any SP from the target. Spellfist Now uses the correct hit counter Fixed a bug where the hit counter was used in the battle calculation instead of the skill level. Fixed a bug where the damage would decrease with every hit. (because it used the current hit counter) Fixed a bug regarding Soul Destroyer that made the skill ignore any defense bypass / thanatos card. NPC Changes/Fixes Added Character Gender change into Kafra. Fixed Stylist where the palettes weren't matching due to difference client usage. Chef Assistant NPCs sell list has been updated. Fixed Schimdth Armor and Manteau enchant requirement. Added confirm window to dismantling items for NPC OSC1198. Added a new NPC to @go stylist to preview the costume effect stones. Added missing Eden Karl NPC back to Archer Village. Item Changes/Fixes Vicious Emblem renamed to Fortessa Emblem. Class Shadows: Fixed all SP consumption bonuses so that they properly reduce SP consumption instead of increasing them. Fixed Faceworm Larvae [ID 27167] and Faceworm Egg [ID 27166] Card combos giving wrong reduction. Fixed Neo Punk (4628) and Big Bell (4627) Card combo reduction. Fixed Celine Kimi Card effect. Fixed Paladin Randel Card script to trigger off 110 INT instead of 110 LUK. Fixed GX poisons weight from 10 to 2. Almighty is no longer dispelled on death. No longer grants its own +10 stats buff, but rather +10 to all stats of the cash food category ( official ) Enchant Deadly Poison is now removed on Weapon Swapping. Fixed Grace Magic and Attack Manteau level requirement from 150 to 100. Added Old Wood Dew taming item for Willow. Added Stinky Rotten Meat taming item for Roween. Fixed Illusion Moonlight Dagger + Illusion Ancient Cape combo bonus and refine Illusion Infiltrator increases damage against Demi-human monsters by 60% now. Fixed Research Assistant Bot Card to apply bonuses correctly. Fixed Fire Breath Shadow Weapon description. Fixed Blitz Shadow Pendant and Earring Set to give +1 ATK for each refine. Fixed Scrap Robot Card to correctly give Formless reduction for the refine level. Fixed Grace Magic Ring Variable Cast Time reduction amount. Fixed Old Drive Band (Yellow) description and script. Fixed a minor syntax with all Nightmare Biolab Hat scripts. Fixed Hard Rice Cake pet loyal bonus. Fixed Racing Cap (Royal Guard) +8 refine bonus. Fixed Wise Shadow Earring description. Fixed Elemental Converters(Fire/Water/Earth/Wind) duration to be 20 minutes. Fixed Magic Stone (Lower) combo missing 2% MATK. Added Malangdo Enchant multiplier(4) for Sealed Evil Sword (all three of them). Fixed Bearer's Shadow set description, the full set bonus applied at total upgrade level +45. Removed Renovatio autocast from Pendant of Harmony. Fixed a bug that allowed you to put on the wrong pet equipment after evolving a pet freshly. Cloaking Shadow Pendant now drops from the correct Tatacho. MCA no longer contains Coyote Card. Cannon Cart Shadow Weapon (24563) now has the correct skill in description. Cannon Cart Shadow Pendant (24564) now has the correct skill in description. Added other new items: Angel Poring Boots Leo Stone Pisces Stone Capricorn Stone Aquarius Stone Scorpio Stone Taurus Stone Other Changes/Fixes Helheim is swapped to a new server with stronger single threading CPU and more RAM now. Improved the Safezone of Nightmare Biolab. Added warp portal to Illusion of Abyss. Added missing level 2 of Illusion of Abyss to Warper NPC. Instance Difficulty Added a new picture for the preview of difficulty parts ( Thanks to @Fuzzy ) Increased the damage reduction of damage to monsters done in Nightmare from 50 to 70% Increased the damage reduction of damage to monsters done in Hell from 70 to 90% Refinement Certificates Improved how they're used. Changed from a normal refinement certificate to a Lapine Refinement Box. The item can now be used to refine a item by double clicking it and selecting the item to refine. Works for Armor and Weapon certificates. Fixed a bug in monster attack calculation which did not include the level and STR of the monster. Which caused EVERY monster to deal less damage than they're supposed to deal. Paramarket ( Eden Marketplace ) Fixed a bug which prevented all shops to be updated from the previous patch, this will no longer happen Hans Added additional items to the shop Rough Shadowdecon - 200.000 zeny Rough Zelunium - 800.000 zeny All items are sold at a stock of 100 which automatically refill itself everyday. Earl The Alchemist Removed 3rd shop selection Dye the Alchemist Added 3rd shop selection from Earl The Alchemist and added additional items Mushroom Spore - 500z Red Herb - 200z Yellow Herb - 500z White Herb - 1000z Blue Herb - 3500z Green Herb - 200z Prickly Fruit - 2000z Maneater Root - 1000z Maneater Blossom - 1000z Gunpowder - 1500z Detonator - 1000z Mandragora Flowerpot - 15000z All items are sold at a stack of 10,000 which automatically refill itself everyday. Ore Exchanger Adjusted into barter shop with easier selection Coin Exchanger Adjusted into barter shop with easier selection Fixed Character Moving in the Character Server fully. Bonus STR / Dex gained from status effects such as item buffs / skills now boosts the WATK same way the base stats do. Added support for World Map teleport function. Added support for Navigation System teleport function. Fixed a bug regarding drop calculation with drop bonus items and 50% bonus drop. Fixed resistance over 100% healing. Fixed jupe_cave mapflag for bloody branch. Changed Dokebi to be aggressive in Infinite Space instance. Added 3 Giant Whisper slaves to Chaotic Ghostring in Illusion Labyrinth. Removed Fortessa Dungeon 4 map. Fixed a bug regarding official critable skills. Sometimes it swapped between Official and Custom Crit. These skills can only use the Official Crit Values now. Added a modifier that only affects normal hits and no skills which is granted Currently by Pyrexia 15% Fixed the physical bonus to also apply on skills 30% Lux Anima 15% Giant Growth 10% Poison Research Greater Broken Gardener Beta Card Greater Special Alnoldi Card Special Tool Dealer: Refactored some shops. Added 44 new items to the possible item list Red Syrup Yellow Syrup White Syrup Blue Syrup Cannon Ball Box Iron Cannon Ball Box Soul Cannon Ball Box Poison Arrow Quiver Dark Cannon Ball Box Holy Cannon Ball Box Liquid Condensed Bullet Box Large Madogear Fuel Tank Repair A box Repair B box Repair C box Flame Stone Bundle Ice Stone Bundle Wind Stone Bundle Shadow Stone Bundle Charm Bundle(Fire) Charm Bundle(Ice) Charm Bundle(Wind) Charm Bundle(Earth) Explosive Kunai Summon Scroll Blue Gemstone Pouch Yellow Gemstone Pouch Red Gemstone Pouch Full Metal Jacket Box Grenade Launcher Box Dragon Tail Missile Box Sharp Quiver Hunting Quiver Elven Quiver Trap Box Special Alloy Trap Box Heat Wave Kunai Summon Scroll Icicle Wave Kunai Summon Scroll High Wind Kunai Summon Scroll Black Earth Kunai Summon Scroll Fell Poison Kunai Summon Scroll Flare Bullet Lightning Bullet Ice Bullet Poison Bullet Blind Bullet Added 4 official NPCs into the Special Tool Dealer for Box creation Niflheim Exclusive Changes/Fixes Updated the description of all jRO accessories to signify that you can only wear one of the same at once. Doubled the drop rate of Otherworld Enigmatic Fragments for party runs in MVP Ladder. Returned the updated Bio5 MVP loot table. Added 1 new equipment drop to Each Bio5 MVP: Rune Knight: #5970 Rune Helm (ID: 5970) Royal Guard: Imperial Boots (ID: 22207) Warlock: Geffenia Ice Magic Tool (ID: 490029) Sorcerer: Sixth Sense Amplifier Ring (ID: 490038) Ranger: Rainbow Scarf (ID: 20931) Minstrel: Rainbow Muffler (ID: 20969) Wanderer: Citrus Ribbon (ID: 19498) Mechanic: Illusion Military Boots (ID: 470036) Genetic: Eyes of Illusion (ID: 19391) Guillotine Cross: Abyss King's Twin Blades (ID: 28014) Shadow Chaser: Scarlet Athame (ID: 28761) Arch Bishop: Judgment Shoes (ID: 22120) Sura: Devil Rakshasa Ring (ID: 490013) Fortessa Fortessa Dungeon Updated Fortessa Dungeon common drops: Almighty 4% Biscuit Bag 5% Shadow Enchant Box 1% Moonlight Coin 0.2% Vicious Reset 5% Fortessa Box 0.2% Fortessa Emblem 10% (previously known as Vicious Emblem) Fortessa Pit Updated Fortessa Pit common drops: Fortessa Box 2 1.6% HD Bradium 0.2% Kafra Card 0.4% Gym Pass 0.2% Silvervine Fruit 0.2% Bubblegum 0.2% Moonlight Coin 0.6% Monster Hunter Coin 1.2% Field Manual 300% 0.2% Shining Defense Scroll 3.2% ASPD Scroll 2.4% Small Life Potion 1.4% Medium Life Potion 1.4% Old Pudding 1.2% Convex Mirror 1.2% Bloody Branch 0.4% Blacksmith Blessing 0.4% Random Shadow Hammer 0.4% Skeleton Key 10% Changed the equipment drops of Fortessa Pit mobs; removed 14 equipments that were/will be obtained elsewhere, and added 10 new equipments: Fortessa Pit Floor 1 Vengeful Soul Excelion Shield (ID: 28941) removed (moved to Otherworld Exchanges: Charleston Laboratory) Thistle Poison Forged Spear (ID: 1447) removed (officially obtained from Heart Hunter Warbase) Black Feather (ID: 19409) removed (moved to Otherworld Exchanges: Wolfchev's Laboratory) Storm Stone (ID: 28506) removed (moved to Otherworld Exchanges: Hazy Forest) Aegir's Ring (ID:28520) removed (moved to Otherworld Exchanges: Octopus Cave) Angel Stairs (ID: 18719) added Red Snake Dress (ID: 450143) added Grief Verus' Core (ID: 28575) removed (moved to Otherworld Exchanges: Last Room) Futsu no Mitama (ID: 28718) added Fortessa Pit Floor 2 Wretched_Screamer Celine's Brooch (Alternate) (ID: 28513) removed (moved to Otherworld Exchanges: Horror Toy Factory) Survivor's Shoes (ID: 22170) removed (obtainable from Otherworld Exchanges: Endless Tower) Khalitzburg Knight Armor (ID: 15191) removed (moved to Otherworld Exchanges: Old Glast Heim Hard) Mighty Black Threaded Armor (ID: 15283) added Shield Ring (ID: 32263) added Imperial Gloves (ID: 28551) added Mist Shade Survivor's Manteau (ID: 20813) removed (obtainable from Slotting NPC Clover - A Class Armor) Gray Wing Boots (ID: 22172) removed (moved to Otherworld Exchanges: Hazy Forest) Giant's Protection (ID: 28521) removed (moved to Otherworld Exchanges: Sarah vs Fenrir) Bursting Cloud (ID: 19009) added Malach's Skin (ID:20845) added Shinobi's Waistband (ID:28485) added Evolved Grief Survivor's Circlet (Alternate) (ID: 19020) removed (obtainable from Otherworld Exchanges: Endless Tower) Circlet of Phoenix (ID: 19343) removed (moved to Otherworld Exchanges: Wolfchev's Laboratory) Kiri no Yoto (ID: 28737) added Otherworld Added 2 new Otherworld Fragments: Otherworld King Schmitd Von Walter Fragment (ID: 53733) to Fall of Glast Heim (Normal) Otherworld Cursed King Schmitd Von Walter Fragment (ID: 53734) to Fall of Glast Heim (Hard) Otherworld Exchanges Several changes were made to the old matrices, and 38 new matrices were added to NPC Otherworld Prisoner (/navi fortessa 85/126) Added New Matrices: Charleston Crisis: Dexterity Supplement Parts (Alternate) Matrix (ID: 53831) Purchase cost: Otherworld Charleston3 Fragment (ID: 53716) 6ea. Recipe: 1) Dexterity Supplement Parts [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Result: Dexterity Supplement Parts (Alternate) [1] (ID: 28368) Reinforced Parts - Gun Barrel (Alternate) Matrix (ID: 53832) Purchase cost: Otherworld Charleston3 Fragment (ID: 53716) 6ea. Recipe: 1) Reinforced Parts - Gun Barrel [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Result: Reinforced Parts - Gun Barrel (Alternate) [1] Excelion Shield Matrix (ID: 53833) Purchase cost: Otherworld Charleston3 Fragment (ID: 53716) 3ea. Recipe: 1) Auxiliary Reactor Attack 3ea. 2) Auxiliary Reactor Magic 3ea. 3) Dented Steel Plate 1200ea. Result: Excelion Shield [1] (ID: 28941) Faceworm's Nest Lunar Rainbow Matrix (ID: 53834) Purchase cost: Otherworld Faceworm Queen Fragment (ID: 53721) 4ea. Recipe: 1) Thunderstorm Cloud [0] 2) Angel Stairs [0] 3) Bursting Cloud [0] Result: Lunar Rainbow [1] (ID: 19156) Rainbow Foxtail Matrix (ID: 53835) Purchase cost: Otherworld Faceworm Queen Fragment (ID: 53721) 5ea. Recipe: 1) +9 Magical Yellow Foxtail Wand [1] 2) Rainbow Carrot 300ea. 3) Rainbow Shell 1000ea. Result: Rainbow Foxtail [1] (ID: 26163) Fall of Glast Heim (Normal) King's Mail Matrix (ID: 53836) Purchase cost: Otherworld King Schmitd Von Walter Fragment (ID: 53733) 5ea. Recipe: 1) +9 Engraved Armor [1] 2) Shining Holy Water 10ea. 3) Curse-eroded Crystal 30ea. Result: King's Mail [1] (ID: 15386) Fall of Glast Heim (Hard) Guardian of Soul Matrix (ID: 53837) Purchase cost: Otherworld Cursed King Schmitd Von Walter Fragment (ID: 53734) 4ea. Recipe: 1) +9 Lindwurm's Skin [1] or +9 Gwiber's Skin [1] or +9 Malach's Skin [1] 2) +9 Temporal Manteau (Alternate) [1] 3) Curse-eroded Gemstone 18ea. Result: Guardian of Soul [0] (ID: 480045) Hazy Forest Laphine Shield Matrix (ID: 53838) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 5ea. Recipe: 1) +9 Rosa Shield [1] 2) +9 Rose of Eden [1] 3) White Dyestuff 30ea. Result: Laphine Shield [1] (ID: 2198) Gray Wing Boots Matrix (ID:53839) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 6ea. Recipe: 1) +9 White Wing Boots [1] 2) +9 Black Wing Boots [1] 3) Mora Coin 20ea. Result: Gray Wing Boots [0] (ID: 22172) Storm Stone Matrix (ID: 53840) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 5ea. Recipe: 1) Mora Coin 30ea. 2) Mysterious Seed 200ea. 3) Mystic Rune 300ea. Result: Storm Stone [1] (ID: 28506) Fluffy Dandelion Shoes Matrix (ID: 53841) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 6ea. Recipe: 1) +9 Fluffy Dandelion Shoes [1] 2) Mysterious Seed 300ea. 3) Dried Yggdrasil Leaf 500ea. Result: Fluffy Dandelion Shoes [0] (ID: 470008) Heart Hunter War Base Juggernaut Matrix (ID: 53842) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 5ea. Recipe: 1) +9 Hero Ungoliant Boots [1] 2) +9 Shackles [1] 3) Heart Hunter's Seal 500ea. Result: Juggernaut [0] (ID: 470027) Sealed Evil Sword (Alternate) Matrix (ID: 53843) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 3ea. Recipe: 1) +10 Sealed Evil Sword [2] 2) Burning Heart 333ea. 3) Heart Hunter's Seal 210ea. Result: Sealed Evil Sword (Alternate) [3] (ID: 13470) Sealed Maximum Sword (Alternate) Matrix (ID: 53844) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 3ea. Recipe: 1) +10 Sealed Maximum Sword [2] 2) Rune of Darkness 333ea. 3) Heart Hunter's Seal 210ea. Result: Sealed Maximum Sword (Alternate) [3] (ID: 13471) Sealed Magic Sword (Alternate) Matrix (ID: 53845) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 3ea. Recipe: 1) +10 Sealed Magic Sword [2] 2) Holy Water 333ea. 3) Heart Hunter's Seal 210ea. Result: Sealed Magic Sword (Alternate) [3] (ID: 13472) Horror Toy Factory Celine's Brooch (Alternate) Matrix (ID: 53846) Purchase cost: Otherworld Celine Kimi Fragment (ID: 53722) 3ea. Recipe: 1) Celine's Brooch [1] 2) Bloody Coin 50ea. 3) Bloodstained Letter 100ea. Result: Celine's Brooch (Alternate) [1] (ID: 28513) Last Room Reinforced Parts - Processor Matrix (ID: 53847) Purchase cost: Otherworld T W O Fragment (ID: 53725) 4ea. Recipe: 1) Broken Chips 01 [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Result: Reinforced Parts - Processor [1] (ID: 19170) Verus' Core Matrix (ID: 53848) Purchase cost: therworld T W O Fragment (ID: 53725) 3ea. Recipe: 1) Vesper Core 01 [1] or Vesper Core 02 [1] or Vesper Core 03 [1] or Vesper Core 04 [1] 2) Vesper Gear 02 [1] 3) Vesper Gear 04 [1] Result: Verus' Core [1] (ID: 28575) Malangdo Culvert Fluffy Fish Shoes Matrix (ID: 53849) Purchase cost: Otherworld Coelacanth Fragment (ID: 53706) 6ea. Recipe: 1) +9 Red Eco-friendly Boots [1] 2) Malangdo Special Can 50ea. 3) Deep Sea Starfish 200ea. Result: Fluffy Fish Shoes [0] (ID: 22210) Nidhoggur's Nest Ancient Dragon's Crown Matrix (ID: 53850) Purchase cost: Otherworld Shadow of Nydhog Fragment (ID: 53702) 5ea. Recipe: 1) +10 Crown [1] 2) Spiritual Crystal (ID: 6087) 700ea. 3) Spiritual Crystal (ID: 6088) 700ea. Result: Ancient Dragon's Crown [1] (ID: 19262) Red Baby Dragon Matrix (ID: 53851) Purchase cost: Otherworld Shadow of Nydhog Fragment (ID: 53702) 4ea. Recipe: 1) Pet Incubator 5ea. 2) Green Petite Egg 1ea. 3) Earth Deleter Egg 1ea. Result: Red Baby Dragon [1] (ID: 19116) God Eating Dragon Spear Matrix (ID: 53852) Purchase cost: Otherworld Shadow of Nydhog Fragment (ID: 53702) 6ea. Recipe: 1) +8 Gae Bolg [2] 2) Spiritual Crystal (ID: 6087) 1000ea. 3) Fire Dragon Scale 200ea. Result: God Eating Dragon Spear [1] (ID: 32007) Octopus Cave Aegir's Ring Matrix (ID: 53853) Purchase cost: Otherworld Giant Octopus Fragment (ID: 53701) 3ea. Recipe: 1) Ring [1] 2) Waterdrop Brooch [1] 3) Poor Coin Bag 15ea. Result: Aegir's Ring [1] (ID: 28520) Old Glast Heim (Normal) Glastheim Observer Matrix (ID: 53854) Purchase cost: Otherworld Amdarais Fragment (ID: 53718) 5ea. Recipe: 1) Vampire's Servant [1] 2) Coagulated Spell 300ea. 3) Colorful Key 3ea. Result: Glastheim Observer [0] (ID: 19101) Old Glast Heim (Hard) Khalitzburg Knight Armor Matrix (ID: 53855) Purchase cost: Otherworld Realized Amdarais Fragment (ID: 53719) 4ea. Recipe: 1) +9 Engraved Armor [1] 2) Khalitzburg Knight Card 3ea. 3) Chivalry Emblem 200ea. Result: Khalitzburg Knight Armor [1] (ID: 15191) White Knight Armor Matrix (ID: 53856) Purchase cost: Otherworld Realized Amdarais Fragment (ID: 53719) 4ea. Recipe: 1) +9 Engraved Armor [1] 2) White Knight Card 3ea. 3) Chivalry Emblem 200ea. Result: White Knight Armor [1] (ID: 15407) Rock Ridge Golden Scarf (Alternate) Matrix (ID: 53857) Purchase cost: Otherworld Enigmatic Fragment (ID: 53700) 12ea. Recipe: 1) +9 Golden Scarf [0] 2) Brown Muffler 300ea. 3) Rock Ridge Coin 150ea. Result: Golden Scarf (Alternate) [1] (ID: 20900) Room of Consciousness Witch's Skill Card Matrix (ID: 53858) Purchase cost: Otherworld Bijou Fragment (ID: 53711) 8ea. Recipe: 1) Old Card Album 160ea. 2) Piece of Valkyrie Power 50ea. 3) Mystical Card Album 16ea. Result: Witch's Skill Card (ID: 600) Sarah's Memories Battle Surcoat Matrix (ID: 53859) Purchase cost: Otherworld Irene High Elder Fragment (ID: 53708) 7ea. Recipe: 1) +7 Wanderer's Coat [1] 2) +7 Wanderer's Sakkat [1] 3) Orange Dyestuff 10ea. Result: Battle Surcoat [1] (ID: 20860) Sarah vs Fenrir Sarah's Battle Robe (Alternate) Matrix (ID: 53860) Purchase cost: Otherworld Sarah Fragment (ID: 53723) 4ea. Recipe: 1) +9 Sarah's Battle Robe [1] 2) Cursed Seal 300ea. 3) Piece of Black Cloth 400ea. Result: Sarah's Battle Robe (Alternate) [1] (ID: 28521) Giant's Protection Matrix (ID: 53861) Purchase cost: Otherworld Sarah Fragment (ID: 53723) 4ea. Recipe: 1) Black Rosary [1] 2) Ancient Tooth 500ea. Fragments of Gigantes 40ea. Result: Giant's Protection [1] (ID: 28521) Temple of the Demon God Feather Shield Matrix (ID: 53862) Purchase cost: Otherworld God of Despair Morocc Fragment (ID: 53730) 4ea. Recipe: 1) +6 Fallen Angel Wing [1] 2) +6 Scutum [1] 3) Holy Water 777ea. Result: Feather Shield [1] (ID: 460003) Werner's Laboratory Pretty Boar Shoes Matrix (ID: 53863) Purchase cost: Otherworld Cutie Fragment (ID: 53731) 5ea. Recipe: 1) +9 Elegant Doram Shoes [1] 2) Mane 900ea. 3) Savage Card 10ea. Result: Pretty Boar Shoes [0] (ID: 470025) Wolfchev's Laboratory Circlet of Phoenix Matrix (ID: 53864) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Imperial Gloves [1] 3) Greater Fortessa Emblem 150ea. Result: Circlet of Phoenix [0] (ID: 19343) Work Cap Matrix (ID: 53865) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Arquien's Necklace [1] 3) Greater Fortessa Emblem 150ea. Result: Work Cap [0] (ID: 19407) Black Feather Matrix (ID: 53866) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Shadow Ring [1] 3) Greater Fortessa Emblem 150ea. Result: Black Feather [0] (ID: 19409) Spirit King's Crown Matrix (ID: 53867) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Spirit King's Ring [1] 3) Greater Fortessa Emblem 150ea. Result: Spirit King's Crown [0] (ID: 19426) Jasper Circlet Matrix (ID: 53868) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +9 Rune Helm [1] 2) +9 Ancient Gold Ornament [1] 3) Greater Fortessa Emblem 50ea. Result: Jasper Circlet [0] (ID: 10005396) To fit the contents of the Others Shop on the NPC with the rest of the Otherworld exchanges, several changes were made: Strawberry Mouth Guard Matrix (ID: 53830) moved to Sarah's Memory Shop. Purchase cost changed to Otherworld Irene High Elder Fragment (ID: 53708) 5ea. Recipe changed to: 1) Strawberry 200ea. 2) Awfully Bitter Bracer 20ea. 3) Sumptuous Feast 20ea. Fafnir's Scale Matrix (ID: 53829) moved to Nidhoggur's Nest Shop. Purchase cost changed to Otherworld Shadow of Nydhog Fragment (ID:53702) 5ea. Recipe changed to: 1) Spiritual Crystal (ID: 6088) 1000ea. 2) Darkred Scale Piece 200ea. 3) +9 Red Dragon Plate [1] or +9 Green Dragon Plate [1] or +9 Gold Dragon Plate [1] or +9 Purple Dragon Plate [1] or +9 Blue Dragon Plate [1] or +9 Silver Dragon Plate [1] Kardui's Robe Matrix (ID: 53828) moved to Hazy Forest Shop. Purchase cost changed to Otherworld Lost Dragon Fragment (ID: 53705) 4ea. Recipe changed to: 1) +10 Silver Robe [1] 2) Angel Magic Power 1000ea. 3) Snow Flip 300ea. Brooch of Hero Matrix (ID: 53827) moved to Temple of the Demon God Shop. Purchase cost changed to Otherworld God of Despair Morocc Fragment (ID: 53730) 4ea. Recipe changed to: 1) Brooch [1] 2) Heroic Token 75ea. 3) Brave Plate [1] or +6 Brave Magic Coat [1] or +6 Brave Judgement Shawl [1] or +6 Brave Trademail [1] or +6 Brave Hidden Cloth [1] or +6 Brave Target Suit [1] Devil's Hand Matrix (ID: 53826) moved to Sealed Shrine Shop. Purchase cost changed to Otherworld Great Demon Baphoment Fragment (ID: 53703) 6ea. Recipe changed to: 1) Book of the Devil 44ea. 2) Hand of God 600ea. 3) Cursed Baphoment Doll 22ea. Supplement Parts - Chip Matrix (ID: 53825) moved to Last Room Shop. Purchase cost changed to Otherworld T W O Fragments (ID: 53725) 5ea. Recipe changed to: 1) Broken Chips 02 [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Other Matrices Changes: Fairyleaf Grip Powder Matrix (ID: 53803) Purchase cost Otherworld Lost Dragon Fragment (ID: 53705) 10ea. is lowered to 5ea. Material Mysterious Seed 500ea. is changed to Lope's Clue 300ea. Temporal Manteau (Alternate) Matrix (ID: 53806) Purchase cost Otherworld Amdarais Fragment (ID: 53718) 8ea. is lowered to 6ea. Monokage (Alternate) Matrix (ID: 53817) Fixed Material 1 incorrectly stating Monokage (Alternate) instead of Monokage. Fixed Material 2 incorrectly stating Brown Rat Tail 100ea. instead of 1000ea. Vigilante Bow (Alternate) Matrix (ID: 53818) Fixed Material 1 incorrectly stating Vigilante Bow (Alternate) instead of Vigilante Bow. NPC Changes/Fixes Several changes were made to the old matrices, and 38 new matrices were added to NPC Otherworld Prisoner (/navi fortessa 85/126) New jRO Socket Enchant added to NPC Clover (/navi prt_in 31/57) SS Armor: Bunker Shield [0] (ID: 2184) to Bunker Shield [1] (ID: 28915) Cost: Mysterious Flower (ID: 6509) 3ea. + 100,00 Zeny Chance: 100% Special Tool Dealer - Mount Supplies: Removed Emergency Madogear (ID: 23277) Added Madogear Beacon (ID: 22981) for 2,500,000 Zeny. Added the following to Instance Points Shop: Shrine Maiden Hat [1] (ID: 18791) for 1000 Instance Points. Magician's Nightcap [1] (ID: 18793) for 1000 Instance Points. Ordinary Black Magician Hat [1] (ID: 18794) for 1000 Instance Points. Night Sparrow Hat [1] (ID: 18795) for 1000 Instance Points. Otherworld Fragment Container (ID: 53810) for 250 Instance Points. World Boss Points Shop: Added the following for 200 World Boss Points: Wanderer's Sakkat [1] (ID: 5579) Book of Sogya [1] (ID: 19326) Flame of Lightning Witch's Necklace (ID: 19438) Black Wuchang Hat [1] (ID: 10018613) Removed the following from the Shop: Eyes of Illusion (ID: 19391) Work Cap (ID: 19407) Spirit King's Crown (ID: 19426) Item Changes/Fixes Fixed Kraken Card + Aegir's Ring Combo. Removed the officially non-existent combo of Spirit King's Crown (ID: 19426) with Spirit King's Ring. The contents of Skeleton Queen's World Boss Box were changed: Added: Wanderer's Sakkat [1] (ID: 5579) Book of Sogya [1] (ID: 19326) Flame of Lightning Witch's Necklace (ID: 19438) Black Wuchang Hat [1] (ID: 10018613) Removed: Eyes of Illusion (ID: 19391) Work Cap (ID: 19407) Spirit King's Crown (ID: 19426)
  14. Instance, Instance, Instance - WAIT

    Alright, well. Your voices were heard and understood. There are more people against it than for it. People may have voted for a Coke but still speak against it. Everyone complaints about cooldowns but they like it, alright. There will be no change to instance cooldowns whatsoever.
  15. Instance, Instance, Instance - WAIT

    You do realize there are people with more than 50 chars right? I know some having over 40 1x chars.
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