-
Content count
572 -
Joined
-
Last visited
-
Days Won
85
Content Type
Profiles
Forums
Blogs
Calendar
Articles
Downloads
Gallery
Everything posted by Lunar
-
kRO Item Implementation Implemented the following items with their enchants Boots of Good and Evil (Abyss Chaser) Boots of Good and Evil (Troubadour & Trouvere) Boots of Good and Evil (Hyper Novice) Boots of Good and Evil (Imperial Guard) Boots of Good and Evil (Arch Mage) Boots of Good and Evil (Night Watch) Ace of Clovers in Mouth (Defense) New enchants: Good Vigor (Imperial Guard) Evil Vigor (Imperial Guard) Good Vigor (Arch Mage) Evil Vigor (Arch Mage) Good Vigor (Night Watch) Evil Vigor (Night Watch) Good Vigor (Abyss Chaser) Evil Vigor (Abyss Chaser) Good Vigor (TR) Evil Vigor (TR) Good Vigor (Hyper Novice) Evil Vigor (Hyper Novice) Niflheim Item Implementation Silver Papilia Fragment crafts: Ring of Silver Claw ( ID: 490243 ) Jasper Ring ( ID: 490113 ) Simulation Juncea Fragment crafts: Chemical Resistance Glove ( ID: 490428 ) Paracelsus Coat ( ID: 450208 ) Items Small Mana Potion no longer requires HP to be less than max for the SP to get healed. Patent Crystal Staff ( ID: 640012 ) is now correctly WLV 4 Hasty Shadow Shield ( ID: 24732 ) no longer grants stacking speed bonus Smookie transformation Leaf LT ( ID: 400152) fixed the fireball autocast Doram Garment Stone no longer grants wrong fixed cast reduction All items granting damage bonus to Servant Weapons has been fixed Item additions: Costume Cache [Airship Crash] Costume Cache [Villa of Deceit] Costume Cache [Simulation Battle] Costume Cache [Airship Destruction] Skills Pyroclastic now correctly updates the status window on usage Loud now correctly updates the status window on usage Temporary Communion now correctly updates the status window on usage Anti-Material Blast no longer reduces Demi-Human resistance but rather Player Resistance only Other The bonus from STR/Dex and varriance is no longer displayed in the status window but still in the calculation Fixed a bug that would prevent some skills from being casteable on Element Undead Changed the bound MvP Card option from a single time exchange to a menu option in the Booster NPC Added missing cards to the Booster NPC Exchange Added missing files for 24 custom garments of Niflheim which should prevent the crashes that occured Fixed some MvP Card Album cards were not fully restricted Cash Voucher NPC Changed how the NPC works from a menu style to a barter NPC Added Garment Preview option Removed most old Garments from the list of items and added them to Garment Voucher Added new Garments to the list of items Disabled Disguise Event until further notice Fixed a bugged portal in Old Glastheim on Niflheim Fixed a bug that prevented the Illusion Managers exchange from opening Costume Caches Obtained from costume caches Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview Costume Cache [Airship Crash]] Costume Shiba Says A-Ji Middle Item ID: 410326 Costume Cache [Airship Crash]] Costume Sun God Middle Item ID: 410338 Costume Cache [Airship Crash]] Costume Fluffy Parasol Middle Item ID: 410351 Costume Cache [Airship Crash]] Costume Fluffy Red Parasol Middle Item ID: 410352 Costume Cache [Airship Crash]] Costume Sailor's White Collar Lower Item ID: 420044 Costume Cache [Airship Crash]] Costume Heart Angel Lower Item ID: 420088 Costume Cache [Villa of Deceit]] Costume Silky Long (Silver) Lower Item ID: 420092 Costume Cache [Villa of Deceit]] Costume Twinkle Twin Lower Item ID: 420107 Costume Cache [Villa of Deceit]] Costume Twinkle Twin (Blue) Lower Item ID: 420150 Costume Cache [Villa of Deceit]] Costume Starry Ribbon Twin Tail Lower Item ID: 420162 Costume Cache [Villa of Deceit]] Costume: Protect Cloth Lower Item ID: 420163 Costume Cache [Villa of Deceit]] Costume Silky Long Hair (Black) Lower Item ID: 420170 Costume Cache [Simulation Battle]] Costume Clingy White Fox Lower Item ID: 420192 Costume Cache [Simulation Battle]] Costume Cookie Ribbon Lower Item ID: 420209 Costume Cache [Simulation Battle]] Costume Protect Cloth (Red) Lower Item ID: 420212 Costume Cache [Simulation Battle]] Costume Temari Candy Hair Lower Item ID: 420241 Costume Cache [Simulation Battle]] Costume Fluttering Haze Lower Item ID: 420242 Costume Cache [Simulation Battle]] Costume Twin Wave Roll Hair Lower Item ID: 420307 Costume Cache [Airship Destruction]] Costume Blue Sunbed Lower Item ID: 420349 Costume Cache [Airship Destruction]] Costume Shiba Says Luke Lower Item ID: 420338 Costume Cache [Airship Destruction]] Costume Dr. Eggman Mask Lower Item ID: 440012 Costume Cache [Airship Destruction]] Costume Rgan Disguise Tool Lower Item ID: 436006 Costume Cache [Airship Destruction]] Costume Green Sunbed Lower Item ID: 420350 Costume Cache [Airship Destruction]] Costume Randgris Hair Lower Item ID: 420333 Costume Drops Directly dropped from monsters Monster Item Picture Item Name Costume Slot ItemID Item Preview Limacina Costume Fishbowl Parfait Hat Upper Item ID: 400176 Unfrost Flower Costume Indomitable Crown Upper Item ID: 400310 Calamaring Costume Reliance Crown Upper Item ID: 400311 Ice Straw Costume Fox Bamboo Hat Upper Item ID: 400343 Shining Seaweed Costume Dessert Captive Upper Item ID: 400406 Ice Gangu Costume Sailor Cap Upper Item ID: 400462 Primitive Rgan Costume Angry Fish Upper Item ID: 400471 Lowest Rgan Costume Merlion Upper Item ID: 400599 Lesser Rgan Costume Shiba Says Fei-Chai Upper Item ID: 400664 Intermediate Rgan Costume Gold Paeonia Upper Item ID: 400692 Wasted Primitive Rgan Costume Red Paeonia Upper Item ID: 400693 Discarded Intermediate Rgan Costume Happy Carnival Balloon Middle Item ID: 410082 Cave Calamaring Costume Cookie & Biju Middle Item ID: 410133 Cave Flower Costume Omega Golf Bag Middle Item ID: 410144 Hallucigenia Costume Elumina Mini-Me Middle Item ID: 410148 Baby Hallucigenia Costume: Seyren Mini-Me Middle Item ID: 410190 One Eyed Dollocaris Costume Butler Bunny Middle Item ID: 410200 Two Eyed Dollocaris Costume Book of Skulls Middle Item ID: 410201 Burning Night Costume: Lehar Mini-Me Middle Item ID: 410206 Deadsera Costume Jumbo Rabbit Middle Item ID: 410219 Hardrock Titan Costume Serpent Crystal Middle Item ID: 410229 Deadween Costume Alien Sunglasses (Blue) Middle Item ID: 410251 Punch Bug Costume Cinnamoroll in the Sky Middle Item ID: 410268 Aferde Costume False God's Evil Eye Middle Item ID: 410286 Dispol Costume Jellyfish Middle Item ID: 410290 Timbers Costume Sacred Religious Decoration Middle Item ID: 410315
-
Hello everyone and I apologise for the late response. Here is how my life went in 2023. My wife had an accident and she fell down the stairs and suffered a major spinal injury - the fall caused multiple fractures in her vertebrae and led to some nerve damage. She had needed several surgeries, including spinal fusion and rods placed to stabilize her spine... For a long time she was nothing but bedridden and was unable to move or even sit up for any longer period of time... I was with her 24/7 and helping her with anything she needed, including our kids. She is still in recovery but its finally starting to look better which also finally frees up some time for me... I have been feeling guilty and horribly as in how I was unable to really do anything for the server and I'm extremely sorry about all of that. I intend to slowly start fixing things again, its not yet possible in the same amount that I used to - but I would try my best and hardest to make up for it... And in that sense I hope to be able to count on all of you.
-
Loading/Login Screen Contest: Creative, Original Loading/Login Screen Conditions: Your own design Loading/Login Screen for Shining Moon Design of the loading/login screen should reference Shining Moon (bonus points if it's related to 4th jobs) Rules: Only one submission per person Submission of the file must be under this thread Resolution must be 1024x768 and in .bmp format Include your IGN and Server when you post your file The loading/login screen design will be used in-game for loading screens (whether you are the winner or not), therefore submitting your work here means you have given permission for it to be used on Shining Moon Artwork used in the design must be original (can be digital or traditional) don't steal/copy other loading screens, don't use official Ragnarok Artwork/Picture and simply edit No commission art is allowed, you must be the designer of the loading screen Must include Shining Moon Logo Optional: Artist Signature/Name can be placed There can be up to 5 winners, depending on the designs submitted If there is only 1 winner of the contest, Winner's design will be used as login screen and participant designs will be used as loading screens Please keep submissions safe for all audiences. We are an international server. What is appropriate in your culture may not be appropriate in others. Deadline: August 15th, 2023 The rewards will be given out once the winners are picked Judging Criteria: Professional Looking Within the Requested Content of Ragnarok Original and Creative and no copy / paste Rewards: Winner Reward (There can be up to 5 winners - these may be used for loading screens): 150x Event Coins 15x Specialslots 1000x Moon Coins Costume Headgear of your choice (As long as it's in the database, you can check whether it is or not by using @ii ) Selected Login Picture: ( One Winner only ) 300x Event Coins 50x Specialslots 3000x Moon Coins Costume Headgear of your choice (As long as it's in the database, you can check whether it is or not by using @ii ) Participation Reward: Each participant will receive 150x Event Coins Each participant will receive 10x Specialslots Each participant will receive 100 ~ 300x Moon Coins Shining Moon Logo:
-
Halloween Event [ 2023-10-09 ~ 2023-11-06 ] Cashpoint 2.5x - 1$ = 5000 CP! Refinement Event +15% 2x Monster Drops Lucky 3 15% extra chance 0.10% costume drop chance 100% exp event Information Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways. You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters... You only have a basic weapon and cannot equip anything inside this map nor change your class. Rewards Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins ) Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total ) Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins. Halloween Coin - Exclusive Costumes Garments Costumes Halloween Poring Bagpack Loli Ruri Moon Broom of Niflheim Headgear Costumes Costume Ancient Resonance Long Cat Hair ( Halloween ) Short Cat Hair ( Halloween ) Cat Witch Hat ( Halloween ) Disguise Mantle Veil of Darkness Sealed Fortune Scarf Spiderweb Hat Gothic Bonnet Pumpkin Headband Halloween Coins can also be obtained by defeating any monster. Edit: More costumes will appear in the shop during the event. More events will appear during this event.
-
Events Halloween Event has been activated Items Fixed wrong magic element boosting on Wasted Intermediate Rgan Card Fixed the description of Muqaddas Sasyiir Fixed the effect of Muqaddas Kahassu Fixed description of Ice Flower Spell Fixed wrong element in Cave Flower Card Fixed the Res and Mres bonus of Modified Senior Rgan Card Added Fruit Set Trap Fixed class restriction on Boots of Good and Evil (Spirit Handler) Fixed level requirement of Rune Equipment from 210 to 230 Fixed item script of Glacier Flower Spell Physical Race Fixed Experience Stone combo Fixed all refine bonuses of Boots of Good & Evil Windhawk Fixed grade bonus of Moan of corruption Other Fixed a missing packet which caused random disconnects to those that would send the packet. Removed a old limitation of physical attacks and skills to never deal more than a certain amount of damage no matter the amount of hits which resulted to do negative damage on plant type Fixed a issue that made the cash shop sends its content on every refresh Fixed a wrong card in ECA Added Fruit Set Trap as drop from Familiar Fixed respawn timer of Ultra Limacina Fixed a bug that allowed you to save your respawn point inside the purgatory map Fixed a missing hole_y_01 file Fixed a missing mob sprite in Twilight Garden Fixed an issue that prevented join requests to go through in the Adventurer Agency List Added some doram headsprites to prevent crashing during class change ( Thanks to Fuzzy for the list ) Fixed an issue that prevented the Enchant UI from enchanting graded items Fixed element of Cleaning Robot Fixed element of Bath Administrator Elemental Days Reduced the Moonlight Coin and Moon Coin amount: Reduced rewardable from 10 to 5 instances Non-Purgatory: You will now gain 1 Moonlight Coin per Elemental Day You will gain 3 Moon Coins upon completing the 5th Elemental Day Purgatory: You will now gain 2 Moonlight Coin per Elemental Day You will gain 5 Moon Coins upon completing the 5th Elemental Day Belinda Reduced cashpoints gained from 10.000 to 3.000 Booster Character Garment Coupon replaced with random account-bound garment costume upon opening level 230 Seasonal Booster Box. Reduced Moon Coins amount gained 200 -> 50 on first booster 150 -> 40 on second 100 -> 30 on third 50 -> 10 on 4th 10 -> 5 on any other Damage reduction: Fixed a missing mapflag for the identification of Fortessa Dungeon which caused it to default to Nightmare. ( Was fixed a while ago ) /effect No longer crashes when grading while effects are off Smartcast is now visible even with /effect off NPC Implemented a NPC that allowed Bulk dismantling for Dim Glacier weapons. ( Was fixed a while ago ) Niflheim Item Guardian of Soul now correctly reduces holy instead of wind resistance based on the skill lvl Release of Truth combo (29371) with Scales of Judgement should no longer heal enemies Fixed description for refine bonus of +5, +7 and +10 aswell as the item script of Dark Triad Added Chaser Shoes to possible list of items for Otherworldly Specialist NPC Fixed a wrong requirement for Cardinal Ring Other Enchant changes: Changed the Fixed cast enchant from randomly being 100-200 to randomly being 100-200 with the exception of it only appearing in changes of 10 rather than 1. E.g 100, 110, 120, 130 rather than 100,101,102,103 Max HP flat amount changed from randomly 1000-5000 to 25-50 * 100. Max SP flat amount changed from randomly 10-500 to 25-50 * 10 Def changed from 1-10 to 1-10 * 5 Res / Mres changed to 1-10 * 10 Flat ATK / Flat Matk changed to 1-5 * 10 Flee / Hit changed to 5-15 * 3 Metal Stick ( Alternate ) Fixed wrong identifier for this weapon which resulted it not being found for the enchant table Fixed Temporal Manteau shop missing from Otherworldly Exchanger Otherworld God Freyja Fragment is no longer obtainable from random Fragments Changed all recipes that used the fragment above to Otherworld Twisted God Freyja Fragment Awakened hollow shoes no longer gives enchants not on the list on slot 2 ( this was fixed a while ago ) Grading The Grading UI has been customized to handle any WLVL or Armor LV of jRO equipment as long as its not an accessory, lower head or mid headgear. The grade applied will automatically be Grade A from none graded. Grade bonus on non-LV 5 and non-LV 2 Armor Armor Defense * 1.2 Mres / Res * 2 per refinement Weapon Adds 2 PATK and 2 SMATK per refinement Successfully grading a jRO item reduces the refinement by 4, does not wipe the refinement entirely. Refinement Implemented 2 new advanced ores that can be used for refining. (Limited) Etherium (Limited) Etherdeocon These materials can be used for refining between +10 and +20 for Weapons LV 5 and Armors LV 2 They can be crafted with Dietrich ( Advanced Ores ) in the refinement place Cash Voucher These vouchers can be traded with other people, used or collected. These items are gained only from the Cashpoint Redeemer NPC based on the amount recharged, 1$ = 1 Voucher. These items are added ontop of what you are already getting, which means you do not lose anything to gain these, but instead just get more. Note: This is actually not a custom feature, its based on kRO cash voucher that are gained from recharging only, except theirs are overly expensive and untradeable. Note2: The items gained in this are also based on kROs item list, except for some nicer things. Cash Voucher NPC This NPC can be found in the main office and have special items. Special Tab This tab contains garments that will stay for roughly 2 months in this NPC and after this time, new garments will move into it while the old ones will move into cashshop. This way you can decide to either buy Cash Vouchers from others or recharge yourself to get one or more of these garments. Garments 8th of October to 8th of December While on 8th of November, new ones get added ontop. But the duration of said garments will be 60 days in voucher shop. Costume Magic Wonderland Circle Costume Lord of Death Shield Costume Dark Lord Cloak Costume Corrupted Dark Lord Cloak Note: This one is invisible on 4th expanded for now. Only the aura below is visible. Costume Love Bunny Cloak Costume Mystical Wing Costume Labrys Axe Costume Poring Syringe Costume Aqua Fin Decoration Costume Phoenix Wings Note: This one is invisible on 4th expanded for now. Costume Cinnamoroll Bag Costume 2023 RTC Robe 4 Note: This one is invisible on 4th expanded for now. Costume 2023 RTC Robe 3 Note: This one is invisible on 4th expanded for now. Only the aura is visible. Costume 2023 RTC Robe 2 Note: This one is invisible on 4th expanded for now. Only the aura is visible. Costume 2023 RTC Robe 1 Note: This one is invisible on 4th expanded for now. Only the aura is visible.
-
Hello everyone, first of all, I want to apologise for me not being around so much these past weeks. Real life had caught up to me with a few issues, but they're all resolved now. With that being said, I'm NOT announcing that the server will close down or anything alike, so don't get me wrong here to begin with. With Shining Moon it originally started as a hobby but eventually with Helheim release turned into something that needed more attention that I had at the time. Which I had resolved but sadly, there is one issue there... With my policy of adding not much to the cashshop and trying to keep everything as balanced as possible item and obtaining wise, over the time the rewards got too rewarding which lead to the point that I am now. The cashshop purchases have decreased significantly and with me not adding more things to it, it wasn't very helpful. And not being entirely sure how this can be solved easily. I've had this thought for quite a while by now. To counter the part of getting more I had raised the cashpoint gain for less amount spent which had resolved it at the time. But not anymore. Sadly also recently we had a scammer in stripe which used stolen credit cards, I had thought I resolved this but apparently wasn't resolved. The main issue there is the fees stripe asks for for every chargeback + the original amount. Anyway, that is beside the point right now. We are at a point where unless something changes drastically at the current ratio the server can't afford itself by the end of this month. I will be doing some changes to the infrastructure of the servers to hopefully lessen it by changing to newer cheaper and better servers. Anyway, I just wanted to let everyone know what we are at right now. I will be focusing on a costume update right now, since we're long overdue for one. Suggestions for costumes can be posted on the Shining Moon discord server channel: #costume_suggestions PS: As side note, I have changed the current exchange rate to 1$ = 5000 CP. Its not a permanent fix and will not be there forever.
-
Event Niflheim Anniversary This event will auto apply to both servers. Duration: 2023-08-14 ~ 2023-08-28 100% Extra Cashpoints ( 1$ = 4040 CP ) Double Drop 15% refine event 100% extra EXP 30% extra Lucky 3 Slotmachine 30% extra Instance Coins Costume Exchanger Event Note: during the event the Specialslot(30) boxes will give 30% extra items. This bonus automatically disables itself on the 28th and at that point will no longer give extra. Skills Talisman of Soul Stealing Fixed SP recovery Mega Sonic Blow Fixed the low health damage modifier to be 100% instead of 50% bonus Odin's Power Added more exceptions to smartcast Climax Fixed a bug that prevented the FCT from being unreduceable Clearance Fixed a bug that prevented NPC Damage Heal from being cleared correctly Hasty Fire Now is affected by the elements of Grenade Fragment Items Hollow Shoes Fixed combo Sitting Pope (Plain Clothes) Fixed typos in the description of the combos Defense Stone Added the for some reason missing stone to Helheim Pile Bunker Fixed unidentified item picture Heart Wing Headband Fixed incorrect effects Spirit Pendulum-LT Fixed wrong SP recovery Nightmare Biolab Cards Changed ATK % to Damage to all Races Sealed Kades Card Fixed the bonus of +15 or above was not working properly Red Booster Changed the variable casting time to be a equip modifier viewable with @bs Mega Blitz Shadow Shield Fixed the C.Rate bonus to be correct now Card Removing Matrix Added missing items: Sealed Bible Vivatus Fides Chakram Other Implementations Royal Family Album ( ItemID: 1940000029 ) Nihil M. Heine Card ( ItemID: 27196 ) Agnes Roegenburg Card ( ItemID: 27197 ) Jurgen Wagner Card ( ItemID: 27198 ) Spica Nerius Card ( ItemID: 27199 ) Kronecker G. Heine Card ( ItemID: 27331 ) Skia Nerius Card ( ItemID: 27333 ) Wolf Roegenburg Card ( ItemID: 300128 ) Poe Richard Card ( ItemID: 300130 ) Kathryn Wagner Card ( ItemID: 27394 ) Isaac Wagner Card ( ItemID: 27396 ) Meyer Roegenburg Card ( ItemID: 300308 ) Helmut Roegenburg Card ( ItemID: 300310 ) Catherine Gaebolg Card ( ItemID: 300422 ) Friedrich S. Heine Card ( ItemID: 300424 ) Crux Findel Card ( ItemID: 300426 ) When finishing purgatory you'll receive Spoils of Purgatory Spoils of Purgatory ( ItemID: 1940000030 ) MvP Combination Scrolls Blacksmith Blessing Combination Scroll ( ItemID: 101340 ) Shadow Refine Hammer Combination Scroll ( ItemID: 101341 ) Powerful Spirit Essence Combination Scroll ( ItemID: 101342 ) Powerful Dimensional Essence Combination Scroll ( ItemID: 101343 ) Enchant Ticket Combination Scroll ( ItemID: 101344 ) Armor Modification Box adjustment: Magic Swordsman Thanatos's Sword-FA ( ItemID: 480324 ) Sea Otter Mini Fan-LT ( ItemID: 490374 ) Fur Seal Mini Fan-LT ( ItemID: 490375 ) Red Force Pendant-LT ( ItemID: 490382 ) Blue Mental Pendant-LT ( ItemID: 490383 ) Officer's Hat-LT ( ItemID: 400445 ) The Agony of Thanatos-LT ( ItemID: 400465 ) Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Red_.26_Blue_Pendants-LT https://wiki.shining-moon.com/index.php/Enchant_UI#Drooping_Agony_of_Thanatos-LT Exchanger Card Album Updated the card contents based on all new cards MvP Album Updated the card contents based on all new mvp cards Card Art Updated cardbmps for the following cards: Illusion of Underwater Abyss 4 Episode 18 Airship Crash OGH CM NPCs Craft Helper Rune Crafting Fixed several bugs that prevented the calculation correctly Improved the success chance calculation Improved the crafting flow and fixed a few bugs with Rune Crafting Added Lux Anima rune to the forced rune selection Otherworldly Prisoner Added new items: Boots of Good and Evil Boots of Good and Evil ( Cardinal ) ( ItemID: 470207 ) Boots of Good and Evil ( Inquisitor ) ( ItemID: 470208 ) Boots of Good and Evil ( Soul Ascetic ) ( ItemID: 470209 ) Boots of Good and Evil ( Biolo ) ( ItemID: 470210 ) Boots of Good and Evil ( Dragon Knight ) ( ItemID: 470211 ) Boots of Good and Evil ( Spirit Handler ) ( ItemID: 470212 ) Boots of Good and Evil (Elemental Master) ( ItemID: 470213 ) Boots of Good and Evil (Windhawk) ( ItemID: 470214 ) Boots of Good and Evil (Sky Emperor) ( ItemID: 470215 ) Including the new enchant tables for the Boots of Good and Evil Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Good_.26_Evil_Boots_.28Soul_Ascetic.29 https://wiki.shining-moon.com/index.php/Enchant_UI#Good_.26_Evil_Boots_.28Inquisitor.29 https://wiki.shining-moon.com/index.php/Enchant_UI#Good_.26_Evil_Boots_.28Cardinal.29 Ace of Hearts in Mouth (Melee Physical) ( ItemID: 420210 ) Ace of Hearts in Mouth (Magical) ( ItemID: 420213 ) Ace of Diamonds in Mouth (Long Ranged Physical) ( ItemID: 420220 ) Gambler's Seal ( ItemID: 410232 ) Gambler's Seal[1] ( ItemID: 410233 ) Including all Lapine Enchantment Tables Moan of Corruption ( ItemID: 470204 ) Boitata Hat ( ItemID: 400109 ) Crown of Beelzebub ( ItemID: 400110 ) Vesper Headgear ( ItemID: 400111 ) Kachua Key functionallity has been changed from single use item to a teleport item that is not consumed on use. Added 2 Kachua Chests with different contents at the second floor of the main office. You may use these keys on these boxes now. Chest 1 https://wiki.shining-moon.com/index.php/Kachua_List#Kachua_Chest_1 Chest 2 https://wiki.shining-moon.com/index.php/Kachua_List#Kachua_Chest_2 Niflheim New Items added into Otherworldly Prisoner: Yoichi's Muffler ( ItemID: 20816 ) Old Detachments Ring ( ItemID: 32242 ) Crystal Blade Necklace ( ItemID: 32296 ) Ghost Whisper ( ItemID: 400396 ) Professor's Mini Glasses ( ItemID: 410066 ) Book of Sorcery ( ItemID: 420182 ) Sacred Lapel ( ItemID: 420187 ) Cute Frog Raincoat ( ItemID: 450180 ) Platinum Arbitrator ( ItemID: 450257 ) Loud Park ( ItemID: 450258 ) Fifth Element ( ItemID: 470192 ) Dia de Muertos ( ItemID: 480228 ) Scales of Judgment ( ItemID: 490083 ) Anulus Ring ( ItemID: 490110 ) Ring of Adoramus ( ItemID: 490118 ) Glittering Cat Choker ( ItemID: 490149 ) Chaser Shoes ( ItemID: 470056 ) Sniping Shoes ( ItemID: 470006 ) Striking Shoes ( ItemID: 470048 ) End of the World ( ItemID: 470130 ) Valkyrie Feather Ears ( ItemID: 400113 ) Cardinal's Ring ( ItemID: 490244 ) Added new slotted items: Judgment Shoes ( ItemID: 22225 ) Fluffy Fish Shoes ( ItemID: 22224 ) Enforcer Shoes ( ItemID: 22223 ) Imperial Boots ( ItemID: 470004 ) Survivor's Shoes ( ItemID: 470005 ) Fluffy Dandelion Shoes ( ItemID: 470009 ) Pretty Boar Shoes ( ItemID: 470026 ) Juggernaut ( ItemID: 470028 ) Illusion Military Boots ( ItemID: 470037 ) Pororoca Shoes ( ItemID: 470049 ) Tengu Clogs ( ItemID: 470050 ) Gray Wing Boots ( ItemID: 470051 ) Pilgrim Shoes ( ItemID: 470052 ) Wanderer Shoes ( ItemID: 470053 ) Test Tube Boots ( ItemID: 470061 ) Mindform Shoes of Lethargy ( ItemID: 470063 ) Rune Greaves ( ItemID: 470085 ) Purge Shoes ( ItemID: 470106 ) Awakened Hollow Shoes ( ItemID: 470113 ) Chaser Shoes ( ItemID: 470056 ) Sniping Shoes ( ItemID: 470007 ) Devil Worshipper Shoes ( ItemID: 22221 ) New Enchants: Otherworldly Reformer Allows reforming an item from non-slotted into their slotted version. Keeps all refines and enchants. Otherworldly Enchanter Added the possibility for Otherworldly Boots and Otherworldly Weapons to be enchanted based on jRO. Boot Enchant Tables https://wiki.shining-moon.com/index.php/Niflheim_Exclusive_Enchantment#Boots Weapon Enchant Tables https://wiki.shining-moon.com/index.php/Niflheim_Exclusive_Enchantment#Weapons Otherworldly Specialist This NPC allows for Otherworldly items to remove a specific enchant based on your selection, which allows you to use the Enchantment UI to enchant that specific slot newly Otherworldly Smith This NPC allows the dismantling of Otherworldly Enigmatic Fragments into new materials which are used by the Otherworldly Enchanter. Guarantees 1 ~ 3 Enigmatic Dust Type-4869 Small chance for it to become 4 ~ 5 A 3% chance to extract a Unstable Enigmatic Core from the Fragment Magical Crit Removed due to Last Order kind of enjoying magic in Nif Joke aside, increased crit chance calculation for magic by 1.25 mid calculation Enchant changes: Enchantment Stone II ( ItemID: 1940000001 ) No longer enchants the 3rd enchant during enchantment Enchantment Stone III ( ItemID: 1940000028 ) Added a new enchantment stone, this will enchant the 3rd slot only Commands Smartcast (@sc) Added sub setting of hovering @sc 3 2 Will ignore special or slave monsters from being picked when hovering Improved Hovering Reduced the interval when switching from a current target to a new and back the first target from 10 seconds to 0.5 seconds Improved the code flow for hovering based on the new interval Skills Added exceptions for support skills Other Client Updated client to allow the latest .rsw versions of maps to be used Added /walkdelay support Achievement Added automatical retrieving of rewards such as items / titles when completing any new achievements and the items will automatically go to the inventory Added retrieving a achievement will now automatically place the item into inventory instead of mailbox, however if that should fail it will default to mailbox to prevent item loss Mapnames Fixed a bug that prevented the name showing when entering a map Ladder Added a change for magic damage to always deal 100% of their damage no matter the element of the defending monster. However, buffs still increase that number, but Water on Fire for example does not. This will also allow you to hit monsters of the same element without any penalty. Added also a bonus of 1.75x damage multiplier to magical damage inside Ladder Adjusted (@go ) Added @go otherworldly | 51 Damage calculation Damage calculation has been adjusted for different scenarios Purgatory World Boss Fortessa MvP Normal monsters Fixed a bug that would cause status calculations to display wrong / negative stats in the status window Instances The system that handles any and all instance cooldowns has been rewritten with improved handling. It now allows handling the unique cooldown of each difficulty rather than just 1 + purgatory. This means you may repeat the same instance in all existant difficulties. When creating a instance, you will now automatically enter the instance once the creation has been successful and you have no cooldown on it. In case of a cooldown, it will now show you a message with the cooldown in hours, seconds. @cd / @cooldown / @instance / @instances Command has been reworked to work with parameter for the difficulty. Example: @cd hard / @cd 2 [ Numeric: 1 = Normal, 2 = Hard, 3 = Nightmare, 4 = Hell, 5 = Purgatory ] [ Words: Normal, Hard, Nightmare, Hell, Purgatory ] Adjusted the commands to work with the new cooldown handling @cd / @cooldown <difficulty> will only display instances that are currently on cooldown based on the difficulty provided. @instance / @instances <difficulty> will display every possible instance in the provided difficulty and display whether its available or on cooldown. Cooldown Manager / Daily Reset / Instance Reset / Compensation Clear the new cooldowns of all difficulties Test Room Added a new NPC that allows you to swap between difficulties for better damage tests. ( Normal, Hard, Nightmare, Hell, Purgatory, Fortessa Dungeon ) @testmonster now applies the new difficulty to the monsters ( stat adjustments ) Fixed an issue where a magical skill casted with the right elements for all Insignias would not get a benefit because it'd try to force physical element checks on it Re-implemented automatical resurrection when warping to a new spot while dead, however does not work inside instances. Official Implementation Level Expansion Max Base level increased to 260 Max Job level increased to 55 EXP table adjustments based on this update have been done Power Twisted Plains & Mjolnir Underground Cave Items: Cards Burning Night Card Deadsera Card Hardrock Titan Card Deadween Card Gaia Pol Card Punch Bug Card Aferde Card Dispol Card Timbers Card Renire Card Muqaddas Weapons: Muqaddas Ayyasy Muqaddas Banjiiraa Muqaddas Baru Muqaddas Daablunta Muqaddas Dayats Muqaddas Jaydukhar Muqaddas Kahassu Muqaddas Kajuza Muqaddas Kanjar Muqaddas Kharawasu Muqaddas Kitab Muqaddas Mashts Muqaddas Naranzak Muqaddas Nazar Muqaddas Saka Muqaddas Sasyiir Muqaddas Saz Muqaddas Sharman Muqaddas Syaraq Muqaddas Tabanji Muqaddas Tabar Muqaddas Taliin Muqaddas Tasyiribatiy Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Muqaddas_Weapons Flush Weapons: Flush Blocking Spear Flush Bolt Crusher Flush Bolt Revolver Flush Bolt Shooter Flush Claw Sword Flush Detecting Staff Flush Grinder Huuma Shuriken Flush Jewel Detector Mk47 Flush Metal Detector Mk47 Flush Metal Detector Mk47-2 Flush Rubber Hammer Flush Safety Foxtail Flush Safety Knuckle Flush Safety Lute Flush Safety Manual Flush Safety Saber Flush Safety Whip Flush Saw Axe Flush Welding Wand Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Flush_Weapons Maps: mjo_wst01 ra_pol01 Episode 19: Issgard, Land of Snow Flowers Daily Quests Patrol with Irwin Secret Fun Lunch Menu Selection Help Moryara Fishing Fun lunch time with Zoryara Priest, have mercy? Rgan for Work Freiderike's Day Abandoned Pit Abandoned Pit (2) Dig and Dig Do you need a refrigerator? Crispy Tools Research Materials Precious Food Elegant Hobbies Safe Work Hiding Place Maps jor_tail ( Frozen Tail ) jor_back1 ( Frozen Scale Hills ) jor_back2 ( Frozen Scale Plains ) jor_back3 ( Frozen Scale Glaciers ) jor_ab01 ( Abandoned Pit - Floor 1 ) jor_ab02 ( Abandoned Pit - Floor 2 ) jor_dun01 ( Snake God's Warmth - Floor 1 ) jor_dun02 ( Snake God's Warmth - Floor 2 ) Instances Iwin Patrol Simulation Battle Chaotic Snake Nest Airship Sabotage Operation Items Snow Flower Armor [1] Snow Flower Robe [1] Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Armors Snow Flower Manteau [1] Snow Flower Muffler [1] Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Garments Snow Flower Boots [1] Snow Flower Shoes [1] Enchant: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Footgear Snow Flower Pendant [1] Snow Flower Ring [1] Snow Flower Necklace [1] Snow Flower Earring [1] Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Accessories_.28Left.29 https://wiki.shining-moon.com/index.php/Enchant_UI#Snow_Flower_Accessories_.28Right.29 Glacier Two-handed Sword Glacier Lance Glacier Sword Glacier Basic Sword Glacier Spear Glacier Mechanic Axe Glacier Axe Glacier Mace Glacier Mechanic Mace Glacier Rogue Knife Glacier Basic Knife Glacier Bow Glacier Knuckle Glacier Book Glacier Katar Glacier Violin Glacier Whip Glacier Wand Glacier Staff Glacier Foxtail Glacier Huuma Shuriken Glacier Pistol Glacier Rifle Glacier Shotgun Glacier Gatling Glacier Launcher Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Glacier_Weapons Cards: Ice Gangu Card Shining Seaweed Card Ice Straw Card Unfrost Flower Card Limacina Card Calmaring Card Primitive Rgan Card Lowest Rgan Card Lesser Rgan Card Intermediate Rgan Card Wasted Primitive Rgan Card Wasted Intermediate Rgan Card Cave Calmaring Card Cave Flower Card Hallucigenia Baby Card Hallucigenia Card One-Eye Dollocaris Card Two-Eye Dollocaris Card Ultra Limacina Card Simulation Juncea Card Modified Advanced Rgan Card Entangled Intermediate Rgan Card Hearthunter AT Card Aquila Card Dim Glacier Items: Dim Glacier Sword ( ItemID: 500054 ) Dim Glacier Basic Sword ( ItemID: 500055 ) Dim Glacier Rogue Knife ( ItemID: 510075 ) Dim Glacier Basic Knife ( ItemID: 510076 ) Dim Glacier Axe ( ItemID: 520021 ) Dim Glacier Spear ( ItemID: 530034 ) Dim Glacier Book ( ItemID: 540056 ) Dim Glacier Wand ( ItemID: 550089 ) Dim Glacier Foxtail Staff ( ItemID: 550090 ) Dim Glacier Knuckle ( ItemID: 560037 ) Dim Glacier Violin ( ItemID: 570032 ) Dim Glacier Whip ( ItemID: 580033 ) Dim Glacier Mace ( ItemID: 590047 ) Dim Glacier Mechanic Mace ( ItemID: 590048 ) Dim Glacier Two-Handed Sword ( ItemID: 600030 ) Dim Glacier Katar ( ItemID: 610041 ) Dim Glacier Two-Handed Axe ( ItemID: 620019 ) Dim Glacier Lance ( ItemID: 630019 ) Dim Glacier Staff ( ItemID: 640034 ) Dim Glacier Huuma ( ItemID: 650028 ) Dim Glacier Bow ( ItemID: 700059 ) Dim Glacier Revolver ( ItemID: 800015 ) Dim Glacier Rifle ( ItemID: 810015 ) Dim Glacier Shotgun ( ItemID: 820011 ) Dim Glacier Gatling ( ItemID: 830015 ) Dim Glacier Launcher ( ItemID: 840010 ) All Dim Glacier weapons are dropped from Snakes Nest and Abandoned Pit maps. Enchants: https://wiki.shining-moon.com/index.php/Enchant_UI#Dim_Glacier_Weapons NPC Enchantment has been added into the Episode 19 Enchanter Glacier Extractor Allows you to dismantle 3 Dim Glacier weapons into random materials with the amount of 1 ~ 3 These materials are either used to purchase enchantment materials or they are straight up enchantment materials, which you'll get is random. Encroached Magical Source Stone ( ItemID: 1001029 ) Neutralized Magical Source Stone ( ItemID: 1001030 ) Encroached Magical Crystal ( ItemID: 1001031 ) Neutralized Magical Crystal ( ItemID: 1001032 ) Poisonous Magic ( ItemID: 1001033 ) Snow Flower Mana Extract ( ItemID: 1001034 ) Shining Snowflake Manastone Extract ( ItemID: 1001035 ) Brilliant Snowflake Manastone Extract ( ItemID: 1001036 ) Glacier Extract ( ItemID: 1001037 )
-
Duration 2023-03-31 ~ 2023-04-17 2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Droprate 15% refine event chance Lucky Slotmachine + 30% chance! Extra cashpoints ( 1 $ = 4000 CP ) Costume Drop chance 0.10% Double Reputation gain! 20% extra Instance Coins During this event, while clearing any instance you will receive 1 Seasonal Reputation.In the main office you may attempt to exchange 1 Seasonal Reputation for 1 Specialslot with a 20% chance to succeed. You may attempt as many tries as you want per day, however there is a limit of 10 successful exchanges per day. List of affected maps:
-
Easter Event Duration 2023-03-31 ~ 2023-04-17 2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Event bonus: Double Droprate 15% refine event chance Lucky Slotmachine + 30% chance! Extra cashpoints ( 1 $ = 4000 CP ) Costume Drop chance 0.10% Double Reputation gain! 20% extra Instance Coins During this event, while clearing any instance you will receive 1 Seasonal Reputation. In the main office you may attempt to exchange 1 Seasonal Reputation for 1 Specialslot with a 20% chance to succeed. You may attempt as many tries as you want per day, however there is a limit of 10 successful exchanges per day. Official Class Rework [ 2022 ] Dragon Knight Meister Shadow Cross Arch Mage Cardinal Windhawk Imperial Guard Biolo Abyss Chaser Inquisitor Troubadour & Trouvere Elemental Master Night Watch Shinkiro & Shiranui Sky Emperor Soul Ascetic Hyper Novice Spirit Handler Sinful and Brilliant Light Weapons Blood Rapier - (ItemID: 500065) Destruction Axe - (ItemID: 1341) Devil Claw - (ItemID: 650033) Execution Great Sword - (ItemID: 600041) Devil Guardian Sword - (ItemID: 500072) Darkness Foxtail Model - (ItemID: 550115) Divine Buster - (ItemID: 620022) Victory Sword - (ItemID: 500066) Lightforce Foxtail Wand - (ItemID: 550116) Holy Light Spear - (ItemID: 530045) Jupiter Spear - (ItemID: 630027) Huuma Shuriken Brilliance - (ItemID: 650034) Added to the respective boxes Good and Evil Headgears Crown of Good and Evil Box - (ItemID: 1910000220) Varmundt's Biosphere New Maps Ecological Area - Ice Monsters Glacier Ice Titan Glacier Siroma Glacier Snowier Glacier Centipede Glacier Aqua Elemental Glacier Angelgolt Glacier Rhyncho Glacier Ktullanux Stats have been adjusted with 2 reworks in 2022 Ecological Area - Lava Monsters Blazing Explosion Blazing Deleter Blazing Jakk Blazing Lava Golem Blazing Majoruros Blazing Hydrolancer Blazing Acidus Blazing Detardeurus Stats have been adjusted with 2 reworks in 2022 Ecological Area - Death Monsters Grave Ancient Mummy Grave Lude Grave Ragged Zombie Grave Wraith Grave Flame Skull Grave Banshee Grave Abysmal Knight Grave Lord of Death Stats have been adjusted with 2 reworks in 2022 Ecological Area - Grassland Monsters Verdant Cornus Verdant Pinguicula Verdant Hunter Fly Verdant Rocker Verdant Savage Verdant Flora Verdant Hill Wind Verdant Mistress Stats have been adjusted with 2 reworks in 2022 Ecological Area - Venom ( added after Varmundt's Biosphere was reworked in late 2022 ) Monsters Venomous Bullfrog Venomous Side Winder Venomous Cramp Venomous Kukre Venomous Nepenthes Venomous Angra Mantis Venomous Chimera Ecological Area - Soul ( added after Varmundt's Biosphere was reworked in late 2022 ) Monsters Soul Nightmare Soul Whisper Soul Marionette Soul Noxious Soul Paper Soul Gajomart Soul Odium of Thanatos Soul Gloom Under Night Ecological Area - Temple ( added after Varmundt's Biosphere was reworked in late 2022 ) Monsters Temple Rudo Temple Arc Angeling Temple Fake Angel Temple Plasma Temple Solace Temple Anopheles Temple Gryphon Temple Valkyrie Randgris Items Equipment Engraved Orlean's Gown - ( ItemID: 450191 ) Engraved Naga's Scale Armor - ( ItemID: 450192 ) Varmundt Rune Armor - ( ItemID: 450199 ) Varmundt Flame Rune Armor - ( ItemID: 450200 ) Varmundt Plain Rune Armor - ( ItemID: 450201 ) Varmundt Death Rune Robe - ( ItemID: 450202 ) Varmundt Ice Rune Armor - ( ItemID: 450203 ) Flame Rune Armor - ( ItemID: 450234 ) Plain Rune Armor - ( ItemID: 450243 ) Ice Rune Armor - ( ItemID: 450244 ) Death Rune Armor - ( ItemID: 450245 ) Engraved Orlean's Server - ( ItemID: 460021 ) Engraved Naga's Scale Shield - ( ItemID: 460022 ) Varmundt Rune Greaves - ( ItemID: 470107 ) Varmundt Plain Rune Boots - ( ItemID: 470108 ) Varmundt Flame Rune Boots - ( ItemID: 470109 ) Varmundt Death Rune Boots - ( ItemID: 470110 ) Varmundt Ice Rune Boots - ( ItemID: 470111 ) Flame Rune Boots - ( ItemID: 470173 ) Plain Rune Boots - ( ItemID: 470174 ) Ice Rune Boots - ( ItemID: 470175 ) Death Rune Boots - ( ItemID: 470176 ) Engraved Survival Manteau - ( ItemID: 480138 ) Varmundt Rune Pauldron - ( ItemID: 480144 ) Varmundt Plain Rune Manteau - ( ItemID: 480145 ) Varmundt Flame Rune Manteau - ( ItemID: 480146 ) Varmundt Death Rune Manteau - ( ItemID: 480147 ) Varmundt Ice Rune Manteau - ( ItemID: 480148 ) Flame Rune Hood - ( ItemID: 480230 ) Plain Rune Hood - ( ItemID: 480231 ) Ice Rune Hood - ( ItemID: 480232 ) Death Rune Hood - ( ItemID: 480233 ) Engraved Orlean's Glove - ( ItemID: 490160 ) Engraved Pinguicula's Corsae - ( ItemID: 490161 ) Engraved Waterdrop Brooch - ( ItemID: 490162 ) Varmundt Rune Ring - ( ItemID: 490297 ) Varmundt Soul Rune Ring - ( ItemID: 490299 ) Varmundt Venom Rune Ring - ( ItemID: 490300 ) Varmundt Temple Rune Ring - ( ItemID: 490301 ) Soul Rune Ring - ( ItemID: 490302 ) Venom Rune Ring - ( ItemID: 490303 ) Temple Rune Ring - ( ItemID: 490304 ) Soul Magic Ring - ( ItemID: 490305 ) Venom Magic Ring - ( ItemID: 490306 ) Temple Magic Ring - ( ItemID: 490307 ) Other Items Plain Rune Fragment - ( ItemID: 1000636 ) Flame Rune Fragment - ( ItemID: 1000637 ) Ice Rune Fragment - ( ItemID: 1000638 ) Death Rune Fragment - ( ItemID: 1000639 ) Plain Rune - ( ItemID: 1000640 ) Flame Rune - ( ItemID: 1000641 ) Ice Rune - ( ItemID: 1000642 ) Death Rune - ( ItemID: 1000643 ) Temple Rune Fragment - ( ItemID: 1001177 ) Temple Rune - ( ItemID: 1001178 ) Venom Rune Fragment - ( ItemID: 1001179 ) Venom Rune - ( ItemID: 1001180 ) Soul Rune Fragment - ( ItemID: 1001181 ) Soul Rune - ( ItemID: 1001182 ) Enchants 115 different socket enchants, full list visible at the wiki page https://wiki.shining-moon.com/index.php/Enchant_UI#Varmundt.27s_Biosphere Instance Manager UI Changed the "Enter" and "Create" buttons into "Instance" and "NPC" Instance Instance Creates an instance when no instance is currently open, or joins / enters it when one is already open NPC Based on the instance it either opens a menu or the matching NPC of the instance If an instance does not have a NPC for exchanging or enchanting it will open the Weekly Manager / Daily Quest NPC While "Find Open Instance" / "Last Instance" will open the Cooldown Manager Crafting Helper NPC Added a NPC called Crafting Helper at @go special The NPC allows you to craft between 1 and 999 different crafts at the same time, it has no cooldown and no re-usage delay. You may craft as much as you have materials. The NPC only allows crafting based on the original crafting chance and quantity it would give you, not every craft is 1-1 some may give you a different amount per 1 based on its official skill behavior. Supported Skills: Pharmacy Special Pharmacy Bionic Pharmacy Mixed Cooking Change Material Capsule Crafting Steel / Iron / Star Crumb New Poison Deadly Poison Runes Battlestats (@bs/@battlestats) Improved the command and its usage Added better categorisation of each bonus for displaying specific bonuses only Improved the handling of several functions of each category Added Absolute Numbers to variable cast time from stats ( e.g [ 527 / 530 ] ) Improved the display of all damage reductions and damage bonuses to have the same "layout" Improved the display of item drop bonus chance for @bs drop/item Changed usage of the command to @battlestats <cmd> Possible commands of <cmd> are: all = displays all information like previously magic / mag = only displays information that have anything to do with magical physical / phy = only displays information that have anything to do with physical skill = only displays information related to skills such as ( sp changes, skill atk boosts, cooldown changes, autocasts, variable cast, fixed cast ) acd = only displays information about after-cast delay cast = only displays information about variable and fixed cast drop / items = only displays information about drop bonuses, item drops and such reflect = only displays information related to reflects autocast = only displays all autocasts of skills defense = only displays information regarding defense and damage reductions def = only displays physical defense piercing / reduction effects mdef = only displays magical defense piercing / reduction effects atk = only displays all physical boosts such as racial, size, class, element damage matk = only displays all magical boosts such as racial, size, class, element damage class = only displays both physical and magical damage boosts based on class race = only displays both physical and magical damage boosts based on race size = only displays both physical and magical damage boosts based on size pierce = displays both physical and magical defense piercing effects vamp / leech = only displays all vampiric / leeching effects res = only displays the resistance pierce effects mres = only displays the magical resistance pierce effects Example @bs acd / @battlestats acd Fixes Palette issues Fixed issues on Hyper Novice alternate outfits all being black Fixed issues on Troubadour's ( Dancer ) alternate outfits giving the wrong color Fixed issues with Shiranui's alternate outfits ( Oboro ) giving a constant blue on the pants Fixed an issue with Spirit Handlers alternate outfit that may have caused a crash Fixed an issue with colors on Spirit Handlers alternate outfits Other Fixed missing triple purgatory rewards for the following instances: Constellation Tower Naght Sieger Boss Villa of Deceit Villa of Deceit ( Advanced ) Failure to reset an item will now force-open the same enchantment UI table window Fixed wrong Sniping Suit checking for the barter of Niflheim Otherworldly Shards Implemented the system with currently 2 different ones on Helheim [ Drop chances of Otherworldly Fragments cannot be boosted by any item that increases drop chance nor event. ] - Hard 5% - Nightmare 10% - Hell 15% - Purgatory 30% Otherworldly Dark Fragment Bios Island Nightmarish Jitterbug Charleston Crisis Infinity Space Otherworldly Thanatos Fragment Memory of Thanatos @go Instance Cleaned up the area and sorted all older instance NPCs into the bottom right area of it Added Varmundt's Biosphere NPCs Enchanting UI Added Varmundt's Biosphere enchants Added Good and Evil Headgear enchants Added Good and Evil Weapon enchants Added Otherworldly Prisoner to Helheim with 3 exchanges Shadow Essence Master Shadow Equipment Good and Evil Crown Constellation Tower Improved the portals to detect if any monsters are alive in a specific area and allows teleporting to it, rather than it becoming stuck while skipping certain floors. Smartcast Fixed an issue where skills learned from items would bug out when smartcast is deactivated or would be lost during a map change. Enchanting UI Added the automatical re-opening of the enchanting UI when resetting fails MRES / RES Improved the functionallity of the RES and MRES calculation during combat to match official more Added support for item bonuses regarding piercing some defense Added MRES/RES options for @home dummy Updated ECA and Card Exchangers list of cards Added missing garments to Garment Voucher Items Reduced the cost of some items in Special Tool Dealer as per official Emergency Madogear 1,000,000 -> 10,000 Zeny Sorcerer Elemental Stones 5,000 -> 1,000 Zeny Ninjas Haze Items -> 30 Zeny Soul Ascetic Charms -> 30 Zeny NW Grenade -> 30 Zeny Updated descriptions of the Thanatos Combo cards to include the level 200 part Cards affected are: Empathizer Happiness Giver Pray Giver Smile Giver Eldest Updated description of Ifrit Card to be more clear regarding the bonus Fixed level requirement for Improved Power Suit Updated item script of Lude Gal Card to include Hyper Novice Fixed Adulter Fides Violin ( ID: 570017 ) was not correctly recognized as musical instrument Fixed missing Shadow Element Damage bonus on Sarah's Battle Robe ( Alternate ) Fixed the following items with the wrong elemental reduction effect: Mad Bunny-LT Rigid Explosion Card Buwaya Sack Cloth Hallowed Shadow Shield Saharic Shadow Shield Underneath Shadow Shield Flame Shadow Shield Windy Shadow Shield Envenom Shadow Shield Damned Shadow Shield Geist Shadow Shield Divine Shadow Shield Modification ( Above All ) Deep Sea Marse Card Wolf Orb ( Above All ) LV1 Wolf Orb ( Above All ) LV2 Wolf Orb ( Above All ) LV3 Crimson Rose LT Faceworm Egg Card Chaotic Stem Worm Card Cursed Knight's Shield Bloody Knight's Shield Purified Knight's Shield Fixed Royal Cleric Staff being 2-handed rather than 1-handed Normal headgears that are transformed into a costume via costume converter stones will now give the stat bonuses when a Costume Enchant Stone is embed into the new "costume". Fixed the skill bonus on Hyunrok Tuning Device Added a missing card to Contaminated Card Book Fixed a missing and a broken item bonus in Fluffy Fish Shoes Fixed description of Shadow Chaser Stone (Middle) Updated Kachua Key Added the following items to the list Almighty Shadow Spellbook Perfect Size Shadow Spellbook Hasty Shadow Spellbook Major Auto Shadow Spellbook Master Shadow Equipment Box Crown of Good and Evil Box Shadow Essence Added new costume enchant stones: Stamina Wisdom Stone (Dual) ( ItemID: 1001172 ) Defense Stone (Garment) ( ItemID: 1001171 ) Defense Stone (Upper) ( ItemID: 1001168 ) Defense Stone (Middle) ( ItemID: 1001169 ) Defense Stone (Lower) ( ItemID: 1001170 ) Summoner Stone (Upper) ( ItemID: 1001165 ) Summoner Stone (Middle) ( ItemID: 1001166 ) Summoner Stone (Lower) ( ItemID: 1001167 ) Oboro Stone (Upper) ( ItemID: 1001162 ) Oboro Stone (Middle) ( ItemID: 1001163 ) Oboro Stone (Lower) ( ItemID: 1001164 ) Kagerou Stone (Upper) ( ItemID: 1001159 ) Kagerou Stone (Middle) ( ItemID: 1001160 ) Kagerou Stone (Lower) ( ItemID: 1001161 ) Added more Spellbooks Almighty Shadow Spellbook ( ItemID: 101564 ) Perfect Size Shadow Spellbook ( ItemID: 101362 ) Hasty Shadow Spellbook ( ItemID: 101360 ) Major Auto Shadow Spellbook ( ItemID: 101359 ) Added more items to the possible list of buying stores: All Shadow Spellbooks Old Enriched Elunium Old Enriched Oridecon All Biscuit Sticks and 10 stat-dishes Master Shadow Equipment Master Shadow Weapon ( ItemID: 24792 ) Master Shadow Shield ( ItemID: 24793 ) Master Dragon Knight Shadow Armor ( ItemID: 24800 ) Master Dragon Knight Shadow Shoes ( ItemID: 24801 ) Master Dragon Knight Shadow Earring ( ItemID: 24802 ) Master Dragon Knight Shadow Pendant ( ItemID: 24803 ) Master Imperial Guard Shadow Armor ( ItemID: 24804 ) Master Imperial Guard Shadow Shoes ( ItemID: 24805 ) Master Imperial Guard Shadow Earring ( ItemID: 24806 ) Master Imperial Guard Shadow Pendant ( ItemID: 24807 ) Master Shadow Cross Shadow Armor ( ItemID: 24808 ) Master Shadow Cross Shadow Shoes ( ItemID: 24809 ) Master Shadow Cross Shadow Earring ( ItemID: 24810 ) Master Shadow Cross Shadow Pendant ( ItemID: 24811 ) Master Abyss Chaser Shadow Armor ( ItemID: 24812 ) Master Abyss Chaser Shadow Shoes ( ItemID: 24813 ) Master Abyss Chaser Shadow Earring ( ItemID: 24814 ) Master Abyss Chaser Shadow Pendant ( ItemID: 24815 ) Master Cardinal Shadow Armor ( ItemID: 24816 ) Master Cardinal Shadow Shoes ( ItemID: 24817 ) Master Cardinal Shadow Earring ( ItemID: 24818 ) Master Cardinal Shadow Pendant ( ItemID: 24819 ) Master Inquisitor Shadow Armor ( ItemID: 24820 ) Master Inquisitor Shadow Shoes ( ItemID: 24821 ) Master Inquisitor Shadow Earring ( ItemID: 24822 ) Master Inquisitor Shadow Pendant ( ItemID: 24823 ) Master Meister Shadow Armor ( ItemID: 24824 ) Master Meister Shadow Shoes ( ItemID: 24825 ) Master Meister Shadow Earring ( ItemID: 24826 ) Master Meister Shadow Pendant ( ItemID: 24827 ) Master Biolo Shadow Armor ( ItemID: 24828 ) Master Biolo Shadow Shoes ( ItemID: 24829 ) Master Biolo Shadow Earring ( ItemID: 24830 ) Master Biolo Shadow Pendant ( ItemID: 24831 ) Master Windhawk Shadow Armor ( ItemID: 24832 ) Master Windhawk Shadow Shoes ( ItemID: 24833 ) Master Windhawk Shadow Earring ( ItemID: 24834 ) Master Windhawk Shadow Pendant ( ItemID: 24835 ) Master Troubadour & Trouvere Shadow Armor ( ItemID: 24836 ) Master Troubadour & Trouvere Shadow Shoes ( ItemID: 24837 ) Master Troubadour & Trouvere Shadow Earring ( ItemID: 24838 ) Master Troubadour & Trouvere Shadow Pendant ( ItemID: 24839 ) Master Arch Mage Shadow Armor ( ItemID: 24840 ) Master Arch Mage Shadow Shoes ( ItemID: 24841 ) Master Arch Mage Shadow Earring ( ItemID: 24842 ) Master Arch Mage Shadow Pendant ( ItemID: 24843 ) Master Elemental Master Shadow Armor ( ItemID: 24844 ) Master Elemental Master Shadow Shoes ( ItemID: 24845 ) Master Elemental Master Shadow Earring ( ItemID: 24846 ) Master Elemental Master Shadow Pendant ( ItemID: 24847 ) Master Night Watch Shadow Armor ( ItemID: 24848 ) Master Night Watch Shadow Shoes ( ItemID: 24849 ) Master Night Watch Shadow Earring ( ItemID: 24850 ) Master Night Watch Shadow Pendant ( ItemID: 24851 ) Master Spirit Handler Shadow Armor ( ItemID: 24852 ) Master Spirit Handler Shadow Shoes ( ItemID: 24853 ) Master Spirit Handler Shadow Earring ( ItemID: 24854 ) Master Spirit Handler Shadow Pendant ( ItemID: 24855 ) Master Shinkiro & Shiranui Shadow Armor ( ItemID: 24856 ) Master Shinkiro & Shiranui Shadow Shoes ( ItemID: 24857 ) Master Shinkiro & Shiranui Shadow Earring ( ItemID: 24858 ) Master Shinkiro & Shiranui Shadow Pendant ( ItemID: 24859 ) Master Sky Emperor Shadow Armor ( ItemID: 24860 ) Master Sky Emperor Shadow Shoes ( ItemID: 24861 ) Master Sky Emperor Shadow Earring ( ItemID: 24862 ) Master Sky Emperor Shadow Pendant ( ItemID: 24863 ) Master Soul Ascetic Shadow Armor ( ItemID: 24864 ) Master Soul Ascetic Shadow Shoes ( ItemID: 24865 ) Master Soul Ascetic Shadow Earring ( ItemID: 24866 ) Master Soul Ascetic Shadow Pendant ( ItemID: 24867 ) Master Hyper Novice Shadow Armor ( ItemID: 24868 ) Master Hyper Novice Shadow Shoes ( ItemID: 24869 ) Master Hyper Novice Shadow Earring ( ItemID: 24870 ) Master Hyper Novice Shadow Pendant ( ItemID: 24871 ) Including the official enchants https://wiki.shining-moon.com/index.php/Enchant_UI#Master_Shadow_Weapon_.26_Shield Skills Fixed the damage bonus from Insignias Fire Insignia Water Insignia Earth Insignia Wind Insignia Fixed wrong damage bonus from Circle of Directions and Elementals from 4 * Skill LV ( SMATK ) to 5 * Skill LV Fixed damage bonus on Talisman of Black Turtoise Fixed damage bonus on Talisman of Red Phoenix Fixed damage bonus on Talisman of Blue Dragon Fixed damage bonus on Talisman of White Tiger Updated description of Soul Control Updated the code flow of Soul Control to work better and not cause cooldown triggered but no stats given Huuma Shuriken - Grasp now uses the correct skill modifier of itself and no longer the one from Kunai Fixed a bugged Agi scaling bonus on Counterslash Fixed the fire elemental bonus for Volcanic Ash Fixed that Guardian Shield had not the correct reduction in purgatory / fortessa dungeon maps of / 2 Purgatory Shield Fixed an issue that allowed the shield to go over maximum from NPC_DAMAGE_HEAL during certain parts Fixed an issue that did not recover the shield in other situations from NPC_DAMAGE_HEAL Added the maximum amount a shield can heal is the original number it started with and cannot go above it NPC_DAMAGE_HEAL will now calculate the healable amount post damage reductions rather than prior Is now removeable by dispell and clearance Special Skill alterations World Boss map now enforces all skill nerfs Fortessa Dungeon now enforces all skill nerfs Special Reduction Percentages Increased the following percentages based on the loss of reduction from RES and MRES Purgatory from 95% to 97% Fortessa Dungeon from 70% to 85%
-
Alternatively, you can also drag the window to be larger to see if there are linebreaks in the chat. --------------------------------------------------------------------------------------------------------------------- Next case would involve discord. Someone pretending to be a GM would DM you and sweet talk you into becoming a GM and for that, all you have to do is either join their discord server that is not the Shining Moon discord or would tell you, you need to download these and these files such as a remote controlling program or a program that allows you to use certain commands. Never download anything these people send you. A GM / Staff will never ask you to download anything like that nor will they need to connect to your computer. Nor do they need your userid / password for anything. When we need a GM, we will open applications and not privately message you for it.
-
The event will begin on 5th of February 2023. The event will end on the 20th of February 2023 - 00:01. During this duration these bonuses are applied. Double Drop event 100% EXP bonus Double Cashpoints [ 1$ = 4000 CP ] Refine event 15% extra chance Costume Drop 0.10% chance 30% extra chance on Lucky 3 Slotmachine 30% extra Instance Coins Double Reputation gain!
-
Event Due to the issues arrived from the patch, including crashes the event will be extended until Monday 00:01 Added a new event modifier of triple reputation gains during the event time NPCs Constellation Tower Fixed an issue that caused some quests from Villa of Deceit to be removed Fixed an issue that caused the fix above to prevent the Naught Sieger Soul to be given Fixed a picture thats stuck on the screen before fighting the easy boss House Dummy Fixed an issue that caused the Element and Element LV to not be changeable Mission [ 100 - 110 ] and any other boards Fixed an issue that allowed item-delivery quests to be use-able as long as you had the items required ( bypassing the 24 hours limit ) Instance Manager Added all new instances Instance Manager UI Fixed some wrong instance cooldown times Fixed missing picture for Sanctuary Purification Voting Manager Added the option to retrieve the vote points from website Villa of Deceit Fixed all rewarding issues Villa of Deceit ( Normal ) will no longer give Vivatus but Adulter Fides Villa of Deceit ( Advance ) reduced the chance for weapons for each member from 50% to 30% Instance Coin reward has been fixed on both Purgatory Coin reward has been raised Fixed an issue with the portal not spawning ( was resolved on day 1 ) Fixed the automatic healing of Schulang when taking outside of middle Fixed a portal teleporting to the wrong spot on the left side of Rachel Fixed wrong cost for Sinful Weapon Box in Helheim Other Navigation UI Fixed all new maps, spawns to be working fully in it Updated which maps you may teleport from World Map Updated all new maps into it Reputation Reworked entire reputation system code-wise Improved the saving & loading of reputation Fixed a few small issues regarding calculation of reputation for Elemental Days and Purgatory Added a display message whenever reputation was adjusted by how much and what your current is Monsters Fixed missing audio files for Ash Toad Fixed wrong range for Immortal Cursed Zombie Fixed wrong range for Gray Wolf Baby Fixed wrong EXP value for Lava Toad Fixed wrong range for Jungle Madragora Skills Servant Weapon - Demolition Fixed it not correctly working in Helheim Lost on death Fixed a few skills that were reverted to prior to last patch Climax Unlimit Miracle Hidden Card World Boss Fixed wrong shield value on Niflheim Homepage The main menu on mobile phones should now be visible and the top bar no longer flooded with information and too big to display World Drops Replaced Bronze Treasure Key with Silver Treasure Key x 3 Replaced Silver Treasure Key x 1 with Golden Treasure Key x 1 Cap raised for Reputation gain: Elemental Days from 3 to 10 Purgatory from 7 to 10 Items Item Combos Fixed an issue that allowed several autobonus from combos to overlay without having the correct items equipped or just having them equipped once Union Two-Handed Staff Fixed a wrong value that prevented classes above first classes from equipping it Database Links Updated the correct file this time to fix the wrong links leading to /hel/ jRO Fluffy Shark Pajamas Fixed missing perfect dodge bonus Tuna Party autocast from when hitting to being hit Tuna Party autocast level is now based on users level Hollow Shoes Fixed a refinement bonus variable missing in the itemscript Fixed a missing slot Toddler Babyboar Bib Fixed the animal type skill bonus to be based on level of Spirit of Savage rather than just 15% Blocking Spear Adjusted all stats based on what it should be Glotoneria Fixed description Mindform Shoes of Lethargy Fixed description Card Matrix Added jRO items into it Refinement Tickets Added jRO items into it Tradeability All Nightmare Biolab headgears are now tradeable All OGH - Challenge Mode headgears are now tradeable
-
Note: All vendors will be reset All buyingstores will be reset All autoloot id lists will be reset Note2: The normal event will continue until thursday 00:01 The christmas world boss and christmas tree will be removed with the patch
- 1 reply
-
- 1
-
Homepage Fixed the homepage to now support both servers Market Page Added hover for some descriptions Storage Added a better view of all storages with a possibility to search Autoloot Added a page to import and export entire autoloot lists and show you your current list Fixed several issues with the homepage Skills Fixed wrong bullet cost on Vigilante at Night Fixed incorrect cooldown on Ultimate Sacrifice Fixed a wrong damage modifier on Vigor Fixed Fire Insignia not increasing the damage of Water Element attacks Fixed Water Insignia not increasing the damage of Wind Element attacks Fixed Wind Insignia not increasing the damage of Earth Element attacks Fixed Earth Insignia not increasing the damage of Fire Element attacks Fixed the following skills not kept on death in Fortessa Dungeons Miracle Unlimit Added Intense Telekinesis to be kept on death list Twinkling Galaxy no longer removes all ground units when placed, only another of itself Star Cannon no longer removes all ground units when placed, only Twinkling Galaxy Star Burst no longer removes all ground units when placed, only Twinkling Galaxy Fixed Weapon Crush not working Fixed Intensive Aim lasting longer than expected after warping / teleporting Fixed an issue that caused some speed modifiers to work with mado Fixed incorrect cooldown for Chulho Sonic Claw Updated description of Enlarge Weight Limit NPCs Restoration Manager Added an option to restore a specific item by id broken from refinement, that might've not been displayed due to too many items in the list Cleaned up the menu selections Updated the information text regarding when the weekly reset happens Home Dummies Fixed an issue where the race and element of the dummy at @home would not correctly apply Build Manager Fixed Build Manager not saving traits and trait point Global Instances Fixed an issue that caused some instances in Niflheim or Helheim to share the same cooldown on both purgatory and hell mode Thanatos Tower Fixed incorrect number of instance coins for Thanatos Tower Fixed incorrect position of a portal in Thanatos Tower 4th floor Added Sinful Weapon Box and Brilliant Light Weapon Box to the Thanatos NPCs at @go instance Sky Fortress Removed some empty dialogue boxes Room of Consciousness Fixed a bug that caused the NPCs to not reduce the HP of the boss Ripped Carbus Updated the weight description Information Board Updated the Information Warper Added the new maps into it Seasonal Booster Improved the check when finishing a booster character Item Collector Jason Fixed several achievements not working correctly when delivering the items War Effort Improved a few checks RWC Exchanger Added the possibility to exchange all RWC items at once that you currently have Added chance items when handing in these Instance Coin Exchanger Lowered the requirements for LT-transform box Commands Snatcher (@snatcher) Allows the disabling of the auto-steal Disable Players (@dp) Improved @dp to now also hide ground targetted skills casted by other player @instance | @cooldown Added all new instances to it Disable Loot (@dl) Added @disable_loot <0-1> Which disables the visibility of loot on the ground, this only counts towards loot already on the ground - not loot freshly dropped Summon Commands (@summon_cmd) Added new commands for Biolo / Meister or Niflheim Contract Souls @summon_cmd <option> Passive Forces all summons to only follow the player and not attack anything at all Aggressive Deactivates the Passive mode and forces normal behaviour Attack Forces the summons to attack the target marked by smartcast Automated Forces the summons to attack the target marked by smartcast at all times, when you swap your target - so will your summons Has to be typed again to deactivate, persist command Follow Forces the summons to warp or walk to the player Invisible Enforces Elemental Veil on all summons Autoloot ID Increased the maximum list from 30 to 50 Added the possibility for 4 different lists Added @alootid swap <1-4> for instantanious swapping between lists, you may import/export entire lists over the homepage now Added @autoloot_reload to instantly load in any changes made on the website! Other Reputation Added custom Reputations for the following different: The custom reputations have their own shops that reduce reputation for the items wanted, however there are different stages for each shop and with each comes a requirement of minimum reputation before you may buy something. Purchasing a certain item cannot let you fall below the certain required reputation. World Boss The shop can be found inside the World Boss NPC Reputation gain: Purgatory Hunters Nuit can be found at the Purgatory map Maximum 7 times a day. Reputation gain: Fortessa Explorers Terra can be found at the fortessa dungeon map Reputation gain: Elemental Days The NPC is not in yet. Maximum 3 times a day. Reputation gain: Pet Fixed a missing C. Rate bonus on the Eddga Pet Fixed missing Ghost Magic % on Gloom Under Night Cash Shop Added a Specialslot (30) box to Helheim Added a Specialslot - Old (30) box to Niflheim Added a Specialslot - New (30) box to Niflheim Added several boxes to the consumeable tab Added 6 new Garments Astra Blessing Clutch Bouquet 20th Anniversary Wing Muranyasa Big Magic Book Rainbow Shell These Garments will be added to the Garment Voucher 2 weeks later. Special Shield Improved the functionallity of the shield and how its handled Fixed several bugs that would cause some skills or attacks to not apply certain status or boosts Improved the limitation of the shield Increased the shield on dummies to 100b Improved the damage display which sometimes would cause wrong damage display or missing damage Improved how monsters handle their skill casts that trigger at certain percentages which would normally ignore the shields current status Improved the reflection would sometimes not correctly reflect the damage if the target has a shield Improved that sometimes the Guardian Angel would not heal the shield correctly when attacking the boss in Recovery Stance Removed the basic 1000 damage that was previously done to the monster to keep the correct damage packets, it will now do it even without a bypass of the shield Elemental Days Is no longer forced on any Nightmare, Hell or Purgatory mode. The same element can no longer procc 2 days in a row Can now be activated when creating an instance in Nightmare, Hell or Purgatory mode Completing an instance with Elemental Days active, grants additional rewards and reputation Limited to 3 times a day. Nightmare Reputation 1x Moonlight Coin Hell Reputation 2x Moonlight Coin 1x Moon Coin Purgatory Reputation 5x Moonlight Coin 2x Moon Coin 1x Kachua's Secret Key Fixed an issue that caused the status effect of stripping shadow equipment to not check properly if the target has Full Shadow Protection active Fixed a bug where it would display 3x the damage when attacking a shielded target with normal non skill attacks Fixed a bug that caused the AP buffs from the voting poll only prevent from being removed in Purgatory Portal and not Purgatory instances Fixed an issue that caused smartcast skills to not be correctly useable if the skill was granted by an item or card Fixed an issue that prevented some upgrades of enchants in the OSAD weapons Fixed a bug that caused magical damage in higher difficulties on infinite defense ( plant type ) to not deal any damage instead of the fixed 1 per hit Added a prevention to some monster having a bugged sprite which then appears as swordsman or novice Removed a message when teleporting in certain maps "Nothing found in the selected map" Fixed all baby classes not having the transcended skills as they should! Teleporting / using fly wing should no longer be able to lead you onto portals Fixed missing custom skills on 4th expanded classes ( example Call Storage ) Added skill information on all 4th class skills and 4th expanded skills Removed damage reduction of Green Aura MvPs in Fortessa Zero Added a feature that when using the enchant UI it will automatically open the UI again Achievements Activity Achievements Fixed all Activity achievements that should reset daily or weekly to now reset correctly Added 21 new daily Activity achievements Fixed the weekly "Monsters" achievement only counting MvPs Fixed the achievement "Poisonous" Fixed a few issues with the exploration achievements Added new title achievements Pest Controller Mass murderer Slime Nemesis Angel Demon Undertaker Botanist Fisher Dragoon Slaughterer Normal Grounded Unholy Pretty Cure Radiant Drained Speedy Extinguisher Fixed the achievement that awards the title "Bouncy!" jRO Items Hollow Shoes Blocking Spear Rebellion's Pocket Watch Einherjar's Mantle Improved Powered Suit Fluffy Shark Pajamas Elemental Possession Mindform Shoes of Lethargy Toddler Babyboar Bib Glotoneria Items Fixed a incorrect class restriction on Amistr Bags, preventing Novices from equipping it Fixed a incorrect class restriction on Biting Rideword, preventing Novices from equipping it Fixed missing after cast delay combos for Sitting Pope with Kiel D-01 Card and R48-85-Bestia Card Fixed Illusion Katar of Frozen Icicle not working with refinement tickets Fixed description of Pyuriel Card Fixed description of Battle Manual Fixed wrong droprate of 2 carat diamond on Military Gloves Fixed a wrong value in the C Grade box Fixed a typo in the Advanced Paradise Hat which would cause it to only be applied when being attacked rather than attacking Fixed all combos of Soul Reaper Stone (Garment) Fixed a missing combo for Great Hero Boots and Patent The Black Updated the description of Activity Coin Updated all descriptions to have the correct item database links Updated all descriptions that had links to wiki to now have the correct link Added the missing 2-item jRO restriction to Rasen Fuma Orb Fixed Psychic Armor Scroll disappearing on death Fixed wrong compouding of Cursed Servant Card Fixed Big Defense Potion disappearing on death Fixed wrong effects and description on Rune of Strength ( LV 1, 2, 3 ) Fixed a bug that caused sometimes combos to not work if they were in a forced special accessory slot Updated ALL names of items in the server to match the names shown on the client Official Implementation Episode 18.1 - Direction of Prayer Special Mapdrops Amethyst Fragment May drop from any monster in all normal maps at 0.05% May drop from any monster in all 18.1 instances at 0.2% May drop from any MvP in all 18.1 instances with the amount of 1~3 Villa of Deceit ( Normal & Advanced ) Sanctum of Purification Maps Map Image Name Map Name BGM # Monsters wolfvill Grey Wolf Village 186 - gw_fild01 Grey Wolf Forest 183 Ashhopper Ashring Grey Wolf gw_fild02 Grey Wolf Forest 183 Ashring Grey Wolf Bushring Firewind Kite Phantom Wolf oz_dun01 Oz Labyrinth Fl 1 184 Rake Hand Ash Toad Spark oz_dun02 Oz Labyrinth Fl 2 184 Spark Hot Molar Volcaring Lava Toad Burning Fang (MVP) (Respawn: 6:00HR ~ 6:10HR) ra_fild10 Rachel Oz Gorge 97 Grey Baby Wolf Grey Goat Rake Hand ra_fild11 Rachel Ida Plains 97 Grey Baby Wolf Grey Goat Rake Hand Items Daily Quests All daily quests of Episode 18.1 award 20 extra Amethyst Fragments as first time completion reward ( 3x per quest ) NPC Quest Rewards Amethyst Fragment Base EXP Job EXP Reputation 18.1 Daily Quests /navi fortessa 109/138 Inspect the traps installed for food in the trees of Grey Wolf Forest. Trees ared located in gw_fild01. You have a chance to acquire Trapped Bird, Trapped Lizard or Trapped Pear. You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient) 3 18,252,408 2,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1 3 4,364,880 3,000,000 30 Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2 3 11,588,320 3,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Kill 30 Firewind Kite found in gw_fild02 3 10,318,080 3,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Obtain a Recording Note and record folklore from three other villagers 3 18,252,408 2,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Kill 20 Ashring and return to the Grey Goat 3 7,769,124 3,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Obtain Purified Water by putting the filter into the water barrel located /navi wolfvill 103/235 3 18,252,408 2,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Gather 1 Steel and 10 Very Unusual Crystal Very Unusual Crystals are randomly autolooted when killing Grey Wolf 3 18,252,408 2,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Kill 30 monsters in gw_fild01 3 9,956,480 3,000,000 30 18.1 Daily Quests /navi fortessa 109/138 Talk to citizens in Rachel for information. 3 18,252,408 2,000,000 0 18.1 Daily Quests /navi fortessa 109/138 Pick a Half Flower corresponding to your quest log. It will be highlighted in blue for which method to use: 1) Near Rocks → 40° Angle / 2 Leaves Left / 50ml of Water / 2g Secret Powder 2) On Flat Ground → 30° Angle / 4 Leaves Left / 40ml of Water / 4g Secret Powder 3) Near Trees → 20° Angle / 4 Leaves Left / 30ml of Water / 6g Secret Powder 4) Near Water → 10° Angle / 8 Leaves Left / 20ml of Water / 8g Secret Powder Once picked correctly, you will receive Half Flower The flower has an expiration of 1 day so bring it back quickly. 3 18,252,408 2,000,000 0 New Items: Adulter Weapons Adulter Fides Aiming Bow Adulter Fides Axe Adulter Fides Ballista Adulter Fides Bible Adulter Fides Chain Rope Adulter Fides Chakram Adulter Fides Claw Adulter Fides Cross Huuma Shuriken Adulter Fides Crossbow Adulter Fides Dagger Adulter Fides Dark Wand Adulter Fides Foxtail Model Adulter Fides Foxtail Wand Adulter Fides Gatling Gun Adulter Fides Guardian Spear Adulter Fides Guardian Sword Adulter Fides Harp Adulter Fides Huuma Shuriken Adulter Fides Katar Adulter Fides Knuckle Adulter Fides Lance Adulter Fides Launcher Adulter Fides Mace Adulter Fides Magic Book Adulter Fides Moon Book Adulter Fides Poison Book Adulter Fides Rapier Adulter Fides Revolver Adulter Fides Ribbon Adulter Fides Rifle Adulter Fides Rod Adulter Fides Scepter Adulter Fides Shotgun Adulter Fides Soul Stick Adulter Fides Stardust Book Adulter Fides Two-handed Staff Adulter Fides Two-handed Sword Adulter Fides Violin Adulter Fides Wand Including the official enchantment Vivatus Weapons Vivatus Fides Aiming Bow Vivatus Fides Axe Vivatus Fides Ballista Vivatus Fides Bible Vivatus Fides Chain Rope Vivatus Fides Chakram Vivatus Fides Claw Vivatus Fides Cross Bow Vivatus Fides Cross Huuma Shuriken Vivatus Fides Dagger Vivatus Fides Dark Wand Vivatus Fides Foxtail Model Vivatus Fides Foxtail Wand Vivatus Fides Gatling Gun Vivatus Fides Guardian Spear Vivatus Fides Guardian Sword Vivatus Fides Harp Vivatus Fides Huuma Shuriken Vivatus Fides Katar Vivatus Fides Knuckle Vivatus Fides Lance Vivatus Fides Launcher Vivatus Fides Mace Vivatus Fides Magic Book Vivatus Fides Moon Book Vivatus Fides Poison Book Vivatus Fides Rapier Vivatus Fides Revolver Vivatus Fides Ribbon Vivatus Fides Rifle Vivatus Fides Rod Vivatus Fides Scepter Vivatus Fides Shotgun Vivatus Fides Soul Stick Vivatus Fides Stardust Book Vivatus Fides Two-handed Staff Vivatus Fides Two-handed Sword Vivatus Fides Violin Vivatus Fides Wand Including the official enchantment Gray Wolf Equipment Gray Wolf Boots Gray Wolf Earring Gray Wolf Manteau Gray Wolf Muffler Gray Wolf Necklace Gray Wolf Pendant Gray Wolf Ring Gray Wolf Robe Gray Wolf Shoes Gray Wolf Suit Helm of Faith series Helm of Faith Box Which contains randomly one of the following new items. Helm of Faith (Archbishop) Helm of Faith (Genetic) Helm of Faith (Guillotine Cross) Helm of Faith (Kagerou & Oboro) Helm of Faith (Mechanic) Helm of Faith (Minstrel & Wanderer) Helm of Faith (Ranger) Helm of Faith (Rebellion) Helm of Faith (Royal Guard) Helm of Faith (Rune Knight) Helm of Faith (Shadow Chaser) Helm of Faith (Sorcerer) Helm of Faith (Soul Reaper) Helm of Faith (Star Emperor) Helm of Faith (Summoner) Helm of Faith (Sura) Helm of Faith (Warlock) Helm of Faith II (Archbishop) Helm of Faith II (Genetic) Helm of Faith II (Guillotine Cross) Helm of Faith II (Kagerou & Oboro) Helm of Faith II (Mechanic) Helm of Faith II (Minstrel & Wanderer) Helm of Faith II (Ranger) Helm of Faith II (Rebellion) Helm of Faith II (Royal Guard) Helm of Faith II (Rune Knight) Helm of Faith II (Shadow Chaser) Helm of Faith II (Sorcerer) Helm of Faith II (Soul Reaper) Helm of Faith II (Star Emperor) Helm of Faith II (Summoner) Helm of Faith II (Sura) Helm of Faith II (Warlock) Including the enchantment [ LINK: CLICK ME ] Added Helm of Faith Box purchaseable with Amethyst Fragments Grading Update Added the possibility to upgrade certain items [ Non Graded ] to [ Grade D ] at +9 with a 10% chance Added the possibility to upgrade certain items [ Non Graded ] to [ Grade D ] at +10 with a 20% chance Added the possibility to upgrade certain items [ Grade D ] to [ Grade C ] at +10 with a 20% chance
- 1 reply
-
- 1
-
Skills Destructive Hurricane Fixed a wrong damage modifier from ( 1250 + 1800 * Skill_Lv ) to ( 250 + 2800 * Skill_LV ) % Lava Slide Fixed wrong Area of Effect range Fixed missing BaseLevel and STR modifier Fixed wrong duration Removed Stacking limit Removed maximum of 5 attacks before removing the effect EDP Adjusted the % increase to match kRO better Trample Added the forced removal of the Genetic Thorn Trap status effect on all affected in range Other @nolootid Fixed a bug that prevented higher number ids to be added to the list Niflheim Fixed a typo that prevented the Amistr bags from being sold Fixed a typo that prevented the new Shadow Weapon from the Shadow Coupon Fixed Military Glove not having a slot Fixed Metal Pick not having a slot Fixed missing Aspd % effect on Soul Expansion Ring Fixed a typo in the itemscript which prevented all effects to work on the Phantom Ear Fixed an issue that prevented some other new items to be used with refine tickets Fixed an issue that prevented some enchanted items to be refined by basta or other refine npcs Added Monster Hunter Coin for Instance Coins to the Instance Coin NPC Fixed a selection in NPC Clover regarding S-Class Added new halloween costumes to the enchantable lists Fixed a bug that prevented the LT transform boxes to work Added 8@thts into the list of explained maps for Thanatos Tower of the whodrops command Fixed Experience Shadow Weapon not enchantable Fixed Durable Shadow Items not enchantable with Spellbook Fixed Booster Mask Type C giving wrong effect Fixed a missing variable in the Booster reward checking for multiple boosters Added max hairs for Spirit Handler in the stylist Removed the following skills from Copycat NPC Shadow Leap Blood Sucker Renovatio Fixed description of Thanatos Light accessories Sarah & Fenrir Simplified the instance as it used to have sometimes missing portals, they are up from the beginning now. Ghost Palace Disabled the part that would disable all portals Airship Crash Fixed not giving any instance coins or purgatory coins Fixed the maximum number of summons to 3 Heart Hunter Warbase Fixed an issue that prevented instance coins or purgatory coins from being rewarded Water Garden ( Normal + Hard ) Fixed an issue that prevented the monsters on each side of the boss not casting Poison Mist Time Forgotten Farm Fixed an issue that prevented the continueation of the instance mid-way Reduced the damage of all Acidified Zone skills casted from monsters by 80% Increased the chance of recovery from Advanced Paradise Hat Fixed an interaction with plant type monsters or monsters with infinite defense or extremely high defense causing a miss instead of damage based on amount of hits Fixed description of OS Remodel Cube Fixed an issue with saving in a guild house that would sometimes lead to a wrong map which would cause a crash Might require a fresh saving in a house to fix the issue Added dummies to the list of prevented mobs from using @noks on Increased the drop chance of the 2 new boxes from Thanatos Tower Nightmare from 0.5% to 1.5% Hell from 1% to 3% Purgatory from 5% to 15% Fixed required jobs of Paradise Staff Grey Abrasive ( Ranged ) Added missing Formless Race Enchant Added @lapineupgrade_check <ID> Allows you to check the possible enchants of an item and its min + max values Added missing Captain Ferlock Hat to Captain Ferlock as drop Instance Manager ( NPC ) Find Open Instance Fixed Charleston Crisis not finding the instance Fixed Malangdo Culvert not finding the instance Instance Manager UI Added new option - Last Instance Allows you to create or enter the last instance handled Added new option - Find Open Instance Allows you to enter the current open instance Added new items Corrupted White Knight Egg Added to Quest Master Nurah Wildrose Egg Familiar Egg Bluemoon Loli Ruri Egg Dark Illusion Egg Eddga Egg Abysmal Knight Egg White Knight Egg Implemented the official evolutions Kachua Key Added Grading Box (C) Added Grading Box (D) Fortessa Themed Dungeon Adjusted Last Box Unless repeated instance without resetting Always contain atleast 4 Blacksmith Blessings up to a maximum of 8 Always contain atleast 2 HD Carnium up to a maximum of 4 Always contain atleast 2 HD Bradium up to a maximum of 4 Always contain 2 Kachua Secret Keys Always contain 1 Proof of Divinity Increased damage reduction by 10% Increased shield of every boss by 1,000,000,000 Miracle Buff is no longer lost on death Unlimit is no longer lost on death Dummies always respawn with a shield directly now Dummies no longer count towards anything, such as World Boss counter / coins or any rewards Added Halloween Coin to list of buyingstore items Climax is no longer lost on death Vending Players with max zeny will now be automatically kicked BuyingStores Players with not enough zeny will now be automatically kicked Added 77 missing cardbmp files Added 2 different Grading Box (D) to Purgatory Coin NPC Added 2 different Grading Box (D) to Instance Coin NPC Added an option to reset 4th skills only to Reset Girl Elemental Charms ( Ninja ) are no longer lost on death Increased Fahrros's Goodies from 2 to 5 upon completion per participant World Boss Improved @ranks and @rank with numbers shown with a comma eg. 1,000,000 Added a message with your current rank and damage as world boss dies Improved @ranks to be useable after the boss has died and includes the time the boss died Increased the reward of World Boss Boxes on all ranks by +1 Niflheim Equallized the damage reduction of World Bosses to be the same as Helheim ( 95% ) Reduced damage taken from World Bosses on players by 25% Increased HP of Shalltear and Ains by 8b Increased HP of all others that is not PP by 8b Helheim Reduced damage taken from World Bosses on players by 25% Increased HP of Shalltear and Ains by 8b Increased HP of all others that is not PP by 4b Ladder Fixed a bug that caused the rewards to be sent after the next wave spawned Fixed a bug that caused the rewards to be based on the next round instead of previous round Improved the handling of the round-counter Fixed a bug that would announce the bonus boss at the wrong time Fixed a bug that rewarded the wrong Ladder Points in purgatory Time between waves reduced to 5 seconds Elemental Days Added a prevention of Elemental Day casts inside the Ladder Reduced the levels of the EM casts from Elemental Days from ( 10, 5, 3 ) to ( 5, 3, 1 ) respectively Reduced the damage dealt in Nightmare from the EM casts by 90% Reduced the damage dealt in Hell from the EM casts by 60% Earth Day Removed the forced Thorn Trap status on all party members, replaced it with 1 ~ 3 casted Thorn Traps based on difficulty Purgatory Adjustments When using @destroy inside a Purgatory Instance, you'll no longer be sent to fortessa but infront of the Purgatory Gate instead. Added a Kafra inside the Purgatory Map Added a Special Tool Dealer inside the Purgatory Map Fixed the flames in Purgatory Portal Reduced the damage of the flames from 10% to 5% Niflheim Aimed Bolt reduced from -60 to -25% Chain Lightning reduced from -50 to -25% Crimson Rock reduced from -25 to -10% Soul Arrow Vulcan reduced from -25 to 0% Comet reduced from -25 to -10% Talisman of Four Bearing God reduced from -25 to -10% Fatal Manace reduced from -30 to -10% Dancing Knife reduced from -30 to -10% Cross Impact reduced from -75 to -60% Crescive Bolt reduced from -50 to -25% Gale Storm added at -30% Counter Slash reduced from -50 to -30% Helheim Removed all nerfs on Ignition Break Removed all nerfs on Counter Slash Savage Impact increased from -25 to -35% Gale Storm added at -30% Already applied: Items Fixed all Amistr bags could not be used with card removal matrix Fixed all Amistr bags could not be used with refinement tickets Renamed all enchants of the Sin & Brilliant accessories to match Hazyforest and wiki Fixed missing files for Devil's Banquet and Diabolic Rock Guitar Fixed a bug that prevented Halloween Coins from dropping Fixed missing description for Guillotine Cross enchant stone Skills Fixed wrong area of effect size for the Windhawk traps Fixed a typo that prevented all Elemental Day skills from being cast Thanatos Tower Fixed missing MvP flags on Thanatos Fixed a bug that allowed you to enter with your party after the leader resetted his cooldowns
-
Halloween Event [ 2022-10-21 ~ 2022-11-11 ] Cashpoint 1.5x - 1$ = 3000 CP! Refinement Event +15% 2x Monster Drops Lucky 3 15% extra chance 0.10% costume drop chance 100% exp event Sales NPC in Main Office More events will appear during this event. Information Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways. You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters... You only have a basic weapon and cannot equip anything inside this map nor change your class. Rewards Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins ) Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total ) Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins. Halloween Coin - Exclusive Costumes Garments Costumes Halloween Poring Bagpack Loli Ruri Moon Broom of Niflheim Headgear Costumes Costume Ancient Resonance Long Cat Hair ( Halloween ) Short Cat Hair ( Halloween ) Cat Witch Hat ( Halloween ) Disguise Mantle Veil of Darkness Sealed Fortune Scarf Spiderweb Hat Gothic Bonnet Pumpkin Headband Halloween Coins can also be obtained by defeating any monster. Edit: More costumes will appear in the shop during the event.
-
Official Class Rebalance 2022 Dragon Knight Hack and Slasher Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits ) Formula changed: ( 400 + 700 * Skill Level ) % Cooldown increased from 0.3 seconds to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP cost has been increased Multiplication of Pow inside formula increased from 5 to 7 Servant Weapon Skill has been changed to a positive multi-hit Formula changed: ( 500 + 400 * Skill Level ) % Servant Weapon - Phantom Variable cast-time removed Cooldown reduced from 2 seconds to 0.5 seconds After-cast delay removed Formula changed: ( 200 + 300 * Skill Level ) % Servant Weapon - Demolition Cooldown reduced from 3 seconds to 0.5 seconds AP generation reduced from 3 to 2 Formula changed: ( 500 * Skill Level ) % Storm Slash Cooldown reduced from 0.35 seconds to 0.3 seconds AP generation increased from 1 to 2 The chance from the Giant Growth effect has been increased from 15% to 30% Formula changed: ( 100 + 170 * Skill Level ) % Madness Crusher Variable cast-time have been removed Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds SP consumption has been increased AP generation have been increased from 2 to 3 Multiplication of Pow inside formula increased from 5 to 7 Formula changed: ( 400 + 800 * Skill Level ) % Vigor Base damage modifier of 200% have been increased to 250% The human / angel modifier have been increased from 50% to 100% AP cost has been reduced from 150 to 125 HP consumption per attack has been increased from 2 to 10 at level 10 Dragonic Aura After-cast delay reduced from 1 second to 0.5 seconds Formula changed: ( 3650 * Skill Level ) % [ Non Demi-human / Angel ] ( 3800 * Skill Level ) % [ Demi-human / Angel ] Imperial Guard Overslash Cooldown reduced from 1 second to 0.7 seconds SP consumption decreased AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 2 to 5 Formula changed: ( 120 * Skill Level ) % Shield Shooting Cooldown reduced from 1 second to 0.7 seconds AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 400 + 2400 * Skill Level ) % Cross Rain Cooldown reduced from 5 seconds to 4.5 seconds After-cast delay reduced from 0.5 seconds to 0.15 seconds SP consumption increased AP generation increased from 5 to 7 Formula changed: ( 450 * Skill Level ) % [ Holy Shield ] ( 320 * Skill Level ) % Grand Judgement Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 15 Buff duration reduced from 300 seconds to 150 seconds Formula changed: ( 250 + 1500 * Skill Level ) % ( 250 + 1750 * Skill Level ) % [ Insect / Plant ] Judgement Cross Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 10 Formula changed: ( 1950 * Skill Level ) % ( 2100 * Skill Level ) % [ Insect / Plant ] Meister Axe Stomp Cooldown reduced from 1 second to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 350 + 850 * Skill Level ) % Rush Quake After-cast delay removed Formula changed: ( 3600 * Skill Level ) % ( 3750 * Skill Level ) % [ Insect / Formless ] Biolo Acidified Zone - Wind Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Earth Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Fire Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Water Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Full Shadow Protection Duration increased from 60 seconds to 180 seconds Research Report Fixed cast-time reduced from 1 second to 0.5 seconds Cooldown reduced from 120 seconds to 60 seconds Duration increased from 60 seconds to 150 seconds Shadow Cross Savage Impact Area of effect increased from 3x3 to 5x5 SP consumption increased Formula changed: ( 90 * Skill Level ) % ( 110 * Skill Level ) % [ Shadow Exceed ] Eternal Slash Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased Range increased from 2 to 3 cells Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3 Formula changed: ( 265 * Skill Level ) % ( 365 * Skill Level ) % [ Shadow Exceed ] Impact Crater Cooldown reduced from 5 seconds to 1.5 seconds After-cast delay removed SP consumption increased AP generation decreased from 5 to 3 Formula changed: ( 80 * Skill Level ) % Shadow Stab Cooldown reduced from 1 second to 0.35 seconds After-cast delay removed SP consumption decreased AP generation increased from 1 to 2 Formula changed: ( 750 * Skill Level ) % Potent Venom Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 ) RES ignore has been reduced from 30% to 20% Fatal Shadow Claw Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 1350 * Skill Level ) % ( 1450 * Skill Level ) % [ Dragon / Demi-Human ] Shadow Exceed After-cast delay removed AP cost has been reduced from 150 to 125 Damage effect duration increased from 240 seconds to 300 seconds Abyss Chaser Abyss Dagger SP consumption increased Formula changed: ( 100 + 500 * Skill Level ) % Deft Stab Area of effect increased from 5x5 to 7x7 SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 350 + 550 * Skill Level ) % From the Abyss Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) Formula changed: ( 100 + 500 * Skill Level ) % Abyss Square AP generation increased from 4 to 5 Formula changed: ( 570 * Skill Level ) % Chain Reaction Shot Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed Area of effect of the secondary attack has been increased from 3x3 to 7x7 Area of effect of the primary attack has been increased from 7x7 to 9x9 Multiplication of Con inside formula increased from 5 to 15 Formula changed: ( 850 * Skill Level ) % [ Primary ] ( 600 + 2350 * Skill Level ) % [ Secondary ] Frenzy Shot SP cost reduced Formula changed: ( 400 * Skill Level ) % Omega Abyss Strike Cooldown reduced from 60 seconds to 3 seconds AP cost reduced from 150 to 15 SP consumption decreased Formula changed: ( 2200 * Skill Level ) % ( 2350 * Skill Level ) % [ Angel / Demon ] Arch Mage Floral Flare Road After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 740 * Skill Level ) % Rain of Crystal After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 140 + 760 * Skill Level ) % Tornado Storm After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 860 * Skill Level ) % Strantum Tremor After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 100 + 730 * Skill Level ) % Crimson Arrow AP generation increased from 1 to 2 SP consumption decreased Frozen Slash Cooldown increased from 0.3 seconds to 0.45 seconds AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 250 + 900 * Skill Level ) % ( 400 + 1250 * Skill Level ) % [ Climax ] Storm Cannon AP generation increased from 1 to 2 SP consumption decreased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] Rock Down AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] All Bloom After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 2 effect: Damage reduction removed Level 3 effect: Damage bonus is increased from 100% to 300% Level 5 effect: Extra attack has been increased to 85000% Formula changed: ( 200 + 1200 * Skill Level ) % Crystal Impact Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Formula changed: ( 250 + 1300 * Skill Level ) % Destructive Hurricane Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 1 effect: The damage of the additional attack has been increased to 12500% Level 3 effect: Damage bonus is increased from 100% to 200% Level 5 effect: Bonus damage has been reduced from 70% to 50% Formula changed: ( 1200 + 1800 * Skill Level ) % Violent Quake After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 3 effect: Damage bonus is increased from 100% to 200% Formula changed: ( 200 + 1200 * Skill Level ) % Deadly Projection SP consumption decreased Formula changed: ( 2800 * Skill Level ) % Mystery Illusion After-cast delay reduced from 1 second to 0.5 second SP consumption decreased Formula changed: ( 950 * Skill Level ) % Soul Vulcan Strike SP consumption decreased Formula changed: ( 250 * Skill Level ) % Astral Strike Cooldown reduced from 60 seconds to 6 seconds AP cost reduced from 150 to 25 SP consumption decreased Duration of attack reduced from 15 to 6 seconds Formula changed: ( 300 + 1800 * Skill Level ) % ( 400 + 2100 * Skill Level ) % [ Undead / Dragon ] Elemental Master Conflagration SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Diamond Storm Cooldown reduced from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 200 + 1750 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Lightning Land SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Terra Drive Cooldown decreased from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 5 to 7 Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 400 + 1550 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Venom Swamp SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Elemental Buster Fixed cast-time decreased from 2 seconds to 1.5 seconds Cooldown reduced from 60 seconds to 5 seconds After-cast delay reduced from 1.5 seconds to 0.5 seconds SP consumption decreased AP cost decreased from 150 to 30 Formula changed: ( 500 + 2200 * Skill Level ) % ( 500 + 2350 * Skill Level ) % [ Formless / Dragon ] Cardinal Framen SP consumption increased AP generation increased Formula changed: ( 800 * Skill Level ) % ( 900 * Skill Level ) % [ Demon / Undead ] Arbitrium Cooldown decreased from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 1000 * Skill Level ) % ( 1250 * Skill Level ) % [ Second Hit ] Petitio Cooldown decreased from 1 second to 0.5 seconds SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1050 * Skill Level ) % Competentia AP cost reduced from 200 to 160 Duration of the effect has been increased from 240 seconds to 300 seconds Pneumaticus Procella Cooldown decreased from 60 seconds to 5 seconds After-cast delay removed AP cost reduced from 150 to 30 Formula changed: ( 100 + 2100 * Skill Level ) % ( 100 + 2300 * Skill Level ) % [ Demon / Undead ] Effligo Cooldown decreased from 60 seconds to 0.5 seconds After-cast delay removed SP consumption increased AP cost reduced from 100 to 12 Multiplication of Pow inside formula decreased from 10 to 7 Formula changed: ( 1650 * Skill Level ) % ( 1800 * Skill Level ) % [ Demon / Undead ] Inquisitor First Brand Cooldown reduced from 0.5 seconds to 0.3 seconds SP consumption increased Duration of First Brand has been changed to be 5 seconds regardless of skill level Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 1200 * Skill Level ) % Second Faith Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 1 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 5 Formula changed: ( 100 + 2300 * Skill Level ) % Second Judgement Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 2 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 7 Formula changed: ( 100 + 2600 * Skill Level ) % Second Flame Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 3 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 4 to 9 Formula changed: ( 200 + 2900 * Skill Level ) % Third Punish Cooldown reduced from 2 seconds to 1 second The amount of hits have been increased from 2 to 3 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 300 + 1500 * Skill Level ) % Third Consecration Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 700 * Skill Level ) % Third Flame Bomb Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Oleum Sanctum Cooldown reduced from 3 seconds to 2 seconds After-cast delay removed SP consumption increased Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 500 + 2000 * Skill Level ) % Explosion Blaster Cooldown reduced from 1 seconds to 0.7 seconds SP consumption reduced Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased to 15 Formula changed: ( 3200 * Skill Level ) % [ Holy Oil Debuff on target ] ( 2800 * Skill Level ) % First Faith Power Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used Judge Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Third Exor Flame Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Massive Flame Blaster Cooldown reduced from 60 seconds to 5 seconds Area of Effect has been changed to be 11x11 based on level 5 Multiplication of Pow inside formula changed to 15 Effect duration reduced from 300 seconds to 150 seconds Formula changed: ( 2300 * Skill Level ) % [ Demon / Brute ] ( 2150 * Skill Level ) % Wind Hawk Hawk Rush Formula changed: ( 500 * Skill Level ) % Gale Storm Cooldown reduced from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 950 * Skill Level ) % Crescive Bolt After-cast reduced from 0.5 seconds to 0.3 seconds SP consumption decreased Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count Formula changed: ( 340 * Skill Level ) % Deep Blind Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Solid Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Swift Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Flame Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Advanced Trap Mastery Duration increase has been changed to 1 second per skill level Hawk Boomerang Cooldown changed to 0.15 seconds SP consumption decreased AP cost has been reduced from 15 to 12 Formula changed: ( 600 * Skill Level ) % Troubadour / Trouvere Sound Blend SP consumption decreased Metallic Fury Cooldown decreased from 0.5 seconds to 0.3 seconds SP consumption decreased Fixed skill to behave like official The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however after a target was hit it automatically removes the Sound Blend from all targets in the area. Formula change: ( 2200 * Skill Level ) % Rhythm Shooting Cooldown changed to 0.15 seconds After-cast delay removed SP consumption decreased Multiplication of Con inside formula increased from 2 to 3 Formula change: ( 300 + 220 * Skill Level ) % [ Sound Blend ] ( 200 + 120 * Skill Level ) % Rose Blossom Variable cast-time reduced from 2 seconds to 1 second Cooldown increased from 0.5 seconds to 0.7 seconds SP consumption decreased Multiplication of Con inside formula changed to 3 Formula change: Main Hit ( 200 + 2200 * Skill Level ) % [ Sound Blend ] ( 200 + 2000 * Skill Level ) % Second Hit ( 250 + 3000 * Skill Level ) % [ Sound Blend ] ( 250 + 2800 * Skill Level ) % Shinkiro / Shiranui Shadow Hunting SP consumption increased AP generation increased from 1 to 2 Shadow Dance Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds After cast-delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 500 + 600 * Skill Level ) % Shadow Flash Fixed cast-time removed Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds Formula changed: ( 1600 + 700 * Skill Level ) % Huuma Shuriken - Grasp After cast-delay removed SP consumption increased AP generation increased from 2 to 3 Huuma Shuriken - Construct SP consumption increased Kunai - Distortion SP consumption increased AP generation increased from 1 to 2 Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10 Formula changed: ( 300 + 600 * Skill Level ) % Kunai - Rotation SP consumption increased Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70 Formula changed: ( 800 + 700 * Skill Level ) % Kunai - Refraction SP consumption increased Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10 Red Flame Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 850 + 1250 * Skill Level ) % Cold Blooded Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40 Formula changed: ( 250 + 550 * Skill Level ) % Thundering Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 600 + 1300 * Skill Level ) % Golden Dragon Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 300 + 400 * Skill Level ) % Darkening Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 450 + 950 * Skill Level ) % Shadow : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Kunai : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Dark Dragon : Nightmare Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 15500 * Skill Level ) % Night Watch Only One Bullet SP consumption increased The damage bonus per aim count has been increased to ( 350 * Skill Level ) % Formula change: ( 750 + 1350 * Skill Level ) % [ Rifle ] ( 800 + 1500 * Skill Level ) % [ Revolver ] Spiral Shooting Formula change: ( 1200 + 1700 * Skill Level ) % [ Rifle ] ( 1000 + 1500 * Skill Level ) % [ Launcher ] Magazine for One Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased The damage bonus per aim count has been increased to ( 100 * Skill Level ) % Formula change: ( 200 + 350 * Skill Level ) % [ Gatling Gun ] ( 150 + 450 * Skill Level ) % [ Revolver ] Wild Fire Formula change: ( 1000 + 2450 * Skill Level ) % [ Shotgun ] ( 1000 + 2300 * Skill Level ) % [ Launcher ] Basic Grenade SP consumption increased AP generation increased from 1 to 2 Formula change: ( 1000 + 950 * Skill Level ) % Hasty Fire in the Hole AP generation increased from 2 to 3 Formula change: ( 1500 + 1050 * Skill Level ) % Grenades Dropping SP consumption increased AP generation increased from 1 to 5 Formula change: ( 550 + 850 * Skill Level ) % Mission: Bombardment Cooldown changed from 60 seconds to 10 seconds AP cost decreased from 100 to 35 SP consumption decreased Formula change: ( 5000 + 1800 * Skill Level ) % [ Big Hit ] ( 800 + 200 * Skill Level ) % The Vigilante at Night Reduces the cost of bullets from 15 to 10 Soul Ascetic Soul Gathering After cast-delay removed SP consumption decreased Talisman of Soul Stealing Cooldown reduced from 2 seconds to 1 second After cast-delay removed SP consumption increased Formula changed: ( 500 + 1250 * Skill Level ) % Exorcism of Malicious Soul SP consumption decreased Talisman of Blue Dragon SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1650 * Skill Level ) % [ Buffed ] ( 250 + 1450 * Skill Level ) % Talisman of White Tiger Cooldown increased from 0.3 seconds to 0.4 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1350 * Skill Level ) % [ Buffed ] ( 350 + 950 * Skill Level ) % Talisman of Red Phoenix SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 1200 + 1300 * Skill Level ) % [ Buffed ] ( 1000 + 900 * Skill Level ) % Talisman of Black Turtoise SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 2300 + 1850 * Skill Level ) % [ Buffed ] ( 2250 + 1450 * Skill Level ) % Talisman of Four Bearing God SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 50 + 250 * Skill Level ) % Circle of Directions and Elementals SP consumption increased AP cost reduced from 150 to 25 Cooldown decreased from 60 seconds to 5 seconds Duration reduced to 150 seconds Formula changed: ( 500 + 2000 * Skill Level ) % Sky Emperor Rising Sun SP consumption increased Formula changed: ( 500 + 600 * Skill Level ) % Noon Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1500 + 1350 * Skill Level ) % Sunset Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 950 + 400 * Skill Level ) % Rising Moon SP consumption increased Formula changed: ( 700 + 450 * Skill Level ) % Midnight Kick SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1550 + 1450 * Skill Level ) % [ Midnight ] ( 600 + 1200 * Skill Level ) % Dawn Break SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 400 + 600 * Skill Level ) % [ Moonset ] ( 400 + 400 * Skill Level ) % Twinkling Galaxy SP consumption increased Star Burst SP consumption increased Star Cannon SP consumption increased All in the Sky SP consumption decreased AP cost reduced from 100 to 35 Cooldown changed from 60 seconds to 2 seconds After cast-delay removed Formula changed: ( 3000 + 2000 * Skill Level ) % Hyper Novice Self-Study Tactics The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10. The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10. Double Bowling Bash SP consumption decreased AP generation increased from 2 to 3 Max knockback reduced from 6 cells to 2 cells Area of Effect increased from 7x7 to 9x9 Formula changed: ( 150 + 250 * Skill Level ) % Mega Sonic Blow SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 850 + 450 * Skill Level ) % Shield Chain Rush SP consumption decreased AP generation increased from 1 to 2 Skill range has been changed to be 7 regardless of level Area of Effect increased from 7x7 to 9x9 Formula changed: ( 600 + 450 * Skill Level ) % Spiral Pierce Max SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 550 + 350 * Skill Level ) % Meteor Storm Buster SP consumption increased Formula changed: ( 300 + 320 * Skill Level ) % ( 450 + 160 * Skill Level ) % [ Explosion ] Jupitel Thunderstorm SP consumption increased Jack Frost Nova SP consumption increased Formula changed: ( 200 * Skill Level ) % ( 400 + 500 * Skill Level ) % [ Explosion ] Hell's Drive SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 1500 + 700 * Skill Level ) % Ground Gravitation SP consumption increased Formula changed: ( 3000 + 1500 * Skill Level ) % [ Gravity ] ( 800 + 700 * Skill Level ) % Napalm Vulcan Strike SP consumption increased AP generation increased from 1 to 2 Area of Effect increased to 7x7 Formula changed: ( 350 + 650 * Skill Level ) % Breaking Limit Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70% Rule Break Reduced the damage factor for Napalm Vulcan Strike from 100% to 40% Spirit Handler Chulho Sonic Claw SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Formula changed: ( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 400 + 750 * Skill Level ) % Howling of Chulho SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Increased the duration from 10 seconds to 12 seconds Formula changed: ( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 600 + 1050 * Skill Level ) % Hogogong Strike Cooldown reduced from 0.5 seconds to 0.35 seconds SP consumption increased Formula changed: ( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 180 + 200 * Skill Level ) % Marine Festival of Kisul AP generation increased from 2 to 4 Sandy Festival of Kisul AP generation increased from 2 to 4 Hyun Rok Breeze SP consumption increased AP generation increased from 3 to 4 Formula changed: ( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok] ( 600 + 600 * Skill Level ) % Hyun Rok Cannon After cast-delay removed SP consumption increased Formula changed: ( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ] ( 700 + 950 * Skill Level ) % Item New items Heroic Token (Hyper Novice) (ItemID: 490220) Added to Hero's Mark Scroll Spell Stone Dual (ItemID: 1000921) Power Stone Dual (ItemID: 1001055) Added to Dual Stone Box Spell Magic Attack Stone Garment (ItemID: 1000922) Melee Physical Attack Stone Garment (ItemID: 1001053) Range Physical Attack Stone Garment (ItemID: 1001054) Added to Enchantment Stone Box Sura Stone Upper (ItemID: 1000968) Mechanic Stone Upper (ItemID: 1000971) Guillotine Cross Stone Upper (ItemID: 1000974) Sura Stone Middle (ItemID: 1000969) Mechanic Stone Middle (ItemID: 1000972) Guillotine Cross Stone Middle (ItemID: 1000975) Sura Stone Lower (ItemID: 1000970) Mechanic Stone Lower (ItemID: 1000973) Guillotine Cross Stone Lower (ItemID: 1000976) Star Emperor Stone Upper (ItemID: 1001044) Rebellion Stone Upper (ItemID: 1001047) Soul Reaper Stone Upper (ItemID: 1001050) Star Emperor Stone Middle (ItemID: 1001045) Rebellion Stone Middle (ItemID: 1001048) Soul Reaper Stone Middle (ItemID: 1001051) Star Emperor Stone Lower (ItemID: 1001046) Rebellion Stone Lower (ItemID: 1001049) Soul Reaper Stone Lower (ItemID: 1001052) Added to Class Enchantment Stone Box Experience Shadow Weapon (ItemID: 24770) Added to Random Shadow Box and Shadow Coupon Convertible Critical Wing (ItemID: 480197) Added to Instance Coin NPC Teleport Amistr Bag (ItemID: 20802) Heal Amistr Bag (ItemID: 20803) Greed Amistr Bag (ItemID: 20804) Increase AGI Amistr Bag (ItemID: 20805) Magnum Break Amistr Bag (ItemID: 20806) Endure Amistr Bag (ItemID: 20807) Sight Amistr Bag (ItemID: 20808) Improve Concentration Amistr Bag (ItemID: 20809) Hiding Amistr Bag (ItemID: 20811) Added to Monster Hunter Lucy NPC Durable Shadow Spellbook (ItemID: 101361) Added to Ladder NPC and all random book items Weapons Sinful Weapon Box [ ID: 1910000213 ] Darkness Tablet (ItemID: 540054) Demonic Claw (ItemID: 560036) Doom Bible (ItemID: 540059) Sealed Bible (ItemID: 540035) Soul Harvest (ItemID: 550093) Devil Wing Staff (ItemID: 640036) Devil Cursed Sword (ItemID: 500062) Underworld Knife (ItemID: 510091) The Ripper (ItemID: 610044) Crime Violin (ItemID: 570036) Crime Whip (ItemID: 580037) Dark Angel Ray Bow (ItemID: 700066) Devil's Bullet (ItemID: 800026) Screaming Rifle (ItemID: 810026) Outlaw Cursed Shotgun (ItemID: 820020) RG-5649 (ItemID: 830025) Devil Lord Launcher (ItemID: 840020) Brilliant Light Weapon Box [ ID: 1910000214 ] Saint Bringer (ItemID: 550088) Origin of Life (ItemID: 540055) Punish Scepter (ItemID: 590034) Blessed Bible (ItemID: 540060) Soul Liberator (ItemID: 550094) Destiny Staff (ItemID: 640037) Guardian Saber (ItemID: 500063) Angel Wing Bow (ItemID: 700065) Shining Light Katar (ItemID: 610045) Light Power Harp (ItemID: 570037) Light Power Spark (ItemID: 580038) Holy Light Dagger (ItemID: 510092) Devil Hunter (ItemID: 800027) Last Dawn (ItemID: 810027) Lord of Glory (ItemID: 820021) Lightning Splatter (ItemID: 830026) Justice Bomber (ItemID: 840021) Niflheim - jRO items Purge Shoes (ItemID: 470105) Bubbly Hunting Goggles (ItemID: 410064) Nostalgia Sakura (ItemID: 400194) Powered Income (ItemID: 410088) Foreign Heritage Hat (ItemID: 400308) Phantom Ear (ItemID: 410129) Metal Pick (ItemID: 490141) Rune Greaves (ItemID: 470084) Military Glove (ItemID: 490183) Soul Expansion Ring (ItemID: 490079) Nightmare and Hell Removed random element and random race modifiers Purgatory Increased damage reduction by 5% Reduced the chance for random effects to happen from 15% to 7% Reduced the chance for Darkness / Bomb from 15% to 10% Constellation Tower Fixed Naught Sieger not spawning with a shield Fixed Betelgeuse phase 3 not spawning with a shield ( phase 1 + 2 have purposely none ) Skill Nerfs Helheim Midnight kick -50% Dawn Break -30% Noon Blast -50% Sunset Blast -30% Star Cannon -50% Star Burst -50% All in the Sky -80% Ignition Break lowered from -25% to -15% Crescive Bolt lowered from -50% to -25% Impact Crater -30% Dancing Knife -10% Kunai - Rotation -50% Huuma Shuriken - Grasp -50% Crimson Arrow -15% Savage Impact -25% Niflheim Midnight kick -50% Dawn Break -30% Noon Blast -50% Sunset Blast -30% Star Cannon -50% Star Burst -50% Aimed Bolt from -50 to -60% Third Flame Bomb from -30 to -50% Chain Lightning from -25% to -50% Crimson Rock -25% Soul Vulcan Strike -25% Comet -25% Talisman of Four Bearing God -25% Fatal Manace -30% Counter Slash -50% All in the Sky -80% Ignition Break lowered from -25% to -15% Crescive Bolt lowered from -50% to -25% Impact Crater -30% Dancing Knife -30% Kunai - Rotation -50% Huuma Shuriken - Grasp -50% Crimson Arrow -15% Savage Impact -25% Enchant UI Fixed wrong reset cost for Constellation Tower items Skill Fixed a bug that prevented Deluge, Volcano and skills alike to allow you to bypass the Elemental restrictions Fixed a display error of damage for Spell Fist when using double attack on a Purgatory Shield Fixed Earth Insignia giving wrong elemental bonus Fixed Wind Insignia giving wrong elemental bonus Fixed Water Insignia giving wrong elemental bonus Fixed Fire Insignia giving wrong elemental bonus Fixed SP cost of Framen Fixed Unlimit giving wrong bonus Fixed an issue that caused Eternal Slash to be cast 3 times before applying the first double-hit Fixed an issue that caused Research Report to be lost when casted a second time during its duration Improved directional detection of Huuma Shuriken - Construct Item Fixed A-grade bonus of Star Cluster of Creative Lvl 3 Updated description of Gym Pass Fixed description of Shadow Dance Tuning Device Fixed description of Chaser's Ring Fixed wrong % modifier in Paradise Sorcerer Magic Book Fixed missing jRO statement that prevents 2 of the same accessories in Half Dragon Princess Ring Fixed Phantom Ear Fixed combo of Realized Amdarais and Amdarais Phantom Card Increased chance of Brain Sucker Card Fixed equipable classes of Union Two-Handed Staff Fixed equipable classes of Costume Wandering Wolf Helm Fixed display of slot of Dark Triad Increased chance of the HP generation from Leviathan Magic Muffler Fixed incorrect bonus of Kingbird Ancient Shadow Weapon Fixed incorrect item script of Nightmare Verit Card Added missing enchants Vigilante at Night Tuning Device Magazine for One Tuning Device Fire Tuning Device Huuma Shuriken Grasp Tuning Device Other Monster Visuals Fixed some visual effects on monsters to be shown again at all times Elementals Fixed Elemental Veil from preventing monsters from targetting the elemental directly, it does not prevent it from being damaged by skills with area of effect Fixed the display of Elemental Veil Niflheim Fixed a bug that caused custom critical to nullify the damage if the damage was at 2.1b prior to critical All fortessa dungeon monsters now spawn a poring when their soul was captured with either Purgatory or Contract Halloween Costumes 2022 Diabolic Rock Guitar [ Garment ] Midnight Candle Spiderling Travellers Oil Lantern Magic Celestial Globe Master of Light and Darkness Yesterday Once More Devil's Banquet Evil Minimi NPC Fixed requirement for some cards on the Geffen Night Arena NPC Fixed Thanatos Tower enchant NPC Elemental Days Implemented a new feature that adds special elemental things to happen based on the element that was randomly selected on that day. Only affects Nightmare, Hell or Purgatory modes. Monsters take ( 5, 10 or 20% ) additional damage from the same element as day has selected. This extra damage can bypass elemental restrictions, example Fire on Fire 4. Monsters take ( 5, 10 or 25% ) less damage from all other elements All monsters deal part of their original damage in the same element as the selected element. This damage is considered magical. ( 15%, 30% or 50% ) Possible Elements Water Upon death monsters might explode causing everyone to be frozen for 3 seconds Upon death monsters might cast Storm Guest, Deluge, Icebound Trap, Diamond Storm Amount increases based on difficulty ( 1, 2, 3 ) Every 30 seconds a slow is applied to all party members for 5 seconds Fire Upon death monsters might explode causing damage of 5000 ( Purgatory ) - 2000 ( Hell ) - 1000 ( Nightmare ) Upon death monsters might cast Meteor Storm, Fire Pillar, Firing Trap or Conflagration Amount increases based on difficulty ( 1, 2, 3 ) Every 30 seconds a burn is applied to all party members for 5 seconds Earth Upon death monsters might explode causing everyone to be rooted for 3 seconds Upon death monsters might cast Quagmire, Maize Trap, Man Hole, Terra Drive Amount increases based on difficulty ( 1, 2, 3 ) Every 30 seconds a slow is applied to all party members for 5 seconds
-
Hello everyone, let me explain first of all what had happened. Around beginning of august I was nearly done with the patch when in the middle of last test phases the test server went offline. At this time I had not pushed anything to github yet as it was unfinished and in the end-phase of testing. I contacted the company that hosted the test server, Virmach. No response, after 1 week I decided to re-do the entire patch and anything else that was lost. After 30 days I received a response from Virmach: They had closed the ticket and told me to make a new one, once again. 13 days later I finally received another response. By now, everything that was lost has been re-created from scratch and is ready to be shipped as patch in the coming days. I apologize for the huge delay on everything. Sidenote: will change how I save unfinished patches from now on and the new test server is hosted at OVH.
-
Official Class Rebalance 2022 Dragon Knight Hack and Slasher Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits ) Formula changed: ( 400 + 700 * Skill Level ) % Cooldown increased from 0.3 seconds to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP cost has been increased Multiplication of Pow inside formula increased from 5 to 7 Servant Weapon Skill has been changed to a positive multi-hit Formula changed: ( 500 + 400 * Skill Level ) % Servant Weapon - Phantom Variable cast-time removed Cooldown reduced from 2 seconds to 0.5 seconds After-cast delay removed Formula changed: ( 200 + 300 * Skill Level ) % Servant Weapon - Demolition Cooldown reduced from 3 seconds to 0.5 seconds AP generation reduced from 3 to 2 Formula changed: ( 500 * Skill Level ) % Storm Slash Cooldown reduced from 0.35 seconds to 0.3 seconds AP generation increased from 1 to 2 The chance from the Giant Growth effect has been increased from 15% to 30% Formula changed: ( 100 + 170 * Skill Level ) % Madness Crusher Variable cast-time have been removed Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds SP consumption has been increased AP generation have been increased from 2 to 3 Multiplication of Pow inside formula increased from 5 to 7 Formula changed: ( 400 + 800 * Skill Level ) % Vigor Base damage modifier of 200% have been increased to 250% The human / angel modifier have been increased from 50% to 100% AP cost has been reduced from 150 to 125 HP consumption per attack has been increased from 2 to 10 at level 10 Dragonic Aura After-cast delay reduced from 1 second to 0.5 seconds Formula changed: ( 3650 * Skill Level ) % [ Non Demi-human / Angel ] ( 3800 * Skill Level ) % [ Demi-human / Angel ] Imperial Guard Overslash Cooldown reduced from 1 second to 0.7 seconds SP consumption decreased AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 2 to 5 Formula changed: ( 120 * Skill Level ) % Shield Shooting Cooldown reduced from 1 second to 0.7 seconds AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 400 + 2400 * Skill Level ) % Cross Rain Cooldown reduced from 5 seconds to 4.5 seconds After-cast delay reduced from 0.5 seconds to 0.15 seconds SP consumption increased AP generation increased from 5 to 7 Formula changed: ( 450 * Skill Level ) % [ Holy Shield ] ( 320 * Skill Level ) % Grand Judgement Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 15 Buff duration reduced from 300 seconds to 150 seconds Formula changed: ( 250 + 1500 * Skill Level ) % ( 350 + 1650 * Skill Level ) % [ Insect / Plant ] Judgement Cross Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 10 Formula changed: ( 1950 * Skill Level ) % ( 2100 * Skill Level ) % [ Insect / Plant ] Meister Axe Stomp Cooldown reduced from 1 second to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 350 + 850 * Skill Level ) % Rush Quake After-cast delay removed Formula changed: ( 3600 * Skill Level ) % ( 3750 * Skill Level ) % [ Insect / Formless ] Biolo Acidified Zone - Wind Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Earth Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Fire Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Water Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Full Shadow Protection Duration increased from 60 seconds to 180 seconds Research Report Fixed cast-time reduced from 1 second to 0.5 seconds Cooldown reduced from 120 seconds to 60 seconds Duration increased from 60 seconds to 150 seconds Shadow Cross Savage Impact Area of effect increased from 3x3 to 5x5 SP consumption increased Formula changed: ( 90 * Skill Level ) % ( 110 * Skill Level ) % [ Shadow Exceed ] Eternal Slash Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased Range increased from 2 to 3 cells Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3 Formula changed: ( 265 * Skill Level ) % ( 365 * Skill Level ) % [ Shadow Exceed ] Impact Crater Cooldown reduced from 5 seconds to 1.5 seconds After-cast delay removed SP consumption increased AP generation decreased from 5 to 3 Formula changed: ( 80 * Skill Level ) % Shadow Stab Cooldown reduced from 1 second to 0.35 seconds After-cast delay removed SP consumption decreased AP generation increased from 1 to 2 Formula changed: ( 750 * Skill Level ) % Potent Venom Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 ) RES ignore has been reduced from 30% to 20% Fatal Shadow Claw Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 1350 * Skill Level ) % ( 1450 * Skill Level ) % [ Dragon / Demi-Human ] Shadow Exceed After-cast delay removed AP cost has been reduced from 150 to 125 Damage effect duration increased from 240 seconds to 300 seconds Abyss Chaser Abyss Dagger SP consumption increased Formula changed: ( 100 + 500 * Skill Level ) % Deft Stab Area of effect increased from 5x5 to 7x7 SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 350 + 550 * Skill Level ) % From the Abyss Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) Formula changed: ( 100 + 500 * Skill Level ) % Abyss Square AP generation increased from 4 to 5 Formula changed: ( 570 * Skill Level ) % Chain Reaction Shot Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed Area of effect of the secondary attack has been increased from 3x3 to 7x7 Area of effect of the primary attack has been increased from 7x7 to 9x9 Multiplication of Con inside formula increased from 5 to 15 Formula changed: ( 850 * Skill Level ) % [ Primary ] ( 600 + 2350 * Skill Level ) % [ Secondary ] Frenzy Shot SP cost reduced Formula changed: ( 400 * Skill Level ) % Omega Abyss Strike Cooldown reduced from 60 seconds to 3 seconds AP cost reduced from 150 to 15 SP consumption decreased Formula changed: ( 2200 * Skill Level ) % ( 2350 * Skill Level ) % [ Angel / Demon ] Arch Mage Floral Flare Road After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 740 * Skill Level ) % Rain of Crystal After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 140 + 760 * Skill Level ) % Tornado Storm After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 860 * Skill Level ) % Strantum Tremor After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 100 + 730 * Skill Level ) % Crimson Arrow AP generation increased from 1 to 2 SP consumption decreased Frozen Slash Cooldown increased from 0.3 seconds to 0.45 seconds AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 250 + 900 * Skill Level ) % ( 400 + 1250 * Skill Level ) % [ Climax ] Storm Cannon AP generation increased from 1 to 2 SP consumption decreased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] Rock Down AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] All Bloom After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 2 effect: Damage reduction removed Level 3 effect: Damage bonus is increased from 100% to 300% Level 5 effect: Extra attack has been increased to 85000% Formula changed: ( 200 + 1200 * Skill Level ) % Crystal Impact Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Formula changed: ( 250 + 1300 * Skill Level ) % Destructive Hurricane Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 1 effect: The damage of the additional attack has been increased to 12500% Level 3 effect: Damage bonus is increased from 100% to 200% Level 5 effect: Bonus damage has been reduced from 70% to 50% Formula changed: ( 1200 + 1800 * Skill Level ) % Violent Quake After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 3 effect: Damage bonus is increased from 100% to 200% Formula changed: ( 200 + 1200 * Skill Level ) % Deadly Projection SP consumption decreased Formula changed: ( 2800 * Skill Level ) % Mystery Illusion After-cast delay reduced from 1 second to 0.5 second SP consumption decreased Formula changed: ( 950 * Skill Level ) % Soul Vulcan Strike SP consumption decreased Formula changed: ( 250 * Skill Level ) % Astral Strike Cooldown reduced from 60 seconds to 6 seconds AP cost reduced from 150 to 25 SP consumption decreased Duration of attack reduced from 15 to 6 seconds Formula changed: ( 300 + 1800 * Skill Level ) % ( 400 + 2100 * Skill Level ) % [ Undead / Dragon ] Elemental Master Conflagration SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Diamond Storm Cooldown reduced from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 200 + 1750 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Lightning Land SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Terra Drive Cooldown decreased from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 5 to 7 Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 400 + 1550 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Venom Swamp SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Elemental Buster Fixed cast-time decreased from 2 seconds to 1.5 seconds Cooldown reduced from 60 seconds to 5 seconds After-cast delay reduced from 1.5 seconds to 0.5 seconds SP consumption decreased AP cost decreased from 150 to 30 Formula changed: ( 500 + 2200 * Skill Level ) % ( 500 + 2350 * Skill Level ) % [ Formless / Dragon ] Cardinal Framen SP consumption increased AP generation increased Formula changed: ( 800 * Skill Level ) % ( 900 * Skill Level ) % [ Demon / Undead ] Arbitrium Cooldown decreased from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 1000 * Skill Level ) % ( 1250 * Skill Level ) % [ Second Hit ] Petitio Cooldown decreased from 1 second to 0.5 seconds SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1050 * Skill Level ) % Competentia AP cost reduced from 200 to 160 Duration of the effect has been increased from 240 seconds to 300 seconds Pneumaticus Procella Cooldown decreased from 60 seconds to 5 seconds After-cast delay removed AP cost reduced from 150 to 30 Formula changed: ( 100 + 2100 * Skill Level ) % ( 100 + 2300 * Skill Level ) % [ Demon / Undead ] Effligo Cooldown decreased from 60 seconds to 0.5 seconds After-cast delay removed SP consumption increased AP cost reduced from 100 to 12 Multiplication of Pow inside formula decreased from 10 to 7 Formula changed: ( 1650 * Skill Level ) % ( 1800 * Skill Level ) % [ Demon / Undead ] Inquisitor First Brand Cooldown reduced from 0.5 seconds to 0.3 seconds SP consumption increased Duration of First Brand has been changed to be 5 seconds regardless of skill level Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 1200 * Skill Level ) % Second Faith Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 1 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 5 Formula changed: ( 100 + 2300 * Skill Level ) % Second Judgement Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 2 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 7 Formula changed: ( 100 + 2600 * Skill Level ) % Second Flame Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 3 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 4 to 9 Formula changed: ( 200 + 2900 * Skill Level ) % Third Punish Cooldown reduced from 2 seconds to 1 second The amount of hits have been increased from 2 to 3 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 300 + 1500 * Skill Level ) % Third Consecration Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 700 * Skill Level ) % Third Flame Bomb Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Oleum Sanctum Cooldown reduced from 3 seconds to 2 seconds After-cast delay removed SP consumption increased Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 500 + 2000 * Skill Level ) % Explosion Blaster Cooldown reduced from 1 seconds to 0.7 seconds SP consumption reduced Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased to 15 Formula changed: ( 3200 * Skill Level ) % [ Holy Oil Debuff on target ] ( 2800 * Skill Level ) % First Faith Power Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used Judge Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Third Exor Flame Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Massive Flame Blaster Cooldown reduced from 60 seconds to 5 seconds Area of Effect has been changed to be 11x11 based on level 5 Multiplication of Pow inside formula changed to 15 Effect duration reduced from 300 seconds to 150 seconds Formula changed: ( 2300 * Skill Level ) % [ Demon / Brute ] ( 2150 * Skill Level ) % Wind Hawk Hawk Rush Formula changed: ( 500 * Skill Level ) % Gale Storm Cooldown reduced from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 950 * Skill Level ) % Crescive Bolt After-cast reduced from 0.5 seconds to 0.3 seconds SP consumption decreased Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count Formula changed: ( 340 * Skill Level ) % Deep Blind Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Solid Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Swift Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Flame Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Advanced Trap Mastery Duration increase has been changed to 1 second per skill level Hawk Boomerang Cooldown changed to 0.15 seconds SP consumption decreased AP cost has been reduced from 15 to 12 Formula changed: ( 600 * Skill Level ) % Troubadour / Trouvere Sound Blend SP consumption decreased Metallic Fury Cooldown decreased from 0.5 seconds to 0.3 seconds SP consumption decreased Fixed skill to behave like official The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however after a target was hit it automatically removes the Sound Blend from all targets in the area. Formula change: ( 2200 * Skill Level ) % Rhythm Shooting Cooldown changed to 0.15 seconds After-cast delay removed SP consumption decreased Multiplication of Con inside formula increased from 2 to 3 Formula change: ( 300 + 220 * Skill Level ) % [ Sound Blend ] ( 200 + 120 * Skill Level ) % Rose Blossom Variable cast-time reduced from 2 seconds to 1 second Cooldown increased from 0.5 seconds to 0.7 seconds SP consumption decreased Multiplication of Con inside formula changed to 3 Formula change: Main Hit ( 200 + 2200 * Skill Level ) % [ Sound Blend ] ( 200 + 2000 * Skill Level ) % Second Hit ( 250 + 3000 * Skill Level ) % [ Sound Blend ] ( 250 + 2800 * Skill Level ) % Shinkiro / Shiranui Shadow Hunting SP consumption increased AP generation increased from 1 to 2 Shadow Dance Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds After cast-delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 500 + 600 * Skill Level ) % Shadow Flash Fixed cast-time removed Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds Formula changed: ( 1600 + 700 * Skill Level ) % Huuma Shuriken - Grasp After cast-delay removed SP consumption increased AP generation increased from 2 to 3 Huuma Shuriken - Construct SP consumption increased Kunai - Distortion SP consumption increased AP generation increased from 1 to 2 Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10 Formula changed: ( 300 + 600 * Skill Level ) % Kunai - Rotation SP consumption increased Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70 Formula changed: ( 800 + 700 * Skill Level ) % Kunai - Refraction SP consumption increased Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10 Red Flame Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 850 + 1250 * Skill Level ) % Cold Blooded Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40 Formula changed: ( 250 + 550 * Skill Level ) % Thundering Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 600 + 1300 * Skill Level ) % Golden Dragon Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 300 + 400 * Skill Level ) % Darkening Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 450 + 950 * Skill Level ) % Shadow : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Kunai : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Dark Dragon : Nightmare Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 15500 * Skill Level ) % Night Watch Only One Bullet SP consumption increased The damage bonus per aim count has been increased to ( 350 * Skill Level ) % Formula change: ( 750 + 1350 * Skill Level ) % [ Rifle ] ( 800 + 1500 * Skill Level ) % [ Revolver ] Spiral Shooting Formula change: ( 1200 + 1700 * Skill Level ) % [ Rifle ] ( 1000 + 1500 * Skill Level ) % [ Launcher ] Magazine for One Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased The damage bonus per aim count has been increased to ( 100 * Skill Level ) % Formula change: ( 200 + 350 * Skill Level ) % [ Gatling Gun ] ( 150 + 450 * Skill Level ) % [ Revolver ] Wild Fire Formula change: ( 1000 + 2450 * Skill Level ) % [ Shotgun ] ( 1000 + 2300 * Skill Level ) % [ Launcher ] Basic Grenade SP consumption increased AP generation increased from 1 to 2 Formula change: ( 1000 + 950 * Skill Level ) % Hasty Fire in the Hole AP generation increased from 2 to 3 Formula change: ( 1500 + 1050 * Skill Level ) % Grenades Dropping SP consumption increased AP generation increased from 1 to 5 Formula change: ( 550 + 850 * Skill Level ) % Mission: Bombardment Cooldown changed from 60 seconds to 10 seconds AP cost decreased from 100 to 35 SP consumption decreased Formula change: ( 5000 + 1800 * Skill Level ) % [ Big Hit ] ( 800 + 200 * Skill Level ) % The Vigilante at Night Reduces the cost of bullets from 15 to 10 Soul Ascetic Soul Gathering After cast-delay removed SP consumption decreased Talisman of Soul Stealing Cooldown reduced from 2 seconds to 1 second After cast-delay removed SP consumption increased Formula changed: ( 500 + 1250 * Skill Level ) % Exorcism of Malicious Soul SP consumption decreased Talisman of Blue Dragon SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1650 * Skill Level ) % [ Buffed ] ( 250 + 1450 * Skill Level ) % Talisman of White Tiger Cooldown increased from 0.3 seconds to 0.4 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1350 * Skill Level ) % [ Buffed ] ( 350 + 950 * Skill Level ) % Talisman of Red Phoenix SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 1200 + 1300 * Skill Level ) % [ Buffed ] ( 1000 + 900 * Skill Level ) % Talisman of Black Turtoise SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 2300 + 1850 * Skill Level ) % [ Buffed ] ( 2250 + 1450 * Skill Level ) % Talisman of Four Bearing God SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 50 + 250 * Skill Level ) % Circle of Directions and Elementals SP consumption increased AP cost reduced from 150 to 25 Cooldown decreased from 60 seconds to 5 seconds Duration reduced to 150 seconds Formula changed: ( 500 + 2000 * Skill Level ) % Sky Emperor Rising Sun SP consumption increased Formula changed: ( 500 + 600 * Skill Level ) % Noon Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1600 + 1250 * Skill Level ) % Sunset Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 950 + 400 * Skill Level ) % Rising Moon SP consumption increased Formula changed: ( 700 + 450 * Skill Level ) % Midnight Kick SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1550 + 1450 * Skill Level ) % [ Midnight ] ( 600 + 1200 * Skill Level ) % Dawn Break SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 400 + 600 * Skill Level ) % [ Moonset ] ( 400 + 400 * Skill Level ) % Twinkling Galaxy SP consumption increased Star Burst SP consumption increased Star Cannon SP consumption increased All in the Sky SP consumption decreased AP cost reduced from 100 to 35 Cooldown changed from 60 seconds to 2 seconds After cast-delay removed Formula changed: ( 3000 + 2000 * Skill Level ) % Hyper Novice Self-Study Tactics The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10. The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10. Double Bowling Bash SP consumption decreased AP generation increased from 2 to 3 Max knockback reduced from 6 cells to 2 cells Area of Effect increased from 7x7 to 9x9 Formula changed: ( 150 + 250 * Skill Level ) % Mega Sonic Blow SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 850 + 450 * Skill Level ) % Shield Chain Rush SP consumption decreased AP generation increased from 1 to 2 Skill range has been changed to be 7 regardless of level Area of Effect increased from 7x7 to 9x9 Formula changed: ( 600 + 450 * Skill Level ) % Spiral Pierce Max SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 550 + 350 * Skill Level ) % Meteor Storm Buster SP consumption increased Formula changed: ( 300 + 320 * Skill Level ) % ( 450 + 160 * Skill Level ) % [ Explosion ] Jupitel Thunderstorm SP consumption increased Jack Frost Nova SP consumption increased Formula changed: ( 200 * Skill Level ) % ( 400 + 500 * Skill Level ) % [ Explosion ] Hell's Drive SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 1500 + 700 * Skill Level ) % Ground Gravitation SP consumption increased Formula changed: ( 3000 + 1500 * Skill Level ) % [ Gravity ] ( 800 + 700 * Skill Level ) % Napalm Vulcan Strike SP consumption increased AP generation increased from 1 to 2 Area of Effect increased to 7x7 Formula changed: ( 350 + 650 * Skill Level ) % Breaking Limit Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70% Rule Break Reduced the damage factor for Napalm Vulcan Strike from 100% to 40% Spirit Handler Chulho Sonic Claw SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Formula changed: ( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 400 + 750 * Skill Level ) % Howling of Chulho SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Increased the duration from 10 seconds to 12 seconds Formula changed: ( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 600 + 1050 * Skill Level ) % Hogogong Strike Cooldown reduced from 0.5 seconds to 0.35 seconds SP consumption increased Formula changed: ( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 180 + 200 * Skill Level ) % Marine Festival of Kisul AP generation increased from 2 to 4 Sandy Festival of Kisul AP generation increased from 2 to 4 Hyun Rok Breeze SP consumption increased AP generation increased from 3 to 4 Formula changed: ( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok] ( 600 + 600 * Skill Level ) % Hyun Rok Cannon After cast-delay removed SP consumption increased Formula changed: ( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ] ( 700 + 950 * Skill Level ) %
-
Anniversary Event A special gift has been added in the Main Office, you may retrieve it within 6 weeks Duration: 6 weeks ( 18th of july ) Content: 12% Refine chance 0.10% Costume Drop 20% extra instance coins when completing instances Double Drop Double Cashpoints ( 1 $ = 4000 CP ) 100% EXP bonus Note: due to health issues and sickness, I have not been able to do much and I apologise for that. I have extended the current event for another 2 weeks, to also give me enough time to get healthy.
-
Hello everyone, its time again! Niflheim has been up for 5 years now! Niflheim still strong and out there! Double Drop event 100% EXP Double Cashpoints 1$ = 4000 Refine event 12% extra chance Lucky 3 Slotmachine 10% extra chance Costume Drop 0.10% chance +20% instance coins All events will end on the 5th of July 2022.
-
Anniversary Event A special gift has been added in the Main Office, you may retrieve it within 4 weeks Duration: 4 weeks Content: 12% Refine chance 0.10% Costume Drop 20% extra instance coins when completing instances Double Drop Double Cashpoints ( 1 $ = 4000 CP ) 100% EXP bonus Official Implementation Items Ancient Hero Added the following new items: Blessed Knife Freedom Stick Patent Blessed Knife Patent Freedom Stick Blessed Knife-LT Freedom Stick-LT Added to Fortessa Zero exchanger and any other feature that gives ancient hero items Added the reform of Normal -> Patent -> LT Added the items to the correct enchant items Clocktower Weapons Updated Enchant List: Storm Slash Tuning Device Hack and Slasher Tuning Device Axe Stomp Tuning Device Axe Tornado Tuning Device Acidified Zone Tuning Device Cart Tornado Tuning Device Impact Crater Tuning Device Savage Impact Tuning Device Frozen Crimson Tuning Device Crystal Impact Tuning Device Abyss Square Tuning Device From the Abyss Tuning Device Conflagration Land Tuning Device Psychic Wave Tuning Device Gale Storm Tuning DeviceU Arrow Storm Tuning Device Second Tuning Device Third Tuning Device Shield Shooting Tuning Device Shield Chain Tuning Device Framen Tuning Device Arbitrium Tuning Device Noon Blast Tuning Device Rising Sun Tuning Device Talisman of Four Bearing God Tuning Device Talisman of Soul Stealing Tuning Device Only One Bullet Tuning Device Spiral Shooting Tuning Device Double Bowling Bash Tuning Device Meteor Storm Tuning Device Precision Tuning Device (Shadow Dance) Antenpou Tuning Device Rose Shooting Tuning Device Severe Rainstorm Tuning Device Howling Strike Tuning Device Hyun Rok Tuning Device Instances Constellation Tower The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Exchange: Can be exchanged at @go instance Accessories Armors and other Enchants: Accessory Enchants Armor Enchants Thanatos Tower The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Information All monster spawns and original Thanatos Tower scripts have been removed from the old Thanatos Tower The monster spawn of the Thanatos Tower has been changed You can no longer access the normal Thanatos MvP through the Thanatos Tower All warps to Thanatos Tower of Floor 8 and above have been disabled, you may access them by going through the Thanatos Tower Cards: Exchange: Can be exchanged at @go instance Sinful Accessories Brilliant Light Accessories Enchants: Other Automated Event Undead Assault Removed multiple person factor Removed resurrections factor Changed to a full solo-game of surviving 5 different waves of monsters Disguise Event Added warp out function into the Disguise Manager after the event has ended Trivia Event Added a few more checks regarding case insensitive answers Lucky 3 - Slotmachine Reduced the chance for all World Boss Boxes Added new items: Shadow Enchant Box Wind Walk Scroll 10 Assumptio Scroll 5 Adrenaline Scroll 5 5x Strawberry Choco 5x Chocolate Tart 3x Halo-Halo 2x Miracle Tonic 2x Leap of Fantasy 2x Sesame Pastry 2x Honey Pastry 2x Rainbow Cake Daehwandan Taecheongdan Costume Fallen Angel Wings Costume Adventurers Bag Costume Arch Angel Wings Removed items: Vicious Reset World Boss Added a minimum cooling period of 6hrs per spawn, NPC will display time until spawn when a kill count has been reached and it has been less than 6 hours since last kill count spawn. Added a special immunity to all status changes [ debuffs that may increase damage ] Shield Adjustments: Helheim Reduced Posessed Poring shield from 8b to 1b Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 12b Increased the shield of Ains and Shalltear to 16b Niflheim Reduced Posessed Poring shield from 8b to 4b Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 16b Increased the shield of Ains and Shalltear to 24b Skill Changes Removed Magic Mirror from Posessed Poring World Boss Box changes Removed every shadow item from all boxes Removed every equipment dropped from all boxes Added the following new items and amounts: 10 Moon Coins 50 Moon Coins 30 Moonlight Coins 50 Moonlight Coins 5 HD Carnium 5 HD Bradium 5 HD Oridecon 5 HD Elunium 5 Enriched Elunium 5 Enriched Oridecon 1 Exchanger Album 2 Exchanger Album 10 Blacksmith Blessing 1 Kachua Key 3 Kachua Key 5 Kachua Key 1 Instance Reset NPC changes Purgatory Added an automatical removal of the burning effect after the boss has been killed Added an automaitcal removal of the burning effect when using the healer in purgatory Improved the handling of the flames in Purgatory Portal Added preventative checks to the automatic things called inside Purgatory When a monster is a MvP When a monster is a Slave Helheim Removed Cart Cannon penalty Reduced penalty of Ignition Break from 35 to 25% Reduced penalty of Cross Impact from 65 to 55% Reduced penalty of Chain Lightning from 25 to 15% Niflheim Added Dragonbreath at 50% Added Dragonbreath - Water at 50% Other Added commas to all numbers of @price Fixed a bug that allowed several autobonus' to be stacked OS Mission Fixed all Purgatory and Instance Coin rewards of this instance Cor Mission Fixed a bug that caused sometimes the runs after the first one to bug at the boxes Fixed a bug that caused sometimes the chests to not despawn correctly after killing the mobs Fixed a bug that did not require to interact with all 4 boxes Fixed a bug that prevented Instance Coins and Purgatory Coins to be rewarded Improved @ii by adding avg, min, max price for every item in its search Added a special weight check when trying to use the enchantment UI that will warn you whether you're at 70% or above weight The special flee and hit calculation from Purgatory has been adjusted to also affect Hell mode Removed AP removal on death everywhere Slightly improved the random target picking based on whether or not a monster is targetable to begin with or considered a damage immune object ( example specific boss fights ) Fixed a wrong item display in the Daily Attendance Card Removing Matrix Added the following missing items Sitting Pope Casual ( ItemID: 19172 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Devil Worshipper Shoes ( ItemID: 22138 ) Fanatic Necklace ( ItemID: 28500 ) Yin Yang Talisman ( ItemID: 28560 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fixed Scrap Fist not dropping Added a 40b HP shield to all dummies for easier damage testing Improved damage display of dummies by adding a comma every 3 numbers eg 1000 = 1,000 Removed old enchant tickets from Kachua Keys Water Garden Fixed a bug that caused the hidden monsters to be a npc sprite Fixed a bug where some monsters weren't spawned during boss fight when being teleported away Fixed a bug that made the first enchant of Hero Insignia cost 400k more zeny than it should Removed Fatalist Modification Cube from Fortessa Zero NPC Lost Farm Fixed a bug that allowed you to skip to boss directly Added 2 missing Battle Manuals to Seasonal Booster Pack ( 160 ) Fortessa Dungeon Fixed a bug that allowed you to skip to boss directly Reformated the highest kill count check from singular to sum of all party members / party members count Added preventative checks during instance creation and spawning of first monsters to prevent any abuse Skills Changed the weight given by Increase Weight from 200 per level to 10000. ( Gym Pass ) Fixed an incorrect range on NPC_EARTHQUAKE Fixed Dragonology not giving the correct damage reduction Fixed a bug that prevented all patk from affecting any Dragon Breath skills ( was fixed in Niflheim recently already ) Fixed description of Frenzy Shot Fixed description of Shadow Stab Fixed Crazy Weed not dealing any damage Fixed Explosion Blaster is no longer forced Holy Damage Fixed First Brand is no longer forced Holy Damage Reduced cooldown of Shadow Hunting from 3 seconds to 0.3 seconds Fixed a bug that caused Mission Bombardments first hit not to be the correct % modifier Fixed a bug that caused Mission Bombardments consecutive hits not to be correct % modifier Refine UI Increased chance for material free attempt from 5% to 10% Increased chance for no downgrade or break from 3% to 5% Items Fixed the description of OS Remodel Cube Reduced the weight of the following items: Bloody Branch Chocolate Strawberry Chocolate Tart Halo-Halo Sesame Pastry Honey Pastry Rainbow Cake Fixed the weight of Lens Craft Stone Fixed the weight of Curse-eroded Gemstone Increased the chance for the following items: Boots of Unknown Power Boots of Unknown Dexterity Boots of Unknown Life Boots of Unknown Magic Power Boots of Unknown Agility Boots of Unknown Luck Fixed the level requirement of Kingbird Ancient Shadow Weapon Fixed description of Blue Crystal Staff-LT Fixed a bug that made all Earthly enchants read shield refine instead of weapon refine Fixed Wind Magical Solid Rod not correctly parsed as 1h Staff Fixed itemscript of Arch Plasma Card Added description of Unstable Energy Fragment Fixed description and script of Grace Magic Ring Fixed several LT-Headgears combos that were reading shield refine instead of weapon refine Fixed Ghost Cube Card not working on Hyper Novice Added missing combo of Phreeoni Wing Suit and Infinite Phreeoni Card Fixed missing 5% crit damage on Automatic Module (Breeze Shooting) Fixed a bug that prevented Ignis Cap and Phantom Cap from being used by the Armor Modification Box Added missing combo of Beast's Leather Shoes with Angry Moonlight Flower Card Fixed wrong description of Shadow Chaser Stone (Lower) Added missing combo of Carrot in Mouth (18683) and Bunny Band (2214) Fixed a bug that prevented some enchants from OSAD Weapons to be selected Fixed a bug that made Sharp1 not upgradeable to Sharp2 on OSAD Weapons Updated the name of the item 4th Outfit Ticket in the server database to Special Outfit Ticket which automatically updates the NPC Nurah MvP Ladder Reworked and re-implemented the MvP Ladder. Improved the Party Modus: This mode is automatical in purgatory mode and allows a maximum of 3 members Improved the Solo Modus: You may now select one of 3 different modes Beginner Normal Hard The boss will now spawn with a shield based on the currently wave. Mechanics may appear based on the current wave Removed the zeny cost, added a special entry cost. Finishing any instance grants 1 entry Rewards Finishing any level of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a Costume Enchantment Box Finishing any level above lvl 3 of the MvP Ladder has a [ Beginner 1%, Normal 1%, Purgatory 2% - Party 3%] chance to obtain a Silvervine Fruit Box Finishing any level above lvl 7 of the MvP Ladder has a [ Beginner 2%, Normal 5%, Purgatory 10% - Party 10%] chance to obtain a random Shadow Spellbook Finishing any level above lvl 8 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random LT-Weapon Enchant Finishing any level above lvl 9 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random Shadow Equipment Finishing any level above lvl 10 of the MvP Ladder has a [ Beginner 1%, Normal 2%, Purgatory 4% - Party 6%] chance to obtain a Dual Stone Box Ladder Points Added Point rewards on clearance of every level Level 1-4 = [ Beginner 1 Point, Normal 1 Point, Purgatory 2 Points - Party 1 Point] Level 5 = [ Beginner 1 Point, Normal 3 Points, Purgatory 6 Points - Party 3 Points] Level 6 = [ Beginner 2 Points, Normal 4 Points, Purgatory 8 Points - Party 4 Points] Level 7 = [ Beginner 2 Points, Normal 5 Points, Purgatory 10 Points - Party 5 Points] Level 8 = [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] Level 9 = [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] Level 10 = [ Beginner 7 Points, Normal 15 Points, Purgatory 30 Points - Party 15 Points] Level 11 = [ Beginner 10 Points, Normal 20 Points, Purgatory 40 Points - Party 20 Points] Niflheim only Reimplemented the badges and time adding Niflheim only Fixed a bug that caused the Purgatory Weekly Quest to not always reset correctly Removed any enchanting for custom enchants from the Refinement UI Enchantment Changes: Top: Raised Max HP % from 1 ~ 5 to 1 ~ 10 Raised Max SP % from 1 ~ 5 to 1 ~ 10 Added a random 3rd enchant: RES 10 ~ 100 MRES 10 ~ 100 Middle: Removed Physical Boss Damage Removed Physical Normal Damage Removed Magical Boss Damage Removed Magical Normal Damage Added Melee Physical Damage % 1 ~ 5 Added Ranged Physical Damage % 1 ~ 5 Added All Magical Properties % 1 ~ 5 Added a random 3rd enchant: P.ATK 1 ~ 10 SMATK 1 ~ 10 Bottom: Added Perfect Hit % 1 ~ 10 Added Fixed Casttime Reduction 0.1s ~ 0.2s Added a random 3rd enchant: C.Rate 1 ~ 10 H.Plus 1 ~ 10 Garment: Adjusted 2nd enchant to include Trait Stats 1 ~ 3 Added new items: Costume Enchant I Costume Enchant II Costume Reset These items can be used to enchant costumes with custom enchants from now on, they use the lapine upgrading UI instead of the Refinement UI. This allows easier overview and much simpler enchanting. These items can be purchased by double clicking Enchantment Ores, Enchantment Certificate or by checking the Special Tool Dealer. Arcana Card Album Justice Card The Star Card Temperance Card The Chariot Card Death Card The Hermit Card The Emperor Card The Moon Card The Lovers Card The Hierophant Card The Devil Card Strength Card The Fool Card Wheel of Fortune Card The Hanged Man Card The World Card Justice Reversed Card The Star Reversed Card Temperance Reversed Card The Chariot Reversed Card Death Reversed Card The Lovers Reversed Card The Emperor Reversed Card Strength Reversed Card The Devil Reversed Card The Moon Reversed Card Wheel of Fortune Reversed Card The World Reversed Card The Hermit Reversed Card The Fool Reversed Card The Hierophant Reversed Card The Hanged Man Reversed Card The High Priestess Card The High Priestess Reversed Card The Tower Card The Tower Reversed Card Half Dragon Princess Ring ( ItemID: 490043 ) Asmodeus Wings ( ItemID: 410139 ) Metal Stick (Alternate) ( ItemID: 32012 ) Sniping Veil ( ItemID: 20857 ) Phoenix Shield ( ItemID: 460023 ) Necromancers Dress ( ItemID: 15387 ) Flame Thunder Witch's Wand ( ItemID: 2041 ) Ice Flame Evil God's Blade Sickle ( ItemID: 520003 ) Test Tube Boots ( ItemID: 470060 ) Dark Triad ( ItemID: 450214 )
-
Fixes Other Water Garden - Normal Added purgatory rewards when completing this dungeon in normal mode Added instance coin rewards for normal mode Adjusted the whodrops command to display the map Airship Crash, OS Mission and Cor Mission Fixed Airship Crash, Cor Mission, OS Mission missing from Purgatory Gate Seasonal Booster NPC Improved the handling of old booster characters Added a few more checks Replaced Thundering Cloud with Bursting Cloud on Niflheim in the Instance Coin NPC Restoration NPC Changed the way the restoration NPC handles things: Every monday at 00:30 the NPC will clear every history Every day at 00:02 the NPC will clear the history of having restored an item This in short means, instead of once every 30 days - you may now restore an item broken from refinement in the range of 0-13 once a day. Refinement UI Some Quality of Life adjustments: Everytime you refine you have a 5% chance that no materials ( includes Blacksmith Blessing, Zeny, Ores ) are consumed no matter if its a fail or success Everytime you fail there is a 3% chance that your item will not downgrade or break Skills Grenades Dropping Fixed an issue that caused the cooldown to be ignored after having autocasted the skill Grenade Fragment Fixed an issue that caused the cooldown to be ignored after having autocasted the skill Hasty Fire in the Hole Fixed an issue that caused the cooldown to be ignored after having autocasted the skill Dragon Breath Is no longer affected by PATK without having Dragonic Aura learned Dragon Breath - Water Is no longer affected by PATK without having Dragonic Aura learned Items Fixed an issue that caused the Patent Aquatic Spear to not be evolved into Aquatic Spear-LT Fixed the wrong combo bonus of Cor Core Booster (410092) and CD in Mouth (42015) Fixed missing combo of Ring of Phoenix and Bear's Power Fixed some grading bonuses on Pirate Captain's Coat
-
Easter Event Duration 2022-04-09 ~ 2022-04-23 2 Random eggs per map have spawned in various maps with a respawn time of 30 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Droprate Lucky Slotmachine + 10% Extra cashpoints ( 1 $ = 3000 CP ) Sale NPC in Main Office Costume Drop chance 0.10% 20% extra Instance Coins 100% extra EXP 12% extra refine chance Official Implementation Items: Phreeoni Wing Suit Added as mapdrop in Airship Crash Beast Leather Shoes Added as mapdrop in Sky Fortress Pirate Captain Suit Added as mapdrop in Water Garden ( Hard and Normal ) Armor Modification Box Item has been adjusted from Great Hero Boots upgrade only to support the OS Headgears into LT also. Sagittarius Celestial Coronet-LT Scorpio Celestial Coronet-LT Great Magician's Ceremonial Crown-LT Stripe Hat-LT Phantom Cap-LT Ignis Cap-LT Red Clock Casquette-LT OS Remodel Cube Allows the modification of OS Weapons into OSAD Weapons Obtainable from OS Mission / Cor Mission in Hell mode or higher Implemented new AD Weapons: Cannon Rapier-OSAD Kuroiro-OSAD Boost Lance-OSAD Circuit Board-OSAD Rutilus Stick-OSAD Electric Fox-OSAD Burning Knuckle-OSAD Sapphire Mace-OSAD Ultio-OSAD Beam Claymore-OSAD Meuchler-OSAD Blasti-OSAD Virtual Bow-OSAD MH-P89-OSAD AC-B44-OSAD HR-S55-OSAD Added new OSAD enchants Full details: https://wiki.shining-moon.com/index.php/Enchant_UI#OSAD_Weapons Slot 3: Sharp 1 ~ Sharp 5 ASPD 1 ~ ASPD 5 Caster 1 ~ Caster 5 Hit Plus 1 ~ Hit Plus 5 Slot 2: Expert Fighter 1 ~ Expert Fighter 5 Expert Magician 1 ~ Expert Magician 5 Expert Archer 1 ~ Expert Archer 5 Instances Airship Crash The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Cards: Exchange: Can be exchanged at @go instance Enchants: Mapdrop Killing any Monster has a chance to drop Phreeoni Wing Suit As per request of players ever since release of newer episode instances OS Mission Information Cooldown: 24 hours Can be accessed through the Instance manager UI and Instance Manager NPC Monsters Mapdrop Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode As per request of players ever since release of newer episode instances Cor Mission Information Cooldown: 24 hours Can be accessed through the Instance manager UI and Instance Manager NPC Monsters Mapdrop Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode Other Items Fixed Sarah's Battle Robe (15121) not equipable Fixed Penetration Shadow Armor (24433) having wrong level requirement Fixed an issue where Tantan Noodle (12395) wasn't working properly in Helheim Fixed a bonus of Smokey's Transformation Leaf-LT (400152) that should give ASPD + 1 per 5 refines instead of ASPD + 1 % per 5 refines Fixed the description of Automatic Leg B-type (470023) Fixed a typo in the description of Thanos Weapon Reform Cube (100591) Fixed some wrong bonuses on Thanos Katar-AD (610019) Fixed a typo in the description of Blue Crystal Staff-LT aswell as a item bonus error Updated Costume Dismantle Box (55045) contents Fixed some card prefix errors of the cards from Geffen Night Arena Added prefix for all cards from Clock Tower - Unknown Basement Fixed Experience Shadow Spellbook Skills Dragon Breath is no longer affected by certain basic skill modifiers such as Maximum Power Thrust Dragon Breath Water is no longer affected by certain basic skill modifiers such as Maximum Power Thrust Fallen Angel no longer cancels the Intensive Aim status when moving positions Autocasted skills from Auto Firing Launcher no longer consume any Grenades Vigilante at Night using Gatling Gun now correctly ignores defense and cannot be used in combination with effects such as thanatos card Vigilante at Night using Shotgun no longer incorrectly ignores defense NPC changes Instance Coin Exchanger Reduced the requirement for LT weapons Reduced +9 Shadow Refine Hammer from 5 to 2 Reduced Purgatory Coins from 100 to 50 Reduced Instance Coins from 2000 to 1500 Reduced Monster Hunter Coin from 50 to 25 Reduced the requirement for Mad Bunny LT Reduced Instance Coins from 2000 to 1500 Instance Manager Added all new instances into it Removed Weekly Quest from its selection as there is an npc for it at @go instance Daily Reset Adjusted and improved the handling of the daily reset of cooldowns and quests Daily Quest Improved the messages by adding a counter information of completed daily quests Changed the wrong message of "this Week" to "today". Card Exchanger Updated the list of items that can be exchanged PS: Work on Thanatos Tower rework and Tower of Constellation are coming along great
-
Duration 2022-04-09 ~ 2022-04-23 2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Droprate Lucky Slotmachine + 10% Extra cashpoints ( 1 $ = 3000 CP ) Sale NPC in Main Office Costume Drop chance 0.10% 20% extra Instance Coins List of affected maps: