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Lunar

Patch 2019-01-19

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  • Renewal
    • @dh / @disable_headgears <option>
      • Disable any headgear or only custom ones!
      • @dh / @disable_headgears 1 to disable any headgear
      • @dh / @disable_headgears 2 to disable every custom headgear
      • @dh / @disable_headgears to enable all again
         
    • Item Additions
      All new Class Shadow Equipment pieces can be acquired by the following methods:
      - Battleground exchange for Valor Badges ( Warper -> Special Area -> Battleground )
      - World Drop ( Class Shadow Box )
      - Illusion Dungeons a more detailed list will be added to the wikipedia list regarding dropped Shadow Equipment for now you can use @whodrops ID.

    • Item changes
       
      • Fixed a bug in Faceworm Lavae Card
      • Fixed an incorrect item script on Novice Shield
      • Fixed an incorrect item script on Caster Pendant (Shadow)
      • Fixed the Chaotic Mantis and Mantis Card combo
      • Fixed the item picture for Fortessa Box 2
      • Fixed the item picture of Old Money Pocket
      • Fixed Celine Brooch & Celine Ribbon combo
      • Fixed Celine Brooch & Lush Rose combo
      • Added Cloak of Survival [1] to Category A of Socket Enchanter Clover ( bottom right of spawn, socket enchant room )
      • Fixed Survivor Shoes item script
      • Fixed Survivor Shoes & Survivor's Circlet item combo
      • Added a new World Drop ( Shadow Class Box )
      • Dragon Horn the normal item is correctly ETC type again
      • Fixed Survivor's Rod [1] & Survivor's Shoes item combo
      • Star Shaped Decoration no longer drops from any monster
         
    • Other changes
       
      • Fixed a bug that caused the Discord bot to not correctly display the killcounter.
      • Fixed a bug that caused a High Priest and above to not learn Lex Aeterna correctly
      • Fixed a incorrect description on Fallen Angel Skill
      • Added the new Illusion Dungeons to the @warp list
      • Fixed a bug that caused guild tax to not include player's current baserate for the exp.
        • ( Originally it should've had it, for some reason it was forgotten )
      • Adjusted the effect's of the client a bit to remove the wrong black casting aura.
      • Weapons under the evolution status can now be equipped without the regard of the weapon's required level
      • The area in Nightmare Biolab for enchanting / exchanging is now a safe area
      • Changed the spawn point for Nightmare Biolab to the safe area
      • Added an extra update packet for weapon during a Class Change
      • Fixed a bug that caused Shadow Chasers to loose their skill tree during a class change
      • Fixed a bug that caused some monk combos to sometimes get you stuck
         
    • NPC changes
       
      • Warper
        • Fixed the position of Illusion Dungeon in the Dungeon list.
        • Changed the position of Nightmare Biolab's warp
      • Victimized Soul's Mind
        • Added multi weapon exchange to Victimized Soul's Mind in Nightmare Biolab
      • Hugel Monster Racing
        • Adjusted the cost per Hugel Monster Race from 30.000 to 250.000 zeny.
        • Added an amount of 15 medals for not winning a Monster Race in Hugel.
        • Changed the amount of Medals for winning a Monster Race in Hugel from 15 to 50.
      • Rockridge
        • Fixed a bug with the enchanter
      • Jobchanger
        • Fixed a bug that allowed you to change into SE and SR before lvl 99 causing you to have no SP
      • MvP Ladder
        • Fixed the cost of creating a Solo MvP Ladder to 1,000,000 zeny per instance.
           
    • Skill Changes
       
      • 2565.png Round Trip
        • Knockback should now be considered ranged attack rather than melee attack
           
      • 2563.png Platinum Alter
        • Corrected the ATK calculation
        • Added a secondary status effect for just the ATK part so the ATK part no longer disappears once the barrier ends
           
      • 2592.png Solar Burst
        • Can no longer be casted and end up on after cast delay without having Prominence kick before.
           
      • 2445.png Spell Fist
        • No longer reduces the damage done with every attack
           
      • 274.png Advanced Book
        • No longer grants the wrong ASPD bonus
           
      • 2039.png Ancilla
        • Fixed the Healing bonus
           
      • 2418.png Severe Rainstorm
        • Fixed the damage bonus when using instruments
           
      • 653.png Earthquake
        • Now correctly calculates damage based as physical damage.
        • Now correctly gets reduced by the casters own MDEF
        • Now correctly uses a Pseuda element based on casters weapon element and casters armor.
        • Can be boosted by skills such as EDP
      • -------------------------
        Swordman.png.5e76db53b2462e65d3283e7391801784.pngSwordsman
        -------------------------
        • 7.png Magnum Break
          • Cast delay changed to 0.5 seconds at all levels
          • Added a 2 seconds cooldown
      • -------------------------
        Knight.png.1ca497faf68c562b918a96b686e2709a.pngKnight
        -------------------------
        • 62.png Bowling Bash
          • AoE changed to 5x5
          • Deal more hits depending on the amount of targets if equipped with a 2H Sword
            1 target = 2 hits

            2~3 target = 3 hits
            4 or more targets = 4 hits
          • Added a 1 second cooldown
             
        • 57.png Brandish Spear
          • Damage type changed to regular long ranged physical damage
          • Deals full damage to all targets in the AoE and no longer depends on the target's position
          • Cast delay changed to 0.5 seconds
          • Added a 1 second cooldown
          • SP cost changed to 24 at all levels
          • Base damage formula changed to [400 + 100*SkillLv] + STR % of ATK
             
        • 1001.png Charge Attack
          • Removed all cast time
          • Added a 0.5 seconds cooldown
             
        • 60.png Two-hand Quicken
          • Also increases CRIT by [2 + SkillLv]
          • Also increases HIT by [2*SkillLv]
          • Also increases attack speed (reduces after attack delay by 10%)
      • -------------------------
        Lord_Knight.png.c2ac952e4dbd6a982dec5ed466bcf549.pngLord Knight
        -------------------------
        • 355.png Aura Blade
          • ATK increase effect changed to [BaseLv * (3 + SkillLv)]
             
        • 397.png Clashing Spiral
          • Base damage formula changed to [150 + 50*SkillLv]% of ATK per hit
          • Damage formula affected by BaseLv
          • Damage compensation based on target's size changed
          • Variable cast time changed to [0.05 + 0.1*SkillLv] seconds
          • Cast delay changed to [0.5 + 0.1*SkillLv] seconds
             
        • 359.png Frenzy
          • Also disables natural HP recovery for 5 minutes after the effect ends
             
        • 358.png Relax
          • Skill effect also removed when the caster's equipments are removed or replaced, or when any item is used
             
        • 357.png Spear Dynamo
          • Skill effects no longer removed when the caster's equipments are removed or replaced
          • ATK increase effect changed to [5 + 2*SkillLv]%
          • DEF decrease effect changed to [5 + 2*SkillLv]%
          • Duration changed to [20 + 8*SkillLv] second
      • -------------------------
        Crusader.png.abcfe1665948207a33eb8b3e2721244e.pngCrusader
        -------------------------
        • 254.png Grand Cross
          • Removed self Holy damage, 20% MaxHP Cost still remain
          • Variable cast time changed to 1.5 seconds at all levels
          • Cast delay changed to 0.5 seconds at all levels
          • Added a 1 second cooldown
             
        • 251.png Shield Boomerang
          • Damage formula changed to [80*SkillLv + Shield Weight + Shield Refine*4]% of ATK
          • Damage type changed to regular long ranged physical damage
             
        • 258.png Spear Quicken
          • Also increases attack speed (reduces after attack delay by 10%)
      • -------------------------
        Paladin.png.ff08e8f9b9d956cc2aa609b10830cb98.pngPaladin
        -------------------------
        • 367.png Gloria Domini ( Pressure )
          • Damage changed to a base damage formula of [500 + 150*SkillLv]% of MATK, split into 3 yellow numbered multihits
          • Damage formula affected by BaseLv
          • Damage type changed to regular Holy property magical damage
          • SP reduction effect removed
          • Variable cast time changed to [0.2*SkillLv] seconds
          • Cast delay changed to [0.2*SkillLv] seconds
             
        • pa_shieldchain.gif Shield Chain
          • Damage formula changed to [300 + 100*SkillLv + Shield Weight + Shield Refine*4]% of ATK, split into 5 yellow numbered multihits
          • Damage formula affected by BaseLv
          • Cast range changed to 7/7/9/9/11
      • -------------------------
        Mage.png.9ade50deb8f1a415d04d40beb766ab2e.pngMagician
        -------------------------
        • 14.png Cold Bolt
          • Variable cast time changed to [0.44*SkillLv] seconds
        • 17.png Fire Ball
          • Variable cast time changed to 1 second at all levels
          • Cast delay changed to 0.7 seconds at all levels
             
        • 19.png Fire Bolt
          • Variable cast time changed to [0.44*SkillLv] seconds
        • 15.png Frost Diver
          • Cast delay changed to 0.5 seconds at all levels
             
        • 20.png Lightning Bolt
          • Variable cast time changed to [0.44*SkillLv] seconds
        • 13.png Soul Strike
          • Cast delay changed to 1.4 seconds at all levels
             
        • 21.png Thunderstorm
          • Variable cast time changed to [0.6*SkillLv] seconds
      • -------------------------
        Wizard.png.0fd21233e4263a5e944e2a39377ba5c9.pngWizard
        -------------------------
        • 90.png Earth Spike
          • Base damage formula changed to 200% of MATK per hit
          • Variable cast time changed to [0.7*SkillLv] seconds
          • Cast delay changed to 1.4 seconds at all levels
          • SP cost changed to [10 + 4*SkillLv]
             
        • 91.png Heaven's Drive
          • Base damage formula changed to 125% of MATK per hit
          • Variable cast time changed to [0.27*SkillLv] seconds
          • Cast delay changed to 0.5 seconds at all levels
          • SP cost changed to [24 + 4*SkillLv]
             
        • 84.png Jupitel Thunder
          • Knockback distance changed to [2 + SkillLv] cells
             
        • 85.png Lord of Vermilion
          • Base damage formula changed to [400 + 100*SkillLv]% of MATK
          • Damage changed to hit once, split into 20 yellow numbered multihits
          • Cast delay changed to 1 second at all levels
          • Added a 5 seconds cooldown
          • Blind chance changed to [10 + 5*SkillLv]%
             
        • 83.png Meteor Storm
          • Variable cast time changed to 7.8 seconds at all levels
          • Cast delay changed to 1 second at all levels
          • Added a 7 seconds cooldown
          • Stun chance changed to [3*SkillLv]%
             
        • 723.png Storm Gust
          • Base damage formula changed to [70 + 50*SkillLv]% of MATK per hit
          • Damage is dealt every 0.45 seconds for 4.5 seconds
          • Cast delay changed to 1 second at all levels
          • Added a 6 second cooldown
      • -------------------------
        High_Wizard.png.533a77b5fb2e2c919b4ee614a12a777a.pngHigh Wizard
        -------------------------
        • 484.png Gravitation Field
          • Damage changed to a base damage formula of [50*SkillLv]% of MATK per hit
          • Damage formula affected by BaseLv
          • Damage type changed to regular Neutral property magic damage
          • Damage is dealt every 0.5 seconds to all targets in the area, starting on the 0.5th second and not immediately after casting
          • Variable cast time changed to 6 seconds
          • Cast delay changed to 1 second
          • Added a 5 second cooldown
          • SP cost changed to [50 + 10*SkillLv]
             
        • 400.png Napalm Vulcan
          • Damage formula changed to [70*SkillLv]% of MATK per hit
          • Damage formula affected by BaseLv
          • Deals full damage to all targets and no longer split between targets in the AoE
          • Cast delay changed to 0.5 seconds at all levels
          • Added a 1 second cooldown
          • SP cost changed to [20 + 10*SkillLv]
      • -------------------------
        Sage.png.06eb997e8be0cdea25771ee757c34b29.pngSage
        -------------------------
        • 286.png Deluge
          • Changed Gemstone requirement to 1 Blue Gemstone
             
        • 280.png Endow Blaze
          • Added a [SkillLv]% Fire magical damage increase effect for the duration
          • Variable cast time changed to 2 seconds
          • Duration changed to [300 + 300*SkillLv] seconds
          • Success chance changed to 100% at all levels
          • Catalyst changed to 1 Scarlet Point
             
        • 283.png Endow Quake
          • Added a [SkillLv]% Earth magical damage increase effect for the duration
          • Variable cast time changed to 2 seconds
          • Duration changed to [300 + 300*SkillLv] seconds
          • Success chance changed to 100% at all levels
          • Catalyst changed to 1 Lime Green Point
             
        • 282.png Endow Tornado
          • Added a [SkillLv]% Wind magical damage increase effect for the duration
          • Variable cast time changed to 2 seconds
          • Duration changed to [300 + 300*SkillLv] seconds
          • Success chance changed to 100% at all levels
          • Catalyst changed to 1 Yellow Wish Point
             
        • 281.png Endow Tsunami
          • Added a [SkillLv]% Water magical damage increase effect for the duration
          • Variable cast time changed to 2 seconds
          • Duration changed to [300 + 300*SkillLv] seconds
          • Success chance changed to 100% at all levels
          • Catalyst changed to 1 Indigo Point
             
        • 279.png Hindsight
          • Autocast-able skills according to Hindsight skill level changed to:
            Level 1:    Cold Bolt, Fire Bolt, Lightning Bolt
            Level 2:
            Level 3:
            Level 4:    Fire Ball, Soul Strike
            Level 5:
            Level 6:
            Level 7:    Earth Spike, Frost Diver
            Level 8:
            Level 9:    Heaven's Drive, Thunder Storm
          • Changed Hindsighted spells to always cast at half of Hindsight's skill level learned up to the skill's own skill level learned
          • Trigger chance changed to [2*SkillLv]%
             
        • 285.png Volcano
          • Changed Gemstone requirement to 1 Blue Gemstone
          • ATK increase effect changed to [5 + 5*SkillLv]
          • Also increases MATK by [5 + 5*SkillLv]
             
        • 287.png Whirlwind
          • Changed Gemstone requirement to 1 Blue Gemstone
      • -------------------------
        Scholar.png.0a3878df6fa1325b22ecf1928a3b5f57.pngProfessor
        -------------------------
        • 405.png Fiber Lock
          • Damage multiplier when receiving Fire property damage changed to 200%
          • Maximum number of simultaneous Fiber Locked target changed to 2
             
        • 403.png Foresight
          • Variable cast time changed to 2.5 seconds
             
        • 373.png Indulge
          • Cast delay changed to [0.1*SkillLv] seconds
      • -------------------------
        Hunter.png.a53d0a3bb7e688f774b17ba089fbbe62.pngHunter
        -------------------------
        • 129.png Blitz Beat
          • Damage formula changed to AGI from INT
          • Auto-Blitz deals full damage to all targets and no longer split between targets in the AoE
          • Cast range changed to [3 + Eagle's Eye SkillLv]
             
        • 122.png Blast Mine
          • Variable cast time changed to 0.8 seconds at all levels
             
        • 123.png Claymore Trap
          • Variable cast time changed to 0.8 seconds at all levels
             
        • 116.png Land Mine
          • Variable cast time changed to 0.8 seconds at all levels
          • -------------------------
            Sniper.png.47dafa89752e6abd5d1057262cc53fe0.pngSniper
            -------------------------
            • 381.png Falcon Assault
              • Damage formula affected by BaseLv
                 
            • 122.png Focused Arrow Strike
              • Base damage formula changed to [150 + 200*SkillLv]% of ATK
              • Damage formula affected by BaseLv
              • Base critical chance changed
              • Variable cast time changed to 1 second at all levels
              • Cast delay changed to 0.5 seconds at all levels
          • -------------------------
            Bard.png.c2014748000aaca9f483ba3a29592a3f.pngBard
            -------------------------
            • 304.png Amp
              • No longer ends the current performances
              • Added a 20% SP cost reduction effect for all performance skills with a 60 seconds duration that stacks multiplicatively with Encore
              • Cast delay changed to 0.3 seconds
              • Added a 300 seconds cooldown
              • SP cost changed to 10
                 
            • 305.png Encore
              • Added a 0.3 seconds cast delay
              • Added a 60 seconds cooldown
                 
            • 316.png Melody Strike
              • Increased base damage to [110 + 40*SkillLv]% of ATK per hit for 2 hits
              • Variable cast time changed to 0.5 seconds at all levels
              • Added a 0.3 seconds cast delay
              • SP cost changed to 12 at all levels
                 
            • 315.png Music Lessons
              • Also increases attack speed (reduces after attack delay by [SkillLv]%)
              • Also increases MaxSP by [SkillLv]%
                 
            • 318.png Unbarring Octave
              • Cast delay changed to 0.3 seconds at all levels
              • Added a 4 seconds cooldown
                 
            • 317.png Unchained Serenade
              • Damage changed to a base damage formula of [100 + 10*SkillLv]% of MATK per hit
              • Damage type changed to regular Neutral property magical damage
              • Damage formula affected by BaseLv
              • Can only be manually casted in PvP and GvG environments
                 
            • Songs
              • Changed to 31x31 AoE party buff with a 60 seconds duration
              • Changed to affect the caster without requiring Bard and Dancer to be Linked
              • Only 1 2nd job song may be active on any player at one time, newer ones overwriting previously casted songs
                 
              • 321.png Magic Strings ( Bragi )
                • Variable cast time reduction changed to [2*SkillLv]%
                • Cast delay reduction changed to [3*SkillLv]%
                • SP cost changed to [60 + 5*SkillLv]
                   
              • 319.png Perfect Tablature
                • FLEE increase effect changed to [18 + 2*SkillLv]
                • Additional 2 FLEE increase effect at SkillLv
                • SP cost changed to [20 + 2*SkillLv]
                   
              • 322.png Song of Lutie ( Apple of Idun )
                • MaxHP increase effect changed to [9 + SkillLv]%
                • Periodic HP recovery effect removed
                • Also increases incoming HP recovery [2*SkillLv]%
          • -------------------------
            Dancer.png.4918930036605cdda44c50ead51a6de0.pngDancer
            -------------------------
            • 323.png Dance Lessons
              • Also increases CRIT by [SkillLv]
              • Also increases MaxSP by [SkillLv]%
                 
            • 326.png Dazzler
              • Cast delay changed to 0.3 seconds at all levels
              • Added a 4 seconds cooldown
                 
            • 325.png Hip Shaker
              • Flat SP damage per tick changed removed
              • Added a [20 + 5*SkillLv]% chance of removing [10 + 2*SkillLv]% of the target's SP per 3 seconds
              • Deal a fixed amount of misc damage to the target equal to the SP removed
              • SP cost changed to [32 + 3*SkillLv]
              • Can only be manually casted in PvP and GvG environments
                 
            • 324.png Slinging Arrow
              • Increased base damage to [110 + 40*SkillLv]% of ATK per hit for 2 hits
              • Variable cast time changed to 0.5 seconds at all levels
              • Added a 0.3 seconds cast delay
              • SP cost changed to 12 at all levels
                 
            • Dances
              • Changed to 31x31 AoE party buff with a 60 seconds duration
              • Changed to affect the caster without requiring Bard and Dancer Spirit to be active
              • Only 1 2nd job song may be active on any player at one time, newer ones overwriting previously casted songs
                 
              • 327.png Focus Ballet
                • HIT increase effect changed to [4*SkillLv]
                • SP cost changed to [30 + 3*SkillLv]
                   
              • 330.png Gypsy's Kiss
                • MaxSP increase effect changed to [9 + SkillLv]%
                • Additional 1% MaxSP increase effect at SkillLv 10
                • SP cost reduction effect changed to [5 + SkillLv]%
                • SP cost changed to [57 + 3*SkillLv]
                   
              • 329.png Lady Luck
                • Also increases critical damage by [2*SkillLv]%
                • SP cost changed to [35 + 5*SkillLv]
                   
            • Ensemble
              • Changed to skill to AoE party buff with a duration.
              • Changed to affect the casters without requiring Bard and Dancer Link to be active.
              • May only be casted when a Bard and Dancer are within a 9x9 cells range of each other
              • For 10 seconds after casting an Esemble, the Bard and Dancer will be unable to manually cast any skills and suffers a 50% movement speed and attack speed penalty
              • Only 1 2nd job ensemble may be active on any player at one time, newer ones overwriting older ones
                 
              • 313.png Acoustic Rhythm
                • AoE changed to 31x31
                • Elemental resist increase effect changed to [3*SkillLv]%
                • Status effect resist increase effect changed to [5*SkillLv]%
                • Elemental resist increase effect changed to only affect Earth, Fire, Water and Wind resists
                • Status effect resist increase effect changed to only affect blind, curse, frozen, petrified, silence, sleep, stun
                • SP cost changed to [36 + 4*SkillLv]
                   
              • 309.png Battle Theme
                • AoE changed to 31x31
                • ATK increase effect changed to [15 + 5*SkillLv]
                • DEF increase effect changed to [15*SkillLv]
                • SP cost changed to [46 + 4*SkillLv]
                   
              • 311.png Classical Pluck
                • Changed to not block skill usage for the casters, however after Esemble penalty still applies
                • Duration changed to 30 seconds
                • SP cost changed to 180
                   
              • 310.png Harmonic Lick
                • AoE changed to 31x31
                • Removed flat DEF piercing ATK bonus
                • Added random effects, one will be obtained per cast that will last for the duration:
                  Increases attack speed (reduces after attack delay by 20%)
                  ATK + 20%
                  MATK + 20%
                  MaxHP + 30%
                  MaxSP + 30%
                  All stats + 15
                  HIT + 50
                  FLEE + 50
                  SP cost reduction - 30%
                  Natural HP recover + 100%
                  Natural SP recover + 100%
                • SP cost changed to [68 - 4*SkillLv]
                • Only one of these may be active. The same buff will apply to the entire party.
                   
              • 306.png Lullaby
                • Can be used with other Ensemble skills at the same time
                • SP cost changed to 40
                   
              • 307.png Mental Sensing
                • AoE changed to 31x31
                • EXP increase effect changed to [10 + 10*SkillLv]%
                • SP cost changed to [56 + 6*SkillLv]
                   
              • bd_intoabyss.gif Power Chord
                • AoE changed to 31x31
                • Now works for every skill, but only reduces Gemstone requirements by 1 that stacks with other Gemstone reduction effects
                • SP cost changed to 70
          • -------------------------
            mini.png.8643dbb2dcd7bea235c28440f5c567dc.pngClown / Gypsy
            -------------------------
            • 487.png Longing for Freedom
              • Active skill
              • Max SkillLv of 1
              • SP cost of 1
              • Cooldown of 60 seconds
              • When cast, remove all negative penalties of esemble skills immediately
                 
            • 394.png Vulcan Arrow
              • Caster skill animation removed
              • Base damage formula changed to [500 + 100*SkillLv]% of ATK
              • Damage formula affected by BaseLv
              • Variable cast time changed to [0.2*SkillLv] seconds
              • Cast delay changed to 0.5 seconds
              • Added a 1.5 seconds cooldown
          • -------------------------
            Merchant.png.4ad5901de47cc86eaa37e6f0a94d6688.pngMerchant
            -------------------------
            •  Vending, Item Appraisal, Change Cart, Cart Decoration, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Weapon Repair, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Maximize Power, Power-Thrust, Maximum Power Thrust, Cart Termination, Magma Eruption can now be casted and affect Madogear mounted Mechanics
            • Arm Cannon cooldown of 0.15/0.20/0.30/0.45/0.65 seconds
               
            • 155.png Crazy Uproar
              • Changed to screen-wide party buff
              • Added a 0.5 second fixed casting time
              • Added a 1 second variable casting time
              • Added a 30 seconds cooldown
              • Also increase ATK by 30
          • -------------------------
            Blacksmith.png.83a1af165669a5853ace549d8c87cf99.pngBlacksmith
            -------------------------
            • Random options added to weapons created by Weapon Forging
               
            • 111.png Adrenaline Rush
              • Also increases HIT by [2*SkillLv]
              • Also increases attack speed (reduces after attack delay by 10%)
                 
            • 113.png Power Thrust
              • Removed weapon break chance
              • Party members receive the same bonus as caster
          • -------------------------
            Mastersmith.png.422236e506e82995bc34ceb14ce20684.pngWhitesmith
            -------------------------
            • ws_carttermination.gif Cart Termination
              • Now deals regular melee physical damage which can be boosted by cards
                 
            • ws_overthrustmax.gif Maximum Power Thrust
              • Removed weapon break chance
          • -------------------------
            Alchemist.png.61e96a97b38562b789c1d4041857b4da.pngAlchemist
            -------------------------
            • 230.png Acid Terror
              • Base damage formula changed to [200*SkillLv]% of ATK
              • Damage formula affected by the SkillLv of Potion Research
              • Damage type changed to regular long ranged physical damage
              • Armor break chance changed changed to [5*SkillLv]%
                 
            • 229.png Bomb
              • Damage formula changed
              • Damage formula affected by the SkillLv of Potion Research
              • Damage type changed to regular melee physical damage
              • Weapon break chance changed to [3*SkillLv]%
          • -------------------------
            Assassin.png.464f375d275e1c124a3d84fb8309ee4a.pngAssassin
            -------------------------
            • 136.png Sonic Blow
              • Aftercast movement delay has been removed
              • Base damage formula changed to [200 + 100*SkillLv]% of ATK
              • Damage increased by 50% on targets with less than 50% remaining HP
              • Added a 1 second cooldown
                 
            • 141.png Venom Splasher
              • Base damage formula changed to [400 + 100*SkillLv]% of ATK
              • Deals full damage to all targets and no longer split between targets in the AoE
              • Cooldown changed to 10 seconds
              • Removed Gemstone requirements
              • Explosion timer changed to [13 - SkillLv] seconds
          • -------------------------
            Assassin_Cross.png.b84e1d3615bc88750a63dcf4c30cada3.pngAssassin Cross
            -------------------------
            • 407.png Create Deadly Poison
              • HP damage upon failure changed to 25% of MaxHP
                 
            • 378.png Enchant Deadly Poison
              • WeaponATK and EquipATK modifier changed to 300%
              • WeaponATK modifier further multiplied by 125% (resulting in 375% final WeaponATK)
              • Damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow removed
              • Cast delay removed
              • Added a 2 seconds cooldown
              • Duration changed to [35 + 17*SkillLv] seconds
                 
            • 406.png Meteor Assault
              • Base damage formula changed to [200 + 120*SkillLv]% of ATK
              • Damage formula affected by STR and BaseLv
              • Cast delay removed
              • Added a 0.5 seconds cooldown
          • -------------------------
            Rogue.png.365c8b654e44f541a9c5e140122f0fa7.pngRogue
            -------------------------
            • 212.png Back Stab
              • Can be casted from any side of the target and will move the caster to the back of the target
              • Damage doubled if a dagger is equipped, split into 2 yellow numbered multihits
              • No longer ignores the accuracy check, but gains an accuracy correction bonus
              • Added a 0.5 second cooldown
                 
            • 225.png Intimidate
              • Also increases attack speed (reduces after attack delay by [SkillLv]%)
                 
            • 214.png Sightless Mind
              • AoE changed to 5x5
              • Base damage formula changed to [50 + 150*SkillLv]% of ATK
              • Damage amplification effect changed to 15% on boss protocol targets
              • Damage amplification effect changed to 30% on other protocol targets
              • Damage amplification effect no longer has a hit count and lasts until the duration ends
              • Duration of damage amplification effect changed to 10 seconds
              • SP cost changed to 15 at all levels
          • -------------------------
            Acolyte.png.94415891e86aaee63de58d4e03780a83.pngAcolyte
            -------------------------
            • 33.png Angelus
              • Also increases MaxHP by [50*SkillLv]
                 
            • 34.png Blessing
              • Also increases HIT by [2*SkillLv] (also applied to Arch Bishop's Clementia)
              • When casted on Undead property and Demon race monsters, halves their STR, DEX and INT
                 
            • 156.png Holy Light
              • Variable cast time changed to 1 second
                 
            • 8240.png Increase AGI
              • Also increases attack speed (reduces after attack delay by [SkillLv]%)
          • -------------------------
            Priest.png.4d8c17c7fa41497e814e3b69cecee5fd.pngPriest
            -------------------------
            • 66.png Impositio Manus
              • Changed to screen-wide party buff
              • MasteryATK increase effect changed to equipATK increase effect
              • Also increases equipMATK by [5*SkillLv]
              • Duration changed to 120 seconds at all levels
              • Added a 1.5 seconds variable cast time
              • Cast delay changed to 1 second at all levels
              • Added a 30 seconds cooldown
                 
            • 65.png Mace Mastery
              • Also increases CRIT by [SkillLv]
                 
            • 79.png Magnus Exorcismus
              • Deals full damage to all targets in the AoE, regardless of race or property
              • Deals 30% increased damage to Demon and Undead race as well as Shadow and Undead property targets
              • Variable cast time changed to 5 seconds at all levels
              • Cast delay changed to 1 second at all levels
              • Added a 6 seconds cooldown
                 
            • 67.png Suffragium
              • Changed to screen-wide party buff
              • Variable cast time effect no longer has a cast count and lasts until the duration ends
              • Variable cast time reduction effect changed to [10 + 5*SkillLv]%
              • Duration changed to 60 seconds at all levels
              • Added a 1.5 seconds variable cast time
              • Cast delay changed to 1 second at all levels
              • Added a 30 seconds cooldown
          • -------------------------
            High_Priest.png.4c7855d5442e2cf79c8429b3b2720d59.pngHigh Priest
            -------------------------
            • 361.png Assumptio
              • Old effects removed
              • Added [50*SkillLv] HardDEF effect for the duration
              • Added [2*SkillLv]% increased incoming heal effectiveness for the duration
              • Can now be used at the same time as Kyrie Eleison
              • Cast delay changed to [0.1*SkillLv] seconds
                 
            • 362.png Basilica
              • Old effects removed
              • Added [3*SkillLv]% increased Holy property magical damage effect for the duration
              • Variable cast time changed to [3 + 0.2*SkillLv] seconds
              • Cast delay changed to [0.2*SkillLv] seconds
              • Added a 30 seconds cooldown
              • SP cost changed to [30 + 10*SkillLv]
          • -------------------------
            Monk.png.55db8da3f3958fe603bca7872f5d52e3.pngMonk
            -------------------------
            • Changed the size penalty of Knuckle weapons to Small 100%, Medium 100% and Large 75%
               
            • mo_extremityfist.gif Asura Strike
              • Damage doubled if 6 or more Spirit Spheres are consumed
              • When used in any part of a combo or during Root, the skill can be used when there is 1 or more Spirit Spheres remaining
              • SP recovery penalty changed to 3 seconds
                 
            • 266.png Occult Impaction
              • Base damage formula changed to [100*SkillLv]% of ATK
              • Damage increased by 50% on targets affected by Root
                 
            • 272.png Raging Quadruple Blow
              • Damage doubled if a knuckle is equipped, split into 6 yellow numbered multihits
              • Delay time changed to 0.3 seconds
              • SP cost changed to [4 + SkillLv]
                 
            • 263.png Raging Trifecta Blow
              • Delay time changed to 0.3 seconds
              • Trigger chance changed to 30% at all levels
                 
            • 273.png Raging Thrust
              • Base damage formula changed to [450 + 150*SkillLv]% of ATK
              • Damage formula affected by STR
              • Delay time changed to 0.3 seconds
              • SP cost changed to [2 + SkillLv]
                 
            • 269.png Root
              • Effect duration changed to 2 seconds on boss protocol targets
              • Effect duration changed to 10 seconds on other protocol targets
                 
            • mo_absorbspirits.gif Absorb Spirit Sphere
              • Variable cast time changed to 0.5 seconds
                 
            • 267.png Throw Spirit Sphere
              • Base damage formula changed to [600 + 200*SkillLv]% of ATK, split into 5 yellow numbered multihits
              • Damage increased by 50% on targets affected by Root
              • Spirit Sphere consumption changed to 1 at all levels
              • SP cost changed to [8 + 4*SkillLv]
          • -------------------------
            Champion.png.350734219d5a5a40fae1b9f56e8f4958.pngChampion
            -------------------------
            • 372.png Chain Crush Combo
              • Base damage formula changed to [200*SkillLv]% of ATK
              • Damage formula affected by BaseLv
              • Spirit Sphere consumption changed to 1 at all levels
                 
            • 371.png Glacier Fist
              • Base damage formula changed to [500 + 150*SkillLv]% of ATK
              • Damage formula affected by BaseLv
              • Delay time changed to 0.3 seconds
                 
            • 401.png Zen
              • Variable cast time changed to 1 second
              • Added a 1 second cooldown

 

 

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