Lunar 305 Posted January 18, 2019 Renewal @dh / @disable_headgears <option> Disable any headgear or only custom ones! @dh / @disable_headgears 1 to disable any headgear @dh / @disable_headgears 2 to disable every custom headgear @dh / @disable_headgears to enable all again Item Additions All new Class Shadow Equipment pieces can be acquired by the following methods: - Battleground exchange for Valor Badges ( Warper -> Special Area -> Battleground ) - World Drop ( Class Shadow Box ) - Illusion Dungeons a more detailed list will be added to the wikipedia list regarding dropped Shadow Equipment for now you can use @whodrops ID. First Class [ Shadow Equipment Class Items ] Swordsman Swordsman Shadow Earring Swordsman Shadow Pendant Merchant Merchant Shadow Earring Merchant Shadow Pendant Acolyte Acolyte Shadow Earring Acolyte Shadow Pendant Archer Archer Shadow Earring Archer Shadow Pendant Thief Thief Shadow Earring Thief Shadow Pendant Magician Magician Shadow Earring Magician Shadow Pendant Second Class [ Shadow Equipment Class Items ] Knight Knight Shadow Shoes Knight Shadow Armor Crusader Crusader Shadow Shoes Crusader Shadow Armor Blacksmith Blacksmith Shadow Shoes Blacksmith Shadow Armor Alchemist Alchemist Shadow Shoes Alchemist Shadow Armor Priest Priest Shadow Shoes Priest Shadow Armor Monk Monk Shadow Shoes Monk Shadow Armor Assassin Assassin Shadow Shoes Assassin Shadow Armor Rogue Rogue Shadow Shoes Rogue Shadow Armor Wizard Wizard Shadow Shoes Wizard Shadow Armor Sage Sage Shadow Shoes Sage Shadow Armor Hunter Hunter Shadow Shoes Hunter Shadow Armor Bard Bard Shadow Shoes Bard Shadow Armor Dancer Dancer Shadow Shoes Dancer Shadow Armor Expanded Class [ Shadow Equipment Class Items ] Super Novice Super Novice Shadow Weapon Super Novice Shadow Shield Gunslinger Gunslinger Shadow Weapon Gunslinger Shadow Shield Taekwon Taekwon Shadow Weapon Taekwon Shadow Shield Ninja Ninja Shadow Weapon Ninja Shadow Shield Doram Doram Magical Shadow Weapon Doram Magical Shadow Shield Doram Magical Shadow Armor Doram Magical Shadow Shoes Doram Physical Shadow Weapon Doram Physical Shadow Shield Doram Physical Shadow Armor Doram Physical Shadow Shoes Expanded Second Class [ Shadow Equipment Class Items ] Rebellion Rebellion Shadow Armor Rebellion Shadow Shoes Kagerou Kagerou Shadow Armor Kagerou Shadow Shoes Oboro Oboro Shadow Armor Oboro Shadow Shoes Star Emperor Star Emperor Shadow Armor Star Emperor Shadow Shoes Soul Reaper Soul Reaper Shadow Armor Soul Reaper Shadow Shoes Third Class [ Shadow Equipment Class Items ] Rune Knight Rune Knight Shadow Weapon Rune Knight Shadow Shield Royal Guard Royal Guard Shadow Weapon Royal Guard Shadow Shield Mechanic Mechanic Shadow Weapon Mechanic Shadow Shield Genetic Genetic Shadow Weapon Genetic Shadow Shield Arch Bishop Arch Bishop Shadow Weapon Arch Bishop Shadow Shield Sura Sura Shadow Weapon Sura Shadow Shield Guillotine Cross Guillotine Cross Shadow Weapon Guillotine Cross Shadow Shield Shadow Chaser Shadow Chaser Shadow Weapon Shadow Chaser Shadow Shield Warlock Warlock Shadow Weapon Warlock Shadow Shield Sorcerer Sorcerer Shadow Weapon Sorcerer Shadow Shield Ranger Ranger Shadow Weapon Ranger Shadow Shield Minstrel Minstrel Shadow Weapon Minstrel Shadow Shield Wanderer Wanderer Shadow Weapon Wanderer Shadow Shield Item changes Fixed a bug in Faceworm Lavae Card Fixed an incorrect item script on Novice Shield Fixed an incorrect item script on Caster Pendant (Shadow) Fixed the Chaotic Mantis and Mantis Card combo Fixed the item picture for Fortessa Box 2 Fixed the item picture of Old Money Pocket Fixed Celine Brooch & Celine Ribbon combo Fixed Celine Brooch & Lush Rose combo Added Cloak of Survival [1] to Category A of Socket Enchanter Clover ( bottom right of spawn, socket enchant room ) Fixed Survivor Shoes item script Fixed Survivor Shoes & Survivor's Circlet item combo Added a new World Drop ( Shadow Class Box ) Dragon Horn the normal item is correctly ETC type again Fixed Survivor's Rod [1] & Survivor's Shoes item combo Star Shaped Decoration no longer drops from any monster Other changes Fixed a bug that caused the Discord bot to not correctly display the killcounter. Fixed a bug that caused a High Priest and above to not learn Lex Aeterna correctly Fixed a incorrect description on Fallen Angel Skill Added the new Illusion Dungeons to the @warp list Fixed a bug that caused guild tax to not include player's current baserate for the exp. ( Originally it should've had it, for some reason it was forgotten ) Adjusted the effect's of the client a bit to remove the wrong black casting aura. Weapons under the evolution status can now be equipped without the regard of the weapon's required level The area in Nightmare Biolab for enchanting / exchanging is now a safe area Changed the spawn point for Nightmare Biolab to the safe area Added an extra update packet for weapon during a Class Change Fixed a bug that caused Shadow Chasers to loose their skill tree during a class change Fixed a bug that caused some monk combos to sometimes get you stuck NPC changes Warper Fixed the position of Illusion Dungeon in the Dungeon list. Changed the position of Nightmare Biolab's warp Victimized Soul's Mind Added multi weapon exchange to Victimized Soul's Mind in Nightmare Biolab Hugel Monster Racing Adjusted the cost per Hugel Monster Race from 30.000 to 250.000 zeny. Added an amount of 15 medals for not winning a Monster Race in Hugel. Changed the amount of Medals for winning a Monster Race in Hugel from 15 to 50. Rockridge Fixed a bug with the enchanter Jobchanger Fixed a bug that allowed you to change into SE and SR before lvl 99 causing you to have no SP MvP Ladder Fixed the cost of creating a Solo MvP Ladder to 1,000,000 zeny per instance. Skill Changes Round Trip Knockback should now be considered ranged attack rather than melee attack Platinum Alter Corrected the ATK calculation Added a secondary status effect for just the ATK part so the ATK part no longer disappears once the barrier ends Solar Burst Can no longer be casted and end up on after cast delay without having Prominence kick before. Spell Fist No longer reduces the damage done with every attack Advanced Book No longer grants the wrong ASPD bonus Ancilla Fixed the Healing bonus Severe Rainstorm Fixed the damage bonus when using instruments Earthquake Now correctly calculates damage based as physical damage. Now correctly gets reduced by the casters own MDEF Now correctly uses a Pseuda element based on casters weapon element and casters armor. Can be boosted by skills such as EDP -------------------------Swordsman ------------------------- Magnum Break Cast delay changed to 0.5 seconds at all levels Added a 2 seconds cooldown -------------------------Knight ------------------------- Bowling Bash AoE changed to 5x5 Deal more hits depending on the amount of targets if equipped with a 2H Sword 1 target = 2 hits 2~3 target = 3 hits 4 or more targets = 4 hits Added a 1 second cooldown Brandish Spear Damage type changed to regular long ranged physical damage Deals full damage to all targets in the AoE and no longer depends on the target's position Cast delay changed to 0.5 seconds Added a 1 second cooldown SP cost changed to 24 at all levels Base damage formula changed to [400 + 100*SkillLv] + STR % of ATK Charge Attack Removed all cast time Added a 0.5 seconds cooldown Two-hand Quicken Also increases CRIT by [2 + SkillLv] Also increases HIT by [2*SkillLv] Also increases attack speed (reduces after attack delay by 10%) -------------------------Lord Knight ------------------------- Aura Blade ATK increase effect changed to [BaseLv * (3 + SkillLv)] Clashing Spiral Base damage formula changed to [150 + 50*SkillLv]% of ATK per hit Damage formula affected by BaseLv Damage compensation based on target's size changed Variable cast time changed to [0.05 + 0.1*SkillLv] seconds Cast delay changed to [0.5 + 0.1*SkillLv] seconds Frenzy Also disables natural HP recovery for 5 minutes after the effect ends Relax Skill effect also removed when the caster's equipments are removed or replaced, or when any item is used Spear Dynamo Skill effects no longer removed when the caster's equipments are removed or replaced ATK increase effect changed to [5 + 2*SkillLv]% DEF decrease effect changed to [5 + 2*SkillLv]% Duration changed to [20 + 8*SkillLv] second -------------------------Crusader ------------------------- Grand Cross Removed self Holy damage, 20% MaxHP Cost still remain Variable cast time changed to 1.5 seconds at all levels Cast delay changed to 0.5 seconds at all levels Added a 1 second cooldown Shield Boomerang Damage formula changed to [80*SkillLv + Shield Weight + Shield Refine*4]% of ATK Damage type changed to regular long ranged physical damage Spear Quicken Also increases attack speed (reduces after attack delay by 10%) -------------------------Paladin ------------------------- Gloria Domini ( Pressure ) Damage changed to a base damage formula of [500 + 150*SkillLv]% of MATK, split into 3 yellow numbered multihits Damage formula affected by BaseLv Damage type changed to regular Holy property magical damage SP reduction effect removed Variable cast time changed to [0.2*SkillLv] seconds Cast delay changed to [0.2*SkillLv] seconds Shield Chain Damage formula changed to [300 + 100*SkillLv + Shield Weight + Shield Refine*4]% of ATK, split into 5 yellow numbered multihits Damage formula affected by BaseLv Cast range changed to 7/7/9/9/11 -------------------------Magician ------------------------- Cold Bolt Variable cast time changed to [0.44*SkillLv] seconds Fire Ball Variable cast time changed to 1 second at all levels Cast delay changed to 0.7 seconds at all levels Fire Bolt Variable cast time changed to [0.44*SkillLv] seconds Frost Diver Cast delay changed to 0.5 seconds at all levels Lightning Bolt Variable cast time changed to [0.44*SkillLv] seconds Soul Strike Cast delay changed to 1.4 seconds at all levels Thunderstorm Variable cast time changed to [0.6*SkillLv] seconds -------------------------Wizard ------------------------- Earth Spike Base damage formula changed to 200% of MATK per hit Variable cast time changed to [0.7*SkillLv] seconds Cast delay changed to 1.4 seconds at all levels SP cost changed to [10 + 4*SkillLv] Heaven's Drive Base damage formula changed to 125% of MATK per hit Variable cast time changed to [0.27*SkillLv] seconds Cast delay changed to 0.5 seconds at all levels SP cost changed to [24 + 4*SkillLv] Jupitel Thunder Knockback distance changed to [2 + SkillLv] cells Lord of Vermilion Base damage formula changed to [400 + 100*SkillLv]% of MATK Damage changed to hit once, split into 20 yellow numbered multihits Cast delay changed to 1 second at all levels Added a 5 seconds cooldown Blind chance changed to [10 + 5*SkillLv]% Meteor Storm Variable cast time changed to 7.8 seconds at all levels Cast delay changed to 1 second at all levels Added a 7 seconds cooldown Stun chance changed to [3*SkillLv]% Storm Gust Base damage formula changed to [70 + 50*SkillLv]% of MATK per hit Damage is dealt every 0.45 seconds for 4.5 seconds Cast delay changed to 1 second at all levels Added a 6 second cooldown -------------------------High Wizard ------------------------- Gravitation Field Damage changed to a base damage formula of [50*SkillLv]% of MATK per hit Damage formula affected by BaseLv Damage type changed to regular Neutral property magic damage Damage is dealt every 0.5 seconds to all targets in the area, starting on the 0.5th second and not immediately after casting Variable cast time changed to 6 seconds Cast delay changed to 1 second Added a 5 second cooldown SP cost changed to [50 + 10*SkillLv] Napalm Vulcan Damage formula changed to [70*SkillLv]% of MATK per hit Damage formula affected by BaseLv Deals full damage to all targets and no longer split between targets in the AoE Cast delay changed to 0.5 seconds at all levels Added a 1 second cooldown SP cost changed to [20 + 10*SkillLv] -------------------------Sage ------------------------- Deluge Changed Gemstone requirement to 1 Blue Gemstone Endow Blaze Added a [SkillLv]% Fire magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Scarlet Point Endow Quake Added a [SkillLv]% Earth magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Lime Green Point Endow Tornado Added a [SkillLv]% Wind magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Yellow Wish Point Endow Tsunami Added a [SkillLv]% Water magical damage increase effect for the duration Variable cast time changed to 2 seconds Duration changed to [300 + 300*SkillLv] seconds Success chance changed to 100% at all levels Catalyst changed to 1 Indigo Point Hindsight Autocast-able skills according to Hindsight skill level changed to: Level 1: Cold Bolt, Fire Bolt, Lightning Bolt Level 2: Level 3: Level 4: Fire Ball, Soul Strike Level 5: Level 6: Level 7: Earth Spike, Frost Diver Level 8: Level 9: Heaven's Drive, Thunder Storm Changed Hindsighted spells to always cast at half of Hindsight's skill level learned up to the skill's own skill level learned Trigger chance changed to [2*SkillLv]% Volcano Changed Gemstone requirement to 1 Blue Gemstone ATK increase effect changed to [5 + 5*SkillLv] Also increases MATK by [5 + 5*SkillLv] Whirlwind Changed Gemstone requirement to 1 Blue Gemstone -------------------------Professor ------------------------- Fiber Lock Damage multiplier when receiving Fire property damage changed to 200% Maximum number of simultaneous Fiber Locked target changed to 2 Foresight Variable cast time changed to 2.5 seconds Indulge Cast delay changed to [0.1*SkillLv] seconds -------------------------Hunter ------------------------- Blitz Beat Damage formula changed to AGI from INT Auto-Blitz deals full damage to all targets and no longer split between targets in the AoE Cast range changed to [3 + Eagle's Eye SkillLv] Blast Mine Variable cast time changed to 0.8 seconds at all levels Claymore Trap Variable cast time changed to 0.8 seconds at all levels Land Mine Variable cast time changed to 0.8 seconds at all levels -------------------------Sniper ------------------------- Falcon Assault Damage formula affected by BaseLv Focused Arrow Strike Base damage formula changed to [150 + 200*SkillLv]% of ATK Damage formula affected by BaseLv Base critical chance changed Variable cast time changed to 1 second at all levels Cast delay changed to 0.5 seconds at all levels -------------------------Bard ------------------------- Amp No longer ends the current performances Added a 20% SP cost reduction effect for all performance skills with a 60 seconds duration that stacks multiplicatively with Encore Cast delay changed to 0.3 seconds Added a 300 seconds cooldown SP cost changed to 10 Encore Added a 0.3 seconds cast delay Added a 60 seconds cooldown Melody Strike Increased base damage to [110 + 40*SkillLv]% of ATK per hit for 2 hits Variable cast time changed to 0.5 seconds at all levels Added a 0.3 seconds cast delay SP cost changed to 12 at all levels Music Lessons Also increases attack speed (reduces after attack delay by [SkillLv]%) Also increases MaxSP by [SkillLv]% Unbarring Octave Cast delay changed to 0.3 seconds at all levels Added a 4 seconds cooldown Unchained Serenade Damage changed to a base damage formula of [100 + 10*SkillLv]% of MATK per hit Damage type changed to regular Neutral property magical damage Damage formula affected by BaseLv Can only be manually casted in PvP and GvG environments Songs Changed to 31x31 AoE party buff with a 60 seconds duration Changed to affect the caster without requiring Bard and Dancer to be Linked Only 1 2nd job song may be active on any player at one time, newer ones overwriting previously casted songs Magic Strings ( Bragi ) Variable cast time reduction changed to [2*SkillLv]% Cast delay reduction changed to [3*SkillLv]% SP cost changed to [60 + 5*SkillLv] Perfect Tablature FLEE increase effect changed to [18 + 2*SkillLv] Additional 2 FLEE increase effect at SkillLv SP cost changed to [20 + 2*SkillLv] Song of Lutie ( Apple of Idun ) MaxHP increase effect changed to [9 + SkillLv]% Periodic HP recovery effect removed Also increases incoming HP recovery [2*SkillLv]% -------------------------Dancer ------------------------- Dance Lessons Also increases CRIT by [SkillLv] Also increases MaxSP by [SkillLv]% Dazzler Cast delay changed to 0.3 seconds at all levels Added a 4 seconds cooldown Hip Shaker Flat SP damage per tick changed removed Added a [20 + 5*SkillLv]% chance of removing [10 + 2*SkillLv]% of the target's SP per 3 seconds Deal a fixed amount of misc damage to the target equal to the SP removed SP cost changed to [32 + 3*SkillLv] Can only be manually casted in PvP and GvG environments Slinging Arrow Increased base damage to [110 + 40*SkillLv]% of ATK per hit for 2 hits Variable cast time changed to 0.5 seconds at all levels Added a 0.3 seconds cast delay SP cost changed to 12 at all levels Dances Changed to 31x31 AoE party buff with a 60 seconds duration Changed to affect the caster without requiring Bard and Dancer Spirit to be active Only 1 2nd job song may be active on any player at one time, newer ones overwriting previously casted songs Focus Ballet HIT increase effect changed to [4*SkillLv] SP cost changed to [30 + 3*SkillLv] Gypsy's Kiss MaxSP increase effect changed to [9 + SkillLv]% Additional 1% MaxSP increase effect at SkillLv 10 SP cost reduction effect changed to [5 + SkillLv]% SP cost changed to [57 + 3*SkillLv] Lady Luck Also increases critical damage by [2*SkillLv]% SP cost changed to [35 + 5*SkillLv] Ensemble Changed to skill to AoE party buff with a duration. Changed to affect the casters without requiring Bard and Dancer Link to be active. May only be casted when a Bard and Dancer are within a 9x9 cells range of each other For 10 seconds after casting an Esemble, the Bard and Dancer will be unable to manually cast any skills and suffers a 50% movement speed and attack speed penalty Only 1 2nd job ensemble may be active on any player at one time, newer ones overwriting older ones Acoustic Rhythm AoE changed to 31x31 Elemental resist increase effect changed to [3*SkillLv]% Status effect resist increase effect changed to [5*SkillLv]% Elemental resist increase effect changed to only affect Earth, Fire, Water and Wind resists Status effect resist increase effect changed to only affect blind, curse, frozen, petrified, silence, sleep, stun SP cost changed to [36 + 4*SkillLv] Battle Theme AoE changed to 31x31 ATK increase effect changed to [15 + 5*SkillLv] DEF increase effect changed to [15*SkillLv] SP cost changed to [46 + 4*SkillLv] Classical Pluck Changed to not block skill usage for the casters, however after Esemble penalty still applies Duration changed to 30 seconds SP cost changed to 180 Harmonic Lick AoE changed to 31x31 Removed flat DEF piercing ATK bonus Added random effects, one will be obtained per cast that will last for the duration: Increases attack speed (reduces after attack delay by 20%) ATK + 20% MATK + 20% MaxHP + 30% MaxSP + 30% All stats + 15 HIT + 50 FLEE + 50 SP cost reduction - 30% Natural HP recover + 100% Natural SP recover + 100% SP cost changed to [68 - 4*SkillLv] Only one of these may be active. The same buff will apply to the entire party. Lullaby Can be used with other Ensemble skills at the same time SP cost changed to 40 Mental Sensing AoE changed to 31x31 EXP increase effect changed to [10 + 10*SkillLv]% SP cost changed to [56 + 6*SkillLv] Power Chord AoE changed to 31x31 Now works for every skill, but only reduces Gemstone requirements by 1 that stacks with other Gemstone reduction effects SP cost changed to 70 -------------------------Clown / Gypsy ------------------------- Longing for Freedom Active skill Max SkillLv of 1 SP cost of 1 Cooldown of 60 seconds When cast, remove all negative penalties of esemble skills immediately Vulcan Arrow Caster skill animation removed Base damage formula changed to [500 + 100*SkillLv]% of ATK Damage formula affected by BaseLv Variable cast time changed to [0.2*SkillLv] seconds Cast delay changed to 0.5 seconds Added a 1.5 seconds cooldown -------------------------Merchant ------------------------- Vending, Item Appraisal, Change Cart, Cart Decoration, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Weapon Repair, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Maximize Power, Power-Thrust, Maximum Power Thrust, Cart Termination, Magma Eruption can now be casted and affect Madogear mounted Mechanics Arm Cannon cooldown of 0.15/0.20/0.30/0.45/0.65 seconds Crazy Uproar Changed to screen-wide party buff Added a 0.5 second fixed casting time Added a 1 second variable casting time Added a 30 seconds cooldown Also increase ATK by 30 -------------------------Blacksmith ------------------------- Random options added to weapons created by Weapon Forging Adrenaline Rush Also increases HIT by [2*SkillLv] Also increases attack speed (reduces after attack delay by 10%) Power Thrust Removed weapon break chance Party members receive the same bonus as caster -------------------------Whitesmith ------------------------- Cart Termination Now deals regular melee physical damage which can be boosted by cards Maximum Power Thrust Removed weapon break chance -------------------------Alchemist ------------------------- Acid Terror Base damage formula changed to [200*SkillLv]% of ATK Damage formula affected by the SkillLv of Potion Research Damage type changed to regular long ranged physical damage Armor break chance changed changed to [5*SkillLv]% Bomb Damage formula changed Damage formula affected by the SkillLv of Potion Research Damage type changed to regular melee physical damage Weapon break chance changed to [3*SkillLv]% -------------------------Assassin ------------------------- Sonic Blow Aftercast movement delay has been removed Base damage formula changed to [200 + 100*SkillLv]% of ATK Damage increased by 50% on targets with less than 50% remaining HP Added a 1 second cooldown Venom Splasher Base damage formula changed to [400 + 100*SkillLv]% of ATK Deals full damage to all targets and no longer split between targets in the AoE Cooldown changed to 10 seconds Removed Gemstone requirements Explosion timer changed to [13 - SkillLv] seconds -------------------------Assassin Cross ------------------------- Create Deadly Poison HP damage upon failure changed to 25% of MaxHP Enchant Deadly Poison WeaponATK and EquipATK modifier changed to 300% WeaponATK modifier further multiplied by 125% (resulting in 375% final WeaponATK) Damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow removed Cast delay removed Added a 2 seconds cooldown Duration changed to [35 + 17*SkillLv] seconds Meteor Assault Base damage formula changed to [200 + 120*SkillLv]% of ATK Damage formula affected by STR and BaseLv Cast delay removed Added a 0.5 seconds cooldown -------------------------Rogue ------------------------- Back Stab Can be casted from any side of the target and will move the caster to the back of the target Damage doubled if a dagger is equipped, split into 2 yellow numbered multihits No longer ignores the accuracy check, but gains an accuracy correction bonus Added a 0.5 second cooldown Intimidate Also increases attack speed (reduces after attack delay by [SkillLv]%) Sightless Mind AoE changed to 5x5 Base damage formula changed to [50 + 150*SkillLv]% of ATK Damage amplification effect changed to 15% on boss protocol targets Damage amplification effect changed to 30% on other protocol targets Damage amplification effect no longer has a hit count and lasts until the duration ends Duration of damage amplification effect changed to 10 seconds SP cost changed to 15 at all levels -------------------------Acolyte ------------------------- Angelus Also increases MaxHP by [50*SkillLv] Blessing Also increases HIT by [2*SkillLv] (also applied to Arch Bishop's Clementia) When casted on Undead property and Demon race monsters, halves their STR, DEX and INT Holy Light Variable cast time changed to 1 second Increase AGI Also increases attack speed (reduces after attack delay by [SkillLv]%) -------------------------Priest ------------------------- Impositio Manus Changed to screen-wide party buff MasteryATK increase effect changed to equipATK increase effect Also increases equipMATK by [5*SkillLv] Duration changed to 120 seconds at all levels Added a 1.5 seconds variable cast time Cast delay changed to 1 second at all levels Added a 30 seconds cooldown Mace Mastery Also increases CRIT by [SkillLv] Magnus Exorcismus Deals full damage to all targets in the AoE, regardless of race or property Deals 30% increased damage to Demon and Undead race as well as Shadow and Undead property targets Variable cast time changed to 5 seconds at all levels Cast delay changed to 1 second at all levels Added a 6 seconds cooldown Suffragium Changed to screen-wide party buff Variable cast time effect no longer has a cast count and lasts until the duration ends Variable cast time reduction effect changed to [10 + 5*SkillLv]% Duration changed to 60 seconds at all levels Added a 1.5 seconds variable cast time Cast delay changed to 1 second at all levels Added a 30 seconds cooldown -------------------------High Priest ------------------------- Assumptio Old effects removed Added [50*SkillLv] HardDEF effect for the duration Added [2*SkillLv]% increased incoming heal effectiveness for the duration Can now be used at the same time as Kyrie Eleison Cast delay changed to [0.1*SkillLv] seconds Basilica Old effects removed Added [3*SkillLv]% increased Holy property magical damage effect for the duration Variable cast time changed to [3 + 0.2*SkillLv] seconds Cast delay changed to [0.2*SkillLv] seconds Added a 30 seconds cooldown SP cost changed to [30 + 10*SkillLv] -------------------------Monk ------------------------- Changed the size penalty of Knuckle weapons to Small 100%, Medium 100% and Large 75% Asura Strike Damage doubled if 6 or more Spirit Spheres are consumed When used in any part of a combo or during Root, the skill can be used when there is 1 or more Spirit Spheres remaining SP recovery penalty changed to 3 seconds Occult Impaction Base damage formula changed to [100*SkillLv]% of ATK Damage increased by 50% on targets affected by Root Raging Quadruple Blow Damage doubled if a knuckle is equipped, split into 6 yellow numbered multihits Delay time changed to 0.3 seconds SP cost changed to [4 + SkillLv] Raging Trifecta Blow Delay time changed to 0.3 seconds Trigger chance changed to 30% at all levels Raging Thrust Base damage formula changed to [450 + 150*SkillLv]% of ATK Damage formula affected by STR Delay time changed to 0.3 seconds SP cost changed to [2 + SkillLv] Root Effect duration changed to 2 seconds on boss protocol targets Effect duration changed to 10 seconds on other protocol targets Absorb Spirit Sphere Variable cast time changed to 0.5 seconds Throw Spirit Sphere Base damage formula changed to [600 + 200*SkillLv]% of ATK, split into 5 yellow numbered multihits Damage increased by 50% on targets affected by Root Spirit Sphere consumption changed to 1 at all levels SP cost changed to [8 + 4*SkillLv] -------------------------Champion ------------------------- Chain Crush Combo Base damage formula changed to [200*SkillLv]% of ATK Damage formula affected by BaseLv Spirit Sphere consumption changed to 1 at all levels Glacier Fist Base damage formula changed to [500 + 150*SkillLv]% of ATK Damage formula affected by BaseLv Delay time changed to 0.3 seconds Zen Variable cast time changed to 1 second Added a 1 second cooldown 3 1 Share this post Link to post Share on other sites