Lunar 305 Posted June 20, 2019 The double drop of Fortessa Dungeon and Fortessa Pit are now over. The Sales NPC inside the Main Office will now disappear. Added a 10% bonus for Lucky 3 - Slotmachine until 2019-06-25 00:01 servertime. Class Update - Performers Reverberation Maximum limit of Reverberation's up at all time have been capped to 3. Damage type has been changed from split among all targets to normal area of effect damage. Old: 5 targets ... 1000 total damage = 200 each. New: 5 targets .... 1000 total damage = 1000 each. Skill requires now 1x Neck Protection Candy on usage Damage Formula change Old Formula Magical Damage MATK = [{(Skill Level x 100) + 100} x Casters Base Level / 100] % [ Total 600% ] New Formula Magical Damage MATK = [{(Skill Level x 300) + 400} x Casters Base Level / 100] % [ Total 1900% ] Improvised Song Skill can no longer cast any random magic. Upon casting on the target, has a chance to remove any and all chorus buffs that have been applied on the target Success chance: 30+(10 * Skill LV) % Death Valley Success chance has been raised to 100%. Gloomy Shyness The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] No longer grants any bonus damage to any skill. Causes the target to have an increased SP consumption by 10% * Skill LV used Causes the target to have a Fixed Cast Time increas by 0.5s * Skill LV used Duration is now 60 seconds on all levels Circle of Nature Duration has been increased from 60 seconds to 180 seconds. Area of Effect has been changed to 31x31 cells on all skill levels. Effect only affects partymembers. No longer drains any SP from the target. HP recover / second has been changed to Natural HP Recovery increase by 50% * Skill LV used Great Echo No longer gains any extra bonus from having additional performers in the party. Damage increases based on casters Voice Lesson level. Skill requires now 10x Neck Protection Candy on usage Damage Formula change Old Formula Damage (ATK) = [{400 + 200 × Skill LV × (BaseLv ÷ 100)} + Bonus_Damage] Bonus damage was based on additional performers in the party up to 1600% New Formula Damage (ATK) = [{400 + 1000 × Skill LV × (BaseLv ÷ 100)} ]% Bonus damage applies based on Voice Lesson Level in % from the total percentage. Deep Sleep Lullaby Casting now casts on the target and surrounding anymore instead of on the ground. Area of Effect has been decreased to: Based on Skill LV 3x3, 3x3, 3x3, 5x5, 5x5 Duration has been increased to 60 seconds. Cooldown has been changed to 30 seconds. Duration is now reduced based on targets status resistance. Skill requires now 2x Neck Protection Candy on usage Metallic Sound Cooldown has been reduced to 2.5 seconds on all levels Delay after skill has been changed to 0.5 seconds. Windmill Rush Duration has been increased from 60 seconds to 180 seconds. Area of Effect has been changed to 31x31 cells on all skill levels. Increases movement speed by 2% * Skill LV used Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV ) Skill requires now 1x Neck Protection Candy on usage Echo Song Duration has been increased from 60 seconds to 180 seconds Moonlight Serenade Duration has been increased from 60 seconds to 180 seconds Magic Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV ) Skill requires now 1x Neck Protection Candy on usage Swing Dance Duration has been increased from 60 seconds to 180 seconds Adds a bonus of fixed cast time reduction by 6% * Skill LV used. ASPD has been reduced from 5% to 3% * Skill LV used. Gains additional bonus based on Voice Lesson skill level used. Skill requires now 1x Neck Protection Candy on usage Lovers Symphony Duration has been increased from 60 seconds to 180 seconds MDEF bonus has been changed to flat value of 2 * Skill LV used Skill requires now 1x Neck Protection Candy on usage Lerald's Dew No longer gains any extra bonus from having additional performers in the party. Duration has been increased from 60 seconds to 120 seconds Max HP bonus has been changed from flat value to percentage. 2 + 3 * Skill LV % Gains an additional bonus to the Max HP based on caster's Voice Lesson level. Song of Mana No longer gains any extra bonus from having additional performers in the party. Duration has been decreased from 150 seconds to 120 seconds Restores SP based on the Skill LV used. 10 % / 10 % / 15% / 15 % / 20 % Increases Natural SP Recovery by 50% * Skill LV used Skill requires now 1x Neck Protection Candy on usage Sinking Melody No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been reduced to 20 seconds. Success rate for the debuff: 10% / 15 % / 20% / 25 % / 30 % plus increased based on caster's Voice Lesson level used. Skill requires now 2x Neck Protection Candy on usage Warcry from Beyond No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been reduced to 20 seconds. Success rate for the debuff: 15% / 18% / 21% / 24 % / 27 % plus increased based on caster's Voice Lesson level used. Skill requires now 2x Neck Protection Candy on usage Song of Destruction No longer gains any extra bonus from having additional performers in the party. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Cooldown has been changed to 60 seconds. Area of Effect has been decreased to: Based on Skill LV 11x11, 11x11, 13x13, 13x13, 15x15 Skill effect has been changed to: Has a chance to apply a debuff for a 10 second duration. During that debuff the target will take double damage from any damage received, this effect does not disappear after the targe has been successfully damaged like on Lex Aeterna. Success chance: 20%, 25%, 30% 35%, 40% based on Skill LV used. Skill requires now 10x Neck Protection Candy on usage Saturday Night Fever No longer gains any extra bonus from having additional performers in the party. No longer affects any friendly targets. Cooldown has been changed to 60 seconds. The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ] Additionally now reduces the target's HIT by 50 + 50 * Skill LV used Flee reduction has been increased to 20 + 30 * Skill LV used Attack bonus has been removed. Defense reduction has been removed. Skill requires now 5x Neck Protection Candy on usage Infinite Humming No longer gains any extra bonus from having additional performers in the party. Increases the Magic property damage by 4 * Skill LV % No longer grants the effect of uninterruptible cast. Skill requires now 5x Neck Protection Candy on usage Dances with Wargs No longer gains any extra bonus from having additional performers in the party. Duration has been decreased from 150 seconds to 120 seconds No longer grants a special bonus that only affects ranges long ranged physical attack. Now grants Long-distance physical damage + 1% * Skill LV Reduces Fixed Casting time by 20 + 10 * Skill LV % Increases ASPD by 5 * Skill LV % Skill requires now 1x Neck Protection Candy on usage Skill changes / fixes Gentle Touch Fixed a typo on the Gentle Touch bonus damage Pain Killer Fixed a bug in the new calculations, now it will reduce based on 2333 max * amount of hits for multihits and 2333 for single hits. Item changes / fixes Fixed a bug in the Lapine Otherworldy Exchanges in Niflheim Charleston Upgrade Parts - Fixed a bug regarding the ID of Gigantic Blade Fixed the name of the costume Horse King to "Costume Horse King" Poring Sunglasses - Now displays its slot Flame Dragon Armor - Now grants the +1 to all stats Cannon Rapier - Raised the chance for the autocasts. Costume Devil's Whisper - Fixed the description Rune of Intellingence Level 3 - Corrected the refinement bonus Runaway Magic Stone - Fixed the description - Now correctly removes 2000 SP upon unequipping Magnus Shadow Earring - Fixed description Geffen Magic Tournament - Removed the flat ASPD from the Lapine boxes - Removed all flat ASPD from all existing accessories Random Shadow Box - Updated to contain now all latest Shadow Equipments Other changes / fixes Fahrros - Changed the reward boxes from 4 to 2 - Added 2 World Boss points for defeating it - Added a new reward pool to the Fahrros Goodies: HD Elunium HD Oridecon Blacksmith Blessing HD Carnium HD Bradium Enriched Elunium Enriched Oridecon Moon Coins Moonlight Coins Random Shadow Refine Hammer +9 Shadow Refine Hammer ( Limited ) Ores [ Niflheim only ] @mobinfo - Will now also display the additional bonus gained from other drop boost items. Warper - Fixed the new WoE castles weren't correctly shown there Mora - Removed the break chance on resetting enchants Dark Society - Removed 3 hours waiting time - Adjusted the requirement for Fortessa Pit & Fortessa Dun, aslong as one character on your account has finished the Dark Society every character and future character of this account can now enter it. Buffs / Food - Consumeables that are used inside a Versus Map ( PvP / WoE / BG ) map will no longer disappear when entering a map with the flag town. Removed animation for Treasure Cache 1, 2 and 3. - This will stop the errors / crashes some people are getting when using Treasure Caches. Buyingstore - Buyingstore was previously not checking correctly around if there was another buyingstore nearby. This should now be fixed. World Boss - Refactored some parts of the World Bosses. - The flee calculation SHOULD now work correctly - Reverted Byalan dungeon on Niflheim back to kRO version - Fixed War of Emperium bug on Helheim - Disabled Bloody Branch in Fortessa Pit 1 & 2 - Removed Enchantment Box from Daily Reward Exchanger NPC on Helheim Biolab 5 - Reduced the range of some monsters skill range - Fixed wrong element levels + elements on some of the monsters there Changed all palettes. This change will automatically affect any existing character. They will automatically display the new colors. Guild Housing - Fixed a bug regarding adjusting Spawn X, Spawn Y, Coliseum X and Coliseum Y not applying the changes right away for the commands. - Added an option to destroy your house + delete all records to the Housing Manager in the Main Office ( only Guild Leader ). Upon deletion you'll receive 150m credits for your next house inside the NPC. ( You will not receive zeny. ) Added a new map to the pool of possible houses. Pokemon Town 3 1 Share this post Link to post Share on other sites