Lunar 305 Posted June 12, 2019 Class Update - Sura Lightning Ride Number of sphere consumed will decide the number of attack hits (5 hits on level 5). Changes bonus damage condition from equipping wind element weapon to knuckle type weapon instead. Damage Formula change Old Formula The BonusDMG was only triggered if the person was using Wind Element ( Number of Hits: 1 ) Damage (ATK) = [(200 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]% New Formula The BonusDMG is only triggered if the person is wearing a knuckle-type weapon. Damage (ATK) = [(40 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]% The damage is multiplied times the amount of hits done. ( Positive multi-hit ) Gentle Touch - Energy Gain Changes prerequisite skill to Gentle Touch - Cure level 1 Changes that the skill to can be used together with Gentle Touch - Convert and Gentle Touch - Revitalize instead of overwriting each other Skill changed from target-casting to cast on self Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the influence of the buff Cooldown changed to 1 second on all levels Gentle Touch - Cure Changes prerequisite skill to Gentle Touch - Silence level 1 Reduces sphere consumption from 2 to 1 Gentle Touch - Convert Changes prerequisite skill to Gentle Touch - Energy Gain level 3 Skill changed from target-casting to cast on self Reduces sphere consumption from 2 to 1 Attack bonus changed to 8 ATK per skill level 1% ATK bonus added per skill level Removed the MaxHP penalty Removed the Mdef penalty Increases Rampage Blast and Knuckle Arrow damage by 30% while under the influence of the buff Cooldown changed to 1 second on all levels Gentle Touch - Revitalize Changes prerequisite skill to Gentle Touch - Energy Gain level 3. Skill changed from target-casting to cast on self Reduces sphere consumption from 2 to 1 Removed the VIT defense bonus Added Hard Defense + 20 per skill level bonus Increases Tiger Cannon and Gates of Hell damage by 30% while under the influence of the buff Cooldown changed to 1 second on all levels Earth Shaker Changes prerequisite skill to Dragon Combo level 3. No longer consumes any spheres Will cause a new status change on the target which increases the damage taken from Rampage Blaster for 5 seconds. ( Does not work against Guardian-type monsters ) Damage bonus has changed from Int to Str Damage Formula change New Formula Visible Damage (ATK) = [ 300 x Skill LV × (BaseLv ÷ 100) + (STR × 2)]% Concealed Damage (ATK) = [400 x Skill LV × (BaseLv ÷ 100) + (STR × 3)]% Old Formula Visible Damage (ATK) = [50 x Skill LV × (BaseLv ÷ 100) + (INT × 2)]% Concealed Damage (ATK) = [150 x Skill LV × (BaseLv ÷ 100) + (INT × 3)]% Rampage Blaster Reduces sphere consumption from all to 5. Can only be used while under Fury state. Reduces SP consumption from 150 to 100. Damage Formula change New Formula Normal Damage (ATK) = [200 × Spirit Spheres + 350 × Skill LV × (BaseLv ÷ 100)]% Marked Damage (ATK) = [300 × Spirit Spheres + 550 × Skill LV × (BaseLv ÷ 100)]% Old Formula Normal Damage (ATK) = [20 x Skill LV × Spirit_Spheres × (BaseLv ÷ 150)]% Fury Damage (ATK) = [{20 x Skill LV + (Fury_Lv × 20)} × Spirit_Spheres × (BaseLv ÷ 120)]% Sky Net Blow Removed bonus damage when used after Dragon Combo. Removed knock-back SP cost has changed to 10 + 2 * Skill LV Tiger Cannon Removed HP % cost to cast the skill Removed SP % cost to cast the skill SP cost has changed to 20 + 5 * Skill LV Formula changed from percentage of current HP / percentage of current SP to percentage of maximum HP / to percentage of maximum SP. The number of percents regarding HP and SP have not been altered Damage when used with the combo has been increased. Gate of Hell Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5. Cast range will be 7 regardless skill level ( This will automatically turn the entire skill to be counted fully as long-range physical damage ) Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100 on all levels Knuckle Arrow Changes prerequisite skill to Lightning Walk level 1. Deal more damage against boss monsters. New Formula against Boss type Damage (ATK) = [500 + 200 × Skill LV × (BaseLv ÷ 100)]% Fallen Empire Changes prerequisite skill to Dragon Combo level 3. Crescent Elbow Changes prerequisite skill to Windmill level 1. Cursed Circle Changes prerequisite skill to Root level 2. Rising Dragon Changes prerequisite skill to Power Implantation level 1. Gentle Touch - Silence Removes Power Implantation as prerequisite skill. Flash Combo Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level Skill changes / fixes Hatred Fixed the skill to work multiplicatively instead of additively Call Storage The skill now works correctly when casted. Pain Killer Fixed the damage reduction to work with the new limitations rather than the old 1000 limit. Mix Cooking Fixed the amount from 10 to 10-12 randomly Special Pharmacy Fixed the amount from 10 to 10-12 randomly Metalic Sound Fixed the cooldown of the skill. Axe Tornado Fixed the cooldown of the skill. Axe Boomerang Removed the aftercast delay of the skill Cart Revolution Ignores the accuracy check now Crazy Weed Will now correctly remove also the status effect of Thorn Trap and Vacuum Extreme Other changes / fixes Fixed War of Emperium bug on Helheim Added the Skeleton Key shop at @go exchanger ( sorry for the delay ) Added more information to the Battleground Daily rewards NPC and what you'll receive Fixed a bug that sometimes caused roDEX on some characters to be empty and not show any mails at all Housing Fixed a small bug in the housing system. Fixed a bug in Niflheim regarding Castielle and 2 other NPCs. Added mapflag monster_noteleport and noteleport to the coliseum Fixed buyingstore to also check the 3x3 area around the person opening Adjusted a change during pre-vending and pre-buyingstore state that it should no longer hinder or cause a bad refresh which would require you to input your items again. Fixed a bug that caused some status changes to have 10-100x the higher chance to procc, example Bulls Eye's coma chance Fixed a wrong category in the physical OS weapon enchants Removed some skill restrictions from the castle Penalties Removed some penalties which were implemented by accident with the last patch on baby classes. Mainly regarding weight, HP/SP, ASPD. Warper Updated the castles and positions Share this post Link to post Share on other sites