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Lunar

Patch 2022-01-30

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  • Official Implementation
    • The other Expanded 4th classes and all their skills
      • Spirit Handler
        • Overview:
          • 5433.png Mystical Creature Mastery
            • Max Level: 10
            • Skill Form: Passive
            • Description:
              Develops the ability to communicate with Mystical Creatures.
              Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills.
               
            • [Lv 1]: P.ATK/S.MATK +1
            • [Lv 2]: P.ATK/S.MATK +3
            • [Lv 3]: P.ATK/S.MATK +4
            • [Lv 4]: P.ATK/S.MATK +6
            • [Lv 5]: P.ATK/S.MATK +7
            • [Lv 6]: P.ATK/S.MATK +9
            • [Lv 7]: P.ATK/S.MATK +10
            • [Lv 8]: P.ATK/S.MATK +12
            • [Lv 9]: P.ATK/S.MATK +13
            • [Lv 10]: P.ATK/S.MATK +15
               
          • 5434.png Commune With Chulho
            • Max Level: 1
            • Requirement: Mystical Creature Mastery 7, Hogogong Strike 3
            • Skill Form: Passive
            • Description:
              Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho.
               
          • 5435.png Chulho Sonic Claw
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 1
            • Skill Form: Active
            • Type: Physical Ranged
            • Target: 1 Character
            • Recover: 1 AP
            • Description:
              Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target.
              Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW.
              If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance.
               
            • [Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%)
            • [Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%)
            • [Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%)
            • [Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%)
            • [Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%)
            • [Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%)
            • [Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%)
               
          • 5436.png Howling of Chulho
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3
            • Skill Form: Active
            • Type: Physical Ranged
            • Target: Caster
            • Recover: 2 AP
            • Description:
              Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho.
              Inflicts the Hogogong effect to the targets for 10 seconds.
              Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW.
              If Commune With Chulho has been learned, it increases skill damage and AoE.
               
            • [Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells)
            • [Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells)
            • [Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells)
            • [Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells)
            • [Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells)
            • [Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells)
            • [Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells)
               
          • 5437.png Hogogong Strike
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 5, Howling of Chulho 3
            • Skill Form: Active
            • Type: Physical Ranged
            • Target: 1 Character
            • Recover: 1 (2 with Commune With Chulho) AP
            • Description:
              Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage.
              Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the total
              Critical Damage according to the caster's Critical chance.
              If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount.
               
            • [Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
            • [Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
            • [Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
            • [Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
            • [Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
            • [Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
            • [Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells)
               
          • 5438.png Commune With Kisul
            • Max Level: 1
            • Requirement: Mystical Creature Mastery 7, Kisul Rampage 3
            • Skill Form: Passive
            • Description:
              Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul.
               
          • 5439.png Kisul Water Spraying
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 1
            • Skill Form: Active
            • Type: Recovery
            • Target: Caster
            • Recover: 1 AP
            • Description:
              Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster.
              HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT
              If Commune With Kisul has been learned, it increases AoE and HP Revovery.
               
            • [Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells)
            • [Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells)
            • [Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells)
            • [Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells)
            • [Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells)
            • [Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells)
            • [Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells)
               
          • 5440.png Marine Festival of Kisul
            • Max Level: 5
            • Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
            • Skill Form: Active
            • Type: Supportive
            • Target: Caster
            • Recover: 2 AP
            • Description:
              With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration.
              If Commune With Kisul has been learned, it increases AoE and the duration is doubled.
              Does not stack with Cardinal's Benedictum effect.
               
            • [Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
            • [Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
            • [Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
            • [Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
            • [Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells)
               
          • 5441.png Sandy Festival of Kisul
            • Max Level: 5
            • Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
            • Skill Form: Active
            • Type: Supportive
            • Target: Caster
            • Recover: 2 AP
            • Description:
              With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration.
              If Commune With Kisul has been learned, it increases AoE and the duration is doubled.
              Does not stack with Cardinal's Religio effect.
               
            • [Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
            • [Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
            • [Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
            • [Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
            • [Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells)
               
          • 5442.png Kisul Rampage
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
            • Skill Form: Active
            • Type: Recovery
            • Target: Caster
            • Description:
              Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells.
              The caster can't use other skills while this skill is active.
              If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled.
              If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6.
               
            • [Lv 1]: Duration: 4 seconds
            • [Lv 2]: Duration: 5 seconds
            • [Lv 3]: Duration: 6 seconds
            • [Lv 4]: Duration: 7 seconds
            • [Lv 5]: Duration: 8 seconds
            • [Lv 6]: Duration: 9 seconds
            • [Lv 7]: Duration: 10 seconds
               
          • 5443.png Commune With Hyunrok
            • Max Level: 1
            • Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3
            • Skill Form: Passive
            • Description:
              Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok.
               
          • 5444.png Colors of Hyunrok
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 1
            • Skill Form: Active
            • Type: Supportive
            • Target: Caster
            • Description:
              With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%.
              Skill Level 7 cancels the effect.

               
            • [Lv 1]: Endows Water element
            • [Lv 2]: Endows Wind element
            • [Lv 3]: Endows Earth element
            • [Lv 4]: Endows Fire element
            • [Lv 5]: Endows Shadow element
            • [Lv 6]: Endows Holy element
            • [Lv 7]: Removes element
               
          • 5445.png Hyunrok Breeze
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3
            • Skill Form: Active
            • Type: Magical
            • Target: Ground
            • Recover: 3 AP
            • Description:
              Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range.
              Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL.
              If Commune With Hyunrok has been learned, it increases the skill's damage.
              The element of the damage can be changed according to Colors of Hyunrok.
               
            • [Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells)
            • [Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells)
            • [Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells)
            • [Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells)
            • [Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells)
            • [Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells)
            • [Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells)
               
          • 5446.png Hyunrok Cannon
            • Max Level: 7
            • Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3
            • Skill Form: Active
            • Type: Magical
            • Target: 1 Character
            • Recover: 1 (2 with Commune With Hyunrok) AP
            • Description:
              Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target.
              Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL.
              If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount.
              The element of the damage can be changed according to Colors of Hyunrok.
               
            • [Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%)
            • [Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%)
            • [Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%)
            • [Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%)
            • [Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%)
            • [Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%)
            • [Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%)
               
          • 5447.png Temporary Communion
            • Max Level: 5
            • Requirement: Mystical Creature Mastery 10
            • Skill Form: Active(AP)
            • Type: Supportive
            • Target: Caster
            • Cost: 150 AP
            • Description:
              Can only be used when the caster learned at least one of either Commune With ChulhoCommune With Kisul or Commune With Hyunrok.
              Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration.
              Also increases P.ATK, S.MATK and H.PLUS for the duration.
               
            • [Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3
            • [Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6
            • [Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9
            • [Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12
            • [Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15
               
          • 5448.png Blessing of Mystical Creatures
            • Max Level: 5
            • Requirement: Mystical Creature Mastery 10, Commune With Kisul 1
            • Skill Form: Active(AP)
            • Type: Supportive
            • Target: 1 Character
            • Cost: 100 AP
            • Description:
              Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds.
              When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute.
               
            • [Lv 1]: P.ATK/S.MATK +10
            • [Lv 2]: P.ATK/S.MATK +20
            • [Lv 3]: P.ATK/S.MATK +30
            • [Lv 4]: P.ATK/S.MATK +40
            • [Lv 5]: P.ATK/S.MATK +50

               
        • Night Watch
          • Overview:
            • 5401.png P.F.I
              • Max Level: 10
              • Requirement: Basic Skill
              • Skill Form: Passive
              • Description:
                Increases P.ATK, when a Gun class weapon is equipped.
                 
              • [Lv 1]: P.ATK +3
              • [Lv 2]: P.ATK +4
              • [Lv 3]: P.ATK +5
              • [Lv 4]: P.ATK +6
              • [Lv 5]: P.ATK +7
              • [Lv 6]: P.ATK +8
              • [Lv 7]: P.ATK +9
              • [Lv 8]: P.ATK +10
              • [Lv 9]: P.ATK +11
              • [Lv 10]: P.ATK +12
                 
            • 5402.png Grenade Mastery
              • Max Level: 10
              • Requirement: Basic Skill
              • Skill Form: Passive
              • Description:
                By learning about GrenadesCON is increased and the damage of Grenade-type skills is increased.
                 
              • [Lv 1]: CON +1
              • [Lv 2]: CON +2
              • [Lv 3]: CON +3
              • [Lv 4]: CON +4
              • [Lv 5]: CON +5
              • [Lv 6]: CON +6
              • [Lv 7]: CON +7
              • [Lv 8]: CON +8
              • [Lv 9]: CON +9
              • [Lv 10]: CON +10
                 
            • 5403.png Intensive Aim
              • Max Level: 1
              • Requirement: P.F.I 1
              • Skill Form: Active (Toggle)
              • Type: Supportive
              • Target: Caster
              • Description:
                Switches to Intensive Aim state.
                Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.
                The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.
                Increases ATK, HIT and Critical while your are in Intensive Aim state.
                 
              • [Lv 1]: ATK +150/HIT +250/Critical +30
                 
            • 5404.png Grenade Fragment
              • Max Level: 7
              • Requirement: Grenade Mastery 1
              • Skill Form: Active
              • Type: Supportive
              • Target: Caster
              • Description:
                Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
                Skill Level 7 cancels the effect.
                 
              • [Lv 1]: Endows Water element
              • [Lv 2]: Endows Wind element
              • [Lv 3]: Endows Earth element
              • [Lv 4]: Endows Fire element
              • [Lv 5]: Endows Shadow element
              • [Lv 6]: Endows Holy element
              • [Lv 7]: Removes element
                 
            • 5405.png The Vigilante at Night
              • Max Level: 5
              • Requirement: P.F.I 3, Intensive Aim 1
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: Caster
              • Recover: 1 AP
              • Description:
                Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
                If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.
                If a Shotgun is equipped, attacks 4 times.
                If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                Damage is additionaly increased according on the caster's Base Level and CON.
                Consumes 15 Bullets.
                Requires a Gatling Gun or Shotgun.
                 
              • [Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells)
              • [Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells)
              • [Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells)
              • [Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells)
              • [Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells)
                 
            • 5406.png Only One Bullet
              • Max Level: 5
              • Requirement: P.F.I 3, Intensive Aim 1
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Fires a single shot to the target, inflicting ranged physical damage.
                If a Pistol is equipped, ignores physical defense of the target.
                If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance.
                If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                Damage is additionaly increased according on the caster's Base Level and CON.
                Consumes 1 Bullet.
                Requires a Rifle or Pistol.
                 
              • [Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)%
              • [Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)%
              • [Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)%
              • [Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)%
              • [Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)%
                 
            • 5407.png Spiral Shooting
              • Max Level: 5
              • Requirement: P.F.I 3, Intensive Aim 1
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
                If a Grenade Launcher is equipped, attacks 2 times.
                If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance.
                If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                Damage is additionaly increased according on the caster's Base Level and CON.
                Consumes 10 Bullets.
                Requires a Grenade Launcher or Rifle.
                 
              • [Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells
              • [Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells
              • [Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells
              • [Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells
              • [Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells
                 
            • 5408.png Magazine for One
              • Max Level: 5
              • Requirement: P.F.I 3, Intensive Aim 1
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Fires multiple bullets at one target, inflicting ranged physical damage to the target.
                If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets.
                If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets.
                If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                Damage is additionaly increased according on the caster's Base Level and CON.
                Requires a Gatling Gun or Pistol.
                 
              • [Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit
              • [Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit
              • [Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit
              • [Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit
              • [Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit
                 
            • 5409.png Wild Fire
              • Max Level: 5
              • Requirement: P.F.I 3, Intensive Aim 1
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: Ground
              • Recover: 1 AP
              • Description:
                Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
                If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
                If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
                If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                Damage is additionaly increased according on the caster's Base Level and CON.
                Consumes 5 Bullets.
                Requires a Shotgun or Grenade Launcher.
                 
              • [Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells
              • [Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells
              • [Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells
              • [Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells
              • [Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells
                 
            • 5410.png Basic Grenade
              • Max Level: 5
              • Requirement: Grenade Mastery 3
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: Ground
              • Recover: 1 AP
              • Description:
                Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
                Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.
                 
              • [Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells
              • [Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells
              • [Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells
              • [Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells
              • [Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells
                 
            • 5411.png Hasty Fire in the Hole
              • Max Level: 5
              • Requirement: Basic Grenade 3
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: Ground
              • Recover: 1 AP
              • Description:
                Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
                The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.
                Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.
                 
              • [Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit
              • [Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit
              • [Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit
              • [Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit
              • [Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit
                 
            • 5412.png Grenades Dropping
              • Max Level: 5
              • Requirement: Hasty Fire in the Hole 3
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: Ground
              • Recover: 1 AP
              • Description:
                Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range.
                Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                Consumes 15 Throwing Grenades.
                 
              • [Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
              • [Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
              • [Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2
              • [Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2
              • [Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3
                 
            • 5413.png Auto Firing Launcher
              • Max Level: 5
              • Requirement: Grenades Dropping 3
              • Skill Form: Active
              • Type: Supportive
              • Target: Caster
              • Description:
                Activates the Automatic Grenade Launcher.
                Has a chance to auto-cast Basic GrenadeHasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.
                The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.
                 
              • [Lv 1]: 6% Basic Grenade/Duration: 120 seconds
              • [Lv 2]: 7% Basic Grenade/Duration: 150 seconds
              • [Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
              • [Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
              • [Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds
                 
            • 5414.png Hidden Card
              • Max Level: 10
              • Requirement: P.F.I 5, Intensive Aim 1
              • Skill Form: Active(AP)
              • Type: Supportive
              • Target: Caster
              • Cost: 150 AP
              • Description:
                Takes an elixir that maximizes Night Watch's shooting ability:
                It increases ranged physical damage and P.ATK for 300 seconds.
                 
              • [Lv 1]: Ranged Physical Damage +10% P.ATK +3
              • [Lv 2]: Ranged Physical Damage +20% P.ATK +6
              • [Lv 3]: Ranged Physical Damage +30% P.ATK +9
              • [Lv 4]: Ranged Physical Damage +40% P.ATK +12
              • [Lv 5]: Ranged Physical Damage +50% P.ATK +15
              • [Lv 6]: Ranged Physical Damage +60% P.ATK +18
              • [Lv 7]: Ranged Physical Damage +70% P.ATK +21
              • [Lv 8]: Ranged Physical Damage +80% P.ATK +24
              • [Lv 9]: Ranged Physical Damage +90% P.ATK +27
              • [Lv 10]: Ranged Physical Damage +100% P.ATK +30
                 
            • 5415.png Mission Bombard
              • Max Level: 10
              • Requirement: Grenade Mastery 5, Grenades Dropping 3
              • Skill Form: Active(AP)
              • Type: Physical Ranged
              • Target: Ground
              • Cost: 100 AP
              • Description:
                Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
                Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                 
              • [Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion
              • [Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion
              • [Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion
              • [Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion
              • [Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion
              • [Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion
              • [Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion
              • [Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion
              • [Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion
              • [Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion
                 
        • Hyper Novice
          • Overview:
            • 5449.png Self Study Tactics
              • Max Level: 10
              • Requirement: Basic Skill
              • Skill Form: Passive
              • Description:
                Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills.
                Increases damage of Double Bowling BashMega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%.
                 
              • [Lv 1]: P.ATK +1
              • [Lv 2]: P.ATK +2
              • [Lv 3]: P.ATK +3
              • [Lv 4]: P.ATK +4
              • [Lv 5]: P.ATK +5
              • [Lv 6]: P.ATK +6
              • [Lv 7]: P.ATK +7
              • [Lv 8]: P.ATK +8
              • [Lv 9]: P.ATK +9
              • [Lv 10]: P.ATK +10
                 
            • 5450.png Self Study Sorcery
              • Max Level: 10
              • Requirement: Basic Skill
              • Skill Form: Passive
              • Description:
                Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills.
                Increases damage of Meteor Storm Buster (Fall Damage), Jupitel ThunderstormJack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%.
                 
              • [Lv 1]: S.MATK +1
              • [Lv 2]: S.MATK +2
              • [Lv 3]: S.MATK +3
              • [Lv 4]: S.MATK +4
              • [Lv 5]: S.MATK +5
              • [Lv 6]: S.MATK +6
              • [Lv 7]: S.MATK +7
              • [Lv 8]: S.MATK +8
              • [Lv 9]: S.MATK +9
              • [Lv 10]: S.MATK +10
                 
            • 5451.png Double Bowling Bash
              • Max Level: 10
              • Requirement: Self Study Tactics 5
              • Skill Form: Active
              • Type: Physical Melee
              • Target: 1 Character
              • Recover: 2 AP
              • Description:
                Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back.
                The number of attacks increases according to the number of enemies within range, and attacks up to 5 times.
                Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
                The weapon can't be swapped for 1 second after using this skill.
                 
              • [Lv 1]: ATK 300+(Tactics Lv x3)% per Hit
              • [Lv 2]: ATK 500+(Tactics Lv x6)% per Hit
              • [Lv 3]: ATK 700+(Tactics Lv x9)% per Hit
              • [Lv 4]: ATK 900+(Tactics Lv x12)% per Hit
              • [Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit
              • [Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit
              • [Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit
              • [Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit
              • [Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit
              • [Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit

                 
            • 5452.png Mega Sonic Blow
              • Max Level: 10
              • Requirement: Double Bowling Bash 7
              • Skill Form: Active
              • Type: Physical Melee
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status.
                The Stun chance and duration are affected by target's resistance to status abnormalities.
                Doubles damage to the target whose HP is less than 50%.
                Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance.
                 
              • [Lv 1]: ATK 950+(Self Study Tactics Lv x5)%
              • [Lv 2]: ATK 1100+(Self Study Tactics Lv x10)%
              • [Lv 3]: ATK 1250+(Self Study Tactics Lv x15)%
              • [Lv 4]: ATK 1400+(Self Study Tactics Lv x20)%
              • [Lv 5]: ATK 1550+(Self Study Tactics Lv x25)%
              • [Lv 6]: ATK 1700+(Self Study Tactics Lv x30)%
              • [Lv 7]: ATK 1850+(Self Study Tactics Lv x35)%
              • [Lv 8]: ATK 2000+(Self Study Tactics Lv x40)%
              • [Lv 9]: ATK 2150+(Self Study Tactics Lv x45)%
              • [Lv 10]: ATK 2300+(Self Study Tactics Lv x50)%
                 
            • 5453.png Shield Chain Rush
              • Max Level: 10
              • Requirement: Self Study Tactics 5
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells.
                Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters).
                Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
                The weapon can't be swapped for 1.2 seconds after using this skill.
                Requires a Shield.
                 
              • [Lv 1]: ATK 700+(Self Study Tactics Lv x3)%
              • [Lv 2]: ATK 1000+(Self Study Tactics Lv x6)%
              • [Lv 3]: ATK 1300+(Self Study Tactics Lv x9)%
              • [Lv 4]: ATK 1600+(Self Study Tactics Lv x12)%
              • [Lv 5]: ATK 1900+(Self Study Tactics Lv x15)%
              • [Lv 6]: ATK 2200+(Self Study Tactics Lv x18)%
              • [Lv 7]: ATK 2500+(Self Study Tactics Lv x21)%
              • [Lv 8]: ATK 2800+(Self Study Tactics Lv x24)%
              • [Lv 9]: ATK 3100+(Self Study Tactics Lv x27)%
              • [Lv 10]: ATK 3400+(Self Study Tactics Lv x30)%
                 
            • 5454.png Spiral Pierce Max
              • Max Level: 10
              • Requirement: Shield Chain Rush 7
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Inflicts ranged physical damage with a powerful spinning stab to a target.
                Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.)
                The damage factor depends on the target's size.
                (Small: x1.5 / Medium: x1.3 / Large: x1.2)
                Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
                 
              • [Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)%
              • [Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)%
              • [Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)%
              • [Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)%
              • [Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)%
              • [Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)%
              • [Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)%
              • [Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)%
              • [Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)%
              • [Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)%
                 
            • 5455.png Meteor Storm Buster
              • Max Level: 10
              • Requirement: Self Study Sorcery 5
              • Skill Form: Active
              • Type: Magical
              • Target: Ground
              • Recover: 3 AP
              • Description:
                Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status.
                Afterwards, it explodes, inflicting secondary Fire elemental magic damage.
                The Stun chance and duration are affected by the target's resistance to status abnormalities.
                Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level.
                 
              • [Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)%
              • [Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)%
              • [Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)%
              • [Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)%
              • [Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)%
              • [Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)%
              • [Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)%
              • [Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)%
              • [Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)%
              • [Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)%
                 
            • 5456.png Jupitel Thunderstorm
              • Max Level: 10
              • Requirement: Self Study Sorcery 5
              • Skill Form: Active
              • Type: Magical
              • Target: 1 Character
              • Recover: 2 AP
              • Description:
                Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies.
                Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                 
              • [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells
              • [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells
              • [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells
              • [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells
              • [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells
              • [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells
              • [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells
              • [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells
              • [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells
              • [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells
                 
            • 5457.png Jack Frost Nova
              • Max Level: 10
              • Requirement: Self Study Sorcery 5
              • Skill Form: Active
              • Type: Magical
              • Target: Ground
              • Recover: 3 AP
              • Description:
                Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range.
                The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds.
                Bitter Cold:
                Increases Damage recieved from Water elemental attacks by 15%.
                (Does not apply to Boss class monsters.)
                Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10.
                 
              • [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit
              • [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit
              • [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit
              • [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit
              • [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit
              • [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit
              • [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit
              • [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit
              • [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit
              • [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit
                 
            • 5458.png Hell's Drive
              • Max Level: 10
              • Requirement: Self Study Sorcery 5
              • Skill Form: Active
              • Type: Magical
              • Target: Caster
              • Recover: 1 AP
              • Description:
                Twists the ground around you to inflict Earth elemental magic damage to enemies within range.
                Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                 
              • [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells
              • [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells
              • [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells
              • [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells
              • [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells
              • [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells
              • [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells
              • [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells
              • [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells
              • [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells
                 
            • 5459.png Ground Gravitation
              • Max Level: 10
              • Requirement: Self Study Sorcery 5
              • Skill Form: Active
              • Type: Magical
              • Target: Caster
              • Recover: 5 AP
              • Description:
                Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range.
                The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds.
                During it's duration, it applies Gravitational Field effect to the targets.
                Gravitational Field:
                Decreases Movement Speed and increases recieved Physical and Magical Damage.
                (Does not apply to Boss class monsters.)
                Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                The AoE ranges from 5x5 to 9x9 cells depending on the skill level.
                 
              • [Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit
              • [Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit
              • [Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit
              • [Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit
              • [Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit
              • [Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit
              • [Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit
              • [Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit
              • [Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit
              • [Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit
                 
            • 5460.png Napalm Vulcan Strike
              • Max Level: 10
              • Requirement: Self Study Sorcery 5
              • Skill Form: Active
              • Type: Magical
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status.
                The Curse status and duration are affected by the target's resistance to status abnormalities.
                Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                 
              • [Lv 1]: MATK 500+(Self Study Sorcery Lv x4)%
              • [Lv 2]: MATK 750+(Self Study Sorcery Lv x8)%
              • [Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)%
              • [Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)%
              • [Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)%
              • [Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)%
              • [Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)%
              • [Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)%
              • [Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)%
              • [Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)%
                 
            • 5461.png Breaking Limit
              • Max Level: 1
              • Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
              • Skill Form: Active
              • Type: Magical
              • Target: Caster
              • Cost: 150 AP
              • Description:
                Break through one's own physical limits to exert powerful physical power.
                Increases the damage of Double Bowling BashMega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds.
                 
              • Double Bowling Bash: +50% Damage
              • Mega Sonic Blow: +100% Damage
              • Shield Chain Rush: +50% Damage
              • Spiral Pierce Max: +100% Damage
                 
            •  5462.pngRule Break
              • Max Level: 1
              • Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
              • Skill Form: Active
              • Type: Magical
              • Target: Caster
              • Cost: 150 AP
              • Description:
                Break through one's own magical limits to exert powerful magical power.
                Increases the damge of Meteor Storm BusterJupital Thunderstorm, Jack Frost NovaHell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds.
                 
              • Meteor Storm Buster: +50% Damage
              • Jupitel Thunderstorm: +70% Damage
              • Jack Frost Nova: +70% Damage
              • Hell's Drive: +70% Damage
              • Ground Gravitation: +50% Damage
              • Napalm Vulcan Strike: +100% Damage

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  • Instance
    • Geffen Night Arena

image.png.5ced0e7399fd56dd8b3fa36a0c153f78.png

"...When the moon is high up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are up for the challenge and get out in one piece."

Geffen Night Arena Official Implementation

The official instance is available through the Instance Manager.

  • Min Level: 210
  • Enemies: 
  • Inside the Instance:
    • There are 10 rounds.
      Each round increases the enemy's health and damage reduction. The arena host will announce the enemy's health per round.
      Every round can be a different enemy except the last round
      Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
      You have one minute to complete each round after round 1.
      If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
      If any party member leaves the instance or disconnects the monsters will not take any damage
       
  • Rewards:
    The amount of rewards gained depends on which round you quitted, you will only get rewards if you finish the arena or quit at a specific round. If you lose on a round you will get no rewards, the three currencies are: 1000316 Geffen Arena Coin , 1000317 Geffen Arena Certificate and 1000366Geffen Arena Champion Certificate
  • Equipment:
    Equipment from the tournament can be obtained from Vending Machine called "Geffen Night Arena" located at @go 46 image.png.964c5aebfe9556632ae7e4753ed66c0f.png 

 

 

 

Under the category << Special Product List >> the new items can be found, each one requiring a lesser version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained.

Armor:

  • 450149 Anti Conjurer Suit [1] (Cost: 15073 Anti Magic Suit [1] +  1000316 30)
    Spoiler
    • Increases incoming heal effectiveness by 10%
    • Reduces SP consumption of skills by 10%.
    • MaxHP +3%,
    • Str + 3, Agi + 3.
    • Atk + 10 per refine rate.
    • Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
    • If refine rate is 9 or higher
      • increases melee and long range physical damage by 10%.
    • If refine rate is 11 or higher
      • increases attack speed (reduces delay after attack by additional 7%).
    • If refine rate is 13 or higher
      • additional Atk + 60.

     

  • 450150 Magic Protector Robe [1] (Cost: 15074 Geffen Magic Robe [1] +  1000316 30)

    Spoiler
    • Increases incoming heal effectiveness by 10%.
    • Reduces SP consumption of skills by 10%.
    • MaxHP +3%,
    • Int + 3, Dex + 3.
    • Matk + 10 per refine rate.
    • Reduces variable casting time by 2% per 2 refine rate.
    • If refine rate is 9 or higher
      • increases all property magical damage by 10%.
    • If refine rate is 11 or higher
      • reduces variable casting time by additional 7%.
    • If refine rate is 13 or higher
      • additional Matk + 60.
  • 480065 Magic Barrier Manteau [1] (Cost: 20944 Anti Magic Manteau [1] +  1000316 30)'

    Spoiler
    • MaxHP + 1500. MaxHP + 1% per refine rate.
    • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    • If refine rate is 9 or higher
      • increases melee physical damage by 5%.
    • If refine rate is 11 or higher
      • increases melee physical damage by additional 7%.
         
    • When equipped with 450149 Anti Conjurer Suit [1]
    • Atk + 50
      • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
      • increases melee physical damage by 5%
      • increases attack speed (reduces delay after attack by 10%).
         
    • When equipped with 450150 Magic Protector Robe [1]
    • Atk + 50.
      • If refine rate of 450150 Magic Protector Robe [1] is 11 or higher
      • Increases melee physical damage by 5%
      • Reduces variable casting time by 10%.

     

  • 480066Magic Barrier Muffler [1] (Cost: 480066 Anti Magic Manteau [1] +  1000316 30)
    Spoiler
    • MaxHP + 1500.
    • MaxHP + 1% per refine rate.
    • Reduces variable casting time by 2% per 3 refine rate.
    • If refine rate is 9 or higher
      • Matk + 7%,
      • increases heal effectiveness by 5%.
    • If refine rate is 11 or higher
      • increases all property magical damage by 7%.
         
    • When equipped with 450149 Anti Conjurer Suit [1]
    • Matk + 50
      • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
      • increases all property magical damage by 5%
      • increases attack speed (reduces delay after attack by 10%).
         
    • When equipped with 450150 Magic Protector Robe [1]
    • Matk + 50.
      • If refine rate of 450150 Magic Protector Robe [1] is 11 or higher
      • increases all property magical damage by 5%
      • Reduces variable casting time by 10%.

     

  • 480067 Ravage Barrier Manteau [1]  (Cost: 20943 Geffen Magic Muffler [1] +  1000316 30)
    Spoiler
    • MaxHP + 1500.
    • MaxHP + 1% per refine rate.
    • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    • If refine rate is 9 or higher
      • increases long range physical damage by 5%.
    • If refine rate is 11 or higher
      • increases long range physical damage by additional 7%.
         
    • When equipped with 450149 Anti Conjurer Suit [1]
    • Atk + 50
      • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
        • increases long range physical damage by 5%
        • increases attack speed (reduces delay after attack by 10%).
           
    • When equipped with 450150 Magic Protector Robe [1]
    • Atk + 50.
      • If refine rate of 450150 Magic Protector Robe [1] is 11 or higher
        • Increases long range physical damage by 5%
        • Reduces variable casting time by 10%.

     

  • 480068 Ravage Magic Muffler [1]  (Cost: 20943 Geffen Magic Muffler [1] +  1000316 30)
    Spoiler
    • MaxHP + 2000.
    • MaxHP + 1% per refine rate.
    • Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate.
      • If refine rate is 9 or higher
        • Increases damage against all size monsters by 3%.
      • If refine rate is 11 or higher
        • When dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.

     

    • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
    • Atk +5%
    • increases attack speed (reduces delay after attack by 10%).

     

     

 

  • 460005 Magic Absorber [1] (Cost: 2185 Magic Reflector [1] +  1000316 45)
    Spoiler
    • Mdef + 15
    • Increases all property magical damage by 3%
      • If refine rate is 7 or higher
        • Matk + 25.
      • If refine rate is 9 or higher
        • Reduces variable casting time by 5%.
      • If refine rate is 12 or higher
        • Increases all property magical damage by additional 7%.

     

Spoiler
  • Atk + 3%
  • Mdef + 10
  • If refine rate is 7 or higher
    • Atk + 25, Cri + 3.
  • If refine rate is 9 or higher
    • Increases attack speed (reduces delay after attack by 5%).
  • If refine rate is 12 or higher
    • Atk + 7%
    • Increases critical damage by 10%.

 

 

 

Spoiler
  • MaxHP + 5%.
  • Atk + 8%.

 

 

Spoiler

 

  • MaxHP + 5%.
  • Matk + 8%.

 

 

Cards:

  • 300177Midnight Archi Card (Cost: 300177 Arhi Card +  1000366 10)
    • Spoiler

      Increases damage against all size monsters by 5%

      MaxHP + 1000

      Flee + 35.

      Location: Shoes

      300177.png

       

       

  • 300178Midnight Dio Anemos Card (Cost: 300177 Dio Anemos Card +  1000366 10)
    • Spoiler

      Increases earth and neutral property magical damage by 10%.

      Location: Shoes

      300178.png

       

       

  • 300179 Midnight Geffen Thief Card (Cost: 300177 Geffen Shoplifter Card +  1000366 10)
    • Spoiler

      Increases fire and holy property magical damage by 10%.

      Location: Shoes

      300179.png

       

       

  • 300179Midnight Geffen Gangster Card (Cost: 300177 Geffen Gangster Card +  1000366 10)
    • Spoiler

      Increases attack speed (reduces delay after attack by 10%).

      Increases critical damage by 7%.

      Location: Shoes

      300180.png

       

       

  • 300181 Midnight Geffen Thug Card (Cost: 300177 Geffen Bully Card +  1000366 10)
    • Spoiler

      Increases attack speed (reduces delay after attack by 7%).

      Increases critical damage by 10%.

      Location: Shoes

      300181.png

       

       

  • 300181Midnight Pa - Monk Card (Cost: 300177 Faymont Card +  1000366 10)
    • Spoiler

      MaxSP + 20%.

      When receiving physical damage, has a chance to auto-cast  401.png Zen level 1.

      Location: Shoes

      300182.png

       

       

  • 300181Midnight Ordre Card (Cost: 300177 Ordre Card +  1000366 10)
    • Spoiler

      Increases wind and water property magical damage by 10%.

      Location: Shoes

      300183.png

       

       

  • 300184Midnight Blut Hase Card (Cost: 300177 Blut Hase Card +  1000366 10)
    • Spoiler

      Atk + 5%.

      Increases long ranged physical damage by 7%.

      Location: Shoes

      300184.png

       

       

  • 300185 Midnight Kuro Akuma Card (Cost: 300177 Kuro Akuma Card +  1000366 10)
    • Spoiler

      Reduces variable casting time by 10%.

      Increases 540.png Wind Blade, 537.png Freezing Spear, 534.png Flaming Petals damage by 15%.

      Location: Shoes

      300185.png

       

       

  • 300186 Midnight Ipodus Card (Cost: 300177 Ifodes Card +  1000366 10)
    • Spoiler

      Increases attack speed (reduces delay after attack by 7%).

      Increases melee physical damage by 7%.

      Location: Shoes

      300186.png

       

       

  • 300187 Midnight Odorico Card (Cost: 300177 Odoric Card +  1000366 10)
    • Spoiler

      Increases attack speed (reduces delay after attack by 7%).

      Increases long ranged physical damage by 7%.

      Location: Shoes

      300187.png

       

       

  • 300187 Midnight Rechenier Card (Cost: 300177 Licheniyes Card +  1000366 10)
    • Spoiler

      Increases holy property magical damage by 10%.

      Increases heal effectiveness by 20%.

      Location: Shoes

      300188.png

       

       

  • 300189Midnight Jew Card  (Cost: 300177 Ju Card +  1000366 10)
    • Spoiler

      Increases 19.png Fire Bolt, 14.png Cold Bolt and 20.png Lightning Bolt damage by 15%.

      If compounded on Book, increases 19.png Fire Bolt, 14.png Cold Bolt and  20.png Lightning Bolt damage by additional 20%.

      If refine rate is 14 or higher, increases 19.png Fire Bolt, 14.png Cold Bolt and  20.png Lightning Bolt damage by additional 30%.

      Location: Weapon

      300189.png

       

       

  • 300190 Midnight Fey Kanabian Card (Cost: 300177 Fey Kanabian Card +  1000366 10)
    • Spoiler

      Increases neutral and earth property magical damage by 10%.

      When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds.

      During Golem form, Def + 500.

      Location: Shoes

      300190.png

 

  • 300191Midnight D.Y Card (Cost: 300177 Dwigh Card +  1000366 10)
    • Spoiler

      Increases neutral, shadow and undead property magical damage by 20%.

      Location: Accessory

      300191.png

       

Enchantment:

Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels can be purchased at the NPC for 1000317.png Geffen Arena Certificate 15 1000316.png Geffen Arena Coin and zeny the following gemstones enchant the next piece of equipment:

The enchants are Lapine Enchants meaning that its not needed to reset the item to enchant it again, just by using the appropriate Jewel again will re-roll new enchants.

Tables:

Armor:

1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500
MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500
MaxHP% 1% ~ 10% FLEE 2 ~ 30    
MaxSP% 1% ~ 10% DEF 10 ~ 55    
    MDEF 1 ~ 6    
    Healing Received 5% ~ 10%    
    Variable Cast Time 1% ~ 10%    
    Reduced physical damage from monsters of a specific element 5% ~ 10%    
    Reduced magical damage from monsters of a specific element 5% ~ 10%    

Garment:

1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
MaxHP 100 ~ 1000 FLEE 5 ~ 20 MHP 200 ~ 800
MaxSP 10 ~ 300 DEF 5 ~ 60 MSP 50 ~ 300
MaxHP% 1% ~ 5% MDEF 1 ~ 6    
MaxSP% 1% ~ 5% Healing Received 5% ~ 10%    
    Variable Cast Time 1% ~ 10%    
    Reduced physical damage from monsters of a specific element 5% ~ 10%    
    Reduced magical damage from monsters of a specific element 5% ~ 10%    
    Specific Element Resistance 1% ~ 5%  

Accessory:

1st Enchant Min~Max 2nd Enchant Min~Max
Attack Speed 3% ~ 7% Attack Speed 3% ~ 5%
Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8%
CRIT 5 ~ 10 CRIT 5 ~ 8
Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5%
SP Consumption 3% ~ 5% SP Consumption 3% ~ 5%
MHP 1% ~ 5% MHP 1% ~ 3%
MSP 1% ~ 5% MSP 1% ~ 3%
ATK 1% ~ 5% ATK 1% ~ 3%
MATK 1% ~ 5% MATK 1% ~ 3%

Shield:

1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
MDEF 3 ~ 10 MHP 100 ~ 1000 ASPD 1
DEF 30 ~ 100 MSP 20 ~ 200 Magical Damage to Race 5% ~ 10%
MSP 20 ~ 200 DEF 30 ~ 100 Ignore Magical Defense of Race 30% ~ 60%
Racial Resistance 2% ~ 7% MDEF 3 ~ 10 Ignore Magical Defense of Normal Monsters 30% ~ 60%
MHP 100 ~ 1000 Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60%
Magical Damage to Race 1% ~ 5% Magical Damage to Race 1% ~ 5% Physical Damage to Race 5% ~ 10%
Physical Damage to Race 1% ~ 5% Physical Damage to Race 1% ~ 5% Ignore Physical Defense of Race 30% ~ 60%
Heal Recovery 5% ~ 10% Heal Recovery 5% ~ 10% Ignore Physical Defense of Normal Monsters 30% ~ 60%
Variable Cast Time 1% ~ 5% Attack Speed 1% ~ 5% Ignore Physical Defense of Boss Monsters 30% ~ 60%
        After Cast Delay 1% ~ 3%

 

  • Dungeon
    • Clock Tower: Unknown Basement

image.thumb.png.21ef23cd7252ded2eb6cd07d2e2d3c72.png

"...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they also share stories of good fortune, about the rare items the creatures hoarded during their unholy lives."

Clock Tower: Unknown Basement Official Implementation

A new dungeon is now available through the Warper under Level 250 Expansion, this dungeon asks for a minimum level requirement of 240 to enter 

  • Cards
    • Extra Joker Card ( ItemID: 300292 )
    • Erzsebet Card ( ItemID: 300293 )
    • Jennifer Card ( ItemID: 300294 )
    • General Orc Card ( ItemID: 300295 )
    • Sieglouse Card ( ItemID: 300296 )
    • Goblin King Card ( ItemID: 300297 )
  • Monsters:

Monster

HP

Race/Size/Element

20175.png

Extra Joker

HP: 9,815,492

Demon/Large/Wind 4

20176.png

Erzsebet

HP: 9,776,814

Demon/Medium/Dark 1

20177.png

Jennifer

HP: 9,738,335

Fish/Medium/Dark 1

20178.png

General Orc

HP: 9,815,292

Demi-Human/Medium/Dark 2         

20179.png

Sieglouse

HP: 9,738,335

Insect/Small/Earth 2

20118.png

Goblin King Mvp.png 

  HP: 341,640,529   

Demi-Human/Medium/Wind 3      

New Cards:

  • 300292Extra Joker Card
    Spoiler

    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%.

    Location: Shoes

    Prefix: Of Joker

    300292.png

  • 300293Erzsebet Card
    Spoiler

    Reduces damage taken from neutral property by 15%.
    Increases poison property magical damage by 3% per refine rate.

    Compounded on : Garment
    Suffix : of Poison

    300293.png

  • 300294 Jennifer Card
    Spoiler

    Increases poison and undead property magical damage by 20%.


    Compounded on : Accessory
    Prefix : Poison Dead

    300294.png

  • 300294Orc General Card
    Spoiler

    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%.


    Compounded on : Shoes
    Prefix : Animal Killer

    300295.png

  • 300294Sieglouse Card
    Spoiler

    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%.


    Compounded on : Shoes
    Prefix : Mad Bug

    300296.png

  • 300297 Goblin King Card
    Spoiler

    Atk + 10%.
    Increases physical damage against brute race monsters by 35%.
    Increases physical and magical damage taken from brute race monsters by 10%.


    Compounded on : Shoes
    Prefix : Senior Hunter's

    300297.png

Quests: 

Located at Eden Group"Unknown Basement"  NPC will give daily quests in order to get the necessary components to craft the new weapons

image.png.787e99a31d9ea798d70f2ccfe8cbb83e.png

The available quests are the following:

  • Devil's Meal: You can select one of three quests Breakfast, Lunch or Dinner each one differing in the amount of mobs needed to be completed
    • Breakfast: Kill 100 Monsters in Unknown Basement Base Exp: 38,409,074 | Job Exp: 25,606,020 | 1 1000680 Lead )
    • Lunch: Kill 300 Monsters in Unknown Basement Base Exp: 136,177,626 | Job Exp: 90,784,980 | 3 1000680 Lead )
    • Dinner: Kill 1000 Monsters in Unknown Basement Base Exp: 698,346,800 | Job Exp: 465,564,000 | 10 1000680 Lead )
  • Devil's Snack: One of the quests will be assigned as random, each item can be dropped from monsters at the dungeon
    • Gather x100 25505 Joker's Wild Base Exp:  280,442,400 | Job Exp: 186,961,600 )
    • Gather x100 25509 Shining Round Shell Base Exp:  347,798,000 | Job Exp: 231,865,000 )
    • Gather x100 25507 Colorful Coral Base Exp:  347,798,000 | Job Exp: 231,865,000 )
    • Gather x100 25506 Cute Broom Base Exp:  279,337,600 | Job Exp: 186,224,800 )
  • Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time.
    •  Kill 5000 Monsters in Unknown Basement Base Exp: 2,182,333,750 | Job Exp: 1,454,887,500 |1000681  Clock Gear )

Weapons: 

On the second floor of Eden Group, the NPC "Clock Tower"  is in charge of the weapon exchanges

image.png.3dc5638ff94c87549de9d06a3c32118d.png

The available weapons for crafting are the following:

Solid Weapons

IMG Item Currency Amount
Solid Claymore.png
Solid Claymore [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 600013.png Fortified Claymore

Solid Staff.png
Solid Staff [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 640013.png Fortified Staff

Solid Manual.png
Solid Manual [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 540013.png Fortified Book

Solid Spear.png
Solid Spear [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 530009.png Fortified Spear

Solid Wand.png
Solid Wand [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 550059.png Fortified Wand

Solid Dagger.png
Solid Dagger [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 510053.png Fortified Dagger

Solid Edge.png
Solid Edge [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 510054.png Fortified Edge

Solid Rod.png
Solid Rod [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 550057.png Fortified Rod

Wicked Weapons:

IMG Item Currency Amount
Wicked Katar.png
Wicked Katar [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 610015.png Relapse Katar

Wicked Cross.png
Wicked Cross [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 590015.png Relapse Cross

Wicked Dagger.png
Wicked Dagger [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 510026.png Relapse Dagger

Wicked Blade.png
Wicked Blade [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 500018.png Relapse Blade

Wicked Axe.png
Wicked Axe [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 620005.png Relapse Axe

Wicked Book.png
Wicked Book [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 540043.png Relapse Book

Wicked Plant.png
Wicked Plant [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 550058.png Relapse Plant

Wicked Edge.png
Wicked Edge [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 510055.png Relapse Edge

Precision Weapons:

IMG Item Currency Amount
Precision Lute.png
Precision Lute [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 570012.png Scrap Lute

Precision Whip.png
Precision Whip [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 580012.png Scrap Whip

Precision Fist.png
Precision Fist [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 560011.png Scrap Fist

Precision Bow.png
Precision Bow [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 700021.png Scrap Bow

Precision Pistol.png
Precision Pistol [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 800010.png Scrap Pistol

Precision Piercer.png
Precision Piercer [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 810006.png Scrap Piercer

Precision Shatter.png
Precision Shatter [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 810005.png Scrap Shatter

Precision Splatter.png
Precision Splatter [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 830009.png Scrap Splatter

Precision Bomber.png
Precision Bomber [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 840005.png Scrap Bomber

Precision Slasher.png
Precision Slasher [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 650020.png Scrap Slasher

The exchanger can also give the items necessary for some weapons in exchange of Lead at the following ratio:

Item Currency Amount
1000681.png Clock Gear x15 1000680.png Lead
101099.png Clock Regulator x15 1000680.png Lead

x1 1000681.png Clock Gear

Enchantment:

101099 Clock Regulator is needed in order to enchant the weapons and the following conditions apply when you enchant: 

  • The weapons don't need any grade or refine to be enchanted 
  • The weapons don't lose refine or grade on enchanting
  • All the enchanting is done through the Enchanting UI
  • All previous enchants of the weapons are conserved (Random Options)
  • The enchant goes in the 4th slot of the weapon
  • For a higher fee, you can select the enchant

Enchant Tables:

  Slot 3
Enchant Process 1000680.png Lead x30

 1000681.png Clock Gear x1 

200,000z

Success Chance 100.00%
Grade Changes None
Enchants 311016 Clockwork (Atk) (7.69%)
311016 Clockwork (Matk) (7.69%)
311018 Clockwork (Delay After Attack) (7.69%)
311019 Clockwork (Variable Casting) (7.69%)
311020 Clockwork (Delay After Skill) (7.69%)
311021 Clockwork (POW) (7.69%)
311022 Clockwork (SPL) (7.69%)
311023 Clockwork (STA) (7.69%)
311024 Clockwork (WIS) (7.69%)
311025 Clockwork (CRT) (7.69%)
311025 Clockwork (CON) (7.69%)
311025 Clockwork (P.Atk) (7.69%)
311025 Clockwork (S.Matk) (7.69%)

Selectable Enchant:

Slot 3 Enchant Enchantment Process
Materials Zeny
311016 Clockwork (Atk) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311016 Clockwork (Matk) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311018 Clockwork (Delay After Attack) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311019 Clockwork (Variable Casting) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311020 Clockwork (Delay After Skill) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311021 Clockwork (POW) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311022 Clockwork (SPL) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311023 Clockwork (STA) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311024 Clockwork (WIS) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311025 Clockwork (CRT) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311025 Clockwork (CON) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311025 Clockwork (P.Atk) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311025 Clockwork (S.Matk) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
Edited by Syba

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Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview
1900000020.png Costume Cache [Geffen Night Arena] 400148.png Costume Black Dragon Style Lower Item ID: 400148 M426221400002115000000000.png
1900000020.png Costume Cache [Geffen Night Arena] 400149.png Costume Black Thunder Middle Item ID: 400149 M426221400000000000000.png
1900000020.png Costume Cache [Geffen Night Arena] 31973.png Costume Blossom Glasses Middle Item ID: 31973 M426221400002119000000000.png
1900000020.png Costume Cache [Geffen Night Arena] 410062.png Costume Carefree Face Middle Item ID: 410062 M426221400002113000000000.png
1900000020.png Costume Cache [Geffen Night Arena] 410083.png Costume Scuba Mask Middle Item ID: 410083 M42622140000400000000000.png
1900000020.png Costume Cache [Geffen Night Arena] 410055.png Costume Floating Parasol Middle Item ID: 410055 M426221400002082000000000.png
1900000020.png Costume Cache [Geffen Night Arena] 410054.png Costume Long Ribbon Middle Item ID: 410054 M426221400002083000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 410049.png Costume Blinking Golden Eyes Middle Item ID: 410049 M426221400002060000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 410061.png Costume Deviruchi Apron Middle Item ID: 410061 M426221400002095000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 31974.png Costume Melon Headphone Middle Item ID: 31974 M426221400002129000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 420015.png Costume Camellia Demon Ribbon Upper Item ID: 420015 M426221400002026000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 400188.png Costume Ragnarok Festival Band Upper Item ID: 400188 M426221400002179000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 400225.png Costume Fluffy Rabbit Cape Upper Item ID: 400225 M426221400002205000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 410103.png Costume Silk of Soul Middle Item ID: 410103 M426221400002171000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 400163.png Costume Whale Cap Upper Item ID: 400163 M426221400002140000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 410095.png Costume White Cat on Shoulder Middle Item ID: 410095 M426221400002151000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 420104.png Costume Shura Wild Long Lower Item ID: 420104 M426221400002206000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 400197.png Costume Sweet Chef Hat Upper Item ID: 400197 M426221400002163000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 400214.png Costume Faith of Yggdrasil Upper Item ID: 400214 M426221400002198000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 410087.png Costume Robotics Watcher Middle Item ID: 410087 M426221400002127000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 410056.png Costume Poulet Middle Item ID: 410056 M426221400002086000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 420069.png Costume Lord of Royals Lower Item ID: 420069 M426221400002128000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 420027.png Costume Fishbone Hair Lower Item ID: 420027 M426221400002139000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 420054.png Costume Smokie Muffler Lower Item ID: 420054 M426221400002097000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 420033.png Costume Airy Two Side Up (White) Lower Item ID: 420033 M426221400002028000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 19755.png Costume YinYang Earring Middle Item ID: 19755 M42622140000744000000000.png
1900000020.png Costume Cache [Fortessa Dungeon] 31261.png Costume Soda In Mouth Lower Item ID: 31261 M426221400001643000000000.png
1900000020.png Costume Cache [Fortessa Zero] 31477.png Costume Witch Manteau Lower Item ID: 31477 M426221400001950000000000.png
1900000020.png Costume Cache [Fortessa Zero] 31912.png Costume Black Veil Upper Item ID: 31912 M426221400001173000000000.png
1900000020.png Costume Cache [Fortessa Zero] 31843.png Costume Heavenly Order Middle Item ID: 31843 M426221400001093000000000.png
1900000020.png Costume Cache [Fortessa Zero] 420072.png Costume Knitting Low Twin (White) Lower Item ID: 420072 M426221400002131000000000.png
1900000020.png Costume Cache [Fortessa Zero] 420067.png Costume Pyonpyon Twin Ossae Lower Item ID: 420067 M426221400002124000000000.png
1900000020.png Costume Cache [Fortessa Zero] 420071.png Costume Feather Stola Lower Item ID: 420071 M426221400002130000000000.png
1900000020.png Costume Cache [Fortessa Zero] 410068.png Costume Fish Marche Middle Item ID: 410068 M426221400002126000000000.png
1900000020.png Costume Cache [Fortessa Zero] 410099.png Costume Avenger Upper Item ID: 410099 M426221400002156000000000.png
1900000020.png Costume Cache [Fortessa Zero] 410051.png Costume Falling Snow Middle Item ID: 410051 M426221400000000000000.png
1900000020.png Costume Cache [Fortessa Zero] 420079.png Costume Inner Collar Long Lower Item ID: 420079

M426221400002155000000000.png

 

  • New Garments
    • Kiel Hyre's Darkness
      ggar7_1.gif
    • Triple Ice Cream
      ggar2.gif
    • Samba Carnival
      ggar1.gif
    • Swirling Flame
      ggar3.gif
    • King Twin Swords
      ggar5.gif
    • Giant Shark
      ggar4.gif
    • Daehyeon Sword
      ggar6.gif
  • Bug fixes
    • Item
      • Added new items
        • Scrap Slasher
        • Scrap Piercer
        • Scrap Shatter
        • Scrap Splatter
        • Scrap Bomber
        • Scrap Pistol
        • Relapse Edge
        • Relapse Book
        • Relapse Plant
        • Relapse Plant
        • Relapse Edge
        • Relapse Book
        • Fortified Rod
        • Fortified Edge
        • Fortified Dagger
        • Fortified Wand
        • Fortified Rod
        • Fortified Edge
        • Fortified Dagger
        • Fortified Wand
          Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4
      • Fixed a bug that caused the Elephant Model Hat to be unrefineable
      • Removed Wedding Ring from the list of Card Remover Matrix
      • Added the prefix for the Tiara Card
      • Added the prefix for the Sakray Card
      • Changed the name of Smartness to Agility
      • Changed the name of Firmness to Vitality
      • Changed the name of Intellect to Intelligence
      • Changed the name of Hit to Dexterity
      • Changed the name of Fortune to Luck
      • Adjusted the description of Thanatos Two-handed Staff-AD
      • Adjusted the description of Paradise Taekwon Martial Arts Book
      • Adjusted the description of Heroic Token ( Arch Mage )
      • Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes
      • Added Illlusion Dagger of Counter to all refinement ticket lists
      • Fixed missing item bonus on Thanos Fighter Helmet
      • Fixed missing item bonus on Thanos Fighter Helmet AD
      • Adjusted the description of Blacksmith Blessing
      • Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits )
      • Fixed wrong position on Orbs of Survival-LT
      • Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 )
      • Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work )
      • Added missing cooldown reduction in Poenitentia Planta
      • Effect stones from world boss
        • The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there!
      • Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO
      • Fixed the fixed casting time of Spell Caster Shadow equipment
      • Removed the "double combo" of Safety Pendant R and Safety Epaulet B
      • Updated the item effect of Speed of Light from ASPD/Flee to +200 agi
      • Added 4 missing costumes from the Costume Dismantle Box
        • Costume Rabbit Humping Cloth (31816)
        • Costume Moon and Stars (18742)
        • Costume 20th Anniversary Balloon (400076)
        • Costume Dancing Butterfly (31618)
      • Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store
      • Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153)
      • Added 6 missing shadow items to the Shadow Coupon list
        ( Lord Bearer, Mega Blitz )
      • Added missing Metal Foxtail
      • Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver )
      • Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom
      • Added Fafnir Breath and Garden of Eden to the Card Removal Matrix
      • Niflheim
        • Added to Instance Coin NPC
          • Chaser's Ring
          • Ring of Pazuzu
          • Skull Ring
          • Phoenix Ring
        • Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box
      • Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds
      • Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano
      • Added a 60 cooldown to Compressed Fire Extinguisher
      • Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0
    • Skill
      • 5217.png Mystery Illusion
      • 5235.png Crimson Arrow
      • 5237.png Frozen Slash
      • 5234.png Storm Cannon
      • 5284.png Framen
      • 5233.png Rock Down
      • 3025.png Shadow Warrior
        • Updated the description of the skills above
      • 5486.png Kunai - Rotation
        • Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits
      • 5313.png Strip Shadow
        • Fixed a bug that caused the skill to not function correctly on monsters
      • 217.png Strip Armor
      • 218.png Strip Helm
      • 216.png Strip Shield
      • 215.png Strip Weapon
      • 476.png Full Strip
        • Fixed a bug that prevented the skills above to function correctly on bosses / MvPs
      • 5360.png Rhapsody of Miners
        • Fixed a bug that allowed this skill to be useable on monsters / mvps
      • 5358.png Geffenia Nocturn
        • Fixed a bug that allowed this skill to be useable on monsters / mvps
      • 5476.png Melt Away
        • Fixed a bug that caused this skill to still be physical rather than magical
      • 5263.png Grand Judgement
        • Fixed a bug that caused this skill to not always give the status effect
      • 5296.png Rush Quake
        • Fixed a bug that caused this skill not to display its status
      • 2214.png Chain Lightning
        • Adjusted the description of the skill
      • 67.png Suffragium
        • Fixed a bug that made this skill give 5% additional vct than intended
      • 5035.png Arclouze Dash
        • Fixed a bug that caused the skill to not be reduceable
      • 532.png Mirror Image
        • No longer resets the dye of the user upon casting
      • 459.png Full Adrenaline Rush
        • Is now usable while using a mado
      • 2490.png Hell Plant
        • No longer forces you to face the monster in certain maps or against certain mobs
      • 5298.png Attack Machine
        • No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs
      • 5286.png Dancing Knife
        • No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs
      • 5487.png Kunai - Refraction
        • No longer causes different damage based on how ( from which skill ) the installed distortion zone was created
      • 5483.png Huuma Shuriken - Grasp 
        • No longer requires a Huuma as weapon to be useable
      • 5484.png Huuma Shuriken - Construct
        • No longer requires a Huuma as weapon to be useable
      • 5353.png Rose Blossom
        • Now inflicts the explosion from the blossom even when the initial target dies
      • NPC_WIDEBODYBURNING
        • Will only apply the initial HP burn when a burn status has been set on the target
    • Other
      • Gateway Manager
        • Added a display of which dungeon has been completed / kill counter
        • Added rewards when finishing the cooldown via manager:
          • 6x Blacksmith Blessing
          • 2x Kachua Keys
          • 20x Moonlight Coins
          • 3x Moon Coins
          • 1x Ancient Fortessa Coin
          • 1x Silvervine Box
      • Fixed Lucky Roulette icon
      • Fixed all alternate outfits not working for 4th classes and 4th expanded
      • Fixed ALT+M requiring admin to be useable
      • Belinda
        You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most
      • World Boss / Purgatory Shield
        • Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue
      • Bijou
        • Added the missing item drops from this monster
      • Changed how the bonus traits are applied from Job level bonus to Base Level bonus
      • Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map )
      • Fortessa Dungeon
        • Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached
        • Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead.
        • Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss
        • Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons
        • Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death
        • Reduced the level of Earthquake casted by Mun Young in Netherworld
      • Fixed the drop of Tantan Noodle to the correct Chung E monster
      • Added Tantan Noodle to White Lady
      • Added Spiritual Bandage to Evil Druid
      • Fixed Ghost Coffin dropping from the wrong Whisper
      • Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed
      • The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons
        • Ghost Armor
        • Fire Armor
        • Water Armor
        • Wind Armor
        • Earth Armor
        • Mysterious Water of Life
        • Rapid Life Potion
        • Small Life Potion
        • Medium Life Potion
        • Mystic Powder
        • Small Mana Potion
        • Ancilla
    • Seasonal Booster
      • Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced:
        • 1st booster:
          1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher
        • 2nd booster:
          150 MC, 1 Garment Voucher
        • 3rd booster:
          100 MC, 1 Garment Voucher
        • 4th booster:
          50 MC
        • 5th booster or more:
          10 MC
      • Raised the basic Moon Coin reward from 100 to 200
    • EXP adjustments
      • Niflheim Dungeon 1
      • Niflheim Dungeon 1
      • Amicitia 1
      • Amicitia 2
      • Rudus - Organic Field 4
    • Increased the drop chance of Etel Dust in the following maps by 3x
      • Niflheim Dungeon 1
      • Niflheim Dungeon 1
      • Amicitia 1
      • Amicitia 2
      • Rudus - Organic Field 4
    • Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty
    • Fixed the map level restriction better for the following maps
      • mag_dun03    
      • gl_cas01_    
      • odin_past    
      • abyss_04    
      • ein_dun03    
      • pay_d03_i    
      • gef_d01_i    
      • ant_d02_i    
      • tur_d03_i    
      • tur_d04_i    
      • ice_d03_i    
      • com_d02_i    
      • ein_d02_i    
      • prt_mz03_i    
      • iz_d04_i    
      • iz_d05_i    
      • amicitia1    
      • amicitia2    
      • nif_dun01    
      • nif_dun02    
      • sp_rudus4    
      • mag_dun03    
      • ba_pw03        
      • ba_2whs02    
      • ba_lost        
      • clock_01    
    • Poll
      • As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons:
        • Dragonic Aura
        • Vigor
        • Climax
        • Calamity Gale
        • Massive Flame Blaster
        • Judge
        • Third Exor Flame
        • Abyss Dlayer
        • Research Report
        • Rush Quake
        • Grand Judgement
        • Enchanting Sky
        • Shadow Exceed
        • Circle of Direcionts and Elements
        • Hidden Card
        • Temporary Communion
        • Rule Break
        • Breaking Limit
        • Sonata Kvasir
        • Mystic Symphony
    • Weekend Event
      • The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter:
          • EXP 50%
          • Cash Points 50%
          • Double Drop
        • 2
          • EXP 50%
          • Cash Points 50%
          • Double Drop
          • Refine Event 10%
        • 3
          • EXP 50%
          • Cash Points 50%
          • Double Drop
          • Costume Drop 0.10%
        • 4
          • EXP 50%
          • Cash Points 50%
          • Double Drop
          • Refine Event 10%
          • Lucky 3 chance 10%
      • Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active.
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