Lunar 305 Posted January 25, 2022 Official Implementation The other Expanded 4th classes and all their skills Spirit Handler Overview: Mystical Creature Mastery Max Level: 10 Skill Form: Passive Description: Develops the ability to communicate with Mystical Creatures. Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills. [Lv 1]: P.ATK/S.MATK +1 [Lv 2]: P.ATK/S.MATK +3 [Lv 3]: P.ATK/S.MATK +4 [Lv 4]: P.ATK/S.MATK +6 [Lv 5]: P.ATK/S.MATK +7 [Lv 6]: P.ATK/S.MATK +9 [Lv 7]: P.ATK/S.MATK +10 [Lv 8]: P.ATK/S.MATK +12 [Lv 9]: P.ATK/S.MATK +13 [Lv 10]: P.ATK/S.MATK +15 Commune With Chulho Max Level: 1 Requirement: Mystical Creature Mastery 7, Hogogong Strike 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho. Chulho Sonic Claw Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance. [Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%) [Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%) [Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%) [Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%) [Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%) [Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%) [Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%) Howling of Chulho Max Level: 7 Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3 Skill Form: Active Type: Physical Ranged Target: Caster Recover: 2 AP Description: Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho. Inflicts the Hogogong effect to the targets for 10 seconds. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. If Commune With Chulho has been learned, it increases skill damage and AoE. [Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells) Hogogong Strike Max Level: 7 Requirement: Mystical Creature Mastery 5, Howling of Chulho 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 (2 with Commune With Chulho) AP Description: Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the totalCritical Damage according to the caster's Critical chance. If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount. [Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells) Commune With Kisul Max Level: 1 Requirement: Mystical Creature Mastery 7, Kisul Rampage 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul. Kisul Water Spraying Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Recovery Target: Caster Recover: 1 AP Description: Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster.HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT If Commune With Kisul has been learned, it increases AoE and HP Revovery. [Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells) [Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells) [Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells) [Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells) [Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells) [Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells) [Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells) Marine Festival of Kisul Max Level: 5 Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill Form: Active Type: Supportive Target: Caster Recover: 2 AP Description: With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration. If Commune With Kisul has been learned, it increases AoE and the duration is doubled. Does not stack with Cardinal's Benedictum effect. [Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells) [Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells) [Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells) [Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells) [Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) Sandy Festival of Kisul Max Level: 5 Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill Form: Active Type: Supportive Target: Caster Recover: 2 AP Description: With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration. If Commune With Kisul has been learned, it increases AoE and the duration is doubled. Does not stack with Cardinal's Religio effect. [Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells) [Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells) [Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells) [Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells) [Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) Kisul Rampage Max Level: 7 Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2 Skill Form: Active Type: Recovery Target: Caster Description: Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells. The caster can't use other skills while this skill is active. If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled. If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6. [Lv 1]: Duration: 4 seconds [Lv 2]: Duration: 5 seconds [Lv 3]: Duration: 6 seconds [Lv 4]: Duration: 7 seconds [Lv 5]: Duration: 8 seconds [Lv 6]: Duration: 9 seconds [Lv 7]: Duration: 10 seconds Commune With Hyunrok Max Level: 1 Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok. Colors of Hyunrok Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Supportive Target: Caster Description: With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%. Skill Level 7 cancels the effect. [Lv 1]: Endows Water element [Lv 2]: Endows Wind element [Lv 3]: Endows Earth element [Lv 4]: Endows Fire element [Lv 5]: Endows Shadow element [Lv 6]: Endows Holy element [Lv 7]: Removes element Hyunrok Breeze Max Level: 7 Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. If Commune With Hyunrok has been learned, it increases the skill's damage. The element of the damage can be changed according to Colors of Hyunrok. [Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells) [Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells) [Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells) [Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells) [Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells) [Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells) [Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells) Hyunrok Cannon Max Level: 7 Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3 Skill Form: Active Type: Magical Target: 1 Character Recover: 1 (2 with Commune With Hyunrok) AP Description: Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount. The element of the damage can be changed according to Colors of Hyunrok. [Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%) [Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%) [Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%) [Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%) [Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%) [Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%) [Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%) Temporary Communion Max Level: 5 Requirement: Mystical Creature Mastery 10 Skill Form: Active(AP) Type: Supportive Target: Caster Cost: 150 AP Description: Can only be used when the caster learned at least one of either Commune With Chulho, Commune With Kisul or Commune With Hyunrok. Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration. Also increases P.ATK, S.MATK and H.PLUS for the duration. [Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3 [Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6 [Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9 [Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12 [Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15 Blessing of Mystical Creatures Max Level: 5 Requirement: Mystical Creature Mastery 10, Commune With Kisul 1 Skill Form: Active(AP) Type: Supportive Target: 1 Character Cost: 100 AP Description: Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds. When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute. [Lv 1]: P.ATK/S.MATK +10 [Lv 2]: P.ATK/S.MATK +20 [Lv 3]: P.ATK/S.MATK +30 [Lv 4]: P.ATK/S.MATK +40 [Lv 5]: P.ATK/S.MATK +50 Night Watch Overview: P.F.I Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Increases P.ATK, when a Gun class weapon is equipped. [Lv 1]: P.ATK +3 [Lv 2]: P.ATK +4 [Lv 3]: P.ATK +5 [Lv 4]: P.ATK +6 [Lv 5]: P.ATK +7 [Lv 6]: P.ATK +8 [Lv 7]: P.ATK +9 [Lv 8]: P.ATK +10 [Lv 9]: P.ATK +11 [Lv 10]: P.ATK +12 Grenade Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased. [Lv 1]: CON +1 [Lv 2]: CON +2 [Lv 3]: CON +3 [Lv 4]: CON +4 [Lv 5]: CON +5 [Lv 6]: CON +6 [Lv 7]: CON +7 [Lv 8]: CON +8 [Lv 9]: CON +9 [Lv 10]: CON +10 Intensive Aim Max Level: 1 Requirement: P.F.I 1 Skill Form: Active (Toggle) Type: Supportive Target: Caster Description: Switches to Intensive Aim state.Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and Critical while your are in Intensive Aim state. [Lv 1]: ATK +150/HIT +250/Critical +30 Grenade Fragment Max Level: 7 Requirement: Grenade Mastery 1 Skill Form: Active Type: Supportive Target: Caster Description: Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it. Skill Level 7 cancels the effect. [Lv 1]: Endows Water element [Lv 2]: Endows Wind element [Lv 3]: Endows Earth element [Lv 4]: Endows Fire element [Lv 5]: Endows Shadow element [Lv 6]: Endows Holy element [Lv 7]: Removes element The Vigilante at Night Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: Caster Recover: 1 AP Description: Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 15 Bullets. Requires a Gatling Gun or Shotgun. [Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells) [Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells) [Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells) [Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells) [Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells) Only One Bullet Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires a single shot to the target, inflicting ranged physical damage. If a Pistol is equipped, ignores physical defense of the target. If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 1 Bullet. Requires a Rifle or Pistol. [Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)% [Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)% [Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)% [Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)% [Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)% Spiral Shooting Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. If a Grenade Launcher is equipped, attacks 2 times. If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 10 Bullets. Requires a Grenade Launcher or Rifle. [Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells [Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells [Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells [Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells [Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells Magazine for One Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets. If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Requires a Gatling Gun or Pistol. [Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit [Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit [Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit [Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit [Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit Wild Fire Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun. If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 5 Bullets. Requires a Shotgun or Grenade Launcher. [Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells [Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells [Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells [Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells [Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells Basic Grenade Max Level: 5 Requirement: Grenade Mastery 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells [Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells Hasty Fire in the Hole Max Level: 5 Requirement: Basic Grenade 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range. The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment. [Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit [Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit [Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit [Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit [Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit Grenades Dropping Max Level: 5 Requirement: Hasty Fire in the Hole 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 15 Throwing Grenades. [Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1 [Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1 [Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2 [Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2 [Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3 Auto Firing Launcher Max Level: 5 Requirement: Grenades Dropping 3 Skill Form: Active Type: Supportive Target: Caster Description: Activates the Automatic Grenade Launcher. Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage. The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting. [Lv 1]: 6% Basic Grenade/Duration: 120 seconds [Lv 2]: 7% Basic Grenade/Duration: 150 seconds [Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds [Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds [Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds Hidden Card Max Level: 10 Requirement: P.F.I 5, Intensive Aim 1 Skill Form: Active(AP) Type: Supportive Target: Caster Cost: 150 AP Description: Takes an elixir that maximizes Night Watch's shooting ability: It increases ranged physical damage and P.ATK for 300 seconds. [Lv 1]: Ranged Physical Damage +10% P.ATK +3 [Lv 2]: Ranged Physical Damage +20% P.ATK +6 [Lv 3]: Ranged Physical Damage +30% P.ATK +9 [Lv 4]: Ranged Physical Damage +40% P.ATK +12 [Lv 5]: Ranged Physical Damage +50% P.ATK +15 [Lv 6]: Ranged Physical Damage +60% P.ATK +18 [Lv 7]: Ranged Physical Damage +70% P.ATK +21 [Lv 8]: Ranged Physical Damage +80% P.ATK +24 [Lv 9]: Ranged Physical Damage +90% P.ATK +27 [Lv 10]: Ranged Physical Damage +100% P.ATK +30 Mission Bombard Max Level: 10 Requirement: Grenade Mastery 5, Grenades Dropping 3 Skill Form: Active(AP) Type: Physical Ranged Target: Ground Cost: 100 AP Description: Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. [Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion [Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion [Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion [Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion [Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion [Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion [Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion [Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion [Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion [Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion Hyper Novice Overview: Self Study Tactics Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills. Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%. [Lv 1]: P.ATK +1 [Lv 2]: P.ATK +2 [Lv 3]: P.ATK +3 [Lv 4]: P.ATK +4 [Lv 5]: P.ATK +5 [Lv 6]: P.ATK +6 [Lv 7]: P.ATK +7 [Lv 8]: P.ATK +8 [Lv 9]: P.ATK +9 [Lv 10]: P.ATK +10 Self Study Sorcery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills. Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv 10]: S.MATK +10 Double Bowling Bash Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Melee Target: 1 Character Recover: 2 AP Description: Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back. The number of attacks increases according to the number of enemies within range, and attacks up to 5 times. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1 second after using this skill. [Lv 1]: ATK 300+(Tactics Lv x3)% per Hit [Lv 2]: ATK 500+(Tactics Lv x6)% per Hit [Lv 3]: ATK 700+(Tactics Lv x9)% per Hit [Lv 4]: ATK 900+(Tactics Lv x12)% per Hit [Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit [Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit [Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit [Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit [Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit [Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit Mega Sonic Blow Max Level: 10 Requirement: Double Bowling Bash 7 Skill Form: Active Type: Physical Melee Target: 1 Character Recover: 1 AP Description: Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status. The Stun chance and duration are affected by target's resistance to status abnormalities. Doubles damage to the target whose HP is less than 50%. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance. [Lv 1]: ATK 950+(Self Study Tactics Lv x5)% [Lv 2]: ATK 1100+(Self Study Tactics Lv x10)% [Lv 3]: ATK 1250+(Self Study Tactics Lv x15)% [Lv 4]: ATK 1400+(Self Study Tactics Lv x20)% [Lv 5]: ATK 1550+(Self Study Tactics Lv x25)% [Lv 6]: ATK 1700+(Self Study Tactics Lv x30)% [Lv 7]: ATK 1850+(Self Study Tactics Lv x35)% [Lv 8]: ATK 2000+(Self Study Tactics Lv x40)% [Lv 9]: ATK 2150+(Self Study Tactics Lv x45)% [Lv 10]: ATK 2300+(Self Study Tactics Lv x50)% Shield Chain Rush Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells. Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters). Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1.2 seconds after using this skill. Requires a Shield. [Lv 1]: ATK 700+(Self Study Tactics Lv x3)% [Lv 2]: ATK 1000+(Self Study Tactics Lv x6)% [Lv 3]: ATK 1300+(Self Study Tactics Lv x9)% [Lv 4]: ATK 1600+(Self Study Tactics Lv x12)% [Lv 5]: ATK 1900+(Self Study Tactics Lv x15)% [Lv 6]: ATK 2200+(Self Study Tactics Lv x18)% [Lv 7]: ATK 2500+(Self Study Tactics Lv x21)% [Lv 8]: ATK 2800+(Self Study Tactics Lv x24)% [Lv 9]: ATK 3100+(Self Study Tactics Lv x27)% [Lv 10]: ATK 3400+(Self Study Tactics Lv x30)% Spiral Pierce Max Max Level: 10 Requirement: Shield Chain Rush 7 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Inflicts ranged physical damage with a powerful spinning stab to a target. Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.) The damage factor depends on the target's size. (Small: x1.5 / Medium: x1.3 / Large: x1.2) Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. [Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)% [Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)% [Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)% [Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)% [Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)% [Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)% [Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)% [Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)% [Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)% [Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)% Meteor Storm Buster Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. Afterwards, it explodes, inflicting secondary Fire elemental magic damage. The Stun chance and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level. [Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)% [Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)% [Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)% [Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)% [Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)% [Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)% [Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)% [Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)% [Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)% [Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)% Jupitel Thunderstorm Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Recover: 2 AP Description: Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells Jack Frost Nova Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds.Bitter Cold: Increases Damage recieved from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10. [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit Hell's Drive Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Recover: 1 AP Description: Twists the ground around you to inflict Earth elemental magic damage to enemies within range. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells Ground Gravitation Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Recover: 5 AP Description: Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range. The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds. During it's duration, it applies Gravitational Field effect to the targets.Gravitational Field: Decreases Movement Speed and increases recieved Physical and Magical Damage. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE ranges from 5x5 to 9x9 cells depending on the skill level. [Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit [Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit [Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit [Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit [Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit [Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit [Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit [Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit [Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit [Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit Napalm Vulcan Strike Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Recover: 1 AP Description: Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status. The Curse status and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 500+(Self Study Sorcery Lv x4)% [Lv 2]: MATK 750+(Self Study Sorcery Lv x8)% [Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)% [Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)% [Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)% [Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)% [Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)% [Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)% [Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)% [Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)% Breaking Limit Max Level: 1 Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7 Skill Form: Active Type: Magical Target: Caster Cost: 150 AP Description: Break through one's own physical limits to exert powerful physical power. Increases the damage of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds. Double Bowling Bash: +50% Damage Mega Sonic Blow: +100% Damage Shield Chain Rush: +50% Damage Spiral Pierce Max: +100% Damage Rule Break Max Level: 1 Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5 Skill Form: Active Type: Magical Target: Caster Cost: 150 AP Description: Break through one's own magical limits to exert powerful magical power. Increases the damge of Meteor Storm Buster, Jupital Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds. Meteor Storm Buster: +50% Damage Jupitel Thunderstorm: +70% Damage Jack Frost Nova: +70% Damage Hell's Drive: +70% Damage Ground Gravitation: +50% Damage Napalm Vulcan Strike: +100% Damage Share this post Link to post Share on other sites
Lunar 305 Posted January 25, 2022 (edited) Instance Geffen Night Arena "...When the moon is high up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are up for the challenge and get out in one piece." Geffen Night Arena Official Implementation The official instance is available through the Instance Manager. Min Level: 210 Enemies: Mob Level Size/Race/Element Arena Arhi 210 Medium/Demi-Human/Neutral 1 Arena Dio Anemos 210 Medium/Demi-Human/Neutral 1 Arena Geffen Shoplifter 210 Medium/Demi-Human/Neutral 1 Arena Geffen Bully 210 Medium/Demi-Human/Neutral 1 Arena Geffen Gangster 210 Medium/Demi-Human/Neutral 1 Arena Faymont 210 Medium/Demi-Human/Neutral 1 Arena Ordre 210 Medium/Demi-Human/Neutral 1 Arena Blut Hase 210 Medium/Demi-Human/Ghost 2 Arena Kuro Akuma 210 Medium/Demi-Human/Neutral 1 Arena Ifodes 210 Medium/Demi-Human/Neutral 1 Arena Licheniyes 210 Medium/Demi-Human/Neutral 1 Arena Odoric 210 Medium/Demi-Human/Neutral 1 Arena Ju 210 Medium/Demi-Human/Neutral 1 Arena Dwigh 210 Medium/Demi-Human/Ghost 2 Arena Fei Kanavian 210 Medium/Demi-Human/Ghost 2 Arena Alphonse 210 Medium/Demi-Human/Earth 2 Arena Fenrir 160 Medium/Demi-Human/Ghost 2 Inside the Instance: There are 10 rounds. Each round increases the enemy's health and damage reduction. The arena host will announce the enemy's health per round. Every round can be a different enemy except the last round Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit. You have one minute to complete each round after round 1. If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected. If any party member leaves the instance or disconnects the monsters will not take any damage Rewards: The amount of rewards gained depends on which round you quitted, you will only get rewards if you finish the arena or quit at a specific round. If you lose on a round you will get no rewards, the three currencies are: Geffen Arena Coin , Geffen Arena Certificate and Geffen Arena Champion Certificate Round Geffen Arena Coin Geffen Arena Certificate Geffen Arena Champion Certificate 1 2 0 0 2 3 0 0 3 4 0 0 4 6 1 0 5 9 1 0 6 14 2 0 7 22 2 1 8 35 3 1 9 56 4 2 10 89 5 3 Equipment: Equipment from the tournament can be obtained from Vending Machine called "Geffen Night Arena" located at @go 46 Under the category << Special Product List >> the new items can be found, each one requiring a lesser version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained. Armor: Anti Conjurer Suit [1] (Cost: Anti Magic Suit [1] + 30) Spoiler Increases incoming heal effectiveness by 10% Reduces SP consumption of skills by 10%. MaxHP +3%, Str + 3, Agi + 3. Atk + 10 per refine rate. Increases attack speed (reduces delay after attack by 2%) per 2 refine rate. If refine rate is 9 or higher increases melee and long range physical damage by 10%. If refine rate is 11 or higher increases attack speed (reduces delay after attack by additional 7%). If refine rate is 13 or higher additional Atk + 60. Magic Protector Robe [1] (Cost: Geffen Magic Robe [1] + 30) Spoiler Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP +3%, Int + 3, Dex + 3. Matk + 10 per refine rate. Reduces variable casting time by 2% per 2 refine rate. If refine rate is 9 or higher increases all property magical damage by 10%. If refine rate is 11 or higher reduces variable casting time by additional 7%. If refine rate is 13 or higher additional Matk + 60. Magic Barrier Manteau [1] (Cost: Anti Magic Manteau [1] + 30)' Spoiler MaxHP + 1500. MaxHP + 1% per refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher increases melee physical damage by 5%. If refine rate is 11 or higher increases melee physical damage by additional 7%. When equipped with Anti Conjurer Suit [1] Atk + 50 If refine rate of Anti Conjurer Suit [1] is 11 or higher increases melee physical damage by 5% increases attack speed (reduces delay after attack by 10%). When equipped with Magic Protector Robe [1] Atk + 50. If refine rate of Magic Protector Robe [1] is 11 or higher Increases melee physical damage by 5% Reduces variable casting time by 10%. Magic Barrier Muffler [1] (Cost: Anti Magic Manteau [1] + 30) Spoiler MaxHP + 1500. MaxHP + 1% per refine rate. Reduces variable casting time by 2% per 3 refine rate. If refine rate is 9 or higher Matk + 7%, increases heal effectiveness by 5%. If refine rate is 11 or higher increases all property magical damage by 7%. When equipped with Anti Conjurer Suit [1] Matk + 50 If refine rate of Anti Conjurer Suit [1] is 11 or higher increases all property magical damage by 5% increases attack speed (reduces delay after attack by 10%). When equipped with Magic Protector Robe [1] Matk + 50. If refine rate of Magic Protector Robe [1] is 11 or higher increases all property magical damage by 5% Reduces variable casting time by 10%. Ravage Barrier Manteau [1] (Cost: Geffen Magic Muffler [1] + 30) Spoiler MaxHP + 1500. MaxHP + 1% per refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher increases long range physical damage by 5%. If refine rate is 11 or higher increases long range physical damage by additional 7%. When equipped with Anti Conjurer Suit [1] Atk + 50 If refine rate of Anti Conjurer Suit [1] is 11 or higher increases long range physical damage by 5% increases attack speed (reduces delay after attack by 10%). When equipped with Magic Protector Robe [1] Atk + 50. If refine rate of Magic Protector Robe [1] is 11 or higher Increases long range physical damage by 5% Reduces variable casting time by 10%. Ravage Magic Muffler [1] (Cost: Geffen Magic Muffler [1] + 30) Spoiler MaxHP + 2000. MaxHP + 1% per refine rate. Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate. If refine rate is 9 or higher Increases damage against all size monsters by 3%. If refine rate is 11 or higher When dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. When equipped with Anti Conjurer Suit [1] Atk + 50 If refine rate of Anti Conjurer Suit [1] is 11 or higher Atk +5% increases attack speed (reduces delay after attack by 10%). When equipped with Magic Protector Robe [1] Matk + 50. If refine rate of Magic Protector Robe [1] is 11 or higher Matk +5% Reduces variable casting time by 10%. Magic Absorber [1] (Cost: Magic Reflector [1] + 45) Spoiler Mdef + 15 Increases all property magical damage by 3% If refine rate is 7 or higher Matk + 25. If refine rate is 9 or higher Reduces variable casting time by 5%. If refine rate is 12 or higher Increases all property magical damage by additional 7%. When equipped with Mental Condenser or Force Condenser MaxHP + 10% Reduces delay after skill by 5% Encyclopedia Complete Edition [1] (Cost: Revised Encyclopedia [1] + 45) Spoiler Atk + 3% Mdef + 10 If refine rate is 7 or higher Atk + 25, Cri + 3. If refine rate is 9 or higher Increases attack speed (reduces delay after attack by 5%). If refine rate is 12 or higher Atk + 7% Increases critical damage by 10%. When equipped with Mental Condenser or Force Condenser MaxHP + 10% Reduces delay after skill by 5% Force Condenser [1] (Cost: Physical Enhancer Ring [1] + 60) Spoiler MaxHP + 5%. Atk + 8%. When equipped with Anti Conjurer Suit [1] or Magic Protector Robe [1] When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times. Mental Condenser [1] (Cost: Magic Intensifier Ring [1] + 60) Spoiler MaxHP + 5%. Matk + 8%. When equipped with Anti Conjurer Suit [1] or Magic Protector Robe [1] When dealing physical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times. Cards: Midnight Archi Card (Cost: 7 Arhi Card + 10) Spoiler Increases damage against all size monsters by 5% MaxHP + 1000 Flee + 35. Location: Shoes Midnight Dio Anemos Card (Cost: 7 Dio Anemos Card + 10) Spoiler Increases earth and neutral property magical damage by 10%. Location: Shoes Midnight Geffen Thief Card (Cost: 7 Geffen Shoplifter Card + 10) Spoiler Increases fire and holy property magical damage by 10%. Location: Shoes Midnight Geffen Gangster Card (Cost: 7 Geffen Gangster Card + 10) Spoiler Increases attack speed (reduces delay after attack by 10%). Increases critical damage by 7%. Location: Shoes Midnight Geffen Thug Card (Cost: 7 Geffen Bully Card + 10) Spoiler Increases attack speed (reduces delay after attack by 7%). Increases critical damage by 10%. Location: Shoes Midnight Pa - Monk Card (Cost: 7 Faymont Card + 10) Spoiler MaxSP + 20%. When receiving physical damage, has a chance to auto-cast Zen level 1. Location: Shoes Midnight Ordre Card (Cost: 7 Ordre Card + 10) Spoiler Increases wind and water property magical damage by 10%. Location: Shoes Midnight Blut Hase Card (Cost: 7 Blut Hase Card + 10) Spoiler Atk + 5%. Increases long ranged physical damage by 7%. Location: Shoes Midnight Kuro Akuma Card (Cost: 7 Kuro Akuma Card + 10) Spoiler Reduces variable casting time by 10%. Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%. Location: Shoes Midnight Ipodus Card (Cost: 7 Ifodes Card + 10) Spoiler Increases attack speed (reduces delay after attack by 7%). Increases melee physical damage by 7%. Location: Shoes Midnight Odorico Card (Cost: 7 Odoric Card + 10) Spoiler Increases attack speed (reduces delay after attack by 7%). Increases long ranged physical damage by 7%. Location: Shoes Midnight Rechenier Card (Cost: 7 Licheniyes Card + 10) Spoiler Increases holy property magical damage by 10%. Increases heal effectiveness by 20%. Location: Shoes Midnight Jew Card (Cost: 7 Ju Card + 10) Spoiler Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If compounded on Book, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 20%. If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%. Location: Weapon Midnight Fey Kanabian Card (Cost: 7 Fey Kanabian Card + 10) Spoiler Increases neutral and earth property magical damage by 10%. When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds. During Golem form, Def + 500. Location: Shoes Midnight D.Y Card (Cost: 7 Dwigh Card + 10) Spoiler Increases neutral, shadow and undead property magical damage by 20%. Location: Accessory Enchantment: Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels can be purchased at the NPC for 1 Geffen Arena Certificate 15 Geffen Arena Coin and zeny the following gemstones enchant the next piece of equipment: Armor: Blazing Magical Jewel Garment: Sunken Magical Jewel Accessory: Growth Magical Jewel Shield: Shining Magical Jewel The enchants are Lapine Enchants meaning that its not needed to reset the item to enchant it again, just by using the appropriate Jewel again will re-roll new enchants. Tables: Armor: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500 MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500 MaxHP% 1% ~ 10% FLEE 2 ~ 30 MaxSP% 1% ~ 10% DEF 10 ~ 55 MDEF 1 ~ 6 Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Garment: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1000 FLEE 5 ~ 20 MHP 200 ~ 800 MaxSP 10 ~ 300 DEF 5 ~ 60 MSP 50 ~ 300 MaxHP% 1% ~ 5% MDEF 1 ~ 6 MaxSP% 1% ~ 5% Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Specific Element Resistance 1% ~ 5% Accessory: 1st Enchant Min~Max 2nd Enchant Min~Max Attack Speed 3% ~ 7% Attack Speed 3% ~ 5% Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8% CRIT 5 ~ 10 CRIT 5 ~ 8 Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% SP Consumption 3% ~ 5% SP Consumption 3% ~ 5% MHP 1% ~ 5% MHP 1% ~ 3% MSP 1% ~ 5% MSP 1% ~ 3% ATK 1% ~ 5% ATK 1% ~ 3% MATK 1% ~ 5% MATK 1% ~ 3% Shield: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MDEF 3 ~ 10 MHP 100 ~ 1000 ASPD 1 DEF 30 ~ 100 MSP 20 ~ 200 Magical Damage to Race 5% ~ 10% MSP 20 ~ 200 DEF 30 ~ 100 Ignore Magical Defense of Race 30% ~ 60% Racial Resistance 2% ~ 7% MDEF 3 ~ 10 Ignore Magical Defense of Normal Monsters 30% ~ 60% MHP 100 ~ 1000 Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60% Magical Damage to Race 1% ~ 5% Magical Damage to Race 1% ~ 5% Physical Damage to Race 5% ~ 10% Physical Damage to Race 1% ~ 5% Physical Damage to Race 1% ~ 5% Ignore Physical Defense of Race 30% ~ 60% Heal Recovery 5% ~ 10% Heal Recovery 5% ~ 10% Ignore Physical Defense of Normal Monsters 30% ~ 60% Variable Cast Time 1% ~ 5% Attack Speed 1% ~ 5% Ignore Physical Defense of Boss Monsters 30% ~ 60% After Cast Delay 1% ~ 3% Dungeon Clock Tower: Unknown Basement "...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they also share stories of good fortune, about the rare items the creatures hoarded during their unholy lives." Clock Tower: Unknown Basement Official Implementation A new dungeon is now available through the Warper under Level 250 Expansion, this dungeon asks for a minimum level requirement of 240 to enter Cards Extra Joker Card ( ItemID: 300292 ) Erzsebet Card ( ItemID: 300293 ) Jennifer Card ( ItemID: 300294 ) General Orc Card ( ItemID: 300295 ) Sieglouse Card ( ItemID: 300296 ) Goblin King Card ( ItemID: 300297 ) Monsters: Monster HP Race/Size/Element Extra Joker HP: 9,815,492 Demon/Large/Wind 4 Erzsebet HP: 9,776,814 Demon/Medium/Dark 1 Jennifer HP: 9,738,335 Fish/Medium/Dark 1 General Orc HP: 9,815,292 Demi-Human/Medium/Dark 2 Sieglouse HP: 9,738,335 Insect/Small/Earth 2 Goblin King HP: 341,640,529 Demi-Human/Medium/Wind 3 New Cards: Extra Joker Card Spoiler Matk + 5%. If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%. If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%. Location: Shoes Prefix: Of Joker Erzsebet Card Spoiler Reduces damage taken from neutral property by 15%. Increases poison property magical damage by 3% per refine rate. Compounded on : Garment Suffix : of Poison Jennifer Card Spoiler Increases poison and undead property magical damage by 20%. Compounded on : Accessory Prefix : Poison Dead Orc General Card Spoiler Matk + 5%. If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%. If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%. Compounded on : Shoes Prefix : Animal Killer Sieglouse Card Spoiler Matk + 5%. If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%. If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%. Compounded on : Shoes Prefix : Mad Bug Goblin King Card Spoiler Atk + 10%. Increases physical damage against brute race monsters by 35%. Increases physical and magical damage taken from brute race monsters by 10%. Compounded on : Shoes Prefix : Senior Hunter's Quests: Located at Eden Group, "Unknown Basement" NPC will give daily quests in order to get the necessary components to craft the new weapons The available quests are the following: Devil's Meal: You can select one of three quests Breakfast, Lunch or Dinner each one differing in the amount of mobs needed to be completed Breakfast: Kill 100 Monsters in Unknown Basement ( Base Exp: 38,409,074 | Job Exp: 25,606,020 | 1 Lead ) Lunch: Kill 300 Monsters in Unknown Basement ( Base Exp: 136,177,626 | Job Exp: 90,784,980 | 3 Lead ) Dinner: Kill 1000 Monsters in Unknown Basement ( Base Exp: 698,346,800 | Job Exp: 465,564,000 | 10 Lead ) Devil's Snack: One of the quests will be assigned as random, each item can be dropped from monsters at the dungeon Gather x100 Joker's Wild ( Base Exp: 280,442,400 | Job Exp: 186,961,600 ) Gather x100 Shining Round Shell ( Base Exp: 347,798,000 | Job Exp: 231,865,000 ) Gather x100 Colorful Coral ( Base Exp: 347,798,000 | Job Exp: 231,865,000 ) Gather x100 Cute Broom ( Base Exp: 279,337,600 | Job Exp: 186,224,800 ) Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time. Kill 5000 Monsters in Unknown Basement ( Base Exp: 2,182,333,750 | Job Exp: 1,454,887,500 | 3 Clock Gear ) Weapons: On the second floor of Eden Group, the NPC "Clock Tower" is in charge of the weapon exchanges The available weapons for crafting are the following: Solid Weapons IMG Item Currency Amount Solid Claymore [2] x125 Lead x10 Clock Gear x1 Fortified Claymore Solid Staff [2] x125 Lead x10 Clock Gear x1 Fortified Staff Solid Manual [2] x125 Lead x10 Clock Gear x1 Fortified Book Solid Spear [2] x125 Lead x10 Clock Gear x1 Fortified Spear Solid Wand [2] x125 Lead x10 Clock Gear x1 Fortified Wand Solid Dagger [2] x125 Lead x10 Clock Gear x1 Fortified Dagger Solid Edge [2] x125 Lead x10 Clock Gear x1 Fortified Edge Solid Rod [2] x125 Lead x10 Clock Gear x1 Fortified Rod Wicked Weapons: IMG Item Currency Amount Wicked Katar [2] x125 Lead x10 Clock Gear x1 Relapse Katar Wicked Cross [2] x125 Lead x10 Clock Gear x1 Relapse Cross Wicked Dagger [2] x125 Lead x10 Clock Gear x1 Relapse Dagger Wicked Blade [2] x125 Lead x10 Clock Gear x1 Relapse Blade Wicked Axe [2] x125 Lead x10 Clock Gear x1 Relapse Axe Wicked Book [2] x125 Lead x10 Clock Gear x1 Relapse Book Wicked Plant [2] x125 Lead x10 Clock Gear x1 Relapse Plant Wicked Edge [2] x125 Lead x10 Clock Gear x1 Relapse Edge Precision Weapons: IMG Item Currency Amount Precision Lute [2] x125 Lead x10 Clock Gear x1 Scrap Lute Precision Whip [2] x125 Lead x10 Clock Gear x1 Scrap Whip Precision Fist [2] x125 Lead x10 Clock Gear x1 Scrap Fist Precision Bow [2] x125 Lead x10 Clock Gear x1 Scrap Bow Precision Pistol [2] x125 Lead x10 Clock Gear x1 Scrap Pistol Precision Piercer [2] x125 Lead x10 Clock Gear x1 Scrap Piercer Precision Shatter [2] x125 Lead x10 Clock Gear x1 Scrap Shatter Precision Splatter [2] x125 Lead x10 Clock Gear x1 Scrap Splatter Precision Bomber [2] x125 Lead x10 Clock Gear x1 Scrap Bomber Precision Slasher [2] x125 Lead x10 Clock Gear x1 Scrap Slasher The exchanger can also give the items necessary for some weapons in exchange of Lead at the following ratio: Item Currency Amount Clock Gear x15 Lead Clock Regulator x15 Lead x1 Clock Gear Enchantment: A Clock Regulator is needed in order to enchant the weapons and the following conditions apply when you enchant: The weapons don't need any grade or refine to be enchanted The weapons don't lose refine or grade on enchanting All the enchanting is done through the Enchanting UI All previous enchants of the weapons are conserved (Random Options) The enchant goes in the 4th slot of the weapon For a higher fee, you can select the enchant Enchant Tables: Slot 3 Enchant Process Lead x30 Clock Gear x1 200,000z Success Chance 100.00% Grade Changes None Enchants Clockwork (Atk) (7.69%) Clockwork (Matk) (7.69%) Clockwork (Delay After Attack) (7.69%) Clockwork (Variable Casting) (7.69%) Clockwork (Delay After Skill) (7.69%) Clockwork (POW) (7.69%) Clockwork (SPL) (7.69%) Clockwork (STA) (7.69%) Clockwork (WIS) (7.69%) Clockwork (CRT) (7.69%) Clockwork (CON) (7.69%) Clockwork (P.Atk) (7.69%) Clockwork (S.Matk) (7.69%) Selectable Enchant: Slot 3 Enchant Enchantment Process Materials Zeny Clockwork (Atk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Matk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Delay After Attack) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Variable Casting) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Delay After Skill) Lead x1500 Clock Gear x50 5,000,000z Clockwork (POW) Lead x1500 Clock Gear x50 5,000,000z Clockwork (SPL) Lead x1500 Clock Gear x50 5,000,000z Clockwork (STA) Lead x1500 Clock Gear x50 5,000,000z Clockwork (WIS) Lead x1500 Clock Gear x50 5,000,000z Clockwork (CRT) Lead x1500 Clock Gear x50 5,000,000z Clockwork (CON) Lead x1500 Clock Gear x50 5,000,000z Clockwork (P.Atk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (S.Matk) Lead x1500 Clock Gear x50 5,000,000z Edited January 25, 2022 by Syba Share this post Link to post Share on other sites
Lunar 305 Posted January 25, 2022 Monster Item Picture Item Name Costume Slot ItemID Item Preview Amitera Costume Astrologer Triangle Hat Middle Item ID: 400157 Litus Costume Demon Crown Middle Item ID: 400158 Fillia Costume Bear Head Middle Item ID: 410123 Vanilaqus Costume Ghost Bat Middle Item ID: 420078 Gan Ceann Costume Cat Footprints Middle Item ID: 420077 Brutal Murderer Costume Rag Origin Hat Middle Item ID: 400115 Ghost Cube Costume Sailor Collar Middle Item ID: 20326 Lude Gal Costume Rocket Helm Middle Item ID: 19946 Blue Moon Loli Ruri Costume Tail Hat Middle Item ID: 31177 Grote Costume Unicorn Helm Middle Item ID: 20443 Pierrotzoist Costume Gerhard Von Deviruchi Middle Item ID: 31318 Disguiser Costume Thornbush Hairband Middle Item ID: 20460 Lavaeter Costume Sinister Horn Gear Middle Item ID: 31947 Fulgor Costume Black Bunny Band Middle Item ID: 19879 Galensis Costume Faithful Coffin Middle Item ID: 31850 Extra Joker Costume Nether World Middle Item ID: 31952 Erzsebet Costume Durumagi Middle Item ID: 31827 General Orc Costume Zombie Mask Middle Item ID: 31853 Sieglouse Costume Bull Head Middle Item ID: 21207 Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview Costume Cache [Geffen Night Arena] Costume Black Dragon Style Lower Item ID: 400148 Costume Cache [Geffen Night Arena] Costume Black Thunder Middle Item ID: 400149 Costume Cache [Geffen Night Arena] Costume Blossom Glasses Middle Item ID: 31973 Costume Cache [Geffen Night Arena] Costume Carefree Face Middle Item ID: 410062 Costume Cache [Geffen Night Arena] Costume Scuba Mask Middle Item ID: 410083 Costume Cache [Geffen Night Arena] Costume Floating Parasol Middle Item ID: 410055 Costume Cache [Geffen Night Arena] Costume Long Ribbon Middle Item ID: 410054 Costume Cache [Fortessa Dungeon] Costume Blinking Golden Eyes Middle Item ID: 410049 Costume Cache [Fortessa Dungeon] Costume Deviruchi Apron Middle Item ID: 410061 Costume Cache [Fortessa Dungeon] Costume Melon Headphone Middle Item ID: 31974 Costume Cache [Fortessa Dungeon] Costume Camellia Demon Ribbon Upper Item ID: 420015 Costume Cache [Fortessa Dungeon] Costume Ragnarok Festival Band Upper Item ID: 400188 Costume Cache [Fortessa Dungeon] Costume Fluffy Rabbit Cape Upper Item ID: 400225 Costume Cache [Fortessa Dungeon] Costume Silk of Soul Middle Item ID: 410103 Costume Cache [Fortessa Dungeon] Costume Whale Cap Upper Item ID: 400163 Costume Cache [Fortessa Dungeon] Costume White Cat on Shoulder Middle Item ID: 410095 Costume Cache [Fortessa Dungeon] Costume Shura Wild Long Lower Item ID: 420104 Costume Cache [Fortessa Dungeon] Costume Sweet Chef Hat Upper Item ID: 400197 Costume Cache [Fortessa Dungeon] Costume Faith of Yggdrasil Upper Item ID: 400214 Costume Cache [Fortessa Dungeon] Costume Robotics Watcher Middle Item ID: 410087 Costume Cache [Fortessa Dungeon] Costume Poulet Middle Item ID: 410056 Costume Cache [Fortessa Dungeon] Costume Lord of Royals Lower Item ID: 420069 Costume Cache [Fortessa Dungeon] Costume Fishbone Hair Lower Item ID: 420027 Costume Cache [Fortessa Dungeon] Costume Smokie Muffler Lower Item ID: 420054 Costume Cache [Fortessa Dungeon] Costume Airy Two Side Up (White) Lower Item ID: 420033 Costume Cache [Fortessa Dungeon] Costume YinYang Earring Middle Item ID: 19755 Costume Cache [Fortessa Dungeon] Costume Soda In Mouth Lower Item ID: 31261 Costume Cache [Fortessa Zero] Costume Witch Manteau Lower Item ID: 31477 Costume Cache [Fortessa Zero] Costume Black Veil Upper Item ID: 31912 Costume Cache [Fortessa Zero] Costume Heavenly Order Middle Item ID: 31843 Costume Cache [Fortessa Zero] Costume Knitting Low Twin (White) Lower Item ID: 420072 Costume Cache [Fortessa Zero] Costume Pyonpyon Twin Ossae Lower Item ID: 420067 Costume Cache [Fortessa Zero] Costume Feather Stola Lower Item ID: 420071 Costume Cache [Fortessa Zero] Costume Fish Marche Middle Item ID: 410068 Costume Cache [Fortessa Zero] Costume Avenger Upper Item ID: 410099 Costume Cache [Fortessa Zero] Costume Falling Snow Middle Item ID: 410051 Costume Cache [Fortessa Zero] Costume Inner Collar Long Lower Item ID: 420079 New Garments Kiel Hyre's Darkness Triple Ice Cream Samba Carnival Swirling Flame King Twin Swords Giant Shark Daehyeon Sword Bug fixes Item Added new items Scrap Slasher Scrap Piercer Scrap Shatter Scrap Splatter Scrap Bomber Scrap Pistol Relapse Edge Relapse Book Relapse Plant Relapse Plant Relapse Edge Relapse Book Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4 Fixed a bug that caused the Elephant Model Hat to be unrefineable Removed Wedding Ring from the list of Card Remover Matrix Added the prefix for the Tiara Card Added the prefix for the Sakray Card Changed the name of Smartness to Agility Changed the name of Firmness to Vitality Changed the name of Intellect to Intelligence Changed the name of Hit to Dexterity Changed the name of Fortune to Luck Adjusted the description of Thanatos Two-handed Staff-AD Adjusted the description of Paradise Taekwon Martial Arts Book Adjusted the description of Heroic Token ( Arch Mage ) Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes Added Illlusion Dagger of Counter to all refinement ticket lists Fixed missing item bonus on Thanos Fighter Helmet Fixed missing item bonus on Thanos Fighter Helmet AD Adjusted the description of Blacksmith Blessing Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits ) Fixed wrong position on Orbs of Survival-LT Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 ) Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work ) Added missing cooldown reduction in Poenitentia Planta Effect stones from world boss The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there! Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO Fixed the fixed casting time of Spell Caster Shadow equipment Removed the "double combo" of Safety Pendant R and Safety Epaulet B Updated the item effect of Speed of Light from ASPD/Flee to +200 agi Added 4 missing costumes from the Costume Dismantle Box Costume Rabbit Humping Cloth (31816) Costume Moon and Stars (18742) Costume 20th Anniversary Balloon (400076) Costume Dancing Butterfly (31618) Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153) Added 6 missing shadow items to the Shadow Coupon list ( Lord Bearer, Mega Blitz ) Added missing Metal Foxtail Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver ) Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom Added Fafnir Breath and Garden of Eden to the Card Removal Matrix Niflheim Added to Instance Coin NPC Chaser's Ring Ring of Pazuzu Skull Ring Phoenix Ring Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano Added a 60 cooldown to Compressed Fire Extinguisher Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0 Skill Mystery Illusion Crimson Arrow Frozen Slash Storm Cannon Framen Rock Down Shadow Warrior Updated the description of the skills above Kunai - Rotation Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits Strip Shadow Fixed a bug that caused the skill to not function correctly on monsters Strip Armor Strip Helm Strip Shield Strip Weapon Full Strip Fixed a bug that prevented the skills above to function correctly on bosses / MvPs Rhapsody of Miners Fixed a bug that allowed this skill to be useable on monsters / mvps Geffenia Nocturn Fixed a bug that allowed this skill to be useable on monsters / mvps Melt Away Fixed a bug that caused this skill to still be physical rather than magical Grand Judgement Fixed a bug that caused this skill to not always give the status effect Rush Quake Fixed a bug that caused this skill not to display its status Chain Lightning Adjusted the description of the skill Suffragium Fixed a bug that made this skill give 5% additional vct than intended Arclouze Dash Fixed a bug that caused the skill to not be reduceable Mirror Image No longer resets the dye of the user upon casting Full Adrenaline Rush Is now usable while using a mado Hell Plant No longer forces you to face the monster in certain maps or against certain mobs Attack Machine No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Dancing Knife No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Kunai - Refraction No longer causes different damage based on how ( from which skill ) the installed distortion zone was created Huuma Shuriken - Grasp No longer requires a Huuma as weapon to be useable Huuma Shuriken - Construct No longer requires a Huuma as weapon to be useable Rose Blossom Now inflicts the explosion from the blossom even when the initial target dies NPC_WIDEBODYBURNING Will only apply the initial HP burn when a burn status has been set on the target Other Gateway Manager Added a display of which dungeon has been completed / kill counter Added rewards when finishing the cooldown via manager: 6x Blacksmith Blessing 2x Kachua Keys 20x Moonlight Coins 3x Moon Coins 1x Ancient Fortessa Coin 1x Silvervine Box Fixed Lucky Roulette icon Fixed all alternate outfits not working for 4th classes and 4th expanded Fixed ALT+M requiring admin to be useable Belinda You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most World Boss / Purgatory Shield Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue Bijou Added the missing item drops from this monster Changed how the bonus traits are applied from Job level bonus to Base Level bonus Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map ) Fortessa Dungeon Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead. Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death Reduced the level of Earthquake casted by Mun Young in Netherworld Fixed the drop of Tantan Noodle to the correct Chung E monster Added Tantan Noodle to White Lady Added Spiritual Bandage to Evil Druid Fixed Ghost Coffin dropping from the wrong Whisper Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons Ghost Armor Fire Armor Water Armor Wind Armor Earth Armor Mysterious Water of Life Rapid Life Potion Small Life Potion Medium Life Potion Mystic Powder Small Mana Potion Ancilla Seasonal Booster Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced: 1st booster: 1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher 2nd booster: 150 MC, 1 Garment Voucher 3rd booster: 100 MC, 1 Garment Voucher 4th booster: 50 MC 5th booster or more: 10 MC Raised the basic Moon Coin reward from 100 to 200 EXP adjustments Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Increased the drop chance of Etel Dust in the following maps by 3x Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty Fixed the map level restriction better for the following maps mag_dun03 gl_cas01_ odin_past abyss_04 ein_dun03 pay_d03_i gef_d01_i ant_d02_i tur_d03_i tur_d04_i ice_d03_i com_d02_i ein_d02_i prt_mz03_i iz_d04_i iz_d05_i amicitia1 amicitia2 nif_dun01 nif_dun02 sp_rudus4 mag_dun03 ba_pw03 ba_2whs02 ba_lost clock_01 Poll As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons: Dragonic Aura Vigor Climax Calamity Gale Massive Flame Blaster Judge Third Exor Flame Abyss Dlayer Research Report Rush Quake Grand Judgement Enchanting Sky Shadow Exceed Circle of Direcionts and Elements Hidden Card Temporary Communion Rule Break Breaking Limit Sonata Kvasir Mystic Symphony Weekend Event The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter: 1 EXP 50% Cash Points 50% Double Drop 2 EXP 50% Cash Points 50% Double Drop Refine Event 10% 3 EXP 50% Cash Points 50% Double Drop Costume Drop 0.10% 4 EXP 50% Cash Points 50% Double Drop Refine Event 10% Lucky 3 chance 10% Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active. 8 Share this post Link to post Share on other sites