Lunar 305 Posted August 23, 2021 Update 2021-09-25 Daily Quest Added a new Daily Quest NPC that requires 2 instances to be completed. Rewards 1 Kachua Key with the possible items on https://www.shining-moon.com/wiki/Kachua_List every day. [ Limited to 1 per computer ] Note:Abusing this in any possible way may lead to closure of all accounts. Map-wide drops Rudus Field 4 Violet Halo ( ID: 20940 ) Battle Processor ( ID: 410016 ) Battle Processor[1] ( ID: 410017 ) CD in Mouth ( ID: 42015 ) Cor Core Booster ( ID: 410091 ) Cor Core Booster[1] ( ID: 410092 ) Amicitia2 Magical Booster ( ID: 19241 ) Victorious Wing Ears ( ID: 55050 ) Victorious Wing Ears[1] ( ID: 55051 ) Feather in Mouth ( ID: 420030 ) Rough Core ( ID: 490159 ) Niflheim Dungeon 2 Blue Ninja Mask ( ID: 420031 ) Toy Syringe ( ID: 19240 ) Sealed Chain[1] ( ID: 410094 ) Sealed Chain ( ID: 410093 ) Bondage Necklace ( ID: 420076 ) EDDA: Biolab Will of Ancient Hero ( ID: 100706 ) Random Patent Cube ( ID: 100437 ) Ancient Hero Boots ( ID: 22171 ) Ancient Hero Weapon Box ( ID: 100442 ) Great Hero Boots ( ID: 22238 ) Ancient Hero Boots Modification Cube ( ID: 100273 ) Tomb of Remorse Thanos Warrior Helmet ( ID: 400134 ) Thanos Shooter Helmet ( ID: 400141 ) Thanos Magic Helmet ( ID: 400146 ) Thanos Fighter Helmet ( ID: 400150 ) Thanos Helm Reform Cube ( ID: 100695 )[ When upgrading a Thanos Helms with this box it keeps the refinement, enchant and cards. ] Ghost Palace Thanos Weapon Reform Cube ( ID: 100591 )[ When upgrading a Thanatos Weapon with this box it keeps the refinement, enchant and cards. ] Nightmare Biolab Spinel Diadem ( ID: 400095 ) Jade Crown ( ID: 400094 ) Bull Crown ( ID: 400098 ) Taurus Diadem ( ID: 400099 ) Celestial Jewel Crown ( ID: 400116 ) Libra Crown ( ID: 400117 ) Saint Crown ( ID: 400118 ) Lion Crown ( ID: 400119 ) Goat Crown ( ID: 400120 ) Twin Crown ( ID: 400121 ) Water Garden ( N ) Water Garden ( H ) Twilight Garden Hidden Garden ( N ) Hidden Garden ( H ) Lost Farm Varmeal Ticket Normal Monsters: Amount: 1 Hell Mode: 0.1% Purgatory Mode: 0.3% MvPs: Amount: 1 ~ 3 Hell Mode: 5.00% Purgatory Mode: 10.00% Instance Changes Multi Accounting You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party. All members of the party have to activate the @loot setting Any character flagged as an alt-account will no longer get any item generated from an NPC. Any character flagged as an alt-account will no longer get quest progress from an instance. Hell Any and all item creations from NPCs are now doubled Purgatory While dying inside Purgatory Portal you no longer loose any status effect from items upon death. SP drain has been reduced from 3% to 1% Removed Magical Amplification from buffs that are automatically given whenever a monster is killed. Added a blind effect to all party members when someone is a trapped by darkness. The healer deviling now removes the negative leech effect from purgatory Token of Purgatory no longer bypass Hell's Power Purgatory Portal Upon killing Guardian Angel all burning states are now removed from all party members. Guardian Angel no longer follows a pattern to change stances. The stance changes to a random one every time, but never a repetitive stance. Guardian Angel no longer drops Temporal Spell now drops the following: Normal (100% Chance) 1 ~ 5 Moonlight Coins 1 Moon Coin 1 ~ 2 Kachua Keys Hard (100% Chance) 20 ~ 30 Moonlight Coins 3 ~ 5 Moon Coin 3 ~ 5 Kachua Keys Purgatory Coins While in a party of more than 7 and the reward of purgatory coins has a base of more than 5 it will automatically add 1 more coin per member above 7. Cooldowns Now has its own cooldowns that reset every day together with the normal cooldowns The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all Fortessa While dying inside any Fortessa dungeon map you no longer lose any status effect from items upon death. Monster spawns Increased the monster spawn in Netherworld Reef now properly checks the monster kills Instance Coin Revamp Instance Coins The instance coins amount generated from instances have been lowered as of 2021-07-17, however the current prices don't match the new amount generated. All instance coins currently held by any player are reduced by / 20 All instance coin NPC prices have been reduced by / 20 In short this means the current worth of instance coins are the same as before, since no change in how many of said items you can acquire for instance coins.[ This was already applied to both Niflheim and Helheim. ] Special Coin change: Wolfchev now only gives 7 coins as basic reward Buwaya now only gives 2 coins as basic reward Added 2x modifier on all instance coins in purgatory mode Multiple accounts no longer get rewarded instance coins New Items added: Instance CurrenciesAny currency box purchased from this NPC is automatically bound to account. Any currency gained from said boxes are automatically bound to account also. Any item purchased / created / crafted from bound to account currency is automatically bound to account. Temporal Crystal Box(5) Can be purchased for 9 Instance Coins per box Cursed Gem Box(1) Can be purchased for 3 Instance Coins per box Cursed Crystal Box(3) Can be purchased for 2 Instance Coins per box Soma Frag Box(3) Can be purchased for 2 Instance Coins per box Varmeal Box(3) Can be purchased for 5 Instance Coins per box Mineas Box(1) Can be purchased for 3 Instance Coins per box Coagulated Spell Box(5) Can be purchased for 1 Instance Coins per box Contaminated Magic Box(6) Can be purchased for 1 Instance Coins per box Mora Coin Box(1) Can be purchased for 2 Instance Coins per box GMT Coin Box(3) Can be purchased for 1 Instance Coins per box Bloody Coin Box(15) Can be purchased for 1 Instance Coins per box Token of Honor Box(5) Can be purchased for 1 Instance Coins per box Heroic Token Box(20) Can be purchased for 1 Instance Coins per box Broken Magic Stone Box(10) Can be purchased for 1 Instance Coins per box Fragment of Gigan Box(5) Can be purchased for 1 Instance Coins per box Gray Shard Box(4) Can be purchased for 1 Instance Coins per box Charleston Parts Box(1) Can be purchased for 10 Instance Coins per box Schwarzald Token of Honor Box(5) Can be purchased for 1 Instance Coins per box Mad Bunny-LT Convertible Physical Wing Convertible Magical Wing Monster Hunter Coin Deep Blue Sunglasses Added Racing Caps Spoiler Racing Cap (Arch Bishop) ( ItemID: 19197 )Racing Cap (Geneticist) ( ItemID: 19190 )Racing Cap (Guillotine Cross) ( ItemID: 19191 )Racing Cap (Gunslinger) ( ItemID: 19202 )Racing Cap (Mechanic) ( ItemID: 19189 )Racing Cap (Minstrel) ( ItemID: 19200 )Racing Cap (Ninja) ( ItemID: 19203 )Racing Cap (Ranger) ( ItemID: 19199 )Racing Cap (Royal Guard) ( ItemID: 19196 )Racing Cap (Rune Knight) ( ItemID: 19195 )Racing Cap (Shadow Chaser) ( ItemID: 19192 )Racing Cap (Sorcerer) ( ItemID: 19194 )Racing Cap (Soul Linker) ( ItemID: 19397 )Racing Cap (Star Gladiator) ( ItemID: 19396 )Racing Cap (Summoner) ( ItemID: 19205 )Racing Cap (Super Novice) ( ItemID: 19204 )Racing Cap (Sura) ( ItemID: 19198 )Racing Cap (Wanderer) ( ItemID: 19201 )Racing Cap (Warlock) ( ItemID: 19193 ) Eden Equipment Added new NPCs in @go eden Implemented Beginner Items Spoiler Beginner Support Box(100)Beginner Support Box(110)Beginner Support Box(120)Beginners Armor Box ( Item ID: 23583 )Beginners Shadow Box ( Item ID: 23584 )Beginners Equipment Exchange Voucher ( Item ID: 25427 )Beginners Safe to 7 Weapon Certificate ( Item ID: 25428 )Beginners Hat ( Item ID: 19310 )Beginners Suit ( Item ID: 15250 )Beginners Ring ( Item ID: 28566 )Beginners Manteau ( Item ID: 20906 )Beginners Boots ( Item ID: 22173 )Beginner Mechanics Mace ( Item ID: 16075 )Beginner Super Novices Mace ( Item ID: 16076 )Beginner Genetics Sword ( Item ID: 13483 )Beginner Kagerou&Oboros Huuma Shuriken ( Item ID: 13341 )Beginner Rebels Revolver ( Item ID: 13144 )Beginner Suras Knuckle ( Item ID: 1848 )Beginner Warlocks Staff ( Item ID: 2046 )Beginner Shadow Chasers Dagger ( Item ID: 28740 )Beginner Archbishops Bible ( Item ID: 28616 )Beginner Guillotine Crosss Katar ( Item ID: 28027 )Beginner Rangers Bow ( Item ID: 18165 )Beginner Wanderer & Minstrels Bow ( Item ID: 18166 )Beginner Mark ( Item ID: 19256 )Beginner Rune Knights Two-Handed Sword ( Item ID: 21037 )Beginners Armor Box ( Item ID: 23583 )Beginners Shadow Box ( Item ID: 23584 )Beginner Royal Guards Lance ( Item ID: 26015 )Beginner Sorcerers Staff ( Item ID: 26119 )Beginner Summoners Foxtail ( Item ID: 26120 )Beginner Foxtail ( Item ID: 26135 )Beginners Shadow Armor ( Item ID: 24387 )Beginners Shadow Shield ( Item ID: 24388 )Beginners Shadow Shoes ( Item ID: 24389 )Beginners Shadow Weapon ( Item ID: 24390 )Beginners Shadow Earring ( Item ID: 24391 )Beginners Shadow Pendant ( Item ID: 24392 ) Implemented Paradise Equipment Implemented Paradise Weapons ( Beginner ) ( Requires level 10 )[ moc_para01, 110 83 ] Beginner Weapons Spoiler Paradise Sword ( Item ID: 500032 )Paradise Dagger ( Item ID: 510035 )Paradise Axe ( Item ID: 520010 )Paradise Staff ( Item ID: 550032 )Paradise Revolver ( Item ID: 800004 )Paradise Bow ( Item ID: 700036 )Paradise Foxtail ( Item ID: 550033 )Paradise Mace ( Item ID: 590025 ) Implemented Paradise Equipment ( Beginner ) ( Requires level 10 )[ moc_para01, 110 83 ] Beginner Equipment Spoiler Paradise Cap ( Item ID: 400137 )Paradise Hat ( Item ID: 400138 )Paradise Suit ( Item ID: 450183 )Paradise Robe ( Item ID: 450184 )Paradise Boots ( Item ID: 470067 )Paradise Shoes ( Item ID: 470068 )Paradise Manteau ( Item ID: 480103 )Paradise Muffler ( Item ID: 480104 )Paradise Ring ( Item ID: 490122 )Paradise Gloves ( Item ID: 490123 )Paradise Magic Ring ( Item ID: 490124 )Paradise Necklace ( Item ID: 490125 ) Implemented Paradise Weapons ( Intermediate ) ( Requires level 45 )[ moc_para01, 110 79 ] Intermediate Weapons Spoiler Paradise Crusader Sword ( Item ID: 500033 )Paradise Alchemist Sword ( Item ID: 500034 )Paradise Super Novice Sword ( Item ID: 500035 )Paradise Rogue Dagger ( Item ID: 510036 )Paradise Soul Linker Dagger ( Item ID: 510037 )Paradise Super Novice Dagger ( Item ID: 510039 )Paradise Blacksmith Axe ( Item ID: 520011 )Paradise Mechanic Axe ( Item ID: 520012 )Paradise Crusader Spear ( Item ID: 530017 )Paradise Sage Magic Book ( Item ID: 540027 )Paradise Sage Spellbook ( Item ID: 540028 )Paradise Taekwon Martial Arts Book ( Item ID: 540029 )Paradise Taekwon Power Book ( Item ID: 540030 )Paradise Wizard Staff ( Item ID: 550034 )Paradise Wizard Wand ( Item ID: 550035 )Paradise Priest Staff ( Item ID: 550036 )Paradise Soul Linker Staff ( Item ID: 550037 )Paradise Doram Foxtail ( Item ID: 550038 )Paradise Doram Foxtail Model ( Item ID: 550039 )Paradise Super Novice Staff ( Item ID: 550040 )Paradise Summoner Foxtail ( Item ID: 550042 )Paradise Summoner Foxtail Model ( Item ID: 550043 )Paradise Super Novice Wand ( Item ID: 550044 )Paradise Monk Knuckles ( Item ID: 560022 )Paradise Monk Claws ( Item ID: 560023 )Paradise Bard Violin ( Item ID: 570021 )Paradise Minstrel Violin ( Item ID: 570022 )Paradise Minstrel Harp ( Item ID: 570023 )Paradise Dancer Rope ( Item ID: 580021 )Paradise Alchemist Mace ( Item ID: 590026 )Paradise Priest Mace ( Item ID: 590027 )Paradise Knight Two-Handed Sword ( Item ID: 600020 )Paradise Assassin Chakram ( Item ID: 610024 )Paradise Assassin Katar ( Item ID: 610025 )Paradise Blacksmith Two-Handed Axe ( Item ID: 620011 )Paradise Mechanic Two-Handed Axe ( Item ID: 620012 )Paradise Knight Lance ( Item ID: 630014 )Paradise Soul Reaper Staff ( Item ID: 640025 )Paradise Soul Reaper Soul Stick ( Item ID: 640026 )Paradise Ninja Punishment Shuriken ( Item ID: 650010 )Paradise Ninja Crucifixion Shuriken ( Item ID: 650011 )Paradise Kagerou&Oboro Huuma Shuriken ( Item ID: 650012 )Paradise Kagerou&Oboro Cross Huuma Shuriken ( Item ID: 650013 )Paradise Rogue Bow ( Item ID: 700037 )Paradise Hunter Bow ( Item ID: 700038 )Paradise Hunter Crossbow ( Item ID: 700039 )Paradise Bard&Dancer Bow ( Item ID: 700040 )Paradise Gunslinger Revolver ( Item ID: 800005 )Paradise Rebellion Revolver ( Item ID: 800006 )Paradise Gunslinger Rifle ( Item ID: 810003 )Paradise Rebellion Gatling Gun ( Item ID: 830004 ) Implemented Paradise Weapons ( Advanced ) ( Requires level 45 )[ moc_para01, 110 79 ] Advanced Weapons Spoiler Paradise Royal Guard Sword ( Item ID: 500036 )Paradise Genetic Sword ( Item ID: 500037 )Paradise Shadow Chaser Dagger ( Item ID: 510038 )Paradise Royal Guard Spear ( Item ID: 530018 )Paradise Sorcerer Magic Book ( Item ID: 540031 )Paradise Sorcerer Spellbook ( Item ID: 540032 )Paradise Star Emperor Sun Book ( Item ID: 540033 )Paradise Star Emperor Moon Book ( Item ID: 540034 )Paradise Archbishop Staff ( Item ID: 550041 )Paradise Sura Knuckle ( Item ID: 560024 )Paradise Sura Claws ( Item ID: 560025 )Paradise Wanderer Whip ( Item ID: 580022 )Paradise Wanderer Rope ( Item ID: 580023 )Paradise Genetic Mace ( Item ID: 590028 )Paradise Archbishop Mace ( Item ID: 590029 )Paradise Rune Knight Two-handed Sword ( Item ID: 600021 )Paradise Guillotine Cross Chakram ( Item ID: 610026 )Paradise Guillotine Cross Katar ( Item ID: 610027 )Paradise Rune Knight Lance ( Item ID: 630015 )Paradise Warlock Staff ( Item ID: 640023 )Paradise Warlock Wand ( Item ID: 640024 )Paradise Shadow Chaser Bow ( Item ID: 700041 )Paradise Ranger Bow ( Item ID: 700042 )Paradise Ranger Crossbow ( Item ID: 700043 ) Implemented Paradise Equipment ( Advanced ) ( Requires level 100 )[ moc_para01, 110 87 ] Advanced Equipment Spoiler Advanced Paradise Cap ( Item ID: 400139 )Advanced Paradise Hat ( Item ID: 400140 )Advanced Paradise Suit ( Item ID: 450185 )Advanced Paradise Robe ( Item ID: 450186 )Advanced Paradise Boots ( Item ID: 470069 )Advanced Paradise Shoes ( Item ID: 470093 )Advanced Paradise Manteau ( Item ID: 480105 )Advanced Paradise Muffler ( Item ID: 480106 )Advanced Paradise Ring ( Item ID: 490126 )Advanced Paradise Gloves ( Item ID: 490127 )Advanced Paradise Magic Ring ( Item ID: 490128 )Advanced Paradise Necklace ( Item ID: 490129 ) Implemented Paradise Shadow Equipment ( Beginner ) ( Requires level 10 )[ moc_para01, 110 87 ] Beginner Shadow Spoiler Paradise Shadow Weapon ( Item ID: 24687 )Paradise Shadow Shield ( Item ID: 24688 )Paradise Shadow Armor ( Item ID: 24689 )Paradise Shadow Shoes ( Item ID: 24690 )Paradise Shadow Earring ( Item ID: 24691 )Paradise Shadow Pendant ( Item ID: 24692 ) Implemented Paradise Shadow Equipment ( Advanced ) ( Requires level 100 )[ moc_para01, 110 87 ] Advanced Shadow Spoiler Advanced Paradise Shadow Shield ( Item ID: 24693 )Advanced Paradise Shadow Armor ( Item ID: 24694 )Advanced Paradise Shadow Shoes ( Item ID: 24695 )Advanced Paradise Shadow Earring ( Item ID: 24696 )Advanced Paradise Shadow Pendant ( Item ID: 24697 )Rune Knight Advanced Paradise Shadow Weapon ( Item ID: 24698 )Royal Guard Advanced Paradise Shadow Weapon ( Item ID: 24699 )Mechanic Advanced Paradise Shadow Weapon ( Item ID: 24700 )Genetic Advanced Paradise Shadow Weapon ( Item ID: 24701 )Guillotine Cross Advanced Paradise Shadow Weapon ( Item ID: 24702 )Shadow Chaser Advanced Paradise Shadow Weapon ( Item ID: 24703 )Warlock Advanced Paradise Shadow Weapon ( Item ID: 24704 )Sorcerer Advanced Paradise Shadow Weapon ( Item ID: 24705 )Archbishop Advanced Paradise Shadow Weapon ( Item ID: 24706 )Sura Advanced Paradise Shadow Weapon ( Item ID: 24707 )Ranger Advanced Paradise Shadow Weapon ( Item ID: 24708 )Wanderer&Minstrel Advanced Paradise Shadow Weapon ( Item ID: 24709 )Kagerou&Oboro Advanced Paradise Shadow Weapon ( Item ID: 24710 )Rebellion Advanced Paradise Shadow Weapon ( Item ID: 24711 )Star Emperor Advanced Paradise Shadow Weapon ( Item ID: 24712 )Soul Reaper Advanced Paradise Shadow Weapon ( Item ID: 24713 )Doram Advanced Paradise Shadow Weapon ( Item ID: 24714 )Super Novice Advanced Paradise Shadow Weapon ( Item ID: 24715 ) Other Class Mastery [ The entire system has been reworked from scratch to reduce the load it takes on the server for loading, saving and applying ] Now each class of Class Mastery has its own instance cooldowns for normal and purgatory Now each class of Class Mastery has its own quests Using a instance reset will now reset all classes of your class mastery, not just 1 classes. Fixed a few errors Class Mastery had previously New Items: Minor Casting Stone (Dual) Range Stone (Dual) SP Absorption Stone (Dual) Added to Dual Stone Box Rune Knight Stone (Upper) Rune Knight Stone (Middle) Rune Knight Stone (Lower) Warlock Stone (Upper) Warlock Stone (Middle) Warlock Stone (Lower) Royal Guard Stone (Upper) Royal Guard Stone (Middle) Royal Guard Stone (Lower) Added to Class Enchant Stone Box Durable Shadow Weapon ( ID: 24734 ) Durable Shadow Shield ( ID: 24735 ) Clever Shadow Weapon ( ID: 24736 ) Clever Shadow Shield ( ID: 24737 ) Critical Hit Shadow Weapon ( ID: 24738 ) Kingbird Ancient Shadow Weapon ( ID: 24745 ) Added to Random Shadow Box Added to Shadow Coupon Added to All Shadow Box in Kachua's Secret Key Thanos Warrior Helmet-LT ( ID: 400135 ) Thanos Shooter Helmet-LT ( ID: 400142 ) Thanos Magic Helmet-LT ( ID: 400145 ) Thanos Fighter Helmet-LT ( ID: 400151 ) Thanos Sword-AD ( ID: 500024 ) Thanos Dagger-AD ( ID: 510030) Thanos Spear-AD ( ID: 530012 ) Thanos Staff-AD ( ID: 550023 ) Thanos Knuckle-AD ( ID: 560017 ) Thanos Violin-AD ( ID: 570016 ) Thanos Whip-AD ( ID: 580016 ) Thanos Hammer-AD ( ID: 590020 ) Thanos Great_Sword-AD ( ID: 600016) Thanos Katar-AD ( ID: 610019 ) Thanos Axe-AD ( ID: 620009 ) Thanos Two-Handed_Staff-AD ( ID: 640017 ) Thanos Bow-AD ( ID: 700029 ) Thanos Weapon Reform Cube ( ID: 100591 ) Baphomet Egg (9137) Desert Wolf Egg (9129) Dark Priest Egg (9128) Chaotic Baphomet Jr. Egg (9130) Fire Golem Egg (9131) Fixes Items Removes Spring Glove requirement from Illusion Sprint Glove Fixed a missing combo of Magic Stone (Upper) High Adventurer Set can now be sold to npc Fixed the level requirement of Costume Valkyrie Helm Added EXP Advisor to Uncard Matrix Fixed the description of several items from (Top) to (Upper) EXP Advisor can now be enchanted with ALL race enchant Fixed status icon on the Regeneration Potion Fixed crit bonus of Galensis Card not checking for 125 base luck Fixed Psychic Armor Scroll duration and element Fixed Claire Suits requirement Fixed Old Blue Box and Old Purple Box not sellable to npc Fixed an issue with Aeon staff Fixed name of Costume Bunny Hairband (Violet) Rudo card no longer gives more duration for every proc but enforces its official duration without a stacking timer Fixed the combos of Cor Core Booster and Cor Core Booster[1] Fixed Paradise Ninja Weapon itemscript and description Purple Ore is now displayed correctly Fixed the weight of Broken Autodoll parts Fixed the weight of Sealed Temporal Circlets Fixed Paradise Ninja Shuriken itemscript and description Fixed Temporal Jewel ( DEX ) according to kRO Poenitentia Clava now gives correct bonus for grade B Little Isis Egg now grants the correct bonus Fixed a bug that caused items that have their effect happen on skill use to now correctly grant all their bonuses Golden Ninja Suit and its combos now correctly reduce the cooldown Magical Modification Permit (9529) now gives "Increase Healing" instead of "Healing Received" Fixed a bug regarding Costume Convert Stones where it could cause a crash Fixed Urj Runestone to now allow the item to recast the skill Fixed a bug with Eddga Card that caused your character to be dead on log in The following items now have their sell price raised to 75.000z and their drop chance reduced Scrap Bow (700021) Scrap Fist (560011) Scrap Lutie (570012) Fortified Book (540013) Fortified Claymore (600013) Fortified Spear (530009) Fortified Staff (640013) Relapse Axe (620005) Relapse Blade (500018) Relapse Cross (590015) Relapse Dagger (510026) Relapse Katar (610015) Updated the list of items for buyingstores for lvl 200 - 250 cards and other items Updated all dismantle boxes for costumes to now check for all dropped ones including the ones from caches ( including the custom ones from Niflheim ) Fixed description of Thanatos Greatsword Skills Fixed description of Water Insignia Impact Crator now requires spins from Rolling Cutter to be used Blood Sucker no longer fails when cast on self and no party created Fixed FCT and VCT on Devotion ( Helheim ) Fixed max hits from 6 to 5 on Eternal Slash Random Break no longer bypasses chemical protections Fixed the displaying of the skill tree for a skill that was learned from an item but has not been mastered yet. It will now display "ITEM" on the skill in the skill tree. Mystic Symphony no longer grants the racial bonus to other skills other than Sound Blend, Rhythm Shooting, Rose Blossom Calamity Gale now longer grants its racial bonus to skills other than Crescive Bolt and Gale Storm Vigor no longer grants its racial bonus to skills Research Report now only grants its racial bonus any Acidified Zone skills Meister and Biolo can now resummon their summons even while theyre alive. It will automatically kill the old. Meister and Biolo summons now automatically show their HP bar to the summoner. Changed the way Arm Cannon is displayed while ABR - Dual Cannon is alive. Example: Previously 1.000 damage After summon - 2x 1.000 damage Now: 2.000 damage Mystery Illusion now has the correct amounts of hits and duration Vanguard Force now has the correct skill times for FCT and VCT Camouflage had its description updated Special Pharmacy uses now correct materials for the new Condensed Potions: Updated the recipe requirements to the following items: ( As per kRO ) How to make High Quality Potion ( ID: 6285 ) Empty Potion Bottle ( ID: 1093 ) x 5 Empty Bottle ( ID: 713 ) x 10 Updated the skill tree to now correctly display the skills gained from getting Linked as Bard or Dancer Charge Attack can no longer attack targets when theres a wall in between Fortune Kiss no longer grants too high critical bonuses Whistle is now correctly removed when dying Updated Smartcast to now ignore the following skills: Epiclesis Sanctuary Flasher Ankle Snare Land Mine Sandman Blast Mine Cluster Bomb Detonator Illusion Doping now properly checks for the cast range ( 1 ) Mother Net no longer checks for HP loss below 90% before casting Net Repair Fixed Flying Kick not working correctly with smartcast Mobs Improved the checks for monster kills on Biolo and Meister summons inside instances Fixed a wrong HP value on Aries from Water Garden ( N ) Reduced detection range of monsters in amicitia Fixed a wrong check on the Venatu(2) quest Fixed wrong level of Critical Wounds on Amdarais and Himmelmez All illusion weapons on drop can now gain up to 4 enchants Fixed wrong map being checked in the Illusion of Underwater 2 - Illusion Investigation Fixed wrong monster in Hill Wind quest Updated the EXP of all monsters in Illusion of Moonlight NPCs Fixed a bug that caused the portal in Tomb of Remorse to sometimes not work Fixed a bug that caused the daily reset to sometimes not reset quests correctly Adjusted Piercing Expert for Cor Core Headset and Sealed Chain Fixed deposit on 17 carat diamonds and Purgatory coin deposit on the War Efforts Added all new garments to Garment Preview npc in @styling Fixed a bug in the Garment Preview npc showing double items Fixed Reset Girl for Star Gladiator and Soul Linker Fixed an issue with Twilight Garden house and saving Added Zeny option for reset to Susan Grey ( Soutane ) Added Deep Blue Sunglasses to Piercing Expert Savory Sauce now sells correctly from Chef Assistent Changed requirement from Vicious Emblem to Monster Hunter Coin for Powerful Soul Essence in Quest Master Nurah Implemented a new check on guild houses that now properly removes wrong mapflags given from the original map Fixed a bug that caused the dummy healer to not get the correct sprite change on initialization Added a check on Adventurer Agency when a character logs out it will now automatically clear the party from the list Updated Build Manager now handles all new secondary stats Updated Special Tool Dealer and removed some duplicated items in the shop list Added Infinity Fly Wing and Boarding Halter to the list of possible recovered items Fixed a wrong item inside the Fortessa Medal shop Fixed a bug on the Soutane reset options being inverted Magic Gear NPC now recognizes Meisters Fahrros now automatically gives the item into inventory like all other World Bosses Garment Preview NPC now correctly displays all items ECA now recognizes Contaminated Dark Lord for announcement Platinum Skill NPC no longer shows "ITEM" on some skills Improved the check on Rune Merchant Fixed Lasagna Dungeon listing not being alphabetically in the Warper NPC Fixed Recycler NPC recognizing the Victorious Wing Ears as item which it should not Lea in geffen no longer sells the old magic books Fixed the message on Seasonal Booster NPC that warns you about resetting you to Novice LVL 1, while it resets to High Novice and keeping base level up to 99 intact. Gum & Manual Exchanger is now updated in Guild Houses Other Fixed name of the Rocker quest Heart Hunter War Base should now apply correctly Instance Coins Whodrops now correctly displays map drops without any issues or wrong chances Purgatory weekly now correctly resets on mondays Daily quest now correctly resets every day Fixed cart sometimes vanishing on warp Fixed an issue with Seasonal Booster that after finishing it, it would still not allow 3x manuals. Fixed disable damage not recognizing its setting post relog Fixed level requirement from 230 to 220 for Tomb of Remorse Fixed Instance Coin amount on Tomb of Remorse Added Tomb of Remorse, OGH - Challenge mode to @instances / @cooldown Implemented @purgatory for purgatory cooldowns Removed the combination scrolls from the Unknown Swordsmen from EDDA: Biolab Fixed a bug with @battlestats regarding a wrong display when Formless Race was added Towns are no longer snowing Added a display when a new class was learned / resetted to show you to relog once @noks now works properly Added Monster Hunter Coins to the possible list of taking in and out of Fortessa Zero Fixed a bug that caused Bio 5 MvP spawning to not correctly resets the information after it was killed When connecting fresh from a previous disconnect / crash while being dead you no longer end up on a random spot on the map ( black area ) When deleting a booster it will now automatically clear the booster history Removed the check on Booster Characters regarding same machine as creation The hourly moonlight coin system has been reworked to now ignore alts correctly and no longer give vendors coins Implemented Grading Chance +10% during Refinement Event as per official The following maps no longer support the special party drop teg_dun01 teg_dun02 lasa_filds Lucky 3 changes: Increased max spin from 50 to 500 Added World Boss Box 8 Using Lucky 3 will now automatically open the Lucky 3 and Special Lucky 3. Niflheim Exclusive Niflheim Exclusive Bug Fixes Fixed ACD calculation ignoring the HALF-ACD of Niflheim currently Fixed an issue with Water Garden H / N and Hidden Garden H / N not creating the maps correctly in the right difficulty Niflheim Exclusive changes Removed customization regarding Blacksmith Blessing, its no longer treated as a 100% chance refiner but reverts to its official usage and cost for all pieces of equipment ( including Shadowgear ) Increased Blacksmith Blessing gain: Specialslot - New ( raised from 1 to 1 ~ 5 including a chance for 10 at once ) Lucky 3 ( raised from 1 to 1 ~ 10 ) Lucky 3 changes: Added multiple rows of Random Shadow Hammer Increased BsB amount gained Added World Boss Box 6 Added World Boss Box 7 Added World Boss Box 8 Added new jRO items Sitting Pope Casual ( ItemID: 19172 ) Garden of Eden ( ItemID: 19272 ) Open Air Headset ( ItemID: 19274 ) Jeje Cap ( ItemID: 19453 ) Saint Crown ( ItemID: 19469 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Fairy of Eden ( ItemID: 20991 ) Devil Worshipper Shoes ( ItemID: 22138 ) Authority Sandals ( ItemID: 22214 ) Fanatic Necklace ( ItemID: 28500 ) Yin Yang Talisman ( ItemID: 28560 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fafnir Breath ( ItemID: 480084 ) Added missing jRO items that were removed from Fortessa Dungeon Into Instance Coin NPC: Item List Spoiler Aegir's Ring (28520) Arquien Necklace (28429) Emerald Earrings (28411) Imperial Ring (28372) Fallen Monk Rosary (28386) Horn of Kirin (28501) Hunting Knife (28491) Keraunos (28503) Magician Gloves (28507) Rebel Scarf (28484) Sapphire Wrist (28410) Spirit King Ring (28394) Thieves Guide Vol. I (28492) Valkyrie's Drop (28564) Verus Core (28575) Vesper Gear (28353) Vesper Gear (28359) Rose of Eden (2192) Rune boots (2481) Nectar Suit (15072) Medical Scrubs (15205) Ritual Robe (15384) Chiu Armor (18862) Armor of Purple Thread (15417) Mighty Black Threaded Armor (15283) Angel Stairs (18719) Elemental Towel (20799) Talaria Shoes (22042) Skin of Gwiber (20837) Skin of Lindwrym (20836) Adventurer's Spirit (20831) Elemental Tights (19048) Thorny Shoes (22064) Sharel Shoes (22055) Archbishop Ring (28430) Scutum (28903) Futsu no Mitama (28718) Kiri no Tsuyu (28764) Bloody Muffler (2597) Super Cell (18523) Imperial Feather (18823) Royal Guard Necklace (19246) Abyss Dress (15204) Icefall Dress (15420) Ninja Scroll (5362) Samael Dress (450143) Nature Dress (15352) Shield Ring (32263) Imperial Glove (28551) Bunker Shield (2184) Crow Tengu Mask (5933) Tengu Scroll (19112) Cylinder Hairband (19125) Enforcer Cape (20800) Enforcer Shoes (22134) Hero Manteau (20783) Skin of Malach (20845) Mysterious Muffler (20952) Shinobi Sash H (28485) 3 1 1 Share this post Link to post Share on other sites
Lunar 305 Posted September 15, 2021 Part 2: Official Implementation 4th class rework Dragon Knight Overview: Servant Weapon Increased procc chance from 10% to 15% based on level 5. The skill is now a 9x9 AoE when hitting the target Attack Power was increased from 400% to 450% Hack and Slasher Cooldown has been reduced from 0.5 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The first hit of the skill now deals AoE damage The splash area has been increased from 7x7 to 9x9 When using Two-handed Sword the skill is now considered melee physical damage When using Two-handed Spear the skill is now considered ranged physical damage Madness Crusher Cooldown decreased from 2 seconds to 0.35 seconds Attack Power increased from 2250% to 3000% Attack Power of the skill increases based on the Weapon Level Storm Slash Skill cooldown has been reduced from 1 second to 0.35 seconds After-cast delay has been reduced from 1 second to 0.5 seconds SP consumption increased from 50 to 60. Dragonic Aura Now grants more attack power to the skill Hundred Spear when used. AP requirement has been reduced to 60 Vigor Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50% Archmage Overview: Mystery Illusion MATK has been increased from 1250% to 2500% AP generation has been added at 4 Two Hand Staff Mastery The bonus has been changed from 1% MATK % to +2 S.MATK per level Climax AP requirement has been lowered from 200 to 150 Rock Down Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been reduced from 3750% to 3000% The splash of the skill has been increased from 3x3 to 7x7 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Storm Cannon Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Crimson Arrow Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash MATK of the secondary hit has been increased from 2000% to 3000% When using any level of climax the skill will hit twice AP generation has been reduced from 4 to 1 Frozen Slash Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 MATK has been reduced from 3750% to 3000% When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Inquisitor Overview: Oleum Sanctum Cooldown has been reduced from 6 seconds to 3 seconds Third Punish ATK has been increased from 2750% to 3250% This skill can now be critical based on users critical chance Skill has been changed from a negative multihit to a positive multihit[ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ] Third Flame Bomb ATK has been changed to include 20% of casters Max HP inside the basic skill percentage Third Consecration Damage has been changed from 3250 / 3 hits to 3250 * 5 hits Massive Flame Blaster The skill may now be critical based on users critical chance Judge AP cost has been reduced from 100 to 50 Third Exorcism Flame AP cost has been reduced from 150 to 100 Explosion Blaster Cooldown has been reduced from 5 seconds to 1 second After-cast delay has been removed AP generation has been reduced from 5 to 4 Attack Power has been increased from 2250% to 3250% The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target This skill may now be critical based on the users critical chance Imperial Guard Overview: Ray of Genesis Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property. SP cost has been reduced from 120 to 90 Banishing Point Attack Power has been increased from 1300% to 1700% Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500% SP cost has been increased from 25 to 38 HIT bonus of the skill has been increased from 30 to 50 Cannon Spear Cooldown has been reduced from 2 seconds to 1.7 seconds Splash has been increased from 5x5 to 7x7 Skill critical chance has been changed from half of users critical chance to users critical chance Attack Power has been increased from 900% to 1250% based on 130 STR Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active Overbrand Attack Power has been increased from 1500% to 1750% Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500% Hesperus Lit Variable cast has been removed entirely Cooldown has been reduced from 0.3 seconds to 0.2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shied Press Attack Power has been increased while Shield Mastery is learned from 2600% to 4100% Shield Chain Attack Power has been increased while Shield Mastery is learned from 1650% to 2000% Earth Drive Cooldown has been reduced from 3 seconds to 2.5 seconds Attack Power has been increased while Shield Mastery is learned from 2100% to 3750% Guardian Shield The maximum HP affecting the skill has been reduced from 250% to 125% The stamina bonus on the maximum capacity of the shield has been increased from by 15 times 15 AP generation has been added Attack Stance Bonus has been changed from ATK to S.MATK / P.ATK Shield Shooting Cooldown has been reduced from 2 seconds to 1 second The gain from Shield Mastery has been increased from 250% to 750% Overslash Fixed cast time has been reduced from 1 second to 0.5 seconds Cooldown has been reduced from 3 seconds to 1 second AP generation has been reduced from 3 to 2 Skill range has been increased from 1 to 3 cells The maximum number of hits has been increased from 5 to 7 Cross Rain Fixed cast time has been reduced from 2 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased from 400% to 2000% MATK of the skill has been increased to 3500% while Holy Shield is active Shadow Cross Overview: Savage Impact This skill no longer requires any cloaking status to be active to cast it Cooldown has been reduced from 3 seconds to 1 second After-cast delay has been added at 0.3 seconds Attack Power has been reduced from 3500% to 600% The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now Eternal Slash Cooldown has been reduced from 1.5 seconds to 0.75 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shadow Stab Cooldown has been reduced from 3 seconds to 1 second AP recovery has been reduced from 3 to 1 Cardinal Overview: Arbitrium Cooldown has been reduced from 3 seconds to 2 seconds While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000% The secondary attack has been changed from 1900% to 6500% Petitio Cooldown has been reduced from 2 seconds to 1 second The skill may now be critical based on users critical chance Framen Cooldown has been reduced from 3 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP generation has been reduced from 3 to 1 Biolo Overview: Bionics Mastery The bonus on all Bionics have been changed to the following: ATK from 200 * Lvl to 600 * LV HP from 2000 * Lvl to 40000 * LV Hell Tree Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added AP cost has been reduced from 100 to 60 Added additional effect of +20% ranged damage to the buff given by the Hell Tree Wooden Fairy Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Wooden Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Creeper Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Acidified Zone (Fire) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Ground) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Water) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Wind) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Wind Hawk Overview: Hawk Rush Attack Power has been increased from 500% to 1000% Hawk Boomerang Cooldown has been removed AP requirement has been reduced from 50 to 15 Gale Storm Attack Power bonus gained from CON has been increased Troubadour/Trouvere Overview: Mystic Symphony The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100% Cooldown reduced from 120 seconds to 60 seconds AP requirement has been increased from 100 to 125 Duration of the buff has been increased from 60 seconds to 150 seconds Rose Blossom Cooldown has been reduced from 3 seconds to 0.5 seconds SP consumption has been reduced from 275 to 125 AP recovery has been reduced from 5 to 3 Attack Power has been increased from 2500% to 3750% Attack Power of the secondary hit has been changed from 750% to 1750% While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit Rhythm Shooting SP requirement has been reduced from 128 to 90 Metallic Fury Cooldown has been reduced from 1 second to 0.5 seconds AP recovery has been reduced from 5 to 3 MATK has been increased from 3000% to 4500% Sound Blend Fixed cast time has been removed Variable cast time has been reduced from 2 seconds to 1 second AP recovery has been reduced from 3 to 2 Abyss Chaser Overview: Fatal Menace Skill range has been increased from 1 to 2 cells Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500% Abyss Dagger Attack Power has been reduced from 2750% to 1750% The skill will now deal 1750% * 2 hits The splash of the skill has been changed from 5x5 to 7x7 Cooldown has been reduced from 3 seconds to 0.3 seconds The duration of the buff has been increased from 10 seconds to 15 seconds Unlucky Rush Fixed cast time has been removed Cooldown has been reduced from 2 seconds to 0.25 seconds Attack Power has been reduced from 2600% to 1600% Range of the skill has been increased to 9 cells The bonus has been changed from CRT to POW Chain Reaction Shot Fixed cast time has been reduced from 1.5 seconds to 1 second Cooldown has been reduced from 3 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Attack Power of the secondary attack has been increased from 4250% to 4750% From the Abyss Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second AP generation of 20 has been added Attack chance has been increased from 10% to 15% Splash has been increased from 7x7 to 9x9 Abyss Slayer Duration has been increased from 60 seconds to 300 seconds Deft Stab Cooldown has been reduced from 2 seconds to 0.3 seconds Abyss Square Cooldown has been reduced from 4 seconds to 3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased while Magic Sword Mastery is learned from 700% to 2000% Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to 1 attack per 0.3 seconds for a 3 second duration Frenzy Shot Cooldown has been reduced from 2 seconds to 0.2 seconds SP consumption has been increased from 85 to 125 AP recovery has been reduced from 2 to 1 Arrow requirement has been reduced from 10 to 3 The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance Skills chance to be critical has been changed from half of users critical chance to users critical chance Meister Overview: Vulcan Arm Attack Power has been increased from 420% to 690% Knuckle Boost Attack Power has been increased from 1100% to 1300% Variable cast time has been reduced from 0.5 seconds to 0.2 seconds Arm Cannon Attack Power has been increased from 1900% to 2150% Cooldown has been reduced from 0.3 seconds to 0.15 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Splash has been increased from 5x5 to 7x7 Axe Tornado While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT ABR Mastery The bonus based on skill level has been changed to the following: ATK = 250 * skill lvl to 620 * skill lvl HP = 2000 * skill lvl to 40000 * skill lvl ABR - Dual Cannon Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Mother Net Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Battle Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Infinity Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 60 seco Rush Quake The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration: Increases melee and ranged physical damage done by 50% The skill now applies the Quake effect on the target for a 30 second duration Increases melee and ranged physical damage taken by 50% Axe Stomp Attack Power has been increased from 1750% to 2000% While using a Two-Handed Axe the amount of hits has been changed from 2 to 3 Cooldown has been reduced from 2 seconds to 1 second AP generation has been increased from 2 to 3 Duration of the Axe Stomp effect has been increased from 5 to 10 seconds Elemental Master Overview: Lightning Land Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Procella is active to 4000% Diamond Storm Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Diluvio is active to 12250% Venom Swamp Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Serpens is active to 4000% Conflagration Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Ardor is active to 4000 Terra Drive Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Teremotus is active to 12250% Increasing Activity Cooldown has been reduced from 5 seconds to 2.5 seconds After-cast delay has been reduced to 0.5 seconds AP given at level 5 has been increased to 50 2 2 Share this post Link to post Share on other sites
Lunar 305 Posted September 23, 2021 Part 3: Homunculus Rework Maximum level of all Homunculus S have been increased to Lvl 250. Upon reaching level 200, 215 and 230 the Homunculus can learn new skills Eira Overview: Classy Flutter Max level : 10 Group : Passive Description : Increases magical attack power of Eira. [Level 1] : Matk + 160. [Level 2] : Matk + 220. [Level 3] : Matk + 280. [Level 4] : Matk + 340. [Level 5] : Matk + 400. [Level 6] : Matk + 460. [Level 7] : Matk + 520. [Level 8] : Matk + 580. [Level 9] : Matk + 640. [Level 10] : Matk + 700. Twist Cutter Max level : 10 Description : Deals wind property magical damage to a single target, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Int. [Level 1] : 480% Matk. [Level 2] : 960% Matk. [Level 3] : 1440% Matk. [Level 4] : 1920% Matk. [Level 5] : 2400% Matk. [Level 6] : 2880% Matk. [Level 7] : 3360% Matk. [Level 8] : 3840% Matk. [Level 9] : 4320% Matk. [Level 10] : 4800% Matk. Absolute Zephyr Max level : 10 Description : Deals neutral property magical damage to a single target and surrounding enemies, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Int. [Level 1] : 1450% Matk | area of effect : 3 x 3 cells. [Level 2] : 1900% Matk | area of effect : 3 x 3 cells. [Level 3] : 2350% Matk | area of effect : 3 x 3 cells. [Level 4] : 2800% Matk | area of effect : 5 x 5 cells. [Level 5] : 3250% Matk | area of effect : 5 x 5 cells. [Level 6] : 3700% Matk | area of effect : 5 x 5 cells. [Level 7] : 4150% Matk | area of effect : 7 x 7 cells. [Level 8] : 4600% Matk | area of effect : 7 x 7 cells. [Level 9] : 5050% Matk | area of effect : 7 x 7 cells. [Level 10] : 4500% Matk | area of effect : 9 x 9 cells. Bayeri Overview: Light Gehorn Max level : 10 Group : Passive Description : Increases physical and magical attack power of Bayeri. [Level 1] : Atk + 130 / Matk + 130. [Level 2] : Atk + 160 / Matk + 160. [Level 3] : Atk + 190 / Matk + 190. [Level 4] : Atk + 220 / Matk + 220. [Level 5] : Atk + 250 / Matk + 250. [Level 6] : Atk + 280 / Matk + 280. [Level 7] : Atk + 310 / Matk + 310. [Level 8] : Atk + 340 / Matk + 340. [Level 9] : Atk + 370 / Matk + 370. [Level 10] : Atk + 400 / Matk + 400. Glanzen Spies Max level : 10 Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Vit. [Level 1] : 750% Atk. [Level 2] : 1200% Atk. [Level 3] : 1650% Atk. [Level 4] : 2100% Atk. [Level 5] : 2550% Atk. [Level 6] : 3000% Atk. [Level 7] : 3450% Atk. [Level 8] : 3900% Atk. [Level 9] : 4350% Atk. [Level 10] : 4800% Atk. Heiliges Pferd Max level : 10 Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Vit. [Level 1] : 1550% Matk / area of effect : 3 x 3 cells. [Level 2] : 1900% Matk / area of effect : 3 x 3 cells. [Level 3] : 2250% Matk / area of effect : 3 x 3 cells. [Level 4] : 2600% Matk / area of effect : 3 x 3 cells. [Level 5] : 2950% Matk / area of effect : 5 x 5 cells. [Level 6] : 3300% Matk / area of effect : 5 x 5 cells. [Level 7] : 3650% Matk / area of effect : 5 x 5 cells. [Level 8] : 4000% Matk / area of effect : 5 x 5 cells. [Level 9] : 4350% Matk / area of effect : 7 x 7 cells. [Level 10] : 4700% Matk / area of effect : 7 x 7 cells. Goldener Tone Max level : 10 Description : Increases physical resistance and magical resistance of the owner for the certain duration. [Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds. [Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds. [Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds. [Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds. [Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds. [Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds. [Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds. [Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds. [Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds. [Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds. Sera Overview: Polishing Needle Max level : 10 Group : Passive Description : Increases physical and magical attack power of Sera. [Level 1] : Atk + 140 / Matk + 70. [Level 2] : Atk + 180 / Matk + 90. [Level 3] : Atk + 220 / Matk + 110. [Level 4] : Atk + 260 / Matk + 130. [Level 5] : Atk + 300 / Matk + 150. [Level 6] : Atk + 340 / Matk + 170. [Level 7] : Atk + 380 / Matk + 190. [Level 8] : Atk + 420 / Matk + 210. [Level 9] : Atk + 460 / Matk + 230. [Level 10] : Atk + 500 / Matk + 250. Toxin Of Mandara Max level : 10 Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Dex. In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration. [Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15. [Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30. [Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45. [Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60. [Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75. [Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90. [Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105. [Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120. [Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135. [Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150. Needle Stinger Max level : 10 Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Dex. [Level 1] : 700% Atk. [Level 2] : 1200% Atk. [Level 3] : 1700% Atk. [Level 4] : 2200% Atk. [Level 5] : 2700% Atk. [Level 6] : 3200% Atk. [Level 7] : 3700% Atk. [Level 8] : 4200% Atk. [Level 9] : 4700% Atk. [Level 10] : 5200% Atk. Dieter Overview: Blazing Lava Max level : 10 Group : Passive Description : Increases physical attack power of Dieter. [Level 1] : Atk + 160. [Level 2] : Atk + 220. [Level 3] : Atk + 280. [Level 4] : Atk + 340. [Level 5] : Atk + 400. [Level 6] : Atk + 460. [Level 7] : Atk + 520. [Level 8] : Atk + 580. [Level 9] : Atk + 640. [Level 10] : Atk + 700. Blast Forge Max level : 10 Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Str. Only 1 blast furnace can be active at the same time. [Level 1] : 70% Atk / area of effect : 3 x 3 cells. [Level 2] : 140% Atk / area of effect : 3 x 3 cells. [Level 3] : 210% Atk / area of effect : 3 x 3 cells. [Level 4] : 280% Atk / area of effect : 3 x 3 cells. [Level 5] : 350% Atk / area of effect : 5 x 5 cells. [Level 6] : 420% Atk / area of effect : 5 x 5 cells. [Level 7] : 490% Atk / area of effect : 5 x 5 cells. [Level 8] : 560% Atk / area of effect : 5 x 5 cells. [Level 9] : 630% Atk / area of effect : 7 x 7 cells. [Level 10] : 700% Atk / area of effect : 7 x 7 cells. Tempering Max level : 10 Description : Increases trait physical attack of the owner for the certain duration. [Level 1] : P.Atk + 6 / duration : 45 seconds. [Level 2] : P.Atk + 7 / duration : 60 seconds. [Level 3] : P.Atk + 8 / duration : 75 seconds. [Level 4] : P.Atk + 9 / duration : 90 seconds. [Level 5] : P.Atk + 10 / duration : 105 seconds. [Level 6] : P.Atk + 11 / duration : 120 seconds. [Level 7] : P.Atk + 12 / duration : 135 seconds. [Level 8] : P.Atk + 13 / duration : 150 seconds. [Level 9] : P.Atk + 14 / duration : 165 seconds. [Level 10] : P.Atk + 15 / duration : 180 seconds. Eleanor Overview: Brushup Claw Max level : 10 Group : Passive Description : Increases physical attack power of Eleanor [Level 1] : Atk + 160 [Level 2] : Atk + 220 [Level 3] : Atk + 280 [Level 4] : Atk + 340 [Level 5] : Atk + 400 [Level 6] : Atk + 460 [Level 7] : Atk + 520 [Level 8] : Atk + 580 [Level 9] : Atk + 640 [Level 10] : Atk + 700 Blazing And Furious Max level : 10 Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense. Can only be used when there is 1 spirit sphere or more. Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill. Deals additional damage depends on homunculus's base level and Str. [Level 1] : 80% Atk / area of effect : 3 x 3 cells [Level 2] : 160% Atk / area of effect : 3 x 3 cells [Level 3] : 240% Atk / area of effect : 3 x 3 cells [Level 4] : 320% Atk / area of effect : 3 x 3 cells [Level 5] : 400% Atk / area of effect : 5 x 5 cells [Level 6] : 480% Atk / area of effect : 5 x 5 cells [Level 7] : 560% Atk / area of effect : 5 x 5 cells [Level 8] : 640% Atk / area of effect : 5 x 5 cells [Level 9] : 720% Atk / area of effect : 7 x 7 cells [Level 10] : 800% Atk / area of effect : 7 x 7 cells The One Fighter Rises Max level : 10 Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Str. Summons the maximum amount of spirit sphere upon using the skill. [Level 1] : 580% Atk / area of effect : 3 x 3 cells. [Level 2] : 1160% Atk / area of effect : 3 x 3 cells. [Level 3] : 1740% Atk / area of effect : 3 x 3 cells. [Level 4] : 2320% Atk / area of effect : 3 x 3 cells. [Level 5] : 2900% Atk / area of effect : 5 x 5 cells. [Level 6] : 3480% Atk / area of effect : 5 x 5 cells. [Level 7] : 4060% Atk / area of effect : 5 x 5 cells. [Level 8] : 4640% Atk / area of effect : 5 x 5 cells. [Level 9] : 5220% Atk / area of effect : 7 x 7 cells. [Level 10] : 5800% Atk / area of effect : 7 x 7 cells. 3 Share this post Link to post Share on other sites