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  1. Patch 2019-10-23

    Event 2019-10-22 ~ 2019-10-25 Added Lucky 3 Slotmachine Event - 10% extra success chance Added 25% sales Increased Costume drop chance to 0.10% 2019-10-25 ~ 2019-10-28 Added Biolab 3x drop event Added Refine Event 12% success chance 2019-10-28 ~ 2019-10-31 Added Fortessa 2x Event kRO Patch implementations kRO Patch 2019-10-16 Paramarket Update Added new NPC Ore Exchanger This NPC will allow you to exchange any Einbech ores for another ore at 3:1 exchange rate. Added new NPC Coin Exchanger This NPC will allow you to exchange special coins such as Mora Coins, Splendide Coins, Manuk Coins and Sapha Certificates with each others at a 10:1 ratio. Updated Hwaran This shop was a special consideration. Official price is far less, but the item requirements were reduced in our combination bundles, so the prices were matching the original requirements * cost of the official price. Token of Orc General Item added for 6,900,000 zeny Stock added at 10,000 Valhala's Flower Item added for 12,000,000 zeny Stock added at 10,000 Broken Crown Item added for 9,000,000 zeny Stock added at 10,000 Mother's Nightmare Item added for 7,800,000 zeny Stock added at 10,000 Skeletal Armor Piece Item added for 6,000,000 zeny Stock added at 10,000 Shining Spear Blade Item added for 10,000,000 zeny Stock added at 10,000 Osiris Doll Item added for 2,100,000 zeny Stock added at 10,000 Fang of Hatii Item added for 6,300,000 zeny Stock added at 10,000 Baphomet Doll Item added for 2,400,000 zeny Stock added at 10,000 Tiger's Footskin Item added for 6,000,000 zeny Stock added at 10,000 White Snake's Tear Item added for 9,000,000 zeny Stock added at 10,000 Gemstone Item added for 9,000,000 zeny Stock added at 10,000 Young Twig Item added for 7,500,000 zeny Stock added at 10,000 Ba Gua Item added for 7,500,000 zeny Stock added at 10,000 Ice Scale Item added for 9,000,000 zeny Stock added at 10,000 Darkred Scale Piece Item added for 9,000,000 zeny Stock added at 10,000 Loki's Whisper Item added for 10,500,000 zeny Stock added at 10,000 Pocket Watch Item added for 12,000,000 zeny Stock added at 10,000 Mask of Tutankham Item added for 9,000,000 zeny Stock added at 10,000 Broken Pharaoh Emblem Item added for 9,000,000 zeny Stock added at 10,000 Fire Dragon Scale Item added for 6,000,000 zeny Stock added at 10,000 Knotted Letter Item added for 6,000,000 zeny Stock added at 10,000 Piece of Queen's Wing Item added for 6,000,000 zeny Stock added at 10,000 Will of Red Darkness Item added for 6,000,000 zeny Stock added at 10,000 Fragment of Rossata Stone Item added for 9,000,000 zeny Stock added at 10,000 Piece of Shield Item added for 6,000,000 zeny Stock added at 10,000 Broken Horn Item added for 6,000,000 zeny Stock added at 10,000 Heroic Emblem Item added for 3,000,000 zeny Stock added at 10,000 Updated Aurora Adjusted items and stocks Gold Stock increased to 10,000 Price reduced to 250.000 zeny Peridot Stock increased to 10,000 Price reduced to 50.000 zeny Phlogopite Stock increased to 10,000 Price reduced to 50.000 zeny Agate Stock increased to 10,000 Price reduced to 50.000 zeny Muscovite Stock increased to 10,000 Price reduced to 50.000 zeny Rose Quartz Stock increased to 10,000 Price reduced to 50.000 zeny Turquoise Stock increased to 10,000 Price reduced to 50.000 zeny Citrin Stock increased to 10,000 Price reduced to 50.000 zeny Pyroxene Stock increased to 10,000 Price reduced to 50.000 zeny Biotite Stock increased to 10,000 Price reduced to 50.000 zeny Updated Dye the Alchemist Adjusted items and stocks Detrimendextra Stock increased to 10,000 Price reduced to 20.000 zeny Alcohol Stock increased to 10,000 Price reduced to 30.000 zeny Karvodainirol Stock increased to 10,000 Price reduced to 20.000 zeny Acid Bottle Item added for 20.000 zeny ea Stock added at 10,000 Grenade Bottle Item added for 20.000 zeny ea Stock added at 10,000 Witch Starsand Stock increased to 10,000 Price reduced to 30.000 zeny Stem Stock increased to 10,000 Price reduced to 1.000 zeny Fabric Stock increased to 10,000 Price reduced to 1.000 zeny Poison Spore Stock increased to 10,000 Price reduced to 1.000 zeny Immortal Heart Stock increased to 10,000 Price reduced to 4.000 zeny Star Crumb Stock increased to 10,000 Price reduced to 10.000 zeny Star Dust Stock increased to 10,000 Price reduced to 30.000 zeny Updated Earl the Alchemist Added 2 new categories Potions Fireproof Potion Item added for 50.000 zeny ea Stock added at 10,000 Coldproof Potion Item added for 30.000 zeny ea Stock added at 10,000 Earthproof Potion Item added for 30.000 zeny ea Stock added at 10,000 Thunderproof Potion Item added for 30.000 zeny ea Stock added at 10,000 Scrolls Meteor Storm Scroll Item added for 100.000 zeny ea Stock added at 10,000 Storm Guest Scroll Item added for 100.000 zeny ea Stock added at 10,000 Lord of Vermillion Scroll Item added for 100.000 zeny ea Stock added at 10,000 Diamond Dust Scroll Item added for 300.000 zeny ea Stock added at 1,000 Varetyr Spear Scroll Item added for 300.000 zeny ea Stock added at 1,000 Crimson Rock Scroll Item added for 300.000 zeny ea Stock added at 1,000 Sienne Execrate Scroll Item added for 300.000 zeny ea Stock added at 1,000 Updated Minho Doh Updated items Costume Invisible Cap - 50,000,000 zeny Costume Invisible Mask - 50,000,000 zeny Costume Invisible Glasses - 50,000,000 zeny Costume Invisible Garment - 200,000,000 zeny Updated Head Pharmacist Updated prices and stocks Poison Bottle Stock increased to 10,000 Price reduced to 150.000 zeny Blue Potion Item added for 10.000 zeny ea Stock added at 10,000 Speed Potion Price reduced to 50,000 zeny Stock increased to 10,000 All Gins are consumeables which are fully tradeable and have a 60 minute duration: Water of Life Gin Item added for 1,100.000 zeny ea Stock added at 10,000 Small Water of Life Gin Item added for 700.000 zeny ea Stock added at 10,000 Medium Water of Life Gin Item added for 900.000 zeny ea Stock added at 10,000 Almighty Gin Item added for 600.000 zeny ea Stock added at 10,000 Red Booster Gin Item added for 600.000 zeny ea Stock added at 10,000 Limited Power Booster Gin Item added for 600.000 zeny ea Stock added at 10,000 Enhanced ASPD Gin Item added for 600.000 zeny ea Stock added at 10,000 Infinite Gin Item added for 600.000 zeny ea Stock added at 10,000 Item effect: Increases All Magic Attribute Damage by 5% Increases Critical Damage by 5% Increases Long-range Damage by 5% Increases Max HP by 5% Increases Max SP by 5% Cannot be interrupted. Updated Dus The Smith Updated prices and stocks Blacksmith Blessing Price reduced to 15.000.000 zeny Stock increased to 10,000 Oridecon Price reduced to 80.000 zeny Stock increased to 10,000 Elunium Price reduced to 80.000 zeny Stock increased to 10,000 Golden Anvil Price reduced to 350,000 zeny Stock increased to 10,000 Emperium Anvil Price reduced to 700,000 zeny Stock increased to 10,000 Red Blood Item added for 10.000 zeny ea Stock added at 10,000 Crystal Blue Item added for 10.000 zeny ea Stock added at 10,000 Green Live Item added for 10.000 zeny ea Stock added at 10,000 Wind of Verdure Item added for 10.000 zeny ea Stock added at 10,000 Updated NPC Miffy 5 new categories: Illusion Headgears Illusion Nurse Cap - 30.000.000 Zeny Illusion Apple O' Archer - 30.000.000 Zeny Illusion Cap - 30.000.000 Zeny Illusion Fancy Flower - 30.000.000 Zeny Illusion Hot-blooded Headband - 30.000.000 Zeny Illusion Goibne's Helm - 50.000.000 Zeny custom added Illusion Morpheus's Hood - 50.000.000 Zeny custom added Illusion Armors Illusion Puente Robe - 30.000.000 Zeny Illusion Goibne's Armor - 50.000.000 Zeny custom added Illusion Garments Illusion Muffler - 30.000.000 Zeny Illusion Survivor's Manteau - 30.000.000 Zeny Illusion Ancient Cape - 30.000.000 Zeny Illusion Goibne's Spaulders - 80.000.000 Zeny custom added Illusion Morpheus's Shawl - 80.000.000 Zeny custom added Illusion Shoes Illusion Boots - 30.000.000 Zeny Illusion Shoes - 30.000.000 Zeny Illusion Goibne's Greaves - 80.000.000 Zeny custom added Illusion Accessories Illusion Skull Ring - 50.000.000 Zeny Illusion Ring - 50.000.000 Zeny Illusion Morpheus's Ring - 80.000.000 Zeny Illusion Morpheus's Bracelet - 80.000.000 Zeny Updated NPC Nelsha 1 new category: Illusion Weapons Illusion Wizardry Staff - 100.000.000 Zeny Illusion Ballista - 100.000.000 Zeny Illusion Infiltrator - 100.000.000 Zeny Illusion Sharpened Legbone of Ghoul - 100.000.000 Zeny Illusion Book of The Apocalypse - 100.000.000 Zeny Illusion Combo Battle Glove - 100.000.000 Zeny Illusion Huuma Fluttering Snow - 100.000.000 Zeny Illusion War Axe - 100.000.000 Zeny Illusion Huuma Wing Shuriken - 100.000.000 Zeny Illusion Immaterial Sword - 100.000.000 Zeny Illusion Iron Driver - 100.000.000 Zeny Illusion Pole Axe - 100.000.000 Zeny Illusion Hunter Bow - 100.000.000 Zeny Illusion Tablet - 100.000.000 Zeny Illusion Bazerald - 100.000.000 Zeny Illusion Tae Goo Lyeon - 100.000.000 Zeny Illusion Gold Lux - 100.000.000 Zeny Illusion Butcher - 100.000.000 Zeny Illusion Long Mace - 100.000.000 Zeny Illusion Spectral Spear - 100.000.000 Zeny Illusion Staff of Bordeaux - 100.000.000 Zeny Illusion Moonlight Dagger - 100.000.000 Zeny Illusion Sacred Mission - 80.000.000 Zeny Class Reworks Quest Skills Charge Attack Damage has been changed to 700%, up from 100~500% Knockback distance has been changed to 2. ( Down from 2~14 ) Shrink SP cost has been raised to 100 Duration has been increased to 15 minutes. ( Previously 5 ) Additional effect changed to stun. ( Previously Knockback ) Autoguard chance changed to 50%. ( Previously 5% per level ) Sonic Acceleration Accuracy bonus has been changed to 90%. ( Up from 50% ) Damage bonus has been changed to 90%. ( Up from 10% ) Venom Knife SP cost has been raised 35 Damage has been changed to 500%. ( Up from 100% ) Close Confine SP cost has been raised to 40 Flee bonus has been raised to 50. ( Up from 10 ) Sight Blaster SP cost has been raised to 80 Duration has been changed to 15 minutes. ( Up from 2 ) Damage has been changed to 600% ( Up from 100% ) Phantasm Arrow SP cost has been raised to 50 Damage has been changed to 500% Skill element has been changed to forced wind element Pang Voice SP cost has been raised to 40 Added the chance to inflict bleeding Wink of Charm SP cost has been raised to 40 Added the chance to inflict hallucinations Unfair Trick Mamonite and Cart Terminations cost are reduced by 20% now. Redemptio Removed the EXP penalty fully Removed the SP penalty fully Increased the SP cost to 800 Ki Explosion SP cost has been raised to 40 HP cost has been raised to 200 ( Up from 10 ) Damage has been raised to 800% ( Up from 300% ) Elemental Convert All durations have been increased to 20 minutes. Elemental Change Water Material changed to 1x Crystal Blue Elemental Change Wind Material changed to 1x Wind of Verdure Elemental Change Fire Material changed to 1x Red Blood Elemental Change Earth Material changed to 1x Green Live Guillotine Cross Skill Changes Double Attack Chance to trigger has been increased to 7% * Skill LV Soul Destroyer New information: Level After-cast delay Cooldown 1 2s 0.15s 2 2s 0.15s 3 2s 0.15s 4 2s 0.15s 5 2s 0.15s 6 2s 0.15s 7 2s 0.15s 8 2s 0.15s 9 2s 0.15s 10 2s 0.15s Changed damage calculation from ATK and MATK misc attack to Ranged physical ATK only. Has a chance to be critical. Calculates your critical chance divided by 2 when attempting to critically hit with this skill. NEW: Damage (ATK) = [(140 * Skill LV + STR + INT) × (BaseLv ÷ 100)]% Rolling Cutter New information: Level Old Base Damage (ATK) New Base Damage (ATK) Area of Effect 1 100% 130% 3x3 2 150% 210% 3x3 3 200% 290% 5x5 4 250% 370% 5x5 5 300% 450% 7x7 Cross Ripper Slasher New information: Level After-cast delay Cooldown 1 0.5s 0.50s 2 0.5s 0.45s 3 0.5s 0.40s 4 0.5s 0.35s 5 0.5s 0.30s No longer consumes the Rolling Cutter status. Damage formula has been changed: OLD: Damage (ATK)% = (400 + 80 * Skill Lv × BaseLv ÷ 100) + (AGI × SpinCount) NEW: Damage (ATK)% = ( 80 * Skill Lv × BaseLv ÷ 100 ) + ( SpinCount * 200 + AGI * 3 ) Cross Impact Has a chance to be critical. Calculates your critical chance divided by 2 when attempting to critically hit with this skill. Information changed: Old: Level Cooldown After-cast delay Range SP cost 1 0s 1s 3 25 2 0s 1s 3 25 3 0s 1s 3 25 4 0s 1s 3 25 5 0s 1s 3 25 New: Level Cooldown After-cast delay Range SP cost 1 0.70s 0.5s 7 40 2 0.70s 0.5s 7 40 3 0.70s 0.5s 7 40 4 0.70s 0.5s 7 40 5 0.70s 0.5s 7 40 Formula changed: OLD: Damage (ATK)% = (1000 + 100 * Skill Lv ) * BaseLV / 120 NEW: Damage (ATK)% = (1000 + 150 * Skill Lv ) * BaseLV / 100 Dark Claw Prevents all reflecting abilities from dealing any damage for the duration. Duration has been changed to 10 seconds. Research New Poison Increased the duration of Enchant Deadly Poison Level Old Duration New Duration 1 3s 45s 2 6s 60s 3 9s 75s 4 12s 90s 5 15s 105s 6 18s 120s 7 21s 135s 8 24s 150s 9 27s 165s 10 30s 180s Poisoning Weapon Basic bonus for applying any weapon poison that increases Melee Physical damage by 10% has been added. Additional bonuses based on different poisons have been added: Paralysis : Increases movement speed. Pyrexia : Increases critical damage by 15%. Increases normal attack damage by 15%. Death Hurt : Recovers 1% Max HP per second. Leech End : Grants immunity to blind and stun. Venom Bleed : Reduces damage taken from reflect damage by 30%. Magic Mushroom : Reduces delay after skill by 10%. Toxin : Recovers 1% Max SP per second. Oblivion Curse : Grants immunity to silence and curse. Rune Knight Skill Changes Concentration Added status icon Aura Blade Added status icon Enchant Blade Lvl 1-5 No change [((Skill Lv x 20) + 100) x (Base Level / 150)] + INT + MATK - MDEF - MDEF2 Lv 6-10 Base Level modifier has been adjusted from 150 to 100 INT is now actively boosted by the Base Level of the caster inside the bonus attack calculation [(((Skill Lv x 20) + 100) + INT) * (Base Level / 100) + MATK - MDEF - MDEF2) Sonic Wave The skill now has a chance to be critical. The damage formula has been changed: OLD: Damage (ATK) = [(700 + 100 * Skill LV) × (BaseLv ÷ 120)]% NEW: Damage (ATK) = [(400 + 100 * Skill LV) × (BaseLv ÷ 120)]% Wind Cutter New information: Level Cooldown After-cast delay Area of Effect SP cost 1 0.80s 1s 3x3 34 2 0.65s 1s 3x3 38 3 0.50s 1s 5x5 42 4 0.35s 1s 5x5 46 5 0.20s 1s 7x7 50 No longer requires a target to be cast, changed to self cast with AoE damage around. Knockback has been removed. No longer has a chance to apply Fear. Damage attribute was changed from Wind to use Weapon Element Damage Formula adjustment: OLD: Damage (ATK) = [(100 + 50 * Skill LV) × (BaseLv ÷ 100)]% NEW: Two-Handed Sword Damage (ATK) = [(250 * Skill Lv) × (BaseLv ÷ 100)]% * 2 hits ( Physical - Ignores Defense ) Spear Damage (ATK) = [(400 * Skill Lv) × (BaseLv ÷ 100)]% * 1 hit ( Long-ranged ) Other Weapons Damage (ATK) = [(300 * Skill Lv) × (BaseLv ÷ 100)]% * 1 hit ( Physical )% Ignition Break No longer gains any bonus for using a Fire Weapon. The way the skill behaves has been changed, no longer modifies damage based on position of the target. Now gives same damage to all targets in AoE. NEW: Damage (ATK) = [400 * Skill LV]% Has a chance to be critical. Calculates your critical chance divided by 2 when attempting to critically hit with this skill. Hundred Spear Weight factor has been removed. No longer has a chance to auto-cast Spear Boomerang Damage has been changed from single target to Area of Effect. Cast range has been changed to 7 [ Long-range Damage ] Area of Effect by Skill Lv: 3x3, 3x3, 3x3, 3x3, 5x5, 5x5, 5x5, 5x5, 7x7, 7x7 Damage formula has been changed: OLD: Damage (ATK) = [(600 + 80 * Skill LV + Weapon Weight) × (BaseLv ÷ 100)]% NEW: Damage (ATK) = [(600 + 200 * Skill Lv) × (BaseLv ÷ 100)]% Dragon Breath When using Turisus ( Giant Growth ) the damage element changes to Holy. When using Lux Anima the damage element changes to Shadow. Note: When using Giant Growth and Lux Anima together, Lux Anima will take priority. Dragon Breath Water When using Asir ( Fighting Spirit ) the damage element changes to Ghost. When using Lux Anima the damage element changes to Neutral. Note: When using Fighting Spirit and Lux Anima together, Lux Anima will take priority. Common changes: The rune limit has been removed. The weight from runes have been reduced to 1. Rune Mastery Rough runestone bonus have been changed to: Runestone Grade Success Rate General +4% Quality +8% Rare +15% Ancient +30% Mystic +60% The amount gained have been changed: Level Base Success Rate Amount of runes gained 1 32% 2 2 34% 2 3 36% 2 4 38% 2 5 40% 2 ~ 4 6 42% 2 ~ 4 7 44% 2 ~ 4 8 46% 2 ~ 4 9 48% 2 ~ 4 10 50% 2 ~ 6 Rune changes: Lux Anima Runestone : Lux Anima All previous effects have been removed. For the duration the following effects have been added: Increases damage done to all sizes by 30% Increases long-range damage by 30% Increases critical damage by 30% Increases melee physical damage by 30% Increases MaxHP by 30% Increases MaxSP by 30% Has a 15% chance to autocast Storm Blast when dealing melee physical attacks. Duration has been set to 900 seconds. Asir Runestone : Fighting Spirit Attack part of the rune has been boosted. Removed the Party boost. Duration has been changed to 900 seconds. Turisus Runestone : Giant Growth The chance for the amplified damage has been increased from 15% to 30%. The amplified damage has been increased from 200% to 250%. Removed the chance to break your weapon. New effect has been added: Increases Melee Physical damage done by 15% Duration has been changed to 900 seconds. Urj Runestone : Abundance Duration has been changed to 900 seconds. Hagalas Runestone : Stonehard Skin Duration has been changed to 900 seconds. Verkana Runestone : Millennium Shield Duration has been changed to 900 seconds. Isia Runestone : Vitality Activation Duration has been changed to 900 seconds. Reduces reflect damage taken by 50%. The penalties regarding SP have been removed. Pertz Runestone : Storm Blast Has a chance to be critical. Damage formula has been changed: OLD: Damage (ATK) = [RuneMastery_Lv + (STR ÷ 8) × 100]% NEW: Damage (ATK) = [((RuneMastery_Lv + (STR ÷ 8)) × 100) * Base Lv / 100 ]% Skill Changes/Fixes Rolling Cutter Improved the way the detection works whether or not the character has been moved for the status effect. Previously: The effect would be sometimes consumed when "attempting" to move by clicking somewhere but not actually moving. Comet No longer knocksback any targets Gate of Hell Now should have its correct cast range of 7 regardless of level Steel Body Should now properly reduce damage taken from Max Pain Falling Star Is now considered ranged-physical damage Assumptio Fixed the healing bonus Apple of Idun Fixed the healing bonus NPC Changes Fixed Housing NPC not responding in Niflheim Fixed the level requirement on Fall of Glast Heim Fixed Eden Member Karl not spawning on non housing map correctly Reduced the cooldown of Fall of Glast Heim ( Hard ) to 24hrs Fixed missing Spiderweb Hat from the Halloween Reward NPC Guild House Fixed not all World Boss NPC's had the update of the shops Added town mapflag to all Guild Houses which should prevent all PvP from being wiped away Fall of Glast Heim Fixed a bug where entering the portal would make you stuck. The portals should spawn after you were teleported, not before. White Knight is now holy 1 Thorn of Magic Will not spam so fast anymore, still fast - but not as fast. Mob Skill changes Khalitzburg Knight Added Grimtooth White Knight Brandish Spear Grand Cross of Darkness King Schmitd von Walter Holy Cross Dragon Howling Grand Cross of Darkness Now has a 2.5s casttime Critical Wound Demon's Grasp Now has a lower chance to be used Dark Strike Now has a 100% chance to be spammed at 0.2s cd when rude attacked Item Changes/Fixes Fixed Physical Modification Permit description showing wrong ID Fixed Save the King description showing as Mace Old Driver Band(Yellow) Fixed the cooldown to decrease instead of INcrease Fixed Decarding Matrix Added all new Fall of Glast Heim items Fixed all Insignias from being refineable All existing insignias will have their refinement wiped away. Fixed Genesis Shadow Weapon boosting wrong element Fixed Royal Guard Shield not working with Mechanic correctly together Fixed a bug with True Trentini Card boosting the skill twice Fixed the weight of Random Mod Magical, Random Mod Physical to 1 instead of 20. Fixed Skill Shadow Equipment enchant giving wrong categories Fixed Abyss Random Chest Fixed Dark Lord essences from not being decardable Fixed Costume Drooping Schmidt's equipment position Fixed the following items giving an item bonus that should not exist: Doram Physical Shadow Shield Taekwon Shadow Shield Super Novice Shadow Shield Whistling Ninja Shadow Shield Wakwak Manteau ( Niflheim only ) Sheriffs Left Badge Vesper Gear 02 ( Niflheim only ) Revolver Buffalo Bandit Card Illusion Cap Furious Hero Card Blut Hase Card Ifodes Card Illusion Infiltrator AC-B44-OS Removed wrong "Bow Damage" item script, added Long-range attack damage which requires a bow. Ignis Cap & Virtual Bow OS Removed wrong "Bow Damage" item script, added Long-range attack damage which requires a bow. Fall of Glast Heim enchants Fixed a bug that caused all enchants to give their effect double Spectrum Plasma Card Arch Plasma Card Holy Frus Card Now grant their effect for all 3 bonuses separately. Wearing staff will only give 20%, while having any weapon +10 / +14 will give the rest. Other Changes/Fixes Autocast Fixed autocast not correctly allowed in Niflheim Fixed Timeholder not having any MvP EXP Fixed T_W_O not having any MvP EXP Rewrote the way @battlestats splits the categories Fixed several typos Added note to damage to all classes regarding that's how official ATK +% works. Added an even better bracketing for better overview of the different bonuses Fixed @house which was bugged in the last patch Removed Announcement on 500 MLC from Lucky 3 Slotmachine
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