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Episode 17.2 Content: Items Pets Child Admin Beta When intimacy is Neutral, increases physical and magical damage against monsters in Lost Valley and Sewage maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Lost Valley and Sewage maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Lost Valley and Sewage maps by 10%. Child Admin Beta Egg can be exchanged for 30 Varmeal Ticket. Accessory : Little Headdress Beta can be exchanged for 5 Varmeal Ticket. Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Warehouse maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Warehouse maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%. Accessory : Little Headdress Alpha can be exchanged for 10 Varmeal Ticket. Armors Automatic Equipment Automatic Armor A-type [1] - ID: 450127 Can be exchanged for: 1x +9 Illusion Armor A-type + 900 Varmeal Tickets Automatic Armor B-type [1] - ID: 450128 Can be exchanged for: 1x +9 Illusion Armor B-type + 900 Varmeal Tickets Automatic Engine Wing A-type [1] - ID: 480020 Can be exchanged for: 1x +9 Illusion Engine Wing A-type + 900 Varmeal Tickets Automatic Engine Wing B-type [1] - ID: 480021 Can be exchanged for: 1x +9 Illusion Engine Wing B-type + 900 Varmeal Tickets Automatic Leg A-type [1] - ID: 470022 Can be exchanged for: 1x +9 Illusion Leg A-type + 900 Varmeal Tickets Automatic Leg B-type [1] - ID: 470023 Can be exchanged for: 1x +9 Illusion Leg B-type + 900 Varmeal Tickets Automatic Booster R [1] - ID: 490024 Can be exchanged for: 1x Illusion Booster R + 1500 Varmeal Tickets Automatic Booster L [1] - ID: 490025 Can be exchanged for: 1x Illusion Booster L + 1500 Varmeal Tickets Automatic Battle Chip R [1] - ID: 490026 Can be exchanged for: 1x Illusion Battle Chip R + 1500 Varmeal Tickets Automatic Battle Chip L [1] - ID: 490027 Can be exchanged for: 1x Illusion Battle Chip L + 1500 Varmeal Tickets Automatic Enchants Each equipment can be enchanted up to 3 times Caution : Once equipment has been enchanted. It cannot be reset. 1. Only 1 legendary enchant is available for single Automatic leg. 2. Only 2 epic enchants per Automatic Armor. ( Can be the same one or different ones ) Limitations: These blueprints are called "Automatic Modification Module" which are used for enchanting Automatic equipment only. There are the following methods to obtain any module: - Automatic Modification Modules can be obtained by exchanging 90 Varmeal Ticket - Automatic Module Box can be obtained from defeating normal instance bosses. ( Contains 1 random module with the exception of epic. ) - Epic Module Box can be obtained from defeating Lambda in the Hidden Garden ( Hard Mode ) ( Contains 1 random epic module ) - A specific Epic Module may be purchased from the NPC for 300 Magical Soapstones which are obtained from defeating Lambda in the Hidden Garden ( Hard Mode ) - gives 1~6 randomly. Categories Ranks are split into 5 different categories. The higher the rank, the lower the chance of success. You may select the category for which you like to try. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex Hide contents Automatic Modification Module (Defense) - ID: 1000105 Grants Automatic Modification Orb (Defense) to equipment. [Enchant effects] Def + 150. If refine rate is 9 or higher, Def + 75. If refine rate is 11 or higher, Def + 75. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Magic Defense) - ID: 1000106 Grants Automatic Modification Orb (Magic Defense) to equipment. [Enchant effects] Mdef + 15. If refine rate is 9 or higher, Mdef + 7. If refine rate is 11 or higher, Mdef + 7. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Vit) - ID: 1000107 Grants Automatic Modification Orb (Vit) to equipment. [Enchant effects] Vit + 3, MaxHP + 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Luk) - ID: 1000108 Grants Automatic Modification Orb (Luk) to equipment. [Enchant effects] Luk + 3, increases critical damage 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Str) - ID: 1000109 Grants Automatic Modification Orb (Str) to equipment. [Enchant effects] Str + 3, Atk + 2%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Agi) - ID: 1000110 Grants Automatic Modification Orb (Agi) to equipment. [Enchant effects] Agi + 3, increases attack speed (reduces delay after attack by 2%). [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Int) - ID: 1000111 Grants Automatic Modification Orb (Int) to equipment. [Enchant effects] Int + 3, Matk + 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Dex) - ID: 1000112 Grants Automatic Modification Orb (Dex) to equipment. [Enchant effects] Dex + 3, increases long ranged physical damage 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Hide contents Automatic Modification Module (HP recovery) - ID: 1000113 Grants Automatic Modification Orb (HP recovery) to equipment. [Enchant effects] HP recovery + 30%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (SP recovery) - ID: 1000114 Grants Automatic Modification Orb (SP recovery) to equipment. [Enchant effects] SP recovery + 30%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Spell) - ID: 1000115 Grants Automatic Modification Orb (Spell) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%. [Enchant-able equipment] increases attack speed Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Attack Speed) - ID: 1000116 Grants Automatic Modification Orb (Attack Speed) to equipment. [Enchant effects] Atk + 20, increases attack speed (reduces delay after attack by 10%). [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Fatal) - ID: 1000117 Grants Automatic Modification Orb (Fatal)to equipment. [Enchant effects] Cri + 10, increases critical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Expert Archer) - ID: 1000118 Grants Automatic Modification Orb (Expert Archer) to equipment. [Enchant effects] Hit + 10, increases long ranged physical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Vital) - ID: 1000119 Grants Automatic Modification Orb (Vital) to equipment. [Enchant effects] MaxHP + 5%, MaxHP + 1500. If refine rate is 9 or higher, additional MaxHP + 2%. If refine rate is 11 or higher, additional MaxHP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Mental) - ID: 1000120 Grants Automatic Modification Orb (Mental) to equipment. [Enchant effects] MaxSP + 5%, MaxSP + 300. If refine rate is 9 or higher, additional MaxSP + 2%. If refine rate is 11 or higher, additional MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Heal) - ID: 1000121 Grants Automatic Modification Orb (Heal) to equipment. [Enchant effects] Increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Attack Power) - ID: 1000122 Grants Automatic Modification Orb (Power) to equipment. [Enchant effects] Atk + 5%, Atk + 75. If refine rate is 9 or higher, increases melee physical damage by 2%. If refine rate is 11 or higher, increases melee physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Magic Power) - ID: 1000123 Grants Automatic Modification Orb (Magic) to equipment. [Enchant effects] Matk + 5%, Matk + 75. If refine rate is 9 or higher, additional Matk + 2%. If refine rate is 11 or higher, additional Matk + 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Shooter) - ID: 1000124 Grants Automatic Modification Orb (Shooter) to equipment. [Enchant effects] Increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fast) - ID: 1000125 Grants Automatic Modification Orb (Fast) to equipment. [Enchant effects] ASPD + 1. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Caster) - ID: 1000126 Grants Automatic Modification Orb (Caster) to equipment. [Enchant effects] Reduces variable casting time by 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 5%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Critical) - ID: 1000127 Grants Automatic Modification Orb (Critical) to equipment. [Enchant effects] Cri + 10. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, increases critical damage by additional 7%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject. Hide contents Automatic Modification Module (Magical Force) - ID: 1000128 Grants Automatic Modification Orb (Magical Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%. If refine rate is 9 or higher, increases all property magical damage by additional 1%. If refine rate is 11 or higher, increases all property magical damage by additional 2%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Attacker Force) - ID: 1000129 Grants Automatic Modification Orb (Attacker Force) to equipment. [Enchant effects] Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Range Force) - ID: 1000130 Grants Automatic Modification Orb (Range Force) to equipment. [Enchant effects] Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Critical Force) - ID: 1000131 Grants Automatic Modification Orb (Critical Force) to equipment. [Enchant effects] Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Recovery Force) - ID: 1000132 Grants Automatic Modification Orb (Recovery Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Mirror Counter) - ID: 1000207 Grants Automatic Orb (Mirror Counter) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Delay After Skill) - ID: 1000133 Grants Automatic Modification Orb (Delay After Skill) to equipment. [Enchant effects] Reduces delay after skill by 4%. If refine rate is 9 or higher, reduces delay after skill by additional 6%. If refine rate is 11 or higher, reduces delay after skill by additional 6%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fixed Casting) - ID: 1000134 Grants Automatic Modification Orb (Fixed Casting) to equipment. [Enchant effects] Reduces fixed casting time by 0.1 seconds. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 seconds. If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Above All) - ID: 1000135 Grants Automatic Modification Orb (Above All) to equipment. [Enchant effects] Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Drain Life) - ID: 1000136 Grants Automatic Modification Orb (Drain Life) to equipment. [Enchant effects] Has a 2% chance to restore 3% of damage as HP when dealing physical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Drain Soul) - ID: 1000137 Grants Automatic Modification Orb (Drain Soul) to equipment. [Enchant effects] Has a 1% chance to restore 2% of damage as SP when dealing physical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Magic Healing) - ID: 1000138 Grants Automatic Modification Orb (Magic Healing) to equipment. [Enchant effects] Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Magic Soul) - ID: 1000139 Grants Automatic Modification Orb (Magic Soul) to equipment. [Enchant effects] Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Power Force) - ID: 1000140 Grants Automatic Modification Orb (Power Force) to equipment. [Enchant effects] Atk + 3%, Matk + 3%. If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%. If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Robust) - ID: 1000141 Grants Automatic Modification Orb (Robust) to equipment. [Enchant effects] MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Powerful) - ID: 1000142 Grants Automatic Modification Orb (Powerful) to equipment. [Enchant effects] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (All Force) - ID: 1000143 Grants Automatic Modification Orb (All Force) to equipment. [Enchant effects] Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%. Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Reflection Reject) - ID: 1000208 Grants Automatic Orb (Reflection Reject) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Hide contents Automatic Module (Unlimited Vital) - ID: 1000144 Grants Automatic Orb (Unlimited Vital) to equipment. [Enchant effects] Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recovers 800 HP per 0.5 seconds for 23 times for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Spell Buster) - ID: 1000145 Grants Automatic Orb (Spell Buster) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 25% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Firing Shot) - ID: 1000146 Grants Automatic Orb (Firing Shot) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 15% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Overpower) - ID: 1000147 Grants Automatic Orb (Overpower) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage. [Enhanced Raging Fight] Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds. Automatic Leg A-type Automatic Leg B-type Automatic Module (Fatal Flash) - ID: 1000148 Grants Automatic Orb (Fatal Flash) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage. [Enhanced Deadly Lightspeed] Agi + 50, increases critical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Lucky Strike) - ID: 1000149 Grants Automatic Orb (Lucky Strike) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage. [Enhanced Good Fortune] Luk + 50, increases all property magical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Epic : All skill-specific ones. Hide contents Automatic Module (Dragonic Breath) - ID: 1000152 Grants Automatic Orb (Dragonic Breath) to equipment. [Enchant effects] Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Wave Break) - ID: 1000153 Grants Automatic Orb (Wave Break) to equipment. [Enchant effects] Increases Sonic Wave and Ignition Break damage by 15%. If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%. If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Hundred Spiral) - ID: 1000154 Grants Automatic Orb (Hundred Spiral) to equipment. [Enchant effects] Increases Clashing Spiral and Hundred Spear damage by 15%. If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%. If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Drive Press) - ID: 1000155 Grants Automatic Orb (Drive Press) to equipment. [Enchant effects] Increases Earth Drive and Shield Press damage by 15%. If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%. If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vanishing Cannon) - ID: 1000156 Grants Automatic Orb (Vanishing Cannon) to equipment. [Enchant effects] Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Genesis Pressure) - ID: 1000157 Grants Automatic Orb (Genesis Pressure) to equipment. [Enchant effects] Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Boost Cannon) - ID: 1000158 Grants Automatic Orb (Boost Cannon) to equipment. [Enchant effects] Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cold Flare) - ID: 1000159 Grants Automatic Orb (Cold Flare) to equipment. [Enchant effects] Increases Ice Launcher and Flame Launcher damage by 15%. If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%. If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tornado Swing) - ID: 1000160 Grants Automatic Orb (Tornado Swing) to equipment. [Enchant effects] Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cannon Tornado) - ID: 1000161 Grants Automatic Orb (Cannon Tornado) to equipment. [Enchant effects] Increases Cart Cannon and Cart Tornado damage by 15%. If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%. If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crazy Mandragora) - ID: 1000162 Grants Automatic Orb (Crazy Mandragora) to equipment. [Enchant effects] Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds. If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds. If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Acid Explosion) - ID: 1000163 Grants Automatic Orb (Acid Explosion) to equipment. [Enchant effects] Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Sonic Impact) - ID: 1000164 Grants Automatic Orb (Sonic Impact) to equipment. [Enchant effects] Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cutter Slasher) - ID: 1000165 Grants Automatic Orb (Cutter Slasher) to equipment. [Enchant effects] Increases Rolling Cutter and Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%. If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Berserk Slash) - ID: 1000166 Grants Automatic Orb (Berserk Slash) to equipment. [Enchant effects] Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fatal Raid) - ID: 1000167 Grants Automatic Orb (Fatal Raid) to equipment. [Enchant effects] Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Shadow Spell) - ID: 1000168 Grants Automatic Orb (Shadow Spell) to equipment. [Enchant effects] Increases all property magical damage by 15%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Angle Shot) - ID: 1000169 Grants Automatic Orb (Angle Shot) to equipment. [Enchant effects] Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crimson Strain) - ID: 1000170 Grants Automatic Orb (Crimson Strain) to equipment. [Enchant effects] Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Jack Lightning) - ID: 1000171 Grants Automatic Orb (Jack Lightning) to equipment. [Enchant effects] Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Comet Vortex) - ID: 1000172 Grants Automatic Orb (Comet Vortex) to equipment. [Enchant effects] Increases Comet and Tetra Vortex damage by 15%. If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%. If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Double Bolt) - ID: 1000173 Grants Automatic Orb (Double Bolt) to equipment. [Enchant effects] Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%. If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Warm Wave) - ID: 1000174 Grants Automatic Orb (Warm Wave) to equipment. [Enchant effects] Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second. If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds. If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Diamond Grave) - ID: 1000175 Grants Automatic Orb (Diamond Grave) to equipment. [Enchant effects] Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Magnusmus) - ID: 1000176 Grants Automatic Orb (Magnusmus) to equipment. [Enchant effects] Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Holy Judex) - ID: 1000177 Grants Automatic Orb (Holy Judex) to equipment. [Enchant effects] Increases Holy light and Judex damage by 15%. If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%. If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Duple lica) - ID: 1000178 Grants Automatic Orb (Duple lica) to equipment. [Enchant effects] Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds. If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds. If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tiger Empire) - ID: 1000179 Grants Automatic Orb (Tiger Empire) to equipment. [Enchant effects] Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Rampage Arrow) - ID: 1000180 Grants Automatic Orb (Rampage Arrow) to equipment. [Enchant effects] Increases Rampage Blast and Knuckle Arrow damage by 15%. If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%. If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Raging Combo) - ID: 1000181 Grants Automatic Orb (Raging Combo) to equipment. [Enchant effects] Increases Raging Thrust and Chain Crush Combo damage by 15%. If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%. If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cluster) - ID: 1000182 Grants Automatic Orb (Cluster) to equipment. [Enchant effects] Increases Bomb Cluster damage by 15%. If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%. If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Breeze Shooting) - ID: 1000183 Grants Automatic Orb (Breeze Shooting) to equipment. [Enchant effects] Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Aimed Storm) - ID: 1000184 Grants Automatic Orb (Aimed Storm) to equipment. [Enchant effects] Increases Aimed Bolt and Arrow Storm damage by 15%. If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%. If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Metal Echo) - ID: 1000185 Grants Automatic Orb (Metal Echo) to equipment. [Enchant effects] Increases Metallic Sound and Great Echo damage by 15%. If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%. If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Reverberation) - ID: 1000186 Grants Automatic Orb (Reverberation) to equipment. [Enchant effects] Increases Reverberation damage by 15%. If refine rate is 9 or higher, increases Reverberation damage by additional 3%. If refine rate is 11 or higher, increases Reverberation damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vulcan Severe) - ID: 1000187 Grants Automatic Orb (Vulcan Severe) to equipment. [Enchant effects] Increases Arrow Vulcan and Severe Rainstorm damage by 15%. If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Prominence Burst) - ID: 1000188 Grants Automatic Orb (Prominence Burst) to equipment. [Enchant effects] Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Moon Kick) - ID: 1000189 Grants Automatic Orb (Moon Kick) to equipment. [Enchant effects] Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flash Falling) - ID: 1000190 Grants Automatic Orb (Flash Falling) to equipment. [Enchant effects] Increases Flash Kick and Falling Star damage by 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Eswhoo) - ID: 1000191 Grants Automatic Orb (Eswhoo) to equipment. [Enchant effects] Increases Esma and Eswhoo damage by 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Espa) - ID: 1000192 Grants Automatic Orb (Espa) to equipment. [Enchant effects] Increases Espa damage by 15%. If refine rate is 9 or higher, increases Espa damage by additional 3%. If refine rate is 11 or higher, increases Espa damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Curse Explosion) - ID: 1000193 Grants Automatic Orb (Curse Explosion) to equipment. [Enchant effects] Increases Curse Explosion damage by 15%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Des Hammer Dance) - ID: 1000194 Grants Automatic Orb (Des Hammer Dance) to equipment. [Enchant effects] Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fire Howling Tail) - ID: 1000195 Grants Automatic Orb (Fire Howling Tail) to equipment. [Enchant effects] Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Storm Buster Trip) - ID: 1000196 Grants Automatic Orb (Storm Buster Trip) to equipment. [Enchant effects] Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flame Ice Wind) - ID: 1000197 Grants Automatic Orb (Flame Ice Wind) to equipment. [Enchant effects] Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cross Slash) - ID: 1000198 Grants Automatic Orb (Cross Slash) to equipment. [Enchant effects] Increases Cross Slash damage by 15%. If refine rate is 9 or higher, increases Cross Slash damage by additional 3%. If refine rate is 11 or higher, increases Cross Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Exploding Flake Wind) - ID: 1000199 Grants Automatic Orb (Exploding Flake Wind) to equipment. [Enchant effects] Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Sea) - ID: 1000200 Grants Automatic Orb (Power of Sea) to equipment. [Enchant effects] Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds. If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Land) - ID: 1000201 Grants Automatic Orb (Power of Land) to equipment. [Enchant effects] Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Life) - ID: 1000202 Grants Automatic Orb (Power of Life) to equipment. [Enchant effects] Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type NPC will give you a Modification Module randomly, or none - depending on your chance. Weapons Sin Weapons Hypocrisy Machine [ ID: 500007 - Sword - Novice ] Dropped by Heart Hunter Skirmisher Invidia Bundle [ ID: 500008 - Sword - Genetic ] Dropped by Bookworm Wrath Rack [ ID: 510008 - Dagger - Ninja ] Dropped by Broken Warehouse Manager Dropped by Sewage Waterfall Gula Teeth [ ID: 510009 - Dagger - Shadow Chaser ] Dropped by Red Pitaya Dropped by Green Pitaya Pride Steel [ ID: 520002 - Axe - Mechanic ] Dropped by Blue Pitaya Gluttony Stick [ ID: 530002 - Spear - Royal Guard ] Dropped by Violet Pitaya Sloth Text [ ID: 540004 - Book - Star Emperor ] Dropped by Broken Guard Beta Dropped by Magic-Poisoned Plaga Sloth Bible [ ID: 540005 - Book - Sorcerer ] Dropped by Broken Guard Beta Dropped by Powerful Magic Greed Wand [ ID: 550008 - Staff - Soul Reaper ] Dropped by Sewage Venenum Addiction Plant [ ID: 550009 - Staff - Summoner ] Dropped by Roaming Spellbook Dropped by Magic-Poisoned Plaga Dropped by Magic-Poisoned Dolor Ira Fist [ ID: 560004 - Knuckle - Sura ] Dropped by Broken Beta Dropped by Broken Cleaning Robot Pigritia Wave [ ID: 570005 - Instrument - Minstrel ] Dropped by Sharp Magic Pigritia Spark [ ID: 580005 - Instrument - Wanderer ] Dropped by Broken Beta Envy Blunt [ ID: 590006 - Mace - Archbishop ] Dropped by Magic-Poisoned Sanare Hypocrisy Edge [ ID: 600008 - Sword - Rune Knight ] Dropped by Heart Hunter Skirmisher Avaritia Metal [ ID: 610006 - Katar - Guillotine Cross ] Dropped by Heart Hunter Skirmisher Dropped by Sewage Cramp Luxuria Pierce [ ID: 630003 - Spear - Rune Knight ] Dropped by Red Pitaya Pride Stone [ ID: 640005 - Staff - Warlock ] Dropped by Unleashed Magic Dropped by Magic-poisoned Sanare Wrath Wheel [ ID: 650003 - Shuriken - Ninja ] Dropped by Broken Cleaner Beta Superbia String [ ID: 700007 - Bow - Ranger ] Dropped by Broken Cleaning Robot Dropped by Broken Cleaning Robot Dropped by Boiling Marc Gula Gun [ ID: 700008 - Bow - Shadow Chaser ] Dropped by Broken Warehouse Manager Pigritia Rhythm [ ID: 700009 - Bow - Minstrel, Wanderer ] Dropped by Broken Cleaner Beta Lust Pointer [ ID: 810000 - Rifle - Gunslinger ] Dropped by Elite Bellare Lust Shatter [ ID: 820000 - Shotgun - Gunslinger ] Dropped by Elite Bellare Lust Crusher [ ID: 830001 - Gatling Gun - Gunslinger ] Dropped by Yellow Pitaya Lust Boom [ ID: 840000 - Grenade Launcher - Gunslinger ] Dropped by Boiling Piranha Weapon Enchants Can be purchased for 45 Varmeal Tickets or 1.500.000 Zeny Gives a random grade of the selected category Normal Automatic Improvement Device (Physical) : Adds 1 enchant to the weapon. Advanced Automatic Improvement Device (Physical) : Adds 2 enchants to the weapon. Premium Automatic Improvement Device (Physical) : Adds 3 enchants to the weapon. Normal Automatic Improvement Device (Magical) : Adds 1 enchant to the weapon. Advanced Automatic Improvement Device (Magical) : Adds 2 enchants to the weapon. Premium Automatic Improvement Device (Magical) : Adds 3 enchants to the weapon. Instances Name: Time-forgotten Farm Requirement: Level 130 Cooldown: 24 hours Last Boss: Boss Meow Drops: Automatic Module Box Name: Twilight Garden Requirement: Level 130 Cooldown: 24 hours Last Boss: Sweetie Drops: Automatic Module Box Name: Water Garden [ Normal ] Requirement: Level 130 Cooldown: 24 hours Last Boss: Silva Papilia Drops: Automatic Module Box Name: Water Garden [ Hard ] Requirement: Level 180 Cooldown: 24 hours Last Boss: Grand Papilia Drops: Automatic Module Box Name: Hidden Garden [ Normal ] Requirement: Level 180 Cooldown: 24 hours Last Boss: Kappa Drops: Automatic Module Box Name: Hidden Garden [ Hard ] Requirement: Level 180 Cooldown: 24 hours Last Boss: Lambda Drops: Epic Module Box Daily Quests All daily quests can be picked up at @go exchanger. The daily quests reset at 00:01 everyday. The marker will indicate on the minimap whenever you can take your dailies. The NPC will also display when the quests can be taken. NPC: Automatic Quests There are a total of 23 daily quests. Daily quest awards Varmeal Tickets which will be used to purchase Automatic Equipment or modules. 17.2 Dungeon Maps All maps are reachable by Navigation System, Warper NPC and @warp Library Corridor Mapname: ba_lib Monster Spawn: Broken Beta Roaming Spellbook Bookworm Heart Hunter Skirmisher Varmundt's Mansion Mapname: ba_maison Monster Spawn: Cleaning Robot Guardian Component Bookworm Roaming Spellbook Broken Beta Meditathios Large Bath Mapname: ba_bath Monster Spawn: Broken Beta Broken Cleaner Beta Boiling Marc Boiling Sword Fish Boiling Phen Boiling Piranha Time-forgotten Valley Mapname: ba_lost Monster Spawn: MVP: Boss Meow Blue Pitaya Green Pitaya Red Pitaya Violet Pitaya Yellow Pitaya 1st Floor - Power Plant Mapname: ba_pw01 Monster Spawn: Broken Beta Heart Hunter Skirmisher Elite Bellare Magic-poisoned Dolor Unleashed Magic 2nd Floor - Power Plant Mapname: ba_pw02 Monster Spawn: Sewage Venenum Heart Hunter Skirmisher Elite Bellare Sewage Waterfall Sewage Clamp 3rd Floor - Power Plant Mapname: ba_pw03 Monster Spawn: Magic-poisoned Sanare Magic-poisoned Plaga Sharp Magic Powerful Magic Warehouse - Upper Floor Mapname: ba_2whs01 Monster Spawn: Broken Guard Broken Cleaning Robot Heart Hunter Skirmisher Warehouse - Lower Floor Mapname: ba_2whs02 Monster Spawn: Warehouse Manager Broken Cleaning Robot Broken Guard kRO Patch Implementations Note: All cubes have been added as monster drops to Fortessa Ruins 26th of February Updated the skill Falling Star based on description changes. ( A Star may not fall on marked targets that are further away than a 3x3 area from you. ) 4th of March Items added: Sagittarius Celestial Coronet [1] - ID: 400061 Added to Instance Point NPC Patent Royal Bow [2] - ID: 700018 Patent Scarlet Dragon Leather Bow [2] - ID: 700019 Patent Shadow Staff [2] - ID: 550012 Patent Chilling Cane [2] - ID: 550013 Patent Royal Bow Cube - ID: 100376 Patent Scarlet Dragon Leather Bow Cube - ID: 100377 Patent Shadow Staff Cube - ID: 100378 Patent Chilling Cane Cube - ID: 100379 Greater Ancient Heros Bravery - ID: 100412 Greater Ancient Heros Wisdom - ID: 100413 New Enchants: Greater Ancient Heros Bravery Greater Ancient Heros Wisdom 1st of April Items added: Patent Light Blade [2] - ID: 500017 Patent Aquatic Spear [2] - ID: 530006 Patent Exorcist's Bible [2] - ID: 540011 Patent Iron Nail [2] - ID: 560008 Patent Ray Knuckle [2] - ID: 560009 Patent Saint Mace [2] - ID: 590012 Patent Aeon Staff [2] - ID: 640011 Patent Blue Crystal Staff [2] - ID: 640012 Patent Light Blade Cube - ID: 100394 Patent Aquatic Spear Cube - ID: 100393 Patent Exorcist's Bible Cube - ID: 100397 Patent Iron Nail Cube - ID: 100388 Patent Ray Knuckle Cube - ID: 100390 Patent Saint Mace Cube - ID: 100398 Patent Aeon Staff Cube - ID: 100395 Patent Blue Crystal Staff Cube - ID: 100396 Random Patent Cube - ID: 100437 Changes: Illusion Dungeons Illusion Stones may drop from all monsters inside the Illusion Dungeons now. Horror Toy Factory All monsters may drop Bloody Coins now. EDDA: Fall of Glast Heim All normal monsters may drop their respective stones now. Normal Mode ( Drops added to Last Boss ) A box that may contain one of the 6 Temporal Manteaus King Schmidt's Manteau [1] King Schmidt's Suit [1] Time-Eroded Gemstone Hard Mode ( Drops added to Last Boss ) A box that may contain one of the 6 Temporal Armors A box that may contain one of the 6 Insignias 6th of May Items added: Patent Kiri no Tsuyu [2] - ID: 510022 Patent Meowmeow Foxtail [2] - ID: 550014 Patent Huuma Shuriken Clearness [2] - ID: 650004 Patent Kiri no Tsuyu Cube - ID: 100400 Patent Meowmeow Foxtail Cube - ID: 100399 Patent Huuma Shuriken Clearness Cube - ID: 100401 Goat Crown [1] - ID: 400078 Trial Diadem [1] - ID: 400079 Added as Trial Diadem Combination Scroll which drops from Last Boss of Edda - Biolab - ID: 42054 Added as Goat Crown Combination Scroll which drops from Last Boss of Edda - Biolab - ID: 42053 Tail Dragon Shadow Weapon - ID: 24601 Tail Dragon Shadow Shield - ID: 24602 Tail Dragon Shadow Armor - ID: 24603 Added to World Boss Box 1 and World Boss Shop Flare Dance Shadow Earring - ID: 24604 Flare Dance Shadow Pendant - ID: 24605 Flare Dance Shadow Shoes - ID: 24606 Added to World Boss Box 2 and World Boss Shop God Hammer Shadow Weapon - ID: 24607 God Hammer Shadow Shield - ID: 24608 God Hammer Shadow Armor - ID: 24609 Added to World Boss Box 3 and World Boss Shop Shatter Buster Shadow Earring - ID: 24610 Shatter Buster Shadow Pendant - ID: 24611 Shatter Buster Shadow Shoes - ID: 24612 Added to World Boss Box 4 and World Boss Shop Trip Shadow Weapon - ID: 24613 Trip Shadow Shield - ID: 24614 Trip Shadow Armor - ID: 24615 Added to World Boss Box 5 and World Boss Shop Super Magic Shadow Shield - ID: 24616 Super Magic Shadow Armor - ID: 24617 Super Magic Shadow Shoes - ID: 24618 Added to World Boss Box 6 and World Boss Shop Super Power Shadow Weapon - ID: 24619 Super Power Shadow Pendant - ID: 24620 Super Power Shadow Earring - ID: 24621 Added to World Boss Box 7 and World Boss Shop Skill Changes/Fixes Fixed a bug that caused Plagiarized / Reproduced skills to appear higher than they are during Class Mastery change. Basilica Fixed the item requirements to cast the skill Adjusted how the bonus is applied Fixed the SP cost of the skill No longer dispells on death Adjusted the skill Falling Star to no longer hit targets further away than 5x5 . Fixed a bug that caused Special Pharmacy to calculate wrongly and thus never failing and always producing max. Fixed Crafting Runes where it was giving you 1 rune upon failure, it will now give you none if you fail crafting it like it should be. Fixed Star Emperor skill Prominence Kick where it wasn't available to be used inside any of the instances. Fixed Summoner skill Power of Life to give the correct amount of +20% Range Physical Attack and to show up at @battlestats . Fixed Guillotine Cross skill Counter Slash where it didn't increase the damage based on AGI stat. Fixed Rune Knight skill Rune Crafting resulting in wrong amount of runes being produced. Fixed Kunai Splash damage ignoring instance damage modifier based on instance difficulty. Removed Arch Bishop skill Eucharistica showing up in ETC. skill tab. Since this skill was officially removed on kRO during the class update project. Fixed Heaven's Drive formula to effect its damage correctly. Fixed Miracle not marking targets as Stellar targets. Brandish Spear now reads STR * 5 for its damage formula. Meteor Assault now reads STR * 5 for its damage formula. Combo Finish now reads STR * 5 for its damage formula. Grand Cross should now properly hit always 3 times. Grand Cross is now affected by physical damage cards and magical damage cards. Fixed Flash Combo affecting Tiger Cannon Damage and how they interact with each other. Fixed Shield Chain damage formula. Fixed Sacrifice to scale with any physical damage cards, as it is a physical damage skill. Fixed Emergency Cool from Madogear to remove Madogear Overheat count by High Quality and Special Cooler as well. Fixed level selection option for Death Bound. Fixed status icon resetting the timer of Hell Plant when you teleport. Fixed Elemental Converter from reading wrong requirements Fixed Chain Lightning damage ticks causing players to turn and face the target after walking animation. Fixed Chain Lightning stops doing damage when you die. Edited Power of Sea skill description to match kRO database. Fixed Plagiarism not allowing Level 10 Mist Slash (Haze Slasher) to be copied through duel/PvP. Fixed Guild Storage Expansion skill description to reflect the correct amount for storage slots you gain for guild storage. NPC Changes/Fixes Removed the requirement of having finished Dark Society on Castielle for enchanting Fallen Angel Wings outside of Dark Society ( Located in Top Fortessa ) Fixed Eden Paradise Market NPC's to refresh correctly now. All NPC's reset every Monday at 00:01 Server Time. Fixed Hugel Race Enchanting NPC Crane missing from location. Fixed Hugel Race Enchanting NPC Crane, enchanting in wrong order. Added RWC Mace to Lucky 3 Slot Machine once again. Fixed trading in 500 medals at hugel racing for 50 thanks tickets freezing the client and you are unable to do anything. Fixed exchanging Cat Invest Certificate (ID: 6489) at Valkyrie Realm (prt_gl 156,95) consuming the certificates and not returning Thanks Invest Ticket (ID: 6488). Guild House Manager NPC inside the guild house: Clarified what Colliseum Adjust Spawn point actually does. (Changes the co-ordinates for when you LEAVE the colliseum). Fixed Plagiarism NPC only allowing level 5 Mist Slash (Haze Slasher). Fixed Eve Natalia NPC at Eden not accepting Naght Sieger Blades (both of them ID:13 Added a new NPC: Random Guy ( @go exchanger ) This is a new kind of NPC that allows the dismantling of Ancient Hero Weapons and Patent Weapons for Ancient Hero Souls. Exchange Ratio: Ancient Hero Weapon - 1 Ancient Hero Soul Patent Weapons - 50 Ancient Hero Souls Purchaseable Items: 5 Ancient Hero Souls - 1x Greater Ancient Heros Wisdom 5 Ancient Hero Souls - 1x Greater Ancient Heros Bravery Item Changes/Fixes Fixed how Thanatos Card and Ice Pick are applying their bonus on defense... the defense is no longer first decreased by defense ignoring effects. ( That means it got stronger. ) Changed the description for HD Bradium and HD Carnium for better clarification. Fixed Crimson Dagger (ID: 28705) not being given a random element when identified. Fixed a typo in the item description of Grace Fatal Suit (ID: 41104). Fixed Costume Despero of Thanatos (ID: 19534) being placed in armor storage tab instead of costume storage tab. Fixed New Wave Sunglasses (ID: 18813) being placed in costume storage tab instead of armor storage tab. Removed card slot showing up on Costume Great Magician's Ceremony Crown (ID: 31612). Removed item restrictions from RF Training Notice (ID: 6296). Removed item restrictions from Poor Can (ID: 6426). Removed item restrictions from Advanced Weapon Box (ID: 12818). Purple Dragon Plate + Dragon Scale Hood + Dragon Scale Boots missing 15% VCT reduction at +33 total refinement. Fixed Dragon Scale Manteau [1] (ID: 20946) having wrong crafting materials. Fixed Dragon Scale Boots [1] (ID: 22208) having wrong crafting materials. Fixed Margaretha's Memory giving incorrect amount for Judex and ME on Penitentia. Fixed the following items having wrong level requirement: Safety Pendant R [1] (ID: 32248) Safety Pendant L [1] (ID: 32249) Safety Epaulet R [1] (ID: 32250) Safety Epaulet L [1] (ID: 32251) Fixed Lush Rose (ID: 18848) item script and description. Fixed Illusion Katar of Frozen Icicle (ID: 610012) where you weren't able to enchant either by Physical Illusion stone or Magical Illusion Stone. Fixed Royal Guard Brand Shadow set (armor, shield, shoes) giving wrong amount of after cast delay. Fixed Blue Mouton Life (ID: 31168) wrong equipment location. Fixed Tier 1, Tier 2, Tier 3 Treasure Cache having wrong weight. Added Costume Silent Executeo (ID: 20391) and Costume Dip Schmidt Helm (ID: 20393) to Death Bin (ID: 22679). Added missing Costume Silent Executor (ID: 20391) to Eremes Guille (ID: 3208) drop table. Added missing Costume Dip Schmidt Helm (ID: 20393) to Randel Lawrence (ID: 3226) drop table. Fixed Magic-Poisoned Plaga (ID: 48259) and Special Alnoldi (ID:48230) and Magic-Poisoned Dolor (ID: 48257) missing combo bonus. Fixed Ancient Wootan Shooter (ID: 20275) dropping Costume Loyal Servant of Devil Morroc (ID: 20430) at rate of 0.20% instead of 0.03% . Fixed the drop rate on Awaken Pere Card (ID: 27106) , the MVP Card. Fixed God of Despair Morroc Card (ID: 27321) and Morroc Servant Card (ID: 27326) card combo giving more HP than they should be giving. Fixed Specific Costume Treasures(bounded ones) where it didn't work in the new shop. They can be used with the new shop now. Renamed Magic Sword Modification Cube (ID: 100362) to Madogum Modification Cube. Updated the description of "Madogum Modification Cube". Updated Faceworm Larvae Card (ID: 27167) description for combination with Faceworm Egg Card. Fixed Spiritual Auger with Elven Ears usage giving you non-slotted version of Elven Ears. Fixed Patent Weapons not appearing in refine ticket matrix. Removed the item restrictions from Wolf Flute (ID: 6124) . Fixed Rigid Blazer Card (ID: 27353) to give the correct resistance. Fixed Great Hero Boots Combo bonus not working with the following Patent Weapons: Patent Avenger Patent Madogum Patent Meteor Striker Fixed Just Finish (ID: 28223) having an animation like gatling gun and different weight. Fixed Dark Rose (ID: 13138) having an animation like gatling gun. Fixed Dustfire (ID: 28224) the animation being like gun barrel. not working with armor-piercing bullet, giving 300 ATK instead of 200 ATK. Bonus refine levels for +7 and +9 not working. Weight being 130 instead of 250. Fixed Alice Pet loyal bonus to the correct amount of % against demi human resistance. Fixed Miguel Card (ID: 27318) item description Fixed Nauthiz Rune (ID: 12725) weight to be 1 like the other runes and the description to reflect this. Fixed Vulcan Shadow Set to correctly give the bonus and work with the mechanic shadow weapon. Fixed equip-able job information of Thunderstorm Cloud (ID: 18523) in the description to show. Cursed Raydric Archer (ID: 27387) and Cursed Raydric (ID: 27386) can be equipped into accessory slot now. Fixed Magical Shadow Shoes (ID: 24396) to correctly reduce the variable cast time. Fixed Basis Shadow Armor (ID: 24186) and Basis Shadow Shield (ID: 24198) to give the correct resistance. Updated Southern Cross [0] (ID: 28201) and Southern Cross [1] (ID: 28202) item script and description that it auto casts Cross Slash and not Cross Impact. Fixed item description error of item ID on Clown Gypsy Stone 2 Middle. Fixed item description error of item ID on Clown Gypsy Stone 2 Lower. Removed "Item appraisal has failed" message that appears in the chat window when you use an magnifier, even though you do correctly identify the unidentified item. Fixed Brand Shadow Set ACD reduction effect applying twice. Fixed Chain Press Shadow Set combo not applying when all the pieces are worn. Fixed ALL Patent boxes not resulting in +7 weapon when crafted. Fixed Nauthiz Rune (ID: 12725) not being able to consume to use it. Fixed Anubis Helm (ID: 19180) description stating its only upper, when it is upper/middle headgear. Fixed Somatology Fragment and Somatology Document weight to reflect the description of Weight: 0 . Fixed Biochemist Stone ll (Lower) not giving any ranged damage increase per 2 Acid Bomb level learned. Fixed Boiling Phen + Greater Broken Gardener Beta + Special Alnoldi Card Combo not giving combo bonus for Falling Star and Moon Kick damage. Fixed Owl Marquees + Owl Viscount Card Combo auto-cast Level 1 Lord of Vermillion chance to be 1%. Other Changes/Fixes Added NPC_MOVE_COORDINATE to Thistle in Fortessa Pit. NPC_MOVE_COORDINATE: Position Swaps: Exchanges your position with the monsters and monsters with yours. Fixed @dp hiding GM's under a certain level Changed the behaviour of @warp and Navigation System to no longer allow warp to the same map you're on. This is an official behaviour. Battlestats: Added a missing item script effect that was previously not shown / displayed " Reduces any damage done as long as the attackers defending element matches. [ bonus2 bSubDefEle ]" Fixed White Snake's Tear (ID: 25622) dropping from the wrong Bacsojin mob id, now it will be dropped from Bacsojin (ID: 1630). Added an auto check to Change Gender function of Kafra. You will need to change gender from your non-gender class, if you have dual class and have a gender locked class within your character. Kafra will give you a warning when you try to change from a gender locked class (aka Wanderer/Maestro, Kagerou, Oboro). Disabled dropping items in Fahrros Map. World Bosses are now immune to Dispell. Fixed Class Change from Soul Reaper to any other class with Class Mastery removing Battle Manuals and HE Bubblegum. Fixed Class Change from Soul Reaper to any other class with Class Mastery NOT dispelling correct buffs and foods. Fixed Ancient Wootan Defender (ID: 20277) race and element to match official data. Can teleport in Nightmare Glastheim (gl_chyard_) and (gl_cas02_) now. Removed being able to teleport/use flywing inside rockmi2 - Quest Area for the "Fistful of Zeny". Updated the text of Class Master Brutus to EXPLICITY state that if you reset your 1st class you will reset the drop bonus on the character. PLEASE BE MORE CAREFUL WHEN YOU ARE RESETTING YOUR 1ST CLASS ! Added new QoL regarding all bound items. All bound items are from now on will be shown with yellow color in item name. Reworked Old Glast Heim (Normal) mode instance script to work better. Fixed all instance cooldowns to reset correctly now. Reworked @instance and @cooldown commands. Now @cooldown command will show you only the instances you have on cooldown and their timers. Now @instance command will show you only the instances you have available, which you can run. Added support for the new 6 instances of 17.2 and their cooldowns. Added support for all the EDDA instances and their cooldowns. The functionality of the RoDex mail system has been changed: It will now only keep mail for up to 2 weeks. This should resolve the issues of mails not showing up for some people and RoDex bugging out. MAKE SURE TO EMPTY YOUR INBOX, if you are not receiving RoDex mails, there is a limit of how many mails it can hold. Added new categories for @aloottype: Now shadow equipments can be used with @aloottype Now costumes can be used with @aloottype Guild House Function: Added a new function to Housing Manager at office. You can buy a new guild house for 250mil. It will automatically destroy the old house you have and give you the new one you have purchased. Removed the old message of 150m refunded. Changed Valkyrie Ingrid's element to Fire 4. Changed Valkyrie Reginleif element to Water 4. Fixed Holy Skogul (ID: 20607) giving no EXP. Fixed @reproduce command where it wasn't allowing you to copy Lightning Ride. Fixed Guild Menu showing wrong access date and "Nameless" guild member names. Fixed Petals dropping King's Token (ID: 6522) instead of Star Shaped Mushroom (ID: 6542) for the Memory of Professor Worm quest. Removed overlapping bird sound in Prontera. Fixed Instance Manager UI not reflecting the correct base level requirements for instances. Removed "Item Share Settings" showing up on the change channel button on the chat box. Updated Lasagna Dungeon mobs drop tables to match kRO database. Removed Veins from Fortessa Pit. Added @warp for Prontera Castle Entrance (prt_cas 216,146). Added Colorful Key (ID: 6611) not dropping in OGH (Normal) and OGH (Hard) secret room glass. World Boss: Skeleton Queen Fixed where it was making Skeleton Queen be 100% immune to damage with 1 skeleton being summoned due to 90% damage reduction on World Bosses. Niflheim Exclusive Changes/Fixes Removed Fixed Cast Time from Acid Demonstration Fixed Ninja skill Lightning Jolt doing no damage. Fixed Warlock skill Gravitational Field not doing any damage upon casting. Fixed Seraphim Coronet (ID: 19138) and Seraphim Feather (ID: 19327) item combo. Fixed Illusion Military Boots (ID: 470036) and Illusion War Axe (ID: 1326) item combo. Fixed RWC Rally Box (ID: 17252) returning nothing when used. Fixed Infinite Fly Wing Box (ID: 17251) returning nothing when used. Fixed 1-Hour Package from level up rewards returning nothing when used. Fixed where you weren't able to make Bunker Shield [1] through the NPC. Fixed Black Skull Mask (ID: 50770) having wrong equipment location. Fixed Black Light-up Scarf (ID: 53050) having wrong equipment location. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (normal) (ID: 20821) and Huuma Shuriken of Dancing Petals (normal) (13332) increasing cooldown of the Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (alternate) (ID: 20900) and Huuma Shuriken of Dancing Petals (normal) (ID: 13332) increasing cooldown of Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (normal) (ID: 20821) and Huuma Shuriken of Dancing Petals (alternate) (ID: 13340) increasing cooldown of Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Golden Ninja Suit (ID: 15178) with Golden Scarf (alternate) (ID: 20900) and Huuma Shuriken of Dancing Petals (alternate) (ID: 13340) increasing cooldown of Swirling Petal instead of reducing the cooldown of Swirling Petal. Fixed Sealed Evil Sword Matrix requiring 3,333 Burning Hearts instead of 333 like the item description states. Fixed Sealed Maximum Sword (Alternate) Matrix listing the wrong item ID for the Sealed Maximum Sword (Alternate). Fixed Sealed Magic Sword Matrix description. Fixed Excelion Shield Matrix (ID: 53833) not being able to craft with required materials. Fixed Battle Surcoat Matrix not being able to craft with required materials. Fixed Tengu Clogs item script and its effects. Fixed Devil's Hand item script and its effects. Fixed Keraunos item script and its effects. Fixed Book of Sogya item script and having wrong description. Fixed Pretty Boar Boots item script and its effects. Fixed not being able to craft with Immortal Dog Tag Matrix. Fixed Judgement Boots not applying 50% of its racial property damage. Fixed King's Guard not getting its refinement bonus to Undead race/Shadow element mobs. Fixed Save the King counting as neutral mace instead of ghost sword. Fixed Imperial Boots refinement bonus. Fixed Shield Ring item script and its effects. Fixed Hell Plant to be self-targeted buff and to work correctly. Fixed Imperial's Glove not giving set effect. Added Kardui's Ear + Laphine Shield + Runaway Magic Combo missing 20s cooldown to Comet when worn together effect. Fixed equip-able job information and level requirement of Scarlet Athame (ID: 28761). Fixed Focus Beret not correctly increasing the cooldown of "Gates of Hell". Added Gramps Reset Stone back to Merry Badger's exchange list. Fixed Level 140+/- Gramps quest teleporting you into off map areas and making the character to be stuck. Fixed Devil Rakshasa Ring (ID: 490012) increasing the SP consumption of Howling Lion by 35, instead of reducing the SP consumption of Howling Lion by 35. Fixed Frontier Boot (ID: 22234) Combo applying twice with all of the alternate and normal version of the weapons.
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