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CleansingRain

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Posts posted by CleansingRain


  1. On 8/29/2023 at 11:07 AM, sharkan said:

    With the Shadow Flash build it's basically the same equips as Shadow Cross, right?

    I guess so? Just switch up the weapon to whatever boosts Shadow Flash (and Shadow Dance if possible for off DPS)


  2. On 9/22/2022 at 9:47 PM, vietlubu said:

    Thanks for the guide. I have some question.

    What is the main skill used in the guide? 3 Sun skills and Star cannon?

    Can you make a video for this build?:D

    I use all the skills, Sun, Moon, and Star Cannon

    • Thanks 1

  3. Hello there, it's Drunk on EDPs (Drunk'd#1084) ! Recently, I've made a Suranui, and I kinda like it!
    Here is my best DPS with only x2 Giant Caput cards and self buffs (no party):

    image.png.27226b49cce97c6c90dcc36a231998f0.png

    Now.. How does it compare to the Ranged build? Well..
    image.png.a862b4867a447f844537b50db9e3a113.png

    Upcoming skill changes, already released on kRO on May 2022

    Spoiler

    https://static.divine-pride.net/images/skill/5480.png Shadow Hunting
           SP consumption increased 48 -> 60
           AP recovery increased from 1 -> 2

    https://static.divine-pride.net/images/skill/5481.png Shadow Dance
           Variable Cast Time is removed
           Cooldown changed from 1 second -> 0.5 seconds
           After Cast Delay reduced from 0.5 seconds -> 0.25 seconds

           SP consumption increased from 52 -> 65
           AP recovery increased from 1 -> 2
           Damage reduced from 6,500% -> 5,900%

    https://static.divine-pride.net/images/skill/5482.png Shadow Flash
           Fixed Cast Time is removed
           Variable Cast Time is removed
           Cooldown reduced from 1 second -> 0.5 seconds

           Damage reduced from 9,700% -> 8,600%

    https://static.divine-pride.net/images/skill/5493.png Shadow - Nightmare
           Cooldown reduced from 5 seconds -> 1 second
           AP consumption reduced from 30 -> 20
           Damage increased from 15,000% -> 18,000%

    Anyway, don't look at that. We're here for Melee :^). Let's get into it!

    Pros:
       You look cute while you're dealing damage
       You're from the ninja line (access to Cicada, Pure Soul, 16th Night, etc)
       I ran out of Pros

    Cons:
       Requires the use of Mirage for massive DPS (takes time to set up damage)
       Needs to be in front of target to use one of DPS skills
       VERY Expensive build

    What modifiers should you aim for?
       Melee Physical Damage
       100% After Cast Delay or as much as you can. 93% can work when you turn off skill bar UI (press F12 until you can't see bars)
       ATK%
       Physical Size Modifiers (Small%, Medium%, Large%, All Size%)
       Physical Property Damage
       Instant Cast via Stats (Dex*2 + Int = 530) or VCT%

    Basic Stat Build
       Str: 120 | You're a physical class, nothing else to say
       Agi: 60 ~ Preference | Get as much ASPD as you can, idk what the optimal ASPD is though
       Vit: 60 ~ Preference | Survivability
       Int: 70 ~ +120 | Required for cast time
       Dex: +120 | Required for cast time
       Luk: 1 ~ Leftover points | Don't need

    Trait Stat Build
       POW: 100 or 97 | You're a physical class, nothing else to say
       STA: 0 or 100 | Survivability
       WIS: 0 or 100 | Survivability (Personally, I do 100 WIS to tank Earthquakes)
       SPL: 0 | You're here for a Melee build, why would you need this
       CON: 97 or 0 | This is your secondary trait to increase for a little bit more damage
       CRT: 0 | None of your skills can Crit

    Regular Equipment
       For regular equipment pre-150, I suggest using the Paradise Eden Headquarter gears!
       "
    BiS" means Best in Slot

    Spoiler

    Headgears

    Armors

    Weapons

    Manteaus

    Footgears

    Accessories

    Cards

    Shadow Gears

    Costume Stones

    Damage Showcase

     

    • Thanks 1

  4. On 1/23/2022 at 3:30 AM, Tatabi said:

    Hi, thank you for your effort for this nice guide... I have a question about endgame stuff, does SS deal more damage than CB/AB (because of 50% reduction) in purga and fortessa dgn?

    Thank you in advance

    No, SS is weaker than both CB and AB. CB and AB are meant for single target = more damage, whereas SS is weaker but AoE. There are also Level 5 weapons for CB. Damage ranking would be like this: CB > AB > SS


  5. Drunk here! Back with another guide
    Expandeads are no longer dead! I think Celestial is a better name than Sky Emperor

    Stats

    • Str: 120; No need for explanation
    • Agi: 1 ~ ?; Hit 193, use Stellar Protection for ASPD
    • Vit: 80 ~ ; Insert leftover stats here
    • Int: 50 ~ ?; Hit 100 total for Silence immunity
    • Dex: 120; For Hatred
    • Luk: 120; For Hatred
      • Pow: 100
      • Sta: 0
      • Wis: 0
      • Spl: 0
      • Con: 0 or 97
      • Crt: 0 or 97

    My Skill Tree

    Spoiler

    Taekwon

    image.png.6447c2e87870095aef920a1101112f2b.png

    Star Gladiator

    image.png.32f397636218e884553332e7285d90fc.png

    Star Emperor

    image.png.d7d100a8f037caa93a220cb61b254782.png

    Celestial

    image.png.c09efec7b4ca9d41c1297ef0901ae59b.png

    Equipment
    * For leveling gears (Levels 1 ~ 150?), head to Eden Headquarters, take the portal in the back and the one to your right

    Spoiler

    Upper Headgear

    Middle Headgear

    • 400002.png Victorious Wing Ears [1] (@go 47, Monster Hunter Coin NPC)
      • Ideal Enchantments:
        • ATK +10 | ATK +3%
           
    • 410016.png Battle Processor [1] (@warp amicitia2) Best in slot
      • Ideal Enchantments:
        • Melee Physical Damage +5% | Melee Physical Damage +5%

    Lower Headgear

    Armors

    Weapons

    • 28631 One Sky One Sun [2] (@go zero, NPC Box Trader)
      • Ideal Enchantments:
        • Physical Damage against Neutral monsters +20% | Physical Damage against Boss monsters +20%
           
    • 540010 Patent One Sky One Sun [2] (Edda Biolabs Instance)
      • Ideal Enchantments:
        • Melee Physical Damage +12% | Physical Damage against Boss monsters +25%
           
    • 28635 Safety Manual [2] (@go exc, NPC Elmen is to the upper right)
      • Ideal Enchantments:
        • ATK +10% | Physical Damage against Neutral monsters +20% | Physical Damage against Boss monsters +20%
           
    • 540048 One Sky One Sun-LT [2] (@go exc, NPC Instance Points) Best in slot
      • Enchant Patent version first, enchants for LT are 45m each but they're the same table
      • Ideal Enchantments:
        • Melee Physical Damage +12% | Physical Damage against Boss monsters +25%
           
    • 540044Poenitentia Radius [2] (@go exc, NPC Marquis of Repentance)
      • Ideal Enchantments:
        • ATK +70 | Melee Physical Damage +10% | Physical Damage against Boss monsters +10%

    Shields

    Manteaus

    Footgears

    Accessories

    Cards

    Spoiler

    Headgears

    Armors

    Weapons and Shields

    Manteaus

    Footgears

    Accessories

    Shadow Armor

    Costume Stones

    Check out the new skills if you already haven't!

    Spoiler

     

     

    • Like 1
    • Thanks 3

  6. On 11/16/2021 at 11:12 AM, NotHuman said:

    Another question! For Sharp Shooting build, what would you say the minimum requirement for EDDA: Biolab would be? Like how much DPS you need to have to actually let you do something at the instances?

    Tbh, I don't know how much DPS you'll need. It just depends on what gears you have. Since DPS also requires you as a player to spam at a consistent and effective rate.


  7. 2 hours ago, NotHuman said:

    Thanks for the guide :)

    Btw, since without any proper gear, the damage of Sharp Shooting and Aimed Bolt is kind of similar, but Sharp Shooting is much more spammable, cost less arrows and SP, and deal a nice AoE.

    So I'm wondering with the proper gear for both skills, will Aimed Bolt deal more damage than Sharp Shooting and worth all the drawbacks compared to Sharp Shooting?

    Aimed Bolt will deal more damage but isn't AoE.

    I think instead of going for an Aimed Bolt build, you should go for a Sharp Shooting into a Crescive Bolt build instead. Sharp Shooting and Crescive Bolt use very similar gears and Crescive Bolt will do more damage than Aimed Bolt.


  8. On 11/13/2021 at 11:19 PM, HavaHThief said:

    Thanks for the guide!

    Does Arrow Storm build become irrelevant late game? Or is it a viable alternative to Sharp Shooting?

    1. Yes, Arrow Storm becomes irrelevant as a DPS skill
    2. Sharp Shooting is still pretty good but out shined by Crescive Bolt


  9. On 11/3/2021 at 3:43 AM, sasame9821 said:

    I think it loses out on TSM just because a typical inqui build already has too much saturation on melee physical damage
    I also tested it with a temporal circlet +12 with a diamond enchant 5 and I was getting the same result and I imagine it being more worse
    when we get the Thanatos tower revamp since we get wide access to the happiness giver combo giving a 55% increase on melee physical damage with 120 str

    but do I think that CPW will be good for anyone who doesn't have Kiel since you do need about 30% ACD to combo TC and TFB smoothly with CPW + victorious (10% acd) and a shield with 5% ACD you can cover the 30% 

    PS: in the helm, I think for an all-around TC+TFB Thanos helm+wep combo comes out better than temp circlet
    since with it TC and TFB are almost equal in damage thanks to the high TC skill mod the helm + wep give 60% not LT and 72% with LT

    altho i imagine this will be replaced with Temp Circlet+diamond enchant when we get the Vivatus Fides Knuckle at grade [D] since it gives the same TC skill mod + with the diamond enchants HP increase doing overall higher damage 

    Thanks for showing your findings, I do see your points on TSM being better. But like I've said before, it just depends on what you have. You just gotta test around which one / combo is better.


    Have you tried out using BP (8% ~ 10% Melee) with CPW? CPW + BP gives 7% ATK and 5% Melee, which is nice and would close the distance between them
    Also, with using CPW, you'll be able to use Auto Leg and Auto Booster L, from my findings with Counter Slash and Eternal Slash, I actually do more damage with the Auto set.
       You'll have to proc Overpower from the Auto Leg to do more damage, it's not consistent but it is more damage when it does.
          To know when you proc Overpower, open your stats and keep attacking until you get +50 Str

    If you don't have the materials, you can stick with that, but if you do have some of this stuff collecting dust in storage, are you able to test this out?


  10. On 10/28/2021 at 1:07 AM, sasame9821 said:

    didn't munbalance already tested the convertable wings in one of his streams and said it was literally worse than a temporal str mant 

    also since you added the lt boots thats not implemented wouldn't adding the sin accessory from the thanatos tower revamp be a good choice those give 20% total attack for just 1 accessory 10% for just the accessory and another +10% for the anger enchant

    Convertible Physical Wings (CPW) vs. Temporal Str Manteau (TSM), it depends on your setup but most of the time, CPW should be better than TSM. It's like the TSM vs Temporal Agi Manteau (TAM) debate for Cross Impact, some people do more with TSM (like me) whereas some others do more with TAM.


    Thanks, I'll be adding thana accessories soonTM


  11. Back at it again but this time for the Suras that are left in the dark.
    For the people that have recently started Sura, I suggest going here for pre-Inquisitor gears:

    Trait/Attribute Stats:

    • POW: 100
    • STA: 0
    • WIS: 0
    • SPL: 0
    • CON: 97
    • CRT: 0

    Gears:

    Spoiler

    Upper Headgear

    • 19478.png Temporal Circlet (Sura) [1] (Old Glast Heim: Challenge Mode)
      • Enchantment List
        • Unyielding | Temporal Jewel (STR) / (VIT) Lv. 3 | Any
          • Tiger Cannon.png Tiger Cannon
          • 5252.png Third Flame Bomb
        • Diamond | Temporal Jewel (STR) / (VIT) Lv. 3 | Any
          • Tiger Cannon.png Tiger Cannon
          • 5252.png Third Flame Bomb
        • Unyielding | Temporal Jewel (LUK) / (DEX) Lv. 3 | Any
          • Tiger Cannon.png Tiger Cannon
          • 5252.png Third Flame Bomb
            • Why LUK3 or DEX3?
              • This is for the people that don't want to minmax, these enchants still gives you 6% ATK @ +12
                 
    • 400151 Thanos' Champion Helmet-LT (Tomb of Remorse)

    Lower Headgear

    • 420031 Blue Ninja Mask [0] (@warp nif_dun02)
      • It's just a better Spiked Scarf [0]
         
    • 410094 Sealed Chain [1] (@warp nif_dun02)
      • Weaker than Battle Processor
         
    • 420076 Bondage Necklace [0] (@warp nif_dun02)
      • This makes using Sealed Chain a bit worth it. Even with entire combo, it's worse than Battle Processor

    Armors
    Nothing here

    Weapons

    • 560012 Poenitentia Caestus [2] (Tomb of Remorse)
      • Enchantment List
        • ATK +70 | Melee Physical Damage +15% | Physical Damage against Bosses +10%
          • Tiger Cannon.png Tiger Cannon
          • 5252.png Third Flame Bomb
             
    • 560017 Thanos Knuckle-AD [2] (Ghost Palace) BEST IN SLOT
      • Enchantment List
        • Size Nullification | Physical Damage against Bosses +10%
          • Tiger Cannon.png Tiger Cannon
          • 5252.png Third Flame Bomb
             
    • 560027 Ray Knuckle-LT [2] (NPC Instance Points) BEST IN SLOT
      • Enchantment List
        • Melee Physical Damage +12% | Physical Damage against Bosses +20%
          • Tiger Cannon.png Tiger Cannon
          • 5252.png Third Flame Bomb

    Shields

    • 460020 Mad Bunny-LT [1] (NPC Instance Points) BEST IN SLOT
      • Enchantment List
        • 5252.png Third Flame Bomb
        • Tiger Cannon.png Tiger Cannon

    Manteaus

    Footgears

    Accessories

    Shadow Gears
    Obtained from Random Shadow Box

    Obtained from Full Penetration Shadow Mix

    Obtained from Maximum Mammoth Shadow Box

    Obtained from Major Auto Spell Shadow Box

    Costume Stones
    Obtained from Dual Stone Box

    • 1000523 Attack Speed (Dual)
      • You won't really need this, you can bless and agi yourself
         
    • 1000523 Melee Stone (Dual)
      • For the players that are using everything else that's not classified as Long Range Physical Damage

     

     

    • Thanks 1

  12. On 8/16/2021 at 5:37 AM, sanguin said:

    Hi, if you don't wear Temporal Dex boost, how to you get rid of the .3s of fixed casting time in the Arrow Storm build ? Can't figure it out. Thanks !

    Now that I look at it, I have no idea where to get the FCT. Might wanna go use the Dex Boots xD...


  13. On 8/22/2021 at 5:27 AM, Buckyx said:

    Ty for the guide. I played SS 2 years ago and quit and I have no gear so interesting to see what are the current best options. However, I struggle to get a bow. None of the bows except for patent are on the market and +12 patent are for 600m lol.

    Whats some affordable SS starter bow?

    There's the Booster Bow, Sharpbolt Booster Bow, and Falken Blitz, I don't really know any other bow. You can even try using a Crimson Bow.


  14. Welcome to Ranger paradise! To the left, you'll have your comrades acting as floor decorations, and to the right is the exit of this hell hole.

    Contributing players:
     Trikins (CROWDS RECRUTA HISPANO HABLANTES ACTIVOS PM RANGER TRIKINS)

     Iridium (Horny Jail Bonker)

    Arrow Storm

    Spoiler

    About Arrow Storm changes:

    • Adds .3 seconds of Fixed Cast Time
    • Reduces Variable Cast Time to 2 seconds
    • At all ranks, Arrow Storm now has 3.2 cooldown
    • Increases SP consumption from 48 -> 60 based on Level 10
    • Reduces Arrow consumption from 10 -> 5
    • Changes AoE effect to 9x9
    • New damage formula: (200 + (180 x skill level))% ATK
    • When Fear Breeze is active, changes damage formula -> (200 + (250 x skill level))% ATK

    Stats

    • Str: 120; For Temporal Boots of Str
    • Agi: Hit 100 total for stun immunity
    • Vit: 80 ~ ?; Squishy, you need a lot
    • Int: Enough for instant cast (Formula: (Dex*2) + Int = 530)
    • Dex: 120; No explanation needed
    • Luk: 1; Your skill doesn't crit

    Headgears
    Upper

    Middle

    • 18813.png New Wave Sunglasses - Provides nothing but After Cast Delay
    • 400002.png Victorious Wing Ears - One of the best headgears to use
      • Enchantments
        • Long Range Physical Damage +3%| Long Range Physical Damage +3%
    • 410016.png Battle Processor - Best in slot for damage
      • Enchantments
        • Long Physical Damage +5% | Long Physical Damage +5%

    Lower

    Cards

    Armors

    Cards

    Weapons
    Note: Virtual Bow-OS and Falken Shooter are better overall due to being able to reduce Arrow Storm's cooldown.

    • 18110Big Crossbow - Decent starting item
    • 18178Virtual Bow-OS - Pairs with Ignis Cap
      • Enchantments
        • ATK +15% / Physical Damage against (Elemental Property) monster +25% | Long Range Physical Damage +20%
    • 18164Royal Bow - Very nice weapon, can be upgraded
      • Enchantments
        • Long Range Physical Damage +10% | Physical Damage against Bosses +20%
    • 700018Patent Royal Bow - An upgraded Royal Bow, costly
      • Enchantments
        • Long Range Physical Damage +12% | Physical Damage against Bosses +25%
    • 18187 Falken Shooter - Best in slot, EXPENSIVE

    Cards

    Manteaus

    • 2589Fallen Angel Wings - Have fun enchanting this, it's a nice starting item
      • Enchantments
        • Expert Archer 3 | Expert Archer 3 | Expert Archer 4
    • 2580 White Wing Manteau - To combo with White Wing Suit
      • Enchantments
        • Agi+ 3 | Agi+ 4 | ATK +3%
    • 20963.png Temporal Str Manteau - Best in slot
      • Enchantments
        • Long Range Physical Damage +10%

    Cards

    Footgears

    Cards

    Accessories

    Cards

    Shadows
    Armor

    Weapon

    Shield

    Footgear

    Accessories

    Costume Stones
    Upper

    Middle

    Lower

    Garment

    Sharp Shooting

    Spoiler

    About Sharp Shooting changes:

    • Increases cast range from 9 cells to 11 cells.
    • Improves damage formula. New damage formula : (300 + (300 x skill level))% Atk.
    • Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target
    • Reduces SP consumption from 30 to 24.
    • The half of user's Cri chance is added to the skill base cri chance.

    Needed Critical: ~120
     
    Formula: (Sharp Shooting Base Critical + (User's Critical / 2)
        Example w/ 70 User Critical: (50% + (70 / 2)) = (50% + 35%) = 85% Critical Chance w/ Sharp Shooting

    Needed After Cast Delay: 72%
     
    Example of achieving 72%:
        Victorious Wing Ears: 10%
        Automatic Armor: 16%
        Temporal STAT Manteau: 15%
        Patent Royal Bow / Muscle Fool + Rigid: 10%
        Dark Faceworm + Chaotic Acolyte: 7%
        GX II Stone + SinX II Lower: 5%
        Reload Shadow Armor + Shoes: 6%
        Bascojin (White Lady) Pet: 3%
          = Exactly 72% After Cast Delay

    Stats

    • Str: Leftover points
    • Agi: Hit 193 ASPD; Depends solely on your gears, enchants, and consumables
    • Vit: 80 ~ ?; You're gonna need a lot because god DAMN you're squishy af
    • Int: Enough for instant cast (Formula: (Dex*2) + Int = 530)
    • Dex: 120; No explanation needed
    • Luk: 120; For Temporal Boots of Luk

    Headgears
    Upper

    Middle

    • 18813.png New Wave Sunglasses - Provides nothing but After Cast Delay
    • 400002.png Victorious Wing Ears - One of the best headgears to use
      • Enchantments
        • After Cast Delay -3% | After Cast Delay -3%
    • 410016.png Battle Processor - Best in slot for damage (for Kiel users)
      • Enchantments
        • Long Physical Damage +5% | Long Physical Damage +5%

    Lower

    Cards

    Armors

    Cards

    Weapons

    • 18174 Illusion Hunter Bow - If you have one laying around somewhere, good to start with, but tedious to make one nowadays
    • 18190 Bolt Shooter - For the players that are still gearing up but don't have enough funds for a weapon
      • Enchantments
        • ATK +10% | Critical Damage +20% | Physical Damage against Bosses +18%
    • 700018Patent Royal Bow - For the people without Kiels, best in slot
      • Enchantments
        • Long Range Physical Damage +12% | Physical Damage against Bosses +25%
    • 18185 Sharp Star - Best in slot for users with kiel

    Cards

    Footgears

    Cards

    Manteaus

    Cards

    Accessories

    Cards

    Shadows
    Armor

    Weapon

    Shield

    Footgear

    Accessories

    Costume Stones
    Upper

    Middle

    Lower

    Garment

    Aimed Bolt

    Spoiler

    About Aimed Bolt changes:

    • Fixes number of hits to 5 hits
    • Changes Arrow consumption to 3
    • When Fear Breeze is active, changes damage formula to: (800 + (35 x skill level))% ATK per hit

    Needed After Cast Delay: 72%
     
    Example of achieving 72%:
        Victorious Wing Ears: 10%
        Automatic Armor: 16%
        Temporal Str Manteau: 15%
        Aiming Bow @ +12: 17%
        Reload Shadow Armor + Shoes: 6%
        Bascojin (White Lady) Pet: 3%
        Reload Stones: 5%
          = Exactly 72% After Cast Delay

    Stats

    • Str: Leftover points
    • Agi: Hit 193 ASPD, depends solely on your gears, enchants, and consumables
    • Vit: 80 ~ ?; You're squishy, you're gonna need it
    • Int: Enough for instant cast (Formula: (Dex*2) + Int = 530)
    • Dex: 120; No explanation needed
    • Luk: 1; Aimed Bolt doesn't crit, no need

    Headgears
    Upper

    Middle

    • 18813.png New Wave Sunglasses - Provides nothing but After Cast Delay
    • 400002.png Victorious Wing Ears - One of the best headgears to use
      • Enchantments
        • Long Range Physical Damage +3%| Long Range Physical Damage +3%
    • 410016.png Battle Processor - Best in slot for damage
      • Enchantments
        • Long Physical Damage +5% | Long Physical Damage +5%

    Lower

    Cards

    Armors

    Cards

    Weapons

    Cards

    Manteaus

    • 2589Fallen Angel Wings - Have fun enchanting this, it's a nice starting item
      • Enchantments
        • Expert Archer 3 | Expert Archer 3 | Expert Archer 4
    • 20963.png Temporal Str Manteau - Best in slot
      • Enchantments
        • After Cast Delay -15%

    Cards

    Footgears

    Cards

    Accessories

    Cards

    Shadows
    Armor

    Weapon

    Shield

    Footgear

    Accessories

    Costume Stones
    Upper

    Middle

    Lower

    Garment

     

    • Like 2
    • Thanks 1
    • Sad 1

  15. On 5/9/2021 at 1:08 PM, Pervert said:

    Hi! First of all, i want to thank you for this guide. It helped paint a picture as to what my end game goals are. so I really appreciate you making this end game guide.

     

    As a relatively new player though, (i just started playing). Do you have any guides as how to I would progress my character from  swordsman-knight-lordknight-runeknight? Like which beginner gears should i aim for first for fast progression and such before i get to farming the end game builds? 

    ls there a specific build i should aim first for leveling? or even in leveling ignition break should always be my go to skill?

    Hi there! Welcome to the server!

    I don't really have any guides on how to progress from 1st job to 3rd job, but I suggest asking other players/joining a guild that can help you. The best build to level with would be something like:
        Bash / Magnum Break (1st job) -> Bowling Bash (2nd job) -> Wind Cutter (3rd job) -> Ignition Break (Final)
    Since you're new, leveling with Ignition Break would be kind of difficult, it's easier to level with Wind Cutter.

    Sorry with the late reply, just got back into classes :sadge:


  16. On 12/20/2020 at 11:00 PM, AOSPONG said:

    Ruff officer vs Red Clark what better? (until Temporal Circlet release)

    I forgot that the Red Clark Casquette existed, it is better than the Ruff Officer as it provides Melee%, though you won't be able to use the Red Clark Casquette at Level 1, it's required level is 130 (newer mod = more damage)


  17. Author's Note:
     
    Last updated on 5/27/2022 for "Major visual update"

    Notes:

    Spoiler
    • Use Dragon Combo.png Dragon Combo on the target first, then Fallen Empire.png Fallen Empire, and finally, Tiger Cannon.png Tiger Cannon. This will maximize Tiger Cannon.pngTiger Cannon's damage
      • However if the monster dies via Dragon Combo.png Dragon Combo, you won't be able to use Fallen Empire.png Fallen Empire.
      • You should be able to use Tiger Cannon.png Tiger Cannon after Fallen Empire.png Fallen Empire even if they do die
    • Tiger Cannon.png Tiger Cannon ignores Flee, so early on, you won't need to worry about missing. Just pump into Str and Vit as you level up!
    • Combo Delay Formula: [1.3 - (AGI * .004) - (DEX * .002)] seconds
      • What is this?
        • It's the time it takes for you to be able to cast the next combo skill
          • Brought to you by Rubyria

    Stats

                Str: 120; No explanation needed here
                Agi: 1 ~ ?; Make sure to hit 193 ASPD to be able to combo faster
                Vit: 100 ~ 120; More HP means more damage
                Int: 1 ~ 115; Hit 100 total Int to gain silence immunity, also slightly increases Tiger Cannon.png Tiger Cannon damage
                Dex: 80 ~ 120; Helps with ASPD, cast time, increases hit, etc.
                Luk: 1 ~ ?; Invest any leftover stat points for a bit more attack (3 Luk : 1 ATK)

    Equipment

    Spoiler

    Headgears

    Armors

    Weapons and Shields

    Manteaus

    Footgears

    Accessories

    Shadow Gears
    Enchantment List
      
    ATK +3% / ASPD +1

    Armor

    Weapon

    Shields

    Footgears

    Accessories

    Costume Stones:

    Cards

    Tiger Cannon Video Showcase:

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  18. On 10/15/2020 at 11:54 PM, Ulquiorra - Sama said:

    Hello, what's making this skill spammable?

    Volar [2], Reduces Ignition Break cooldown by 1 second
    Ignition Shadow Earring, Reduces Ignition Break cooldown by .5 seconds
    Wave Break Module, Reduces Ignition Break cooldown by .25 seconds
    *Use 2 Wave Break Modules to reduce Ignition Break cooldown for a total .5 seconds, as Ignition Break has 2 seconds of CD and nothing else, no ACD or FCT needed
    Next you'll need to worry about choosing between instant casting Ignition Break via VCT or Stats (530 of (Dex*2) + Int)
    Sorry for the late response, I don't really check the forums as often

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