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CleansingRain

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Everything posted by CleansingRain

  1. Drunk's Melee "Suranui" Guide

    I guess so? Just switch up the weapon to whatever boosts Shadow Flash (and Shadow Dance if possible for off DPS)
  2. Drunk's Melee "Suranui" Guide

    Hello there, it's Drunk on EDPs (Drunk'd#1084) ! Recently, I've made a Suranui, and I kinda like it! Here is my best DPS with only x2 Giant Caput cards and self buffs (no party): Now.. How does it compare to the Ranged build? Well.. Upcoming skill changes, already released on kRO on May 2022 Anyway, don't look at that. We're here for Melee :^). Let's get into it! Pros: You look cute while you're dealing damage You're from the ninja line (access to Cicada, Pure Soul, 16th Night, etc) I ran out of Pros Cons: Requires the use of Mirage for massive DPS (takes time to set up damage) Needs to be in front of target to use one of DPS skills VERY Expensive build What modifiers should you aim for? Melee Physical Damage 100% After Cast Delay or as much as you can. 93% can work when you turn off skill bar UI (press F12 until you can't see bars) ATK% Physical Size Modifiers (Small%, Medium%, Large%, All Size%) Physical Property Damage Instant Cast via Stats (Dex*2 + Int = 530) or VCT% Basic Stat Build Str: 120 | You're a physical class, nothing else to say Agi: 60 ~ Preference | Get as much ASPD as you can, idk what the optimal ASPD is though Vit: 60 ~ Preference | Survivability Int: 70 ~ +120 | Required for cast time Dex: +120 | Required for cast time Luk: 1 ~ Leftover points | Don't need Trait Stat Build POW: 100 or 97 | You're a physical class, nothing else to say STA: 0 or 100 | Survivability WIS: 0 or 100 | Survivability (Personally, I do 100 WIS to tank Earthquakes) SPL: 0 | You're here for a Melee build, why would you need this CON: 97 or 0 | This is your secondary trait to increase for a little bit more damage CRT: 0 | None of your skills can Crit Regular Equipment For regular equipment pre-150, I suggest using the Paradise Eden Headquarter gears! "BiS" means Best in Slot Cards Shadow Gears Costume Stones Damage Showcase
  3. Sky Emperor Guide

    Drunk here! Back with another guide Expandeads are no longer dead! I think Celestial is a better name than Sky Emperor Stats Str: 120; No need for explanation Agi: 1 ~ ?; Hit 193, use Stellar Protection for ASPD Vit: 80 ~ ; Insert leftover stats here Int: 50 ~ ?; Hit 100 total for Silence immunity Dex: 120; For Hatred Luk: 120; For Hatred Pow: 100 Sta: 0 Wis: 0 Spl: 0 Con: 0 or 97 Crt: 0 or 97 My Skill Tree Equipment * For leveling gears (Levels 1 ~ 150?), head to Eden Headquarters, take the portal in the back and the one to your right Cards Shadow Armor Costume Stones Check out the new skills if you already haven't!
  4. Drunk's Melee "Suranui" Guide

    Gears haven't changed after patch, only your skills have been changed.
  5. Sky Emperor Guide

    I use all the skills, Sun, Moon, and Star Cannon
  6. Drunk's Melee "Suranui" Guide

    Fixed. Thank you
  7. Sky Emperor Guide

    Fixed
  8. Drunk's Ranger Guide

    No, SS is weaker than both CB and AB. CB and AB are meant for single target = more damage, whereas SS is weaker but AoE. There are also Level 5 weapons for CB. Damage ranking would be like this: CB > AB > SS
  9. Drunk's Ranger Guide

    Welcome to Ranger paradise! To the left, you'll have your comrades acting as floor decorations, and to the right is the exit of this hell hole. Contributing players: Trikins (CROWDS RECRUTA HISPANO HABLANTES ACTIVOS PM RANGER TRIKINS) Iridium (Horny Jail Bonker) Arrow Storm Sharp Shooting Aimed Bolt
  10. Drunk's Ranger Guide

    Tbh, I don't know how much DPS you'll need. It just depends on what gears you have. Since DPS also requires you as a player to spam at a consistent and effective rate.
  11. Drunk's Ranger Guide

    Aimed Bolt will deal more damage but isn't AoE. I think instead of going for an Aimed Bolt build, you should go for a Sharp Shooting into a Crescive Bolt build instead. Sharp Shooting and Crescive Bolt use very similar gears and Crescive Bolt will do more damage than Aimed Bolt.
  12. Drunk's Ranger Guide

    1. Yes, Arrow Storm becomes irrelevant as a DPS skill 2. Sharp Shooting is still pretty good but out shined by Crescive Bolt
  13. Drunk's Ranger Guide

    Nightmare Biolabs
  14. Drunk's Inquisitor Guide

    Back at it again but this time for the Suras that are left in the dark. For the people that have recently started Sura, I suggest going here for pre-Inquisitor gears: Trait/Attribute Stats: POW: 100 STA: 0 WIS: 0 SPL: 0 CON: 97 CRT: 0 Gears:
  15. Drunk's Inquisitor Guide

    Thanks for showing your findings, I do see your points on TSM being better. But like I've said before, it just depends on what you have. You just gotta test around which one / combo is better. Have you tried out using BP (8% ~ 10% Melee) with CPW? CPW + BP gives 7% ATK and 5% Melee, which is nice and would close the distance between them Also, with using CPW, you'll be able to use Auto Leg and Auto Booster L, from my findings with Counter Slash and Eternal Slash, I actually do more damage with the Auto set. You'll have to proc Overpower from the Auto Leg to do more damage, it's not consistent but it is more damage when it does. To know when you proc Overpower, open your stats and keep attacking until you get +50 Str If you don't have the materials, you can stick with that, but if you do have some of this stuff collecting dust in storage, are you able to test this out?
  16. Drunk's Inquisitor Guide

    Convertible Physical Wings (CPW) vs. Temporal Str Manteau (TSM), it depends on your setup but most of the time, CPW should be better than TSM. It's like the TSM vs Temporal Agi Manteau (TAM) debate for Cross Impact, some people do more with TSM (like me) whereas some others do more with TAM. Thanks, I'll be adding thana accessories soonTM
  17. Drunk's Ranger Guide

    Crescive Bolt
  18. Drunk's Ranger Guide

    Now that I look at it, I have no idea where to get the FCT. Might wanna go use the Dex Boots xD...
  19. Drunk's Ranger Guide

    There's the Booster Bow, Sharpbolt Booster Bow, and Falken Blitz, I don't really know any other bow. You can even try using a Crimson Bow.
  20. Ignition Break Rune Knight Guide

    Hello there, it's Drunk on EDPs! Welcome to my Ignition Break Rune Knight / Dragon Knight Guide! Want some immediate help? Here's my Discord: Drunk'd#1084 Author's Note: Last updated on 5/26/2022 for "Text fix, added Young Leaf of World Tree" Amount of Crit for Crit Skills in Hell mode instances: +230 Contributing players: Rubyria Iridium Stats: STR: 100 ~ 120; AGI: 1 ~ ?; Hit 193 ASPD VIT: 70 ~ ?; Leftover points INT: 1 ~ ?; Hit a total of 100 for silence immunity, increase if cast time via stats DEX: 1 ~ 120; 1 (VCT with gears) or 120 (VCT with stats) LUK: 100 ~ 120; Traits: POW: 100 STA: 0 WIS: 0 SPL: 0 CON: 0 CRT: 97 Equipment Cards Video Showcase
  21. Ignition Break Rune Knight Guide

    Tbh, no idea, I think it just depends on what you're using. But to be on the safe side, just use Attacker Force
  22. Ignition Break Rune Knight Guide

    Hi there! Welcome to the server! I don't really have any guides on how to progress from 1st job to 3rd job, but I suggest asking other players/joining a guild that can help you. The best build to level with would be something like: Bash / Magnum Break (1st job) -> Bowling Bash (2nd job) -> Wind Cutter (3rd job) -> Ignition Break (Final) Since you're new, leveling with Ignition Break would be kind of difficult, it's easier to level with Wind Cutter. Sorry with the late reply, just got back into classes :sadge:
  23. Sura - Tiger Cannon Guide

    Author's Note: Last updated on 5/27/2022 for "Major visual update" Notes: Stats Str: 120; No explanation needed here Agi: 1 ~ ?; Make sure to hit 193 ASPD to be able to combo faster Vit: 100 ~ 120; More HP means more damage Int: 1 ~ 115; Hit 100 total Int to gain silence immunity, also slightly increases Tiger Cannon damage Dex: 80 ~ 120; Helps with ASPD, cast time, increases hit, etc. Luk: 1 ~ ?; Invest any leftover stat points for a bit more attack (3 Luk : 1 ATK) Equipment Costume Stones: Cards Tiger Cannon Video Showcase:
  24. Summer Art Contest

    IGN: Drunk on EDPs Realm: Helheim Title: There is no title Summer Art Contest.bmp
  25. Gates of Hell Sura guide (Reworking)

    This guide has been COMPLETELY reworked because my brain has expanded beyond comprehension Stats: Str: 120; Standard for most Physical classes, no need for explanation Agi: 1 ~ ?; Hit 193 ASPD Vit: 1 ~ ?; Get a total of 100 total Vit for Stun immunity, add in leftover points Int: 1 ~ ?; Get enough for instant casting (Formula is: (Dex*2) + Int = 530) Dex: 120; NEEDED FOR TEMPORAL DEX BOOTS Luk: 1; No need Gears: Upper: Drooping Thanatos' Dolor - Best headgear to use, as it gives both SP and ATK% Old Blazing Soul - Best in slot if you're able to achieve 100% ACD without Drooping Thanatos' Dolor Enchantments Archline (Master Archer) | Dex +5 / Any | Dex +5 / Any Temporal Circlet (Sura) - NOT RELEASED YET Enchantment Archline (Master Archer) | Temporal Jewel (Str) Lv. 3 | Str +4 / Any Middle: New Wave Sunglasses - Provides the needed After Cast Delay but doesn't provide any damage Victorious Wing Ears - One of the best headgears to use Enchantments After Cast Delay -3% | After Cast Delay -3% Long Range Physical Damage +3% | Long Range Physical Damage +3% Battle Processor - Best in slot for damage Enchantments Long Range Physical Damage +5% | Long Range Physical Damage +5% Lower: Spiked Scarf - Best in slot for damage Candy Cane in Mouth - Provides more stat bonuses at the cost of less damage than the Spiked Scarf Vicious Mind Aura - To be paired with Fallen Warrior Manteau, a more defensive option Cards: Purple Ferus Card - Best in slot Furious Hero Card - A weaker Purple Ferus Maya Purple Card - To see invisible mobs Armor: Illusion Armor A-Type - One of the best armors to use Enchantments Modification Module (Power) Modification Module (Delay After Cast) Automatic Armor A-Type - Best in slot, an upgraded version of the Illusion Armor A-Type Enchantments Automatic Module (Attack Power) Automatic Module (Delay After Skill) Weapons: Safety Knuckle - A nice cheaper option Enchantments ATK +10% | ASPD +2 / ASPD +10% | Physical Damage against Bosses +18% Patent Ray Knuckle - Best in slot for damage Enchantments Long Range Physical Damage +12% / Physical Damage against [Elemental] +25% | Physical Damage against Bosses +25% Cards: Contaminated Wanderer Card - Best option to use against Medium and Large White Knightage Card - Pair with Khalitzburg Knightage Card Shield: Purified Knight's Shield - There's nothing else Enchantments Any | Any | Physical Defense Pierce against Bosses +60% / After Cast Delay -5% Cards: Khalitzburg Knightage Card - Pairs with White Knightage Card Alice Card - Take less damage against Bosses Manteau: Fallen Warrior Manteau - A defensive option, a bit weaker than Temporal Str Manteau Needs Vicious Mind Aura to function* Temporal Str Manteau - Best in slot Enchantments After Cast Delay -15% Footgear: Temporal DEX Boots - There is nothing else Enchantments Bear's Might / Bear's Power | Expert Archer 4 / Delay After Attack 4 Cards: Blut Hase Card - Best in slot, there's nothing else to use Accessories: Expert Ring - In case you need some After Cast Delay Illusion Booster R - Probably the best right accessory to use Enchantments Modification Module (Attack Speed) | Modification Module (Expert Archer) | Modification Module (Drain Life) Illusion Booster L - Same as Illusion Booster R but in the left slot Enchantments Modification Module (Attack Speed) | Modification Module (Expert Archer) | Modification Module (Drain Soul) King Schmidt's Strong Insignia - Best in slot for the left slot Enchantments Strong | Expert Archer 5 | Dex+ 5 / Any Automatic Booster R - An upgraded version of the Illusion Booster R Enchantments Automatic Module (Attack Speed) | Automatic Module (Expert Archer) | Automatic Module (All Force) Cards: Dark Faceworm Card - Left slot, provides After Cast Delay Chaotic Acolyte Card - Right slot, provides After Cast Delay Revolver Buffalo Bandit Card - Best in slot for damage Shotgun Buffalo Bandit Card - Same as Revolver Buffalo Bandit Card Costume Stones: Upper: Reload Stone (Upper) Middle: Reload Stone (Middle) Lower: Reload Stone (Lower) Shadows: Armor: Knuckle Arrow Shadow Armor Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Shield: Knuckle Arrow Shadow Shield Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Footgear: Knuckle Arrow Shadow Shoes Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Weapon: Sura Shadow Weapon Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Accessories Almighty Shadow Earring Almighty Shadow Pendant Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Outdated Video:
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