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Juanba

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Posts posted by Juanba


  1. [MONSTER] I have been in many psych wards in my time. Who am I?
    A: lunatic

    [MONSTER] I am the devourer of men. who am i?
    A: succubus

    [MONSTER] I have many movies such as: Casino, Heat, The Score, Ronin and Sleepers. Who am I?

    A: deniro

    [MONSTER] I am a servant of hell and quite satanic myself. Who am I?

    A: diabolic

    [ITEM] My beauty is ageless and frozen in time. What am I?

    A: frozen rose

    [ITEM] If only these were available to drink, then I'd be able to pay attention. What am I?

    A: concentration potion

     

     

    [MONSTER] This creature resembles a potato or pill bug and tends to live in damp areas. Who am I?

    Hint: This creature comes to the aid of the great insect queen.

    A: not arclouse, probably arclouZe

    [MONSTER] To my knowledge, I have a brother and a sister who share my style in clothing. Who am I?

    A: (not hyegun, maybe another name for same mob yao jun?)

    [MONSTER] I was once a beautiful goddess until Zeus struck me down into this deformed figure. Who am I?

    A: ...

    [MONSTER] If you thought i moved slow before... look at this ball and chain attached to me. Who am I?

    A: (not "zombie prisoner")

    [MONSTER] I am the the slave, the concubine. Who am I?

    Hint: This creature can fly.

    A: ...

     

    [MONSTER] The last thing youll see before death is the moving sand above me. Who am I?

    A: ... (


     

     

    [MONSTER] I am a ruffian, a hoodlum and often referred to as a loser. Who am I?

    Hint: This creature has lots of dust fly off of it when it flaps its wings

    A:


    [ITEM] I dont know how i do it, existing as solid and liquid at the same time while on fire. What am I?
    Hint: This item is found deep within mountains.

    A: ...


    [ITEM] This heart belonged to the wisest of Babylonian gods. What am I?
    Hint: This item is so hit that its almost on fire.

    A: ...

    (immortal heart)?

     

    [MONSTER] I am an evil creature at heart. We have many fighting styles...some of us can even use flying machines. Who am I?

    not goblin

     

    [ITEM] I come from the sky and from time to time I land on planets. What am I?

    Hint: This item is all that remains from its own explosion

    A: ...

    (not meteorite, not meteorite chunk, maybe star dust or crumb?)

     

    [ITEM] My power is royal and grand. I turn the lucky few into Queens. What am I?

    Hint: This item is expensive in real life stores.

    A: ...

     

    [MONSTER] I am illusion... greed. Treasurer to the boy king. Who am I?

    A: ...

     


  2. On 5/6/2021 at 2:15 PM, Synel said:

    Was this item (6034) not added to T_W_O's drop table for some reason? The exchanger is present in the main town but there doesn't seem to be any way to actually get the requisite materials.

    A little bit too late, but its called Mysterious Parts if you're looking for the chip crafting. Its a 1/3 chance of getting it through a OPB and a Wrench iirc


  3. 6 hours ago, meistergreen said:

    Hi Juanba! I just want to ask fi this guide is updated? Thank you!

    Most of the build should be up to date, and not sure if any new items would change the overall build at all. But the item suggestions still apply

     

    EDDA combo is way too strong, and 4th classes weapons dont really improve against it

    Powered Chip is broken too

    Armor can either still use Soutane or Auto Armor with ranged dmg

    Boots are still Temp STR or LUK, and combo with either Temp AGI manteau or STR manteau

    Int Badge, Glastheim observer etc etc

     

    Build should overall "spam" around 4-5m on dummies and probably more in other stuff with respective cards

     

    • Like 1

  4.  

    9 hours ago, Victor_bartholomeu said:

    Why STR manteau? If you use DEX boots, would be better to get the bonus with DEX manteau, right?

    The problem is the manteau's bonuses in that case, you lose way too much damage on the DEX manteau since it gives crit bonuses instead of phys dmg/long ranged, making the STR manteau far better even without combo

    STR boots + manteau is a better choice since you wont be losing that much FCT nowadays, and you can still replace the DEX boots with Foxtail since you only need to remove 0.1s FCT


  5. 15 hours ago, Dante Draemor said:

    If you are not going for 7 actions/s, then it's pointless to get 100% ACD reduction.

     

    The thing with the build is, you're not building for the 100% ACD, it just comes naturally from most of the gears (even if you remove the armor, its still 90% on 2-3 gears). It's also a good option to remove all the ACD from skills with a gigantic painful ACD like Lex Aeterna or Redemptio where even 80-90% still struggles a lot.

    You can also gain the ASPD somewhere else with consumables and costumes. Celermine, ASPD potion, +15 or +20 foods, ASPD +10 costume, aspd enchants in shadow gears. Stuff can be done around the build, you can just tweak it accordingly what you need.

    You're not going to braindeadlessly spam Lex Aeterna on mobs either way, and there's a single skill that benefits from spamming since most have cooldown or a long ass animation. But its still not bad to have

    • Like 1

  6. 6 hours ago, Hades said:

    @Juanba with Automatic Armor with Range force and 2x Angle shot can you still get instant cast?


    Yes but its harder. You'll usually want to use that on parties or with really high base DEX/INT and foods. +20 foods will make it less of a problem but will require farming them.

    The damage difference isnt that big so going for Soutane is still not a bad choice if you want the stats, also better on some content since the Angel/Demon damage boost

     


  7. On 10/9/2020 at 5:12 AM, ferventdenial said:

    Can u get 530 stat vct with mecha? With Arm shadows. Also why do u have 120 luk

    Yes, but you'll require a lot of gear with DEX. And foods. And high DEX value

    I personally use soutane which gives me 8 DEX 6 INT in my case. There's also DEX convert stones which give you either 3 DEX on lower or middle. Up to DEX +4 in dexterity supplement, DEX +5 on King Schmidt's Insignia, DEX from temporal DEX boots.

     

    120 LUK in my case cuz im dumb, but LUK gives you extra ATK bonus per 3 points if i remember correctly, so when you have really high STR, its easier to spend 10-15 points on LUK to cover the same amount of ATK you'd get from 1 STR point

     

    here's for example with and without the LUK

    image.png.69fc1b9548d85ac278fdec8ff4fcf272.png

     

    image.png.81ab6f4e64a50befa4f585048b45b7ac.png


  8. I dont think MvPs will be balanced at all in WoE, it just leads to uncontrollable masses of skills that cant be countered in any way and that would kill the whole purpose of the strategy in the WoE. There's a PvP room if people want to mindlessly kill and brag mvps.

     

    I also believe swaying way out of the current time schedule will make a lot of the Southamerican players (which currently are the most woe population) not be able to play, so i would be voting for current WoE time -2:00 or +2:00 (05:00-09:00 server time). Anything later than that will already go really late the SEA time zone

    • Like 2
    • Thanks 1

  9. On 3/29/2020 at 7:25 PM, The Clairvoyant said:

    Hi!! just curious to make a merchant class(genetic or mechanic) and cheking my storage items have alot of items to do a mechanic( the kickstep and lockstep combo card and even a tornado set +9) and combined with my other classes equip just gonna need the weapon and some class stones, cheking the shadow gear i'm curious why you put arm set + tornado set instead of add(the common for all classes) arm shadow set and the mechanic shield.

    besides this guide, any extra recomendation for an enthusiastic new mechanic player :3

     

     

    Hi,

    Besides curreently having a wrong description on the shadow set, Arm Shadow Weapon + Mechanic Shadow Shield gives up to 10% variable cast reduction (both items at +10) so it's not that worthy. (https://www.divine-pride.net/database/item/24473/arm-shadow-weapon)

     

    Even if it gave DEF Penetration, Arm Cannon itself doesnt need DEF penetration cuz what I explained above, it "ignores" monsters DEF so building DEF penetration is only useful if you're going for a hybrid with Knuckle Boost / Vulcan Arm. Tornado Shadow Set itself (or Reload) will give the After Cast Delay you'll need for spamming.

     

    As for recommendations, keep in mind in Helheim most parties won't look for DPS Mechanics for Fortessa Parties, so be prepared for that mentality sadly. It's not good to solo hard instances in nightmare-hell (like EDDA Bio or FOGH)

    Get the Fixed Cast Time reduced first it'll make your life far easier for soloing a lot, no need to worry about delay reduction till far in the game

    It's a fun class so try to learn how to optimize the fun out of it ™ it's a really mobile class and its fun to slide around and the supportive skills are really nice to get out of sticky situations

    If got any particular doubt feel free to pm in discord bauti777#6387


  10. Hi

    This will pretty much be a copy-paste from the Helheim version but with few changes

     

    The first thing i'd suggest to get for this build, is having the skill instacasted. For that, you require first to remove the Fixed Cast (0.1s), THEN you'll need to get rid of the variable cast. In Niflheim it's not that hard since you can use Soul Control to get a few stat points.

    image.png.e48b1bd64e2032fbde8fd9472b817ff9.png

    My suggestion of course is trying to get rid of the Variable Cast via stats since you dont really need spend that much points in other places.

    Almighty shadow set can help you to achieve this,  Biscuit Bag foods and also +20 foods if you're rich or make your own foods. I personally have around 120 INT and 130 DEX to avoid using Almighty food since its stock ends really quick in my hands. There are few

     

    After you get rid of the cast time, the next barrier is the After Cast Delay. In Niflheim, the delay is 0.5s (50% of the 1.0s from official), and the cooldown is 0.3s, so you'll need to reduce 40% to cover the 0.2s to spam the skill. Should be able to spam around 3-4 times per second with 188 ASPD max

     

    In Niflheim, the skill can CRIT, so most of the skill damage can be boosted with Critical Damage and Critical Rate.

    You can ignore some of the After Cast Delay reduction (since it's halved and there are more options to go for) equips and get Critical Damage/Rate instead (Middle Costume enchant for up to 30% crit dmg, Lower Costume enchant for up to 30 CRIT rate). Old Driver Band can also get enchanted with Expectation which will boost your crits A LOT.

     

    This is a quick list of equipment that could help you reduce each of this problems:

    For After-Cast Delay:

    Spoiler

    +11 Saw Axe (Weapon): 20% reduction

    +11 Blasti-OS (Weapon): 10% reduction

    Meteor Striker (Weapon): 5% reduction with MAGIC ENCHANT!!!

    Any upgraded Pile Bunker (S/T/P) (Weapon): up to 5% reduction WITH ENCHANTS

     

    +9 Illusion Armor A-Type (Armor): with Delay after skill module, 15% reduction

    +9 or higher Vit Soutane with Vit enchant (Armor): 5% reduction (kind of extreme for a arm cannon build, maybe not bad for axe tornado)

     

    +12 Purified Knight Shield (well Shield): from 5-10% reduction

     

    Heart Wing Headband (Top Headgear): 3% reduction and 3% reduction each 3 refines (+15% reduction at +12)

    +11 Drooping Thanatos's Dolor (Top Headgear): 15% reduction

    New Wave Sunglasses (Mid Headgear): 10% reduction (5% if slotted)

    Victorious Wing Ears (Mid Headgear): 8% reduction w/o slot, 10% if slotted with 6% acd enchant

    Baron's Evil Eye (Mid Headgear) (ONLY NIFLHEIM): 5% reduction

     

    Temporal STR/AGI/DEX/LUK/VIT Manteaus: +15% reduction via Enchant (not the Alternate version from Niflheim)

    Reinforced Parts - Engine: +20% reduction

     

    Dexterity Supplement Part (Accessory): 10% reduction

    Powered Chip (Accessory) (ONLY NIFLHEIM): 30% reduction since you'll always have Arm Cannon lv3 at least

    Blaze and White Magic Ring (Accessory) (ONLY NIFLHEIM): in the correct slot (i wont say in the right slot because i dont remember): 15% reduction

    Valkyrie Drop / Spirit King's Ring (Accessory) (ONLY NIFLHEIM): 5% reduction

     

    Tornado Shadow Set (Shadow Shield + Shoes + Armor): Half of total refine of the set% reduction (up to 15% if all parts +10) 

    Reload Shadow Set (Shadow Shield + Shoes + Armor): If all parts +9, 15% reduction

     

    Reload Costume Stones: 5% if using lower + middle + upper stones

    Guillotine Cross stone garment II + Assassin Cross Stone Lower II: (5% reduction)

     

    Lower Costume with Enchant (ONLY NIFLHEIM): up to 20% reduction

     

    Don't forget your White Lady pet for 3% ACD reduction!!!111

    And for removing the Fixed Cast:

    Spoiler

    BEST OPTIONS:

    Intelligence Badge!!!!! (ONLY NIFLHEIM) removes 0.3s fixed cast time, enough to instacast without worrying about gear (needs to be recharged though). Allows you to wear TEMP LUK BOOTS for more  damage, and be able to use items like Glastheim Observer/Happy Balloon in lower

    Foxtail (Headgear): removes 0.1s FCT, BEST IN SLOT FOR SPAM IF YOU DONT WANT TO RECHARGE THE INT BADGE- Allows you to wear TEMP LUK BOOTS for more  damage

    Temporal Boots of Dexterity: One of the best choices, 0.5s Fixed Cast Time removal, and gives +3 dex per 3 refines which helps a lot with removing variable cast too. Also gives ranged damage.

     

     

     

    +9 Illusion/Automatic Boots A/B-Type (OS): Not a bad decision but kind of meh. 0.7s with Fixed Cast enchant. Overwhelming option which is not even worth the cost.

     

    +9 Dex Soutane with Dex Blessing (Armor): a meme choice, but removes also 0.3s FCT, also helps with VCT cast, maybe a better choice on Niflheim Awful, dont

    +11 Red Dragon Plate (Armor) (or the Silver version for nif too): removes 0.2s FCT, same as if you don't want to spam and wanna go to lv4-5

     

     

    Ignis Cap (Headgear): removes 0.2s FCT and comboes with Blasti-OS for pseudo-tankiness

    Fancy Feather Hat / Ruff Officer (Headgear): remove 0.1s FCT per refine above +11

    Magic Essence enchant in Old Driver Band (headgear): Kind of unnecesary but it works. No need for more than lv5 DONT

     

     

     

    As for equipment, here's my thoughts on most of them:


    Weapons:

    Spoiler

     

    - {Mace} (NIFLHEIM ONLY): Valkyrie Hammer: Even though it has 4 slots and its a level 4 weapon, the lack of base ATK makes it quite useless, but still better than a pile bunker.

    - {Mace} Pile Bunker S/T: Kind of a mess to craft, and not that worth (besides the 450 attack) for this build since it falls really behind on damage.

    - {Mace} Meteor Striker: Not a bad choice, since it lets you wear Purified Knight Shield while not losing the 2 card slots, but falls big against the other two weapons

    - {Mace} Patent Meteor Striker: One of the 2 best choices for damage in weapon. Only falls flat against Engine Pilebunker because of its combo with Bull Crown.

    - {Mace} Engine Pilebunker: BEST IN SLOT since the combo with Bull Crown was added. Even with the bio 5 headgear buff, it still outdamages with the combo

     

    - {2H Axe} Blasti-OS: Not the best option nowadays, but still a good leveling option.

    - {2H Axe} Saw Axe: Kind of hard to get, but its a good weapon for mid-game. Covers ACD and lv4 2slot weapon

    - {2H Axe} (ONLY NIFLHEIM) Mine Worker's Pickaxe (Alternate): 3 slots lv4 weapon. Makes you tankier since it gives free VIT per refine and some ATK. Nice combo with the Frontier Boots for 50% boss resist.

     

    CARDS:

    - Lockstep: You'll want this almost always. Also good if you have Kickstep combo, for not consuming Magic Fuel (not necessary if you have the supplemental chip)

    - Contaminated Wanderer: Good option to replace 1 lockstep. Must be replaced with White Knight if you're wearing the combo with KK card.

    - White Knight: Same as Conta Wanderer, but better if you can wear Khalitzburg Knight card in the shield. Its best to wear 1x Lockstep and 1x Size card usually.

    - Chaotic Ghostring: Same as above, and better in combo with Ghostring card in case you dont have Kickstep in armor or stuff.

    Shields: (in case you're going for one)

    Spoiler

    Bloody Knight Shield: Cheap version of PKS

    Purified Knight Shield: Can be enchanted with 5% after cast delay reduction which is the only enchant you would want. (Nullify? got weapon perfection. Def pen? you dont need that unless you're using Knuckle Boost or Balkan Cancer)

    Excellion Shield (only Niflheim): A really solid choice which gives a lot of ATK per 3 refines. YOU'LL NEED THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Feather Shield (only Niflheim): A quite recent addition which gives up to -12% ACD and some ATK, quite decent, and really cheap

     

    Headgears:

    Spoiler

    UPPER:

    Old Driver Band (Yellow): Kind of obvious. The 5% per refine isnt that noticeable to make it good, but the Ambition enchant is where it's at. Also if you're lucky you get double DEX enchant before the 3rd. Now the hat has a 15% Arm Cannon boost per 2 refine, which makes it a way better option than it was before, but it's still outdamaged by Bull Crown combo. Get if possible Arch Line since it boosts overall ranged dmg instead of bow damage only now, or Expectation since it's been buffed with almost double the crit damage. Ambition is still not a bad option now that its been buffed.

    Bull Crown: Ok this hat is stupid and gives a really gigantic boost to Arm Cannon, if you can get your hands into a Engine Pilebunker with high refines. It outdamages the Old Hat by A LOT and im serious when i mean A LOT.

    Heart Wing Headband: 15% after cast delay reduction at +12.

    Drooping Thanatos Dolor: 15% after cast delay reduction at +11, and some good damage, also might get a good headgear combo in a future update, might need to make some maths

    Ignis Cap: Combo with Blasti-OS, for some reduction, also has 0.2s FCT reduction at +11, i didnt test this option yet though either.

     

    MIDDLE:

    Victorious Wing Ears: ACD and slot, if you want to take the effort of slotting with the 7500 cash spiritual auger.

    Battle Processor: If you're rich and have kiel and stuff you can go for this option instead to get more damage than VWE

    New Wave Sunglasses: ACD, not bad

    Robo Eye: Not a bad choice to start, but doesnt have slot. Gives DEX for instacast yay.

     

    Baron's Evil Eye (ONLY NIFLHEIM): Decent 5% acd

    Seraphim's Coronet (ONLY NIFLHEIM): Best in slot for the mid. Gives an insane flat ATK boost since you'll have 120 INT either way to instacast.

    Gambler's Seal (ONLY NIFLHEIM): You want this with the combo of course because you're thirsty for DEX and Gambler by itself wont be useful

    Crow's Tengu Mask (ONLY NIFLHEIM): Comboes with Tengu Scroll, and its a good choice but outdpsed by the other 2

    Robo Eye: Not a bad choice to start, but doesnt have slot. Gives DEX for instacast yay.

     

    LOWER:

    Spiked Scarf: DAMAGE

    Foxtail: TOTALLY REMOVES FIXED CAST IF YOU WANNA WEAR TEMPORAL STR BOOTS!!!!!!!!!!!!!!

    Delicious Lollipop: ASPD, totally useless but still an option

    HAPPY BALLOON BEST LOWER

    GLASTHEIM OBSERVER: Good for damage if you're using Seraphim, to cover the lower slot if not using foxtail/happy balloon.

    Tengu Scroll (ONLY NIFLHEIM): GOOD IN COMBO with Crow Tengu, also increases survival rate

    Heart Card in Mouth (ONLY NIFLHEIM): Combo with gambler

    Jinn Marin Balloon: INT/DEX +1, not bad but meh

     

     

    Cards:

    Purple Ferus: Furious Hero in steroids, get this one. ATK +3% (-5% MHP/MSP) and ATK +1% per 4 refine

    Furious Hero: 2% ATK in hat, not a bad option

    Duneyrr / Dark Pinguicula (ew): 10 ATK both, though DP gives poison herbs which is annoying.

    Darklord Essence DEX 3 (or Essence of Evil): Good for achieving instacast (sorry Cheese)

    Angra Mantis (for Niflheim only): More crits, and maybe better in combo with Chaotic Killer Mantis card in accessory

    Engkanto: Mostly to burst Poison-type monsters (Bio 5 thieves, or GX in Fortessa Dungeon 2, or Faceworms), or to go and try ranking Poison Queen against all those rangers and Soul Destroyer GXs good luck)

    Armors:

    Spoiler

    STR Soutane: Best in slot and better when you have a lot of ACD reduction stacked already.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Automatic Armor A-Type: 16% ACD reduction with delay after skill module, Range Force is a really good option to cover the other 2 slots, maybe Boost cannon modules. Falls a lil behind Soutane at really high refines

     

    Illusion Armor A-Type: 15% ACD reduction with delay after skill module, Power module also gives good damage, and Shooter is a good option too.

    Dragon Plates: You might want to choose Red in Helheim, but in Niflheim you can opt too for the Silver version.

    DEX Soutane: MEME choice

     

    STR Supplement Part: Cheap choice, only 4m in NPC and not bad. Doesnt have slot sadly unless you spend the 300 parts which is too expensive for a not-really-worthy armor

    Abusive Robe: mostly better with DEX enchants, but too much work to get a perfect one while any other choice is already better nowadays.

    Hero Trade Mail: Kind of really cheap to get, and also helps a bit with instacasting, but loses a lot of damage against the rest of the armors in Hel. Now, in Niflheim it can combo with Brooch of Hero which will boost this armors stat increase by a ton.

     

    Cards:

    Kickstep: Your bread and butter for almost anything. 8% Max HP and 30% received long ranged damage reduction if you're Mechanic which of course you're.

    Hardworking Pitman: 5% phys damage on All enemies and some HIT

    Manteau:

    Spoiler

    Temporal STR/DEX Manteau: Overall damage, and comboes with STR/DEX boots if you go for. I particularily use STR mant + DEX boots. In Niflheim you can instead opt for AGI or DEX manteau (probably DEX so you can combo with the boots), since you'll aim for a CRIT build probably. Can be enchanted with +15% ACD reduction or 10% long ranged damage, or 6% ATK too. CRIT Damage enchant for Niflheim too.

    Reinforced Parts - Engine: +20% ACD reduction, obtainable in 1 1/2 Charleston runs, and really decent. Can be enchanted with Expert Archer3 3, until you get a Temporal STR Manteau

    Wakwak Manteau (ONLY NIFLHEIM): Starter option, not a bad one. Requires +7 for best output.

     

    Cards:

    Petal: Solid card choice for Niflheim, 24% crit damage (only if you have enough crit damage already stacked)

    Brown Rat: 70 ATK if 120 STR, never wrong

    Menblatt: 12% ranged damage if 120 DEX with you'll have for sure.

    Wakwak: Brown rat for the poor. NEVER combo with Wakwak Manteau in Niflheim ofc

     

    Any defensive card for defensive purposes ofc: Deviling/Raydric/Noxious(comboes good with kickstep ranged reduct, though NEUTRAL BARRIER)

    Shoes:

    Spoiler

    - Temporal Boots :

           -  Strength: If you don't opt for Instacast, or gonna use other alternatives (soutane, dragon plate, foxtail, int badge), this one can boost your damage a bit. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it)

           -  Dexterity: Overall good. Gives everything you need for the build, ranged damage, boots enchants, slot, DEX per refine (for instacast), and FIXED CAST TIME REDUCTION!!!. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it)

           -  Luck: If you can cover the Fixed Cast Time and DEX elsewhere, this will be the hugest boost you can get for the skill. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it)

     

    - Illusion Boots A/B-Type: I think they kind of fall short in damage against temporal boots, and compared to Temp DEX boots, it lacks the DEX, and the legendary enchants don't proc that much. Still a solid choice.

     

    Cards:

    Blut Hase: 5% ranged 3% ATK, never bad

    Ifodes: 3% ATK 5% ASPD

    Enraged Cookie: 1% ATK and 1% per 2 refines (+7/ at +12) at the cost of HP

    Odoric: 5% ranged, 3% aspd

     

    Accesories:

    Spoiler

    DEX Supplement Parts: Kind of the basic accesory you'll always go-to. Gives 10% ACD reduction, and some % Variable Cast reduction which kind of helps. Can also be enchanted.

    King Schmidt's Strong/Thousand Bow Insignia: 10% ATK, relatively easy (but annoying) to farm, and annoying/expensive to get a good enchant, but tt boosts the damage A LOT. You'll want Strong/Thousand Bow enchants depending on your boots enchant. You can also get DEX enchants and Expert Archer in this accessory.

    Illusion Boosters: 5% ATK, and can be enchanted with Expert Archer, stats (DEX for Illu Booster L), and Fatal (for Niflheim build)

    Automatic Boosters: 10% ATK, and can be enchanted with All force + Expert archer + STR? dont know

     

    Powered Chip (ONLY NIFLHEIM): This thing is a beast, and if you play in Niflheim you MUST get it. Gives 30% ACD reduction, and a lot more of Stats if you have Pile Bunker lv3, and  a kickstep combo effect if you have Fire-Earth Research at lv5. Go for it.

    Blaze and White Magic Ring (ONLY NIFLHEIM): in the correct slot (i wont say in the right slot because i dont remember): 15% After Cast Delay reduction and some HP. Not bad and kind of hard to get/buy it.

     

    Valkyrie Drop / Spirit King's Ring (ONLY NIFLHEIM): 5% reduction, kind of basic and maybe easier to buy in Niflheim.

    Brooch of Hero (ONLY NIFLHEIM): This thing, in combo with the Hero Trade Mail will boost your stats insanely depending on your armor's refine. It's a quite good choice, but dense to farm it

     

    Cards:

    Revolver Buffalo Bandit + Shotgun Buffalo Bandit (or just Revolver): 7% ATK 7 STR 7 AGI 7 HIT (or just 4% ATK and 4 STR if going for revolver only)

    Gigantes Card: 40 ATK in left accessory only

    Gold Scaraba Card: 20 ATK

    Dark Faceworm + Faceworm (or just Dark Faceworm): 6% after cast delay reduction

    Chaotic Acolyte: 4% ACD reduction

     

     

    Shadow Gears:

    Spoiler

    Some general ideas of shadow sets you'll want to look:

     

    Arm Shadow Set + Tornado Shadow Set (Overall Damage)

    Arm Shadow Set + Tornado Shadow Shield/Vulcan Shadow Shield + Kingbird Shadow Armor (more helpful in NIFLHEIM since you won't need the ACD from tornado/reload)

    Arm Shadow Weapon + Tornado Shadow Set + Almighty Set (for helping with stat Instacast):

     

     

    You'll want ATK+3% enchants or 5% Long ranged (depending on what you're boosting more). Crit Damage +5% in nif is also a good idea

    Costume Stones:

    Spoiler

    Mechanic Stone II (Garment): Arm Cannon damage yay

    image.png.f6ce5060ca067c0953bb63b2631c0864.png

     

    Whitesmith/Mastersmith Stone II (Upper): for the 10% long ranged combo with Garment

    or Reload Stone Upper (you'll want the 3 stones if you're going for delay).

     

    Whitesmith Stone II (Lower): It makes combo with garment for KB damage, but you'll want the long ranged from the stone alone. You can also go for DEX convert stone (Lower) which gives you 3 DEX

    image.png.6eaa6954dc3bc9666a9d168e8f41815d.png

     

    Whitesmith Stone II Middle is kind of a waste of slot since it gives Cart Termination damage and Balkan Cancer damage which is not that useful, and the other version isnt that good either (just HIT, which you won't need).

    Go for anything else. Reload Stone Middle, ATK Stone, Crit Stone Mid, Range Stone anything else. My personal favorite is DEX convert stone (Mid) which gives you 3 DEX

     

     

     

     

    Costume Enchants (Niflheim):

    Spoiler

    Top: Max HP Enchants for sure, cant go wrong with them

     

     

    Middle: You'll want to aim for ATK+5% ATK +5%, or Crit damage +15% Crit damage +15% (mostly CRIT probably)

     

     

    Lower: Depends on what you're lacking.

    CRIT rate enchant is good since the ACD is not forced anymore into Lower.

    10% ACD + 15 CRIT, or 30 CRIT rate, or 20% ACD. You can also try experimenting with 30% Variable Cast Time Reduction if you're going for that direction, but since getting stat instacast isnt that hard at all, it might be a waste of slot.

     

    Now, for playstyle:

    I'd recommend having one low level of Arm Cannon (lv2 or 3) to spam it on a target that stands still (aggroed by tank or w/ever), and lv5 if you'll be constantly moving, or don't have enough ACD reduction. Brainlessly spam lv5 arm cannon without doubt to anything that moves. While soloing, you'll mostly hit AC & run (in hard dungeons/instances/cases), control your movement with Back Slide/Front Slide (and /bingbing /bangbang) if you have enough after cast delay, spam repair to fully heal yourself. (spam time) Here's a solo playthrough on Fortessa Dungeon 3 for example, kind of rushed

    In parties you'll want to buff everyone with the Whitesmith skills (which you can use with Madogear), repair armors/weapons with Repair Weapon, and mostly protect with Neutral Barrier if in case of danger (earthquakes, rangers, thistles, max pains, spiral pierces etc) though careful of not ruining your ranged dps (since any ranged skill which doesnt ignore FLEE from inside the barrier will miss, and ANY ranged damage to targets inside the barrier will miss too). You can also use repair on your tank which is probably a mechanic.

     

    The last build I've been using is the next:

    Spoiler

     

     

    +14 Bull Crown (Purple Ferus)

    Seraphim's coronet

    Foxtail

    +19 STR Soutane with blessing (Angry Nine Tails)

    +20 Engine Pilebunker with Expert Archer 3, Howard's Memory (White Knight, Lockstep)

    +15 Excelion Shield/Feather Shield (Khalitzburg Knight)

    +12 Temporal AGI Manteau with 10% long ranged damage (petal card)

    +12 temporal luk boots with EA bear's power (blut hase)

    Supplement Parts - Chip (Revolver Buffalo Bandit)

    King Schmidt's Insignia Strong, with Strong, EA4, DEX+4 (Shotgun Buffalo Bandit)

     

    Mechanic stone garment ii + whitesmith II bot and top, DEX convert middle stone

    Middle costume enchant with 30% crit dmg

    lower costume with 30 CRIT

     

    +9 liberation shadow shoes (5% long range)

    +9 kingbird shadow armor (5% long range)

    +9 Vulcan Shadow Shield (5% long range)

    +10 arm shadow weapon, earring, pendant (5% long range)

     

     

     

     

     

    Anyway, if you're interested in playing Madochanic Arm Cannon build, welcome to the

    image.png.ed68c1ac4a6c8fbe1d092937c82ee888.png

    Any question or suggestion about the guide feel free to ask me in discord bauti777#6387 or just ask people inside SM Discord. I'm usually open to testing new stuffs for the class even though my budget never allows.

    image.png

    • Like 3

  11. On 12/24/2019 at 6:08 PM, sfaruq1 said:
    
    why not try the combo powered chip and the blaksmith glove since blackmith glove give ignore 50% deff
    

     

    Because Arm Cannon treats Hard DEF as Soft DEF, which makes the DEF penetration quite useless, and Blacksmith Gloves 10% ACD is kinda hard to get compared to Dexterity Supplement Parts which give the same ACD bonus

     

    Helheim players, ignore this line up here since its for Niflheim gear


  12. NOTE: This guide is now outdated since Fortessa Dungeons have been reworked.

     

     

    Hi, welcome

    I'm making this pseudo-guide with a list of tips i find useful for farming in Fortessa Dungeons (mostly solo) and not die in the process, or at least not that quickly.

     

    General Informations / Tips

    - Always, ALWAYS, bring Butterfly Wings (specially in Niflheim), or have some in your storage (if you have @storage command) since @commands are disabled, and it's faster than relogging (thanks Digi).

    - You can use Call Storage skill (in Etc.) if you have enabled the @storage command.  @storage is now enabled so forget about this

    - Remember ANY damage done inside the dungeons is halved (65% actually now), both the damage you receive and the damage you make. Don't get scared if you see less damage.

    - LOOT all the Vicious Fortessa Emblems as you can now use them to trade for Fortessa Box 1 or 2 (usually you'll pick the 2)

    -

     

     

    First of all, KNOW YOUR ENEMY:

    - All monsters in Fortessa Dungeon are BOSS-type, like in Nightmare Biolabs / Fortessa Pit

    • BOSS DEF/MDEF penetration will be useful then, so get your Purified Knight Shield with that enchant, or the MVP card variants if you can (Vesper for magic, Ancient Tao Gunka which is
    • Alice card will protect you against ALL of the monsters for 40% of their damage

    - Keep in mind at least the general races of each floor to know what cards/gear will help you. If you want to use Penetration / Tempest sets, the most predominant races (i think) in each level are:

    1. Floor 1: Demon (the Ninjas, and the Taekwon)
    2. Floor 2: They're all different races, so just wear anything else that's more useful and get some general penetration (skill shadow set, class shadow set, purified pen, boss pen) or just pen to focus your nightmare
    3. Floor 3: Angel (the Rune Knight and the Arch Bishop)

     

     

     

    Floor 1 - This floor is the easiest of the 3 floors, in terms of their HP. Some classes can oneshot easily the monsters inside, mostly magic ones.screenNiflheim071.thumb.jpg.a53f04b0a8e6b5cfaa92550a25c21ef1.jpg

    • Male Gunslinger (Eckart Appleton) and Male Ninja (Saikaku Yamane) both use Stone Skin, so be prepared to deal less damage if you're using physical class. The Gunslinger will still receive more damage from
    • Both ninjas are a pain:
    1.  Male Ninja will use Throw Huuma from far distance which will hurt a lot, and NEVER let it get close to you. If its close to you, it'll use Final Strike, which will deal MELEE (safety wall!!!!) damage according to the current HP it has and will usually oneshot you. Deviling is useful to tank this skill, and of course Safety Wall will protect you against this. If you can lower his HP fast enough for the skill to not deal much damage, its better, but if you can kill it before it does, much better indeed.
    2. Female Ninja (Taki Matsushita) will use all her magic spells which also hurt a lot, but if you're using Shining Defense Scroll and/or Angeling card/Holy Armor you won't have a bad time. Land Protector usually helps against the Blaze Shield, which is mostly annoying rather than hurting.

          Both Ninjas are Neutral Element, so you can use Jitterbug combo, both for defense or damage

    • Gunslingers will snipe you from afar, not letting you cast (in case you still have cast time) or move. Try to kill the Female (Justice Felsing) one first since it will Divest your weapons for a long time.
    • You can use Fly Wing in Niflheim's Fortessa Dungeon F1, so take it on your advantage. You can fly wing in both Helheim and Niflheim now so
    • The Taekwon (Mun Young) isn't really a threat, except when soloing since Earthquake, but mostly you won't mind it

     

    In order of priority, try to focus the monsters in this order in case of mobbing:

    1. Male Ninja, AS FAST AS YOU CAN
    2. Female Ninja
    3. Female Gunslinger
    4. Taekwon
    5. Male Gunslinger

     

    Floor 2 - The painful level. There's no way to basically not suffer in this place.screenNiflheim070.thumb.jpg.fb5c804e5b4bae4137b70a475df672ab.jpg

    • There are a lot of Safety Walls left by the Sura (Chen Hua) which will protect you from almost everything inside (except the Warlock), use them on your advantage since almost all skills are Melee damage here.
    • The Sura will almost always use Gate of Hell (with Melee Damage) as soon as its close to you, which will deal more damage the less HP it has. Wait until it casts it to avoid getting oneshotted. If you're sure you can oneshot it, of course there's no problem then. If you're in party, try to not facetank since people will usually hit it as soon as they see the Sura, and if they don't kill it, it will kill you instead. It uses Snap.
    • All the damage done by the Ranger (Fletcher Eigsti) is considered as MELEE here, Arrow Storm, Sharp Shooting, everything. Abuse the safety walls in the map.
    • You can force the Warlock (Zuhair Emre) to use White Imprison on you, which is useful in case of getting overrided by mobs which usually cast their strongest skill first here.
    • The Warlock uses mostly Ghost magic, so DON'T WEAR GHOST ARMOR
    • Almost anything AGI UP here, so if you can lower their FLEE (Infrared Scan from Mech, Dispell/Clearance) somehow or get enough HIT, it'll make your life easier. Or just use skills that ignore flee
    • There's no safe element to play here. Holy/Ghost will make you useless against the Sura, Neutral won't work against the Warlock, Dark will make you hit less against the GX and any other element will hit less on the Sura too. Swap your stuff
    • The map layout is the same as the Cursed Baphomet instance, in case you already know it.
    • Since the monsters are really far from each other, it's the slowest floor to farm (though in Niflheim is the one with the best loot mostly).
    • Maya Purple will be your best friend to avoid getting ganked by some random Guillotine Cross (Kavac Hilmiya). They also can now teleport next to you thanks to Cross Impact update!! Thanks Gravity!!!!!

     

     

    The kill priority is kinda dependant on your party here, since the threat of each monster varies a LOT by the class which you're playing

    In parties usually:

    1. Oneshot the sura, if not, focus the Ranger.
    2. If you couldn't oneshot the sura, ignore it in case of lots of mobs. Focus the Guillotine
    3. Sura
    4. Warlock

    If soloing with Melee, you'll usually be tanky, so you wont really have trouble with most mobs, but consider the tips above.

    If soloing with Ranged, almost anything will oneshot you :^). Keep in mind almost everything dashes or forces you to gap close. Try to stay as far as possible.

    1. Try to kill the warlock first so it doesn't force you to get mobbed
    2. Kill the Sura because it'll make your life really hard with almost everything
    3. Go for the Ranger before (in case it didn't already) it AGI UP unless you have any skill that ignores FLEE to kill it
    4. The Guillotine Cross will kind of bully you most of the time so dont mind it

    Magic is, as usual, the safest choice. Anything that has evasion (Kaupe / Cicada Skin Shed) or can use Safety Wall is safe. BUT!

    • If you're Reaper, not much problem since you can swap element, except Kaupe doesn't last many attacks and White Imprison will leave you in bad situations.
    • As Arch Bishop, you can use Safety Wall to defend yourself, and hit everything except the Sura with your Holy magics
    • Warlock has a nice time, since you can just try and Hell Inferno the Sura and hit the rest with anything really. Also has Safety
    • Sorcerer, I don't know honestly. Safety and Dispell are good. Varetyr won't hit the Ranger and the other skills are kind of Meh
    • Ninjas can use Cicada for protection, but won't be able to deal with the Sura.

     

     

    Floor 3 - The hallway, this one isn't really hard but without preparation it will be quite annoying. Be aware of MVP tooscreenNiflheim073.thumb.jpg.15b92fad39ddea628c386476844ef970.jpg

    • Bring Angeling or Holy Armor. This is almost a MUST. Or get oneshotted by the Arch Bishop (Harald Heiligsturm)
    • Adoramus will be focused like 70% of the times to the backline, so everyone who doesnt have angeling should stay aware of either, not staying behind the tank, or be the tank in case of many people.
    • There will be plenty of Pneumas in the map, which will make your ranged damage almost useless unless you either oneshot / bring Land Protector (back to Helheim first weeks heh)
    • The Mechanic (Matilde Goldhammer) will Full Strip you, break your equip, and annoy you as much as it can if you get at Melee Range, so try to avoid that.
    • Almost all the damage from the Rune Knight (Asta Fafner) (i think is Spear Boomerang or something, and the Dragon Breaths) is ranged, so you can use the Pneuma or Neutral Barrier to neglect most of its damage.
    • In addition to the last two points: Full Chemical Protection will be your best friend in this floor.
    • Try to not MAGIC focus the MvP (Sung Jiyeon) while its on Kaite (you'll see a small repeating aura) since it'll reflect up to 3 magic attacks, BUT it will receive around 3x-4x more physical damage while on that state. Also it uses Kaupe which will evade any attack too while its active, so just spam until it wears off
    • You can play safe Shadow element against all of them (except the MVP which is shadow, but it'll be probably dead by someone else usually). They're also 2 Angel monsters if you want to wear Angel penetration set. Don't mind the Fish race Mechanic though
    • You can remove the full strip with Soul Escape (Niflheim Only) / Class Change. The first one will have a long cooldown though, and the second requires you having another class on the character.

     

     

    In order of monster focus, I'd suggest:

    1. Mechanic, it'll annoy you A LOT with the divests / equip break (or Arch Bishop if you don't have Angeling)
    2. Rune Knight, it doesn't really do much. Though it hits kinda hard and breaks your equip. Also debuffs a lot.
    3. Arch Bishop. It'll pneuma your everything if you're ranged, but if not, then its pretty much just standing there dealing basic attacks

     

     

     

    Ok as usual, if you have any feedback, it'll be appreciated. Thanks for reading I hope it's useful for someone

    • Like 1
    • Thanks 1

  13. Hi

    I don't know why I'm making the guide (I'm really bad at it) but if anyone wants to read enjoy. I'll share with you the little knowledge I have of this way-to-chanic. There are better guides you can refer out there in the internet too (like the excellent Mallinock's guide which has in-depth info about most of Mechanic's mechanics). This is in progress so don't mind some random comments please

     

    Here's the Niflheim Version if you want to refer to it

     

    As for the build's PROS:

    Spoiler

    - Its a fun skill :^)

    - It allows you to make damage with Neutral Barrier (which is a very useful defensive skill to solo mostly or help allies in dangerous cases like Fort Pit anythistledamage)

    - "Ignores" defense, which makes you not need to use penetration sets or anything like that

    - You can swap between Ghost / Holy / Shadow and Neutral which makes you be able to burst some targets or farm easily in other places (Odin Past, Abyss 4, Magma 3, Illusion of Labyrinth)

    - Kind of hits like a truck maybe, but not even.

    - Madochanic kind of tanks a bit better than other classes so you can try soloing too

    - You can remove certain defensive skills with Pile Bunker skill (requires Pile Bunker weapon in inventory, dropped by Howard MVP bio5 or crafted manually)

    Its CONS, which aren't few:

    Spoiler

    - Lots of cooldown Not anymore since classes improvement patch moved it to 0.3s fixed on each level (instead of 0.65 in lv5 for burst and 0.2 for spam, now its 0.3 lv5 for spam)

    - Lots of After-Cast Delay (1.0s fixed on each level)

    - Has Fixed Cast Time (0.1s though which is slight compared to what it was before improvement patch (0.5s))

    - Has a lot of Variable Cast Time (which will require a lot of DEX and INT unless you're Cheesekun)

    - Not lag-friendly either

    - Wastes 1 fuel per hit (which doesnt help if you're not using Kickstep combo)

    - Requires really expensive gear to be DECENT dps

    - Still outdpsed by almost anything Not anymore since classes improvement patch

    - Gets memed by Defender (though this one can be removed with Pile Bunker skill), Stone Skin and those phys. dmg reduction skills.

    - You'll have Tisak screaming at you because you didn't play Balkan Cancer or Knuckle Boost instead

     

    The first thing i'd suggest to get for this build, is having the skill instacasted. For that, you require first to remove the Fixed Cast  (1.0s on lv1, 0.5s lv2-3, 0.2s lv4-5) which nowadays is just 0.1s, easily removable with a Foxtail or Temporal DEX boots

    THEN you'll need to get rid of the variable cast. In Helheim, you'll mostly require A LOT of points in DEX and INT (prepare your eyes to suffer)

    image.png.e48b1bd64e2032fbde8fd9472b817ff9.png My suggestion of course is trying to get rid of the Variable Cast via stats since you dont really need spend that much points in other places. Almighty shadow set will help you to achieve this, Almighty food, and Biscuit Bag foods. There's also one item that gives Blessing lv5 you can buy in Go 44 with the cats on the bottom-right side. Also +20 foods if you're rich or make your own foods. I personally use 122 INT and 130 DEX atm

     

    After you get rid of the cast time, the next barrier is the After Cast Delay. In Helheim, the recommended ACD reduction for Arm Cannon is ~83%, which is a lot having in mind you need a lot of equipment slot to cast time. You now need around 70% acd to be able to "spam", or reach the 0.3s cooldown threshold, which is far more viable than the 83% was needed before. You also wont need more than 188 ASPD to spam the ~4 times per second limit

    You can spam Level 2-3 Arm Cannon when you instacast with that amount of delay reduction, which isn't a bad dps, and also has a decent AoE (and never misses, get dunked MvPs). After classes improvement patch, you can spam Arm Cannon lv.5 which boosts the damage at least thrice compared to pre-patch lv2-3

     

    This is a quick list of equipment that could help you reduce each of this problems:

    For After-Cast Delay:

    Spoiler

    +11 Saw Axe (Weapon): 20% reduction

    +11 Blasti-OS (Weapon): 10% reduction

    Meteor Striker (Weapon): 5% reduction with MAGIC ENCHANT!!!

    Any upgraded Pile Bunker (S/T/P) (Weapon): up to 5% reduction WITH ENCHANTS

     

    +9 Illusion Armor A-Type (Armor): with Delay after skill module, 15% reduction

    +9 or higher Vit Soutane with Vit enchant (Armor): 5% reduction (kind of extreme for a arm cannon build, maybe not bad for axe tornado)

     

    +12 Purified Knight Shield (well Shield): from 5-10% reduction

     

    Heart Wing Headband (Top Headgear): 3% reduction and 3% reduction each 3 refines (+15% reduction at +12)

    +11 Drooping Thanatos's Dolor (Top Headgear): 15% reduction

    New Wave Sunglasses (Mid Headgear): 10% reduction (5% if slotted)

    Victorious Wing Ears (Mid Headgear): 8% reduction w/o slot, 10% if slotted with 6% acd enchant

     

    Temporal STR/AGI/DEX/LUK/VIT Manteaus: +15% reduction via Enchant (not the Alternate version from Niflheim)

    Reinforced Parts - Engine: +20% reduction

     

    Dexterity Supplement Part (Accessory): 10% reduction

     

    Tornado Shadow Set (Shadow Shield + Shoes + Armor): Half of total refine of the set% reduction (up to 15% if all parts +10) 

    Reload Shadow Set (Shadow Shield + Shoes + Armor): If all parts +9, 15% reduction

     

    Reload Costume Stones: 5% if using lower + middle + upper stones

    Guillotine Cross stone garment II + Assassin Cross Stone Lower II: (5% reduction)

     

    Don't forget your White Lady pet for 3% ACD reduction!!!111

    And for removing the Fixed Cast:

    Spoiler

    Considering now you only need 0.1s Fixed cast instead of 0.2s-0.5s, lots of other options are far more viable:

     

    Temporal Boots of Dexterity: One of the best choices, 0.5s Fixed Cast Time removal, and gives +3 dex per 3 refines which helps a lot with removing variable cast too. Also gives ranged damage.

     

    +9 Illusion Boots A/B-Type (OS): Not a bad decision but kind of meh. 0.7s with Fixed Cast enchant. Outdated choice, still works i guess

     

    +9 Dex Soutane with Dex Blessing (Armor): a meme choice, but removes also 0.3s FCT, also helps with VCT cast, maybe a better choice on Niflheim

    +11 Red Dragon Plate (Armor) (or the Silver version for nif too): removes 0.2s FCT, same as if you don't want to spam and wanna go to lv4-5, which now helps with instafixedcasting

     

    Foxtail (Headgear): removes 0.1s FCT, BEST CHOICE IN SLOT IF YOU WANT TO WEAR TEMPORAL STR BOOTS

    Ignis Cap (Headgear): removes 0.2s FCT and comboes with Blasti-OS for pseudo-tankiness

    Fancy Feather Hat / Ruff Officer (Headgear): remove 0.1s FCT per refine above +11

    Magic Essence enchant in Old Driver Band (headgear): Totally unnecessary and waste of slot after classes improvement patch. You only need 0.1s fixed cast

     

     

     

    As for equipment, here's my thoughts on most of them:


    Weapons:

    Spoiler

    Early:

    - {Mace} Pile Bunker S/T: Kind of a mess to craft, and not that worth (besides the 450 attack) for this build since it falls really behind on damage.

    - {Mace} Meteor Striker: Not a bad choice, since it lets you wear Purified Knight Shield while not losing the 2 card slots, but falls big against the other two weapons

    - {2H Axe} Blasti-OS: The almost best weapon as for now, also makes combo with Ignis Cap if you don't like to use the Old Hat. Easier to enchant nowadays, and easier to get than the other 2 last options. Benefits well of Axe Training since, well. Really outdated but good for early game

     

    Mid:

    - {2H Axe} Saw Axe: Your to-go for endgame mostly. Has everything, AC damage, 20% after cast delay, 2 slots, 3 enchants (specially if you're in Niflheim, you'll love the critical damage enchant). Benefits well of Axe Training since ofc is an Axe. Really outdated but good for mid game

    - {Mace} Patent Meteor Striker: Cheap to get, Better damage than Saw, lower acd than Saw Axe even with 10% acd pks. Also lets you use Knuckle Boost with a really decent DPS.

     

    Late:

    - {Mace} Engine Pilebunker: Died as quick as it went out, outclassed by both Saw Axe and specially PATENT BALKAN CANCER, even with perfect enchants. Not really worth to look for perfect enchants, but works as a placeholder weapon.  Needs lv175 sadly. BEST IN SLOT WEAPON SINCE BULL CROWN HAT RELEASE. ON COMBO, IT OUTDAMAGES PATENT BALKAN + OLD HAT BY AT LEAST 500K DAMAGE WHICH IS A LOT. MUST HAVE A MEMORY AND IF POSSIBLE OVERREFINED.

    - {Mace} Patent Meteor Striker: PATENT BALKAN CANCER. IS still one of the best, but outdamaged really hard by Engine Pilebunker.

     

     

    CARDS:

    - Lockstep: You'll want this. Always. Also good if you have Kickstep combo, for not consuming Magic Fuel

    - Contaminated Wanderer: This card can kinda replace lockstep for medium/large mobs

    - White Knight: Same as Conta Wanderer, but better worn with Khalitzburg Knight. Really good when you have a lot of skill boost %. In combo, 1 Lockstep + White Knight + Khalitzburg Knight works better against Medium and Large mobs but losing some damage against small (which can be balanced with the skill extra boost on small targets)

    - Chaotic Ghostring: Same as above, and better in combo with Ghostring card in case you dont have Kickstep in armor or stuff.

    Shields: (in case you're going for one)

    Spoiler

    Bloody Knight Shield: Cheap version of PKS

    Purified Knight Shield: Almost best in slot for any choice. Can be enchanted with 5% after cast delay reduction which is the only enchant you would want. Nullify? got weapon perfection. Def pen? you dont need that unless you're using Knuckle Boost or Balkan Cancer

     

     

    Headgears:

    Spoiler

    UPPER:

    Old Driver Band (Yellow): Kind of obvious. The 5% per refine isnt that noticeable to make it good, but the Ambition enchant is where it's at. Also if you're lucky you get double DEX enchant before the 3rd. Now the hat has a 15% Arm Cannon boost per 2 refine, which makes it a way better option than it was before, but it's still outdamaged by Bull Crown combo. Get if possible Arch Line since it boosts overall ranged dmg instead of bow damage only now, and Ambition is still not a bad option now that its been buffed.

    Bull Crown: Ok this hat is stupid and gives a really gigantic boost to Arm Cannon, if you can get your hands into a Engine Pilebunker with high refines. It outdamages the Old Hat by A LOT and im serious when i mean A LOT.

    Heart Wing Headband: 15% after cast delay reduction at +12.

    Drooping Thanatos Dolor: 15% after cast delay reduction at +11, and some good damage, also might get a good headgear combo in a future update, might need to make some maths

    Ignis Cap: Combo with Blasti-OS, for some reduction, also has 0.2s FCT reduction at +11, i didnt test this option yet though either.

     

    MIDDLE:

    Victorious Wing Ears: ACD and slot, what are you waiting for?

    Battle Processor: If you're rich and have kiel and stuff you can go for this option instead to get more damage than VWE

    New Wave Sunglasses: ACD, not bad

    Robo Eye: Not a bad choice to start, but doesnt have slot. Gives DEX for instacast yay.

     

    LOWER:

    Spiked Scarf: DAMAGE

    Foxtail: TOTALLY REMOVES FIXED CAST IF YOU WANNA WEAR TEMPORAL STR BOOTS!!!!!!!!!!!!!!

    Delicious Lollipop: ASPD, totally useless but still an option

    HAPPY BALLOON BEST LOWER

     

     

    Cards:

    Purple Ferus: Furious Hero in steroids, get this one. ATK +3% (-5% MHP/MSP) and ATK +1% per 4 refine

    Furious Hero: 2% ATK in hat, not a bad option

    Duneyrr / Dark Pinguicula (ew): 10 ATK both, though DP gives poison herbs which is annoying.

    Darklord Essence DEX 3 (or Essence of Evil): Good for achieving instacast (sorry Cheese)

    Engkanto: Mostly to burst Poison-type monsters (Bio 5 thieves, or GX in Fortessa Dungeon 2, or Faceworms), or to go and try ranking Poison Queen against all those rangers and Soul Destroyer GXs good luck)

     

    Kiel D-01: for the rich is a no-brainer

    Armors:

    Spoiler

    STR Soutane: Best choice for a more burst-focused build. Better with DEX+7/8 enchants and STR Blessing. Still applies nowadays, but it lacks ACD

    Automatic Armor: Not a bad choice, but slightly outdamaged by Soutane (either with range dmg or skill dmg enchants). Covers the ACD (the 16% with enchant) you'd need unless Kiel If  you dont go for the ACD, you can build 2x Angle shot and 1x Range force to outdamage the Soutane slightly

     

    Illusion Armor A-Type: 15% ACD reduction with delay after skill module, Power module also gives good damage, and Shooter is a good option too.

    Dragon Plates: You might want to choose Red in Helheim, to cover Fixed Cast time and some decent damage

    DEX Soutane: MEME choice

    STR Supplement Part: Cheap choice, only 4m in NPC and not bad. Doesnt have slot sadly unless you spend the 300 parts which is too expensive for a not-really-worthy armor

    Abusive Robe: mostly better with DEX enchants, but too much work to get a perfect one while any other choice is already better nowadays.

    Hero Trade Mail: Kind of really cheap to get, and also helps a bit with instacasting, but loses a lot of damage against the rest of the armors in Hel. Now, in Niflheim it can combo with Brooch of Hero which will boost this armors stat increase by a ton.

     

    Cards:

    Kickstep: Your bread and butter for almost anything. 8% Max HP and 30% received long ranged damage reduction if you're Mechanic which of course you're.

    Hardworking Pitman: 5% phys damage on All enemies and some HIT

    Manteau:

    Spoiler

    Temporal STR/DEX Manteau: Overall damage, and comboes with STR/DEX boots if you go for. I particularily use STR mant + DEX boots. Can be enchanted with +15% ACD reduction or 10% long ranged damage, or 6% ATK too.

    Reinforced Parts - Engine: +20% ACD reduction, obtainable in 1 1/2 Charleston runs, and really decent. Can be enchanted with double Expert Archer3 and/or DEX+2, until you get a Temporal STR Manteau.

     

    Cards:

    Brown Rat: 70 ATK if 120 STR, never wrong

    Menblatt: 24% ranged damage if 120 DEX with you'll have for sure.

    Wakwak: Brown rat for the poor.

     

    Any defensive card for defensive purposes ofc: Deviling/Raydric/Noxious(comboes good with kickstep ranged reduct, though NEUTRAL BARRIER)

    Shoes:

    Spoiler

    - Temporal Boots :

           -  Strength: If you don't opt for Instacast, or gonna use other alternatives (soutane, dragon plate, foxtail, int badge), this one can boost your damage a bit. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it).

           -  Dexterity: Kind of the best in my opinion. Gives everything you need for the build, ranged damage, boots enchants, slot, DEX per refine (for instacast), and FIXED CAST TIME REDUCTION!!!. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it)

     

    - Automatic/Illusion Boots A/B-Type: I think they kind of fall short in damage against temporal boots, and compared to Temp DEX boots, it lacks the DEX, and the legendary enchants don't proc that much. Still a solid choice. Can't combo with insignia either.

     

    Cards:

    Blut Hase: 5% ranged 3% ATK, never bad

    Ifodes: 3% ATK 5% ASPD

    Enraged Cookie: 1% ATK and 1% per 2 refines (+7/ at +12) at the cost of HP

    Odoric: 5% ranged, 3% aspd

     

    Accesories:

    Spoiler

    DEX Supplement Parts: Kind of the basic accesory you'll always go-to. Gives 10% ACD reduction, and some % Variable Cast reduction which kind of helps. Can also be enchanted.

    King Schmidt's Strong/Thousand Bow Insignia: 10% ATK, relatively easy (but annoying) to farm, and annoying/expensive to get a good enchant, but it boosts the damage A LOT. You'll want Strong/Thousand Bow enchants depending on your boots enchant. You can also get DEX (+3 to +5) enchants and Expert Archer in this accessory.

    Automatic Booster: Big boost in damage for the right accesory, if you dont wanna wear DEX supplement. All force + Expert archer + STR?

    Illusion Boosters: 5% ATK, and can be enchanted with Expert Archer, stats (STR for booster R, DEX for Illu Booster L)

     

    Cards:

    Revolver Buffalo Bandit + Shotgun Buffalo Bandit (or just Revolver): 7% ATK 7 STR 7 AGI 7 HIT (or just 4% ATK and 4 STR if going for revolver only)

    Gigantes Card: 40 ATK in left accessory only

    Gold Scaraba Card: 20 ATK

    Dark Faceworm + Faceworm (or just Dark Faceworm): 6% after cast delay reduction

    Chaotic Acolyte: 4% ACD reduction

     

     

    Shadow Gears:

    Spoiler

    Some general ideas of shadow sets you'll want to look:

     

    Arm Shadow Set + Tornado Shadow Set (Overall Damage)

    Arm Shadow Set + Tornado Shadow Shield/Vulcan Shadow Shield + Kingbird Shadow Armor

    Arm Shadow Weapon + Tornado Shadow Set + Almighty Set (for helping with stat Instacast):

     

     

    You'll want ATK+3% enchants or 5% Long ranged (depending on what you're boosting more).

    Costume Stones:

    Spoiler

    Mechanic Stone II (Garment): Arm Cannon damage yay

    image.png.f6ce5060ca067c0953bb63b2631c0864.png

     

    Whitesmith/Mastersmith Stone II (Upper): for the 10% long ranged combo with Garment

    or Reload Stone Upper (you'll want the 3 stones if you're going for delay).

     

    Whitesmith Stone II (Lower): It makes combo with garment for KB damage, but you'll want the long ranged from the stone alone

    Otherwise you can opt for +3 DEX on a DEX Convert Stone (LOWER)

    image.png.6eaa6954dc3bc9666a9d168e8f41815d.png

     

    Now, for middle:

    Whitesmith Stone II Middle is kind of a waste of slot since it gives Cart Termination damage and Balkan Cancer damage which is not that useful, and the other version isnt that good either (just HIT, which you won't need).

     

    Range Stone is a good option for burst (thanks Piah for the info)

    Reload Stone Middle, ATK Stone, or my personal favorite DEX convert stone Mid (DEX +3 in costume)

     

     

     

     

     

    Now, for playstyle:

    I'd recommend having one low level of Arm Cannon (lv2 or 3) to spam it on a target that stands still (aggroed by tank or w/ever), and lv5 if you'll be constantly moving, or don't have enough ACD reduction. Brainlessly spam lv5 arm cannon without doubt to anything that moves. While soloing, you'll mostly hit AC & run (in hard dungeons/instances/cases), control your movement with Back Slide/Front Slide (and /bingbing /bangbang) if you have enough after cast delay, spam repair to fully heal yourself. (spam time) Here's a solo playthrough on Fortessa Dungeon 3 for example, kind of rushed

    In parties you'll want to buff everyone with the Whitesmith skills (which you can use with Madogear), repair armors/weapons with Repair Weapon, and mostly protect with Neutral Barrier if in case of danger (earthquakes, rangers, thistles, max pains, spiral pierces etc) though careful of not ruining your ranged dps (since any ranged skill which doesnt ignore FLEE from inside the barrier will miss, and ANY ranged damage to targets inside the barrier will miss too). You can also use repair on your tank which is probably a mechanic.

     

    Here are some sample builds I've been using recently:

    Spoiler

    Latest build I've been using:

    +12 Bull Crown with Purple Ferus card

    Victorious Wing Ears {ACD 3%, ACD 3%) with Darklord Essence DEX 3

    Foxtail or Happy Balloon cuz im a drop addict

    +15 Engine Pilebunker (EA2/Memory) with 1 Lockstep 1 White Knight

    +12 Purified Knight's Shield with 5% after cast delay enchant and Khalitzburg Knight card

    +12 STR Soutane {with STR Blessing, DEX+8 INt+7} with Chaotic Bapho (for overall)

    +12 Temporal STR Manteau {-14% ACD rip} with Menblatt card

    +12 Temporal STR Boots { EA4 / Bear Power } with Blut Hase card

    Dexterity Supplement Parts (DEX+2 DEX+2) with Revolver Buffalo Bandit card

    King Schmidt Strong Insignia {Strong / EA4 / DEX+4} with Gigantes card

     

    +10 Arm Shadow Weapon - 5% ranged

    +10 Arm Shadow Earring - 5% ranged (or replace for almighty if you're thirsty for instacast)

    +10 Arm Shadow Pendant - 5% ranged (or replace for almighty if you're thirsty for instacast)

    +10 Tornado Shadow Shield - 5% ATK (using this because it gives you 10% phys dmg on all sizes at +9, and whole combo +10 is like a reload set at +9)

    +10 Tornado Shadow Armor - 5% ATK

    +10 Tornado Shadow Shoes - 5% ATK

     

     

     

    Outdated build from like Feb. 2020:

    +12 Old Driver Band (Yellow) {Ambition lv7 enchant} with Purple Ferus card

    Victorious Wing Ears {Ranged 3%, ACD 3%) with Darklord Essence DEX 3

    Happy Balloon cuz im a drop addict

    +13 Saw Axe {+10% ATK, bad +20% fire, bad third too} with Double Lockstep card

    +12 Illusion Armor A-Type {Power Power Delay after skill modules} with Gloom Under Night (for pit) Chaotic Bapho (for overall) or Hardworking Pitman / the lack of kickstep annoys a bit, but the fuels and balls are now price/weight lowered so its not as annoying as before

    +12 Temporal STR Manteau {-14% ACD rip} with Brown Rat card

    +12 Temporal DEX Boots { EA4 / Bear Power } with Blut Hase card

    Dexterity Supplement Part with Revolver Buffalo Bandit card

    King Schmidt Strong Insignia {Strong / EA4 / DEX+3} with Gigantes card

     

    +9 Arm Shadow Weapon - 5% ranged

    +9 Arm Shadow Earring - 5% ranged (or replace for almighty if you're thirsty for instacast)

    +9 Arm Shadow Pendant - 5% ranged (or replace for almighty if you're thirsty for instacast)

    +10 Tornado Shadow Shield - 5% ATK (using this because it gives you 10% phys dmg on all sizes at +9, and whole combo +10 is like a reload set at +9)

    +10 Tornado Shadow Armor - 5% ATK

    +10 Tornado Shadow Shoes - 5% ATK

     

    Stats foodless:

    image.png.72463c090dfa5053f87255a53297cf1a.png

    Outdated build from like May 2020:

    and a more Bursty build but with no ACD at all to spam:

     

    +12 Old Driver Band (Yellow) {Ambition lv7 enchant} with Purple Ferus card

    Victorious Wing Ears {Ranged 3%, ACD 3%) with Darklord Essence DEX 3

    Happy Balloon cuz im a drop addict

    +12 Patent Meteor Striker with 1Lockstep 1 WK or 2 Lockstep

    +12 Purified Knight's Shield with 5% after cast delay enchant and Alice/Khalitzburg Knight

    +12 STR Soutane {with STR Blessing, DEX DEX would be better for cast} with Gloom Under Night (for pit) Chaotic Bapho (for overall) or Hardworking Pitman

    +12 Temporal STR Manteau {-14% ACD rip} with Brown Rat card

    +12 Temporal DEX Boots { EA4 / Bear Power } with Blut Hase card

    Illusion Booster R {EA4/STR+3/STR+3 or ASPD} with Revolver Buffalo Bandit card

    King Schmidt Strong Insignia {Strong / EA4 / DEX+3} with Gigantes card

     

    +10 Arm Shadow Weapon - 5% ranged

    +10 Arm Shadow Earring - 5% ranged (or replace for almighty if you're thirsty for instacast)

    +10 Arm Shadow Pendant - 5% ranged (or replace for almighty if you're thirsty for instacast)

    +10 Tornado Shadow Shield - 5% ATK (using this because it gives you 10% phys dmg on all sizes at +9, and whole combo +10 is like a reload set at +9)

    +10 Tornado Shadow Armor - 5% ATK

    +10 Tornado Shadow Shoes - 5% ATK

     

     

     

     

     

     

    Also no, never build Vulcan Arm that's the biggest scam ever (extrait from Niflheim)

    image.png.95e381e8e0392e80974c2b31534af682.png

     

     

    Anyway, if you're interested in playing Madochanic Arm Cannon build, welcome to the

    image.png.ed68c1ac4a6c8fbe1d092937c82ee888.png

     

    This guide will go outdated soon, so enjoy while you can. Doubt i can answer more stuff, so feel free to make a new guide or something. Most of the gear will be still BiS for 4th job until newer gear comes.

    image.png

    • Like 2
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  14. Since most people always wonder if one equip is or isn't in each server, i'll try to make this pseudo-list as complete as I can to help you to find them:

    Of course the list is so big this is on progress for obvious reasons. If I forgot any item or missed any drop info please remind me.

    Just a quick headsup, Alternate versions are mostly the jRO versions of items, which have usually a lot more stats than the "regular" versions which are kRO ones

    Weapons

    Spoiler

    jRO / Overseas:
     

    Spoiler

     

    Valkyrie Knife: (Niflheim only) - Drops from Fortessa Box, or Fletcher Eigsti from Fortessa Dungeon 2

    Valkyrie Hammer: (Niflheim only) - Drops from Fortessa Box, or Matilde Goldhammer from Fortessa Dungeon 3

    Poison Forged Spear: (Niflheim only) - Drops from Fortessa Box 2, or Thistle (Fortessa Pit) and Venomous Chimera (Werner Institute MvP)

    (Super Novice weapon) Meteor Strike: (Niflheim only) King of The Alley Bio 2 MvP (there are 3 mvps in Bio 2)

    "Some Wizard MagicSword"/Magical Sword: (Niflheim only) Asta Fafner from Fortessa Dungeon 3
    Onimaru: (Niflheim only) Asta Fafner from Fortessa Dungeon 3
    Hetairoi Sword / Companion Cavalry Sword: (Niflheim only) Asta Fafner from Fortessa Dungeon 3

    Book of the Sun God: (Niflheim only) Evolved Grief from Fortessa Pit 2

    Save the King: (Niflheim only) Otherwordly Exchanger NPC -> Old Glast Heim -> OGH Hard

     

    Rainbow Foxtail: otherworldly faceworm

    sealed evil sword (alt) -> otherworldly heart hunter
    sealed maximum sword (alt) -> otherwordlly heart hunter

    God Eating Dragon Spear : Otherwordly Exchanger NPC -> Nydhoggur Nest

     

    Elemental Origin: Otherwordly Exchanger NPC -> Rock Ridge

    Monokage: Otherwordly Exchanger NPC -> Rock Ridge

    Hippie Rope: Otherwordly Exchanger NPC -> Rock Ridge

    Hippie Guitar: Otherwordly Exchanger NPC -> Rock Ridge

    Mine Worker's Pickaxe: Otherwordly Exchanger NPC -> Rock Ridge

    Vigilante Bow: Otherwordly Exchanger NPC -> Rock Ridge

     

    Abyss King Twin Blades: guillotine cross bio 5 mvp

    Scarlet Athame: Shadow chaser bio 5 mvp

    Futsu no Mitama -> Fortessa Pit

    Kiri no Yoto -> Fortessa Pit

    kRO:

    Ancient Hero Weapons: (Both servers) Mostly dropped from Fortessa Box 1, and monsters from Fortessa Dungeons

    Spoiler

     

    Light Blade: Mun Young from Fortessa Dungeon 1 or Fort Box

    Scarlet Dragon Leather Bow: Matilde Goldhammer from Fortessa Dungeon 3 or Fort Box

    The Black: Sung Jiyeon from Fortessa Dungeon 3 (MvP) (Helheim) / Justice Felsing from Fortessa Dungeon 1 (Niflheim) or Fort Box

    Meteor Striker: Saikaku Yamane from Fortessa Dungeon 1 or Fort Box
    Royal Bow: Fletcher Eigsti from Fortessa Dungeon 2 or Fort Box
    Narcissus Bow: Fletcher Eigsti from Fortessa Dungeon 2 or Fort Box

    Exoricist's Bible: (mispelled for some reason) Harald Heiligsturm from Fortessa Dungeon 3

    Spirit Plumb: Harald Heiligsturm from Fortessa Dungeon 3  (Niflheim) Justice

    Iron Nail: Chen Hua from Fortessa Dungeon 2 (Niflheim) Mun Young from Fortessa Dungeon 1 (Helheim)

    Trumpet Shell:  Eckart Appleton from Fortessa Dungeon 1 or Fort Box

    Barbed Wire Whip: Taki Matsushita from Fortessa Dungeon 1 or Fort Box

    Avenger: Eckart Appleton from Fortessa Dungeon 1 (Helheim) / Matilde Goldhammer from Fortessa Dungeon 3 (Niflheim) or Fort Box

    Honglyeong's Sword: Eckart Appleton from Fortessa Dungeon 1 (Helheim) / Matilde Goldhammer from Fortessa Dungeon 3 (Niflheim) or Fort Box
    Ray Knuckle: Fletcher Eigsti from Fortessa Dungeon 2 or Fort Box

    Master Soul Rifle: Justice Felsing from Fortessa Dungeon 1 (Helheim) Taki Matsushita from Fortessa Dungeon 1 (Niflheim) or Fort Box
    Golden Lord Launcher:
    Crimson Rose:
    Kiri no Tsuyu:
    Surudoi Kaze:
    Saikaku Yamane from Fortessa Dungeon 1 or Fort Box (Niflheim) Taki Matsushita from Fortessa Dungeon 1 or Fort Box (Helheim)

    Huuma Shuriken Clearness: Saikaku Yamane from Fortessa Dungeon 1 or Fort Box

    Slate Sword: Justice Felsing from Fortessa Dungeon 1 or Fort Box

    Demon Slayer Shot: Justice Felsing from Fortessa Dungeon 1 or Fort Box (Niflheim) Asta Fafner from Fortessa Dungeon 3 (Helheim) or Fort Box
    Thousand Sun: Mun Young from Fortessa Dungeon 1 (Niflheim) Matilde Goldhammer from Fortessa Dungeon 3 (Niflheim) or Fort Box

    Dragonic Slayer: Zuhair Emre from Fortessa Dungeon 2 or Fortessa Box

    Aeon Staff: Zuhair Emre from Fortessa Dungeon 2
    Shadow Staff: Zuhair Emre from Fortessa Dungeon 2 (Niflheim) Taki Matsushita from Fortessa Dungeon 1 (Helheim)
    Saint Hall: Chen Hua from Fortessa Dungeon 2

    Meowmeow Foxtail: Harald Heiligsturm from Fortessa Dungeon 3 (Helheim) or Chen Hua from Fortessa Dungeon 2 (Niflheim)

    Petalist: Kavac Hilmiya from Fortessa Dungeon 2
    Madogum: Kavac Hilmiya from Fortessa Dungeon 2 (Niflheim) Chen Hua from Fortessa Dungeon 2 (Helheim)
    Shiver Katar: Kavac Hilmiya from Fortessa Dungeon 2
    Blade Katar: Asta Fafner from Fortessa Dungeon 3
    Eastern Sword: Asta Fafner from Fortessa Dungeon 3 (Niflheim) Kavac Hilmiya from Fortessa Dungeon 2 (Helheim)
    Aquatic Spear: Asta Fafner from Fortessa Dungeon 3 (Niflheim) Mun Young from Fortessa Dungeon 1 (Helheim)

     

    PATENT WEAPONS: MODIFICATION CUBES to craft them DROPPED IN FORTESSA RUINS and need +9 of the original weapon

    Meteor Striker: Soon, next patch by this time hopefully

    Avenger: Soon, next patch by this time hopefully

    Madogum: Soon, next patch by this time hopefully

    Fatalist: Soon, next patch by this time hopefully

    Eastern Sword -> Patent Oriental Sword

    Blade Katar -> Patent Blade Katar

    Shiver Katar -> Patent Shiver Katar

    Hongleyong's Sword -> Red Lotus Sword

    Slate Sword -> Patent Slate Sword

    Dragonic Slayer -> Patent Dragonic Slayer

    Narcissus Bow -> Patent Narcissus Bow

    Trumpet Shell -> Patent Trumpet Shell

    Barbed Wire Whip: Patent Wire Whip

     

    OS Weapons: (Both servers) Gives 1 random, exchanging 50 cor cores and 1 broken weapon (dropped on Fortessa Dungeons, and doubled drop in Fortessa Pit)

    Spoiler

    Burning Knuckle-OS
    Cannon Rapier-OS
    Saphir Mace-OS
    Ultio-OS
    Virtual Bow-OS
    MH-P89-OS
    AC-B44-OS
    Beam Claymor-OS
    Rutilus Stick-OS
    Meuchler-OS
    Blasti-OS
    HR-55-OS
    Circuit Board-OS
    Kuroiro-OS
    Boost Lance-OS
    Electric Fox-OS

    EDDA biolab

    Spoiler

     

    Engine Pilebuncker

    Maxi Spanner

    Golden Wrench

    Volar

    Argen Blanco

    Scarlet Ribbon

    Antique Cello

    Reaper Cross

    Estal

    Gene Rod

    Adorare Staff

     

     

    Einbech 3 Weapons:

    Spoiler

    Saw Axe

     

     

    Headgear:

    Spoiler

    Wing Headphone: (Niflheim only) Taki Matsushita from Fortessa Dungeon 1 or Fortessa Box

    Baron's Evil Eye: (Niflheim only) Mun Young from Fortessa Dungeon 1 or Fortessa Box
    Mask of Hero: (Niflheim only) Mun Young from Fortessa Dungeon 1 or Fortessa Box

    Royal Guard Necklace: (Niflheim only) Justice Felsing from Fortessa Dungeon 1 or Fortessa Box

    Imperial Feather: (Niflheim only) Eckart Appleton from Fortessa Dungeon 1 or Fortessa Box

    Crow Tengu's Mask:  (Niflheim only) Saikaku Yamane from Fortessa Dungeon 1 or Fort Box

    Tengu Scroll: (Niflheim only) Sung Jiyeon from Fortessa Dungeon 3 (MvP) or Fort Box

    Wanderer's Sakkat/Outer: (Niflheim only) Saikaku Yamane from Fortessa Dungeon 1 or Fort Box
    Ninja's Secret Scroll: (Niflheim only) Saikaku Yamane from Fortessa Dungeon 1 or Fort Box

    Cylinder Headband: (Niflheim only) Matilde Goldhammer from Fortessa Dungeon 3

    Magical Booster: Fortessa Box, Zuhair Emre (Helheim) from Fortessa Dungeon 2, or crafteable with combination scroll.

     

    Survivor's Circlet: (kRO version) crafteable with Combination Scrolls

    Survivor's Orb: Dropped from Fortessa Box 2 or crafteable with Combination Scrolls / also crafteable on Otherwordly Exchanger NPC on Niflheim

    Survivor's Orb (Alternate): (Niflheim only) Crafteable on Otherwordly Exchanger NPC (@go exchange)

    Survivor's Circlet (Alternate): (Niflheim only) Evolved Grief from Fortessa Pit 2 or crafteable on Otherwordly Exchange NPC


    Mechanical Plant Hat: (Niflheim only) Wretched Screamer from Fortessa Pit 2
    Celestial Woman's Flower: (Niflheim only) Mist Shade from Fortessa Pit 2

    Sting Silk Ribbon: (Niflheim only) Vengeful Soul from Fortessa Pit 1
    Soldier's Bandage: (jRO) YSF01Seyren from Werner Laboratory

    Nero Mask: (Niflheim only) Grief from Fortessa Pit 1

    Whistling: 200 instance points in Helheim or Fortessa Box 2 (Nif/Hel) or (Niflheim) Otherwordly Exchange NPC -> Nightmarish Jitterbug

    Strawberry in Mouth / Strawberry Mouth Guard: (Niflheim only) Otherworldly Exchange NPC -> Other

     

    Work Cap: Otherworldly Exchange NPC -> Wolfchev Laboratory

    Spirit King's Crown: Otherworldly Exchange NPC -> Wolfchev Laboratory

    Circlet of Pheonix: Otherworldly Exchange NPC -> Wolfchev Laboratory

    Black Feather Hat: Otherworldly Exchange NPC -> Wolfchev Laboratory

    Jasper Circlet: Otherworldly Exchange NPC -> Wolfchev Laboratory

    Lunar Rainbow: Otherwordly Exchanger NPC -> Faceworm

    Supplement Parts - Processor: Otherwordly Exchanger NPC -> Last Room

    Red Baby Dragon: Otherwordly Exchanger NPC -> Nydhoggur Nest

    Ancient Dragon's Crown: Otherwordly Exchanger NPC -> Nydhoggur Nest

    Glastheim Observer: Otherwordly Exchanger NPC -> Old Glast Heim Normal

    Strawberry Mouth Guard: Otherwordly Exchanger NPC -> Sarah's Memory

     

    Citrus Ribbon: Wanderer Bio5 mvp

    Rune Helm: Rune Knight Bio5 Mvp

    Eyes of Illusion: Genetic Bio5 Mvp

     

    Spoiler

     

    Spell Circuit: Combination Scroll or World Boss Shop (Shalltear Bloodfallen)

    Amistr Beret: Combination Scroll or World Boss Shop, or drop from WB Nsphyx

    General Helm: Combination Scroll or World Boss Shop, or drop from WB

    Fancy Feather Hat: Combination Scroll or World Boss Shop, or drop from WB Poison Queen

    Ruff Officer: Combination Scroll or World Boss Shop, or drop from WB

     

     

    Spoiler

     

    Judges Hat: Combination Scroll or World Boss Shop, or drop from

    Foxtail: World Boss Shop or Dropped from WB Ains Ooal Gown (Hel) Nsphyx (Nif)

    Delicious Lollipop: World Boss Shop or Dropped from WB Ains Ooal Gown (Hel) Ice Queen (Niflheim)

    Greater Dracule Horn: (Niflheim only) World Boss shop or drop from WB

    Queen Anne's Revenge: (Niflheim only) World Boss shop or drop from WB

    Clothes of Protection: (Niflheim only) World Boss shop or drop from WB

    Feather of Protection: (Niflheim only) World Boss shop or drop from WB

    Southern Cross: (Niflheim only) World Boss shop or drop from WB

    Seraphim's Feather: (Niflheim only) World Boss shop or drop from WB

    Seraphim's Coronet: (Niflheim only) World Boss shop or drop from WB

    Lif/Amistr/Vanilmirth/Filir Hats: World Boss shop or drop from WB

    Floating Stone of Sage: (Niflheim only) World Boss shop or drop from WB

    Magical Booster (Alternate): (Niflheim only) World Boss shop or drop from WB

    Officer's Hat: (Niflheim only) World Boss shop or drop from WB Shalltear Bloodfallen

    Kardui's Ears: (Niflheim only) World Boss Harmonia, or 200 world boss points
    Tree Sprout: (Niflheim only) World Boss Nsphyx, or 200 world boss points
    Heart Card in Mouth: (Niflheim only) World Boss Nsphyx, or 200 world boss points
    Gambler's Seal: (Niflheim only) World Boss Harmonia, or 200 world boss points

    Fresh Strawberry Hat: (Niflheim only) World Boss shop or drop from WB Ice Queen

    Lord of Death's Helmet: World Boss shop or drop from WB

    Black Wuchang Hat

    Book of Sogya

    Wanderer's Sakkat

     

     

    Stripe Hat

    Ignis Cap

    Great Magician's Ceremonial Crown

    Red Clark Casquette

    Phantom Cap

    Armors:

    Spoiler


    STR/AGI/DEX/INT/VIT/LUK Soutanes from Odin Past: Obtainable from Random chest inside the dungeon

    Blue/Silver/Red/Green/Purple/Yellow Dragon Plates: Obtainable from crafting via Abyss Lake 4 drops in @go exchange

     

    Spoiler

     

    Nectar Suit: (Niflheim) Justice Felsing from Fortessa Dungeon 1 or Fort Box

    Chiu Armor: (Niflheim only) Chen Hua from Fortessa Dungeon 2 or Fort Box

    Hyuke's Clothes: (Niflheim only) Kavac Hilmiya from Fortessa Dungeon 2 or Fort Box

     

     

     


     

    Spoiler

     

    Nature Dress: (Niflheim only) Thistle from Fortessa Pit 1 or Fort Box 2
    Abyss Dress: (Niflheim only) Evolved Grief from Fortessa Pit 2 or Fort Box 2

    Red Flame Dress:
    Mighty White Threaded Armor: (Niflheim only) Evolved Grief from Fortessa Pit 2 or Fort Box 2

    Mighty Black Threaded Armor:
    Ice Prison Dress / Icefall Dress: (Niflheim only) Evolved Grief from Fortessa Pit 2 or Fort Box 2
    Khalitzburg Knight Armor: (Niflheim only) Wretched Screamer from Fortessa Pit 2 or Fort Box 2
    Medical Scrub: (Niflheim only) Mist Shade from Fortessa Pit 2 or Fort Box 2
    Azure Dragon Armor: (Niflheim only) Grief from Fortessa Pit 1 or Fort Box 2
    Evil Dragon Armor: (Niflheim only) Monster Hunter NPC in 2nd floor office
    Armor of Purple Thread: (Niflheim only) Vengeful Soul from Fortessa Pit 1 or Fort Box 2
    Ritual Robes / Rite Robe: (Niflheim only) Vengeful Soul from Fortessa Pit 1 or Fort Box 2
    Military Mail: (Niflheim only) Vengeful Soul from Fortessa Pit 1 or Fort Box 2

     


    YSF01 Plate: YSF01 Seyren from Werner Laboratory
    YSF01 Plate Alternate: (Niflheim only) Otherworldly Exchange NPC

    Spoiler

    Unexpected Fortune Armor: 200 instance points in Helheim / 15 temporal crystals in @go exchange Otherwordly NPC on Niflheim (this is randomized)
    Splendid Swift Armor: 200 instance points in Helheim / 15 temporal crystals in @go exchange Otherwordly NPC on Niflheim (this is randomized)
    Excellent Dexterous Armor: 150 instance points in Helheim / 15 temporal crystals in @go exchange Otherwordly NPC on Niflheim (this is randomized)
    Soaring Physical Armor: 150 instance points in Helheim / 15 temporal crystals in @go exchange Otherwordly NPC on Niflheim (this is randomized)
    Strong Healthy Armor: 150 instance points in Helheim / 15 temporal crystals in @go exchange Otherwordly NPC on Niflheim (this is randomized)
    Robust Magical Armor: 150 instance points in Helheim / 15 temporal crystals in @go exchange Otherwordly NPC on Niflheim (this is randomized)


     

    Spoiler

     

    Kardui's Robe: (Niflheim only) Otherwordly Exchange NPC -> Hazy Forest

    King's Mail: Otherwordly Exchanger NPC -> Fall of Glast Heim

    White Knight Armor: Otherwordly Exchanger NPC -> Old Glast Heim Hard

    Khalitzburg Knight Armor: Otherwordly Exchanger NPC -> Old Glast Heim Hard

    Battle Surcoat: Otherwordly Exchanger NPC -> Sarah's Memory

    Fafnir Armor: (Niflheim only) Otherwordly Exchange NPC -> Nydhoggur Nest

    Sarah's Battle Robe ALT: Otherwordly Exchanger NPC -> Sarah and Fenrir

    Devil's Hand: Otherwordly Exchanger NPC -> Sealed Shrine

     

     

    Shields:

    Spoiler

    Tabooed Book of Magic: (Niflheim only) Sorcerer Celia Bio 5 MvP
    Lapine Shield: (Niflheim only) Otherwordly Exchange NPC -> Hazy Forest

    Rose of Eden: (Niflheim only) Harald Heiligsturm from Fortessa Dungeon 3 or Fort Box
    Thieves Guide Vol. 1: (Niflheim only) Kavac Hilmiya from Fortessa Dungeon 2 or Fort Box

    Scutum: (Niflheim only) Thistle from Fortessa Pit 1 or Fort Box 2
    Excelion Shield: (Niflheim only) Otherwordly Exchange NPC -> Charleston

    Feather Shield: Otherworldly -> temple demon god

    King's Guard: (Niflheim only) Otherwordly Exchanger NPC -> Old Glast Heim -> OGH Hard


    Cursed Knight Shield (and afterwards Purified/Bloody Knight Shield): Crafteable with Combination Scroll, tradeable for 500 skeleton keys, or dropped Fortessa Box 2 (Fortessa Pit Box)

    Garment:

    Spoiler
    Spoiler

     

    Enforcer's Cape: (Niflheim only) drop from Fortessa Box, or Kavac Hilmiya (Fort. Dungeon 2)

    Elemental Tights: (Niflheim only) drop from Fletcher Eigsti from Fort dun 2 or Fortessa Box

    Fire Dragon Cloak: (Niflheim only) Taki Matsushita from Fortessa Dungeon 1 or Fort Box

    Crimson Poncho / Bloody Muffler: (Niflheim only) Justice Felsing from Fortessa Dungeon 1 or Fort Box
    Hero Cape: (Niflheim only) Mun Young from Fortessa Dungeon 1 or Fort Box

    Manteau of Twilight: (Niflheim only) Harald Heiligsturm from Fortessa Dungeon 3 or Fort Box
    Lindwyrm's Skin: (Niflheim only) Asta Fafner from Fortessa Dungeon 3 or Fort Box
    Crimson Stole: (Niflheim only) Zuhair Emre from Fortessa Dungeon 2 or Fort Box

     

     

    Spoiler

    Wakwak Manteau: (Niflheim only) Thistle from Fortessa Pit 1 or Fort Box 2
    Adventurer's Spirit/Elder's Spirit: (Niflheim only) Evolved Grief from Fortessa Pit 2 or Fort Box 2
    Old Morroc Shawl: (Niflheim only) Wretched Screamer from Fortessa Pit 2 or Fort Box 2
    Gwiber's Skin / Skin of Gwiber: (Niflheim only) Wretched Screamer from Fortessa Pit 2 or Fort Box 2
    Phreeoni Wings: (Niflheim only) Mist Shade from Fortessa Pit 2 or Fort Box 2
    Elemental Towel: (Niflheim only) Grief from Fortessa Pit 1 or Fort Box 2
    Nameless Assassin's Muffler / Mysterious Muffler: (Niflheim only) Grief from Fortessa Pit 1 or Fort Box 2


    Cloak of Survival: (jRO manteau of survival) (Niflheim only) Slot a normal Manteau of Survival
    YSF01 Manteau: YSF01 Seyren from Werner Laboratory

    Golden Scarf ALTERNATE: Otherwordly Exchanger NPC -> Rock Ridge

    Spoiler

     

    Rainbow Scarf (Prism Ranger Scarf): Bio 5 mvp ranger

    Rainbow Muffler: Bio 5 mvp minstrel

     

    Violet Halo

    Geffen Magic Muffler: 125 instance points in Helheim / Otherworldly NPC in Niflheim (Geffen Magic Tournament)
    Anti-Magic Muffler: 125 instance points in Helheim / Otherworldly NPC in Niflheim (Geffen Magic Tournament)
    Temporal STR/AGI/VIT/DEX/LUK/INT Manteaus: 150 instance points in Helheim, 25 temporal crystals for 1 random garment in Niflheim Otherwordly Exchange NPC


    Temporal Manteau (Alternate): (Niflheim only) Otherwordly Exchange NPC -> Old Glast Heim -> OGH Normal

    guardian of soul -> Otherwordly Exchange NPC -> FOGH

     

    Christmas Guardian Tree: 200 instance points in Helheim or Fortessa Box 2 (Nif/Hel)

    Shoes:

    Spoiler
    Spoiler

     

    Pororoca Shoes: (Niflheim only) Warlock Kathryne Bio5 MvP
    Pilgrim's Shoes: (Niflheim only) Arch Bishop Magaleta Bio 5 MvP
    Tengu Clogs: (Niflheim only) Sura Chen Bio 5 MvP
    Wanderer's Shoes: (Niflheim only) Wanderer Trentini Bio 5 MvP

    Illusion Military Boots: Bio 5 Mvp

    Judgment Boots: Bio5 Mvp

     

     

    Crimson Gaiter: (Niflheim only) Eckart Appleton from Fortessa Dungeon 1 or Fort Box
    Talaria Shoes: (Niflheim only) Taki Matsushita from Fortessa Dungeon 1 or Fort Box

    Enforcer's Shoes: (Niflheim only) drop from Fortessa Box, or Kavac Hilmiya (Fort. Dungeon 2)

    Rune Boots: (Niflheim only) Justice Felsing from Fortessa Dungeon 1 or Fort Box
    Thorny Shoes: (Niflheim only) Mun Young from Fortessa Dungeon 1 or Fort Box


    Ancient Hero Boots: (Niflheim) Mun Young from Fortessa Dungeon 1 or Fort Box (Helheim) Chen Hua from Fortessa Dungeon 2 or Fort Box

    Great Hero Boots -> Using Modification Cube from Fortessa Ruins with +9 Ancient Hero Boots

     

    fluffy fish shoes : Otherwordly Exchanger NPC -> Malangdo Culvert

    fluffy dandelion shoes: Otherwordly Exchanger NPC -> Hazy Forest

    pretty boar shoes: Otherwordly Exchanger NPC -> Werner Laboratory

    juggernaut -> Otherwordly Exchanger NPC -> Heart Hunter War Base

    Frontier Boots Otherwordly Exchanger NPC -> Rock Ridge

    Survivor's Shoes: (Niflheim only)  Otherwordly Exchanger NPC -> Endless Tower
    Gray Wing Boots: (Niflheim only) Otherwordly Exchanger NPC -> Hazy Forest
    Sharel Shoes: (Niflheim only) Vengeful Soul from Fortessa Pit 1 or Fort Box 2
    YSF01 Greaves: YSF01 Seyren from Werner Laboratory

    Accesories:

    Spoiler


    BIOLABS

    Spoiler

    Imperial Ring: (Niflheim only) Royal Guard Randel Bio 5 MvP
    Chemical Gloves: (Niflheim only) Genetic Flamel Bio 5 MvP
    Blacksmith Gloves: (Niflheim only) Mechanic Howard Bio 5 MvP
    Blaze and White Magic Ring: (Niflheim only) Rune Knight Seyren Bio 5 MvP
    Shadow Ring: (Niflheim only) Shadow Chaser Gertie Bio 5 MvP
    Abyss King's Ring: (Niflheim only) Guillotine Cross Eremes Bio 5 MvP
    Emerald Ring: (Niflheim only) Minstrel Alphoccio Bio 5 MvP
    Toy Ring: (Niflheim only) The Last One Bio 2 MvP

    Sixth Sense Amplifier Ring: Sorcerer Celia Mvp

    Geffenia Ice Magic Tool: Warlock Mvp

    Devil Rakshasa ring: Sura Chen Mvp

     

    Spoiler

     

    Hunting Knife: (Niflheim only) Eckart Appleton from Fortessa Dungeon 1 or Fort Box
    Rebel Scarf: (Niflheim only) Eckart Appleton from Fortessa Dungeon 1 or Fort Box
    Horn of Kirin: (Niflheim only) Fletcher Eigsti from Fort Dun 2, or Fortessa Box

    Vesper Gear 04: (Niflheim only) Taki Matsushita from Fortessa Dungeon 1 or Fort Box

    Emerald Earrings: (Niflheim only) Fletcher Eigsti from Fort Dun 2, or Fortessa Box

    Sapphire Wrist: (Niflheim only) Matilde Goldhammer from Fortessa Dungeon 3 or Fort Box
    Arquien's Necklace: (Niflheim only) Matilde Goldhammer from Fortessa Dungeon 3 or Fort Box
    Arch Bishop's Ring: (Niflheim only) Harald Heiligsturm from Fortessa Dungeon 3 or Fort Box
    High Priest's Gloves: (Niflheim only) Harald Heiligsturm from Fortessa Dungeon 3 or Fort Box
    Fallen Monk Rosary: (Niflheim only) Chen Hua from Fortessa Dungeon 2 or Fort Box
    Brawler's Gloves: (Niflheim only) Chen Hua from Fortessa Dungeon 2 or Fort Box
    Keraunos: (Niflheim only) Chen Hua from Fortessa Dungeon 2 or Fort Box
    Vesper Gear 02: (Niflheim only) Saikaku Yamane from Fortessa Dungeon 1 or Fort Box
    Spirit King's Ring: (Niflheim only) Zuhair Emre from Fortessa Dungeon 2 or Fort Box
    Cursed Lucky Clover: (Niflheim only) Zuhair Emre from Fortessa Dungeon 2 or Fort Box
    Magician's Gloves: (Niflheim only) Zuhair Emre from Fortessa Dungeon 2 or Fort Box

     


    Celine's Brooch (Alternate): (Niflheim only) Wretched Screamer from Fortessa Pit 2 or Fort Box 2
    Celine's Brooch: (kRO version) 666 Instance Points on NPC on Helheim (2nd floor Office) Closed Mind Box from Celine Kimi in Niflheim

    Valkyrie's Drop: (Niflheim only) Vengeful Soul from Fortessa Pit 1 or Fort Box 2
     

    Spoiler

     

    Aegir's Ring: (Niflheim only) Otherwordly Exchange NPC -> Octopus Cave
    Storm Stone: (Niflheim only) Otherwordly Exchange NPC -> Hazy Forest

    Fairyleaf Grip Powder: (Niflheim only) Otherwordly Exchange NPC -> Hazy Forest
    Immortal Dog Tag: (Niflheim only) Otherwordly Exchange NPC -> Sky Fortress
    Powered Chip: (Niflheim only) Otherworldly Exchange NPC -> Last Room
    Brooch of Hero: (Niflheim only) Otherworldly Exchange NPC -> Temple of Demon God

    Dexterity Supplement Alt. Otherwordly Exchange NPC -> Charleston

    Giant's Protection: (Niflheim only) Otherwordly Exchange NPC -> Sarah and Fenrir
    Verus' Core: (Niflheim only) Otherwordly Exchange NPC -> Last Room

    Reinforced Gun Barrel Alt: Otherwordly Exchange NPC -> Charleston

     

     

     

    Plus:

    -All Illusion dungeons Gears (google them)

    • Like 1

  15. I definately vote for disable both commands. There's no need to have them  enabled

    There's no threat/gameplay at all if you can just refill no problem inside castle and it removes a ton of chances (or getting items from storage to repair barricades), considering also WoE in this oneshot meta is kinda ridiculous too. There are already a lot of QoL stuff like being able to use BG resources inside WoE or stuff, which makes not need to even farm the resources for the GvG, or even buy from market inside castle ?¿¿?¿? if you're in a high rush.

    As for BG, besides not having BG community, i dont think there's even a problem in there, at least for now. But then it can make some BG rounds last forever like TDM or stuff.

    • Like 1

  16. Recovery Conversion is a really annoying skill when dealing in parties like pit ones, since not every party in-game can be organized shamefully, and like randomaccount said, there are dps that deal way too much dmg sometimes that throw all the damage done to the trashcan (and the 50% damage dealt against the 100% dmg healed from the skill takes this even far). Whilst is a really coherent decision to have this skill, it doesnt really make the map enjoyable for most people:

    I'm kinda against taking it out though, but having EVERY mob in the map use Recovery Conversion right when they see you, is quite stressing. And specially bad in case of swarming (which 90% of the times you cant avoid, and happens often since mob moves fast, and teleports or spawns randomly too) since you cant do much against the mob killing everyone, and dps cant focus on killing precisely (unless idk they have perfect aim on single-target and/or have single target skills and pray to not heal the mob). And yeah having something that indicates which damage they receive will make it less painful to deal with. It kinds of give it the raid-feels on the dungeon.

    Fixed resistances might make it easier to farm solo with fly wings (even with no spawn protection at all) for certain classes since these would be aiming for specific mob they can hit probably, but it doesn't seem a bad option honestly for party.

    I'm definately not against buffing physical damage inside dungeon (or nerfing magic damage?), but aware of classes like Star Emperor or Kagerou which will hit harder if so.

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