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Juanba

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Everything posted by Juanba

  1. [MONSTER] I have been in many psych wards in my time. Who am I? A: lunatic [MONSTER] I am the devourer of men. who am i? A: succubus [MONSTER] I have many movies such as: Casino, Heat, The Score, Ronin and Sleepers. Who am I? A: deniro [MONSTER] I am a servant of hell and quite satanic myself. Who am I? A: diabolic [ITEM] My beauty is ageless and frozen in time. What am I? A: frozen rose [ITEM] If only these were available to drink, then I'd be able to pay attention. What am I? A: concentration potion [MONSTER] This creature resembles a potato or pill bug and tends to live in damp areas. Who am I? Hint: This creature comes to the aid of the great insect queen. A: not arclouse, probably arclouZe [MONSTER] To my knowledge, I have a brother and a sister who share my style in clothing. Who am I? A: (not hyegun, maybe another name for same mob yao jun?) [MONSTER] I was once a beautiful goddess until Zeus struck me down into this deformed figure. Who am I? A: ... [MONSTER] If you thought i moved slow before... look at this ball and chain attached to me. Who am I? A: (not "zombie prisoner") [MONSTER] I am the the slave, the concubine. Who am I? Hint: This creature can fly. A: ... [MONSTER] The last thing youll see before death is the moving sand above me. Who am I? A: ... ( [MONSTER] I am a ruffian, a hoodlum and often referred to as a loser. Who am I? Hint: This creature has lots of dust fly off of it when it flaps its wings A: [ITEM] I dont know how i do it, existing as solid and liquid at the same time while on fire. What am I? Hint: This item is found deep within mountains. A: ... [ITEM] This heart belonged to the wisest of Babylonian gods. What am I? Hint: This item is so hit that its almost on fire. A: ... (immortal heart)? [MONSTER] I am an evil creature at heart. We have many fighting styles...some of us can even use flying machines. Who am I? not goblin [ITEM] I come from the sky and from time to time I land on planets. What am I? Hint: This item is all that remains from its own explosion A: ... (not meteorite, not meteorite chunk, maybe star dust or crumb?) [ITEM] My power is royal and grand. I turn the lucky few into Queens. What am I? Hint: This item is expensive in real life stores. A: ... [MONSTER] I am illusion... greed. Treasurer to the boy king. Who am I? A: ...
  2. Weird Parts

    A little bit too late, but its called Mysterious Parts if you're looking for the chip crafting. Its a 1/3 chance of getting it through a OPB and a Wrench iirc
  3. Hi This will pretty much be a copy-paste from the Helheim version but with few changes The first thing i'd suggest to get for this build, is having the skill instacasted. For that, you require first to remove the Fixed Cast (0.1s), THEN you'll need to get rid of the variable cast. In Niflheim it's not that hard since you can use Soul Control to get a few stat points. My suggestion of course is trying to get rid of the Variable Cast via stats since you dont really need spend that much points in other places. Almighty shadow set can help you to achieve this, Biscuit Bag foods and also +20 foods if you're rich or make your own foods. I personally have around 120 INT and 130 DEX to avoid using Almighty food since its stock ends really quick in my hands. There are few After you get rid of the cast time, the next barrier is the After Cast Delay. In Niflheim, the delay is 0.5s (50% of the 1.0s from official), and the cooldown is 0.3s, so you'll need to reduce 40% to cover the 0.2s to spam the skill. Should be able to spam around 3-4 times per second with 188 ASPD max In Niflheim, the skill can CRIT, so most of the skill damage can be boosted with Critical Damage and Critical Rate. You can ignore some of the After Cast Delay reduction (since it's halved and there are more options to go for) equips and get Critical Damage/Rate instead (Middle Costume enchant for up to 30% crit dmg, Lower Costume enchant for up to 30 CRIT rate). Old Driver Band can also get enchanted with Expectation which will boost your crits A LOT. This is a quick list of equipment that could help you reduce each of this problems: For After-Cast Delay: And for removing the Fixed Cast: As for equipment, here's my thoughts on most of them: Weapons: Shields: (in case you're going for one) Headgears: Armors: Manteau: Shoes: Accesories: Shadow Gears: Costume Stones: Costume Enchants (Niflheim): Now, for playstyle: I'd recommend having one low level of Arm Cannon (lv2 or 3) to spam it on a target that stands still (aggroed by tank or w/ever), and lv5 if you'll be constantly moving, or don't have enough ACD reduction. Brainlessly spam lv5 arm cannon without doubt to anything that moves. While soloing, you'll mostly hit AC & run (in hard dungeons/instances/cases), control your movement with Back Slide/Front Slide (and /bingbing /bangbang) if you have enough after cast delay, spam repair to fully heal yourself. (spam time) Here's a solo playthrough on Fortessa Dungeon 3 for example, kind of rushed In parties you'll want to buff everyone with the Whitesmith skills (which you can use with Madogear), repair armors/weapons with Repair Weapon, and mostly protect with Neutral Barrier if in case of danger (earthquakes, rangers, thistles, max pains, spiral pierces etc) though careful of not ruining your ranged dps (since any ranged skill which doesnt ignore FLEE from inside the barrier will miss, and ANY ranged damage to targets inside the barrier will miss too). You can also use repair on your tank which is probably a mechanic. The last build I've been using is the next: Anyway, if you're interested in playing Madochanic Arm Cannon build, welcome to the Any question or suggestion about the guide feel free to ask me in discord bauti777#6387 or just ask people inside SM Discord. I'm usually open to testing new stuffs for the class even though my budget never allows.
  4. Most of the build should be up to date, and not sure if any new items would change the overall build at all. But the item suggestions still apply EDDA combo is way too strong, and 4th classes weapons dont really improve against it Powered Chip is broken too Armor can either still use Soutane or Auto Armor with ranged dmg Boots are still Temp STR or LUK, and combo with either Temp AGI manteau or STR manteau Int Badge, Glastheim observer etc etc Build should overall "spam" around 4-5m on dummies and probably more in other stuff with respective cards
  5. Arm Cannon Madochanic {always in progress}

    Can ask in this post if need, or maybe private message here on the forums
  6. Arm Cannon Madochanic {always in progress}

    Yes but its harder. You'll usually want to use that on parties or with really high base DEX/INT and foods. +20 foods will make it less of a problem but will require farming them. The damage difference isnt that big so going for Soutane is still not a bad choice if you want the stats, also better on some content since the Angel/Demon damage boost
  7. Woe Specifications

    I dont think MvPs will be balanced at all in WoE, it just leads to uncontrollable masses of skills that cant be countered in any way and that would kill the whole purpose of the strategy in the WoE. There's a PvP room if people want to mindlessly kill and brag mvps. I also believe swaying way out of the current time schedule will make a lot of the Southamerican players (which currently are the most woe population) not be able to play, so i would be voting for current WoE time -2:00 or +2:00 (05:00-09:00 server time). Anything later than that will already go really late the SEA time zone
  8. NOTE: This guide is now outdated since Fortessa Dungeons have been reworked. Hi, welcome I'm making this pseudo-guide with a list of tips i find useful for farming in Fortessa Dungeons (mostly solo) and not die in the process, or at least not that quickly. General Informations / Tips - Always, ALWAYS, bring Butterfly Wings (specially in Niflheim), or have some in your storage (if you have @storage command) since @commands are disabled, and it's faster than relogging (thanks Digi). - You can use Call Storage skill (in Etc.) if you have enabled the @storage command. @storage is now enabled so forget about this - Remember ANY damage done inside the dungeons is halved (65% actually now), both the damage you receive and the damage you make. Don't get scared if you see less damage. - LOOT all the Vicious Fortessa Emblems as you can now use them to trade for Fortessa Box 1 or 2 (usually you'll pick the 2) - First of all, KNOW YOUR ENEMY: - All monsters in Fortessa Dungeon are BOSS-type, like in Nightmare Biolabs / Fortessa Pit BOSS DEF/MDEF penetration will be useful then, so get your Purified Knight Shield with that enchant, or the MVP card variants if you can (Vesper for magic, Ancient Tao Gunka which is Alice card will protect you against ALL of the monsters for 40% of their damage - Keep in mind at least the general races of each floor to know what cards/gear will help you. If you want to use Penetration / Tempest sets, the most predominant races (i think) in each level are: Floor 1: Demon (the Ninjas, and the Taekwon) Floor 2: They're all different races, so just wear anything else that's more useful and get some general penetration (skill shadow set, class shadow set, purified pen, boss pen) or just pen to focus your nightmare Floor 3: Angel (the Rune Knight and the Arch Bishop) Floor 1 - This floor is the easiest of the 3 floors, in terms of their HP. Some classes can oneshot easily the monsters inside, mostly magic ones. Male Gunslinger (Eckart Appleton) and Male Ninja (Saikaku Yamane) both use Stone Skin, so be prepared to deal less damage if you're using physical class. The Gunslinger will still receive more damage from Both ninjas are a pain: Male Ninja will use Throw Huuma from far distance which will hurt a lot, and NEVER let it get close to you. If its close to you, it'll use Final Strike, which will deal MELEE (safety wall!!!!) damage according to the current HP it has and will usually oneshot you. Deviling is useful to tank this skill, and of course Safety Wall will protect you against this. If you can lower his HP fast enough for the skill to not deal much damage, its better, but if you can kill it before it does, much better indeed. Female Ninja (Taki Matsushita) will use all her magic spells which also hurt a lot, but if you're using Shining Defense Scroll and/or Angeling card/Holy Armor you won't have a bad time. Land Protector usually helps against the Blaze Shield, which is mostly annoying rather than hurting. Both Ninjas are Neutral Element, so you can use Jitterbug combo, both for defense or damage Gunslingers will snipe you from afar, not letting you cast (in case you still have cast time) or move. Try to kill the Female (Justice Felsing) one first since it will Divest your weapons for a long time. You can use Fly Wing in Niflheim's Fortessa Dungeon F1, so take it on your advantage. You can fly wing in both Helheim and Niflheim now so The Taekwon (Mun Young) isn't really a threat, except when soloing since Earthquake, but mostly you won't mind it In order of priority, try to focus the monsters in this order in case of mobbing: Male Ninja, AS FAST AS YOU CAN Female Ninja Female Gunslinger Taekwon Male Gunslinger Floor 2 - The painful level. There's no way to basically not suffer in this place. There are a lot of Safety Walls left by the Sura (Chen Hua) which will protect you from almost everything inside (except the Warlock), use them on your advantage since almost all skills are Melee damage here. The Sura will almost always use Gate of Hell (with Melee Damage) as soon as its close to you, which will deal more damage the less HP it has. Wait until it casts it to avoid getting oneshotted. If you're sure you can oneshot it, of course there's no problem then. If you're in party, try to not facetank since people will usually hit it as soon as they see the Sura, and if they don't kill it, it will kill you instead. It uses Snap. All the damage done by the Ranger (Fletcher Eigsti) is considered as MELEE here, Arrow Storm, Sharp Shooting, everything. Abuse the safety walls in the map. You can force the Warlock (Zuhair Emre) to use White Imprison on you, which is useful in case of getting overrided by mobs which usually cast their strongest skill first here. The Warlock uses mostly Ghost magic, so DON'T WEAR GHOST ARMOR Almost anything AGI UP here, so if you can lower their FLEE (Infrared Scan from Mech, Dispell/Clearance) somehow or get enough HIT, it'll make your life easier. Or just use skills that ignore flee There's no safe element to play here. Holy/Ghost will make you useless against the Sura, Neutral won't work against the Warlock, Dark will make you hit less against the GX and any other element will hit less on the Sura too. Swap your stuff The map layout is the same as the Cursed Baphomet instance, in case you already know it. Since the monsters are really far from each other, it's the slowest floor to farm (though in Niflheim is the one with the best loot mostly). Maya Purple will be your best friend to avoid getting ganked by some random Guillotine Cross (Kavac Hilmiya). They also can now teleport next to you thanks to Cross Impact update!! Thanks Gravity!!!!! The kill priority is kinda dependant on your party here, since the threat of each monster varies a LOT by the class which you're playing In parties usually: Oneshot the sura, if not, focus the Ranger. If you couldn't oneshot the sura, ignore it in case of lots of mobs. Focus the Guillotine Sura Warlock If soloing with Melee, you'll usually be tanky, so you wont really have trouble with most mobs, but consider the tips above. If soloing with Ranged, almost anything will oneshot you :^). Keep in mind almost everything dashes or forces you to gap close. Try to stay as far as possible. Try to kill the warlock first so it doesn't force you to get mobbed Kill the Sura because it'll make your life really hard with almost everything Go for the Ranger before (in case it didn't already) it AGI UP unless you have any skill that ignores FLEE to kill it The Guillotine Cross will kind of bully you most of the time so dont mind it Magic is, as usual, the safest choice. Anything that has evasion (Kaupe / Cicada Skin Shed) or can use Safety Wall is safe. BUT! If you're Reaper, not much problem since you can swap element, except Kaupe doesn't last many attacks and White Imprison will leave you in bad situations. As Arch Bishop, you can use Safety Wall to defend yourself, and hit everything except the Sura with your Holy magics Warlock has a nice time, since you can just try and Hell Inferno the Sura and hit the rest with anything really. Also has Safety Sorcerer, I don't know honestly. Safety and Dispell are good. Varetyr won't hit the Ranger and the other skills are kind of Meh Ninjas can use Cicada for protection, but won't be able to deal with the Sura. Floor 3 - The hallway, this one isn't really hard but without preparation it will be quite annoying. Be aware of MVP too Bring Angeling or Holy Armor. This is almost a MUST. Or get oneshotted by the Arch Bishop (Harald Heiligsturm) Adoramus will be focused like 70% of the times to the backline, so everyone who doesnt have angeling should stay aware of either, not staying behind the tank, or be the tank in case of many people. There will be plenty of Pneumas in the map, which will make your ranged damage almost useless unless you either oneshot / bring Land Protector (back to Helheim first weeks heh) The Mechanic (Matilde Goldhammer) will Full Strip you, break your equip, and annoy you as much as it can if you get at Melee Range, so try to avoid that. Almost all the damage from the Rune Knight (Asta Fafner) (i think is Spear Boomerang or something, and the Dragon Breaths) is ranged, so you can use the Pneuma or Neutral Barrier to neglect most of its damage. In addition to the last two points: Full Chemical Protection will be your best friend in this floor. Try to not MAGIC focus the MvP (Sung Jiyeon) while its on Kaite (you'll see a small repeating aura) since it'll reflect up to 3 magic attacks, BUT it will receive around 3x-4x more physical damage while on that state. Also it uses Kaupe which will evade any attack too while its active, so just spam until it wears off You can play safe Shadow element against all of them (except the MVP which is shadow, but it'll be probably dead by someone else usually). They're also 2 Angel monsters if you want to wear Angel penetration set. Don't mind the Fish race Mechanic though You can remove the full strip with Soul Escape (Niflheim Only) / Class Change. The first one will have a long cooldown though, and the second requires you having another class on the character. In order of monster focus, I'd suggest: Mechanic, it'll annoy you A LOT with the divests / equip break (or Arch Bishop if you don't have Angeling) Rune Knight, it doesn't really do much. Though it hits kinda hard and breaks your equip. Also debuffs a lot. Arch Bishop. It'll pneuma your everything if you're ranged, but if not, then its pretty much just standing there dealing basic attacks Ok as usual, if you have any feedback, it'll be appreciated. Thanks for reading I hope it's useful for someone
  9. 2019 Halloween Screenshot Event

    Ok lemme inaugurate this post: IGN: Miasma Realm: Helheim Title: The spiciest pumpkin in town
  10. I think it happens if you change from Soul Reaper/Star Emperor to any second/third class. Maybe on the other extended classes, im not sure, but i do have the same issue with manuals and bubblegums on my reaper
  11. Since most people always wonder if one equip is or isn't in each server, i'll try to make this pseudo-list as complete as I can to help you to find them: Of course the list is so big this is on progress for obvious reasons. If I forgot any item or missed any drop info please remind me. Just a quick headsup, Alternate versions are mostly the jRO versions of items, which have usually a lot more stats than the "regular" versions which are kRO ones Weapons Headgear: Armors: Shields: Garment: Shoes: Accesories: Plus: -All Illusion dungeons Gears (google them)
  12. What do YOU want? Nr 2

    CASH SALES PLEASE VOTE CASH SALES whyyyy does people wanna extend drops/refine if we have events each 2 weekends WHYYYYYYYY its been decades since last cash shop sale
  13. We have this itens?

    EDDA Biolabs isn't here yet, it shouldn't be that far though
  14. I definately vote for disable both commands. There's no need to have them enabled There's no threat/gameplay at all if you can just refill no problem inside castle and it removes a ton of chances (or getting items from storage to repair barricades), considering also WoE in this oneshot meta is kinda ridiculous too. There are already a lot of QoL stuff like being able to use BG resources inside WoE or stuff, which makes not need to even farm the resources for the GvG, or even buy from market inside castle ?¿¿?¿? if you're in a high rush. As for BG, besides not having BG community, i dont think there's even a problem in there, at least for now. But then it can make some BG rounds last forever like TDM or stuff.
  15. Fortessa Pit

    Recovery Conversion is a really annoying skill when dealing in parties like pit ones, since not every party in-game can be organized shamefully, and like randomaccount said, there are dps that deal way too much dmg sometimes that throw all the damage done to the trashcan (and the 50% damage dealt against the 100% dmg healed from the skill takes this even far). Whilst is a really coherent decision to have this skill, it doesnt really make the map enjoyable for most people: I'm kinda against taking it out though, but having EVERY mob in the map use Recovery Conversion right when they see you, is quite stressing. And specially bad in case of swarming (which 90% of the times you cant avoid, and happens often since mob moves fast, and teleports or spawns randomly too) since you cant do much against the mob killing everyone, and dps cant focus on killing precisely (unless idk they have perfect aim on single-target and/or have single target skills and pray to not heal the mob). And yeah having something that indicates which damage they receive will make it less painful to deal with. It kinds of give it the raid-feels on the dungeon. Fixed resistances might make it easier to farm solo with fly wings (even with no spawn protection at all) for certain classes since these would be aiming for specific mob they can hit probably, but it doesn't seem a bad option honestly for party. I'm definately not against buffing physical damage inside dungeon (or nerfing magic damage?), but aware of classes like Star Emperor or Kagerou which will hit harder if so.
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