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  1. Rolling Cutter Animation bugged

    It does work though. If you notice, there's an animation delay that restricts you from moving or using other skills after using RC. Back Slide and Rolling Cutter does indeed bypass that animation, however RC still requires ASPD to properly spam at max capacity.
  2. Cash Eggs. Vended for around 3-8m depending on the server. EDIT: Plus I feel that it is fair that we get enchants faster. We are advertised as a mid-rate after all.
  3. I don't really have anything much to say atm, just wanting to point out that these are exactly as they are in kRO: Mysterious Combination Bundle dropping from green aura MVPs, irregardless if they come from regular spawns, Bloody Branches, Endless Tower, or Central Laboratory. Every enchant item in Special Tool Dealer's Special Boxes shop aside from Grey Abrasives (should be obtained from Grey Shard only), Enchant of Jitterbug (custom), Vicious Reset (custom) are sold at their exact kRO Zeny price. Everything else is fair point. Just wanted people to discuss with a clearer picture.
  4. Agreed. /sit doesn't even have to be macroed. You can have it on a single key press since it has its own hotkey function. Mine is on F1 just for PVP/WoE/BG reasons.
  5. Main suggestion: Disable the same status effect from affecting the player for 10 seconds after it ends. No cherry picking, all of em. No QQing on just specific skills. If the previous suggestion won't be implemented, I'll comment on the banned list of skills one by one and give alternative suggestions if necessary. Manhole - This one's a problem, and the problem seems to be that it can lock someone permanently. My suggestion is to just disable being able to place adjacent to a player. This'll make it only castable outside range of players, needing users to predict movement to trap peeps. As for moving forward as a group, since it can't be used to instantly lock someone, just Land Protector the ones blocking your path. As for it ignoring Hover, should be fixable through skill_db and chainging the last field for Manhole itself. Maelstrom - I don't understand this one. It's a smaller, longer cooldown Land Protector. Should not be disabled. Chaos Panic - No issue. Are there people dumb enough to not carry Royal Jelly or heck, Panacea or Green Pots in WoE to remove old statuses? Should not be disabled. Bloody Lust - I see no issue here. It lasts 15 seconds and has a 3 whole minutes cooldown. We don't have enough active WoE SCs in the server (12) to make it last the whole 3 minutes back to back. Should not be disabled. White Imprison - Being repeatedly able to Imprison someone is an issue. Though it shouldn't be able to affect someone already Imprisoned thus needing to wait for it to end before reapplying just like Silvervine Root Twist, which somehow pass the ban list. It even has a cooldown and can't just root a whole castle back to back. Easily removed by Status Recovery from a Priest or Clearance from an AB. If it's disabled, should have a look at Silvervine Root Twist as well. Cursed Circle - Now this one's a problem since it's able to instantly lock down up to 15 people without any counters, especially since the user can snap at lightning speed across the battlefield. No actual alternative suggestion aside from my main suggestion above. Wind Mill - If it's disabled, should have a look at Moon Slasher as well. No actual alternative suggestion aside from my main suggestion above. Thorn Trap - Same deal as Manhole even with less of an effect. Alternative fix is to disable placement adjacent to players. Deep Sleep Lullaby - No actual alternative suggestion aside from my main suggestion above. Oblivion Curse - No issue. Just keeping Blessing up and getting 30 INT from food already reduces the success chance by 34%. If hit, Clearance should work fine. Saturday Night Fever - Same deal with Bloody Lust. 3 minutes cooldown, just 30 seconds effect duration. Heck it's even hindered by low success chance, 32% on a capped Performer. Even if he go overboard with INT, 200 INT just adds another 33% chance. Heck I don't even see what's so bad about the effects. Other skills that were mentioned with issues in WoE/PVP Neutral Barrier - Skills that bypasses accuracy check should not miss e.g. Cart Cannon, Arm Cannon, Acid Demo etc. Hover - Should fix skill_db for it to ignore what it's supposed to ignore. Makibishi - It somehow lost its Ankle Snare effect here. It only stuns. Need fixing.
  6. Instance revamp costumes

    Hope the fat butterfly thing has animations x:
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