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Lunar

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Posts posted by Lunar


  1. The poll will be closed now. Based on the poll and 3 days as said since some are overlapping with Double Weekend schedule on the third day the lower ranked votes will be selected.

    Wednesday 00:00 until Thursday 23:59

    • Fortessa Drop 2x
    • Refine Event 12%
    • Drop 2x


    Friday 00:00 until Friday 23:59

    • 100% EXP
    • Cashpoints 3x
    • All costume drops 0.10%


    ---------- Double Weekend ----------

    Friday 00:00 until Sunday 23:59

    • Cashpoints 2x
    • Double Drop
    • Refine Event 10%
    • 50% EXP

    • Class Update - Warlock
      • Reading Spellbook
        • Is now a passive skill. 
        • Enables players to use new type of spellbooks.
        • Player can click on spellbooks to memorize skills directly.
      • Release
        • Refactored the skill.
        • Level 1 will release the memorized skill only.
        • Level 2 will only release the balls on the targets.
        • [ Changes to the skill damage formula of Release level 2. ]
      • Summon Fire Ball
      • Summon Water Ball
      • Summon Lightning Ball
      • Summon Stone Ball
        • Reduced the max level from 5 to 2. 
        • Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls)
      • Soul Expansion
        • New skill formula:
          (750+(skill level x 150))%Matk
      • Earth Strain
        • New skill formula:
          (1000+(skill level x 600))%Matk
          
        • Reduces the cooldown from 10 seconds to 7 seconds.
        • Reduces delay after skill from 1 second to 0.5 seconds.
        • The equipment divesting effect has been removed.
      • Frost Misty
        • Is now a target skill.
        • Deals damage to target and nearby enemies.
        • Has a chance to inflict the status effect "Frost" on targets.
        • Target under Frost effect will take more damage from Jack Frost for 10 seconds.
        • Changes damage from 7 split hits to (skill level) cumulative hits. 
          • Damage per hit:
            (200+(skill level x 100))%Matk)
      • Jack Frost
        • Is now target skill.
        • Deals damage to target enemy and nearby enemies.
        • Area of effect:
          • Level 1-2 : 7x7
          • Level 3-4 : 9x9
          • Level 5: 11x11
        • No longer deals more damage to targets under Freezing status.
        • The skill will deal more damage to targets under Frost status instead.
        • Improves skill damage formula.
          • Normal Formula:
            (1000+(skill level x 300))%Matk)
            
          • Damage on Frost Target:
            (1200+(skill level x 600))%Matk)
        • No longer causes the target to get frozen by chance.
        • Now has 4 seconds cooldown.
      • Crimson Rock
        • Reduces delay after skill from 2 seconds to 0.5 seconds.
        • Improves skill damage formula.
          (700+skill level x 600))%Matk)
          
        • Improves damage scales on base level.
        • Removes Stun inflicting effect.
      • Hell Inferno
        • Is now an Area of Effect skill. 
        • Deals damage to target enemy and nearby enemies.
        • Area of effect
          • Level 1-3 : 3x3
          • Level 4-5: 5x5
        • Improves skill damage formula.
          • Fire Damage:
            ((skill level x 400))%Matk)
          • Shadow Damage:
            ((skill level x 600))%Matk)
        • No longer has a chance to inflict Burning on the target.
        • Now has a 3 second cooldown.
        • Reduces delay after skill to 0.5 seconds.
        • Increases SP consumption.
          • OLD: 30+(5 x skill level)
          • NEW: 58+(6 x skill level)
      • Comet
        • Removes partner benefits.
        • Removes Red Gemstone consumption.
        • Reduces SP consumption.
          • OLD: 400+(80 x skill level)
          • NEW: 50+(20 x skill level)
        • Fixed casting time is 2 seconds regardless of skill level.
          • Changed from (1/1.5/2/2.5/3 seconds (level 1-5))
        • Reduces variable casting time.
          • OLD: 10/11/12/13/14 seconds (level 1-5)
          • NEW: 6/7/8/9/10 seconds (level 1-5)
        • Reduces cooldown from 60 seconds to 20 seconds.
        • Reduces delay after skill from 2 seconds to 1.5 seconds.
        • Removes Burning inflicting effect.
        • Inflicts new status effect "Magical Intoxication" on target for 20 seconds.
          • Targets under Magical Intoxication effect will take more damage from all property by 50%.
        • Reduces number of hit from 20 hits to 10 hits.
        • Reduces Area of Effect from 19x19 cells to 13x13 cells.
        • Removes damage variation depends on distance from the center.
        • The skill will deal the same damage to all over the area instead.
        • Improves damage scales on base level.
      • Mystical Amplification
        • Increases Damage Amplification.
          • OLD: (5 x skill level)%
          • NEW: (10 x skill level)%
        • Increases SP Consumption.
          • OLD: 10+(4 x skill level)
          • NEW: 30+(5 x skill level)
             
      • Skill Changes/Fixes
        • Poem of Bragi
          • Removes Variable Cast Time correctly now.
        • Rampage Blaster
          • Wrong calculation with the damage formula fixed.
        • Wind Blade
          • Wrong calculation with the damage formula fixed.
        • Catnip Meteor
          • Description has been changed from Ghost to Neutral.
        • Call Storage
          • Is able to call guild storage too now
          • Added functionality for the Key of the Treasury
        • Basilica
          • Grants physical damage bonus to Shadow and Undead element now.
          • Fixed icon
        • Gravitational Field
          • Now applies all damage counts at the start of the cast
        • Assumptio
          • Fixed icon
        • Tuna Party
          • No longer dispellable
        • Summoner's HIDE
          • No longer dispellable
        • Arclouse Dash
          • No longer dispellable
        • Stoop
          • No longer dispellable, will still be removed when knockedback though.
        • Angel HELP me !
          • Fixed icon
          • Fixed Duration of the skill
          • Fixed Cooldown of the skill
             
    • Lite Graphics Plugin
       
      • Information
        • RCX analogue which is fully integrated into the Gepard Shield Client.
        • Utilizes plugin.ini in the Ragnarok folder.
          • square_color = 0x7746ffde
          • circle_color = 0x7700ff00
          • RCX Color Setting
            0xAARRGGBB
            • AA:Alpha  00-FF (00:0%  7F:50%  FF:100%)
            • RR:Red    00-FF (0-255)
            • GG:Green  00-FF (0-255)
            • BB:Blue   00-FF (0-255)
      • Commands
        • @lgp <on/off>
          Enables/Disables LGP. 
        • @square <on/off/1-14>
          Display square around the character. It is possible to change the size. 
        • @circle <on/off>
          Displays circle around the character. 
        • @aoes <on/off>
          Displays colored areas of skills: Storm Gust, Lord of Vermillion, Meteor Storm.
        • @shake
          Enable/disable shake effect

           
    • Pet Evolution & Pet System adjustments
      [ https://www.shining-moon.com/helheim/index.php/Pet_System ]
      • New Pets that does not have evolved forms or have quests are the following:
        • Leaf Cat
        • Roween
        • Willow
      • New Pets can be tamed with their respective taming items.
      • Added all taming items to mob drops.
        • Her Heart is dropped by Bongun.
        • Luxury Whisky Bottle is dropped by Dullahan.
        • Charming Lotus is dropped by Evil Nymph.
        • Magical Lithography is dropped by Golem.
        • Knife Goblin Ring is dropped by Goblin (Dagger).
        • Flail Goblin Ring is dropped by Goblin (Flail).
        • Hammer Goblin Ring is dropped by Goblin (Hammer).
        • Staff of Leader is dropped by Goblin Leader.
        • Tantan Noodle is dropped by Green Maiden.
        • Aircraft Part is dropped by Gremlin.
        • Very Soft Plant is dropped by Leaf Cat.
        • Fan of Wind is dropped by Mao Guai.
        • Delicious Shave Ice is dropped by Marionette.
        • Splendid Mirros is dropped by Medusa.
        • Girl Doll is dropped by Miyabi Doll.
        • Miraculous Bandage is dropped by Mummy.
        • No Recipient is dropped by Munak.
        • Hell Contract is dropped by Nightmare Terror.
        • Sap Jelly is dropped by Nine Tail.
        • Little Unripe Apple is dropped by Novice Poring.
        • Stinky Rotten Meat is dropped by Roween.
        • Kuloren is dropped by Shinobi.
        • Oilpalm Coconut is dropped by Stone Shooter.
        • Small Needle Kit is dropped by Teddy Bear.
        • Tikbalang Harness is dropped by Tikbalang.
        • Vagabond's Skull is dropped by Wanderer.
        • Old Wood Dew is dropped by Willow.
        • Ghost Coffin is dropped by Whisperer.
      • Removed all food from pets, every pet will require food as Pet Food only.
      • Evolution Pets are the following:
        • Yoyo > Choco
        • Wanderer > Corrupted Wanderer
        • Teddy Bear > Abandoned Teddy Bear/Aliot/Alicel
        • Savage Babe > Savage
        • Rocker > Metaller
        • Poring > Mastering > Angeling
        • Peco Peco > Grand Peco
        • Orc Warrior > High Orc > Orc Hero
        • Nine Tail > Cat o' Nine Tails > Moonlight
        • Nightmare Terror > Rigid Nightmare Terror
        • Mummy > Ancient Mummy
        • Lunatic > Leaf Lunatic
        • Isis > Little Isis
        • Gremlin > Hodremlin
        • Green Petite > Earth Deleter
        • Evil Nymph > Bacsojin
        • Drops > Eggring
        • Dokebi > Am Mut
        • Deviruchi > Diabolic
        • Bongun > Yao Jun
        • Alice > Aliza
      • The quests can be found at the main office from the NPC: Nurah Quest Master.
      • Quests are implemented for the following:
        • Powerful Soul Essence
        • Christmas Snow Rabbit Egg
        • Marin Egg
        • New Year Doll Egg
        • Phreeoni Egg
        • Rice Cake Egg
        • Scatleton Egg
        • Skelion Egg
        • Spring Rabbit Egg
        • Sweet Drops Egg
        • X-mas Goblin Egg
           
    • World Boss
      • Changes:
        • Improved the functionality of the World Boss killing counter.
        • Adjusted the World Boss killing counter to only update itself with the database once every 10 seconds.
        • Rewritten the World Boss system inside the server to allow further implementation of new World Bosses with more ease.
      • Shalltear Bloodfallen
        • Increased the HP to 3,000,000,000
      • Ains Ooal Gown
        • Increased the HP to 2,500,000,000
      • Skeleton Queen
        darklady.gif.b734a44cc10522cc3346e73d31219a0f.gif
        • Information
          • Skeleton Queen can summon a skeleton once every 3 seconds using the corpse of a player.
            This skeleton will grant the Skeleton Queen a 5% damage reduction which stacks with its basic 50%.
            After 10 skeletons are alive, Skeleton Queen is fully immune to any damage until one or more skeletons have been killed.
        • Items:
          • Headgear - Helheim
            • Engineer Cap
          • Headgear - Niflheim
            • Work Cap
            • Eyes Of Illusion
            • Spirit Kings Crown
          • Triangle Shadow Armor
          • Triangle Shadow Shield
          • Triangle Shadow Shoes
          • Shadow Spell Shadow Weapon
          • Shadow Spell Shadow Pendant
          • Shadow Spell Shadow Earring
          • Menace Shadow Armor
          • Menace Shadow Shield
          • Menace Shadow Shoes
          • Feint Shadow Weapon
          • Feint Shadow Pendant
          • Feint Shadow Earring
          • Rolling Shadow Armor
          • Rolling Shadow Shield
          • Rolling Shadow Shoes
          • Katar Shadow Weapon
          • Katar Shadow Pendant
          • Katar Shadow Earring
          • Slash Shadow Armor
          • Slash Shadow Shield
          • Slash Shadow Shoes
          • Ripper Slasher Shadow Weapon
          • Ripper Slasher Shadow Pendant
          • Ripper Slasher Shadow Earring
          • Dust Shadow Armor
          • Dust Shadow Shield
          • Dust Shadow Shoes
          • Grave Shadow Weapon
          • Grave Shadow Pendant
          • Grave Shadow Earring
          • Psychic Shadow Armor
          • Psychic Shadow Shield
          • Psychic Shadow Shoes
          • Varetyr Shadow Weapon
          • Varetyr Shadow Pendant
          • Varetyr Shadow Earring
    • Item Changes/Fixes
      • Lapine Boxes
        • During enchants the item will now automatically be forced to preview itself.
        • All enchant boxes now contain a clickable link in their descriptions which forces your default browser to open the box information and its enchants upon clicking it.
        • You can now preview the enchanting table ingame by clicking the book icon 'Read' in the top left corner.
        • Fixed several bugs in the combination bundle scrolls
      • Cashshop:
        • Removed the previous RE/PRE category limitations.
        • Moved some items around and added new categories.
        • Added 8 new Costume Garments to the cash shop.
        • Added every existent item from the Cash Shop Expert NPC into the Cash shop.
      • Costume Converter Stones can no longer be used as a card but only through the NPC: Costume Converter in the Main Office.
      • Ultralight Magic Shield
        • Fixed scripts and description.
      • Immortal Shadow Pendant
        • Now gives the correct amount of Mdef per refine.
      • Archer Shadow Earring can be dismantled now.
      • Thief Shadow Earring can be dismantled now.
      • Perfect Size Shadow Armor correctly adds and shows all size reduction now.
      • Acolyte Shadow Earring
        • Now reduces SP cost of healing skills by 20%, instead of increasing it.
      • Mechanic Arm Cannon Shadow can be used by baby mechanic class now.
      • Arm Shadow Set
        • Now grants the correct defense piercing effect
      • Boomerang Shadow Earring can be used by its respective class and baby class now.
      • Boomerang Shadow Pendant can be used by its respective class and baby class now.
      • Duple Light Shadow Shield fixed.
      • Exceeding Shadow Weapon can be equipped by all classes at level 1 now.
      • Minstrel Shadow Shield script formula division by 5 fixed.
      • Wanderer Shadow Shield script formula division by 5 fixed.
      • Sea Otter Mini Fan
        • Added missing enchant.
      • Modification  Module (Drain Life)
        • Fixed the proc chance.
      • Modification Module (Drain Soul)
        • Fixed the proc chance.
      • Modification Module (Magic Soul) 
        • Fixed the proc chance.
      • Electric Fox OS Weapon can be enchanted now.
      • Illusion Wing B-type
        • Fixed a translation error on the description.
      • Champion Middle Stone script fixed.
      • Tidung [1] description fixed.
      • Keris can be worn by the appropriate classes according to its description now.
      • Immune Shield
        • Script and description is updated to the latest version.
      • Costume Class Dismantler Box weight description fixed.
      • Costume Dismantler Box weight description fixed.
      • Shadow Enchant Box weight description fixed.
      • Girl's Naivety restriction removed. 
        • Can be traded, stored, dropped now.
      • Boy's Pure Heart restriction removed.
        • Can be traded, stored, dropped now.
      • THIKK Battle Manual states the right restrictions now.
      • +1-10 Foods weight updated to match official kRO values.
        • Each food weight is 5 now.
        • Their description has been updated to match this change as well.
      • Gallium Treasure Key restrictions are removed.
      • Costume 12 Anniversary Elf restrictions are removed.
      • Costume Khalitzburg Knight Helm can be used with Costume Dismantle Box now.
      • Cutlas Box restrictions are removed.
      • Several items name showing up "HEX Color" numbers removed.
      • Unidentified new costumes have been renamed to Unidentified Costumes.
      • Fixed a bug with Small Life Potion and Medium Life Potion effect not disappearing upon death.
      • Infinite Concentration, Infinite Awakening, Infinite Berserk Potions
        • Fixed description for the applicable job usage.
      • Almighty
        • Corrected status effect
        • Corrected icon
      • Red Booster
        • Corrected status effect
        • Corrected icon
      • Limited Power Boost
        • Corrected status effect
        • Corrected icon
      • Infinity Dagger can be equipped by Oboro/Kagerou now.
      • RWC
        • RWC Dagger combos with RWC Rings now.
        • RWC Weapons can be used by baby classes now.
        • RWC Mace is added to Lucky 3 drop table.
      • Mercenary Ring Type B can be equipped by a Super Novice now.
      • Fixed a bug with Royal Knight's Lance where it didn't let you use skills.
      • Fixed Royal Guard Racing Cap enchant.
      • Anubis Helm [1]
        • Fixed wrong name showing up when the item is created through combination scroll.
        • Card slot shows now.
      • Rabbit Magic Hat [1] card slot shows now.
      • Broken Heart + Gentle Heart Combo
        • Script has been updated.
        • It will trigger Kimi's Mind Confusion state now.
      • Fixed Chaotic Killer Mantis + Angra Mantis Card combo script.
      • Fixed Corrupt Life Card Combo
        • Now applies the card combo with:
          • Orc Baby Card
          • Orc Warrior Card
          • Orc Zombie Card
          • Phen Card
          • Desert Wolf Card
          • Baby Desert Wolf Card
          • Verit Card
          • Megalodon Card
      • Magma Dungeon - Lv 03
        • Added missing Lava items as drop
        • Added the enchants on drop
        • Added Green Aura ( 90% damage reduction )
          • Contaminated Muspelskoll
      • Glast Heim - Abyss
        • Increased the spawn of Corrupted Wanderers
        • Added Green Aura ( 90% damage reduction )
          • Contaminated Dark Lord
          • Contaminated Spider Queen
      • Ice Ghost Card can be sold to card exchanger NPC now.
      • Fixed a bug with Agony of Royal Knight Card where it didn't drain 4444 HP when unequipped.
      • Menblatt Card description is updated
        • OLD:  "Each 10 pure DEX points increase damage by 1%"
        • NEW: "Increases long-ranged damage on targets by 1% for every 10 base DEX"
      • Fixed Manteau of the Fallen item bonus.
      • Harden Breastplate gives Earth Armor Element now.
      • Fixed Golden Ninja Suit enchants showing up as an apple.
      • Fixed Vigilante Suit enchants showing up as an apple.
      • Fixed Onimaru range.
      • Umbala Spirit can be equipped at level 1 now.
      • Ceremonial Sword can be equipped by its respective classes now.
      • Fixed Costume Mermaid Longing decreasing HP/SP when equipped.
      • Rebellion's Ammo Case can be put on quick slot now.
      • Illusion Skull Ring
        • Fixed Curse status proc chance.
        • Combo with +9 Illusion Book of the Apocalypse gives immunity to Curse now.
      • Fixed Cursed Lyre Bow [1] curse status proc chance.
      • Fixed a bug with removing Malangdo Enchants for Twin Edge Sword of Naght Sieger (Red) and Twin Edge Sword of Naght Sieger (Blue).
      • Vicious Emblem now weight 1
      • Added Card Removing Matrix to the droplist of Special Lucky 3
         
    • Other Changes/Fixes
      • Preview
         
        • Information:
          • Usage: @preview <ItemID or Item_Name>
            Example: @preview 4001
      • Command short forms added:
        • @battlestats- @bs
        • @autoloot - @al
        • @aloottype +- / @alt +-
        • @alootid +- / @ali +-
        • @whodrops - @wd
        • @battleinfo - @bi
        • @showexp - @se
        • @showdelay - @sd
        • @jobrate - @jr
        • @baserate - @br
        • @changeleader - @cl
        • @nolootid +- / @nli +-
      • Added a new client:
        • This client is still dated 2018
        • It will resolve a number of issues:
          • Removed the 3x same message limitations
          • Allows smoother gameplay
      • @whobuy / @whosell
        • Updated the command to no longer require you to close the shop before typing the command for another id.
        • Added a message to display which ItemID you're searching for.
      • Guild House
        • Housing Manager Giselle can no longer be accessed without being the Guild Leader of the house owning guild.
        • Fixed a bug where the savespot would bug after the server has been restarted if you have saved inside the guild house.
        • Fixed a bug where dummies would not respawn inside a Guild House.
        • Fixed World Boss NPC's inside Guild Houses not displaying the kill counter.
        • Fixed PvP NPC's inside Guild Houses not displaying the player count.
        • Added a display of current settings of the NPC you're intending to change on Housing Manager Giselle.
        • Added RWC Exchanger and Enslaved being to the list of possible Housing NPC's.
        • Added vending block to Coliseum
        • Added vending block to all house maps
      • Fortessa Dungeon:
        • Removed Fortessa Dungeon 4 from the Warper and @warp
        • Moved the MvP from Fortessa Dungeon level 4 to level 3.
        • Adjusted the skills of several monsters in Fortessa Dungeon level 3 and made these more likely to cast them.
        • Added some new elemental skills to the monsters of Fortessa Dungeon level 3
        • Added a new shop: Vicious Emblem
          • This shop will allow you to trade in your Vicious Emblems for other items.
            • Skeleton Key
            • Fortessa Box 1
            • Fortessa Box 2
      • Added a blockage to decarding any and all current existing enchant items.
      • Added item preview on any Lapine Enchanted item.
      • Headgears that occupy several slots now can have several costume stones that match the equipment slots be input.
        Example:
        Top+Mid can have Top+Mid stone inside.
      • Skeleton Key Shop changes:
        • Added Items:
          • Shining Defense Scroll
          • Red Booster
          • Limited Power Boost
          • Mysterious Water of Life
          • Small Mana Potion
      • Instances
        • Swapped the menu of Instance difficulties around that Normal is the default selection.
        • @instances
          • Will now display your current amount of Instance Points in the end
        • Old Glast Heim
          • Changed some parts when moving from Floor 1 to Floor 2 that caused it to sometimes get stuck
        • Sarah & Fenrir
          • Changed the portal that leads upwards to only spawn at a certain time
          • Changed Sarah to not be attackable until Fenrir puts her at 100 HP
        • Temple of the Demigod
          • Adjusted the Boss monsters inside the instance a bit, for some reason they were knockback-able.
      • Increased the maximum display of commands such as @whodrops, @idsearch and such to 20.
      • Increased the chance of the NPC Illusion OS in @go exchanger rating between 10 and 15%.
      • Re implemented 17 Carat Diamonds into Kafra
        • Removed the service fee cost
        • Changed the Diamonds to work like a usable item.
      • Added Garlet, Scell and Zargon to Pet Supplies shop.
      • Added all new Warlock Spellbooks to the Special Tool Dealer and replaced the old ones.
      • Added grave stone for Venomous Chimera.
        • Venomous Chimera can be detected by using Convex Mirror now.
      • Fixed a bug that made auto bonus not refresh themselves while it is active if the % chance proceed.
      • Fixed a bug with when Pet Incubator is used and the pet is summoned, the UI not closing itself.
      • Removed the entire Exchange category from Instance Manager.
      • Moved the fortessa dungeon damage reduction on Dragonbreath on the Rune Knight monster's a little bit around, because damage reduction skills considered the original damage instead of the reduced damage.
        Causing skills such as Tuna Party to disappear before they're supposed to be.
      • MvP slaves
        • Removed the possibility of loot from any type of MvP slave
        • Removed the possibility of card-granted drops from any type of MvP slave
           
    • Dummy and damage tests
       
      • Information:
        The dummy displays any damage it has received from yourself in an interval of 5 seconds. 
        It'll show this information only to yourself.
        • It will also automatically fully heal itself every 5 seconds.
      • Other
        • Replaced every existent Dummy with the new kind.
        • Added an automatic re-spawn function to every dummy including in guild houses.
           
    • Costumes
      https://www.shining-moon.com/helheim/index.php/Costume_Drops#Next_Update_List
      • Information
        • The current monsters and droplist has been fully adjusted and been newly randomized.
        • Over 100 more Costumes have been added more to normal monsters.
      • PS: This change was applied some weeks ago and is merely being recorded here.
      • Edit 2019-08-01:
        • The droprate has been fully adjusted 0.03% for all new costumes.
        • All existant boxes that can use these costumes have been adjusted to the new ids.
        • Added the possibility to add costume drop events in the future which raises their basic drop chance from 0.03% to any number preferred.
        • Updated the new styling shop at @go styling to preview the newest costumes
           
    • Shadow Equipment
      https://www.shining-moon.com/helheim/index.php/Shadow_Equipment
      • Information
        • The current monsters and droplist has been fully adjusted and been newly randomized.
        • Over 100 more Shadow Equipment have been added more to normal monsters.
      • PS: This change was applied some weeks ago and is merely being recorded here.
      • Edit 2019-08-01:
        • 50 new Shadow Equipments have been added as drops from monsters
          • Critical Hit Shadow Armor
          • Hasty Shadow Shoes II
          • Bearer's Shadow Pendant II
          • Gemstone Shadow Earring II
          • Spellflow Shadow Shield II
          • Spiritual Shadow Weapon II
          • Malicious Shadow Armor II
          • Sigrun Shadow Armor
          • Sigrun Shadow Shield
          • Force Executioner Shadow Weapon
          • Spirit Magic Executioner Shadow Weapon
          • Reload Shadow Armor II
          • Critical Shadow Shield
          • Critical Shadow Shoes
          • Gemstone Shadow Weapon II
          • Gemstone Shadow Shield II
          • Bearer's Shadow Armor II
          • Bearer's Shadow Shoes II
          • All Race Shadow Shoes
          • All Race Shadow Shield
          • Plasterer's Shadow Armor II
          • Insomniac Shadow Shoes II
          • Peerless Shadow Armor II
          • Adulate Shadow Shoes II
          • Unfreezing Shadow Weapon II
          • Vitality Shadow Earring II
          • Neutral Shadow Weapon II
          • Uncursed Shadow Pendant II
          • Sentimental Shadow Weapon
          • Sentimental Shadow Earring
          • Sentimental Shadow Pendant
          • Enchanting Shadow Weapon
          • Enchanting Shadow Earring
          • Enchanting Shadow Pendant
          • Infinity Shadow Weapon
          • Beginner's Shadow Armor
          • Beginner's Shadow Shield
          • Beginner's Shadow Shoes
          • Beginner's Shadow Weapon
          • Beginner's Shadow Earring
          • Beginner's Shadow Pendant
          • Physical Shadow Shoes
          • Physical Shadow Shield
          • Physical Shadow Armor
          • Magical Shadow Shoes
          • Magical Shadow Shield
          • Magical Shadow Armor
          • Immune Athena Shadow Shield
          • Hard Champion Shadow Shoes
          • Kingbird Ancient Shadow Armor
        • Shadow Enchant Box
          • The list of possible equipment has been updated based on all latest Shadow Equipments
        • Random Shadow Equipment Box
          • The list of possible equipment has been updated based on all latest Shadow Equipments
             
    • Niflheim Changes/Fixes Only
      • The following items have been added:
        • World Boss addition - Skeleton Queen
          • Eyes of Illusion
          • Work Cap
          • Spirit King's Crown
        • New Matrix
          • Powered Chip
          • Devil's Hand
          • Brooch of Hero
          • Kardui Robe
          • Fafnir Skin
          • Strawberry Mouth Guard
        • These items have been added to the droplist of the existant monsters in Fortessa Pit.
          • Armor of Purple Thread
          • Mighty White Threaded Armor
          • Ice Prison Dress
          • Circlet Of Phoenix
          • Nameless Assassin Muffler
          • Gray Wing Boots
          • Black Feather Hat
          • Sting Silk Ribbon
          • Glastheim Observer
          • Celestial Woman's Flower
          • Mechanical Plant Hat
          • Ritual Robes
          • Nature Dress
          • Khalitzburg Knight Armor
      • Fixed Emerald Earring not decreasing Metallic Sound cast time correctly.
      • Fixed Long Black Scarf equipped position.
      • Updated Captured Souls list.
      • Added missing .bmp and .spr files for Feather Hat.
      • Fixed Avenger Destruction Staff's demi-human bonus.
      • Updated THIKK Battle Manual restrictions, can't be stored anymore.
      • Fixed Save the King item script.
      • Fixed Bunker Shield effect for "increase physical damage inflicted on all monsters".
      • Fixed Metallic Shadow Shield Combo script.
      • Added all World Boss Headgears to the World Boss shop
    • Like 3

  2. Honestly, the instance is horrible as fuck.

    The mobs have a "chance" to drop materials, same with boss. 
    The only actual sure thing, are the daily quests which are still only 1 cor core and 5 unknown parts per quest.

    Compared to farmable its way slower.

    I wish I could just ignore them and go Edda right away :P


  3. Well, I have seen an insane number of complaints regarding the success chance.

    How about increasing every possible chance by 10%? In the long run it's not much, but it'd decrease the failure part alot.


    Well, share your thoughts and or vote.

    • Like 1

  4. During the duration of the event the following changes apply to both Helheim and Niflheim!

    Triple Cashpoints,
    Double Droprate,

    Triple Droprate for Fortessa Dungeon & Fortessa Pit,
    12% increased refine chance in the Refinement UI,
    100% increased EXP ( works with 1x ),

    10% extra Lucky 3 chance

    Ends on the 23rd of July at 00:01 servertime!

    The Shining Moon staffs wishes you all happy hunting and good luck with drops!


  5. During the duration of the event the following changes apply to both Helheim and Niflheim!

    Double Cashpoints,
    Double Droprate,
    12% increased refine chance in the Refinement UI,
    50% increased EXP ( works with 1x ),

    Ends on the 8th of July at 00:01 servertime!

    The Shining Moon staffs wishes you all happy hunting and good luck with drops!

     

    The sale can be found in the main office: NPC Sales Expert


  6.  

    carde.png.6342e8c0affd9c1bd1c3ccfd736df1fe.png
    [ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ]

     

    • Information:
      • The event will be held on both Niflheim and Helheim.
      • You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album.
         
    • Duration:
      • 2019-07-01 00:00 until 2019-07-08 00:01
         
    • Rewards:
      You will gain 1 random card when opening the Card Exchanger Album.
      • Every normal card
      • Every mini boss card
      • Every MvP card [ Except Golden Thief Bug Card on Helheim ]

    • The double drop of Fortessa Dungeon and Fortessa Pit are now over.
    • The Sales NPC inside the Main Office will now disappear.
    • Added a 10% bonus for Lucky 3 - Slotmachine until 2019-06-25 00:01 servertime.
    • Class Update - Performers
      • Reverberation
        • Maximum limit of Reverberation's up at all time have been capped to 3.
        • Damage type has been changed from split among all targets to normal area of effect damage.
          Old: 5 targets ... 1000 total damage = 200 each.
          New: 5 targets .... 1000 total damage = 1000 each.
        • Skill requires now 1x Neck Protection Candy on usage
        • Damage Formula change
          • Old Formula
            Magical Damage
            • MATK = [{(Skill Level x 100) + 100} x Casters Base Level / 100] % 
              [ Total 600% ]
              
          • New Formula
            Magical Damage
            • MATK = [{(Skill Level x 300) + 400} x Casters Base Level / 100] % 
              [ Total 1900% ]
      • Improvised Song
        • Skill can no longer cast any random magic.
        • Upon casting on the target, has a chance to remove any and all chorus buffs that have been applied on the target
        • Success chance: 
          30+(10 * Skill LV) %
      • Death Valley
        • Success chance has been raised to 100%.
      • Gloomy Shyness
        • The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ]
        • No longer grants any bonus damage to any skill.
        • Causes the target to have an increased SP consumption by 10% * Skill LV used
        • Causes the target to have a Fixed Cast Time increas by 0.5s * Skill LV used
        • Duration is now 60 seconds on all levels
      • Circle of Nature
        • Duration has been increased from 60 seconds to 180 seconds.
        • Area of Effect has been changed to 31x31 cells on all skill levels.
        • Effect only affects partymembers.
        • No longer drains any SP from the target.
        • HP recover / second has been changed to Natural HP Recovery increase by 50% * Skill LV used
      • Great Echo
        • No longer gains any extra bonus from having additional performers in the party.
        • Damage increases based on casters Voice Lesson level.
        • Skill requires now 10x Neck Protection Candy on usage
        • Damage Formula change
          • Old Formula
            • Damage (ATK) = [{400 + 200 × Skill LV × (BaseLv ÷ 100)} + Bonus_Damage]
              Bonus damage was based on additional performers in the party up to 1600%
              
          • New Formula
            • Damage (ATK) = [{400 + 1000 × Skill LV × (BaseLv ÷ 100)} ]%
              Bonus damage applies based on Voice Lesson Level in % from the total percentage.
              
      • Deep Sleep Lullaby
        • Casting now casts on the target and surrounding anymore instead of on the ground.
        • Area of Effect has been decreased to:
          Based on Skill LV
          3x3, 3x3, 3x3, 5x5, 5x5
        • Duration has been increased to 60 seconds.
        • Cooldown has been changed to 30 seconds.
        • Duration is now reduced based on targets status resistance.
        • Skill requires now 2x Neck Protection Candy on usage
      • Metallic Sound
        • Cooldown has been reduced to 2.5 seconds on all levels
        • Delay after skill has been changed to 0.5 seconds.
      • Windmill Rush
        • Duration has been increased from 60 seconds to 180 seconds.
        • Area of Effect has been changed to 31x31 cells on all skill levels.
        • Increases movement speed by 2% * Skill LV used
        • Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used
          Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV )
        • Skill requires now 1x Neck Protection Candy on usage
      • Echo Song
        • Duration has been increased from 60 seconds to 180 seconds
      • Moonlight Serenade
        • Duration has been increased from 60 seconds to 180 seconds
        • Magic Attack bonus has been changed to 7 / 10 / 13 / 15 / 20 based on Skill LV used
          Additional bonus based on Voice Lesson skill level. ( + 1 * Skill LV )
        • Skill requires now 1x Neck Protection Candy on usage
      • Swing Dance
        • Duration has been increased from 60 seconds to 180 seconds
        • Adds a bonus of fixed cast time reduction by 6% * Skill LV used.
        • ASPD has been reduced from 5% to 3% * Skill LV used.
          Gains additional bonus based on Voice Lesson skill level used.
        • Skill requires now 1x Neck Protection Candy on usage
      • Lovers Symphony
        • Duration has been increased from 60 seconds to 180 seconds
        • MDEF bonus has been changed to flat value of 2 * Skill LV used
        • Skill requires now 1x Neck Protection Candy on usage
      • Lerald's Dew
        • No longer gains any extra bonus from having additional performers in the party.
        • Duration has been increased from 60 seconds to 120 seconds
        • Max HP bonus has been changed from flat value to percentage. 
          2 + 3 * Skill LV %
        • Gains an additional bonus to the Max HP based on caster's Voice Lesson level.
      • Song of Mana
        • No longer gains any extra bonus from having additional performers in the party.
        • Duration has been decreased from 150 seconds to 120 seconds
        • Restores SP based on the Skill LV used.
          10 % / 10 % / 15% / 15 % / 20 %
        • Increases Natural SP Recovery by 50% * Skill LV used
        • Skill requires now 1x Neck Protection Candy on usage
      • Sinking Melody
        • No longer gains any extra bonus from having additional performers in the party.
        • The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ]
        • Cooldown has been reduced to 20 seconds.
        • Success rate for the debuff:
          • 10% / 15 % / 20% / 25 % / 30 % plus increased based on caster's Voice Lesson level used.
        • Skill requires now 2x Neck Protection Candy on usage
      • Warcry from Beyond
        • No longer gains any extra bonus from having additional performers in the party.
        • The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ]
        • Cooldown has been reduced to 20 seconds.
        • Success rate for the debuff:
          • 15% / 18% / 21% / 24 % / 27 % plus increased based on caster's Voice Lesson level used.
        • Skill requires now 2x Neck Protection Candy on usage
      • Song of Destruction
        • No longer gains any extra bonus from having additional performers in the party.
        • The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ]
        • Cooldown has been changed to 60 seconds.
        • Area of Effect has been decreased to:
          Based on Skill LV
          11x11, 11x11, 13x13, 13x13, 15x15
        • Skill effect has been changed to:
          Has a chance to apply a debuff for a 10 second duration. During that debuff the target will take double damage from any damage received, this effect does not disappear after the targe has been successfully damaged like on Lex Aeterna.
          Success chance: 20%, 25%, 30% 35%, 40% based on Skill LV used.
        • Skill requires now 10x Neck Protection Candy on usage
      • Saturday Night Fever
        • No longer gains any extra bonus from having additional performers in the party.
        • No longer affects any friendly targets.
        • Cooldown has been changed to 60 seconds.
        • The skill can now only be used in PvP & WoE flagged maps. [ Includes PvP World Boss ]
        • Additionally now reduces the target's HIT by 50 + 50 * Skill LV used
        • Flee reduction has been increased to 20 + 30 * Skill LV used
        • Attack bonus has been removed.
        • Defense reduction has been removed.
        • Skill requires now 5x Neck Protection Candy on usage
      • Infinite Humming
        • No longer gains any extra bonus from having additional performers in the party.
        • Increases the Magic property damage by 4 * Skill LV %
        • No longer grants the effect of uninterruptible cast.
        • Skill requires now 5x Neck Protection Candy on usage
      • Dances with Wargs
        • No longer gains any extra bonus from having additional performers in the party.
        • Duration has been decreased from 150 seconds to 120 seconds
        • No longer grants a special bonus that only affects ranges long ranged physical attack.
        • Now grants Long-distance physical damage + 1% * Skill LV
        • Reduces Fixed Casting time by 20 + 10 * Skill LV %
        • Increases ASPD by 5 * Skill LV %
        • Skill requires now 1x Neck Protection Candy on usage
    • Skill changes / fixes

      • Gentle Touch

        • Fixed a typo on the Gentle Touch bonus damage

      • Pain Killer

        • Fixed a bug in the new calculations, now it will reduce based on 2333 max * amount of hits for multihits and 2333 for single hits.

    • Item changes / fixes

      • Fixed a bug in the Lapine Otherworldy Exchanges in Niflheim

      • Charleston Upgrade Parts
        - Fixed a bug regarding the ID of Gigantic Blade

      • Fixed the name of the costume Horse King to "Costume Horse King"

      • Poring Sunglasses
        - Now displays its slot

      • Flame Dragon Armor
        - Now grants the +1 to all stats

      • Cannon Rapier
        - Raised the chance for the autocasts.

      • Costume Devil's Whisper
        - Fixed the description

      • Rune of Intellingence Level 3
        - Corrected the refinement bonus

      • Runaway Magic Stone
        - Fixed the description
        - Now correctly removes 2000 SP upon unequipping

      • Magnus Shadow Earring
        - Fixed description

      • Geffen Magic Tournament
        - Removed the flat ASPD from the Lapine boxes
        - Removed all flat ASPD from all existing accessories

      • Random Shadow Box
        - Updated to contain now all latest Shadow Equipments

    • Other changes / fixes

      • Fahrros
        - Changed the reward boxes from 4 to 2
        - Added 2 World Boss points for defeating it
        - Added a new reward pool to the Fahrros Goodies:

        • HD Elunium

        • HD Oridecon

        • Blacksmith Blessing

        • HD Carnium

        • HD Bradium

        • Enriched Elunium

        • Enriched Oridecon

        • Moon Coins

        • Moonlight Coins

        • Random Shadow Refine Hammer

        • +9 Shadow Refine Hammer

        • ( Limited ) Ores  [ Niflheim only ]

      • @mobinfo
        - Will now also display the additional bonus gained from other drop boost items.

      • Warper
        - Fixed the new WoE castles weren't correctly shown there

      • Mora
        - Removed the break chance on resetting enchants

      • Dark Society
        - Removed 3 hours waiting time
        - Adjusted the requirement for Fortessa Pit & Fortessa Dun, aslong as one character on your account has finished the Dark Society every character and future character of this account can now enter it.

      • Buffs / Food
        - Consumeables that are used inside a Versus Map ( PvP / WoE / BG ) map will no longer disappear when entering a map with the flag town.

      • Removed animation for Treasure Cache 1, 2 and 3.
        - This will stop the errors / crashes some people are getting when using Treasure Caches.

      • Buyingstore
        - Buyingstore was previously not checking correctly around if there was another buyingstore nearby. This should now be fixed.

      • World Boss
        - Refactored some parts of the World Bosses.
        - The flee calculation SHOULD now work correctly

      • - Reverted Byalan dungeon on Niflheim back to kRO version

      • - Fixed War of Emperium bug on Helheim

      • - Disabled Bloody Branch in Fortessa Pit 1 & 2

      • - Removed Enchantment Box from Daily Reward Exchanger NPC on Helheim

      • Biolab 5
        - Reduced the range of some monsters skill range
        - Fixed wrong element levels + elements on some of the monsters there

      • Changed all palettes.
        700_Clothes_Human.png
        This change will automatically affect any existing character.
        They will automatically display the new colors.

    • Guild Housing

      • - Fixed a bug regarding adjusting Spawn X, Spawn Y, Coliseum X and Coliseum Y not applying the changes right away for the commands.

      • - Added an option to destroy your house + delete all records to the Housing Manager in the Main Office ( only Guild Leader ).
        Upon deletion you'll receive 150m credits for your next house inside the NPC. ( You will not receive zeny. )

      • Added a new map to the pool of possible houses.

        • Pokemon Town
          screenMoon270.thumb.jpg.78885e441de8ba4309a8816096c36a19.jpg
          screenMoon271.thumb.jpg.5ded52b0df10a8161578e1023b5ac813.jpg

    • Like 3
    • Thanks 1

    • Class Update - Sura
      • Lightning Ride
        • Number of sphere consumed will decide the number of attack hits (5 hits on level 5).
        • Changes bonus damage condition from equipping wind element weapon to knuckle type weapon instead.
        • Damage Formula change
          • Old Formula
            The BonusDMG was only triggered if the person was using Wind Element
            ( Number of Hits: 1 )
            • Damage (ATK) = [(200 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]%
          • New Formula
            The BonusDMG is only triggered if the person is wearing a knuckle-type weapon.
            • Damage (ATK) = [(40 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]%
              The damage is multiplied times the amount of hits done. ( Positive multi-hit )
      • Gentle Touch - Energy Gain
        • Changes prerequisite skill to Gentle Touch - Cure level 1
        • Changes that the skill to can be used together with Gentle Touch - Convert and Gentle Touch - Revitalize instead of overwriting each other
        • Skill changed from target-casting to cast on self
        • Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the influence of the buff
        • Cooldown changed to 1 second on all levels
      • Gentle Touch - Cure
        • Changes prerequisite skill to Gentle Touch - Silence level 1
        • Reduces sphere consumption from 2 to 1
      • Gentle Touch - Convert
        • Changes prerequisite skill to Gentle Touch - Energy Gain level 3
        • Skill changed from target-casting to cast on self
        • Reduces sphere consumption from 2 to 1
        • Attack bonus changed to 8 ATK per skill level
        • 1% ATK bonus added per skill level
        • Removed the MaxHP penalty
        • Removed the Mdef penalty
        • Increases Rampage Blast and Knuckle Arrow damage by 30% while under the influence of the buff
        • Cooldown changed to 1 second on all levels
      • Gentle Touch - Revitalize
        • Changes prerequisite skill to Gentle Touch - Energy Gain level 3.
        • Skill changed from target-casting to cast on self
        • Reduces sphere consumption from 2 to 1
        • Removed the VIT defense bonus
        • Added Hard Defense + 20 per skill level bonus
        • Increases Tiger Cannon and Gates of Hell damage by 30% while under the influence of the buff
        • Cooldown changed to 1 second on all levels
      • Earth Shaker
        • Changes prerequisite skill to Dragon Combo level 3.
        • No longer consumes any spheres
        • Will cause a new status change on the target which increases the damage taken from Rampage Blaster for 5 seconds. ( Does not work against Guardian-type monsters )
        • Damage bonus has changed from Int to Str
        • Damage Formula change
          • New Formula
            • Visible Damage (ATK) = [ 300 x Skill LV × (BaseLv ÷ 100) + (STR × 2)]%
            • Concealed Damage (ATK) = [400 x Skill LV × (BaseLv ÷ 100) + (STR × 3)]%
          • Old Formula
            • Visible Damage (ATK) = [50 x Skill LV × (BaseLv ÷ 100) + (INT × 2)]%
            • Concealed Damage (ATK) = [150 x Skill LV × (BaseLv ÷ 100) + (INT × 3)]%
      • Rampage Blaster
        • Reduces sphere consumption from all to 5.
        • Can only be used while under Fury state.
        • Reduces SP consumption from 150 to 100.
        • Damage Formula change
          • New Formula
            • Normal Damage (ATK) = [200 × Spirit Spheres + 350 × Skill LV × (BaseLv ÷ 100)]%
              
              Marked Damage (ATK) = [300 × Spirit Spheres + 550 × Skill LV × (BaseLv ÷ 100)]%
          • Old Formula
            • Normal Damage (ATK) = [20 x Skill LV × Spirit_Spheres × (BaseLv ÷ 150)]%
              
              Fury Damage (ATK) = [{20 x Skill LV + (Fury_Lv × 20)} × Spirit_Spheres × (BaseLv ÷ 120)]%
      • Sky Net Blow
        • Removed bonus damage when used after Dragon Combo.
        • Removed knock-back
        • SP cost has changed to 10 + 2 * Skill LV
      • Tiger Cannon
        • Removed HP % cost to cast the skill
        • Removed SP % cost to cast the skill
        • SP cost has changed to 20 + 5 * Skill LV
        • Formula changed from percentage of current HP / percentage of current SP to percentage of maximum HP / to percentage of  maximum SP.
          The number of percents regarding HP and SP have not been altered
        • Damage when used with the combo has been increased.
      • Gate of Hell
        • Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5.
        • Cast range will be 7 regardless skill level
          ( This will automatically turn the entire skill to be counted fully as long-range physical damage )
        • Reduces sphere consumption from 5 to 2.
        • Changes SP consumption from percentage to 100 on all levels
      • Knuckle Arrow
        • Changes prerequisite skill to Lightning Walk level 1.
        • Deal more damage against boss monsters.
        • New Formula against Boss type
          • Damage (ATK) = [500 + 200 × Skill LV × (BaseLv ÷ 100)]%
      • Fallen Empire

        • Changes prerequisite skill to Dragon Combo level 3.

      • Crescent Elbow

        • Changes prerequisite skill to Windmill level 1.

      • Cursed Circle

        • Changes prerequisite skill to Root level 2.

      • Rising Dragon

        • Changes prerequisite skill to Power Implantation level 1.

      • Gentle Touch - Silence

        • Removes Power Implantation as prerequisite skill.

      • Flash Combo

        • Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level 

    • Skill changes / fixes

      • Hatred

        • Fixed the skill to work multiplicatively instead of additively

      • Call Storage

        • The skill now works correctly when casted.

      • Pain Killer

        • Fixed the damage reduction to work with the new limitations rather than the old 1000 limit.

      • Mix Cooking

        • Fixed the amount from 10 to 10-12 randomly

      • Special Pharmacy

        • Fixed the amount from 10 to 10-12 randomly

      • Metalic Sound

        • Fixed the cooldown of the skill.

      • Axe Tornado

        • Fixed the cooldown of the skill.

      • Axe Boomerang

        • Removed the aftercast delay of the skill

      • Cart Revolution

        • Ignores the accuracy check now

      • Crazy Weed

        • Will now correctly remove also the status effect of Thorn Trap and Vacuum Extreme

    • Other changes / fixes

      • Fixed War of Emperium bug on Helheim

      • Added the Skeleton Key shop at @go exchanger ( sorry for the delay )

      • Added more information to the Battleground Daily rewards NPC and what you'll receive

      • Fixed a bug that sometimes caused roDEX on some characters to be empty and not show any mails at all

      • Housing

        • Fixed a small bug in the housing system.

        • Fixed a bug in Niflheim regarding Castielle and 2 other NPCs.

        • Added mapflag monster_noteleport and noteleport to the coliseum

      • Fixed buyingstore to also check the 3x3 area around the person opening

      • Adjusted a change during pre-vending and pre-buyingstore state that it should no longer hinder or cause a bad refresh which would require you to input your items again.

      • Fixed a bug that caused some status changes to have 10-100x the higher chance to procc, example Bulls Eye's coma chance

      • Fixed a wrong category in the physical OS weapon enchants

      • Removed some skill restrictions from the castle

      • Penalties

        • Removed some penalties which were implemented by accident with the last patch on baby classes. Mainly regarding weight, HP/SP, ASPD.

      • Warper

        • Updated the castles and positions


    • 17.1 Illusion OS
       You can still farm for these items, check the Fortessa Dungeon & Fortessa Pit section.
      • Items
        • Added new items:
          • OS Weapons:
            These items can be obtained at @go exchanger NPC: Illusion OS Manager
                Burning Knuckle-OS
                Cannon Rapier-OS
                Sapphire Mace-OS
                Ultio-OS
                Virtual Bow-OS
                MH-P89-OS
                AC-B44-OS
                Beam Claymor-OS
                Rutilus Stick-OS
                Meuchler-OS
                Blasti-OS
                HR-S55-OS
                Circuit Board-OS
                Kuroiro-OS
                Boost Lance-OS
                Electric Fox-OS

            OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Cor Core.
            The weapon gained is random.

             
          • OS Equipment
            These items can be obtained at @go exchanger NPC: Illusion OS Manager
                Illusion Engine wing A-type
                Illusion Engine wing B-type
                Illusion Armor A-type
                Illusion Armor B-type
                Illusion Leg A-type
                Illusion Leg B-type
                Illusion Booster R
                Illusion Booster L
                Illusion Battle chip R
                Illusion Battle chip L

            llusion equipment can be obtained by exchanging 50 Cor Core.
            You can choose your desired equipment freely.
            Caution! : Once equipment has been enchanted. It can't be initialized anymore. 

          • Modification Part ( Armor Enchants )
            These items can be obtained at @go exchanger NPC: Illusion OS Manager
            image.thumb.png.8f107280163c59953bafd59264bccbca.png

                Normal category:
                    Modification Module (Defense)
                    Modification Module (Magic Defense)
                    Modification Module (Vit)
                    Modification Module (Luk)
                    Modification Module (Str)
                    Modification Module (Agi)
                    Modification Module (Int)
                    Modification Module (Dex)
                    
                Rare category:
                    Modification Module (HP recovery)
                    Modification Module (SP recovery)
                    Modification Module (Spell)
                    Modification Module (Attack Speed)
                    Modification Module (Fatal)
                    Modification Module (Expert Archer)
                    Modification Module (Vital)
                    Modification Module (Mental)
                    Modification Module (Heal)
                    Modification Module (Power)
                    Modification Module (Magic)
                    Modification Module (Shooter)
                    Modification Module (Fast)
                    Modification Module (Caster)
                    Modification Module (Critical)
                    
                Unique category:
                    Modification Module (Delay after skil)
                    Modification Module (Fixed Casting)
                    Modification Module (Above All)
                    Modification Module (Drain Life)
                    Modification Module (Drain Soul)
                    Modification Module (Magic Healing)
                    Modification Module (Magic Soul)
                
                Legendary category:
                    Modification Module (Unlimited Vital)
                    Modification Module (Spell Buster)
                    Modification Module (Firing Shot)
                    Modification Module (Overpower)
                    Modification Module (Fatal Flash)
                    Modification Module (Lucky Strike)
            There are 4 categories of modules. The higher rank, the lower chance to obtain (Enchant NPC will ask your desired module category when you talk to him) but the given module will be random from that category.
            If the module creation fails the materials required are lost.

            Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part.

             
          • Weapon Modification Parts
            Weapon Modification Parts can be obtained by exchanging 5 Cor Core 
            or 1 million zeny.
            Once you use the Weapon Modification Part you'll randomly gain either a Normal, Advanced or Premium Lapine Enchanting Box.
            Weapons can just be enchanted again if you don't get the enchants you wished for.

            https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#17.1_OS_Weapons

            Physical:
                Normal Modification Part ( Physical )

            Normal phys1.png

                Advanced Modification Part ( Physical )
            Normal phys2.png

                Premium Modification Part ( Physical )
            Normal phys3.png

                Normal Modification Part ( Magical )
            Normal mag1.png

                Advanced Modification Part ( Magical )
            Normal mag2.png

                Premium Modification Part ( Magical )
            Normal mag3.png
             
    • War of Emperium
      As per the votes according to the poll for Helheim: 
      • WoE Times
        • Saturday 07 ~ 08 AM servertime
        • Sunday 07 ~ 08 AM servertime
      • WoE Castles
        • Removed Kriemhild
        • Removed Mardol
        • Added Andlangr for Saturday
        • Added Vidblain for Sunday
      • WoE Consumeables
        • Added functionality for battleground food, buffs to work with War of the Emperium
           
    • Battleground
      • Added Battleground Kafra, Telma, Rental NPC to every respawn point in every BG
      • Added Reset NPC, Build Manager, Uncard, Special Tool Dealer inside @go bg
      • Added a blockage to Token of Siegfried which could be used in any versus map aslong as you were fast enough
      • Removed all MvP cards from granting any effect in GvG and Battleground maps
      • Daily Participation
        • Added a new NPC called BG Activity.
          • After participating in 10 matches you can redeem at this NPC.
          • The rewards are the following:
            • 15 Moonlight Coins
            • 3 Moon Coins
            • 1 Daily Battleground Badge
          • Note:
            The counter will only reset after redeeming when having finished 10 matches.
      • Happy Hour
        • Added functionallity to Happy Hour: Battleground
          • All badge rewards are doubled for winning and loosing time during the duration
        • Times added are the following:
          • 5 AM - 6 AM
          • 11 AM - 12 AM
          • 5 PM - 6 PM
          • 11 PM - 12 PM
      • Badge:
        • Increased the amount of badges gained.
        • Any win / loss will automatically gain 2 different kind of badges.
          • War Badge
          • Valor Badge
            [ The amount of badges automatically double for loss & win during Happy Hour: Battleground ]
      • Babies & Summoner
        • Babies are considered size medium in all versus maps
        • Summoners are considered RC_Player in all versus maps
      • Battleground Food & Buffs
        • Changed the way food / buffs works in battleground / pvp / woe.
          • Any food consumed in these maps will automatically be flagged as versus food.
          • Food flagged as versus will not disappear on death aslong as you die on a versus map
          • Food flagged as versus will automatically disappear when entering a non versus map
          • Buffs flagged as versus will automatically disappear when entering a non versus map
        • Adjusted the spawnpoint when leaving a battleground match to automatically dispell debuffs provided in the list
      • Valor Badge Shops
        • Turned the NPC's into real shops
      • Telma
        • Added new materials, food and alot more
        • Changing the way the shop works, the number displayed on the item is the amount you'll receive for the cost of the Z shown as valor coins.
          Example 30 Potions for 1 Valor Badge
    • Items
      • Item Fixes:
        • Fixed Bearer Set bonus to no longer keep refreshing your status
        • Fixed Gift of Snow
        • Fixed Meowmeow Combo
        • Fixed Prisoner's Diary
        • Fixed Noble Cross
        • Added Kafra Card, All Combination Bundle Scrolls, Convex Mirror to list of possible items for Buyingstore
        • Fixed Holy Quiver weight
        • Fixed Strong Healthy Armor missing from Instance Point NPC
        • Fixed Strong Healthy Armor HP bonus
        • Fixed Strong Healthy Armor combo
        • Fixed Christmas Guardian Tree slot not working
        • Fixed Old Parasol not giving correct MATK
        • Fixed Star Emperor Stone was only giving +15% instead of +20%
        • Renamed Angelring card to Angeling Card
        • Fixed Shield of Gray MDEF
        • Fixed Narcissus Bow wrong class restriction
        • Fixed Royal Bow wrong class restriction
        • Removed restrictions on Token of Destruction
        • Fixed Illusion Book of Apocalypse missing description
        • Fixed Force Shadow Weapon
        • Fixed Purple Ore Crate description
        • Niflheim only:
          • Removed the +10 refining limit on all jRO items and their combos
          • Adjusted all descriptions
             
      • Added new items to the game:
        The Shadow Equipment have been adjusted into World Boss drops.
        The Weapons have been added to Fortessa Dungeon
        The Class Costume Stones have been added into the Costume Dismantle Box, Class Costume Stone Box
         
        • Shadow Equipment
              Tempest Shadow Weapon
              Tempest Shadow Armor
              Perfect Size Shadow Weapon
              Perfect Size Shadow Armor
              Magic Exorcist Corrupt Shadow Weapon
              Magic Vibration Dragon Killer Shadow Weapon
              Magic Sciccors Hunting Shadow Weapon
              Magic Fishing Insect Shadow Weapon
              Magic Executioner Holy Water Shadow Weapon
              Penetration Shadow Weapon
              Penetration Shadow Armor
              Executioner Holy Water Shadow Weapon
              Fishing Insect Shadow Weapon
              Scissors Hunting Shadow Weapon
              Vibration Dragon Killer Shadow Weapon
              Exorcist Corrupt Shadow Weapon
              Hasty Shadow Weapon
              Sonic Shadow Armor
              Sonic Shadow Shield
              Sonic Shadow Shoes
              Ignition Shadow Weapon
              Ignition Shadow Pendant
              Ignition Shadow Earring
              Cold Breath Shadow Armor
              Cold Breath Shadow Shield
              Cold Breath Shadow Shoes
              Fire Breath Shadow Weapon
              Fire Breath Shadow Pendant
              Fire Breath Shadow Earring
              Cluster Shadow Armor
              Cluster Shadow Shield
              Cluster Shadow Shoes
              Aimed Shadow Weapon
              Aimed Shadow Pendant
              Aimed Shadow Earring
              Arrow Shadow Armor
              Arrow Shadow Shield
              Arrow Shadow Shoes
              Shooting Shadow Weapon
              Shooting Shadow Pendant
              Shooting Shadow Earring
              Tornado Shadow Armor
              Tornado Shadow Shield
              Tornado Shadow Shoes
              Boomerang Shadow Weapon
              Boomerang Shadow Pendant
              Boomerang Shadow Earring
              Vulcan Shadow Armor
              Vulcan Shadow Shield
              Vulcan Shadow Shoes
              Arm Shadow Weapon
              Arm Shadow Pendant
              Arm Shadow Earring
              Rampage Shadow Armor
              Rampage Shadow Shield
              Rampage Shadow Shoes
              Sky Net Blow Shadow Weapon
              Sky Net Blow Shadow Pendant
              Sky Net Blow Shadow Earring
              Knuckle Arrow Shadow Armor
              Knuckle Arrow Shadow Shield
              Knuckle Arrow Shadow Shoes
              Tiger Cannon Shadow Weapon
              Tiger Cannon Shadow Pendant
              Tiger Cannon Shadow Earring
              Duple Light Shadow Armor
              Duple Light Shadow Shield
              Duple Light Shadow Shoes
              Adoramus Shadow Weapon
              Adoramus Shadow Pendant
              Adoramus Shadow Earring
              Judex Shadow Armor
              Judex Shadow Shield
              Judex Shadow Shoes
              Magnus Shadow Weapon
              Magnus Shadow Pendant
              Magnus Shadow Earring
              Rainstorm Shadow Armor
              Rainstorm Shadow Shield
              Rainstorm Shadow Shoes
              Arrow Vulcan Shadow Weapon
              Arrow Vulcan Shadow Pendant
              Arrow Vulcan Shadow Earring
              Metallic Shadow Armor
              Metallic Shadow Shield
              Metallic Shadow Shoes
              Reverberation Shadow Weapon
              Reverberation Shadow Pendant
              Reverberation Shadow Earring
        • Costume Class Stones:
              Sniper Stone II Upper
              Sniper Stone II Middle
              Sniper Stone II Bottom
              Ranger Stone II Garment
              Mastersmith Stone II Upper
              Mastersmith Stone II Middle
              Mastersmith Stone II Bottom
              Mechanic Stone II Garment
              High Priest Stone II Upper
              High Priest Stone II Middle
              High Priest Stone II Bottom
              Archbishop Stone II Garment
        • Effect Costume Stones ( 4th slot )
              Ghost Effect Middle
              Blue Aura Middle
              Electric Effect Middle
              Shrink Effect Middle
              Shadow Effect Middle
              White Body Middle
              Crimson Wave Middle
              Twinkle Effect Upper
              Pink Glow Upper
              Electric Effect Upper
              Green Flare Effect Bottom
              Shrink Bottom
              Water Field Bottom
        • Equipment:
              Officer's Hat
              Light Blade
              Slate Sword
              Trumpet Shell
              Barbed Wire Whip
              Meteor Striker
              Dragonic Slayer
              Petalist
              Ray Knuckle
              Saint Hall
              Blade Katar
              Scarlet Dragon Leather Bow
        • Lapine Boxes:
    • Skills
      • Bug Fixes
        • Distorted Crescent
          • Added a display in the chat window how much MATK / ATK you've gained / lost.
        • Gloomy Shyness
          • Now increases the fixed cast time of the affected target by 0.5s * skill lv used
        • New Moon Kick
          • Casting any skill will now automatically cancel the effect at cast start, not cast end
        • Harmonize
          • Now has its correct max stat decrease limit
        • Kaite
          • Only have a 50% success chance, however a failed reflect will not consume one of the 2 reflects.
        • Shadow Trampling
          • No longer affects self
        • Chaos Panic
          • Now only affects enemies and not self or partymembers anymore
          • Can now be cast closer to players
        • Shield Chain
          • can now gain benefit from any icepick like effects
        • Full Strip
          • now works correctly again
        • 16th Night
          • Is no longer dispellable
        • Icebound Trap
        • Clusterbomb
          • Now disappears after 1 second rather than 2.5 seconds after it's been used up
        • Shield Press
          • Now applies the VIT * refinelvl of the shield correctly to the skill bonus
        • Lightning Walk
          • No longer causes magical attacks to miss and force the character to jump the target as it should only do with ranged attacks
        • Max Pain
          • Fixed a bug that caused magical attacks to miss
          • Fixed a bug that caused the damage to not be spread screen-wide as it is officially
        • Falcon Assault
          • Fixed the damage calculation
          • Fixed the after-cast delay
        • Falling Star
          • Is no longer considered ranged
        • Nova Explosing
          • Fixed the bonus damage being boosted wrongly
          • Fixed the cast time, fixed cast time of the skill
        • Cart Cannon
        • Arms Cannon
        • Dragon Breath & Dragon Breath - Water
        • Self Destruction
        • Acid Demonstration
        • Grand Cross
          • Now treats Hard defense as it does officially
          • Is no longer boosted by defense pierce
          • Is no longer boosted by defense ignoring
        • Star Stance
        • Increase Agility
        • Spear Quicken
        • Adrenaline Rush
        • Two Hand Quicken
          • Have their new equipment aspd % calculations fixed.
      • Ninja
        • Kamaitachi (#542)
          • Damage is split into (-)5 multihits
          • SP cost changed to [15 + 2*SkillLv]
          • Variable cast time changed to 1.2 seconds at all levels
          • Helheim: Fixed cast time changed to 0.3 second at all levels
          • Niflheim: Mixed cast time changed to 1.5 seconds at all levels
        • Lightning Strike of Destruction (#541)
          • Base damage formula changed to [100 + 100*SkillLv]% of MATK, split into (-)3 multihits
          • Area of effect changed to 3x3/3x3/5x5/5x5/7x7
          • No longer duration based, now deals damage instantly and can overlap with successive casts
          • Variable cast time changed to 1.7 seconds at all levels
          • Helheim: Fixed cast time changed to 0.3 second at all levels
          • Niflheim: Mixed cast time changed to 2 seconds at all levels
        • Wind Blade (#540)
          • Cast delay removed at all levels
        • Ice Meteor (#539)
          • Base damage formula changed to [150 + 150*SkillLv]% of MATK
          • Variable cast time changed to [1.6 + 0.18*SkillLv] seconds
          • Helheim: Fixed cast time changed to 0.8 second at all levels
          • Niflheim: Mixed cast time changed to [2.4 + 0.18*SkillLv] seconds
          • Cast delay changed to 0.5 second at all levels
          • Added a 0.3 second cooldown at all levels
        • Hidden Water (#538)
          • Spear of Ice additional skillratio changed to +[2*SkillLv]%
        • Raging Fire Dragon (#536)
          • Damage is split into (-)5 multihits
          • SP cost changed to [15 + 2*SkillLv]
          • Variable cast time changed to 2.5 seconds at all levels
          • Helheim: Fixed cast time changed to 0.8 second at all levels
          • Niflheim: Mixed cast time changed to 3.3 seconds at all levels
          • Cast delay changed to 0.5 second at all levels
          • Added a 0.3 second cooldown at all levels
        • Cicada Skin Sheeding (#531)
          • Backslide distance changed to 6 cells backwards
          • Duration of effect changed to [10 + 10*SkillLv] seconds
        • Shadow Slash (#530)
          • Base damage formula changed to [50 + 150*SkillLv]% of ATK, split into (-)3 multihits
          • Cast delay removed at all levels
          • SP cost changed to [9 + SkillLv]
        • Vanishing Slash (#528)
          • Base damage formula changed to [100 + 20*SkillLv]% of ATK, split into (-)2 multihits
          • Cast delay removed at all levels
          • Added a 0.5 second cooldown at all levels
          • SP cost changed to 8 at all levels
          • In the Hide state, SP is drained by 1 per 5 seconds
        • Throw Huuma Shuriken (#525)
          • Base damage formula changed to [-50 + 250*SkillLv]% of ATK
          • Variable cast time changed to 1 seconds at all levels
          • Helheim: Fixed cast time changed to 0.5 second at all levels
          • Niflheim: Mixed cast time changed to 1.5 seconds at all levels
          • Area of effect changed to 3x3/3x3/3x3/5x5/5x5
          • Targeting changed to unit target skill (enemy unit)
          • SP cost changed to [10 + 5*SkillLv]
        • Throw Kunai (#524)
          • Base damage formula changed to [100*SkillLv]% of ATK
          • SP cost changed to 10 at all levels
          • Cast delay removed at all levels
          • Added a 0.2 second cooldown at all levels
        • Throw Shuriken (#523)
          • Damage changed to a base damage formula of [100 + 5*SkillLv]% of ATK per hit
          • SP cost changed to 5 at all levels
      • Kagerou/Oboro
        • Cross Slash (#3004)
          • Max level increased from 5 to 10
          • Damage formula increased to [200*SkillLv]% of ATK
          • BaseLv effect on damage formula changed to [BaseLv/100]% and only affects the base damage formula
          • Bonus skillratio when the target is under Cross Wound state changed to +[BaseLv/100]% of ATK, not affected by BaseLv
          • Cross Wound state is consumed when the bonus damage is triggered, and is then reapplied
          • Cooldown changed to [5.1 0.2*SkillLv] seconds
          • Cast range changed to 4/4/4/5/5/5/6/6/6/7
        • Kunai Explosion (#3006)
          • Damage formula affected by BaseLv
          • Area of effect changed to 5x5 at all levels
          • Targeting changed to unit target skill (enemy unit)
          • SP cost changed to [4 + SkillLv]
          • Each cast consumes 1 equipped Kunai and 1 Explosive Kunai (Explosive Kunai can no longer be equipped)
        • Kunai Splash (#3007)
          • Damage type changed to regular long ranged physical damage
          • Kunai consumption changed to 2 at all levels (revert Kunai weight to 2)
        • Swirling Petal (#3009)
          • Max level increased from 5 to 10
          • Damage formula changed to 2*STR from DEX+AGI
          • Damage formula affected by BaseLv
          • Variable cast time changed to 1.5 seconds at all levels
          • Cast delay changed to 0.5 seconds at all levels
          • Targeting changed to unit target skill (enemy unit
          • Cast range changed to 11 at all levels
          • SP cost changed to [20 + 2*SkillLv]
        • Fire Charm (#3015)
          • Crimson Fire Formation additional skillratio changed to +[20*Charm]%
          • Raging Fire Dragon additional skillratio changed to +[100*Charm]%
          • Fire property endow effect at 10 Charm removed
          • Increases physical damage inflicted on Earth property monsters by 30% at 10 Charms
        • Ice Charm (#3016)
          • Spear of Ice additional skillratio changed to +[20*Charm]%
          • Ice Meteor additional skillratio changed to +[100*Charm]%
          • Water property endow effect at 10 Charm removed
          • Increases physical damage inflicted on Fire property monsters by 30% at 10 Charms
        • Wind Charm (#3017)
          • Lightning Strike of Destruction additional skillratio changed to +[20*Charm]%
          • Kamaitachi additional skillratio changed to +[100*Charm]%
          • Wind property endow effect at 10 Charm removed
          • Increases physical damage inflicted on Water property monsters by 30% at 10 Charms
        • Earth Charm (#3018)
          • Earth property endow effect at 10 Charm removed
          • Increases physical damage inflicted on Wind property monsters by 30% at 10 Charms
        • Shadow Warrior (#3025)
          • No longer dispelled after certain number of hits
          • Increases damage of Cross Slash, Kunai Explosion, Kunai Splash and Swirling Petal by 20% at all levels
      • Super Novice
        • Skill Tree
          • Skills added to the Skill Tree
            • Aspersio (#68)
            • Magnificat (#74)
            • Meteor Storm (#83)
            • Lord of Vermilion (#85)
            • Storm Gust (#89)
            • Weapon Repair (#108)
            • Land Mine (#116)
            • Beast Bane (#126)
            • Poison React (#139)
            • Venom Dust (#140)
            • Venom Splasher (#141)
            • Gank (#210)
            • Mug (#211)
            • Back Stab (#212)
            • Sightless Mind (#214)
            • Guard (#249)
            • Smite (#250)
            • Shield Boomerang (#251)
            • Fury (#270)
            • Zen (#401)
            • Breakthrough (#5075)
              • Passive skill
              • Max SkillLv of 5
              • Increases equipMATK by 15/30/45/60/100
              • Increases MaxHP by 350/700/1050/1400/2000
              • Increases MaxSP by 30/60/90/120/200
              • Increases incoming heal effectiveness by 2%/4%/6%/8%/10%
            • Transcendence (#5077)
              • Passive skill
              • Max SkillLv of 5
              • Increases equipATK by 15/30/45/60/100
              • Increases MaxHP by 350/700/1050/1400/2000
              • Increases MaxSP by 30/60/90/120/200
              • Increases heal effectiveness by 2%/4%/6%/8%/10%
            • Angel Help Me! (#5076)
              • Active skill
              • Max SkillLv of 1
              • Targets all party members in 15x15 AoE around self
              • No cast time
              • No cast delay
              • Cooldown of 300 seconds
              • When cast, all party members gain 1000 HP and 350 SP every second for 20 seconds
          • Skills removed from Skill Tree
            • Sandman (#119)
            • Flasher (#120)
            • Freezing Trap (#121)
               
    • Other
      • Fixed a bug regarding "High Upgrade"
         
      • Level 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 Safety Limit, 16 High Upgrade ATK from +15 to +16, and 1 ATK for every High Upgrade pass +16.
      • Level 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 Safety Limit, 32 High Upgrade ATK from +15 to +16, and 2 ATK for every High Upgrade pass +16.
      • Level 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 Safety Limit, 32 High Upgrade ATK from +15 to +16, and 2 ATK for every High Upgrade pass +16.
      • Level 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 Safety Limit, 48 High Upgrade ATK from +15 to +16, and 3 ATK for every High Upgrade pass +16.

        Which would be on a +20 weapon, lvl 4 - 48 + 4 * 3

        Originally, I had read 48 for every refine above 15. Which is completely wrong. Anyway its now as it should be.
      • Fixed @whobuy interface fully ( This change was previously applied. )
      • Fixed @whosell interface fully ( This change was previously applied. )
      • All classes had their ASPD calculations fixed aswell as their shield penalties.
      • Added a block to vending
        • This block will prevent any vending in an area of 3x3 where there is someone already vending nearby
      • Fixed a wrong spawn of Cenere in Bifrost 3
      • Fixed All Champion Monsters to have 5x the original droprate as per official.
      • Fixed that Branches were useable in @go 15
      • Fixed Guild Storage log
      • Added @destroy
        • This will destroy any running instance instantly, incase the button does not appear.
      • Fixed Warper not saving the Rockridge Fields correctly
      • Fixed a duplicate of Dylan
      • Changed Dylan inside Instance Manager to call the correct NPC
      • Fixed Sarah's Memory
      • Fixed wrong Baby Desert Wolf dropping Costume Small Ribbon
      • Fixed Big Eggring spawn
      • Fixed a bug with the Hugel Racing NPC not displaying correctly if you have too little zeny.
      • Added Instance Point gains shown upon finishing the instance
        • Also fixed the display of the Instance Points gains
      • Instance UI
        5cefc0393659e_unknown(1).png.dfcc00aec763ccfb892a47bf1bc387e6.png
        • Sorted everything alphabetically
        • Added Instance Point numbers
      • Adjusted @events
        • It will now clearly show % hours, % minutes until the next event
        • It will now clearly show every event that will be done on this day
        • It will now clearly show the Happy Hour: Battleground
        • It will now clearly display if a World Boss is scheduled to spawn automated on this day
      • Improved the functionality of @battlestats
        • Resistances
          • All resistances are now categorized correctly and shown for each bracket where the bonus comes from ( Items also )
             
    • Guild Housing
    •  
      • Added a NPC to the Main Office that allows you to purchase a Guild House for 250.000.000 Zeny.
        • Every Guild House comes automatically with 2 maps.
          • The House itself
          • A Coliseum ( BB works there! )
      • Customization:
        • You can specify the position ( x, y, facing ), name, sprite, enable / disable the NPC.
        • You can specify the position for @house
        • You can specify the position for returning from your Coliseum.
      • Note:
        • You can purchase one house at most for your guild.
        • You cannot change the house you've purchased.
        • You cannot destroy a house you've purchased.
        • You can however, make a new guild and purchase a new house to change the house.
           
    • Fortessa Dungeon
      • Item Changes
        • Added new drops:
          • Dragonic Slayer
          • Meteor Striker
          • Barbed Wire Whip
          • Trumpet Shell
          • Slate Sword
          • Light Blade
          • Petalist
          • Ray Knuckle
          • Saint Hall
          • Blade Katar
          • Scarlet Dragon Leather Bow
          • Broken Weapon - 0.20% chance
          • Cor Core - 0.50% chance
          • Unknown Part - 0.75% chance
    • Fortessa Pit
      • Change on every monster:
        • Every monster has been categorized specifically.
          This change will make the monster take no more than 10% of the original damage from the wrong category it gets attacked by.
          The monster will no longer heal from wrong category attacks as that was by Recovery Conversion
        • Magic
          • Mist Shade
          • Thistle
        • Melee
          • Wretched Screamer
          • Vengeful Soul
        • Ranged
          • Evolved Grief
          • Grief
      • Skill changes
        • Added Elemental skill attacks on every monster
        • Removed Reflect Shield
        • Removed Max Pain
        • Removed Pneuma
        • Removed Mass Dispell
        • Added normal Dispell on 2 monsters
        • Helheim only:
          • Removed Recovery Conversion
      • Item Changes
        • Added a new item called Skeleton Key which drops at 10% chance and is untradeable.
          This key can be exchanged for items.
        • Added new drops:
          • Broken Weapon - 0.50% chance
          • Cor Core - 1.25% chance
          • Unknown Part - 2.00% chance
    • World Boss
      • HP Adjustments
        • Increased all normal World Bosses to 2.000.000.000 HP
        • Increased Posessed Poring to 1.000.000.000 HP
        • Increased Ains Ooal Gown and Shalltear Bloodfallen to 1.500.000.000 HP
      • Damage Reduction
        • Niflheim only:
          • Reduced the damage reduction by 20%
      • Point Currency
        • Added World Boss point currency, each time you participated in a World Boss kill you'll gain 5 WB Points, no matter your rank.
        • You'll be able to purchase items for World Boss Points.
        • Shop
          • Cost - Item
            • 5x - 5x Moonlight Coin
            • 5x - 2x Bloody Branch
            • 5x - 2x HD Elunium
            • 5x - 2x HD Oridecon
            • 10x - 1x Food Bars Bag
            • 10x - 1x Bubble Gum
            • 10x - 1x HD Carnium
            • 10x - 1x HD Bradium
            • 15x - 1x Blacksmith Blessing
            • 25x - 1x HE Bubble Gum
            • 25x - 1x Fortessa Box
            • 25x - 1x Fortessa Box 2
            • 25x - 1x Class Costume Stone Box
            • 50x - 2x Random Shadow Refine Hammer
            • 50x - HD Oridecon Box ( 30 )
            • 50x - HD Elunium Box ( 30 )
            • 200x - Sonic Shadow Armor
            • 200x - Sonic Shadow Shield
            • 200x - Sonic Shadow Shoes
            • 200x - Ignition Shadow Weapon
            • 200x - Ignition Shadow Pendant
            • 200x - Ignition Shadow Earring
            • 200x - Cold Breath Shadow Armor
            • 200x - Cold Breath Shadow Shield
            • 200x - Cold Breath Shadow Shoes
            • 200x - Cluster Shadow Armor
            • 200x - Cluster Shadow Shield
            • 200x - Cluster Shadow Shoes
            • 200x - Aimed Shadow Weapon
            • 200x - Aimed Shadow Pendant
            • 200x - Aimed Shadow Earring
            • 200x - Arrow Shadow Armor
            • 200x - Arrow Shadow Shield
            • 200x - Arrow Shadow Shoes
            • 200x - Shooting Shadow Weapon
            • 200x - Shooting Shadow Pendant
            • 200x - Shooting Shadow Earring
            • 200x - Magic Exorcist Corrupt Shadow Weapon
            • 200x - Magic Vibration Dragon Killer Shadow Weapon
            • 200x - Magic Sciccors Hunting Shadow Weapon
            • 200x - Magic Fishing Insect Shadow Weapon
            • 200x - Magic Executioner Holy Water Shadow Weapon
            • 200x - Tempest Shadow Weapon
            • 200x - Tempest Shadow Armor
            • 200x - Magic Exorcist Corrupt Shadow Weapon
            • 200x - Magic Vibration Dragon Killer Shadow Weapon
            • 200x - Magic Sciccors Hunting Shadow Weapon
            • 200x - Magic Fishing Insect Shadow Weapon
            • 200x - Magic Executioner Holy Water Shadow Weapon
            • 200x - Tempest Shadow Weapon
            • 200x - Tempest Shadow Armor
            • 200x - Tornado Shadow Armor
            • 200x - Tornado Shadow Shield
            • 200x - Tornado Shadow Shoes
            • 200x - Boomerang Shadow Weapon
            • 200x - Boomerang Shadow Pendant
            • 200x - Boomerang Shadow Earring
            • 200x - Vulcan Shadow Armor
            • 200x - Vulcan Shadow Shield
            • 200x - Vulcan Shadow Shoes
            • 200x - Arm Shadow Weapon
            • 200x - Arm Shadow Pendant
            • 200x - Arm Shadow Earring
            • 200x - Penetration Shadow Weapon
            • 200x - Penetration Shadow Armor
            • 200x - Executioner Holy Water Shadow Weapon
            • 200x - Fishing Insect Shadow Weapon
            • 200x - Scissors Hunting Shadow Weapon
            • 200x - Vibration Dragon Killer Shadow Weapon
            • 200x - Exorcist Corrupt Shadow Weapon
            • 200x - Hasty Shadow Weapon
            • 200x - Perfect Size Shadow Weapon
            • 200x - Perfect Size Shadow Armor
            • 200x - Blitz Shadow Earring
            • 200x - Blitz Shadow Pendant
            • 200x - Composite Magic Shadow Armor
            • 200x - Blitz Shadow Weapon
            • 200x - Blitz Shadow Armor
            • 200x - Rampage Shadow Armor
            • 200x - Rampage Shadow Shield
            • 200x - Rampage Shadow Shoes
            • 200x - Sky Net Blow Shadow Weapon
            • 200x - Sky Net Blow Shadow Pendant
            • 200x - Sky Net Blow Shadow Earring
            • 200x - Knuckle Arrow Shadow Armor
            • 200x - Knuckle Arrow Shadow Shield
            • 200x - Knuckle Arrow Shadow Shoes
            • 200x - Tiger Cannon Shadow Weapon
            • 200x - Tiger Cannon Shadow Pendant
            • 200x - Tiger Cannon Shadow Earring
            • 200x - Duple Light Shadow Armor
            • 200x - Duple Light Shadow Shield
            • 200x - Duple Light Shadow Shoes
            • 200x - Adoramus Shadow Weapon
            • 200x - Adoramus Shadow Pendant
            • 200x - Adoramus Shadow Earring
            • 200x - Judex Shadow Armor
            • 200x - Judex Shadow Shield
            • 200x - Judex Shadow Shoes
            • 200x - Magnus Shadow Weapon
            • 200x - Magnus Shadow Pendant
            • 200x - Magnus Shadow Earring
            • 200x - Rainstorm Shadow Armor
            • 200x - Rainstorm Shadow Shield
            • 200x - Rainstorm Shadow Shoes
            • 200x - Arrow Vulcan Shadow Weapon
            • 200x - Arrow Vulcan Shadow Pendant
            • 200x - Arrow Vulcan Shadow Earring
            • 200x - Metallic Shadow Armor
            • 200x - Metallic Shadow Shield
            • 200x - Metallic Shadow Shoes
            • 200x - Reverberation Shadow Weapon
            • 200x - Reverberation Shadow Pendant
            • 200x - Reverberation Shadow Earring
            • 250x - Specific Top Treasure
            • 250x - Specific Mid Treasure
            • 250x - Specific Bottom Treasure
            • Costume Effect Stones ( 4th slot )
              • 250x - Ghost Effect Middle,
              • 250x - Blue Aura Middle
              • 250x - Electric Effect Middle
              • 250x - Shrink Effect Middle
              • 250x - Shadow Effect Middle
              • 250x - White Body Middle
              • 250x - Crimson Wave Middle
              • 250x - Twinkle Effect Upper
              • 250x - Pink Glow Upper
              • 250x - Electric Effect Upper
              • 250x - Green Flare Effect Bottom
              • 250x - Shrink Bottom
              • 250x - Water Field Bottom
            • 300x - Almighty Earring
            • 300x - Almighty Pendant
            • 300x - +9 Shadow Hammer
            • 400x - Hidden Garment ( Garment Costume )
            • 400x - Ginormous Cat ( Garment Costume )
            • 400x - Arch Angel Wings ( Garment Costume )
            • 400x - Adventurer Backpack ( Garment Costume )
            • 400x - Fallen Angel Wings ( Garment Costume )
            • 400x - Golden Angel Wings ( Garment Costume )
            • 400x - Rudra Wings ( Garment Costume )
            • 400x - Happiness Wings ( Garment Costume )
            • 400x - Great Devil Wings ( Garment Costume )
            • 400x - Bag of Antonio ( Garment Costume )
            • 400x - Pink Cupid Wings ( Garment Costume )
            • 400x - Poring Bag ( Garment Costume )
            • 400x - Wings of Uriel ( Garment Costume )
            • 400x - Sword Wings ( Garment Costume )
            • 400x - Fairy Wings ( Garment Costume )
            • 400x - Thanatos Sword ( Garment Costume )
            • 400x - Wings of Michael ( Garment Costume )
            • 500x - Letter from Brutus
      • Drops
        • Ice Queen
          • Sonic Shadow Armor
          • Sonic Shadow Shield
          • Sonic Shadow Shoes
          • Ignition Shadow Weapon
          • Ignition Shadow Pendant
          • Ignition Shadow Earring
          • Cold Breath Shadow Armor
          • Cold Breath Shadow Shield
          • Cold Breath Shadow Shoes
        • Poison Queen
          • Cluster Shadow Armor
          • Cluster Shadow Shield
          • Cluster Shadow Shoes
          • Aimed Shadow Weapon
          • Aimed Shadow Pendant
          • Aimed Shadow Earring
          • Arrow Shadow Armor
          • Arrow Shadow Shield
          • Arrow Shadow Shoes
          • Shooting Shadow Weapon
          • Shooting Shadow Pendant
          • Shooting Shadow Earring
        • Posessed Poring
          • Magic Exorcist Corrupt Shadow Weapon
          • Magic Vibration Dragon Killer Shadow Weapon
          • Magic Sciccors Hunting Shadow Weapon
          • Magic Fishing Insect Shadow Weapon
          • Magic Executioner Holy Water Shadow Weapon
          • Tempest Shadow Weapon
          • Tempest Shadow Armor
          • Duple Light Shadow Armor
          • Duple Light Shadow Shield
          • Duple Light Shadow Shoes
          • Adoramus Shadow Weapon
          • Adoramus Shadow Pendant
          • Adoramus Shadow Earring
          • Judex Shadow Armor
          • Judex Shadow Shield
          • Judex Shadow Shoes
          • Magnus Shadow Weapon
          • Magnus Shadow Pendant
          • Magnus Shadow Earring
        • Demigod Harmonia
          • Tornado Shadow Armor
          • Tornado Shadow Shield
          • Tornado Shadow Shoes
          • Boomerang Shadow Weapon
          • Boomerang Shadow Pendant
          • Boomerang Shadow Earring
          • Vulcan Shadow Armor
          • Vulcan Shadow Shield
          • Vulcan Shadow Shoes
          • Arm Shadow Weapon
          • Arm Shadow Pendant
          • Arm Shadow Earring
        • Demigod NSphyx
          • Penetration Shadow Weapon
          • Penetration Shadow Armor
          • Executioner Holy Water Shadow Weapon
          • Fishing Insect Shadow Weapon
          • Scissors Hunting Shadow Weapon
          • Vibration Dragon Killer Shadow Weapon
          • Exorcist Corrupt Shadow Weapon
          • Hasty Shadow Weapon
          • Rainstorm Shadow Armor
          • Rainstorm Shadow Shield
          • Rainstorm Shadow Shoes
          • Arrow Vulcan Shadow Weapon
          • Arrow Vulcan Shadow Pendant
          • Arrow Vulcan Shadow Earring
          • Metallic Shadow Armor
          • Metallic Shadow Shield
          • Metallic Shadow Shoes
          • Reverberation Shadow Weapon
          • Reverberation Shadow Pendant
          • Reverberation Shadow Earring
        • Shalltear Bloodfallen
          • Perfect Size Shadow Weapon
          • Perfect Size Shadow Armor
          • Officer's Hat
          • Rampage Shadow Armor
          • Rampage Shadow Shield
          • Rampage Shadow Shoes
          • Sky Net Blow Shadow Weapon
          • Sky Net Blow Shadow Pendant
          • Sky Net Blow Shadow Earring
          • Knuckle Arrow Shadow Armor
          • Knuckle Arrow Shadow Shield
          • Knuckle Arrow Shadow Shoes
          • Tiger Cannon Shadow Weapon
          • Tiger Cannon Shadow Pendant
          • Tiger Cannon Shadow Earring
      • Note:
        • The event duration has been extended until the patch arrives, once the patch is live - all active events will end.
    • Like 7

  7. Actually, fly wings are useless in the pit.

    You have 0 immunity timer, meaning if you teleport mobs will eat your face before you even see them.

    So we could add fixed resistances like world bosses use.

     

    Which would mean,

    1 mob can only be damaged by ranged everything else 1 dmg

    1 only magic, 

    1 only melee

     

    this would mean you actually need people, of all 3 kinds and the mobs wouldnt heal themselves full.


  8. So, it seems as people do not like the way of recovery conversion. And yet people didn't like the reflects either.

    So anyone with a good suggestion as in how to improve it and keep it from soloable yet keep it challenging for a party?

     

    • Like 1

  9. 11 hours ago, Seoul said:

    Not to mention Combination Scrolls should not be able to be obtained via BB mvps. forumpost.png.8aac2b3d08180ccc3c051425caa0cb0b.png

    That's official. And in official you also get BB's easily.

    With the difference that there it's fully wallet dependant.

     

    Getting racing caps on official isn't hard. The coins are being vended and hundreds of bots are doing racings there.

     

    Getting a Abusive and such isn't hard, it's the point of the enchants that takes a while there. Also refining in official isn't hard either which is why you only need 1 gear piece. 

    While on NovaRO where most of you came from, you need several pieces because they like their pre-renewal refinement system.

     

    The maps were not nerfed because of the ECA event, they were nerfed because of the inflation which was getting worse because of unofficial farming methods.

     

     


  10. Hello everyone. 

    Shining Moon is in need for some new members in their Staff or for other services.


    Graphics Designer:
    Would be paid based on work done. Prices and things are negiotiable, just hook me a PM in discord to discuss and show me any previous work you have done.

    Game Master:
    Applications can be sent to [email protected] please include the following things
    Information:
    Ragnarok Knowledge:
    Knowledge of the server you're playing on:
    Online hours:
    Why do you want be a GM?
    Languages:
    Discord name:
    Ingame chars:

    Thank you very much.

    Your Shining Moon Staff.

    • Like 1

    • Other Changes
      • Updated Costume Dismantle Boxes to read official costumes serverwise
      • Magma Dungeon 3 & Glast Heim Abyss Castle
        • Added the cards as drops to the monsters
        • Added all cards to the game
        • Fixed Magma Dungeon 3 selection in the Warper NPC
      • Fixed @warp was not working correctly for the new dungeons
      • Enabled all instances on Nightmare & Hell mode in Helheim
      • Fixed Bio 5 MvP's were having wrong card id drops
      • Old Glast Heim
        • Fixed the wrong drop chances
        • Fixed the wrong boss HP's.
      • Geffen Magic Tournament
        • Fixed that it now summons correct monsters based on the difficulty used
        • Each contestant (not summons) gets 4 extra coin drops at 5%, 10%, 15% and 25% drop rate each after server rates.
        • That's an average of an additional 0.5 coins per round that'll be affected by drop rate boosters.
      • Fixed Sorcerers Spellfist
      • Fixed Eswhoo not correctly castable
      • Fixed Sky Fortress not giving any rewards
      • Fixed Werner Laboratory not giving any rewards
      • Removed the restriction that you cannot equip bullets while having a Grenade Launcher equipped.
      • Fixed any remaining skills that were still requiring Grenades to be equipped for them to be used.
      • Fixed the Ancient Hero Weapons were not selectable in the UI for enchantment ( Applied last night )
      • Added new damage adjustment modifiers for Fortessa Pit and Fortessa Dungeon that they will no longer use the World Boss one
      • Updated Piercing Expert slottable items ( Eden 2nd floor )
         
    • Item Changes
       
      • Fixed Star Gladiator Stone Lower
      • Fixed missing item descriptions for Werner Institute Cards
      • Fixed missing item descriptions for Werner Laboratory Cards
      • Fixed missing item descriptions for Heart Hunter Cards
      • Fixed new rough ores not being consumeable
      • Fixed Shadow Enchant Box not working
      • Fixed Magical Booster applying wrong bonus
      • Adjusted the way the Lapine Box interacts with this item upon upgrading into Crimson Booster. 
      • Will now generate new enchants when the item turns into Crimson Booster.
      • Fixed Combination Scroll not giving anything
      • White King Tiger Doll Hat
        • Changed every existing White King Tiger Dolls into King Tiger Doll Hats
        • Replaced any possible way to get the item into King Tiger Doll Hat
          • NPC's
          • Cashshop
          • Eddga drop
          • Achievement
      • Updated Item description of Spiritual Auger to Piercing Expert in Eden
      • Fixed over 50 item combos
         
    • Niflheim only changes:
      • Fixed spawn of slabw01
      • Fixed Toy Syringe
      • Fixed Valkyrie Hammer
      • Fixed Valkyrie Knife
      • Added some missing items from monster drops
      • Fixed some missing NPC's in Rockridge
      • Updated Biolab Enchants chance based on the boost applied to Helheim recently
      • Added Giant Snakes breath as 2% drop chance from all Faceworm Queens
      • Added Magical Booster as 5% drop chance from Decimus
      • Adjusted Instance Point NPC prices
      • Added 3 new items to Monster Hunter NPC
      • Added New Wave Sunglasses to Cashshop Expert
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