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Posts posted by Lunar
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“(...) Great adventurers are not born great, they grow great.”
Some people tried to pinpoint the source of the dark energy that awoke the monstrosities that lurk in the purgatory, The influence of the adventurers on the Fortessa Dungeon has finally has taken a toll. Several crystal formations have been spotted around rune-midgard.
Introducing: Fortessa Zero
Fortessa Zero is a new addition that comes to replace Fortessa Dungeon. To access to this new area you need to talk to the Crystal Box located at the centre of the city of Fortessa (@go 0) .
Once you interact with the Crystal your job will be changed and you will be teleported to Fortessa Zero.
Inside Fortessa Zero there will be special features that will be applied:
- Interaction with people outside the crystal reality is impossible (besides from whispering)
- The player will use a new inventory, all items that were on the inventory at the moment of touching the crystal will be "hidden" until the player leaves the crystal reality
- Storage is inaccessible, the player gets access to a new storage (Storage 11)
- Bank is inaccessible, the player gets access to a new bank
- Its not possible to bring items from outside the crystal reality and you cant take an item from the crystal reality with you
- You can only advance up to 2nd jobs, transcending and 3rd jobs are not supported yet
- The rates are capped at x3, there is no way to change this
- All Buffs at the moment of entering are stored, you cant bring any sort of buff from outside and you cant take any inside buff to outside of the crystal reality
If you want to exit the crystal reality, you can talk to the crystal box located at the eden headquarters
Equipment inside obtained through monsters, blacksmith and whitesmith crafting gets special enchants when the item is revealed or crafted.
To see possible enchant tables that you can get on your weapon by drop when killing monsters please refer to this link.
The bonuses gained from refinement are also changed inside the crystal reality:
Each quest completed in the Adventurer Headquarters gives Merit, merit is used to upgrade your Adventurer Rank, the higher the rank. The more dailies you will unlock to get medals more quickly. You can get dailies from Rinne located at the adventurer headquarter.
Rewards
Each quest and daily quest you complete gives you Fortessa Zero Coins these coins can be exchanged at the Zero Exchanger npc located at Fortessa (@go 0 153;138)
Next to him is Narberal Gamma (@go 0 158137) who can transfer your Fortessa Zero coins and Medals outside the Crystal Reality so it can be traded at the exchanger
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New Content
"(...) My obsession caused this great foulness, and it is shameful that I must rely upon you to set it right."
The consequences of the interventions of adventurers from Rune midgard on Fortessa are starting to show up. The experiments conducted by the Dark Society are leaving wounds on the structure of the realm itself. The adventurers defeated the unholy spirits from Fortessa Dungeon but they woke a new power in form of a rift. A mercenary company was quickily dispatched to the scene to hold on the nightmarish creatures but the gate won't hold for long.
Introducing: Purgatory
A new difficulty has been added to the instance manager: [Purgatory] this difficulty can only be accessed through the [Purgatory Gate] located at (@go purgatory)
The monsters under Purgatory difficulty will gain the following stats:
- Randomly applies increased HP to all the monsters in the instance depending on the size of the party. Randomly between [(10m+15m)*PartyCount] and [(20m+30m)*PartyCount]
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Increased RES/MRES to all monsters depending on the size of the party randomly between [(30+30)*PartyCount] and [(100+50)*PartyCount]
- 4 party members or less is a PartyCount of 1
- 6 party members is a PartyCount of 2
- 8 party members is a PartyCount of 3
- 10 party members or more is a PartyCount of 4
- You deal 90% less damage
- Mobs are immune to max HP drains and movement impairing effects
- Mobs have a passive 1% healing per second
- Mobs CRIT shield has been increased
Those who are brave enough to venture into the purgatory must be warned. The rules change when you step into otherworldly realms:
- Tokens of Siegfrieds cannot be used
- 16% of the damage taken is shared screenwide to all party members
- You can't re-enter the instance
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Your flee is converted into avoidance following the next formula: [(Flee/100)*2] + [(Perfect Dodge/10)*4]
- Avoidance is a new form of flee that only exists within the purgatory. For each point of avoidance you have 1% chance of dodging an attack
- Any form of magic immunity is disabled
- Alts cannot enter the instance
- Purgatory will not start if there is an offline player in your party
- Purgatory also suffers from the Fortessa Skill Balance
Not enough with our strength crippled. Our old foes learned from their past mistakes and are planning to attack us in our weakest moment, inside the purgatory random effects can happen each time a monster is killed:
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There is a 15% of a Ruins monster to spawn.
- The ruins monster is affected by the boosts of purgatory
- When the monster is killed, every party member will gain 3~5 Moonlight Coins
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The party will gain Power Ups as they kill more monsters, the duration of the buffs will increase
- +50% MATK (Mystical Amplification)
- +200% ATK
- Your HP/SP will be drained 3% every second
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There is a ?% possibility of one party member to be transformed into a Bomb or a Balloon
- Bomb: The bomb will explode after a few seconds dealing 30% Max HP damage to everyone near it. This damage is Increased by 30% of the bomb Max HP damage for each party member near the bomb.
- Balloon: The balloon will explode after a few seconds. The balloon deals 100% Max HP as damage. This damage is Decreased by 10% for each party member near the balloon.
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There is a 15% chance that one of the following status effects will be applied to party members, each party member has a 50% chance of resisting the ailment.
- Turbulence (SC_HANDICAPSTATE_LIGHTNINGSTRIKE)
- Crystalization (SC_HANDICAPSTATE_CRYSTALLIZATION)
- Severe Poison (SC_HANDICAPSTATE_DEADLYPOISON)
- Quiet (SC_HANDICAPSTATE_DEEPSILENCE)
- Pitch Darkness (SC_HANDICAPSTATE_DEEPBLIND)
- Paralysis (SC_PARALYSE)
- Magic Mushroom (SC_MAGICMUSHROOM)
- Leech's End (SC_LEECHESEND)
- Deadly Poison (SC_DPOISON)
- Lethargy (SC_HANDICAPSTATE_LASSITUDE)
- Drowsiness (SC_HANDICAPSTATE_SWOONING)
- Frostbite (SC_HANDICAPSTATE_FROSTBITE)
- Blaze (SC_HANDICAPSTATE_CONFLAGRATION)
- Depression (SC_HANDICAPSTATE_DEPRESSION)
- Holy Fire (SC_HANDICAPSTATE_HOLYFLAME)
- Shadow Strip (SC_SHADOW_STRIP)
- Illusion Doping (SC_ILLUSION_DOPING)
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MvPs inside the instance will get the following powerups:
- HP Increase of 1.5b ~ 2b
- RES/MRES increase of 800 ~ 900
- ATK increase of 3000 + 500*Party Count
- ASPD increase
- On spawn they gain Cardinal Competentia buff
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On spawn they gain a Shield of 900,000,000 + (300m * partycount)
- The shield will take damage instead of the MvP but the shield can still be affected by debuffs (i.e Comet, Dark Claw)
Rewards
Modifiers:
During the purgatory run the next modifiers are applied:
- All NPC rewards are boosted by 3
- Drop rate is increased by 300%
- EXP gain is increased by 100%
- x2 amount of instance coins (1.2x for hard, 1.5x for nightmare, 1.8x for hell)
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Killing any monster on the run has the chance to drop
- Temporal Fragment
- Temporal Gemstone
- Costume Cache (0,4%) (each instance has their own set of costumes more info here)
- When MvPs are killed they drop a Temporal Spell on death
- Finishing a Purgatory gives you 1~2 Sealed Temporal Circlet (Nightmare Difficulty: 1%, Hell Difficulty 10%)
Purgatory Coins
When finishing an instance everyone inside will gain a Purgatory Coin and a Proof of Divinity
The amount of coins you gain is depends on the instance you finished:
- Old Glast Heim [N] - 5~6 Coins
- Old Glast Heim [H] - 8~10 Coins
- Sarah's Memories - 5~7 Coins
- Bangungot Hospital - 1~2 Coins
- Bakonawa Lake - 1~2 Coins
- Buwaya Cave - 5~7 Coins
- Twilight Garden - 1~2 Coins
- Hidden Garden [N] - 2~4 Coins
- Hidden Garden [H] - 3~5 Coins
- Water Garden [N] - 2~4 Coins
- Water Garden [H] - 3~5 Coins
- Time Forgotten Farm - 2~3 Coins
- Fall of Edda Glast Heim [N] - 5~7 Coins
- Fall of Edda Glast Heim [H] - 10~12 Coins
- Airship Raid - 3~4 Coins
- Charleston Crisis - 4~5 Coins
- Devil's Tower - 3~4 Coins
- Edda Biolab - 8~10 Coins
- Faceworm Nest - 3~4 Coins
- Nightmarish Jitterbug - 5~6 Coins
- Hazy Forest - 4~5 Coins
- Nidhoggur's Shadow - 2~3 Coins
- Last Room - 3~4 Coins
- Orc's Memory - 2~3 Coins
- Heart Hunter War Base - 2~3 Coins
- Temple of Demon God - 5~6 Coins
- Werner Laboratory - 3~4 Coins
- Wolfchev Laboratory - 3~4 Coins
- Central Laboratory - 2~3 Coins
- Infinity Space - 6~8 Coins
- Sarah & Fenrir - 3~5 Coins
- Ghost Palace - 3~4 Coins
- Malangdo Culvert - 3 Coins
- Octopus Cave - 2 Coins
- Sealed Catacomb - 4~5 Coins
- Sky Fortress - 2~4 Coins
- Bios Island - 5~6 Coins
- Morse Cave - 5~6 Coins
- Horror Toy Factory - 4~6 Coins
- Endless Tower - 15~35 Coins
- Endless Cellar - 15~35 Coins
- Tomb of Remorse - 15~35 Coins
The Purgatory Coin can be used to buy items from "Demi" at the entrance of the purgatory (/navi g_angelz 93;76)
Weekly Quest
When completing two instances on purgatory instance, you can claim your weekly reward from Kyu. Located next to Demi. (/navi g_angelz 98;74)
After talking to her, she will give you a Random Costume Cache if you met the requirements. The weekly purgatory quest is reseted every Monday at 00:01 server time.
Proof of Divinity
With each purgatory run you will gain a Proof of Divinity, to use the proof of divinity you can talk with the book located at the middle of the Purgatory room "noli me tangere"
Once you place the Proof of Divinity you will open an instance to fight the "Guardian Angel" the difficulty and rewards will vary on the amount of proofs of divinity you place in the book.
- Each party member needs to have the amount of proofs needed to open the instance
- In case of a party wipe, the proofs are not consumed, they only get consumed when the Angel is killed
- The drops will vary depending on the difficulty chosen
- Tokens of Siegfried, re-entry and alts are disabled during the fight
- Only 1 of each type of class can get into the Guardian Angel fight (with the exception of 2 ABs per party)
Rewards from defeating Guardian Angel (Normal)
A chest will appear and everyone in the party can click it to obtain the rewards from the fight, the treasure box contains the following
- 5~10 Temporal Spells
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Blacksmith Blessing
- 90% to receive 1
- 5% to receive 2
- 5% to receive 3
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Shadow Refine Hammer
- 90% to receive 1
- 5% to receive 2
- 5% to receive 3
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HD Bradium
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
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HD Carnium
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
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HD Elunium
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
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HD Oridecon
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
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Battle Manual X3
- 10% to receive 1
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Sealed Card Album I
- 0.2% to receive 1
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Sealed Card Album II
- 0.2% to receive 1
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+9 Shadow Refine Hammer
- 3% to receive 1
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Shadow Coupon
- 1% to receive 1
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Shadow Box
- 3% to receive 1
Rewards from defeating Guardian Angel (Hard)
- 35~60 Temporal Spells
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Blacksmith Blessing
- 90% to receive 5
- 5% to receive 10
- 5% to receive 15
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Shadow Refine Hammer
- 90% to receive 3
- 5% to receive 5
- 5% to receive 7
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HD Bradium
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
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HD Carnium
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
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HD Elunium
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
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HD Oridecon
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
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Battle Manual X3
- 100% to receive 1
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Sealed Card Album I
- 2% to receive 1
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Sealed Card Album II
- 2% to receive 1
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+9 Shadow Refine Hammer
- 20% to receive 1
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Shadow Coupon
- 5% to receive 1
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Shadow Box
- 10% to receive 1
Fighting against Guardian Angel
- - Unknown - -
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New Client Download Links:
- https://drive.google.com/file/d/1xeDkyThbY0qQCfYZMpYVDOW_ltuLhRtu/view?usp=sharing
- https://mega.nz/file/png0nA7T#nm-uc5o9tPUI-qya3k1cvF3CF7WB379J72H2i0Lfzjg
- https://www.mediafire.com/file/fzsi839z9u1p8gd/Full20210717.rar/file
- https://drive.google.com/file/d/1Jz5zYgQzuvnsrAZbFPUQg6BL5n7Fe-S5/view?usp=sharing
- http://51.161.117.101/Full20210717.rar
- http://192.99.66.84/Full20210717.rar
- http://198.23.213.98/Full20210717.rar
- https://1fichier.com/?bj8p0vfarjizm81g9v8
Overview:
- 4th Jobs | Level 250 Expansion | Grading | Skill Changes
- New Instance Difficulty: Purgatory | Sealed Cards
- New Side-Content: Fortessa Zero
- Illusion of Twins Update | Illusion Enchant Table Revamp
- Seasonal Boosters | War Efforts | New Commands | Quality of Life Improvements
- Fortessa Themed Dungeons Update | New Items
- Hero's Trial Update | Old Glast Heim: Challenge Mode | Temporal Circlets
- 14 New Garments | 300 New Costumes
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Official Implementation
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4th classes and all skills
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Dragon Knight
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Overview:
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Servant Weapon
- Max Level: 5
- Target: Self
- AP Recovery: 6 / 12 / 18 / 24 / 30
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Description:
When dealing normal melee physical attacks, consumes a weapon to perform an additional attack.
You can control up to 5 aura weapons at once, and the weapon charging depends on the skill level.
Additionally increases damage based on the user's base level and POW, and critical is applied based
on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 200% | Duration: 30 seconds
- [Lv 2] : ATK 250% | Duration: 60 seconds
- [Lv 3] : ATK 300% | Duration: 90 seconds
- [Lv 4] : ATK 350% | Duration: 120 seconds
- [Lv 5] : ATK 400% | Duration: 150 seconds
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Servant Weapon - Sign
- Max Level: 5
- Target: Target
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Description:
Weapon consumption skill.
Throws 1 aura weapon at the target, leaving a sign mark necessary for casting the Servant Weapon - Phantom and Servant Weapon - Demolition skills.
- [Lv 1] : Duration: 2 seconds
- [Lv 2] : Duration: 4 seconds
- [Lv 3] : Duration: 6 seconds
- [Lv 4] : Duration: 8 seconds
- [Lv 5] : Duration: 10 seconds
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Servant Weapon - Phantom
- Max Level: 5
- Target: Target
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Description:
Weapon consumption skill.
Instantly dashes toward the target that is within 7 x 7 cells around an enemy marked by the Servant Weapon - Sign and deals melee physical damage equal to the number of aura weapons consumed, and has a chance to inflict the [Pitch-darkness] negative status to all enemies within 5 x 5 cells around the target.
Additionally increases damage based on the user's base level and POW.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 200% | Pitch-darkness chance: 40%
- [Lv 2] : ATK 300% | Pitch-darkness chance: 50%
- [Lv 3] : ATK 400% | Pitch-darkness chance: 60%
- [Lv 4] : ATK 500% | Pitch-darkness chance: 70%
- [Lv 5] : ATK 600% | Pitch-darkness chance: 80%
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Servant Weapon - Demolition
- Max Level: 5
- Target: Self
- AP Recovery: 3
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Description:
Weapon consumption skill.
Consumes all aura weapons and deals melee physical damage to all targets within the range of 13 x 13 cells around the user equal to the number of aura weapons consumed, and recovers aura weapons equal to the number of targets hit.
Additionally increases damage based on the user's base level and POW.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 150%
- [Lv 2] : ATK 300%
- [Lv 3] : ATK 450%
- [Lv 4] : ATK 600%
- [Lv 5] : ATK 750%
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Charging Pierce
- Max Level: 10
- Target: Self
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Description:
Spear and two-handed sword-only skill.
When using Pierce, Spiral Pierce, Hundred Spear or Madness Crusher during the skill's duration, will increase the charging counter.
The charging counter lasts for 5 seconds, and if thecounter is not recharged within 5 seconds, the charging counter is released.
Charging counters can be charged up to 10 times, and when all 10 are charged, greatly increases Pierce, Spiral Pierce, Hundred Spear, and Madness Crusher damage.
- [Lv 1] : Duration: 90 seconds
- [Lv 2] : Duration: 100 seconds
- [Lv 3] : Duration: 110 seconds
- [Lv 4] : Duration: 120 seconds
- [Lv 5] : Duration: 130 seconds
- [Lv 6] : Duration: 140 seconds
- [Lv 7] : Duration: 150 seconds
- [Lv 8] : Duration: 160 seconds
- [Lv 9] : Duration: 170 seconds
- [Lv 10] : Duration: 180 seconds
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Two Hand Defending
- Max Level: 10
- Target: None
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Description:
When equipped with a two-handed sword, two-handed spear or two-handed axe, reduces
physical damage taken from all size enemies.
- [Lv 1] : Small: 1% | Medium: 2% | Large: 3%
- [Lv 2] : Small: 2% | Medium: 3% | Large: 5%
- [Lv 3] : Small: 3% | Medium: 5% | Large: 7%
- [Lv 4] : Small: 4% | Medium: 6% | Large: 9%
- [Lv 5] : Small: 5% | Medium: 8% | Large: 10%
- [Lv 6] : Small: 6% | Medium: 9% | Large: 12%
- [Lv 7] : Small: 7% | Medium: 11% | Large: 13%
- [Lv 8] : Small: 8% | Medium: 12% | Large: 15%
- [Lv 9] : Small: 9% | Medium: 14% | Large: 16%
- [Lv 10] : Small: 10% | Medium: 15% | Large: 18%
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Hack and Slasher
- Max Level: 10
- Target: Target
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Description:
Two-handed spear and two-handed sword-only skill.
Slashes the target and dealss melee physical damage, and then swings the weapon to deal longranged physical damage to surrounding enemies.
When used with a two-handed sword, additionally increases Slash damage depending on the user's base level and POW.
When used with a two-handed spear, additionally increases Swing damage depending on the user's base level and POW.
- [Lv 1] : Slash ATK: 620% | Swing ATK: 620% | Swing Range: 3x3 cells
- [Lv 2] : Slash ATK: 840% | Swing ATK: 840% | Swing Range: 3x3 cells
- [Lv 3] : Slash ATK: 960% | Swing ATK: 960% | Swing Range: 3x3 cells
- [Lv 4] : Slash ATK: 1080% | Swing ATK: 1080% | Swing Range: 3x3 cells
- [Lv 5] : Slash ATK: 1200% | Swing ATK: 1200% | Swing Range: 5x5 cells
- [Lv 6] : Slash ATK: 1320% | Swing ATK: 1320% | Swing Range: 5x5 cells
- [Lv 7] : Slash ATK: 1440% | Swing ATK: 1440% | Swing Range: 5x5 cells
- [Lv 8] : Slash ATK: 1560% | Swing ATK: 1560% | Swing Range: 5x5 cells
- [Lv 9] : Slash ATK: 1680% | Swing ATK: 1680% | Swing Range: 7x7 cells
- [Lv 10] : Slash ATK: 1800% | Swing ATK: 1800% | Swing Range: 7x7 cells
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Madness Crusher
- Max Level: 5
- Target: Target
- AP Recovery: 2
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Description:
Two-handed sword and two-handed spear-only skill.
Strikes the target, dealing long ranged physical damage to surrounding enemies.
Damage is additionally increased depending on theuser's base level, POW and weight of the equipped weapon.
- [Lv 1] : ATK 450% | Range: 3x3 cells
- [Lv 2] : ATK 900% | Range: 5x5 cells
- [Lv 3] : ATK 1350% | Range: 5x5 cells
- [Lv 4] : ATK 1800% | Range: 7x7 cells
- [Lv 5] : ATK 2250% | Range: 7x7 cells
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Storm Slash
- Max Level: 5
- Target: Target
- AP Recovery: 1
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Description:
Two-handed sword and two-handed axe-only skill.
Cuts the target several times and deals melee physical damage. There is a chance to double the damage if the effect of Giant Growth is active.
Additionally increases damage based on the user's base level and POW, and critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 120% | 1 attack
- [Lv 2] : ATK 240% | 2 attacks
- [Lv 3] : ATK 360% | 3 attacks
- [Lv 4] : ATK 480% | 4 attacks
- [Lv 5] : ATK 600% | 5 attacks
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Dragonic Aura
- Max Level: 10
- Target: Target
- AP Consumption: 150
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Description:
Deals long ranged physical damage tothe target, and increases the damage of Dragon
Breath, Dragon Breath - Water, and Hundred Spear for 300 seconds.
Additionally increases damage based on the user's base level and POW.
Deals additional damage to Demihuman and Angel race enemies.
- [Lv 1] : ATK 950% | Damage against Demihuman and Angel race: ATK 1400%
- [Lv 2] : ATK 1900% | Damage against Demihuman and Angel race: ATK 2800%
- [Lv 3] : ATK 2850% | Damage against Demihuman and Angel race: ATK 4200%
- [Lv 4] : ATK 3800% | Damage against Demihuman and Angel race: ATK 5600%
- [Lv 5] : ATK 4750% | Damage against Demihuman and Angel race: ATK 7000%
- [Lv 6] : ATK 5700% | Damage against Demihuman and Angel race: ATK 8400%
- [Lv 7] : ATK 6650% | Damage against Demihuman and Angel race: ATK 9800%
- [Lv 8] : ATK 7600% | Damage against Demihuman and Angel race: ATK 11200%
- [Lv 9] : ATK 8550% | Damage against Demihuman and Angel race: ATK 12600%
- [Lv 10] : ATK 9500% | Damage against Demihuman and Angel race: ATK 14000%
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Vigor
- Max Level: 10
- Target: Self
- AP Consumption: 150
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Description:
Increases normal melee physical damage for the skill's duration.
Each attack consumes a certain amount of HP.
Increases physical damage to Demihuman and Angel race monsters by 50%.
- [Lv 1] : Duration: 30 seconds | HP consumption: 15
- [Lv 2] : Duration: 60 seconds | HP consumption: 14
- [Lv 3] : Duration: 90 seconds | HP consumption: 12
- [Lv 4] : Duration: 120 seconds | HP consumption: 11
- [Lv 5] : Duration: 150 seconds | HP consumption: 9
- [Lv 6] : Duration: 180 seconds | HP consumption: 8
- [Lv 7] : Duration: 210 seconds | HP consumption: 6
- [Lv 8] : Duration: 240 seconds | HP consumption: 5
- [Lv 9] : Duration: 270 seconds | HP consumption: 3
- [Lv 10] : Duration: 300 seconds | HP consumption: 2
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Servant Weapon
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Overview:
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Archmage
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Overview:
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Deadly Projection
- Max Level: 5
- Target: Target
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Description:
Corrupts the somatic cells of the target. It negates the target's magic immunity for the
duration of the skill and deals undead property magical damage.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 600% | Negate duration: 4 seconds
- [Lv 2] : MATK 1200% | Negate duration: 5 seconds
- [Lv 3] : MATK 1800% | Negate duration: 6 seconds
- [Lv 4] : MATK 2400% | Negate duration: 7 seconds
- [Lv 5] : MATK 3000% | Negate duration: 8 seconds
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Destructive Hurricane
- Max Level: 5
- Target: Self
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Description:
Summons a powerful gust around the user, dealing wind property magical damage to all targets within range.
Additionally increases damage based the user's base level and SPL.
The effect of the skill changes based on the level of Climax used.
Climax(Level 1)
Adds an additional MATK 500% wind property magical damage.
Climax(Level 2)
Adds a 2 cell knockback effect.
Climax(Level 3)
Increases Destructive Hurricane damage by 100%.
Climax(Level 4)
Nulifies Destructive Hurricane's damage and gives the user MATK + 100 for 900 seconds and increases wind property magical damage by 30%.
Climax(Level 5)
The range is increased to 19 X 19 cells, and increases Destructive Hurricane damage by 70%.
- [Lv 1] : MATK 1600% | Range: 7x7 cells
- [Lv 2] : MATK 3200% | Range: 7x7 cells
- [Lv 3] : MATK 4800% | Range: 9x9 cells
- [Lv 4] : MATK 6400% | Range: 9x9 cells
- [Lv 5] : MATK 8000% | Range: 11x11 cells
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Rain of Crystal
- Max Level: 5
- Target: Self
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Description:
Causes a rain of icicles to fall around the user, dealing water property magical damage
to targets within range.
Additionally increases damage increased based on the user's base level and SPL.
- [Lv 1] : MATK 150% | Range: 11x11 cells
- [Lv 2] : MATK 300% | Range: 13x13 cells
- [Lv 3] : MATK 450% | Range: 15x15 cells
- [Lv 4] : MATK 600% | Range: 17x17 cells
- [Lv 5] : MATK 750% | Range: 19x19 cells
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Mystery Illusion
- Max Level: 5
- Target: Ground
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Description:
Casts a mystery magic on the targeted ground area.
Deals shadow property magical damage to targets within range for the skill's duration.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 250% | Range: 9x9 cells
- [Lv 2] : MATK 500% | Range: 9x9 cells
- [Lv 3] : MATK 750% | Range: 11x11 cells
- [Lv 4] : MATK 1000% | Range: 11x11 cells
- [Lv 5] : MATK 1250% | Range: 13x13 cells
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Violent Quake
- Max Level: 5
- Target: Ground
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Description:
Causes an earthquake in the targeted area, making rocks rise from a random location
within range for the skill duration, dealing damage to targets in range.
The rocks deals earth property magical damage to targets within 7 x 7 cells around it.
Additionally increases damage based the user's base level and SPL.
The effect of the skill changes based on the level of Climax used.
Climax(Level 1)
Reduces skill damage but instead causes 2 rocks to rise simultaneously.
Climax(Level 2)
Increases the rocks' range to 9 x 9 cells.
Climax(Level 3)
Increases Violent Quake damage by 100%.
Climax(Level 4)
No rocks are created, but all targets within the skill range will receive 100% more earth property damage for 30 seconds.
Climax(Level 5)
Fixes the range to 7 x 7 cells.
- [Lv 1] : MATK 120% | Number of rocks: 4 | Range: 7x7 cells
- [Lv 2] : MATK 240% | Number of rocks: 8 | Range: 7x7 cells
- [Lv 3] : MATK 360% | Number of rocks: 12 | Range: 9x9 cells
- [Lv 4] : MATK 480% | Number of rocks: 16 | Range: 9x9 cells
- [Lv 5] : MATK 600% | Number of rocks: 20 | Range: 9x9 cells
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Soul Vulcan Strike
- Max Level: 5
- Target: Target
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Description:
Fires powerful Soul Strikes at the target and surrounding enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 180% | Number of souls: 3 | Range: 3x3 cells
- [Lv 2] : MATK 360% | Number of souls: 4 | Range: 5x5 cells
- [Lv 3] : MATK 540% | Number of souls: 5 | Range: 7x7 cells
- [Lv 4] : MATK 720% | Number of souls: 6 | Range: 9x9 cells
- [Lv 5] : MATK 900% | Number of souls: 7 | Range: 11x11 cells
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Stratum Tremor
- Max Level: 5
- Target: Ground
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Description:
Shakes the ground dealing earth property magical damage to targets within range.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 250% | Range: 5x5 cells
- [Lv 2] : MATK 500% | Range: 5x5 cells
- [Lv 3] : MATK 750% | Range: 7x7 cells
- [Lv 4] : MATK 1000% | Range: 7x7 cells
- [Lv 5] : MATK 1250% | Range: 9x9 cells
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All Bloom
- Max Level: 5
- Target: Ground
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Description:
Summons a fiery flower garden on the targeted area, the fiery flower buds randomly explode on the skill area for the skill duration.
The fiery flower bud explosion deals fire property magical damage to all targets within the 7 x 7 cells around it.
Additionally increases damage based the user's base level and SPL.
The effect of the skill changes based on the level of Climax used.
Climax(Level 1)
Halves the interval between flower bud spawns.
Climax(Level 2)
Reduces skill damage but 2 flower buds explode simultaneously.
Climax(Level 3)
Increases All Bloom damage by 100%.
Climax(Level 4)
No flower buds are spawned, but all targets within the skill range will receive 100% more fire property damage for 30 seconds.
Climax(Level 5)
After all flower buds have exploded, deals an additional MATK 7000% fire property magical
damage to all targets within range.
- [Lv 1] : MATK 100% | Number of buds: 4 | Range: 7x7 cells
- [Lv 2] : MATK 200% | Number of buds: 8 | Range: 7x7 cells
- [Lv 3] : MATK 300% | Number of buds: 12 | Range: 9x9 cells
- [Lv 4] : MATK 400% | Number of buds: 16 | Range: 9x9 cells
- [Lv 5] : MATK 500% | Number of buds: 20 | Range: 9x9 cells
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Crystal Impact
- Max Level: 5
- Target: Self
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Description:
Creates a powerful ice wave from beneath the user's feet to deal water property
magical damage to all targets within the skill range.
Targets hit by the ice wave will receive additional water property magic damage after a certain period of time.
Additionally increases damage based the user's base level and SPL.
The effect of the skill changes based on the level ofClimax used.
Climax(Level 1)
Increases water resistance by 30%, DEF + 300, MDEF + 100, and water property magical damage by 30% for 900 seconds to allies within the skill range.
Climax(Level 2)
Adds an additional to the ice wave.
Climax(Level 3)
Increases the ice wave's damage by 50%.
Climax(Level 4)
Reduces the ice wave's damage but increases the aftershock damage by 150%.
Climax(Level 5)
Increases ice wave's range to the entire screen, adds a 5 x 5 cells range to the aftershock damage.
- [Lv 1] : MATK 800% | Range: 7x7 cells
- [Lv 2] : MATK 1600% | Range: 9x9 cells
- [Lv 3] : MATK 2400% | Range: 11x11 cells
- [Lv 4] : MATK 3200% | Range: 13x13 cells
- [Lv 5] : MATK 4000% | Range: 15x15 cells
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Tornado Storm
- Max Level: 5
- Target: Ground
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Description:
Summons a tornado accompanied by powerful lightning on the targeted area, dealing
wind property magical damage to all targets within range.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 90% | Range: 5x5 cells
- [Lv 2] : MATK 180% | Range: 5x5 cells
- [Lv 3] : MATK 270% | Range: 7x7 cells
- [Lv 4] : MATK 360% | Range: 7x7 cells
- [Lv 5] : MATK 450% | Range: 9x9 cells
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Two Hand Staff Mastery
- Max Level: 10
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Description:
When equipped with a two-handed staff, increases the user's MATK.
- [Lv 1] : MATK + 1%
- [Lv 2] : MATK + 2%
- [Lv 3] : MATK + 3%
- [Lv 4] : MATK + 4%
- [Lv 5] : MATK + 5%
- [Lv 6] : MATK + 6%
- [Lv 6] : MATK + 7%
- [Lv 6] : MATK + 8%
- [Lv 6] : MATK + 9%
- [Lv 6] : MATK + 10%
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Floral Flare Road
- Max Level: 5
- Target: Ground
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Description:
Fire petals bloom in the targeted area based on the user's direction, and deals fire
property magical damage to targets who enter the area for the skill's duration.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 200% | Range: 3x3 cells
- [Lv 2] : MATK 400% | Range: 5x5 cells
- [Lv 3] : MATK 600% | Range: 7x7 cells
- [Lv 4] : MATK 800% | Range: 9x9 cells
- [Lv 5] : MATK 1000% | Range: 11x11 cells
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Astral Strike
- Max Level: 10
- Target: Ground
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Description:
Casts a powerful meteorite on the targeted area that deals neutral magical damage to
all targets within range and additionally deals neutral magical damage over time for the skill's duration.
Deals additional damage against Undead and Dragon race enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 500% | Damage against Undead and Dragon race: MATK 1100% | Range: 5x5 cells
- [Lv 2] : MATK 1000% | Damage against Undead and Dragon race: MATK 2200% | Range: 5x5 cells
- [Lv 3] : MATK 1500% | Damage against Undead and Dragon race: MATK 3300% | Range: 5x5 cells
- [Lv 4] : MATK 2000% | Damage against Undead and Dragon race: MATK 4400% | Range: 7x7 cells
- [Lv 5] : MATK 2500% | Damage against Undead and Dragon race: MATK 5500% | Range: 7x7 cells
- [Lv 6] : MATK 3000% | Damage against Undead and Dragon race: MATK 6600% | Range: 7x7 cells
- [Lv 7] : MATK 3500% | Damage against Undead and Dragon race: MATK 7700% | Range: 9x9 cells
- [Lv 8] : MATK 4000% | Damage against Undead and Dragon race: MATK 8800% | Range: 9x9 cells
- [Lv 9] : MATK 4500% | Damage against Undead and Dragon race: MATK 9900% | Range: 9x9 cells
- [Lv 10] : MATK 5000% | Damage against Undead and Dragon race: MATK 11000% | Range: 11x11 cells
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Climax
- Max Level: 5
- Target: Self
- AP Consumption: 200
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Description:
Grants special effects to specific spellsfor 300 seconds.
The granted effects vary depending on the skill level.
- [Lv 1] : Grants Climax level 1 effects
- [Lv 2] : Grants Climax level 2 effects
- [Lv 3] : Grants Climax level 3 effects
- [Lv 4] : Grants Climax level 4 effects
- [Lv 5] : Grants Climax level 5 effects
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Rock Down
- Max Level: 5
- Target: Target
- AP Recovery: 4
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Description:
Casts a large rock at the target, dealing continuous earth property magical damage to the target and enemies within 3 x 3 cells.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 750%
- [Lv 2] : MATK 1500%
- [Lv 3] : MATK 2250%
- [Lv 4] : MATK 3000%
- [Lv 5] : MATK 3750%
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Storm Cannon
- Max Level: 5
- Target: Target
- AP Recovery: 4
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Description:
Casts a vortex of wind in a straight line to the target, dealing wind property magical
damage to all enemies within range.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 600%
- [Lv 2] : MATK 1200%
- [Lv 3] : MATK 1800%
- [Lv 4] : MATK 2400%
- [Lv 5] : MATK 3000%
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Crimson Arrow
- Max Level: 5
- Target: Target
- AP Recovery: 4
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Description:
Casts a fire arrow in a straight line to the target, dealing fire property magical damage
to all enemies within range.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 300%
- [Lv 2] : MATK 600%
- [Lv 3] : MATK 900%
- [Lv 4] : MATK 1200%
- [Lv 5] : MATK 1500%
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Frozen Slash
- Max Level: 5
- Target: Target
- AP Recovery: 4
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Description:
Deals water property magical damage to all targets within range around the user with sharp ice.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 750% | Range: 5x5 cells
- [Lv 2] : MATK 1500% | Range: 5x5 cells
- [Lv 3] : MATK 2250% | Range: 7x7 cells
- [Lv 4] : MATK 3000% | Range: 7x7 cells
- [Lv 5] : MATK 3750% | Range: 9x9 cells
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Deadly Projection
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Overview:
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Inquisitor
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Overview:
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Powerful Faith
- Max Level: 5
- Target: Self
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Description:
Strengthens the user's beliefs, increasing ATK and PATK.
Cannot be used with Firm Faith and Sincere Faith. - [Lv 1] : ATK +10 | PATK +7 | Duration: 120 seconds
- [Lv 2] : ATK +15 | PATK +9 | Duration: 150 seconds
- [Lv 3] : ATK +20 | PATK +11 | Duration: 180 seconds
- [Lv 4] : ATK +25 | PATK +13 | Duration: 210 seconds
- [Lv 5] : ATK +30 | PATK +15 | Duration: 240 seconds
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Firm Faith
- Max Level: 5
- Target: Self
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Description:
Strengthens the user's beliefs, increasing MaxHP and RES.
Cannot be used with Powerful Faith and Sincere Faith.
- [Lv 1] : MaxHP: +2% | RES: +8 | Duration: 120 seconds
- [Lv 2] : MaxHP: +4% | RES: +16 | Duration: 150 seconds
- [Lv 3] : MaxHP: +6% | RES: +24 | Duration: 180 seconds
- [Lv 4] : MaxHP: +8% | RES: +32 | Duration: 210 seconds
- [Lv 5] : MaxHP: +10% | RES: +40 | Duration: 240 seconds
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Will of Faith
- Max Level: 10
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Description:
Strengthens the user's belief in annihilation.
When equipped with a knuckle, increases physical damage to Demon and Undead race enemies, and reduces physical and magical damage receivedfrom Demon and Undead race enemies.
- [Lv 1] : Increased damage: +3% | Reduced damage: 1%
- [Lv 2] : Increased damage: +4% | Reduced damage: 2%
- [Lv 3] : Increased damage: +5% | Reduced damage: 3%
- [Lv 4] : Increased damage: +6% | Reduced damage: 4%
- [Lv 5] : Increased damage: +7% | Reduced damage: 5%
- [Lv 6] : Increased damage: +8% | Reduced damage: 6%
- [Lv 7] : Increased damage: +9% | Reduced damage: 7%
- [Lv 8] : Increased damage: +10% | Reduced damage: 8%
- [Lv 9] : Increased damage: +11% | Reduced damage: 9%
- [Lv 10] : Increased damage: +12% | Reduced damage: 10%
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Oleum Sanctum
- Max Level: 5
- Target: Target
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Description:
Uses 1 Holy Water and sprinkles holy oil on the target and enemies in range, dealing
long ranged physical damage.
Enemies hit by the holy water will receive increased long ranged physical damage during the skill's duration.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 400% | Range: 3x3 cells | Duration: 3 seconds
- [Lv 2] : ATK 800% | Range: 3x3 cells | Duration: 4 seconds
- [Lv 3] : ATK 1200% | Range: 5x5 cells | Duration: 5 seconds
- [Lv 4] : ATK 1600% | Range: 5x5 cells | Duration: 6 seconds
- [Lv 5] : ATK 2000% | Range: 7x7 cells | Duration: 7 seconds
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Sincere Faith
- Max Level: 5
- Target: Self
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Description:
Reinforces the user's beliefs and increases attack speed and Perfect Hit.
Cannot be used with Powerful Faith and Firm Faith.
- [Lv 1] : ASPD: +1 | Perfect Hit: +4 | Duration: 120 seconds
- [Lv 2] : ASPD: +1 | Perfect Hit: +8 | Duration: 150 seconds
- [Lv 3] : ASPD: +2 | Perfect Hit: +12 | Duration: 180 seconds
- [Lv 4] : ASPD: +2 | Perfect Hit: +16 | Duration: 210 seconds
- [Lv 5] : ASPD: +3 | Perfect Hit: +20 | Duration: 240 seconds
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First Brand
- Max Level: 5
- Target: Target
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Description:
Deals melee physical damage to the target and surrounding enemies, and marks the
target with Brand.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 450% | Brand Duration: 1 seconds | Range: 3x3 cells
- [Lv 2] : ATK 900% | Brand Duration: 2 seconds | Range: 3x3 cells
- [Lv 3] : ATK 1350% | Brand Duration: 3 seconds | Range: 5x5 cells
- [Lv 4] : ATK 1800% | Brand Duration: 4 seconds | Range: 5x5 cells
- [Lv 5] : ATK 2250% | Brand Duration: 5 seconds | Range: 7x7 cells
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First Faith Power
- Max Level: 5
- Target: Self
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Description:
Accepts true faith and carries out to battle.
Additionally, while First Faith Power is active, removes the spirit sphere consumption of Fallen Empire.
- [Lv 1] : Duration: 60 seconds
- [Lv 2] : Duration: 120 seconds
- [Lv 3] : Duration: 180 seconds
- [Lv 4] : Duration: 240 seconds
- [Lv 5] : Duration: 300 seconds
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Third Punish
- Max Level: 5
- Target: Target
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Description:
Can be used when either First Faith Power, Judge or Third Exorcism Flame are active.
Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets.
Additionally increases damage based on the user's base level and POW.
Automatically casts Zen when using the skill.
- [Lv 1] : ATK 550% | Range: 3x3 cells
- [Lv 2] : ATK 1100% | Range: 3x3 cells
- [Lv 3] : ATK 1650% | Range: 5x5 cells
- [Lv 4] : ATK 2200% | Range: 5x5 cells
- [Lv 5] : ATK 2750% | Range: 7x7 cells
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Third Flame Bomb
- Max Level: 5
- Target: Target
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Description:
Can only be used when Third Exorcism Flame is active.
Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets.
Increases number of hit up to 3 times depending on the number of remaining spirit spheres.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 650% | Range: 3x3 cells
- [Lv 2] : ATK 1300% | Range: 3x3 cells
- [Lv 3] : ATK 1950% | Range: 5x5 cells
- [Lv 4] : ATK 2600% | Range: 5x5 cells
- [Lv 5] : ATK 3250% | Range: 7x7 cells
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Third Consecration
- Max Level: 5
- Target: Target
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Description:
Can only be used when either Judge or Third Exorcism Flame are active.
Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets.
Additionally increases damage based on the user's base level and POW.
Additionally, the user's HP and SP are recovered bythe power of purification, the amount of recoverydepends on the skill level the user's base level.
- [Lv 1] : ATK 650% | Range: 3x3 cells
- [Lv 2] : ATK 1300% | Range: 3x3 cells
- [Lv 3] : ATK 1950% | Range: 5x5 cells
- [Lv 4] : ATK 2600% | Range: 5x5 cells
- [Lv 5] : ATK 3250% | Range: 7x7 cells
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Massive Flame Blaster
- Max Level: 10
- Target: Self
- AP Consumption: 150
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Description:
Deals a powerful long ranged physical damage to surrounding enemies by instantly
exploding the powerful energy accumulated into the user's body.
Deals additional damage against Demon and Bute race enemies.
Additionally increases damage based on the user's base level and POW.
Upon use, removes the spirit sphere consumption of Lightning Ride and Rampage Blast for 300 seconds.
- [Lv 1] : MATK 800% | Damage against Demon and Brute race: ATK 1100%
- [Lv 2] : MATK 1600% | Damage against Undead and Dragon race: ATK 2200%
- [Lv 3] : MATK 2400% | Damage against Undead and Dragon race: ATK 3300%
- [Lv 4] : MATK 3200% | Damage against Undead and Dragon race: ATK 4400%
- [Lv 5] : MATK 4000% | Damage against Undead and Dragon race: ATK 5500%
- [Lv 6] : MATK 4800% | Damage against Undead and Dragon race: ATK 6600%
- [Lv 7] : MATK 5600% | Damage against Undead and Dragon race: ATK 7700%
- [Lv 8] : MATK 6400% | Damage against Undead and Dragon race: ATK 8800%
- [Lv 9] : MATK 7200% | Damage against Undead and Dragon race: ATK 9900%
- [Lv 10] : MATK 8000% | Damage against Undead and Dragon race: ATK 11000%
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Judge
- Max Level: 5
- Target: Self
- AP Consumption: 100
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Description:
Can only be used when First Faith Power is active.
Becomes God's agent of judgement and executes justice on evil deeds.
When Judge is active, removes the spirit sphere consumption of Fallen Empire and Flash Combo.
- [Lv 1] : Duration: 60 seconds
- [Lv 2] : Duration: 120 seconds
- [Lv 3] : Duration: 180 seconds
- [Lv 4] : Duration: 240 seconds
- [Lv 5] : Duration: 300 seconds
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Third Exorcism Flame
- Max Level: 5
- Target: Self
- AP Consumption: 150
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Description:
Can only be used when Judge is active.
Becomes the flame of annihilation to purify evil. When Third Exorcism Flame is active, removes the spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon.
- [Lv 1] : Duration: 60 seconds
- [Lv 2] : Duration: 120 seconds
- [Lv 3] : Duration: 180 seconds
- [Lv 4] : Duration: 240 seconds
- [Lv 5] : Duration: 300 seconds
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Second Flame
- Max Level: 5
- Target: Target
- AP Recovery: 3
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Description:
Can only be used when Third Exorcism Flame is active.
Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies.
If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 550% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
- [Lv 2] : ATK 1100% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
- [Lv 3] : ATK 1650% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
- [Lv 4] : ATK 2200% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
- [Lv 5] : ATK 2750% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
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Second Faith
- Max Level: 5
- Target: Target
- AP Recovery: 1
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Description:
Can only be used when either First Faith Power, Judge or Third Exorcism Flame are
active.
Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies.
If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
- [Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
- [Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
- [Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
- [Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
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Second Judgement
- Max Level: 5
- Target: Target
- AP Recovery: 2
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Description:
Can only be used when either Judge or Third Exorcism Flame are active.
Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies.
If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
- [Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
- [Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
- [Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
- [Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
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Explosion Blaster
- Max Level: 5
- Target: Target
- AP Recovery: 5
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Description:
Deals long ranged physical damage to the target and surrounding enemies with a powerful explosive blast.
Deals additional damage if the targets are affected by Oleum Sanctum.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 450% | Range: 5x5 cells
- [Lv 2] : ATK 900% | Range: 5x5 cells
- [Lv 3] : ATK 1350% | Range: 7x7 cells
- [Lv 4] : ATK 1800% | Range: 7x7 cells
- [Lv 5] : ATK 2250% | Range: 9x9 cells
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Powerful Faith
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Overview:
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Imperial Guard
-
Overview:
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Guard Stance
- Max Level: 5
- Target: Self
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Description:
Shield-only skill.
Increases the user's DEF at the cost of decreasing ATK.
- [Lv 1] : DEF: +100 | ATK: -50
- [Lv 2] : DEF: +150 | ATK: -100
- [Lv 3] : DEF: +200 | ATK: -150
- [Lv 4] : DEF: +250 | ATK: -200
- [Lv 5] : DEF: +300 | ATK: -250
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Guardian Shield
- Max Level: 5
- Target: Self and surrounding area
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Description:
Can only be used while Guard Stance is active.
Gives the user and party members within 21 x 21 cells around the user a physical barrier proportional to the user's HP for 60 seconds.
- [Lv 1] : HP ratio: 50%
- [Lv 2] : HP ratio: 100%
- [Lv 3] : HP ratio: 150%
- [Lv 4] : HP ratio: 200%
- [Lv 5] : HP ratio: 250%
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Rebound Shield
- Max Level: 5
- Target: Self
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Description:
Can only be used when using Devotion while Guard Stance is active.
Reduces damage received through Devotion for 60 seconds.
- [Lv 1] : Damage reduction: 10%
- [Lv 2] : Damage reduction: 20%
- [Lv 3] : Damage reduction: 30%
- [Lv 4] : Damage reduction: 40%
- [Lv 5] : Damage reduction: 50%
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Shield Mastery
- Max Level: 10
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Description:
When equipped with a shield, increases physical resistance and Imperial Guard related skills damage.
- [Lv 1] : Physical resistance: +3
- [Lv 2] : Physical resistance: +6
- [Lv 3] : Physical resistance: +9
- [Lv 4] : Physical resistance: +12
- [Lv 5] : Physical resistance: +15
- [Lv 6] : Physical resistance: +18
- [Lv 7] : Physical resistance: +21
- [Lv 8] : Physical resistance: +24
- [Lv 9] : Physical resistance: +27
- [Lv 10] : Physical resistance: +30
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Spear & Sword Mastery
- Max Level: 10
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Description:
When equipped with a one-handed sword, one-handed spear or two-handed spear, increases Hit and Imperial Guard related skills damage.
- [Lv 1] : HIT: +3
- [Lv 2] : HIT: +6
- [Lv 3] : HIT: +9
- [Lv 4] : HIT: +12
- [Lv 5] : HIT: +15
- [Lv 6] : HIT: +18
- [Lv 7] : HIT: +21
- [Lv 8] : HIT: +24
- [Lv 9] : HIT: +27
- [Lv 10] : HIT: +30
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Attack Stance
- Max Level: 5
- Target: Self
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Description:
Increases the user's ATK at the cost of decreasing DEF.
- [Lv 1] : DEF: -40 | ATK: +10
- [Lv 2] : DEF: -80 | ATK: +15
- [Lv 3] : DEF: -120 | ATK: +20
- [Lv 4] : DEF: -160 | ATK: +25
- [Lv 5] : DEF: -200 | ATK: +30
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Ultimate Sacrifice
- Max Level: 5
- Target: Self
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Description:
Can only be used while Guard Stance is active.
Consumes all of the user's remaining HP, reducing it to 1, and grants a Resurrection Decision buff to nearby party members.
Upon death, allies with Resurrection Decision are immediately resurrected with both HP and SP fully recovered, at the same location.
- [Lv 1] : Skill cooldown: 20 seconds | Range: 3x3 cells
- [Lv 2] : Skill cooldown: 40 seconds | Range: 3x3 cells
- [Lv 3] : Skill cooldown: 60 seconds | Range: 5x5 cells
- [Lv 4] : Skill cooldown: 80 seconds | Range: 5x5 cells
- [Lv 5] : Skill cooldown: 100 seconds | Range: 7x7 cells
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Holy Shield
- Max Level: 5
- Target: Self
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Description:
Shield-only skill.
Reduces damage taken from Shadow and Undead property attacks and increases holy property magical damage.
- [Lv 1] : Damage reduction: 7% | Damage increase: 7%
- [Lv 2] : Damage reduction: 9% | Damage increase: 9%
- [Lv 3] : Damage reduction: 11% | Damage increase: 11%
- [Lv 4] : Damage reduction: 13% | Damage increase: 13%
- [Lv 5] : Damage reduction: 15% | Damage increase: 15%
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Grand Judgement
- Max Level: 10
- Target: Self
- AP Consumption: 150
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Description:
Spear-only skill.
Can only be used while Attack Stance is active.
Deals long ranged physical damage to the target and surrounding enemies within 7 x 7 cells.
The user receives an effect that increases Vanishing Point and Cannon Spear damage for 300 seconds.
Deals additional damage against Plant and Insect race monsters.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 750% | Damage against Plant and Insect Race: ATK 1100%
- [Lv 2] : ATK 1500% | Damage against Plant and Insect Race: ATK 2200%
- [Lv 3] : ATK 2250% | Damage against Plant and Insect Race: ATK 3300%
- [Lv 4] : ATK 3000% | Damage against Plant and Insect Race: ATK 4400%
- [Lv 5] : ATK 3750% | Damage against Plant and Insect Race: ATK 5500%
- [Lv 6] : ATK 4500% | Damage against Plant and Insect Race: ATK 6600%
- [Lv 7] : ATK 5250% | Damage against Plant and Insect Race: ATK 7700%
- [Lv 8] : ATK 6000% | Damage against Plant and Insect Race: ATK 8800%
- [Lv 9] : ATK 6750% | Damage against Plant and Insect Race: ATK 9900%
- [Lv 10] : ATK 7500% | Damage against Plant and Insect Race: ATK 11000%
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Judgement Cross
- Max Level: 10
- Target: Self
- AP Consumption: 150
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Description:
Deals holy magical damage to the target.
Deals additional damage against Plant and Insect race monsters.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 750% | Damage against Plant and Insect Race: MATK 1100%
- [Lv 2] : MATK 1500% | Damage against Plant and Insect Race: MATK 2200%
- [Lv 3] : MATK 2250% | Damage against Plant and Insect Race: MATK 3300%
- [Lv 4] : MATK 3000% | Damage against Plant and Insect Race: MATK 4400%
- [Lv 5] : MATK 3750% | Damage against Plant and Insect Race: MATK 5500%
- [Lv 6] : MATK 4500% | Damage against Plant and Insect Race: MATK 6600%
- [Lv 7] : MATK 5250% | Damage against Plant and Insect Race: MATK 7700%
- [Lv 8] : MATK 6000% | Damage against Plant and Insect Race: MATK 8800%
- [Lv 9] : MATK 6750% | Damage against Plant and Insect Race: MATK 9900%
- [Lv 10] : MATK 7500% | Damage against Plant and Insect Race: MATK 11000%
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Shield Shooting
- Max Level: 5
- Target: Target
- AP Recovery: 2
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Description:
Shield-only skill.
Can only be used while Attack Stance is active.
Throws the shield to deal long ranged physical damage to the target.
The user receives an effect that increases Shield Chain, Shield Press and Earth Drive damage for 10 seconds.
Additionally increases damage based on the user's base level and POW.
Additionally increases damage based on the equipped shield's weight and refinement.
- [Lv 1] : ATK 600%
- [Lv 2] : ATK 1200%
- [Lv 3] : ATK 1800%
- [Lv 4] : ATK 2400%
- [Lv 5] : ATK 3000%
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Overslash
- Max Level: 10
- Target: Target
- AP Recovery: 3
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Description:
Can only be used while Attack Stance is active.
Deals melee physical damage to the target, followed by an additional melee physical damage to enemies within 7 x 7 cells around the target.
The number of attacks increases based on the number of enemies around the target.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 60%
- [Lv 2] : ATK 120%
- [Lv 3] : ATK 180%
- [Lv 4] : ATK 240%
- [Lv 5] : ATK 300%
- [Lv 6] : ATK 360%
- [Lv 7] : ATK 420%
- [Lv 8] : ATK 480%
- [Lv 9] : ATK 540%
- [Lv 10] : ATK 600%
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Cross Rain
- Max Level: 10
- Target: Ground
- AP Recovery: 5
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Description:
Summons a sacred area that deals holy property magical damage every 0.3 seconds
for 4.5 seconds.
Increases skill damage if Holy Shield is active.
Additionally increases damage based the user's base level and SPL, and the level of Spear & Sword Mastery learned.
- [Lv 1] : MATK 30% | Holy Shield increase: 50% | Range: 3x3 cells
- [Lv 2] : MATK 60% | Holy Shield increase: 100% | Range: 3x3 cells
- [Lv 3] : MATK 90% | Holy Shield increase: 150% | Range: 3x3 cells
- [Lv 4] : MATK 120% | Holy Shield increase: 200% | Range: 5x5 cells
- [Lv 5] : MATK 150% | Holy Shield increase: 250% | Range: 5x5 cells
- [Lv 6] : MATK 180% | Holy Shield increase: 300% | Range: 5x5 cells
- [Lv 7] : MATK 210% | Holy Shield increase: 350% | Range: 7x7 cells
- [Lv 8] : MATK 240% | Holy Shield increase: 400% | Range: 7x7 cells
- [Lv 9] : MATK 270% | Holy Shield increase: 450% | Range: 7x7 cells
- [Lv 10] : MATK 300% | Holy Shield increase: 500% | Range: 9x9 cells
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Guard Stance
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Overview:
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Shadow Cross
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Overview:
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Dancing Knife
- Max Level: 5
- Target: Self
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Description:
Dagger-only skill.
Rotates small blades around the user, dealing damage to surrounding enemies within 5 x 5 cells.
If a non-dagger weapon is equipped while the skill is active, the effect is immediately canceled.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 200%
- [Lv 2] : ATK 400%
- [Lv 3] : ATK 600%
- [Lv 4] : ATK 800%
- [Lv 5] : ATK 1000%
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Savage Impact
- Max Level: 10
- Target: Self
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Description:
Katar only skill, can only be used while Cloaking or Cloaking Exceed are active.
Instantlly dashes to the target and deals melee physical damage to the target and surrounding enemies in 3x3 cells.
Upon casting, immediately cancels all cloaking states.
Additionally increases damage based on the users base level and POW.
Critical rate is applied based on users critical rate.
Critical damage is applied with half of the users critical mods.
- [Lv 1] : ATK 350%
- [Lv 2] : ATK 700%
- [Lv 3] : ATK 1050%
- [Lv 4] : ATK 1400%
- [Lv 5] : ATK 1750%
- [Lv 6] : ATK 2100%
- [Lv 7] : ATK 2450%
- [Lv 8] : ATK 2800%
- [Lv 9] : ATK 3150%
- [Lv 10] : ATK 3500%
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Shadow Sense
- Max Level: 10
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Description:
Increases the user's evasion rate, and when eqquiped with a dagger or katar, increases
the critical rate.
- [Lv 1] : Flee: +10 | Dagger equipped: CRI +14 | Katar equipped: CRI +7
- [Lv 2] : Flee: +20 | Dagger equipped: CRI +18 | Katar equipped: CRI +9
- [Lv 3] : Flee: +30 | Dagger equipped: CRI +22 | Katar equipped: CRI +11
- [Lv 4] : Flee: +40 | Dagger equipped: CRI +26 | Katar equipped: CRI +13
- [Lv 5] : Flee: +50 | Dagger equipped: CRI +30 | Katar equipped: CRI +15
- [Lv 6] : Flee: +60 | Dagger equipped: CRI +34 | Katar equipped: CRI +17
- [Lv 7] : Flee: +70 | Dagger equipped: CRI +38 | Katar equipped: CRI +19
- [Lv 8] : Flee: +80 | Dagger equipped: CRI +42 | Katar equipped: CRI +21
- [Lv 9] : Flee: +90 | Dagger equipped: CRI +46 | Katar equipped: CRI +23
- [Lv 10] : Flee: +100 | Dagger equipped: CRI +50 | Katar equipped: CRI +25
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Eternal Slash
- Max Level: 5
- Target: Target
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Description:
Can only be used while Weapon Blocking is active.
Deals a melee physical damage which can trigger critical to the target.
If the skill is used again within 3 seconds, increases the number of hits dealt.
Additionally increases damage based on the user's base level and POW.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 350%
- [Lv 2] : ATK 700%
- [Lv 3] : ATK 1050%
- [Lv 4] : ATK 1400%
- [Lv 5] : ATK 1750%
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Enchanting Shadow
- Max Level: 5
- Target: Self
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Description:
Enchants the weapon with the power of the shadows.
When dealing damage, has a chance to inflict a Shadow Scar on the target, and the damage taken by the target increases based on the number of scars.
- [Lv 1] : Shadow Scar chance: 1%
- [Lv 2] : Shadow Scar chance: 2%
- [Lv 3] : Shadow Scar chance: 3%
- [Lv 4] : Shadow Scar chance: 4%
- [Lv 5] : Shadow Scar chance: 5%
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Potent Venom
- Max Level: 10
- Target: Self
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Description:
Can only be used when using Enchant Deadly Poison on the weapon.
Gives the ability to ignore part of the target's physical resistance.
- [Lv 1] : Physical resistance ignored: 3% | Duration: 30 seconds
- [Lv 2] : Physical resistance ignored: 6% | Duration: 40 seconds
- [Lv 3] : Physical resistance ignored: 9% | Duration: 50 seconds
- [Lv 4] : Physical resistance ignored: 12% | Duration: 60 seconds
- [Lv 5] : Physical resistance ignored: 15% | Duration: 70 seconds
- [Lv 6] : Physical resistance ignored: 18% | Duration: 80 seconds
- [Lv 7] : Physical resistance ignored: 21% | Duration: 90 seconds
- [Lv 8] : Physical resistance ignored: 24% | Duration: 100 seconds
- [Lv 9] : Physical resistance ignored: 27% | Duration: 110 seconds
- [Lv 10] : Physical resistance ignored: 30% | Duration: 120 seconds
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Shadow Exceed
- Max Level: 10
- Target: Self
- AP Consumption: 150
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Description:
Maximizes the user's abilities,
increasing Savage Impact and Eternal Slash damage and duration.
- [Lv 1] : Duration: 60 seconds
- [Lv 2] : Duration: 80 seconds
- [Lv 3] : Duration: 100 seconds
- [Lv 4] : Duration: 120 seconds
- [Lv 5] : Duration: 140 seconds
- [Lv 6] : Duration: 160 seconds
- [Lv 7] : Duration: 180 seconds
- [Lv 8] : Duration: 200 seconds
- [Lv 9] : Duration: 220 seconds
- [Lv 10] : Duration: 240 seconds
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Fatal Shadow Claw
- Max Level: 10
- Target: Target
- AP Consumption: 150
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Description:
Instantly dashes to the target, dealing melee physical damage which can trigger critical to
the target and surrounding enemies, and inflicts Dark Claw on the same level as learned by the user to all enemies hit by the skill.
Deals additional damage against Demihuman and Dragon race enemies.
Additionally increases damage based on the user's base level and POW.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 650% | Damage against Demihuman and Dragon race: ATK 950%
- [Lv 2] : ATK 1300% | Damage against Demihuman and Dragon race: ATK 1900%
- [Lv 3] : ATK 1950% | Damage against Demihuman and Dragon race: ATK 2850%
- [Lv 4] : ATK 2600% | Damage against Demihuman and Dragon race: ATK 3800%
- [Lv 5] : ATK 3250% | Damage against Demihuman and Dragon race: ATK 4750%
- [Lv 6] : ATK 3900% | Damage against Demihuman and Dragon race: ATK 5700%
- [Lv 7] : ATK 4550% | Damage against Demihuman and Dragon race: ATK 6650%
- [Lv 8] : ATK 5200% | Damage against Demihuman and Dragon race: ATK 7600%
- [Lv 9] : ATK 5850% | Damage against Demihuman and Dragon race: ATK 8550%
- [Lv 10] : ATK 6500% | Damage against Demihuman and Dragon race: ATK 9500%
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Shadow Stab
- Max Level: 5
- Target: Target
- AP Recovery: 3
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Description:
Dagger-only skill.
Deals melee physical damage to the target that ignores physical defense.
If used while under Cloaking or Cloaking Exceed, it deals two hits.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 750%
- [Lv 2] : ATK 1500%
- [Lv 3] : ATK 2250%
- [Lv 4] : ATK 3000%
- [Lv 5] : ATK 3750%
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Impact Crater
- Max Level: 5
- Target: Self
- AP Recovery: 5
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Description:
Katar-only skill.
Deals melee physical damage to surrounding targets which has a chance to trigger critical.
The number of hits is equal to the accumulated spin counter.
Receives a successful blocking state when using this skill.
Additionally increases damage based on the user's base level and POW.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 65% | Range: 3x3 cells
- [Lv 2] : ATK 130% | Range: 3x3 cells
- [Lv 3] : ATK 195% | Range: 5x5 cells
- [Lv 4] : ATK 260% | Range: 5x5 cells
- [Lv 5] : ATK 325% | Range: 7x7 cells
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Dancing Knife
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Overview:
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Cardinal
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Overview:
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Reparatio
- Max Level: 5
- Target: Target
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Description:
Fully heals the target's HP.
Cannot be used on monsters, mercenaries, elemental spirits and homunculi.
- [Lv 1] : Skill cooldown: 150 seconds
- [Lv 2] : Skill cooldown: 100 seconds
- [Lv 3] : Skill cooldown: 60 seconds
- [Lv 4] : Skill cooldown: 30 seconds
- [Lv 5] : Skill cooldown: 10 seconds
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Mediale Votum
- Max Level: 5
- Target: Self and surrounding area
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Description:
Place a congratulatory spell on the targeted party member.
Every 2 seconds regenerates a percentage of the current of the target and party members inside a 9 X 9 cells area around the target.
- [Lv 1] : Recovery ratio: 2% | Duration: 40 seconds
- [Lv 2] : Recovery ratio: 4% | Duration: 60 seconds
- [Lv 3] : Recovery ratio: 6% | Duration: 80 seconds
- [Lv 4] : Recovery ratio: 8% | Duration: 100 seconds
- [Lv 5] : Recovery ratio: 10% | Duration: 120 seconds
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Mace & Book Mastery
- Max Level: 10
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Description:
When equipped with a mace or book, increases physical damage against all size enemies.
Affects Petitio and Effligo damage.
- [Lv 1] : Small: 1% | Medium: 2% | Large: 3%
- [Lv 2] : Small: 2% | Medium: 3% | Large: 5%
- [Lv 3] : Small: 3% | Medium: 5% | Large: 7%
- [Lv 4] : Small: 4% | Medium: 6% | Large: 9%
- [Lv 5] : Small: 5% | Medium: 8% | Large: 10%
- [Lv 6] : Small: 6% | Medium: 9% | Large: 12%
- [Lv 7] : Small: 7% | Medium: 11% | Large: 13%
- [Lv 8] : Small: 8% | Medium: 12% | Large: 15%
- [Lv 9] : Small: 9% | Medium: 14% | Large: 16%
- [Lv 10] : Small: 10% | Medium: 15% | Large: 18%
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Argutus Vita
- Max Level: 5
- Target: Self and surrounding area
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Description:
Gives the targeted party member and the user the ability to ignore a percentage of
magical resistance.
- [Lv 1] : Magical resistance ignored: 5% | Duration: 120 seconds
- [Lv 2] : Magical resistance ignored: 10% | Duration: 150 seconds
- [Lv 3] : Magical resistance ignored: 15% | Duration: 180 seconds
- [Lv 4] : Magical resistance ignored: 20% | Duration: 210 seconds
- [Lv 5] : Magical resistance ignored: 25% | Duration: 240 seconds
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Argutus Telum
- Max Level: 5
- Target: Self and surrounding area
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Description:
Gives the targeted party member and the user the ability to ignore a percentage of
physical resistance.
- [Lv 1] : Physical resistance ignored: 5% | Duration: 120 seconds
- [Lv 2] : Physical resistance ignored: 10% | Duration: 150 seconds
- [Lv 3] : Physical resistance ignored: 15% | Duration: 180 seconds
- [Lv 4] : Physical resistance ignored: 20% | Duration: 210 seconds
- [Lv 5] : Physical resistance ignored: 25% | Duration: 240 seconds
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Arbitrium
- Max Level: 10
- Target: Target
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Description:
Calls down a powerful light of judgement, dealing holy property magical damage to the target, has a chance to inflict [Quiet] to the target.
The light then explodes on the target, dealing a secondary holy property magical damage to surrounding enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 200% | Quiet chance: 25%
- [Lv 2] : MATK 400% | Quiet chance: 30%
- [Lv 3] : MATK 600% | Quiet chance: 35%
- [Lv 4] : MATK 800% | Quiet chance: 40%
- [Lv 5] : MATK 1000% | Quiet chance: 45%
- [Lv 6] : MATK 1200% | Quiet chance: 50%
- [Lv 7] : MATK 1400% | Quiet chance: 55%
- [Lv 8] : MATK 1600% | Quiet chance: 60%
- [Lv 9] : MATK 1800% | Quiet chance: 65%
- [Lv 10] : MATK 2000% | Quiet chance: 70%
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Presens Acies
- Max Level: 5
- Target: Self and surrounding area
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Description:
Increases the critical damage rate of the user or a single party member.
- [Lv 1] : CRT: 2 | Duration: 120 seconds
- [Lv 2] : CRT: 4 | Duration: 150 seconds
- [Lv 3] : CRT: 6 | Duration: 180 seconds
- [Lv 4] : CRT: 8 | Duration: 210 seconds
- [Lv 5] : CRT: 10 | Duration: 240 seconds
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Fidus Animus
- Max Level: 10
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Description:
Increases the user's holy property magical damage.
Affects Framen, Arbitrium and Pneumaticus Procella damage.
- [Lv 1] : Increased damage: 1%
- [Lv 2] : Increased damage: 3%
- [Lv 3] : Increased damage: 4%
- [Lv 4] : Increased damage: 6%
- [Lv 5] : Increased damage: 7%
- [Lv 6] : Increased damage: 9%
- [Lv 7] : Increased damage: 10%
- [Lv 8] : Increased damage: 12%
- [Lv 9] : Increased damage: 13%
- [Lv 10] : Increased damage: 15%
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Effligo
- Max Level: 10
- Target: Target
- AP Consumption: 100
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Description:
Mace and book-only skill.
Deals a powerful melee physical damage to the target.
Deals additional damage against Demon and Undead race enemies.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 800% | Damage against Demon and Undead race: ATK 1200%
- [Lv 2] : ATK 1600% | Damage against Demon and Undead race: ATK 2400%
- [Lv 3] : ATK 2400% | Damage against Demon and Undead race: ATK 3600%
- [Lv 4] : ATK 3200% | Damage against Demon and Undead race: ATK 4800%
- [Lv 5] : ATK 4000% | Damage against Demon and Undead race: ATK 6000%
- [Lv 6] : ATK 4800% | Damage against Demon and Undead race: ATK 7200%
- [Lv 7] : ATK 5600% | Damage against Demon and Undead race: ATK 8400%
- [Lv 8] : ATK 6400% | Damage against Demon and Undead race: ATK 9600%
- [Lv 9] : ATK 7200% | Damage against Demon and Undead race: ATK 10800%
- [Lv 10] : ATK 8000% | Damage against Demon and Undead race: ATK 12000%
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Competentia
- Max Level: 5
- Target: Self
- AP Consumption: 200
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Description:
Recovers HP and SP of the user and surrounding party members, and increases S.MATK and P.ATK of all targets.
- [Lv 1] : HP/SP recovered: 20% | Duration: 120 seconds
- [Lv 2] : HP/SP recovered: 40% | Duration: 150 seconds
- [Lv 3] : HP/SP recovered: 60% | Duration: 180 seconds
- [Lv 4] : HP/SP recovered: 80% | Duration: 210 seconds
- [Lv 5] : HP/SP recovered: 100% | Duration: 240 seconds
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Pneumaticus Procella
- Max Level: 10
- Target: Ground
- AP Consumption: 150
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Description:
Calls down the storm of the Holy Spirit, dealing holy property magical damage to all targets within range of the targeted area.
Deals additional damage against Demon and Undead race enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 200% | Damage against Demon and Undead race: MATK 300% | Range: 5x5 cells
- [Lv 2] : MATK 400% | Damage against Demon and Undead race: MATK 600% | Range: 5x5 cells
- [Lv 3] : MATK 600% | Damage against Demon and Undead race: MATK 900% | Range: 5x5 cells
- [Lv 4] : MATK 800% | Damage against Demon and Undead race: MATK 1200% | Range: 7x7 cells
- [Lv 5] : MATK 1000% | Damage against Demon and Undead race: MATK 1500% | Range: 7x7 cells
- [Lv 6] : MATK 1200% | Damage against Demon and Undead race: MATK 1800% | Range: 7x7 cells
- [Lv 7] : MATK 1400% | Damage against Demon and Undead race: MATK 2100% | Range: 9x9 cells
- [Lv 8] : MATK 1600% | Damage against Demon and Undead race: MATK 2400% | Range: 9x9 cells
- [Lv 9] : MATK 1800% | Damage against Demon and Undead race: MATK 2700% | Range: 9x9 cells
- [Lv 10] : MATK 2000% | Damage against Demon and Undead race: MATK 3000% | Range: 11x11 cells
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Dilectio Heal
- Max Level: 5
- Target: Self and surrounding area
- AP Recovery: 1
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Description:
Recovers HP of the target, user and nearby party members.
- [Lv 1] : Healing bonus: 10% | Range: 3x3 cells
- [Lv 2] : Healing bonus: 25% | Range: 3x3 cells
- [Lv 3] : Healing bonus: 30% | Range: 5x5 cells
- [Lv 4] : Healing bonus: 35% | Range: 5x5 cells
- [Lv 5] : Healing bonus: 40% | Range: 7x7 cells
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Religio
- Max Level: 5
- Target: Target
- AP Recovery: 1
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Description:
Maximizes the target's faith, increasing SPL, WIS, and STA for the skill duration.
- [Lv 1] : SPL, WIS, STA increase: 2 | Duration: 120 seconds
- [Lv 2] : SPL, WIS, STA increase: 4 | Duration: 150 seconds
- [Lv 3] : SPL, WIS, STA increase: 6 | Duration: 180 seconds
- [Lv 4] : SPL, WIS, STA increase: 8 | Duration: 210 seconds
- [Lv 5] : SPL, WIS, STA increase: 10 | Duration: 240 seconds
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Benedictum
- Max Level: 5
- Target: Target
- AP Recovery: 1
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Description:
Blesses the target, increasing POW, CRT, and CON for the skill duration.
- [Lv 1] : POW, CRT, CON increase: 2 | Duration: 120 seconds
- [Lv 2] : POW, CRT, CON increase: 4 | Duration: 150 seconds
- [Lv 3] : POW, CRT, CON increase: 6 | Duration: 180 seconds
- [Lv 4] : POW, CRT, CON increase: 8 | Duration: 210 seconds
- [Lv 5] : POW, CRT, CON increase: 10 | Duration: 240 seconds
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Petitio
- Max Level: 10
- Target: Target
- AP Recovery: 2
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Description:
Mace and book-only skill.
Hits the target and deals physical damage to the target and surrounding enemies.
If equipped with a mace, deals long ranged physical damage.
If equipped with a book, deals melee physical damage.
Additionally increases damage based on the user's base level and POW.
When Duple Light is active, has a chance to auto-cast Petitio on the same level as learned by the user when dealing normal physical damage.
Petitio does recover AP when being auto-cast.
- [Lv 1] : ATK 270%| Range: 3x3 cells
- [Lv 2] : ATK 540% | Range: 3x3 cells
- [Lv 3] : ATK 810% | Range: 3x3 cells
- [Lv 4] : ATK 1080% | Range: 5x5 cells
- [Lv 5] : ATK 1350% | Range: 5x5 cells
- [Lv 6] : ATK 1620% | Range: 5x5 cells
- [Lv 7] : ATK 1890% | Range: 7x7 cells
- [Lv 8] : ATK 2160% | Range: 7x7 cells
- [Lv 9] : ATK 2430% | Range: 7x7 cells
- [Lv 10] : ATK 2700% | Range: 9x9 cells
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Framen
- Max Level: 5
- Target: Target
- AP Recovery: 3
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Description:
Calls down the powers of the Holy Spirit, dealing holy property magical damage to the target and surrounding enemies.
Deals additional damage against Demon and Undead race enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 500% | Damage against Demon and Undead race: MATK 650% | Range: 5x5 cells
- [Lv 2] : MATK 1000% | Damage against Demon and Undead race: MATK 1300% | Range: 5x5 cells
- [Lv 3] : MATK 1500% | Damage against Demon and Undead race: MATK 1950% | Range: 5x5 cells
- [Lv 4] : MATK 2000% | Damage against Demon and Undead race: MATK 2600% | Range: 7x7 cells
- [Lv 5] : MATK 2500% | Damage against Demon and Undead race: MATK 3250% | Range: 7x7 cells
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Reparatio
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Overview:
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Biolo
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Overview:
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Bionic Pharmacy
- Max Level: 5
- Target: Self
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Description:
Consumes 1 Beaker, the required materials and 30 SP to manufacture medicines.
Icicle Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Crystal Blue.
Earth Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Green Live.
Gale Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Wind of Verdure.
Flame Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Red Blood.
Advanced Coating Potion : 10x Glistening Coat, 5x Empty Bottle.
Greater Plant Bottle : 10x Plant Bottle, 5x Mandragora Flowerpot, 2x Thorn Plant Seed, 2x
Blood Sucker Plant Seed.
Eye Cleaner (Pitch-darkness) : 10x Empty Bottle, 5xHoly Water, 3x White Herb, 3x Green Herb.
Ear Cleaner (Quiet) : 10x Empty Bottle, 5x Holy Water, 2x Blue Herb, 3x Green Herb.
Tonic (Lethargy) : 10x Empty Bottle, 5x Holy Water, 2x Yggdrasilberry, 3x Royal Jelly.
Compressed Fire Extinguisher (Blaze) : 10x Empty Bottle, 5x Holy Water, 5x Crystal Blue, 3x Iron.
Lucky Water (Unlucky) : 10x Empty Bottle, 5x Holy Water, 10x Clover, 3x Green Herb.
Strong Antidote (Severe Poison) : 10x Empty Bottle, 5x Holy Water, 3xPoison Bottle, 10x Green Herb.
High Calorie Chocolate (Gloom) : 10x Empty Bottle, 3x Cacao, 3x Royal Jelly, 5x Yggdrasil Seed.
Refined Holy Water (Holy Fire) : 10x Empty Bottle, 10x Holy Water, 3x Royal Jelly.
- [Lv 1] : Maximum manufacturing amount: 11
- [Lv 2] : Maximum manufacturing amount: 12
- [Lv 3] : Maximum manufacturing amount: 13
- [Lv 4] : Maximum manufacturing amount: 14
- [Lv 5] : Maximum manufacturing amount: 15
-
Bionics Mastery
- Max Level: 10
-
Description:
When summoning a plant creature, increases its stats.
- [Lv 1] : ATK: + 200 | MaxHP: + 2000 | MaxSP: + 20 | DEF: + 20 | MDEF: + 4 | FLEE: + 10
- [Lv 2] : ATK: + 400 | MaxHP: + 4000 | MaxSP: + 40 | DEF: + 40 | MDEF: + 8 | FLEE: + 20
- [Lv 3] : ATK: + 600 | MaxHP: + 6000 | MaxSP: + 60 | DEF: + 60 | MDEF: + 12 | FLEE: + 30
- [Lv 4] : ATK: + 800 | MaxHP: + 8000 | MaxSP: + 80 | DEF: + 80 | MDEF: + 16 | FLEE: + 40
- [Lv 5] : ATK: + 1000 | MaxHP: + 10000 | MaxSP: + 100 | DEF: + 100 | MDEF: + 20 | FLEE: + 50
- [Lv 6] : ATK: + 1200 | MaxHP: + 12000 | MaxSP: + 120 | DEF: + 120 | MDEF: + 24 | FLEE: + 60
- [Lv 7] : ATK: + 1400 | MaxHP: + 14000 | MaxSP: + 140 | DEF: + 140 | MDEF: + 28 | FLEE: + 70
- [Lv 8] : ATK: + 1600 | MaxHP: + 16000 | MaxSP: + 160 | DEF: + 160 | MDEF: + 32 | FLEE: + 80
- [Lv 9] : ATK: + 1800 | MaxHP: + 18000 | MaxSP: + 180 | DEF: + 180 | MDEF: + 36 | FLEE: + 90
- [Lv 10] : ATK: + 2000 | MaxHP: + 20000 | MaxSP: + 200 | DEF: + 200 | MDEF: + 40 | FLEE: + 100
-
Research Report
- Max Level: 1
- Target: Self
- AP Consumption: 100
-
Description:
Prepares and presents a report on the user's research.
Increases damage of acid related skills and damage against Formless and Plant race monsters.
Additionally increases damage of acid related skills based on the user's base level and POW.
- [Lv 1] : Increased damage: 50% | Reduces material consumption by 1.
-
Hell Tree
- Max Level: 5
- Target: Self
- AP Consumption: 100
-
Description:
Summons a Hell Tree.
Only 1 Hell Tree can be summoned at a time.
Consumes 3 Greater Plant Bottle.
- [Lv 1] : Duration: 60 seconds
- [Lv 2] : Duration: 90 seconds
- [Lv 3] : Duration: 120 seconds
- [Lv 4] : Duration: 150 seconds
- [Lv 5] : Duration: 180 seconds
-
Wooden Fairy
- Max Level: 5
- Target: Self
- AP Recovery: 20
-
Description:
Summons a Wooden Fairy.
Only 1 Wooden Fairy can be summoned at a time.
Upon summoning, increases Spore Explosion damage.
Consumes 2 Greater Plant Bottle.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
- [Lv 5] : Duration: 360 seconds
-
Wooden Warrior
- Max Level: 5
- Target: Self
- AP Recovery: 20
-
Description:
Summons a Wooden Warrior.
Only 1 Wooden Warrior can be summoned at a time.
Upon summoning, doubles Cart Tornado damage and Cart Cannon number of hits.
Consumes 2 Greater Plant Bottle.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
- [Lv 5] : Duration: 360 seconds
-
Creeper
- Max Level: 5
- Target: Self
- AP Recovery: 10
-
Description:
Summons a Creeper.
Only 1 Creeper can be summoned at a time.
Consumes 1 Greater Plant Bottle.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
- [Lv 5] : Duration: 360 seconds
-
Acidified Zone (Fire)
- Max Level: 5
- Target: Target
- AP Recovery: 4 (level 1~3), 5 (level 4~5)
-
Description:
Deals fire property physical damage to the target and surrounding enemies around the
target.
If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
Upon casting, consumes 2 Flame Acid Bottle.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 250% | Range: 3x3 cells
- [Lv 2] : ATK 500% | Range: 3x3 cells
- [Lv 3] : ATK 750% | Range: 5x5 cells
- [Lv 4] : ATK 1000% | Range: 5x5 cells
- [Lv 5] : ATK 1250% | Range: 7x7 cells
-
Acidified Zone (Ground)
- Max Level: 5
- Target: Target
- AP Recovery: 4 (level 1~3), 5 (level 4~5)
-
Description:
Deals earth property physical damage to the target and surrounding enemies around the
target.
If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
Upon casting, consumes 2 Earth Acid Bottle.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 250% | Range: 3x3 cells
- [Lv 2] : ATK 500% | Range: 3x3 cells
- [Lv 3] : ATK 750% | Range: 5x5 cells
- [Lv 4] : ATK 1000% | Range: 5x5 cells
- [Lv 5] : ATK 1250% | Range: 7x7 cells
-
Acidified Zone (Water)
- Max Level: 5
- Target: Target
- AP Recovery: 4 (level 1~3), 5 (level 4~5)
-
Description:
Deals water property physical damageto the target and surrounding enemies around the
target.
If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
Upon casting, consumes 2 Icicle Acid Bottle.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 250% | Range: 3x3 cells
- [Lv 2] : ATK 500% | Range: 3x3 cells
- [Lv 3] : ATK 750% | Range: 5x5 cells
- [Lv 4] : ATK 1000% | Range: 5x5 cells
- [Lv 5] : ATK 1250% | Range: 7x7 cells
-
Acidified Zone (Wind)
- Max Level: 5
- Target: Target
- AP Recovery: 4 (level 1~3), 5 (level 4~5)
-
Description:
Deals wind property physical damage to the target and surrounding enemies around the
target.
If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
Upon casting, consumes 2 Gale Acid Bottle.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 250% | Range: 3x3 cells
- [Lv 2] : ATK 500% | Range: 3x3 cells
- [Lv 3] : ATK 750% | Range: 5x5 cells
- [Lv 4] : ATK 1000% | Range: 5x5 cells
- [Lv 5] : ATK 1250% | Range: 7x7 cells
-
Full Shadow Protection
- Max Level: 4
- Target: Self and surrounding area
- AP Recovery: 2 (level 1~2), 3 (level 3~4)
-
Description:
Protects the target's and user's shadow gears from being stripped or destroyed with a coating potion.
Upon casting, consumes 1 Advanced Coating Potion.
- [Lv 1] : Duration: 30 seconds
- [Lv 2] : Duration: 40 seconds
- [Lv 3] : Duration: 50 seconds
- [Lv 4] : Duration: 60 seconds
-
The Whole Protection
- Max Level: 5
- Target: Self and surrounding area
- AP Recovery: 20
-
Description:
Protects the user's and nearby party members' weapons and equipment from being
stripped or destroyed with a coating potion.
Upon casting, consumes 3 Advanced Coating Potion.
- [Lv 1] : Duration: 60 seconds | Range: 15x15 cells
- [Lv 2] : Duration: 90 seconds | Range: 15x15 cells
- [Lv 3] : Duration: 120 seconds | Range: 15x15 cells
- [Lv 4] : Duration: 150 seconds | Range: 31x31 cells
- [Lv 5] : Duration: 180 seconds | Range: 31x31 cells
-
Bionic Pharmacy
-
Overview:
-
Wind Hawk
-
Overview:
-
Advanced Trap
- Max Level: 5
-
Description:
Increases the effects of Wind Hawk traps.
Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
- [Lv 1] : Duration increase: 3 seconds | Damage increase: 20%
- [Lv 2] : Duration increase: 6 seconds | Damage increase: 40%
- [Lv 3] : Duration increase: 9 seconds | Damage increase: 60% | Gained AP increase: 1
- [Lv 4] : Duration increase: 12 seconds | Damage increase: 80% | Gained AP increase: 1
- [Lv 5] : Duration increase: 15 seconds | Damage increase: 100% | Gained AP increase: 1
-
Wind Sign
- Max Level: 5
- Target: Target
-
Description:
Marks the target with the wind sign for the skill duration.
Has a chance to gain AP when dealing normal long ranged physical damage on target marked by the Wind Sign.
The mark will still be visible even if the marked target uses Hiding, Cloaking or Cloaking Exceed.
- [Lv 1] : Duration: 20 seconds | AP gain chance: 14%
- [Lv 2] : Duration: 30 seconds | AP gain chance: 20%
- [Lv 3] : Duration: 40 seconds | AP gain chance: 26%
- [Lv 4] : Duration: 50 seconds | AP gain chance: 32%
- [Lv 5] : Duration: 60 seconds | AP gain chance: 40%
-
Nature Friendly
- Max Level: 5
-
Description:
Enhances Wind Hawk's wildlife training effectiveness.
Becomes more proficient at training the Hawk.
- [Lv 1] : Hawk Rush chance increase: 20%
- [Lv 2] : Hawk Rush chance increase: 40%
- [Lv 3] : Hawk Rush chance increase: 60%
- [Lv 4] : Hawk Rush chance increase: 80%
- [Lv 5] : Hawk Rush chance increase: 100%
-
Hawk Rush
- Max Level: 5
- Target: Target
-
Description:
Commands the Hawk to attack, dealing 2 long ranged physical damages to the target.
Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical
damage with 1% chance per 3 CON.
Additionally increases damage based on the user's base level and CON.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
The skill can only be triggered when equipped with a bow.
- [Lv 1] : ATK 100%
- [Lv 2] : ATK 200%
- [Lv 3] : ATK 300%
- [Lv 4] : ATK 400%
- [Lv 5] : ATK 500%
-
Hawk Mastery
- Max Level: 1
-
Description:
Trains a hawk to follow the user's orders.
The hawk can be summoned along with the Warg, but the chance to trigger Warg Strike is reduced to 1/3.
Requires [Hawk Flute] to summon the hawk.
- [Lv 1] : Summons a hawk
-
Calamity Gale
- Max Level: 1
- Target: Self
- AP Consumption: 200
-
Description:
Unleashes the rage of a gust and wraps it around the user's body.
For the skill duration, the user receives the effects of No Limits Level 5, increases Crescive Bolt damage by 20%.
Gale Storm now has a chance to trigger critical.
Increase Crescive Bolt and Gale Storm damage against Fish and Brute race enemies by 50%.
Cannot be used along with No Limits.
- [Lv 1] : Grants the user with a powerful buff
-
Hawk Boomerang
- Max Level: 5
- Target: Target
- AP Consumption: 50
-
Description:
Commands the Hawk to attack, dealing 1 long ranged physical to the target, has
a chance to trigger critical.
Deals 50% more damage against Fish and Brute race enemies.
Additionally increases damage based on user's base level and trait stats.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
The skill can only be used when equipped with a bow.
- [Lv 1] : ATK 500% | Damage against Fish and Brute race: ATK 750%
- [Lv 2] : ATK 1000% | Damage against Fish and Brute race: ATK 1500%
- [Lv 3] : ATK 1500% | Damage against Fish and Brute race: ATK 2250%
- [Lv 4] : ATK 2000% | Damage against Fish and Brute race: ATK 3000%
- [Lv 5] : ATK 2500% | Damage against Fish and Brute race: ATK 3750%
-
Gale Storm
- Max Level: 10
- Target: Target
- AP Recovery: 10 when hitting 3 or more targets
-
Description:
Deals 5 long ranged physical damage to the target and surrounding enemies.
Recovers AP when hitting 3 targets or more enemies.
Additionally increases damage based on the user's base level and CON.
Consumes 5 equipped arrows.
- [Lv 1] : ATK 250% | Range: 5x5 cells
- [Lv 2] : ATK 500% | Range: 5x5 cells
- [Lv 3] : ATK 750% | Range: 5x5 cells
- [Lv 4] : ATK 1000% | Range: 5x5 cells
- [Lv 5] : ATK 1250% | Range: 7x7 cells
- [Lv 6] : ATK 1500% | Range: 7x7 cells
- [Lv 7] : ATK 1750% | Range: 7x7 cells
- [Lv 8] : ATK 2000% | Range: 9x9 cells
- [Lv 9] : ATK 2250% | Range: 9x9 cells
- [Lv 10] : ATK 2500% | Range: 11x11 cells
-
Deep Blind Trap
- Max Level: 5
- Target: Ground
- AP Recovery: 3~4
-
Description:
Places a trap that deals shadow property melee physical damage over time for the
trap duration.
Targets hit by this trap have a chance to be inflicted with the [Pitch-darkness] negative status.
Reduces the trap damage interval and increases thetrap duration based on the skill level.
Consumes 2 Special Alloy Trap.
Additionally increases damage based on the user's base level and CON.
- [Lv 1] : ATK 250% | Trap duration: 12 seconds
- [Lv 2] : ATK 500% | Trap duration: 24 seconds
- [Lv 3] : ATK 750% | Trap duration: 36 seconds
- [Lv 4] : ATK 1000% | Trap duration: 48 seconds
- [Lv 5] : ATK 1250% | Trap duration: 60 seconds
-
Solid Trap
- Max Level: 5
- Target: Ground
- AP Recovery: 3~4
-
Description:
Places a trap that deals earth property melee physical damage over time for the trap
duration.
Targets hit by this trap have a chance to be inflicted with the [Concretion] negative status.
Reduces the trap damage interval and increases the trap duration based on the skill level.
Consumes 2 Special Alloy Trap.
Additionally increases damage based on the user's base level and CON.
- [Lv 1] : ATK 250% | Trap duration: 12 seconds
- [Lv 2] : ATK 500% | Trap duration: 24 seconds
- [Lv 3] : ATK 750% | Trap duration: 36 seconds
- [Lv 4] : ATK 1000% | Trap duration: 48 seconds
- [Lv 5] : ATK 1250% | Trap duration: 60 seconds
-
Swift Trap
- Max Level: 5
- Target: Ground
- AP Recovery: 3~4
-
Description:
Places a trap that deals wind property melee physical damage over time for the trap
duration.
Targets hit by this trap have a chance to be inflicted with the [Torrent] negative status.
Reduces the trap damage interval and increases the trap duration based on the skill level.
Consumes 2 Special Alloy Trap.
Additionally increases damage based on the user's base level and CON.
- [Lv 1] : ATK 250% | Trap duration: 12 seconds
- [Lv 2] : ATK 500% | Trap duration: 24 seconds
- [Lv 3] : ATK 750% | Trap duration: 36 seconds
- [Lv 4] : ATK 1000% | Trap duration: 48 seconds
- [Lv 5] : ATK 1250% | Trap duration: 60 seconds
-
Flame Trap
- Max Level: 5
- Target: Ground
- AP Recovery: 3~4
-
Description:
Places a trap that deals fire property melee physical damage over time for the trap
duration.
Targets hit by this trap have a chance to be inflicted with the [Blaze] negative status.
Reduces the trap damage interval and increases the trap duration based on the skill level.
Consumes 2 Special Alloy Trap.
Additionally increases damage based on the user's base level and CON.
- [Lv 1] : ATK 250% | Trap duration: 12 seconds
- [Lv 2] : ATK 500% | Trap duration: 24 seconds
- [Lv 3] : ATK 750% | Trap duration: 36 seconds
- [Lv 4] : ATK 1000% | Trap duration: 48 seconds
- [Lv 5] : ATK 1250% | Trap duration: 60 seconds
-
Crescive Bolt
- Max Level: 10
- Target: Target
- AP Recovery: 1
-
Description:
Deals 1 long ranged physical damage to the target.
When used in place, skill damage and SP consumption increase per once (maximum 3 times).
Increases damage and SP consumption of the next cast of this skill each time used while standing still (stacks up to 3 times).
The stack is reset if the user moves out of the standing cell or is moved around with a skill.
Additionally increases damage based on the user's base level and CON.
Consumes 1 equipped arrow.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 300%
- [Lv 2] : ATK 600%
- [Lv 3] : ATK 900%
- [Lv 4] : ATK 1200%
- [Lv 5] : ATK 1500%
- [Lv 6] : ATK 1800%
- [Lv 7] : ATK 2100%
- [Lv 8] : ATK 2400%
- [Lv 9] : ATK 2000%
- [Lv 10] : ATK 3000%
-
Advanced Trap
-
Overview:
-
Troubadour/Trouvere
-
Overview:
-
Stage Manner
- Max Level: 5
-
Description:
Increases AP recovered when using Troubadour and Trouvere's attack skills, increases
the effectiveness of some song skills.
When equipped with a musical instrument, bow or whip, increases P.ATK & S.MATK.
- [Lv 1] : P.ATK and S.MATK increase: 3
- [Lv 2] : P.ATK and S.MATK increase: 6
- [Lv 3] : P.ATK and S.MATK increase: 9
- [Lv 4] : P.ATK and S.MATK increase: 12
- [Lv 5] : P.ATK and S.MATK increase: 15
-
Retrospection
- Max Level: 1
- Target: Self
-
Description:
Recasts the last song skill used.
The recast skill consumes SP 30% less, and recovers 1.5 times the recovered AP.
- [Lv 1] : Recasts the most recently used song skill
-
Mystic Symphony
- Max Level: 1
- Target: Self
- AP Consumption: 100
-
Description:
Musical instrument, bow & whip-only skill.
Grants a buff the user that increases Sound Blend, Rhythm Shooting and Rose Blossom damage by 40% for 60 seconds.
Increases physical and magical damage against Fish and Demihuman race enemies for the skill duration.
- [Lv 1] : Increases Sound Blend, Rhythm Shooting and Rose Blossom damage
-
Sonata of Kvasir
- Max Level: 1
- Target: Self
- AP Consumption: 100
-
Description:
Musical instrument, bow & whip-only skill.
Allows the user to cast all ensemble song skills alone for 60 seconds.
Can only be used when the user is in a party.
- [Lv 1] : Ensemble skills can be used alone
-
Rose Blossom
- Max Level: 5
- Target: Target
- AP Recovery: 1 (level 1~3), 2 (level 4~5)
-
Description:
Musical instrument, bow & whip-only skill.
The user attaches a flower seed to an arrow, then performs a powerful long ranged physical attack on the target.
A flower blooms after a while, and deals an additional long ranged physical attack to the target and surrounding enemies.
Deals additional damage based on the user's base level.
If the user has learned Stage Manner, the damage is increased based on the user's CON.
Consumes 1 equipped arrow.
- [Lv 1] : ATK 500% | Additional damage area: 3x3 cells
- [Lv 2] : ATK 1000% | Additional damage area: 3x3 cells
- [Lv 3] : ATK 1500% | Additional damage area: 5x5 cells
- [Lv 4] : ATK 2000% | Additional damage area: 5x5 cells
- [Lv 5] : ATK 2500% | Additional damage area: 7x7 cells
-
Rhythm Shooting
- Max Level: 5
- Target: Target
- AP Recovery: 1 (level 1~3), 2 (level 4~5)
-
Description:
Musical instrument, bow & whip-only skill.
Fires an arrow at the target and deals 3 long ranged physical attacks.
Deals additional damage based on the user's base level.
If the user has learned Stage Manner, the damage is increased based on the user's CON.
Consumes 1 equipped arrow.
- [Lv 1] : ATK 120%
- [Lv 2] : ATK 240%
- [Lv 3] : ATK 360%
- [Lv 4] : ATK 480%
- [Lv 5] : ATK 600%
-
Metallic Fury
- Max Level: 5
- Target: Target
- AP Recovery: 4 (level 1~3), 5 (level 4~5)
-
Description:
Musical instrument and whip-only skill.
Fires an arrow around the target, which explodes to amplify the damage.
Deals additional hits, up to 5 hits, if the target is marked with Brand.
The damage property is based on the property of the equipped arrow at the time of the explosion.
Additionally increases damage based the user's base level and SPL.
Consumes 1 equipped arrow.
- [Lv 1] : MATK 600% | Range: 5x5 cells
- [Lv 2] : MATK 1200% | Range: 5x5 cells
- [Lv 3] : MATK 1800% | Range: 5x5 cells
- [Lv 4] : MATK 2400% | Range: 7x7 cells
- [Lv 5] : MATK 3000% | Range: 7x7 cells
-
Sound Blend
- Max Level: 5
- Target: Target
- AP Recovery: 2 (level 1~3), 3 (level 4~5)
-
Description:
Musical instrument and whip-only skill.
Deals magical damage to the target and marks it with Brand.
Increases the Brand duration increases with the skill level.
The Brand deals damage once, before the explosion.
The damage property is based on the property of the equipped arrow.
A target marked with Brand receives more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 120% | Brand duration: 10 seconds
- [Lv 2] : MATK 240% | Brand duration: 10 seconds
- [Lv 3] : MATK 360% | Brand duration: 15 seconds
- [Lv 4] : MATK 480% | Brand duration: 15 seconds
- [Lv 5] : MATK 600% | Brand duration: 20 seconds
-
Geffenia Nocturne
- Max Level: 5
- Target: Self
- AP Recovery: 20
-
Description:
Musical instrument and whip-only skill.
Has a chance to reduce the magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
The effect increases when another performer in the same party is in the screen range.
Consumes 1 Throat Lozenge.
- [Lv 1] : Reduces magical resistance | Range: 15x15 cells
- [Lv 2] : Reduces magical resistance | Range: 15x15 cells
- [Lv 3] : Reduces magical resistance | Range: 17x17 cells
- [Lv 4] : Reduces magical resistance | Range: 21x21 cells
- [Lv 5] : Reduces magical resistance | Range: 23x23 cells
-
Capriccio of Loki
- Max Level: 5
- Target: Self
- AP Recovery: 20
-
Description:
Musical instrument and whip-only skill.
Has a chance to inflict [Unlucky] and [Confusion] to enemy players within range.
The chance increases when another performer in the same party is in the screen range.
This skill can only be used in PVP zones.
Consumes 1 Throat Lozenge.
- [Lv 1] : Range: 15x15 cells
- [Lv 2] : Range: 15x15 cells
- [Lv 3] : Range: 17x17 cells
- [Lv 4] : Range: 21x21 cells
- [Lv 5] : Range: 23x23 cells
-
Rhapsody of Mineworker
- Max Level: 5
- Target: Self
- AP Recovery: 20
-
Description:
Musical instrument and whip-only skill.
Has a chance to reduce the physical resistance of normal monsters and enemy players in the
surrounding area for 30 seconds.
The effectiveness increases when another performer in the same party is in the screen range.
Consumes 1 Throat Lozenge.
- [Lv 1] : Reduces physical resistance | Range: 15x15 cells
- [Lv 2] : Reduces physical resistance | Range: 15x15 cells
- [Lv 3] : Reduces physical resistance | Range: 17x17 cells
- [Lv 4] : Reduces physical resistance | Range: 21x21 cells
- [Lv 5] : Reduces physical resistance | Range: 23x23 cells
-
Musical Interlude
- Max Level: 5
- Target: Self and surrounding area
- AP Recovery: 10
-
Description:
Musical instrument and whip-only skill.
Increases the physical resistance of the user and party members in the surrounding area for 180 seconds.
The effectiveness increases when another performer in the same party is in the screen range.
Consumes 1 Throat Lozenge.
- [Lv 1] : Physical resistance increase: 10 | Range: 15x15 cells
- [Lv 2] : Physical resistance increase: 15 | Range: 15x15 cells
- [Lv 3] : Physical resistance increase: 20 | Range: 17x17 cells
- [Lv 4] : Physical resistance increase: 25 | Range: 21x21 cells
- [Lv 5] : Physical resistance increase: 30 | Range: 23x23 cells
-
Serenade of Jawaii
- Max Level: 5
- Target: Self and surrounding area
- AP Recovery: 10
-
Description:
Musical instrument and whip-only skill.
Increases the S.MATK and movement speed of the user and party members in the surrounding area for 180 seconds.
The effectiveness increases when another performer in the same party is in the screen range.
Consumes 1 Throat Lozenge.
- [Lv 1] : S.MATK increase: 3 | Range: 15x15 cells
- [Lv 2] : S.MATK increase: 6 | Range: 15x15 cells
- [Lv 3] : S.MATK increase: 9 | Range: 17x17 cells
- [Lv 4] : S.MATK increase: 12 | Range: 21x21 cells
- [Lv 5] : S.MATK increase: 15 | Range: 23x23 cells
-
Requiem of Niflheim
- Max Level: 5
- Target: Self
- AP Recovery: 20
-
Description:
Musical instrument and whip-only skill.
Has a chance to inflict [Gloom] and [Curse] to enemy players within range.
The chance increases when another performer in the same party is in the screen range.
This skill can only be used in PVP zones.
Consumes 1 Throat Lozenge.
- [Lv 1] : Range: 15x15 cells
- [Lv 2] : Range: 15x15 cells
- [Lv 3] : Range: 17x17 cells
- [Lv 4] : Range: 21x21 cells
- [Lv 5] : Range: 23x23 cells
-
March of Prontera
- Max Level: 5
- Target: Self and surrounding area
- AP Recovery: 10
-
Description:
Musical instrument and whip-only skill.
Increases the P.ATK and movement speed of the user and party members in the surrounding area for 180 seconds.
The effectiveness increases when another performer in the same party is in the screen range.
Consumes 1 Throat Lozenge.
- [Lv 1] : P.ATK increase: 3 | Range: 15x15 cells
- [Lv 2] : P.ATK increase: 6 | Range: 15x15 cells
- [Lv 3] : P.ATK increase: 9 | Range: 17x17 cells
- [Lv 4] : P.ATK increase: 12 | Range: 21x21 cells
- [Lv 5] : P.ATK increase: 15 | Range: 23x23 cells
-
Stage Manner
-
Overview:
-
Abyss Chaser
-
Overview:
-
Dagger & Bow Mastery
- Max Level: 10
-
Description:
When equipped with a dagger or bow, increases physical damage against all size enemies.
- [Lv 1] : Small: 1% | Medium: 2% | Large: 2%
- [Lv 2] : Small: 2% | Medium: 3% | Large: 4%
- [Lv 3] : Small: 3% | Medium: 5% | Large: 6%
- [Lv 4] : Small: 4% | Medium: 6% | Large: 8%
- [Lv 5] : Small: 5% | Medium: 8% | Large: 10%
- [Lv 6] : Small: 6% | Medium: 9% | Large: 12%
- [Lv 7] : Small: 7% | Medium: 11% | Large: 14%
- [Lv 8] : Small: 8% | Medium: 12% | Large: 16%
- [Lv 9] : Small: 9% | Medium: 14% | Large: 18%
- [Lv 10] : Small: 10% | Medium: 15% | Large: 20%
-
Magic Sword Mastery
- Max Level: 10
-
Description:
When equipped with a dagger or one-handed sword, increases magical damage against
all size enemies.
- [Lv 1] : Small: 2% | Medium: 2% | Large: 2%
- [Lv 2] : Small: 3% | Medium: 3% | Large: 3%
- [Lv 3] : Small: 5% | Medium: 5% | Large: 5%
- [Lv 4] : Small: 6% | Medium: 6% | Large: 6%
- [Lv 5] : Small: 8% | Medium: 8% | Large: 8%
- [Lv 6] : Small: 9% | Medium: 9% | Large: 9%
- [Lv 7] : Small: 11% | Medium: 11% | Large: 11%
- [Lv 8] : Small: 12% | Medium: 12% | Large: 12%
- [Lv 9] : Small: 14% | Medium: 14% | Large: 14%
- [Lv 10] : Small: 15% | Medium: 15% | Large: 15%
-
Strip Shadow
- Max Level: 5
- Target: Target
-
Description:
Strips all of the target's equipped shadow gears, and prevents them to be re-equipped for the skill duration.
When used against monsters, it reduces the target's physical and magical resistance.
- [Lv 1] : Strip success chance: 20% | Strip duration: 60 seconds
- [Lv 2] : Strip success chance: 25% | Strip duration: 70 seconds
- [Lv 3] : Strip success chance: 30% | Strip duration: 80 seconds
- [Lv 4] : Strip success chance: 35% | Strip duration: 90 seconds
- [Lv 5] : Strip success chance: 40% | Strip duration: 100 seconds
-
Abyss Dagger
- Max Level: 5
- Target: Self
-
Description:
Dagger and one-handed sword-only skill.
Deals melee physical damage to surrounding enemies within 5 X 5 cells around the user, and grants a buff that increases Fatal Menace damage.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 550% | Fatal Menace buff duration: 2 seconds
- [Lv 2] : ATK 1100% | Fatal Menace buff duration: 4 seconds
- [Lv 3] : ATK 1650% | Fatal Menace buff duration: 6 seconds
- [Lv 4] : ATK 2200% | Fatal Menace buff duration: 8 seconds
- [Lv 5] : ATK 2750% | Fatal Menace buff duration: 10 seconds
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Unlucky Rush
- Max Level: 5
- Target: Target
-
Description:
Instantly dashes to the target and deals melee physical damage, has a chance to
inflict the [Unlucky] negative status.
Additionally increases damage based on the user's base level and CRT.
- [Lv 1] : ATK 500% | Unlucky chance: 40%
- [Lv 2] : ATK 1000% | Unlucky chance: 50%
- [Lv 3] : ATK 1500% | Unlucky chance: 60%
- [Lv 4] : ATK 2000% | Unlucky chance: 70%
- [Lv 5] : ATK 2500% | Unlucky chance: 80%
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Chain Reaction Shot
- Max Level: 5
- Target: Target
-
Description:
Bow-only skill.
Consumes 7 equipped arrows, dealing long ranged physical damage to the target and surrounding enemies around the target.
(However, you must have at least 8 arrows to use this skill.)
Deals additional long ranged physical damage to targets within the main target's range.
Additionally increases damage based on the user's base level and CON.
- [Lv 1] : ATK 600% | Range: 3x3 cells
- [Lv 2] : ATK 1200% | Range: 3x3 cells
- [Lv 3] : ATK 1800% | Range: 5x5 cells
- [Lv 4] : ATK 2400% | Range: 5x5 cells
- [Lv 5] : ATK 3000% | Range: 7x7 cells
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From the Abyss
- Max Level: 5
- Target: Self
-
Description:
Summons and commands the spheres containing the power of Abyss for the skill duration.
Upon use, 5 Abyss spheres are summoned.
When dealing normal physical damage, has a chance to consume 1 abyss sphere and deal neutral property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
Abyss spheres are recovered over time.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 220% | Duration: 30 seconds | Sphere creation interval: 10 seconds
- [Lv 2] : MATK 290% | Duration: 60 seconds | Sphere creation interval: 8 seconds
- [Lv 3] : MATK 360% | Duration: 90 seconds | Sphere creation interval: 6 seconds
- [Lv 4] : MATK 430% | Duration: 120 seconds | Sphere creation interval: 4 seconds
- [Lv 5] : MATK 500% | Duration: 150 seconds | Sphere creation interval: 2 seconds
-
Abyss Slayer
- Max Level: 10
- Target: Self
- AP Consumption: 150
-
Description:
Endows the user's body with the power of Abyss.
The power of Abyss increases the user's abilities rapidly.
- [Lv 1] : P.ATK & S.MATK increase: 12 | HIT: + 120
- [Lv 2] : P.ATK & S.MATK increase: 14 | HIT: + 140
- [Lv 3] : P.ATK & S.MATK increase: 16 | HIT: + 160
- [Lv 4] : P.ATK & S.MATK increase: 18 | HIT: + 180
- [Lv 5] : P.ATK & S.MATK increase: 20 | HIT: + 200
- [Lv 6] : P.ATK & S.MATK increase: 22 | HIT: + 220
- [Lv 7] : P.ATK & S.MATK increase: 24 | HIT: + 240
- [Lv 8] : P.ATK & S.MATK increase: 26 | HIT: + 260
- [Lv 9] : P.ATK & S.MATK increase: 28 | HIT: + 280
- [Lv 10] : P.ATK & S.MATK increase: 30 | HIT: + 300
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Omega Abyss Strike
- Max Level: 10
- Target: Ground
- AP Consumption: 150
-
Description:
Drops a powerful meteorite on the targeted area, dealing neutral property magical
damage to all targets within 9 x 9 cells of the skill range.
Deals additional damage against Angel and Demon race enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 600% | Damage against Angel and Demon race: MATK 1150%
- [Lv 2] : MATK 1200% | Damage against Angel and Demon race: MATK 2300%
- [Lv 3] : MATK 1800% | Damage against Angel and Demon race: MATK 3450%
- [Lv 4] : MATK 2400% | Damage against Angel and Demon race: MATK 4600%
- [Lv 5] : MATK 3000% | Damage against Angel and Demon race: MATK 5750%
- [Lv 6] : MATK 3600% | Damage against Angel and Demon race: MATK 6900%
- [Lv 7] : MATK 4200% | Damage against Angel and Demon race: MATK 8050%
- [Lv 8] : MATK 4800% | Damage against Angel and Demon race: MATK 9200%
- [Lv 9] : MATK 5400% | Damage against Angel and Demon race: MATK 10350%
- [Lv 10] : MATK 6000% | Damage against Angel and Demon race: MATK 11500%
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Deft Stab
- Max Level: 10
- Target: Target
- AP Recovery: 2
-
Description:
It quickly attacks the target dealing melee physical damage to the target and
surrounding enemies.
Has a chance to activate the skill a second time, the chance is increased based on the skill level.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 360% | Range: 3x3 cells
- [Lv 2] : ATK 720% | Range: 3x3 cells
- [Lv 3] : ATK 1080% | Range: 3x3 cells
- [Lv 4] : ATK 1440% | Range: 3x3 cells
- [Lv 5] : ATK 1800% | Range: 3x3 cells
- [Lv 6] : ATK 2160% | Range: 5x5 cells
- [Lv 7] : ATK 2520% | Range: 5x5 cells
- [Lv 8] : ATK 2880% | Range: 5x5 cells
- [Lv 9] : ATK 3240% | Range: 5x5 cells
- [Lv 10] : ATK 3600% | Range: 5x5 cells
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Abyss Square
- Max Level: 5
- Target: Ground
- AP Recovery: 4
-
Description:
Awakens the Abyss to deal neutral property magical damage to all enemies within
the 7 x 7 cells of the skill range.
If the user stands within the skill range, the skill deals damage twice.
Additionally increases damage based the user's base level and SPL.
When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage.
Abyss Square will be auto-cast on the same level as learned by the user, and the skill won't
recover AP from auto-casting.
- [Lv 1] : MATK 140%
- [Lv 2] : MATK 280%
- [Lv 3] : MATK 420%
- [Lv 4] : MATK 560%
- [Lv 5] : MATK 700%
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Frenzy Shot
- Max Level: 10
- Target: Target
- AP Recovery: 2
-
Description:
Bow-only skill.
Deals long ranged physical damage to the target.
Has a chance to trigger the skill one more time.
Additionally increases damage based on the user's base level and CON.
Consumes 10 equipped arrows.
Critical damage is applied based on the user's critical rate.
Critical damage is applied with half of the user's critical modifiers.
- [Lv 1] : ATK 350%
- [Lv 2] : ATK 700%
- [Lv 3] : ATK 1050%
- [Lv 4] : ATK 1400%
- [Lv 5] : ATK 1750%
- [Lv 6] : ATK 2100%
- [Lv 7] : ATK 2450%
- [Lv 8] : ATK 2800%
- [Lv 9] : ATK 3150%
- [Lv 10] : ATK 3500%
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Dagger & Bow Mastery
-
Overview:
-
Meister
-
Overview:
-
ABR Mastery
- Max Level: 10
- Target: Self
-
Description:
When summoning an ABR (Automatic Battle
Robot), improves its stats.
- [Lv 1] : ATK +700 | MaxHP +2000 | DEF +20 | MDEF +4 | FLEE +10
- [Lv 2] : ATK +900 | MaxHP +4000 | DEF +40 | MDEF +8 | FLEE +20
- [Lv 3] : ATK +1100 | MaxHP +6000 | DEF +60 | MDEF +12 | FLEE +30
- [Lv 4] : ATK +1300 | MaxHP +8000 | DEF +80 | MDEF +16 | FLEE +40
- [Lv 5] : ATK +1500 | MaxHP +10000 | DEF +100 | MDEF +20 | FLEE +50
- [Lv 6] : ATK +1700 | MaxHP +12000 | DEF +120 | MDEF +24 | FLEE +60
- [Lv 7] : ATK +1900 | MaxHP +14000 | DEF +140 | MDEF +28 | FLEE +70
- [Lv 8] : ATK +2100 | MaxHP +16000 | DEF +160 | MDEF +32 | FLEE +80
- [Lv 9] : ATK +2300 | MaxHP +18000 | DEF +180 | MDEF +36 | FLEE +90
- [Lv 10] : ATK +2500 | MaxHP +20000 | DEF +200 | MDEF +40 | FLEE +100
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ABR - Dual Cannon
- Max Level: 4
- Target: Self
- AP Recovery: 20
-
Description:
Uses 1 ABR Capsule to summon a combat assist robot [Dual Cannon].
Dual Cannon's stats are increased based on the user's stats and level of ABR Mastery learned.
When Dual Cannon is summoned, doubles the number of hits of Knuckle Boost, Vulcan Arm and Arm Cannon.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
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ABR - Mother Net
- Max Level: 4
- Target: Self
- AP Recovery: 20
-
Description:
Uses 1 ABR Capsule to summon a combat assist robot [Mothernet].
Mother Net's stats are increased based on the user's stats and level of ABR Mastery learned.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
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ABR - Battle Warrior
- Max Level: 4
- Target: Self
- AP Recovery: 20
-
Description:
Uses 1 ABR Capsule to summon a combat assist robot [Battle Warrior].
Battle Warrior's stats are increased based on the user's stats and level of ABR Mastery learned.
When Battle Warrior is summoned, increases Power Swing damage and splits the damage
display to 2 hits.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
-
ABR - Infinity
- Max Level: 4
- Target: Self
- AP Consumption: 200
-
Description:
Uses 5 ABR capsules to summon a combat assist robot [Infinity].
Infinity's stats are increased based on the user's stats and level of ABR Mastery learned.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 240 seconds
- [Lv 4] : Duration: 300 seconds
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Activation Defense Machine
- Max Level: 5
- Target: Self and surrounding area
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Description:
Uses 1 Machine Capsule to summon a machine to the user or allied target that increases physical defense and physical resistance of the target for the skill duration.
- [Lv 1] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
- [Lv 2] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
- [Lv 3] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
- [Lv 4] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
- [Lv 5] : Increased physical defense: 250 | Increased physical resistance: 20 | Duration: 80 seconds
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Activation Attack Machine
- Max Level: 5
- Target: Self and surrounding area
-
Description:
Uses 1 Machine Capsule to summon a machine to the user or allied target that attacks
surrounding enemies for the skill duration.
Deals melee physical damage to surrounding enemies around the skill's target every 1 second.
- [Lv 1] : Range: 3x3 cells | Duration: 80 seconds
- [Lv 2] : Range: 3x3 cells | Duration: 120 seconds
- [Lv 3] : Range: 5x5 cells | Duration: 160 seconds
- [Lv 4] : Range: 5x5 cells | Duration: 200 seconds
- [Lv 5] : Range: 7x7 cells | Duration: 240 seconds
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Manufacture Machine
- Max Level: 5
- Target: Self and surrounding area
-
Description:
Manufactures the machines that areused for various skills.
Requires a [Machine Creation Guide] to use the skill.
- [Lv 1] : Maximum manufacturing count: 8
- [Lv 2] : Maximum manufacturing count: 9
- [Lv 3] : Maximum manufacturing count: 10
- [Lv 4] : Maximum manufacturing count: 11
- [Lv 5] : Maximum manufacturing count: 12
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Rush Quake
- Max Level: 10
- Target: Target
- AP Consumption: 150
-
Description:
Instantly dashes to the target within 9 cells and deals melee physical damage to nearby
enemies, including the target.
Deals additional damage against Formless and Insect race enemies.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 750% | Damage against Formless and Insect race: ATK 1100% | Range: 3x3 cells
- [Lv 2] : ATK 1500% | Damage against Formless and Insect race: ATK 2200% | Range: 3x3 cells
- [Lv 3] : ATK 2250% | Damage against Formless and Insect race: ATK 3300% | Range: 3x3 cells
- [Lv 4] : ATK 3000% | Damage against Formless and Insect race: ATK 4400% | Range: 3x3 cells
- [Lv 5] : ATK 3750% | Damage against Formless and Insect race: ATK 5500% | Range: 5x5 cells
- [Lv 6] : ATK 4500% | Damage against Formless and Insect race: ATK 6600% | Range: 5x5 cells
- [Lv 7] : ATK 5250% | Damage against Formless and Insect race: ATK 7700% | Range: 5x5 cells
- [Lv 8] : ATK 6000% | Damage against Formless and Insect race: ATK 8800% | Range: 5x5 cells
- [Lv 9] : ATK 6750% | Damage against Formless and Insect race: ATK 9900% | Range: 7x7 cells
- [Lv 10] : ATK 7500% | Damage against Formless and Insect race: ATK 11000% | Range: 7x7 cells
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Axe Stomp
- Max Level: 5
- Target: Self
- AP Recovery: 2
-
Description:
Axe-only skill.
Slams the ground with the axe, dealing melee physical damage to surrounding enemies within the user's range.
The caster increases Axe Tornado skill damage for 5 seconds, and attacks twice when used with a two-handed axe.
If a two-handed axe is equipped, increases Axe Tornado damage for 5 seconds. Doubles the number of hits.
Additionally increases damage based on the user's base level and POW.
- [Lv 1] : ATK 350% | Range: 3x3 cells
- [Lv 2] : ATK 700% | Range: 3x3 cells
- [Lv 3] : ATK 1050% | Range: 5x5 cells
- [Lv 4] : ATK 1400% | Range: 5x5 cells
- [Lv 5] : ATK 1750% | Range: 7x7 cells
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Two Hand Axe Defending
- Max Level: 10
-
Description:
When equipped with a two-handed axe, reduces physical damage taken from all size enemies.
- [Lv 1] : Small: 1% | Medium: 2% | Large: 3%
- [Lv 2] : Small: 2% | Medium: 3% | Large: 5%
- [Lv 3] : Small: 3% | Medium: 5% | Large: 7%
- [Lv 4] : Small: 4% | Medium: 6% | Large: 9%
- [Lv 5] : Small: 5% | Medium: 8% | Large: 10%
- [Lv 6] : Small: 6% | Medium: 9% | Large: 12%
- [Lv 7] : Small: 7% | Medium: 11% | Large: 13%
- [Lv 8] : Small: 8% | Medium: 12% | Large: 15%
- [Lv 9] : Small: 9% | Medium: 14% | Large: 16%
- [Lv 10] : Small: 10% | Medium: 15% | Large: 18%
-
ABR Mastery
-
Overview:
-
Elemental Master
-
Overview:
-
Lightning Land
- Max Level: 5
- Target: Ground
- AP Recovery: 4
-
Description:
Calls forth a lightning storm in the targeted area, dealing wind property magical
damage to all targets within 9 x 9 cells of the skill range for 4 seconds.
Has a chance to inflict the [Torrent] negative status to the targets.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 150% | Torrent chance: 20%
- [Lv 2] : MATK 300% | Torrent chance: 30%
- [Lv 3] : MATK 450% | Torrent chance: 40%
- [Lv 4] : MATK 600% | Torrent chance: 50%
- [Lv 5] : MATK 750% | Torrent chance: 60%
-
Diamond Storm
- Max Level: 5
- Target: Ground
- AP Recovery: 4
-
Description:
Summons an ice storm in the targeted area, dealing water property magical damage to all
targets within 9 x 9 cells of the skill range.
Has a chance to inflict the [Quench] negative status to the targets.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 700% | Quench chance: 50%
- [Lv 2] : MATK 1400% | Quench chance: 60%
- [Lv 3] : MATK 2100% | Quench chance: 70%
- [Lv 4] : MATK 2800% | Quench chance: 80%
- [Lv 5] : MATK 3500% | Quench chance: 90%
-
Venom Swamp
- Max Level: 5
- Target: Ground
- AP Recovery: 4
-
Description:
Turns the targeted ground area into a highly venomous swamp, dealing poison property
magical damage to all targets within 9 x 9 cells of the skill range for 4 seconds.
Has a chance to inflict the [Severe Poison] negative status to the targets.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 150% | Severe Poison chance: 20%
- [Lv 2] : MATK 300% | Severe Poison chance: 30%
- [Lv 3] : MATK 450% | Severe Poison chance: 40%
- [Lv 4] : MATK 600% | Severe Poison chance: 50%
- [Lv 5] : MATK 750% | Severe Poison chance: 60%
-
Conflagration
- Max Level: 5
- Target: Ground
- AP Recovery: 4
-
Description:
Sets the ground ablaze in the targeted area, dealing fire property magical damage to all
targets within 9 x 9 cells of the skill range for 4 seconds.
Has a chance to inflict the [Blaze] negative status to the targets.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 150% | Blaze chance: 20%
- [Lv 2] : MATK 300% | Blaze chance: 30%
- [Lv 3] : MATK 450% | Blaze chance: 40%
- [Lv 4] : MATK 600% | Blaze chance: 50%
- [Lv 5] : MATK 750% | Blaze chance: 60%
-
Magic Book Mastery
- Max Level: 10
-
Description:
When equipped with a book, increases water, wind, earth, fire and poison property magical damage.
- [Lv 1] : Damage increase: 1%
- [Lv 2] : Damage increase: 2%
- [Lv 3] : Damage increase: 3%
- [Lv 4] : Damage increase: 4%
- [Lv 5] : Damage increase: 5%
- [Lv 6] : Damage increase: 6%
- [Lv 7] : Damage increase: 7%
- [Lv 8] : Damage increase: 8%
- [Lv 9] : Damage increase: 9%
- [Lv 10] : Damage increase: 10%
-
Terra Drive
- Max Level: 5
- Target: Ground
- AP Recovery: 4
-
Description:
Causes the ground to rise in the targeted area, dealing earth property magical damage to all targets within 9 x 9 cells of the skill range.
Has a chance to inflict the [Concretion] negative status to the targets.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 700% | Concretion chance: 50%
- [Lv 2] : MATK 1400% | Concretion chance: 60%
- [Lv 3] : MATK 2100% | Concretion chance: 70%
- [Lv 4] : MATK 2800% | Concretion chance: 80%
- [Lv 5] : MATK 3500% | Concretion chance: 90%
-
Summon Elemental Diluvio
- Max Level: 1
- Target: Self
-
Description:
Consumes 1 Ice Stone, to descend Diluvio, the higher elemental spirit of water, down
onto the elemental spirit Aqua (Large Size).
Upon summoning, increases water property magical damage of the user by 10%, and increases Diamond Storm damage.
Diluvio's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
- [Lv 1] : Elemental duration: 1500 seconds
-
Summon Elemental Serpens
- Max Level: 1
- Target: Self
-
Description:
Consumes 1 Poison Stone, to descend Serpens, down onto either of the elemental spirits:
Agni, Aqua, Ventus or Tera (Large Size).
Upon summoning, increases poison property magical damage of the user by 10%, and increases Venom Swamp damage.
Serpens' stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
- [Lv 1] : Elemental duration: 1500 seconds
-
Summon Elemental Ardor
- Max Level: 1
- Target: Self
-
Description:
Consumes 1 Flame Stone, to descend Ardor, the higher elemental spirit of fire, down
onto the elemental spirit Agni (Large Size).
Upon summoning, increases fire property magical damage of the user by 10%, and increases Conflagration damage.
Ardor's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
- [Lv 1] : Elemental duration: 1500 seconds
-
Summon Elemental Terremotus
- Max Level: 1
- Target: Self
-
Description:
Consumes 1 Earth Stone, to descend Terremotus, the higher elemental spirit of earth,
down onto the elemental spirit Tera (Large Size).
Upon summoning, increases earth property magical damage of the user by 10%, and increases Terra Drive damage.
Terremotus's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
- [Lv 1] : Elemental duration: 1500 seconds
-
Summon Elemental Procella
- Max Level: 1
- Target: Self
-
Description:
Consumes 1 Lightning Stone, to descend Procella, the higher elemental spirit of
wind, down onto the elemental spirit Ventus (Large Size).
Upon summoning, increases wind property magical damage of the user by 10%, and increases Lightning Land damage.
Procella's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
- [Lv 1] : Elemental duration: 1500 seconds
-
Spell Enchanting
- Max Level: 5
- Target: Self and surrounding area
-
Description:
Grants a buff to the target, increasing S.MATK for the skill duration.
- [Lv 1] : S.MATK +4 | Duration: 80 seconds
- [Lv 2] : S.MATK +8 | Duration: 120 seconds
- [Lv 3] : S.MATK +12 | Duration: 160 seconds
- [Lv 4] : S.MATK +16 | Duration: 200 seconds
- [Lv 5] : S.MATK +20 | Duration: 240 seconds
-
Activity Burn
- Max Level: 5
- Target: Target
-
Description:
Has a chance to drain the target's AP.
Can only be used in PVP and Guild War mode.
- [Lv 1] : Drained AP: 20 | Ap drain chance: 30%
- [Lv 2] : Drained AP: 20 | Ap drain chance: 30%
- [Lv 3] : Drained AP: 20 | Ap drain chance: 30%
- [Lv 4] : Drained AP: 20 | Ap drain chance: 30%
- [Lv 5] : Drained AP: 20 | Ap drain chance: 30%
-
Elemental Buster
- Max Level: 10
- Target: Target
- AP Consumption: 150
-
Description:
Deals magical damage, with the property corresponding to the current high
elemental spirit summoned, to all targets within 13 x 13 cells around the user.
Can only be used when a high elemental spirit is summoned.
Deals additional magical damage against Dragon and Formless race enemies.
Additionally increases damage based the user's base level and SPL.
- [Lv 1] : MATK 480% | Damage against Dragon and Formless race: MATK 1100%
- [Lv 2] : MATK 960% | Damage against Dragon and Formless race: MATK 2200%
- [Lv 3] : MATK 1440% | Damage against Dragon and Formless race: MATK 3300%
- [Lv 4] : MATK 1920% | Damage against Dragon and Formless race: MATK 4400%
- [Lv 5] : MATK 2400% | Damage against Dragon and Formless race: MATK 5500%
- [Lv 6] : MATK 2880% | Damage against Dragon and Formless race: MATK 6600%
- [Lv 7] : MATK 3360% | Damage against Dragon and Formless race: MATK 7700%
- [Lv 8] : MATK 3840% | Damage against Dragon and Formless race: MATK 8800%
- [Lv 9] : MATK 4320% | Damage against Dragon and Formless race: MATK 9900%
- [Lv 10] : MATK 4800% | Damage against Dragon and Formless race: MATK 11000%
-
Elemental Veil
- Max Level: 5
- Target: Elemental
-
Description:
Makes the user's high elemental spirit become transluscent.
Can only be used on the user's high elemental spirit.
- [Lv 1] : Duration: 120 seconds
- [Lv 2] : Duration: 120 seconds
- [Lv 3] : Duration: 120 seconds
- [Lv 4] : Duration: 120 seconds
- [Lv 5] : Duration: 120 seconds
-
Elemental Spirit Mastery
- Max Level: 10
-
Description:
Upon summoning a high elemental spirit, improves its stats.
- [Lv 1] : ATK +120 | MATK +20 | HP +13000 | SP +100 | DEF +20 | MDEF +4 | Flee +10
- [Lv 2] : ATK +140 | MATK +40 | HP +16000 | SP +200 | DEF +40 | MDEF +8 | Flee +20
- [Lv 3] : ATK +160 | MATK +60 | HP +19000 | SP +300 | DEF +60 | MDEF +12 | Flee +30
- [Lv 4] : ATK +180 | MATK +80 | HP +22000 | SP +400 | DEF +80 | MDEF +16 | Flee +40
- [Lv 5] : ATK +200 | MATK +100 | HP +25000 | SP +500 | DEF +100 | MDEF +20 | Flee +50
- [Lv 6] : ATK +220 | MATK +120 | HP +28000 | SP +600 | DEF +120 | MDEF +24 | Flee +60
- [Lv 7] : ATK +240 | MATK +140 | HP +31000 | SP +700 | DEF +140 | MDEF +28 | Flee +70
- [Lv 8] : ATK +260 | MATK +160 | HP +34000 | SP +800 | DEF +160 | MDEF +30 | Flee +80
- [Lv 9] : ATK +280 | MATK +180 | HP +37000 | SP +900 | DEF +180 | MDEF +32 | Flee +90
- [Lv 10] : ATK +300 | MATK +200 | HP +40000 | SP +1000 | DEF +200 | MDEF +34 | Flee +100
-
Increasing Activity
- Max Level: 5
- Target: Party member
- AP Consumption: 50
-
Description:
Recovers some of the target's AP for the cost of 50 AP from the user.
- [Lv 1] : AP recovered: 25
- [Lv 2] : AP recovered: 30
- [Lv 3] : AP recovered: 35
- [Lv 4] : AP recovered: 40
- [Lv 5] : AP recovered: 45
-
Lightning Land
-
Overview:
-
Dragon Knight
-
Level 250 expansion
-
New maps
All maps are reachable by Navigation System, Warper NPC and @warp
-
Waste Experiment Organic Field Rudus
Mapname: sp_rudus4
Monster Spawn:
Giant Caput Dolorian Plagarion Deadre Venedi R001-Bestia -
Intensive Culture Room
Mapname: amicitia1
Monster Spawn:
Mutant Chimera Amitera Mutant Chimera Litus Mutant Chimera Fillia Mutant Chimera Vanilaqus -
General Research Room
Mapname: amicitia2
Monster Spawn:
Mutant Chimera Rabiter Mutant Chimera Fulgor Mutant Chimera Napeo Mutant Chimera Galensis Mutant Chimera Theone -
Banquet hall of the Dead - First floor
Mapname: nif_dun01
Monster Spawn:
Gan Ceann Brutal Murderer Ghost Cube Lude Gal -
Banquet hall of the Dead - Second floor
Mapname: nif_dun02
Monster Spawn:
Blue Moon Loli Ruri Grote Pierrotzoist Disguiser
Witch of Death
-
Waste Experiment Organic Field Rudus
-
All new monsters have their respective cards added according to the last kRO Card Update
-
New maps
-
4th classes and all skills
-
Item Grading
-
Weapon and Equipment Grades are a new system that works in conjunction with the Refinement System.
All equipment pieces start out without any grade.
The NPCs for this can be found in the refinement house in @go 0
-
Requirement:
- Weapon with Weapon Lvl 5
- Equipment with Armor Lvl 2
-
Atleast +11 Refinement level
-
Bonus:
- Some items have additional effects based on the grade of the item.
-
Refinement bonus based on the Grade ( 10%, 30%, 50%, 100% )
Grade Refinement Bonus
Per Level0 +8 ATK
+8 MATKD +8.8 ATK
+8.8 MATKC +10.4 ATK
+10.4 MATKB +12 ATK
+12 MATKA +16 ATK
+16 MATK
-
Blessed Ether Dust
Can be used to increase your success chance of Grade by 1% Improvement by up to a +10% maximum. -
Ether Aquamarine
Used to attempt to upgrade from Grade 0 to Grade D -
Ether Topaz
Used to attempt to upgrade from Grade D to Grade C -
Ether Amethyst
Used to attempt to upgrade from Grade C to Grade B -
Ether Amber
Used to attempt to upgrade from Grade B to Grade A
Grade Improvement Grade level Material 1x Material 5x Material Blessed Ether Dust D 1x Ether Aquamarine 70%
Failure will destroy the Equipment70%
Failure will consume all materials1x Blessed Ether Dust
+1% success chance[ Max 10% ]
C 1x Ether Topaz 60%
Failure will destroy the Equipment60%
Failure will consume all materials3x Blessed Ether Dust
+1% success chance[ Max 10% ]
B 1x Ether Amethyst 50%
Failure will destroy the Equipment50%
Failure will consume all materials5x Blessed Ether Dust
+1% success chance[ Max 10% ]
A 2x Ether Amber 40%
Failure will destroy the Equipment40%
Failure will consume all materials7x Blessed Ether Dust
+1% success chance[ Max 10% ]
-
On successfully grading an item, the item will loose all its refinements and have its grade upgraded.
None Grade +11 -> Grade D +0
etc
-
Weapon and Equipment Grades are a new system that works in conjunction with the Refinement System.
-
Weapon Level 5 and Armor Level 2
Notable fact:
Safe Certificates cannot be used on level 5 weapons and level 2 equipment
-
Level 2 Equipment refinement bonus
Every refinement level increases DEF by 120% of the existing refinement DEF bonus
Every refinement levels increases RES and MRES by 2-
Level 2 Equipment Refine Level Etherdeocon Enriched Etherdeocon +0 to +1 100% 100% +1 to +2 100% 100% +2 to +3 100% 100% +3 to +4 60% 90% +4 to +5 60% 70% +5 to +6 40% 60% +6 to +7 40% 60% +7 to +8 20% 40% +8 to +9 20% 40% +9 to +10 9% 20% Level 2 Equipment Refine Level Ether Carnium HD Etherenium
or
HE Ether Carnium+10 to +11 8% 15% +11 to +12 8% 15% +12 to +13 8% 15% +13 to +14 8% 15% +14 to +15 7% 10% +15 to +16 7% 10% +16 to +17 7% 10% +17 to +18 7% 10% +18 to +19 5% 7% +19 to +20 5% 7%
-
-
Level 5 Weapon refinement bonus
Every refinement level increases ATK and MATK by 8
Every refinement levels increases P.ATK and S.MATK by 2
-
Level 5 Weapons Refine Level Etherenium Enriched Etherenium +0 to +1 100% 100% +1 to +2 100% 100% +2 to +3 100% 100% +3 to +4 60% 90% +4 to +5 60% 70% +5 to +6 40% 60% +6 to +7 40% 60% +7 to +8 20% 40% +8 to +9 20% 40% +9 to +10 9% 20% Level 5 Weapons Refine Level Ether Bradium HD Etheredecon
or
HE Ether Bradium+10 to +11 8% 15% +11 to +12 8% 15% +12 to +13 8% 15% +13 to +14 8% 15% +14 to +15 7% 10% +15 to +16 7% 10% +16 to +17 7% 10% +17 to +18 7% 10% +18 to +19 5% 7% +19 to +20 5% 7%
-
-
Level 5 Weapons and Level 2 Equipment refinement costs:
Up to level 10 it costs 50,000z per refinement attempt
From level 10 to 20 it costs 100,000z per refinement attempt
-
Ore Crafting 1st Ingredient 2nd Ingredient Cost Product Ether Dust Elunium 10,000z Etherenium Ether Dust Oridecon 10,000z Ethereocon 3x Ether Dust Bradium 50,000z Ether Bradium 3x Ether Dust Carnium 50,000z Ether Carnium 2x Ether Dust Enriched Elunium 20,000z Enriched Etherenium 2x Ether Dust Enriched Oridecon 20,000z Enriched Etheredecon 3x Ether Dust HD Elunium 50,000z HD Etherenium 3x Ether Dust HD Oridecon 50,000z HD Etheredecon 3x Ether Dust HD Bradium 50,000z HE Ether Bradium 3x Ether Dust HD Carnium 50,000z HE Ether Carnium 5x Ether Dust 100,000z Ether Stone 5x Ether Dust Blacksmith Blessing 100,000z Blessed Ether Dust 3x Ether Stone Aquamarine 100,000z Ether Aquamarine 6x Ether Stone Topaz 200,000z Ether Topaz 10x Ether Stone Amethyst 300,000z Ether Amethyst 15x Ether Stone Amber 500,000z Ether Amber
-
-
Item Changes
-
Item fixes:
-
Twin Crown ( ID: 400121 )
- Fixed the combos of the sets
-
/Automatic Boots ( ID: 470022 and 470023)
- Now accept 2 legendary modules (the legendary module cant be repeated)
- Now accept 2 unique modules (the unique module cant be repeated)
-
Boarding Halter
- No longer resets the color of the character
-
Union Two Handed Staff (ID: 2030)
- Can now be worn by mages
-
Fruit Baskter (ID: 12573)
- Now has the correct loot table
-
Booster Armor Upgrade Package
- Now should work properly.
-
/ Chambered RWC combo (ID: 2969 and 2967)
- Now gives the correct amount of MATK
-
Convex Mirror (ID: 12472)
- Now works on Boss Meow (ba_lost)
-
Chain Shadow Pendant (ID: 24522)
- Now gives the correct boosts to Chain Lightning
-
Scaraba Sumon Scroll (ID: 12806)
- Fixed a typo
-
Modification Module (INT) (ID: 25676)
- Fixed a typo
-
Emergency Madogear (ID: 23277)
- Now has 3 minutes cooldown
-
Costume Transform Stones
- They now give the correct visual effect as long the transformed costume has one to begin with
-
Bullets
- Fixed the weight of some bullets to 0.1
-
Odium, Redium, Rindium, Purdium, Whidium (ID: 25811, 25809, 25810, 25812, 25813)
- They now have the correct weight
-
Sea Otter Mini Fan (ID: 28439)
- Added a missing enchant to the table (1~3 non-neutral resistance)
-
Anti-Magic Manteau (ID: 20944)
- Fixed a Typo
-
+8 Armor Refine Ticket
- Fixed a bug where you could not refine certain equipment
-
Boosting Bow (ID: 700001)
- Can now be refined using a Booster Weapon Refine
-
Greater Papila Cae and Papila Cae (ID: 48241 and 48240)
- Fixed a bug where the cards could not drop from their respective monsters
-
Doram Magical Shadow Set (ID : 24286)
- Now gives the correct amount of MATK
-
Alchemist Shadow Shoes (ID: 24259)
- Now work as intended
-
Regular Mammoth Shadow Set
- Now should prevent knockback
-
Knuckle Arrow Shadow Shoes (ID: 24484)
- Fixed
-
All Race Shadow Shoes (ID: 24341)
- Updated description
-
Arm Cannon Shadow Weapon (ID: 24473)
- Updated description and fixed combo
-
Golden Lord Launcher (ID: 28257)
- Fixed description
- Fixed every shadow Weapon and Armor not giving MATK and wMATK on refine
-
Automatic Modification Module (Magic Power) (ID: 1000123)
- Fixed
-
Costume Dismantling Box
- Updated costume list to current and future costumes
-
Ignition Wave Booster Two-Handed Sword (ID: 600012)
- Fixed autocast
-
Metal Katar (ID: 1296)
- Can now be stored
-
Illusion Katar of Frozen Icicle (ID: 610012)
- Fixed weapon level
-
Metal Mace (ID: 16023)
- Can now be stored
-
Survivor Circlet (Alternate) (ID: 19266)
- Fixed Combo
-
Costume Red Baby Dragon Hat
- Fixed a bug where the costume would show a slot
-
High Adventurer Items
- Fixed Card Slots
-
Union Guard and Union Buckler (ID: 28904/28905)
- Fixed level requirement
-
Union Bow (ID: 18132)
- Now has the correct amount of card slots
-
Red Booster (ID: 12796)
- Autocast now works with magic
-
Rainbow Cake (ID: 12268)
- Now works as intended
-
Hood of Loyal (ID: 20730)
- Now prevents knockback
-
Neo Punk Card (ID: 4628)
- Fixed description
-
Harpy Card (ID: 4325)
- Fixed description
-
Malicious Baby Ghost Card (ID: 31020)
- Fixed slot
-
Rainbow Scarf (ID: 5463)
- Fixed
-
Oriental Sword (ID: 21038)
- Fixed
-
Candy Cane Rod (ID: 26110)
- Now has a description
-
Battle Manual X3 (ID: 14545)
- Updated description
-
Costume Boy's Cap (ID: 19545)
- No longer has a level 100 requirement
-
Ring of Resonance (ID: 2679)
- Fixed a client error
-
Savage Rabbit Shadow Earring (ID: 24637)
- Fixed combo
-
Eden Group Mark (ID: 22508)
- Now will teleport the user to the last save point when used
-
Infinity Gin (ID: 23475)
- Now lasts 30 minutes instead of 1 hour
-
Platinum Bullion (ID: 7230)
- Increased price from 100.000 to 300.000
-
Core of Broken Doll (ID: 1000226)
- Now has the correct weight (0)
-
Frost Crystal (ID: 22566)
- Now works as intended
-
Elunium (ID: 985)
- Now has the correct weight of 20
-
Oridecon (ID: 984)
- Now has the correct weight of 20
-
HD Bradium and HD Carnium (ID: 6226 and 6225)
- No longer has weight
-
HD Oridecon and HD Elunium (ID: 6240 and 6241)
- No longer has weight
-
Wanderer's Sakkat Combo (ID: 5579 and 2584)
- Fixed combo not giving the proper Double Attack level
-
Instance Reset Ticket
- Now has a 24hs cooldown before it can be used again
-
Storm Stone (ID: 28506) [NIFLHEIM]
- Fixed combo
-
Witch's Skill Card (ID: 600) [NIFLHEIM]
- Will now link Soul Reaper/Minstrel/Star Emperor properly
- Fixed SP Cost
-
Seraphim Coronet & Seraphim feather (ID: 19138 and 19327) [NIFLHEIM]
- Fixed combo
-
Bunker Shield (ID: 2184) [NIFLHEIM]
- Fixed
-
Imperial Glove & Imperial Feather combo (ID: 28551 and 18823) [NIFLHEIM]
- Should now apply cooldown reduction
-
Sixth Sense Amplifier Ring (ID: 490038) [NIFLHEIM]
- Fixed
-
Evil Dragon Armor (ID: 15145) [NIFLHEIM]
- Now has the correct base level requirement
-
Hunting Knife (ID: 28491) [NIFLHEIM]
- Now gives the correct stats and combo
-
Taboeed Book of Magic (ID: 28943) [NIFLHEIM]
- Now gives the correct resistance to White Imprision
-
Shield Ring (ID: 32263) [NIFLHEIM]
- Now the skill boost works as intended
-
Enforcer Shoes (ID: 22134) [NIFLHEIM]
-
Now reduces the SP cost of Meteor Assault as intended
-
Now reduces the SP cost of Meteor Assault as intended
-
Twin Crown ( ID: 400121 )
-
Item fixes:
-
Skill Changes
-
Archbishop
- Safety Wall damage calculation modified
-
Kyrie Eleison damage calculation modified
- The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff)
- Renovatio no longer requires to be in a party to be casted.
- Impositio Manus no longer requires to be in a party to be casted
- Suffragium no longer requires to be in a party to be casted
- Suffragium now gives gear VCT reduction instead of skill VCT reduction
- Odin’s Power [Level 1 and Level 2] can now be casted when the user is on top of a Land Protector
- Adoramus will no longer work on targets standing on top of a Land Protector
- Adoramus can no longer be casted on monsters with Holy element
- Judex can no longer be casted on monsters with Holy element
- Judex description now has detailed information
- Judex cast range fixed
- Redemptio description updated
- Assumptio buff has now description
- Clearance can now be casted on yourself
- Offertorium description fixed
-
Sura
- Gentle Touch: Change description updated
- Rising Dragon buff now displays the timer
- Tiger Cannon HP modifier reduced by 50%
- Triple Attack combo window reduced from 2 seconds to 1 second
- Dragon Combo window reduced from 2 seconds to 1.5 seconds
-
Rune Knight
- Riding a Dragon while having Dragon Training and a Spear will automatically give you no size penalty
- Wind Cutter now works as intended while using a Spear
- Bowling Bash now has its intended SP cost
- Brandish Spear fixed Range, AoE and Multi-hit count
- Brandish Spear will now apply status effect correctly
- Hagalas Runestone now gets refreshed properly
- Fixed description of all Rune Knight runes
-
Royal Guard
- Earth Dive visual effect is now working properly
- Inspiration cooldown increased to its intended value
- Overbrand no longer has variable cast time, now has 0.5 Fixed Cast Time
- Devotion fixed a bug that caused to devotion still be up if the user changed class using Class Mastery
- Devotion fixed a bug that disabled equipment swapping while the devotee was taking damage
-
Devotion code reworked
- Reflect Shield no longer reflects damage when the damage is 1 or less
- Reflect Shield no longer reflects basic attacks, only skill attacks on the Devotee
- Damage is now displayed on the devotioner after the devotee takes damage
- Fixed a bug where the devotioner was not forced to stand still when the devotee took damage
- Fixed a bug where the buffs were not transferred correctly and it was needed to recast them before applying
- Auto Guard checks now work properly while the target is under devotion
-
Warlock
- Jack Frost animation now works as intended.
- Magical Intoxication debuff no longer boosts all forms of MATK, now only boosts eMATK and wMATK
- Comet no longer affects Ghost 4 monsters
- Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit
- Chain Lighting now gets boosted properly by Wind Insignia
- Chain Lighting description updated
- Hell Inferno now displays its damage correctly
- Sienna Execrate description updated
-
Sorcerer
- Deluge description updated
- Crystalization now disables non-mvp monsters movement
- Crystalization now boosts wind damage taken
- Psychic Wave now can stack over each other
- Diamond Dust now can stack over each other
- Earth Grave now can stack over each other
- Striking now works properly when used with Varetyr Spear
- Varetyr Spear no longer can hit targets standing on top of a Land Protector
- Wind Insignia now has improved visuals and reduces after cast delay
-
Ranger
- Fear Breeze has now a chance to proc a double attack on its own if the owner has Double Attack has a skill and it fails to proc.
- Fear Breeze cast can now be reduced properly
- Arrow Storm range fixed to its intended value
- Electric Shock now works on MvP's
-
Minstrel and Wanderer
- Metallic Sound is now forced neutral
- Metallic Sound now does the correct amount of hits
-
The following songs now have a 20 seconds cooldown:
- Poem of Bragi
- Whistle
- Apple of Idun
- Assassin Cross of the Sunset
- Humming
- Don't Forget Me
- Fortune Kiss
- Service for you
- Removed all wrong visual effects on 2nd class songs
- Fixed a bug that didn't allowed you to have two solo songs from Wanderer and Maestro at the same time (i.e Windmill Rush and Moonlight Serenade)
- Longing for Freedom removed
- Special Singer added
- Adaptation to circumstances now works properly
- Gloomy Shyness now increases the correct amount SP cost and Fixed Cast Time
- Gloomy Shyness fixed a bug that prevented it from applying the correct debuff to the targets based prior to rework effects
- Reverbation range fixed
- Song of Destruction now works properly
-
The following skills now work properly inside PvP maps
- Warcry of Beyond
- Loki's Veil
- Eternal Chaos
- Dissonance
- Invulnerable Siegfried
- Encore
- Ugly Dance
- Don't Forget Me
-
The following skills now have their descriptions updated according to the last performer rebalance
- Death Valley
- Gloomy Shyness
- Circle of Nature
- Deep Sleep Lullaby
- Great Echo
- Lerad's Dew
- Song of Mana
- Saturday Night Fever
- Dance with Wargs
- Unlimited Humming Voice
-
The following songs now have their buff descriptions updated according to the last performer rebalance
- Loki's Veil
- Battle Drums
- Eternal Chaos
- Dissonance
- Into the Abyss
- Invulnerable Siegfried
- Mr Kim a rich man
- Lullaby
- Dont Forget Me
- Poem of Bragi
- Whistle
- Service For You
- Fortune Kiss
- Humming
- Poem of Bragi no longer reduces cast time by Cast VCT
- Poem of Bragi now gives Gear VCT reduction instead of skill vct reduction
- Severe Rainstorm added 1 second ACD
- Siren's Voice no longer prevents Ground AoE Skills from hitting the performer
-
Mechanic
- Skin Tempering description fixed
- Weapon Crafting fixed materials required and a bug related to Very Strong weapon types
- Upgrade Equipment description fixed
- Stealth Field description fixed
- FAW Magic description fixed
- Crazy Uproar no longer requires to be in a party to be casted
- Arm Cannon now has its intended Cooldown and Fixed Cast Time
- Arm Cannon range now is 9 cells
- Arm Cannon description fixed
- Overheat no longer takes in account monster hits
- Auto Guard is now usable while on mado
- Berserk is now usable while on mado
- Mado is now removed uppon death
- Mado no longer gets visually removed when the stats are reset
-
Genetic
- Hell's Plant now correctly calculates your stats while hitting
- Spore Explosion debuff no longer affects magic
- Fixed item requirements for Golden Syrups
-
Added a new item to Potion Creation Guide
- Homunculus Supplement: (1 seed of life, 1 yellow herb, 1 empty bottle): increases intimacy of Homunculus.
- Wall of Thorns knockback will keep the target inside the walls instead of knocking it outside
- Crazy Weed now works as intended
- Mixed Cooking no longer checks if you have 10-11 per cast regardless of level.
- Mixed Cooking no longer consumes materials for 12 items at level 10.
- Mixed Cooking +20 stats foods now cant be dispelled and persist even after death
- Homunculus now has increased HP and SP
- Homunculus updated to level 200
- Homunculus speed now will match the Master's when their speed gets changed
- Homunculus Skills now show their cooldowns on the hotkey bar
- Homunculus is now a timed summon that lasts 30 minutes
- Call Homunculus now requires a Seed of Life (id: 4071) per cast
- Rest now has a 20 seconds cooldown
- When the homunculus dies it will be automatically put to rest after its resurrected
- Twilight Alchemy III now behaves like intended
- Bomb now works according to the kRO 2nd class rebalance
- Demonstration now works according to the kRO 2nd class rebalance
- Painkiller no longer has an ASPD Penalty
- Painkiller can only be casted on the homunculus owner now
- Stahl Horn no longer knockbacks
- Stein Wand now works as intended
- Overed Boost now has cooldown
- Lava Slide improved coding, increased attacks per second
- Poison Mist improved coding, increased attacks per second
- Pyroclastic now has its intended duration
-
Guillotine Cross
- Counter Slash buff now should be refreshed via Weapon Blocking
- Soul Destroyer now has the intended Fixed Cast Time
- Enchant Deadly Poison can now be casted even if you have your weapon enchanted with something else
- Enchant Deadly Poison is now lost when you change weapons
- Dark Claw will always apply the debuff to its target even if it misses
- Dark Claw now will temporary disable Max Pain damage reflection while its active
- Cross Impact can no longer jump through objects or walls, if the target is unreachable by any means the skill wont go off.
-
Shadow Chaser
- Auto Shadow Spell now gives the correct amount of MATK
- Bloody Lust now has an updated description
- Reproduce can no longer copy Shield Spell
- Close Confine can no longer be casted on World Bosses
-
Star Emperor
- Solar, Lunar and Stellar Union description updated
- while Union is active you no longer lose 2% HP on autocasts
- while Union is active all natural HP recovery is disabled
- while Union is active all recovery effects are reduced to 1/4 of its original values
- Fixed a bug on Union that made the instant death below 20% HP or less while attacking only worked agaisnt players and not monsters
- Solar, Lunar and Stellar Courier now works properly
- Solar, Lunar and Stellar heat are no longer removed on warp
- Falling Star no longer consumes 1 SP
- Falling Star no longer will show a message when the targets are away than 3x3
-
Soul Reaper
- Curse Explosion description updated
- Evil Spirit Cruse description updated
- Curse Explosion damage formula on targets under the influence of Evil Spirit Curse was increased from [1500+200*lvl] (3500%) to [1200+300*lvl] (4500%)
- Soul Unity is no longer removed at changing maps or teleporting
- Fairy Soul now gives the correct amount of VCT reduction
- Fixed a bug where the souls had the wrong visual effect
-
Summoner
-
Tuna Party damage calculation modified
- The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Tuna Party (i.e Comet Debuff)
- Nyang Grass now works properly
- Catnip Powdering now works properly
- Catnip Powdering now reduces target MATK as intended
- Catnip Powdering now increases perfect dodge when casted
- Silvervine Stem double attack chance is now working properly
- Being attacked by long range or magic while having the short term buff of Catnip Meteor (empowered) will make you autocast Silvervine Stem on the attacker
- Power of Land now gives the correct amount of MATK when 20 skill points are invested into the plant skill tree
- Tasty Shrimp Party now gives the correct SP regeneration and lasts as intended
- Silvervine Root Twist now re-applies when re-casted and the effects will be removed correctly when the target dispels it.
- Tuna Belly fixed a bug that caused the HP Bar of the healed target to not show the healing done
- Tuna Belly can no longer heal a mechanic on a madogear
-
Tuna Party damage calculation modified
-
Rebellion
-
Platinum Alter damage calculation modified
- The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Platinum Alter (i.e Comet Debuff)
- Platinum Alter now requires a silver bullet on cast
- Hammer of God now has an animation
- Hammer of God visual effect fixed
- Hammer of God now detects coins properly
- Hammer of God now consumes ammo properly
-
Platinum Alter damage calculation modified
-
Super Novice
- Safety Wall damage calculation modified
-
Kyrie Eleison damage calculation modified
- The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff)
- Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit
- Rewritten code for the extra three super novice skills to support previous unsupported ID’s
- Guardian Angel now has a visual effect
-
Kagerou
- Empty Shadow now temporary disables Max Pain damage reflection while its active on the target
-
Marriage and Adoption
-
New Skill: Love Conquers Death
- Effect: Resurrects a dead family member, the resurrected family member gets 30% HP. Does not work on undead attribute.
- SP Cost: 100
- Cooldown: 60 seconds
- After Cast Delay: 1 second
- Fixed Cast Time: 3 seconds
-
New Skill: Let's Go Family!
- Effect: The family members are teleported to your location if they are on the same map and party.
- SP Cost: 100
- Cooldown: 20 seconds
- After Cast Delay: 1 second
- Fixed Cast Time: 3 seconds
-
New Skill: Go! Parents! Go (Children Only)
- Effect: Increase all Parent's stats by +3 for 60 seconds within 7x7 cells around you.
- SP Cost: 50
- Cooldown: 60 seconds
- After Cast Delay: 1 second
- Fixed Cast Time: 3 seconds
-
Soul System [NIFLHEIM]
- Soul Shatter Icon Updated
- Soul Pulse Icon Updated
- Soul Forge Icon Updated
- Soul Forge fixed a bug where the skill wont consume any soul shards on use
- Soul Contract Icon Updated
- Soul Control Icon Updated
- Purgatory Icon Updated
- Weapon Evolution Icon Updated
- Soul Escape Icon Updated
- Soul Escape now removes Steel Body on use
- Spiritual Energy Icon Updated
- Materialize Soul Icon Updated
-
Chrono Trigger Icon Updated
-
New Skill: Love Conquers Death
-
Archbishop
-
System Fixes
-
Added missing mobs to their respective maps
- Bath Manager (20635) - ba_bath (20) - 60 Minutes Respawn
- Azure Princess (20647) - ba_bath (1) - 60 Minutes Respawn
- Duration of the White Imprison on Dark Society reduced from 600 to 60 seconds.
- Card Exchanger will now recognize 17.2 MvP Cards as MvP's for the exchange
- Fixed two stacking npcs at Gonyrium
- Fixed navigation regarding all rockridge maps
- Illusion of Labyrinth now has the correct EXP
- Illusion of Underwater now has the correct EXP
- Edda Biolab now has their respective drop cards
- Big Eggring now has the correct drop table.
- Guild Storage History now shows the item that has been taken from the storage.
- Broken Gardener Beta is now medium.
- Spirit of Union will no longer appear as an option when trying to decard any item.
- All scripted mail rewards (World Bosses, GM, Achievements, etc) has their priority changed in the mailbox from “Normal” to “System”
- Added Ganbantein to Specialist Roberto (God Item Exchange)
- You are no longer removed from a Clan on relog
- Fixed wrong boss mode in Angelbolt.
- Fixed an Issue with Pet Evolutions not showing as intended
- Improved Loot calculation
- Improved the Loot share calculation
- Fixed a visual bug where the Kafra image would not disappear from the screen when you used certain options from her.
- Fixed some Eden Bounty Board typos regarding monsters with similar names
- Using Class Mastery on Doram no longer will cause a crash when it used on certain Hairstyles
- Fixed the element of the Acolytes in Illusion Labyrinth from Holy to Neutral
-
The following mobs are now detectors:
-
Blue Lichtern
-
Yellow Lichtern
-
Green Lichtern
-
Red Lichtern
-
Antique Book
-
Cenere
-
- Fixed a visual bug that replaced your Shadow Shield with an arrow after viewing the equipment of someone having an arrow equipped.
- Skill resetter no longer will give one extra skill-point.
- Fixed a wrong message “Content has been saved in [SaveData_ExMacro]” which means “Item on cooldown X seconds remaining”
- Fixed a bug that caused Class Mastery to wrongly give secondary stats
- Non-trans and baby classes swapping via Job Changer should now get forced to get the correct amount of skill points
- Fixed Negative numbers in some skills and buffs
- No garment should clip through the characters anymore
- Fixed EXP tables of thousands of monsters.
- Fixed a bug in character server that caused EXP numbers to not match up
- Backsliding or Frontsliding into a safe-zone no longer allows the user to bypass the no-spell restriction.
- Any auto-cast, autospell and such now triggers the ACD of said spell.
- Improved the ACD calculation based on player ACD to show visually on the icon
- Class Mastery now will return: Falcon. Warg. Gryphon or Dragon if the user had these when changed
- Class Mastery no longer works on Versus Maps (PvP - WoE - BG)
- You no longer can use class mastery while any form of instance is active inside or outside
- Changed the code in display status a bit to display time always correct
- Fixed Cooking quest and added missing NPC's
- Added missing card drops from some mvps and added boss protocol to some instance mvps
- Fixed skills that jump to target while having no knockback active
- Fixed a bug that prevented the illusion no level penalty to work in parties
- Removed +3 Unofficial stats from Guild House
- Removed HD Bradium and Carnium from Temple of Demon God
- Fixed Navigation Teleport text "Unknown Item consumption"
- Fixed wrong coordinates of navigation teleport service
- Improved the damage calculation code on Fortessa Pit 01~02
- Now logging out from an instance and the Guild House will return you to that place instead of returning you to your save point
- Fixed Disguise Event
- Added all new Eden Quests from level 1-250
- Added missing skills in all instances bosses
- World Bosses now have an 8B Shield on spawn and 700 RES and MRES on spawn
-
The following monsters now have position swap
- Arch Plasma
- Meow
- Ktullanux
- Garm
- Eddga
- Golden Thief Bug
- Fixed wrong navigation coordinates regarding illusion dungeons
-
Fixed wrong skill tables from all MvP's. Now all the MvP's have their skill tables updated
- Doppel, Leak, and Vesper have a cooldown reduced on Ignition Break
- Orc Hero now has Ignition Break
- Death's Grasp Cooldown now works properly on all mvps with it
- Recovery Conversion now should work as intended
- Fixed All Stats down on mvps that werent casting it before
- Gloom now has Death's Grasp
- Deep Sea Witch now is aggresive and boss protocol
- Fixed wrong drop tables from 17.2 Monsters
- Fixed Whiteberry in Paramarket
- Added Automatic Module Mix for 25 varmeal tickets to Automatic Doll
- Added Illusion Module Mix for 1 Cor Core and 10 Unknown Parts to Illusion OS NPC
-
Defense Reduction/Defense Ignoring/Defense Piercing effects are no longer ignored while a thanatos card / ice pick effect is active.
- Instead reduces the defense occult impact skills and attacks can use. Including skills such as Expiatio
- Rewritten all shielding skills and damage prevention skills to be applied POST ALL damage reductions
- Increased Loot Prevention on items to 30 seconds
- Sentimental Fragment can no longer be used inside Nightmare Biolab map
-
Implemented Corpses in Nightmare Biolab
- Implemented Maggot spawn from corpses
-
Nightmare Biolab MvP Spawn Updated
- After killing 110 mobs in the map, a miniboss spawns, accompanied by a green text announcement.
-
Killing the miniboss triggers a red text announcement signifying that it is dead
- Step 1 cannot trigger if an MVP is alive
- Step 1 must be repeated 4 times.
- After the 4th time, an MVP spawns with a red text announcement mentioning the name of the MVP that spawned.
- Once the MVP is dead, there is a cooldown period of 2 hours before step 1 can be triggered again.
- All missing skills from Biolabs 5 have been added
- Removed Ladder NPC from Fortessa
- Removed Weapon Evolution Master from Niflheim
- Changed the way Guild Emblems were stored in order to support the new format (some guild emblems may be lost during the transition)
- Software such as Logitech, Logitech Hub, iCue and Razer now function again with Gepard shield
- Compensation Poring no longer gives reset tickets, instead it resets the instances automatically
- Overrefine bonus from weapons is no longer affected by crits maximum damage / maximize power
- "Easy Mode" has been officially removed as a difficulty level on the instance manager
- Eden Group Bounty Board no longer has bonus exp
- Expanded Classes can now go to level 250 and gain new stats (their new max stat points is slightly lower than normal 4th)
- Added Gateway Manager to Fortessa Gateway
- Fixed NPC Kyu not giving the weekly reward for purgatory correctly
- Removed old ID: 1900000041 from the game
- Fixed Shadow items where they could be refined above level 10, that is not possible in official
- Fixed a bug with Grading NPC when selecting to grade without Ether Blessing it would not continue on selection of 5x materials
- Illusion Counter Dagger is now refineable
- Reimplemented the specific enchant on Old Glast Heim NPC
- Blessed Ether Dust no longer opens Refinement UI
- Added visibility again to the Wooden Warrior
- Fixed a bug that caused you to sometimes randomly warp inside OGH CM without the boss being alive
- Added Manufacture Machine to be useable while on Mado
- Fixed a bug that caused Hells Plant to consume a Plant Bottle every 0.33 seconds
- Added more informative messages when trying to use Call Homunculus without a Seed of Life
- Fixed a typo in Otherworldly Prisoner
- Added a visible sign to OGH Challenge Mode NPCs at @go instance
- Fixed a bug that caused Costume Sparkling Sound to prevent bonus stats to function properly
- Fixed a bug that caused your damage to become 1 when too many equipment bonuses were active
- Fixed a bug that caused All Stats Down to not put your stats into negative
- Fixed a typo on Litus Card
- Changed the visibility of the effects of the Old Glast Heim-Challenge Mode npcs to be visible only to yourself
- Fixed a bug on @ii that would show the new bound mvp cards instead of their IDs
- Added a prevention to any behavior while a barter NPC is open
- Fixed a bug about OGH CM that would allow you to gain instance coins when the boss was forcefully reset
- Updated the item requirements for High Calorie Chocolate
- Removed Fortessa Pit from Warper
- Removed Fortessa Dungeon from Warper and @warp
- Fixed a typo in the Trivia Event
- Fixed wrong instance reset in compensation NPC
- Fixed 4 items with a typo in their item script
- Added Dark Stone, Pendant Crafted Stone, EXP Remodeling device to Special Tool Dealer
- Fixed Necromancer in Morse Cave not having a mini-boss purgatory shield
- Removed MVP flag from Brian and Muspelskoll, added mini-boss shield instead
- Fixed Board [130 - 190] not giving the cooldown
- Removed upper level restrictions on the other board quests
- Item: Shadow Coupon is missing from Fortessa Coin shop
- Replaced BsB for a BsB box of 5 in Coin shop
- Fixed several Lapine exchanges boxes not working correctly anymore e.g.: Random Shadow Equipment
-
Enchantment NPC improvement overall
- All npcs that show a preview of the item post enchantment now automatically equip the new item
- Challenge Mode enchanting - improved the flow of the npc to be continuous
- Nightmare Biolab enchanting - improved the flow of the npc to be continuous
- Fixed stats on Battle Processor[1]
- Fixed all level requirements of Illusion maps inside @warp, Warper and Navigation UI
-
Fixed all EXP restrictions based on fix below:
- All monsters inside Purgatory that can attack are now forced to be aggressive
- In all purgatory modes killing a monster with a HP of basic less than 100 can no longer cause special effects to proc on killings
- Bounty boards no longer give additional EXP to 1x characters
-
Old Glast Heim Challenge Mode:
- The distribution between left and right room should be better now
- Fixed a bug that made the thorns spawn immediately
- Added automatic "completion" statement on a Seasonal Booster when it was cancelled
- Added special state clearing for certain movement preventions into @refresh (example Barter)
- Implemented combo of Thanatos Necklace, Red Force Pendant, Blue Mental Pendant
- Added guild guest key an option for remembering the usage of which guild on character relog for the entire account
- When feel map is reset it will now automatically disable the Solar, Lunar and Stellar Courier bonus
- Updated description of Repair
- Fixed base level of Contaminated Wanderer
- Added card remover to fortessa zero
- Fixed a bug with Elusive Rocker quest in Fortessa Zero
- Fixed a bug with Collection Manager in Eden Headquarter
- Added exchange of bound mvp card -> 50 ECA into Seasonal Booster NPC
- Added choice of selecting 100 ECA or Bound MVP album into the Seasonal Booster NPC
- Implemented @sc 3 1 / @sc 3 0 - to enable or disable hover targeting
- Updated description and script of Hero Cape
- Changed name of box Random Shadow Equipment to Shadow Dismantle Box, updated description
- Updated some monsters in ba_pw03
- Added Random Shadow Box to World Boss and Booster Shop
- Added Ancient Fortessa Coin to World Boss
- Fixed size on dummy at @home
- Fixed name display when changing class type on dummy at @home
- Added Sprint Glove to Jewelry Box ( ID: 12106 )
- Fixed Solar, Stellar and Lunar Union not given on link correctly
- Changed gunslinger weapon from Six Shooter to Beginner Revolver in Fortessa Zero
- Fixed Sarah Memory not giving instance points to 1 instance point
- Fixed an issue with rental items not being removed correctly
- Added a method to store all status effects for inside and outside of Fortessa Zero
- Fixed some unit skills were not displayed when @dd 3 was active
- Fixed a bug that caused Fortessa Zero maps to sometimes have no spawn
- REMOVED MvP Ladder from HELHEIM and NIFLHEIM
- REMOVED WEAPON EVOLUTION FROM NIFLHEIM
-
Added missing mobs to their respective maps
-
Applied on test server
-
There will be 2 versions of these:
1 that everyone has looses its secondary stats.
The new version of these will have secondary stats.
The new version will be harder to obtain
-
On the 10th of July the test server will open publicly.
-
Well, lets see... first january of 2099 or 2nd?
How many days is it till first of january 2099?Im just kidding, that'd see based on how it goes obviously. But you can see yourself the progress at that point.
-
No, the test server will open 10 days from now. The time is to finish up the last parts and do some nice polishing of what is already out in there.
That means in short you will be able to test anything of the new things starting at the point of test server open -> patch release including the pre-note topic.
-
Well either way its 2 weeks from now. In estimated 10 days the test server will open publicly to anyone, at the same time the entire pre-patch note will be available.
The reason the topics name is like this, because its about OGH CM.
I would not add every possible mechanic, but nearly all. But it would mean its another way for the materials.
- 1
-
Do you want more seasonal event buff items but harder to obtain?
-
Well as the poll already says.
-
Well let's summerize shortly.
Previously Biscuit Bags were dropped in the fortessa dungeon, however they are and were a very limited event item in kRO. Meaning there was no endless supply of these.
So you can now vote what you would prefer.
-
-
Basically what this is about:
Officially it was announced they will get their next class but until then they're stuck at lvl 200 max. Meaning they cannot be equal or even be alike compared to 4th classes.
However, giving them the level expansion means their skills that use base level mod would use 250 aswell as secondary stats such as POW, SPL would make a difference.
They'd be still not near 4th, but atleast they'd be playable.
-----
Also its not completely unofficial, since official did announce they will get new classes which means they'd get the level cap raise EVENTUALLY. -
Hello everyone, its time again! Niflheim has been up for 4 years now! Niflheim still strong and out there!
Double Drop event
100% EXP
Double Cashpoints 1$ = 4000
Refine event 12% extra chance
Lucky 3 Slotmachine 10%
extra chance Costume Drop 0.10% chance
All events will end on the 21st of June 2021. -
[ This is based on an official kRO event that is now discontinued on official. ]Since the event is no longer available on official, it will be held for 24 hours on 7th of April 2021 until 8th of April
-
Information:
- The event will be held on both Niflheim and Helheim.
-
You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album.
These albums are no longer tradeable.
-
Duration:
-
2021-04-07 00:00 until 2021-04-08 00:01
-
2021-04-07 00:00 until 2021-04-08 00:01
-
Rewards:
You will gain 1 random card when opening the Card Exchanger Album.- Every normal card
- Every mini boss card
- Every MvP card [ Except Golden Thief Bug Card on Helheim ]
- 2
- 1
- 1
-
Information:
-
2 Random eggs per map have spawned in various maps with a respawn time of 60-90 seconds
When killing monsters, there is a low chance for an egg to spawn next to you.
This egg will give you something when killed
This can only be triggered once every 5 minutes.
The chance for the lucky 3 slotmachine has been raised to 10% during that duration.
List of affected maps:Quoteanthell01
anthell02
prt_maze01
prt_maze02
prt_maze03
prt_sewb1
prt_sewb2
prt_sewb3
prt_sewb4
prt_fild08
prt_fild01
moc_fild07
gef_fild07
gef_fild00
prt_fild06
pay_fild03
pay_fild01
moc_fild12
prt_fild05
gef_fild01
gef_fild04
moc_fild11
mjolnir_09
prt_fild07
prt_fild00
pay_fild06
pay_fild02
pay_fild08
moc_fild18
moc_fild01
moc_fild02
gef_fild05
mjolnir_01
mjolnir_06
prt_fild02
pay_fild07
pay_fild09
prt_fild04
cmd_fild08
pay_fild04
ama_dun01
ama_dun02
ama_dun03
beach_dun
beach_dun2
beach_dun3
c_tower1
c_tower2
c_tower3
c_tower4
alde_dun01
alde_dun02
alde_dun03
alde_dun04
ein_dun01
ein_dun02
gef_dun00
gef_dun01
gef_dun02
glast_01
gl_cas01
gl_cas02
gl_in01
gl_step
gl_prison
gl_prison1
gl_knt01
gl_knt02
gl_church
gl_chyard
gl_sew01
gl_sew02
gl_sew03
gl_sew04
gl_dun01
gl_dun02
ice_dun01
ice_dun02
ice_dun03
gon_dun01
gon_dun02
gon_dun03
lhz_dun01
lhz_dun02
mjo_dun01
mjo_dun02
mjo_dun03
mosk_dun01
mosk_dun02
mosk_dun03
orcsdun01
orcsdun02
pay_dun00
pay_dun01
pay_dun02
pay_dun03
pay_dun04
moc_pryd01
moc_pryd02
moc_pryd03
moc_pryd04
moc_pryd05
moc_pryd06
kh_dun01
kh_dun02
in_sphinx1
in_sphinx2
in_sphinx3
xmas_dun01
xmas_dun02
um_dun01
um_dun02
iz_dun00
iz_dun01
iz_dun02
iz_dun03
iz_dun04
prt_fild10
prt_fild03
gef_fild02
gef_fild09
cmd_fild02
cmd_fild04
cmd_fild07
moc_fild13
moc_fild03
prt_fild09
prt_fild11
gef_fild03
gef_fild10
cmd_fild01
cmd_fild03
cmd_fild06
moc_fild17
moc_fild16
gef_fild03
gef_fild10
gef_fild11
prt_fild09
mjolnir_08
pay_fild10
hu_fild06
mjolnir_04
mjolnir_12
mjolnir_07
abyss_01
abyss_02
abyss_03
ayo_dun01
ayo_dun02
gefenia01
gefenia02
gefenia03
gefenia04
ra_san01
ra_san02
ra_san03
ra_san04
ra_san05
juperos_01
juperos_02
jupe_core
lhz_dun03
lou_dun01
lou_dun02
lou_dun03
mag_dun01
mag_dun02
nameless_n
abbey01
abbey02
abbey03
nyd_dun01
nyd_dun02
in_sphinx4
in_sphinx5
tha_t01
tha_t02
tha_t03
tha_t04
tha_t05
tha_t06
tha_t07
tha_t08
tha_t09
tha_t10
tha_t11
tha_t12
thor_v01
thor_v02
thor_v03
tur_dun01
tur_dun02
tur_dun03
tur_dun04
um_fild03
um_fild02
um_fild01
um_fild04
gef_fild08
gef_fild06
mjolnir_03
mjolnir_11
mjolnir_05
yuno_fild01
yuno_fild12
yuno_fild09
yuno_fild08
hu_fild05
hu_fild02
hu_fild04
yuno_fild02
yuno_fild11
yuno_fild07
yuno_fild03
yuno_fild06
hu_fild01
yuno_fild04
ein_fild06
ein_fild07
ein_fild09
ein_fild05
ein_fild04
ein_fild08
lhz_fild03
lhz_fild02
ein_fild03
ra_fild06
lhz_fild01
ra_fild05
ra_fild01
ra_fild04
ra_fild08
ra_fild12
ve_fild02
ra_fild03
ve_fild01
ve_fild04
ve_fild03
nameless_n
odin_tem02
odin_tem03
odin_tem01
tur_dun01 -
The event will end on the 1st of March 00:01.
During this duration these bonuses are applied.- Double Drop event
- 100% EXP bonus
- Triple Cashpoints [ 1$ = 4000 CP ]
- Refine event 12% extra chance
- Costume Drop 0.10% chance
- 15% extra chance on Lucky 3 Slotmachine
- 1
- 1
-
-
The Shining Moon Staff wishes everyone a Happy New Year.
PS:
A certain number of people have been let into the test-server for 3 days now and 4th class skills testing are coming along great.
If you wish to be one of them, contact Lunar. However, contacting is not a promise that you will get a spot for sure.- 1
- 1
-
[ This is based on an official kRO event that is held once every 3 months for 1 week at the start of each quarter ]-
Information:
- The event will be held on both Niflheim and Helheim.
-
You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album.
These albums are no longer tradeable.
-
Duration:
-
2021-01-01 00:00 until 2021-01-08 00:01
-
2021-01-01 00:00 until 2021-01-08 00:01
-
Rewards:
You will gain 1 random card when opening the Card Exchanger Album.- Every normal card
- Every mini boss card
- Every MvP card [ Except Golden Thief Bug Card on Helheim ]
-
Information:
-
-
Winter Festival - Part 1 ( Until 2021-01-01 )
- Bonus 25% experience ( weekends will get 50% )
- 50% extra cashpoints. ( 1$ = 3000 CP )
- Double droprate
-
Saint Nicholas
- Grants passage to the Christmas automated World Boss - Krampus
-
Christmas Tree will be available on December 24, 2020
-
Additional events on Weekends
- Refinement Event
- Lucky 3 Event
- Sales Event
-
Advent Calendar ( Until 2021-01-01 )
-
How does this work?
-
Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards.
-
Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards.
-
How does this work?
-
Krampus returns...! ( Until 2021-01-01 )
-
Respawns every 8 hours and can be accessed through Saint Nicholaus in @go 0
Upon entering this World Boss you'll be turned into a Baby First Class with a 1 hour rental weapon and 1 attack skill.
Your SP will automatically be fully recovered every x seconds.
The map will clear every person AFK'ing for more than 3 minutes. -
Defeat Krampus with everything you've got, Baby!
His HP are based on the amount of players attacking him.
Every 45 seconds Krampus will use a skill to teleport everyone to him.
At the same time Krampus will cast a skill to turn 1 out of every 3 players into his minion.
These Minions are mind controlled and will attack any nearby player.
During this time the player has no control over his own character this includes the following - Cannot logout
- Cannot move
- Cannot write
- Cannot cast a skill
- Cannot use any commands
-
Cannot use any items
-
This state can only be cancelled when you've been "killed" by other players.
While there are minions alive, Krampus cannot be damaged.
Only once all minions have been defeated he can be damaged again.
Note:
Should you force your client to disconnect via ALT+F4 or any unnormal way you'll be excluded from the reward list.
Note 2:
The following reasons make you not receive a reward.
- Logging out while being a Minion
- Being too far away from the World Boss
- Being offline
- Not being on the same map as the World Boss
- Being idle for more than 120 seconds
- Using several clients to fight the boss
-
- 3
-
Winter Festival - Part 1 ( Until 2021-01-01 )
-
As per vote poll requested the following time changes have been made for War of Emperium:
Morning WoE: Adjusted to 07:00 - 08:00 AM server time
Evening WoE: Adjusted to 06:00 - 07:00 PM server time
Day changes:
Friday - no change
Saturday - WoE TE has been moved to Saturday
Sunday - no WoE anymore.
PS: Progress on the next patch is coming along great and will be 4th classes. -
-
Halloween Event [ 2020-10-15 ~ 2020-11-05 ]
- Cashpoint 3x - 1$ = 3333 CP!
- Refinement Event +12%
- 2x Monster Drops
- Lucky 3 12% extra chance
- 0.10% costume drop chance
-
100% exp event
More events will appear during this event.
-
Information
-
Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways.
You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters...
You only have a basic weapon and cannot equip anything inside this map nor change your class.
-
Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways.
-
Rewards
-
Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins )
Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total )
Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) -
Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins.
-
Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins )
-
Halloween Coin - Exclusive Costumes
-
Garments Costumes
-
Halloween Poring Bagpack
Loli Ruri Moon
Broom of Niflheim
-
-
Headgear Costumes
-
Costume Ancient Resonance
Long Cat Hair ( Halloween )
Short Cat Hair ( Halloween )
Cat Witch Hat ( Halloween )
Disguise Mantle
Veil of Darkness
Sealed Fortune Scarf
Spiderweb Hat
Gothic Bonnet
Pumpkin Headband
-
- Halloween Coins can also be obtained by defeating any monster.
-
Edit:
More costumes will appear in the shop during the event.
-
Garments Costumes
-
Information
- 4
-
Halloween Event [ 2020-10-15 ~ 2020-11-05 ]
Patch 2021-07-17
in Updates
Posted · Edited by Syba
Illusion of Twins
In this update, we also are officially implementing Illusion of Twins and improving the illusion dungeons and enchant tables following kRO official behaviour.
Diligent Andre Larva Mushy Ant Egg Gutsy Familiar Diligent Andre
Diligent Deniro Diligent Piere Gutsy Giearth Diligent Soldier Andre
Diligent Vitata
Silent Maya
Reduces physical and magical damage taken from insect race monsters by 20%.
When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%.
Has a chance to destroy target's armor when dealing physical damage.
Reduces physical and magical damage taken from insect race monsters by 20%.
When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%.
Increases physical damage against plant race monsters by 5% per 2 refine rate.
MaxHP + 1% per refine rate.
Increases physical damage against insect race monsters by 4% per 2 refine rate.
Increases magical damage against brute race monsters by 5% per 2 refine rate.
If refine rate is 9 or higher, increases poison property magical damage by additional 5%.
Enables to use Heal level 5.
Increases SP consumption of skills by 50%.
Increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 5%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%.
When equipped with Illusion Sprint Shoes, Atk + 10%.
If refine rate of each is 7 or higher, Atk + 70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
Perfect Hit + 3 per 2 refine rate (up to refine rate 12)
Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.
When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.
When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
Matk + 5%, reduces delay after skill by 5%.
If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
MaxSP + 100, increases SP recovery rate by 10%.
Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage damage by 15%.
If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.
When equipped with Illusion Guard, Matk + 50.
If refine rate of each is 7 or higher, Perfect Hit + 10.
If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.
When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 tiems of the sum of refine rate of set.
Ignores magical defense of all race monsters (except players) by 3% per refine rate.
If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.
When equipped with Illusion Morpheus's Hood, Matk + 20.
If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
If the sum of refine rate is 22 or higher, increases magical damage against all sizw monsters by 15%, reduces fixed casting time by 0.5 seconds.
Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
Increases Judex damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.
When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.
Illusion Enchant Tables Update
All the Illusion Equipment has now an updated enchant table, the following tables are now the updated ones for their respective items.
Physical enchant table obtained through Physical Illusion Stone
Magical enchant table obtained through Magical Illusion Stone
Resetting Enchants:
The cost of resetting the illusion stones have been changed, the npc no longer asks for 10.000.000 Zeny:
In addition to updating the existing enchanting tables, a new table has been added to all droppable Illusion Weapons:
The possible enchants of these weapons are the following:
Physical Enchanted Weapons
Magical Enchanted Weapons