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Lunar

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Posts posted by Lunar


  1. The event will begin on 30th of January right after the patch.
    The event will end on the 16th of February 00:01.
    During this duration these bonuses are applied.

    • Double Drop event
    • 100% EXP bonus
    • Double Cashpoints [ 1$ = 4000 CP ]
    • Refine event 12% extra chance
    • Costume Drop 0.10% chance
    • 15% extra chance on Lucky 3 Slotmachine
    • Like 1

  2. 1 hour ago, Raphat said:

    if we balance the FEATURED CONTENT, so it is not a clown 1 shot fiesta when you die 100 times per second, we dont have to modify official content.

    Also, wtf about losing EDP when you die? Stop hating on fking SX 

    actually its about not touching official content which it already has the system of


  3.  

    Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview
    1900000020.png Costume Cache [Geffen Night Arena] 400148.png Costume Black Dragon Style Lower Item ID: 400148 M426221400002115000000000.png
    1900000020.png Costume Cache [Geffen Night Arena] 400149.png Costume Black Thunder Middle Item ID: 400149 M426221400000000000000.png
    1900000020.png Costume Cache [Geffen Night Arena] 31973.png Costume Blossom Glasses Middle Item ID: 31973 M426221400002119000000000.png
    1900000020.png Costume Cache [Geffen Night Arena] 410062.png Costume Carefree Face Middle Item ID: 410062 M426221400002113000000000.png
    1900000020.png Costume Cache [Geffen Night Arena] 410083.png Costume Scuba Mask Middle Item ID: 410083 M42622140000400000000000.png
    1900000020.png Costume Cache [Geffen Night Arena] 410055.png Costume Floating Parasol Middle Item ID: 410055 M426221400002082000000000.png
    1900000020.png Costume Cache [Geffen Night Arena] 410054.png Costume Long Ribbon Middle Item ID: 410054 M426221400002083000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 410049.png Costume Blinking Golden Eyes Middle Item ID: 410049 M426221400002060000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 410061.png Costume Deviruchi Apron Middle Item ID: 410061 M426221400002095000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 31974.png Costume Melon Headphone Middle Item ID: 31974 M426221400002129000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 420015.png Costume Camellia Demon Ribbon Upper Item ID: 420015 M426221400002026000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 400188.png Costume Ragnarok Festival Band Upper Item ID: 400188 M426221400002179000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 400225.png Costume Fluffy Rabbit Cape Upper Item ID: 400225 M426221400002205000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 410103.png Costume Silk of Soul Middle Item ID: 410103 M426221400002171000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 400163.png Costume Whale Cap Upper Item ID: 400163 M426221400002140000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 410095.png Costume White Cat on Shoulder Middle Item ID: 410095 M426221400002151000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 420104.png Costume Shura Wild Long Lower Item ID: 420104 M426221400002206000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 400197.png Costume Sweet Chef Hat Upper Item ID: 400197 M426221400002163000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 400214.png Costume Faith of Yggdrasil Upper Item ID: 400214 M426221400002198000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 410087.png Costume Robotics Watcher Middle Item ID: 410087 M426221400002127000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 410056.png Costume Poulet Middle Item ID: 410056 M426221400002086000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 420069.png Costume Lord of Royals Lower Item ID: 420069 M426221400002128000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 420027.png Costume Fishbone Hair Lower Item ID: 420027 M426221400002139000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 420054.png Costume Smokie Muffler Lower Item ID: 420054 M426221400002097000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 420033.png Costume Airy Two Side Up (White) Lower Item ID: 420033 M426221400002028000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 19755.png Costume YinYang Earring Middle Item ID: 19755 M42622140000744000000000.png
    1900000020.png Costume Cache [Fortessa Dungeon] 31261.png Costume Soda In Mouth Lower Item ID: 31261 M426221400001643000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 31477.png Costume Witch Manteau Lower Item ID: 31477 M426221400001950000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 31912.png Costume Black Veil Upper Item ID: 31912 M426221400001173000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 31843.png Costume Heavenly Order Middle Item ID: 31843 M426221400001093000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 420072.png Costume Knitting Low Twin (White) Lower Item ID: 420072 M426221400002131000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 420067.png Costume Pyonpyon Twin Ossae Lower Item ID: 420067 M426221400002124000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 420071.png Costume Feather Stola Lower Item ID: 420071 M426221400002130000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 410068.png Costume Fish Marche Middle Item ID: 410068 M426221400002126000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 410099.png Costume Avenger Upper Item ID: 410099 M426221400002156000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 410051.png Costume Falling Snow Middle Item ID: 410051 M426221400000000000000.png
    1900000020.png Costume Cache [Fortessa Zero] 420079.png Costume Inner Collar Long Lower Item ID: 420079

    M426221400002155000000000.png

     

    • New Garments
      • Kiel Hyre's Darkness
        ggar7_1.gif
      • Triple Ice Cream
        ggar2.gif
      • Samba Carnival
        ggar1.gif
      • Swirling Flame
        ggar3.gif
      • King Twin Swords
        ggar5.gif
      • Giant Shark
        ggar4.gif
      • Daehyeon Sword
        ggar6.gif
    • Bug fixes
      • Item
        • Added new items
          • Scrap Slasher
          • Scrap Piercer
          • Scrap Shatter
          • Scrap Splatter
          • Scrap Bomber
          • Scrap Pistol
          • Relapse Edge
          • Relapse Book
          • Relapse Plant
          • Relapse Plant
          • Relapse Edge
          • Relapse Book
          • Fortified Rod
          • Fortified Edge
          • Fortified Dagger
          • Fortified Wand
          • Fortified Rod
          • Fortified Edge
          • Fortified Dagger
          • Fortified Wand
            Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4
        • Fixed a bug that caused the Elephant Model Hat to be unrefineable
        • Removed Wedding Ring from the list of Card Remover Matrix
        • Added the prefix for the Tiara Card
        • Added the prefix for the Sakray Card
        • Changed the name of Smartness to Agility
        • Changed the name of Firmness to Vitality
        • Changed the name of Intellect to Intelligence
        • Changed the name of Hit to Dexterity
        • Changed the name of Fortune to Luck
        • Adjusted the description of Thanatos Two-handed Staff-AD
        • Adjusted the description of Paradise Taekwon Martial Arts Book
        • Adjusted the description of Heroic Token ( Arch Mage )
        • Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes
        • Added Illlusion Dagger of Counter to all refinement ticket lists
        • Fixed missing item bonus on Thanos Fighter Helmet
        • Fixed missing item bonus on Thanos Fighter Helmet AD
        • Adjusted the description of Blacksmith Blessing
        • Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits )
        • Fixed wrong position on Orbs of Survival-LT
        • Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 )
        • Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work )
        • Added missing cooldown reduction in Poenitentia Planta
        • Effect stones from world boss
          • The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there!
        • Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO
        • Fixed the fixed casting time of Spell Caster Shadow equipment
        • Removed the "double combo" of Safety Pendant R and Safety Epaulet B
        • Updated the item effect of Speed of Light from ASPD/Flee to +200 agi
        • Added 4 missing costumes from the Costume Dismantle Box
          • Costume Rabbit Humping Cloth (31816)
          • Costume Moon and Stars (18742)
          • Costume 20th Anniversary Balloon (400076)
          • Costume Dancing Butterfly (31618)
        • Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store
        • Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153)
        • Added 6 missing shadow items to the Shadow Coupon list
          ( Lord Bearer, Mega Blitz )
        • Added missing Metal Foxtail
        • Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver )
        • Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom
        • Added Fafnir Breath and Garden of Eden to the Card Removal Matrix
        • Niflheim
          • Added to Instance Coin NPC
            • Chaser's Ring
            • Ring of Pazuzu
            • Skull Ring
            • Phoenix Ring
          • Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box
        • Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds
        • Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano
        • Added a 60 cooldown to Compressed Fire Extinguisher
        • Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0
      • Skill
        • 5217.png Mystery Illusion
        • 5235.png Crimson Arrow
        • 5237.png Frozen Slash
        • 5234.png Storm Cannon
        • 5284.png Framen
        • 5233.png Rock Down
        • 3025.png Shadow Warrior
          • Updated the description of the skills above
        • 5486.png Kunai - Rotation
          • Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits
        • 5313.png Strip Shadow
          • Fixed a bug that caused the skill to not function correctly on monsters
        • 217.png Strip Armor
        • 218.png Strip Helm
        • 216.png Strip Shield
        • 215.png Strip Weapon
        • 476.png Full Strip
          • Fixed a bug that prevented the skills above to function correctly on bosses / MvPs
        • 5360.png Rhapsody of Miners
          • Fixed a bug that allowed this skill to be useable on monsters / mvps
        • 5358.png Geffenia Nocturn
          • Fixed a bug that allowed this skill to be useable on monsters / mvps
        • 5476.png Melt Away
          • Fixed a bug that caused this skill to still be physical rather than magical
        • 5263.png Grand Judgement
          • Fixed a bug that caused this skill to not always give the status effect
        • 5296.png Rush Quake
          • Fixed a bug that caused this skill not to display its status
        • 2214.png Chain Lightning
          • Adjusted the description of the skill
        • 67.png Suffragium
          • Fixed a bug that made this skill give 5% additional vct than intended
        • 5035.png Arclouze Dash
          • Fixed a bug that caused the skill to not be reduceable
        • 532.png Mirror Image
          • No longer resets the dye of the user upon casting
        • 459.png Full Adrenaline Rush
          • Is now usable while using a mado
        • 2490.png Hell Plant
          • No longer forces you to face the monster in certain maps or against certain mobs
        • 5298.png Attack Machine
          • No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs
        • 5286.png Dancing Knife
          • No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs
        • 5487.png Kunai - Refraction
          • No longer causes different damage based on how ( from which skill ) the installed distortion zone was created
        • 5483.png Huuma Shuriken - Grasp 
          • No longer requires a Huuma as weapon to be useable
        • 5484.png Huuma Shuriken - Construct
          • No longer requires a Huuma as weapon to be useable
        • 5353.png Rose Blossom
          • Now inflicts the explosion from the blossom even when the initial target dies
        • NPC_WIDEBODYBURNING
          • Will only apply the initial HP burn when a burn status has been set on the target
      • Other
        • Gateway Manager
          • Added a display of which dungeon has been completed / kill counter
          • Added rewards when finishing the cooldown via manager:
            • 6x Blacksmith Blessing
            • 2x Kachua Keys
            • 20x Moonlight Coins
            • 3x Moon Coins
            • 1x Ancient Fortessa Coin
            • 1x Silvervine Box
        • Fixed Lucky Roulette icon
        • Fixed all alternate outfits not working for 4th classes and 4th expanded
        • Fixed ALT+M requiring admin to be useable
        • Belinda
          You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most
        • World Boss / Purgatory Shield
          • Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue
        • Bijou
          • Added the missing item drops from this monster
        • Changed how the bonus traits are applied from Job level bonus to Base Level bonus
        • Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map )
        • Fortessa Dungeon
          • Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached
          • Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead.
          • Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss
          • Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons
          • Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death
          • Reduced the level of Earthquake casted by Mun Young in Netherworld
        • Fixed the drop of Tantan Noodle to the correct Chung E monster
        • Added Tantan Noodle to White Lady
        • Added Spiritual Bandage to Evil Druid
        • Fixed Ghost Coffin dropping from the wrong Whisper
        • Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed
        • The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons
          • Ghost Armor
          • Fire Armor
          • Water Armor
          • Wind Armor
          • Earth Armor
          • Mysterious Water of Life
          • Rapid Life Potion
          • Small Life Potion
          • Medium Life Potion
          • Mystic Powder
          • Small Mana Potion
          • Ancilla
      • Seasonal Booster
        • Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced:
          • 1st booster:
            1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher
          • 2nd booster:
            150 MC, 1 Garment Voucher
          • 3rd booster:
            100 MC, 1 Garment Voucher
          • 4th booster:
            50 MC
          • 5th booster or more:
            10 MC
        • Raised the basic Moon Coin reward from 100 to 200
      • EXP adjustments
        • Niflheim Dungeon 1
        • Niflheim Dungeon 1
        • Amicitia 1
        • Amicitia 2
        • Rudus - Organic Field 4
      • Increased the drop chance of Etel Dust in the following maps by 3x
        • Niflheim Dungeon 1
        • Niflheim Dungeon 1
        • Amicitia 1
        • Amicitia 2
        • Rudus - Organic Field 4
      • Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty
      • Fixed the map level restriction better for the following maps
        • mag_dun03    
        • gl_cas01_    
        • odin_past    
        • abyss_04    
        • ein_dun03    
        • pay_d03_i    
        • gef_d01_i    
        • ant_d02_i    
        • tur_d03_i    
        • tur_d04_i    
        • ice_d03_i    
        • com_d02_i    
        • ein_d02_i    
        • prt_mz03_i    
        • iz_d04_i    
        • iz_d05_i    
        • amicitia1    
        • amicitia2    
        • nif_dun01    
        • nif_dun02    
        • sp_rudus4    
        • mag_dun03    
        • ba_pw03        
        • ba_2whs02    
        • ba_lost        
        • clock_01    
      • Poll
        • As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons:
          • Dragonic Aura
          • Vigor
          • Climax
          • Calamity Gale
          • Massive Flame Blaster
          • Judge
          • Third Exor Flame
          • Abyss Dlayer
          • Research Report
          • Rush Quake
          • Grand Judgement
          • Enchanting Sky
          • Shadow Exceed
          • Circle of Direcionts and Elements
          • Hidden Card
          • Temporary Communion
          • Rule Break
          • Breaking Limit
          • Sonata Kvasir
          • Mystic Symphony
      • Weekend Event
        • The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter:
            • EXP 50%
            • Cash Points 50%
            • Double Drop
          • 2
            • EXP 50%
            • Cash Points 50%
            • Double Drop
            • Refine Event 10%
          • 3
            • EXP 50%
            • Cash Points 50%
            • Double Drop
            • Costume Drop 0.10%
          • 4
            • EXP 50%
            • Cash Points 50%
            • Double Drop
            • Refine Event 10%
            • Lucky 3 chance 10%
        • Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active.
    • Like 8

    • Instance
      • Geffen Night Arena

    image.png.5ced0e7399fd56dd8b3fa36a0c153f78.png

    "...When the moon is high up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are up for the challenge and get out in one piece."

    Geffen Night Arena Official Implementation

    The official instance is available through the Instance Manager.

    • Min Level: 210
    • Enemies: 
    • Inside the Instance:
      • There are 10 rounds.
        Each round increases the enemy's health and damage reduction. The arena host will announce the enemy's health per round.
        Every round can be a different enemy except the last round
        Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
        You have one minute to complete each round after round 1.
        If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
        If any party member leaves the instance or disconnects the monsters will not take any damage
         
    • Rewards:
      The amount of rewards gained depends on which round you quitted, you will only get rewards if you finish the arena or quit at a specific round. If you lose on a round you will get no rewards, the three currencies are: 1000316 Geffen Arena Coin , 1000317 Geffen Arena Certificate and 1000366Geffen Arena Champion Certificate
    • Equipment:
      Equipment from the tournament can be obtained from Vending Machine called "Geffen Night Arena" located at @go 46 image.png.964c5aebfe9556632ae7e4753ed66c0f.png 

     

     

     

    Under the category << Special Product List >> the new items can be found, each one requiring a lesser version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained.

    Armor:

    • 450149 Anti Conjurer Suit [1] (Cost: 15073 Anti Magic Suit [1] +  1000316 30)
      Spoiler
      • Increases incoming heal effectiveness by 10%
      • Reduces SP consumption of skills by 10%.
      • MaxHP +3%,
      • Str + 3, Agi + 3.
      • Atk + 10 per refine rate.
      • Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
      • If refine rate is 9 or higher
        • increases melee and long range physical damage by 10%.
      • If refine rate is 11 or higher
        • increases attack speed (reduces delay after attack by additional 7%).
      • If refine rate is 13 or higher
        • additional Atk + 60.

       

    • 450150 Magic Protector Robe [1] (Cost: 15074 Geffen Magic Robe [1] +  1000316 30)

      Spoiler
      • Increases incoming heal effectiveness by 10%.
      • Reduces SP consumption of skills by 10%.
      • MaxHP +3%,
      • Int + 3, Dex + 3.
      • Matk + 10 per refine rate.
      • Reduces variable casting time by 2% per 2 refine rate.
      • If refine rate is 9 or higher
        • increases all property magical damage by 10%.
      • If refine rate is 11 or higher
        • reduces variable casting time by additional 7%.
      • If refine rate is 13 or higher
        • additional Matk + 60.
    • 480065 Magic Barrier Manteau [1] (Cost: 20944 Anti Magic Manteau [1] +  1000316 30)'

      Spoiler
      • MaxHP + 1500. MaxHP + 1% per refine rate.
      • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
      • If refine rate is 9 or higher
        • increases melee physical damage by 5%.
      • If refine rate is 11 or higher
        • increases melee physical damage by additional 7%.
           
      • When equipped with 450149 Anti Conjurer Suit [1]
      • Atk + 50
        • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
        • increases melee physical damage by 5%
        • increases attack speed (reduces delay after attack by 10%).
           
      • When equipped with 450150 Magic Protector Robe [1]
      • Atk + 50.
        • If refine rate of 450150 Magic Protector Robe [1] is 11 or higher
        • Increases melee physical damage by 5%
        • Reduces variable casting time by 10%.

       

    • 480066Magic Barrier Muffler [1] (Cost: 480066 Anti Magic Manteau [1] +  1000316 30)
      Spoiler
      • MaxHP + 1500.
      • MaxHP + 1% per refine rate.
      • Reduces variable casting time by 2% per 3 refine rate.
      • If refine rate is 9 or higher
        • Matk + 7%,
        • increases heal effectiveness by 5%.
      • If refine rate is 11 or higher
        • increases all property magical damage by 7%.
           
      • When equipped with 450149 Anti Conjurer Suit [1]
      • Matk + 50
        • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
        • increases all property magical damage by 5%
        • increases attack speed (reduces delay after attack by 10%).
           
      • When equipped with 450150 Magic Protector Robe [1]
      • Matk + 50.
        • If refine rate of 450150 Magic Protector Robe [1] is 11 or higher
        • increases all property magical damage by 5%
        • Reduces variable casting time by 10%.

       

    • 480067 Ravage Barrier Manteau [1]  (Cost: 20943 Geffen Magic Muffler [1] +  1000316 30)
      Spoiler
      • MaxHP + 1500.
      • MaxHP + 1% per refine rate.
      • Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
      • If refine rate is 9 or higher
        • increases long range physical damage by 5%.
      • If refine rate is 11 or higher
        • increases long range physical damage by additional 7%.
           
      • When equipped with 450149 Anti Conjurer Suit [1]
      • Atk + 50
        • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
          • increases long range physical damage by 5%
          • increases attack speed (reduces delay after attack by 10%).
             
      • When equipped with 450150 Magic Protector Robe [1]
      • Atk + 50.
        • If refine rate of 450150 Magic Protector Robe [1] is 11 or higher
          • Increases long range physical damage by 5%
          • Reduces variable casting time by 10%.

       

    • 480068 Ravage Magic Muffler [1]  (Cost: 20943 Geffen Magic Muffler [1] +  1000316 30)
      Spoiler
      • MaxHP + 2000.
      • MaxHP + 1% per refine rate.
      • Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate.
        • If refine rate is 9 or higher
          • Increases damage against all size monsters by 3%.
        • If refine rate is 11 or higher
          • When dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.

       

      • If refine rate of  450149 Anti Conjurer Suit [1] is 11 or higher
      • Atk +5%
      • increases attack speed (reduces delay after attack by 10%).

       

       

     

    • 460005 Magic Absorber [1] (Cost: 2185 Magic Reflector [1] +  1000316 45)
      Spoiler
      • Mdef + 15
      • Increases all property magical damage by 3%
        • If refine rate is 7 or higher
          • Matk + 25.
        • If refine rate is 9 or higher
          • Reduces variable casting time by 5%.
        • If refine rate is 12 or higher
          • Increases all property magical damage by additional 7%.

       

    Spoiler
    • Atk + 3%
    • Mdef + 10
    • If refine rate is 7 or higher
      • Atk + 25, Cri + 3.
    • If refine rate is 9 or higher
      • Increases attack speed (reduces delay after attack by 5%).
    • If refine rate is 12 or higher
      • Atk + 7%
      • Increases critical damage by 10%.

     

     

     

    Spoiler
    • MaxHP + 5%.
    • Atk + 8%.

     

     

    Spoiler

     

    • MaxHP + 5%.
    • Matk + 8%.

     

     

    Cards:

    • 300177Midnight Archi Card (Cost: 300177 Arhi Card +  1000366 10)
      • Spoiler

        Increases damage against all size monsters by 5%

        MaxHP + 1000

        Flee + 35.

        Location: Shoes

        300177.png

         

         

    • 300178Midnight Dio Anemos Card (Cost: 300177 Dio Anemos Card +  1000366 10)
      • Spoiler

        Increases earth and neutral property magical damage by 10%.

        Location: Shoes

        300178.png

         

         

    • 300179 Midnight Geffen Thief Card (Cost: 300177 Geffen Shoplifter Card +  1000366 10)
      • Spoiler

        Increases fire and holy property magical damage by 10%.

        Location: Shoes

        300179.png

         

         

    • 300179Midnight Geffen Gangster Card (Cost: 300177 Geffen Gangster Card +  1000366 10)
      • Spoiler

        Increases attack speed (reduces delay after attack by 10%).

        Increases critical damage by 7%.

        Location: Shoes

        300180.png

         

         

    • 300181 Midnight Geffen Thug Card (Cost: 300177 Geffen Bully Card +  1000366 10)
      • Spoiler

        Increases attack speed (reduces delay after attack by 7%).

        Increases critical damage by 10%.

        Location: Shoes

        300181.png

         

         

    • 300181Midnight Pa - Monk Card (Cost: 300177 Faymont Card +  1000366 10)
      • Spoiler

        MaxSP + 20%.

        When receiving physical damage, has a chance to auto-cast  401.png Zen level 1.

        Location: Shoes

        300182.png

         

         

    • 300181Midnight Ordre Card (Cost: 300177 Ordre Card +  1000366 10)
      • Spoiler

        Increases wind and water property magical damage by 10%.

        Location: Shoes

        300183.png

         

         

    • 300184Midnight Blut Hase Card (Cost: 300177 Blut Hase Card +  1000366 10)
      • Spoiler

        Atk + 5%.

        Increases long ranged physical damage by 7%.

        Location: Shoes

        300184.png

         

         

    • 300185 Midnight Kuro Akuma Card (Cost: 300177 Kuro Akuma Card +  1000366 10)
      • Spoiler

        Reduces variable casting time by 10%.

        Increases 540.png Wind Blade, 537.png Freezing Spear, 534.png Flaming Petals damage by 15%.

        Location: Shoes

        300185.png

         

         

    • 300186 Midnight Ipodus Card (Cost: 300177 Ifodes Card +  1000366 10)
      • Spoiler

        Increases attack speed (reduces delay after attack by 7%).

        Increases melee physical damage by 7%.

        Location: Shoes

        300186.png

         

         

    • 300187 Midnight Odorico Card (Cost: 300177 Odoric Card +  1000366 10)
      • Spoiler

        Increases attack speed (reduces delay after attack by 7%).

        Increases long ranged physical damage by 7%.

        Location: Shoes

        300187.png

         

         

    • 300187 Midnight Rechenier Card (Cost: 300177 Licheniyes Card +  1000366 10)
      • Spoiler

        Increases holy property magical damage by 10%.

        Increases heal effectiveness by 20%.

        Location: Shoes

        300188.png

         

         

    • 300189Midnight Jew Card  (Cost: 300177 Ju Card +  1000366 10)
      • Spoiler

        Increases 19.png Fire Bolt, 14.png Cold Bolt and 20.png Lightning Bolt damage by 15%.

        If compounded on Book, increases 19.png Fire Bolt, 14.png Cold Bolt and  20.png Lightning Bolt damage by additional 20%.

        If refine rate is 14 or higher, increases 19.png Fire Bolt, 14.png Cold Bolt and  20.png Lightning Bolt damage by additional 30%.

        Location: Weapon

        300189.png

         

         

    • 300190 Midnight Fey Kanabian Card (Cost: 300177 Fey Kanabian Card +  1000366 10)
      • Spoiler

        Increases neutral and earth property magical damage by 10%.

        When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds.

        During Golem form, Def + 500.

        Location: Shoes

        300190.png

     

    • 300191Midnight D.Y Card (Cost: 300177 Dwigh Card +  1000366 10)
      • Spoiler

        Increases neutral, shadow and undead property magical damage by 20%.

        Location: Accessory

        300191.png

         

    Enchantment:

    Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels can be purchased at the NPC for 1000317.png Geffen Arena Certificate 15 1000316.png Geffen Arena Coin and zeny the following gemstones enchant the next piece of equipment:

    The enchants are Lapine Enchants meaning that its not needed to reset the item to enchant it again, just by using the appropriate Jewel again will re-roll new enchants.

    Tables:

    Armor:

    1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
    MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500
    MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500
    MaxHP% 1% ~ 10% FLEE 2 ~ 30    
    MaxSP% 1% ~ 10% DEF 10 ~ 55    
        MDEF 1 ~ 6    
        Healing Received 5% ~ 10%    
        Variable Cast Time 1% ~ 10%    
        Reduced physical damage from monsters of a specific element 5% ~ 10%    
        Reduced magical damage from monsters of a specific element 5% ~ 10%    

    Garment:

    1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
    MaxHP 100 ~ 1000 FLEE 5 ~ 20 MHP 200 ~ 800
    MaxSP 10 ~ 300 DEF 5 ~ 60 MSP 50 ~ 300
    MaxHP% 1% ~ 5% MDEF 1 ~ 6    
    MaxSP% 1% ~ 5% Healing Received 5% ~ 10%    
        Variable Cast Time 1% ~ 10%    
        Reduced physical damage from monsters of a specific element 5% ~ 10%    
        Reduced magical damage from monsters of a specific element 5% ~ 10%    
        Specific Element Resistance 1% ~ 5%  

    Accessory:

    1st Enchant Min~Max 2nd Enchant Min~Max
    Attack Speed 3% ~ 7% Attack Speed 3% ~ 5%
    Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8%
    CRIT 5 ~ 10 CRIT 5 ~ 8
    Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5%
    SP Consumption 3% ~ 5% SP Consumption 3% ~ 5%
    MHP 1% ~ 5% MHP 1% ~ 3%
    MSP 1% ~ 5% MSP 1% ~ 3%
    ATK 1% ~ 5% ATK 1% ~ 3%
    MATK 1% ~ 5% MATK 1% ~ 3%

    Shield:

    1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
    MDEF 3 ~ 10 MHP 100 ~ 1000 ASPD 1
    DEF 30 ~ 100 MSP 20 ~ 200 Magical Damage to Race 5% ~ 10%
    MSP 20 ~ 200 DEF 30 ~ 100 Ignore Magical Defense of Race 30% ~ 60%
    Racial Resistance 2% ~ 7% MDEF 3 ~ 10 Ignore Magical Defense of Normal Monsters 30% ~ 60%
    MHP 100 ~ 1000 Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60%
    Magical Damage to Race 1% ~ 5% Magical Damage to Race 1% ~ 5% Physical Damage to Race 5% ~ 10%
    Physical Damage to Race 1% ~ 5% Physical Damage to Race 1% ~ 5% Ignore Physical Defense of Race 30% ~ 60%
    Heal Recovery 5% ~ 10% Heal Recovery 5% ~ 10% Ignore Physical Defense of Normal Monsters 30% ~ 60%
    Variable Cast Time 1% ~ 5% Attack Speed 1% ~ 5% Ignore Physical Defense of Boss Monsters 30% ~ 60%
            After Cast Delay 1% ~ 3%

     

    • Dungeon
      • Clock Tower: Unknown Basement

    image.thumb.png.21ef23cd7252ded2eb6cd07d2e2d3c72.png

    "...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they also share stories of good fortune, about the rare items the creatures hoarded during their unholy lives."

    Clock Tower: Unknown Basement Official Implementation

    A new dungeon is now available through the Warper under Level 250 Expansion, this dungeon asks for a minimum level requirement of 240 to enter 

    • Cards
      • Extra Joker Card ( ItemID: 300292 )
      • Erzsebet Card ( ItemID: 300293 )
      • Jennifer Card ( ItemID: 300294 )
      • General Orc Card ( ItemID: 300295 )
      • Sieglouse Card ( ItemID: 300296 )
      • Goblin King Card ( ItemID: 300297 )
    • Monsters:

    Monster

    HP

    Race/Size/Element

    20175.png

    Extra Joker

    HP: 9,815,492

    Demon/Large/Wind 4

    20176.png

    Erzsebet

    HP: 9,776,814

    Demon/Medium/Dark 1

    20177.png

    Jennifer

    HP: 9,738,335

    Fish/Medium/Dark 1

    20178.png

    General Orc

    HP: 9,815,292

    Demi-Human/Medium/Dark 2         

    20179.png

    Sieglouse

    HP: 9,738,335

    Insect/Small/Earth 2

    20118.png

    Goblin King Mvp.png 

      HP: 341,640,529   

    Demi-Human/Medium/Wind 3      

    New Cards:

    • 300292Extra Joker Card
      Spoiler

      Matk + 5%.
      If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%.
      If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%.

      Location: Shoes

      Prefix: Of Joker

      300292.png

    • 300293Erzsebet Card
      Spoiler

      Reduces damage taken from neutral property by 15%.
      Increases poison property magical damage by 3% per refine rate.

      Compounded on : Garment
      Suffix : of Poison

      300293.png

    • 300294 Jennifer Card
      Spoiler

      Increases poison and undead property magical damage by 20%.


      Compounded on : Accessory
      Prefix : Poison Dead

      300294.png

    • 300294Orc General Card
      Spoiler

      Matk + 5%.
      If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%.
      If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%.


      Compounded on : Shoes
      Prefix : Animal Killer

      300295.png

    • 300294Sieglouse Card
      Spoiler

      Matk + 5%.
      If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%.
      If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%.


      Compounded on : Shoes
      Prefix : Mad Bug

      300296.png

    • 300297 Goblin King Card
      Spoiler

      Atk + 10%.
      Increases physical damage against brute race monsters by 35%.
      Increases physical and magical damage taken from brute race monsters by 10%.


      Compounded on : Shoes
      Prefix : Senior Hunter's

      300297.png

    Quests: 

    Located at Eden Group"Unknown Basement"  NPC will give daily quests in order to get the necessary components to craft the new weapons

    image.png.787e99a31d9ea798d70f2ccfe8cbb83e.png

    The available quests are the following:

    • Devil's Meal: You can select one of three quests Breakfast, Lunch or Dinner each one differing in the amount of mobs needed to be completed
      • Breakfast: Kill 100 Monsters in Unknown Basement Base Exp: 38,409,074 | Job Exp: 25,606,020 | 1 1000680 Lead )
      • Lunch: Kill 300 Monsters in Unknown Basement Base Exp: 136,177,626 | Job Exp: 90,784,980 | 3 1000680 Lead )
      • Dinner: Kill 1000 Monsters in Unknown Basement Base Exp: 698,346,800 | Job Exp: 465,564,000 | 10 1000680 Lead )
    • Devil's Snack: One of the quests will be assigned as random, each item can be dropped from monsters at the dungeon
      • Gather x100 25505 Joker's Wild Base Exp:  280,442,400 | Job Exp: 186,961,600 )
      • Gather x100 25509 Shining Round Shell Base Exp:  347,798,000 | Job Exp: 231,865,000 )
      • Gather x100 25507 Colorful Coral Base Exp:  347,798,000 | Job Exp: 231,865,000 )
      • Gather x100 25506 Cute Broom Base Exp:  279,337,600 | Job Exp: 186,224,800 )
    • Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time.
      •  Kill 5000 Monsters in Unknown Basement Base Exp: 2,182,333,750 | Job Exp: 1,454,887,500 |1000681  Clock Gear )

    Weapons: 

    On the second floor of Eden Group, the NPC "Clock Tower"  is in charge of the weapon exchanges

    image.png.3dc5638ff94c87549de9d06a3c32118d.png

    The available weapons for crafting are the following:

    Solid Weapons

    IMG Item Currency Amount
    Solid Claymore.png
    Solid Claymore [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 600013.png Fortified Claymore

    Solid Staff.png
    Solid Staff [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 640013.png Fortified Staff

    Solid Manual.png
    Solid Manual [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 540013.png Fortified Book

    Solid Spear.png
    Solid Spear [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 530009.png Fortified Spear

    Solid Wand.png
    Solid Wand [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 550059.png Fortified Wand

    Solid Dagger.png
    Solid Dagger [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 510053.png Fortified Dagger

    Solid Edge.png
    Solid Edge [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 510054.png Fortified Edge

    Solid Rod.png
    Solid Rod [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 550057.png Fortified Rod

    Wicked Weapons:

    IMG Item Currency Amount
    Wicked Katar.png
    Wicked Katar [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 610015.png Relapse Katar

    Wicked Cross.png
    Wicked Cross [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 590015.png Relapse Cross

    Wicked Dagger.png
    Wicked Dagger [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 510026.png Relapse Dagger

    Wicked Blade.png
    Wicked Blade [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 500018.png Relapse Blade

    Wicked Axe.png
    Wicked Axe [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 620005.png Relapse Axe

    Wicked Book.png
    Wicked Book [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 540043.png Relapse Book

    Wicked Plant.png
    Wicked Plant [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 550058.png Relapse Plant

    Wicked Edge.png
    Wicked Edge [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 510055.png Relapse Edge

    Precision Weapons:

    IMG Item Currency Amount
    Precision Lute.png
    Precision Lute [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 570012.png Scrap Lute

    Precision Whip.png
    Precision Whip [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 580012.png Scrap Whip

    Precision Fist.png
    Precision Fist [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 560011.png Scrap Fist

    Precision Bow.png
    Precision Bow [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 700021.png Scrap Bow

    Precision Pistol.png
    Precision Pistol [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 800010.png Scrap Pistol

    Precision Piercer.png
    Precision Piercer [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 810006.png Scrap Piercer

    Precision Shatter.png
    Precision Shatter [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 810005.png Scrap Shatter

    Precision Splatter.png
    Precision Splatter [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 830009.png Scrap Splatter

    Precision Bomber.png
    Precision Bomber [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 840005.png Scrap Bomber

    Precision Slasher.png
    Precision Slasher [2] x125 1000680.png Lead

    x10 1000681.png Clock Gear

    x1 650020.png Scrap Slasher

    The exchanger can also give the items necessary for some weapons in exchange of Lead at the following ratio:

    Item Currency Amount
    1000681.png Clock Gear x15 1000680.png Lead
    101099.png Clock Regulator x15 1000680.png Lead

    x1 1000681.png Clock Gear

    Enchantment:

    101099 Clock Regulator is needed in order to enchant the weapons and the following conditions apply when you enchant: 

    • The weapons don't need any grade or refine to be enchanted 
    • The weapons don't lose refine or grade on enchanting
    • All the enchanting is done through the Enchanting UI
    • All previous enchants of the weapons are conserved (Random Options)
    • The enchant goes in the 4th slot of the weapon
    • For a higher fee, you can select the enchant

    Enchant Tables:

      Slot 3
    Enchant Process 1000680.png Lead x30

     1000681.png Clock Gear x1 

    200,000z

    Success Chance 100.00%
    Grade Changes None
    Enchants 311016 Clockwork (Atk) (7.69%)
    311016 Clockwork (Matk) (7.69%)
    311018 Clockwork (Delay After Attack) (7.69%)
    311019 Clockwork (Variable Casting) (7.69%)
    311020 Clockwork (Delay After Skill) (7.69%)
    311021 Clockwork (POW) (7.69%)
    311022 Clockwork (SPL) (7.69%)
    311023 Clockwork (STA) (7.69%)
    311024 Clockwork (WIS) (7.69%)
    311025 Clockwork (CRT) (7.69%)
    311025 Clockwork (CON) (7.69%)
    311025 Clockwork (P.Atk) (7.69%)
    311025 Clockwork (S.Matk) (7.69%)

    Selectable Enchant:

    Slot 3 Enchant Enchantment Process
    Materials Zeny
    311016 Clockwork (Atk) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311016 Clockwork (Matk) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311018 Clockwork (Delay After Attack) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311019 Clockwork (Variable Casting) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311020 Clockwork (Delay After Skill) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311021 Clockwork (POW) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311022 Clockwork (SPL) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311023 Clockwork (STA) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311024 Clockwork (WIS) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311025 Clockwork (CRT) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311025 Clockwork (CON) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311025 Clockwork (P.Atk) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z
    311025 Clockwork (S.Matk) 1000680.png Lead x1500

    1000681.png Clock Gear x50

    5,000,000z

    • Official Implementation
      • The other Expanded 4th classes and all their skills
        • Spirit Handler
          • Overview:
            • 5433.png Mystical Creature Mastery
              • Max Level: 10
              • Skill Form: Passive
              • Description:
                Develops the ability to communicate with Mystical Creatures.
                Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills.
                 
              • [Lv 1]: P.ATK/S.MATK +1
              • [Lv 2]: P.ATK/S.MATK +3
              • [Lv 3]: P.ATK/S.MATK +4
              • [Lv 4]: P.ATK/S.MATK +6
              • [Lv 5]: P.ATK/S.MATK +7
              • [Lv 6]: P.ATK/S.MATK +9
              • [Lv 7]: P.ATK/S.MATK +10
              • [Lv 8]: P.ATK/S.MATK +12
              • [Lv 9]: P.ATK/S.MATK +13
              • [Lv 10]: P.ATK/S.MATK +15
                 
            • 5434.png Commune With Chulho
              • Max Level: 1
              • Requirement: Mystical Creature Mastery 7, Hogogong Strike 3
              • Skill Form: Passive
              • Description:
                Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho.
                 
            • 5435.png Chulho Sonic Claw
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 1
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 AP
              • Description:
                Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target.
                Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW.
                If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance.
                 
              • [Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%)
              • [Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%)
              • [Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%)
              • [Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%)
              • [Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%)
              • [Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%)
              • [Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%)
                 
            • 5436.png Howling of Chulho
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: Caster
              • Recover: 2 AP
              • Description:
                Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho.
                Inflicts the Hogogong effect to the targets for 10 seconds.
                Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW.
                If Commune With Chulho has been learned, it increases skill damage and AoE.
                 
              • [Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells)
              • [Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells)
              • [Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells)
              • [Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells)
              • [Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells)
              • [Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells)
              • [Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells)
                 
            • 5437.png Hogogong Strike
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 5, Howling of Chulho 3
              • Skill Form: Active
              • Type: Physical Ranged
              • Target: 1 Character
              • Recover: 1 (2 with Commune With Chulho) AP
              • Description:
                Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage.
                Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the total
                Critical Damage according to the caster's Critical chance.
                If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount.
                 
              • [Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
              • [Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
              • [Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
              • [Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
              • [Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
              • [Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
              • [Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells)
                 
            • 5438.png Commune With Kisul
              • Max Level: 1
              • Requirement: Mystical Creature Mastery 7, Kisul Rampage 3
              • Skill Form: Passive
              • Description:
                Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul.
                 
            • 5439.png Kisul Water Spraying
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 1
              • Skill Form: Active
              • Type: Recovery
              • Target: Caster
              • Recover: 1 AP
              • Description:
                Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster.
                HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT
                If Commune With Kisul has been learned, it increases AoE and HP Revovery.
                 
              • [Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells)
              • [Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells)
              • [Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells)
              • [Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells)
              • [Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells)
              • [Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells)
              • [Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells)
                 
            • 5440.png Marine Festival of Kisul
              • Max Level: 5
              • Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
              • Skill Form: Active
              • Type: Supportive
              • Target: Caster
              • Recover: 2 AP
              • Description:
                With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration.
                If Commune With Kisul has been learned, it increases AoE and the duration is doubled.
                Does not stack with Cardinal's Benedictum effect.
                 
              • [Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
              • [Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
              • [Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
              • [Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
              • [Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells)
                 
            • 5441.png Sandy Festival of Kisul
              • Max Level: 5
              • Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
              • Skill Form: Active
              • Type: Supportive
              • Target: Caster
              • Recover: 2 AP
              • Description:
                With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration.
                If Commune With Kisul has been learned, it increases AoE and the duration is doubled.
                Does not stack with Cardinal's Religio effect.
                 
              • [Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
              • [Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
              • [Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
              • [Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
              • [Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells)
                 
            • 5442.png Kisul Rampage
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
              • Skill Form: Active
              • Type: Recovery
              • Target: Caster
              • Description:
                Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells.
                The caster can't use other skills while this skill is active.
                If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled.
                If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6.
                 
              • [Lv 1]: Duration: 4 seconds
              • [Lv 2]: Duration: 5 seconds
              • [Lv 3]: Duration: 6 seconds
              • [Lv 4]: Duration: 7 seconds
              • [Lv 5]: Duration: 8 seconds
              • [Lv 6]: Duration: 9 seconds
              • [Lv 7]: Duration: 10 seconds
                 
            • 5443.png Commune With Hyunrok
              • Max Level: 1
              • Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3
              • Skill Form: Passive
              • Description:
                Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok.
                 
            • 5444.png Colors of Hyunrok
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 1
              • Skill Form: Active
              • Type: Supportive
              • Target: Caster
              • Description:
                With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%.
                Skill Level 7 cancels the effect.

                 
              • [Lv 1]: Endows Water element
              • [Lv 2]: Endows Wind element
              • [Lv 3]: Endows Earth element
              • [Lv 4]: Endows Fire element
              • [Lv 5]: Endows Shadow element
              • [Lv 6]: Endows Holy element
              • [Lv 7]: Removes element
                 
            • 5445.png Hyunrok Breeze
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3
              • Skill Form: Active
              • Type: Magical
              • Target: Ground
              • Recover: 3 AP
              • Description:
                Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range.
                Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL.
                If Commune With Hyunrok has been learned, it increases the skill's damage.
                The element of the damage can be changed according to Colors of Hyunrok.
                 
              • [Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells)
              • [Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells)
              • [Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells)
              • [Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells)
              • [Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells)
              • [Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells)
              • [Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells)
                 
            • 5446.png Hyunrok Cannon
              • Max Level: 7
              • Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3
              • Skill Form: Active
              • Type: Magical
              • Target: 1 Character
              • Recover: 1 (2 with Commune With Hyunrok) AP
              • Description:
                Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target.
                Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL.
                If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount.
                The element of the damage can be changed according to Colors of Hyunrok.
                 
              • [Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%)
              • [Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%)
              • [Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%)
              • [Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%)
              • [Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%)
              • [Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%)
              • [Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%)
                 
            • 5447.png Temporary Communion
              • Max Level: 5
              • Requirement: Mystical Creature Mastery 10
              • Skill Form: Active(AP)
              • Type: Supportive
              • Target: Caster
              • Cost: 150 AP
              • Description:
                Can only be used when the caster learned at least one of either Commune With ChulhoCommune With Kisul or Commune With Hyunrok.
                Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration.
                Also increases P.ATK, S.MATK and H.PLUS for the duration.
                 
              • [Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3
              • [Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6
              • [Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9
              • [Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12
              • [Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15
                 
            • 5448.png Blessing of Mystical Creatures
              • Max Level: 5
              • Requirement: Mystical Creature Mastery 10, Commune With Kisul 1
              • Skill Form: Active(AP)
              • Type: Supportive
              • Target: 1 Character
              • Cost: 100 AP
              • Description:
                Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds.
                When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute.
                 
              • [Lv 1]: P.ATK/S.MATK +10
              • [Lv 2]: P.ATK/S.MATK +20
              • [Lv 3]: P.ATK/S.MATK +30
              • [Lv 4]: P.ATK/S.MATK +40
              • [Lv 5]: P.ATK/S.MATK +50

                 
          • Night Watch
            • Overview:
              • 5401.png P.F.I
                • Max Level: 10
                • Requirement: Basic Skill
                • Skill Form: Passive
                • Description:
                  Increases P.ATK, when a Gun class weapon is equipped.
                   
                • [Lv 1]: P.ATK +3
                • [Lv 2]: P.ATK +4
                • [Lv 3]: P.ATK +5
                • [Lv 4]: P.ATK +6
                • [Lv 5]: P.ATK +7
                • [Lv 6]: P.ATK +8
                • [Lv 7]: P.ATK +9
                • [Lv 8]: P.ATK +10
                • [Lv 9]: P.ATK +11
                • [Lv 10]: P.ATK +12
                   
              • 5402.png Grenade Mastery
                • Max Level: 10
                • Requirement: Basic Skill
                • Skill Form: Passive
                • Description:
                  By learning about GrenadesCON is increased and the damage of Grenade-type skills is increased.
                   
                • [Lv 1]: CON +1
                • [Lv 2]: CON +2
                • [Lv 3]: CON +3
                • [Lv 4]: CON +4
                • [Lv 5]: CON +5
                • [Lv 6]: CON +6
                • [Lv 7]: CON +7
                • [Lv 8]: CON +8
                • [Lv 9]: CON +9
                • [Lv 10]: CON +10
                   
              • 5403.png Intensive Aim
                • Max Level: 1
                • Requirement: P.F.I 1
                • Skill Form: Active (Toggle)
                • Type: Supportive
                • Target: Caster
                • Description:
                  Switches to Intensive Aim state.
                  Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.
                  The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.
                  Increases ATK, HIT and Critical while your are in Intensive Aim state.
                   
                • [Lv 1]: ATK +150/HIT +250/Critical +30
                   
              • 5404.png Grenade Fragment
                • Max Level: 7
                • Requirement: Grenade Mastery 1
                • Skill Form: Active
                • Type: Supportive
                • Target: Caster
                • Description:
                  Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
                  Skill Level 7 cancels the effect.
                   
                • [Lv 1]: Endows Water element
                • [Lv 2]: Endows Wind element
                • [Lv 3]: Endows Earth element
                • [Lv 4]: Endows Fire element
                • [Lv 5]: Endows Shadow element
                • [Lv 6]: Endows Holy element
                • [Lv 7]: Removes element
                   
              • 5405.png The Vigilante at Night
                • Max Level: 5
                • Requirement: P.F.I 3, Intensive Aim 1
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: Caster
                • Recover: 1 AP
                • Description:
                  Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
                  If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.
                  If a Shotgun is equipped, attacks 4 times.
                  If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                  Damage is additionaly increased according on the caster's Base Level and CON.
                  Consumes 15 Bullets.
                  Requires a Gatling Gun or Shotgun.
                   
                • [Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells)
                • [Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells)
                • [Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells)
                • [Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells)
                • [Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells)
                   
              • 5406.png Only One Bullet
                • Max Level: 5
                • Requirement: P.F.I 3, Intensive Aim 1
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Fires a single shot to the target, inflicting ranged physical damage.
                  If a Pistol is equipped, ignores physical defense of the target.
                  If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance.
                  If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                  Damage is additionaly increased according on the caster's Base Level and CON.
                  Consumes 1 Bullet.
                  Requires a Rifle or Pistol.
                   
                • [Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)%
                • [Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)%
                • [Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)%
                • [Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)%
                • [Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)%
                   
              • 5407.png Spiral Shooting
                • Max Level: 5
                • Requirement: P.F.I 3, Intensive Aim 1
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
                  If a Grenade Launcher is equipped, attacks 2 times.
                  If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance.
                  If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                  Damage is additionaly increased according on the caster's Base Level and CON.
                  Consumes 10 Bullets.
                  Requires a Grenade Launcher or Rifle.
                   
                • [Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells
                • [Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells
                • [Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells
                • [Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells
                • [Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells
                   
              • 5408.png Magazine for One
                • Max Level: 5
                • Requirement: P.F.I 3, Intensive Aim 1
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Fires multiple bullets at one target, inflicting ranged physical damage to the target.
                  If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets.
                  If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets.
                  If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                  Damage is additionaly increased according on the caster's Base Level and CON.
                  Requires a Gatling Gun or Pistol.
                   
                • [Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit
                • [Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit
                • [Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit
                • [Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit
                • [Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit
                   
              • 5409.png Wild Fire
                • Max Level: 5
                • Requirement: P.F.I 3, Intensive Aim 1
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: Ground
                • Recover: 1 AP
                • Description:
                  Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
                  If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
                  If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
                  If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
                  Damage is additionaly increased according on the caster's Base Level and CON.
                  Consumes 5 Bullets.
                  Requires a Shotgun or Grenade Launcher.
                   
                • [Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells
                • [Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells
                • [Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells
                • [Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells
                • [Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells
                   
              • 5410.png Basic Grenade
                • Max Level: 5
                • Requirement: Grenade Mastery 3
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: Ground
                • Recover: 1 AP
                • Description:
                  Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
                  Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                  Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.
                   
                • [Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells
                • [Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells
                • [Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells
                • [Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells
                • [Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells
                   
              • 5411.png Hasty Fire in the Hole
                • Max Level: 5
                • Requirement: Basic Grenade 3
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: Ground
                • Recover: 1 AP
                • Description:
                  Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
                  The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.
                  Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                  Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.
                   
                • [Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit
                • [Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit
                • [Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit
                • [Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit
                • [Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit
                   
              • 5412.png Grenades Dropping
                • Max Level: 5
                • Requirement: Hasty Fire in the Hole 3
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: Ground
                • Recover: 1 AP
                • Description:
                  Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range.
                  Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                  Consumes 15 Throwing Grenades.
                   
                • [Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
                • [Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
                • [Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2
                • [Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2
                • [Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3
                   
              • 5413.png Auto Firing Launcher
                • Max Level: 5
                • Requirement: Grenades Dropping 3
                • Skill Form: Active
                • Type: Supportive
                • Target: Caster
                • Description:
                  Activates the Automatic Grenade Launcher.
                  Has a chance to auto-cast Basic GrenadeHasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.
                  The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.
                   
                • [Lv 1]: 6% Basic Grenade/Duration: 120 seconds
                • [Lv 2]: 7% Basic Grenade/Duration: 150 seconds
                • [Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
                • [Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
                • [Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds
                   
              • 5414.png Hidden Card
                • Max Level: 10
                • Requirement: P.F.I 5, Intensive Aim 1
                • Skill Form: Active(AP)
                • Type: Supportive
                • Target: Caster
                • Cost: 150 AP
                • Description:
                  Takes an elixir that maximizes Night Watch's shooting ability:
                  It increases ranged physical damage and P.ATK for 300 seconds.
                   
                • [Lv 1]: Ranged Physical Damage +10% P.ATK +3
                • [Lv 2]: Ranged Physical Damage +20% P.ATK +6
                • [Lv 3]: Ranged Physical Damage +30% P.ATK +9
                • [Lv 4]: Ranged Physical Damage +40% P.ATK +12
                • [Lv 5]: Ranged Physical Damage +50% P.ATK +15
                • [Lv 6]: Ranged Physical Damage +60% P.ATK +18
                • [Lv 7]: Ranged Physical Damage +70% P.ATK +21
                • [Lv 8]: Ranged Physical Damage +80% P.ATK +24
                • [Lv 9]: Ranged Physical Damage +90% P.ATK +27
                • [Lv 10]: Ranged Physical Damage +100% P.ATK +30
                   
              • 5415.png Mission Bombard
                • Max Level: 10
                • Requirement: Grenade Mastery 5, Grenades Dropping 3
                • Skill Form: Active(AP)
                • Type: Physical Ranged
                • Target: Ground
                • Cost: 100 AP
                • Description:
                  Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
                  Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
                   
                • [Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion
                • [Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion
                • [Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion
                • [Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion
                • [Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion
                • [Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion
                • [Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion
                • [Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion
                • [Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion
                • [Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion
                   
          • Hyper Novice
            • Overview:
              • 5449.png Self Study Tactics
                • Max Level: 10
                • Requirement: Basic Skill
                • Skill Form: Passive
                • Description:
                  Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills.
                  Increases damage of Double Bowling BashMega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%.
                   
                • [Lv 1]: P.ATK +1
                • [Lv 2]: P.ATK +2
                • [Lv 3]: P.ATK +3
                • [Lv 4]: P.ATK +4
                • [Lv 5]: P.ATK +5
                • [Lv 6]: P.ATK +6
                • [Lv 7]: P.ATK +7
                • [Lv 8]: P.ATK +8
                • [Lv 9]: P.ATK +9
                • [Lv 10]: P.ATK +10
                   
              • 5450.png Self Study Sorcery
                • Max Level: 10
                • Requirement: Basic Skill
                • Skill Form: Passive
                • Description:
                  Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills.
                  Increases damage of Meteor Storm Buster (Fall Damage), Jupitel ThunderstormJack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%.
                   
                • [Lv 1]: S.MATK +1
                • [Lv 2]: S.MATK +2
                • [Lv 3]: S.MATK +3
                • [Lv 4]: S.MATK +4
                • [Lv 5]: S.MATK +5
                • [Lv 6]: S.MATK +6
                • [Lv 7]: S.MATK +7
                • [Lv 8]: S.MATK +8
                • [Lv 9]: S.MATK +9
                • [Lv 10]: S.MATK +10
                   
              • 5451.png Double Bowling Bash
                • Max Level: 10
                • Requirement: Self Study Tactics 5
                • Skill Form: Active
                • Type: Physical Melee
                • Target: 1 Character
                • Recover: 2 AP
                • Description:
                  Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back.
                  The number of attacks increases according to the number of enemies within range, and attacks up to 5 times.
                  Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
                  The weapon can't be swapped for 1 second after using this skill.
                   
                • [Lv 1]: ATK 300+(Tactics Lv x3)% per Hit
                • [Lv 2]: ATK 500+(Tactics Lv x6)% per Hit
                • [Lv 3]: ATK 700+(Tactics Lv x9)% per Hit
                • [Lv 4]: ATK 900+(Tactics Lv x12)% per Hit
                • [Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit
                • [Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit
                • [Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit
                • [Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit
                • [Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit
                • [Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit

                   
              • 5452.png Mega Sonic Blow
                • Max Level: 10
                • Requirement: Double Bowling Bash 7
                • Skill Form: Active
                • Type: Physical Melee
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status.
                  The Stun chance and duration are affected by target's resistance to status abnormalities.
                  Doubles damage to the target whose HP is less than 50%.
                  Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance.
                   
                • [Lv 1]: ATK 950+(Self Study Tactics Lv x5)%
                • [Lv 2]: ATK 1100+(Self Study Tactics Lv x10)%
                • [Lv 3]: ATK 1250+(Self Study Tactics Lv x15)%
                • [Lv 4]: ATK 1400+(Self Study Tactics Lv x20)%
                • [Lv 5]: ATK 1550+(Self Study Tactics Lv x25)%
                • [Lv 6]: ATK 1700+(Self Study Tactics Lv x30)%
                • [Lv 7]: ATK 1850+(Self Study Tactics Lv x35)%
                • [Lv 8]: ATK 2000+(Self Study Tactics Lv x40)%
                • [Lv 9]: ATK 2150+(Self Study Tactics Lv x45)%
                • [Lv 10]: ATK 2300+(Self Study Tactics Lv x50)%
                   
              • 5453.png Shield Chain Rush
                • Max Level: 10
                • Requirement: Self Study Tactics 5
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells.
                  Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters).
                  Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
                  The weapon can't be swapped for 1.2 seconds after using this skill.
                  Requires a Shield.
                   
                • [Lv 1]: ATK 700+(Self Study Tactics Lv x3)%
                • [Lv 2]: ATK 1000+(Self Study Tactics Lv x6)%
                • [Lv 3]: ATK 1300+(Self Study Tactics Lv x9)%
                • [Lv 4]: ATK 1600+(Self Study Tactics Lv x12)%
                • [Lv 5]: ATK 1900+(Self Study Tactics Lv x15)%
                • [Lv 6]: ATK 2200+(Self Study Tactics Lv x18)%
                • [Lv 7]: ATK 2500+(Self Study Tactics Lv x21)%
                • [Lv 8]: ATK 2800+(Self Study Tactics Lv x24)%
                • [Lv 9]: ATK 3100+(Self Study Tactics Lv x27)%
                • [Lv 10]: ATK 3400+(Self Study Tactics Lv x30)%
                   
              • 5454.png Spiral Pierce Max
                • Max Level: 10
                • Requirement: Shield Chain Rush 7
                • Skill Form: Active
                • Type: Physical Ranged
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Inflicts ranged physical damage with a powerful spinning stab to a target.
                  Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.)
                  The damage factor depends on the target's size.
                  (Small: x1.5 / Medium: x1.3 / Large: x1.2)
                  Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
                   
                • [Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)%
                • [Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)%
                • [Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)%
                • [Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)%
                • [Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)%
                • [Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)%
                • [Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)%
                • [Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)%
                • [Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)%
                • [Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)%
                   
              • 5455.png Meteor Storm Buster
                • Max Level: 10
                • Requirement: Self Study Sorcery 5
                • Skill Form: Active
                • Type: Magical
                • Target: Ground
                • Recover: 3 AP
                • Description:
                  Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status.
                  Afterwards, it explodes, inflicting secondary Fire elemental magic damage.
                  The Stun chance and duration are affected by the target's resistance to status abnormalities.
                  Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                  The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level.
                   
                • [Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)%
                • [Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)%
                • [Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)%
                • [Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)%
                • [Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)%
                • [Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)%
                • [Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)%
                • [Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)%
                • [Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)%
                • [Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)%
                   
              • 5456.png Jupitel Thunderstorm
                • Max Level: 10
                • Requirement: Self Study Sorcery 5
                • Skill Form: Active
                • Type: Magical
                • Target: 1 Character
                • Recover: 2 AP
                • Description:
                  Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies.
                  Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                   
                • [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells
                • [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells
                • [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells
                • [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells
                • [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells
                • [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells
                • [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells
                • [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells
                • [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells
                • [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells
                   
              • 5457.png Jack Frost Nova
                • Max Level: 10
                • Requirement: Self Study Sorcery 5
                • Skill Form: Active
                • Type: Magical
                • Target: Ground
                • Recover: 3 AP
                • Description:
                  Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range.
                  The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds.
                  Bitter Cold:
                  Increases Damage recieved from Water elemental attacks by 15%.
                  (Does not apply to Boss class monsters.)
                  Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                  The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10.
                   
                • [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit
                • [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit
                • [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit
                • [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit
                • [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit
                • [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit
                • [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit
                • [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit
                • [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit
                • [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit
                   
              • 5458.png Hell's Drive
                • Max Level: 10
                • Requirement: Self Study Sorcery 5
                • Skill Form: Active
                • Type: Magical
                • Target: Caster
                • Recover: 1 AP
                • Description:
                  Twists the ground around you to inflict Earth elemental magic damage to enemies within range.
                  Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                   
                • [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells
                • [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells
                • [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells
                • [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells
                • [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells
                • [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells
                • [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells
                • [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells
                • [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells
                • [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells
                   
              • 5459.png Ground Gravitation
                • Max Level: 10
                • Requirement: Self Study Sorcery 5
                • Skill Form: Active
                • Type: Magical
                • Target: Caster
                • Recover: 5 AP
                • Description:
                  Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range.
                  The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds.
                  During it's duration, it applies Gravitational Field effect to the targets.
                  Gravitational Field:
                  Decreases Movement Speed and increases recieved Physical and Magical Damage.
                  (Does not apply to Boss class monsters.)
                  Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                  The AoE ranges from 5x5 to 9x9 cells depending on the skill level.
                   
                • [Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit
                • [Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit
                • [Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit
                • [Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit
                • [Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit
                • [Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit
                • [Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit
                • [Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit
                • [Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit
                • [Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit
                   
              • 5460.png Napalm Vulcan Strike
                • Max Level: 10
                • Requirement: Self Study Sorcery 5
                • Skill Form: Active
                • Type: Magical
                • Target: 1 Character
                • Recover: 1 AP
                • Description:
                  Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status.
                  The Curse status and duration are affected by the target's resistance to status abnormalities.
                  Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
                   
                • [Lv 1]: MATK 500+(Self Study Sorcery Lv x4)%
                • [Lv 2]: MATK 750+(Self Study Sorcery Lv x8)%
                • [Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)%
                • [Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)%
                • [Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)%
                • [Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)%
                • [Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)%
                • [Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)%
                • [Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)%
                • [Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)%
                   
              • 5461.png Breaking Limit
                • Max Level: 1
                • Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
                • Skill Form: Active
                • Type: Magical
                • Target: Caster
                • Cost: 150 AP
                • Description:
                  Break through one's own physical limits to exert powerful physical power.
                  Increases the damage of Double Bowling BashMega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds.
                   
                • Double Bowling Bash: +50% Damage
                • Mega Sonic Blow: +100% Damage
                • Shield Chain Rush: +50% Damage
                • Spiral Pierce Max: +100% Damage
                   
              •  5462.pngRule Break
                • Max Level: 1
                • Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
                • Skill Form: Active
                • Type: Magical
                • Target: Caster
                • Cost: 150 AP
                • Description:
                  Break through one's own magical limits to exert powerful magical power.
                  Increases the damge of Meteor Storm BusterJupital Thunderstorm, Jack Frost NovaHell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds.
                   
                • Meteor Storm Buster: +50% Damage
                • Jupitel Thunderstorm: +70% Damage
                • Jack Frost Nova: +70% Damage
                • Hell's Drive: +70% Damage
                • Ground Gravitation: +50% Damage
                • Napalm Vulcan Strike: +100% Damage

    • Skills
      • Shiranui | Shinkiro | Night Watch | Hyper Novice | Spirit Handler
        • Fixed a bug that prevented these classes to put any skills in the last skill tab
          ( Temporary Fix NPC will be removed )
      • 5473.png Star Cannon
      • 5472.png Star Burst
      • 5471.png Twinkling Star
        • Can now be casted on Land Protector
        • Now correctly changes its element with Mild Wind
      • 5465.png Rising Sun
      • 5466.png Noon Blast
      • 5467.png Sunset Blast
      • 5468.png Rising Moon
      • 5469.png Midnight Kick
      • 5470.png Dawn Break
      • 5474.png Thousand Stars
        • Now correctly changes its element with Mild Wind
      • 5430.png Talisman of Four Bearing God
      • 5426.png Talisman of Blue Dragon
      • 5428.png Talisman of Red Phoenix
      • 5431.png Circle of Directions and Elements
        • Now correctly changes its element with Mild Wind
        • Now correctly displays its skill visual effect
      • 5424.png Talisman of Soul Stealing
      • 5427.png Talisman of White Tiger
      • 5429.png Talisman of Black Turtoise
      • 5425.png Exorcism of Malicious Souls
        • Now correctly changes its element with Mild Wind
      • 5479.png Mirage
        • Can now be casted on Land Protector
        • Now is excluded from smartcast list
      • 5422.png Totem of Tutulary
        • Now is excluded from smartcast list
      • 5485.png Kunai - Distortion
        • Now is correctlly a ranged damage skill
        • Now ignores flee of the target
        • Can now be casted on Land Protector
        • Fixed a bug that caused you be able to put several distortion zones on the same cell
      • 5486.png Kunai - Rotation
      • 5487.png Kunai - Refraction
        • Now is correctlly a ranged damage skill
        • Now ignores flee of the target
        • Can now be casted on Land Protector
      • 5484.png Huuma Shuriken - Construct
      • 5483.png Huuma Shuriken - Grasp
        • Now requires a huuma shuriken equipped
        • Can now be casted on Land Protector
      • 5489.png Cold Blooded Cannon
        • Now correctly uses Water Element
      • 5491.png Golden Dragon Cannon
        • Now correctly uses Earth Element
      • 5492.png Darkening Cannon
        • Now correctly uses Dark Element
      • 5494.png Kunai - Nightmare
        • Now is correctlly a ranged damage skill
        • Now ignores flee of the target
      • 5477.png Infiltrate
        • Now correctly jumps to a target even if it cannot jump behind a target
        • And no longer grants the buff when it cannot jump to a target
      • 5476.png Meltaway
        • Fixed the damage calculation
      • Talismans
        • Now all stack together [ Magician, Warrior, Protection, Elements ]
      • Shiranui / Shinkiro Magical Skills
        • Implemented the official haze requirement for the skills
      • Summoner
        • Fixed a bug where it counted the basic 9 skillpoints in from "novice"
    • Item
      • Fixed missing after cast delay on Warlock Advanced Shadow Weapon
      • Fixed description of Dark Bible
      • Kachua Key
        • Added 5 Kachua Keys to Weekly Instance rewards
        • Increased daily reward amount from 1 to 2
        • Added Kachua Key as a chance to obtain when finishing a instance that can reward instance coins at 3%
        • Added Kachua Key as a chance to obtain when finishing a fortessa dungeon from the last box at 4%
        • Added Kachua Key as a chance to obtain when finishing a instance that can reward purgatory coins at 5%
        • Rewards:
          • 5% Infinite Giant Fly Wing Box (1 Day) (ItemID: 17314
          • 5% 5x Gold (ItemID: 969)
          • 1.5% 3x Gold (ItemID: 969)
          • 0.5% 2x Gold (ItemID: 969)
          • 3% 3x Blacksmith Blessing (ItemID: 6635)
          • 3% 3x Random Shadow Hammer (ItemID: 23436)
          • 3% Hero Weapon Modifier (Physical) (ItemID: 100744)
          • 3% Hero Weapon Modifier (Magic) (ItemID: 100745)
          • 1% Hero's Mark Scroll (ItemID: 101194)
          • 1% Hero Enchantment Ticket (ItemID: 1000645)
          • 1% Tree Enchantment Ticket (ItemID: 1000698)
          • 1% Balloon Enchantment Ticket (ItemID: 1000678)
          • 1% Full Shadow Spellbook (ItemID: 101177)
          • 1% Separate Shadow Spellbook (ItemID: 101178)
          • 1% Spell Caster Shadow Spellbook (ItemID: 101179)
          • 1% Trait Shadow Spellbook (ItemID: 101180)
          • 1% Lord Bearer Shadow Spellbook (ItemID: 101260)
          • 1% Mega Blitz Shadow Spellbook (ItemID: 101261)
          • 1% Absolute Shadow Spellbook (ItemID: 101262)
          • 1% Maximum Mammoth Shadow Spellbook (ItemID: 101264)
          • 0.6% Powerful Dimensional Essence (ItemID: 7925
          • 0.6% Powerful Soul Essence (ItemID: 25375
          • 0.5% Hero's Badge [1] (ItemID: 490163)
          • 0.5% Thanos Weapon Reform Cube (ItemID100591)
          • 0.5% Thanos Helm Reform Cube (ItemID100695)
          • 0.14% Random Shadow Box (ItemID: 1910000207)
          • 0.1% Bacsojin Doll Hat-LT (ItemID: 400246)
          • 0.1% Tiger King Doll Hat-LT (ItemID: 400245)
          • 0.1% Survival Circlet-LT (ItemID: 400154)
          • 0.1% Wickebine's Black Cat Ears-LT (ItemID: 400153)
          • 0.1% Smokey's Transformation Leaf-LT (ItemID: 400152)
          • 0.1% Gold Fish Head Hat-LT (ItemID: 400155)
          • 0.1% Orbs of Survival-LT (ItemID: 420066)
          • 0.1% Imp Hat-LT (ItemID: 400156)
          • 0.1% Armor Modification Box (ItemID: 100694)
          • 0.05% Shadow Coupon (ItemID: 1910000208)
          • 0.05% Random Dualstone Box (ItemID: 1910000209)
          • 0.03% LT Weapons Reform (ItemID: 100748)
      • Implemented new items:
        • Shadow Equipment (obtainable from Random Shadow Box, Kachua Key, and Shadow Coupon (soon))
          • 24763 Lord Bearers Shadow Shoes (ItemID: 24763)
          • 24764 Lord Bearers Shadow Armor (ItemID: 24764)
          • 24765 Lord Bearers Shadow Pendant (ItemID: 24765)
          • 24766 Lord Bearers Shadow Earring (ItemID: 24766)
          • 24767 Mega Blitz Shadow Shield (ItemID: 24767)
          • 24768 Mega Blitz Shadow Weapon (ItemID: 24768)
        • Shadow Enchant ( Spellbooks )
          • 101177 Full Shadow Spellbook (ItemID: 101177)
          • 101177 Separate Shadow Spellbook (ItemID: 101178)
          • 101177 Spell Caster Shadow Spellbook (ItemID: 101179)
          • 101177 Trait Shadow Spellbook (ItemID: 101180)
          • 101177 Lord Bearer Shadow Spellbook (ItemID: 101260)
          • 101177 Mega Blitz Shadow Spellbook (ItemID: 101261)
          • 101177 Absolute Shadow Spellbook (ItemID: 101262)
          • 101177 Maximum Mammoth Shadow Spellbook (ItemID: 101264)
            -----------
            Enchants:
            345882789_shadowenchant.png.19c6b00a039c6b7114c4dd65402a8959.png
        • LT-Headgears:
          • 400246 Bacsojin Doll Hat-LT (ItemID: 400246)
          • 400245 Tiger King Doll Hat-LT (ItemID: 400245)
          • 400154 Survival Circlet-LT (ItemID: 400154)
          • 400153 Wickebine's Black Cat Ears-LT (ItemID: 400153)
          • 400152 Smokey's Transformation Leaf-LT (ItemID: 400152)
          • 400155 Gold Fish Head Hat-LT (ItemID: 400155)
          • 420066 Orbs of Survival-LT (ItemID: 420066)
          • 400156 Imp Hat-LT (ItemID: 400156)
        • Ammunition and other
          • 1000565 Haze of Pitch Darkness (ItemID: 1000565)
          • 1000566 Haze of Prominence (ItemID: 1000566)
          • 1000567 Haze of Icy Snow (ItemID: 1000567)
          • 1000568 Haze of Mother Earth (ItemID: 1000568)
          • 1000569 Haze of North Wind (ItemID: 1000569)
          • 101118 Box of Pitch Darkness (ItemID: 101118)
          • 101119 Box of Prominence (ItemID: 101119)
          • 101120 Box of Icy Snow (ItemID: 101120)
          • 101121 Box of Mother Earth (ItemID: 101121)
          • 101122 Box of North Wind (ItemID: 101122)
          • 101117 Soul Talisman Bundle (ItemID: 101117)
          • 1220001 Kunai (ItemID: 1220001)
          • 1220002 Ghost Kunai (ItemID: 1220002)
          • 1220003 Shadow Kunai (ItemID: 1220003)
          • 1220004 Holy Kunai (ItemID: 1220004)
          • 101112 Kunai Scroll (ItemID: 101112)
          • 101113 Ghost Kunai Scroll (ItemID: 101113)
          • 101114 Shadow Kunai Scroll (ItemID: 101114)
          • 101115 Holy Kunai Scroll (ItemID: 101115)
    • Other
      • Fortessa Dungeon
        • Fixed a bug that caused the kill counter to not be erased when a boss was killed 
        • Fixed a bug that was causing some monsters to teleport you instead of themselves
      • Purgatory
        • Fixed an issue that caused the flames to sometimes not reset correctly in hard mode
        • Removed Temporal Spells from the reward list
      • Bank Manager
        • Re-implemented the NPC on both servers
      • Booster NPC
        • Added normal Novice, Summoner to the list of characters to be used when making / resetting a booster
      • Adventurer UI
        • Fixed a bug that prevented any "join" requests
      • Item Reform
        • Fixed wrong enchants in the upgrade list of all balloons, causing it to prevent to upgrade any enchant
        • Fixed a wrong requirement on the upgrading of Hero Boots-LT
      • Enchantment UI
        • Fixed an issue with the enchantment UI where it can roll NO enchant at all
        • Fixed an issue with the enchantment UI where the pool of enchants were not correctly handled
      • Kafra
        • No longer allows you to change your gender while you're a Shiranui or Shinkiro
      • Patch-server
        • Changed the server used for patching the client on 2nd of January to a more stable/reliable one
      • Cashpoint
        • Fixed an issue that caused stripe to not add cashpoints in all cases
      • Nightmare effect is now visible on monsters
    • Niflheim
      • Added Mark of Hero to the Ancient Fortessa Coin Shop
      • Fixed emblem editing for guilds
      • Increased the maximum refinement of patent weapons usable in the LT-reform box from +19 to +20
      • Fixed Witchs Card for newest expanded 
    • Like 1

    • Official Implementation
      • Expanded 4th classes and all skills
        ( 4 / 7 classes will be the first batch )
        • Sky Emperor
           
          • Overview:
             
            • 5463.png Sky Mastery 
              • Max Level: 10
              • Description:
                Increases effectiveness of celestial body techniques.
                Increases damage of Rising Sun, Noon Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy,
                Star Burst and Star Cannon.

                 
            • 5464.png War Book Mastery
              • Max Level: 10
              • Description:
                Improves the combat strategy of the user.
                When equipping a book, increases P.Atk and Hit.

                 
              • [Lv 1] : P.Atk+ 3/Hit+ 3
              • [Lv 2] : P.Atk+ 4/Hit+ 6
              • [Lv 3] : P.Atk+ 5/Hit+ 9
              • [Lv 4] : P.Atk+ 6/Hit+ 12
              • [Lv 5] : P.Atk+ 7/Hit+ 15
              • [Lv 6] : P.Atk+ 8/Hit+ 18
              • [Lv 7] : P.Atk+ 9/Hit+ 21
              • [Lv 8] : P.Atk+ 10/Hit+ 24
              • [Lv 9] : P.Atk+ 11/Hit+ 27
              • [Lv 10] : P.Atk+ 12/Hit+ 30
                 
            • 5465.png Rising Sun
              • Max Level: 5
              • Target: Target
              • Description:
                Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target.
                When using this skill, applies [Sunrise], [Noon], and [Sunset] effect to the user sequentially.
                (However, after sunset, only the power of the moon can travel through the sky).
                Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
                 
              • [Lv 1] : 900 +  (Sky Mastery level x5) % Atk
              • [Lv 2] : 1300 +  (Sky Mastery level x10) % Atk
              • [Lv 3] : 1700 +  (Sky Mastery level x15) % Atk
              • [Lv 4] : 2100 +  (Sky Mastery level x20) % Atk
              • [Lv 5] : 2500 +  (Sky Mastery level x25) % Atk
                 
            • 5466.png Noon Blast
              • Max Level: 5
              • Target: Target
              • AP Recovery: 2
              • Description:
                Can only be used when the current celestial movement is Sunrise or Noon.
                Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target.
                Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
                If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri.
                The effectiveness of critical modifier is applied by half.
                 
              • [Lv 1] : 2400 +  (Sky Mastery level x5% Atk / Area of effect: 3x3 cells
              • [Lv 2] : 3300 +  (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells
              • [Lv 3] : 4200 +  (Sky Mastery level x15% Atk / Area of effect: 5x5 cells
              • [Lv 4] : 5100 +  (Sky Mastery level x20% Atk / Area of effect: 5x5 cells
              • [Lv 5] : 6000 +  (Sky Mastery level x25% Atk / Area of effect: 7x7 cells
                 
            • 5467.png Sunset Blast
              • Max Level: 5
              • Target: Target
              • AP Recovery: 2
              • Description:
                Can only be used when the current celestial movement is Noon or Sunset.
                Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies
                around the target.
                Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
                If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri.
                The effectiveness of critical modifier is applied by half.
                 
              • [Lv 1] : 1200 +  (Sky Mastery level x5% Atk / Area of effect: 3x3 cells
              • [Lv 2] : 1500 +  (Sky Mastery level x10% Atk / Area of effect: 3x3 cells
              • [Lv 3] : 1800 +  (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells
              • [Lv 4] : 2100 +  (Sky Mastery level x20% Atk / Area of effect: 5x5 cells
              • [Lv 5] : 2400 +  (Sky Mastery level x25% Atk / Area of effect: 7x7 cells
                 
            • 5468.png Rising Moon
              • Max Level: 5
              • Target: Self
              • Description:
                Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user.
                When using this skill, applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially.
                (However, after Moonset, only the power of the sun can travel through the sky).
                Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW.
                 
              • [Lv 1] : 900 +  (Sky Mastery level x5) % Atk / Area of effect: 5x5 cells
              • [Lv 2] : 1200 +  (Sky Mastery level x10% Atk / Area of effect: 5x5 cells
              • [Lv 3] : 1500 +  (Sky Mastery level x15% Atk / Area of effect: 7x7 cells
              • [Lv 4] : 1800 +  (Sky Mastery level x20% Atk / Area of effect: 7x7 cells
              • [Lv 5] : 2100 +  (Sky Mastery level x25% Atk / Area of effect: 9x9 cells
                 
            • 5469.png Midnight Kick
              • Max Level: 5
              • Target: Self
              • AP Recovery: 2
              • Description:
                Can only be used when the current celestial movement is Moonrise or Midnight.
                Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to the target and
                surrounding enemies around the target
                Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
                Deals more damage if the current celestial movement is Midnight.
                 
              • [Lv 1] : 1500 +  (Sky Mastery level x5%, ATK(Midnight) 2700 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 2] : 2500 +  (Sky Mastery level x5%, ATK(Midnight) 3900 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 3] : 3500 +  (Sky Mastery level x5%, ATK(Midnight) 5100 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 4] : 4500 +  (Sky Mastery level x5%, ATK(Midnight) 6300 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 5] : 5500 +  (Sky Mastery level x5%, ATK(Midnight) 7500 + (Sky Mastery level x5/ Area of effect: 5x5 cells
                 
            • 5470.png Dawn Break
              • Max Level: 5
              • Target: Self
              • AP Recovery: 2
              • Description:
                Can only be used when the current celestial movement is Midnight or Moonset.
                Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target.
                Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
                Deals more damage if the current celestial movement is Moonset.
                 
              • [Lv 1] : 700 +  (Sky Mastery level x5%, ATK(Moonset) 900 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 2] : 1100 +  (Sky Mastery level x5) %, ATK(Moonset) 1500 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 3] : 1500 +  (Sky Mastery level x5%, ATK(Moonset) 2100 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 4] : 1900 +  (Sky Mastery level x5%, ATK(Moonset) 2700 + (Sky Mastery level x5/ Area of effect: 5x5 cells
              • [Lv 5] : 2300 +  (Sky Mastery level x5%, ATK(Moonset) 3300 + (Sky Mastery level x5/ Area of effect: 5x5 cells
                 
            • 5471.png Twinkling Galaxy
              • Max Level: 5
              • Target: Self
              • Description:
                Uses the movement of constellations to drop a shooting star once every 0.3 seconds for 4.5 seconds withing range.
                Each shooting star inflicts melee physical damage to all targets within 5x5 cells.
                Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
                 
              • [Lv 1] : 600 +  (Sky Mastery level x3% Atk / Twinkling Galaxy area of effect: 13x13 cells
              • [Lv 2] : 1000 +  (Sky Mastery level x6) % Atk/ Twinkling Galaxy area of effect: 13x13 cells
              • [Lv 3] : 1400 +  (Sky Mastery level x9% Atk / Twinkling Galaxy area of effect: 11x11 cells
              • [Lv 4] : 1800 +  (Sky Mastery level x12) % Atk / Twinkling Galaxy area of effect: 11x11 cells
              • [Lv 5] : 2200 +  (Sky Mastery level x15% Atk / Twinkling Galaxy area of effect: 9x9 cells
                 
            • 5472.png Star Burst
              • Max Level: 5
              • Target: Target
              • AP Recovery: 3
              • Description:
                Can only be used within the range of Twinkling Galaxy.
                Stops the current star rain and focuses on calling down stars upon the target.
                Inflicts melee physical damage to a target and targets withing 5x5 cell range around it once every 0.3 seconds for 4.5 seconds.
                Damage is calculated according to the skill level, user's base level and POW.
                 
              • [Lv 1] : 900 +  (Sky Mastery level x5% Atk
              • [Lv 2] : 1300 +  (Sky Mastery level x10) % Atk
              • [Lv 3] : 1700 +  (Sky Mastery level x15) % Atk
              • [Lv 4] : 2100 +  (Sky Mastery level x20% Atk
              • [Lv 5] : 2500 +  (Sky Mastery level x25% Atk
                 
            • 5473.png Star Cannon
              • Max Level: 5
              • Target: Self
              • AP Recovery: 3
              • Description:
                Can only be used withing the range of Twinkling Galaxy.
                Stops Twinkling Galaxy and changes it to a more powerful one.
                Drops multiple shooting stars once every 0.3 seconds for 4.5 seconds within range. Star Cannons shooting star inflicts melee physical damage to the target the surrounding enemies within 7x7 cells.
                Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW.
                 
              • [Lv 1] : 700 +  (Star Cannon level x5/ Shooting star range: 13x13 cells / Simultaneous shooting stars: 2
              • [Lv 2] : 1200 +  (Star Cannon level x10/ Shooting star range: 13x13 cells / Simultaneous shooting stars: 2
              • [Lv 3] : 1700 +  (Star Cannon level x15/ Shooting star range: 11x11 cells / Simultaneous shooting stars: 3
              • [Lv 4] : 2200 +  (Star Cannon level x20) / Shooting star range: 11x11cells / Simultaneous shooting stars: 3
              • [Lv 5] : 2700 +  (Star Cannon level x25) / Shooting star range: 9x9 cells / Simultaneous shooting stars: 4
                 
            • 5474.png Thousand Stars
              • Max Level: 10
              • Target: Target
              • AP Consume: 100
              • Description:
                Accumulates all of the celestial energy into the user's feet then dashes to the target and kicks it with all the might, inflicting melee physical damage.
                If the target is a player, drain its AP to 0. If the target is demihuman or demon race, the skill deals damage for 3 hits.
                Deals additional damage depending on user's base level and POW.
                Has a chance to trigger critical, critical chance is the user's Cri.
                The effectiveness of critical modifies is applied by half.
                 
              • [Lv 1] : 2000% Atk
              • [Lv 2] : 4000% Atk
              • [Lv 3] : 6000% Atk
              • [Lv 4] : 8000% Atk
              • [Lv 5] : 10000% Atk
              • [Lv 6] : 12000% Atk
              • [Lv 7] : 14000% Atk
              • [Lv 8] : 16000% Atk
              • [Lv 9] : 18000% Atk
              • [Lv 10] : 20000% Atk
                 
            • 5475.png Heaven's Spirit
              • Max Level: 10
              • Target: Self
              • AP Consume: 150
              • Description:
                Enters the state of celestial unity by drawing celestial energy into the user's body.
                In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is cancelled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills.
                 
              • [Lv 1] : Duration: 90 seconds
              • [Lv 2] : Duration: 180 seconds
              • [Lv 3] : Duration: 270 seconds
              • [Lv 4] : Duration: 360 seconds
              • [Lv 5] : Duration: 450 seconds
              • [Lv 6] : Duration: 540 seconds
              • [Lv 7] : Duration: 630 seconds
              • [Lv 8] : Duration: 720 seconds
              • [Lv 9] : Duration: 810 seconds
              • [Lv 10] : Duration: 900 seconds

                 
        • Soul Ascetic
           
          • Overview:
             
            • 5416.png Talisman Mastery
              • Max Level: 10
              • Description:
                Increases the insight of talismans, increases S.Matk and effectiveness of skills that uses talismans.
                 
              • [Lv 1] : S.Matk+ 1
              • [Lv 2] : S.Matk+ 2
              • [Lv 3] : S.Matk+ 3
              • [Lv 4] : S.Matk+ 4
              • [Lv 5] : S.Matk+ 5
              • [Lv 6] : S.Matk+ 6
              • [Lv 7] : S.Matk+ 7
              • [Lv 8] : S.Matk+ 8
              • [Lv 9] : S.Matk+ 9
              • [Lv 10] : S.Matk+ 10
                 
            • 5417.png Soul Mastery
              • Max Level: 10
              • Description:
                By studying the art of soul guiding, increases SPL.
                 
              • [Lv 1] : SPL+ 1
              • [Lv 2] : SPL+ 2
              • [Lv 3] : SPL+ 3
              • [Lv 4] : SPL+ 4
              • [Lv 5] : SPL+ 5
              • [Lv 6] : SPL+ 6
              • [Lv 7] : SPL+ 7
              • [Lv 8] : SPL+ 8
              • [Lv 9] : SPL+ 9
              • [Lv 10] : SPL+ 10
                 
            • 5418.png Talisman of Protection
              • Max Level: 5
              • Target: Target
              • AP Recovery: 2
              • Description:
                Consumes 1 Soul Talisman.
                Attaches the talisman of protection to self of one party member to recover HP every 3 seconds.
                Recovers additional HP depending on level of Talisman Mastery learned, user's base level and CRT.
                 
              • [Lv 1] : Healing amount: 500 + (Talisman Mastery level x50) / Duration: 180 seconds
              • [Lv 2] : Healing amount: 1000 + (Talisman Mastery level x100) / Duration: 210 seconds
              • [Lv 3] : Healing amount: 1500 + (Talisman Mastery level x150) / Duration: 240 seconds
              • [Lv 4] : Healing amount: 2000 + (Talisman Mastery level x200) / Duration: 270 seconds
              • [Lv 5] : Healing amount: 2500 + (Talisman Mastery level x250) / Duration: 300 seconds
                 
            • 5419.png Talisman of Warrior
              • Max Level: 5
              • Target: Target
              • AP Recovery: 2
              • Description:
                Consumes 1 Soul Talisman.
                Attaches the talisman of warrior to self of one party member to increase P.Atk.
                Can only be used on targets that equips weapons.
                 
              • [Lv 1] : P.Atk+ 2 / Duration: 180 seconds
              • [Lv 2] : P.Atk+ 4 / Duration: 210 seconds
              • [Lv 3] : P.Atk+ 6 / Duration: 240 seconds
              • [Lv 4] : P.Atk+ 8 / Duration: 270 seconds
              • [Lv 5] : P.Atk+ 10 / Duration: 300 seconds
                 
            • 5420.png Talisman of Magician
              • Max Level: 5
              • Target: Target
              • AP Recovery: 2
              • Description:
                Consumes 1 Soul Talisman.
                Attaches the talisman of magician to self of one party member to increase S.Matk.
                Can only be used on targets that equips weapons.
                 
              • [Lv 1] : S.Matk+ 2 / Duration: 180 seconds
              • [Lv 2] : S.Matk+ 4 / Duration: 210 seconds
              • [Lv 3] : S.Matk+ 6 / Duration: 240 seconds
              • [Lv 4] : S.Matk+ 8 / Duration: 270 seconds
              • [Lv 5] : S.Matk+ 10 / Duration: 300 seconds
                 
            • 5421.png Soul Gathering
              • Max Level: 5
              • Target: Target
              • AP Recovery: 2
              • Description:
                Can only be used when Soul Collect is active.
                Gathers the wandering spirits that lingers around, instantly fills Soul Energy to the maximum amount that the user can accumulate.
                 
              • [Lv 1] : Skill cooldown: 5 seconds
              • [Lv 2] : Skill cooldown: 5 seconds
              • [Lv 3] : Skill cooldown: 5 seconds
              • [Lv 4] : Skill cooldown: 5 seconds
              • [Lv 5] : Skill cooldown: 5 seconds
                 
            • 5422.png Totem of Tutelary
              • Max Level: 5
              • Target: 1 cell ground target
              • Description:
                Consumes 10 Soul Talismans.
                Summons a Totem of Tutelary which worships the guardian diety on the ground to recover HP and SP of nearby party members including the user at certain intervals.
                Recovers an additional amount based on the level of Talisman Mastery learned, user's base level and CRT.
                 
              • [Lv 1] : HP recovery amount: 1000 + (Talisman Mastery level x50) / SP recovery amount: 50 + (Talisman Mastery level x5) / Area of effect: 5x5 cells
              • [Lv 2] : HP recovery amount: 1500 + (Talisman Mastery level x100) / SP recovery amount: 100 + (Talisman Mastery level x10) / Area of effect: 5x5 cells
              • [Lv 3] : HP recovery amount: 2000 + (Talisman Mastery level x150) / SP recovery amount: 150 + (Talisman Mastery level x15) / Area of effect: 7x7 cells
              • [Lv 4] : HP recovery amount: 2500 + (Talisman Mastery level x200) / SP recovery amount: 200 + (Talisman Mastery level x20) / Area of effect: 7x7 cells
              • [Lv 5] : HP recovery amount: 3000 + (Talisman Mastery level x250) / SP recovery amount: 250 + (Talisman Mastery level x25) / Area of effect: 9x9 cells
                 
            • 5423.png Talisman of Five Elements
              • Max Level: 5
              • Target: Target
              • Description:
                Consumes 5 Soul Talisman.
                Attaches the talisman of five elements to self of one party member to increase physical and magical damage against earth, water, wind, fire and neutral property enemies.
                Can only be used on targets that equips weapons.
                 
              • [Lv 1] : Damage bonus: + 4% Duration: 180 seconds
              • [Lv 2] : Damage bonus: + 8% Duration: 210 seconds
              • [Lv 3] : Damage bonus: + 12% Duration: 240 seconds
              • [Lv 4] : Damage bonus: + 16% Duration: 270 seconds
              • [Lv 5] : Damage bonus: + 20% Duration: 300 seconds
                 
            • 5424.png Talisman of Soul Stealing
              • Max Level: 5
              • Target: Target
              • Description:
                Consumes 1 Soul Talisman.
                Throws the talisman to the target, inflicting neutral property magical damage to the target and recovers SP to the user.
                Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL.
                Recovers additional SP depending on user's base level.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 1500 + (Talisman Mastery level + Soul Mastery level x 7% Matk
              • [Lv 2] : 2000 + (Talisman Mastery level + Soul Mastery level x 14% Matk
              • [Lv 3] : 2500 + (Talisman Mastery level + Soul Mastery level x 21% Matk
              • [Lv 4] : 3000 + (Talisman Mastery level + Soul Mastery level x 28% Matk
              • [Lv 5] : 3500 + (Talisman Mastery level + Soul Mastery level x 35% Matk
                 
            • 5426.png Talisman of Blue Dragon
              • Max Level: 5
              • Target: Target
              • AP Recovery: 1
              • Description:
                Consumes 1 Soul Talisman.
                Throws the talisman imbued with the power of Qinglong, guardian diety of the East, to the target, inflicting neutral property magical damage to the target and grants the user [Blessing of the East].
                The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
                Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 900 +  (Talisman Mastery x 15% Matk, Blessing of the Four Directions and the Five elements: 1350 + (Talisman Mastery level x15% Matk
              • [Lv 2] : 1800 +  (Talisman Mastery x 30% Matk, Blessing of the Four Directions and the Five elements: 2700 + (Talisman Mastery level x30% Matk
              • [Lv 3] : 2700 +  (Talisman Mastery x 45% Matk, Blessing of the Four Directions and the Five elements: 4050 + (Talisman Mastery level x45% Matk
              • [Lv 4] : 3600 +  (Talisman Mastery x 60% Matk, Blessing of the Four Directions and the Five elements: 5400 + (Talisman Mastery level x60% Matk
              • [Lv 5] : 4500 +  (Talisman Mastery x 75% Matk, Blessing of the Four Directions and the Five elements: 6750 + (Talisman Mastery level x75% Matk
                 
            • 5427.png Talisman of White Tiger
              • Max Level: 5
              • Target: Self
              • AP Recovery: 1
              • Description:
                Consumes 1 Soul Talisman.
                Throws the talisman imbued with the power of Baihu, guardian diety of the West, to the target, inflicting neutral property magical damage to all targets around the user.
                If the user has the [Blessing of the East] buff, the buff will be changed to [Blessing of the West].
                The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
                Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 700 +  (Talisman Mastery x 15% Matk, Blessing of the Four Directions and the Five elements: 1000 + (Talisman Mastery level x15% Matk / Area of effect: 11x11 cells
              • [Lv 2] : 1400 +  (Talisman Mastery x 30% Matk, Blessing of the Four Directions and the Five elements: 2000 + (Talisman Mastery level x30% Matk / Area of effect: 11x11 cells
              • [Lv 3] : 2100 +  (Talisman Mastery x 45% Matk, Blessing of the Four Directions and the Five elements: 3000 + (Talisman Mastery level x45% Matk / Area of effect: 11x11 cells
              • [Lv 4] : 2800 +  (Talisman Mastery x 60% Matk, Blessing of the Four Directions and the Five elements: 4000 + (Talisman Mastery level x60% Matk / Area of effect: 13x13 cells
              • [Lv 5] : 3500 +  (Talisman Mastery x 75% Matk, Blessing of the Four Directions and the Five elements: 5000 + (Talisman Mastery level x75% Matk / Area of effect: 13x13 cells
                 
            • 5428.png Talisman of Red Phoenix
              • Max Level: 5
              • Target: Target
              • AP Recovery: 1
              • Description:
                Consumes 1 Soul Talisman.
                Throws the talisman imbued with the power of Zhuque, guardian diety of the South, to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target.
                If the user has the [Blessing of the West] buff, the buff will be changed to [Blessing of the South].
                The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
                Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 2100 +  (Talisman Mastery x 15% Matk, Blessing of the Four Directions and the Five elements: 2900 + (Talisman Mastery level x15% Matk / Area of effect: 3x3 cells
              • [Lv 2] : 2700 +  (Talisman Mastery x 30% Matk, Blessing of the Four Directions and the Five elements: 3800 + (Talisman Mastery level x30% Matk / Area of effect: 3x3 cells
              • [Lv 3] : 3300 +  (Talisman Mastery x 45% Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x45% Matk / Area of effect: 5x5 cells
              • [Lv 4] : 3900 +  (Talisman Mastery x 60% Matk, Blessing of the Four Directions and the Five elements: 5600 + (Talisman Mastery level x60% Matk / Area of effect: 5x5 cells
              • [Lv 5] : 4500 +  (Talisman Mastery x 75% Matk, Blessing of the Four Directions and the Five elements: 6500 + (Talisman Mastery level x75% Matk / Area of effect: 7x7 cells
                 
            • 5429.png Talisman of Black Tortoise
              • Max Level: 5
              • Target: 1 cell ground target
              • AP Recovery: 1
              • Description:
                Consumes 1 Soul Talisman.
                Throws the talisman imbued with the power of Xuanwu, guardian diety of the North, to the target, inflicting neutral property magical damage to all targets within range.
                If the user has the [Blessing of the South] buff, the buff will be changed to [Blessing of the North].
                The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
                Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 2900 +  (Talisman Mastery x 15% Matk, Blessing of the Four Directions and the Five elements: 3350 + (Talisman Mastery level x15% Matk / Area of effect: 7x7 cells
              • [Lv 2] : 3800 +  (Talisman Mastery x 30% Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x30% Matk / Area of effect: 7x7 cells
              • [Lv 3] : 4700 +  (Talisman Mastery x 45% Matk, Blessing of the Four Directions and the Five elements: 6050 + (Talisman Mastery level x45% Matk / Area of effect: 9x9 cells
              • [Lv 4] : 5600 +  (Talisman Mastery x 60% Matk, Blessing of the Four Directions and the Five elements: 7400 + (Talisman Mastery level x60% Matk / Area of effect: 9x9 cells
              • [Lv 5] : 6500 +  (Talisman Mastery x 75% Matk, Blessing of the Four Directions and the Five elements: 8750 + (Talisman Mastery level x75% Matk / Area of effect: 11x11 cells
                 
            • 5430.png Talisman of Four Bearing God
              • Max Level: 5
              • Target: Target
              • AP Recovery: 1
              • Description:
                Consumes 3 Soul Talisman.
                Throws the talisman to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target.
                Deals damage for one hit initially, deals damage for two hits if the user has [Blessing of the East] buff, deals damage for three hits if the user has [Blessing of the West] buff, deals damage for four hits if the user has [Blessing of the South] buff and deals damage for five hits if the user has [Blessing of the North] buff.
                Deals damage for seven hits if the user has [Blessing of the Four Directions] and [Blessing of the Five elements] buff.
                Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 200 +  (Talisman Mastery x 15% Matk per hit / Area of effect: 7x7 cells
              • [Lv 2] : 400 +  (Talisman Mastery x 30% Matk per hit / Area of effect: 7x7 cells
              • [Lv 3] : 600 +  (Talisman Mastery x 45% Matk per hit / Area of effect: 9x9 cells
              • [Lv 4] : 800 +  (Talisman Mastery x 60% Matk per hit / Area of effect: 9x9 cells
              • [Lv 5] : 1000 +  (Talisman Mastery x 75% Matk per hit / Area of effect: 11x11 cells
                 
            • 5431.png Circle of Directions and Elementals
              • Max Level: 5
              • Target: 1 cell ground target
              • AP Consume: 150
              • Description:
                Can only be used if the user has [Blessing of the North] buff.
                Fuses the power of four bearing gods and five elements together, inflicting five hits of powerful neutral property magical damage to the target and surrounding enemies around the target.
                Changes [Blessing of the North] buff to [Blessing of the Four Directions] and [Blessing of the Five elements] buff, also increases S.Matk of the user for the duration.
                Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 1500 + (Talisman Mastery + Soul Mastery level x 15% Matk per hit / Area of effect: 7x7 cells / S.Matk + 5 for 60 seconds
              • [Lv 2] : 3000 + (Talisman Mastery + Soul Mastery level x 30% Matk per hit / Area of effect: 7x7 cells / S.Matk + 10 for 120 seconds
              • [Lv 3] : 4500 + (Talisman Mastery + Soul Mastery level x 45% Matk per hit / Area of effect: 9x9 cells / S.Matk + 15 for 180 seconds
              • [Lv 4] : 6000 + (Talisman Mastery + Soul Mastery level x 60% Matk per hit / Area of effect: 9x9 cells / S.Matk + 20 for 240 seconds
              • [Lv 5] : 7500 + (Talisman Mastery + Soul Mastery level x 75% Matk per hit / Area of effect: 11x11 cells / S.Matk + 20 for 300 seconds
                 
            • 5432.png Soul of Heaven and Earth
              • Max Level: 10
              • Target: Self
              • AP Consume: 180
              • Description:
                Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23x23 cells around the user.
                Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds.
                Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members.
                 
              • [Lv 1] : Melee / Long ranged / All property damage bonus: + 7% / AP + 3
              • [Lv 2] : Melee / Long ranged / All property damage bonus: + 9% / AP + 6
              • [Lv 3] : Melee / Long ranged / All property damage bonus: + 11% / AP + 9
              • [Lv 4] : Melee / Long ranged / All property damage bonus: + 13% / AP + 12
              • [Lv 5] : Melee / Long ranged / All property damage bonus: + 15% / AP + 15
              • [Lv 6] : Melee / Long ranged / All property damage bonus: + 17% / AP + 18
              • [Lv 7] : Melee / Long ranged / All property damage bonus: + 19% / AP + 21
              • [Lv 8] : Melee / Long ranged / All property damage bonus: + 21% / AP + 24
              • [Lv 9] : Melee / Long ranged / All property damage bonus: + 23% / AP + 27
              • [Lv 10] : Melee / Long ranged / All property damage bonus: + 25% / AP + 30
                 
            • 5425.png Exorcism of Malicious Soul
              • Max Level: 5
              • Target: Self
              • AP Recovery: 2
              • Description:
                Consumes all the Soul Energy and inflicts neutral property magical damage to all targets around the user.
                The skill deals more damage if the target is under the effect of Dead Spirits Curse or the user is under the effect of Totem of Tutelary.
                Deals additional damage depending on the number of Soul Energy consumed, level of Soul Mastery learned, user's base level and SPL.
                Damage property can be changed according to Mild Wind.
                 
              • [Lv 1] : 150 + (Soul Mastery level x 2) (x Soul Energy% Matk Cursed target: 250 + (Soul Mastery level x 2) (x Soul Energy% Matk / Area of effect: 11x11 cells
              • [Lv 2] : 300 + (Soul Mastery level x 2) (x Soul Energy% Matk Cursed target: 500 + (Soul Mastery level x 2) (x Soul Energy% Matk / Area of effect: 11x11 cells
              • [Lv 3] : 450 + (Soul Mastery level x 2) (x Soul Energy% Matk Cursed target: 750 + (Soul Mastery level x 2) (x Soul Energy% Matk / Area of effect: 11x11 cells
              • [Lv 4] : 600 + (Soul Mastery level x 2) (x Soul Energy% Matk Cursed target: 1000 + (Soul Mastery level x 2) (x Soul Energy% Matk / Area of effect: 13x13 cells
              • [Lv 5] : 750 + (Soul Mastery level x 2) (x Soul Energy% Matk Cursed target: 1250 + (Soul Mastery level x 2) (x Soul Energy% Matk / Area of effect: 13x13 cells

                 
        • Shiranui and Shinkiro
           
          • Overview:
            • 5477.png Infiltrate
              • Max Level: 5
              • Target: Target
              • Description:
                Infiltrates the targets shadow, dashes to the target and inflicts melee physical damage.
                When using the skill, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds.
                If a clone from Mirage exists within 31x31 cells around the target, the clone will be moved to the users location.

                If the location between the user and the target can be moved, the skill can't be used.
                Deals additional damaged based on user's base level and CON.
                 
              • [Lv 1] : 700% Atk
              • [Lv 2] : 1400% Atk
              • [Lv 3] : 2100% Atk
              • [Lv 4] : 2800% Atk
              • [Lv 5] : 3500% Atk
                 
            • 5479.png Mirage
              • Max Level: 1
              • Target: 1 cell ground target
              • Description:
                Summons a mirage clone of the user's appearance at a designated location.
                The mirage clone lasts for 20 seconds and can be summoned up to three clones.
                The mirage clone uses skills in response to the skills used by the user, and the damage is 30% of the user.

                 
              • Shadow Dance: Clones casts Shadow Dance
              • Shadow Flash: Clones casts Shadow Flash
              • Kunai - Distortion: Clones casts Kunai - Distortion
              • Red Flame Cannon: Clones casts Darkening Cannon
              • Cold Blooded Cannon: Clones casts Darkening Cannon
              • Thundering Cannon: Clones casts Darkening Cannon
              • Golden Dragon Cannon: Clones casts Darkening Cannon
              • Darkening Cannon: Clones casts Darkening Cannon
                 
            • 5478.png Nightmare Erasion
              • Max Level: 1
              • Target: Self
              • Description:
                Removes Nightmare effect given to the targets within 15x15 cells around the user.
                 
            • 5480.png Shadow Hunting
              • Max Level: 10
              • Target: 1 cell ground target
              • AP Recovery: 1
              • Description:
                Swings the shadow blade at the target location, inflicting melee physical damage to all targets within 5x5 cells and inflicts Nightmare effect on them for 5 seconds.
                Deals additional damage depending on the level of Shadow Flash learned, user's base level and POW.
                 
              • [Lv 1] : 900 + (Shadow Flash level x 5% Atk
              • [Lv 2] : 1300 + (Shadow Flash level x 10% Atk
              • [Lv 3] : 1700 + (Shadow Flash level x 15% Atk
              • [Lv 4] : 2100 + (Shadow Flash level x 20% Atk
              • [Lv 5] : 2500 + (Shadow Flash level x 25% Atk
              • [Lv 6] : 2900 + (Shadow Flash level x 30% Atk
              • [Lv 7] : 3300 + (Shadow Flash level x 35% Atk
              • [Lv 8] : 3700 + (Shadow Flash level x 40% Atk
              • [Lv 9] : 4100 + (Shadow Flash level x 45% Atk
              • [Lv 10] : 4500 + (Shadow Flash level x 50% Atk
                 
            • 5481.png Shadow Dance
              • Max Level: 10
              • Target: Self
              • AP Recovery: 1
              • Description:
                Swipe the shadow, inflicting melee physical damage to all targets around the user.
                Deals additional damage depending on the level of Shadow Hunting learned, user's base level and POW.
                The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level.
                 
              • [Lv 1] : 1100 + (Shadow Hunting level x 50% Atk
              • [Lv 2] : 1700 + (Shadow Hunting level x 100% Atk
              • [Lv 3] : 2300 + (Shadow Hunting level x 150% Atk
              • [Lv 4] : 2900 + (Shadow Hunting level x 200% Atk
              • [Lv 5] : 3500 + (Shadow Hunting level x 250% Atk
              • [Lv 6] : 4100 + (Shadow Hunting level x 300% Atk
              • [Lv 7] : 4700 + (Shadow Hunting level x 350% Atk
              • [Lv 8] : 5300 + (Shadow Hunting level x 400% Atk
              • [Lv 9] : 5900 + (Shadow Hunting level x 450% Atk
              • [Lv 10] : 6500 + (Shadow Hunting level x 500% Atk
                 
            • 5482.png Shadow Flash
              • Max Level: 10
              • Target: Target
              • Description:
                Fires a powerful shadow blade in a straight line, inflicting melee physical damage to all targets within 3x3 cells infront of the user.
                Deals additional damage depending on the level of Shadow Dance learned, user's base level and POW.
                 
              • [Lv 1] : 2500 + (Shadow Dance level x 100% Atk
              • [Lv 2] : 3300 + (Shadow Dance level x 200% Atk
              • [Lv 3] : 4100 + (Shadow Dance level x 300% Atk
              • [Lv 4] : 4900 + (Shadow Dance level x 400% Atk
              • [Lv 5] : 5700 + (Shadow Dance level x 500% Atk
              • [Lv 6] : 6500 + (Shadow Dance level x 600% Atk
              • [Lv 7] : 7300 + (Shadow Dance level x 700% Atk
              • [Lv 8] : 8100 + (Shadow Dance level x 800% Atk
              • [Lv 9] : 8900 + (Shadow Dance level x 900% Atk
              • [Lv 10] : 9700 + (Shadow Dance level x 1000% Atk
                 
            • 5483.png Huuma Shuriken - Grasp
              • Max Level: 10
              • Target: 1 cell ground target
              • AP Recovery: 2
              • Description:
                Throws the Huuma Shuriken on the ground, installs [Memorization Zone] on target cell, inflicting long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5x5 cells around the installed cell, and inflicts Nightmare effect on them for 5 seconds.
                [Memorization Zone] can be installed up to 2 instances.
                Deals additional damage depending on the level of Huuma Shuriken - Construct learned, user's base level and POW.
                Damage property depends on the equipped Kunai.
                The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level.
                 
              • [Lv 1] : 900 + (Huuma Shuriken - Construct level x 5% Atk per hit
              • [Lv 2] : 1100 + (Huuma Shuriken - Construct level x 10% Atk per hit
              • [Lv 3] : 1300 + (Huuma Shuriken - Construct level x 15% Atk per hit
              • [Lv 4] : 1500 + (Huuma Shuriken - Construct level x 20% Atk per hit
              • [Lv 5] : 1700 + (Huuma Shuriken - Construct level x 25% Atk per hit
              • [Lv 6] : 1900 + (Huuma Shuriken - Construct level x 30% Atk per hit
              • [Lv 7] : 2100 + (Huuma Shuriken - Construct level x 35% Atk per hit
              • [Lv 8] : 2300 + (Huuma Shuriken - Construct level x 40% Atk per hit
              • [Lv 9] : 2500 + (Huuma Shuriken - Construct level x 45% Atk per hit
              • [Lv 10] : 2700 + (Huuma Shuriken - Construct level x 50% Atk per hit
                 
            • 5484.png Huuma Shuriken - Construct
              • Max Level: 10
              • Target: 1 cell ground target
              • Description:
                Throws the Huuma Shuriken imbued with powerful energy in a straight line, inflicting long ranged physical damage to all targets within 5x13 cells infron of the user.
                If there is a [Memorization Zone] in the skill area, [Memorization Zone] will explode and deal additional long ranged physical damage to all targets within 9x9 cells around the installed cell.
                Deals additional damage depending on the level of Huuma Shuriken - Grasp learned, user's base level and POW.
                Damage property depends on the equipped Kunai.
                 
              • [Lv 1] : 1000 + (Huuma Shuriken - Grasp level x 30% Atk Explosion1400 + (Huuma Shuriken - Grasp level x 30% Atk
              • [Lv 2] : 1400 + (Huuma Shuriken - Grasp level x 60% Atk Explosion2000 + (Huuma Shuriken - Grasp level x 60% Atk
              • [Lv 3] : 1800 + (Huuma Shuriken - Grasp level x 90% Atk Explosion2600 + (Huuma Shuriken - Grasp level x 90% Atk
              • [Lv 4] : 2200 + (Huuma Shuriken - Grasp level x 120% Atk Explosion3200 + (Huuma Shuriken - Grasp level x 120% Atk
              • [Lv 5] : 2600 + (Huuma Shuriken - Grasp level x 150% Atk Explosion3800 + (Huuma Shuriken - Grasp level x 150% Atk
              • [Lv 6] : 3000 + (Huuma Shuriken - Grasp level x 180% Atk Explosion4400 + (Huuma Shuriken - Grasp level x 180% Atk
              • [Lv 7] : 3400 + (Huuma Shuriken - Grasp level x 210% Atk Explosion5000 + (Huuma Shuriken - Grasp level x 210% Atk
              • [Lv 8] : 3800 + (Huuma Shuriken - Grasp level x 240% Atk Explosion5600 + (Huuma Shuriken - Grasp level x 240% Atk
              • [Lv 9] : 4200 + (Huuma Shuriken - Grasp level x 270% Atk Explosion6200 + (Huuma Shuriken - Grasp level x 270% Atk
              • [Lv 10] : 4600 + (Huuma Shuriken - Grasp level x 300% Atk Explosion6800 + (Huuma Shuriken - Grasp level x 300% Atk
                 
            • 5485.png Kunai - Distortion
              • Max Level: 10
              • Target: 1 cell ground target
              • AP Recovery: 1
              • Description:
                Throws the Kunai on the ground, inflicting long ranged physical damage to all targets within 5x5 cells and inflicts Nightmare on them for 5 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds.
                Deals additional damage depending on the level of Kunai - Refraction learned, user's base level and POW.
                Damage property depends on the equipped Kunai and consumes 2 kunai.
                 
              • [Lv 1] : 400 + (Kunai - Refraction level x 7% Atk
              • [Lv 2] : 800 + (Kunai - Refraction level x 14% Atk
              • [Lv 3] : 1200 + (Kunai - Refraction level x 21% Atk
              • [Lv 4] : 1600 + (Kunai - Refraction level x 28% Atk
              • [Lv 5] : 2000 + (Kunai - Refraction level x 35% Atk
              • [Lv 6] : 2400 + (Kunai - Refraction level x 42% Atk
              • [Lv 7] : 2800 + (Kunai - Refraction level x 49% Atk
              • [Lv 8] : 3200 + (Kunai - Refraction level x 56% Atk
              • [Lv 9] : 3600 + (Kunai - Refraction level x 63% Atk
              • [Lv 10] : 4000 + (Kunai - Refraction level x 70% Atk
                 
            • 5486.png Kunai - Rotation
              • Max Level: 5
              • Target: Self
              • Description:
                Scatters Kunai around the user, inflicting long ranged physical damage to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
                In addition, installs a [Distortion Zone] on target cell for 5 seconds.
                Deals additional damage depending on the level of Kunai - Distortion learned, user's base level and POW.
                Damage property depends on the equipped Kunai and consumes 5 kunai.
                The skill area ranges from 5x5 cells to 9x9 cells depending on skill level.
                 
              • [Lv 1] : 1300 + (Kunai - Distortion level x 50% Atk per hit
              • [Lv 2] : 1800 + (Kunai - Distortion level x 100% Atk per hit
              • [Lv 3] : 2300 + (Kunai - Distortion level x 150% Atk per hit
              • [Lv 4] : 2800 + (Kunai - Distortion level x 200% Atk per hit
              • [Lv 5] : 3300 + (Kunai - Distortion level x 250% Atk per hit
                 
            • 5487.png Kunai - Refraction
              • Max Level: 10
              • Target: Self
              • Description:
                Explodes all installed [Distortion Zone]s within 15x15 cells around the user at once, inflicting long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5x5 cells around the installed cell.
                Deals additional damage depending on the level of Kunai - Rotation learned, user's base level and POW.
                Damage property depends on the equipped Kunai and consumes 5 kunai.
                 
              • [Lv 1] : 560 + (Kunai - Rotation level x 7% Atk per hit
              • [Lv 2] : 920 + (Kunai - Rotation level x 14% Atk per hit
              • [Lv 3] : 1280 + (Kunai - Rotation level x 21% Atk per hit
              • [Lv 4] : 1640 + (Kunai - Rotation level x 28% Atk per hit
              • [Lv 5] : 2000 + (Kunai - Rotation level x 35% Atk per hit
              • [Lv 6] : 2360 + (Kunai - Rotation level x 42% Atk per hit
              • [Lv 7] : 2720 + (Kunai - Rotation level x 49% Atk per hit
              • [Lv 8] : 3080 + (Kunai - Rotation level x 56% Atk per hit
              • [Lv 9] : 3440 + (Kunai - Rotation level x 63% Atk per hit
              • [Lv 10] : 3800 + (Kunai - Rotation level x 70% Atk per hit
                 
            • 5488.png Red Flame Cannon
              • Max Level: 10
              • Target: 1 cell ground target
              • Description:
                Throws Haze of Prominence on the ground to summon the powerful flame, inflicting fire property magical damage to all targets within range infront of the user.
                Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
                Consumes 1 Haze of Prominence.
                 
              • [Lv 1] : 1250 + (Darkening Cannon level x 50% M.Atk
              • [Lv 2] : 1800 + (Darkening Cannon level x 100% M.Atk
              • [Lv 3] : 2350 + (Darkening Cannon level x 150% M.Atk
              • [Lv 4] : 2900 + (Darkening Cannon level x 200% M.Atk
              • [Lv 5] : 3450 + (Darkening Cannon level x 250% M.Atk
              • [Lv 6] : 4000 + (Darkening Cannon level x 300% M.Atk
              • [Lv 7] : 4550 + (Darkening Cannon level x 350% M.Atk
              • [Lv 8] : 5100 + (Darkening Cannon level x 400% M.Atk
              • [Lv 9] : 5650 + (Darkening Cannon level x 450% M.Atk
              • [Lv 10] : 6200 + (Darkening Cannon level x 500% M.Atk
                 
            • 5489.png Cold Blooded Cannon
              • Max Level: 10
              • Target: 1 cell ground target
              • Description:
                Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicting water property magical damage to all targets within range.
                Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
                The skill area ranges from 5x5 cells to 9x9 cells depending on skill level.
                Consumes 1 Haze of Icy Snow.
                 
              • [Lv 1] : 350 + (Darkening Cannon level x 25% M.Atk
              • [Lv 2] : 700 + (Darkening Cannon level x 50% M.Atk
              • [Lv 3] : 1050 + (Darkening Cannon level x 75% M.Atk
              • [Lv 4] : 1400 + (Darkening Cannon level x 100% M.Atk
              • [Lv 5] : 1750 + (Darkening Cannon level x 125% M.Atk
              • [Lv 6] : 2100 + (Darkening Cannon level x 150% M.Atk
              • [Lv 7] : 2450 + (Darkening Cannon level x 175% M.Atk
              • [Lv 8] : 2800 + (Darkening Cannon level x 200% M.Atk
              • [Lv 9] : 3150 + (Darkening Cannon level x 225% M.Atk
              • [Lv 10] : 3500 + (Darkening Cannon level x 250% M.Atk
                 
            • 5490.png Thundering Cannon
              • Max Level: 10
              • Target: 1 cell ground target
              • Description:
                Throws Haze of North Wind on the ground to summon the powerful wind, inflicting wind property magical damage to all targets within 3x13 cells infront of the user.
                Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
                Consumes 1 Haze of North Wind.
                 
              • [Lv 1] : 650 + (Darkening Cannon level x 50% M.Atk
              • [Lv 2] : 1300 + (Darkening Cannon level x 100% M.Atk
              • [Lv 3] : 1950 + (Darkening Cannon level x 150% M.Atk
              • [Lv 4] : 2600 + (Darkening Cannon level x 200% M.Atk
              • [Lv 5] : 3250 + (Darkening Cannon level x 250% M.Atk
              • [Lv 6] : 3900 + (Darkening Cannon level x 300% M.Atk
              • [Lv 7] : 4550 + (Darkening Cannon level x 350% M.Atk
              • [Lv 8] : 5200 + (Darkening Cannon level x 400% M.Atk
              • [Lv 9] : 5850 + (Darkening Cannon level x 450% M.Atk
              • [Lv 10] : 6500 + (Darkening Cannon level x 500% M.Atk
                 
            • 5491.png Golden Dragon Cannon
              • Max Level: 10
              • Target: Target
              • Description:
                Throws Haze of Mother Earth to the target, inflicting earth property magical damage to the target and surrounding enemies around the target.
                Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
                Consumes 1 Haze of Mother Earth.
                 
              • [Lv 1] : 370 + (Darkening Cannon level x 50% M.Atk
              • [Lv 2] : 590 + (Darkening Cannon level x 100% M.Atk
              • [Lv 3] : 810 + (Darkening Cannon level x 150% M.Atk
              • [Lv 4] : 1030 + (Darkening Cannon level x 200% M.Atk
              • [Lv 5] : 1250 + (Darkening Cannon level x 250% M.Atk
              • [Lv 6] : 1470 + (Darkening Cannon level x 300% M.Atk
              • [Lv 7] : 1690 + (Darkening Cannon level x 350% M.Atk
              • [Lv 8] : 1910 + (Darkening Cannon level x 400% M.Atk
              • [Lv 9] : 2130 + (Darkening Cannon level x 450% M.Atk
              • [Lv 10] : 2350 + (Darkening Cannon level x 500% M.Atk
                 
            • 5492.png Darkening Cannon
              • Max Level: 10
              • Target: Self
              • AP Recovery: 2
              • Description:
                Swings Haze of Pitch Darkness around the user, inflicting shadow property magical damage to all targets around the user and inflicts Nightmare effect on them for 5 seconds.
                Deals additional damage depending on the user's base level and SPL.
                The skill area ranges from 5x5 cells to 7x7 cells depending on skill level
                Consumes 1 Haze of Pitch Darkness.
                 
              • [Lv 1] : 900% M.Atk
              • [Lv 2] : 1400% M.Atk
              • [Lv 3] : 1900% M.Atk
              • [Lv 4] : 2400% M.Atk
              • [Lv 5] : 2900% M.Atk
              • [Lv 6] : 3400% M.Atk
              • [Lv 7] : 3900% M.Atk
              • [Lv 8] : 4400% M.Atk
              • [Lv 9] : 4900% M.Atk
              • [Lv 10] : 5400% M.Atk
                 
            • 5493.png Shadow - Nightmare
              • Max Level: 1
              • Target: Self
              • AP Consume: 30
              • Description:
                Absorbs shadows of the enemies, inflicting melee physical damage to all targets within 13x13 cells around the user.

                Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage).
                Deals additional damage depending on the user's base level and POW.
                 
              • [Lv 1] : 15000% Atk
                 
            • 5494.png Kunai - Nightmare
              • Max Level: 1
              • Target: Self
              • AP Consume: 30
              • Description:
                Scatters numerous memorizations on the enemies, inflicting long ranged physical damage to all targets within 13x13 cells around the user.

                Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage).
                Deals additional damage depending on the user's base level and POW.
                 
              • [Lv 1] : 15000% Atk
                 
            • 5495.png Dark Dragon - Nightmare
              • Max Level: 1
              • Target: Self
              • AP Consume: 30
              • Description:
                Summons the shadow dragon, inflicting shadow property magical damage to all targets within 11x11 cells around the user.

                Deals additional fire damage which has the same damage as the primary attack to the targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage).
                Deals additional damage depending on the user's base level and SPL.
                 
              • [Lv 1] : 12000% M.Atk

                --------------------------------------------------------------------------------------------------------------
      • New UIs and features
      • Items
        • Shadow Equipment
          Added to Shadow Coupon purchase list and Random Shadow Box
          • 24746 Separate Reload Shadow Shield (ItemID: 24746)
          • 24747 Spellcaster Shadow Armor (ItemID: 24747)
          • 24748 Spellcaster Shadow Shoes (ItemID: 24748)
          • 24749 Spellcaster Shadow Earring (ItemID: 24749)
          • 24750 Spellcaster Shadow Pendant (ItemID: 24750)
          • 24751 Physical Power Shadow Weapon (ItemID: 24751)
          • 24752 Physical Power Shadow Shield (ItemID: 24752)
          • 24753 Magical Spell Shadow Weapon (ItemID: 24753)
          • 24754 Magical Spell Shadow Shield (ItemID: 24754)
          • 24755 Concentration Shadow Weapon (ItemID: 24755)
          • 24756 Concentration Shadow Shield (ItemID: 24756)
          • 24757 Wisdom Shadow Weapon (ItemID: 24757)
          • 24758 Wisdom Shadow Shield (ItemID: 24758)
          • 24759 Stamina Shadow Weapon (ItemID: 24759)
          • 24760 Stamina Shadow Shield (ItemID: 24760)
          • 24761 Creative Shadow Weapon (ItemID: 24761)
          • 24762 Creative Shadow Shield (ItemID: 24762)
        • Costume Stones
          Added to Class Enchantment Box
          • 1000666 Wanderer/Minstrel Stone (Upper) (ItemID: 1000666)
          • 1000667 Wanderer/Minstrel Stone (Middle) (ItemID: 1000667)
          • 1000667 Wanderer/Minstrel Stone (Lower) (ItemID: 1000668)
          • 1000667 Genetic Stone (Upper) (ItemID: 1000669)
          • 1000667 Genetic Stone (Middle) (ItemID: 1000670)
          • 1000667 Genetic Stone (Lower) (ItemID: 1000671)
          • 1000667 Sorcerer Stone (Upper) (ItemID: 1000672)
          • 1000667 Sorcerer Stone (Middle) (ItemID: 1000673)
          • 1000667 Sorcerer Stone (Lower) (ItemID: 1000674)
            -----
            Added to Dual Stone Box
          • 1000667 Reload Stone (Dual) (ItemID: 1000675)
          • 1000667 Creative Stone (Dual) (ItemID: 1000676)
        • Poenitentia
          Added to Marquis of Repentance
          • 510056 Poenitentia Sol [2] (ItemID: 510056)
          • 510057 Poenitentia Jana [2] (ItemID: 510057)
          • 540044 Poenitentia Radius [2] (ItemID: 540044)
          • 500046 Poenitentia Orbis [2] (ItemID: 500046)
          • 550061 Poenitentia Ramus [2] (ItemID: 550061)
          • 550060Poenitentia Planta [2] (ItemID: 550060)
          • 550062 Poenitentia Ferrum [2] (ItemID: 550062)
          • 800011 Poenitentia Foramen [2] (ItemID: 800011)
          • 810007 Poenitentia Penet [2] (ItemID: 810007)
          • 830010 Poenitentia Veloci [2] (ItemID: 830010)
          • 840006 Poenitentia Ruina [2] (ItemID: 840006)
        • Booster Equipment
          • Shadow Items
            Added to Booster Coin shop
            • 24739 Summoner Booster Shadow Weapon (ItemID: 24739)
            • 24740 Star Emperor Booster Shadow Weapon (ItemID: 24740)
            • 24741 Kagerou & Oboro Booster Shadow Weapon (ItemID: 24741)
            • 24742 Rebellion Booster Shadow Weapon (ItemID: 24742)
            • 24743 Soul Reaper Booster Shadow Weapon (ItemID: 24743)
            • 24744 Super Novice Booster Shadow Weapon (ItemID: 24744)
          • Weapons
            Added to Booster Weapon Voucher
            • 550050 Lunatic Picky Booster Foxtail (ItemID: 550050)
            • 550051 Catnip Booster Foxtail Model (ItemID: 550051)
            • 540039 Moon Starlight Booster Book (ItemID: 540039)
            • 540040 Sunshine Booster Book (ItemID: 540040)
            • 650017 Wind Spear Petal Booster Huuma Shuriken (ItemID: 650017)
            • 650018 Cross Petal Booster Huuma Shuriken (ItemID: 650018)
            • 800008 Desperado Fire Booster Revolver (ItemID: 800008)
            • 830007 Fire Round Booster Gatling Gun (ItemID: 830007)
            • 550052 ES Booster Staff (ItemID: 550052)
            • 550053 Evil Curse Booster Staff (ItemID: 550053)
            • 500042 Super Psychic Booster Saber (ItemID: 500042)
            • 500043 Super Ignition Booster Saber (ItemID: 500043)
        • Balloons
          Added to list of Monster Hunter Lucy
          • 19143 Poring Balloon (ItemID: 19143)
          • 19146 Marin Balloon (ItemID: 19146)
          • 19147 Drops Balloon (ItemID: 19147)
          • 19148 Santa Poring Balloon (ItemID: 19148)
          • 19149 Poporing Balloon (ItemID: 19149)
          • 19150 Metalring Balloon (ItemID: 19150)
          • 19151 Devilring Balloon (ItemID: 19151)
          • 19152 Angelring Balloon (ItemID: 19152)
          • 19153 Ghostring Balloon (ItemID: 19153)
          • 19154 Arch Angelring Balloon (ItemID: 19154)
        • LT Equipment
          • LT-Other
            • 470094 Hero Boots-LT (ItemID: 470094)
            • 100748 Armor Modification Box (ItemID: 100694)
              Added to the Fortessa Dungeon Last Box
          • LT-Accessories
            101194 Hero's Mark Scroll (ItemID: 101194)
            [ Added to Ancient Fortessa Coin NPC ]
            • 490152 Heroic Token (Arch Mage) [1] (ItemID: 490152)
            • 490153 Heroic Token (Wind Hawk) [1] (ItemID: 490153)
            • 490155 Heroic Token (Imperial Guard) [1] (ItemID: 490155)
            • 490156 Heroic Token (Cardinal) [1] (ItemID: 490156)
            • 490164 Heroic Token (Shadow Cross) [1] (ItemID: 490164)
            • 490165 Heroic Token (Abyss Chaser) [1] (ItemID: 490165)
            • 490166 Heroic Token (Dragon Knight) [1] (ItemID: 490166)
            • 490167 Heroic Token (Biolo) [1] (ItemID: 490166)
            • 490171 Heroic Token (Elemental Master) [1] (ItemID: 490171)
            • 490172 Heroic Token (Troubadour/Trouvere) [1] (ItemID: 490172)
            • 490180 Heroic Token (Meister) [1] (ItemID: 490180)
            • 490181 Heroic Token (Inquisitor) [1] (ItemID: 490181)
            • 490184 Heroic Token (Shinkirou/Shirunai) [1] (ItemID: 490184)
            • 490185 Heroic Token (Night Watch) [1] (ItemID: 490185)
            • 490185 Heroic Token (Soul Ascetic) [1] (ItemID: 490186)
            • 490185 Heroic Token (Sky Emperor) [1] (ItemID: 490187)
            • 490185 Heroic Token (Spirit Handler) [1] (ItemID: 490188)
          • LT-Weapons
            100748 Transformation Box: LT Weapons Reform (ItemID: 100748)
            ( Added to Instance Point NPC )
            Exchange for the Transformation Box:
            • 2000x Instance Coins
            • 100x Purgatory Coins
            • 50x Monster Hunter Coins
            • 1x Ancient Fortessa Coin
            • 5x +9 Shadow Hammer
          • Transforms an existing Patent Weapon of atleast +9 into the matching LT weapon, the box and its materials are consumed.
            • 600023 Oriental Sword-LT [2] (ItemID: 600023)
            • 600024 Dragonic Slayer-LT [2] (ItemID: 600024)
            • 610033 Shiver Katar-LT [2] (ItemID: 610033)
            • 610034 Blade Katar-LT [2] (ItemID: 610034)
            • 700049 Narcissus Bow-LT [2] (ItemID: 700049)
            • 620015 Avenger-LT [2] (ItemID: 620015)
            • 590034 Meteor Striker-LT [2] (ItemID: 590034)
            • 580027 Barbed Wire Whip-LT (ItemID: 580027)
            • 570027 Trumpet Shell-LT [2] (ItemID: 570027)
            • 700046 Scarlet Dragon Leather Bow-LT [2] (ItemID: 700046)
            • 700045 Royal Bow-LT [2] (ItemID: 700045)
            • 500040 Slate Sword-LT [2] (ItemID: 500040)
            • 500039 Red Lotus Sword-LT [2] (ItemID: 500039)
            • 560027 Ray Knuckle-LT [2] (ItemID: 560027)
            • 560026 Iron Nail-LT [2] (ItemID: 560026)
            • 550046 Chilling Cane-LT [2] (ItemID: 550046)
            • 550045 Shadow Staff-LT [2] (ItemID: 550045)
            •  640028 Blue Crystal Staff-LT [2] (ItemID: 40028)
            • 640027 Aeon Staff-LT [2] (ItemID: 640027)
            • 470094 Hero Boots-LT [1] ItemID: 470094)
            • 510041 Fatalist-LT [2] ItemID: 510041)
            • 510040 Madogum-LT [2] ItemID: 510040)
            • 540035 Exorcist's Bible-LT [2] (ItemID: 540035)
            • 530019 Aquatic Spear-LT [2] (ItemID: 530019)
            • 590030 Saint Mace-LT [2] (ItemID: 590030)
            •  550068 Spirit Pendulum-LT [2] (ItemID: 550068)
            • 540048 One Sky One Sun-LT [2] (ItemID: 540048)
            • 550067 Meowmeow Foxtail-LT [2] (ItemID: 550067)
            • 840008 Golden Lord Launcher-LT [2] (ItemID: 840008)
            • 830012 The Black-LT [2] (ItemID: 830012)
            • 820007 Demon Slayer Shot-LT [2] (ItemID: 820007)
            • 810009 Master Soul Rifle-LT [2] (ItemID: 810009)
            • 800013 Crimson Rose-LT [2] (ItemID: 800013)
            • 510060 Kiri no Tsuyu-LT [2] (ItemID: 510060)
            • 650024 Huuma Shuriken Clearness-LT [2] (ItemID: 650024)
            • 500038 Light Blade-LT [2] (ItemID: 500038)

              ------
            • 100744 Hero Weapon Modifier (Physical) (ItemID: 100744)
              1871233199_HeroLTphysical.png.546e0e3884
            • 100745 Hero Weapon Modifier (Magic) (ItemID: 100745)
              901775851_HeroLTmagical.png.5c5f011aa3f7
              Added to Special Tool Dealer
              ------

               
        • Other Items
          • 490163 Hero's Badge [1] (ItemID: 490163)
            Added as map-drop to Morse Cave. Dropped from MvP monsters only.
            ------
          • 1000430 Weapon Enhancement Stone (Lesser) (ItemID: 1000430)
          • 1000431 Weapon Enhancement Stone (Intermediate) (ItemID: 1000431)
          • 1000432 Weapon Enhancement Stone (Advanced) (ItemID: 1000432)
          • 1000433Weapon Enhancement Stone (Superior) (ItemID: 1000433)
          • 1000434 Armor Enhancement Stone (Lesser) (ItemID: 1000434)
          • 1000435 Armor Enhancement Stone (Intermediate) (ItemID: 1000435)
          • 1000436 Armor Enhancement Stone (Advanced) (ItemID: 1000436)
          • 1000437 Armor Enhancement Stone (Superior) (ItemID: 1000437)
          • 1000438 Accessory Enhancement Stone (Lesser) (ItemID: 1000438)
          • 1000439 Accessory Enhancement Stone (Intermediate) (ItemID: 1000439)
          • 1000440 Accessory Enhancement Stone (Advanced) (ItemID: 1000440)
          • 1000441 Accessory Enhancement Stone (Superior) (ItemID: 1000441)
            Added to the Special Tool Dealer - Category: Item Reformation
            ------
          • 101107 Ice Cannonball Box (ItemID: 101107)
          • 101108 Lightning Cannonball Box (ItemID: 101108)
          • 101109 Stone Cannonball Box (ItemID: 101109)
          • 101110 Flare Cannonball Box (ItemID: 101110)
          • 101111 Poison Cannonball Box (ItemID: 101111)
          • 18005 Ice Cannonball (ItemID: 18005)
          • 18006 Lightning Cannonball (ItemID: 18006)
          • 18007 Stone Cannonball (ItemID: 18007)
          • 18008 Flare Cannonball (ItemID: 18008)
          • 18009 Poison Cannonball (ItemID: 18009)
            Added to Special Tool Dealer
            ------
          • 1000698Tree Enchantment Ticket (ItemID: 1000698)
            Added to the map-drop list of Old Glast Heim Normal drop list. Normal + MvP
          • 1000678Balloon Enchantment Ticket (ItemID: 1000678)
            Added to the NPC Monster Hunter Lucy
          • 1000645Hero Enchantment Ticket (ItemID: 1000645)
            Added to the map-drop list of Hidden Garden drop list. Normal + MvP
          • 1000563Soul Talisman (ItemID: 1000563)
            Added to the Special Tool Dealer - Category: 4th Items
          • 100796 Dark Bible (ItemID: 100796)
            Added to Dark Priest as monster drop
      • Other
        • Expanded
          • Adjusted the sprites of the Expanded classes to work with the custom dyes
          • Spoiler

             

            • Currently not working
            • Implemented Alternate Outfits for the 4th Expanded:
              • Sky Emperor ( Main )
                • Outfit 1: Star Emperor
                • Outfit 2: Star Gladiator
                • Outfit 3: Taekwon
                • Outfit 4: Novice
              • Soul Ascetic ( Main )
                • Outfit 1: Soul Reaper
                • Outfit 2: Soul Linker
                • Outfit 3: Taekwon 
                • Outfit 4: Novice
              • Night Watch ( Main )
                • Outfit 1: Rebellion
                • Outfit 2: Gunslinger
                • Outfit 3: Novice
              • Hyper Novice ( Main )
                • Outfit 1: Ext. Super Novice
                • Outfit 2: Super Novice
                • Outfit 3: Novice
              • Shinkiro / Shiranui ( Main )
                • Outfit 3: Novice
                • Outfit 2: Ninja
                • Outfit 1: Kagerou / Oboro

             

              •  
        • Item Fixes
          • Fixed weight description of Monster Hunter Coin
          • Fixed description of Ninja Stone ( Upper )
          • Fixed a missing ASPD % modifier on Temporal Circlet ( Star Emperor )
          • Fixed the Long range modifier on Rainbow Scarf
          • Fixed an incorrect bonus on Rekember Guard Card
          • Fixed Doram cannot wear Advanced Doram Paradise Weapon
          • Fixed the combo of Paradise Shadow Chaser Shadow Weapon
          • Fixed the refinement description of Bearer's Shadow Armor II
          • Fixed the amount of magical bonus from Spectrum Plasma Card
          • Fixed an incorrect grading bonus of Thanos Bow-AD
          • Fixed the intimacy bonus of the following pets:
            • Little Poring
            • Poring
            • Drops
            • Sweet Drops
            • Lunatic
            • ChonChon
            • Steel Chon Chon
            • Hunter Fly
            • Picky
            • Peco Peco
            • Savage Babe
            • Baby Desert Wolf
            • Willow
            • Rocker
            • Spore
            • Poison Spore
            • Smokie
            • Yoyo
            • Orc Warrior
            • High Orc
            • Christmas Goblin
            • Goblin Leader
            • Munak
            • Bongun
            • Incubus
            • Succubus
            • Dokebi
            • Sohee
            • Evil Nymph
            • Nine Tail
            • Whisper
            • Isis
            • Golem
            • Ground Petite
            • Deviruchi
            • Teddy Bear
            • Baphomet Jr.
            • Imp
            • Green Maiden
            • Shinobi
            • Gremlin
            • Civil Servant
            • Stone Shooter
            • Medusa
            • Wanderer
            • Loli Ruri
            • Nightmare Terror
          • Fixed a missing image on the pet Marine
          • Fixed a typo in the script of Jejecap ( Alternate )
          • Added a missing autocast on Evil Spirit Glove
          • Fixed an incorrect autocast % and level on the combo of Owl Viscount and Owl Marquees
          • Updated the effect of Sarah Card
          • Fixed a bug that caused Boarding Halter to erase your dye when you died while mounted
          • Fixed the item requirement for evolution to Fire Golem
          • Removed trade restriction on Christmas Snow Rabbit Egg
          • Fixed class restriction for Paradise Taekwon Martial Arts Book
          • Fixed Nidhoggur Shadow Card
          • Fixed drop of the following items:
            • Trial Diadem ID 400079
            • Goral Crown ID 400078
        • Skills
          • Mild Wind
            • Fixed a bug that prevented Mild Wind from affecting the status attack
          • Eternal Slash
            • Removed the VCT from the skill
          • Savage Impact
            • Now reads the buff of Shadow Exceed correctly and applies it in the damage formula
          • Danced with Warg
            • Updated description
          • Unlimitted Humming Voice
            • Now correctly grants uninterruptable cast
          • Soul Destroyer
            • Fixed a bug that caused this skill to be considered melee physical damage rather than Long-range physical damage
          • Fatal Shadow Claw
            • Now casts the maximum level of user learned Dark Claw on the debuff
          • Dragonic Aura
            • Now correctly costs 150 AP
          • Random Target
            • Updated description
          • Implemented official Expanded Rebalance
            • Kihop
              • Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%.
            • Catnip Meteor 
              • Reduces fixed casting time from 3 seconds to 1.5 seconds.
              • Reduces variable casting time from 4 seconds to 2 seconds.
              • Added Base Level modifier and INT modifier to the formula
            • Lunatic Carrot Beat
              • Added Base Level modifier and STR modifier to the formula
        • Other
          • Changed the spawn of Beelzebub from Fly to real MvP when spawned from a Bloody Branch
          • Changed the requirement for the Scatleton Egg quest
          • @order can no longer be used by just any party member and checks for leader
          • Warper
            • Fixed the position of the warp from Odins Past and Einbroch 3 to warp you onto portal
          • Quest Maker Nurah
            • Now automatically converts the wrong Costume Treasure to the correct one
          • Card Removing Matrix
            • Added the following missing items:
              • Deep Blue Sunglasses
              • Biting Rideword
            • Added the new items:
              • All LT equipment
              • Badge
          • Niflheim Only:
            • Piercing Expert
              • Added the missing items such as Deep Blue Sunglasses, Cor Core etc
            • Added the following missing jRO items to the Instance Coin NPC:
              • Imperial Ring (28372)
              • Rose of Eden (2192)
              • Medical Scrubs (15205)
              • Ritual Robe (15384)
              • Armor of Purple Thread (15417)
              • Mighty Black Threaded Armor (15283)
              • Angel Stairs (18719)
              • Skin of Gwiber (20837)
              • Skin of Lindwrym (20836)
              • Sharel Shoes (22055)
              • Futsu no Mitama (28718)
              • Kiri no Tsuyu (28764)
              • Super Cell (18523)
              • Icefall Dress (15420)
              • Ninja Scroll (5362)
              • Samael Dress (450143)
              • Nature Dress (15352)
              • Shield Ring (32263)
              • Imperial Glove (28551)
              • Bunker Shield (2184)
              • Cylinder Hairband (19125)
              • Skin of Malach (20845)
              • Mysterious Muffler (20952)
              • Shinobi Sash H (28485)
            • Added the following items to the refinement tickets list
              • Sitting Pope Casual ( ItemID: 19172 )
              • Garden of Eden ( ItemID: 19272 )
              • Open Air Headset ( ItemID: 19274 )
              • Jeje Cap ( ItemID: 19453 )
              • Saint Crown ( ItemID: 19469 )
              • Menblatt's Wings ( ItemID: 20863 )
              • Leviathan Muffler ( ItemID: 20922 )
              • Fairy of Eden ( ItemID: 20991 )
              • Devil Worshipper Shoes ( ItemID: 22138 )
              • Authority Sandals ( ItemID: 22214 )
              • Rasen Fuma Orb ( ItemID: 32262 )
              • Powered Wing ( ItemID: 450176 )
              • Fafnir Breath ( ItemID: 480084 )
            • Items
              • Added missing Giant's Protection Matrix
              • Fixed combos of Convertible Physical Wing
          • Purgatory
            • Skill nerfs
              • Third Flame Bomb
                • Added reduction at 30%
              • Cross Impact
                • Reduced reduction from 75% to 65%
              • Ignition Break
                • Reduced reduction from 50% to 35%
              • Tiger Cannon
                • Added reduction at 30%
          • Fortessa Dungeon
            • Added a safe area in all Fortessa Dungeon maps near their entrances to prevent any combat.
              This affects level 1 and level 2
            • Added a prevention from mobs dropping items while a Boss is alive
            • Monsters and bosses can no longer be hitlocked
            • Improved @whodrops for items dropped from Fortessa Dungeons
              unknown.png
            • Fixed a bug that caused the Ancient Fortessa Coin not to drop from monsters
            • Fixed a bug that caused the portal in Fortessa Reef to not always spawn on monster kills
            • Fixed a bug that caused the Fortessa Ruins chest to spawn in the wrong map
            • Netherworld
              • Removed the automatical healing on the Boss
            • Volcano
              • Reduced the automatical healing on the Boss
            • Reef
              • Reduced the automatical healing on the Boss
            • Ruins
              • Increased the monster spawn
            • Increased the items gained from the last chest.
            • Reduced the AoE damage reduction from 90% to 80%
    • Like 5
    • Thanks 3

    • Winter Festival - Part 1 ( Until 2022-01-01 )
       
      • Bonus 50% experience ( weekends will get 50% )
      • 50% extra cashpoints. ( 1$ = 3000 CP )
      • Double droprate
      • Refinement Event 
      • 5% Lucky 3 Event
      • Saint Nicholas
        • Grants passage to the Christmas automated World Boss - Krampus
      • Star Shaped Decorations dropped from all monsters
        • Can be exchanged starting December 24, 2021
    • Christmas Tree will be available on December 24, 2021
       
    • Additional events on Weekends
      • Sales Event  
         
    • Advent Calendar ( Until 2022-01-01 )
      • How does this work?
        • Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards.
           
    • Krampus returns...! ( Until 2022-01-01 )
      lr_krampus_from_dullhunk_cc.jpg.bfead516e58ba2bf5d12ee68347981d2.jpg
       
      • Respawns every 8 hours and can be accessed through Saint Nicholaus in @go 0

        Upon entering this World Boss you'll be turned into a Baby First Class with a 1 hour rental weapon and 1 attack skill.
        Your SP will automatically be fully recovered every x seconds.
        The map will clear every person AFK'ing for more than 3 minutes.

      • Defeat Krampus with everything you've got, Baby!
        His HP are based on the amount of players attacking him.

        Every 45 seconds Krampus will use a skill to teleport everyone to him.

        At the same time Krampus will cast a skill to turn 1 out of every 3 players into his minion.

        These Minions are mind controlled and will attack any nearby player. 

        During this time the player has no control over his own character this includes the following

      •  Cannot logout
      •  Cannot move
      •  Cannot write
      •  Cannot cast a skill
      •  Cannot use any commands
      •  Cannot use any items
         
      • This state can only be cancelled when you've been "killed" by other players.

        While there are minions alive, Krampus cannot be damaged. 
        Only once all minions have been defeated he can be damaged again.

        Note:
        Should you force your client to disconnect via ALT+F4 or any unnormal way you'll be excluded from the reward list.

        Note 2:
        The following reasons make you not receive a reward.
         
      • Logging out while being a Minion
      • Being too far away from the World Boss
      • Being offline
      • Not being on the same map as the World Boss
      • Being idle for more than 120 seconds
      • Using several clients to fight the boss

    • Changes
      • Halloween Event
        • Removed the NPCs for the instance creation
        • A npc for the rest coin exchange will persist for 7 days
      • Cyber Week
        • Added Sales NPC at @go office
        • Applied the event to last for 7 days
      • Changes
        • Reduced the selling value of Platinum Bullion based on patch prior to zeny adjustment
        • Increased the droprate of Platinum Bullion based on patch prior to drop fix
        • Increased the droprate of Gold based on patch prior to drop fix
        • Removed the Bank Manager temporary until a new version will be released later this week.
        • Adjusted how Secretary Lime Evenor will sell Blacksmith Blessings as this causes the blessings to be automatically bound
        • Removed all bound Blacksmith Blessings from all players and applied unbound versions
        • Fixed an incorrect deletion of Booster Boxes on Niflheim when cancelling a booster character
        • Added additional checks when using a Booster Box

           
      • 212 accounts have been permanently banned for abusement / exploiting
    • Like 3
    • Thanks 1
    • Haha 2

    • Addition
      • Cooldown Manager
        Added at @go office - x 82, y 141
        • If your main character is 1x / Booster Character
          • For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 230 or more you get an option to reset your instance / your quests each.
        • If your main character is non 1x / Booster Character
          • For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 250 you get an option to reset your instance / your quests each.
        • Instance Reset
          • Resets the cooldown of every instance including purgatory cooldowns
        • Quest Reset
          • Removes all cooldown quests from your character
          • Including unlocking the option to accept Booster Quests, 17.2 Dailies and Tomb of Remorse dailies freshly
        • This NPC resets its history once everyday at 00:00, using the item "Instance Reset" will also remove your history from this NPC.
    • Changes
      • Applied more missing patch parts that were removed due to manually applying all changes to keep server stable
    • Fixes
      • Fixed Thanos Sword not in the possible list of items that should keep refinement when making it AD
      • Baphomet Jr Egg and taming is now fixed
      • Baby Desert Wolf Evolution is now fixed
      • Purgatory Portal
        • Fixed a bug where Shield Stance would not cause any other stances in Normal Mode
        • Fixed a bug where nothing would happen at all in Hard Mode
        • Fixed Impact Crater not giving the Counter Slash status correctly
    • Like 2

  4. Until 1st of October 2021 the current Special Event will last.
    Following things are part of the event:

    • 100% bonus EXP
    • 50% extra cashpoints ( 1 $ = 3000 CP )
    • Sales Expert NPC in office ( sells items with up to 30% off original value )
    • 2x drop chance
    • 10% extra Lucky 3 slotmachine chance
    • 12% refinement event
    • 0.10% costume drop chance

  5. Part 3:

    • Homunculus Rework
      Maximum level of all Homunculus S have been increased to Lvl 250.
      Upon reaching level 200, 215 and 230 the Homunculus can learn new skills
       
      • Eira
        • Overview:
          6048.png.1294f33a7b33c536a84d5b2619e0e039.png
           
          • 8046.png Classy Flutter
            Max level : 10
            Group : Passive
            Description : Increases magical attack power of Eira.
            [Level 1] : Matk + 160.
            [Level 2] : Matk + 220.
            [Level 3] : Matk + 280.
            [Level 4] : Matk + 340.
            [Level 5] : Matk + 400.
            [Level 6] : Matk + 460.
            [Level 7] : Matk + 520.
            [Level 8] : Matk + 580.
            [Level 9] : Matk + 640.
            [Level 10] : Matk + 700.
             
          • 8047.png Twist Cutter
            Max level : 10
            Description : Deals wind property magical damage to a single target, this skill ignores target's magical defense.
            Deals additional damage depends on homunculus's base level and Int. 
            [Level 1] : 480% Matk.
            [Level 2] : 960% Matk.
            [Level 3] : 1440% Matk.
            [Level 4] : 1920% Matk.
            [Level 5] : 2400% Matk.
            [Level 6] : 2880% Matk.
            [Level 7] : 3360% Matk.
            [Level 8] : 3840% Matk.
            [Level 9] : 4320% Matk.
            [Level 10] : 4800% Matk.
             
          • 8048.png Absolute Zephyr
            Max level : 10
            Description : Deals neutral property magical damage to a single target and surrounding enemies, this skill ignores target's magical defense.
            Deals additional damage depends on homunculus's base level and Int. 
            [Level 1] : 1450% Matk | area of effect : 3 x 3 cells.
            [Level 2] : 1900% Matk | area of effect : 3 x 3 cells.
            [Level 3] : 2350% Matk | area of effect : 3 x 3 cells.
            [Level 4] : 2800% Matk | area of effect : 5 x 5 cells.
            [Level 5] : 3250% Matk | area of effect : 5 x 5 cells.
            [Level 6] : 3700% Matk | area of effect : 5 x 5 cells.
            [Level 7] : 4150% Matk | area of effect : 7 x 7 cells.
            [Level 8] : 4600% Matk | area of effect : 7 x 7 cells.
            [Level 9] : 5050% Matk | area of effect : 7 x 7 cells.
            [Level 10] : 4500% Matk | area of effect : 9 x 9 cells.
             
      • Bayeri
        6049.png.820c162c864cf1fd107ad67e87de5ae4.png
        • Overview:
           
          • 8055.png Light Gehorn
            Max level : 10
            Group : Passive
            Description : Increases physical and magical attack power of Bayeri.
            [Level 1] : Atk + 130 / Matk + 130.
            [Level 2] : Atk + 160 / Matk + 160.
            [Level 3] : Atk + 190 / Matk + 190.
            [Level 4] : Atk + 220 / Matk + 220.
            [Level 5] : Atk + 250 / Matk + 250.
            [Level 6] : Atk + 280 / Matk + 280.
            [Level 7] : Atk + 310 / Matk + 310.
            [Level 8] : Atk + 340 / Matk + 340.
            [Level 9] : Atk + 370 / Matk + 370.
            [Level 10] : Atk + 400 / Matk + 400.
             
          • 8056.png Glanzen Spies
            Max level : 10
            Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense.
            Deals additional damage depends on homunculus's base level and Vit. 
            [Level 1] : 750% Atk.
            [Level 2] : 1200% Atk.
            [Level 3] : 1650% Atk.
            [Level 4] : 2100% Atk.
            [Level 5] : 2550% Atk.
            [Level 6] : 3000% Atk.
            [Level 7] : 3450% Atk.
            [Level 8] : 3900% Atk.
            [Level 9] : 4350% Atk.
            [Level 10] : 4800% Atk.
             
          • 8057.png Heiliges Pferd
            Max level : 10
            Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense.
            Deals additional damage depends on homunculus's base level and Vit.
            [Level 1] : 1550% Matk / area of effect : 3 x 3 cells.
            [Level 2] : 1900% Matk / area of effect : 3 x 3 cells.
            [Level 3] : 2250% Matk / area of effect : 3 x 3 cells.
            [Level 4] : 2600% Matk / area of effect : 3 x 3 cells.
            [Level 5] : 2950% Matk / area of effect : 5 x 5 cells.
            [Level 6] : 3300% Matk / area of effect : 5 x 5 cells.
            [Level 7] : 3650% Matk / area of effect : 5 x 5 cells.
            [Level 8] : 4000% Matk / area of effect : 5 x 5 cells.
            [Level 9] : 4350% Matk / area of effect : 7 x 7 cells.
            [Level 10] : 4700% Matk / area of effect : 7 x 7 cells.
             
          • 8058.png Goldener Tone
            Max level : 10
            Description : Increases physical resistance and magical resistance of the owner for the certain duration. 
            [Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds.
            [Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds.
            [Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds.
            [Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds.
            [Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds.
            [Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds.
            [Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds.
            [Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds.
            [Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds.
            [Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds.
             
      • Sera
        6050.png.fe1d8cbba214adf75c3763a45365db9a.png
        • Overview:
          • 8052.png Polishing Needle
            Max level : 10
            Group : Passive
            Description : Increases physical and magical attack power of Sera.
            [Level 1] : Atk + 140 / Matk + 70.
            [Level 2] : Atk + 180 / Matk + 90.
            [Level 3] : Atk + 220 / Matk + 110.
            [Level 4] : Atk + 260 / Matk + 130.
            [Level 5] : Atk + 300 / Matk + 150.
            [Level 6] : Atk + 340 / Matk + 170.
            [Level 7] : Atk + 380 / Matk + 190.
            [Level 8] : Atk + 420 / Matk + 210.
            [Level 9] : Atk + 460 / Matk + 230.
            [Level 10] : Atk + 500 / Matk + 250.

          • 8053.png Toxin Of Mandara
            Max level : 10
            Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
            Deals additional damage depends on homunculus's base level and Dex.
            In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration. 
            [Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15.
            [Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30.
            [Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45.
            [Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60.
            [Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75.
            [Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90.
            [Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105.
            [Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120.
            [Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135.
            [Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150.

          • 8054.png Needle Stinger
            Max level : 10
            Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense.
            Deals additional damage depends on homunculus's base level and Dex. 
            [Level 1] : 700% Atk.
            [Level 2] : 1200% Atk.
            [Level 3] : 1700% Atk.
            [Level 4] : 2200% Atk.
            [Level 5] : 2700% Atk.
            [Level 6] : 3200% Atk.
            [Level 7] : 3700% Atk.
            [Level 8] : 4200% Atk.
            [Level 9] : 4700% Atk.
            [Level 10] : 5200% Atk.
             

      • Dieter
        6051.png.e878e521d8ca95114318d536f3813059.png
        • Overview:
          • 8059.png Blazing Lava
            Max level : 10
            Group : Passive
            Description : Increases physical attack power of Dieter.
            [Level 1] : Atk + 160.
            [Level 2] : Atk + 220.
            [Level 3] : Atk + 280.
            [Level 4] : Atk + 340.
            [Level 5] : Atk + 400.
            [Level 6] : Atk + 460.
            [Level 7] : Atk + 520.
            [Level 8] : Atk + 580.
            [Level 9] : Atk + 640.
            [Level 10] : Atk + 700.

          • 8044.png Blast Forge
            Max level : 10
            Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense.
            Deals additional damage depends on homunculus's base level and Str. 
            Only 1 blast furnace can be active at the same time.
            [Level 1] : 70% Atk / area of effect : 3 x 3 cells.
            [Level 2] : 140% Atk / area of effect : 3 x 3 cells.
            [Level 3] : 210% Atk / area of effect : 3 x 3 cells.
            [Level 4] : 280% Atk / area of effect : 3 x 3 cells.
            [Level 5] : 350% Atk / area of effect : 5 x 5 cells.
            [Level 6] : 420% Atk / area of effect : 5 x 5 cells.
            [Level 7] : 490% Atk / area of effect : 5 x 5 cells.
            [Level 8] : 560% Atk / area of effect : 5 x 5 cells.
            [Level 9] : 630% Atk / area of effect : 7 x 7 cells.
            [Level 10] : 700% Atk / area of effect : 7 x 7 cells.

          • 8045.png Tempering
            Max level : 10
            Description : Increases trait physical attack of the owner for the certain duration. 
            [Level 1] : P.Atk + 6 / duration : 45 seconds.
            [Level 2] : P.Atk + 7 / duration : 60 seconds.
            [Level 3] : P.Atk + 8 / duration : 75 seconds.
            [Level 4] : P.Atk + 9 / duration : 90 seconds.
            [Level 5] : P.Atk + 10 / duration : 105 seconds.
            [Level 6] : P.Atk + 11 / duration : 120 seconds.
            [Level 7] : P.Atk + 12 / duration : 135 seconds.
            [Level 8] : P.Atk + 13 / duration : 150 seconds.
            [Level 9] : P.Atk + 14 / duration : 165 seconds.
            [Level 10] : P.Atk + 15 / duration : 180 seconds.
             

      • Eleanor
        6052.png.903bbd1e02607082bab23d744a3d79b9.png
        • Overview:
          • 8049.png Brushup Claw
            Max level : 10
            Group : Passive
            Description : Increases physical attack power of Eleanor
            [Level 1] : Atk + 160
            [Level 2] : Atk + 220
            [Level 3] : Atk + 280
            [Level 4] : Atk + 340
            [Level 5] : Atk + 400
            [Level 6] : Atk + 460
            [Level 7] : Atk + 520
            [Level 8] : Atk + 580
            [Level 9] : Atk + 640
            [Level 10] : Atk + 700

          • 8050.png Blazing And Furious
            Max level : 10
            Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
            Can only be used when there is 1 spirit sphere or more.
            Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill.
            Deals additional damage depends on homunculus's base level and Str. 
            [Level 1] : 80% Atk / area of effect : 3 x 3 cells
            [Level 2] : 160% Atk / area of effect : 3 x 3 cells
            [Level 3] : 240% Atk / area of effect : 3 x 3 cells
            [Level 4] : 320% Atk / area of effect : 3 x 3 cells
            [Level 5] : 400% Atk / area of effect : 5 x 5 cells
            [Level 6] : 480% Atk / area of effect : 5 x 5 cells
            [Level 7] : 560% Atk / area of effect : 5 x 5 cells
            [Level 8] : 640% Atk / area of effect : 5 x 5 cells
            [Level 9] : 720% Atk / area of effect : 7 x 7 cells
            [Level 10] : 800% Atk / area of effect : 7 x 7 cells

          • 8051.png The One Fighter Rises
            Max level : 10
            Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense.
            Deals additional damage depends on homunculus's base level and Str.
            Summons the maximum amount of spirit sphere upon using the skill. 
            [Level 1] : 580% Atk / area of effect : 3 x 3 cells.
            [Level 2] : 1160% Atk / area of effect : 3 x 3 cells.
            [Level 3] : 1740% Atk / area of effect : 3 x 3 cells.
            [Level 4] : 2320% Atk / area of effect : 3 x 3 cells.
            [Level 5] : 2900% Atk / area of effect : 5 x 5 cells.
            [Level 6] : 3480% Atk / area of effect : 5 x 5 cells.
            [Level 7] : 4060% Atk / area of effect : 5 x 5 cells.
            [Level 8] : 4640% Atk / area of effect : 5 x 5 cells.
            [Level 9] : 5220% Atk / area of effect : 7 x 7 cells.
            [Level 10] : 5800% Atk / area of effect : 7 x 7 cells.

    • Like 3

  6. Part 2:

    • Official Implementation
      • 4th class rework
        • Dragon Knight
          614f0c8145759_actdir0-0-0.png.e5f9f81ca0947485e802968934281000.pngdk1.png.0f952aed59cf7c3dae9f201f386c9ea3.png614f0c95d1025_actdir0-0-0(1).png.ecd5de418eef6b9ab80d1bb488efddc7.png
          • Overview:
             
            • 5201.png Servant Weapon
              • Increased procc chance from 10% to 15% based on level 5.
              • The skill is now a 9x9 AoE when hitting the target
              • Attack Power was increased from 400% to 450%
            • 5208.png Hack and Slasher
              • Cooldown has been reduced from 0.5 seconds to 0.3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • The first hit of the skill now deals AoE damage
              • The splash area has been increased from 7x7 to 9x9
              • When using Two-handed Sword the skill is now considered melee physical damage
              • When using Two-handed Spear the skill is now considered ranged physical damage
            • 5211.png Madness Crusher
              • Cooldown decreased from 2 seconds to 0.35 seconds
              • Attack Power increased from 2250% to 3000%
              • Attack Power of the skill increases based on the Weapon Level
            • 5213.png Storm Slash
              • Skill cooldown has been reduced from 1 second to 0.35 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • SP consumption increased from 50 to 60.
            • 5210.png Dragonic Aura
              • Now grants more attack power to the skill Hundred Spear when used.
              • AP requirement has been reduced to 60
            • 5212.png Vigor
              • Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50%
                 
        • Archmage
          4255F.png.a22ec4f0c610e42e89fa3888a77fecc7.pngarchmage.png.8c42872d51a4bebacec4ff2e3ace3f10.png4255M.png.1b784bf97653b46756f7ad6e88104b2b.png
          • Overview:
             
            • 5217.png Mystery Illusion
              • MATK has been increased from 1250% to 2500%
              • AP generation has been added at 4
            • 5228.png Two Hand Staff Mastery
              • The bonus has been changed from 1% MATK % to +2 S.MATK per level
            • 5232.png Climax
              • AP requirement has been lowered from 200 to 150
            • 5233.png Rock Down
              • Cooldown has been reduced from 4 seconds to 0.3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • MATK has been reduced from 3750% to 3000%
              • The splash of the skill has been increased from 3x3 to 7x7
              • When using any level of climax the skills MATK increases to 4250%
              • AP generation has been reduced from 4 to 1
            • 5234.png Storm Cannon
              • Cooldown has been reduced from 4 seconds to 0.3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • The range of the skill has been increased from 9x9 to 13x13
              • When using any level of climax the skills MATK increases to 4250%
              • AP generation has been reduced from 4 to 1
            • 5235.png Crimson Arrow
              • Cooldown has been reduced from 4 seconds to 0.3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash
              • MATK of the secondary hit has been increased from 2000% to 3000%
              • When using any level of climax the skill will hit twice
              • AP generation has been reduced from 4 to 1
            • 5237.png Frozen Slash
              • Cooldown has been reduced from 4 seconds to 0.3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • The range of the skill has been increased from 9x9 to 13x13
              • MATK has been reduced from 3750% to 3000%
              • When using any level of climax the skills MATK increases to 4250%
              • AP generation has been reduced from 4 to 1
                 
        • Inquisitor
          4262F.png.1c9cfc3a84ea0bc322e226ff3b0b0509.pnginquisitor.png.5b74accfabbe95197e38365d9a03eac4.png4262M.png.c93b819b8f6dc24bc14b704a185d0f61.png
          • Overview:
             
            • 5241.png Oleum Sanctum
              • Cooldown has been reduced from 6 seconds to 3 seconds
            • 5251.png Third Punish
              • ATK has been increased from 2750% to 3250%
              • This skill can now be critical based on users critical chance
              • Skill has been changed from a negative multihit to a positive multihit
                [ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ]
            • 5252.png Third Flame Bomb
              • ATK has been changed to include 20% of casters Max HP inside the basic skill percentage
            • 5253.png Third Consecration
              • Damage has been changed from 3250 / 3 hits to 3250 * 5 hits
            • 5243.png Massive Flame Blaster
              • The skill may now be critical based on users critical chance
            • 5247.png Judge
              • AP cost has been reduced from 100 to 50
            • 5254.png Third Exorcism Flame
              • AP cost has been reduced from 150 to 100
            • 5244.png Explosion Blaster
              • Cooldown has been reduced from 5 seconds to 1 second
              • After-cast delay has been removed
              • AP generation has been reduced from 5 to 4
              • Attack Power has been increased from 2250% to 3250%
              • The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target
              • This skill may now be critical based on the users critical chance
                 
        • Imperial Guard
          4258F.png.335fbfc8aa9e63804a33b56e91e7f7c8.pngimperialguard.png.c280bb5b35c830ed04791a9a3de7bff5.png4258M.png.40550e587072181f3f60acfdd3437197.png
          • Overview:
             
            • 2321.png Ray of Genesis
              • Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property.
              • SP cost has been reduced from 120 to 90
            • 2308.png Banishing Point
              • Attack Power has been increased from 1300% to 1700%
              • Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500%
              • SP cost has been increased from 25 to 38
              • HIT bonus of the skill has been increased from 30 to 50
            • 2307.png Cannon Spear
              • Cooldown has been reduced from 2 seconds to 1.7 seconds
              • Splash has been increased from 5x5 to 7x7
              • Skill critical chance has been changed from half of users critical chance to users critical chance
              • Attack Power has been increased from 900% to 1250% based on 130 STR
              • Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active
            • 2317.png Overbrand
              • Attack Power has been increased from 1500% to 1750%
              • Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500%
            • 2324.png Hesperus Lit
              • Variable cast has been removed entirely
              • Cooldown has been reduced from 0.3 seconds to 0.2 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
            • 2310.png Shied Press
              • Attack Power has been increased while Shield Mastery is learned from 2600% to 4100%
            • 480.png Shield Chain
              • Attack Power has been increased while Shield Mastery is learned from 1650% to 2000%
            • 2323.png Earth Drive
              • Cooldown has been reduced from 3 seconds to 2.5 seconds
              • Attack Power has been increased while Shield Mastery is learned from 2100% to 3750%
            • 5256.png Guardian Shield
              • The maximum HP affecting the skill has been reduced from 250% to 125%
              • The stamina bonus on the maximum capacity of the shield has been increased from by 15 times
              • 15 AP generation has been added
            • 5260.png Attack Stance
              • Bonus has been changed from ATK to S.MATK / P.ATK
            • 5265.png Shield Shooting
              • Cooldown has been reduced from 2 seconds to 1 second
              • The gain from Shield Mastery has been increased from 250% to 750%
            • 5266.png Overslash
              • Fixed cast time has been reduced from 1 second to 0.5 seconds
              • Cooldown has been reduced from 3 seconds to 1 second
              • AP generation has been reduced from 3 to 2
              • Skill range has been increased from 1 to 3 cells
              • The maximum number of hits has been increased from 5 to 7
            • 5267.png Cross Rain
              • Fixed cast time has been reduced from 2 seconds to 1.5 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • MATK has been increased from 400% to 2000%
              • MATK of the skill has been increased to 3500% while Holy Shield is active
                 
        • Shadow Cross
          4254F.png.852c823fbbbda78fcd0129bb85c31338.pngsc1.png.22863a8e3203f5910e1af11c70d22a78.png4254M.png.266e081657dca05a056ab7b6b3a067d7.png
          • Overview:
             
            • 5287.png Savage Impact
              • This skill no longer requires any cloaking status to be active to cast it
              • Cooldown has been reduced from 3 seconds to 1 second
              • After-cast delay has been added at 0.3 seconds
              • Attack Power has been reduced from 3500% to 600%
              • The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now
              • While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now
            • 5289.png Eternal Slash
              • Cooldown has been reduced from 1.5 seconds to 0.75 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
            • 5291.png Shadow Stab
              • Cooldown has been reduced from 3 seconds to 1 second
              • AP recovery has been reduced from 3 to 1
                 
        • Cardinal
          4256F.png.46d56696ab3c8fd2972ad32311774879.pngcardinal.png.bb89e94445b7f6c07f67d145d0a9a692.png4256M.png.f2936e45a4c2075caf7fde4fb42dd6c7.png
          • Overview:
             
            • 5273.png Arbitrium
              • Cooldown has been reduced from 3 seconds to 2 seconds
              • While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000%
              • The secondary attack has been changed from 1900% to 6500%
            • 5283.png Petitio
              • Cooldown has been reduced from 2 seconds to 1 second
              • The skill may now be critical based on users critical chance
            • 5284.png Framen
              • Cooldown has been reduced from 3 seconds to 0.3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • AP generation has been reduced from 3 to 1
                 
        • Biolo
          614f0cb2aafc9_actdir0-0-0(3).png.d67b03aacf615ee70dccf06520500612.pngbiolo.png.55c829941c91348bb0652ca4902c4a10.png614f0cb43520e_actdir0-0-0(2).png.5ae122757525e46e2495231afbc2fb3e.png
          • Overview:
             
            • 5337.png Bionics Mastery
              • The bonus on all Bionics have been changed to the following:
                ATK from 200 * Lvl to 600 * LV
                HP from 2000 * Lvl to 40000 * LV
            • 5348.png Hell Tree
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
              • AP cost has been reduced from 100 to 60
              • Added additional effect of +20% ranged damage to the buff given by the Hell Tree
            • 5345.png Wooden Fairy
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
            • 5344.png Wooden Warrior
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
            • 5346.png Creeper
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
            • 5343.png Acidified Zone (Fire)
              • Cooldown has been reduced from 2 seconds to 1 second
              • Attack Power has been increased from 1250% to 2000%
              • The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
            • 5341.png Acidified Zone (Ground)
              • Cooldown has been reduced from 2 seconds to 1 second
              • Attack Power has been increased from 1250% to 2000%
              • The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
            • 5340.png Acidified Zone (Water)
              • Cooldown has been reduced from 2 seconds to 1 second
              • Attack Power has been increased from 1250% to 2000%
              • The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
            • 5342.png Acidified Zone (Wind)
              • Cooldown has been reduced from 2 seconds to 1 second
              • Attack Power has been increased from 1250% to 2000%
              • The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
                 
        • Wind Hawk
          4257F.png.1620aca9ea7bb2031d0aeea67c9c9760.pngwh1.png.d3ea38ccd79b42c83a4c29732f98c18c.png4257M.png.9426341c44017e8c8dfe87aa76d1d467.png
          • Overview:
             
            • 5326.png Hawk Rush
              • Attack Power has been increased from 500% to 1000%
            • 5329.png Hawk Boomerang
              • Cooldown has been removed
              • AP requirement has been reduced from 50 to 15
            • 5330.png Gale Storm
              • Attack Power bonus gained from CON has been increased
                 
        • Troubadour/Trouvere
          4264F.png.d6376ea9a7dad64f7ecfae3166424efa.pngtrouvere.png.cdb4e173e4b3e65b104e758d29cdb6a6.png4263M.png.4ba2182f4b3d4b95ba77d45f94ebf175.png
          • Overview:
             
            • 5351.png Mystic Symphony
              • The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100%
              • Cooldown reduced from 120 seconds to 60 seconds
              • AP requirement has been increased from 100 to 125
              • Duration of the buff has been increased from 60 seconds to 150 seconds
            • 5353.png Rose Blossom
              • Cooldown has been reduced from 3 seconds to 0.5 seconds
              • SP consumption has been reduced from 275 to 125
              • AP recovery has been reduced from 5 to 3
              • Attack Power has been increased from 2500% to 3750%
              • Attack Power of the secondary hit has been changed from 750% to 1750%
              • While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit
            • 5355.png Rhythm Shooting
              • SP requirement has been reduced from 128 to 90
            • 5356.png Metallic Fury
              • Cooldown has been reduced from 1 second to 0.5 seconds
              • AP recovery has been reduced from 5 to 3
              • MATK has been increased from 3000% to 4500%
            • 5357.png Sound Blend
              • Fixed cast time has been removed
              • Variable cast time has been reduced from 2 seconds to 1 second
              • AP recovery has been reduced from 3 to 2
                 
        • Abyss Chaser
          4260F.png.9bd800d593f3c7b1149b179743888fb2.pngabysschaser1.png.04a1d0343ea0ba4441d66493df19e31f.png4260M.png.806e7a4f209ee9e2a267146f871ce63d.png
          • Overview:
             
            • 2284.png Fatal Menace
              • Skill range has been increased from 1 to 2 cells
              • Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500%
            • 5314.png Abyss Dagger
              • Attack Power has been reduced from 2750% to 1750%
              • The skill will now deal 1750% * 2 hits
              • The splash of the skill has been changed from 5x5 to 7x7
              • Cooldown has been reduced from 3 seconds to 0.3 seconds
              • The duration of the buff has been increased from 10 seconds to 15 seconds
            • 5315.png Unlucky Rush
              • Fixed cast time has been removed
              • Cooldown has been reduced from 2 seconds to 0.25 seconds
              • Attack Power has been reduced from 2600% to 1600%
              • Range of the skill has been increased to 9 cells
              • The bonus has been changed from CRT to POW
            • 5316.png Chain Reaction Shot
              • Fixed cast time has been reduced from 1.5 seconds to 1 second
              • Cooldown has been reduced from 3 seconds to 1.5 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • Attack Power of the secondary attack has been increased from 4250% to 4750%
            • 5317.png From the Abyss
              • Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second
              • AP generation of 20 has been added
              • Attack chance has been increased from 10% to 15%
              • Splash has been increased from 7x7 to 9x9
            • 5318.png Abyss Slayer
              • Duration has been increased from 60 seconds to 300 seconds
            • 5320.png Deft Stab
              • Cooldown has been reduced from 2 seconds to 0.3 seconds
            • 5321.png Abyss Square
              • Cooldown has been reduced from 4 seconds to 3 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • MATK has been increased while Magic Sword Mastery is learned from 700% to 2000%
              • Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to
                1 attack per 0.3 seconds for a 3 second duration
            • 5322.png Frenzy Shot
              • Cooldown has been reduced from 2 seconds to 0.2 seconds
              • SP consumption has been increased from 85 to 125
              • AP recovery has been reduced from 2 to 1
              • Arrow requirement has been reduced from 10 to 3
              • The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance
              • Skills chance to be critical has been changed from half of users critical chance to users critical chance
                 
        • Meister
          4253F.png.184647c6779863ff5140ae6769ad4a02.pngmeister1.png.9bcc898122515789ecd3bd1f9ca887ef.png4253M.png.1b7d720eb673ba2df02549155f580fd6.png
          • Overview:
            • 2258.png Vulcan Arm
              • Attack Power has been increased from 420% to 690%
            • 2256.png Knuckle Boost
              • Attack Power has been increased from 1100% to 1300%
              • Variable cast time has been reduced from 0.5 seconds to 0.2 seconds
            • 2261.png Arm Cannon
              • Attack Power has been increased from 1900% to 2150%
              • Cooldown has been reduced from 0.3 seconds to 0.15 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • Splash has been increased from 5x5 to 7x7
            • 2280.png Axe Tornado
              • While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT
            • 5301.png ABR Mastery
              • The bonus based on skill level has been changed to the following:
                ATK = 250 * skill lvl to 620 * skill lvl
                HP = 2000 * skill lvl to 40000 * skill lvl
            • 5303.png ABR - Dual Cannon
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
              • Cooldown has been reduced to 30 seconds
            • 5304.png ABR - Mother Net
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
              • Cooldown has been reduced to 30 seconds
            • 5302.png ABR - Battle Warrior
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
              • Cooldown has been reduced to 30 seconds
            • 5305.png ABR - Infinity
              • Fixed cast time has been reduced from 4 seconds to 1 second
              • Variable cast time of 1 second has been added
              • Cooldown has been reduced to 60 seco
            • 5296.png Rush Quake
              • The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration:
                Increases melee and ranged physical damage done by 50%
              • The skill now applies the Quake effect on the target for a 30 second duration
                Increases melee and ranged physical damage taken by 50%
            • 5295.png Axe Stomp
              • Attack Power has been increased from 1750% to 2000%
              • While using a Two-Handed Axe the amount of hits has been changed from 2 to 3
              • Cooldown has been reduced from 2 seconds to 1 second
              • AP generation has been increased from 2 to 3
              • Duration of the Axe Stomp effect has been increased from 5 to 10 seconds
                 
        • Elemental Master
          4261F.png.e1f71aa9567d7118bf034bea74d82ce7.pngelementalmaster1.png.c5f7396cee468a317e9e72dda8d0a222.png4261M.png.57f2a191ed7e2cc2b61110f448a62442.png
          • Overview:
             
            • 5370.png Lightning Land
              • Cooldown has been reduced from 4 seconds to 2 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • AP recovery has been increased from 4 to 5
              • Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds
              • MATK has been changed from 750% to 2000%
              • MATK has been changed while Procella is active to 4000%
            • 5369.png Diamond Storm
              • Cooldown has been reduced from 4 seconds to 2 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • AP recovery has been increased from 4 to 5
              • MATK has been changed from 3500% to 6250%
              • MATK has been changed while Diluvio is active to 12250%
            • 5371.png Venom Swamp
              • Cooldown has been reduced from 4 seconds to 2 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • AP recovery has been increased from 4 to 5
              • Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds
              • MATK has been changed from 750% to 2000%
              • MATK has been changed while Serpens is active to 4000%
            • 5372.png Conflagration
              • Cooldown has been reduced from 4 seconds to 2 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • AP recovery has been increased from 4 to 5
              • Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds
              • MATK has been changed from 750% to 2000%
              • MATK has been changed while Ardor is active to 4000
            • 5373.png Terra Drive
              • Cooldown has been reduced from 4 seconds to 2 seconds
              • After-cast delay has been reduced from 1 second to 0.5 seconds
              • AP recovery has been increased from 4 to 5
              • MATK has been changed from 3500% to 6250%
              • MATK has been changed while Teremotus is active to 12250%
            • 5368.png Increasing Activity
              • Cooldown has been reduced from 5 seconds to 2.5 seconds
              • After-cast delay has been reduced to 0.5 seconds
              • AP given at level 5 has been increased to 50
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    • Update 2021-09-25
      • Daily Quest
        • Added a new Daily Quest NPC that requires 2 instances to be completed.
          Rewards 1 Kachua Key with the possible items on https://www.shining-moon.com/wiki/Kachua_List every day.
          [ Limited to 1 per computer ]
          Note:
          Abusing this in any possible way may lead to closure of all accounts.
      • Map-wide drops
        • Rudus Field 4
          • 20940Violet Halo ( ID: 20940 )
          • 410016Battle Processor ( ID: 410016 )
          • 410016Battle Processor[1] ( ID: 410017 )
          • 420003CD in Mouth ( ID: 42015 )
          • 410091Cor Core Booster ( ID: 410091 )
          • 410091Cor Core Booster[1] ( ID: 410092 )
        • Amicitia2
          • 19241Magical Booster ( ID: 19241 )
          • 400002Victorious Wing Ears ( ID: 55050 )
          • 400002Victorious Wing Ears[1] ( ID: 55051 )
          • 420030Feather in Mouth ( ID: 420030 )
          • 490159Rough Core ( ID: 490159 )
        • Niflheim Dungeon 2
          • 420031Blue Ninja Mask ( ID: 420031 )
          • 19240Toy Syringe ( ID: 19240 )
          • 410094Sealed Chain[1] ( ID: 410094 )
          • 410094Sealed Chain ( ID: 410093 )
          • 420076Bondage Necklace ( ID: 420076 )
        • EDDA: Biolab
          • 100706 Will of Ancient Hero ( ID: 100706 )
          • 100273 Random Patent Cube ( ID: 100437 )
          • 22171 Ancient Hero Boots ( ID: 22171 )
          • 100442 Ancient Hero Weapon Box ( ID: 100442 )
          • 22238 Great Hero Boots ( ID: 22238 )
          • 100273 Ancient Hero Boots Modification Cube ( ID: 100273 )
        • Tomb of Remorse
          • 400134Thanos Warrior Helmet ( ID: 400134 )
          • 400141Thanos Shooter Helmet ( ID: 400141 )
          • 400146Thanos Magic Helmet ( ID: 400146 )
          • 400150Thanos Fighter Helmet ( ID: 400150 )
          • 100695Thanos Helm Reform Cube ( ID: 100695 )
            [ When upgrading a Thanos Helms with this box it keeps the refinement, enchant and cards. ]
        • Ghost Palace
          • 100695Thanos Weapon Reform Cube ( ID: 100591 )
            [ When upgrading a Thanatos Weapon with this box it keeps the refinement, enchant and cards. ]
        • Nightmare Biolab
          • 400095 Spinel Diadem ( ID: 400095 ) 
          • 400094 Jade Crown ( ID: 400094 ) 
          • 400098 Bull Crown ( ID: 400098 ) 
          • 400099 Taurus Diadem ( ID: 400099 ) 
          • 400116 Celestial Jewel Crown ( ID: 400116 ) 
          • 400117 Libra Crown ( ID: 400117 ) 
          • 400118 Saint Crown ( ID: 400118 )
          • 400119 Lion Crown ( ID: 400119 )
          • 400120 Goat Crown ( ID: 400120 )
          • 400121 Twin Crown ( ID: 400121 )
        • Water Garden ( N )
        • Water Garden ( H )
        • Twilight Garden
        • Hidden Garden ( N )
        • Hidden Garden ( H )
        • Lost Farm
          • 1000103 Varmeal Ticket
            • Normal Monsters:
              Amount: 1
              • Hell Mode: 0.1%
              • Purgatory Mode: 0.3%
            • MvPs:
              Amount: 1 ~ 3
              • Hell Mode: 5.00%
              • Purgatory Mode: 10.00%
      • Instance Changes
        • Multi Accounting
          • You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party. 
            All members of the party have to activate the @loot setting
          • Any character flagged as an alt-account will no longer get any item generated from an NPC.
          • Any character flagged as an alt-account will no longer get quest progress from an instance.
        • Hell
          • Any and all item creations from NPCs are now doubled
        • Purgatory
          • While dying inside Purgatory Portal you no longer loose any status effect from items upon death.
          • SP drain has been reduced from 3% to 1%
          • Removed Magical Amplification from buffs that are automatically given whenever a monster is killed.
          • Added a blind effect to all party members when someone is a trapped by darkness.
          • The healer deviling now removes the negative leech effect from purgatory
          • Token of Purgatory no longer bypass Hell's Power
          • Purgatory Portal
            • Upon killing Guardian Angel all burning states are now removed from all party members.
            • Guardian Angel no longer follows a pattern to change stances. The stance changes to a random one every time, but never a repetitive stance.
            • Guardian Angel no longer drops  Temporal Spell now drops the following:
              • Normal (100% Chance)
                • 1 ~ 5 Moonlight Coins
                •  1 Moon Coin
                • 1 ~ 2 Kachua Keys
              • Hard (100% Chance)
                • 20 ~ 30 Moonlight Coins
                • 3 ~ 5 Moon Coin
                • 3 ~ 5 Kachua Keys
          • Purgatory Coins
            • While in a party of more than 7 and the reward of purgatory coins has a base of more than 5 it will automatically add 1 more coin per member above 7.
          • Cooldowns
            • Now has its own cooldowns that reset every day together with the normal cooldowns
            • The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all
        • Fortessa
          • While dying inside any Fortessa dungeon map you no longer lose any status effect from items upon death.
          • Monster spawns
            • Increased the monster spawn in Netherworld
            • Reef now properly checks the monster kills
        • Instance Coin Revamp
          • Instance Coins
            The instance coins amount generated from instances have been lowered as of 2021-07-17, however the current prices don't match the new amount generated.
            • All instance coins currently held by any player are reduced by / 20
            • All instance coin NPC prices have been reduced by / 20
              In short this means the current worth of instance coins are the same as before, since no change in how many of said items you can acquire for instance coins.
              [ This was already applied to both Niflheim and Helheim. ]
            • Special Coin change:
              • Wolfchev now only gives 7 coins as basic reward
              • Buwaya now only gives 2 coins as basic reward
            • Added 2x modifier on all instance coins in purgatory mode
            • Multiple accounts no longer get rewarded instance coins
            • New Items added:
              • Instance Currencies
                Any currency box purchased from this NPC is automatically bound to account.
                Any currency gained from said boxes are automatically bound to account also.
                Any item purchased / created / crafted from bound to account currency is automatically bound to account.
                • 617Temporal Crystal Box(5)
                  Can be purchased for 9 Instance Coins per box
                • 617Cursed Gem Box(1)
                  Can be purchased for 3 Instance Coins per box
                • 617Cursed Crystal Box(3)
                  Can be purchased for 2 Instance Coins per box
                • 617Soma Frag Box(3)
                  Can be purchased for 2 Instance Coins per box
                • 617Varmeal Box(3)
                  Can be purchased for 5 Instance Coins per box
                • 617Mineas Box(1)
                  Can be purchased for 3 Instance Coins per box
                • 617Coagulated Spell Box(5)
                  Can be purchased for 1 Instance Coins per box
                • 617Contaminated Magic Box(6)
                  Can be purchased for 1 Instance Coins per box
                • 617Mora Coin Box(1)
                  Can be purchased for 2 Instance Coins per box
                • 617GMT Coin Box(3)
                  Can be purchased for 1 Instance Coins per box
                • 617Bloody Coin Box(15)
                  Can be purchased for 1 Instance Coins per box
                • 617Token of Honor Box(5)
                  Can be purchased for 1 Instance Coins per box
                • 617Heroic Token Box(20)
                  Can be purchased for 1 Instance Coins per box
                • 617Broken Magic Stone Box(10)
                  Can be purchased for 1 Instance Coins per box
                • 617Fragment of Gigan Box(5)
                  Can be purchased for 1 Instance Coins per box
                • 617Gray Shard Box(4)
                  Can be purchased for 1 Instance Coins per box
                • 617Charleston Parts Box(1)
                  Can be purchased for 10 Instance Coins per box
                • 617Schwarzald Token of Honor Box(5)
                  Can be purchased for 1 Instance Coins per box
            • 460020Mad Bunny-LT
            • 480124Convertible Physical Wing
            • 480124Convertible Magical Wing
            • 7720Monster Hunter Coin
            • 410080Deep Blue Sunglasses
            • 19197Added Racing Caps
              • Spoiler

                19197Racing Cap (Arch Bishop) ( ItemID: 19197 )
                19197Racing Cap (Geneticist) ( ItemID: 19190 )
                19197Racing Cap (Guillotine Cross) ( ItemID: 19191 )
                19197Racing Cap (Gunslinger) ( ItemID: 19202 )
                19197Racing Cap (Mechanic) ( ItemID: 19189 )
                19197Racing Cap (Minstrel) ( ItemID: 19200 )
                19197Racing Cap (Ninja) ( ItemID: 19203 )
                19197Racing Cap (Ranger) ( ItemID: 19199 )
                19197Racing Cap (Royal Guard) ( ItemID: 19196 )
                19197Racing Cap (Rune Knight) ( ItemID: 19195 )
                19197Racing Cap (Shadow Chaser) ( ItemID: 19192 )
                19197Racing Cap (Sorcerer) ( ItemID: 19194 )
                19197Racing Cap (Soul Linker) ( ItemID: 19397 )
                19197Racing Cap (Star Gladiator) ( ItemID: 19396 )
                19197Racing Cap (Summoner) ( ItemID: 19205 )
                19197Racing Cap (Super Novice) ( ItemID: 19204 )
                19197Racing Cap (Sura) ( ItemID: 19198 )
                19197Racing Cap (Wanderer) ( ItemID: 19201 )
                19197Racing Cap (Warlock) ( ItemID: 19193 )

     

    • Eden Equipment
      Added new NPCs in @go eden
       
      • Implemented Beginner Items
        Spoiler

        23585Beginner Support Box(100)
        23585Beginner Support Box(110)
        23585Beginner Support Box(120)
        23583Beginners Armor Box ( Item ID: 23583 )
        23584Beginners Shadow Box ( Item ID: 23584 )
        25427Beginners Equipment Exchange Voucher ( Item ID: 25427 )
        25428Beginners Safe to 7 Weapon Certificate ( Item ID: 25428 )
        19310Beginners Hat ( Item ID: 19310 )
        15250Beginners Suit ( Item ID: 15250 )
        28566Beginners Ring ( Item ID: 28566 )
        20906Beginners Manteau ( Item ID: 20906 )
        22173Beginners Boots ( Item ID: 22173 )
        16075Beginner Mechanics Mace ( Item ID: 16075 )
        16076Beginner Super Novices Mace ( Item ID: 16076 )
        13483Beginner Genetics Sword ( Item ID: 13483 )
        13341Beginner Kagerou&Oboros Huuma Shuriken ( Item ID: 13341 )
        13144Beginner Rebels Revolver ( Item ID: 13144 )
        1848Beginner Suras Knuckle ( Item ID: 1848 )
        2046Beginner Warlocks Staff ( Item ID: 2046 )
        28740Beginner Shadow Chasers Dagger ( Item ID: 28740 )
        28616Beginner Archbishops Bible ( Item ID: 28616 )
        28027Beginner Guillotine Crosss Katar ( Item ID: 28027 )
        18165Beginner Rangers Bow ( Item ID: 18165 )
        18166Beginner Wanderer & Minstrels Bow ( Item ID: 18166 )
        19256Beginner Mark ( Item ID: 19256 )
        21037Beginner Rune Knights Two-Handed Sword ( Item ID: 21037 )
        23583Beginners Armor Box ( Item ID: 23583 )
        23584Beginners Shadow Box ( Item ID: 23584 )
        26015Beginner Royal Guards Lance ( Item ID: 26015 )
        26119Beginner Sorcerers Staff ( Item ID: 26119 )
        26120Beginner Summoners Foxtail ( Item ID: 26120 )
        26135Beginner Foxtail ( Item ID: 26135 )
        24387Beginners Shadow Armor ( Item ID: 24387 )
        24388Beginners Shadow Shield ( Item ID: 24388 )
        24389Beginners Shadow Shoes ( Item ID: 24389 )
        24390Beginners Shadow Weapon ( Item ID: 24390 )
        24391Beginners Shadow Earring ( Item ID: 24391 )
        24392Beginners Shadow Pendant ( Item ID: 24392 )

         

      • Implemented Paradise Equipment
        • Implemented Paradise Weapons ( Beginner )
          ( Requires level 10 )
          [ moc_para01, 110 83 ]
          • Beginner Weapons
            Spoiler

            500032Paradise Sword ( Item ID: 500032 )
            510035Paradise Dagger ( Item ID: 510035 )
            520010Paradise Axe ( Item ID: 520010 )
            550032Paradise Staff ( Item ID: 550032 )
            800004Paradise Revolver ( Item ID: 800004 )
            700036Paradise Bow ( Item ID: 700036 )
            550033Paradise Foxtail ( Item ID: 550033 )
            590025Paradise Mace ( Item ID: 590025 )

             

        • Implemented Paradise Equipment ( Beginner )
          ( Requires level 10 )
          [ moc_para01, 110 83 ]
          • Beginner Equipment
            Spoiler

            400137Paradise Cap ( Item ID: 400137 )
            400138Paradise Hat ( Item ID: 400138 )
            450183Paradise Suit ( Item ID: 450183 )
            450184Paradise Robe ( Item ID: 450184 )
            470067Paradise Boots ( Item ID: 470067 )
            470068Paradise Shoes ( Item ID: 470068 )
            480103Paradise Manteau ( Item ID: 480103 )
            480104Paradise Muffler ( Item ID: 480104 )
            490122Paradise Ring ( Item ID: 490122 )
            490123Paradise Gloves ( Item ID: 490123 )
            490124Paradise Magic Ring ( Item ID: 490124 )
            490125Paradise Necklace ( Item ID: 490125 )

             

        • Implemented Paradise Weapons ( Intermediate )
          ( Requires level 45 )
          [ moc_para01, 110 79 ]
          • Intermediate Weapons
            Spoiler

            500033Paradise Crusader Sword ( Item ID: 500033 )
            500034Paradise Alchemist Sword ( Item ID: 500034 )
            500035Paradise Super Novice Sword ( Item ID: 500035 )
            510036Paradise Rogue Dagger ( Item ID: 510036 )
            510037Paradise Soul Linker Dagger ( Item ID: 510037 )
            510039Paradise Super Novice Dagger ( Item ID: 510039 )
            520011Paradise Blacksmith Axe ( Item ID: 520011 )
            520012Paradise Mechanic Axe ( Item ID: 520012 )
            530017Paradise Crusader Spear ( Item ID: 530017 )
            540027Paradise Sage Magic Book ( Item ID: 540027 )
            540028Paradise Sage Spellbook ( Item ID: 540028 )
            540029Paradise Taekwon Martial Arts Book ( Item ID: 540029 )
            540030Paradise Taekwon Power Book ( Item ID: 540030 )
            550034Paradise Wizard Staff ( Item ID: 550034 )
            550035Paradise Wizard Wand ( Item ID: 550035 )
            550036Paradise Priest Staff ( Item ID: 550036 )
            550037Paradise Soul Linker Staff ( Item ID: 550037 )
            550038Paradise Doram Foxtail ( Item ID: 550038 )
            550039Paradise Doram Foxtail Model ( Item ID: 550039 )
            550040Paradise Super Novice Staff ( Item ID: 550040 )
            550042Paradise Summoner Foxtail ( Item ID: 550042 )
            550043Paradise Summoner Foxtail Model ( Item ID: 550043 )
            550044Paradise Super Novice Wand ( Item ID: 550044 )
            560022Paradise Monk Knuckles ( Item ID: 560022 )
            560023Paradise Monk Claws ( Item ID: 560023 )
            570021Paradise Bard Violin ( Item ID: 570021 )
            570022Paradise Minstrel Violin ( Item ID: 570022 )
            570023Paradise Minstrel Harp ( Item ID: 570023 )
            580021Paradise Dancer Rope ( Item ID: 580021 )
            590026Paradise Alchemist Mace ( Item ID: 590026 )
            590027Paradise Priest Mace ( Item ID: 590027 )
            600020Paradise Knight Two-Handed Sword ( Item ID: 600020 )
            610024Paradise Assassin Chakram ( Item ID: 610024 )
            610025Paradise Assassin Katar ( Item ID: 610025 )
            620011Paradise Blacksmith Two-Handed Axe ( Item ID: 620011 )
            620012Paradise Mechanic Two-Handed Axe ( Item ID: 620012 )
            630014Paradise Knight Lance ( Item ID: 630014 )
            640025Paradise Soul Reaper Staff ( Item ID: 640025 )
            640026Paradise Soul Reaper Soul Stick ( Item ID: 640026 )
            650010Paradise Ninja Punishment Shuriken ( Item ID: 650010 )
            650011Paradise Ninja Crucifixion Shuriken ( Item ID: 650011 )
            650012Paradise Kagerou&Oboro Huuma Shuriken ( Item ID: 650012 )
            650013Paradise Kagerou&Oboro Cross Huuma Shuriken ( Item ID: 650013 )
            700037Paradise Rogue Bow ( Item ID: 700037 )
            700038Paradise Hunter Bow ( Item ID: 700038 )
            700039Paradise Hunter Crossbow ( Item ID: 700039 )
            700040Paradise Bard&Dancer Bow ( Item ID: 700040 )
            800005Paradise Gunslinger Revolver ( Item ID: 800005 )
            800006Paradise Rebellion Revolver ( Item ID: 800006 )
            810003Paradise Gunslinger Rifle ( Item ID: 810003 )
            830004Paradise Rebellion Gatling Gun ( Item ID: 830004 )

             

        • Implemented Paradise Weapons ( Advanced )
          ( Requires level 45 )
          [ moc_para01, 110 79 ]
          • Advanced Weapons
            Spoiler

            500036Paradise Royal Guard Sword ( Item ID: 500036 )
            500037Paradise Genetic Sword ( Item ID: 500037 )
            510038Paradise Shadow Chaser Dagger ( Item ID: 510038 )
            530018Paradise Royal Guard Spear ( Item ID: 530018 )
            540031Paradise Sorcerer Magic Book ( Item ID: 540031 )
            540032Paradise Sorcerer Spellbook ( Item ID: 540032 )
            540033Paradise Star Emperor Sun Book ( Item ID: 540033 )
            540034Paradise Star Emperor Moon Book ( Item ID: 540034 )
            550041Paradise Archbishop Staff ( Item ID: 550041 )
            560024Paradise Sura Knuckle ( Item ID: 560024 )
            560025Paradise Sura Claws ( Item ID: 560025 )
            580022Paradise Wanderer Whip ( Item ID: 580022 )
            580023Paradise Wanderer Rope ( Item ID: 580023 )
            590028Paradise Genetic Mace ( Item ID: 590028 )
            590029Paradise Archbishop Mace ( Item ID: 590029 )
            600021Paradise Rune Knight Two-handed Sword ( Item ID: 600021 )
            610026Paradise Guillotine Cross Chakram ( Item ID: 610026 )
            610027Paradise Guillotine Cross Katar ( Item ID: 610027 )
            630015Paradise Rune Knight Lance ( Item ID: 630015 )
            640023Paradise Warlock Staff ( Item ID: 640023 )
            640024Paradise Warlock Wand ( Item ID: 640024 )
            700041Paradise Shadow Chaser Bow ( Item ID: 700041 )
            700042Paradise Ranger Bow ( Item ID: 700042 )
            700043Paradise Ranger Crossbow ( Item ID: 700043 )

             

        • Implemented Paradise Equipment ( Advanced )
          ( Requires level 100 )
          [ moc_para01, 110 87 ]
          • Advanced Equipment
            Spoiler

            400139Advanced Paradise Cap ( Item ID: 400139 )
            400140Advanced Paradise Hat ( Item ID: 400140 )
            450185Advanced Paradise Suit ( Item ID: 450185 )
            450186Advanced Paradise Robe ( Item ID: 450186 )
            470069Advanced Paradise Boots ( Item ID: 470069 )
            470093Advanced Paradise Shoes ( Item ID: 470093 )
            480105Advanced Paradise Manteau ( Item ID: 480105 )
            480106Advanced Paradise Muffler ( Item ID: 480106 )
            490126Advanced Paradise Ring ( Item ID: 490126 )
            490127Advanced Paradise Gloves ( Item ID: 490127 )
            490128Advanced Paradise Magic Ring ( Item ID: 490128 )
            490129Advanced Paradise Necklace ( Item ID: 490129 )

             

        • Implemented Paradise Shadow Equipment ( Beginner )
          ( Requires level 10 )
          [ moc_para01, 110 87 ]
          • Beginner Shadow
            Spoiler

            24687Paradise Shadow Weapon ( Item ID: 24687 )
            24688Paradise Shadow Shield ( Item ID: 24688 )
            24689Paradise Shadow Armor ( Item ID: 24689 )
            24690Paradise Shadow Shoes ( Item ID: 24690 )
            24691Paradise Shadow Earring ( Item ID: 24691 )
            24692Paradise Shadow Pendant ( Item ID: 24692 )

             

        • Implemented Paradise Shadow Equipment ( Advanced )
          ( Requires level 100 )
          [ moc_para01, 110 87 ]
          • Advanced Shadow
            Spoiler

            24693Advanced Paradise Shadow Shield ( Item ID: 24693 )
            24694Advanced Paradise Shadow Armor ( Item ID: 24694 )
            24695Advanced Paradise Shadow Shoes ( Item ID: 24695 )
            24696Advanced Paradise Shadow Earring ( Item ID: 24696 )
            24697Advanced Paradise Shadow Pendant ( Item ID: 24697 )
            24698Rune Knight Advanced Paradise Shadow Weapon ( Item ID: 24698 )
            24699Royal Guard Advanced Paradise Shadow Weapon ( Item ID: 24699 )
            24699Mechanic Advanced Paradise Shadow Weapon ( Item ID: 24700 )
            24699Genetic Advanced Paradise Shadow Weapon ( Item ID: 24701 )
            24699Guillotine Cross Advanced Paradise Shadow Weapon ( Item ID: 24702 )
            24699Shadow Chaser Advanced Paradise Shadow Weapon ( Item ID: 24703 )
            24699Warlock Advanced Paradise Shadow Weapon ( Item ID: 24704 )
            24699Sorcerer Advanced Paradise Shadow Weapon ( Item ID: 24705 )
            24699Archbishop Advanced Paradise Shadow Weapon ( Item ID: 24706 )
            24699Sura Advanced Paradise Shadow Weapon ( Item ID: 24707 )
            24699Ranger Advanced Paradise Shadow Weapon ( Item ID: 24708 )
            24699Wanderer&Minstrel Advanced Paradise Shadow Weapon ( Item ID: 24709 )
            24699Kagerou&Oboro Advanced Paradise Shadow Weapon ( Item ID: 24710 )
            24699Rebellion Advanced Paradise Shadow Weapon ( Item ID: 24711 )
            24699Star Emperor Advanced Paradise Shadow Weapon ( Item ID: 24712 )
            24699Soul Reaper Advanced Paradise Shadow Weapon ( Item ID: 24713 )
            24699Doram Advanced Paradise Shadow Weapon ( Item ID: 24714 )
            24699Super Novice Advanced Paradise Shadow Weapon ( Item ID: 24715 )

             

    • Other
      • Class Mastery
        [ The entire system has been reworked from scratch to reduce the load it takes on the server for loading, saving and applying ]
        • Now each class of Class Mastery has its own instance cooldowns for normal and purgatory
        • Now each class of Class Mastery has its own quests
          Using a instance reset will now reset all classes of your class mastery, not just 1 classes.
        • Fixed a few errors Class Mastery had previously
      • New Items:
        • 1000617Minor Casting Stone (Dual)
        • 1000617Range Stone (Dual)
        • 1000617SP Absorption Stone (Dual)
          Added to Dual Stone Box
        • 1000617Rune Knight Stone (Upper)
        • 1000617Rune Knight Stone (Middle)
        • 1000617Rune Knight Stone (Lower)
        • 1000617Warlock Stone (Upper)
        • 1000617Warlock Stone (Middle)
        • 1000617Warlock Stone (Lower)
        • 1000617Royal Guard Stone (Upper)
        • 1000617Royal Guard Stone (Middle)
        • 1000617Royal Guard Stone (Lower)
          Added to Class Enchant Stone Box
        • 24734Durable Shadow Weapon ( ID: 24734 )
        • 24735Durable Shadow Shield ( ID: 24735 )
        • 24734Clever Shadow Weapon ( ID: 24736 )
        • 24735Clever Shadow Shield ( ID: 24737 )
        • 24734Critical Hit Shadow Weapon ( ID: 24738 )
        • 24734Kingbird Ancient Shadow Weapon ( ID: 24745 )
          Added to Random Shadow Box
          Added to Shadow Coupon
          Added to All Shadow Box in Kachua's Secret Key
        • 400135Thanos Warrior Helmet-LT ( ID: 400135 )
        • 400142Thanos Shooter Helmet-LT ( ID: 400142 )
        • 400145Thanos Magic Helmet-LT ( ID: 400145 )
        • 400151Thanos Fighter Helmet-LT ( ID: 400151 )
        • 500024Thanos Sword-AD ( ID: 500024 )
        • 510030Thanos Dagger-AD ( ID: 510030)
        • 530012Thanos Spear-AD ( ID: 530012 )
        • 550023Thanos Staff-AD ( ID: 550023 )
        • 560017Thanos Knuckle-AD ( ID: 560017 )
        • 570016Thanos Violin-AD ( ID: 570016 )
        • 580016Thanos Whip-AD ( ID: 580016 )
        • 590020Thanos Hammer-AD ( ID: 590020 )
        • 600016Thanos Great_Sword-AD ( ID: 600016)
        • 610019Thanos Katar-AD ( ID: 610019 )
        • 620009Thanos Axe-AD ( ID: 620009 )
        • 640017Thanos Two-Handed_Staff-AD ( ID: 640017 )
        • 700029Thanos Bow-AD ( ID: 700029 )
        • 100695Thanos Weapon Reform Cube ( ID: 100591 )
        • 9137.png Baphomet Egg (9137)
        • 9129.png Desert Wolf Egg (9129)
        • 9128.png Dark Priest Egg (9128)
        • 9130.png Chaotic Baphomet Jr. Egg (9130)
        • 9131.png Fire Golem Egg (9131)
      • Fixes
        • Items
          • Removes Spring Glove requirement from Illusion Sprint Glove
          • Fixed a missing combo of Magic Stone (Upper)
          • High Adventurer Set can now be sold to npc
          • Fixed the level requirement of Costume Valkyrie Helm
          • Added EXP Advisor to Uncard Matrix
          • Fixed the description of several items from (Top) to (Upper)
          • EXP Advisor can now be enchanted with ALL race enchant
          • Fixed status icon on the Regeneration Potion
          • Fixed crit bonus of Galensis Card not checking for 125 base luck
          • Fixed Psychic Armor Scroll duration and element
          • Fixed Claire Suits requirement
          • Fixed Old Blue Box and Old Purple Box not sellable to npc
          • Fixed an issue with Aeon staff
          • Fixed name of Costume Bunny Hairband (Violet)
          • Rudo card no longer gives more duration for every proc but enforces its official duration without a stacking timer
          • Fixed the combos of Cor Core Booster and Cor Core Booster[1]
          • Fixed Paradise Ninja Weapon itemscript and description
          • Purple Ore is now displayed correctly
          • Fixed the weight of Broken Autodoll parts
          • Fixed the weight of Sealed Temporal Circlets
          • Fixed Paradise Ninja Shuriken itemscript and description
          • Fixed Temporal Jewel ( DEX ) according to kRO
          • Poenitentia Clava now gives correct bonus for grade B
          • Little Isis Egg now grants the correct bonus
          • Fixed a bug that caused items that have their effect happen on skill use to now correctly grant all their bonuses
          • Golden Ninja Suit and its combos now correctly reduce the cooldown
          • Magical Modification Permit (9529)  now gives "Increase Healing" instead of "Healing Received"
          • Fixed a bug regarding Costume Convert Stones where it could cause a crash
          • Fixed Urj Runestone to now allow the item to recast the skill
          • Fixed a bug with Eddga Card that caused your character to be dead on log in
          • The following items now have their sell price raised to 75.000z and their drop chance reduced
            • 700021.png Scrap Bow (700021)
            • 560011 Scrap Fist (560011)
            • 570012 Scrap Lutie (570012)
            • 540013.png Fortified Book (540013)
            • 600013 Fortified Claymore (600013)
            • 530009.png Fortified Spear (530009)
            • 640013 Fortified Staff (640013)
            • 620005.png Relapse Axe (620005)
            • 500018 Relapse Blade (500018)
            • 590015 Relapse Cross (590015)
            • 510026 Relapse Dagger (510026)
            • 610015 Relapse Katar (610015)
          • Updated the list of items for buyingstores for lvl 200 - 250 cards and other items
          • Updated all dismantle boxes for costumes to now check for all dropped ones including the ones from caches ( including the custom ones from Niflheim )
          • Fixed description of Thanatos Greatsword
        • Skills
          • Fixed description of Water Insignia
          • Impact Crator now requires spins from Rolling Cutter to be used
          • Blood Sucker no longer fails when cast on self and no party created
          • Fixed FCT and VCT on Devotion ( Helheim )
          • Fixed max hits from 6 to 5 on Eternal Slash
          • Random Break no longer bypasses chemical protections
          • Fixed the displaying of the skill tree for a skill that was learned from an item but has not been mastered yet. It will now display "ITEM" on the skill in the skill tree.
          • Mystic Symphony no longer grants the racial bonus to other skills other than Sound Blend, Rhythm Shooting, Rose Blossom
          • Calamity Gale now longer grants its racial bonus to skills other than Crescive Bolt and Gale Storm
          • Vigor no longer grants its racial bonus to skills
          • Research Report now only grants its racial bonus any Acidified Zone skills
          • Meister and Biolo can now resummon their summons even while theyre alive. It will automatically kill the old.
          • Meister and Biolo summons now automatically show their HP bar to the summoner.
          • Changed the way Arm Cannon is displayed while ABR - Dual Cannon is alive. 
            Example:
            Previously 1.000 damage
            After summon - 2x 1.000 damage
            Now: 2.000 damage
          • Mystery Illusion now has the correct amounts of hits and duration
          • Vanguard Force now has the correct skill times for FCT and VCT
          • Camouflage had its description updated
          • Special Pharmacy uses now correct materials for the new Condensed Potions:
            • Updated the recipe requirements to the following items: ( As per kRO )
              How to make High Quality Potion ( ID: 6285 )
              Empty Potion Bottle ( ID: 1093 ) x 5
              Empty Bottle ( ID: 713 ) x 10
          • Updated the skill tree to now correctly display the skills gained from getting Linked as Bard or Dancer
          • Charge Attack can no longer attack targets when theres a wall in between
          • Fortune Kiss no longer grants too high critical bonuses
          • Whistle is now correctly removed when dying
          • Updated Smartcast to now ignore the following skills:
            • Epiclesis
            • Sanctuary
            • Flasher
            • Ankle Snare
            • Land Mine
            • Sandman
            • Blast Mine
            • Cluster Bomb
            • Detonator
          • Illusion Doping now properly checks for the cast range ( 1 )
          • Mother Net no longer checks for HP loss below 90% before casting Net Repair
          • Fixed Flying Kick not working correctly with smartcast
        • Mobs
          • Improved the checks for monster kills on Biolo and Meister summons inside instances
          • Fixed a wrong HP value on Aries from Water Garden ( N )
          • Reduced detection range of monsters in amicitia
          • Fixed a wrong check on the Venatu(2) quest
          • Fixed wrong level of Critical Wounds on Amdarais and Himmelmez
          • All illusion weapons on drop can now gain up to 4 enchants
          • Fixed wrong map being checked in the Illusion of Underwater 2 - Illusion Investigation
          • Fixed wrong monster in Hill Wind quest
          • Updated the EXP of all monsters in Illusion of Moonlight
        • NPCs
          • Fixed a bug that caused the portal in Tomb of Remorse to sometimes not work
          • Fixed a bug that caused the daily reset to sometimes not reset quests correctly
          • Adjusted Piercing Expert for Cor Core Headset and Sealed Chain
          • Fixed deposit on 17 carat diamonds and Purgatory coin deposit on the War Efforts
          • Added all new garments to Garment Preview npc in @styling
          • Fixed a bug in the Garment Preview npc showing double items
          • Fixed Reset Girl for Star Gladiator and Soul Linker
          • Fixed an issue with Twilight Garden house and saving
          • Added Zeny option for reset to Susan Grey ( Soutane )
          • Added Deep Blue Sunglasses to Piercing Expert
          • Savory Sauce now sells correctly from Chef Assistent
          • Changed requirement from Vicious Emblem to Monster Hunter Coin for Powerful Soul Essence in Quest Master Nurah
          • Implemented a new check on guild houses that now properly removes wrong mapflags given from the original map
          • Fixed a bug that caused the dummy healer to not get the correct sprite change on initialization
          • Added a check on Adventurer Agency when a character logs out it will now automatically clear the party from the list
          • Updated Build Manager
            • now handles all new secondary stats
          • Updated Special Tool Dealer and removed some duplicated items in the shop list
          • Added Infinity Fly Wing and Boarding Halter to the list of possible recovered items
          • Fixed a wrong item inside the Fortessa Medal shop
          • Fixed a bug on the Soutane reset options being inverted
          • Magic Gear NPC now recognizes Meisters
          • Fahrros now automatically gives the item into inventory like all other World Bosses
          • Garment Preview NPC now correctly displays all items
          • ECA now recognizes Contaminated Dark Lord for announcement
          • Platinum Skill NPC no longer shows "ITEM" on some skills
          • Improved the check on Rune Merchant
          • Fixed Lasagna Dungeon listing not being alphabetically in the Warper NPC
          • Fixed Recycler NPC recognizing the Victorious Wing Ears as item which it should not
          • Lea in geffen no longer sells the old magic books
          • Fixed the message on Seasonal Booster NPC that warns you about resetting you to Novice LVL 1, while it resets to High Novice and keeping base level up to 99 intact.
          • Gum & Manual Exchanger is now updated in Guild Houses
        • Other
          • Fixed name of the Rocker quest
          • Heart Hunter War Base should now apply correctly Instance Coins
          • Whodrops now correctly displays map drops without any issues or wrong chances
          • Purgatory weekly now correctly resets on mondays
          • Daily quest now correctly resets every day
          • Fixed cart sometimes vanishing on warp
          • Fixed an issue with Seasonal Booster that after finishing it, it would still not allow 3x manuals.
          • Fixed disable damage not recognizing its setting post relog
          • Fixed level requirement from 230 to 220 for Tomb of Remorse
          • Fixed Instance Coin amount on Tomb of Remorse
          • Added Tomb of Remorse, OGH - Challenge mode to @instances / @cooldown
          • Implemented @purgatory for purgatory cooldowns
          • Removed the combination scrolls from the Unknown Swordsmen from EDDA: Biolab
          • Fixed a bug with @battlestats regarding a wrong display when Formless Race was added
          • Towns are no longer snowing
          • Added a display when a new class was learned / resetted to show you to relog once
          • @noks now works properly
          • Added Monster Hunter Coins to the possible list of taking in and out of Fortessa Zero
          • Fixed a bug that caused Bio 5 MvP spawning to not correctly resets the information after it was killed
          • When connecting fresh from a previous disconnect / crash while being dead you no longer end up on a random spot on the map ( black area )
          • When deleting a booster it will now automatically clear the booster history
          • Removed the check on Booster Characters regarding same machine as creation
          • The hourly moonlight coin system has been reworked to now ignore alts correctly and no longer give vendors coins
          • Implemented Grading Chance +10% during Refinement Event as per official
          • The following maps no longer support the special party drop
            • teg_dun01
            • teg_dun02
            • lasa_filds
          • Lucky 3 changes:
            • Increased max spin from 50 to 500
            • Added World Boss Box 8
            • Using Lucky 3 will now automatically open the Lucky 3 and Special Lucky 3.
      • Niflheim Exclusive
        • Niflheim Exclusive Bug Fixes
          • Fixed ACD calculation ignoring the HALF-ACD of Niflheim currently
          • Fixed an issue with Water Garden H / N and Hidden Garden H / N not creating the maps correctly in the right difficulty
        • Niflheim Exclusive changes
          • Removed customization regarding Blacksmith Blessing, its no longer treated as a 100% chance refiner but reverts to its official usage and cost for all pieces of equipment ( including Shadowgear )
          • Increased Blacksmith Blessing gain:
            • Specialslot - New ( raised from 1 to 1 ~ 5 including a chance for 10 at once )
            • Lucky 3 ( raised from 1 to 1 ~ 10 )
          • Lucky 3 changes:
            • Added multiple rows of Random Shadow Hammer
            • Increased BsB amount gained
            • Added World Boss Box 6
            • Added World Boss Box 7
            • Added World Boss Box 8
        • Added new jRO items
          • 19172 Sitting Pope Casual ( ItemID: 19172 )
          • 19272 Garden of Eden ( ItemID: 19272 )
          • 19274 Open Air Headset ( ItemID: 19274 )
          • 19453 Jeje Cap ( ItemID: 19453 )
          • 19469 Saint Crown ( ItemID: 19469 )
          • 20863 Menblatt's Wings ( ItemID: 20863 )
          • 20922 Leviathan Muffler ( ItemID: 20922 )
          • fairy.png.cfc7531dc509a3c765d71a9a4bb82fed.png Fairy of Eden ( ItemID: 20991 )
          • 22138 Devil Worshipper Shoes ( ItemID: 22138 )
          • authority.png.6a9a860b06dc111c6c00eb397680f21e.png Authority Sandals ( ItemID: 22214 )
          • 28500 Fanatic Necklace ( ItemID: 28500 )
          • 28560 Yin Yang Talisman ( ItemID: 28560 )
          • 32262 Rasen Fuma Orb ( ItemID: 32262 )
          • 450176 Powered Wing ( ItemID: 450176 )
          • fafnir.png.2f313909644bab0ed2f37aa118a3d725.png Fafnir Breath ( ItemID: 480084 )
             
        • Added missing jRO items that were removed from Fortessa Dungeon Into Instance Coin NPC:
          • Item List
            Spoiler

             

            • 28520.png Aegir's Ring (28520)
            • 28429.png Arquien Necklace (28429)
            • 28411 Emerald Earrings (28411)
            • 28372.png Imperial Ring (28372)
            • 28386.png Fallen Monk Rosary (28386)
            • 28501.png Horn of Kirin (28501)
            • 28491.png Hunting Knife (28491)
            • 28503 Keraunos (28503)
            • 28507.png Magician Gloves (28507)
            • 28484.png Rebel Scarf (28484)
            • 28410.png Sapphire Wrist (28410)
            • 28394.png Spirit King Ring (28394)
            • 28492.png Thieves Guide Vol. I (28492)
            • 28564.png Valkyrie's Drop (28564)
            • 28575.png Verus Core (28575)
            • 28353.png Vesper Gear (28353)
            • 28359.png Vesper Gear (28359)
            • 2192 Rose of Eden (2192)
            • 2481  Rune boots (2481)
            • 15072 Nectar Suit (15072)
            • 15205 Medical Scrubs (15205)
            • 15384 Ritual Robe (15384)
            • 18862 Chiu Armor (18862)
            • 15417 Armor of Purple Thread (15417)
            • 15283 Mighty Black Threaded Armor (15283)
            • 18719 Angel Stairs (18719)
            • 20799 Elemental Towel (20799)
            • 22042 Talaria Shoes (22042)
            • 20837 Skin of Gwiber (20837)
            • 20836 Skin of Lindwrym (20836)
            • 20831 Adventurer's Spirit (20831)
            • 19048 Elemental Tights (19048)
            • 22064 Thorny Shoes (22064)
            • 22055 Sharel Shoes (22055)
            • 28430 Archbishop Ring (28430)
            • 28903 Scutum (28903)
            • 28718 Futsu no Mitama (28718)
            • 28764 Kiri no Tsuyu (28764)
            • 2597 Bloody Muffler (2597)
            • 18523 Super Cell (18523)
            • 18823 Imperial Feather (18823)
            • 19246 Royal Guard Necklace (19246)
            • 15204 Abyss Dress (15204)
            • 15420 Icefall Dress (15420)
            • 5362 Ninja Scroll (5362)
            • 450143 Samael Dress (450143)
            • 15352 Nature Dress (15352)
            • 32263 Shield Ring (32263)
            • 28551 Imperial Glove (28551)
            • 2184 Bunker Shield (2184)
            • 5933 Crow Tengu Mask (5933)
            • 19112 Tengu Scroll (19112)
            • 19125 Cylinder Hairband (19125)
            • 20800 Enforcer Cape (20800)
            • 22134 Enforcer Shoes (22134)
            • 20783 Hero Manteau (20783)
            • 20845 Skin of Malach (20845)
            • 20952 Mysterious Muffler (20952)
            • 28485 Shinobi Sash H (28485)

             

    • Thanks 3
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    • Update 2021-08-01
      Note: This is a compilation of the changes that were implemented over the past 2 weeks since patch release and some additions and changes.
      • Client patch 2 days ago
        • Fixed an issue with gepard shield causing the message "nodelay detected"
        • Fixed an issue with gepard shield preventing certain skills from being cast with a weird delay
      • Season Booster:
        • Starting a booster makes you automatically now a High Novice
        • Resetting your class makes you automatically now a High Novice
        • Enabled Battle Manual on Seasonal Booster ( NOT 3x )
        • Adjusted descriptions of Battle Manuals whether or not they will work on a booster
        • Implemented level requirement on all booster dailies
        • Added all level requirements to all descriptions
        • Fixed an error in the NPC, when removing a booster status it was not updating the table accordingly
      • Purgatory changes:
        • Implemented SP Vampiric drain effects into Purgatory modes
        • Removed random ruins spawn inside any purgatory maps.
        • All healing % nerf has been changed to Mediale Votum only
        • Added a prevention from certain specific instance monsters ( hidden ones ) applying purgatory effects to the party.
        • Balloon:
          • No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number.
          • The new based % number starts at 120% and is reduced by 10% for every member within 5 cells of the balloon
          • The damage is changed to be map-wide
          • Time for stacking has been increased from 5 seconds to 7 seconds
          • Changed sprite to the one it was supposed to have after patch but was forgotten
        • Bomb:
          • No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number.
          • The new based % number starts at 30% and is increased by 10% for every member within 10 cells of the bomb
          • The damage is changed to be map-wide
        • Fixed Twilight Garden not giving any Purgatory Coins / Instance Coins
        • Balloon and Bomb can no longer trigger together and only one of said effects can be active at the same time
        • Added Eternal Slash to nerf skill list at 50%
        • Purgatory Portal
          • Increased reduction by Guardian Angel a little bit more
          • Added a stacking burning effect every 15 seconds
      • Fortessa Zero
        • Improved status changes ( buffs ) in Fortessa Zero upon swapping to it
        • Added Class Reset NPC to Fortessa Zero
        • Added Socket Enchanter NPC to Fortessa Zero
        • Changed the automatic return to pet egg to only be during going to fortessa zero
        • Fixed an error when using fly wings alot in Zero that would cause a client crash with a missing mapfile
        • Fixed an error that caused you to sometimes loose EXP when leaving zero on your normal character
        • Mult-clienting
          • Added prevention from using multiple clients to receive endless Fortessa Medals
            ( Only one account may receive now the Fortessa Medals, the exp is still given. )
      • Themed Fortessa Dungeons
        • Increased drop rate of all items by 2x
        • Decreased natural healing from 3% to 1%
        • All healing % nerf has been changed to Mediale Votum only
        • Added Eternal Slash to nerf skill list at 50%
      • Other changes:
        • Fixed a bug with the exp table below lvl 200 for non expanded ( applied over a week ago to both servers )
        • Fixed EXP penalty were not applied to boss monsters ( NOT MVP ones )
        • Added specific stat resetting to Resetter Girl
          • Allows selection of traits only or stats and traits
        • Fixed an error with @price on Helheim
        • Fixed description of Help Angel
        • Fixed a typo in Temporal Circlet(Mechanic) description
        • Fixed unidentified name and description for Elegant Wave, Caster Shadow Armor II
        • Fixed description of Empty Test Tube
        • Added numbers to all World Boss Boxes names
        • Fixed buffs applied in any versus map no longer disappear after 5 seconds
        • Fixed an issue with Bank Manager on Helheim
        • Added level requirements inside Warper NPC for all new 200+ maps
        • Fixed Board Quest ( 200 - 230 ) not giving cooldown correctly
        • Implemented automatic removal of cooldown quests at 00:05 for all new dailies
        • Fixed a bug that prevented Instances from being destroyed when not used
        • Added 4th class skill points when using Build NPC
        • Fixed Resetter NPC not resetting points correctly based on class used
        • Fixed 1st class outfit not working correctly
        • Added OGH CM last chest gives rewards to all players now during hell difficulty or above
        • Fixed a bug in OGH CM that did not warp all players correctly or warped them while being outside or warped them always to the left
        • Fixed Disguiser Card
        • Fixed Evil Spirit Glove giving a wrong autocast
        • Removed Farmer Wheel from all instances
        • Removed Dark Society entry npc until an error with a map has been resolved 
          ( New dungeons do not require it )
        • Monster Hunter Coins
          • Have been added as world drop which can happen from any monster at a roughly 1% chance
          • Updated the NPC in go special to have alot of consumeables that were previously removed from other npcs
          • Added a secondary NPC that sells the following items:
            • Sea Otter Mini Fan
            • Kafra Uniform
            • Drooping Rebellion
            • Zodiac Stones
            • Poring Sunglasses
            • Happy Balloon
            • Angel Poring Boots
        • Fixed a saving issue with graded items post grading that it was not updating all the time
        • Fixed an issue with class mastery and the giving back of EXP
        • Implemented level requirement on all quests of the 140-190 board
        • Added all level requirements to all descriptions
        • Fixed wrong mob name in 3 quests
        • Implemented Temporal Transcended set effect
        • Fixed EXP Advisor not working during enchantment
        • While any shield is active on any world boss they only take 10% of the original damage now
        • Added the missing Homunculus Supplement from last patch
        • Fixed Valkyrie Ingrid having wrong HP
        • Fixed an issue with 3 caches sometimes not giving a costume
        • World Boss
          • All rewards are now automatically given in the inventory and no longer in mail
          • If a character is inside zero while the world boss he damaged died, the rewards are automatically converted to Fortessa Medals
        • Updated all Edda Biolab crafting scrolls and removed Greater Fortessa Emblem for Monster Hunter Coins requirement
        • Costume VIP Hair Male (ID:400057) now appears in the costume tab in storage
        • Fixed a wrong enchant option category in Poenitentia physical dmg % enchant
        • Added the missing Ancient Hero items into Fortessa Medal exchanger
        • Fixed a bug in Room of Consciousness which could cause Bijou to become stuck at 0% hp
        • Fixed monsters of Nightmare Clock Tower inside Navigation UI
        • Fixed the item collection quests in the 100-110 mission board
        • Fixed a typo in Dance with Warg
        • Biolo and Meister summons are now removed correctly on class changes
        • Fixed an issue with Daily check in
      • Guild Houses:
        • Added twilight garden into @manager
        • Fixed an error which prevented some npcs from being moved in the Guild House
        • Fixed that Dummies in guild houses should now be correctly moved on server restart or re-initialization
        • Added a way to re-initialize your guild house incase it failed to retrieve information and preventing you from adjusting something
          ( When you cannot edit an npc and the npc just closes )
      • Smart Cast:
        • Improved when you have no target and you use a skill to no longer stand around trying to cast a skill that has no target
        • Improved the handling of skills after longer duration of being online and some skills would bug out at that moment
        • Fixed all ranger traps still being inside the list of smartcasting and thus requiring a monster to be cast
        • Added Soul Exchange to exception list
        • Added Arrow Shower to exception list
        • Added Dispell to exception list
      • Niflheim Exclusive
        • Fixed the missing halved ACD not correctly applying after last patch
        • Increased a number regarding the stacking when several psychic waves were placed which caused a lag
        • Replaced all Greater Fortessa Emblems in Otherworldly Prisoner for Monster Hunter Coins
        • Psychic Wave
          Implemented a stacking limit of max 3 consecutive psychic waves from the same caster
        • Fixed Otherworldly Transmuter

  7. New Garments

    14 New Garments will be added to the Cash Shop and will also be obtainable by using a Garment Voucher

    20988 Costume Mechanical Butterfly

    gar3.gif

    20990 Costume Rotating Gears

    gar6.gif

     

    Costume Sudden Wealth

    gar7.gif

     

    480056 Costume Heavenly Fallen Angel Wings

    gar8.gif

     

    480069 Costume Heavenly Angel Wings

    gar9.gif

    480058 Costume Heavenly Golden Wings

    gar10.gif

    20570 Costume Chocolate Bag

    gar4.gif

     

    20572 Costume Wings of Love

    gar5.gif

    480110 Adventurer Cat Bag

    gar1.gif

    20571 Valkyrie Wings

    gar2.gif

    480097 Snow Powder

    gar11.gif

    Released Ground

    gar12.gif

    480095 Giant White Rabbit

    gar14.gif

    20613 Spider Wings

    gar13.gif

    New Costumes

    Below you can find a list of all 300 new costumes that are added with this patch.

    The caches can be obtained from 3 different instance modes, dropped by any monster or mvp inside the instances by chance.

    • Nightmare
    • Hell
    • Purgatory

    Additionally the costumes caches can be purchased for Purgatory coins.

    Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview
    1900000020.png Costume Cache [Old Glast Heim] 31578.png Costume Alchemist Mask Middle & Lower Item ID: 31578 F4252001001497000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 20070.png Costume Alpaca Hood Upper Item ID: 20070 F4252001001234000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 31815.png Costume Angola Intention Upper Item ID: 31815 F4252001001925000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 19797.png Costume Apple of Archer Upper Item ID: 19797 F42520010072000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 20112.png Costume Aqua Ten Gallon Hat Upper Item ID: 20112 F4252001001256000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 20306.png Costume Artist Hat Upper Item ID: 20306 F4252001001344000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 31580.png Costume Autumn Flavor Middle Item ID: 31580 F4252001001792000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 31606.png Costume Autumn Headband Upper Item ID: 31606 F4252001001119000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 31630.png Costume Baphomet Balloon Lower Item ID: 31630 F4252001001746000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 20234.png Costume Baphomet Hat Upper, Middle & Lower Item ID: 20234 F4252001001311000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 19834.png Costume Baseball Cap Upper Item ID: 19834 F425200100216000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 400020.png Costume Beachball Upper Item ID: 400020 F4252001001918000000000.png
    1900000020.png Costume Cache [Old Glast Heim] 31732.png Costume Bear Balloon Lower Item ID: 31732 F4252001001734000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31484.png Costume BearCompanion Female Upper Item ID: 31484 F4252001001736000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31485.png Costume BearCompanion Male Upper Item ID: 31485 F4252001001737000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31524.png Costume Bento Hat Upper Item ID: 31524 F4252001001766000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31832.png Costume Bicolor Cat Witch Hat Upper Item ID: 31832 F4252001001938000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 19623.png Costume Bijofnil Wings Upper Item ID: 19623 F425200100477000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31372.png Costume Binit Doll Upper Item ID: 31372 F425200100358000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31697.png Costume Bird Nest Upper Item ID: 31697 F425200100201000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31840.png Costume DJ Headset Upper Item ID: 31840 F4252001001942000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 20248.png Costume Black Hair of Strong Upper Item ID: 20248 F4252001001315000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31332.png Costume Black Khalitzburg Knight Helm Upper Item ID: 31332 F4252001001676000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31513.png Costume Black Rabbit Ears Upper Item ID: 31513 F4252001001755000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31802.png Costume Black Tea Kochakaden Hat Upper Item ID: 31802 F425200100428000000000.png
    1900000021.png Costume Cache [Edda Glast Heim] 31718.png Costume Blessing Sky Lantern Mid Middle Item ID: 31718 F4252001001720000000000.png
    1900000022.png Costume Cache [Bios Island] 31460.png Costume Blessing Sky Lantern Lower Item ID: 31460 F4252001001720000000000.png
    1900000022.png Costume Cache [Bios Island] 31847.png Costume Blinking Blue Eyes Middle Item ID: 31847 F4252001001945000000000.png
    1900000022.png Costume Cache [Bios Island] 31771.png Costume Blue Bunny Band Upper Item ID: 31771 F425200100753000000000.png
    1900000022.png Costume Cache [Bios Island] 31563.png Costume Blue Eye Shadow Middle Item ID: 31563 F4252001001020000000000.png
    1900000022.png Costume Cache [Bios Island] 31613.png Costume Blue Hair of Strong Upper Item ID: 31613 F4252001001858000000000.png
    1900000022.png Costume Cache [Bios Island] 31137.png Costume Blue Rose Ornament Upper Item ID: 31137 F4252001001556000000000.png
    1900000022.png Costume Cache [Bios Island] 31595.png Costume Book File Hat Upper Item ID: 31595 F425200100423000000000.png
    1900000022.png Costume Cache [Bios Island] 31489.png Costume Bouquet Cap Upper Item ID: 31489 F4252001001739000000000.png
    1900000022.png Costume Cache [Bios Island] 31916.png Costume Bow Tie Lower Item ID: 31916 F4252001001988000000000.png
    1900000022.png Costume Cache [Bios Island] 19545.png Costume Boys Cap Upper Item ID: 19545 F425200100102000000000.png
    1900000022.png Costume Cache [Bios Island] 31800.png Costume Brazil Twin Ribbon Upper Item ID: 31800 F425200100575000000000.png
    1900000022.png Costume Cache [Bios Island] 31554.png Costume Bread Bag Mid Middle Item ID: 31554 F425200100412000000000.png
    1900000022.png Costume Cache [Bios Island] 31492.png Costume Brown Cat Ears Cape Lower Item ID: 31492 F4252001001742000000000.png
    1900000023.png Costume Cache [Water Garden] 19800.png Costume Carnation Headband Upper Item ID: 19800 F425200100878000000000.png
    1900000023.png Costume Cache [Water Garden] 19873.png Costume Carnival Hat Upper Item ID: 19873 F425200100502000000000.png
    1900000023.png Costume Cache [Water Garden] 31506.png Costume Cat Ear Bandana Upper Item ID: 31506 F4252001001587000000000.png
    1900000023.png Costume Cache [Water Garden] 31483.png Costume Cat Ear Ribbon Middle Item ID: 31483 F4252001001733000000000.png
    1900000023.png Costume Cache [Water Garden] 20462.png Costume Cat Ears Cape Lower Item ID: 20462 F4252001001464000000000.png
    1900000023.png Costume Cache [Water Garden] 31382.png Costume Cat Ears Punkish Upper Item ID: 31382 F4252001001682000000000.png
    1900000023.png Costume Cache [Water Garden] 19912.png Costume Cat eye Middle Item ID: 19912 F4252001001100000000000.png
    1900000023.png Costume Cache [Water Garden] 31907.png Costume Cats Paw Knit Hat (Brown); Upper Item ID: 31907 F4252001001985000000000.png
    1900000023.png Costume Cache [Water Garden] 31906.png Costume Cats Paw Knit Hat Upper Item ID: 31906 F4252001001984000000000.png
    1900000023.png Costume Cache [Water Garden] 20406.png Costume Chain of Commandments Middle Item ID: 20406 F4252001001417000000000.png
    1900000023.png Costume Cache [Water Garden] 20190.png Costume Chick Hat J Upper Item ID: 20190 F425200100432000000000.png
    1900000023.png Costume Cache [Water Garden] 31657.png Costume Chignon Black Lower Item ID: 31657 F4252001001854000000000.png
    1900000023.png Costume Cache [Water Garden] 31655.png Costume Chignon Blonde Lower Item ID: 31655 F4252001001852000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31653.png Costume Chignon Blue Lower Item ID: 31653 F4252001001850000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31659.png Costume Chignon Brown Lower Item ID: 31659 F4252001001856000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31656.png Costume Chignon Green Lower Item ID: 31656 F4252001001853000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31660.png Costume Chignon Purple Lower Item ID: 31660 F4252001001857000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31654.png Costume Chignon Red Lower Item ID: 31654 F4252001001851000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31658.png Costume Chignon White Lower Item ID: 31658 F4252001001855000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 19902.png Costume Cigarette Lower Item ID: 19902 F42520010054000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31734.png Costume Citrus Ribbon Middle Item ID: 31734 F4252001001900000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 20456.png Costume Combat Vestige Upper Item ID: 20456 F4252001001460000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 420010.png Costume Cons Of Darkness Lower Item ID: 420010 F4252001002020000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 31957.png Costume Cons Of Poison Lower Item ID: 31957 F4252001002061000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 20466.png Costume Crimson Ribbon Upper Item ID: 20466 F4252001001468000000000.png
    1900000024.png Costume Cache [Tomb of Remorse] 20399.png Costume Crow Tengu Mask Middle Item ID: 20399 F4252001001287000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31373.png Costume Crown of Ancient king Upper Item ID: 31373 F4252001001412000000000.png
    1900000025.png Costume Cache [Hidden Garden] 19785.png Costume Crunch Toast Lower Item ID: 19785 F425200100188000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31431.png Costume Curupira Hat Upper Item ID: 31431 F425200100974000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31570.png Costume Cyclops Visor Middle Item ID: 31570 F425200100207000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31590.png Costume Designers Brush Lower Item ID: 31590 F4252001001291000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31381.png Costume DiaboliCostume Lapel Lower Item ID: 31381 F4252001001681000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31831.png Costume Disguise Mantle Lower Item ID: 31831 F4252001001937000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31486.png Costume Divers Goggles Middle Item ID: 31486 F42520010010000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31628.png Costume Dokebi Upper Item ID: 31628 F425200100430000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31783.png Costume Doram Baloon Upper Item ID: 31783 F4252001001595000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31692.png Costume Dragon Emperor Wings Middle Item ID: 31692 F4252001001413000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31796.png Costume Drooping Boto Upper Item ID: 31796 F425200100657000000000.png
    1900000025.png Costume Cache [Hidden Garden] 31507.png Costume Drooping Cat Yellow Upper Item ID: 31507 F425200100278000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31664.png Costume Drooping Ernst Von Wolf 11th Upper Item ID: 31664 F425200100783000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31541.png Costume Drosera Hairpin Upper Item ID: 31541 F425200100850000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31819.png Costume Dullahan Mask Lower Item ID: 31819 F4252001001931000000000.png
    1900000026.png Costume Cache [Edda Biolab] 20164.png Costume Duneyrr Hat Upper Item ID: 20164 F425200100639000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31827.png Costume Durumagi Lower Item ID: 31827 F4252001001936000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31499.png Costume Easter Egg Shell Upper Item ID: 31499 F425200100537000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31575.png Costume Electro Two Sides Up Lower Item ID: 31575 F4252001001791000000000.png
    1900000026.png Costume Cache [Edda Biolab] 19551.png Costume Elven Ears Middle Item ID: 19551 F42520010073000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31467.png Costume Evil Eggshell Upper Item ID: 31467 F425200100999000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31669.png Costume Evolved Whisper Mask Mid Middle Item ID: 31669 F425200100458000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31784.png Costume Experimental Goat Cap Upper Item ID: 31784 F4252001001768000000000.png
    1900000026.png Costume Cache [Edda Biolab] 19877.png Costume Eyes Of Darkness Middle Item ID: 19877 F425200100467000000000.png
    1900000026.png Costume Cache [Edda Biolab] 31505.png Costume Falcon Mask Middle & Lower Item ID: 31505 F425200100782000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 20247.png Costume Fate Of Black Hand Upper Item ID: 20247 F4252001001310000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 31509.png Costume Fawn Ears Upper Item ID: 31509 F4252001001751000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 20105.png Costume Fish Head Upper Item ID: 20105 F425200100386000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 31690.png Costume Flame Bird Upper Item ID: 31690 F425200100832000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 19995.png Costume Flower Blossom Middle Item ID: 19995 F4252001001176000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 31497.png Costume Flowery Vision Middle Item ID: 31497 F425200100744000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 20457.png Costume Fluttering Feathers Lower Item ID: 20457 F4252001001461000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 420016.png Costume Flying Katashiro Middle Item ID: 420016 F4252001002025000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 31763.png Costume Fortier Mask Middle Item ID: 31763 F425200100876000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 20193.png Costume Foxtail Lower Item ID: 20193 F425200100711000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 19538.png Costume Full Moon Upper Item ID: 19538 F425200100780000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 31388.png Costume Garden of Eden Upper Item ID: 31388 F4252001001653000000000.png
    1900000027.png Costume Cache [Temple of the Demon God] 31765.png Costume Garnet Tiara Upper Item ID: 31765 F4252001001906000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 19880.png Costume Gold Tiara Upper Item ID: 19880 F425200100232000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31597.png Costume Golden Fish Hat Upper Item ID: 31597 F4252001001645000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31709.png Costume Golden Violet Upper Item ID: 31709 F4252001001886000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 19718.png Costume Gothic Headdress Upper Item ID: 19718 F425200100978000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 19928.png Costume Gothic Heart Wing Upper & Middle Item ID: 19928 F4252001001111000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31848.png Costume Gothic Rose Bonnet Upper Item ID: 31848 F4252001001946000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31708.png Costume Gothic Skull Ribbon Upper Item ID: 31708 F4252001001885000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31571.png Costume Guardian Processor Upper Item ID: 31571 F4252001001552000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 19539.png Costume Hairband Of Reginleif Upper Item ID: 19539 F425200100468000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 19910.png Costume Halloween Hat Upper Item ID: 19910 F4252001001098000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31834.png Costume Halloween Long Haired Cat Ears Lower Item ID: 31834 F4252001001940000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 31833.png Costume Halloween Short Haired Cat Ears Lower Item ID: 31833 F4252001001939000000000.png
    1900000028.png Costume Cache [Horror Toy Factory] 440002.png Costume Happy Cat Upper, Middle & Lower Item ID: 440002 F4252001001980000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31529.png Costume Happy Rabbit Ribbon Upper Item ID: 31529 F4252001001769000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31762.png Costume Heart Card in Mouth Lower Item ID: 31762 F4252001001679000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31466.png Costume Holy Egg Shell Upper Item ID: 31466 F425200100537000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 19756.png Costume Holy Mom Love Upper & Middle Item ID: 19756 F425200100610000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31936.png Costume Honey Donuts Lower Item ID: 31936 F425200100736000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31579.png Costume I LOVE GAMES Upper Item ID: 31579 F4252001001306000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 20400.png Costume Ichthys Rosario Lower Item ID: 20400 F4252001001028000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 420029.png Costume Imperial Glory Lower Item ID: 420029 F4252001002056000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31714.png Costume Indian Headband Upper Item ID: 31714 F425200100155000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31508.png Costume Isabella Blue Ears Upper Item ID: 31508 F4252001001032000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31581.png Costume Jack Upper Upper Item ID: 31581 F4252001001415000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31711.png Costume Jewel Crown Upper Item ID: 31711 F42520010088000000000.png
    1900000029.png Costume Cache [Time-forgotten Farm] 31582.png Costume Jirant Circlet Upper Item ID: 31582 F4252001001644000000000.png
    1900000030.png Costume Cache [Morse Cave] 31801.png Costume Karada Meguri Tea Hat Upper Item ID: 31801 F425200100427000000000.png
    1900000030.png Costume Cache [Morse Cave] 19688.png Costume Katusa Upper Item ID: 19688 F425200100533000000000.png
    1900000030.png Costume Cache [Morse Cave] 420047.png Costume Knight Cloak Lower Item ID: 420047 F4252001002059000000000.png
    1900000030.png Costume Cache [Morse Cave] 31530.png Costume Large Dracula Helm Upper Item ID: 31530 F4252001001695000000000.png
    1900000030.png Costume Cache [Morse Cave] 31504.png Costume Large Hungry Fish Upper Item ID: 31504 F425200100844000000000.png
    1900000030.png Costume Cache [Morse Cave] 19802.png Costume Lazy Ninetail Upper Item ID: 19802 F425200100296000000000.png
    1900000030.png Costume Cache [Morse Cave] 20212.png Costume Loki & Nidhoggurs Hat Upper Item ID: 20212 F4252001001304000000000.png
    1900000030.png Costume Cache [Morse Cave] 19815.png Costume Lolita Ten Gallon Hat Upper Item ID: 19815 F4252001001048000000000.png
    1900000030.png Costume Cache [Morse Cave] 31511.png Costume Long Haired Cat Ears Lower Item ID: 31511 F4252001001753000000000.png
    1900000030.png Costume Cache [Morse Cave] 400074.png Costume Lost Time Upper Item ID: 400074 F4252001001998000000000.png
    1900000030.png Costume Cache [Morse Cave] 31703.png Costume Love Valentines Hat Upper Item ID: 31703 F425200100397000000000.png
    1900000030.png Costume Cache [Morse Cave] 31710.png Costume Lucky Hat Upper Item ID: 31710 F42520010031710000000000.png
    1900000030.png Costume Cache [Morse Cave] 20173.png Costume Lude Hood Upper Item ID: 20173 F4252001001282000000000.png
    1900000031.png Costume Cache [Infinity Space] 31814.png Costume Lunatic Family Balloon Middle Item ID: 31814 F4252001001809000000000.png
    1900000031.png Costume Cache [Infinity Space] 31813.png Costume Lunatic On Shoulder Middle Item ID: 31813 F4252001001881000000000.png
    1900000031.png Costume Cache [Infinity Space] 20142.png Costume Machoman Glasses Middle Item ID: 20142 F42520010092000000000.png
    1900000031.png Costume Cache [Infinity Space] 410005.png Costume Magical Heir Upper Item ID: 410005 F4252001001996000000000.png
    1900000031.png Costume Cache [Infinity Space] 20431.png Costume Magician Headdress Upper Item ID: 20431 F4252001001441000000000.png
    1900000031.png Costume Cache [Infinity Space] 31884.png Costume Magic Helm Upper Item ID: 31884 F4252001001917000000000.png
    1900000031.png Costume Cache [Infinity Space] 31608.png Costume Magic Stone of Grace Upper, Middle & Lower Item ID: 31608 F4252001001420000000000.png
    1900000031.png Costume Cache [Infinity Space] 19836.png Costume Majestic Goat Upper Item ID: 19836 F425200100380000000000.png
    1900000031.png Costume Cache [Infinity Space] 19807.png Costume Majestic Helm Upper Item ID: 19807 F4252001001047000000000.png
    1900000031.png Costume Cache [Infinity Space] 31668.png Costume Majorous Horns Upper Item ID: 31668 F425200100888000000000.png
    1900000031.png Costume Cache [Infinity Space] 31824.png Costume Mask of Cat Middle Item ID: 31824 F4252001001934000000000.png
    1900000031.png Costume Cache [Infinity Space] 31573.png Costume Mecha Cat Ears Upper Item ID: 31573 F4252001001789000000000.png
    1900000031.png Costume Cache [Infinity Space] 31717.png Costume Medium Wave Blonde Lower Item ID: 31717 F4252001001889000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31516.png Costume Mini Melon Upper Item ID: 31516 F4252001001758000000000.png
    1900000032.png Costume Cache [Sky Fortress] 20033.png Costume Monk Crown Upper Item ID: 20033 F4252001001217000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31785.png Costume Monster Fish Gills Middle Item ID: 31785 F4252001001218000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31702.png Costume Moon Cat Hat Upper Item ID: 31702 F4252001001308000000000.png
    1900000032.png Costume Cache [Sky Fortress] 19289.png Costume Moon Eyepatch Middle Item ID: 19289 F4252001001370000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31576.png Costume Moon Rabbit Hat Upper Item ID: 31576 F425200100455000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31713.png Costume Mystical Fruit Hat Upper Item ID: 31713 F425200100134000000000.png
    1900000032.png Costume Cache [Sky Fortress] 19922.png Costume Noahs Hat Upper, Middle & Lower Item ID: 19922 F425200100636000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31609.png Costume Noble Mask Middle Item ID: 31609 F4252001001409000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31519.png Costume Noodles Hat Upper Item ID: 31519 F4252001001764000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31823.png Costume Nose Glasses Middle Item ID: 31823 F4252001001933000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31560.png Costume Nurse Cap of Clergy Upper Item ID: 31560 F4252001001359000000000.png
    1900000032.png Costume Cache [Sky Fortress] 31841.png Costume OnAir DJ Headset Upper Item ID: 31841 F4252001001943000000000.png
    1900000033.png Costume Cache [Ghost Palace] 420025.png Costume One Eyed Lower Item ID: 420025 F4252001002023000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31769.png Costume Orange Bunny Band Upper Item ID: 31769 F425200100751000000000.png
    1900000033.png Costume Cache [Ghost Palace] 20174.png Costume Orange Halloween Hat Upper Item ID: 20174 F4252001001283000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31675.png Costume Orange Hat Upper Item ID: 31675 F425200100620000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31522.png Costume Orange Helmet Upper Item ID: 31522 F425200100841000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31676.png Costume Orange In Mouth Lower Item ID: 31676 F425200100814000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31712.png Costume Oxygen Mask Lower Item ID: 31712 F42520010090000000000.png
    1900000033.png Costume Cache [Ghost Palace] 19733.png Costume Panda Cap Upper Item ID: 19733 F425200100115000000000.png
    1900000033.png Costume Cache [Ghost Palace] 19816.png Costume Pecopeco Cap Upper Item ID: 19816 F4252001001049000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31927.png Costume Pencil in Mouth (Blue); Lower Item ID: 31927 F425200100932000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31733.png Costume Phantom Masquerade Upper Item ID: 31733 F4252001001899000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31788.png Costume Piamette Curls Silver Lower Item ID: 31788 F4252001001916000000000.png
    1900000033.png Costume Cache [Ghost Palace] 31152.png Costume Piamettes Red Bow Tie Lower Item ID: 31152 F4252001001566000000000.png
    1900000034.png Costume Cache [Airship Raid] 31138.png Costume Piamettes Red Hood Upper Item ID: 31138 F4252001001557000000000.png
    1900000034.png Costume Cache [Airship Raid] 31791.png Costume Pig Mask Lower Item ID: 31791 F4252001001869000000000.png
    1900000034.png Costume Cache [Airship Raid] 20290.png Costume Pitch Dark Evil Druid Hat Upper Item ID: 20290 F4252001001337000000000.png
    1900000034.png Costume Cache [Airship Raid] 20379.png Costume Pocketwatch Hair Ornament Middle Item ID: 20379 F4252001001404000000000.png
    1900000034.png Costume Cache [Airship Raid] 19707.png Costume Polar Bear Cap Upper Item ID: 19707 F425200100966000000000.png
    1900000034.png Costume Cache [Airship Raid] 31523.png Costume Pomelo Helmet Upper Item ID: 31523 F425200100924000000000.png
    1900000034.png Costume Cache [Airship Raid] 31520.png Costume Popcorn Hat Upper Item ID: 31520 F425200100415000000000.png
    1900000034.png Costume Cache [Airship Raid] 31736.png Costume Popcorn Wig Upper Item ID: 31736 F4252001001895000000000.png
    1900000034.png Costume Cache [Airship Raid] 20489.png Costume Pope Crown Upper Item ID: 20489 F4252001001475000000000.png
    1900000034.png Costume Cache [Airship Raid] 31547.png Costume Poporing Mascot Head Upper Item ID: 31547 F4252001001778000000000.png
    1900000034.png Costume Cache [Airship Raid] 31586.png Costume Poporing Muffler Lower Item ID: 31586 F4252001001797000000000.png
    1900000034.png Costume Cache [Airship Raid] 31518.png Costume Popping Popcorn Hat Upper Item ID: 31518 F4252001001763000000000.png
    1900000034.png Costume Cache [Airship Raid] 31688.png Costume Poring On Shoulder Middle Item ID: 31688 F4252001001877000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31404.png Costume Poring Traffic Light Lower Item ID: 31404 F4252001001700000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31794.png Costume Puppy Ears Hat Upper Item ID: 31794 F425200100827000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 20200.png Costume Rabbit Head Dress Upper Item ID: 20200 F4252001001095000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31817.png Costume Rabbit Two Side Up Lower Item ID: 31817 F4252001001927000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31527.png Costume Radiant Rainbow Wings Middle Item ID: 31527 F4252001001186000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 20023.png Costume Red Beret Upper Item ID: 20023 F425200100559000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 20249.png Costume Red Hair of Strong Upper Item ID: 20249 F4252001001316000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31705.png Costume Red Hat Upper Item ID: 31705 F425200100469000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31594.png Costume Red Pencil in Mouth Lower Item ID: 31594 F425200100931000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31634.png Costume Reindeer Hair Band Upper Item ID: 31634 F425200100836000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 20455.png Costume RepubliCostume Hat Upper Item ID: 20455 F4252001001458000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31577.png Costume Roast Memory Upper Upper Item ID: 31577 F4252001001576000000000.png
    1900000035.png Costume Cache [Charleston Crisis] 31465.png Costume Robin Egg Minihat Upper Item ID: 31465 F4252001001722000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 400073.png Costume Romantic Rose Upper Item ID: 400073 F4252001000000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31559.png Costume Royal Guard Necklace Lower Item ID: 31559 F4252001001629000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31849.png Costume Runaway Accelerator Upper Item ID: 31849 F4252001001947000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31160.png Costume Rune Helm Upper Item ID: 31160 F4252001001361000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31602.png Costume Rune-Midgarts Glory Upper Item ID: 31602 F4252001000000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 19750.png Costume Saint Frill Ribbon Upper Item ID: 19750 F425200100987000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 20437.png Costume Sakura Hairband Upper Item ID: 20437 F425200100949000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31787.png Costume Savage Bebe On Shoulder Upper Item ID: 31787 F4252001001915000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31118.png Costume Scratch Mask Middle & Lower Item ID: 31118 F425200100984000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 19905.png Costume Secret Bandana Middle & Lower Item ID: 19905 F425200100806000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31430.png Costume Seppl Hat Upper Item ID: 31430 F4252001001023000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31793.png Costume Seraphim Feather Lower Item ID: 31793 F4252001001704000000000.png
    1900000036.png Costume Cache [Sarahs Memories] 31150.png Costume Shalosh Headdress Upper Item ID: 31150 F4252001001564000000000.png
    1900000037.png Costume Cache [Last Room] 31526.png Costume Shaman Hat Upper Item ID: 31526 F425200100596000000000.png
    1900000037.png Costume Cache [Last Room] 31696.png Costume Shark Hat Upper Item ID: 31696 F425200100503000000000.png
    1900000037.png Costume Cache [Last Room] 440000.png Costume Shark Head Upper & Lower Item ID: 440000 F4252001001919000000000.png
    1900000037.png Costume Cache [Last Room] 31510.png Costume Short Haired Cat Ears Lower Item ID: 31510 F4252001001752000000000.png
    1900000037.png Costume Cache [Last Room] 19894.png Costume Shrine Maiden Hat Upper Item ID: 19894 F425200100908000000000.png
    1900000037.png Costume Cache [Last Room] 31649.png Costume Side Pony Black Lower Item ID: 31649 F4252001001846000000000.png
    1900000037.png Costume Cache [Last Room] 31647.png Costume Side Pony Blonde Lower Item ID: 31647 F4252001001844000000000.png
    1900000037.png Costume Cache [Last Room] 31645.png Costume Side Pony Blue Lower Item ID: 31645 F4252001001842000000000.png
    1900000037.png Costume Cache [Last Room] 31651.png Costume Side Pony Brown Lower Item ID: 31651 F4252001001848000000000.png
    1900000037.png Costume Cache [Last Room] 31648.png Costume Side Pony Green Lower Item ID: 31648 F4252001001845000000000.png
    1900000037.png Costume Cache [Last Room] 31652.png Costume Side Pony Purple Lower Item ID: 31652 F4252001001849000000000.png
    1900000037.png Costume Cache [Last Room] 31646.png Costume Side Pony Red Lower Item ID: 31646 F4252001001843000000000.png
    1900000037.png Costume Cache [Last Room] 31650.png Costume Side Pony White Lower Item ID: 31650 F4252001001847000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 19937.png Costume Silk Hat of Earth Upper Item ID: 19937 F4252001001078000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31772.png Costume Silver Bunny Band Upper Item ID: 31772 F425200100754000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 19681.png Costume Silver Tiara Upper Item ID: 19681 F425200100218000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31620.png Costume Snow Fox Middle Item ID: 31620 F4252001001818000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31596.png Costume Spider Seduction Upper Item ID: 31596 F4252001001711000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31528.png Costume Star Dust Hairband Upper Item ID: 31528 F425200100831000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31695.png Costume Stem in Mouth Lower Item ID: 31695 F425200100848000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31477.png Costume Straight Long Black Lower Item ID: 31477 F4252001001725000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31639.png Costume Straight Long Blonde Lower Item ID: 31639 F4252001001836000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31637.png Costume Straight Long Blue Lower Item ID: 31637 F4252001001834000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31640.png Costume Straight Long Green Lower Item ID: 31640 F4252001001837000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31641.png Costume Straight Long Jet Black Lower Item ID: 31641 F4252001001838000000000.png
    1900000038.png Costume Cache [Nightmarish Jitterbug] 31642.png Costume Straight Long Light Purple Lower Item ID: 31642 F4252001001839000000000.png
    1900000039.png Costume Cache [Endless Tower] 31644.png Costume Straight Long Purple Lower Item ID: 31644 F4252001001841000000000.png
    1900000039.png Costume Cache [Endless Tower] 31638.png Costume Straight Long Red Lower Item ID: 31638 F4252001001835000000000.png
    1900000039.png Costume Cache [Endless Tower] 31826.png Costume Sunglass Bear Cap Upper Item ID: 31826 F4252001001935000000000.png
    1900000039.png Costume Cache [Endless Tower] 19830.png Costume Sunglasses Middle Item ID: 19830 F42520010012000000000.png
    1900000039.png Costume Cache [Endless Tower] 31805.png Costume Sunnies Baseball Hat Middle Item ID: 31805 F425200100812000000000.png
    1900000039.png Costume Cache [Endless Tower] 31704.png Costume Sweet Valentine Out Upper Item ID: 31704 F425200100865000000000.png
    1900000039.png Costume Cache [Endless Tower] 31459.png Costume Sweets Bonbon Upper Item ID: 31459 F425200100853000000000.png
    1900000039.png Costume Cache [Endless Tower] 31731.png Costume Sweets Party Lower Item ID: 31731 F4252001001896000000000.png
    1900000039.png Costume Cache [Endless Tower] 20036.png Costume Sword Master Crown Upper Item ID: 20036 F425200100981000000000.png
    1900000039.png Costume Cache [Endless Tower] 31413.png Costume Taurus Crown Upper Item ID: 31413 F425200100536000000000.png
    1900000039.png Costume Cache [Endless Tower] 19629.png Costume Tiara Upper Item ID: 19629 F42520010019000000000.png
    1900000039.png Costume Cache [Endless Tower] 410048.png Costume Tiger Middle Item ID: 410048 F4252001002058000000000.png
    1900000039.png Costume Cache [Endless Tower] 31706.png Costume Trident Helm Middle Item ID: 31706 F425200100810000000000.png
    1900000039.png Costume Cache [Endless Tower] 31789.png Costume Turkey Hat Upper Item ID: 31789 F4252001000000000000.png
    1900000039.png Costume Cache [Endless Tower] 31724.png Costume Bulgogi Upper Item ID: 31724 F4252001001773000000000.png
    1900000039.png Costume Cache [Endless Tower] 31723.png Costume Rice Ball Upper Item ID: 31723 F425200100892000000000.png
    1900000039.png Costume Cache [Endless Tower] 31601.png Costume Under Rim Glasses Blue Middle Item ID: 31601 F4252001001805000000000.png
    1900000039.png Costume Cache [Endless Tower] 20286.png Costume Under Rim Glasses Red Middle Item ID: 20286 F4252001001332000000000.png
    1900000039.png Costume Cache [Endless Tower] 19546.png Costume Valkyrie Helm Upper Item ID: 19546 F425200100225000000000.png
    1900000039.png Costume Cache [Endless Tower] 31120.png Costume Vampire Familiar Middle Item ID: 31120 F4252001001548000000000.png
    1900000039.png Costume Cache [Endless Tower] 19694.png Costume Vane Hairpin Upper Item ID: 19694 F425200100313000000000.png
    1900000039.png Costume Cache [Endless Tower] 31770.png Costume Violet Bunny Band Upper Item ID: 31770 F425200100752000000000.png
    1900000039.png Costume Cache [Endless Tower] 400056.png Costume VIP Hair Male Lower Item ID: 400056 F4252001001990000000000.png
    1900000039.png Costume Cache [Endless Tower] 400057.png Costume VIP Hair Male Lower Item ID: 400057 F4252001001989000000000.png
    1900000039.png Costume Cache [Endless Tower] 31730.png Costume Volume Low Twin Sakura Lower Item ID: 31730 F4252001001894000000000.png
    1900000039.png Costume Cache [Endless Tower] 31493.png Costume Volume Low Twin WH Lower Item ID: 31493 F4252001001743000000000.png
    1900000040.png Costume Cache [Endless Cellar] 20487.png Costume Waltz of Flowers Lower Item ID: 20487 F4252001001473000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31959.png Costume Wavy Perm Hair (Black); Lower Item ID: 31959 F4252001002062000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31960.png Costume Wavy Perm Hair (Blue); Lower Item ID: 31960 F4252001002063000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31962.png Costume Wavy Perm Hair (Brown); Lower Item ID: 31962 F4252001002065000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31961.png Costume Wavy Perm Hair (Green); Lower Item ID: 31961 F4252001002064000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31963.png Costume Wavy Perm Hair (Pink); Lower Item ID: 31963 F4252001002066000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31964.png Costume Wavy Perm Hair (Purple); Lower Item ID: 31964 F4252001002067000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31965.png Costume Wavy Perm Hair (Red); Lower Item ID: 31965 F4252001002068000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31966.png Costume Wavy Perm Hair (White); Lower Item ID: 31966 F4252001002069000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31967.png Costume Wavy Perm Hair (Yellow); Lower Item ID: 31967 F4252001002070000000000.png
    1900000040.png Costume Cache [Endless Cellar] 20250.png Costume White Hair of Strong Upper Item ID: 20250 F4252001001317000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31139.png Costume White Rabbit Ears Upper Item ID: 31139 F4252001001558000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31046.png Costume White Rose Princess Upper Item ID: 31046 F4252001001493000000000.png
    1900000040.png Costume Cache [Endless Cellar] 20282.png Costume White Student Cap Upper Item ID: 20282 F425200100877000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31583.png Costume Will O Wisp Lower Lower Item ID: 31583 F425200100880000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31553.png Costume Wings Of Victory Mid Middle Item ID: 31553 F425200100365000000000.png
    1900000040.png Costume Cache [Endless Cellar] 410029.png Costume Wonder Egg Basket Middle Item ID: 410029 F4252001002055000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31476.png Costume Yellow Cherry Blossom Hat Upper Item ID: 31476 F4252001001727000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31593.png Costume Yellow Scarf Lower Item ID: 31593 F4252001001170000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31610.png Costume Yellow Wizardry Hat Upper Item ID: 31610 F425200100286000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31496.png Costume Yggdrasil Crown Upper Item ID: 31496 F425200100746000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31521.png Costume Yuzu Helmet Upper Item ID: 31521 F425200100791000000000.png
    1900000040.png Costume Cache [Endless Cellar] 31562.png Costume Zealotus Doll Upper Item ID: 31562 F4252001001376000000000.png

  8. 025157_Gyk7LVlC.thumb.jpg.e7c8d15fdbea5f63208875bbdd2e09cb.jpg

    Hero's Trial Update

    New instance: Tomb of remorse

    Enchanting

    • Four new enchanting materials have been added in this update: 
      • 100479.png Sakray's Wrath
      • 100485.png Sakray's Regret
      • 100480.png Condensed Sakray's Wrath
      • 100486.png Condensed Sakray's Regret

    You can obtain the enchanting materials at Marquis of Repentance located at the exchangers (@go exchange) 

    You have two options to buy the enchanting materials at the npc:

    1. Exchange 100,000z and 501000367.pngMineas for a 100479.png Sakray's Wrath or 100485.png Sakray's Regret
    2. Exchange 150,000z and 2501000367.pngMineas for a 100480.png Condensed Sakray's Wrath or one 100486.png Condensed Sakray's Regret

    Enchantable Weapons:

    You can get the following at the cost of 700 1000367.pngMineas at Marquis of Repentance

    Enchanting Table when using 100479.png Sakray's Wrath 

    image.png.36761894413466a9f8d8506fc8e9493b.png

     Enchanting Table when using 100485.png Sakray's Regret

    image.png.935b1cf82c1a096515089c5b54f71d5b.png 

    Enchanting Table when using 100480.png Condensed Sakray's Wrath 

    image.png.6fac9989895609b2f23f2752c53c03c0.png

    Enchanting Table when using 100486.png Condensed Sakray's Regret

    image.png.e045cbd2a16c961da8f63e5ede38ac1e.png

    New Monsters

    20894.png - Undead Knight   20895.png  - Undead Soldier  20896.png - Undead Archer  20897.png - Undead Wizard

    20898.png - Undead Magician    20900.png - Undead Servant  20899.png - Undead Noble

    20893.pngTiara mob_mvp.gif  20892.pngSakray mob_mvp.gif

    • Sakray and Tiara have a chance to drop additional Mineas
    • Killing Sakray earns you 10 1000367.png Mineas as reward
    • Killing Tiara earns you 8 1000367.png Mineas as reward
    • Collecting Memories and Fragments of the Past earns you 1 1000367.png Mineas respectively

      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       

    001.png

    Old Glast Heim: Challenge Mode

    Old Glast Heim: Challenge Mode has been implemented into Shining Moon, this can be accessed via the Instance Manager.

    • This special instance contains 10 pollution levels where you can face the temporal breach of Old Glast Heim.
    • Cooldown has been reduced to 24 hours ( Officially 72 hours )
    • Each pollution levels will increase the overall resilience and damage of the enemies, alongside adding more mechanics to the instance. 

       
    • Higher pollution level will be unlocked as your total number of clears increase :
      • Lv 1 - Unlocked
      • Lv 2 - 2 clears
      • Lv 3 - 4 clears
      • Lv 4 - 6 clears
      • Lv 5 - 10 clears
      • Lv 6 - 14 clears
      • Lv 7 - 18 clears
      • Lv 8 - 22 clears
      • Lv 9 - 26 clears
      • Lv 10 - 30 clears

         
    • You'll start the instance by talking with Oscar at the entrance and choosing the instance Pollution Level.
    • Your party will then be split among the two side rooms where you will have to purify the corrupted shadows of the warriors of Glast Heim.
      • Once one side is clear, a portal connecting to the other side will appear.
      • Once both sides are clear, portals connecting to the central hallway will appear, and Oscar will await for your party at the end of it.
    • There's a chance that Prime Corruption Roots appear, you will have a short time to kill them for bonus rewards, but if you are not fast enough, Oscar will purify them by himself.
    • Oscar will proceed to the summoning circle, where you will see the Phantom that haunts the old castle. Talk with Oscar to summon it, and be prepared to purify it before it goes out of control.
    • Once the Phantom is defeated, a treasure box will appear at the center of the summoning area, clicking it will reward the party with Temporal Fragments, Temporal Gemstones, Temporal Spells and Sealed Temporal Circlets, and Oscar will further reward each party member individually.

    These materials can be used at the enchanting machines located at @go 46 in order to craft Temporal Circlets 

    Temporal Circlets and Sealed Albums

    With the official implementation of Purgatory, all temporal circlets and their respective crafting materials have been added.

    25864.png Sealed Temporal Circlet  can be exchanged at "HUGINN2001 (@go 46 60;133)  for Temporal Circlets or recycle the item for 25867 Temporal Fragments, 25865 Temporal Gemstones, 25866 Temporal Spells at random.

    The following temporals can be crafted from this exchanger:

    As an addition, you can also craft the following cards using 25866Temporal Spell

    The machine next to Huginn, OSC005, takes care of the enchantment of the temporal circlets (located at @go 46 60;130)

    The enchanting table is the following:

    image.thumb.png.aa8b817f88a4dcf8ce915a01a6b5383c.png

    Similar to Bio 5 enchanting, if you get any of those enchants you can level them:

    image.png.264f8356a85f98d1b26b544981ca168d.png

    • If it success the enchant will be leved.
    • If it fails the enchant will be downgraded 1 level
    • It cant downgrade below level 1
    • Max level of the enchantment is 10
    • Only the enchants from Biolabs 5 can be leveled (Expectation - Diamond - Affection - Magic Essence - Archline - Ambition - Unyielding)

    The enchants can be resetted in the same npc, there are two options of resetting.

    1. Reset with 500.000. Zeny: 70% success, Item will be destroyed upon failure.
    2. Reset with 2 Silvevine Fruits: 100% success

    The last npc MUNNIN2003 (@go 46 60;127)  takes care of Royal Weapons in exchange  for 25866Temporal Spell (x20)

    The following Royal Weapons have been added for purchase at MUNNIN:

    You can also select the option for a Random Weapon which instead of asking for Temporal Spells. It asks for 25865 Temporal Gemstone (x2) and  25867 Temporal Fragment (x20).


  9. pit_and_ruins_rebalance.png

    "We just saw a flash of light, then, silence."

    The new surge of dark energy and the influence of Rune Midgard's Adventurers on Fortessa have forced the creatures to adapt. Now in this moment of weakness, our old foes rise once again to strike back, but this time they are not alone. Mercenary hunting groups report new ecosystems where these new creatures moved to, before its too late, we have to move in and slay them once and for all.

    Fortessa Pit and Ruins will go under a revision of their kits in this patch, four new dungeons will be added, each dungeon has a theme dedicated to it, so the elements and race of the monsters will be consistent, each party member will have to know where are they going, to prepare themselves accordingly.

    • Reef, Forest, Volcano and Netherworld have been added.
    • A new map has been added to access all the dungeons from one single map (@go gateaway)
    • Each map has a checkpoint after reaching a certain number of kills, when all checkpoints are done the party can move forward to the next area to clear it and kill the boss.
    • Members can be invited even if you are inside the dungeons and they can join midway, to prevent abuse the dungeon will load the highest checkpoint out of the recorded checkpoints of the party members, once a player successfully assists in killing the boss, a drop penalty of 90% will be applied to that player until he clears all dungeons or 7 days have passed (weekly reset every Monday, 00:05 Server Time)
    • Each boss has been designed with their own mechanics and unique ways to fight them, be prepared to adapt to certain scenarios
    • The dungeon has class restriction, meaning it doesn't allow more than one type of class in the party with the exception of Arch Bishop/Cardinal up to two only. 

    fortessa_netherworld.png

    (Easy - Demon - Shadow)

    After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest.

    demon_01.png.4a29032303476f9b4c7e20053c2b9d25.png

    Monsters:

    File:Mun young.gif - Mun Young  File:Justice.gif - Justice Felsing  File:Saikaku.gif - Taki Matsuhita File:A168.gif - Sung Jiyeon mob_mvp.gif

    When fighting Sung Jiyeon:

    • After certain seconds pass the boss will get uneasy, during this period any damage she takes will make her angrier. If she reaches 100% everyone in the dungeon will die.
    • Certain effects happen depending on how much damage she took during this period:
      • if the damage taken exceeds 3% everyone takes 25% max hp damage
      • if the damage taken exceeds 4% over the past 10 seconds everyone takes 40% max hp damage
      • if the damage taken exceeds 5% over the past 10 seconds everyone takes
      • 50% max hp damage and she regenerates 200m of her shield.
      • if the damage taken exceeds 6% everyone takes 60% max hp damage and she regenerates 200m of her shield.
      • if the damage taken exceeds 7% everyone takes 70% max hp damage and she regenerates 400m of her shield.
      • if the damage taken exceeds 8% everyone takes 80% max hp damage and she regenerates 600m of her shield.
      • if the damage taken exceeds 9% everyone takes 90% max hp damage and she regenerates 800m of her shield.
      • if the damage taken exceeds 10% she kills everyone and she regenerates 1b of her shield.
    • Every 30 seconds two minions will spawn next to her

    fortessa_volcano.png

    (Medium - Dragon - Fire)

    The extreme climate forced the monsters to adapt, only leaving dragon type who use the hot climate in their attacks, adventurers are advised to get equipment resistant to fire, since equipment breaking and stripping is not a rare occurrence in the Volcano

    thu_plt02.png.7dc5a51de888a04b00f97ee470596c37.png

    New Monsters

    Flat_Salamander.gif Etirabys    Standing_Salamander.gif  Ancient Salamander  Chickensaurus.gif Miiudir  Fabilsag.gif - Scorpio mob_mvp.gif

    When fighting Scorpio:

    • Each member on the area will be affected by a burning status, getting 3 stacks of burning every 2 seconds, this burning cannot be dispelled or cured by any normal means the burning will deal Max HP damage per second
    • After 20 seconds into the fight, a Well will spawn in a fixed area, the only way to cure the burning status is to walk up to the well in order to remove the burning debuff
    • If the well is not in the area, the place where the well will spawn will be filled with flames. Those who enter the flame area will instantly die
    • If the boss walks near the well while it's active, he will be fully healed and gain a shield
    • If you reach 50 stacks without healing at the well, a monster will spawn every second       

    fortessa_reef.png

    (Hard - Fish - Water)

    Underwater life that could adapt to the high pressure and extreme cold in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds.

    rune_deep02.png.b637fdba5ca3ba6be4f43b29478e75d5.pngrune_deep03.png.78ed27c5a1d4d6b0d755b259ce514600.png

    New Monsters

    Bell.gif - Naiad  Leviathan.gif - Leviathan  Siremaid.gif - Leucosia  siren.gif  - Tethys mob_mvp.gif

    When fighting Tethys:

    • Every 60 seconds two portals of the deep will spawn
    • At the same time as the portals two sleeping bombrings will spawn at fixed coordinates
      • Members of the party can push these bombrings around by walking two cells next to them, the bombrings will be pushed on the opposite direction the player is standing
      • The bombrings are NPCs, they can't be attacked or affected by any skill
      • The bombrings have 30 seconds to move before they explode, the explosion will not damage party members but it will return the bombring to its default spot
    • The bombrings need to be pushed inside the portals to make them explode and seal them
    • If the entrances are not sealed within 15 seconds a Leviathan will spawn and teleport to the boss
      • The amount of Leviathans spawned are equal to the amount of portals currently open
      • After 60 seconds the portals will re-open even if you close them

    fortessa_forest.png

    (Hell - Insect - Earth / Poison)

    The density of the forest makes it difficult to move through, the monsters in it have learned how to use the woods in their favour and ambushes from the sides are frequent, adventurers are advised to take equipment against strong poisons, the poison is strong enough to destroy or strip any equipment they could have been wearing

    rune_fore03.png.3890a81ba80aa0c40c6b7cae11e582f9.pngrune_fore04.png.73911425184207b29e22c786b94329a1.png

    New Monsters

    green_larva.gif - Mutant Fabre   Tooth_Flower.gif - Maneater  Lotus_Wormhole.gif - Devil's Helmet  enttree.gif - Manchineel Tree mob_mvp.gif

    When fighting Manchineel Tree:

    • The tree will spawn poisoned apples around him, each apple is immune to spells and it can be killed with only one hit
    • When an apple is killed, the person who killed the apple will gain a debuff "Poisoned Apple"  which increases damage taken by 50%, this debuff stacks up twice for a total of +100% damage taken
    • If a person kills more than two apples, they will instantly die and suffer "Evil's Power"  being unable to resurrect and be under the effects of Devotion
    • The debuff lasts 60 seconds, after the 60 seconds pass the person will be able to kill apples again
    • If an apple is not killed they will be turned into monsters from the forest instead
    • If the monster counter gets over +30 everyone will die

    fortessa_pit.png

    (Daredevil - Formless - ?)

    The dark energies also affected the pit, the monsters lurking in the dark corners have learned from the parties that assaulted their nests and now they are prepared to face their aggressors. Adventurers are advised to move with caution, the monsters have retained their defensive mechanics but their offensive has change drastically. 

    New Monster

    Raven1.gif - Griefer mob_mvp.gif

    When fighting Griefer

    • The fight will start with the Griefer and one grief slave. The Grief will spawn at a fixed coordinate near the boss
    • If the grief dies outside the timer, two more griefs will spawn
    • Every second the boss will ask for blood. If the grief is not killed within certain seconds all party members will die
      • If the grief is killed during this period, only one grief will spawn to replace it
    • If any of the griefs are pulled 13 cells away from the boss all party members will die
    • If the boss reaches 5 griefs simultaneously up the boss will fully regenerate and it will gain a 1 billon hp shield
      • Every 60 seconds an additional grief will spawn


    fortessa_ruins.png

    (Helldiver - Demi-human - ?)

    The last expeditions that went to Fortessa Ruins reported that the dark energies also manifested in each of the monsters that live there. Only a few adventurers dare to set foot in the place. But everyone knows the saying, the darker it gets, the more you see the gold shining on it.

    New Monster

    chariot.gif - The Chariot mob_mvp.gif

    When fighting The Chariot

    • The chariot will spawn with two minions
      • If at least one of the minions hasn't been killed within 15 seconds, all minions will gain a shield
      • If both minions haven't been killed within 30 seconds, the chariot will start to spawn Gravitational Fields
    • After 45 seconds, the boss will spawn two additional minions
    • If both minions have been killed, a tarot card will appear
      • Each tarot card can be used to buff the party
    • Every 30 seconds, 2 random area of effect spells will show up on the screen
      • Each one of these will kill you instantly
      • You have 2 seconds to move away from the area, an additional spell will appear for each person that has died during the spell
      • This can stack up to 5 different area of effect spells
      • If any mob is standing on the area of effect, they will recover 200m HP Shield each second they are inside
    • Every 60 seconds the boss will summon gravitational fields next to himself
      • Any player that is standing on top of these gravitational fields will get "Gradual Gravity" as a debuff for 10 seconds
      • Any monster that is standing on top of these gravitational fields will get a 25% damage boost for 10 seconds
    • All monsters spawned by the boss recover 3% HP every second
    • The boss recovers 5% Max HP every second

    Fortessa Skills and Monsters Balance

    New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map, Hard, Nightmare, Hell, and Purgatory instance difficulties. Outside, the skills will behave normally 

    • Otherworldly Energy
      •  Monsters have 500~600 RES and MRES
      •  Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters (i.e Abysmal Knight does not boost damage against them)
      •  Monsters CRIT shield has been increased by a large amount
      •  Monsters have a passive 3% per second heal
      •  Bosses have a 2 billon HP shield on spawn
      •  Bosses take 90% less damage from AoE skills
      •  Bosses take 50% less damage from single target skills
      •  Bosses only take 10% damage while their respective mechanic is active
    • Harsh Environment
      •  Healing from Skills is reduced by 50%
      •  Resistances are capped at 90%
    • Heroic Inspiration
      •  Activity Points (AP) Are not lost upon death
    • Unignited
      •  Ignition Break.png Ignition Break deals -50% reduced damage
    • Rusted Katars
      •  Cross Impact.png Cross Impact deals -75% reduced damage
    • Deep Pain
      •  5257.png Rebound Shield reduction is now 5/10/15/20/25 %
    • Lack of Faith
      •  5256.png Guardian Shield now has a value of 25/50/75/125 %
    • Blurred Vision
      • Aimed Bolt.png Aimed Bolt deals -50% reduced damage
    • Diminishing Bolt
      • 5334.png Crescive Bolt deals -50% reduced damage
    • Cart Demodeling
      • Cart Cannon.png Cart Cannon deals -30% reduced damage
    • Aisu's Malediction
      • Chain Lightning.png Chain Lighting deals -25% reduced damage
    • Down with the Ship
      • Madogear License.png Madogear does not get removed when the Mechanic dies

    Fortessa Ruins

    • Dad said we could play too
      • Charge Attack.png Charge Attack removed from The Hierophant
      • Ignition Break.png Ignition Break is no longer casted after casting Charge Attack by The Hierophant
      • Ignition Break.png Ignition Break reduced level from 5 to 1 at a 5% on being cast by The Hierophant
    • Fooled Around
      • Cross Impact.png Cross Impact level reduced from 5 to 1 on The Fool
    • Rising Star
      • Comet.png Comet level reduced from 5 to 1 on The High Priestess
    • Unending Horde
      •  Monsters spawn has been largely increased
    • Far From Home
      •  Monsters have 4th job skills added to their tables

    Rewards

    There are three types of rewards when it comes to Fortessa: Map Drops, Monster Drops and Treasure Boxes, each one will be explained below

    Map Drops

    Each monster kill in any Fortessa themed map has a chance to yield the following items:

    • 7619.png Old Enriched Elunium - 0.05%
    • 7620.png Old Enriched Oridecon - 0.05%
    • 6422.png Ancient Fortessa Coin - 0.03%

    Monster Drops

    The monsters in each dungeon have their own loot table, when killing a monsters from a specific dungeon you have a chance to get the following items:

    Netherworld:

    • 23224.png Bar of Fitness - 2.00%
    • 23475.png Infinity Drink - 1.00%
    • 12684 ASPD Enhancer Potion - 1.00%
    • 12103.png Bloody Branch - 0.40%
    • 52012.png Moonlight Bag - 0.20%
    • 12210 Bubble Gum - 0.20%

    Volcano:

    • 23222.png Bar of Tricks - 2.00% 
    • 23898.png Limited Power Booster - 1.00%
    • 12578.png Rapid Life Potion - 1.00%
    • 12103.png Bloody Branch - 0.40%
    • 52012.png Moonlight Bag - 0.20%
    • 12210 Bubble Gum - 0.20%

    Reef:

    • 23226.png Bar of Knowledge - 2.00%
    • 100061.png Red Booster - 1.00%
    • 23046.png Mystic Powder - 1.00%
    • 12103.png Bloody Branch - 0.40%
    • 52012.png Moonlight Bag - 0.20%
    • 12210 Bubble Gum - 0.20%

    Forest:

    • 14618.png Bar of Agility - 2.00%
    • 23899.png Almighty - 1.00%
    • 12710.png Old Pudding - 1.00%
    • 12103.png Bloody Branch - 0.40%
    • 52012.png Moonlight Bag - 0.20%
    • 12210 Bubble Gum - 0.20%

    Pit:

    • 23223 Bar of Strength - 2.00%
    • 14538.png Glass of Illusion  - 1.00%
    • 12514.png Abrasive - 1.00%
    • 12103.png Bloody Branch - 0.40%
    • 52012.png Moonlight Bag - 0.20%
    • 12210 Bubble Gum - 0.20%

    Ruins:

    • 23222.png Bar of Luck - 2.00%
    • 23307.png Shining Defense Scroll - 1.00%
    • 14535 Medium Life Potion - 1.00%
    • 12103.png Bloody Branch - 0.40%
    • 52012.png Moonlight Bag - 0.20%
    • 12210 Bubble Gum - 0.20%

    Treasure Boxes

    When a boss is defeated an "Old Box" will spawn, each member of the party can talk to the box to get the following loot:

    • 6422.png Ancient Fortessa Coin - 0.5%
    • 1080.png Shadow Coupon - 3%
    • 28942.png Cursed Knight Shield  - 2%
    • 400002.png Victorious Wing Ears - 2%
    • 23239.png Random Shadow Gear Box - 5%
    • 23926.png +9 Shadow Hammer - 1%
    • 12208 Battle Manual - 10%
    • 6635.png Blacksmith Blessing
      • 90% to receive 1
      • 5% to receive 2
      • 5% to receive 3
    • 23926.png Shadow Hammer
      • 90% to receive 1
      • 5% to receive 2
      • 5% to receive 3
    • 6327.png HD Bradium
      • 3% to receive 1
      • 1% to receive 2
      • 1% to receive 3
    • 6906.png HD Carnium
      • 3% to receive 1
      • 1% to receive 2
      • 1% to receive 3
    • 6241.png HD Elunium
      • 3% to receive 1
      • 1% to receive 2
      • 1% to receive 3
    • 6240.png HD Oridecon
      • 3% to receive 1
      • 1% to receive 2
      • 1% to receive 3
    • 17449 Biscuit Bag
      • 30% to receive 1
      • 10% to receive 3
      • 10% to receive 5

    6422.png Ancient Fortessa Coins can be exchanged at "Coin Handler"  and "Box Trader"  located at the fortessa gateway each one with their own list of items that can be bought by the coins, the box exchanger also accepts Zero and Purgatory currency.

    image.png.afeabc5c9edfb854d7b4af21535c55ee.pngimage.png.be46aebfa30e5b174939e5ed46190f0a.png

    --------------------------------------------------------------------------------------------------------------

    Official Item Implementation

    Along with the episodic equipment, some exclusive Kro Cash Shop items have been implemented along with new cards

     

    66339581_EXPadvisor.thumb.png.8be02f11abd6cad712a4efe618b68a9e.png

    300671849_KROenchant2.png.e5520de1f8a5d66d4695398d44ccfd97.png

    300671849_KROenchant2.png.e5520de1f8a5d66d4695398d44ccfd97.png


  10. seasonal_booster.png

    A new form of Booster replaces the old system. Seasonal Boosters can now be made at Eden Headquarters, the new system has the following changes:

    • Each 1st of every month a Season will start and players can make Seasonal Boosters during the season.
    • The Player cannot make a new Seasonal Booster until he finishes the current one, regardless in which season it is from. Deleting it will automatically flag it as completed for the next season.
    • New quests and booster packs have been added to support the levelling from 1~230
    • You cant use class change or any form of EXP Manual while the booster is active

    To start a seasonal booster talk to the NPC located in Eden Headquarters

    The rewards during a Seasonal Booster are the following:

    • 100029 Booster Pack (1) (ID: 100029)
    • 100030 Booster Pack (15) (ID: 100030)
    • 100030 Booster Pack (30) (ID: 100031)
    • 100030 Booster Pack (45) (ID: 100032)
    • 100030 Booster Pack (60) (ID: 100033)
    • 100030 Booster Pack (75) (ID: 100034)
    • 100030 Booster Pack (90) (ID: 100035)
    • 100030 Booster Pack (100) (ID: 100036)
    • 100030 Booster Pack (115) (ID: 100037)
    • 100030 Booster Pack (130) (ID: 100038)
    • 100030 Booster Pack (145) (ID: 100039)
    • 100030 Booster Pack (160) (ID: 100040)
    • 100030 Booster Pack (175) (ID: 100041)
    • 100030 Booster Pack (190) (ID: 100335)
    • 100336 Booster Pack (200) (ID: 100336)
    • 100336 Booster Pack (215) (ID: 100726)
    • 100336 Booster Pack (230) (ID: 100727)

    There is also a special reward for those who complete the seasonal booster the player can select one of two rewards

    • 12693.png MvP Card Album (ID: 1900000042)
      • The Album grants a random MvP Card when used
      • The MvP Card is bounded to account, it cannot be sold or dropped.
    • 12690.png x100 Exchanger Card Album (ID: 555060)

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    war_efforts.png

    "Fan the flames! Mold the metal! We are raising an army!"

    Due to the new enemies and several open fronts, the mercenary groups that are fighting against the new foes are running out of resources. Those who want to contribute to the cause will be rewarded, but not only weapons and supplies, this enemy is a danger that will affect everyone, thus an act of strength must be shown. In the end, every plan relies upon a strong arm, and tempered steel.

     

    A new NPC is now available on the second floor of Fortessa Office (@go office)  this npc will accept item and zeny donations, each war effort has a different condition to be completed, these items and conditions are server wide, meaning anyone can contribute to the giant pool:

    image.png.a9ad8a53b9e0589e987169aa7463ea78.png

    Effort Types

    • Booster Effort
    • Illusion Effort
    • Monstrous Effort
    • Purgatory Effort
      • 1000 Purgatory instances cleared
      • 4000 purga.pngPurgatory Coins deposited

    When completing a war effort: 

    • The specific effort completed will be on cooldown for 4 weeks
    • After a 24 hours delay the following event will happen:
      • The Card Exchanger event will be turned on for 24 hours
        • A modification has been done to the Card Exchanger, now people can exchange their card points for an 300244AdvoCARD a trash card that can be turned in for 1 point each, making the Card Points tradable via this AdvoCARD. All Cards turned in will be converted into AdvoCARDS automatically.
    • If another war effort is completed during that time, the duration of the event will be extended another 24hs

    The Special Announcer npc located at Fortessa will keep track of the event until it starts.

    image.png.d2e4491b0bcf9ab474c7e0b44e8eaf1d.png

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    system_features.png

    New commands have been added to improve the quality of life of the server. Please check below the following commands, system features and new items.

    Smart Cast (@sc 1/2)

    Smartcast.gif.e87d331ec5c73e72cb889690db4a789d.gif

    Smart Cast has been officially implemented into Shining Moon, the command @sc 1 will turn on Smart Cast, allowing the user to cast skills without the need of targeting a mob. Two news skill have been added in the ETC. tab related to this new skill:

    • unknown.png Random Target (Level 10) 
      • Selects a random target and allows you to cast skills without the need of targeting, the skills will be casted automatically on the target selected, this skill only works if @sc is on, please enable the command before trying to use the skill.
        • [Level 1] Randomly targets a mob within 3x3 around you
        • [Level 2] Randomly targets a mob within 4x4 around you
        • [Level 3] Randomly targets a mob within 5x5 around you
        • [Level 4] Randomly targets a mob within 6x6 around you
        • [Level 5] Randomly targets a mob within 7x7 around you
        • [Level 6] Randomly targets a mob within 8x8 around you
        • [Level 7] Randomly targets a mob within 9x9 around you
        • [Level 8] Randomly targets a mob within 10x10 around you
        • [Level 9] Randomly targets a mob within 11x11 around you
        • [Level 10] Randomly targets a mob within 12x12 around you

    If the marked mob dies it will automatically select a new one based in the selected level of Random Target  

    • TARGET4.png.b1d4104808b14a0123fde1aa7a5a9d27.png Select Target (Level 1) 
      • Manually selects the target for the smart cast.

    Hovering the cursor over the targets with @sc 1 activated will mark them automatically if no skill has been casted before. In case you want to select a new target you can use the skill Select Target  to manually select a target or type @target to select one random based on your selected level skill of Random Target 

    In case you don't like the current effect to visualize the mark, you can type @sc 2 to call a window to customize the marked effect, the effects that are available are the following ones:

    image.png.149f5ed5ffd9924c72a092fcd6400723.pngimage.png.6092e636c2cb1ac9011a08a3eb9be205.png

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    Order (@order x)

    60a59c4652b24_OrderCommand.gif.8b72375caaad4550b68ce1f8aecdc0f6.gif

    A new command has been implemented to improve party coordination, only available to the Party Leader, this command will broadcast a message inside the instance that will appear in every party member screen. This command is only unlocked when you are inside an instance.

     -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Show Sp (@showsp 1)

    SpCommand.gif.5e097383decc8b45b9da91d8413298c4.gif

    A new command added to help support classes regarding SP. This command will replace the HP Bars to show the current SP of the party members when you type @showsp 1 to turn it off and return to normal visualization just type @showsp 0

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    Disable Damage (@dd X)

    DisableDamage.gif.8dc3a05dc5a45b2e1fd193c504f45e7d.gif

    This new command hides the damage number visualization depending on the category you have chosen, there are four categories you can pick from:

    • - All forms of damage will be shown (@dd 0)
    • - It will only display the damage you and your party members take (@dd 1)
    • 2 The damage that only YOU deal will be displayed (@dd 2)
    • 3 - The damage that is only related to you will be displayed Taken + Dealt (@dd 3)
    • 4 - All forms of damage will be hidden (@dd 4)

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    Unequip (@unequip)

    Unequip.gif.bc24ef1306ce243778e54b023462a3bd.gif

    New command added for easy switch and transfer of equipment, when typed all equipment + costumes and shadow gear will be de-equipped. 

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    Price (@price [ID] )

    Price.gif.609b07ed910bd1daf6e66c9183eda446.gif

    A command added for checking the price of items more easily, this command will track the price of the item that has been sold and displaying it on the chat window, the command registers each item sold, details of the item, price and date when it was sold. You only need to introduce the ID of the item you want to inquire about. The command will also show the average price of the items sold.

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    Who Sells (@ws2 [X] [ID] )

    Whosells2.gif

    An update to the existing command has been added, this quality of life improvement allows to look for specific items on the market. There are 5 categories you can look with @ws2 

    • Card (ID) Will look for the item with a specific card attached to it, you can look up to two cards(@ws2 card 4001 4005)
    • Option (ID) Will look for a specific enchant, in case the enchant doesn't have an ID the lapine enchants are on categories that can be checked with @ws option help  in case the equipment has a specific enchant on it you can search it by the id (@ws2 option 29601)
    • Costume (Location) - Search for a costume looking for a specific location, the locations are listed as following:
      • - Garment
        1 - Top
        2 - Mid
        3 - Lower

        4 - Top + Mid
        5 - Top + Mid + Lower
        6 - Mid + Lower
        (@ws2 costume 2)
    • Shadow (Location) Searches for a shadow equipment that goes in a specific slot depending on the location, the locations are listed as following:
      • - Weapon
        1 - Shield
        2 - Accessory (Left)
        3 - Accessory (Right)

        4 - Shoes
        5 - Armor
        (@ws2 shadow 0)
    • Refine (refine amount) - Searches for a specific refine rate. (@ws2 refine 12)

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    Spellbook (@spellbook)

    Spellbook.gif.9b8f4f78fee1a81a68ec64e57d8bceeb.gif

    A new quality of life command has been implemented towards Warlock classes, this command will visualize the amount of points each book consumes, last book read and maximum points. This command can be turned on or off. 

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    Loot (@loot [X])

    A new command has been implemented to make multiclienting easy, your character will be marked depending on the number you type after the command

    • 0 - Demarks the character and all your characters in the party, turning off the system.
    • 1 - Mark the character as “Main” and loot will be generated for it
    • 2 - Mark the character as “Alt” and ignore drop generation

    A few points to take into account when using this system:

    •  Having two characters marked as “Main” will prevent any loot from being generated.
    •  Having two characters with the same Unique ID will prevent any loot from being generated
    •  An icon will be displayed in the buff bar showing if the character is receiving loot or not.
    •  Upon using @loot 1 all the Alt characters in the same party will be automatically flagged as Alts.
    •  Joining a party with one of your characters flagged as “Main” will automatically tag you as “Alt”
    • Joining a party with all of your characters tagged as “Alt” will warn you to have at least one “Main” tagged.
    • When leaving a party the character will no longer be flagged.

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    Alternate outfits for 4th classes

    1stOutfitTicket.gif.6ae00758959485dcfbe32a1c5667970e.gif

    A new outfit has been added to the stylist, unlockable by using the 1900000010.pngSpecial Outfit Ticket

    • All 4th Job Outfit Ticket have been renamed to Special Outfit Ticket, being able to unlock both 4th and 1st Job outfits
    • All those who purchased the 4th Outfit before the patch will get the 1st Job unlocked by free

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    New Barter UI

    unknown.pngunknown.png

    With the new client, a new UI has been implemented to all existing and upcoming NPCS regarding to crafting, to reduce the amount of menus required to craft an item, the menu will display the items and zeny if needed to craft an equipment from any episode.

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    Adventurer Agency

    AdventurerAgency.gif.c98c46048bdb345acd784ee1e5336a51.gif

    A new party finder has been implemented, party owners can now register their parties in the new Adventurer Agency UI located in the menu or using the shortcut (Ctrl + Z)

    image.png.71f51c5316f8d9892f400adf393b4085.png

    Party Owners and Party Seekers can sort the parties by level range, categories and role needed there is also a search bar to look for specific name parties.

    image.png.733b03c0b11071cae64bbfa2145241ae.png

    There are 7 categories available in smRO

    1. All - Shows all the parties available in the agency
    2. Instances - Shows only the parties related to instances
    3. Levelling - Shows only the parties related to levelling
    4. Fortessa - Shows only the parties related to all fortessa content (Pit - Ruins - Etc)
    5. Purgatory - Shows only the parties related to the Purgatory 
    6. Zero Adventure - Shows only the parties that are related to Fortessa Zero
    7. Trade - Shows only the parties related to trade, similar to chatboxes, leaving a party selling specific items.

    It's asked to keep the channels clear and respect the categories in order to make the party seeking more efficient and clean. Those who want to join a party can mark the roles they can perform on the four icons located at the right of the categories.

    • unknown.png - Tank
    • unknown.png - Healer
    • unknown.png - Damage Dealer
    • unknown.png - Support

    When asking to join a party the following window will pop up for the Party Leader including Name of the Character, Job and Level: 

    unknown.png

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    Item Restoration

    ItemRestoration.gif.e99a962baa3eece2844b0f12fe9f27df.gif

    Item restoration is being re-implemented in this patch, improving the coding and making it now possible to also restore the enchants that the item had at the time it was sold. The NPC called "Item Restore Manager" is located on the second floor of the office (@go office) 

    image.png.d71f8f4e18a809bd048c645a0ddc8f61.png

    • In case you want a specific item recovered, you can type the ID of the item and it will locate it for you
    • The fee you have to pay is the same zeny you gained when you sold the item
    • It only works if you sold the item via any NPC
    • The item list is cleaned every 30 days at 00:01 on the first of every month so if you sold an item and it has been more than 30 days, it will not be possible to recover it by the NPC.

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    Quality of Life Improvements

    Few minor features have been added to improve the quality of life of the people who play in the server:

    Skill Point Tracker

    image.png.cf9933e98f82f7479c68fec452ba0df0.png

    When resetting skill points, now the chat window will tell you how many points you exactly need to spend in each tab to avoid wasting a skill point or counting.

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    Housing System

    image.thumb.png.d55307636d93a35107248addcca1f015.png

    A new map "Twilight Garden"  has been added to the available houses  this new map is now available for its purchase in the Housing Manager.

    1@bamn

    • A new option has been added to "Preview" the houses before buying them.
    • The coding of the houses has been improved to reduce server lag
    • When changing a sprite of a NPC there is a 10 second window to accept the changes before applying, otherwise the NPC will revert its sprite to the previous one, this has been a safety measure to avoid a sprite that could crash the person using the npc and getting stuck in a loop

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    New Elemental Table

    The new update from kRO regarding elemental tables has arrived to Shining Moon the new elemental table is replacing the old one, from levels 1 to 4 they are the following:

    Level 1

    800px-Element_Table_1.jpeg.f2ccb47080fedf2d3167f66b9933cba2.jpeg

    Level 2

    800px-Element_Table_2.jpeg.4cbef04e9211d7de574a312c7b3fee75.jpeg

    Level 3

    800px-Element_Table_3.jpeg.d23129813e2c480189ba55b9e6cb3c0e.jpeg

    Level 4

    800px-Element_Table_4.jpeg.bcc33e871cca4613e979f014ad4dd548.jpeg

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    World Drop Update

    World Drops have been changed and revised. The reward table has been updated to the following one:

    Item Amount
    Random Shadow Box 1
    Ancient Fortessa Coin 1
    Dual Stone Box 1
    Bubble Gum 1
    Blacksmith Blessing 1 ~ 3
    Bloody Branch 1 ~ 5
    Moonlight Coin 1
    Moonlight Coin 10 ~ 25
    Kafra Card 10
    Moon Coin 10 ~ 50
    Alternate Outfit Ticket 1
     

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    Community Updates: Loading Screens

    The loading screen contest has come to an end and the winners have been chosen. Some talented Loading Screens of the event were picked and now are part of the server, congratulations to the winners and all participants. The following two new loading screens have been added to the server:

    "Ragnarok Episode 2099, Tomb of Remorse"  by Alen

    Spoiler

    alen_TombOfRemorse.jpg

    "Smro Anniversary" - by Saviel

    Spoiler

    SMRO_Wallpaper_1024x768_Saviel.png

    Thank you to all participants for their creative works of art. See you in the next event and maybe your Loading Screen will be featured on the server.

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