-
Content count
570 -
Joined
-
Last visited
-
Days Won
84
Posts posted by Lunar
-
-
1 hour ago, Raphat said:if we balance the FEATURED CONTENT, so it is not a clown 1 shot fiesta when you die 100 times per second, we dont have to modify official content.
Also, wtf about losing EDP when you die? Stop hating on fking SX
actually its about not touching official content which it already has the system of
-
-
New Garments
-
Kiel Hyre's Darkness
-
Triple Ice Cream
-
Samba Carnival
-
Swirling Flame
-
King Twin Swords
-
Giant Shark
-
Daehyeon Sword
-
Kiel Hyre's Darkness
-
Bug fixes
-
Item
-
Added new items
- Scrap Slasher
- Scrap Piercer
- Scrap Shatter
- Scrap Splatter
- Scrap Bomber
- Scrap Pistol
- Relapse Edge
- Relapse Book
- Relapse Plant
- Relapse Plant
- Relapse Edge
- Relapse Book
- Fortified Rod
- Fortified Edge
- Fortified Dagger
- Fortified Wand
- Fortified Rod
- Fortified Edge
- Fortified Dagger
-
Fortified Wand
Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4
- Fixed a bug that caused the Elephant Model Hat to be unrefineable
- Removed Wedding Ring from the list of Card Remover Matrix
- Added the prefix for the Tiara Card
- Added the prefix for the Sakray Card
- Changed the name of Smartness to Agility
- Changed the name of Firmness to Vitality
- Changed the name of Intellect to Intelligence
- Changed the name of Hit to Dexterity
- Changed the name of Fortune to Luck
- Adjusted the description of Thanatos Two-handed Staff-AD
- Adjusted the description of Paradise Taekwon Martial Arts Book
- Adjusted the description of Heroic Token ( Arch Mage )
- Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes
- Added Illlusion Dagger of Counter to all refinement ticket lists
- Fixed missing item bonus on Thanos Fighter Helmet
- Fixed missing item bonus on Thanos Fighter Helmet AD
- Adjusted the description of Blacksmith Blessing
- Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits )
- Fixed wrong position on Orbs of Survival-LT
- Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 )
- Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work )
- Added missing cooldown reduction in Poenitentia Planta
-
Effect stones from world boss
- The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there!
- Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO
- Fixed the fixed casting time of Spell Caster Shadow equipment
- Removed the "double combo" of Safety Pendant R and Safety Epaulet B
- Updated the item effect of Speed of Light from ASPD/Flee to +200 agi
-
Added 4 missing costumes from the Costume Dismantle Box
- Costume Rabbit Humping Cloth (31816)
- Costume Moon and Stars (18742)
- Costume 20th Anniversary Balloon (400076)
- Costume Dancing Butterfly (31618)
- Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store
- Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153)
-
Added 6 missing shadow items to the Shadow Coupon list
( Lord Bearer, Mega Blitz ) - Added missing Metal Foxtail
- Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver )
- Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom
- Added Fafnir Breath and Garden of Eden to the Card Removal Matrix
-
Niflheim
-
Added to Instance Coin NPC
- Chaser's Ring
- Ring of Pazuzu
- Skull Ring
- Phoenix Ring
- Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box
-
Added to Instance Coin NPC
- Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds
- Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano
- Added a 60 cooldown to Compressed Fire Extinguisher
- Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0
-
Added new items
-
Skill
- Mystery Illusion
- Crimson Arrow
- Frozen Slash
- Storm Cannon
- Framen
- Rock Down
-
Shadow Warrior
- Updated the description of the skills above
-
Kunai - Rotation
- Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits
-
Strip Shadow
- Fixed a bug that caused the skill to not function correctly on monsters
- Strip Armor
- Strip Helm
- Strip Shield
- Strip Weapon
-
Full Strip
- Fixed a bug that prevented the skills above to function correctly on bosses / MvPs
-
Rhapsody of Miners
- Fixed a bug that allowed this skill to be useable on monsters / mvps
-
Geffenia Nocturn
- Fixed a bug that allowed this skill to be useable on monsters / mvps
-
Melt Away
- Fixed a bug that caused this skill to still be physical rather than magical
-
Grand Judgement
- Fixed a bug that caused this skill to not always give the status effect
-
Rush Quake
- Fixed a bug that caused this skill not to display its status
-
Chain Lightning
- Adjusted the description of the skill
-
Suffragium
- Fixed a bug that made this skill give 5% additional vct than intended
-
Arclouze Dash
- Fixed a bug that caused the skill to not be reduceable
-
Mirror Image
- No longer resets the dye of the user upon casting
-
Full Adrenaline Rush
- Is now usable while using a mado
-
Hell Plant
- No longer forces you to face the monster in certain maps or against certain mobs
-
Attack Machine
- No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs
-
Dancing Knife
- No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs
-
Kunai - Refraction
- No longer causes different damage based on how ( from which skill ) the installed distortion zone was created
-
Huuma Shuriken - Grasp
- No longer requires a Huuma as weapon to be useable
-
Huuma Shuriken - Construct
- No longer requires a Huuma as weapon to be useable
-
Rose Blossom
- Now inflicts the explosion from the blossom even when the initial target dies
-
NPC_WIDEBODYBURNING
- Will only apply the initial HP burn when a burn status has been set on the target
-
Other
-
Gateway Manager
- Added a display of which dungeon has been completed / kill counter
-
Added rewards when finishing the cooldown via manager:
- 6x Blacksmith Blessing
- 2x Kachua Keys
- 20x Moonlight Coins
- 3x Moon Coins
- 1x Ancient Fortessa Coin
- 1x Silvervine Box
- Fixed Lucky Roulette icon
- Fixed all alternate outfits not working for 4th classes and 4th expanded
- Fixed ALT+M requiring admin to be useable
-
Belinda
You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most -
World Boss / Purgatory Shield
- Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue
-
Bijou
- Added the missing item drops from this monster
- Changed how the bonus traits are applied from Job level bonus to Base Level bonus
- Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map )
-
Fortessa Dungeon
- Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached
- Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead.
- Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss
- Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons
- Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death
- Reduced the level of Earthquake casted by Mun Young in Netherworld
- Fixed the drop of Tantan Noodle to the correct Chung E monster
- Added Tantan Noodle to White Lady
- Added Spiritual Bandage to Evil Druid
- Fixed Ghost Coffin dropping from the wrong Whisper
- Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed
-
The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons
- Ghost Armor
- Fire Armor
- Water Armor
- Wind Armor
- Earth Armor
- Mysterious Water of Life
- Rapid Life Potion
- Small Life Potion
- Medium Life Potion
- Mystic Powder
- Small Mana Potion
- Ancilla
-
Gateway Manager
-
Seasonal Booster
-
Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced:
-
1st booster:
1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher -
2nd booster:
150 MC, 1 Garment Voucher -
3rd booster:
100 MC, 1 Garment Voucher -
4th booster:
50 MC -
5th booster or more:
10 MC
-
1st booster:
- Raised the basic Moon Coin reward from 100 to 200
-
Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced:
-
EXP adjustments
- Niflheim Dungeon 1
- Niflheim Dungeon 1
- Amicitia 1
- Amicitia 2
- Rudus - Organic Field 4
-
Increased the drop chance of Etel Dust in the following maps by 3x
- Niflheim Dungeon 1
- Niflheim Dungeon 1
- Amicitia 1
- Amicitia 2
- Rudus - Organic Field 4
- Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty
-
Fixed the map level restriction better for the following maps
- mag_dun03
- gl_cas01_
- odin_past
- abyss_04
- ein_dun03
- pay_d03_i
- gef_d01_i
- ant_d02_i
- tur_d03_i
- tur_d04_i
- ice_d03_i
- com_d02_i
- ein_d02_i
- prt_mz03_i
- iz_d04_i
- iz_d05_i
- amicitia1
- amicitia2
- nif_dun01
- nif_dun02
- sp_rudus4
- mag_dun03
- ba_pw03
- ba_2whs02
- ba_lost
- clock_01
-
Poll
-
As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons:
- Dragonic Aura
- Vigor
- Climax
- Calamity Gale
- Massive Flame Blaster
- Judge
- Third Exor Flame
- Abyss Dlayer
- Research Report
- Rush Quake
- Grand Judgement
- Enchanting Sky
- Shadow Exceed
- Circle of Direcionts and Elements
- Hidden Card
- Temporary Communion
- Rule Break
- Breaking Limit
- Sonata Kvasir
- Mystic Symphony
-
As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons:
-
Weekend Event
-
The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter:
-
1
- EXP 50%
- Cash Points 50%
- Double Drop
-
2
- EXP 50%
- Cash Points 50%
- Double Drop
- Refine Event 10%
-
3
- EXP 50%
- Cash Points 50%
- Double Drop
- Costume Drop 0.10%
-
4
- EXP 50%
- Cash Points 50%
- Double Drop
- Refine Event 10%
- Lucky 3 chance 10%
-
1
- Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active.
-
The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter:
-
Item
- 8
-
-
Instance
- Geffen Night Arena
"...When the moon is high up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are up for the challenge and get out in one piece."
Geffen Night Arena Official Implementation
The official instance is available through the Instance Manager.
- Min Level: 210
-
Enemies:
-
Mob Level Size/Race/Element 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Ghost 2 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Neutral 1 210 Medium/Demi-Human/Ghost 2 210 Medium/Demi-Human/Ghost 2 210 Medium/Demi-Human/Earth 2 160 Medium/Demi-Human/Ghost 2
-
-
Inside the Instance:
-
There are 10 rounds.
Each round increases the enemy's health and damage reduction. The arena host will announce the enemy's health per round.
Every round can be a different enemy except the last round
Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
You have one minute to complete each round after round 1.
If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
If any party member leaves the instance or disconnects the monsters will not take any damage
-
There are 10 rounds.
-
Rewards:
The amount of rewards gained depends on which round you quitted, you will only get rewards if you finish the arena or quit at a specific round. If you lose on a round you will get no rewards, the three currencies are: Geffen Arena Coin , Geffen Arena Certificate and Geffen Arena Champion Certificate-
Round Geffen Arena Coin Geffen Arena Certificate Geffen Arena Champion Certificate 1 2 0 0 2 3 0 0 3 4 0 0 4 6 1 0 5 9 1 0 6 14 2 0 7 22 2 1 8 35 3 1 9 56 4 2 10 89 5 3
-
-
Equipment:
Equipment from the tournament can be obtained from Vending Machine called "Geffen Night Arena" located at @go 46
Under the category << Special Product List >> the new items can be found, each one requiring a lesser version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained.
Armor:
-
Anti Conjurer Suit [1] (Cost: Anti Magic Suit [1] + 30)
Spoiler
- Increases incoming heal effectiveness by 10%
- Reduces SP consumption of skills by 10%.
- MaxHP +3%,
- Str + 3, Agi + 3.
- Atk + 10 per refine rate.
- Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
-
If refine rate is 9 or higher
- increases melee and long range physical damage by 10%.
-
If refine rate is 11 or higher
- increases attack speed (reduces delay after attack by additional 7%).
-
If refine rate is 13 or higher
- additional Atk + 60.
-
Magic Protector Robe [1] (Cost: Geffen Magic Robe [1] + 30)
Spoiler- Increases incoming heal effectiveness by 10%.
- Reduces SP consumption of skills by 10%.
- MaxHP +3%,
- Int + 3, Dex + 3.
- Matk + 10 per refine rate.
- Reduces variable casting time by 2% per 2 refine rate.
-
If refine rate is 9 or higher
- increases all property magical damage by 10%.
-
If refine rate is 11 or higher
- reduces variable casting time by additional 7%.
-
If refine rate is 13 or higher
- additional Matk + 60.
-
Magic Barrier Manteau [1] (Cost: Anti Magic Manteau [1] + 30)'
Spoiler- MaxHP + 1500. MaxHP + 1% per refine rate.
- Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
-
If refine rate is 9 or higher
- increases melee physical damage by 5%.
-
If refine rate is 11 or higher
-
increases melee physical damage by additional 7%.
-
increases melee physical damage by additional 7%.
- When equipped with Anti Conjurer Suit [1]
-
Atk + 50
- If refine rate of Anti Conjurer Suit [1] is 11 or higher
- increases melee physical damage by 5%
-
increases attack speed (reduces delay after attack by 10%).
- When equipped with Magic Protector Robe [1]
-
Atk + 50.
- If refine rate of Magic Protector Robe [1] is 11 or higher
- Increases melee physical damage by 5%
- Reduces variable casting time by 10%.
-
Magic Barrier Muffler [1] (Cost: Anti Magic Manteau [1] + 30)
Spoiler
- MaxHP + 1500.
- MaxHP + 1% per refine rate.
- Reduces variable casting time by 2% per 3 refine rate.
-
If refine rate is 9 or higher
- Matk + 7%,
- increases heal effectiveness by 5%.
-
If refine rate is 11 or higher
-
increases all property magical damage by 7%.
-
increases all property magical damage by 7%.
- When equipped with Anti Conjurer Suit [1]
-
Matk + 50
- If refine rate of Anti Conjurer Suit [1] is 11 or higher
- increases all property magical damage by 5%
-
increases attack speed (reduces delay after attack by 10%).
- When equipped with Magic Protector Robe [1]
-
Matk + 50.
- If refine rate of Magic Protector Robe [1] is 11 or higher
- increases all property magical damage by 5%
- Reduces variable casting time by 10%.
-
Ravage Barrier Manteau [1] (Cost: Geffen Magic Muffler [1] + 30)
Spoiler
- MaxHP + 1500.
- MaxHP + 1% per refine rate.
- Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
-
If refine rate is 9 or higher
- increases long range physical damage by 5%.
-
If refine rate is 11 or higher
-
increases long range physical damage by additional 7%.
-
increases long range physical damage by additional 7%.
- When equipped with Anti Conjurer Suit [1]
-
Atk + 50
-
If refine rate of Anti Conjurer Suit [1] is 11 or higher
- increases long range physical damage by 5%
-
increases attack speed (reduces delay after attack by 10%).
-
If refine rate of Anti Conjurer Suit [1] is 11 or higher
- When equipped with Magic Protector Robe [1]
-
Atk + 50.
-
If refine rate of Magic Protector Robe [1] is 11 or higher
- Increases long range physical damage by 5%
- Reduces variable casting time by 10%.
-
If refine rate of Magic Protector Robe [1] is 11 or higher
-
Ravage Magic Muffler [1] (Cost: Geffen Magic Muffler [1] + 30)
Spoiler
- MaxHP + 2000.
- MaxHP + 1% per refine rate.
-
Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate.
-
If refine rate is 9 or higher
- Increases damage against all size monsters by 3%.
-
If refine rate is 11 or higher
- When dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
-
If refine rate is 9 or higher
- When equipped with Anti Conjurer Suit [1] Atk + 50
- If refine rate of Anti Conjurer Suit [1] is 11 or higher
- Atk +5%
- increases attack speed (reduces delay after attack by 10%).
- When equipped with Magic Protector Robe [1]
-
Matk + 50.
- If refine rate of Magic Protector Robe [1] is 11 or higher
- Matk +5%
- Reduces variable casting time by 10%.
-
Magic Absorber [1] (Cost: Magic Reflector [1] + 45)
Spoiler
- Mdef + 15
-
Increases all property magical damage by 3%
-
If refine rate is 7 or higher
- Matk + 25.
-
If refine rate is 9 or higher
- Reduces variable casting time by 5%.
-
If refine rate is 12 or higher
- Increases all property magical damage by additional 7%.
-
If refine rate is 7 or higher
- When equipped with Mental Condenser or Force Condenser
- MaxHP + 10%
- Reduces delay after skill by 5%
Spoiler- Atk + 3%
- Mdef + 10
-
If refine rate is 7 or higher
- Atk + 25, Cri + 3.
-
If refine rate is 9 or higher
- Increases attack speed (reduces delay after attack by 5%).
-
If refine rate is 12 or higher
- Atk + 7%
- Increases critical damage by 10%.
- When equipped with Mental Condenser or Force Condenser
- MaxHP + 10%
- Reduces delay after skill by 5%
- Force Condenser [1] (Cost: Physical Enhancer Ring [1] + 60)
Spoiler- MaxHP + 5%.
- Atk + 8%.
- When equipped with Anti Conjurer Suit [1] or Magic Protector Robe [1]
- When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
- Mental Condenser [1] (Cost: Magic Intensifier Ring [1] + 60)
Spoiler- MaxHP + 5%.
- Matk + 8%.
- When equipped with Anti Conjurer Suit [1] or Magic Protector Robe [1]
- When dealing physical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
Cards:
-
Midnight Archi Card (Cost: 7 Arhi Card + 10)
-
Spoiler
Increases damage against all size monsters by 5%
MaxHP + 1000
Flee + 35.
Location: Shoes
-
-
Midnight Dio Anemos Card (Cost: 7 Dio Anemos Card + 10)
-
Spoiler
Increases earth and neutral property magical damage by 10%.
Location: Shoes
-
-
Midnight Geffen Thief Card (Cost: 7 Geffen Shoplifter Card + 10)
-
Spoiler
Increases fire and holy property magical damage by 10%.
Location: Shoes
-
-
Midnight Geffen Gangster Card (Cost: 7 Geffen Gangster Card + 10)
-
Spoiler
Increases attack speed (reduces delay after attack by 10%).
Increases critical damage by 7%.
Location: Shoes
-
-
Midnight Geffen Thug Card (Cost: 7 Geffen Bully Card + 10)
-
Spoiler
Increases attack speed (reduces delay after attack by 7%).
Increases critical damage by 10%.
Location: Shoes
-
-
Midnight Pa - Monk Card (Cost: 7 Faymont Card + 10)
-
Spoiler
MaxSP + 20%.
When receiving physical damage, has a chance to auto-cast Zen level 1.
Location: Shoes
-
-
Midnight Ordre Card (Cost: 7 Ordre Card + 10)
-
Spoiler
Increases wind and water property magical damage by 10%.
Location: Shoes
-
-
Midnight Blut Hase Card (Cost: 7 Blut Hase Card + 10)
-
Spoiler
Atk + 5%.
Increases long ranged physical damage by 7%.
Location: Shoes
-
-
Midnight Kuro Akuma Card (Cost: 7 Kuro Akuma Card + 10)
-
Spoiler
Reduces variable casting time by 10%.
Increases Wind Blade, Freezing Spear, Flaming Petals damage by 15%.
Location: Shoes
-
-
Midnight Ipodus Card (Cost: 7 Ifodes Card + 10)
-
Spoiler
Increases attack speed (reduces delay after attack by 7%).
Increases melee physical damage by 7%.
Location: Shoes
-
-
Midnight Odorico Card (Cost: 7 Odoric Card + 10)
-
Spoiler
Increases attack speed (reduces delay after attack by 7%).
Increases long ranged physical damage by 7%.
Location: Shoes
-
-
Midnight Rechenier Card (Cost: 7 Licheniyes Card + 10)
-
Spoiler
Increases holy property magical damage by 10%.
Increases heal effectiveness by 20%.
Location: Shoes
-
-
Midnight Jew Card (Cost: 7 Ju Card + 10)
-
Spoiler
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If compounded on Book, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 20%.
If refine rate is 14 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
Location: Weapon
-
-
Midnight Fey Kanabian Card (Cost: 7 Fey Kanabian Card + 10)
-
Spoiler
Increases neutral and earth property magical damage by 10%.
When dealing melee physical damage, has a low chance to transform into Golem for 5 seconds.
During Golem form, Def + 500.
Location: Shoes
-
-
Midnight D.Y Card (Cost: 7 Dwigh Card + 10)
-
Spoiler
Increases neutral, shadow and undead property magical damage by 20%.
Location: Accessory
-
Enchantment:
Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels can be purchased at the NPC for 1 Geffen Arena Certificate 15 Geffen Arena Coin and zeny the following gemstones enchant the next piece of equipment:
- Armor: Blazing Magical Jewel
- Garment: Sunken Magical Jewel
- Accessory: Growth Magical Jewel
- Shield: Shining Magical Jewel
The enchants are Lapine Enchants meaning that its not needed to reset the item to enchant it again, just by using the appropriate Jewel again will re-roll new enchants.
Tables:
Armor:
1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500 MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500 MaxHP% 1% ~ 10% FLEE 2 ~ 30 MaxSP% 1% ~ 10% DEF 10 ~ 55 MDEF 1 ~ 6 Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Garment:
1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1000 FLEE 5 ~ 20 MHP 200 ~ 800 MaxSP 10 ~ 300 DEF 5 ~ 60 MSP 50 ~ 300 MaxHP% 1% ~ 5% MDEF 1 ~ 6 MaxSP% 1% ~ 5% Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Specific Element Resistance 1% ~ 5% Accessory:
1st Enchant Min~Max 2nd Enchant Min~Max Attack Speed 3% ~ 7% Attack Speed 3% ~ 5% Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8% CRIT 5 ~ 10 CRIT 5 ~ 8 Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% SP Consumption 3% ~ 5% SP Consumption 3% ~ 5% MHP 1% ~ 5% MHP 1% ~ 3% MSP 1% ~ 5% MSP 1% ~ 3% ATK 1% ~ 5% ATK 1% ~ 3% MATK 1% ~ 5% MATK 1% ~ 3% Shield:
1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MDEF 3 ~ 10 MHP 100 ~ 1000 ASPD 1 DEF 30 ~ 100 MSP 20 ~ 200 Magical Damage to Race 5% ~ 10% MSP 20 ~ 200 DEF 30 ~ 100 Ignore Magical Defense of Race 30% ~ 60% Racial Resistance 2% ~ 7% MDEF 3 ~ 10 Ignore Magical Defense of Normal Monsters 30% ~ 60% MHP 100 ~ 1000 Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60% Magical Damage to Race 1% ~ 5% Magical Damage to Race 1% ~ 5% Physical Damage to Race 5% ~ 10% Physical Damage to Race 1% ~ 5% Physical Damage to Race 1% ~ 5% Ignore Physical Defense of Race 30% ~ 60% Heal Recovery 5% ~ 10% Heal Recovery 5% ~ 10% Ignore Physical Defense of Normal Monsters 30% ~ 60% Variable Cast Time 1% ~ 5% Attack Speed 1% ~ 5% Ignore Physical Defense of Boss Monsters 30% ~ 60% After Cast Delay 1% ~ 3% -
Dungeon
- Clock Tower: Unknown Basement
"...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they also share stories of good fortune, about the rare items the creatures hoarded during their unholy lives."
Clock Tower: Unknown Basement Official Implementation
A new dungeon is now available through the Warper under Level 250 Expansion, this dungeon asks for a minimum level requirement of 240 to enter
-
Cards
- Extra Joker Card ( ItemID: 300292 )
- Erzsebet Card ( ItemID: 300293 )
- Jennifer Card ( ItemID: 300294 )
- General Orc Card ( ItemID: 300295 )
- Sieglouse Card ( ItemID: 300296 )
- Goblin King Card ( ItemID: 300297 )
- Monsters:
Monster
HP
Race/Size/Element
Extra Joker
HP: 9,815,492
Demon/Large/Wind 4
Erzsebet
HP: 9,776,814
Demon/Medium/Dark 1
Jennifer
HP: 9,738,335
Fish/Medium/Dark 1
General Orc
HP: 9,815,292
Demi-Human/Medium/Dark 2
Sieglouse
HP: 9,738,335
Insect/Small/Earth 2
Goblin King
HP: 341,640,529
Demi-Human/Medium/Wind 3
New Cards:
-
Extra Joker Card
Spoiler
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%.Location: Shoes
Prefix: Of Joker
-
Erzsebet Card
Spoiler
Reduces damage taken from neutral property by 15%.
Increases poison property magical damage by 3% per refine rate.Compounded on : Garment
Suffix : of Poison -
Jennifer Card
Spoiler
Increases poison and undead property magical damage by 20%.
Compounded on : Accessory
Prefix : Poison Dead -
Orc General Card
Spoiler
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%.
Compounded on : Shoes
Prefix : Animal Killer -
Sieglouse Card
Spoiler
Matk + 5%.
If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%.
Compounded on : Shoes
Prefix : Mad Bug -
Goblin King Card
Spoiler
Atk + 10%.
Increases physical damage against brute race monsters by 35%.
Increases physical and magical damage taken from brute race monsters by 10%.
Compounded on : Shoes
Prefix : Senior Hunter's
Quests:
Located at Eden Group, "Unknown Basement" NPC will give daily quests in order to get the necessary components to craft the new weapons
The available quests are the following:
-
Devil's Meal: You can select one of three quests Breakfast, Lunch or Dinner each one differing in the amount of mobs needed to be completed
- Breakfast: Kill 100 Monsters in Unknown Basement ( Base Exp: 38,409,074 | Job Exp: 25,606,020 | 1 Lead )
- Lunch: Kill 300 Monsters in Unknown Basement ( Base Exp: 136,177,626 | Job Exp: 90,784,980 | 3 Lead )
- Dinner: Kill 1000 Monsters in Unknown Basement ( Base Exp: 698,346,800 | Job Exp: 465,564,000 | 10 Lead )
-
Devil's Snack: One of the quests will be assigned as random, each item can be dropped from monsters at the dungeon
- Gather x100 Joker's Wild ( Base Exp: 280,442,400 | Job Exp: 186,961,600 )
- Gather x100 Shining Round Shell ( Base Exp: 347,798,000 | Job Exp: 231,865,000 )
- Gather x100 Colorful Coral ( Base Exp: 347,798,000 | Job Exp: 231,865,000 )
- Gather x100 Cute Broom ( Base Exp: 279,337,600 | Job Exp: 186,224,800 )
-
Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time.
- Kill 5000 Monsters in Unknown Basement ( Base Exp: 2,182,333,750 | Job Exp: 1,454,887,500 | 3 Clock Gear )
Weapons:
On the second floor of Eden Group, the NPC "Clock Tower" is in charge of the weapon exchanges
The available weapons for crafting are the following:
Solid Weapons
IMG Item Currency Amount Solid Claymore [2] x125 Lead x10 Clock Gear
Solid Staff [2] x125 Lead x10 Clock Gear
Solid Manual [2] x125 Lead x10 Clock Gear
Solid Spear [2] x125 Lead x10 Clock Gear
Solid Wand [2] x125 Lead x10 Clock Gear
Solid Dagger [2] x125 Lead x10 Clock Gear
Solid Edge [2] x125 Lead x10 Clock Gear
Solid Rod [2] x125 Lead x10 Clock Gear
Wicked Weapons:
IMG Item Currency Amount Wicked Katar [2] x125 Lead x10 Clock Gear
Wicked Cross [2] x125 Lead x10 Clock Gear
Wicked Dagger [2] x125 Lead x10 Clock Gear
Wicked Blade [2] x125 Lead x10 Clock Gear
Wicked Axe [2] x125 Lead x10 Clock Gear
x1 Relapse Axe
Wicked Book [2] x125 Lead x10 Clock Gear
x1 Relapse Book
Wicked Plant [2] x125 Lead x10 Clock Gear
Wicked Edge [2] x125 Lead x10 Clock Gear
x1 Relapse Edge
Precision Weapons:
IMG Item Currency Amount Precision Lute [2] x125 Lead x10 Clock Gear
x1 Scrap Lute
Precision Whip [2] x125 Lead x10 Clock Gear
x1 Scrap Whip
Precision Fist [2] x125 Lead x10 Clock Gear
x1 Scrap Fist
Precision Bow [2] x125 Lead x10 Clock Gear
x1 Scrap Bow
Precision Pistol [2] x125 Lead x10 Clock Gear
x1 Scrap Pistol
Precision Piercer [2] x125 Lead x10 Clock Gear
Precision Shatter [2] x125 Lead x10 Clock Gear
Precision Splatter [2] x125 Lead x10 Clock Gear
Precision Bomber [2] x125 Lead x10 Clock Gear
x1 Scrap Bomber
Precision Slasher [2] x125 Lead x10 Clock Gear
The exchanger can also give the items necessary for some weapons in exchange of Lead at the following ratio:
Item Currency Amount Clock Gear x15 Lead Clock Regulator x15 Lead x1 Clock Gear
Enchantment:
A Clock Regulator is needed in order to enchant the weapons and the following conditions apply when you enchant:
- The weapons don't need any grade or refine to be enchanted
- The weapons don't lose refine or grade on enchanting
- All the enchanting is done through the Enchanting UI
- All previous enchants of the weapons are conserved (Random Options)
- The enchant goes in the 4th slot of the weapon
- For a higher fee, you can select the enchant
Enchant Tables:
Slot 3 Enchant Process Lead x30 Clock Gear x1
200,000z
Success Chance 100.00% Grade Changes None Enchants Clockwork (Atk) (7.69%) Clockwork (Matk) (7.69%) Clockwork (Delay After Attack) (7.69%) Clockwork (Variable Casting) (7.69%) Clockwork (Delay After Skill) (7.69%) Clockwork (POW) (7.69%) Clockwork (SPL) (7.69%) Clockwork (STA) (7.69%) Clockwork (WIS) (7.69%) Clockwork (CRT) (7.69%) Clockwork (CON) (7.69%) Clockwork (P.Atk) (7.69%) Clockwork (S.Matk) (7.69%) Selectable Enchant:
Slot 3 Enchant Enchantment Process Materials Zeny Clockwork (Atk) Lead x1500 Clock Gear x50
5,000,000z Clockwork (Matk) Lead x1500 Clock Gear x50
5,000,000z Clockwork (Delay After Attack) Lead x1500 Clock Gear x50
5,000,000z Clockwork (Variable Casting) Lead x1500 Clock Gear x50
5,000,000z Clockwork (Delay After Skill) Lead x1500 Clock Gear x50
5,000,000z Clockwork (POW) Lead x1500 Clock Gear x50
5,000,000z Clockwork (SPL) Lead x1500 Clock Gear x50
5,000,000z Clockwork (STA) Lead x1500 Clock Gear x50
5,000,000z Clockwork (WIS) Lead x1500 Clock Gear x50
5,000,000z Clockwork (CRT) Lead x1500 Clock Gear x50
5,000,000z Clockwork (CON) Lead x1500 Clock Gear x50
5,000,000z Clockwork (P.Atk) Lead x1500 Clock Gear x50
5,000,000z Clockwork (S.Matk) Lead x1500 Clock Gear x50
5,000,000z -
Instance
-
-
Official Implementation
-
The other Expanded 4th classes and all their skills
-
Spirit Handler
-
Overview:
-
Mystical Creature Mastery
- Max Level: 10
- Skill Form: Passive
-
Description:
Develops the ability to communicate with Mystical Creatures.
Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills.
- [Lv 1]: P.ATK/S.MATK +1
- [Lv 2]: P.ATK/S.MATK +3
- [Lv 3]: P.ATK/S.MATK +4
- [Lv 4]: P.ATK/S.MATK +6
- [Lv 5]: P.ATK/S.MATK +7
- [Lv 6]: P.ATK/S.MATK +9
- [Lv 7]: P.ATK/S.MATK +10
- [Lv 8]: P.ATK/S.MATK +12
- [Lv 9]: P.ATK/S.MATK +13
-
[Lv 10]: P.ATK/S.MATK +15
-
Commune With Chulho
- Max Level: 1
- Requirement: Mystical Creature Mastery 7, Hogogong Strike 3
- Skill Form: Passive
-
Description:
Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho.
-
Chulho Sonic Claw
- Max Level: 7
- Requirement: Mystical Creature Mastery 1
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 AP
-
Description:
Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target.
Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW.
If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance.
- [Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%)
- [Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%)
- [Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%)
- [Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%)
- [Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%)
- [Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%)
-
[Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%)
-
Howling of Chulho
- Max Level: 7
- Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3
- Skill Form: Active
- Type: Physical Ranged
- Target: Caster
- Recover: 2 AP
-
Description:
Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho.
Inflicts the Hogogong effect to the targets for 10 seconds.
Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW.
If Commune With Chulho has been learned, it increases skill damage and AoE.
- [Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells)
- [Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells)
- [Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells)
- [Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells)
- [Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells)
- [Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells)
-
[Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells)
-
Hogogong Strike
- Max Level: 7
- Requirement: Mystical Creature Mastery 5, Howling of Chulho 3
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 (2 with Commune With Chulho) AP
-
Description:
Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage.
Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the total
Critical Damage according to the caster's Critical chance.
If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount.
- [Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
- [Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
- [Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells)
- [Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
- [Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
- [Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells)
-
[Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells)
-
Commune With Kisul
- Max Level: 1
- Requirement: Mystical Creature Mastery 7, Kisul Rampage 3
- Skill Form: Passive
-
Description:
Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul.
-
Kisul Water Spraying
- Max Level: 7
- Requirement: Mystical Creature Mastery 1
- Skill Form: Active
- Type: Recovery
- Target: Caster
- Recover: 1 AP
-
Description:
Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster.
HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT
If Commune With Kisul has been learned, it increases AoE and HP Revovery.
- [Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells)
- [Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells)
- [Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells)
- [Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells)
- [Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells)
- [Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells)
-
[Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells)
-
Marine Festival of Kisul
- Max Level: 5
- Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
- Skill Form: Active
- Type: Supportive
- Target: Caster
- Recover: 2 AP
-
Description:
With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration.
If Commune With Kisul has been learned, it increases AoE and the duration is doubled.
Does not stack with Cardinal's Benedictum effect.
- [Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
- [Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
- [Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
- [Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
-
[Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells)
-
Sandy Festival of Kisul
- Max Level: 5
- Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
- Skill Form: Active
- Type: Supportive
- Target: Caster
- Recover: 2 AP
-
Description:
With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration.
If Commune With Kisul has been learned, it increases AoE and the duration is doubled.
Does not stack with Cardinal's Religio effect.
- [Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells)
- [Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells)
- [Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells)
- [Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells)
-
[Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells)
-
Kisul Rampage
- Max Level: 7
- Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
- Skill Form: Active
- Type: Recovery
- Target: Caster
-
Description:
Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells.
The caster can't use other skills while this skill is active.
If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled.
If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6.
- [Lv 1]: Duration: 4 seconds
- [Lv 2]: Duration: 5 seconds
- [Lv 3]: Duration: 6 seconds
- [Lv 4]: Duration: 7 seconds
- [Lv 5]: Duration: 8 seconds
- [Lv 6]: Duration: 9 seconds
-
[Lv 7]: Duration: 10 seconds
-
Commune With Hyunrok
- Max Level: 1
- Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3
- Skill Form: Passive
-
Description:
Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok.
-
Colors of Hyunrok
- Max Level: 7
- Requirement: Mystical Creature Mastery 1
- Skill Form: Active
- Type: Supportive
- Target: Caster
-
Description:
With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%.
Skill Level 7 cancels the effect.
- [Lv 1]: Endows Water element
- [Lv 2]: Endows Wind element
- [Lv 3]: Endows Earth element
- [Lv 4]: Endows Fire element
- [Lv 5]: Endows Shadow element
- [Lv 6]: Endows Holy element
-
[Lv 7]: Removes element
-
Hyunrok Breeze
- Max Level: 7
- Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3
- Skill Form: Active
- Type: Magical
- Target: Ground
- Recover: 3 AP
-
Description:
Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range.
Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL.
If Commune With Hyunrok has been learned, it increases the skill's damage.
The element of the damage can be changed according to Colors of Hyunrok.
- [Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells)
- [Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells)
- [Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells)
- [Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells)
- [Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells)
- [Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells)
-
[Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells)
-
Hyunrok Cannon
- Max Level: 7
- Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3
- Skill Form: Active
- Type: Magical
- Target: 1 Character
- Recover: 1 (2 with Commune With Hyunrok) AP
-
Description:
Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target.
Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL.
If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount.
The element of the damage can be changed according to Colors of Hyunrok.
- [Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%)
- [Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%)
- [Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%)
- [Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%)
- [Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%)
- [Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%)
-
[Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%)
-
Temporary Communion
- Max Level: 5
- Requirement: Mystical Creature Mastery 10
- Skill Form: Active(AP)
- Type: Supportive
- Target: Caster
- Cost: 150 AP
-
Description:
Can only be used when the caster learned at least one of either Commune With Chulho, Commune With Kisul or Commune With Hyunrok.
Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration.
Also increases P.ATK, S.MATK and H.PLUS for the duration.
- [Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3
- [Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6
- [Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9
- [Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12
-
[Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15
-
Blessing of Mystical Creatures
- Max Level: 5
- Requirement: Mystical Creature Mastery 10, Commune With Kisul 1
- Skill Form: Active(AP)
- Type: Supportive
- Target: 1 Character
- Cost: 100 AP
-
Description:
Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds.
When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute.
- [Lv 1]: P.ATK/S.MATK +10
- [Lv 2]: P.ATK/S.MATK +20
- [Lv 3]: P.ATK/S.MATK +30
- [Lv 4]: P.ATK/S.MATK +40
-
[Lv 5]: P.ATK/S.MATK +50
-
Mystical Creature Mastery
-
Night Watch
-
Overview:
-
P.F.I
- Max Level: 10
- Requirement: Basic Skill
- Skill Form: Passive
-
Description:
Increases P.ATK, when a Gun class weapon is equipped.
- [Lv 1]: P.ATK +3
- [Lv 2]: P.ATK +4
- [Lv 3]: P.ATK +5
- [Lv 4]: P.ATK +6
- [Lv 5]: P.ATK +7
- [Lv 6]: P.ATK +8
- [Lv 7]: P.ATK +9
- [Lv 8]: P.ATK +10
- [Lv 9]: P.ATK +11
-
[Lv 10]: P.ATK +12
-
Grenade Mastery
- Max Level: 10
- Requirement: Basic Skill
- Skill Form: Passive
-
Description:
By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
- [Lv 1]: CON +1
- [Lv 2]: CON +2
- [Lv 3]: CON +3
- [Lv 4]: CON +4
- [Lv 5]: CON +5
- [Lv 6]: CON +6
- [Lv 7]: CON +7
- [Lv 8]: CON +8
- [Lv 9]: CON +9
-
[Lv 10]: CON +10
-
Intensive Aim
- Max Level: 1
- Requirement: P.F.I 1
- Skill Form: Active (Toggle)
- Type: Supportive
- Target: Caster
-
Description:
Switches to Intensive Aim state.
Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.
The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.
Increases ATK, HIT and Critical while your are in Intensive Aim state.
-
[Lv 1]: ATK +150/HIT +250/Critical +30
-
Grenade Fragment
- Max Level: 7
- Requirement: Grenade Mastery 1
- Skill Form: Active
- Type: Supportive
- Target: Caster
-
Description:
Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
Skill Level 7 cancels the effect.
- [Lv 1]: Endows Water element
- [Lv 2]: Endows Wind element
- [Lv 3]: Endows Earth element
- [Lv 4]: Endows Fire element
- [Lv 5]: Endows Shadow element
- [Lv 6]: Endows Holy element
-
[Lv 7]: Removes element
-
The Vigilante at Night
- Max Level: 5
- Requirement: P.F.I 3, Intensive Aim 1
- Skill Form: Active
- Type: Physical Ranged
- Target: Caster
- Recover: 1 AP
-
Description:
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.
If a Shotgun is equipped, attacks 4 times.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 15 Bullets.
Requires a Gatling Gun or Shotgun.
- [Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells)
- [Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells)
- [Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells)
- [Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells)
-
[Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells)
-
Only One Bullet
- Max Level: 5
- Requirement: P.F.I 3, Intensive Aim 1
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 AP
-
Description:
Fires a single shot to the target, inflicting ranged physical damage.
If a Pistol is equipped, ignores physical defense of the target.
If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 1 Bullet.
Requires a Rifle or Pistol.
- [Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)%
- [Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)%
- [Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)%
- [Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)%
-
[Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)%
-
Spiral Shooting
- Max Level: 5
- Requirement: P.F.I 3, Intensive Aim 1
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 AP
-
Description:
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
If a Grenade Launcher is equipped, attacks 2 times.
If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 10 Bullets.
Requires a Grenade Launcher or Rifle.
- [Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells
- [Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells
- [Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells
- [Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells
-
[Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells
-
Magazine for One
- Max Level: 5
- Requirement: P.F.I 3, Intensive Aim 1
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 AP
-
Description:
Fires multiple bullets at one target, inflicting ranged physical damage to the target.
If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets.
If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Requires a Gatling Gun or Pistol.
- [Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit
- [Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit
- [Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit
- [Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit
-
[Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit
-
Wild Fire
- Max Level: 5
- Requirement: P.F.I 3, Intensive Aim 1
- Skill Form: Active
- Type: Physical Ranged
- Target: Ground
- Recover: 1 AP
-
Description:
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 5 Bullets.
Requires a Shotgun or Grenade Launcher.
- [Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells
- [Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells
- [Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells
- [Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells
-
[Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells
-
Basic Grenade
- Max Level: 5
- Requirement: Grenade Mastery 3
- Skill Form: Active
- Type: Physical Ranged
- Target: Ground
- Recover: 1 AP
-
Description:
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.
- [Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells
- [Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells
- [Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells
- [Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells
-
[Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells
-
Hasty Fire in the Hole
- Max Level: 5
- Requirement: Basic Grenade 3
- Skill Form: Active
- Type: Physical Ranged
- Target: Ground
- Recover: 1 AP
-
Description:
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.
- [Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit
- [Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit
- [Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit
- [Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit
-
[Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit
-
Grenades Dropping
- Max Level: 5
- Requirement: Hasty Fire in the Hole 3
- Skill Form: Active
- Type: Physical Ranged
- Target: Ground
- Recover: 1 AP
-
Description:
Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 15 Throwing Grenades.
- [Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
- [Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1
- [Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2
- [Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2
-
[Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3
-
Auto Firing Launcher
- Max Level: 5
- Requirement: Grenades Dropping 3
- Skill Form: Active
- Type: Supportive
- Target: Caster
-
Description:
Activates the Automatic Grenade Launcher.
Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.
The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.
- [Lv 1]: 6% Basic Grenade/Duration: 120 seconds
- [Lv 2]: 7% Basic Grenade/Duration: 150 seconds
- [Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
- [Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
-
[Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds
-
Hidden Card
- Max Level: 10
- Requirement: P.F.I 5, Intensive Aim 1
- Skill Form: Active(AP)
- Type: Supportive
- Target: Caster
- Cost: 150 AP
-
Description:
Takes an elixir that maximizes Night Watch's shooting ability:
It increases ranged physical damage and P.ATK for 300 seconds.
- [Lv 1]: Ranged Physical Damage +10% P.ATK +3
- [Lv 2]: Ranged Physical Damage +20% P.ATK +6
- [Lv 3]: Ranged Physical Damage +30% P.ATK +9
- [Lv 4]: Ranged Physical Damage +40% P.ATK +12
- [Lv 5]: Ranged Physical Damage +50% P.ATK +15
- [Lv 6]: Ranged Physical Damage +60% P.ATK +18
- [Lv 7]: Ranged Physical Damage +70% P.ATK +21
- [Lv 8]: Ranged Physical Damage +80% P.ATK +24
- [Lv 9]: Ranged Physical Damage +90% P.ATK +27
-
[Lv 10]: Ranged Physical Damage +100% P.ATK +30
-
Mission Bombard
- Max Level: 10
- Requirement: Grenade Mastery 5, Grenades Dropping 3
- Skill Form: Active(AP)
- Type: Physical Ranged
- Target: Ground
- Cost: 100 AP
-
Description:
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
- [Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion
- [Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion
- [Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion
- [Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion
- [Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion
- [Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion
- [Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion
- [Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion
- [Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion
-
[Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion
-
P.F.I
-
Overview:
-
Hyper Novice
-
Overview:
-
Self Study Tactics
- Max Level: 10
- Requirement: Basic Skill
- Skill Form: Passive
-
Description:
Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills.
Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%.
- [Lv 1]: P.ATK +1
- [Lv 2]: P.ATK +2
- [Lv 3]: P.ATK +3
- [Lv 4]: P.ATK +4
- [Lv 5]: P.ATK +5
- [Lv 6]: P.ATK +6
- [Lv 7]: P.ATK +7
- [Lv 8]: P.ATK +8
- [Lv 9]: P.ATK +9
-
[Lv 10]: P.ATK +10
-
Self Study Sorcery
- Max Level: 10
- Requirement: Basic Skill
- Skill Form: Passive
-
Description:
Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills.
Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%.
- [Lv 1]: S.MATK +1
- [Lv 2]: S.MATK +2
- [Lv 3]: S.MATK +3
- [Lv 4]: S.MATK +4
- [Lv 5]: S.MATK +5
- [Lv 6]: S.MATK +6
- [Lv 7]: S.MATK +7
- [Lv 8]: S.MATK +8
- [Lv 9]: S.MATK +9
-
[Lv 10]: S.MATK +10
-
Double Bowling Bash
- Max Level: 10
- Requirement: Self Study Tactics 5
- Skill Form: Active
- Type: Physical Melee
- Target: 1 Character
- Recover: 2 AP
-
Description:
Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back.
The number of attacks increases according to the number of enemies within range, and attacks up to 5 times.
Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
The weapon can't be swapped for 1 second after using this skill.
- [Lv 1]: ATK 300+(Tactics Lv x3)% per Hit
- [Lv 2]: ATK 500+(Tactics Lv x6)% per Hit
- [Lv 3]: ATK 700+(Tactics Lv x9)% per Hit
- [Lv 4]: ATK 900+(Tactics Lv x12)% per Hit
- [Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit
- [Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit
- [Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit
- [Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit
- [Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit
-
[Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit
-
Mega Sonic Blow
- Max Level: 10
- Requirement: Double Bowling Bash 7
- Skill Form: Active
- Type: Physical Melee
- Target: 1 Character
- Recover: 1 AP
-
Description:
Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status.
The Stun chance and duration are affected by target's resistance to status abnormalities.
Doubles damage to the target whose HP is less than 50%.
Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance.
- [Lv 1]: ATK 950+(Self Study Tactics Lv x5)%
- [Lv 2]: ATK 1100+(Self Study Tactics Lv x10)%
- [Lv 3]: ATK 1250+(Self Study Tactics Lv x15)%
- [Lv 4]: ATK 1400+(Self Study Tactics Lv x20)%
- [Lv 5]: ATK 1550+(Self Study Tactics Lv x25)%
- [Lv 6]: ATK 1700+(Self Study Tactics Lv x30)%
- [Lv 7]: ATK 1850+(Self Study Tactics Lv x35)%
- [Lv 8]: ATK 2000+(Self Study Tactics Lv x40)%
- [Lv 9]: ATK 2150+(Self Study Tactics Lv x45)%
-
[Lv 10]: ATK 2300+(Self Study Tactics Lv x50)%
-
Shield Chain Rush
- Max Level: 10
- Requirement: Self Study Tactics 5
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 AP
-
Description:
Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells.
Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters).
Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
The weapon can't be swapped for 1.2 seconds after using this skill.
Requires a Shield.
- [Lv 1]: ATK 700+(Self Study Tactics Lv x3)%
- [Lv 2]: ATK 1000+(Self Study Tactics Lv x6)%
- [Lv 3]: ATK 1300+(Self Study Tactics Lv x9)%
- [Lv 4]: ATK 1600+(Self Study Tactics Lv x12)%
- [Lv 5]: ATK 1900+(Self Study Tactics Lv x15)%
- [Lv 6]: ATK 2200+(Self Study Tactics Lv x18)%
- [Lv 7]: ATK 2500+(Self Study Tactics Lv x21)%
- [Lv 8]: ATK 2800+(Self Study Tactics Lv x24)%
- [Lv 9]: ATK 3100+(Self Study Tactics Lv x27)%
-
[Lv 10]: ATK 3400+(Self Study Tactics Lv x30)%
-
Spiral Pierce Max
- Max Level: 10
- Requirement: Shield Chain Rush 7
- Skill Form: Active
- Type: Physical Ranged
- Target: 1 Character
- Recover: 1 AP
-
Description:
Inflicts ranged physical damage with a powerful spinning stab to a target.
Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.)
The damage factor depends on the target's size.
(Small: x1.5 / Medium: x1.3 / Large: x1.2)
Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW.
- [Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)%
- [Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)%
- [Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)%
- [Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)%
- [Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)%
- [Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)%
- [Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)%
- [Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)%
- [Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)%
-
[Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)%
-
Meteor Storm Buster
- Max Level: 10
- Requirement: Self Study Sorcery 5
- Skill Form: Active
- Type: Magical
- Target: Ground
- Recover: 3 AP
-
Description:
Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status.
Afterwards, it explodes, inflicting secondary Fire elemental magic damage.
The Stun chance and duration are affected by the target's resistance to status abnormalities.
Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level.
- [Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)%
- [Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)%
- [Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)%
- [Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)%
- [Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)%
- [Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)%
- [Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)%
- [Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)%
- [Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)%
-
[Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)%
-
Jupitel Thunderstorm
- Max Level: 10
- Requirement: Self Study Sorcery 5
- Skill Form: Active
- Type: Magical
- Target: 1 Character
- Recover: 2 AP
-
Description:
Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies.
Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
- [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells
- [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells
- [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells
- [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells
- [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells
- [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells
- [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells
- [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells
- [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells
-
[Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells
-
Jack Frost Nova
- Max Level: 10
- Requirement: Self Study Sorcery 5
- Skill Form: Active
- Type: Magical
- Target: Ground
- Recover: 3 AP
-
Description:
Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range.
The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds.
Bitter Cold:
Increases Damage recieved from Water elemental attacks by 15%.
(Does not apply to Boss class monsters.)
Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10.
- [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit
- [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit
- [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit
- [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit
- [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit
- [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit
- [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit
- [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit
- [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit
-
[Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit
-
Hell's Drive
- Max Level: 10
- Requirement: Self Study Sorcery 5
- Skill Form: Active
- Type: Magical
- Target: Caster
- Recover: 1 AP
-
Description:
Twists the ground around you to inflict Earth elemental magic damage to enemies within range.
Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
- [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells
- [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells
- [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells
- [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells
- [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells
- [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells
- [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells
- [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells
- [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells
-
[Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells
-
Ground Gravitation
- Max Level: 10
- Requirement: Self Study Sorcery 5
- Skill Form: Active
- Type: Magical
- Target: Caster
- Recover: 5 AP
-
Description:
Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range.
The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds.
During it's duration, it applies Gravitational Field effect to the targets.
Gravitational Field:
Decreases Movement Speed and increases recieved Physical and Magical Damage.
(Does not apply to Boss class monsters.)
Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
The AoE ranges from 5x5 to 9x9 cells depending on the skill level.
- [Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit
- [Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit
- [Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit
- [Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit
- [Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit
- [Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit
- [Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit
- [Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit
- [Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit
-
[Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit
-
Napalm Vulcan Strike
- Max Level: 10
- Requirement: Self Study Sorcery 5
- Skill Form: Active
- Type: Magical
- Target: 1 Character
- Recover: 1 AP
-
Description:
Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status.
The Curse status and duration are affected by the target's resistance to status abnormalities.
Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL.
- [Lv 1]: MATK 500+(Self Study Sorcery Lv x4)%
- [Lv 2]: MATK 750+(Self Study Sorcery Lv x8)%
- [Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)%
- [Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)%
- [Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)%
- [Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)%
- [Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)%
- [Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)%
- [Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)%
-
[Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)%
-
Breaking Limit
- Max Level: 1
- Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
- Skill Form: Active
- Type: Magical
- Target: Caster
- Cost: 150 AP
-
Description:
Break through one's own physical limits to exert powerful physical power.
Increases the damage of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds.
- Double Bowling Bash: +50% Damage
- Mega Sonic Blow: +100% Damage
- Shield Chain Rush: +50% Damage
-
Spiral Pierce Max: +100% Damage
-
Rule Break
- Max Level: 1
- Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
- Skill Form: Active
- Type: Magical
- Target: Caster
- Cost: 150 AP
-
Description:
Break through one's own magical limits to exert powerful magical power.
Increases the damge of Meteor Storm Buster, Jupital Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds.
- Meteor Storm Buster: +50% Damage
- Jupitel Thunderstorm: +70% Damage
- Jack Frost Nova: +70% Damage
- Hell's Drive: +70% Damage
- Ground Gravitation: +50% Damage
- Napalm Vulcan Strike: +100% Damage
-
Self Study Tactics
-
Overview:
-
Overview:
-
Spirit Handler
-
The other Expanded 4th classes and all their skills
-
Official Implementation
-
-
Skills
-
Shiranui | Shinkiro | Night Watch | Hyper Novice | Spirit Handler
-
Fixed a bug that prevented these classes to put any skills in the last skill tab
( Temporary Fix NPC will be removed )
-
Fixed a bug that prevented these classes to put any skills in the last skill tab
- Star Cannon
- Star Burst
-
Twinkling Star
- Can now be casted on Land Protector
- Now correctly changes its element with Mild Wind
- Rising Sun
- Noon Blast
- Sunset Blast
- Rising Moon
- Midnight Kick
- Dawn Break
-
Thousand Stars
- Now correctly changes its element with Mild Wind
- Talisman of Four Bearing God
- Talisman of Blue Dragon
- Talisman of Red Phoenix
-
Circle of Directions and Elements
- Now correctly changes its element with Mild Wind
- Now correctly displays its skill visual effect
- Talisman of Soul Stealing
- Talisman of White Tiger
- Talisman of Black Turtoise
-
Exorcism of Malicious Souls
- Now correctly changes its element with Mild Wind
-
Mirage
- Can now be casted on Land Protector
- Now is excluded from smartcast list
-
Totem of Tutulary
- Now is excluded from smartcast list
-
Kunai - Distortion
- Now is correctlly a ranged damage skill
- Now ignores flee of the target
- Can now be casted on Land Protector
- Fixed a bug that caused you be able to put several distortion zones on the same cell
- Kunai - Rotation
-
Kunai - Refraction
- Now is correctlly a ranged damage skill
- Now ignores flee of the target
- Can now be casted on Land Protector
- Huuma Shuriken - Construct
-
Huuma Shuriken - Grasp
- Now requires a huuma shuriken equipped
- Can now be casted on Land Protector
-
Cold Blooded Cannon
- Now correctly uses Water Element
-
Golden Dragon Cannon
- Now correctly uses Earth Element
-
Darkening Cannon
- Now correctly uses Dark Element
-
Kunai - Nightmare
- Now is correctlly a ranged damage skill
- Now ignores flee of the target
-
Infiltrate
- Now correctly jumps to a target even if it cannot jump behind a target
- And no longer grants the buff when it cannot jump to a target
-
Meltaway
- Fixed the damage calculation
-
Talismans
- Now all stack together [ Magician, Warrior, Protection, Elements ]
-
Shiranui / Shinkiro Magical Skills
- Implemented the official haze requirement for the skills
-
Summoner
- Fixed a bug where it counted the basic 9 skillpoints in from "novice"
-
Shiranui | Shinkiro | Night Watch | Hyper Novice | Spirit Handler
-
Item
- Fixed missing after cast delay on Warlock Advanced Shadow Weapon
- Fixed description of Dark Bible
-
Kachua Key
- Added 5 Kachua Keys to Weekly Instance rewards
- Increased daily reward amount from 1 to 2
- Added Kachua Key as a chance to obtain when finishing a instance that can reward instance coins at 3%
- Added Kachua Key as a chance to obtain when finishing a fortessa dungeon from the last box at 4%
- Added Kachua Key as a chance to obtain when finishing a instance that can reward purgatory coins at 5%
-
Rewards:
- 5% Infinite Giant Fly Wing Box (1 Day) (ItemID: 17314)
- 5% 5x Gold (ItemID: 969)
- 1.5% 3x Gold (ItemID: 969)
- 0.5% 2x Gold (ItemID: 969)
- 3% 3x Blacksmith Blessing (ItemID: 6635)
- 3% 3x Random Shadow Hammer (ItemID: 23436)
- 3% Hero Weapon Modifier (Physical) (ItemID: 100744)
- 3% Hero Weapon Modifier (Magic) (ItemID: 100745)
- 1% Hero's Mark Scroll (ItemID: 101194)
- 1% Hero Enchantment Ticket (ItemID: 1000645)
- 1% Tree Enchantment Ticket (ItemID: 1000698)
- 1% Balloon Enchantment Ticket (ItemID: 1000678)
- 1% Full Shadow Spellbook (ItemID: 101177)
- 1% Separate Shadow Spellbook (ItemID: 101178)
- 1% Spell Caster Shadow Spellbook (ItemID: 101179)
- 1% Trait Shadow Spellbook (ItemID: 101180)
- 1% Lord Bearer Shadow Spellbook (ItemID: 101260)
- 1% Mega Blitz Shadow Spellbook (ItemID: 101261)
- 1% Absolute Shadow Spellbook (ItemID: 101262)
- 1% Maximum Mammoth Shadow Spellbook (ItemID: 101264)
- 0.6% Powerful Dimensional Essence (ItemID: 7925)
- 0.6% Powerful Soul Essence (ItemID: 25375)
- 0.5% Hero's Badge [1] (ItemID: 490163)
- 0.5% Thanos Weapon Reform Cube (ItemID: 100591)
- 0.5% Thanos Helm Reform Cube (ItemID: 100695)
- 0.14% Random Shadow Box (ItemID: 1910000207)
- 0.1% Bacsojin Doll Hat-LT (ItemID: 400246)
- 0.1% Tiger King Doll Hat-LT (ItemID: 400245)
- 0.1% Survival Circlet-LT (ItemID: 400154)
- 0.1% Wickebine's Black Cat Ears-LT (ItemID: 400153)
- 0.1% Smokey's Transformation Leaf-LT (ItemID: 400152)
- 0.1% Gold Fish Head Hat-LT (ItemID: 400155)
- 0.1% Orbs of Survival-LT (ItemID: 420066)
- 0.1% Imp Hat-LT (ItemID: 400156)
- 0.1% Armor Modification Box (ItemID: 100694)
- 0.05% Shadow Coupon (ItemID: 1910000208)
- 0.05% Random Dualstone Box (ItemID: 1910000209)
- 0.03% LT Weapons Reform (ItemID: 100748)
-
Implemented new items:
-
Shadow Equipment (obtainable from Random Shadow Box, Kachua Key, and Shadow Coupon (soon))
- Lord Bearers Shadow Shoes (ItemID: 24763)
- Lord Bearers Shadow Armor (ItemID: 24764)
- Lord Bearers Shadow Pendant (ItemID: 24765)
- Lord Bearers Shadow Earring (ItemID: 24766)
- Mega Blitz Shadow Shield (ItemID: 24767)
- Mega Blitz Shadow Weapon (ItemID: 24768)
-
Shadow Enchant ( Spellbooks )
- Full Shadow Spellbook (ItemID: 101177)
- Separate Shadow Spellbook (ItemID: 101178)
- Spell Caster Shadow Spellbook (ItemID: 101179)
- Trait Shadow Spellbook (ItemID: 101180)
- Lord Bearer Shadow Spellbook (ItemID: 101260)
- Mega Blitz Shadow Spellbook (ItemID: 101261)
- Absolute Shadow Spellbook (ItemID: 101262)
-
Maximum Mammoth Shadow Spellbook (ItemID: 101264)
-----------
Enchants:
-
LT-Headgears:
- Bacsojin Doll Hat-LT (ItemID: 400246)
- Tiger King Doll Hat-LT (ItemID: 400245)
- Survival Circlet-LT (ItemID: 400154)
- Wickebine's Black Cat Ears-LT (ItemID: 400153)
- Smokey's Transformation Leaf-LT (ItemID: 400152)
- Gold Fish Head Hat-LT (ItemID: 400155)
- Orbs of Survival-LT (ItemID: 420066)
- Imp Hat-LT (ItemID: 400156)
-
Ammunition and other
- Haze of Pitch Darkness (ItemID: 1000565)
- Haze of Prominence (ItemID: 1000566)
- Haze of Icy Snow (ItemID: 1000567)
- Haze of Mother Earth (ItemID: 1000568)
- Haze of North Wind (ItemID: 1000569)
- Box of Pitch Darkness (ItemID: 101118)
- Box of Prominence (ItemID: 101119)
- Box of Icy Snow (ItemID: 101120)
- Box of Mother Earth (ItemID: 101121)
- Box of North Wind (ItemID: 101122)
- Soul Talisman Bundle (ItemID: 101117)
- Kunai (ItemID: 1220001)
- Ghost Kunai (ItemID: 1220002)
- Shadow Kunai (ItemID: 1220003)
- Holy Kunai (ItemID: 1220004)
- Kunai Scroll (ItemID: 101112)
- Ghost Kunai Scroll (ItemID: 101113)
- Shadow Kunai Scroll (ItemID: 101114)
- Holy Kunai Scroll (ItemID: 101115)
-
Shadow Equipment (obtainable from Random Shadow Box, Kachua Key, and Shadow Coupon (soon))
-
Other
-
Fortessa Dungeon
- Fixed a bug that caused the kill counter to not be erased when a boss was killed
- Fixed a bug that was causing some monsters to teleport you instead of themselves
-
Purgatory
- Fixed an issue that caused the flames to sometimes not reset correctly in hard mode
- Removed Temporal Spells from the reward list
-
Bank Manager
- Re-implemented the NPC on both servers
-
Booster NPC
- Added normal Novice, Summoner to the list of characters to be used when making / resetting a booster
-
Adventurer UI
- Fixed a bug that prevented any "join" requests
-
Item Reform
- Fixed wrong enchants in the upgrade list of all balloons, causing it to prevent to upgrade any enchant
- Fixed a wrong requirement on the upgrading of Hero Boots-LT
-
Enchantment UI
- Fixed an issue with the enchantment UI where it can roll NO enchant at all
- Fixed an issue with the enchantment UI where the pool of enchants were not correctly handled
-
Kafra
- No longer allows you to change your gender while you're a Shiranui or Shinkiro
-
Patch-server
- Changed the server used for patching the client on 2nd of January to a more stable/reliable one
-
Cashpoint
- Fixed an issue that caused stripe to not add cashpoints in all cases
- Nightmare effect is now visible on monsters
-
Fortessa Dungeon
-
Niflheim
- Added Mark of Hero to the Ancient Fortessa Coin Shop
- Fixed emblem editing for guilds
- Increased the maximum refinement of patent weapons usable in the LT-reform box from +19 to +20
- Fixed Witchs Card for newest expanded
- 1
-
Skills
-
The servers, including homepage will be unavailable for approximately 10 hours.
This topic will let you know about the progress or changes regarding the estimated time.---------------
completed
-
-
Known Issues
- Alternate Outfits do not work at all
-
Good to know
- ALT+M list works running Shining.exe as administrator
-
Known Issues
-
-
Official Implementation
-
Expanded 4th classes and all skills
( 4 / 7 classes will be the first batch )-
Sky Emperor
-
Overview:
-
Sky Mastery
- Max Level: 10
-
Description:
Increases effectiveness of celestial body techniques.
Increases damage of Rising Sun, Noon Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy,
Star Burst and Star Cannon.
-
War Book Mastery
- Max Level: 10
-
Description:
Improves the combat strategy of the user.
When equipping a book, increases P.Atk and Hit.
- [Lv 1] : P.Atk+ 3/Hit+ 3
- [Lv 2] : P.Atk+ 4/Hit+ 6
- [Lv 3] : P.Atk+ 5/Hit+ 9
- [Lv 4] : P.Atk+ 6/Hit+ 12
- [Lv 5] : P.Atk+ 7/Hit+ 15
- [Lv 6] : P.Atk+ 8/Hit+ 18
- [Lv 7] : P.Atk+ 9/Hit+ 21
- [Lv 8] : P.Atk+ 10/Hit+ 24
- [Lv 9] : P.Atk+ 11/Hit+ 27
-
[Lv 10] : P.Atk+ 12/Hit+ 30
-
Rising Sun
- Max Level: 5
- Target: Target
-
Description:
Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target.
When using this skill, applies [Sunrise], [Noon], and [Sunset] effect to the user sequentially.
(However, after sunset, only the power of the moon can travel through the sky).
Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
- [Lv 1] : 900 + (Sky Mastery level x5) % Atk
- [Lv 2] : 1300 + (Sky Mastery level x10) % Atk
- [Lv 3] : 1700 + (Sky Mastery level x15) % Atk
- [Lv 4] : 2100 + (Sky Mastery level x20) % Atk
-
[Lv 5] : 2500 + (Sky Mastery level x25) % Atk
-
Noon Blast
- Max Level: 5
- Target: Target
- AP Recovery: 2
-
Description:
Can only be used when the current celestial movement is Sunrise or Noon.
Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
- [Lv 1] : 2400 + (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells
- [Lv 2] : 3300 + (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells
- [Lv 3] : 4200 + (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells
- [Lv 4] : 5100 + (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells
-
[Lv 5] : 6000 + (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells
-
Sunset Blast
- Max Level: 5
- Target: Target
- AP Recovery: 2
-
Description:
Can only be used when the current celestial movement is Noon or Sunset.
Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies
around the target.
Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
- [Lv 1] : 1200 + (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells
- [Lv 2] : 1500 + (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells
- [Lv 3] : 1800 + (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells
- [Lv 4] : 2100 + (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells
-
[Lv 5] : 2400 + (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells
-
Rising Moon
- Max Level: 5
- Target: Self
-
Description:
Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user.
When using this skill, applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially.
(However, after Moonset, only the power of the sun can travel through the sky).
Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW.
- [Lv 1] : 900 + (Sky Mastery level x5) % Atk / Area of effect: 5x5 cells
- [Lv 2] : 1200 + (Sky Mastery level x10) % Atk / Area of effect: 5x5 cells
- [Lv 3] : 1500 + (Sky Mastery level x15) % Atk / Area of effect: 7x7 cells
- [Lv 4] : 1800 + (Sky Mastery level x20) % Atk / Area of effect: 7x7 cells
-
[Lv 5] : 2100 + (Sky Mastery level x25) % Atk / Area of effect: 9x9 cells
-
Midnight Kick
- Max Level: 5
- Target: Self
- AP Recovery: 2
-
Description:
Can only be used when the current celestial movement is Moonrise or Midnight.
Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to the target and
surrounding enemies around the target
Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
Deals more damage if the current celestial movement is Midnight.
- [Lv 1] : 1500 + (Sky Mastery level x5) %, ATK(Midnight) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
- [Lv 2] : 2500 + (Sky Mastery level x5) %, ATK(Midnight) 3900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
- [Lv 3] : 3500 + (Sky Mastery level x5) %, ATK(Midnight) 5100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
- [Lv 4] : 4500 + (Sky Mastery level x5) %, ATK(Midnight) 6300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
-
[Lv 5] : 5500 + (Sky Mastery level x5) %, ATK(Midnight) 7500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
-
Dawn Break
- Max Level: 5
- Target: Self
- AP Recovery: 2
-
Description:
Can only be used when the current celestial movement is Midnight or Moonset.
Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
Deals more damage if the current celestial movement is Moonset.
- [Lv 1] : 700 + (Sky Mastery level x5) %, ATK(Moonset) 900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
- [Lv 2] : 1100 + (Sky Mastery level x5) %, ATK(Moonset) 1500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
- [Lv 3] : 1500 + (Sky Mastery level x5) %, ATK(Moonset) 2100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
- [Lv 4] : 1900 + (Sky Mastery level x5) %, ATK(Moonset) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
-
[Lv 5] : 2300 + (Sky Mastery level x5) %, ATK(Moonset) 3300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells
-
Twinkling Galaxy
- Max Level: 5
- Target: Self
-
Description:
Uses the movement of constellations to drop a shooting star once every 0.3 seconds for 4.5 seconds withing range.
Each shooting star inflicts melee physical damage to all targets within 5x5 cells.
Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW.
- [Lv 1] : 600 + (Sky Mastery level x3) % Atk / Twinkling Galaxy area of effect: 13x13 cells
- [Lv 2] : 1000 + (Sky Mastery level x6) % Atk/ Twinkling Galaxy area of effect: 13x13 cells
- [Lv 3] : 1400 + (Sky Mastery level x9) % Atk / Twinkling Galaxy area of effect: 11x11 cells
- [Lv 4] : 1800 + (Sky Mastery level x12) % Atk / Twinkling Galaxy area of effect: 11x11 cells
-
[Lv 5] : 2200 + (Sky Mastery level x15) % Atk / Twinkling Galaxy area of effect: 9x9 cells
-
Star Burst
- Max Level: 5
- Target: Target
- AP Recovery: 3
-
Description:
Can only be used within the range of Twinkling Galaxy.
Stops the current star rain and focuses on calling down stars upon the target.
Inflicts melee physical damage to a target and targets withing 5x5 cell range around it once every 0.3 seconds for 4.5 seconds.
Damage is calculated according to the skill level, user's base level and POW.
- [Lv 1] : 900 + (Sky Mastery level x5) % Atk
- [Lv 2] : 1300 + (Sky Mastery level x10) % Atk
- [Lv 3] : 1700 + (Sky Mastery level x15) % Atk
- [Lv 4] : 2100 + (Sky Mastery level x20) % Atk
-
[Lv 5] : 2500 + (Sky Mastery level x25) % Atk
-
Star Cannon
- Max Level: 5
- Target: Self
- AP Recovery: 3
-
Description:
Can only be used withing the range of Twinkling Galaxy.
Stops Twinkling Galaxy and changes it to a more powerful one.
Drops multiple shooting stars once every 0.3 seconds for 4.5 seconds within range. Star Cannons shooting star inflicts melee physical damage to the target the surrounding enemies within 7x7 cells.
Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW.
- [Lv 1] : 700 + (Star Cannon level x5) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2
- [Lv 2] : 1200 + (Star Cannon level x10) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2
- [Lv 3] : 1700 + (Star Cannon level x15) % / Shooting star range: 11x11 cells / Simultaneous shooting stars: 3
- [Lv 4] : 2200 + (Star Cannon level x20) % / Shooting star range: 11x11cells / Simultaneous shooting stars: 3
-
[Lv 5] : 2700 + (Star Cannon level x25) % / Shooting star range: 9x9 cells / Simultaneous shooting stars: 4
-
Thousand Stars
- Max Level: 10
- Target: Target
- AP Consume: 100
-
Description:
Accumulates all of the celestial energy into the user's feet then dashes to the target and kicks it with all the might, inflicting melee physical damage.
If the target is a player, drain its AP to 0. If the target is demihuman or demon race, the skill deals damage for 3 hits.
Deals additional damage depending on user's base level and POW.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifies is applied by half.
- [Lv 1] : 2000% Atk
- [Lv 2] : 4000% Atk
- [Lv 3] : 6000% Atk
- [Lv 4] : 8000% Atk
- [Lv 5] : 10000% Atk
- [Lv 6] : 12000% Atk
- [Lv 7] : 14000% Atk
- [Lv 8] : 16000% Atk
- [Lv 9] : 18000% Atk
-
[Lv 10] : 20000% Atk
-
Heaven's Spirit
- Max Level: 10
- Target: Self
- AP Consume: 150
-
Description:
Enters the state of celestial unity by drawing celestial energy into the user's body.
In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is cancelled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills.
- [Lv 1] : Duration: 90 seconds
- [Lv 2] : Duration: 180 seconds
- [Lv 3] : Duration: 270 seconds
- [Lv 4] : Duration: 360 seconds
- [Lv 5] : Duration: 450 seconds
- [Lv 6] : Duration: 540 seconds
- [Lv 7] : Duration: 630 seconds
- [Lv 8] : Duration: 720 seconds
- [Lv 9] : Duration: 810 seconds
-
[Lv 10] : Duration: 900 seconds
-
Sky Mastery
-
Overview:
-
Soul Ascetic
-
Overview:
-
Talisman Mastery
- Max Level: 10
-
Description:
Increases the insight of talismans, increases S.Matk and effectiveness of skills that uses talismans.
- [Lv 1] : S.Matk+ 1
- [Lv 2] : S.Matk+ 2
- [Lv 3] : S.Matk+ 3
- [Lv 4] : S.Matk+ 4
- [Lv 5] : S.Matk+ 5
- [Lv 6] : S.Matk+ 6
- [Lv 7] : S.Matk+ 7
- [Lv 8] : S.Matk+ 8
- [Lv 9] : S.Matk+ 9
-
[Lv 10] : S.Matk+ 10
-
Soul Mastery
- Max Level: 10
-
Description:
By studying the art of soul guiding, increases SPL.
- [Lv 1] : SPL+ 1
- [Lv 2] : SPL+ 2
- [Lv 3] : SPL+ 3
- [Lv 4] : SPL+ 4
- [Lv 5] : SPL+ 5
- [Lv 6] : SPL+ 6
- [Lv 7] : SPL+ 7
- [Lv 8] : SPL+ 8
- [Lv 9] : SPL+ 9
-
[Lv 10] : SPL+ 10
-
Talisman of Protection
- Max Level: 5
- Target: Target
- AP Recovery: 2
-
Description:
Consumes 1 Soul Talisman.
Attaches the talisman of protection to self of one party member to recover HP every 3 seconds.
Recovers additional HP depending on level of Talisman Mastery learned, user's base level and CRT.
- [Lv 1] : Healing amount: 500 + (Talisman Mastery level x50) / Duration: 180 seconds
- [Lv 2] : Healing amount: 1000 + (Talisman Mastery level x100) / Duration: 210 seconds
- [Lv 3] : Healing amount: 1500 + (Talisman Mastery level x150) / Duration: 240 seconds
- [Lv 4] : Healing amount: 2000 + (Talisman Mastery level x200) / Duration: 270 seconds
-
[Lv 5] : Healing amount: 2500 + (Talisman Mastery level x250) / Duration: 300 seconds
-
Talisman of Warrior
- Max Level: 5
- Target: Target
- AP Recovery: 2
-
Description:
Consumes 1 Soul Talisman.
Attaches the talisman of warrior to self of one party member to increase P.Atk.
Can only be used on targets that equips weapons.
- [Lv 1] : P.Atk+ 2 / Duration: 180 seconds
- [Lv 2] : P.Atk+ 4 / Duration: 210 seconds
- [Lv 3] : P.Atk+ 6 / Duration: 240 seconds
- [Lv 4] : P.Atk+ 8 / Duration: 270 seconds
-
[Lv 5] : P.Atk+ 10 / Duration: 300 seconds
-
Talisman of Magician
- Max Level: 5
- Target: Target
- AP Recovery: 2
-
Description:
Consumes 1 Soul Talisman.
Attaches the talisman of magician to self of one party member to increase S.Matk.
Can only be used on targets that equips weapons.
- [Lv 1] : S.Matk+ 2 / Duration: 180 seconds
- [Lv 2] : S.Matk+ 4 / Duration: 210 seconds
- [Lv 3] : S.Matk+ 6 / Duration: 240 seconds
- [Lv 4] : S.Matk+ 8 / Duration: 270 seconds
-
[Lv 5] : S.Matk+ 10 / Duration: 300 seconds
-
Soul Gathering
- Max Level: 5
- Target: Target
- AP Recovery: 2
-
Description:
Can only be used when Soul Collect is active.
Gathers the wandering spirits that lingers around, instantly fills Soul Energy to the maximum amount that the user can accumulate.
- [Lv 1] : Skill cooldown: 5 seconds
- [Lv 2] : Skill cooldown: 5 seconds
- [Lv 3] : Skill cooldown: 5 seconds
- [Lv 4] : Skill cooldown: 5 seconds
-
[Lv 5] : Skill cooldown: 5 seconds
-
Totem of Tutelary
- Max Level: 5
- Target: 1 cell ground target
-
Description:
Consumes 10 Soul Talismans.
Summons a Totem of Tutelary which worships the guardian diety on the ground to recover HP and SP of nearby party members including the user at certain intervals.
Recovers an additional amount based on the level of Talisman Mastery learned, user's base level and CRT.
- [Lv 1] : HP recovery amount: 1000 + (Talisman Mastery level x50) / SP recovery amount: 50 + (Talisman Mastery level x5) / Area of effect: 5x5 cells
- [Lv 2] : HP recovery amount: 1500 + (Talisman Mastery level x100) / SP recovery amount: 100 + (Talisman Mastery level x10) / Area of effect: 5x5 cells
- [Lv 3] : HP recovery amount: 2000 + (Talisman Mastery level x150) / SP recovery amount: 150 + (Talisman Mastery level x15) / Area of effect: 7x7 cells
- [Lv 4] : HP recovery amount: 2500 + (Talisman Mastery level x200) / SP recovery amount: 200 + (Talisman Mastery level x20) / Area of effect: 7x7 cells
-
[Lv 5] : HP recovery amount: 3000 + (Talisman Mastery level x250) / SP recovery amount: 250 + (Talisman Mastery level x25) / Area of effect: 9x9 cells
-
Talisman of Five Elements
- Max Level: 5
- Target: Target
-
Description:
Consumes 5 Soul Talisman.
Attaches the talisman of five elements to self of one party member to increase physical and magical damage against earth, water, wind, fire and neutral property enemies.
Can only be used on targets that equips weapons.
- [Lv 1] : Damage bonus: + 4% Duration: 180 seconds
- [Lv 2] : Damage bonus: + 8% Duration: 210 seconds
- [Lv 3] : Damage bonus: + 12% Duration: 240 seconds
- [Lv 4] : Damage bonus: + 16% Duration: 270 seconds
-
[Lv 5] : Damage bonus: + 20% Duration: 300 seconds
-
Talisman of Soul Stealing
- Max Level: 5
- Target: Target
-
Description:
Consumes 1 Soul Talisman.
Throws the talisman to the target, inflicting neutral property magical damage to the target and recovers SP to the user.
Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL.
Recovers additional SP depending on user's base level.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 1500 + (Talisman Mastery level + Soul Mastery level x 7) % Matk
- [Lv 2] : 2000 + (Talisman Mastery level + Soul Mastery level x 14) % Matk
- [Lv 3] : 2500 + (Talisman Mastery level + Soul Mastery level x 21) % Matk
- [Lv 4] : 3000 + (Talisman Mastery level + Soul Mastery level x 28) % Matk
-
[Lv 5] : 3500 + (Talisman Mastery level + Soul Mastery level x 35) % Matk
-
Talisman of Blue Dragon
- Max Level: 5
- Target: Target
- AP Recovery: 1
-
Description:
Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Qinglong, guardian diety of the East, to the target, inflicting neutral property magical damage to the target and grants the user [Blessing of the East].
The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 900 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1350 + (Talisman Mastery level x15) % Matk
- [Lv 2] : 1800 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2700 + (Talisman Mastery level x30) % Matk
- [Lv 3] : 2700 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4050 + (Talisman Mastery level x45) % Matk
- [Lv 4] : 3600 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5400 + (Talisman Mastery level x60) % Matk
-
[Lv 5] : 4500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6750 + (Talisman Mastery level x75) % Matk
-
Talisman of White Tiger
- Max Level: 5
- Target: Self
- AP Recovery: 1
-
Description:
Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Baihu, guardian diety of the West, to the target, inflicting neutral property magical damage to all targets around the user.
If the user has the [Blessing of the East] buff, the buff will be changed to [Blessing of the West].
The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 700 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1000 + (Talisman Mastery level x15) % Matk / Area of effect: 11x11 cells
- [Lv 2] : 1400 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2000 + (Talisman Mastery level x30) % Matk / Area of effect: 11x11 cells
- [Lv 3] : 2100 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 3000 + (Talisman Mastery level x45) % Matk / Area of effect: 11x11 cells
- [Lv 4] : 2800 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 4000 + (Talisman Mastery level x60) % Matk / Area of effect: 13x13 cells
-
[Lv 5] : 3500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 5000 + (Talisman Mastery level x75) % Matk / Area of effect: 13x13 cells
-
Talisman of Red Phoenix
- Max Level: 5
- Target: Target
- AP Recovery: 1
-
Description:
Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Zhuque, guardian diety of the South, to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target.
If the user has the [Blessing of the West] buff, the buff will be changed to [Blessing of the South].
The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 2100 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 2900 + (Talisman Mastery level x15) % Matk / Area of effect: 3x3 cells
- [Lv 2] : 2700 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 3800 + (Talisman Mastery level x30) % Matk / Area of effect: 3x3 cells
- [Lv 3] : 3300 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x45) % Matk / Area of effect: 5x5 cells
- [Lv 4] : 3900 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5600 + (Talisman Mastery level x60) % Matk / Area of effect: 5x5 cells
-
[Lv 5] : 4500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6500 + (Talisman Mastery level x75) % Matk / Area of effect: 7x7 cells
-
Talisman of Black Tortoise
- Max Level: 5
- Target: 1 cell ground target
- AP Recovery: 1
-
Description:
Consumes 1 Soul Talisman.
Throws the talisman imbued with the power of Xuanwu, guardian diety of the North, to the target, inflicting neutral property magical damage to all targets within range.
If the user has the [Blessing of the South] buff, the buff will be changed to [Blessing of the North].
The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff.
Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 2900 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 3350 + (Talisman Mastery level x15) % Matk / Area of effect: 7x7 cells
- [Lv 2] : 3800 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x30) % Matk / Area of effect: 7x7 cells
- [Lv 3] : 4700 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 6050 + (Talisman Mastery level x45) % Matk / Area of effect: 9x9 cells
- [Lv 4] : 5600 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 7400 + (Talisman Mastery level x60) % Matk / Area of effect: 9x9 cells
-
[Lv 5] : 6500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 8750 + (Talisman Mastery level x75) % Matk / Area of effect: 11x11 cells
-
Talisman of Four Bearing God
- Max Level: 5
- Target: Target
- AP Recovery: 1
-
Description:
Consumes 3 Soul Talisman.
Throws the talisman to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target.
Deals damage for one hit initially, deals damage for two hits if the user has [Blessing of the East] buff, deals damage for three hits if the user has [Blessing of the West] buff, deals damage for four hits if the user has [Blessing of the South] buff and deals damage for five hits if the user has [Blessing of the North] buff.
Deals damage for seven hits if the user has [Blessing of the Four Directions] and [Blessing of the Five elements] buff.
Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 200 + (Talisman Mastery x 15) % Matk per hit / Area of effect: 7x7 cells
- [Lv 2] : 400 + (Talisman Mastery x 30) % Matk per hit / Area of effect: 7x7 cells
- [Lv 3] : 600 + (Talisman Mastery x 45) % Matk per hit / Area of effect: 9x9 cells
- [Lv 4] : 800 + (Talisman Mastery x 60) % Matk per hit / Area of effect: 9x9 cells
-
[Lv 5] : 1000 + (Talisman Mastery x 75) % Matk per hit / Area of effect: 11x11 cells
-
Circle of Directions and Elementals
- Max Level: 5
- Target: 1 cell ground target
- AP Consume: 150
-
Description:
Can only be used if the user has [Blessing of the North] buff.
Fuses the power of four bearing gods and five elements together, inflicting five hits of powerful neutral property magical damage to the target and surrounding enemies around the target.
Changes [Blessing of the North] buff to [Blessing of the Four Directions] and [Blessing of the Five elements] buff, also increases S.Matk of the user for the duration.
Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 1500 + (Talisman Mastery + Soul Mastery level x 15) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 5 for 60 seconds
- [Lv 2] : 3000 + (Talisman Mastery + Soul Mastery level x 30) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 10 for 120 seconds
- [Lv 3] : 4500 + (Talisman Mastery + Soul Mastery level x 45) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 15 for 180 seconds
- [Lv 4] : 6000 + (Talisman Mastery + Soul Mastery level x 60) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 20 for 240 seconds
-
[Lv 5] : 7500 + (Talisman Mastery + Soul Mastery level x 75) % Matk per hit / Area of effect: 11x11 cells / S.Matk + 20 for 300 seconds
-
Soul of Heaven and Earth
- Max Level: 10
- Target: Self
- AP Consume: 180
-
Description:
Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23x23 cells around the user.
Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds.
Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members.
- [Lv 1] : Melee / Long ranged / All property damage bonus: + 7% / AP + 3
- [Lv 2] : Melee / Long ranged / All property damage bonus: + 9% / AP + 6
- [Lv 3] : Melee / Long ranged / All property damage bonus: + 11% / AP + 9
- [Lv 4] : Melee / Long ranged / All property damage bonus: + 13% / AP + 12
- [Lv 5] : Melee / Long ranged / All property damage bonus: + 15% / AP + 15
- [Lv 6] : Melee / Long ranged / All property damage bonus: + 17% / AP + 18
- [Lv 7] : Melee / Long ranged / All property damage bonus: + 19% / AP + 21
- [Lv 8] : Melee / Long ranged / All property damage bonus: + 21% / AP + 24
- [Lv 9] : Melee / Long ranged / All property damage bonus: + 23% / AP + 27
-
[Lv 10] : Melee / Long ranged / All property damage bonus: + 25% / AP + 30
-
Exorcism of Malicious Soul
- Max Level: 5
- Target: Self
- AP Recovery: 2
-
Description:
Consumes all the Soul Energy and inflicts neutral property magical damage to all targets around the user.
The skill deals more damage if the target is under the effect of Dead Spirits Curse or the user is under the effect of Totem of Tutelary.
Deals additional damage depending on the number of Soul Energy consumed, level of Soul Mastery learned, user's base level and SPL.
Damage property can be changed according to Mild Wind.
- [Lv 1] : 150 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells
- [Lv 2] : 300 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 500 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells
- [Lv 3] : 450 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells
- [Lv 4] : 600 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1000 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells
-
[Lv 5] : 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells
-
Talisman Mastery
-
Overview:
-
Shiranui and Shinkiro
-
Overview:
-
Infiltrate
- Max Level: 5
- Target: Target
-
Description:
Infiltrates the targets shadow, dashes to the target and inflicts melee physical damage.
When using the skill, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds.
If a clone from Mirage exists within 31x31 cells around the target, the clone will be moved to the users location.
If the location between the user and the target can be moved, the skill can't be used.
Deals additional damaged based on user's base level and CON.
- [Lv 1] : 700% Atk
- [Lv 2] : 1400% Atk
- [Lv 3] : 2100% Atk
- [Lv 4] : 2800% Atk
-
[Lv 5] : 3500% Atk
-
Mirage
- Max Level: 1
- Target: 1 cell ground target
-
Description:
Summons a mirage clone of the user's appearance at a designated location.
The mirage clone lasts for 20 seconds and can be summoned up to three clones.
The mirage clone uses skills in response to the skills used by the user, and the damage is 30% of the user.
- Shadow Dance: Clones casts Shadow Dance
- Shadow Flash: Clones casts Shadow Flash
- Kunai - Distortion: Clones casts Kunai - Distortion
- Red Flame Cannon: Clones casts Darkening Cannon
- Cold Blooded Cannon: Clones casts Darkening Cannon
- Thundering Cannon: Clones casts Darkening Cannon
- Golden Dragon Cannon: Clones casts Darkening Cannon
-
Darkening Cannon: Clones casts Darkening Cannon
-
Nightmare Erasion
- Max Level: 1
- Target: Self
-
Description:
Removes Nightmare effect given to the targets within 15x15 cells around the user.
-
Shadow Hunting
- Max Level: 10
- Target: 1 cell ground target
- AP Recovery: 1
-
Description:
Swings the shadow blade at the target location, inflicting melee physical damage to all targets within 5x5 cells and inflicts Nightmare effect on them for 5 seconds.
Deals additional damage depending on the level of Shadow Flash learned, user's base level and POW.
- [Lv 1] : 900 + (Shadow Flash level x 5) % Atk
- [Lv 2] : 1300 + (Shadow Flash level x 10) % Atk
- [Lv 3] : 1700 + (Shadow Flash level x 15) % Atk
- [Lv 4] : 2100 + (Shadow Flash level x 20) % Atk
- [Lv 5] : 2500 + (Shadow Flash level x 25) % Atk
- [Lv 6] : 2900 + (Shadow Flash level x 30) % Atk
- [Lv 7] : 3300 + (Shadow Flash level x 35) % Atk
- [Lv 8] : 3700 + (Shadow Flash level x 40) % Atk
- [Lv 9] : 4100 + (Shadow Flash level x 45) % Atk
-
[Lv 10] : 4500 + (Shadow Flash level x 50) % Atk
-
Shadow Dance
- Max Level: 10
- Target: Self
- AP Recovery: 1
-
Description:
Swipe the shadow, inflicting melee physical damage to all targets around the user.
Deals additional damage depending on the level of Shadow Hunting learned, user's base level and POW.
The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level.
- [Lv 1] : 1100 + (Shadow Hunting level x 50) % Atk
- [Lv 2] : 1700 + (Shadow Hunting level x 100) % Atk
- [Lv 3] : 2300 + (Shadow Hunting level x 150) % Atk
- [Lv 4] : 2900 + (Shadow Hunting level x 200) % Atk
- [Lv 5] : 3500 + (Shadow Hunting level x 250) % Atk
- [Lv 6] : 4100 + (Shadow Hunting level x 300) % Atk
- [Lv 7] : 4700 + (Shadow Hunting level x 350) % Atk
- [Lv 8] : 5300 + (Shadow Hunting level x 400) % Atk
- [Lv 9] : 5900 + (Shadow Hunting level x 450) % Atk
-
[Lv 10] : 6500 + (Shadow Hunting level x 500) % Atk
-
Shadow Flash
- Max Level: 10
- Target: Target
-
Description:
Fires a powerful shadow blade in a straight line, inflicting melee physical damage to all targets within 3x3 cells infront of the user.
Deals additional damage depending on the level of Shadow Dance learned, user's base level and POW.
- [Lv 1] : 2500 + (Shadow Dance level x 100) % Atk
- [Lv 2] : 3300 + (Shadow Dance level x 200) % Atk
- [Lv 3] : 4100 + (Shadow Dance level x 300) % Atk
- [Lv 4] : 4900 + (Shadow Dance level x 400) % Atk
- [Lv 5] : 5700 + (Shadow Dance level x 500) % Atk
- [Lv 6] : 6500 + (Shadow Dance level x 600) % Atk
- [Lv 7] : 7300 + (Shadow Dance level x 700) % Atk
- [Lv 8] : 8100 + (Shadow Dance level x 800) % Atk
- [Lv 9] : 8900 + (Shadow Dance level x 900) % Atk
-
[Lv 10] : 9700 + (Shadow Dance level x 1000) % Atk
-
Huuma Shuriken - Grasp
- Max Level: 10
- Target: 1 cell ground target
- AP Recovery: 2
-
Description:
Throws the Huuma Shuriken on the ground, installs [Memorization Zone] on target cell, inflicting long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5x5 cells around the installed cell, and inflicts Nightmare effect on them for 5 seconds.
[Memorization Zone] can be installed up to 2 instances.
Deals additional damage depending on the level of Huuma Shuriken - Construct learned, user's base level and POW.
Damage property depends on the equipped Kunai.
The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level.
- [Lv 1] : 900 + (Huuma Shuriken - Construct level x 5) % Atk per hit
- [Lv 2] : 1100 + (Huuma Shuriken - Construct level x 10) % Atk per hit
- [Lv 3] : 1300 + (Huuma Shuriken - Construct level x 15) % Atk per hit
- [Lv 4] : 1500 + (Huuma Shuriken - Construct level x 20) % Atk per hit
- [Lv 5] : 1700 + (Huuma Shuriken - Construct level x 25) % Atk per hit
- [Lv 6] : 1900 + (Huuma Shuriken - Construct level x 30) % Atk per hit
- [Lv 7] : 2100 + (Huuma Shuriken - Construct level x 35) % Atk per hit
- [Lv 8] : 2300 + (Huuma Shuriken - Construct level x 40) % Atk per hit
- [Lv 9] : 2500 + (Huuma Shuriken - Construct level x 45) % Atk per hit
-
[Lv 10] : 2700 + (Huuma Shuriken - Construct level x 50) % Atk per hit
-
Huuma Shuriken - Construct
- Max Level: 10
- Target: 1 cell ground target
-
Description:
Throws the Huuma Shuriken imbued with powerful energy in a straight line, inflicting long ranged physical damage to all targets within 5x13 cells infron of the user.
If there is a [Memorization Zone] in the skill area, [Memorization Zone] will explode and deal additional long ranged physical damage to all targets within 9x9 cells around the installed cell.
Deals additional damage depending on the level of Huuma Shuriken - Grasp learned, user's base level and POW.
Damage property depends on the equipped Kunai.
- [Lv 1] : 1000 + (Huuma Shuriken - Grasp level x 30) % Atk Explosion: 1400 + (Huuma Shuriken - Grasp level x 30) % Atk
- [Lv 2] : 1400 + (Huuma Shuriken - Grasp level x 60) % Atk Explosion: 2000 + (Huuma Shuriken - Grasp level x 60) % Atk
- [Lv 3] : 1800 + (Huuma Shuriken - Grasp level x 90) % Atk Explosion: 2600 + (Huuma Shuriken - Grasp level x 90) % Atk
- [Lv 4] : 2200 + (Huuma Shuriken - Grasp level x 120) % Atk Explosion: 3200 + (Huuma Shuriken - Grasp level x 120) % Atk
- [Lv 5] : 2600 + (Huuma Shuriken - Grasp level x 150) % Atk Explosion: 3800 + (Huuma Shuriken - Grasp level x 150) % Atk
- [Lv 6] : 3000 + (Huuma Shuriken - Grasp level x 180) % Atk Explosion: 4400 + (Huuma Shuriken - Grasp level x 180) % Atk
- [Lv 7] : 3400 + (Huuma Shuriken - Grasp level x 210) % Atk Explosion: 5000 + (Huuma Shuriken - Grasp level x 210) % Atk
- [Lv 8] : 3800 + (Huuma Shuriken - Grasp level x 240) % Atk Explosion: 5600 + (Huuma Shuriken - Grasp level x 240) % Atk
- [Lv 9] : 4200 + (Huuma Shuriken - Grasp level x 270) % Atk Explosion: 6200 + (Huuma Shuriken - Grasp level x 270) % Atk
-
[Lv 10] : 4600 + (Huuma Shuriken - Grasp level x 300) % Atk Explosion: 6800 + (Huuma Shuriken - Grasp level x 300) % Atk
-
Kunai - Distortion
- Max Level: 10
- Target: 1 cell ground target
- AP Recovery: 1
-
Description:
Throws the Kunai on the ground, inflicting long ranged physical damage to all targets within 5x5 cells and inflicts Nightmare on them for 5 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds.
Deals additional damage depending on the level of Kunai - Refraction learned, user's base level and POW.
Damage property depends on the equipped Kunai and consumes 2 kunai.
- [Lv 1] : 400 + (Kunai - Refraction level x 7) % Atk
- [Lv 2] : 800 + (Kunai - Refraction level x 14) % Atk
- [Lv 3] : 1200 + (Kunai - Refraction level x 21) % Atk
- [Lv 4] : 1600 + (Kunai - Refraction level x 28) % Atk
- [Lv 5] : 2000 + (Kunai - Refraction level x 35) % Atk
- [Lv 6] : 2400 + (Kunai - Refraction level x 42) % Atk
- [Lv 7] : 2800 + (Kunai - Refraction level x 49) % Atk
- [Lv 8] : 3200 + (Kunai - Refraction level x 56) % Atk
- [Lv 9] : 3600 + (Kunai - Refraction level x 63) % Atk
-
[Lv 10] : 4000 + (Kunai - Refraction level x 70) % Atk
-
Kunai - Rotation
- Max Level: 5
- Target: Self
-
Description:
Scatters Kunai around the user, inflicting long ranged physical damage to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
In addition, installs a [Distortion Zone] on target cell for 5 seconds.
Deals additional damage depending on the level of Kunai - Distortion learned, user's base level and POW.
Damage property depends on the equipped Kunai and consumes 5 kunai.
The skill area ranges from 5x5 cells to 9x9 cells depending on skill level.
- [Lv 1] : 1300 + (Kunai - Distortion level x 50) % Atk per hit
- [Lv 2] : 1800 + (Kunai - Distortion level x 100) % Atk per hit
- [Lv 3] : 2300 + (Kunai - Distortion level x 150) % Atk per hit
- [Lv 4] : 2800 + (Kunai - Distortion level x 200) % Atk per hit
-
[Lv 5] : 3300 + (Kunai - Distortion level x 250) % Atk per hit
-
Kunai - Refraction
- Max Level: 10
- Target: Self
-
Description:
Explodes all installed [Distortion Zone]s within 15x15 cells around the user at once, inflicting long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5x5 cells around the installed cell.
Deals additional damage depending on the level of Kunai - Rotation learned, user's base level and POW.
Damage property depends on the equipped Kunai and consumes 5 kunai.
- [Lv 1] : 560 + (Kunai - Rotation level x 7) % Atk per hit
- [Lv 2] : 920 + (Kunai - Rotation level x 14) % Atk per hit
- [Lv 3] : 1280 + (Kunai - Rotation level x 21) % Atk per hit
- [Lv 4] : 1640 + (Kunai - Rotation level x 28) % Atk per hit
- [Lv 5] : 2000 + (Kunai - Rotation level x 35) % Atk per hit
- [Lv 6] : 2360 + (Kunai - Rotation level x 42) % Atk per hit
- [Lv 7] : 2720 + (Kunai - Rotation level x 49) % Atk per hit
- [Lv 8] : 3080 + (Kunai - Rotation level x 56) % Atk per hit
- [Lv 9] : 3440 + (Kunai - Rotation level x 63) % Atk per hit
-
[Lv 10] : 3800 + (Kunai - Rotation level x 70) % Atk per hit
-
Red Flame Cannon
- Max Level: 10
- Target: 1 cell ground target
-
Description:
Throws Haze of Prominence on the ground to summon the powerful flame, inflicting fire property magical damage to all targets within range infront of the user.
Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
Consumes 1 Haze of Prominence.
- [Lv 1] : 1250 + (Darkening Cannon level x 50) % M.Atk
- [Lv 2] : 1800 + (Darkening Cannon level x 100) % M.Atk
- [Lv 3] : 2350 + (Darkening Cannon level x 150) % M.Atk
- [Lv 4] : 2900 + (Darkening Cannon level x 200) % M.Atk
- [Lv 5] : 3450 + (Darkening Cannon level x 250) % M.Atk
- [Lv 6] : 4000 + (Darkening Cannon level x 300) % M.Atk
- [Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk
- [Lv 8] : 5100 + (Darkening Cannon level x 400) % M.Atk
- [Lv 9] : 5650 + (Darkening Cannon level x 450) % M.Atk
-
[Lv 10] : 6200 + (Darkening Cannon level x 500) % M.Atk
-
Cold Blooded Cannon
- Max Level: 10
- Target: 1 cell ground target
-
Description:
Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicting water property magical damage to all targets within range.
Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
The skill area ranges from 5x5 cells to 9x9 cells depending on skill level.
Consumes 1 Haze of Icy Snow.
- [Lv 1] : 350 + (Darkening Cannon level x 25) % M.Atk
- [Lv 2] : 700 + (Darkening Cannon level x 50) % M.Atk
- [Lv 3] : 1050 + (Darkening Cannon level x 75) % M.Atk
- [Lv 4] : 1400 + (Darkening Cannon level x 100) % M.Atk
- [Lv 5] : 1750 + (Darkening Cannon level x 125) % M.Atk
- [Lv 6] : 2100 + (Darkening Cannon level x 150) % M.Atk
- [Lv 7] : 2450 + (Darkening Cannon level x 175) % M.Atk
- [Lv 8] : 2800 + (Darkening Cannon level x 200) % M.Atk
- [Lv 9] : 3150 + (Darkening Cannon level x 225) % M.Atk
-
[Lv 10] : 3500 + (Darkening Cannon level x 250) % M.Atk
-
Thundering Cannon
- Max Level: 10
- Target: 1 cell ground target
-
Description:
Throws Haze of North Wind on the ground to summon the powerful wind, inflicting wind property magical damage to all targets within 3x13 cells infront of the user.
Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
Consumes 1 Haze of North Wind.
- [Lv 1] : 650 + (Darkening Cannon level x 50) % M.Atk
- [Lv 2] : 1300 + (Darkening Cannon level x 100) % M.Atk
- [Lv 3] : 1950 + (Darkening Cannon level x 150) % M.Atk
- [Lv 4] : 2600 + (Darkening Cannon level x 200) % M.Atk
- [Lv 5] : 3250 + (Darkening Cannon level x 250) % M.Atk
- [Lv 6] : 3900 + (Darkening Cannon level x 300) % M.Atk
- [Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk
- [Lv 8] : 5200 + (Darkening Cannon level x 400) % M.Atk
- [Lv 9] : 5850 + (Darkening Cannon level x 450) % M.Atk
-
[Lv 10] : 6500 + (Darkening Cannon level x 500) % M.Atk
-
Golden Dragon Cannon
- Max Level: 10
- Target: Target
-
Description:
Throws Haze of Mother Earth to the target, inflicting earth property magical damage to the target and surrounding enemies around the target.
Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL.
Consumes 1 Haze of Mother Earth.
- [Lv 1] : 370 + (Darkening Cannon level x 50) % M.Atk
- [Lv 2] : 590 + (Darkening Cannon level x 100) % M.Atk
- [Lv 3] : 810 + (Darkening Cannon level x 150) % M.Atk
- [Lv 4] : 1030 + (Darkening Cannon level x 200) % M.Atk
- [Lv 5] : 1250 + (Darkening Cannon level x 250) % M.Atk
- [Lv 6] : 1470 + (Darkening Cannon level x 300) % M.Atk
- [Lv 7] : 1690 + (Darkening Cannon level x 350) % M.Atk
- [Lv 8] : 1910 + (Darkening Cannon level x 400) % M.Atk
- [Lv 9] : 2130 + (Darkening Cannon level x 450) % M.Atk
-
[Lv 10] : 2350 + (Darkening Cannon level x 500) % M.Atk
-
Darkening Cannon
- Max Level: 10
- Target: Self
- AP Recovery: 2
-
Description:
Swings Haze of Pitch Darkness around the user, inflicting shadow property magical damage to all targets around the user and inflicts Nightmare effect on them for 5 seconds.
Deals additional damage depending on the user's base level and SPL.
The skill area ranges from 5x5 cells to 7x7 cells depending on skill level
Consumes 1 Haze of Pitch Darkness.
- [Lv 1] : 900% M.Atk
- [Lv 2] : 1400% M.Atk
- [Lv 3] : 1900% M.Atk
- [Lv 4] : 2400% M.Atk
- [Lv 5] : 2900% M.Atk
- [Lv 6] : 3400% M.Atk
- [Lv 7] : 3900% M.Atk
- [Lv 8] : 4400% M.Atk
- [Lv 9] : 4900% M.Atk
-
[Lv 10] : 5400% M.Atk
-
Shadow - Nightmare
- Max Level: 1
- Target: Self
- AP Consume: 30
-
Description:
Absorbs shadows of the enemies, inflicting melee physical damage to all targets within 13x13 cells around the user.
Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage).
Deals additional damage depending on the user's base level and POW.
-
[Lv 1] : 15000% Atk
-
Kunai - Nightmare
- Max Level: 1
- Target: Self
- AP Consume: 30
-
Description:
Scatters numerous memorizations on the enemies, inflicting long ranged physical damage to all targets within 13x13 cells around the user.
Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage).
Deals additional damage depending on the user's base level and POW.
-
[Lv 1] : 15000% Atk
-
Dark Dragon - Nightmare
- Max Level: 1
- Target: Self
- AP Consume: 30
-
Description:
Summons the shadow dragon, inflicting shadow property magical damage to all targets within 11x11 cells around the user.
Deals additional fire damage which has the same damage as the primary attack to the targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage).
Deals additional damage depending on the user's base level and SPL.
-
[Lv 1] : 12000% M.Atk
--------------------------------------------------------------------------------------------------------------
-
Infiltrate
-
Overview:
-
Sky Emperor
-
New UIs and features
-
Other
-
Updated the new Booster Equipment in all current existing Lapine Boxes that should support them
( Refinement, Randomoption enchants )
-
Updated the new Booster Equipment in all current existing Lapine Boxes that should support them
- Reputation UI
-
Enchantment UI
Added support and functionallity of the following official UI
-
Mad Bunny-LT
Link to the enchantment information -
Hero Insignia
Link to the enchantment information -
Hero Boots-LT
Link to the enchantment information -
Poring Family Balloons
Link to the enchantment information -
Young Leaf of World Tree
Link to the enchantment information
-
Mad Bunny-LT
-
Item-Reformation UI
-
Other
-
Items
-
Shadow Equipment
Added to Shadow Coupon purchase list and Random Shadow Box- Separate Reload Shadow Shield (ItemID: 24746)
- Spellcaster Shadow Armor (ItemID: 24747)
- Spellcaster Shadow Shoes (ItemID: 24748)
- Spellcaster Shadow Earring (ItemID: 24749)
- Spellcaster Shadow Pendant (ItemID: 24750)
- Physical Power Shadow Weapon (ItemID: 24751)
- Physical Power Shadow Shield (ItemID: 24752)
- Magical Spell Shadow Weapon (ItemID: 24753)
- Magical Spell Shadow Shield (ItemID: 24754)
- Concentration Shadow Weapon (ItemID: 24755)
- Concentration Shadow Shield (ItemID: 24756)
- Wisdom Shadow Weapon (ItemID: 24757)
- Wisdom Shadow Shield (ItemID: 24758)
- Stamina Shadow Weapon (ItemID: 24759)
- Stamina Shadow Shield (ItemID: 24760)
- Creative Shadow Weapon (ItemID: 24761)
- Creative Shadow Shield (ItemID: 24762)
-
Costume Stones
Added to Class Enchantment Box- Wanderer/Minstrel Stone (Upper) (ItemID: 1000666)
- Wanderer/Minstrel Stone (Middle) (ItemID: 1000667)
- Wanderer/Minstrel Stone (Lower) (ItemID: 1000668)
- Genetic Stone (Upper) (ItemID: 1000669)
- Genetic Stone (Middle) (ItemID: 1000670)
- Genetic Stone (Lower) (ItemID: 1000671)
- Sorcerer Stone (Upper) (ItemID: 1000672)
- Sorcerer Stone (Middle) (ItemID: 1000673)
-
Sorcerer Stone (Lower) (ItemID: 1000674)
-----
Added to Dual Stone Box - Reload Stone (Dual) (ItemID: 1000675)
- Creative Stone (Dual) (ItemID: 1000676)
-
Poenitentia
Added to Marquis of Repentance- Poenitentia Sol [2] (ItemID: 510056)
- Poenitentia Jana [2] (ItemID: 510057)
- Poenitentia Radius [2] (ItemID: 540044)
- Poenitentia Orbis [2] (ItemID: 500046)
- Poenitentia Ramus [2] (ItemID: 550061)
- Poenitentia Planta [2] (ItemID: 550060)
- Poenitentia Ferrum [2] (ItemID: 550062)
- Poenitentia Foramen [2] (ItemID: 800011)
- Poenitentia Penet [2] (ItemID: 810007)
- Poenitentia Veloci [2] (ItemID: 830010)
- Poenitentia Ruina [2] (ItemID: 840006)
-
Booster Equipment
-
Shadow Items
Added to Booster Coin shop- Summoner Booster Shadow Weapon (ItemID: 24739)
- Star Emperor Booster Shadow Weapon (ItemID: 24740)
- Kagerou & Oboro Booster Shadow Weapon (ItemID: 24741)
- Rebellion Booster Shadow Weapon (ItemID: 24742)
- Soul Reaper Booster Shadow Weapon (ItemID: 24743)
- Super Novice Booster Shadow Weapon (ItemID: 24744)
-
Weapons
Added to Booster Weapon Voucher- Lunatic Picky Booster Foxtail (ItemID: 550050)
- Catnip Booster Foxtail Model (ItemID: 550051)
- Moon Starlight Booster Book (ItemID: 540039)
- Sunshine Booster Book (ItemID: 540040)
- Wind Spear Petal Booster Huuma Shuriken (ItemID: 650017)
- Cross Petal Booster Huuma Shuriken (ItemID: 650018)
- Desperado Fire Booster Revolver (ItemID: 800008)
- Fire Round Booster Gatling Gun (ItemID: 830007)
- ES Booster Staff (ItemID: 550052)
- Evil Curse Booster Staff (ItemID: 550053)
- Super Psychic Booster Saber (ItemID: 500042)
- Super Ignition Booster Saber (ItemID: 500043)
-
Shadow Items
-
Balloons
Added to list of Monster Hunter Lucy- Poring Balloon (ItemID: 19143)
- Marin Balloon (ItemID: 19146)
- Drops Balloon (ItemID: 19147)
- Santa Poring Balloon (ItemID: 19148)
- Poporing Balloon (ItemID: 19149)
- Metalring Balloon (ItemID: 19150)
- Devilring Balloon (ItemID: 19151)
- Angelring Balloon (ItemID: 19152)
- Ghostring Balloon (ItemID: 19153)
- Arch Angelring Balloon (ItemID: 19154)
-
LT Equipment
-
LT-Other
- Hero Boots-LT (ItemID: 470094)
-
Armor Modification Box (ItemID: 100694)
Added to the Fortessa Dungeon Last Box
-
LT-Accessories
Hero's Mark Scroll (ItemID: 101194)
[ Added to Ancient Fortessa Coin NPC ]- Heroic Token (Arch Mage) [1] (ItemID: 490152)
- Heroic Token (Wind Hawk) [1] (ItemID: 490153)
- Heroic Token (Imperial Guard) [1] (ItemID: 490155)
- Heroic Token (Cardinal) [1] (ItemID: 490156)
- Heroic Token (Shadow Cross) [1] (ItemID: 490164)
- Heroic Token (Abyss Chaser) [1] (ItemID: 490165)
- Heroic Token (Dragon Knight) [1] (ItemID: 490166)
- Heroic Token (Biolo) [1] (ItemID: 490166)
- Heroic Token (Elemental Master) [1] (ItemID: 490171)
- Heroic Token (Troubadour/Trouvere) [1] (ItemID: 490172)
- Heroic Token (Meister) [1] (ItemID: 490180)
- Heroic Token (Inquisitor) [1] (ItemID: 490181)
- Heroic Token (Shinkirou/Shirunai) [1] (ItemID: 490184)
- Heroic Token (Night Watch) [1] (ItemID: 490185)
- Heroic Token (Soul Ascetic) [1] (ItemID: 490186)
- Heroic Token (Sky Emperor) [1] (ItemID: 490187)
- Heroic Token (Spirit Handler) [1] (ItemID: 490188)
-
LT-Weapons
Transformation Box: LT Weapons Reform (ItemID: 100748)
( Added to Instance Point NPC )
Exchange for the Transformation Box:- 2000x Instance Coins
- 100x Purgatory Coins
- 50x Monster Hunter Coins
- 1x Ancient Fortessa Coin
- 5x +9 Shadow Hammer
-
Transforms an existing Patent Weapon of atleast +9 into the matching LT weapon, the box and its materials are consumed.
- Oriental Sword-LT [2] (ItemID: 600023)
- Dragonic Slayer-LT [2] (ItemID: 600024)
- Shiver Katar-LT [2] (ItemID: 610033)
- Blade Katar-LT [2] (ItemID: 610034)
- Narcissus Bow-LT [2] (ItemID: 700049)
- Avenger-LT [2] (ItemID: 620015)
- Meteor Striker-LT [2] (ItemID: 590034)
- Barbed Wire Whip-LT (ItemID: 580027)
- Trumpet Shell-LT [2] (ItemID: 570027)
- Scarlet Dragon Leather Bow-LT [2] (ItemID: 700046)
- Royal Bow-LT [2] (ItemID: 700045)
- Slate Sword-LT [2] (ItemID: 500040)
- Red Lotus Sword-LT [2] (ItemID: 500039)
- Ray Knuckle-LT [2] (ItemID: 560027)
- Iron Nail-LT [2] (ItemID: 560026)
- Chilling Cane-LT [2] (ItemID: 550046)
- Shadow Staff-LT [2] (ItemID: 550045)
- Blue Crystal Staff-LT [2] (ItemID: 40028)
- Aeon Staff-LT [2] (ItemID: 640027)
- Hero Boots-LT [1] ItemID: 470094)
- Fatalist-LT [2] ItemID: 510041)
- Madogum-LT [2] ItemID: 510040)
- Exorcist's Bible-LT [2] (ItemID: 540035)
- Aquatic Spear-LT [2] (ItemID: 530019)
- Saint Mace-LT [2] (ItemID: 590030)
- Spirit Pendulum-LT [2] (ItemID: 550068)
- One Sky One Sun-LT [2] (ItemID: 540048)
- Meowmeow Foxtail-LT [2] (ItemID: 550067)
- Golden Lord Launcher-LT [2] (ItemID: 840008)
- The Black-LT [2] (ItemID: 830012)
- Demon Slayer Shot-LT [2] (ItemID: 820007)
- Master Soul Rifle-LT [2] (ItemID: 810009)
- Crimson Rose-LT [2] (ItemID: 800013)
- Kiri no Tsuyu-LT [2] (ItemID: 510060)
- Huuma Shuriken Clearness-LT [2] (ItemID: 650024)
-
Light Blade-LT [2] (ItemID: 500038)
------ -
Hero Weapon Modifier (Physical) (ItemID: 100744)
-
Hero Weapon Modifier (Magic) (ItemID: 100745)
Added to Special Tool Dealer
------
-
LT-Other
-
Other Items
-
Hero's Badge [1] (ItemID: 490163)
Added as map-drop to Morse Cave. Dropped from MvP monsters only.
------ - Weapon Enhancement Stone (Lesser) (ItemID: 1000430)
- Weapon Enhancement Stone (Intermediate) (ItemID: 1000431)
- Weapon Enhancement Stone (Advanced) (ItemID: 1000432)
- Weapon Enhancement Stone (Superior) (ItemID: 1000433)
- Armor Enhancement Stone (Lesser) (ItemID: 1000434)
- Armor Enhancement Stone (Intermediate) (ItemID: 1000435)
- Armor Enhancement Stone (Advanced) (ItemID: 1000436)
- Armor Enhancement Stone (Superior) (ItemID: 1000437)
- Accessory Enhancement Stone (Lesser) (ItemID: 1000438)
- Accessory Enhancement Stone (Intermediate) (ItemID: 1000439)
- Accessory Enhancement Stone (Advanced) (ItemID: 1000440)
-
Accessory Enhancement Stone (Superior) (ItemID: 1000441)
Added to the Special Tool Dealer - Category: Item Reformation
------ - Ice Cannonball Box (ItemID: 101107)
- Lightning Cannonball Box (ItemID: 101108)
- Stone Cannonball Box (ItemID: 101109)
- Flare Cannonball Box (ItemID: 101110)
- Poison Cannonball Box (ItemID: 101111)
- Ice Cannonball (ItemID: 18005)
- Lightning Cannonball (ItemID: 18006)
- Stone Cannonball (ItemID: 18007)
- Flare Cannonball (ItemID: 18008)
-
Poison Cannonball (ItemID: 18009)
Added to Special Tool Dealer
------ -
Tree Enchantment Ticket (ItemID: 1000698)
Added to the map-drop list of Old Glast Heim Normal drop list. Normal + MvP -
Balloon Enchantment Ticket (ItemID: 1000678)
Added to the NPC Monster Hunter Lucy -
Hero Enchantment Ticket (ItemID: 1000645)
Added to the map-drop list of Hidden Garden drop list. Normal + MvP -
Soul Talisman (ItemID: 1000563)
Added to the Special Tool Dealer - Category: 4th Items -
Dark Bible (ItemID: 100796)
Added to Dark Priest as monster drop
-
Hero's Badge [1] (ItemID: 490163)
-
Shadow Equipment
-
Other
-
Expanded
- Adjusted the sprites of the Expanded classes to work with the custom dyes
-
Spoiler
- Currently not working
-
Implemented Alternate Outfits for the 4th Expanded:
-
Sky Emperor ( Main )
- Outfit 1: Star Emperor
- Outfit 2: Star Gladiator
- Outfit 3: Taekwon
- Outfit 4: Novice
-
Soul Ascetic ( Main )
- Outfit 1: Soul Reaper
- Outfit 2: Soul Linker
- Outfit 3: Taekwon
- Outfit 4: Novice
-
Night Watch ( Main )
- Outfit 1: Rebellion
- Outfit 2: Gunslinger
- Outfit 3: Novice
-
Hyper Novice ( Main )
- Outfit 1: Ext. Super Novice
- Outfit 2: Super Novice
- Outfit 3: Novice
-
Shinkiro / Shiranui ( Main )
- Outfit 3: Novice
- Outfit 2: Ninja
- Outfit 1: Kagerou / Oboro
-
Sky Emperor ( Main )
-
Item Fixes
- Fixed weight description of Monster Hunter Coin
- Fixed description of Ninja Stone ( Upper )
- Fixed a missing ASPD % modifier on Temporal Circlet ( Star Emperor )
- Fixed the Long range modifier on Rainbow Scarf
- Fixed an incorrect bonus on Rekember Guard Card
- Fixed Doram cannot wear Advanced Doram Paradise Weapon
- Fixed the combo of Paradise Shadow Chaser Shadow Weapon
- Fixed the refinement description of Bearer's Shadow Armor II
- Fixed the amount of magical bonus from Spectrum Plasma Card
- Fixed an incorrect grading bonus of Thanos Bow-AD
-
Fixed the intimacy bonus of the following pets:
- Little Poring
- Poring
- Drops
- Sweet Drops
- Lunatic
- ChonChon
- Steel Chon Chon
- Hunter Fly
- Picky
- Peco Peco
- Savage Babe
- Baby Desert Wolf
- Willow
- Rocker
- Spore
- Poison Spore
- Smokie
- Yoyo
- Orc Warrior
- High Orc
- Christmas Goblin
- Goblin Leader
- Munak
- Bongun
- Incubus
- Succubus
- Dokebi
- Sohee
- Evil Nymph
- Nine Tail
- Whisper
- Isis
- Golem
- Ground Petite
- Deviruchi
- Teddy Bear
- Baphomet Jr.
- Imp
- Green Maiden
- Shinobi
- Gremlin
- Civil Servant
- Stone Shooter
- Medusa
- Wanderer
- Loli Ruri
- Nightmare Terror
- Fixed a missing image on the pet Marine
- Fixed a typo in the script of Jejecap ( Alternate )
- Added a missing autocast on Evil Spirit Glove
- Fixed an incorrect autocast % and level on the combo of Owl Viscount and Owl Marquees
- Updated the effect of Sarah Card
- Fixed a bug that caused Boarding Halter to erase your dye when you died while mounted
- Fixed the item requirement for evolution to Fire Golem
- Removed trade restriction on Christmas Snow Rabbit Egg
- Fixed class restriction for Paradise Taekwon Martial Arts Book
- Fixed Nidhoggur Shadow Card
-
Fixed drop of the following items:
- Trial Diadem ID 400079
- Goral Crown ID 400078
-
Skills
-
Mild Wind
- Fixed a bug that prevented Mild Wind from affecting the status attack
-
Eternal Slash
- Removed the VCT from the skill
-
Savage Impact
- Now reads the buff of Shadow Exceed correctly and applies it in the damage formula
-
Danced with Warg
- Updated description
-
Unlimitted Humming Voice
- Now correctly grants uninterruptable cast
-
Soul Destroyer
- Fixed a bug that caused this skill to be considered melee physical damage rather than Long-range physical damage
-
Fatal Shadow Claw
- Now casts the maximum level of user learned Dark Claw on the debuff
-
Dragonic Aura
- Now correctly costs 150 AP
-
Random Target
- Updated description
-
Implemented official Expanded Rebalance
-
Kihop
- Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%.
-
Catnip Meteor
- Reduces fixed casting time from 3 seconds to 1.5 seconds.
- Reduces variable casting time from 4 seconds to 2 seconds.
- Added Base Level modifier and INT modifier to the formula
-
Lunatic Carrot Beat
- Added Base Level modifier and STR modifier to the formula
-
Kihop
-
Mild Wind
-
Other
- Changed the spawn of Beelzebub from Fly to real MvP when spawned from a Bloody Branch
- Changed the requirement for the Scatleton Egg quest
- @order can no longer be used by just any party member and checks for leader
-
Warper
- Fixed the position of the warp from Odins Past and Einbroch 3 to warp you onto portal
-
Quest Maker Nurah
- Now automatically converts the wrong Costume Treasure to the correct one
-
Card Removing Matrix
-
Added the following missing items:
- Deep Blue Sunglasses
- Biting Rideword
-
Added the new items:
- All LT equipment
- Badge
-
Added the following missing items:
-
Niflheim Only:
-
Piercing Expert
- Added the missing items such as Deep Blue Sunglasses, Cor Core etc
-
Added the following missing jRO items to the Instance Coin NPC:
- Imperial Ring (28372)
- Rose of Eden (2192)
- Medical Scrubs (15205)
- Ritual Robe (15384)
- Armor of Purple Thread (15417)
- Mighty Black Threaded Armor (15283)
- Angel Stairs (18719)
- Skin of Gwiber (20837)
- Skin of Lindwrym (20836)
- Sharel Shoes (22055)
- Futsu no Mitama (28718)
- Kiri no Tsuyu (28764)
- Super Cell (18523)
- Icefall Dress (15420)
- Ninja Scroll (5362)
- Samael Dress (450143)
- Nature Dress (15352)
- Shield Ring (32263)
- Imperial Glove (28551)
- Bunker Shield (2184)
- Cylinder Hairband (19125)
- Skin of Malach (20845)
- Mysterious Muffler (20952)
- Shinobi Sash H (28485)
-
Added the following items to the refinement tickets list
- Sitting Pope Casual ( ItemID: 19172 )
- Garden of Eden ( ItemID: 19272 )
- Open Air Headset ( ItemID: 19274 )
- Jeje Cap ( ItemID: 19453 )
- Saint Crown ( ItemID: 19469 )
- Menblatt's Wings ( ItemID: 20863 )
- Leviathan Muffler ( ItemID: 20922 )
- Fairy of Eden ( ItemID: 20991 )
- Devil Worshipper Shoes ( ItemID: 22138 )
- Authority Sandals ( ItemID: 22214 )
- Rasen Fuma Orb ( ItemID: 32262 )
- Powered Wing ( ItemID: 450176 )
- Fafnir Breath ( ItemID: 480084 )
-
Items
- Added missing Giant's Protection Matrix
- Fixed combos of Convertible Physical Wing
-
Piercing Expert
-
Purgatory
-
Skill nerfs
-
Third Flame Bomb
- Added reduction at 30%
-
Cross Impact
- Reduced reduction from 75% to 65%
-
Ignition Break
- Reduced reduction from 50% to 35%
-
Tiger Cannon
- Added reduction at 30%
-
Third Flame Bomb
-
Skill nerfs
-
Fortessa Dungeon
-
Added a safe area in all Fortessa Dungeon maps near their entrances to prevent any combat.
This affects level 1 and level 2 - Added a prevention from mobs dropping items while a Boss is alive
- Monsters and bosses can no longer be hitlocked
-
Improved @whodrops for items dropped from Fortessa Dungeons
- Fixed a bug that caused the Ancient Fortessa Coin not to drop from monsters
- Fixed a bug that caused the portal in Fortessa Reef to not always spawn on monster kills
- Fixed a bug that caused the Fortessa Ruins chest to spawn in the wrong map
-
Netherworld
- Removed the automatical healing on the Boss
-
Volcano
- Reduced the automatical healing on the Boss
-
Reef
- Reduced the automatical healing on the Boss
-
Ruins
- Increased the monster spawn
- Increased the items gained from the last chest.
- Reduced the AoE damage reduction from 90% to 80%
-
Added a safe area in all Fortessa Dungeon maps near their entrances to prevent any combat.
-
Expanded
-
Expanded 4th classes and all skills
- 5
- 3
-
Official Implementation
-
-
Winter Festival - Part 1 ( Until 2022-01-01 )
- Bonus 50% experience ( weekends will get 50% )
- 50% extra cashpoints. ( 1$ = 3000 CP )
- Double droprate
- Refinement Event
- 5% Lucky 3 Event
-
Saint Nicholas
- Grants passage to the Christmas automated World Boss - Krampus
-
Star Shaped Decorations dropped from all monsters
- Can be exchanged starting December 24, 2021
-
Christmas Tree will be available on December 24, 2021
-
Additional events on Weekends
-
Sales Event
-
Sales Event
-
Advent Calendar ( Until 2022-01-01 )
-
How does this work?
-
Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards.
-
Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards.
-
How does this work?
-
Krampus returns...! ( Until 2022-01-01 )
-
Respawns every 8 hours and can be accessed through Saint Nicholaus in @go 0
Upon entering this World Boss you'll be turned into a Baby First Class with a 1 hour rental weapon and 1 attack skill.
Your SP will automatically be fully recovered every x seconds.
The map will clear every person AFK'ing for more than 3 minutes. -
Defeat Krampus with everything you've got, Baby!
His HP are based on the amount of players attacking him.
Every 45 seconds Krampus will use a skill to teleport everyone to him.
At the same time Krampus will cast a skill to turn 1 out of every 3 players into his minion.
These Minions are mind controlled and will attack any nearby player.
During this time the player has no control over his own character this includes the following - Cannot logout
- Cannot move
- Cannot write
- Cannot cast a skill
- Cannot use any commands
-
Cannot use any items
-
This state can only be cancelled when you've been "killed" by other players.
While there are minions alive, Krampus cannot be damaged.
Only once all minions have been defeated he can be damaged again.
Note:
Should you force your client to disconnect via ALT+F4 or any unnormal way you'll be excluded from the reward list.
Note 2:
The following reasons make you not receive a reward.
- Logging out while being a Minion
- Being too far away from the World Boss
- Being offline
- Not being on the same map as the World Boss
- Being idle for more than 120 seconds
- Using several clients to fight the boss
-
-
Winter Festival - Part 1 ( Until 2022-01-01 )
-
-
Changes
-
Halloween Event
- Removed the NPCs for the instance creation
- A npc for the rest coin exchange will persist for 7 days
-
Cyber Week
- Added Sales NPC at @go office
- Applied the event to last for 7 days
-
Changes
- Reduced the selling value of Platinum Bullion based on patch prior to zeny adjustment
- Increased the droprate of Platinum Bullion based on patch prior to drop fix
- Increased the droprate of Gold based on patch prior to drop fix
- Removed the Bank Manager temporary until a new version will be released later this week.
- Adjusted how Secretary Lime Evenor will sell Blacksmith Blessings as this causes the blessings to be automatically bound
- Removed all bound Blacksmith Blessings from all players and applied unbound versions
- Fixed an incorrect deletion of Booster Boxes on Niflheim when cancelling a booster character
-
Added additional checks when using a Booster Box
- 212 accounts have been permanently banned for abusement / exploiting
-
Halloween Event
- 3
- 1
- 2
-
Changes
-
As per voting on discord #poll the event was extended to 4th of October
-
-
Addition
-
Cooldown Manager
Added at @go office - x 82, y 141-
If your main character is 1x / Booster Character
- For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 230 or more you get an option to reset your instance / your quests each.
-
If your main character is non 1x / Booster Character
- For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 250 you get an option to reset your instance / your quests each.
-
Instance Reset
- Resets the cooldown of every instance including purgatory cooldowns
-
Quest Reset
- Removes all cooldown quests from your character
- Including unlocking the option to accept Booster Quests, 17.2 Dailies and Tomb of Remorse dailies freshly
- This NPC resets its history once everyday at 00:00, using the item "Instance Reset" will also remove your history from this NPC.
-
If your main character is 1x / Booster Character
-
Cooldown Manager
-
Changes
- Applied more missing patch parts that were removed due to manually applying all changes to keep server stable
-
Fixes
- Fixed Thanos Sword not in the possible list of items that should keep refinement when making it AD
- Baphomet Jr Egg and taming is now fixed
- Baby Desert Wolf Evolution is now fixed
-
Purgatory Portal
- Fixed a bug where Shield Stance would not cause any other stances in Normal Mode
- Fixed a bug where nothing would happen at all in Hard Mode
- Fixed Impact Crater not giving the Counter Slash status correctly
- 2
-
Addition
-
Until 1st of October 2021 the current Special Event will last.
Following things are part of the event:- 100% bonus EXP
- 50% extra cashpoints ( 1 $ = 3000 CP )
- Sales Expert NPC in office ( sells items with up to 30% off original value )
- 2x drop chance
- 10% extra Lucky 3 slotmachine chance
- 12% refinement event
- 0.10% costume drop chance
-
Part 3:
-
Homunculus Rework
Maximum level of all Homunculus S have been increased to Lvl 250.
Upon reaching level 200, 215 and 230 the Homunculus can learn new skills
-
Eira
-
Overview:
-
Classy Flutter
Max level : 10
Group : Passive
Description : Increases magical attack power of Eira.
[Level 1] : Matk + 160.
[Level 2] : Matk + 220.
[Level 3] : Matk + 280.
[Level 4] : Matk + 340.
[Level 5] : Matk + 400.
[Level 6] : Matk + 460.
[Level 7] : Matk + 520.
[Level 8] : Matk + 580.
[Level 9] : Matk + 640.
[Level 10] : Matk + 700.
-
Twist Cutter
Max level : 10
Description : Deals wind property magical damage to a single target, this skill ignores target's magical defense.
Deals additional damage depends on homunculus's base level and Int.
[Level 1] : 480% Matk.
[Level 2] : 960% Matk.
[Level 3] : 1440% Matk.
[Level 4] : 1920% Matk.
[Level 5] : 2400% Matk.
[Level 6] : 2880% Matk.
[Level 7] : 3360% Matk.
[Level 8] : 3840% Matk.
[Level 9] : 4320% Matk.
[Level 10] : 4800% Matk.
-
Absolute Zephyr
Max level : 10
Description : Deals neutral property magical damage to a single target and surrounding enemies, this skill ignores target's magical defense.
Deals additional damage depends on homunculus's base level and Int.
[Level 1] : 1450% Matk | area of effect : 3 x 3 cells.
[Level 2] : 1900% Matk | area of effect : 3 x 3 cells.
[Level 3] : 2350% Matk | area of effect : 3 x 3 cells.
[Level 4] : 2800% Matk | area of effect : 5 x 5 cells.
[Level 5] : 3250% Matk | area of effect : 5 x 5 cells.
[Level 6] : 3700% Matk | area of effect : 5 x 5 cells.
[Level 7] : 4150% Matk | area of effect : 7 x 7 cells.
[Level 8] : 4600% Matk | area of effect : 7 x 7 cells.
[Level 9] : 5050% Matk | area of effect : 7 x 7 cells.
[Level 10] : 4500% Matk | area of effect : 9 x 9 cells.
-
Classy Flutter
-
Overview:
-
Bayeri
-
Overview:
-
Light Gehorn
Max level : 10
Group : Passive
Description : Increases physical and magical attack power of Bayeri.
[Level 1] : Atk + 130 / Matk + 130.
[Level 2] : Atk + 160 / Matk + 160.
[Level 3] : Atk + 190 / Matk + 190.
[Level 4] : Atk + 220 / Matk + 220.
[Level 5] : Atk + 250 / Matk + 250.
[Level 6] : Atk + 280 / Matk + 280.
[Level 7] : Atk + 310 / Matk + 310.
[Level 8] : Atk + 340 / Matk + 340.
[Level 9] : Atk + 370 / Matk + 370.
[Level 10] : Atk + 400 / Matk + 400.
-
Glanzen Spies
Max level : 10
Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Vit.
[Level 1] : 750% Atk.
[Level 2] : 1200% Atk.
[Level 3] : 1650% Atk.
[Level 4] : 2100% Atk.
[Level 5] : 2550% Atk.
[Level 6] : 3000% Atk.
[Level 7] : 3450% Atk.
[Level 8] : 3900% Atk.
[Level 9] : 4350% Atk.
[Level 10] : 4800% Atk.
-
Heiliges Pferd
Max level : 10
Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense.
Deals additional damage depends on homunculus's base level and Vit.
[Level 1] : 1550% Matk / area of effect : 3 x 3 cells.
[Level 2] : 1900% Matk / area of effect : 3 x 3 cells.
[Level 3] : 2250% Matk / area of effect : 3 x 3 cells.
[Level 4] : 2600% Matk / area of effect : 3 x 3 cells.
[Level 5] : 2950% Matk / area of effect : 5 x 5 cells.
[Level 6] : 3300% Matk / area of effect : 5 x 5 cells.
[Level 7] : 3650% Matk / area of effect : 5 x 5 cells.
[Level 8] : 4000% Matk / area of effect : 5 x 5 cells.
[Level 9] : 4350% Matk / area of effect : 7 x 7 cells.
[Level 10] : 4700% Matk / area of effect : 7 x 7 cells.
-
Goldener Tone
Max level : 10
Description : Increases physical resistance and magical resistance of the owner for the certain duration.
[Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds.
[Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds.
[Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds.
[Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds.
[Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds.
[Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds.
[Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds.
[Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds.
[Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds.
[Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds.
-
Light Gehorn
-
Overview:
-
Sera
-
Overview:
-
Polishing Needle
Max level : 10
Group : Passive
Description : Increases physical and magical attack power of Sera.
[Level 1] : Atk + 140 / Matk + 70.
[Level 2] : Atk + 180 / Matk + 90.
[Level 3] : Atk + 220 / Matk + 110.
[Level 4] : Atk + 260 / Matk + 130.
[Level 5] : Atk + 300 / Matk + 150.
[Level 6] : Atk + 340 / Matk + 170.
[Level 7] : Atk + 380 / Matk + 190.
[Level 8] : Atk + 420 / Matk + 210.
[Level 9] : Atk + 460 / Matk + 230.
[Level 10] : Atk + 500 / Matk + 250. -
Toxin Of Mandara
Max level : 10
Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Dex.
In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration.
[Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15.
[Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30.
[Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45.
[Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60.
[Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75.
[Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90.
[Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105.
[Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120.
[Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135.
[Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150. -
Needle Stinger
Max level : 10
Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Dex.
[Level 1] : 700% Atk.
[Level 2] : 1200% Atk.
[Level 3] : 1700% Atk.
[Level 4] : 2200% Atk.
[Level 5] : 2700% Atk.
[Level 6] : 3200% Atk.
[Level 7] : 3700% Atk.
[Level 8] : 4200% Atk.
[Level 9] : 4700% Atk.
[Level 10] : 5200% Atk.
-
-
Overview:
-
Dieter
-
Overview:
-
Blazing Lava
Max level : 10
Group : Passive
Description : Increases physical attack power of Dieter.
[Level 1] : Atk + 160.
[Level 2] : Atk + 220.
[Level 3] : Atk + 280.
[Level 4] : Atk + 340.
[Level 5] : Atk + 400.
[Level 6] : Atk + 460.
[Level 7] : Atk + 520.
[Level 8] : Atk + 580.
[Level 9] : Atk + 640.
[Level 10] : Atk + 700. -
Blast Forge
Max level : 10
Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Str.
Only 1 blast furnace can be active at the same time.
[Level 1] : 70% Atk / area of effect : 3 x 3 cells.
[Level 2] : 140% Atk / area of effect : 3 x 3 cells.
[Level 3] : 210% Atk / area of effect : 3 x 3 cells.
[Level 4] : 280% Atk / area of effect : 3 x 3 cells.
[Level 5] : 350% Atk / area of effect : 5 x 5 cells.
[Level 6] : 420% Atk / area of effect : 5 x 5 cells.
[Level 7] : 490% Atk / area of effect : 5 x 5 cells.
[Level 8] : 560% Atk / area of effect : 5 x 5 cells.
[Level 9] : 630% Atk / area of effect : 7 x 7 cells.
[Level 10] : 700% Atk / area of effect : 7 x 7 cells. -
Tempering
Max level : 10
Description : Increases trait physical attack of the owner for the certain duration.
[Level 1] : P.Atk + 6 / duration : 45 seconds.
[Level 2] : P.Atk + 7 / duration : 60 seconds.
[Level 3] : P.Atk + 8 / duration : 75 seconds.
[Level 4] : P.Atk + 9 / duration : 90 seconds.
[Level 5] : P.Atk + 10 / duration : 105 seconds.
[Level 6] : P.Atk + 11 / duration : 120 seconds.
[Level 7] : P.Atk + 12 / duration : 135 seconds.
[Level 8] : P.Atk + 13 / duration : 150 seconds.
[Level 9] : P.Atk + 14 / duration : 165 seconds.
[Level 10] : P.Atk + 15 / duration : 180 seconds.
-
-
Overview:
-
Eleanor
-
Overview:
-
Brushup Claw
Max level : 10
Group : Passive
Description : Increases physical attack power of Eleanor
[Level 1] : Atk + 160
[Level 2] : Atk + 220
[Level 3] : Atk + 280
[Level 4] : Atk + 340
[Level 5] : Atk + 400
[Level 6] : Atk + 460
[Level 7] : Atk + 520
[Level 8] : Atk + 580
[Level 9] : Atk + 640
[Level 10] : Atk + 700 -
Blazing And Furious
Max level : 10
Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
Can only be used when there is 1 spirit sphere or more.
Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill.
Deals additional damage depends on homunculus's base level and Str.
[Level 1] : 80% Atk / area of effect : 3 x 3 cells
[Level 2] : 160% Atk / area of effect : 3 x 3 cells
[Level 3] : 240% Atk / area of effect : 3 x 3 cells
[Level 4] : 320% Atk / area of effect : 3 x 3 cells
[Level 5] : 400% Atk / area of effect : 5 x 5 cells
[Level 6] : 480% Atk / area of effect : 5 x 5 cells
[Level 7] : 560% Atk / area of effect : 5 x 5 cells
[Level 8] : 640% Atk / area of effect : 5 x 5 cells
[Level 9] : 720% Atk / area of effect : 7 x 7 cells
[Level 10] : 800% Atk / area of effect : 7 x 7 cells -
The One Fighter Rises
Max level : 10
Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Str.
Summons the maximum amount of spirit sphere upon using the skill.
[Level 1] : 580% Atk / area of effect : 3 x 3 cells.
[Level 2] : 1160% Atk / area of effect : 3 x 3 cells.
[Level 3] : 1740% Atk / area of effect : 3 x 3 cells.
[Level 4] : 2320% Atk / area of effect : 3 x 3 cells.
[Level 5] : 2900% Atk / area of effect : 5 x 5 cells.
[Level 6] : 3480% Atk / area of effect : 5 x 5 cells.
[Level 7] : 4060% Atk / area of effect : 5 x 5 cells.
[Level 8] : 4640% Atk / area of effect : 5 x 5 cells.
[Level 9] : 5220% Atk / area of effect : 7 x 7 cells.
[Level 10] : 5800% Atk / area of effect : 7 x 7 cells.
-
-
Overview:
-
Eira
- 3
-
Homunculus Rework
-
Part 2:
-
Official Implementation
-
4th class rework
-
Dragon Knight
-
Overview:
-
Servant Weapon
- Increased procc chance from 10% to 15% based on level 5.
- The skill is now a 9x9 AoE when hitting the target
- Attack Power was increased from 400% to 450%
-
Hack and Slasher
- Cooldown has been reduced from 0.5 seconds to 0.3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- The first hit of the skill now deals AoE damage
- The splash area has been increased from 7x7 to 9x9
- When using Two-handed Sword the skill is now considered melee physical damage
- When using Two-handed Spear the skill is now considered ranged physical damage
-
Madness Crusher
- Cooldown decreased from 2 seconds to 0.35 seconds
- Attack Power increased from 2250% to 3000%
- Attack Power of the skill increases based on the Weapon Level
-
Storm Slash
- Skill cooldown has been reduced from 1 second to 0.35 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- SP consumption increased from 50 to 60.
-
Dragonic Aura
- Now grants more attack power to the skill Hundred Spear when used.
- AP requirement has been reduced to 60
-
Vigor
-
Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50%
-
Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50%
-
Servant Weapon
-
Overview:
-
Archmage
-
Overview:
-
Mystery Illusion
- MATK has been increased from 1250% to 2500%
- AP generation has been added at 4
-
Two Hand Staff Mastery
- The bonus has been changed from 1% MATK % to +2 S.MATK per level
-
Climax
- AP requirement has been lowered from 200 to 150
-
Rock Down
- Cooldown has been reduced from 4 seconds to 0.3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- MATK has been reduced from 3750% to 3000%
- The splash of the skill has been increased from 3x3 to 7x7
- When using any level of climax the skills MATK increases to 4250%
- AP generation has been reduced from 4 to 1
-
Storm Cannon
- Cooldown has been reduced from 4 seconds to 0.3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- The range of the skill has been increased from 9x9 to 13x13
- When using any level of climax the skills MATK increases to 4250%
- AP generation has been reduced from 4 to 1
-
Crimson Arrow
- Cooldown has been reduced from 4 seconds to 0.3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash
- MATK of the secondary hit has been increased from 2000% to 3000%
- When using any level of climax the skill will hit twice
- AP generation has been reduced from 4 to 1
-
Frozen Slash
- Cooldown has been reduced from 4 seconds to 0.3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- The range of the skill has been increased from 9x9 to 13x13
- MATK has been reduced from 3750% to 3000%
- When using any level of climax the skills MATK increases to 4250%
-
AP generation has been reduced from 4 to 1
-
Mystery Illusion
-
Overview:
-
Inquisitor
-
Overview:
-
Oleum Sanctum
- Cooldown has been reduced from 6 seconds to 3 seconds
-
Third Punish
- ATK has been increased from 2750% to 3250%
- This skill can now be critical based on users critical chance
-
Skill has been changed from a negative multihit to a positive multihit
[ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ]
-
Third Flame Bomb
- ATK has been changed to include 20% of casters Max HP inside the basic skill percentage
-
Third Consecration
- Damage has been changed from 3250 / 3 hits to 3250 * 5 hits
-
Massive Flame Blaster
- The skill may now be critical based on users critical chance
-
Judge
- AP cost has been reduced from 100 to 50
-
Third Exorcism Flame
- AP cost has been reduced from 150 to 100
-
Explosion Blaster
- Cooldown has been reduced from 5 seconds to 1 second
- After-cast delay has been removed
- AP generation has been reduced from 5 to 4
- Attack Power has been increased from 2250% to 3250%
- The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target
-
This skill may now be critical based on the users critical chance
-
Oleum Sanctum
-
Overview:
-
Imperial Guard
-
Overview:
-
Ray of Genesis
- Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property.
- SP cost has been reduced from 120 to 90
-
Banishing Point
- Attack Power has been increased from 1300% to 1700%
- Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500%
- SP cost has been increased from 25 to 38
- HIT bonus of the skill has been increased from 30 to 50
-
Cannon Spear
- Cooldown has been reduced from 2 seconds to 1.7 seconds
- Splash has been increased from 5x5 to 7x7
- Skill critical chance has been changed from half of users critical chance to users critical chance
- Attack Power has been increased from 900% to 1250% based on 130 STR
- Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active
-
Overbrand
- Attack Power has been increased from 1500% to 1750%
- Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500%
-
Hesperus Lit
- Variable cast has been removed entirely
- Cooldown has been reduced from 0.3 seconds to 0.2 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
-
Shied Press
- Attack Power has been increased while Shield Mastery is learned from 2600% to 4100%
-
Shield Chain
- Attack Power has been increased while Shield Mastery is learned from 1650% to 2000%
-
Earth Drive
- Cooldown has been reduced from 3 seconds to 2.5 seconds
- Attack Power has been increased while Shield Mastery is learned from 2100% to 3750%
-
Guardian Shield
- The maximum HP affecting the skill has been reduced from 250% to 125%
- The stamina bonus on the maximum capacity of the shield has been increased from by 15 times
- 15 AP generation has been added
-
Attack Stance
- Bonus has been changed from ATK to S.MATK / P.ATK
-
Shield Shooting
- Cooldown has been reduced from 2 seconds to 1 second
- The gain from Shield Mastery has been increased from 250% to 750%
-
Overslash
- Fixed cast time has been reduced from 1 second to 0.5 seconds
- Cooldown has been reduced from 3 seconds to 1 second
- AP generation has been reduced from 3 to 2
- Skill range has been increased from 1 to 3 cells
- The maximum number of hits has been increased from 5 to 7
-
Cross Rain
- Fixed cast time has been reduced from 2 seconds to 1.5 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- MATK has been increased from 400% to 2000%
-
MATK of the skill has been increased to 3500% while Holy Shield is active
-
Ray of Genesis
-
Overview:
-
Shadow Cross
-
Overview:
-
Savage Impact
- This skill no longer requires any cloaking status to be active to cast it
- Cooldown has been reduced from 3 seconds to 1 second
- After-cast delay has been added at 0.3 seconds
- Attack Power has been reduced from 3500% to 600%
- The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now
- While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now
-
Eternal Slash
- Cooldown has been reduced from 1.5 seconds to 0.75 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
-
Shadow Stab
- Cooldown has been reduced from 3 seconds to 1 second
-
AP recovery has been reduced from 3 to 1
-
Savage Impact
-
Overview:
-
Cardinal
-
Overview:
-
Arbitrium
- Cooldown has been reduced from 3 seconds to 2 seconds
- While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000%
- The secondary attack has been changed from 1900% to 6500%
-
Petitio
- Cooldown has been reduced from 2 seconds to 1 second
- The skill may now be critical based on users critical chance
-
Framen
- Cooldown has been reduced from 3 seconds to 0.3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
-
AP generation has been reduced from 3 to 1
-
Arbitrium
-
Overview:
-
Biolo
-
Overview:
-
Bionics Mastery
-
The bonus on all Bionics have been changed to the following:
ATK from 200 * Lvl to 600 * LV
HP from 2000 * Lvl to 40000 * LV
-
The bonus on all Bionics have been changed to the following:
-
Hell Tree
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
- AP cost has been reduced from 100 to 60
- Added additional effect of +20% ranged damage to the buff given by the Hell Tree
-
Wooden Fairy
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
-
Wooden Warrior
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
-
Creeper
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
-
Acidified Zone (Fire)
- Cooldown has been reduced from 2 seconds to 1 second
- Attack Power has been increased from 1250% to 2000%
- The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
-
Acidified Zone (Ground)
- Cooldown has been reduced from 2 seconds to 1 second
- Attack Power has been increased from 1250% to 2000%
- The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
-
Acidified Zone (Water)
- Cooldown has been reduced from 2 seconds to 1 second
- Attack Power has been increased from 1250% to 2000%
- The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
-
Acidified Zone (Wind)
- Cooldown has been reduced from 2 seconds to 1 second
- Attack Power has been increased from 1250% to 2000%
-
The skill has been changed from 1250 / 3 hits to 2000 * 5 hits
-
Bionics Mastery
-
Overview:
-
Wind Hawk
-
Overview:
-
Hawk Rush
- Attack Power has been increased from 500% to 1000%
-
Hawk Boomerang
- Cooldown has been removed
- AP requirement has been reduced from 50 to 15
-
Gale Storm
-
Attack Power bonus gained from CON has been increased
-
Attack Power bonus gained from CON has been increased
-
Hawk Rush
-
Overview:
-
Troubadour/Trouvere
-
Overview:
-
Mystic Symphony
- The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100%
- Cooldown reduced from 120 seconds to 60 seconds
- AP requirement has been increased from 100 to 125
- Duration of the buff has been increased from 60 seconds to 150 seconds
-
Rose Blossom
- Cooldown has been reduced from 3 seconds to 0.5 seconds
- SP consumption has been reduced from 275 to 125
- AP recovery has been reduced from 5 to 3
- Attack Power has been increased from 2500% to 3750%
- Attack Power of the secondary hit has been changed from 750% to 1750%
- While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit
-
Rhythm Shooting
- SP requirement has been reduced from 128 to 90
-
Metallic Fury
- Cooldown has been reduced from 1 second to 0.5 seconds
- AP recovery has been reduced from 5 to 3
- MATK has been increased from 3000% to 4500%
-
Sound Blend
- Fixed cast time has been removed
- Variable cast time has been reduced from 2 seconds to 1 second
-
AP recovery has been reduced from 3 to 2
-
Mystic Symphony
-
Overview:
-
Abyss Chaser
-
Overview:
-
Fatal Menace
- Skill range has been increased from 1 to 2 cells
- Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500%
-
Abyss Dagger
- Attack Power has been reduced from 2750% to 1750%
- The skill will now deal 1750% * 2 hits
- The splash of the skill has been changed from 5x5 to 7x7
- Cooldown has been reduced from 3 seconds to 0.3 seconds
- The duration of the buff has been increased from 10 seconds to 15 seconds
-
Unlucky Rush
- Fixed cast time has been removed
- Cooldown has been reduced from 2 seconds to 0.25 seconds
- Attack Power has been reduced from 2600% to 1600%
- Range of the skill has been increased to 9 cells
- The bonus has been changed from CRT to POW
-
Chain Reaction Shot
- Fixed cast time has been reduced from 1.5 seconds to 1 second
- Cooldown has been reduced from 3 seconds to 1.5 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- Attack Power of the secondary attack has been increased from 4250% to 4750%
-
From the Abyss
- Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second
- AP generation of 20 has been added
- Attack chance has been increased from 10% to 15%
- Splash has been increased from 7x7 to 9x9
-
Abyss Slayer
- Duration has been increased from 60 seconds to 300 seconds
-
Deft Stab
- Cooldown has been reduced from 2 seconds to 0.3 seconds
-
Abyss Square
- Cooldown has been reduced from 4 seconds to 3 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- MATK has been increased while Magic Sword Mastery is learned from 700% to 2000%
-
Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to
1 attack per 0.3 seconds for a 3 second duration
-
Frenzy Shot
- Cooldown has been reduced from 2 seconds to 0.2 seconds
- SP consumption has been increased from 85 to 125
- AP recovery has been reduced from 2 to 1
- Arrow requirement has been reduced from 10 to 3
- The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance
-
Skills chance to be critical has been changed from half of users critical chance to users critical chance
-
Fatal Menace
-
Overview:
-
Meister
-
Overview:
-
Vulcan Arm
- Attack Power has been increased from 420% to 690%
-
Knuckle Boost
- Attack Power has been increased from 1100% to 1300%
- Variable cast time has been reduced from 0.5 seconds to 0.2 seconds
-
Arm Cannon
- Attack Power has been increased from 1900% to 2150%
- Cooldown has been reduced from 0.3 seconds to 0.15 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- Splash has been increased from 5x5 to 7x7
-
Axe Tornado
- While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT
-
ABR Mastery
-
The bonus based on skill level has been changed to the following:
ATK = 250 * skill lvl to 620 * skill lvl
HP = 2000 * skill lvl to 40000 * skill lvl
-
The bonus based on skill level has been changed to the following:
-
ABR - Dual Cannon
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
- Cooldown has been reduced to 30 seconds
-
ABR - Mother Net
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
- Cooldown has been reduced to 30 seconds
-
ABR - Battle Warrior
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
- Cooldown has been reduced to 30 seconds
-
ABR - Infinity
- Fixed cast time has been reduced from 4 seconds to 1 second
- Variable cast time of 1 second has been added
- Cooldown has been reduced to 60 seco
-
Rush Quake
-
The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration:
Increases melee and ranged physical damage done by 50% -
The skill now applies the Quake effect on the target for a 30 second duration
Increases melee and ranged physical damage taken by 50%
-
The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration:
-
Axe Stomp
- Attack Power has been increased from 1750% to 2000%
- While using a Two-Handed Axe the amount of hits has been changed from 2 to 3
- Cooldown has been reduced from 2 seconds to 1 second
- AP generation has been increased from 2 to 3
-
Duration of the Axe Stomp effect has been increased from 5 to 10 seconds
-
Vulcan Arm
-
Overview:
-
Elemental Master
-
Overview:
-
Lightning Land
- Cooldown has been reduced from 4 seconds to 2 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- AP recovery has been increased from 4 to 5
- Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds
- MATK has been changed from 750% to 2000%
- MATK has been changed while Procella is active to 4000%
-
Diamond Storm
- Cooldown has been reduced from 4 seconds to 2 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- AP recovery has been increased from 4 to 5
- MATK has been changed from 3500% to 6250%
- MATK has been changed while Diluvio is active to 12250%
-
Venom Swamp
- Cooldown has been reduced from 4 seconds to 2 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- AP recovery has been increased from 4 to 5
- Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds
- MATK has been changed from 750% to 2000%
- MATK has been changed while Serpens is active to 4000%
-
Conflagration
- Cooldown has been reduced from 4 seconds to 2 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- AP recovery has been increased from 4 to 5
- Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds
- MATK has been changed from 750% to 2000%
- MATK has been changed while Ardor is active to 4000
-
Terra Drive
- Cooldown has been reduced from 4 seconds to 2 seconds
- After-cast delay has been reduced from 1 second to 0.5 seconds
- AP recovery has been increased from 4 to 5
- MATK has been changed from 3500% to 6250%
- MATK has been changed while Teremotus is active to 12250%
-
Increasing Activity
- Cooldown has been reduced from 5 seconds to 2.5 seconds
- After-cast delay has been reduced to 0.5 seconds
- AP given at level 5 has been increased to 50
-
Lightning Land
-
Overview:
-
Dragon Knight
-
4th class rework
- 2
- 2
-
Official Implementation
-
-
Update 2021-09-25
-
Daily Quest
-
Added a new Daily Quest NPC that requires 2 instances to be completed.
Rewards 1 Kachua Key with the possible items on https://www.shining-moon.com/wiki/Kachua_List every day.
[ Limited to 1 per computer ]
Note:
Abusing this in any possible way may lead to closure of all accounts.
-
Added a new Daily Quest NPC that requires 2 instances to be completed.
-
Map-wide drops
-
Rudus Field 4
- Violet Halo ( ID: 20940 )
- Battle Processor ( ID: 410016 )
- Battle Processor[1] ( ID: 410017 )
- CD in Mouth ( ID: 42015 )
- Cor Core Booster ( ID: 410091 )
- Cor Core Booster[1] ( ID: 410092 )
-
Amicitia2
- Magical Booster ( ID: 19241 )
- Victorious Wing Ears ( ID: 55050 )
- Victorious Wing Ears[1] ( ID: 55051 )
- Feather in Mouth ( ID: 420030 )
- Rough Core ( ID: 490159 )
-
Niflheim Dungeon 2
- Blue Ninja Mask ( ID: 420031 )
- Toy Syringe ( ID: 19240 )
- Sealed Chain[1] ( ID: 410094 )
- Sealed Chain ( ID: 410093 )
- Bondage Necklace ( ID: 420076 )
-
EDDA: Biolab
- Will of Ancient Hero ( ID: 100706 )
- Random Patent Cube ( ID: 100437 )
- Ancient Hero Boots ( ID: 22171 )
- Ancient Hero Weapon Box ( ID: 100442 )
- Great Hero Boots ( ID: 22238 )
- Ancient Hero Boots Modification Cube ( ID: 100273 )
-
Tomb of Remorse
- Thanos Warrior Helmet ( ID: 400134 )
- Thanos Shooter Helmet ( ID: 400141 )
- Thanos Magic Helmet ( ID: 400146 )
- Thanos Fighter Helmet ( ID: 400150 )
-
Thanos Helm Reform Cube ( ID: 100695 )
[ When upgrading a Thanos Helms with this box it keeps the refinement, enchant and cards. ]
-
Ghost Palace
-
Thanos Weapon Reform Cube ( ID: 100591 )
[ When upgrading a Thanatos Weapon with this box it keeps the refinement, enchant and cards. ]
-
Thanos Weapon Reform Cube ( ID: 100591 )
-
Nightmare Biolab
- Spinel Diadem ( ID: 400095 )
- Jade Crown ( ID: 400094 )
- Bull Crown ( ID: 400098 )
- Taurus Diadem ( ID: 400099 )
- Celestial Jewel Crown ( ID: 400116 )
- Libra Crown ( ID: 400117 )
- Saint Crown ( ID: 400118 )
- Lion Crown ( ID: 400119 )
- Goat Crown ( ID: 400120 )
- Twin Crown ( ID: 400121 )
- Water Garden ( N )
- Water Garden ( H )
- Twilight Garden
- Hidden Garden ( N )
- Hidden Garden ( H )
-
Lost Farm
-
Varmeal Ticket
-
Normal Monsters:
Amount: 1- Hell Mode: 0.1%
- Purgatory Mode: 0.3%
-
MvPs:
Amount: 1 ~ 3- Hell Mode: 5.00%
- Purgatory Mode: 10.00%
-
Normal Monsters:
-
Varmeal Ticket
-
Rudus Field 4
-
Instance Changes
-
Multi Accounting
-
You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party.
All members of the party have to activate the @loot setting - Any character flagged as an alt-account will no longer get any item generated from an NPC.
- Any character flagged as an alt-account will no longer get quest progress from an instance.
-
You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party.
-
Hell
- Any and all item creations from NPCs are now doubled
-
Purgatory
- While dying inside Purgatory Portal you no longer loose any status effect from items upon death.
- SP drain has been reduced from 3% to 1%
- Removed Magical Amplification from buffs that are automatically given whenever a monster is killed.
- Added a blind effect to all party members when someone is a trapped by darkness.
- The healer deviling now removes the negative leech effect from purgatory
- Token of Purgatory no longer bypass Hell's Power
-
Purgatory Portal
- Upon killing Guardian Angel all burning states are now removed from all party members.
- Guardian Angel no longer follows a pattern to change stances. The stance changes to a random one every time, but never a repetitive stance.
-
Guardian Angel no longer drops Temporal Spell now drops the following:
-
Normal (100% Chance)
- 1 ~ 5 Moonlight Coins
- 1 Moon Coin
- 1 ~ 2 Kachua Keys
-
Hard (100% Chance)
- 20 ~ 30 Moonlight Coins
- 3 ~ 5 Moon Coin
- 3 ~ 5 Kachua Keys
-
Normal (100% Chance)
-
Purgatory Coins
- While in a party of more than 7 and the reward of purgatory coins has a base of more than 5 it will automatically add 1 more coin per member above 7.
-
Cooldowns
- Now has its own cooldowns that reset every day together with the normal cooldowns
- The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all
-
Fortessa
- While dying inside any Fortessa dungeon map you no longer lose any status effect from items upon death.
-
Monster spawns
- Increased the monster spawn in Netherworld
- Reef now properly checks the monster kills
-
Instance Coin Revamp
-
Instance Coins
The instance coins amount generated from instances have been lowered as of 2021-07-17, however the current prices don't match the new amount generated.- All instance coins currently held by any player are reduced by / 20
-
All instance coin NPC prices have been reduced by / 20
In short this means the current worth of instance coins are the same as before, since no change in how many of said items you can acquire for instance coins.
[ This was already applied to both Niflheim and Helheim. ] -
Special Coin change:
- Wolfchev now only gives 7 coins as basic reward
- Buwaya now only gives 2 coins as basic reward
- Added 2x modifier on all instance coins in purgatory mode
- Multiple accounts no longer get rewarded instance coins
-
New Items added:
-
Instance Currencies
Any currency box purchased from this NPC is automatically bound to account.
Any currency gained from said boxes are automatically bound to account also.
Any item purchased / created / crafted from bound to account currency is automatically bound to account.-
Temporal Crystal Box(5)
Can be purchased for 9 Instance Coins per box -
Cursed Gem Box(1)
Can be purchased for 3 Instance Coins per box -
Cursed Crystal Box(3)
Can be purchased for 2 Instance Coins per box -
Soma Frag Box(3)
Can be purchased for 2 Instance Coins per box -
Varmeal Box(3)
Can be purchased for 5 Instance Coins per box -
Mineas Box(1)
Can be purchased for 3 Instance Coins per box -
Coagulated Spell Box(5)
Can be purchased for 1 Instance Coins per box -
Contaminated Magic Box(6)
Can be purchased for 1 Instance Coins per box -
Mora Coin Box(1)
Can be purchased for 2 Instance Coins per box -
GMT Coin Box(3)
Can be purchased for 1 Instance Coins per box -
Bloody Coin Box(15)
Can be purchased for 1 Instance Coins per box -
Token of Honor Box(5)
Can be purchased for 1 Instance Coins per box -
Heroic Token Box(20)
Can be purchased for 1 Instance Coins per box -
Broken Magic Stone Box(10)
Can be purchased for 1 Instance Coins per box -
Fragment of Gigan Box(5)
Can be purchased for 1 Instance Coins per box -
Gray Shard Box(4)
Can be purchased for 1 Instance Coins per box -
Charleston Parts Box(1)
Can be purchased for 10 Instance Coins per box -
Schwarzald Token of Honor Box(5)
Can be purchased for 1 Instance Coins per box
-
Temporal Crystal Box(5)
-
Instance Currencies
- Mad Bunny-LT
- Convertible Physical Wing
- Convertible Magical Wing
- Monster Hunter Coin
- Deep Blue Sunglasses
-
Added Racing Caps
-
Spoiler
Racing Cap (Arch Bishop) ( ItemID: 19197 )
Racing Cap (Geneticist) ( ItemID: 19190 )
Racing Cap (Guillotine Cross) ( ItemID: 19191 )
Racing Cap (Gunslinger) ( ItemID: 19202 )
Racing Cap (Mechanic) ( ItemID: 19189 )
Racing Cap (Minstrel) ( ItemID: 19200 )
Racing Cap (Ninja) ( ItemID: 19203 )
Racing Cap (Ranger) ( ItemID: 19199 )
Racing Cap (Royal Guard) ( ItemID: 19196 )
Racing Cap (Rune Knight) ( ItemID: 19195 )
Racing Cap (Shadow Chaser) ( ItemID: 19192 )
Racing Cap (Sorcerer) ( ItemID: 19194 )
Racing Cap (Soul Linker) ( ItemID: 19397 )
Racing Cap (Star Gladiator) ( ItemID: 19396 )
Racing Cap (Summoner) ( ItemID: 19205 )
Racing Cap (Super Novice) ( ItemID: 19204 )
Racing Cap (Sura) ( ItemID: 19198 )
Racing Cap (Wanderer) ( ItemID: 19201 )
Racing Cap (Warlock) ( ItemID: 19193 )
-
-
Instance Coins
-
Multi Accounting
-
Daily Quest
-
Eden Equipment
Added new NPCs in @go eden
-
Implemented Beginner Items
Spoiler
Beginner Support Box(100)
Beginner Support Box(110)
Beginner Support Box(120)
Beginners Armor Box ( Item ID: 23583 )
Beginners Shadow Box ( Item ID: 23584 )
Beginners Equipment Exchange Voucher ( Item ID: 25427 )
Beginners Safe to 7 Weapon Certificate ( Item ID: 25428 )
Beginners Hat ( Item ID: 19310 )
Beginners Suit ( Item ID: 15250 )
Beginners Ring ( Item ID: 28566 )
Beginners Manteau ( Item ID: 20906 )
Beginners Boots ( Item ID: 22173 )
Beginner Mechanics Mace ( Item ID: 16075 )
Beginner Super Novices Mace ( Item ID: 16076 )
Beginner Genetics Sword ( Item ID: 13483 )
Beginner Kagerou&Oboros Huuma Shuriken ( Item ID: 13341 )
Beginner Rebels Revolver ( Item ID: 13144 )
Beginner Suras Knuckle ( Item ID: 1848 )
Beginner Warlocks Staff ( Item ID: 2046 )
Beginner Shadow Chasers Dagger ( Item ID: 28740 )
Beginner Archbishops Bible ( Item ID: 28616 )
Beginner Guillotine Crosss Katar ( Item ID: 28027 )
Beginner Rangers Bow ( Item ID: 18165 )
Beginner Wanderer & Minstrels Bow ( Item ID: 18166 )
Beginner Mark ( Item ID: 19256 )
Beginner Rune Knights Two-Handed Sword ( Item ID: 21037 )
Beginners Armor Box ( Item ID: 23583 )
Beginners Shadow Box ( Item ID: 23584 )
Beginner Royal Guards Lance ( Item ID: 26015 )
Beginner Sorcerers Staff ( Item ID: 26119 )
Beginner Summoners Foxtail ( Item ID: 26120 )
Beginner Foxtail ( Item ID: 26135 )
Beginners Shadow Armor ( Item ID: 24387 )
Beginners Shadow Shield ( Item ID: 24388 )
Beginners Shadow Shoes ( Item ID: 24389 )
Beginners Shadow Weapon ( Item ID: 24390 )
Beginners Shadow Earring ( Item ID: 24391 )
Beginners Shadow Pendant ( Item ID: 24392 ) -
Implemented Paradise Equipment
-
Implemented Paradise Weapons ( Beginner )
( Requires level 10 )
[ moc_para01, 110 83 ]-
Beginner Weapons
Spoiler
Paradise Sword ( Item ID: 500032 )
Paradise Dagger ( Item ID: 510035 )
Paradise Axe ( Item ID: 520010 )
Paradise Staff ( Item ID: 550032 )
Paradise Revolver ( Item ID: 800004 )
Paradise Bow ( Item ID: 700036 )
Paradise Foxtail ( Item ID: 550033 )
Paradise Mace ( Item ID: 590025 )
-
Beginner Weapons
-
Implemented Paradise Equipment ( Beginner )
( Requires level 10 )
[ moc_para01, 110 83 ]-
Beginner Equipment
Spoiler
Paradise Cap ( Item ID: 400137 )
Paradise Hat ( Item ID: 400138 )
Paradise Suit ( Item ID: 450183 )
Paradise Robe ( Item ID: 450184 )
Paradise Boots ( Item ID: 470067 )
Paradise Shoes ( Item ID: 470068 )
Paradise Manteau ( Item ID: 480103 )
Paradise Muffler ( Item ID: 480104 )
Paradise Ring ( Item ID: 490122 )
Paradise Gloves ( Item ID: 490123 )
Paradise Magic Ring ( Item ID: 490124 )
Paradise Necklace ( Item ID: 490125 )
-
Beginner Equipment
-
Implemented Paradise Weapons ( Intermediate )
( Requires level 45 )
[ moc_para01, 110 79 ]-
Intermediate Weapons
Spoiler
Paradise Crusader Sword ( Item ID: 500033 )
Paradise Alchemist Sword ( Item ID: 500034 )
Paradise Super Novice Sword ( Item ID: 500035 )
Paradise Rogue Dagger ( Item ID: 510036 )
Paradise Soul Linker Dagger ( Item ID: 510037 )
Paradise Super Novice Dagger ( Item ID: 510039 )
Paradise Blacksmith Axe ( Item ID: 520011 )
Paradise Mechanic Axe ( Item ID: 520012 )
Paradise Crusader Spear ( Item ID: 530017 )
Paradise Sage Magic Book ( Item ID: 540027 )
Paradise Sage Spellbook ( Item ID: 540028 )
Paradise Taekwon Martial Arts Book ( Item ID: 540029 )
Paradise Taekwon Power Book ( Item ID: 540030 )
Paradise Wizard Staff ( Item ID: 550034 )
Paradise Wizard Wand ( Item ID: 550035 )
Paradise Priest Staff ( Item ID: 550036 )
Paradise Soul Linker Staff ( Item ID: 550037 )
Paradise Doram Foxtail ( Item ID: 550038 )
Paradise Doram Foxtail Model ( Item ID: 550039 )
Paradise Super Novice Staff ( Item ID: 550040 )
Paradise Summoner Foxtail ( Item ID: 550042 )
Paradise Summoner Foxtail Model ( Item ID: 550043 )
Paradise Super Novice Wand ( Item ID: 550044 )
Paradise Monk Knuckles ( Item ID: 560022 )
Paradise Monk Claws ( Item ID: 560023 )
Paradise Bard Violin ( Item ID: 570021 )
Paradise Minstrel Violin ( Item ID: 570022 )
Paradise Minstrel Harp ( Item ID: 570023 )
Paradise Dancer Rope ( Item ID: 580021 )
Paradise Alchemist Mace ( Item ID: 590026 )
Paradise Priest Mace ( Item ID: 590027 )
Paradise Knight Two-Handed Sword ( Item ID: 600020 )
Paradise Assassin Chakram ( Item ID: 610024 )
Paradise Assassin Katar ( Item ID: 610025 )
Paradise Blacksmith Two-Handed Axe ( Item ID: 620011 )
Paradise Mechanic Two-Handed Axe ( Item ID: 620012 )
Paradise Knight Lance ( Item ID: 630014 )
Paradise Soul Reaper Staff ( Item ID: 640025 )
Paradise Soul Reaper Soul Stick ( Item ID: 640026 )
Paradise Ninja Punishment Shuriken ( Item ID: 650010 )
Paradise Ninja Crucifixion Shuriken ( Item ID: 650011 )
Paradise Kagerou&Oboro Huuma Shuriken ( Item ID: 650012 )
Paradise Kagerou&Oboro Cross Huuma Shuriken ( Item ID: 650013 )
Paradise Rogue Bow ( Item ID: 700037 )
Paradise Hunter Bow ( Item ID: 700038 )
Paradise Hunter Crossbow ( Item ID: 700039 )
Paradise Bard&Dancer Bow ( Item ID: 700040 )
Paradise Gunslinger Revolver ( Item ID: 800005 )
Paradise Rebellion Revolver ( Item ID: 800006 )
Paradise Gunslinger Rifle ( Item ID: 810003 )
Paradise Rebellion Gatling Gun ( Item ID: 830004 )
-
Intermediate Weapons
-
Implemented Paradise Weapons ( Advanced )
( Requires level 45 )
[ moc_para01, 110 79 ]-
Advanced Weapons
Spoiler
Paradise Royal Guard Sword ( Item ID: 500036 )
Paradise Genetic Sword ( Item ID: 500037 )
Paradise Shadow Chaser Dagger ( Item ID: 510038 )
Paradise Royal Guard Spear ( Item ID: 530018 )
Paradise Sorcerer Magic Book ( Item ID: 540031 )
Paradise Sorcerer Spellbook ( Item ID: 540032 )
Paradise Star Emperor Sun Book ( Item ID: 540033 )
Paradise Star Emperor Moon Book ( Item ID: 540034 )
Paradise Archbishop Staff ( Item ID: 550041 )
Paradise Sura Knuckle ( Item ID: 560024 )
Paradise Sura Claws ( Item ID: 560025 )
Paradise Wanderer Whip ( Item ID: 580022 )
Paradise Wanderer Rope ( Item ID: 580023 )
Paradise Genetic Mace ( Item ID: 590028 )
Paradise Archbishop Mace ( Item ID: 590029 )
Paradise Rune Knight Two-handed Sword ( Item ID: 600021 )
Paradise Guillotine Cross Chakram ( Item ID: 610026 )
Paradise Guillotine Cross Katar ( Item ID: 610027 )
Paradise Rune Knight Lance ( Item ID: 630015 )
Paradise Warlock Staff ( Item ID: 640023 )
Paradise Warlock Wand ( Item ID: 640024 )
Paradise Shadow Chaser Bow ( Item ID: 700041 )
Paradise Ranger Bow ( Item ID: 700042 )
Paradise Ranger Crossbow ( Item ID: 700043 )
-
Advanced Weapons
-
Implemented Paradise Equipment ( Advanced )
( Requires level 100 )
[ moc_para01, 110 87 ]-
Advanced Equipment
Spoiler
Advanced Paradise Cap ( Item ID: 400139 )
Advanced Paradise Hat ( Item ID: 400140 )
Advanced Paradise Suit ( Item ID: 450185 )
Advanced Paradise Robe ( Item ID: 450186 )
Advanced Paradise Boots ( Item ID: 470069 )
Advanced Paradise Shoes ( Item ID: 470093 )
Advanced Paradise Manteau ( Item ID: 480105 )
Advanced Paradise Muffler ( Item ID: 480106 )
Advanced Paradise Ring ( Item ID: 490126 )
Advanced Paradise Gloves ( Item ID: 490127 )
Advanced Paradise Magic Ring ( Item ID: 490128 )
Advanced Paradise Necklace ( Item ID: 490129 )
-
Advanced Equipment
-
Implemented Paradise Shadow Equipment ( Beginner )
( Requires level 10 )
[ moc_para01, 110 87 ]-
Beginner Shadow
Spoiler
Paradise Shadow Weapon ( Item ID: 24687 )
Paradise Shadow Shield ( Item ID: 24688 )
Paradise Shadow Armor ( Item ID: 24689 )
Paradise Shadow Shoes ( Item ID: 24690 )
Paradise Shadow Earring ( Item ID: 24691 )
Paradise Shadow Pendant ( Item ID: 24692 )
-
Beginner Shadow
-
Implemented Paradise Shadow Equipment ( Advanced )
( Requires level 100 )
[ moc_para01, 110 87 ]-
Advanced Shadow
Spoiler
Advanced Paradise Shadow Shield ( Item ID: 24693 )
Advanced Paradise Shadow Armor ( Item ID: 24694 )
Advanced Paradise Shadow Shoes ( Item ID: 24695 )
Advanced Paradise Shadow Earring ( Item ID: 24696 )
Advanced Paradise Shadow Pendant ( Item ID: 24697 )
Rune Knight Advanced Paradise Shadow Weapon ( Item ID: 24698 )
Royal Guard Advanced Paradise Shadow Weapon ( Item ID: 24699 )
Mechanic Advanced Paradise Shadow Weapon ( Item ID: 24700 )
Genetic Advanced Paradise Shadow Weapon ( Item ID: 24701 )
Guillotine Cross Advanced Paradise Shadow Weapon ( Item ID: 24702 )
Shadow Chaser Advanced Paradise Shadow Weapon ( Item ID: 24703 )
Warlock Advanced Paradise Shadow Weapon ( Item ID: 24704 )
Sorcerer Advanced Paradise Shadow Weapon ( Item ID: 24705 )
Archbishop Advanced Paradise Shadow Weapon ( Item ID: 24706 )
Sura Advanced Paradise Shadow Weapon ( Item ID: 24707 )
Ranger Advanced Paradise Shadow Weapon ( Item ID: 24708 )
Wanderer&Minstrel Advanced Paradise Shadow Weapon ( Item ID: 24709 )
Kagerou&Oboro Advanced Paradise Shadow Weapon ( Item ID: 24710 )
Rebellion Advanced Paradise Shadow Weapon ( Item ID: 24711 )
Star Emperor Advanced Paradise Shadow Weapon ( Item ID: 24712 )
Soul Reaper Advanced Paradise Shadow Weapon ( Item ID: 24713 )
Doram Advanced Paradise Shadow Weapon ( Item ID: 24714 )
Super Novice Advanced Paradise Shadow Weapon ( Item ID: 24715 )
-
Advanced Shadow
-
Implemented Paradise Weapons ( Beginner )
-
Implemented Beginner Items
-
Other
-
Class Mastery
[ The entire system has been reworked from scratch to reduce the load it takes on the server for loading, saving and applying ]- Now each class of Class Mastery has its own instance cooldowns for normal and purgatory
-
Now each class of Class Mastery has its own quests
Using a instance reset will now reset all classes of your class mastery, not just 1 classes. - Fixed a few errors Class Mastery had previously
-
New Items:
- Minor Casting Stone (Dual)
- Range Stone (Dual)
-
SP Absorption Stone (Dual)
Added to Dual Stone Box - Rune Knight Stone (Upper)
- Rune Knight Stone (Middle)
- Rune Knight Stone (Lower)
- Warlock Stone (Upper)
- Warlock Stone (Middle)
- Warlock Stone (Lower)
- Royal Guard Stone (Upper)
- Royal Guard Stone (Middle)
-
Royal Guard Stone (Lower)
Added to Class Enchant Stone Box - Durable Shadow Weapon ( ID: 24734 )
- Durable Shadow Shield ( ID: 24735 )
- Clever Shadow Weapon ( ID: 24736 )
- Clever Shadow Shield ( ID: 24737 )
- Critical Hit Shadow Weapon ( ID: 24738 )
-
Kingbird Ancient Shadow Weapon ( ID: 24745 )
Added to Random Shadow Box
Added to Shadow Coupon
Added to All Shadow Box in Kachua's Secret Key - Thanos Warrior Helmet-LT ( ID: 400135 )
- Thanos Shooter Helmet-LT ( ID: 400142 )
- Thanos Magic Helmet-LT ( ID: 400145 )
- Thanos Fighter Helmet-LT ( ID: 400151 )
- Thanos Sword-AD ( ID: 500024 )
- Thanos Dagger-AD ( ID: 510030)
- Thanos Spear-AD ( ID: 530012 )
- Thanos Staff-AD ( ID: 550023 )
- Thanos Knuckle-AD ( ID: 560017 )
- Thanos Violin-AD ( ID: 570016 )
- Thanos Whip-AD ( ID: 580016 )
- Thanos Hammer-AD ( ID: 590020 )
- Thanos Great_Sword-AD ( ID: 600016)
- Thanos Katar-AD ( ID: 610019 )
- Thanos Axe-AD ( ID: 620009 )
- Thanos Two-Handed_Staff-AD ( ID: 640017 )
- Thanos Bow-AD ( ID: 700029 )
- Thanos Weapon Reform Cube ( ID: 100591 )
- Baphomet Egg (9137)
- Desert Wolf Egg (9129)
- Dark Priest Egg (9128)
- Chaotic Baphomet Jr. Egg (9130)
- Fire Golem Egg (9131)
-
Fixes
-
Items
- Removes Spring Glove requirement from Illusion Sprint Glove
- Fixed a missing combo of Magic Stone (Upper)
- High Adventurer Set can now be sold to npc
- Fixed the level requirement of Costume Valkyrie Helm
- Added EXP Advisor to Uncard Matrix
- Fixed the description of several items from (Top) to (Upper)
- EXP Advisor can now be enchanted with ALL race enchant
- Fixed status icon on the Regeneration Potion
- Fixed crit bonus of Galensis Card not checking for 125 base luck
- Fixed Psychic Armor Scroll duration and element
- Fixed Claire Suits requirement
- Fixed Old Blue Box and Old Purple Box not sellable to npc
- Fixed an issue with Aeon staff
- Fixed name of Costume Bunny Hairband (Violet)
- Rudo card no longer gives more duration for every proc but enforces its official duration without a stacking timer
- Fixed the combos of Cor Core Booster and Cor Core Booster[1]
- Fixed Paradise Ninja Weapon itemscript and description
- Purple Ore is now displayed correctly
- Fixed the weight of Broken Autodoll parts
- Fixed the weight of Sealed Temporal Circlets
- Fixed Paradise Ninja Shuriken itemscript and description
- Fixed Temporal Jewel ( DEX ) according to kRO
- Poenitentia Clava now gives correct bonus for grade B
- Little Isis Egg now grants the correct bonus
- Fixed a bug that caused items that have their effect happen on skill use to now correctly grant all their bonuses
- Golden Ninja Suit and its combos now correctly reduce the cooldown
- Magical Modification Permit (9529) now gives "Increase Healing" instead of "Healing Received"
- Fixed a bug regarding Costume Convert Stones where it could cause a crash
- Fixed Urj Runestone to now allow the item to recast the skill
- Fixed a bug with Eddga Card that caused your character to be dead on log in
-
The following items now have their sell price raised to 75.000z and their drop chance reduced
- Scrap Bow (700021)
- Scrap Fist (560011)
- Scrap Lutie (570012)
- Fortified Book (540013)
- Fortified Claymore (600013)
- Fortified Spear (530009)
- Fortified Staff (640013)
- Relapse Axe (620005)
- Relapse Blade (500018)
- Relapse Cross (590015)
- Relapse Dagger (510026)
- Relapse Katar (610015)
- Updated the list of items for buyingstores for lvl 200 - 250 cards and other items
- Updated all dismantle boxes for costumes to now check for all dropped ones including the ones from caches ( including the custom ones from Niflheim )
- Fixed description of Thanatos Greatsword
-
Skills
- Fixed description of Water Insignia
- Impact Crator now requires spins from Rolling Cutter to be used
- Blood Sucker no longer fails when cast on self and no party created
- Fixed FCT and VCT on Devotion ( Helheim )
- Fixed max hits from 6 to 5 on Eternal Slash
- Random Break no longer bypasses chemical protections
- Fixed the displaying of the skill tree for a skill that was learned from an item but has not been mastered yet. It will now display "ITEM" on the skill in the skill tree.
- Mystic Symphony no longer grants the racial bonus to other skills other than Sound Blend, Rhythm Shooting, Rose Blossom
- Calamity Gale now longer grants its racial bonus to skills other than Crescive Bolt and Gale Storm
- Vigor no longer grants its racial bonus to skills
- Research Report now only grants its racial bonus any Acidified Zone skills
- Meister and Biolo can now resummon their summons even while theyre alive. It will automatically kill the old.
- Meister and Biolo summons now automatically show their HP bar to the summoner.
-
Changed the way Arm Cannon is displayed while ABR - Dual Cannon is alive.
Example:
Previously 1.000 damage
After summon - 2x 1.000 damage
Now: 2.000 damage - Mystery Illusion now has the correct amounts of hits and duration
- Vanguard Force now has the correct skill times for FCT and VCT
- Camouflage had its description updated
-
Special Pharmacy uses now correct materials for the new Condensed Potions:
-
Updated the recipe requirements to the following items: ( As per kRO )
How to make High Quality Potion ( ID: 6285 )
Empty Potion Bottle ( ID: 1093 ) x 5
Empty Bottle ( ID: 713 ) x 10
-
Updated the recipe requirements to the following items: ( As per kRO )
- Updated the skill tree to now correctly display the skills gained from getting Linked as Bard or Dancer
- Charge Attack can no longer attack targets when theres a wall in between
- Fortune Kiss no longer grants too high critical bonuses
- Whistle is now correctly removed when dying
-
Updated Smartcast to now ignore the following skills:
- Epiclesis
- Sanctuary
- Flasher
- Ankle Snare
- Land Mine
- Sandman
- Blast Mine
- Cluster Bomb
- Detonator
- Illusion Doping now properly checks for the cast range ( 1 )
- Mother Net no longer checks for HP loss below 90% before casting Net Repair
- Fixed Flying Kick not working correctly with smartcast
-
Mobs
- Improved the checks for monster kills on Biolo and Meister summons inside instances
- Fixed a wrong HP value on Aries from Water Garden ( N )
- Reduced detection range of monsters in amicitia
- Fixed a wrong check on the Venatu(2) quest
- Fixed wrong level of Critical Wounds on Amdarais and Himmelmez
- All illusion weapons on drop can now gain up to 4 enchants
- Fixed wrong map being checked in the Illusion of Underwater 2 - Illusion Investigation
- Fixed wrong monster in Hill Wind quest
- Updated the EXP of all monsters in Illusion of Moonlight
-
NPCs
- Fixed a bug that caused the portal in Tomb of Remorse to sometimes not work
- Fixed a bug that caused the daily reset to sometimes not reset quests correctly
- Adjusted Piercing Expert for Cor Core Headset and Sealed Chain
- Fixed deposit on 17 carat diamonds and Purgatory coin deposit on the War Efforts
- Added all new garments to Garment Preview npc in @styling
- Fixed a bug in the Garment Preview npc showing double items
- Fixed Reset Girl for Star Gladiator and Soul Linker
- Fixed an issue with Twilight Garden house and saving
- Added Zeny option for reset to Susan Grey ( Soutane )
- Added Deep Blue Sunglasses to Piercing Expert
- Savory Sauce now sells correctly from Chef Assistent
- Changed requirement from Vicious Emblem to Monster Hunter Coin for Powerful Soul Essence in Quest Master Nurah
- Implemented a new check on guild houses that now properly removes wrong mapflags given from the original map
- Fixed a bug that caused the dummy healer to not get the correct sprite change on initialization
- Added a check on Adventurer Agency when a character logs out it will now automatically clear the party from the list
-
Updated Build Manager
- now handles all new secondary stats
- Updated Special Tool Dealer and removed some duplicated items in the shop list
- Added Infinity Fly Wing and Boarding Halter to the list of possible recovered items
- Fixed a wrong item inside the Fortessa Medal shop
- Fixed a bug on the Soutane reset options being inverted
- Magic Gear NPC now recognizes Meisters
- Fahrros now automatically gives the item into inventory like all other World Bosses
- Garment Preview NPC now correctly displays all items
- ECA now recognizes Contaminated Dark Lord for announcement
- Platinum Skill NPC no longer shows "ITEM" on some skills
- Improved the check on Rune Merchant
- Fixed Lasagna Dungeon listing not being alphabetically in the Warper NPC
- Fixed Recycler NPC recognizing the Victorious Wing Ears as item which it should not
- Lea in geffen no longer sells the old magic books
- Fixed the message on Seasonal Booster NPC that warns you about resetting you to Novice LVL 1, while it resets to High Novice and keeping base level up to 99 intact.
- Gum & Manual Exchanger is now updated in Guild Houses
-
Other
- Fixed name of the Rocker quest
- Heart Hunter War Base should now apply correctly Instance Coins
- Whodrops now correctly displays map drops without any issues or wrong chances
- Purgatory weekly now correctly resets on mondays
- Daily quest now correctly resets every day
- Fixed cart sometimes vanishing on warp
- Fixed an issue with Seasonal Booster that after finishing it, it would still not allow 3x manuals.
- Fixed disable damage not recognizing its setting post relog
- Fixed level requirement from 230 to 220 for Tomb of Remorse
- Fixed Instance Coin amount on Tomb of Remorse
- Added Tomb of Remorse, OGH - Challenge mode to @instances / @cooldown
- Implemented @purgatory for purgatory cooldowns
- Removed the combination scrolls from the Unknown Swordsmen from EDDA: Biolab
- Fixed a bug with @battlestats regarding a wrong display when Formless Race was added
- Towns are no longer snowing
- Added a display when a new class was learned / resetted to show you to relog once
- @noks now works properly
- Added Monster Hunter Coins to the possible list of taking in and out of Fortessa Zero
- Fixed a bug that caused Bio 5 MvP spawning to not correctly resets the information after it was killed
- When connecting fresh from a previous disconnect / crash while being dead you no longer end up on a random spot on the map ( black area )
- When deleting a booster it will now automatically clear the booster history
- Removed the check on Booster Characters regarding same machine as creation
- The hourly moonlight coin system has been reworked to now ignore alts correctly and no longer give vendors coins
- Implemented Grading Chance +10% during Refinement Event as per official
-
The following maps no longer support the special party drop
- teg_dun01
- teg_dun02
- lasa_filds
-
Lucky 3 changes:
- Increased max spin from 50 to 500
- Added World Boss Box 8
- Using Lucky 3 will now automatically open the Lucky 3 and Special Lucky 3.
-
Items
-
Niflheim Exclusive
-
Niflheim Exclusive Bug Fixes
- Fixed ACD calculation ignoring the HALF-ACD of Niflheim currently
- Fixed an issue with Water Garden H / N and Hidden Garden H / N not creating the maps correctly in the right difficulty
-
Niflheim Exclusive changes
- Removed customization regarding Blacksmith Blessing, its no longer treated as a 100% chance refiner but reverts to its official usage and cost for all pieces of equipment ( including Shadowgear )
-
Increased Blacksmith Blessing gain:
- Specialslot - New ( raised from 1 to 1 ~ 5 including a chance for 10 at once )
- Lucky 3 ( raised from 1 to 1 ~ 10 )
-
Lucky 3 changes:
- Added multiple rows of Random Shadow Hammer
- Increased BsB amount gained
- Added World Boss Box 6
- Added World Boss Box 7
- Added World Boss Box 8
-
Added new jRO items
- Sitting Pope Casual ( ItemID: 19172 )
- Garden of Eden ( ItemID: 19272 )
- Open Air Headset ( ItemID: 19274 )
- Jeje Cap ( ItemID: 19453 )
- Saint Crown ( ItemID: 19469 )
- Menblatt's Wings ( ItemID: 20863 )
- Leviathan Muffler ( ItemID: 20922 )
- Fairy of Eden ( ItemID: 20991 )
- Devil Worshipper Shoes ( ItemID: 22138 )
- Authority Sandals ( ItemID: 22214 )
- Fanatic Necklace ( ItemID: 28500 )
- Yin Yang Talisman ( ItemID: 28560 )
- Rasen Fuma Orb ( ItemID: 32262 )
- Powered Wing ( ItemID: 450176 )
-
Fafnir Breath ( ItemID: 480084 )
-
Added missing jRO items that were removed from Fortessa Dungeon Into Instance Coin NPC:
-
Item List
Spoiler
- Aegir's Ring (28520)
- Arquien Necklace (28429)
- Emerald Earrings (28411)
- Imperial Ring (28372)
- Fallen Monk Rosary (28386)
- Horn of Kirin (28501)
- Hunting Knife (28491)
- Keraunos (28503)
- Magician Gloves (28507)
- Rebel Scarf (28484)
- Sapphire Wrist (28410)
- Spirit King Ring (28394)
- Thieves Guide Vol. I (28492)
- Valkyrie's Drop (28564)
- Verus Core (28575)
- Vesper Gear (28353)
- Vesper Gear (28359)
- Rose of Eden (2192)
- Rune boots (2481)
- Nectar Suit (15072)
- Medical Scrubs (15205)
- Ritual Robe (15384)
- Chiu Armor (18862)
- Armor of Purple Thread (15417)
- Mighty Black Threaded Armor (15283)
- Angel Stairs (18719)
- Elemental Towel (20799)
- Talaria Shoes (22042)
- Skin of Gwiber (20837)
- Skin of Lindwrym (20836)
- Adventurer's Spirit (20831)
- Elemental Tights (19048)
- Thorny Shoes (22064)
- Sharel Shoes (22055)
- Archbishop Ring (28430)
- Scutum (28903)
- Futsu no Mitama (28718)
- Kiri no Tsuyu (28764)
- Bloody Muffler (2597)
- Super Cell (18523)
- Imperial Feather (18823)
- Royal Guard Necklace (19246)
- Abyss Dress (15204)
- Icefall Dress (15420)
- Ninja Scroll (5362)
- Samael Dress (450143)
- Nature Dress (15352)
- Shield Ring (32263)
- Imperial Glove (28551)
- Bunker Shield (2184)
- Crow Tengu Mask (5933)
- Tengu Scroll (19112)
- Cylinder Hairband (19125)
- Enforcer Cape (20800)
- Enforcer Shoes (22134)
- Hero Manteau (20783)
- Skin of Malach (20845)
- Mysterious Muffler (20952)
- Shinobi Sash H (28485)
-
Item List
-
Niflheim Exclusive Bug Fixes
-
Class Mastery
- 3
- 1
- 1
-
Update 2021-09-25
-
Added with next patch in Booster Shop:
Set contains:
5 coupons to select any piece you want
5 normal automatic module boxes
2 epic module boxes -
Added with next patch in instance coins
-
-
Update 2021-08-01
Note: This is a compilation of the changes that were implemented over the past 2 weeks since patch release and some additions and changes.-
Client patch 2 days ago
- Fixed an issue with gepard shield causing the message "nodelay detected"
- Fixed an issue with gepard shield preventing certain skills from being cast with a weird delay
-
Season Booster:
- Starting a booster makes you automatically now a High Novice
- Resetting your class makes you automatically now a High Novice
- Enabled Battle Manual on Seasonal Booster ( NOT 3x )
- Adjusted descriptions of Battle Manuals whether or not they will work on a booster
- Implemented level requirement on all booster dailies
- Added all level requirements to all descriptions
- Fixed an error in the NPC, when removing a booster status it was not updating the table accordingly
-
Purgatory changes:
- Implemented SP Vampiric drain effects into Purgatory modes
- Removed random ruins spawn inside any purgatory maps.
- All healing % nerf has been changed to Mediale Votum only
- Added a prevention from certain specific instance monsters ( hidden ones ) applying purgatory effects to the party.
-
Balloon:
- No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number.
- The new based % number starts at 120% and is reduced by 10% for every member within 5 cells of the balloon
- The damage is changed to be map-wide
- Time for stacking has been increased from 5 seconds to 7 seconds
- Changed sprite to the one it was supposed to have after patch but was forgotten
-
Bomb:
- No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number.
- The new based % number starts at 30% and is increased by 10% for every member within 10 cells of the bomb
- The damage is changed to be map-wide
- Fixed Twilight Garden not giving any Purgatory Coins / Instance Coins
- Balloon and Bomb can no longer trigger together and only one of said effects can be active at the same time
- Added Eternal Slash to nerf skill list at 50%
-
Purgatory Portal
- Increased reduction by Guardian Angel a little bit more
- Added a stacking burning effect every 15 seconds
-
Fortessa Zero
- Improved status changes ( buffs ) in Fortessa Zero upon swapping to it
- Added Class Reset NPC to Fortessa Zero
- Added Socket Enchanter NPC to Fortessa Zero
- Changed the automatic return to pet egg to only be during going to fortessa zero
- Fixed an error when using fly wings alot in Zero that would cause a client crash with a missing mapfile
- Fixed an error that caused you to sometimes loose EXP when leaving zero on your normal character
-
Mult-clienting
-
Added prevention from using multiple clients to receive endless Fortessa Medals
( Only one account may receive now the Fortessa Medals, the exp is still given. )
-
Added prevention from using multiple clients to receive endless Fortessa Medals
-
Themed Fortessa Dungeons
- Increased drop rate of all items by 2x
- Decreased natural healing from 3% to 1%
- All healing % nerf has been changed to Mediale Votum only
- Added Eternal Slash to nerf skill list at 50%
-
Other changes:
- Fixed a bug with the exp table below lvl 200 for non expanded ( applied over a week ago to both servers )
- Fixed EXP penalty were not applied to boss monsters ( NOT MVP ones )
-
Added specific stat resetting to Resetter Girl
- Allows selection of traits only or stats and traits
- Fixed an error with @price on Helheim
- Fixed description of Help Angel
- Fixed a typo in Temporal Circlet(Mechanic) description
- Fixed unidentified name and description for Elegant Wave, Caster Shadow Armor II
- Fixed description of Empty Test Tube
- Added numbers to all World Boss Boxes names
- Fixed buffs applied in any versus map no longer disappear after 5 seconds
- Fixed an issue with Bank Manager on Helheim
- Added level requirements inside Warper NPC for all new 200+ maps
- Fixed Board Quest ( 200 - 230 ) not giving cooldown correctly
- Implemented automatic removal of cooldown quests at 00:05 for all new dailies
- Fixed a bug that prevented Instances from being destroyed when not used
- Added 4th class skill points when using Build NPC
- Fixed Resetter NPC not resetting points correctly based on class used
- Fixed 1st class outfit not working correctly
- Added OGH CM last chest gives rewards to all players now during hell difficulty or above
- Fixed a bug in OGH CM that did not warp all players correctly or warped them while being outside or warped them always to the left
- Fixed Disguiser Card
- Fixed Evil Spirit Glove giving a wrong autocast
- Removed Farmer Wheel from all instances
-
Removed Dark Society entry npc until an error with a map has been resolved
( New dungeons do not require it ) -
Monster Hunter Coins
- Have been added as world drop which can happen from any monster at a roughly 1% chance
- Updated the NPC in go special to have alot of consumeables that were previously removed from other npcs
-
Added a secondary NPC that sells the following items:
- Sea Otter Mini Fan
- Kafra Uniform
- Drooping Rebellion
- Zodiac Stones
- Poring Sunglasses
- Happy Balloon
- Angel Poring Boots
- Fixed a saving issue with graded items post grading that it was not updating all the time
- Fixed an issue with class mastery and the giving back of EXP
- Implemented level requirement on all quests of the 140-190 board
- Added all level requirements to all descriptions
- Fixed wrong mob name in 3 quests
- Implemented Temporal Transcended set effect
- Fixed EXP Advisor not working during enchantment
- While any shield is active on any world boss they only take 10% of the original damage now
- Added the missing Homunculus Supplement from last patch
- Fixed Valkyrie Ingrid having wrong HP
- Fixed an issue with 3 caches sometimes not giving a costume
-
World Boss
- All rewards are now automatically given in the inventory and no longer in mail
- If a character is inside zero while the world boss he damaged died, the rewards are automatically converted to Fortessa Medals
- Updated all Edda Biolab crafting scrolls and removed Greater Fortessa Emblem for Monster Hunter Coins requirement
- Costume VIP Hair Male (ID:400057) now appears in the costume tab in storage
- Fixed a wrong enchant option category in Poenitentia physical dmg % enchant
- Added the missing Ancient Hero items into Fortessa Medal exchanger
- Fixed a bug in Room of Consciousness which could cause Bijou to become stuck at 0% hp
- Fixed monsters of Nightmare Clock Tower inside Navigation UI
- Fixed the item collection quests in the 100-110 mission board
- Fixed a typo in Dance with Warg
- Biolo and Meister summons are now removed correctly on class changes
- Fixed an issue with Daily check in
-
Guild Houses:
- Added twilight garden into @manager
- Fixed an error which prevented some npcs from being moved in the Guild House
- Fixed that Dummies in guild houses should now be correctly moved on server restart or re-initialization
-
Added a way to re-initialize your guild house incase it failed to retrieve information and preventing you from adjusting something
( When you cannot edit an npc and the npc just closes )
-
Smart Cast:
- Improved when you have no target and you use a skill to no longer stand around trying to cast a skill that has no target
- Improved the handling of skills after longer duration of being online and some skills would bug out at that moment
- Fixed all ranger traps still being inside the list of smartcasting and thus requiring a monster to be cast
- Added Soul Exchange to exception list
- Added Arrow Shower to exception list
- Added Dispell to exception list
-
Niflheim Exclusive
- Fixed the missing halved ACD not correctly applying after last patch
- Increased a number regarding the stacking when several psychic waves were placed which caused a lag
- Replaced all Greater Fortessa Emblems in Otherworldly Prisoner for Monster Hunter Coins
-
Psychic Wave
Implemented a stacking limit of max 3 consecutive psychic waves from the same caster - Fixed Otherworldly Transmuter
-
Client patch 2 days ago
-
Update 2021-08-01
-
Do you want some of the instance currency to be purchase able for currency such as Monster Hunter Coins?
- 1
-
New Garments
14 New Garments will be added to the Cash Shop and will also be obtainable by using a Garment Voucher
Costume Heavenly Fallen Angel Wings
Released Ground
New Costumes
Below you can find a list of all 300 new costumes that are added with this patch.
The caches can be obtained from 3 different instance modes, dropped by any monster or mvp inside the instances by chance.
- Nightmare
- Hell
- Purgatory
Additionally the costumes caches can be purchased for Purgatory coins.
-
Hero's Trial Update
New instance: Tomb of remorse
Enchanting
-
Four new enchanting materials have been added in this update:
- Sakray's Wrath
- Sakray's Regret
- Condensed Sakray's Wrath
- Condensed Sakray's Regret
You can obtain the enchanting materials at Marquis of Repentance located at the exchangers (@go exchange)
You have two options to buy the enchanting materials at the npc:
- Exchange 100,000z and 50Mineas for a Sakray's Wrath or Sakray's Regret
- Exchange 150,000z and 250Mineas for a Condensed Sakray's Wrath or one Condensed Sakray's Regret
Enchantable Weapons:
You can get the following at the cost of 700 Mineas at Marquis of Repentance
- Poenitentia Clava [2]
- Poenitentia Ensis [2]
- Poenitentia Catapulta [2]
- Poenitentia Ascia [2]
- Poenitentia Pendulus [2]
- Poenitentia Ligula [2]
- Poenitentia Termes [2]
- Poenitentia Virga [2]
- Poenitentia Scipio [2]
- Poenitentia Codex [2]
- Poenitentia Liber [2]
- Poenitentia Crystallum [2]
- Poenitentia Caestus [2]
- Poenitentia Ungula [2]
- Poenitentia Manus [2]
- Poenitentia Mucro [2]
- Poenitentia Tenon [2]
- Poenitentia Dilacero [2]
- Poenitentia Nervus [2]
- Poenitentia Attendo [2]
- Poenitentia Chorda [2]
- Poenitentia Flagellum [2]
- Poenitentia Vatia [2]
- Poenitentia Gladius Box
-
Poenitentia Asta Box
-
Note: The Imperial Guard gears comes in a box set
- Poenitentia Gladius Box contains both Poenitentia Gladius [2] and Poenitentia Aegis [1]
- Poenitentia Asta Box contains both Poenitentia Hasta [2] and Poenitentia Aegis [1]
- Note:Poenitentia Aegis [1] cannot be enchanted
-
Note: The Imperial Guard gears comes in a box set
Enchanting Table when using Sakray's Wrath
Enchanting Table when using Sakray's Regret
Enchanting Table when using Condensed Sakray's Wrath
Enchanting Table when using Condensed Sakray's Regret
New Monsters
- Undead Knight - Undead Soldier - Undead Archer - Undead Wizard
- Undead Magician - Undead Servant - Undead Noble
- Tiara - Sakray
- Sakray and Tiara have a chance to drop additional Mineas
- Killing Sakray earns you 10 Mineas as reward
- Killing Tiara earns you 8 Mineas as reward
-
Collecting Memories and Fragments of the Past earns you 1 Mineas respectively
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Old Glast Heim: Challenge Mode
Old Glast Heim: Challenge Mode has been implemented into Shining Moon, this can be accessed via the Instance Manager.
- This special instance contains 10 pollution levels where you can face the temporal breach of Old Glast Heim.
- Cooldown has been reduced to 24 hours ( Officially 72 hours )
-
Each pollution levels will increase the overall resilience and damage of the enemies, alongside adding more mechanics to the instance.
-
Higher pollution level will be unlocked as your total number of clears increase :
- Lv 1 - Unlocked
- Lv 2 - 2 clears
- Lv 3 - 4 clears
- Lv 4 - 6 clears
- Lv 5 - 10 clears
- Lv 6 - 14 clears
- Lv 7 - 18 clears
- Lv 8 - 22 clears
- Lv 9 - 26 clears
-
Lv 10 - 30 clears
- You'll start the instance by talking with Oscar at the entrance and choosing the instance Pollution Level.
-
Your party will then be split among the two side rooms where you will have to purify the corrupted shadows of the warriors of Glast Heim.
- Once one side is clear, a portal connecting to the other side will appear.
- Once both sides are clear, portals connecting to the central hallway will appear, and Oscar will await for your party at the end of it.
- There's a chance that Prime Corruption Roots appear, you will have a short time to kill them for bonus rewards, but if you are not fast enough, Oscar will purify them by himself.
- Oscar will proceed to the summoning circle, where you will see the Phantom that haunts the old castle. Talk with Oscar to summon it, and be prepared to purify it before it goes out of control.
- Once the Phantom is defeated, a treasure box will appear at the center of the summoning area, clicking it will reward the party with Temporal Fragments, Temporal Gemstones, Temporal Spells and Sealed Temporal Circlets, and Oscar will further reward each party member individually.
These materials can be used at the enchanting machines located at @go 46 in order to craft Temporal Circlets
Temporal Circlets and Sealed Albums
With the official implementation of Purgatory, all temporal circlets and their respective crafting materials have been added.
Sealed Temporal Circlet can be exchanged at "HUGINN2001 (@go 46 60;133) for Temporal Circlets or recycle the item for Temporal Fragments, Temporal Gemstones, Temporal Spells at random.
The following temporals can be crafted from this exchanger:
- Temporal Circlet (Archbishop)
- Temporal Circlet (Genetic)
- Temporal Circlet (Guillotine Cross)
- Temporal Circlet (Kagerou)
- Temporal Circlet (Mechanic)
- Temporal Circlet (Oboro)
- Temporal Circlet (Ranger)
- Temporal Circlet (Rebellion)
- Temporal Circlet (Royal Guard)
- Temporal Circlet (Rune Knight)
- Temporal Circlet (Shadow Chaser)
- Temporal Circlet (Sorcerer)
- Temporal Circlet (Soul Reaper)
- Temporal Circlet (Star Emperor)
- Temporal Circlet (Summoner)
- Temporal Circlet (Super Novice)
- Temporal Circlet (Sura)
- Temporal Circlet (Wanderer & Minstrel)
- Temporal Circlet (Warlock)
As an addition, you can also craft the following cards using Temporal Spell
The machine next to Huginn, OSC005, takes care of the enchantment of the temporal circlets (located at @go 46 60;130)
The enchanting table is the following:
Similar to Bio 5 enchanting, if you get any of those enchants you can level them:
- If it success the enchant will be leved.
- If it fails the enchant will be downgraded 1 level
- It cant downgrade below level 1
- Max level of the enchantment is 10
- Only the enchants from Biolabs 5 can be leveled (Expectation - Diamond - Affection - Magic Essence - Archline - Ambition - Unyielding)
The enchants can be resetted in the same npc, there are two options of resetting.
- Reset with 500.000. Zeny: 70% success, Item will be destroyed upon failure.
- Reset with 2 Silvevine Fruits: 100% success
The last npc MUNNIN2003 (@go 46 60;127) takes care of Royal Weapons in exchange for Temporal Spell (x20)
The following Royal Weapons have been added for purchase at MUNNIN:
- Royal Revolver (ID: 32304)
- Guardian Knight Axe (ID: 1336)
- Royal Magician Staff (ID: 2060)
- Royal Knight Bow (ID: 18191)
- Guardian Knight Claymore (ID: 21055)
- Royal Magician Wand (ID: 26166)
- Royal Cleric Staff (ID: 26165)
- Royal Whip (ID: 26216)
- Royal Katar (ID: 28046)
- Guardian Knight Battle Axe (ID: 28141)
- Royal Sage Book (ID: 28636)
- Royal Gladius (L) (ID: 28775)
- Royal Gladius (R) (ID: 28774)
- Royal Magician Dagger (ID: 28776)
- Guardian Knight Spear (ID: 32027)
- Royal Chello (ID: 32111)
- Guardian Knight Jewel Sword (ID: 32353)
- Royal Pillar (ID: 32401)
- Royal Syringe (ID: 32402)
- Royal Alchemy Staff (ID: 32403)
- Royal Foxtail (ID: 26172)
- Knight Archer Bow (ID: 18198)
- Royal Huuma Shuriken (ID: 13347)
- Royal Knuckle (ID: 1870)
You can also select the option for a Random Weapon which instead of asking for Temporal Spells. It asks for Temporal Gemstone (x2) and Temporal Fragment (x20).
-
Four new enchanting materials have been added in this update:
-
"We just saw a flash of light, then, silence."
The new surge of dark energy and the influence of Rune Midgard's Adventurers on Fortessa have forced the creatures to adapt. Now in this moment of weakness, our old foes rise once again to strike back, but this time they are not alone. Mercenary hunting groups report new ecosystems where these new creatures moved to, before its too late, we have to move in and slay them once and for all.
Fortessa Pit and Ruins will go under a revision of their kits in this patch, four new dungeons will be added, each dungeon has a theme dedicated to it, so the elements and race of the monsters will be consistent, each party member will have to know where are they going, to prepare themselves accordingly.
- Reef, Forest, Volcano and Netherworld have been added.
- A new map has been added to access all the dungeons from one single map (@go gateaway)
- Each map has a checkpoint after reaching a certain number of kills, when all checkpoints are done the party can move forward to the next area to clear it and kill the boss.
- Members can be invited even if you are inside the dungeons and they can join midway, to prevent abuse the dungeon will load the highest checkpoint out of the recorded checkpoints of the party members, once a player successfully assists in killing the boss, a drop penalty of 90% will be applied to that player until he clears all dungeons or 7 days have passed (weekly reset every Monday, 00:05 Server Time)
- Each boss has been designed with their own mechanics and unique ways to fight them, be prepared to adapt to certain scenarios
- The dungeon has class restriction, meaning it doesn't allow more than one type of class in the party with the exception of Arch Bishop/Cardinal up to two only.
(Easy - Demon - Shadow)
After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest.
Monsters:
- Mun Young - Justice Felsing - Taki Matsuhita - Sung Jiyeon
When fighting Sung Jiyeon:
- After certain seconds pass the boss will get uneasy, during this period any damage she takes will make her angrier. If she reaches 100% everyone in the dungeon will die.
-
Certain effects happen depending on how much damage she took during this period:
- if the damage taken exceeds 3% everyone takes 25% max hp damage
- if the damage taken exceeds 4% over the past 10 seconds everyone takes 40% max hp damage
- if the damage taken exceeds 5% over the past 10 seconds everyone takes
- 50% max hp damage and she regenerates 200m of her shield.
- if the damage taken exceeds 6% everyone takes 60% max hp damage and she regenerates 200m of her shield.
- if the damage taken exceeds 7% everyone takes 70% max hp damage and she regenerates 400m of her shield.
- if the damage taken exceeds 8% everyone takes 80% max hp damage and she regenerates 600m of her shield.
- if the damage taken exceeds 9% everyone takes 90% max hp damage and she regenerates 800m of her shield.
- if the damage taken exceeds 10% she kills everyone and she regenerates 1b of her shield.
- Every 30 seconds two minions will spawn next to her
(Medium - Dragon - Fire)
The extreme climate forced the monsters to adapt, only leaving dragon type who use the hot climate in their attacks, adventurers are advised to get equipment resistant to fire, since equipment breaking and stripping is not a rare occurrence in the Volcano
New Monsters
- Etirabys - Ancient Salamander - Miiudir - Scorpio
When fighting Scorpio:
- Each member on the area will be affected by a burning status, getting 3 stacks of burning every 2 seconds, this burning cannot be dispelled or cured by any normal means the burning will deal Max HP damage per second
- After 20 seconds into the fight, a Well will spawn in a fixed area, the only way to cure the burning status is to walk up to the well in order to remove the burning debuff
- If the well is not in the area, the place where the well will spawn will be filled with flames. Those who enter the flame area will instantly die
- If the boss walks near the well while it's active, he will be fully healed and gain a shield
- If you reach 50 stacks without healing at the well, a monster will spawn every second
(Hard - Fish - Water)
Underwater life that could adapt to the high pressure and extreme cold in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds.
New Monsters
- Naiad - Leviathan - Leucosia - Tethys
When fighting Tethys:
- Every 60 seconds two portals of the deep will spawn
-
At the same time as the portals two sleeping bombrings will spawn at fixed coordinates
- Members of the party can push these bombrings around by walking two cells next to them, the bombrings will be pushed on the opposite direction the player is standing
- The bombrings are NPCs, they can't be attacked or affected by any skill
- The bombrings have 30 seconds to move before they explode, the explosion will not damage party members but it will return the bombring to its default spot
- The bombrings need to be pushed inside the portals to make them explode and seal them
-
If the entrances are not sealed within 15 seconds a Leviathan will spawn and teleport to the boss
- The amount of Leviathans spawned are equal to the amount of portals currently open
- After 60 seconds the portals will re-open even if you close them
(Hell - Insect - Earth / Poison)
The density of the forest makes it difficult to move through, the monsters in it have learned how to use the woods in their favour and ambushes from the sides are frequent, adventurers are advised to take equipment against strong poisons, the poison is strong enough to destroy or strip any equipment they could have been wearing
New Monsters
- Mutant Fabre - Maneater - Devil's Helmet - Manchineel Tree
When fighting Manchineel Tree:
- The tree will spawn poisoned apples around him, each apple is immune to spells and it can be killed with only one hit
- When an apple is killed, the person who killed the apple will gain a debuff "Poisoned Apple" which increases damage taken by 50%, this debuff stacks up twice for a total of +100% damage taken
- If a person kills more than two apples, they will instantly die and suffer "Evil's Power" being unable to resurrect and be under the effects of Devotion
- The debuff lasts 60 seconds, after the 60 seconds pass the person will be able to kill apples again
- If an apple is not killed they will be turned into monsters from the forest instead
- If the monster counter gets over +30 everyone will die
(Daredevil - Formless - ?)
The dark energies also affected the pit, the monsters lurking in the dark corners have learned from the parties that assaulted their nests and now they are prepared to face their aggressors. Adventurers are advised to move with caution, the monsters have retained their defensive mechanics but their offensive has change drastically.
New Monster
- Griefer
When fighting Griefer
- The fight will start with the Griefer and one grief slave. The Grief will spawn at a fixed coordinate near the boss
- If the grief dies outside the timer, two more griefs will spawn
-
Every second the boss will ask for blood. If the grief is not killed within certain seconds all party members will die
- If the grief is killed during this period, only one grief will spawn to replace it
- If any of the griefs are pulled 13 cells away from the boss all party members will die
-
If the boss reaches 5 griefs simultaneously up the boss will fully regenerate and it will gain a 1 billon hp shield
- Every 60 seconds an additional grief will spawn
(Helldiver - Demi-human - ?)
The last expeditions that went to Fortessa Ruins reported that the dark energies also manifested in each of the monsters that live there. Only a few adventurers dare to set foot in the place. But everyone knows the saying, the darker it gets, the more you see the gold shining on it.
New Monster
- The Chariot
When fighting The Chariot
-
The chariot will spawn with two minions
- If at least one of the minions hasn't been killed within 15 seconds, all minions will gain a shield
- If both minions haven't been killed within 30 seconds, the chariot will start to spawn Gravitational Fields
- After 45 seconds, the boss will spawn two additional minions
-
If both minions have been killed, a tarot card will appear
- Each tarot card can be used to buff the party
-
Every 30 seconds, 2 random area of effect spells will show up on the screen
- Each one of these will kill you instantly
- You have 2 seconds to move away from the area, an additional spell will appear for each person that has died during the spell
- This can stack up to 5 different area of effect spells
- If any mob is standing on the area of effect, they will recover 200m HP Shield each second they are inside
-
Every 60 seconds the boss will summon gravitational fields next to himself
- Any player that is standing on top of these gravitational fields will get "Gradual Gravity" as a debuff for 10 seconds
- Any monster that is standing on top of these gravitational fields will get a 25% damage boost for 10 seconds
- All monsters spawned by the boss recover 3% HP every second
- The boss recovers 5% Max HP every second
Fortessa Skills and Monsters Balance
New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map, Hard, Nightmare, Hell, and Purgatory instance difficulties. Outside, the skills will behave normally
-
Otherworldly Energy
- Monsters have 500~600 RES and MRES
- Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters (i.e Abysmal Knight does not boost damage against them)
- Monsters CRIT shield has been increased by a large amount
- Monsters have a passive 3% per second heal
- Bosses have a 2 billon HP shield on spawn
- Bosses take 90% less damage from AoE skills
- Bosses take 50% less damage from single target skills
- Bosses only take 10% damage while their respective mechanic is active
-
Harsh Environment
- Healing from Skills is reduced by 50%
- Resistances are capped at 90%
-
Heroic Inspiration
- Activity Points (AP) Are not lost upon death
- Unignited
-
- Ignition Break deals -50% reduced damage
-
Rusted Katars
- Cross Impact deals -75% reduced damage
-
Deep Pain
- Rebound Shield reduction is now 5/10/15/20/25 %
-
Lack of Faith
- Guardian Shield now has a value of 25/50/75/125 %
-
Blurred Vision
- Aimed Bolt deals -50% reduced damage
-
Diminishing Bolt
- Crescive Bolt deals -50% reduced damage
-
Cart Demodeling
- Cart Cannon deals -30% reduced damage
-
Aisu's Malediction
- Chain Lighting deals -25% reduced damage
-
Down with the Ship
- Madogear does not get removed when the Mechanic dies
Fortessa Ruins
-
Dad said we could play too
- Charge Attack removed from The Hierophant
- Ignition Break is no longer casted after casting Charge Attack by The Hierophant
- Ignition Break reduced level from 5 to 1 at a 5% on being cast by The Hierophant
-
Fooled Around
- Cross Impact level reduced from 5 to 1 on The Fool
-
Rising Star
- Comet level reduced from 5 to 1 on The High Priestess
-
Unending Horde
- Monsters spawn has been largely increased
-
Far From Home
- Monsters have 4th job skills added to their tables
Rewards
There are three types of rewards when it comes to Fortessa: Map Drops, Monster Drops and Treasure Boxes, each one will be explained below
Map Drops
Each monster kill in any Fortessa themed map has a chance to yield the following items:
- Old Enriched Elunium - 0.05%
- Old Enriched Oridecon - 0.05%
- Ancient Fortessa Coin - 0.03%
Monster Drops
The monsters in each dungeon have their own loot table, when killing a monsters from a specific dungeon you have a chance to get the following items:
Netherworld:
- Bar of Fitness - 2.00%
- Infinity Drink - 1.00%
- ASPD Enhancer Potion - 1.00%
- Bloody Branch - 0.40%
- Moonlight Bag - 0.20%
- Bubble Gum - 0.20%
Volcano:
- Bar of Tricks - 2.00%
- Limited Power Booster - 1.00%
- Rapid Life Potion - 1.00%
- Bloody Branch - 0.40%
- Moonlight Bag - 0.20%
- Bubble Gum - 0.20%
Reef:
- Bar of Knowledge - 2.00%
- Red Booster - 1.00%
- Mystic Powder - 1.00%
- Bloody Branch - 0.40%
- Moonlight Bag - 0.20%
- Bubble Gum - 0.20%
Forest:
- Bar of Agility - 2.00%
- Almighty - 1.00%
- Old Pudding - 1.00%
- Bloody Branch - 0.40%
- Moonlight Bag - 0.20%
- Bubble Gum - 0.20%
Pit:
- Bar of Strength - 2.00%
- Glass of Illusion - 1.00%
- Abrasive - 1.00%
- Bloody Branch - 0.40%
- Moonlight Bag - 0.20%
- Bubble Gum - 0.20%
Ruins:
- Bar of Luck - 2.00%
- Shining Defense Scroll - 1.00%
- Medium Life Potion - 1.00%
- Bloody Branch - 0.40%
- Moonlight Bag - 0.20%
- Bubble Gum - 0.20%
Treasure Boxes
When a boss is defeated an "Old Box" will spawn, each member of the party can talk to the box to get the following loot:
- Ancient Fortessa Coin - 0.5%
- Shadow Coupon - 3%
- Cursed Knight Shield - 2%
- Victorious Wing Ears - 2%
- Random Shadow Gear Box - 5%
- +9 Shadow Hammer - 1%
- Battle Manual - 10%
-
Blacksmith Blessing
- 90% to receive 1
- 5% to receive 2
- 5% to receive 3
-
Shadow Hammer
- 90% to receive 1
- 5% to receive 2
- 5% to receive 3
-
HD Bradium
- 3% to receive 1
- 1% to receive 2
- 1% to receive 3
-
HD Carnium
- 3% to receive 1
- 1% to receive 2
- 1% to receive 3
-
HD Elunium
- 3% to receive 1
- 1% to receive 2
- 1% to receive 3
-
HD Oridecon
- 3% to receive 1
- 1% to receive 2
- 1% to receive 3
-
Biscuit Bag
- 30% to receive 1
- 10% to receive 3
- 10% to receive 5
Ancient Fortessa Coins can be exchanged at "Coin Handler" and "Box Trader" located at the fortessa gateway each one with their own list of items that can be bought by the coins, the box exchanger also accepts Zero and Purgatory currency.
--------------------------------------------------------------------------------------------------------------Official Item Implementation
Along with the episodic equipment, some exclusive Kro Cash Shop items have been implemented along with new cards
- Rekenber Guard Card (ID 300263)
- Rekenber Senior Guard Card (ID 300264)
- Regenschirm Scientist Card (ID 300265)
- Unknown Swordsman Card (ID 300266)
- Celine Dress (ID 450179)
- Mammoth Shadow Armor (ID 24669)
- Mammoth Shadow Shoes (ID 24670)
- Mammoth Shadow Pendant (ID 24671)
- Mammoth Shadow Earring (ID 24672)
- Mammoth Shadow Weapon (ID 24673)
- Mammoth Shadow Shield (ID 24674)
- Maximum Mammoth Shadow Armor (ID 24679)
- Maximum Mammoth Shadow Shoes (ID 24680)
- Maximum Mammoth Shadow Earring (ID 24681)
- Maximum Mammoth Shadow Pendant (ID 24682)
- True Gemstone Shadow Armor (ID 24675)
- True Gemstone Shadow Shoes (ID 24676)
- True Gemstone Shadow Earring (ID 24677)
- True Gemstone Shadow Pendant (ID 24678)
- Full Tempest Shadow Earring (ID 24665)
- Full Tempest Shadow Shoes (ID 24666)
- Full Tempest Shadow Armor (ID 24667)
- Full Tempest Shadow Pendant (ID 24668)
- Full Penetration Shadow Earring (ID 24661)
- Full Penetration Shadow Pendant (ID 24662)
- Full Penetration Shadow Armor (ID 24663)
- Full Penetration Shadow Shoes (ID 24664)
- Experience Shadow Shield (ID 24683)
- Kiel-D-01 Egg (ID 9126)
- Thanatos Pendant (ID 490099)
- Red Force Pendant (ID 490100)
- Blue Force Pendant (ID 490101)
- ASPD Stone (Dual) (ID 1000520)
- Variable Casting Stone (Dual) (ID 1000522)
- Melee Stone (Dual) (ID 1000524)
- HP Absorption Stone (Dual) (ID 1000526)
- Magic Power Stone (Dual) (ID 1000527)
- Magic Power Stone (Upper) (ID 1000528)
- Magic Power Stone (Middle) (ID 1000529)
- Magic Power Stone (Lower) (ID 1000530)
- EXP Advisor (ID 410012)
- EXP Advisor [1] (ID 410013)
- Blue Ninja Mask (ID: 420031)
- Feather In Mouth (ID: 420030)
- Auto Spell Shadow Shield (ID 24722)
- Auto Spell Shadow Armor (ID 24723)
- Auto Spell Shadow Shoes (ID 24724)
- Auto Spell Shadow Weapon (ID 24725)
- Auto Spell Shadow Pendant (ID 24726)
- Auto Spell Shadow Earring (ID 24727)
- Major Auto Spell Shadow Armor (ID 24728)
- Major Auto Spell Shadow Shoes (ID 24729)
- Major Auto Spell Shadow Earring (ID 24730)
- Major Auto Spell Shadow Pendant (ID 24731)
- Hasty Shadow Shield (ID 24732)
- Infinity Shadow Shield (ID 24733)
-
Included in the new Booster Items:
- Booster Mask A-type [1] (ID 410018)
- Booster Mask B-type [1] (ID 410019)
- Booster Mask C-type [1] (ID 410020)
- Temporal Transcendent Shadow Weapon (ID 24416)
- Temporal Transcendent Shadow Armor (ID 24417)
- Temporal Transcendent Shadow Shield (ID 24418)
- Temporal Transcendent Shadow Shoes (ID 24419)
- Temporal Transcendent Shadow Earring (ID 24420)
- Temporal Transcendent Shadow Pendant (ID 24421)
-
New crafting materials for 4th jobs have been implemented into the Special Tool Dealer
- Beaker (ID 1000275)
- Lighting Stone (ID 1000291)
- Earth Stone (ID 1000292)
- Fire Stone (ID 1000293)
- Poison Stone (ID 1000294)
- Ice Stone (ID 1000295)
- Machine Creation Guide (ID 1000352)
- EXP Advisor [1] can be enchanted using EXP Advisor Remodelling Device
- Thanatos Pendant can be enchanted using Pendant Crafted Stone
- Red Force Pendant and Blue Force Pendant can be enchanted using Dark Stone
-
A new form of Booster replaces the old system. Seasonal Boosters can now be made at Eden Headquarters, the new system has the following changes:
- Each 1st of every month a Season will start and players can make Seasonal Boosters during the season.
- The Player cannot make a new Seasonal Booster until he finishes the current one, regardless in which season it is from. Deleting it will automatically flag it as completed for the next season.
- New quests and booster packs have been added to support the levelling from 1~230
- You cant use class change or any form of EXP Manual while the booster is active
To start a seasonal booster talk to the NPC located in Eden Headquarters
The rewards during a Seasonal Booster are the following:
- Booster Pack (1) (ID: 100029)
- Booster Pack (15) (ID: 100030)
- Booster Pack (30) (ID: 100031)
- Booster Pack (45) (ID: 100032)
- Booster Pack (60) (ID: 100033)
- Booster Pack (75) (ID: 100034)
- Booster Pack (90) (ID: 100035)
- Booster Pack (100) (ID: 100036)
- Booster Pack (115) (ID: 100037)
- Booster Pack (130) (ID: 100038)
- Booster Pack (145) (ID: 100039)
- Booster Pack (160) (ID: 100040)
- Booster Pack (175) (ID: 100041)
- Booster Pack (190) (ID: 100335)
- Booster Pack (200) (ID: 100336)
- Booster Pack (215) (ID: 100726)
- Booster Pack (230) (ID: 100727)
There is also a special reward for those who complete the seasonal booster the player can select one of two rewards
-
MvP Card Album (ID: 1900000042)
- The Album grants a random MvP Card when used
- The MvP Card is bounded to account, it cannot be sold or dropped.
- x100 Exchanger Card Album (ID: 555060)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Fan the flames! Mold the metal! We are raising an army!"
Due to the new enemies and several open fronts, the mercenary groups that are fighting against the new foes are running out of resources. Those who want to contribute to the cause will be rewarded, but not only weapons and supplies, this enemy is a danger that will affect everyone, thus an act of strength must be shown. In the end, every plan relies upon a strong arm, and tempered steel.
A new NPC is now available on the second floor of Fortessa Office (@go office) this npc will accept item and zeny donations, each war effort has a different condition to be completed, these items and conditions are server wide, meaning anyone can contribute to the giant pool:
Effort Types
-
Booster Effort
- 10.000 Booster Quests Completed
- 50.000 Booster Coins donated.
-
Illusion Effort
- 10.000 Illusion Quests Completed
- 100.000 Illusion Stone
-
Monstrous Effort
- 10.000.000 Monsters Defeated
- 150 17 Carat Diamonds deposited
-
Purgatory Effort
- 1000 Purgatory instances cleared
- 4000 Purgatory Coins deposited
When completing a war effort:
- The specific effort completed will be on cooldown for 4 weeks
-
After a 24 hours delay the following event will happen:
-
The Card Exchanger event will be turned on for 24 hours
- A modification has been done to the Card Exchanger, now people can exchange their card points for an AdvoCARD a trash card that can be turned in for 1 point each, making the Card Points tradable via this AdvoCARD. All Cards turned in will be converted into AdvoCARDS automatically.
-
The Card Exchanger event will be turned on for 24 hours
- If another war effort is completed during that time, the duration of the event will be extended another 24hs
The Special Announcer npc located at Fortessa will keep track of the event until it starts.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------New commands have been added to improve the quality of life of the server. Please check below the following commands, system features and new items.
Smart Cast (@sc 1/2)
Smart Cast has been officially implemented into Shining Moon, the command @sc 1 will turn on Smart Cast, allowing the user to cast skills without the need of targeting a mob. Two news skill have been added in the ETC. tab related to this new skill:
-
Random Target (Level 10)
-
Selects a random target and allows you to cast skills without the need of targeting, the skills will be casted automatically on the target selected, this skill only works if @sc is on, please enable the command before trying to use the skill.
- [Level 1] Randomly targets a mob within 3x3 around you
- [Level 2] Randomly targets a mob within 4x4 around you
- [Level 3] Randomly targets a mob within 5x5 around you
- [Level 4] Randomly targets a mob within 6x6 around you
- [Level 5] Randomly targets a mob within 7x7 around you
- [Level 6] Randomly targets a mob within 8x8 around you
- [Level 7] Randomly targets a mob within 9x9 around you
- [Level 8] Randomly targets a mob within 10x10 around you
- [Level 9] Randomly targets a mob within 11x11 around you
- [Level 10] Randomly targets a mob within 12x12 around you
-
Selects a random target and allows you to cast skills without the need of targeting, the skills will be casted automatically on the target selected, this skill only works if @sc is on, please enable the command before trying to use the skill.
If the marked mob dies it will automatically select a new one based in the selected level of Random Target
-
Select Target (Level 1)
- Manually selects the target for the smart cast.
Hovering the cursor over the targets with @sc 1 activated will mark them automatically if no skill has been casted before. In case you want to select a new target you can use the skill Select Target to manually select a target or type @target to select one random based on your selected level skill of Random Target
In case you don't like the current effect to visualize the mark, you can type @sc 2 to call a window to customize the marked effect, the effects that are available are the following ones:
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Order (@order x)
A new command has been implemented to improve party coordination, only available to the Party Leader, this command will broadcast a message inside the instance that will appear in every party member screen. This command is only unlocked when you are inside an instance.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Show Sp (@showsp 1)
A new command added to help support classes regarding SP. This command will replace the HP Bars to show the current SP of the party members when you type @showsp 1 to turn it off and return to normal visualization just type @showsp 0
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Disable Damage (@dd X)
This new command hides the damage number visualization depending on the category you have chosen, there are four categories you can pick from:
- 0 - All forms of damage will be shown (@dd 0)
- 1 - It will only display the damage you and your party members take (@dd 1)
- 2 - The damage that only YOU deal will be displayed (@dd 2)
- 3 - The damage that is only related to you will be displayed Taken + Dealt (@dd 3)
- 4 - All forms of damage will be hidden (@dd 4)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Unequip (@unequip)
New command added for easy switch and transfer of equipment, when typed all equipment + costumes and shadow gear will be de-equipped.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Price (@price [ID] )
A command added for checking the price of items more easily, this command will track the price of the item that has been sold and displaying it on the chat window, the command registers each item sold, details of the item, price and date when it was sold. You only need to introduce the ID of the item you want to inquire about. The command will also show the average price of the items sold.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Who Sells (@ws2 [X] [ID] )
An update to the existing command has been added, this quality of life improvement allows to look for specific items on the market. There are 5 categories you can look with @ws2
- Card (ID) - Will look for the item with a specific card attached to it, you can look up to two cards. (@ws2 card 4001 4005)
- Option (ID) - Will look for a specific enchant, in case the enchant doesn't have an ID the lapine enchants are on categories that can be checked with @ws option help in case the equipment has a specific enchant on it you can search it by the id (@ws2 option 29601)
-
Costume (Location) - Search for a costume looking for a specific location, the locations are listed as following:
-
0 - Garment
1 - Top
2 - Mid
3 - Lower
4 - Top + Mid
5 - Top + Mid + Lower
6 - Mid + Lower
(@ws2 costume 2)
-
0 - Garment
-
Shadow (Location) - Searches for a shadow equipment that goes in a specific slot depending on the location, the locations are listed as following:
-
0 - Weapon
1 - Shield
2 - Accessory (Left)
3 - Accessory (Right)
4 - Shoes
5 - Armor
(@ws2 shadow 0)
-
0 - Weapon
- Refine (refine amount) - Searches for a specific refine rate. (@ws2 refine 12)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Spellbook (@spellbook)
A new quality of life command has been implemented towards Warlock classes, this command will visualize the amount of points each book consumes, last book read and maximum points. This command can be turned on or off.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Loot (@loot [X])
A new command has been implemented to make multiclienting easy, your character will be marked depending on the number you type after the command
- 0 - Demarks the character and all your characters in the party, turning off the system.
- 1 - Mark the character as “Main” and loot will be generated for it
- 2 - Mark the character as “Alt” and ignore drop generation
A few points to take into account when using this system:
- Having two characters marked as “Main” will prevent any loot from being generated.
- Having two characters with the same Unique ID will prevent any loot from being generated
- An icon will be displayed in the buff bar showing if the character is receiving loot or not.
- Upon using @loot 1 all the Alt characters in the same party will be automatically flagged as Alts.
- Joining a party with one of your characters flagged as “Main” will automatically tag you as “Alt”
- Joining a party with all of your characters tagged as “Alt” will warn you to have at least one “Main” tagged.
- When leaving a party the character will no longer be flagged.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Alternate outfits for 4th classes
A new outfit has been added to the stylist, unlockable by using the Special Outfit Ticket
- All 4th Job Outfit Ticket have been renamed to Special Outfit Ticket, being able to unlock both 4th and 1st Job outfits
- All those who purchased the 4th Outfit before the patch will get the 1st Job unlocked by free
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
New Barter UI
With the new client, a new UI has been implemented to all existing and upcoming NPCS regarding to crafting, to reduce the amount of menus required to craft an item, the menu will display the items and zeny if needed to craft an equipment from any episode.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Adventurer Agency
A new party finder has been implemented, party owners can now register their parties in the new Adventurer Agency UI located in the menu or using the shortcut (Ctrl + Z)
Party Owners and Party Seekers can sort the parties by level range, categories and role needed there is also a search bar to look for specific name parties.
There are 7 categories available in smRO
- All - Shows all the parties available in the agency
- Instances - Shows only the parties related to instances
- Levelling - Shows only the parties related to levelling
- Fortessa - Shows only the parties related to all fortessa content (Pit - Ruins - Etc)
- Purgatory - Shows only the parties related to the Purgatory
- Zero Adventure - Shows only the parties that are related to Fortessa Zero
- Trade - Shows only the parties related to trade, similar to chatboxes, leaving a party selling specific items.
It's asked to keep the channels clear and respect the categories in order to make the party seeking more efficient and clean. Those who want to join a party can mark the roles they can perform on the four icons located at the right of the categories.
- - Tank
- - Healer
- - Damage Dealer
- - Support
When asking to join a party the following window will pop up for the Party Leader including Name of the Character, Job and Level:
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Item Restoration
Item restoration is being re-implemented in this patch, improving the coding and making it now possible to also restore the enchants that the item had at the time it was sold. The NPC called "Item Restore Manager" is located on the second floor of the office (@go office)
- In case you want a specific item recovered, you can type the ID of the item and it will locate it for you
- The fee you have to pay is the same zeny you gained when you sold the item
- It only works if you sold the item via any NPC
- The item list is cleaned every 30 days at 00:01 on the first of every month so if you sold an item and it has been more than 30 days, it will not be possible to recover it by the NPC.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quality of Life Improvements
Few minor features have been added to improve the quality of life of the people who play in the server:
Skill Point Tracker
When resetting skill points, now the chat window will tell you how many points you exactly need to spend in each tab to avoid wasting a skill point or counting.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Housing System
A new map "Twilight Garden" has been added to the available houses this new map is now available for its purchase in the Housing Manager.
- A new option has been added to "Preview" the houses before buying them.
- The coding of the houses has been improved to reduce server lag
- When changing a sprite of a NPC there is a 10 second window to accept the changes before applying, otherwise the NPC will revert its sprite to the previous one, this has been a safety measure to avoid a sprite that could crash the person using the npc and getting stuck in a loop
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
New Elemental Table
The new update from kRO regarding elemental tables has arrived to Shining Moon the new elemental table is replacing the old one, from levels 1 to 4 they are the following:
Level 1
Level 2
Level 3
Level 4
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
World Drop Update
World Drops have been changed and revised. The reward table has been updated to the following one:
Item Amount Random Shadow Box 1 Ancient Fortessa Coin 1 Dual Stone Box 1 Bubble Gum 1 Blacksmith Blessing 1 ~ 3 Bloody Branch 1 ~ 5 Moonlight Coin 1 Moonlight Coin 10 ~ 25 Kafra Card 10 Moon Coin 10 ~ 50 Alternate Outfit Ticket 1 -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Community Updates: Loading Screens
The loading screen contest has come to an end and the winners have been chosen. Some talented Loading Screens of the event were picked and now are part of the server, congratulations to the winners and all participants. The following two new loading screens have been added to the server:
"Ragnarok Episode 2099, Tomb of Remorse" by Alen
Spoiler"Smro Anniversary" - by Saviel
SpoilerThank you to all participants for their creative works of art. See you in the next event and maybe your Loading Screen will be featured on the server.
Helheim Anniversary
in Events
Posted
The event will begin on 30th of January right after the patch.
The event will end on the 16th of February 00:01.
During this duration these bonuses are applied.