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orzorz69

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Posts posted by orzorz69


  1.  

    Hello, Im Noir and I play most, if not all of the supportive classes in Helheim. Despite these classes needing a low amount of investment gearing them, I tend to gear my characters competitively enough, to either DPS or OFF-Tank for custom party content (i.e. Purgatory, GA, Fortessa Dungeons).


    Overview:

    Nightwatch is the 4th job class upgrade for Rebellion. A range DPS class that offers different type of playstyle depending on the weapon of your choice. This class can be played as DPS, a support-slave and even as a tank. This guide is made with custom end-game party content in mind and will focus on 4th job skills, and some utility skills that are available to the class, pre-4th job.

    Pros:
    Versatility in Playstyle because of multiple types of weapon that are available for Nightwatch and their skill set.
    Can be an effective DPS if geared properly.
    Easier to join parties because of your 'Anti-Material Blast'.
    A good farmer outside custom content.
    No Weapon-Size Penalty
    Viability as a tank / off-tank.


    Cons:
    Low base Health.
    Ability usage restriction base on equipped weapon.
    Expensive to gear if you want to be an effective DPS in parties, as meta classes deals twice(or more) damage than you with the same gears/equipments. 
     

    Weapon Arsenal

    631344771126f_weapontypejp.thumb.jpg.4715a03f478e1a4a5a6d1ba941dbeadc.jpg

     


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    Nightwatch Skill Tree

    6315f2837e81b_osskilltree.png.501eb4f7dbc5eddec163c952d141ac91.png

    Basic Skill Overview:

     

    Note:
    Grenade Skills - Can be used by any weapon, requires 'NW Grenade' an etc item as a skill catalyst.
    Weapon Exclusive Skills - Nightwatch skills that can be used by at least two weapon types. Effects varues depending on the weapon type used.

    Grenade Mastery - Passively Increases CON. Also boost the damage of your 'Grenade skills'.
    Grenade Fragment  - Changes the element of all your 'Grenade skills'.
    Basic Grenade - Throws grenade on the target
    Hasty Fire in the Hole - A stronger version of Basic Grenade.
    Grenades Dropping - Throws grenade at random intervals on the target.
    Auto Firing Launcher - Causes your normal attacks to launch grenades on the target (Basic Grenade, Hasty Fire in the Hole, Grenades Dropping)
    Mission Bombard - An ultimate skill that uses 150 AP. A stronger version of Grenades Dropping.

    P.F.I - Passively increases P.Atk
    Intensive Aim - Boost your Nightwatch 'Weapon Exclusive Skills' base on the counter/charges you currently have. Uses all the charges upon skill usage.
    Magazine for One - Pistol and Gatling Gun exclusive skill skill. Deals damage to a single target.
    Only One Bullet - Rifle and Pistol exclusive skill. Deals damage to a single target.
    Spiral Shooting - Rifle and Grenade Launcher exclusive skill. Deals damage around the target.
    The Vigilante at Night - Gatling Gun and Shotgun exclusive skill. Deals damage around the user.
    Wild Fire - Shotgun and Grenade Launcher exclusive skill. Deals damage around the target.
    Hidden Card Hidden Card - An ultimate skill that uses 150 AP. Increases P.Atk and Range damage for the skill duration.



    ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧────



    [A.] The 'AMB Slave'
    dead-chat.gif

    As the name suggest, you are only required to use AMB when necessary, especially against Bosses and and isolated mobs.  AMB (Anti-Material Blast) have a 70% chance to increase the damage the target receives from demi-human sources(all players except Doram Classes). This build is the cheapest to make as you are only required to have 100% VCT Reduction(can be obtained thru status points or equipments) and 1.0s FCT Reduction to cast 'Anti-Material Blast' without interruption. From this basic build, you can opt to transition to a Tank or DPS. Another option is increasing the 'utility' you offer to the party by compounding a Kraken Card(gives Hide+Raid skill) on your garment, and resurrecting dead party members during custom party content.

    Anti-Material Blast
    RcmxB00.png 

    Equipment:
    Full VCT Reduction from Stats

    Spoiler

    Equipment:
    Upper: Advanced Jao King Hat 
    Mid: Any Slotted Headgear
    Lower: Arch Angeling Balloon [MHP5%]
    Armor: +11 Purple Dragon Plate [MHP10%, Any, Any]  / +9 Dex Soutane[Dex Blessing, Any, Any]
    Weapon: +9 Just Finish 
    Garment: +9 Grace Attack or Magic Manteau
    Boots: +9 Grace Attack Boots / +9 Temporal Dex Boots
    Accessory R: Safety Pendant B 
    Accessory L: Safety Epaulet B 

    Cards: 
    Headgears: Darklord Essence of Concentration, Bungisngis, Rigid Sky Deleter, Melted Poring
    Armor: Darklord Essence of Concentration, Amitera
    Weapon: Darklord Essence of Concentration
    Garment: Darklord Essence of Concentration, Infinite Chimera, Ancient Stalactic Golem
    Boots: Darklord Essence of Concentration, Any Episode 17.2 Cards 
    Accessories: Darklord Essence of Concentration, Broken Guard Beta 

    Shadow Equipments/Costume Stones:
    Rebellion Shadow Armor 
    Rebellion Shadow Shoes 
    Gunslinger Shadow Shield 
    Gunslinger Shadow Weapon 
    +9 Almighty Shadow Pendant 
    +9 Almighty Shadow Earring 
    Garment - Sura Stone II (Garment), Fixed Cast Stone (Garment)
    Mid - Champion Stone II (Middle), Dexterity Convert Stone, VCT Stone
    Lower - Vit Convert Stone (Lower), Dexterity Convert Stone, VCT Stone 
    Upper - ACD / ASPD / Vitality Stone / Dexterity Stone

    Full VCT Reduction from Equipment

    Spoiler

    Equipment:
    Upper: +11 Drooping Thanatos Dolor 
    Mid: Deep Blue Sunglasses [MHP 7%, MHP7%] / VWE [3% VCT, 3% VCT]
    Low: Archangeling Balloon [MHP 5%]
    Armor: +12 Gold Dragon Plate [MHP10%, Any, Any]
    Weapon: +9 Just Finish
    Garment: +9 Illusion Wing A-Type [Above All, Caster, Caster], +9 Temporal Vit Manteau
    Boots: +9 Illusion Leg B-Type [Fixed Casting, Vital, Vital], +9 Temporal Dex Boots 
    Accessory R: Safety Pendant B 
    Accessory L: Safety Epaulet B 

    Cards
    Headgears: Bungisngis, Rigid Sky Deleter, Darklord Essence of Vitality, Melted Poring
    Armor: Amitera
    Weapon: Greater Papila Cae
    Garment: Infinite Chimera, Kraken Card,
    Boots:  Any Episode 17.2 Cards 
    Accessories:  Broken Guard Beta 

    Shadow Equipments/Costume Stones:
    Rebellion Shadow Armor 
    Rebellion Shadow Shoes 
    Gunslinger Shadow Shield 
    Gunslinger Shadow Weapon 
    +10 Almighty Shadow Pendant [2% MHP]
    +10 Almighty Shadow Earring [2% MHP]
    Garment - Sura Stone II (Garment) + Minor Casting Stone(Dual) / Variable Casting Stone(Dual) + Variable > Casting Stone(Garment)
    Mid - Champion Stone II (Middle), VCT Stone
    Lower - Vit Convert Stone (Lower), VCT Stone 
    Upper - ACD / ASPD / Vitality Stone / Dexterity Stone, VCT Stone


    Other Notable Skills:

    Spoiler

    Hide + Raid from Kraken Card
    Another source of damage amplification. Raid amplifies damage received of every enemies affected by it by 30%(15% for Bosses). Relevant if there are no Abyss Chaser or Hyper Novice in the party. 

    63136b4210b0c_tempvitkraken.png.f0c5b10dbc536985ea586b5d3db6fec2.png63136b3e94c60_raidkraken.png.177379c1f532b02435ae31b8b899a79f.png

    Resurrection from Arch Angelring Balloon, Resurrection Stone(Lower), or Yggdrasil Leaf.
    A nice addition to your role as a support, resurrecting dead team mates.

    63136b3b953b6_archangelringballoon.png.3d69a39b0b3bb8d0d7b627f60ff96fdf.pngresu.png.cd87b7fbeb627280fe24744afcc51623.png


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    [B.] Tank
    I consider this build as an extension of my AMB-Slave Nightwatch. Depending on the custom content you are doing, Nightwatch can also be an effective tank because of their 'Platinum Alter Skill'. Platinum Alter creates a health shield based on the user's maximum HP. This ability have 0s CD and 0 ACD and is spammable as it only requires at least 1 coin to gain the 25% HP shield (Rich coin is not necessary to spam this ability, using Flip Coin for that 1 coin cast requirement is enough). The only downside of this class as a tank is that you don't have a natural healing skill, which makes it expensive to sustain during runs.

    Your goal with this build is to stack damage resistance(size, racial, property), elemental resistance(Deviling, Khades), RES and MRES, DEF AND MDEF. After that regeneration and healing would be a nice addition to make this build more effective. As a tank in custom content, you should be aware of how much you are able to tank, being overconfident can sometimes result to multiple party wipes.
     


    More Tanking

    Spoiler


    Fortessa Dungeon - Pit
    tank.gif.4693d0995374f00300edc244c1800eff.gif

    Fortessa Dungeon - Ruins
    tank_p2.gif.09267c3d4ee1c26c845a5eb7a6a770a9.gif


    Equipment:

    Spoiler

    Equipment:
    Upper: +11 Palace Guard Cap / Anubis Helm / +12 Temporal Circlet (Rebellion)[Diamond Level 8-10, Vit Jewel 1-3, Vit 1-4]
    Mid: Deep Blue Sea Sunglasses [7% MHP, 7% MHP]
    Lower: Arch Angeling Ballon [MHP 5%]
    Armor: +12 Vit Soutane[Vit Blessing, Vit 6-8, Vit 6-8], +14 Nebula Armor of Stamina (Grade A) [Star Cluster of Stamina 3, Nebula of Health 3, Vit +5]
    Weapon: +12 Bolt Revolver[VCT 7-10, VCT 7-10, Any], +9 Just Finish 
    Shield: +12 Royal Guard Shield, +12 Mad Bunny-LT (Grade D) [Defense Lv3]
    Garment: +12 Temporal Vit Manteau[ACD15 or MHP10], +11 Automatic Engine Wing[Above All, Caster or Def, Caster or Def]
    Boots: +11 Automatic Leg B-Type [FCT, Robust, Vital], +13 Hero Boots-LT (Grade A) [General Spirit, Spell, Vit]
    Accessory R: Automatic Booster R [Spell, Vit, Vit]
    Accessory L: Automatic Battle Chip L[Spell, Vit, Vit] / Hero Insignia[Vitality, Spell, Vit]

    Cards:
    Headgear: Bungisngis + Rigid Sky Deleter, Melted Poring, Kiel
    Armor: Ghostring, Ingrid, RSX, Tao Gunka 
    Garment: Kraken, Deviling, Khades
    Boots: Amon Ra
    Shield: Alice, Hodremlin, Khalitzburg Knight, Ominous Turtle General
    Weapon: Greater Papila Cae
    Accessory: Broken Guard Beta 
     
    Shadow Equipments/Costume Stones:
    Upper: Vitality Stone, ACD Stone, ASPD Stone 
    Mid: Champion Stone II (Middle)
    Lower: ACD Stone, Vit Convert Stone
    Armor: +9 Perfect Size Shadow Armor,  +10 Lord Bearer Shadow Armor [2% MHP]
    Shoes: +10 Lord Bearer Shadow Armor [2% MHP]
    Weapon: +9 Infinity Shadow Weapon,  +9 Stamina Shadow Weapon [2% MHP], +9 Wisdom Shadow Weapon [2% MHP]
    Shield: +9 Infinity Shadow Shield, +9 Stamina Shadow Shield [2% MHP], +9 Wisdom Shadow Shield [2% MHP]
    Garment: Reload Stone(Dual) + Sura Stone II (Garment) 
    Accessory R: +10 Almighty Shadow Earing [2% MHP]
    Accessory L: +9 Infinity Shadow Pendant, +10 Almighty Shadow Pendant [2% MHP]
     

     


    Other Notable Skills/Equipments:

    Spoiler



    flicker.png.a5eef99322a46e7f24c151b506eaec68.png63136f953779d_boundtrap.png.cd04642fd2da73f24afa3bcd3b0f08a0.png63136f96bbe5a_fallenangel.png.b6e0cf3660a4d48a96543c1efdfcdaf1.png


    Shield Spell (Level 1) from Royal Guard Shield works as your healing / regeneration skill.

    63136f99aec79_RoyalGuardShield.png.4ac2b38412c793e4f289db701e58aee8.png63136f9327401_shieldspell.png.20fe34b25faa3b039e31bc16f6b6c3e4.png


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    [C.] Vigilante DPS
    An extension-upgrade for the 'Round Trip Rebellion' and like its predecessor, the skill doesn't need targeting and the damage is centered around the user when used. Its cooldown is half of the Rebellion's Round Trip making it more spammable while dealing higher amount of damage. Can be used with Gatling Gun(Weaker damage, Larger AoE, built-in Defense penetration) or Shotgun(Stronger Damage, Smaller AoE).

    vigil_sgun_quick.gif.e1deac085e7dc53c23358e16e0239a3b.gif




    The Vigilante At Night

    Spoiler

    The Vigilante at Night

    The Vigilante at Night
    MAX Lv : 5
    Skill Requirement: P.F.I 3, Intensive Aim 1
    Skill Form: Active
    Type: Ranged Physical
    Target: Instant Casting
    Recovery: AP 1
    Description: Gatling gun and shotgun exclusive skill.
    Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
    When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits,
    when using the skill with shotgun, deals damage for 4 hits.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 10 equipped bullets.

    _
    [Level 1]: Gatling gun : (300 + (aiming count x 100))% Atk per hit / area of effect : 11 x 11 cells.
    Shotgun : (1500 + (aiming count x 200))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 2]: Gatling gun : (600 + (aiming count x 200))% Atk per hit / area of effect : 11 x 11 cells.
    Shotgun : (2200 + (aiming count x 400))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 3]: Gatling gun : (900 + (aiming count x 300))% Atk per hit / area of effect : 11 x 11 cells.
    Shotgun : (2900 + (aiming count x 600))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4]: Gatling gun : (1200 + (aiming count x 400))% Atk per hit / area of effect : 13 x 13 cells.
    Shotgun : (3600 + (aiming count x 800))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 5]: Gatling gun : (1500 + (aiming count x 500))% Atk per hit / area of effect : 13 x 13 cells.
    Shotgun : (4300 + (aiming count x 1000))% Atk per hit / area of effect : 7 x 7 cells.


    CD: 0.50 s
    ACD: 1.00 s

    Note: Damage shown are before the March 31, 2022 update and also shows outdated equipments.

    Quickcharge The Vigilante At Night (Gatling Gun)
    vigil_gat_quick.gif.40ca2ed4d3a5b37bb7bc89220372334e.gif

    Full Charge The Vigilate at Night (Gatling Gun)
    vigil_gat_full.gif.b9fdaafbdff2df9a6b96bb6c8e91aea2.gif

    Quickcharge The Vigilante At Night (Shotgun)
    vigil_sgun_quick.gif.e1deac085e7dc53c23358e16e0239a3b.gif

    Full Charge The Vigilate at Night (Shotgun)
    vigil_sgun_fll.gif.fe6bdc2b8d4bb321f45353579c46ed8a.gif

    Equipment

    Spoiler

    Equipment :
    *Note: The Vigilante at Night have a 1.50s FCT, you can mix and match between equipments that gives FCT reduction. You will need 50% ACD (Global Cooldown) reduction and at least 175 ASPD to be able to spam the skill as it goes on cooldown. *

    BIS (updated):
    Upper: +12 Crown of Good and Evil (Nightwatch-Gatling) (Grade A) [ Evil Spell, Archline 3 ]
    Mid: Battle Processor [5% Range, 5% Range]
    Lower:  Young Leaf of World Tree [ P.Atk 2, Atk 5%, Dex 3 ]
    Armor:  +14 Nebula Armor of Power (Grade A) [ Star Cluster of Concentration Level 2+, Nebula of Expert Archer 1-3, Dex+4 ] 
    Weapon: +14 RG-5649 (Grade A) [ Expert Archer 5, Attack Delay 5 ]
    Garment:  +12 Ice Rune Manteau  (Grade A) [ Death5 or Fire5 , CON3 or POW3, Dex+4 ] 
    Boots:  +12 Ice Rune Boots (Grade A) [ Death5 or Fire5 , CON3 or POW3, Dex+4 ] 
    Accessory R: Stellar Seal of Power [ Star of Master Archer 5 or Star of Mettle 5 , Star of Master Archer 5 or Star of Mettle 5 ]
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ]
        Note : 

    Alternative :

    Spoiler

    Upper: +12 Thanos Shooter Helmet-LT (Grade C) [Earthy Power Shooter 3, Archline 3] , +14 Tiger King Doll Hat-LT (Grade A) 
    Mid: Victorious Wing Ears [Long Range +3%, Long Range +3%], Battle Processor [5% Range, 5% Range]
    Lower: Feather in Mouth, Young Leaf of World Tree [ P.Atk 2, Atk 5%, Dex 3 ]
    Armor: +12 Automatic Armor A-Type[Delay After Skill, Angle Shot, Angle Shot]+12-14 Phreeoni Wing Suit (Grade A), +14 Nebula Armor of Agility (Grade A) [ Star Cluster of Concentration Level 2+, Nebula of Expert Archer 1-3, Dex+4 ] 
    Weapon: +14 Precision Shatter (Grade A) [ Vigilante at Night, Clockwork-Atk ] ,  +14 The Black-LT (Grade A) [ Long Range +12%, Atk +7% ]
    Garment: +12 Temporal Str Manteau [Long Range + 10%],  +14 Pirate Captain's Coat (Grade A)
    Boots: +13 Unknown Boots of Dexterity (Grade C),  +13 Hero Boots-LT (Grade A) [Sharpshooter's Will, FS, Vit/Luk]
    Accessory R: Ruby Ring of Sin [ ATK + 10%, Inverse Scale 5 ], Heroic Token (Nightwatch) (Set combo with The Black-LT)
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ], Hero Insignia [Dexterity, FS, Vit/Luk] (Set Combo with Hero Boots-LT)


    Cards:
    Headgear: Purple Ferus, Kiel
    Armor: Hardworking Pitman, Dame of Sentinel, Boitata, Gloom, Amdarais, Realized Amdarais, Chaotic Baphomet, Reginleif, Jeweled Ungoliant, Bone Detale
    Garment: Empathizer, Any Bio 5 MVP Card
    Boots: Blut Hase, Arena Blut Hase
    Weapon:  Heart Hunter, Contaminated Wanderer, Deep Sea Kraken
    Accessory: Buffalo Card Set, Gigantes
     
    Shadow Equipments/Costume Stones:
    * Note: Depending on the weapon you are using (The Vigilante at Night ignores def if you are using a Gatling gun), you can change the Full Penetration Set with Another Maximum Mammoth Set or Lord Bearer Set(gives more utility as a farmer). *

    Upper: Range Stone 
    Mid: Wanderer-Minstrel Stone(Mid), Range Stone 
    Lower: Clown-Gypsy Stone(Lower), Range Stone, Shadow Chaser Stone(Lower)
    Armor: +10 Full Penetration Shadow Armor [5% Range, CON+5] 
    Shoes: +10 Full Penetration Shadow Shoes [5% Range, CON+5] 
    Weapon: +10 Durable Shadow Weapon [5% Range] 
    Shield: +10 Durable Shadow Shield [5% Range] 
    Garment: Wanderer-Minstrel Stone(Garment), Range Stone (Dual) + Shadow Chaser Stone I or II (Garment)
    Accessory R: +10 Maximum Mammoth Shadow Earing [5% Range, CON+5]
    Accessory L: +10 Maximum Mammoth Shadow Pendant [5% Range, CON+5]

     


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    [D.] Crit-Rifle NW
    This build focuses on the crit modifier for both Only One Bullet and Spiral Shooting, as both skills has a chance to deal critical damage when a Rifle weapon is equipped. For this build, you should be able to cast 3 Only One Bullet (with 0.30s Cooldown) and 2 Spiral Shooting (with 0.50s Cooldown), provided you have the the necessary ACD reduction and low ping / latency.

    Quickcharge Only One Bullet + Spiral Shooting
    oob+sps.gif.bb894c9423f0b33bcb4c3a678dcd0194.gif

    Only One Bullet

    Spoiler
    Only One Bullet
    MAX Lv : 5
    Skill Requirement: P.F.I 3, Intensive Aim 1
    Skill Form: Active
    Type: Ranged Physical
    Target: Single target
    Recovery: AP 1
    Description: Rifle and pistol exclusive skill.
    Fires a single shot to the target, inflicts long ranged physical damage.
    When using the skill with pistol, ignores physical defense of target,
    when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 1 equipped bullet.

    _
    [Level 1]: Rifle : (2150 + (aiming count x 350))% Atk.
    Pistol : (2300 + (aiming count x 350))% Atk.
    [Level 2]: Rifle : (3500 + (aiming count x 700))% Atk.
    Pistol : (3800 + (aiming count x 700))% Atk.
    [Level 3]: Rifle : (4850 + (aiming count x 1050))% Atk.
    Pistol : (5300 + (aiming count x 1050))% Atk.
    [Level 4]: Rifle : (6200 + (aiming count x 1400))% Atk.
    Pistol : (6800 + (aiming count x 1400))% Atk.
    [Level 5]: Rifle : (7550 + (aiming count x 1750))% Atk.
    Pistol : (8300 + (aiming count x 1750))% Atk.

    CD: 0.35 s
    ACD: 0.50 s

    Quickcharge Only One Bullet
    oob.gif.04630d827a4575cd0a72439fdb5fbf0a.gif

    Full Charge Only One Bullet
    full_oob.gif.b614f7ef7414a40a13e5f8f29dde42b2.gif
     


    Spiral Shooting

    Spoiler
    Spiral Shooting
    MAX Lv : 5
    Skill Requirement: P.F.I 3, Intensive Aim 1
    Skill Form: Active
    Type: Ranged Physical
    Target: Single target
    Recovery: AP 1
    Description: Grenade launcher and rifle exclusive skill.
    Fires the bullet imbued with spinning power to the target, inflicts long ranged physical damage to the target and surrounding enemies around the target.
    When using the skill with grenade launcher, deals damage for 2 hits,
    when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 6 equipped bullets.

    _
    [Level 1]: Grenade launcher : (2500 + (aiming count x 150))% Atk per hit / area of effect : 9 x 9 cells.
    Rifle : (2900 + (aiming count x 150))% Atk / area of effect : 5 x 5 cells.
    [Level 2]: Grenade launcher : (4000 + (aiming count x 300))% Atk per hit / area of effect : 9 x 9 cells.
    Rifle : (4600 + (aiming count x 300))% Atk / area of effect : 5 x 5 cells.
    [Level 3]: Grenade launcher : (5500 + (aiming count x 450))% Atk per hit / area of effect : 9 x 9 cells.
    Rifle : (6300 + (aiming count x 450))% Atk / area of effect : 5 x 5 cells.
    [Level 4]: Grenade launcher : (7000 + (aiming count x 600))% Atk per hit / area of effect : 11 x 11 cells.
    Rifle : (8000 + (aiming count x 600))% Atk / area of effect : 7 x 7 cells.
    [Level 5]: Grenade launcher : (8500 + (aiming count x 750))% Atk per hit / area of effect : 11 x 11 cells.
    Rifle : (9700 + (aiming count x 750))% Atk / area of effect : 7 x 7 cells.

    CD: 0.50 s
    ACD: 1.0 s

    Quickcharge Spiral Shooting
    spiral_s.gif.96b9f640fe9dc4e60858494edc52894d.gif

    Full Charge Spiral Shooting
    full_sps.gif.72afa8494fbf345cdd28a33db467fb5f.gif


    Equipment:

    Spoiler

    Equipment:
    *Note: You can mix and match between equipments for the 1.0s FCT needed to cast both Only One Bullet and Spiral Shooting.*

    BIS :
    Upper: +14 Temporal Circlet Rebellion [Epectation 8-10, Luk Jewel 3, Vit or Luk]
    Mid: Battle Processor [Long Range +5%, Long Range +5%]
    Lower: Young Leaf of World Tree[C.Rate 2, Atk 5%, Dex 3]
    Armor: +14 Nebula Armor of Agility (Grade A) [Star Cluster of Concentration Level 2+, Nebula of Sharp 1-3, Dex+4]
    Weapon: +14 Poenitentia Penet (Grade A) [Atk +65, Long Range 15%]
    Garment: +14 Pirate Captain's Coat (Grade A)
    Boots:  +12 Ice Rune Boots (Grade A) [ Death5 or Fire5 , CON3 or POW3, Dex+4 ] 
    Accessory R:  Star Seal of Power [ Star of Expert Archer 5, Star of Expert Archer 5 ]
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ]

    Alternative Equipment:

    Spoiler

    Upper: +12 Thanos Shooter Helmet-LT (Grade C)[Earthy Power Shooter 3, Expectation 3], +14 Temporal Circlet Rebellion [Epectation 8-10, Luk Jewel 3, Vit or Luk]
    Mid: Sealed Chain, Victorious Wing Ears[3% ACD, 3% ACD], Battle Processor [Long Range +5%, Long Range +5%]
    Lower: Bondage Necklace, Feather in Mouth, Young Leaf of World Tree[C.Rate 2, Atk 5%, Dex 3]
    Armor: +12 Automatic Armor A-Type[Delay After Skill, Angle Shot, Angle Shot]+12-14 Phreeoni Wing Suit (Grade A), +14 Nebula Armor of Agility (Grade A) [Star Cluster of Concentration Level 2+, Nebula of Sharp 1-3, Dex+4]
    Weapon: +14 Poenitentia Penet (Grade A) [Atk +65, Long Range 15%]
    Garment: +12 Temporal Agi Manteau[Long Range +10%], +14 Pirate Captain's Coat (Grade A)
    Boots:  +12 Ice Rune Boots (Grade A) [ Death5 or Fire5 , CON3 or POW3, Dex+4 ] 
    Accessory R: Automatic Booster R[Attack Speed, Fatal, Expert Archer], Ruby Ring of Sin [ ATK + 10%, Inverse Scale 5 ], Star Seal of Power[Star of Expert Archer 5, Star of Expert Archer 5]
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ], Hero Insignia[Luck, Sharp, Luk]


    Cards:
    Headgear: Deep Sea King Dramoh, Kiel
    Armor: Angry Ninetails, Dame of Sentinel, Boitata, Gloom, Amdarais, Realized Amdarais, Chaotic Baphomet, Reginleif, Jeweled Ungoliant, Bone Detale
    Garment: Galensis, Empathizer, Any Bio5 MVP Card
    Boots: Deep Sea Merman, Blut Hase, Arena Blut Hase, Faceworm Queen
    Weapon: Chaotic Ghostring, Heart Hunter, Contaminated Wanderer, Deep Sea Kraken
    Accessory: Giant Caput, Void Mimic
     
    Shadow Equipments/Costume Stones:
    Upper: Assassin Cross Stone II (Upper), Range Stone 
    Mid: Wanderer-Minstrel Stone(Mid), Range Stone
    Lower: Clown-Gypst Stone(Lower), Gunslinger Stone(Lower), Range Stone 
    Armor: +10 Full Penetration Shadow Armor [5% Range, C.Rate 5] 
    Shoes: +10 Full Penetration Shadow Shoes [5% Range, C.Rate 5] 
    Weapon: +10 Durable Shadow Weapon [5% Range] 
    Shield: +10 Mega Blitz Shadow Shield [5% Range, C.Rate 5] 
    Garment: Critical Stone(Dual) + Wanderer-Minstrel Stone(Garment), Range Stone (Dual) + Guillotine Cross Stone II
    Accessory R: +10 Maximum Mammoth Shadow Earing [5% Range, C.Rate 5]
    Accessory L: +10 Maximum Mammoth Shadow Pendant [5% Range, C.Rate 5]
     

     


    ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧────



    [E.] Crit-Pistol NW

    pistol_build.gif.fcfd67e8e38a7f53b880d340563bb6f3.gif

    Magazine for One

    Spoiler
    Magazine for One
    MAX Lv : 5
    Skill Requirement: P.F.I 3, Intensive Aim 1
    Skill Form: Active
    Type: Ranged Physical
    Target: Single target
    Recovery: AP 1
    Description: Gatling gun and pistol exclusive skill.
    Fires the multiple bullets to the target, inflicts long ranged physical damage.
    When using the skill with gatling gun, deals damage for 10 hits and consumes 10 equipped bullets,
    when using the skill with pistol, deals damage for 6 hits and applies critical damage, the critical chance is the user's Cri and consumes 6 equipped bullets.
    The effectiveness of critical modifier is applied by half.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.

    _
    [Level 1]: Gatling gun : (550 + (aiming count x 100))% Atk.
    Pistol : (600 + (aiming count x 100))% Atk.
    [Level 2]: Gatling gun : (900 + (aiming count x 200))% Atk.
    Pistol : (1050 + (aiming count x 200))% Atk.
    [Level 3]: Gatling gun : (1250 + (aiming count x 300))% Atk.
    Pistol : (1500 + (aiming count x 300))% Atk.
    [Level 4]: Gatling gun : (1600 + (aiming count x 400))% Atk.
    Pistol : (1950 + (aiming count x 400))% Atk.
    [Level 5]: Gatling gun : (1950 + (aiming count x 500))% Atk.
    Pistol : (2400 + (aiming count x 500))% Atk.

    CD: 0.50 s 
    ACD: 1.0 s

    Quickcharge Magazine For One
    pistol_build.gif.fcfd67e8e38a7f53b880d340563bb6f3.gif

    Full Charge Magazine For One
    pistol_build_full.gif.f7aa4621ebadc4aacb283b0bc17f874e.gif


    Equipment:

    Spoiler

    Equipment:

    BIS (updated) :
    Upper: +12 Crown of Good and Evil (Nightwatch-Revolver) (Grade A) [ Good Spell, Expectation 3]
    Mid: Battle Processor [ Long Range +5%, Long Range +5% ]
    Lower: Young Leaf of World Tree [ C.Rate 2, Atk 5%, Dex 3 ]
    Armor: +14 Nebula Armor of Power (Grade A) [ Star Cluster of Concentration Level 3, Nebula of Sharp 3, Dex+4 ]
    Weapon: +14 Devil Hunter (Grade A) [ Expert Archer 5, Sharp 5 ]
    Garment: +14 Pirate Captain's Coat (Grade A)
    Boots: +12 Ice Rune Boots (Grade A) [ Death5 or Fire5, CON3 or POW3, Dex+4 ]
    Accessory R: Star Seal of Power [ Star of Master Archer 5 x 2 or Star of Mettle 5 x 2 or Star of Sharp 5 x 2]
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ]

    • Personal Note : This is what i currently think is the best equipment setup. This set of equipment gives a total of 50% ACD (Magazine For One have 1.00s ACD and 0.50s CD). You only need 184 ASPD to cast 3 abilities per second ( 2 Magazine For One + Magnum Break/AMB/Other Skills ) that is why i opted for Nebula Armor of Power over Nebula Armor of Agility as you can easily reach this ASPD with less investment on your Agi. The armor's combo with its accessory, Star Seal of Power, is also worth getting especially if you're able to Enchant it with a decent enchant. But if you are not using Power Armor, just go for the Sin Accessory Combo, or Soul Accessories with Focus 5 (my preferred stat is C.Rate over PAtk as NW already both have passive and buff that gives a lot of PAtk). For Garment PCC is better (haven't tested the racial advantage) over Ice Rune Manteau, because it gives raw Crit, and having more than 1 Ice Rune equipment will result to excessive amount of PAtk. For boots, Ice Rune Boots is better over Unknown Dex Boots, as it is hard/rare to proc the +225 Dex Bonus from unknown when you are spamming only 1 skill.


    Alternative Equipment:

    Spoiler

    Upper: +12 Thanos Shooter Helmet-LT (Grade C)[Earthy Power Shooter 3, Expectation 3], +14 Temporal Circlet Rebellion [Epectation 8-10, Luk Jewel 3, Vit or Luk]
    Mid: Sealed Chain, Victorious Wing Ears[3% ACD, 3% ACD], Battle Processor [Long Range +5%, Long Range +5%]
    Lower: Bondage Necklace, Feather in Mouth, Young Leaf of World Tree[C.Rate 2, Atk 5%, Dex 3]
    Armor: +12 Automatic Armor A-Type[Delay After Skill, Angle Shot, Angle Shot]+12-14 Phreeoni Wing Suit (Grade A), +14 Nebula Armor of Agility (Grade A) [Star Cluster of Concentration Level 2+, Nebula of Sharp 1-3, Dex+4]
    Weapon: +14 Crimson Rose-LT (Grade A) [Long Range 12%, Critical Damage 12%]
    Garment: +12 Temporal Agi Manteau[Long Range +10%], +14 Pirate Captain's Coat (Grade A)
    Boots: +13 Hero Boots-LT (Grade A) [Swordsman Sharpness, Sharp, Luk]
    Accessory R: Heroic Token (Nightwatch)
    Accessory L: Hero Insignia[Luck, Sharp, Luk]


    Cards:
    Headgear: Deep Sea King Dramoh, Kiel
    Armor: Angry Ninetails, Dame of Sentinel, Boitata, Gloom, Amdarais, Realized Amdarais, Chaotic Baphomet, Reginleif, Jeweled Ungoliant, Bone Detale
    Garment: Galensis, Empathizer, Any Bio5 MVP Card
    Boots: Deep Sea Merman, Blut Hase, Arena Blut Hase, Faceworm Queen
    Weapon: Chaotic Ghostring, Heart Hunter, Contaminated Wanderer, Deep Sea Kraken
    Accessory: Giant Caput, Void Mimic
     
    Shadow Equipments/Costume Stones:
    Upper: Assassin Cross Stone II (Upper), Range Stone 
    Mid: Wanderer-Minstrel Stone(Mid), Range Stone
    Lower: Clown-Gypst Stone(Lower), Gunslinger Stone(Lower), Range Stone 
    Armor: +10 Full Penetration Shadow Armor [5% Range, C.Rate 5] 
    Shoes: +10 Full Penetration Shadow Shoes [5% Range, C.Rate 5] 
    Weapon: +10 Durable Shadow Weapon [5% Range] 
    Shield: +10 Mega Blitz Shadow Shield [5% Range, C.Rate 5] 
    Garment: Critical Stone(Dual) + Wanderer-Minstrel Stone(Garment), Range Stone (Dual) + Guillotine Cross Stone II
    Accessory R: +10 Maximum Mammoth Shadow Earing [5% Range, C.Rate 5]
    Accessory L: +10 Maximum Mammoth Shadow Pendant [5% Range, C.Rate 5]
     

     


    ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧────



    [F.] Grenade DPS ( + Auto Grenade DPS )

    grenade_all.gif.7c9b3d3f3c8353522fcc84ab0870bb27.gif


    Basic Grenade

    Spoiler

    Basic Grenade

    Basic Grenade
    MAX Lv : 5
    Skill Requirement: Grenade Mastery 3
    Skill Form: Active
    Type: Ranged Physical
    Target: 1 cell ground target
    Recovery: AP 2
    Description: Throws the grenade towards the ground, inflicts long ranged physical damage to all targets within range.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    Consumes 1 throwing grenade, the property of grenade according to Grenade Fragment.

    _
    [Level 1]: (1950 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 2]: (2900 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 3]: (3850 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 4]: (4800 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
    [Level 5]: (5750 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.

    CD: 0.30 s
    ACD: NA

    grenade_1.gif.82bf3f1fda1b5061e42bb988f5864773.gif



    Hasty Fire in the Hole

    Spoiler

    Hasty Fire in the Hole

    Hasty Fire in the Hole
    MAX Lv : 5
    Skill Requirement: Basic Grenade 3
    Skill Form: Active
    Type: Ranged Physical
    Target: 1 cell ground target
    Recovery: AP 3
    Description: Throws 3 grenades towards the ground in a row, inflicts long ranged physical damage to all targets within range.
    The 3 grenades explode for 3 times with an interval of 0.3 seconds, the first explosion has an area of effect by 5 x 5 cells, the second explosion has an area of effect by 7 x 7 cells, the third explosion has an area of effect by 9 x 9 cells.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    Consumes 3 throwing grenades, the property of grenade according to Grenade Fragment.

    _
    [Level 1]: (2550 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 2]: (3600 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 3]: (4650 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 4]: (5700 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 5]: (6750 + (Grenade Mastery level x 20))% Atk per explosion.

    CD: 1.00 s
    ACD: 1.50 s

    grenade_2.gif.8128a6aa58e2908ab87e1ab186166753.gif



    Grenade Dropping

    Spoiler

    Grenades Dropping

    Grenades Dropping
    MAX Lv : 5
    Skill Requirement: Hasty Fire in the Hole 3
    Skill Form: Active
    Type: Ranged Physical
    Target: 1 cell ground target
    Recovery: AP 5
    Description: Throws a bunch of grenades towards the sky and drops 3 grenades in random area every 0.25 seconds for 4 seconds, inflicts long ranged physical damage to all targets within range.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    Consumes 15 throwing grenades.

    _
    [Level 1]: (1400 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
    Explosion area of effect : 3 x 3 cells.
    [Level 2]: (2250 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
    Explosion area of effect : 3 x 3 cells.
    [Level 3]: (3100 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
    Explosion area of effect : 3 x 3 cells.
    [Level 4]: (3950 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
    Explosion area of effect : 5 x 5 cells.
    [Level 5]: (4800 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
    Explosion area of effect : 5 x 5 cells.

    CD: 4.50 s 
    ACD: NA

    grenade_3.gif.77210a7e09be55d612a272dc867d6f05.gif



    Auto-Firing Launcher

    Spoiler

    Auto Firing Launcher

    Auto Firing Launcher
    MAX Lv : 5
    Skill Requirement: Grenades Dropping 3
    Skill Form: Active
    Type: Secondary
    Target: Self
    Description: Activates the automatic grenade launcher.
    Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenades Dropping when dealing normal physical damage.
    Maximum level of skills that the user learned will be auto-cast and the skills won't recover AP from auto-casting.

    _
    [Level 1] : 6% chance of Basic Grenade / duration : 120 seconds.
    [Level 2] : 7% chance of Basic Grenade / duration : 150 seconds.
    [Level 3] : 8% chance of Basic Grenade / 3% chance of Hasty Fire in the Hole / duration : 180 seconds.
    [Level 4] : 9% chance of Basic Grenade / 5% chance of Hasty Fire in the Hole / duration : 210 seconds.
    [Level 5] : 10% chance of Basic Grenade / 7% chance of Hasty Fire in the Hole / 3% chance of Grenades Dropping / duration : 240 seconds.

    CD: 30.0 s
    ACD: NA

    auto_grenade.gif.1e3a014d98e27e82dfce397f931649be.gif


    Wild Fire and Spiral Shooting with Grenade Launcher (Weapon)
    Although both skills can be used with a Grenade Launcher (Weapon), be wary of the amount of skill points you have if you want to invest on this skills.

    Spoiler

    Wild Fire

    Wild Fire
    MAX Lv : 5
    Skill Requirement: P.F.I 3, Intensive Aim 1
    Skill Form: Active
    Type: Ranged Physical
    Target: 1 cell ground target
    Recovery: AP 1
    Description: shotgun and grenade launcher exclusive skill.
    Fires the bullet towards the ground, inflicts long ranged physical damage to all targets within range.
    When using the skill with shotgun, deals more damage than grenade launcher but with narrower area,
    when using the skill with grenade launcher, deals damage in wider area than shotgun.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 5 equipped bullets.

    _
    [Level 1]: Shotgun : (3450 + (aiming count x 500))% Atk / area of effect : 5 x 5 cells.
    Grenade launcher : (3300 + (aiming count x 500))% Atk / area of effect : 9 x 9 cells.
    [Level 2]: Shotgun : (5900 + (aiming count x 1000))% Atk / area of effect : 5 x 5 cells.
    Grenade launcher : (5600 + (aiming count x 1000))% Atk / area of effect : 9 x 9 cells.
    [Level 3]: Shotgun : (8350 + (aiming count x 1500))% Atk / area of effect : 5 x 5 cells.
    Grenade launcher : (7900 + (aiming count x 1500))% Atk / area of effect : 9 x 9 cells.
    [Level 4]: Shotgun : (10800 + (aiming count x 2000))% Atk / area of effect : 7 x 7 cells.
    Grenade launcher : (10200 + (aiming count x 2000))% Atk / area of effect : 11 x 11 cells.
    [Level 5]: Shotgun : (13250 + (aiming count x 2500))% Atk / area of effect : 7 x 7 cells.
    Grenade launcher : (12500 + (aiming count x 2500))% Atk / area of effect : 11 x 11 cells.

     

    Wild Fire 

    wildfire_grenade.gif.8585dd9894e9ee325ed0001cfb896591.gif

    Spiral Shooting
    spiral_grenade.gif.a07da73d2398aad6f6c6f7d2c66deebc.gif
     


    Mission Bombard
    mission_b.gif.adb4008ea81945d3a2a6575cdce9e398.gif

    Spoiler

    Mission Bombard

    Mission Bombard
    MAX Lv : 10
    Skill Requirement: Grenade Mastery 5, Grenades Dropping 3
    Skill Form: Active(AP)
    Type: Ranged Physical
    Target: 1 cell ground target
    Consumes : AP 35
    Description: Drops the large bomb with 9 x 9 cells explosion range on the target cell, inflicts long ranged physical damage to all targets within range, then follow by dropping bunch of small bombs with 5 x 5 cells explosion range every 0.25 seconds for 10 seconds, inflicts long ranged physical damage to all targets within range.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.

    _
    [Level 1]: (6800 + (Grenade Mastery level x 100))% Atk.
    (1000 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 2]: (8600 + (Grenade Mastery level x 100))% Atk.
    (1200 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 3]: (10400 + (Grenade Mastery level x 100))% Atk.
    (1400 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 4]: (12200 + (Grenade Mastery level x 100))% Atk.
    (1600 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 5]: (14000 + (Grenade Mastery level x 100))% Atk.
    (1800 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 6]: (15800 + (Grenade Mastery level x 100))% Atk.
    (2000 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 7]: (17600 + (Grenade Mastery level x 100))% Atk.
    (2200 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 8]: (19400 + (Grenade Mastery level x 100))% Atk.
    (2400 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 9]: (21200 + (Grenade Mastery level x 100))% Atk.
    (2600 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 10]: (23000 + (Grenade Mastery level x 100))% Atk.
    (2800 + (Grenade Mastery level x 30))% Atk per explosion.

     

    Equipment

    Spoiler

    Equipment :
    *Note: Basic Grenade, Hasty Fire in the Hole, and Grenade Dropping have a 1.0s FCT, you can mix and match between equipments that gives FCT reduction.*

    BIS (updated) :
    Upper:  +12 Crown of Good and Evil (Nightwatch-Rifle)
    Mid: Battle Processor [5% Range, 5% Range]
    Lower:  Young Leaf of World Tree [ P.Atk 2, Atk 5%, Dex 3 ]
    Armor: +14 Nebula Armor of Power (Grade A) [ Star Cluster of Concentration Level 2+, Nebula of Expert Archer 1-3, Dex+4 ] 
    Weapon:  +14 Screaming Rifle (Grade A) [ Expert Archer 5, Attack Delay 5 ] 
    Garment:  +12 Ice Rune Manteau (Grade A)
    Boots: +13 Unknown Boots of Dexterity (Grade C)
    Accessory R:  Star Seal of Power [Star of Master Archer 5, Star of Master Archer 5]
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ]

    Alternative Equipment :

    Spoiler

    Upper: +12 Thanos Shooter Helmet-LT (Grade C) [Earthy Power Shooter 3, Archline 3] , +14 Tiger King Doll Hat-LT (Grade A)
    Mid: Victorious Wing Ears [Long Range +3%, Long Range +3%], Battle Processor [5% Range, 5% Range]
    Lower: Feather in Mouth, Young Leaf of World Tree [ P.Atk 2, Atk 5%, Dex 3 ]
    Armor: +12 Automatic Armor A-Type[Delay After Skill, Angle Shot, Angle Shot]+12-14 Phreeoni Wing Suit (Grade A), +14 Nebula Armor of Agility (Grade A) [ Star Cluster of Concentration Level 2+, Nebula of Expert Archer 1-3, Dex+4 ] 
    Weapon:  +14 Golden Lord Launcher-LT (Grade A) [ Long Range +12%, Atk +7% ]
    Garment: +12 Temporal Str Manteau [Long Range + 10%],  +14 Pirate Captain's Coat (Grade A)
    Boots: +13 Unknown Boots of Dexterity (Grade C)
    Accessory R: Automatic Booster R[Attack Speed, Fatal, Expert Archer], Ruby Ring of Sin [ ATK + 10%, Inverse Scale 5 ] , Star Seal of Power[Star of Expert Archer 5, Star of Expert Archer 5]
    Accessory L: Ruby Necklace of Sin [ ATK + 10%, Inverse Scale 5 ], Heroic Token (Nightwatch)

    Cards :
    Headgear: Purple Ferus, Kiel
    Armor: Hardworking Pitman, Dame of Sentinel, Boitata, Gloom, Amdarais, Realized Amdarais, Chaotic Baphomet, Reginleif, Jeweled Ungoliant, Bone Detale
    Garment: Empathizer, Any Bio 5 MVP Card
    Boots: Blut Hase, Arena Blut Hase
    Weapon:  Heart Hunter, Contaminated Wanderer, Deep Sea Kraken
    Accessory: Buffalo Card Set, Gigantes
     
    Shadow Equipments/Costume Stones:
    * Note: Depending on the weapon you are using (The Vigilante at Night ignores def if you are using a Gatling gun), you can change the Full Penetration Set with Another Maximum Mammoth Set or Lord Bearer Set. *

    Upper: Range Stone 
    Mid: Wanderer-Minstrel Stone(Mid), Range Stone(Middle), Rebellion Stone(Middle)
    Lower: Clown-Gypsy Stone(Lower), Range Stone, Shadow Chaser Stone(Lower)
    Armor: +10 Full Penetration Shadow Armor [5% Range, CON+5] 
    Shoes: +10 Full Penetration Shadow Shoes [5% Range, CON+5] 
    Weapon: +10 Durable Shadow Weapon [5% Range] 
    Shield: +10 Durable Shadow Shield [5% Range] 
    Garment: Wanderer-Minstrel Stone(Garment), Range Stone (Dual) + Shadow Chaser Stone I or II (Garment)
    Accessory R: +10 Maximum Mammoth Shadow Earing [5% Range, CON+5]
    Accessory L: +10 Maximum Mammoth Shadow Pendant [5% Range, CON+5]

     



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    [G.] Auto-attack Magic Nightwatch
     

    Spoiler

    PotableSecondhandChamois-max-1mb.gif



    ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧────

    ───✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧──────────────✧❁✧────

     

     

    • Like 2
    • Thanks 2

  2. 18 hours ago, Riri said:

    They get removed in instances too, so you cant really say that the argument is invalid, we need more verification for this from other people who experience it.. like OGHCM hell or normal both tested that it gets removed upon death, and That should be included to the list. need to have more tests as for where else it gets removed. But upon observation while doing whatever runs me or others did, it does get removed in some instances while others are kept, weird but it just happens. 

    Before i made the comment, i tested few leveling maps and instances at hell mode to see if the buff really disappears upon character death. It never happened in my case, so I can't say for sure why it does so in others. 


  3. 7 hours ago, Sumanai said:

    Leveling at lower levels or people with fewer gear might struggle to keep the miracle up while leveling.

    This argument is invalid because it is kept upon death. Except Fortessa/GA/Purgatory are the only content where it disappears upon character death.

     

    Keep the changes, but retain the buff upon character death.

    Or increase the chances, but lower the duration entirely.


  4. Soul Ascetic's Circle of Directions and Elementals leaves a buff on the user upon use called 'Blessing of the Four Directions and the Five Elementals'. This ability also uses 150 AP.

    Imperial Guard's Grand Judgement also applies a self buff that increase certain skills damage, it also uses 150 AP.

     

    Incoming...
    Spirit Handler's Temporary Communion also uses 150 AP and a self buff.
    Night Watch's Hidden Card.
    Hyper Novice's Breaking Limit and Rule Break.

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