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Duff

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Duff last won the day on March 20 2019

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  1. Why do people run Thana9?

    Good stuff, thanks for providing the data do you normally solo it or run w/ a party? It seems like because of the way party looting works on shining moon doing a zone strategy w/ 12 people (everyone just stands in place and kills what spawns on them) would be most efficient. thana 12 might be even better in this regard since it would be easiest to get coverage on the full map.
  2. Why do people run Thana9?

    My Mistress of shelter calculation: Pearl Red Feather Cursed Seal Stone of Sage Skull 1 0.2 0.051 0.05 1 3000 667 666 10000 522 3000 133.4 33.966 500 522 4189.366 Observation calculation: Topaz Red Feather Cursed Seal Stone of Sage Golden Ornament 1 0.5 0.1 0.1 0.1 3000 704 666 10000 953 3000 352 66.6 1000 95.3 4513.9 which makes me like thanos11 the best, with the caveat of you're only picking up stackable items. if you are picking up harps, thana9 gets a big boon, i just feel like that's more hassle than it's worth. if elizabeths warp trick works we should all do thanos 11 thanos12 is worth testing, im skeptical because there are less mobs overall, but that's making the assumption that you can get the entire map in a state where everything is on respawn cooldown (which i haven't seen on thana9). if you CANT get everything on respawn cooldown constantly, you have a higher diamond demon ratio in thana12 (still 4, even tho it's smaller so you will find them and kill them faster) and observation is the biggest moneymaker for stackable items. as of this post I'm liking thana11/12 the best
  3. Why do people run Thana9?

    nice spreadsheet, interesting that with the addition of overcharge & the full loot table instead of the limited table I was doing solace is higher than the baron. do you normally loot just green or green + white on your table? if green + white, dont you find that you have to go back more frequently and sell? I guess maybe @storage but I find the non-stacking items such a pain to deal with. break my hand clicking my mouse selling stuff to the tool dealer
  4. hi all, penguin here i saw people testing whether thana 9 or thana 10 was better yesterday w/ a party, so i decided to figure it out for you all the results were unexpected start w/ the mobbers in each level 9: Plasma [5 / 5 sec] Observation / Dame of Sentinel [5 / 5 sec] Shelter / Mistress of Shelter [5 / 5 sec] Retribution / Baroness of Retribution [5 / 5 sec] Solace / Lady Solace [20 / 5 sec] Thanatos Dolor / Dolor of Thanatos [1 / 5 sec] Thanatos Dolor / Dolor of Thanatos [3 / 5 sec] Elusive Lady Solace [2 / 5 min] 10: Plasma [5 / 5 sec] Observation / Dame of Sentinel [5 / 5 sec] Shelter / Mistress of Shelter [5 / 5 sec] Retribution / Baroness of Retribution [20 / 5 sec] Solace / Lady Solace [5 / 5 sec] Thanatos Maero / Maero of Thanatos [1 / 5 sec] Thanatos Maero / Maero of Thanatos [3 / 5 sec] Furious Baroness of Retribution [2 / 5 min] Same are a wash, so strike them out, the 4 minibosses operate exactly the same, so they are a wash too (their drop tables are identical, just different golbines stuff but you probably aren't even picking that up anyway, are you?) the furious baron/solace have a negligible effect on wealth w/ their 5 min respawn time So the question boils down to which mob is worth more zanels, lady solace or baron of retribution? using the power of arithmetic i have solved this question for you baron of retribution average kill is worth 3800 zanels Ruby Red Feather Cursed Seal Stone of Sage 1 0.4 0.05 0.05 3000 667 666 10000 3000 266.8 33.3 500 3800.1 lady of solace average kill is worth 1674 zanels Garnet Blue Feather Cursed Seal Stone of Sage 1 0.2 0.05 0.05 1000 704 666 10000 1000 140.8 33.3 500 1674.1 The results are clear, if you are in thana 9 farming you are a fool and a joker, thana 10 farming is the premium place to make zanels, i think thana 11 is actually even better but since we don't have a warp there it's a moot point. but the skeptical reader says, penguin, you aren't even considering if you picked up the harps? why aren't you picking up harps? they are worth a premium 31 thousand zanels, surely that makes lady of solace the correct mobber to hunt, okay fine we'll add in your harps Garnet Blue Feather Cursed Seal Stone of Sage harps 1 0.2 0.05 0.05 0.05 1000 704 666 10000 31000 1000 140.8 33.3 500 1550 3224.1 this makes it much closer, but baron still wins, also, selling harps is a pain in the neck, and the more time you stand next to the tool dealer, the less time you're picking up those sweet sweet gemmers Conclusions: 1. If you're farming thana9 your a joke, and if I see ur party in game I will heckle you 2. Thanatos Dolor/Maero is worth 9373 zanels per kill, so it's probably worth killing them on sight instead of dragging them around in a big mob (assuming you can 1 shot them w/ something) 3. Thana11 is the best if you are limiting to looting stackable items hopefully you find this useful, i'd rather rub my face on a grater than do thanos farming, but go farm those glorious zanels efficiently so you can buy my items
  5. Further optimizing i wanted to see what safe cert/HD ori looks like if we only take it to +9 (because +10 % sucks), results: Safe Cert = 7.769085 HD ori = 14.460976 this seems considerably better than BsB/old ori in terms of cost: Safe/HD ori = 52,730,000 BsB/Old Ori = 10m x 6 + 4m x 4 = 76,000,000
  6. forgot to mention the rates are calculated assuming a +10% refine event - but same logic applies (though numbers would be higher on average)
  7. Hey guys, penguin here, I have a degree in math and decided to solve the question, what is the optimal way to refine? so i wrote two programs, outlined below, to simulate 1 million refines and what the averages of 2 different methods are the results are expected First method, use BSB/old elu on +7 to +8, use HD oridecon otherwise (solveRates), second method refine BSB -> old ori all the way through (solveRates2) solveRates() ; n counter,ln,refine,success,iteration s refine=7 f ln=1:1:1000 q:refine=10 d . i refine=7 s success=$$roll(50) . i refine=8 s success=$$roll(30) . i refine=9 s success=$$roll(19) . i 'success,refine>7 s refine=refine-1 . e i success s refine=refine+1 . i refine=7 s counter=counter+1 . s iteration=iteration+1 q counter_"|"_iteration solveRates2() ; n counter,ln,refine,success,iteration s refine=7 f ln=1:1:1000 q:refine=10 d . i refine=7 s success=$$roll(50) . i refine=8 s success=$$roll(50) . i refine=9 s success=$$roll(30) . i refine=7 s counter=counter+1 . i refine=8 s counter=counter+2 . i refine=9 s counter=counter+4 . i success s refine=refine+1 . s iteration=iteration+1 q counter_"|"_iteration ; roll(value) ; n roll s roll=$r(100) i roll<value q 1 q 0 i put these guys in a wrapper to iterate 1 million, these are the averages BsB used from solveRates method: 25.593615 BsB used from solveRates2 method: 19.328085 total iterations solveRates method: 49.350849 total iterations solveRates2 method: 7.328922 I think its right because BSB all the way through is solvable, you have (2)(1) + 2(2) + 3.3333(4) = 19.333 which is what my averages are converging to BUT WAIT, what if we used safe refines instead of BSB and old ori ALL THE WAY THROUGH??? So use HD oridecon to go higher than +7, if we drop to +6 safe refine back to +7 solveRates3() ; n counter,ln,refine,success,iteration s refine=7 f ln=1:1:1000 q:refine=10 d . i refine=7 s success=$$roll(30) . i refine=8 s success=$$roll(30) . i refine=9 s success=$$roll(19) . i 'success,refine>6 s refine=refine-1 . e i success s refine=refine+1 . i refine=6 s counter=counter+1,refine=7 . s iteration=iteration+1 q counter_"|"_iteration iterating, we get Safe Refine +7 needed: 30.947449 HD Ori needed: 67.090516 assume BsB = 10,000,000 HD Ori = 1,500,000 Safe Refine = 4,000,000 Old Ori = 4,000,000 Refine to +10 using BsB/old ori = 222,720,000 zanels to refine Refine to +10 using BsB/old ori/HD ori = trash, infinity zanel don't do it Refine to +10 using Safe Ticket/HD ori = 224,395,000 zanels to refine Takeaways: 1. BsB + old ori is better than BsB at 7 and HD ori onward, even in terms of BsB used 2. Safe Refine +7 + HD ori is actually a reasonably cost effective method to refine something to +10 3. HD ori should never be used outside of refine event 4. Optimal cost efficiency during refine event is safe to 7 to preserve +7, use HD ori to get to +9, use BsB/old to get from 9 to 10
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