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Donafell

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Posts posted by Donafell


  1. a 1% map drop will basically make it as easy to get as major auto spell. Now, that's probably the intention here, but you probably need to meet moon man midway. He's stated that he intentionally kept mammoths out of reach due to endgame shenanigans. Now I don't fully agree with him here, but that's his state of mind. A suggestion he might accept  would be ... a rare instance drop or a boss drop from forts or something.


  2. Hello one and all. I was testing out hyper novice the other day and realized something. A nice part of Hypernovice's new abilities is a 10% damage amplification (kinda like a mini raid) in Shield Chain Rush and Ground Gravitation.

    But, since the regular mobs in Fort are boss protocol (so as to make them resistant to status effects), this effect does not work despite the mobs being normal protocol with regards to receiving damage from players (you use normal def and mdef pierce).

    Which is kinda sad since hypernovices have enough problems with outputting damage in high-end content as it is.


  3. I'm surprised the vote is as split as it is. Would have thought that this QoL change would be warranted in at least the hardest content (fort). Everywhere else is meh since you dont die while farming, and you don't really die in purga anyway. However, since GA and purga are linked, the change should roll over as well (it's impossible to NOT die in GA if you are playing it as intended).

    It's the same deal as gene wooden warrior and sorc pets. Something that is a significant part of the class' power simply doesn't function as intended once we add in custom server content.

  4. -


    celine set should be the strongest option aside from going temporal circlet o/

    I highly recommend temporal circlet though. At the time of writing this build, temporal spells were like 2m each. It has since gone down to 700k on a Friday.

     


  5. Suggestion:

    Sorc pets should get a QoL in custom content to make them more useable. They should be immune, just like regular pets (succubus, orc hero, gloom)

    Context:

    Currently, Sorc pets (aquafina, ventus, terra) carry a core part of the Sorc's power budget. Ventus gives -1 FCT (precious, since every Sorc ability has long FCT), Aqua gives a large Diamond Dust buff, Terra gives a large Earth Grave buff. Also, Psychic Wave's elemental endows are tied to the pet system. You can see a list of interesting applications here https://irowiki.org/wiki/Elemental_Spirit_System.

    Problem

    In KRO, these pets function as per normal. Their fragility isn't a huge issue. In SMRO, this is not the case. To make up for the average player being far more powerful than the usual player in KRO, SMRO features challenging custom content like the Fortessa Themed Dungeons, Purgatory, and GA. From personal testing, Sorc pets cannot survive in these environments long enough to be useful. They die from the plethora of AoE effects that occur in these contents. Furthermore, Sorc is unable to resummon the pet until a lengthy cooldown runs its course, not to mention the materials required for each summon.

    Solution:

    A. make them immune, just like regular pets that simply exist and give their buffs.

    B. it would be perfect if summons didn't despawn even upon the Sorc's death (again, just like regular pets)

    image.png.8ef84576c514cd3c6c084ab5259c2ee0.png<- exhibit B

     

    EDIT: 31/8/2021

    Note to Lunar: Quite a few people have expressed their interest in extending this QoL to other summon classes (wooden warrior in particular, since without that leafy boi, CC damage ceases to exist). In fact, one could say that wooden warrior needs this EVEN MORE than Sorcs do. But I won't be amending this suggestion, since that would invalidate the poll.

     


  6. Indeed. Temporal Circlets will be an option (especially if vanishing point gets buffed). Theoretically, the Lvl3 LUK Jewel should be able to make up for the 80% loss in Cannon Spear skill mod and the loss of 5 STR through the additional +21 crit, 63% crit damage, 6% atk. The damage of temporal circlets will be lower, but the added crit will make life much easier. Perhaps we can even completely abandon Inf Phree for contam wandy, which would make temporal circlets even more competitive.

    But... there's also the problem with enchanting. If Lunar doesn't provide a QoL for temporal circlets, enchanting will be hell.


  7. On 4/3/2021 at 1:35 AM, Brozenwall said:

    This will arrive in the future but do you think that It will be better use
    Illusion Gelerdria [2]

    • 15 Crit
    • 50% Cannon Spear
    • 15% Long Range
    • 80 Atk (at +12)
    • 30% Crit Damage
    • 8% ASPD

    vs

    20% LR + 35% CS + 20 Shadow + 20 Formless

    image.png.b4e18e17f8ca2ae554fdfc81f0b86a35.png

     

    I think that +15 patent aquatic with double race/element enchants will still outstrip this illusion spear (since we lack race and element modifiers while having an excess of Skill and Crit). Though 15 crit allows you to run non-inf phree Cannon Spear without having to give up Cannon Shadow armor for Critical Hit Shadow Armor. You will have to run abrasives, but you will gain 30% size damage from Contaminated Wanderer. I think that in this latter case, the new spear might be competitive and at a much cheaper price tag. Also, it's useable not just in pit (though I don't know why you would want to do that. Cannon Spear can be used to farm ... but there are better options).

    Tl;dr, if you have a good aquatic, this illusion spear will not be an upgrade. It might break even if you don't run Inf Phree though!

    What we are really waiting for is the next cannon Spear weapon that will probably reduce the skill's cooldown. This is since currently, 0.5 cannon spear cooldown is attained through Trial Diadem + Fortridge. Any new Cannon Spear weapon will immediately disqualify us from the 0.5 second cooldown since you won't be using Fortridge. But when will it come? Who the hell knows.

    Thanks for bringing this to my attention!

     


  8. _The Donafellian Physical RG Guide__

    image.png.b0acd40b5e0e368a92e46af0af3ef09c.png

    I'm back! New clothes, new digs, but more importantly, new technology. You may have noticed that your RG tooltips look just a tad different. Well, I may or may not have jumped down into Lunar's hellhole (he named it Doucheland for some reason) and "convinced" him to make some changes (hey Lunar, hope you enjoy the feet pics!). Now, I can already see you all falling over yourselves in gratitude. Thank me later by rodexing me 2b. But first, some holiday photos! Lunar made an appearance outside the Central Moon Coin Bank wearing his signature red, brown, and black garb to address his barefoot subjects. I even sent back a postcard!

    image.png.42777be5df1b731d0c3cbdc5ddcb152d.pngimage.png.a1f9b31226aa2e6a78d128407403cba6.png

    Table of Contents:

    Spoiler

    1. Introduction

    2. Overlit

    3. Cannon Spear

    4. Luxury Items

    5. Changelog

    1. Introduction

    image.thumb.png.fd3f432b2739e0576c149337230f5e4d.png
    My guide will cover the Physical RG side of the changes, namely, the changes to Cannon Spear, Overbrand, and Hesperius Lit. The bulk of my focus will be on Cannon Spear, since it holds the greatest potential out of all RG skills.

     

    2. Overlit image.png.ba2d2f49cfd72a944b9279225af83da1.pngimage.png.af6d712da1537a0e06e7b2f8fa0bb78f.png 

    This is no longer the RG build I would recommend. The negotiated changes are minimal at best (a mere 250% skill modifier increase on overbrand), and hesperius lit got nothing. The removal of VCT from both skills doesn't really help you either, since you want instantcast anyway for your buffs, and it wasn't as though RG had any issues achieving INT + DEX*2 = 530 to begin with. You can tell from my tone that I am not excited about this build's potential in the slightest. This is a build that, for the major investment required to enable both overbrand (for AoE) AND hesperius lit (for single target), simply pales in comparison to the power which is Cannon Spear. Consider this part of the guide a mere formality. Anyway ...

    Overbrand is a two-step skill with several hoops to jump through. First, you MUST cast Moonslasher to get that juicy damage buff (and cast magnum break at the same time, why not?). Next, you have to conquer its ACD and FCT (0.5 seconds). After all that, your damage is gated severely by a 0.35 sec cooldown, meaning that we can only spam overbrand 3 times a second. Hesperius Lit is basically a single-target overbrand with a 0.2 second cooldown. Historically, it has tended to do around 50% more damage than an overbrand, something which has not changed. For the most part, you can ignore the stat scaling on these two skills, which is to say that spec'ing heavily into STR/DEX/VIT gear does not benefit you as much as raw ATK and other modifers.

    How much ACD? Overbrand has 1 second and Hesperius Lit has 0.5 seconds (down from 3 seconds previously). With the hide-bar tech, overbrand becomes spammable 4-5 times a second and hesperius lit seems to be able to hit 5-6 casts. Calculate your ACD accordingly according to your ping. From experience, 86% and over feels fine, but high ping sufferers may enjoy 100%.

    2.1 Stats and Skills

    Spoiler

    Stat Guidelines:

    STR: 120 (Boosts Overbrand) priority 1

    VIT: 120 (Boosts Hesperius Lit) priority 1

    DEX: 120 (Boosts Overbrand) priority 1

    INT: whatever is necessary to hit instant cast (DEX * 2 + INT = 530) priority 1

    LUK: if you are aiming for 100% magic dodge on prestige, the formula is INT + LUK = 380 priority 2

    AGI: A RG has no issues reaching 193 ATKSPD and in most cases you probably won't need to reach the ATKSPD cap unless your ping can keep up. Throw whatever is left in here, if any DUMP.

    Traits: POW and CON, standard stuff

     

    The Important Skills:

    image.png.65577184f5b3d5e9b90e796c5d37d89b.png Endure 10: free endure

    image.png.e339ebc0dfcd3a97bdf17f0f9a275fc1.png Increase HP 10

    image.png.ae3753ec48342b55e188e8a21c403c23.png Magnum 10: any level is fine, but you have spare Job1 points

    image.png.d9d386ba02dca1e20302f663d960d061.png Auto Guard 10: a major source of your tankiness

    image.png.11ed0b7ce56d8f22a0c7a99ad5282903.png Defender 5: another major source of tankiness

    image.png.4e2f9dbede7ad537083bb6fbe227f4ae.png Faith 10: holy resist is nice

    image.png.84516abea18d1ace0f852bab7815b663.pngget all 4. Never not be mounted. You lose damage

    image.png.085e10b376effc15eab9a577742fff15.png Inspiration 5: no explanation required. You lose half your strength when this is down, so don't die

    image.png.03075e306a351ba3ea25e8582fb1c4a7.png Prestige 5: complete magic immunity if you hit INT + LUK = 380. It's fine if you can't get 100%. But try to pump it as high as possible without sacrificing damage

    image.png.9b59f4f65a14c4912342b78b2a689d09.png Shield Spell 3: free ATK

    image.png.3782cdf642dc77e73c35348798ed133d.png Piety 5: free holy armor

    image.png.ed8b71b88bd9c6decf32b4b7a1d46464.png King's Grace 1-5: tank invuln, very useful in Purgatory to dodge mechanics. Works on your party members too

    image.png.d792db0b7870d7e50cbd310e47f32105.pngimage.png.e920835f03a5dffbbfd5202e9b4d197f.pngimage.png.a335ec772374deadc780b5d8444054f0.png Overbrand/Moonslasher/Hesperius Lit: max them all

    image.png.bebe5059b0c8ab7f192c0a3808d1a875.png Earth Drive: optional, but it's a free Ganbatein if your party needs it.

    image.png.7083b1fe650fea2c14051d0539136235.png Attack Stance 5: +15 P.ATK

    image.png.6fb66e502b439988358d3c155563500d.pngimage.png.a0c80b3b9cf1f79aa9b34689a67fcd14.png Shield Mastery 10: +30 Physical Resist

    image.png.e69a01c85d2abacf6c2c8a8ad909fa86.png Guardian Shield 5: why not. You will have to swap between attack and shield stance, but if there's downtime, it's worth it

    image.png.8b0ed148e752cfaa5902a9703146a615.png Holy Shield: optional, free shadow/undead resist.

    image.png.40e109b11d93065a1c5ca7edd6e29cca.pngUltimate Sacrifice 1-5: free revive on everyone except you :( 

     

    2.2 Gear-

    Spoiler

    This is what I was wearing for the tests

    Overlit uses very standard Physical Melee Gear

    image.png.a6fe7ef45dd09b0d1dc12eea5bcaf699.pngimage.png.0e84c3d6e3a19272c60ef8d5dbf0aa06.pngimage.png.fc107189a8af7dae0c35c64ba7464f85.png

    Headgear Top: Old Protect Crown (w/ Unyielding) and Thanos Warrior Helmet - you will need two headgears. Protect Crown for overbrand mobbing, then swapping to Thanos to boss with Hesperius (Purple Ferus)

    Headgear Mid: VWE 10% ACD or Battle Processor w/ Melee (Purple Ferus)

    Headgear Lower: Blue Ninja mask

    Armor: Automatic Armor w/ 2x Attack Power + 1x Attacker Force OR ACD (Mistress of Shelter)

    Weapon: Thanos AD Spear (Contam Wandy/White Knight for general use)

    Shield: Mad Bunny LT, really the strongest option right now. If you need ACD, you can enchant 5 more (Khalitzburg for general use)

    Garment: STR manteau w/ 15% ACD (Happiness Giver)

    Shoes: Temporal STR w/ Bears. I've tried Auto Legs with Overpower, and it just isn't as good (Ominous Freezer)

    Accessories: Automatic Booster w/ All Force and KSSI w/ Strong. If you have a Meginjard, it's better than the Automatic Booster for overbrand (Revolver Buffalo / Chaotic Acolyte / Dark Faceworm)

    Shadows: Durables, Full Penetration, Maximum Mammoth (enchant ATK%), or run the Brand Shadow Set if you lack ACD

    Costumes: RG top (for FCT), RG low, melee mid, FCT garment

     

     

    3. Finally A Good Idea image.png.dccb8abb591f602c1836e8b5ed8b959d.png 

    image.png.f97f2221d46aef9ba5cc10e1b366856e.png

    image.png.3bd8a1d4d9e9cd2695e8a311b613cb30.png

    Cannon Spear received the lion's share of damage RG's buffs. Cannon Spear is now officially the strongest damage build RG has available to it. It is far FAR cheaper than the Overlit alternative and has far greater potential. Suffice to say that there are a few key improvements. As you will see later, the build focuses on pumping as much STR as you can muster. The more the better, as the benefits don't seem to fall off in the slightest.

    3.1 Build Theory

    Spoiler

    Previously, Cannon Spear suffered from a slew of problems:

    a) Minimum Cooldown of 0.5 seconds: no spam no happy. Like it or not, the faster you can spam a skill, the more damage you do. The EDDA combo is essential to hitting the lowest cooldown possible, which sucks since Protect Crown w/ Expect 10 would be perfect for the build. Cannon Spear's buffs feature a 0.3 CD reduction resulting in a new lowest CD of 0.2 seconds. We are still using the EDDA set (since with the hide bar tech, Cannon Spear becomes a bolter). If at some point in the future Gravity releases a new weapon that reduces Cannon Spear cooldown by 0.5 seconds ... if only.

    image.png.9c231a8ed1beec58b1e396ea00f9acf5.pngimage.png.3bd7bf4d89ca9fa4d4237d4fb17a0521.pngimage.png.22424560b783950745d3484a58c74e66.png

    b)double CRIT requirement: previously, Inf Phree stole our lunch money, making us permanently down 1 weapon card slot (A WEAPON CARD OF ALL THINGS). Cannon Spear's buffs feature a REMOVAL OF THIS REQUIREMENT. Our damage potential is unlocked

    image.png<- he's trash now

    c) more ability %: Cannon Spear went from a 250% + 5*STR skill to a 600% + 5*STR skill. This is equivalent to a free (600-250)/5 = 70 STR. Furthermore, Grand judgement's Cannon Spear buff is increased as well (from a 150% skill increase [or 30 STR] to a 400% increase [or 80 STR]. Current, I am able to obtain 440 STR, which turns Cannon Spear into a 2800% crit skill without grand judgement, and 3200% with! And this isn't even the highest possible! Truly things are looking up for this. We will rely on the following items for STR: more detail in the build section.

    image.png.7080b04a8be81cb97e703f3189b84214.pngimage.png.5f57d6c99efdf83b021a6d89d95e5739.pngimage.png.be6e56120ea945c90ce1a76257de6b7b.pngimage.png.51d213970db29cd37727189d01ee8d04.png

    d) Shitty AoE: it's decent now

     

    3.2 Stats and Skills

    Spoiler

    Stat Guidelines:

    STR: 130 (Boosts Cannon Spear) priority 1

    VIT: living longer helps Priority 2

    DEX: hit instant cast (DEX * 2 + INT = 530) priority 1

    INT: hit instant cast (DEX * 2 + INT = 530) priority 1

    LUK: 125 if you run Galensis. If you are aiming for 100% magic dodge on prestige, the formula is INT + LUK = 380 PRIORITY 1 if running Galensis. DUMP otherwise

    AGI: you don't need any. You hit sufficient ATKSPD with consumables and in-built RG buffs

    Traits: POW and CRT

    Since we no longer wear Almighties, stats are tight 

     

    The Important Skills:

    I'll just post my current build here. Just one point to note: it's important to pick up one level into Cross Rain image.png.a2b89ec777afe9b8e4a1cfa2b3157c53.png.

    This and guardian shield are your only viable ways of generating AP, which you need for Grand Judgement image.png.efd730bf6c29abdd1d3eeb585ed3b918.png,

    image.png.cd6e097982eab690c8506ce4e1c7c477.png

    image.png.ebfa7a7baa20bcaab9767032d90c57df.png

    image.png.af520835e396103b3a8c3d3cf66a8fdd.pngimage.png.7c4778aa9732f84840139dca62d324cd.png

     

    3.3 The Build

    Spoiler

    This is what I was wearing for the tests

    image.png.484092d15bea462e646567cd4a923769.pngimage.png.815c3e7e92216f86c5bec3715eb8921f.png

    0 Meg Build:

    Spoiler

     Headgears and Weapon: the Edda combo w/ Randel Memory. Try to get as high a fortridge refine as possible (King Dramoh, Deep Sea King Dramoh, Rekenber Senior, Greater Research Assistant Bot) 

    image.png.6db439125dbf868a4e68328147c27ff4.pngimage.png.ddb511337d5d2f2a60bf16c381dbd5f3.pngimage.png.3663e05ec889e590394cadcdd898a2d5.pngimage.png.ed32d827c719d388cc9da271a4c4867a.png

    Armor and Shoes: STR Soutane w/ STR Bless and Temporal LUK boots w/ EA + Bear (armor card is whatever you have, Verporta in the shoes)

    Auto Legs: the FCT situation on this class is terrible! Absolutely terrible, so you can consider running an automatic leg instead (or as a swap) with Overpower and FCT! It's less damage, but more playable. Also, Auto Legs can now have TWO legendary enchants that proc simultaneously. For your second enchant, pick either Fatal Flash or the Long Range variant

    image.png.51d213970db29cd37727189d01ee8d04.pngimage.png.8e4a83b79664cadd69a76bdb9bc441e2.pngimage.png.7080b04a8be81cb97e703f3189b84214.png

    Shield and Garment: Temporal AGI w/ LR and Mad Bunny LT (Galensis for garment and shield is dependent on content)

    image.png.bc81f2caa32f9f4a080cb00906eb0c5e.pngimage.png.32ba7eff3740ad266431b06e0a6e49a9.png

    Accessories: Auto Booster w/ All Force + Expert Archer + Fatal, and KSSI w/ Strong + EA + STR (run two Broken Guard Betas)

    image.png.e41952f9bb6c27931fb2be7867960114.pngimage.png.78098bdbc7266b88093e02fba2c6c9a3.png

    Shadows: RG weapon , Vanishing Cannon Set, and Full Penetration Accessories (enchant crit/LR, but LR is better)

    image.png.dc478cf404653a9e7b1ad614d0fbfcd5.pngimage.png.1149c59aa5d4bd893eab55db2f41aa36.pngimage.png.0d9f92c54904a7a6c30b40050c5f4194.png

    Costumes: use these, no argument

    image.png.6c75279949e7b2a32389d44ea921e91a.pngimage.png.b19781335c58c3e7f952ce2917dbe034.pngimage.png.7d5bd771485eb74145444ed8a4e85f35.pngimage.png.6076bd5058ce17035ed223a2c23070db.png

     

    Meg(s) Builds and Damage Difference

    Spoiler

    If you have meginjards, each one will increase your cannon spear damage by about 6-7 Million.

    image.png.18616c070080b09d91df9d17ac7ba43f.png

    Option 1: Replace your Insignia Combo and Temporal LUK boot with Meginjard and Automatic Leg (45m per shot)

    image.png.484092d15bea462e646567cd4a923769.png

    Option 2: Replace your Automatic Booster with Meginjard and keep the Temporal LUK Insignia combo. More damage, but FCT sucks (47m per shot).

    image.png.3d2d4c1a1f76f93d974caebc54ec2b14.png

    Option 3 "I HAVE TWO MEGS"Keep the Automatic Leg. Wear Deep Sea Merman and double Rekenber Senior Best of both worlds (50m per shot)

     image.png.54b4682f6e02b0c14aa260a13349b2e3.pngimage.png.000e6cce38ae80a8c737aba283381859.pngimage.png.6cbd6edd3ccabd7cdb25e58c39e03064.png

    Option 4 "THEORETICAL STRONGEST BUILD": I don't have this yet, but TECHNICALLY, mathematically, wearing these two offers the strongest Damage option. Even stronger than 2 Megs, but only when the +150 STR procs. This is because size % is woefully absent in our build and 150 STR is greater than the Meg and Automatic Leg proc combined! And on top of this, we get an accessory card slot, which allows us to wear the Cannon Spear Card Combo. Once I finally farm this out, I'll share the numbers. But I expect something in the ballpark of AT LEAST 55m per shot.

    image.png.58cb9ddeb090e88c3dc48a4432d3708c.pngimage.png.d62f6e844d64b89576943c64c23817ec.png

     

    In the future, we will get these babies, for that 225 STR proc, but Auto Legs are still good for now

    image.png.cd6cb3b3c68d28bda317f1fe762c0b29.png

     

     

     

    4. MVP and Rare Item Review

    Spoiler

    RG Card (10/10): people meme on this thing a lot, but RG is the only class that scales off stats to this extent. Want instantcast, high vit, 120 luk, 130 str, and 100% prestige? You can do it all.

    image.png

    Meginjard (10/10): best accessory for Cannon Spear RG, and that's about it

    image.png.18616c070080b09d91df9d17ac7ba43f.png

    Faceworm Queen (7/10): We aren't exactly crit starved, but you DO need 160 crit to surpass the purga/fort crit shield. So this helps. But it is by no means necessary. Nice to have.

    image.png.1e19f8fdc0e8b033bc67f0fa62b7207e.png

     

     

    5. Changelog

    Spoiler

    20/03/2021: guide complete

    10/04/2021: added meginjard

    18/05/2021: added hybrid build

    01/10/2021: updated build for latest patch

     

    image.png Donafell

     

     

    Stuff I don't know how to delete:

    Spoiler

    image.pngimage.pngimage.png

     

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