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Riri

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Posts posted by Riri


  1. On 4/24/2022 at 3:17 PM, JMKY said:

    Thanks for this guide, it helps alot! Can i ask for the enchants of the Shadow Gears and enchants of Hero Boots-LT?
    Thanks in advanced!

    Hi I know these can be late but Those gears are borrowed from my db dk and had other enchants I believe in the video it was vitality. Right now I would recommend you to use Boots of unknown power, Will post an updated build here when I get the chance.

     

     

    On 4/21/2022 at 12:48 PM, Chuu said:

    Thank you for this! I wonder how you get rid of the Twinkling Galaxy's fixed cast time? I believe it's 1s but I don't see you have reduction for that.

    Hi, twinkling galaxy does not have any fct needs. sorry for this late response.


  2. How to start as an Arch Mage?
    This guide is to provide you some insight, this is not a step by step guide.

    BASE SET:
    +14 celine ribbon

    +12 celine dress

    celine brooch

    evil spirit gloves

    auto boot

    +14 fallen manteau+vicious mind aura

    battle processor (13% ghost)

    welding wand(ghost/boss)+mad bunny (grade B +12)

    Cards:
    Lichtern green x2

    Dame of sentinel

    Eldest

    Elvira x2

    Nightmare verit

    Mutated White Knight x2

    Base Damage to compare to the rest
     image.png.05ea022428033dfd654b7cca06f58df2.png
    Base Damage (36.99m)

     

    Comparison#1
    BASE set to >>(fallen manteau+vicious aura->Survivor orb LT+convertible)
    image.png.05ea022428033dfd654b7cca06f58df2.png image.png.f73ad8bf0a790b49919a27fc512e4345.png
    Base Damage (36.99m)                                                                    44,366K (44.366m) - 6.3m per tik SVS

    Damage vs Price tag (damage difference) #1- price tag (50m+100m~200m, total 200~250m)
    44.366    19.94%
    36.99    

     

    comparison#2
    BASE set to >> welding+mad bunny->LT wep (no token)
    image.png.05ea022428033dfd654b7cca06f58df2.png image.png.8a420338121c4415cbca347d0eb4e7b3.png
    Base Damage (36.99m)                                                                    50,970K (50.970mil) - 7.28m per tik SVS

    Damage vs Price tag (damage difference) #2 - price tag (2b in zeny)
    50.97        37.79%
    36.99    

     

    comparison#3
    BASE set to >> (celine dress -> Nebula Armor(Grade A +14, cluster 2)
    image.png.05ea022428033dfd654b7cca06f58df2.png image.png.f740d3347b92e6b5891bc02ca87f9cea.png
    Base Damage (36.99m)                                                                    52,727k (52.727Mil) - 7.538m per tik SVS

    Damage vs Price tag (damage difference) #3 - price tag (1b in zeny, join runs and make your own armor)
    52.727    42.54%
    36.99    

     

     

    Suggested upgrade sequence (This sequence is just my opinion, not an absolute guide)
    use old weapon+shield (welding+mad bunny or pks) -> from BASE SET (if you can start with orb LT+convertible, it is adviseable to not waste money on Fallen Manteau+Vicious mind aura)

    1st Survivor LT Orb+Convertible Magic

    2nd Grade C Helmet Thanatos is really cheap (minimal difference compared to Survivor LT and bascojin LT usage, it also has fct) **VERY CHEAP**

    3rd Nebula, Grade to A if possible +11 is enough OR if you are using solid weapons (for crimson arrow build, focus on new weapon first instead, then make nebula after) because if you are going to aim for an LT weapon, you will deprive yourself from the celine combo (dress+accs) which is still useful if you do not have the nebula.

    4th Grade A +14 weapon LT(w/ heroic token) or Hero Boot LT+Hero Insignia

     

     

    Notes:
    -Weapon upgrade is big, but I set it to last because of future patches, we may be able to get better ones while you are working on your 1st to 3rd. Nebula is here to stay for the long run.
    -This is just a rough estimation, there is no fixed guide. The suggestions are based on what you might have and how the market looks right now.

     

    Questions:
    why not make another class instead of an archmage? 

    -Arch Mage specializes in utility, drain life, big aoe, comet debuff and long range (as long as ranger) this can easily carry you through normal instances alone (Solo) the more you invest on a mage the more it can do for you.

     

    Is Arch Mage the best dps?

    -No it is not the best, it is at the top 6 category ranking 5th (only my opinion), rankings are in the order (SX>SE>Ranger>AM>DK>Sura) but it really varies in a fight, if you are in the end game and you have all the mvps, there are races where in physical classes cannot fully have 100% dmg boost (racial cards on armor and shoes), and mages have it and element advantage as well. Over all Arch Mage is considered a must in a party due to the debuff it can provide the team.

     

    How do I define class dps roles in a group setting in purgatory? (followed up from the previous question)
    -SX (Dark claw) good dps, good debuff

    -DK (no buff for team/debuff to enemy), selfish dps, good frontliner, still needed for faster clearing in a 12/12 party

    -Ranger (no buff for team(windwalk spam)/debuff to enemy), selfish dps, still needed for faster clearing in a 12/12 party

    -Arch Mage (no buff for the team/best debuff in game (100% up time), has white imprison to survive earthquake mechanics, durable due to drain life, party will always look for one)

    -Sura (no buff for the team/no debuff to enemy, selfish dps, good frontliner very durable (same class as DK), still needed for faster clearing in a 12/12 party

    (other dps are not mentioned here, not because they are bad, but the purpose of this post is to give an overview (with my opinions alone) on how I see the setup.

     

    Why Ghost mage vs Fire mage?

    -There are a lot of mobs that you cannot hit on occasions due to it being fire, ghost mage can hit everything except lvl 4 Netural, making hell mode runs a breeze. On team fights like purgatory fire Crimson arrow is ideal because you can debuf the enemy with bloom/violent quake (100% fire boost or 100% earth boost). But as a ghost mage, you can do the same, you just need to request for AP for climax while Crimson arrow mage does not.

     

    • Like 1

  3. The helmet battle.

    +14 Survival LT Grade B vs +12 Grade A Bascojin

    Non Proc on Normal - 6.5% favor of Survival LT
    Non Proc on Boss - 20% favor of Survival LT
    Bascojin Proc on Normal - 20% favor of Bascojin
    Bascojin Proc on Boss - 4.94% favor of Bascojin

    Conclusion:
    If you can proc Bascojin LT consistently, it wins over Thanos/Survival LT. Prefer to use survival LT due to it providing acd, and more consistent dps. (just my opinion)

    Thanos helm - not the best but really cheap, only grade C
    Survival LT - best on bosses with fixed damage, not relying on proc. Has acd good for overall performance
    Bascojin - best in terms of damage for any builds that does not use headgear/headgear+weapon combo to stack skill% (ex: thanatos helm+staff for CR, circlets for CL, etc)

     

    • Like 1

  4. svs_sample_2.gif.a4a32e446dfc7994700caacc40f69e93.gif

    Enemy: Constellation Tower Normal Solo, Naght Seiger Large Demon Ghost 4 (Perfect enemy for us)

    (Normal mode, but your damage is reduced by 90%, 105m shoulda been 1.05b???:o)



    Non Mvp Card build, Cards used instead of MVP(s)
    image.png.66209a5e05c40037305210f6f6c15832.png

    image.png.4bfc89153c7e184ff3bfc3e61292e292.png

    image.png.8a355302f79e53be0187e8d04aed6487.png


    image.png.aad08a6033f88b027e9dddba0b1d28d0.png

     

    this instead of (AB 2 to give more race)

     

    Extra cards you can use for shoe slot if you do not have MVP(s)

    image.png.ed2b6faceb0df481aefb4fc843ac005d.pngimage.png.ecd64759e7498c010832bf57abff5d5d.png

     


    Equipment:

    +14 Thanatos Magic Helm (ME3, any) [Lichtern Green]

    13% Ghost BP [Lichtern Green]

    Orb of Survival (7% all element, 3% vct)

    +14 Nebula Robe of Spell (SC Spell2, NSpell1, Vit3) [Dame of Sentinel]

    +14 Blue Crystal LT [Mutated WK, Regenschirm Scientist]

    +15 Convertible Magic [Eldest]

    +13 Hero Boot LT [Nightmare Verit]

    Heroic Token ArchMage [Elvira]

    Hero Insignia (Intelligence, Spell, int) [Elvira]

    Costume Stones:

    Arch Bishop Upper and Lower combo with AB Garment (15% all race, 15% all element)
    Magical Power Middle + Magic Power Stone Dual (9% all element)

    +10 Magical Spell shadow weapon and shield (15 s.matk, spl +10)

    +10 Full Temepst Set (6% all race, 100% pierce to all, 2% matk)

    +10 True Gem Accessories (8% matk, 6% vct, 10% all element, 12% all size, -gemstones, +40% sp consumption)

    Here you go guys! Enjoy!

     

     

    • Like 1
    • Thanks 1

  5.  

    Posted on: 6/11/2022, will update when possible

    ARCHMAGE Ghost Magic Supremacy

    ghost magic, hits anything and everything besides neutral (lv.4) mobs

    Arch_Mage_Female-removebg-preview.png.cabc0488d40704f7eddbbaa80b7915aa.png

     

    Ghost Magic will always be the strongest! (except...)

    image.png.e27aada528a2b0db5ba6b2cc9737cc77.pngimage.png.adbd9cc00268f2c09d088f7a2f9915fb.png

    My current build


    Samples, More to come:

    svs_sample.gif.18c91e5193f23689a38d3dbd39e258b9.gif
    Enemy: Constellation Tower Normal Solo, Naght Seiger Large Demon Ghost 4 (Perfect enemy for us)

    (Normal mode, but your damage is reduced by 90%, 185m shoulda been 1.85b???:o)

    (more clips soon, depending on free time)

     

     

    How the build works:
    Just stack as much ghost element magic as you can! The magic drug for ghost magic is this.

    image.png.2e3fd40d292394fec153e460cfd986eb.png

     

    Whatever your ghost magic element is, Multiplied by 3!!!!

     

     

    Build Components Card Screenshots:

    image.png.b5c3f594c73fc445f363db344e9bcac0.pngimage.png.013ee4066dad39f0130b0b0c07c4f228.png

    (Survival Circlet>Thanatos against Bosses by approximately 6%, thanks for the headsup)

    image.png.0e1c505f99ece6138bac4db9e137f5ab.png

    image.png.2a706ffcd0157075ec0a22850ad8da48.png

    image.png.8857809a5c861fcecbd003e5efe14768.png

    image.png.27729ed386b2184eaf500939233793f4.png

    image.png.a053ccb70a52995c4c29e19ca9bf0194.png  image.png.eb3a5c2e23596b53b62c6e9771022f2e.png 

    image.png.af87033bf6296cf308f48fdc83ff0940.png

    image.png.6732f670da13c2b356ef3f1fb2f600ac.pngimage.png.b238148aaf70669a279b49fceb7d4bfb.png

    image.png.e6d62475d88b6c8967d3facd933f1a9a.pngimage.png.be5127414eca198e1ada96e718abc43c.png

    image.png.e01543d3cb217ee84fb3876c2861b8aa.png

    image.png.295f0bb73e7b9e8c0ea5b602b8937319.pngimage.png.0036d54c4b42a064c1063c608ba109c0.pngimage.png.11d1d6d28000e2f80e88f7a15e27049b.pngimage.png.6a5245a08c918db1f171bc82499e8dbc.png 

     

    image.png.7b43c8926143efd07b829bffa68029e3.pngimage.png.b0f0bd886f8da378e32ebf016edcca37.png

    image.png.e65a43ea9fdfec4956a360a9ec6e3295.png


    Equipment:

    +14 Thanatos Magic Helm (ME3, any) [Lichtern Green]

    13% Ghost BP [Lichtern Green]

    Orb of Survival (7% all element, 3% vct)

    +14 Nebula Robe of Spell (SC Spell2, NSpell1, Vit3) [Nightmare Amon Ra]

    +14 Blue Crystal LT [Mutated WK, Regenschirm Scientist]

    +15 Convertible Magic [Gioia]

    +13 Hero Boot LT [Deathwitch]

    Heroic Token ArchMage [Elvira]

    Hero Insignia (Intelligence, Spell, int) [Elvira]

    Costume Stones:

    Arch Bishop Upper and Lower combo with AB Garment 2 (15% all size, 15% all element)
    Magical Power Middle + Magic Power Stone Dual (9% all element)

    +10 Magical Spell shadow weapon and shield (15 s.matk, spl +10)

    +10 Full Temepst Set (6% all race, 100% pierce to all, 2% matk)

    +10 True Gem Accessories (8% matk, 6% vct, 10% all element, 12% all size, -gemstones, +40% sp consumption)

     

    CONS: Will not hit Neutral 4 Mobs, People hate ghost mages because Fire/Earth has 100% fire/earth debuff (Bloom/Violent Quake with Climax 4) which increases everyone's damage when they use fire/earth on the same mob you used it on, but! you can also use Climax 4 for destructive wind extra MATK (MORE DAMAGE), just have to ask for AP (which people don't like). Enjoy the build hope this shows that ghost mage is still alive.

    • Like 2

  6. On 4/11/2022 at 1:44 AM, habskie11 said:

    what is the better helm clark sidecap or circlet?

    Hi, Just saw this

    As for the current update and for this guide which focused on thousand stars. Circlet still prevails due to the crit dmg % you get over all vs other hats.
    The  future hats which require grading may probably over-shadow circlet one day but I don't see it happening soon for Crit Sky Emperor.


  7. On 2/13/2022 at 8:13 PM, orzorz69 said:

    Before i made the comment, i tested few leveling maps and instances at hell mode to see if the buff really disappears upon character death. It never happened in my case, so I can't say for sure why it does so in others. 

    Something we will never know for certain now at this point, maybe there's a chance to lose it and chance to keep it when dying? But yeah I hope we can just retain it upon death tbh, voted the 3rd option as it seemed more reasonable.


  8. 7 hours ago, orzorz69 said:

    This argument is invalid because it is kept upon death. Except Fortessa/GA/Purgatory are the only content where it disappears upon character death.

     

    Keep the changes, but retain the buff upon character death.

    Or increase the chances, but lower the duration entirely.

    They get removed in instances too, so you cant really say that the argument is invalid, we need more verification for this from other people who experience it.. like OGHCM hell or normal both tested that it gets removed upon death, and That should be included to the list. need to have more tests as for where else it gets removed. But upon observation while doing whatever runs me or others did, it does get removed in some instances while others are kept, weird but it just happens. 

    • Thanks 1

  9. On 1/29/2022 at 1:38 AM, claudiohummer said:

    Would be cool if you added more images on the gears so people like me (beginners) could follow up better

    Hi Apologies for that, I uploaded a new video with the better gears I settled with (which can still be improved min-max wise)... The difference between first video and second is that first video uses PKS+Poen Weapon+Illusion Booster(not automatic)+Almighties Set+10 while.. Second Video uses Mad Bunny and LT One Sky+Heroic Token (Sky Emperor)+Maximum Mammoth Set+10 which gives a lot of damage boost, besides that the rest are similar.

    unknown.png
    unknown.png
    These are the upgrades..

    First video's purpose was to show that you can still do 2b but you gotta lex.. (you can still use lex scroll, but at Lv 10 The timing of casting the lex with ping issues+scroll usage delay, might spawn the portal before hand. but pretty doable on Lv 7 below.)
    Second Video's purpose is to be-able to do 2b without lex... I had limited Cardi/AB alts, so I upgraded my gears so that I can do 2b without lexing.
     


  10. 1 hour ago, southane said:

    image.png.79576713142884b6e5634ef297504559.png

    err, 1 question. it says "chance to trigger critical = user's crit".. so why do we need 120 crit? isnt 100 is enough? or, 120 crit is for 200+ mobs?

    Mobs usually have high luck, if we still follow the same crit defense formula... lets say amdarais phantom has 64 LUK
    image.png.7a44bad887b14c31a5f310078bf87a16.png
    image.png.58ae30cf13bb9b2c8d2ee91e55d79a89.png
    (taken from iRO wiki: https://irowiki.org/wiki/Stats)
    64 Luk for amdarais Phantom
    64/5 is 12.8 roundup "13" we need 113 crit rate to always be critting on a 64 luck mob (phantom amdarais).
    Himmelez on the other hand has 98
    image.png.75219a8f9a2b75d13a802904379acea4.png
    98/5 is 19.6 rounded up "20" we need 120 crit rate to always be critting on a 98 luck mob

    • Like 1
    • Thanks 1

  11. This guide is made to give awareness of Sky Emperor's crit build greatness.
    Damage results will all be based on the instance "OGHCM".

    61e5bbec45a80_onepunchoghcm.gif.01b9844174a67799dec0b0ae82631980.gif

    GOAL (Hit 2bil, NORMAL MODE Farm)
    HP Table and reward table for OGHCM found here
    https://hazyforest.com/instances:ogh_cm
     

    image.png.87685b79ab0aaef4bd3324acf15d1882.png

     

    Rewards we want are from Lvl 7 onwards
    image.thumb.png.e050181ce3aa0c19cb7d25f2b9104e28.png

     

    Consumables used on Demo

    None


    Stats (LVL 236, when this guide was made. You can do more damage than what is shown!)
    stats.png.7d649a6a832efeba822a71be110afde4.png

     

    Main SKILL to be used
    image.png.79576713142884b6e5634ef297504559.png

    Skills to use to kill the mobs while gaining AP: Noon Blast and the notoriously strong Star Cannon.
    image.png.087b6e3880efe5572a4bfd7286937084.pngimage.png.b9298a0c7144d9fd9d3bc665fa30c19e.png


    Skill Tree (Sky Emperor)
    image.png.a84254cbe1f87548afa725995fd4f11a.png

    Equipment Stat Goals
    250% crit damage
    120 crit rate
    1k equip attack
    100% race penetration
    As much racial as you can get

    Equip Info:
    Temporal Circlet (Acute\Temporal Jewel (Luk)) these are best in slot, but only having Acute and not Temp jewel Luk is enough. (Only had ACUTE 5, for this screenshot)

    Card-Deep Sea king Dramoh- at +12 gives 4% atk 10% HP (HP is for survivability and is always good to have) Combo with Mid Card (Cards used for the demo)

    Poring Glasses *Drop boost!*

    King Dramoh Card - To combo with Deep sea king Dramoh (Cards used for the demo)


    Happy Balloon *Drop boost!*


    +12 Automatic Armor (Attack power\Attack Power\Attack Force) Typical GX Armor to be shared

    Gloom Card Adding this MVP here as its really cheap nowadays and gives you lesser item requirements for this farm. (Cards used for the demo)


    +12 Temporal Agi Manteau (6% ATK) Typical Crit Melee Manteau to be shared

    Galensis Card Almighty crit mvp card that provides alot of crit rate and crit damage (at 125 Luk, gives 24 crit rate, 30% crit damage) (Cards used for the demo)

    +12 Temporal Boots of Luck (Fighting Spirit\Bear's Might) Typical Crit Melee Shoes to be shared

    Deep Sea Merman Card - at 120 str gives 32 ATK. Combos with Deep sea King Dramoh, Gives 15% crit damage. (Cards used for the demo)
    Face Worm Queen Card - Best in SLOT

     

    (2 Headgear+Shoe Cards Alternative) (Does not recommend, but high risk high reward)

    2 Purple Ferus + Enraged Cookie (Both head and shoes at +12) This combo will give 16% ATK, -24% MAX HP and -10% MAX SP > not my taste as you are too squishy


    Weapon (For this demo this is the weapon used)
    .image.png.76cf2bf482325c14c41b7f0294713b28.png
     

    Accessories
    King schmit Strong (you need Strong enchant to combo with Bear's Might)
    BIS - Auto Booster Accesory  (RIGHT)

    Void Mimic Card best in slot for general mobs

    Dolorian Card best in slot versus demons (cards used for this demo)

    Gigantes + Revolver Buffalo is also good for general mobs


    Shadow Gears
    Assassin Upper 2
    Melee Mid
    Melee Lower
    Guillotine Cross Garment 2 (Melee dual stone *not necessarily needed (but bis)*)

    Armor Shoes- Full Penetration
    Shield- Durable
    Weapon- Infinity shadow weapon (negate all size penalty)

    Accesories
    +10 Almighty set < +10 Mammoth (Again BIS but the almighties does the job)


    Demo (Gloom card, the only MVP card used for this screenshot)

    NOTE: Easier life and less gear requirements if you have a cardinal friend or an alt to do it with you
    Competentia+Lex Aterna
    If Alone, you can use Lex Aterna Scroll (1 monster hunter coin)


    Lex Aterna Done in this screenshot, but No consumables and buffs used (with Lex/Dark Claw/Buffs well you get the idea, Have Fun!!)

    Note: If nerfs do happen it will probably depend on kRO Updates. But if it does come to us. Will try to update this guide... Happy farming!!
    screenHelheim005.thumb.jpg.2ac4bbac74167fe2cf0c2a439d6d8f38.jpg

     

    Demo Video (Disclaimer: gears used on the demo video are not optimal, but it gets the job done)

    Demo Video #2 (shows semi-max gears, no lex aterna needed)

    • Like 3
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