Jump to content

digi

Members
  • Content count

    9
  • Joined

  • Last visited

Posts posted by digi


  1. RECOMMENDED CARDS

    Headgear Top
        Purple Ferus

    Headgear Mid
        Furious Hero
        Knocker

    Armor
        Ghostring - When using Chaotic Ghostring on weapon
        Contaminated Raydric/Hardworking Pitman    - For some extra atk%
        Elemental Armor Cards - Special mention for Angeling or Bathory or even Ghostring again.

    Weapon
        Chaotic Ghostring
        White Knight
        Abyssmal Knight
        Contaminated Wanderer
        Santa Poring + Black Acidus - For fighting Griefs in Fortessa Pit

    Shield
        Khalitzburg Knight
        Alice

    Garment
        Brown Rat

    Shoes
        Blut Haase

    Accesories
        Chaotic Acolyte
        Dark Faceworm
        Shotgun + Revolver Buffalo Bandit


  2. Here's a better demonstration of the Storm Blast bug in action:

    5dcf7436bcf38_StormBlastBug.gif.c988d4309eaadef4993dc358c47f4bfe.gif

    Mind you, this is a SINGLE proc. Each monster in that huge pile has an SB going off, damaging all the other monsters in a 7x7 area.

    UPDATE

    Storm Blast is now fixed. Goodnight sweet prince.

     


  3. For starters, the 7x7 AoE is originating from the monster being attacked. I haven't any proof of it working otherwise but it's different from how the Storm Blast proc works with Peuz set, which is probably how it's intended to work.

    What's most likely happening is storm blast is procing for every monster in that 7x7 AoE around that monster being attacked, causing stupid high damage in groups.

    I made a video showing autocrit RK in abyss 4, and you can see the bug in action on the first monsters i fight: https://www.youtube.com/watch?v=nWgp0TsGtiA&list=UULsuaIs9qEHa9r9DmU9fGuQ&index=1

    The Bone Ferus, is apparently being hit with a 2.4m SB and dies but Bone Ferus has 3.4m HP. The Silver Acidus shouln't be oneshot either since their max HP is 2.7m and they're also being hit with 2.4m SBs.


  4. Since I don't have one, this is gonna be a bunch of theorycrafting here:

    • Racing Cap would allow the use of GX Stones again. If you only look at the critical damage boost, that's basically Expectation level 6.5. Combined with all the other effects, the damage equivalent should be the same as level 7~8, maybe more.
    • Making weapon indestructible means you can use Crush Strike as much as you want and not have to worry about breaking. Weapon not breaking is a pretty good bonus overall, really.

    The biggest negative here is the loss of +120% Ignition Break damage. After crunching some numbers, 4% IB autocast with +12 Bio5 [lv 7] only accounts for about ~13% of your total DPS, assuming they crit 100% of the time. If you swap to Racing Cap, this will certainly be lower, but by how much I don't know and I don't know if your auto attacks + Storm Blasts can make up for the loss.

    If you decide on running Racing Cap, I recommend getting rid of Ignition Shadow Weapon entirely and run Infinity Shadow Weapon + Penetration Shield set since 2-hand swords have a 75/75/100 size modifier.

    When we get Edda Biolabs and 17.2, IB's cooldown can be reduced all the way to 0 sec though, which is the reason why I've decided to go Bio5 instead of Racing Cap.


    • My build has been focused on having as close to 200 crit as possible to ensure the now-very-strong IB gets maximum damage. Much harder to do as RK than GX, sadly. Plus it seems the 4% proc rate without Immortal Cursed Knights isn't making gearing towards IB very smart. I guess it's better to not worry about that too much and treat critting IBs as happy accidents.
    • Swapped weapon cards to C. Wandys and accesory cards to Buffalos. You're right, they are better.
    • I'll keep Ninetail, I'll be fine without using Crush Strike on stuff.
    • Double Atk garment + Crit Up Mid Low Stones is looking pretty good, actually. Swapped to these as well.
    • I never invested into penetration armor set lol. Those will have to wait till refine event.
    • I had a Furious Hero Card laying around. Neat. Swapped on VWE.

  5. The newest reworks has allowed RK to revive its old autocrit builds now with a bigger emphasis on AoE with Storm Blast, Ignition Break, etc. As the build in general can be pretty flexible on what you want to do with it, feel free to comment on your opinions on better alternatives.

    RUNE NOTE

    USE YOUR RUNES. You're a RUNE Knight for a reason. The top 3 Runes you should have active when fighting mobs are Asir, Tursius, and Lux Anima.

    Brief Rune Farming Guide :

    • Mystic Rough Runestone - The only base runestone worth using. Farmed in Ayothaya dungeon 2.
    • Light Granule & Elder Branch - Byalan Dungeon 6 has both of these at a decent drop rate.
    • Best place for Lux Anima Golds are in Horror Toy Factory instance.
    • The rest can be easily searched for with @whodrops.

     

    Here's what I use right now:

    Old Rune Circlet [Expectation lv 7][ Purple Ferus Card]
    VWE [6% Critical][Phylla Card][Furious Hero Card]
    Spiked Scarf
    STR Soutane [Str Blessing][Furious Ninetail Card]
    Claw Sword [Ominous Assaulter, Immortal Cursed Knight Card][2x Ominous Assaulter Card][2x Contaminated Wanderer Card]
    Temporal AGI Manteau [+10% Crit][Petal Card]
    Temporal LUK Boots [BP/FS][Ifodes Card]
    Illusion Booster R [Fatal/ASPD][Ominous Heater][Revolver Buffalo Bandit Card]
    Strong Insignia [Strong/Sharp4][Ominous Heater][Shotgun Buffalo Bandit Card]
    GX II Garment Stone + SinX II Top Stone Double Attack Stone (Garment)
    Critical Up, Mid, & Low Stones
    Critical Hit Shadow Armor
    Ignition Shadow Weapon
    Rune Knight Shadow Shield
    All Races Shadow Shoes
    Almighty Shadow Earring & Pendant

    Shadow gears enchanted with either crit% or atk%, preferably crit%

    Equipment Notes:

    • Expectation level 8 soon™. I just need refine event.
    • Using Almightys instead of full Ignition Shadow only causes a small decrease in IB damage in return for the incredibly useful +20 stats. You get faster cast time, more crit, stronger SBs.
    • Since IB is really strong now, I've been playing around with Immortal Cursed Knight for a bit more IB proc. I've been considering swapping off to C.Wandy and just casting IB while fighting. Yeah, Immortal Cursed Knight really is too meme-ish. I like the crit rate bonus on O. Assaulter so I'm running two of those now.
    • Phylla is a pretty meme choice to get more crit while normal attacking. Arguably better than vanberk since it's 1.5% chance to proc over vanberk's 0.5%, albeit giving less crit.
    • Another meme option for more crit is to swap to Ring of Flame Lord and wait for Critical Explosion proc.

     


  6. RIP, keyboard. RIP, mouse. RIP, fingers. Welcome to a (hopefully) brief lol guide to KA sura.

    5d9d110e0edba_KA01_01.gif.99079ca66f0be4b02f17759559754422.gif

    Not shown: GT Change Fix, Schmidt Insignia, Fighting God's Bandage, Temporal Circlet. Give me your Kiel.

    PROs

        -Incredibly high single target DPS. Can surpass non-unlimit rangers at equivalent equipment.

        -KA and snap is fantastic for farming non-mobby, medium to high HP monsters.

        -KA can be used without spirit spheres or fury, meaning dispel doesn’t cripple you as hard as a Tiger Cannon or Rampage Blaster build.

        -Does not require 193 aspd. There’s hardly any animation on KA to reduce.

     

    CONs

        -Heavily dependent on having decent ping.

    -Due to over-specializing in KA, other damage dealing options can be mediocre.

        -Some monsters, especially those in Fortessa Pit, have wonky clickboxes and can cause you to KA towards them and initiate unwanted aggro or throw off your DPS.

        -Without any SP drain equipment/pets, SP is consumed extremely fast.

        -Despite doing ranged damage, KA causes you to be right next to the target the entire time, making you vulnerable to large damage monster skills that may come out with no notice.

        -Knuckles have a 75% damage modifier against large sized monsters, meaning you’ll have to compensate.

        -Monster uses agi up = ur fuk’d. Tiger Cannon becomes the only option available to you.

     

    %ACD REDUCTION, PING, AND YOU

        I personally run with 89% ACD reduction and it’s what I usually recommend to other people. I’ve also noted 86% being not too bad as well, and I’ll swap around between the two. The thing is, I have decent ping (assuming my flatmates aren’t streaming Netflix) so I’m able to spam KA rather well.

     

    !!! High ping significantly affects how much you can spam KA. Almost to the point where KA may not be worth using !!!

     

    If you usually have high ping, I recommend testing by stacking as much ACD reduction as you can, especially with Bragi, to about 89~90% and seeing how well you can spam the skill for yourself before going in deep for KA equipment.

     

    STATS

    STR    120 to combo with Brown Rat Card and Temporal STR Boots

    AGI    Get total 100 agi, to be sleep immune

    VIT    120 for more HP for survivability, and a stronger TC for clearing mobs/enemies that use agi up.

    INT    90 or more for higher SP pool since KA spam takes a heavy toll on your SP. Also useful for faster TC cast time.

    DEX    100 or more since KA still depends on hit for accuracy. Also useful for faster TC cast time.
    LUK    3 luk = 1 atk. I usually go for about 90 luk.

     

    Headgear (Top)

        Racing Cap (Sura) [1] - Increases Knuckle Arrow damage by 110% with level 3 enchant and lowers SP cost by 5 with maxed out Raging Thrust (aka Combo Finish). Nigh irreplaceable for KA damage. Until OGH Challenge mode, anyway.

        Temporal Circlet (Sura) [1] - At refine +12 it gives: +90 atk, +8% Max HP, +80% KA damage, +40% TC damage,  +15% Long Ranged damage, +5% Atk. Along with the new Temporal enchants plus Ambition enchant straight outta bio5, this will be a way better alternative to Racing Cap.

     

    Headgear (Mid)

        New Wave Sunglasses - 10% ACD reducs. The slotted version is a meme.

        Victorious Wing Ears [1] - Optimal enchants are either +6% ACD, +3% ACD and +3% atk, or +3% Long Ranged Damage and +3% atk.  

     

    Headgear (Lower)

        Spiked Scarf - +30 atk, -2% MaxHP. Delicious Lollipop isn’t recommended because KA doesn’t need aspd.

     

    Armor

        Illusion Armor A-type [1] - Enchanted with 2x Power Module and ACD module. The best in both ACD and atk, at least till 17.2 Illusion armors + modules.

     

    Weapon

        Safety Knuckle [2] - At +12 it gives: +40 atk, +25% KA damage, 10% atk, chance to do +15% on all size for 10 seconds, 20% ACD reduction. Quite possibly the best weapon for KA. Unless… 

        Fighting God’s Bandage [2] - At +12 with Chen’s Memory enchant gives: +48 atk, +68% KA damage, +8% Long Ranged Damage, and 7% ACD. Damage-wise, a massive upgrade to Safety Knuckle at the cost of 13% ACD. MIght be hard to justify losing all that ACD for stronger individual KAs.

     

    Shield

        Purified Knight’s Shield [1] - Gives 5% ACD with a host of other great defensive effects. Can also be enchanted with ignore boss DEF.

       

     

    SHOULD I GET NULLIFY SIZE ENCHANT?

        Because of the negative damage modifier on knuckle weapons, Nullify Size enchant may seem like an appealing enchant to have on your PKS to allow the use of Almighty Shadow Accessories for a maximum +20 to all stats, along with possible enchantments to atk or long ranged atk. That being said, KA does not scale with raw stats. Instead, I recommend getting Ignore Boss DEF enchant, combined with KA Shadow Shield + Sura Shadow Weapon, this gives 100% DEF pierce on bosses. Almighty Shadow Accesories can still be used to great effect against small or medium sized monsters but I recommend using Infinity Shadow Accessories for general use since the damage difference against small/medium is negligible.

     

    Garment

        Temporal STR Manteau [1] - At +12, it gives: 60 atk, +6% atk, +15% All Size damage. Enchanted with +15% ACD or as close to it as possible.

     

    Shoes

        Temporal STR Boots [1] - Preferably enchanted with Expert Archer and Bear Power. Bear Power actually works rather well for KA sura since you will be hit by monsters rather often, increasing the proc chance of Bear. With Strong enchant on Schmidt Insignia, gives +25% damage to all size as well. You can also use Hawkeye or Lucky Day for a more consistent proc rate of getting a bit of atk, but these enchants have rather useless Insignia combination effects.

     

    Accessories

        Illusion Boosters [1] - Can be enchanted with Expert Archer and Drain HP/SP Modules. Any other enchant doesn’t significantly benefit KA sura, aside from common rarity stat modules. 

        Expert Ring [1] - Gives 5% ACD reduction. Generally not preferred due to losing out on the large damage modifiers on Illusion Boosters and the increased SP cost of skills will take a larger toll on your SP pool.

        King Schmidt’s Strong Insignia [1] - +10% atk. The perfect enchants are Expert Archer 5 and Strong to combo with Bear Power.

     

    Costume Equipment Stones

        Sura Stone II (Garment) - +15% KA damage. 

    Reload Stone (Upper, Mid, Lower) - Total of 5% ACD reducs on the full set or 1% ACD reducs each. If you don’t need the ACD, you can also go for

        Champion Stone II (Upper, Middle, Lower) - +30% TC, +10% MaxHP.

        Enhanced SP Absorb Stone (Upper) - 2% chance to absorb 1% damage as SP. Helps mitigate the massive SP drain while spamming KA.

     

    Shadow Equipment

        Knuckle Arrow Shadow Set (Armor, Shield, Shoes) - Gives 15% ACD reducs, the same as a full +9 Reload Shadow Set, and buffs KA, All Size and Long Ranged damage.

        Sura Shadow Weapon - Combos with KA Shadow Shield to give up to 60% DEF pierce on all races. Also greatly shortens the CD on Rampage Blaster, making it decent at clearing trash mobs.

        Infinity Shadow Earring & Pendant - Up to +4% Damage on All Size and nullify size penalty with total +15 refine rate. -or- 

        Almighty Shadow Earring & Pendant - +20 to all stats. I generally prefer using Infinity for general use/MVPing. When going to Fortessa Pit or Bio5, I’ll use Almighty since Nullify Size will be useless.

     

     

    • Like 1

  7. RIP, Healing strength. Newest fixes to Heal calculations have caused a pretty significant drop to how much you can heal for now. For the time being, you're probably better off disregarding everything below about increasing Heal Strength and just building towards having high ACD.

     

     

     

    Intoduction

    I don't think I'm very good at writing straight-to-the-point guides. I'm not going to add fancy pictures either. Male AB sprites are ugly and you should never use them.  ¯\_(ツ)_/¯   

     

    Stats

    Strength    Solely for weight limit. At least 30~50 STR is ideal since that amount of stat investment isn’t very much.

    Agility        You’ll want total 100 AGI to be immune to sleep, especially for Fortessa Pit. Don’t get too much though, we’ll talk about ASPD down below.

    Vitality        Get as much as you comfortably can for more HP.

    Intelligence    Also as much as you can. Int directly affects your heal strength.

    Dexterity    If using Temporal Dex Boots, get 120. Otherwise just get enough for instant cast.

    Luck        Leave at either 1, 77 if you’re using Arc Angeling Card, or as much as you comfortably can if you’re going for pDodge.

     

     

    Spoonfeeding recommended loadouts is lame and doesn’t encourage people to experiment for their ideal FS build. Instead I’m going to tell you the parameters you’re going to want to buff. Most of these parameters can be checked with @battlestats. Then go through the list of equipment and cards that a FS AB can use well. 

     

    Things to Increase:

        Healing %

        Self explanatory. You’re the healer. Your heals need to be THICC. At least 200% would be great. Get as much as you can without sacrificing too much of the stuff below.

     

        After Cast Delay Reduction

        You’ll either need some or a lot, depending on how much heal% you’re willing to lose. I’ve found about 50~60% let’s you comfortably spam skills/heals. The biggest problem here is Resurrection. Face it, no matter how THICC your heals are, half your party is going to wipe to something stupid and you’re going to have to pick them up. Res, however, has three seconds of after cast delay. With no ACD investment, that’s 3 seconds of you standing there looking cute. At least 67% ACD brings that cast delay down to a manageable 1 sec. If going solo AB, you’d want ~80% and up to res pretty fast.

     

        SP Recovery

        You’re going to be spamming your skills a lot. There’s three ways to manage SP: Be smart with your skill spam, carry SP pots/yggs, or get equips with SP regen. About 100% SP recovery combined with your own SP recovery skills provides pretty comfortable regen if you don't go crazy with the skill spamming.

     

        Tankiness

        Not saying you should facetank the world but you ought to be able to take a few hits before placing yourself in a better position with Pneuma/SW or res a fallen party member. Perfect Dodge also counts towards how tanky you are.

     

        Fixed Cast Time Reduction

        Get at least 1 second FCT to remove fixed cast on CantoClem along with a large amount of other skills. There really shouldn’t be an excuse to get anything less since it’s incredibly easy to get 1 sec FCT.

      

      Variable Cast Time Reduction

        VCT reduction is entirely for Redemptio. Redemptio has 0.8 Fixed Cast and 3.2 Variable Cast. This variable cast, however, is not reduced by Dex and Int. It’s only reduced by gear-based and skill-based variable cast reductions. Due to how situational Redemptio can be, VCT can probably be overlooked for other, more impactful things up above.

     

    Things NOT to Increase

        ASPD

        Nearly all of your skills have hard animation delay and is not reduced by aspd. Any investment into aspd would be a waste.

        MATK

        MATK only gives a flat bonus to base heal. You’re better off increasing INT, Heal% or literally anything else up top instead.

     

    Equipment

    Top Headgear

    Old Mitra - Gives 2% healing per level plus 5% healing per Affection enchant, making it the best headgear to get THICC heals. Can also get Diamond enchant to for more health.

    Illusion Nurse Cap - Can be combo’d with Illu Puente Robe + Illu Long Mace to get decent Heal%, Long ranged resist and some ACD. 

    Dropping Pope - Also gives Heal% with Blush Headgear, but 1% less than Illu Nurse and has useless matk bonus. Very cute tho.

    Heart Wing Headband - 17% ACD at +12, Amazing headgear if you don’t need the heal%

    Palace Guard Cap - For stacking Neutral Resistance to be more tanky

     

    Mid Headgear

        New Wave Sunglasses - For 10% ACD

        Victorious Wing Ears - For getting some ACD along with the coveted middle headgear slot. If enchanted with +6% ACD becomes as good as New Wave but with a slot. Or you can enchant with up to +12% Heals.

        Blush - To combo with Drooping Pope.

     

    Low Headgear

        Rosary Necklace - Gives 5% Heals along with ACD based on Light of Recovery refine and removing its SP consumption increase. Great even if you aren’t using LoR for that heal% alone.

     

    Armor

        Diabolus Robe - 10% ACD, 6% Heals

        Kafra Uniform - 100% HP & SP Recovery so it’s basically a free Arc Angeling Card along with the drop bonus and HP&SP%

        Illusion Puente Robe - You get a decent 52% Heals at +12 with the required refine levels on Illu Long Mace, along with some ACD and Long Ranged Resistance.

        Consulative Robe - Combos with Valkyrian Manteau to get a lot of Neutral + Shadow Resistance. Enchant with either Agility to get pDodge or HP

        Blue Dragon Plate - 24% Heals at +12, making it the best armor for raw heal strength can also be enchanted for 15% max HP.

        Vit Soutane - At +12 with VIT Blessing you’re looking at 42% Max HP with 5% ACD

     

    Weapon

        Light of Recovery - 6% Healing per refine. That’s a bonkers 72% at +12. Combo with Light of Recovery to not feel like you’re using Offertorium the entire time.

        Illusion Long Mace - A decent 15% Long Ranged Resist. Needs Illu Puente to get the Healing and ACD

        Vellum Bible - In PvP, removes cooldown on Lauda and Clearance, fantastic if PvP ever becomes a thing again.

     

    Shield

    Purified/Cursed/Bloody Knight’s Shield - You can get a maximum +20% Heals (the dream) on these and a healthy amount of elemental resist along with some ACD. If you just want the healing enchants, it might be better to enchant Bloody Knight Shields since the enchanting items are way cheaper.

    Bible of Promise - To get the Odin’s Blessing buff and 5% Heals. Might be better to have in your inventory and swap for the skill.

     

    Garment

        Temporal VIT Manteau - Sadly, no other Temporal Manteau caters to support classes and the HP bonus is kinda mediocre. 15% ACD though is simply amazing. You can also use other Temp Manteaus if only just for good ACD enchants.

        Valkyrian Manteau - To combo with Consulative Robe. At high refines, also gives decent pDodge.

        Ferlock Manteau/FAW(Spell Enchants)/HBP/Fallen Hero Manteu/Airship Manteau/Illusion Wing (Above All + 2 Caster Modules) - All of these give Neutral Resistance and some VCT.

     

    Shoes

    Illusion Leg (Fixed Cast + 2 Heal Modules) - 0.7 sec FCT reduction and 30% Heal. Definitely best in slot for FS AB.

    Temporal Dex Boots - To get that 0.5 sec FCT. Go for Spell enchant for VCT and Muscle Fool to get 10% ACD with Rigid enchant on Schmidt Insignia. (But really, you should go for Illu Leg)

    Illusion Shoes - Can be enchanted with Agility Runes to get more pDodge. Enchanting process can be a pain though.

     

    Accessories

        Light of Cure - With Cure1 enchant, removes cooldown on Highness Heal. It’s a fantastic accessory and very hard to justify not having.

        Expert Ring - 5% ACD at the cost of 5% SP consumption

        Diabolus Ring - 5% Heals

        King Schmidt's Rigid Insignia - 10% HP only on left slot

     

    Costume Stones

        Reload Stone (Top+Mid+Low) - Total 5% ACD

        High Priest Stone (Upper) - 10% Heals with Meditatio maxed out

        Fixed Cast Stone (Garment) - 0.5 sec FCT Reducs. Alternatively, you can use:

    • Arch Bishop Stone (Garment) + High Priest Stone (Lower)

    • Wanderer Minstrel Stone (Garment) + Clown Gypsy Stone (Lower)

    • Soul Reaper Stone (Garment) + Soul Linker Stone (Lower)

    Rune Knight Stone (Garment) + Lord Knight Stone (Lower) - 5% ACD

     

    Shadow Gears (Enchant with Heal% where possible)

        AB Class Shadow Set (Acolyte Shadow Earring+Pendant, Priest Shadow Shoes+Armor, Arch Bishop Shadow Weapon+Shield) - Gives 10 to all stats plus some HP&SP

        Reload Shadow Armor+Shoes+Shield - 15% ACD when all three are +9

        Healing Shadow Weapon+Shield+Shoes - 41% Heals when fully refined.

        Restore Shadow Earring+Pendant - Gives 100% SP&HP regen at +9

        Almighty Shadow Earring+Pendant - Really helps you hit instant cast with minimal dex investment. Plus, more int means higher heals.

     

    Cards

    Headgear

    Parus Card - 9% Heals at +12

    Kathryne Keyron Card - 1% VCT reduction per level

    Arc Angeling Card - 100% HP&SP Recovery at base 77 Luck

     

    Armor

        Ominous Solider Card - 14% HP at +12 with 100 def

        Elemental Cards - Elemental Resistance

        Toxious Card - When combined with Noxious Card, gives 15% HP and 15% Long Ranged reduction

       

    Weapon

        Sanare Card - 10% Healing at +11

        Essence of Evil Int - Heal scales with int rather well

     

    Shield

        Alice Card - 40% boss resistance, take 40% more damage from normal monsters

        Khalitzburg Knight Card - 25% medium & large size resistance. Be mindful that griefs are small size.

        Horn Card - 35% Long Ranged resistance

        Parasite Card - 5% Neutral element resitance. Can make enough of a difference if you already have a lot of neutral resistances stacked.

     

    Garment

        Deviling - 50% Neutral Resistance, +50% damage received from all other elements. Also the best card to not instantly die from Sharp Shooting from Cecil/Thistles. Since you’re not main tanking, you can usually muscle through elemental attacks with Defence Scrolls or Holy Scrolls.

        Raydric - 20% Neutral Resistance. Best with Consulative + V. Mant combo since Devi is disabled.

        Noxious Card - 10% Neutral Resistance, 10% Long Ranged Resistance. Also combos with Toxious Card.

        Faceworm Larva Card - 30% Neutral Resistance when worn with Faceworm Egg Card.

     

    Shoes

        Holy Skogul Card - 10% Heals at +9

        Lichenyes Card - 5% Heals, made obsolete by Holy Skogul from a FS standpoint.

        Faceworm Egg Card - 5% Resist from Fire Property Enemies. Only really needed to use with Faceworm Larva

        Firelock Soldier Card - 10% HP&SP at +9

     

    Accesory

        Chaotic Acolyte Card - 4% ACD

        Dark Faceworm Card- 3% ACD, preferably used together with Chaotic Aco. Can also use with Faceworm Card for 6% total ACD with a handful of other stats

        EoE int - for slightly stronger Healing

        Yoyo Card - 5 pDodge

        Alligator Card - 5% Long Ranged Resistance

     

    • Like 2
×