- 1 Improved Loot System
- 2 Player chosable exp rates
- 3 Freebies
- 4 Storage
- 5 Hourly Rewards
- 6 World Drops
- 7 World Boss
- 8 Lucky 3 Slotmachine
- 9 Lucky Roulette
- 10 Refine UI
- 11 Level Box
- 12 Costume Drops
- 13 Achievements & Titles
- 14 Custom Costume Headgears & Enchants
- 15 Original & Custom Instances
- 16 Baby Edits
- 17 Custom Battlegrounds
- 18 Weapon Evolution
- 19 Monster Hunter
- 20 Daily Check-in
- 21 Class Mastery
- 22 Soul System
- 23 Spiritual Energy
- 24 Warper
- 25 Alternate Outfits
- 26 Instance Manager & Weekly Quest
- 27 Fortessa Dungeon
- 28 Nightmare Biolab & Quests
- 29 Special Notes
In Shining Moon we have some special features including:
Improved Loot System
Basically, the current loot system in Ragnarok counts the chance of the killer and bonuses from the killer only, it makes using a bubble gum or any other boosting item for drop pointless if you're not the killer. And basically pushes the entire loot that was rolled through RNG through the party lootshare feature. Which basically removes loot from the killer and gives it someone else. Which is actually extremely discouraging to party and share loot with someone.
To promote partying and working together to achieve goals I rewrote the entire system how it works.
Basically if you're in a party the new loot system automatically takes over. It will check if you're inside an instance, what you're fighting and such. Based on these information it'll now check several factors...
If the party member that is with the killer has any kind of autoloot active [ Alootid, aloottype, autoloot ].
-> If it's active enable the roll for the specific items that match that category and or all categories ( @autoloot 100 ).
-> Otherwise no extra loot will be generated.>br> If the party member is participating in the fight or is a simple leecher who never does anything.
-> No loot will be generated for that person.
If the party member is an alt of another person of that party (check several different things)
-> No loot will be generated if that person is not a real player.
If the party member is out of range and or over a certain range away
-> No loot will be generated if its out of range.
If the monster that is killed is specifically told not to share any kind of special loot
-> No extra loot will be generated in that case.
If the party member is dead or not
-> No loot will be generated.
If the party member is not on the same map
-> No loot will be generated.
The last check will now check if any of the party members fall through or not. In case of everyone failing -> Old loot system will be pushed to be used. In case of not everyone failing -> The new loot system will be pushed to be used.
Now let's get into details of what exactly happens:
The drop information of every party member is read and applied to their own drop, they don't stack with each other and are applied separately.
So in the case of the above, this poring will drop roughly 3 Jellopies that are instantly given to the party members. Without autoloot no extra loot will be generated so you'll never see a poring drop xxx items on the floor, at most only the original drop will fall onto the floor.
In case of an MvP, every loot except for the MvP Card will be rolled through the new party system in case of an instance and depending on party settings might be shared through the party interface. Otherwise on a normal MvP outside of an instance the loot system will default to basic and no extra loot will be generated.
This way, working on your character and using your own items for bonus loot chance, loot chances will be applied. Plus it encourages party play in higher rates instances or even lower ones. Even normal grinding for an item.
Compared to 10 people fighting every monster on their own and 10 fighting together with the correct settings, the amount generated will be in the end the same. Except it's easier for everyone involved and even helps classes that can't farm easily alone such as supporters. However some of the rules mentioned above are in place to not cause any weird farming situations where one person would abuse xx alts to farm items.
Player chosable exp rates
When you make a character you get prompted upon doing the newbie area if you want to change your rates.
At any point after that you can still change them by typing @baserate or @jobrate 1-100.
Once you have chosen your exp rate it stays that way until changed.
Being in a party with another person with another rate chosen does not affect your exp. You will still get exp based on your own rate, no matter who kills the monster.
Advanced Looting is a newly implemented system that gives you a permanent buff to increase your dropchance depending on what rates you use while leveling.
This system gets put in place upon reaching Base Level 175.
[ Note: The character has to use the main class, NOT a dual class ].
How does it work for loot?
These rates stack together with a bubble gum but are not boosted by a bubble gum.
This rate is a constant and is automatically applied to commands such as @mobinfo.
You have no bubble gum, you leveled 1-175 at 1x.
Jellopy basic chance 25%.
Jellopy Advanced Loot system bonus 12.5%
What bonuses are there?
- This will only apply upon reaching Base Level 175 on your main class, not dual class. When reaching max level on the dual class this system completly ignores it.
|EXP rates used||Drop bonus|
Anything I should look out for!?!
- This means you cannot purchase a Dual Class to reach the maximum level faster.
- You have to set your preferred EXP rate at the start of this character and NEVER change it until you've reached the maximum level of 175 and you have the Icon.
- Changing your EXP rate at any point might remove your bonus fully depending on the rate you selected, it does not matter if it was for a second or an hour.
- You can use @ratecheck to check the bonus you'll receive upon reaching max level.
- Upon reaching maximum level it'll only select the highest rate you've ever used for the bonus.
A new account made on a computer with an unique hardware ID can get freebies when they create their first character ever.
Some of the items you will get includes:
- 1 Free account-bound costume from .
- 250,000 Zeny.
Every character after that gets:
Every account has 10 basic storages. Each storage contains a limit of 600.
You can rename the storages in the Main Office.
Call Storage is a skill that is unlocked by using 100 Kafra Cards at the NPC Storage Master inside Main Office (@go office). This skill is an accountwide skill, once unlocked by one char it's usable by all other characters on that account. Aswell as future chracters.
Once learned you can find it in your ETC tab in your skilltree. You can also access it by typing @storage/@storage1-10.
Every 1 hour that you are online you get 2 cashpoints.
Every 2 hours that you are online you get 1 Moonlight Coin.
Note 1: The hours you're online count upwards. You are online 1 hour today and 1 tomorrow = 2 hours total.
Note 2: Venders are a special case, they're inside the hourly counting table but differently counted and rewarded.
-- Vendors get 1 coin every 12 hours.
Note 3: Relogging or disconnecting resets the timer.
Note 4: This has no limitation to IP or Computer.
Any monster killed, (except MVP slaves, mini boss slaves or any kind of slave), has a chance to grant you a world drop.
|1x Moonlight Coin||0.04%|
|1x Costume Treasure||0.01%|
|1x Enchant Ore||0.01%|
|1x Token of Siegfried||0.01%|
|10x Kafra Card||0.01%|
|1x Bubble Gum||0.05%|
|1x Enriched Elunium||0.05%|
|1x Enriched Oridecon||0.05%|
|1x Moon Coin||0.0001%|
|1x Enchant Certificate||0.0001%|
|1x Soul Mastery Scroll||0.0001%|
|1x Specific Costume Treasure||0.0001%|
|1x Alternate Outfit Ticket||0.0001%|
Note: These drops have no level requirement, meaning a lvl 1 novice can find them.
Note 2: These items are added instantly into the inventory.
Note 3: All these items are not bound, they can be traded / storaged / guild storaged and so on.
Once the total amount of monsters killed on the server have reached 500,000 and 12 hours of cooldown period have passed the system will automatically summon a random world boss.
There is an NPC in @go 0 that shows the current amount of overall kills and if there is any time left on the cooldown, otherwise it will allow you to warp to the world boss map.
These bosses do not drop items in a normal fashioned way, but instead will reward the player with a World Boss Box based on their damage rank sent instantly to your mail.
There is no limitation as to how many players may receive a reward so even 1 damage makes you eligible. However if the boss is not killed, you'll not receive any reward at all.
Note: There is no level / class / party / guild requirement to participate in this.
Lucky 3 Slotmachine
Next to your minimap below Cash Shop you will find Lucky Roulette, which you can spin by using obtained by chance from Lucky 3 Slotmachine, and x5 from Day 21 at Daily Check-in.
You can get many goodies from Lucky Roulette such as:
Here in Shining Moon we have a Refine UI.
When you doubleclick on or found in your consumable tab (short Con) in your inventory (alt+e) it will bring up the refine UI for you.
From there you can drag the item you want refined and chose which refine material you wish to use.
At the top of the UI you will see what success chance different items will give, and you will also have the option of using which you can recieve from by chance.
Below you will see two pictures showing you the UI and how it looks once an item is in it:
When you first create a char and login for the first time you will recieve a Level Box in your inventory.
Once you reach a specific level being 1, 50, 99 and 150 you can open the box to gain items to help you in your adventures.
Once a box is opened you will automatically gain the next one, which can then be opened when you reach next required level.
You will gain items such as:
|Basic Package ( Lv 1 )||Intermediate Package (Lv 50)||Veteran Package (Lv 99)||Master Package (Lv 150)|
|Battle Manual 50%||Kafra Card (x2)||Battle Manual 50%||Token of Siegfried (x2)|
|Novice Potion (x100)||Small Life Potion (x2)||Job Manual 50%||Small Defense Potion (x2)|
|Blessing Lv 10 Scroll (x5)||Assumptio Lv 5 Scroll (x5)||Regeneration Potion (x5)||Bubble Gum (x2)|
|Agility Lv 10 Scroll (x5)||Yellow Potion (x100)||Blue Potion (x25)||White Potion (x100)|
423 different costumes can be dropped by 423 different monsters each at the rate of 0.03%.
For a full list of which monster drops what, go to Costume Drops
Achievements & Titles
Custom Costume Headgears & Enchants
Custom Headgears Click here for a full list!
Below are previews of 3 different categories:
|Red Monk Hat||Top Headgear|
|Flaming Imperator Wings||Middle Headgear|
|Dimensional Swords||Lower Headgear|
Original & Custom Instances
You can do original and custom Instances for Weekly Quest. You have until Monday 00.00 server time to finish 5 memorial dungeons and hand in at the Instance Manager and he will reward you with Costume Treasure, which contains a random costume headgear, at 00.01 it will reset.
And for doing certain dungeons you get Instance Points, which you can turn in for items.
Note: It doesn't matter if you are the healer or the killer, you will get the points.
- As a baby char, normally you had certain limitations and penalties, these have been reworked and you can now equip gear that you normally couldn't. For example, a baby Arch Bishop couldn't wear Diabolus Robe because of the "Transcended Status". As-long as it matches your gender, class and level you can equip it.
- There is no longer a penalty to HP/SP. Every Baby Class have the 25% transcended HP/SP automatically.
- You can equip any transcended equipment.
- You will have the the same status points as the "adult" version. e.g. 130 max in a stat.
- You will have the same skill points as the "adult" version.
- You will have the transcended skills for your class, e.g. Assumptio for baby Priest/Arch Bishop.
- Baby chars can purchase a secondary class, just like others. You can also make that a normal char, and if you are adopted, not gone through @babyme or the job changer, the secondary class, even "adult", will be adopted.
- Baby chars has no penalties to stats e.g. ATK, FLEE, HIT.
- Baby chars can purchase alternative outfits, just like normal chars.
- Babies have no penalty towards crafting.
- Baby classes are considered size small in pvp.
We have Battlegrounds for those hardcore PvP'ers.
Some of the custom battlegrounds we have are Bossnia (Alterac Valley style from WoW) and Eye of the Storm also based on WoW.
Weapons under the evolution status can now be equipped without the regard of the weapon's required level, so even if you are below level 160 for Vicious Mind weapons you can still equip them.
Weapon Evolution can be activated by either using the skill "Weapon Evolution" in your ETC Skill Tree or visiting the NPC Master of Evolutions in the Main Office.
You can activate the Evolution status on any weapon that is within the evolution table of each weapon type.
Upon activation every card and refine will get deleted and the weapon gets bound to character.
You can now see the status of your weapon evolution including the bonuses for having a weapon under the evolution status.
You cannot refine or card the item anymore until that status is removed.
At any given point you can stop an evolution if you prefer another weapon from the evolution table rather than the last weapon.
You can start the evolution at any given point inside the evolution table incase you just want an easier way for a certain weapon.
Example of a table:
|Weapon Type||Evolution 1||Evolution 2||Evolution 3||Evolution 4||Evolution 5||Evolution 6||Evolution 7|
Monster Hunter where you can turn in the Monster Hunter Coins you earned from completing Monster Hunter achievements for rewards such as , and and many more!
In-game we have a feature called Daily Rewards, everyday you can cross one day off of the ingame calendar where you can claim items after 30 minutes online.
There are some nice items you can get such as:
(for enchanting custom headgears)
You can collect your daily reward 30 minutes after you have logged in. However you cannot collect it more than once. After 30 minutes you'll receive a notification that you can collect your reward now!
Type @go office and visit the Special Reward Officer now.
Visit Secondary Master Brutus in the Main Office [/navi to purchase your secondary class for 25,000,000 Zeny. Alternatively you can purchase the Class Scroll from the Cash shop to unlock your secondary class.
Visit Secondary Master Brutus to purchase your 3rd slot for 500,000,000 Zeny. Alternatively you can purchase the Letter from Brutus from the Cash shop to unlock your third slot.
Every purchased extra class will automatically be a Novice 1/1.
You can have up to 3 different classes (or the same class x3 on the same character).
You can swap between these classes using the skill: Class Mastery
-- [Class Mastery] Lvl 1 - Main Class
-- [Class Mastery] Lvl 2 - Secondary Class
-- [Class Mastery] Lvl 3 - Third Class
-- [Class Mastery] Lvl 4 - Menu selection to swap between classes
You can find this skill in ETC of your skill tree (ALT+S)
The Soul System is about monster souls.
You have a 1.5% chance to seal the soul of a monster into a crystal when killing the monster.
Only monsters within a +30/-30 level range works for this.
Or you can craft them using Soul Shards with the Soul Forge Skill
You can carry at most 50 souls with you at any point.
Master of Souls in Main Office
Master of Souls lets you lock and unlock a monster soul, which means that if you do not wish your monster soul to be overwritten you need to lock it. Unlocking it lets it be overwritten by another monster soul.
The soul system is aswell based on 8 different skills.
Release the captured Monsters soul and merge it with your own while taking control of its power.
Increase All Stats based on the amount of Sealed Souls in your inventory, however +10 to All Stats is the maximum you can get.
Example, 4 Sealed Souls will give you +4 to All Stats.
Active Skill - Materialize the captured monster soul and have it fight for you.
This will summon an aggressive monster of your saved monster ID and fight with you for x minutes.
Deletes x number of souls depending on skill lvl used (Unless you have Soul Mastery)
Note:Level 3 ALWAYS deletes 3 souls, even WITH Soul Mastery.
Level 1: Duration 3 minutes.
Level 2: Duration 5 minutes.
Level 3: Duration 10 minutes.
Acive Skill - Deletes three Sealed Souls from your inventory to either summon a MvP or have Chronos summon you to his realm.
Soul Mastery does NOT protect your souls from being deleted after using this skill.
This skill has a 12 hours cooldown.
Active Skill - Deals 10 * ( ATK + MATK * Skill_LV ) miscellaneous soul element damage to all enemies within 23x23 radius Requirement: 1 Sealed Soul * Skill Lvl (cost is halved with Soul Mastery) Note 1: Does not work against players. Note 2: Monsters cannot dodge this skill.
Active Skill - Deals 1 * ( ATK + MATK ) miscellaneous soul element damage to a monster. Has a 25% chance to create a Soul Shard Note 1: Does not work against players.
Supportive Skill - Consumes 10 Soul Shards to create 1x Sealed Soul. 30% chance + 2% * Soul Mastery LV
Active Skill - Summons your Soul Storaged IDs as monsters. Summons at most all 3 different saved IDs. These summoned monsters will not be following you nor teleport with you. They contain no EXP or drops. These monsters will attack other monsters but their damage does not count as your own damage. If the monsters have any supportive skills they will cast them on you as they're friendly monsters. Requirement: 5 Sealed Souls Note 1: These monsters will disappear after 3 minutes.
Passive Skill - Feature 1: You will not consume any Sealed Souls when using Materialize Soul Lvl 1 or 2.
Feature 2: Increases the chance to synthesize a Sealed Soul using Soul Forge by 2% per Mastery lvl.
Feature 3: Reduces the cost of Soul Pulse by half.
Feature 4: At level 10 grants a chance to have monsters drop a Soul Mastery Scroll on kill.
In Shining Moon you have a Spiritual Energy bar that fills by 1% every time you kill a monster, 5% from MvP's. Once it is filled to 100% you type @release, or use the skill in your skilltree and chose to activate it, it will deplete the bar and give you certain buffs.
The buffs you get are the following:
Blessing LV 10
Agility UP LV 10
By chance: to gain +1 Moonlight Coin (25% chance)
If you type @release at any point it will give you a menu where you can chose to activate it, read information about it, and disable the bar completely so it won't be shown.
We have a warper in every town that can take you to any level dungeon or any field you so desire. It can aswell send you to any guild dungeon without you actually having to be in a guild.
We also have an option called "Special Areas" where you can go to the Styling Room and try out costumes to see what you would like to wear. In special areas we also have Eden Headquarters, but you could aswell just type @go eden to go there.
In the option "Nightmare" we have all nightmare areas. Nightmare Bio Lab, Nightmare Clock Tower, Nightmare Pyramid and Nightmare Scaraba Hole. In the option "Guild Castles" you find every guild castle that exists. In the option "Guild Dungeons" you can find every guild dungeon for your convinience.
The command @warp was recently added, so if you want to get back to a place fast you could type in your chat @warp pay_fild01 for example and it warps you to the same xy positions the Warper does.
Everything has been added to this command, fields, towns and dungeons.
We have Alternative Outfits for most of the classes in Ragnarok Online, the newest being Shadow Chaser.
To purchase your alternative sprite, go to Prontera, talk to the Stylist and chose Outfit Style.
Each alternate outfit costs 5,000 Cash Points, and is character bound (meaning, if you have two Geneticists, you will need to pay for one outfit for each character).
When it has been purchased, the option text will turn from red to black, and you can switch outfits at any time by returning to the Stylist.
Below is examples of how it would look
Instance Manager & Weekly Quest
We have a special NPC in Fortessa and Prontera called Instance Manager, which can create and teleport you to any instance there is, with exception for Society Raid and Dark Society.
You can aswell use the Instance Manager below your Basic Information window, just press the arrow button to unfold it.
Both are custom dungeons and are only accessible through the NPC Adventurer Balin.
The Instance Manager will also check for quests you have active for dungeons that require a quest, such as Bios Island.
And also for items for dungeons that requires certain items, such as Octopus Cave.
We also have something called Weekly Quest which requires you to finish 5 memorial dungeons in a week and hand it in to Instance Manager before 00.00 on monday (as it resets at 00.01).
Once the quest is finished and handed in he will give you a Costume Treasure which contains a random custom headgear.
Fortessa Dungeon is a custom dungeon with a total of 4 levels.
You can obtain special equipment from the monsters inside this dungeon.
This dungeon contains over 50 new items and 13 new custom monsters on top of that every monster have a chance to drop a Fortessa Box which can contain any of the loot or certain other equipment.
This dungeon is not suggested for new players and will definitely kill you.
If you do not care about dying and still wish to venture into certain death this dungeon is the best place for you!
This dungeon requires you to have finished Dark Society at least once.
Nightmare Biolab & Quests
Note: All monsters are Boss Protocol.
We have Nightmare Bio Lab and Nightmare Biolab Hat Quests here in Shining Moon, which is the 5th floor of Lighthalzen Bio Laboratory.
Here you can talk to a NPC called Memory of Regret located here:
You can convert weapons you obtained on floor 4 from normal monsters and MvP's, such as , and
The conversion rate is 1 weapon = 1 ~ 3
And also being able to craft costume versions of 3rd class hats such as , and .
The requirements to craft these headgears are:
1x 3rd job headgear (depending on which costume you want)
You then get for example , and
With those costumes you can then craft Ancient Headgears at
Ancient Headgears are advanced versions of the previous 3rd job headgears.
Below are examples of the three headgears already listened: