Airship Assault

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Instance Manager
Requirements
Base Level: 125+
Starting Point: Instance Manager in any town
Rewards
Experience: -
This quest or instance is repeatable.
The cooldown is 23 hours.

Overview

The Airship Assault instance is part of Heroes' Trails, where you follow the adventures of Chaos and his friends. In this instance, you must help them survive the airship assault, and in return you will have a chance of obtaining Airship equipment set and Ferlock equipment set.


Walkthrough

Be careful! Once you leave, you cannot re-enter this instance.

  1. Talk to Instance Manager to generate and enter the instance.
  2. Upon entering, you will find yourself at the Airship. Talk to Fenrir, then listen to the conversation of Captain Ferlock, Iris and Chaos.
  3. The Witch Arcana appears alongside her minions. Monsters here cannot be fought. Proceed to the lower deck.
  4. Kill all monsters on the floor. The monsters resemble Beholder (passive) and Rotar Zairo (aggressive).
  5. Upon finishing, a message will appear. Proceed to next floor.
  6. Kill all monsters on the floor. The monsters resemble Blue Acidus (passive) and Gremlin (aggressive).
  7. After you're done, talk to Iris on the eastern side of the ship. The monsters have reached the Engine room, there's no saving the airship now.
  8. Go back to the previous floor, which is now in flames.
  9. Kill all monsters on the floor. The monsters resemble Beholder (passive) and Gold Acidus (aggressive).
  10. Head up to the deck, and talk to Iris.
  11. Defeat the dragon Wyvern, the witch's strongest minion. He uses no skills, therefore all of his attacks are blockable with Safety Wall.
  12. Talk to Iris. By this time, Airship Captain Ferlock finds his weapon, and starts shooting everyone in his anger.
  13. "Knock out" Captain Ferlock by defeating him to help him regain his senses. He doesn't have skills either, all of his attacks are blockable with Pneuma.
  14. Upon beating some sense into the Captain, talk to him and Chaos.
  15. Exit the ship.

Enemies

Image Name Level HP Size / Race / Element
3175 rotar zairo.png Rotar Zairo 113 15,900 Large / Formless / Wind 2
3176 gremlin.png Gremlin 118 20,313 Medium / Plant / Water 2
3177 beholder.png Beholder 118 20,313 Medium / Plant / Water 1
3178 acidus gold.png Gold Acidus 130 48,430 Large / Dragon / Holy 2
3179 acidus blue.png Blue Acidus 130 40,718 Medium / Plant / Water 1
3180 airship wyvern.png Wyvern 117 300,000 Large / Dragon / Dark 4
3181 Captain Ferlock.png Captain Ferlock
Mvp.gif
130 3,000,000 Large / Dragon / Dark 2

Rewards

Image Name Slot Description
15116 airship's armor.png Airship's Armor Armor All stats +1

MaxHP +1000 MaxSP +100

Mdef +10 If equipped with Airship's Boots and Airship's Cloak, MaxHP +25%, MaxSP +25%, and increase movement speed.

Unrefineable

20743 airship's cloak.png Airship's Cloak [1] Garment Neutral resistance +10%. Flee +20. Variable cast time -20%.

Unrefineable

22046 airship's boots.png Airship's Boots Footwear AGI +1, ASPD +10%.

Unrefineable

19914 costume ferlock's hat.png Costume Ferlock's Hat Costume Upper Costume headgear of the Airship Captain Ferlock.
15117 felrock's armor.png Ferlock's Armor Armor MaxHP +500. MaxSP +50. MDEF +10. All Stats +1.

If refined to +7, MaxHP +500, MaxSP +50.

If refined to +9, MaxHP +200, MaxSP +20.

If refined to +12, MaxHP +300, MaxSP +30.

If equipped with Ferlock's Cloak and Ferlock's Boots, MaxHP +25%, MaxSP +25%, and increase movement speed.

If the total refine level of all Ferlock's Armor set equipment is 30 or higher, additional MaxHP +5%, MaxSP +5%.

20744 felrock's cloak.png Ferlock's Cloak [1] Garment Neutral resistance +10%. Flee +20. Variable cast time -10%.

If refined to +7, variable cast time -10%.

If refined to +9, variable cast time -10%.

If refined to +12, variable cast time -5%.

22047 felrock's boots.png Ferlock's Boots Footwear AGI +1, ASPD +5%.

If refined to +7, AGI +1, ASPD +5%.

If refined to +9, AGI +1, ASPD +5%.

If refined to +12, ASPD +1.

See also