Vicious Weapons

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About

Vicious Weapons, introduced during Episode 16.1, are extraordinary weapons that drops from different monsters found in Ragnarok Online. This system has been adopted and implemented in Shining Moon. These weapons have their own drop rates and are not affected by the drop rate modifications made for this server.

  • Weapon Details

Weapon Level: 4
Level Requirement: 160
Effects: Each Refine Level adds to the bonuses in ATK and/or MATK offered by the weapon
Additional Notes:
All vicious weapons come with three different enchants.
These enchantments are random, and are determined as the item is dropped by the monsters.

Weapons


Image Name Type Description Obtainable from
Vicious Mind Spear.png Spear of Vicious Mind [1] Spear 140 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

Vicious Mind Saber.png Saber of Vicious Mind [1] Sword 135 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Book.png Book of Vicious Mind [1] Book 95 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

Vicious Mind Bow.png Bow of Vicious Mind [1] Bow 170 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Indestructible in battle

Vicious Mind Dagger.png Dagger of Vicious Mind [1] Dagger 105 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Indestructible in battle

Vicious Mind Huuma Shuriken.png Huuma Shuriken of Vicious Mind [1] Huuma
Shuriken
150 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Katar.png Katar of Vicious Mind [1] Katar 180 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Knuckle.png Fist of Vicious Mind [1] Knuckle 150 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Lance.png Lance of Vicious Mind [1] Two-handed
Lance
225 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Mace.png Mace of Vicious Mind [1] Mace 130 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Revolver.png Revolver of Vicious Mind [1] Two-handed
Revolver
150 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

Vicious Mind Rod.png Rod of Vicious Mind [1] Rod 120 ATK

INT +5, MATK +120

MATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Two-Handed Axe.png Two-Handed Axe of Vicious Mind [1] Two-handed
Axe
250 ATK

MATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Two-Handed Staff.png Staff of Vicious Mind [1] Two-handed
Staff
100 ATK

INT +6, MATK +200

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Two-Handed Sword.png Two-Handed Sword of Vicious Mind [1] Two-handed
Sword
220 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Vicious Mind Violin-.png Violin of Vicious Mind [1] Violin 130 ATK

MATK +50

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

Indestructible in battle.

Vicious Mind Wire.png Wire of Vicious Mind [1] Wire 130 ATK

MATK +50

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Enchant List for Vicious Mind

Any Vicious Mind weapon automatically gains 3 random enchants from the weapon evolution.

Slot 1 Slot 2 Slot 3
Unbreakable Weapon Damage damage to enemy's Race +1% ~ 20% STR/AGI/DEX/LUK/VIT/INT +1 ~ 10
No Size Penalty Damage to Normal monsters +1% ~ 20% ATK +1 ~ 50
Random Weapon Element Damage to Boss monsters +1% ~ 20% MATK +1 ~ 50
ATK +1% ~ 15% Magic damage to enemy's Race +1% ~ 20% CRIT +1 ~ 20
MATK +1% ~ 15% Magic damage to Normal monsters +1% ~ 20% Critical Damage +1% ~ 20%
Damage to enemy's Element +1% ~ 20% Magic damage to Boss monsters +1% ~ 20% Ranged Damage +1% ~ 20%
Magic damage to enemy's Element +1% ~ 20% Bypass DEF of Race enemies by 1% ~ 30% ASPD +1 ~ 5
Bypass DEF of Element enemies by 1% ~ 30% ASPD +1% ~ 20%
Bypass DEF of Normal enemies by 1% ~ 30% Cast Delay -5% ~ 20%
Bypass DEF of Boss enemies by 1% ~ 30% Healing Rate : 1 - 20%
Bypass MDEF of Race enemies by 1% ~ 30% SP Cost -1% ~ 5%
Bypass MDEF of Element enemies by 1% ~ 30% Variable Cast Time -1% ~ 20%
Bypass MDEF of Normal enemies by 1% ~ 30%
Bypass MDEF of Boss enemies by 1% ~ 30%

Note: The enchants can be resetted by using Vicious Resets.