Sky Fortress

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This quest or instance is repeatable.
The cooldown is 3 days.

Overview

Requirements
Base Level: 145
Starting Point: -
Prerequisite(s): Banquet of Heroes (Room of Consciousness)
Rewards
Experience: -
Items: -

The Sky Fortress instance is part of the Episode 16.1, check out the Banquet for Heroes for more information.

To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon.

Walkthrough

Preparation: Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.

Purple splash followed by Earthquake
  1. Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
  2. A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
  3. Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
  4. Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.
    • Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
  5. At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.
    • During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
    • Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
  6. Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.

Enemies

Image Name Level HP Size / Race / Element
3476.png Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2
3478.png Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2
3479.png Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2
3480.png Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2
3477.png Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2
3481.png Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1
3482.png Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1
3483.png Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1
3474.png Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2
3475.png Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2
3473.png Stefan.J.E.Wolf 160 20,000,000 Large / Undead / Undead 1


Vicious Weapons

Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.

Image Name Description Dropped by
<img src="28805.png"> Vicious Mind Book [1]

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
18121.png Vicious Mind Bow [1] 170 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
<img src="28806.png"> Vicious Mind Dagger [1]

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
13328.png Vicious Mind Huuma Shuriken [1] 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
28008.png Vicious Mind Katar [1] 180 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1800.png Vicious Mind Knuckle [1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
1450.png Vicious Mind Lance [1] 225 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
16041.png Vicious Mind Mace [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
13128.png Vicious Mind Revolver [1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
1600.png Vicious Mind Rod [1] Int + 5

Matk + 120

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
13455.png Vicious Mind Saber [1] 135 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1400.png Vicious Mind Spear [1] 140 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
2026.png Vicious Mind Two-Handed Staff [1] Int + 6

Matk + 200

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
28107.png Vicious Mind Two-Handed Axe [1] 250 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
21016.png Vicious Mind Two-Handed Sword [1] 220 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
1900.png Vicious Mind Violin [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Angry Shadow
1996.png Vicious Mind Wire [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Nightmare Shadow


Bonus Properties

Vicious Mind Book with its Bonus Properties.

Each of these weapons come with 3 Bonus Properties which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.

List of known properties:

  • Slot 1
    • Weapon Element (Fire, Water, Wind, Earth, Poison, Holy, or Shadow)
    • Damage/Magic Damage to enemy's Element +1% ~ 20%
    • Healing Power 20%
    • Weapon unaffected by Size Penalty
    • Weapon cannot be broken in battle
    • Recovers 1000 of damage lost from size penalties
  • Slot 2
    • Damage/Magic Damage to enemy's Race +1% ~ 20%
    • Bypass DEF/MDEF of enemy's Race by 1% ~ 30%
    • Bypass DEF/MDEF of Normal enemies by 16% ~ 25%
    • Damage to Boss monsters +20%
  • Slot 3
    • Stat +1 ~ 10
    • ATK +4 ~ 47
    • MATK +4 ~ 50
    • CRIT +10 ~ 19
    • Critical Damage +1% ~ 20%
    • ASPD +1% ~ 5%
    • Variable Cast Time -1% ~ 20%
    • Cast Delay -5% ~ 20%
    • Skill SP Cost -5%
    • Ranged Damage +13 ~ 20%

*Note: Each type of weapon has its own set of possible properties. For example, Magic Damage boosting properties are only found on Rods and Two-handed Staffs.

See Also