Illusion of Abyss

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Illusion of Abyss
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Information
Level Range: 120+
Type: Illusion Dungeon
Race(s): Demihuman, Brute
Element(s): Water, Wind, Neutral, Fire, Earth
Map(s): tur_d03_i, tur_d04_i

Overview

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To enter this dungeon, talk to the warper located in any town.
The minimum base level required to enter is 120.

This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.



Background and Lore

An Illusion Dungeon that looks very similar to the inner floors of Turtle Island located somewhere in the Midgard oceans. The dungeon consists of 2 floors, with the second floor housing the MVP.


Monsters

Ominous Turtle General spawns every 60-70 minutes.

List of Monsters
Name Level HP Size Race Elements Base EXP Job EXP
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Ominous Assulter
160 592,508 Medium Demihuman Wind 2 1,626,390 1,451,250
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Ominous Permeter
157 508,355 Medium Brute Neutral 2 1,524,180 1,249,830
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Ominous Freezer
159 549,071 Medium Brute Water 2 1,646,760 1,317,390
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Ominous Solider
161 592,310 Medium Brute Earth 2 1,775,700 1,473,840
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Ominous Heater
162 527,390 Medium Brute Fire 2 1,580,970 1,343,820
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Ominous Turtle General
165 11,628,549 Large Brute Earth 2 102,955,620 (MVP EXP: 13,996,800) 64,404,000


Related Quests & Contents

Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.

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Quests
Quest Name Description Reward
Illusion Hunt One Hunt 20x Ominous Assulter, 20x Ominous Permeter. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone
Illusion Hunt Two Hunt 20x Ominous Freezer, 20x Ominous Heater. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone


Loot

Each of the Illusion equipment are dropped by certain monsters in the dungeon. Each cards are dropped by their respective monsters.

Cards
Card Image Card Name Equipment Slot Effects
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Ominous Solider Card Armor MaxHP +10%, Def +50.
MaxHP +1% per 3 refine rate.
If base level is 160 or higher, add an additional Def +50,
Vit +3.
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Ominous Permeter Card Headgear Int +1, MaxSP +80.
MaxSP +10 per 2 refine rate.
If refine rate is 7 or higher, increase SP recovery
rate by 30%.
When equipped with Ominous Solider Card,
MaxHP +1%
per 3 refine rate of armor.
MaxSP +5 per 2 refine rate of headgear.
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Ominous Heater Card Accessory Cri +3, increase critical damage by 5%.
When equipped with Ominous Assaulter Card, add an
additional Cri +2, increase critical damage by 2%.
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Ominous Assaulter Card Weapon Increase critical damage by 10%.
When compunded on whip, musical instrument, book,
two-handed sword or two-handed spear, Cri +5.
Atk +3, increase critical damage by 1% per refine rate.
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Ominous Freezer Card Shoes MaxHP +10%, Str +2.
If base is
160 or higher, increases damage of hundred spear
and Overbrand by 10%.
If refine rate is 9 or higher, add an additional damage of
Hundred Spear and Overbrand by 10%.
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Ominous Turtle General Card Shield Def + 30, Mdef + 5.
Reduce damage taken from all size monsters by 25%.

When equipped with Turtle General Card, add an
additonal reduction from all size monsters by 5%,
Accuracy + 25, Increase damage against all size
monsters by 20%.


Armors
Item Icon Item Picture Item Name Item Effect Materials
19247.png 19247.png Illusion Fancy Flower [1] Matk + 1%.
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Matk + 2 per refine rate.
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Class : Headgear
Defense : 0
Equipped on : Upper
Weight : 10
Required Level : 120
Applicable Job : Every Job

Fancy Flower [1] 1ea.
& Illusion Stones 50ea.
& Beautiful Old Doll 50ea.


Weapons
Item Icon Item Picture Item Name Item Effect Materials
1326.png 1326.png Illusion War Axe [2] Str + 2, Dex + 2, Luk + 2.
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Increase damage of Axe Tornado and Axe Boomerang by 100%.
Increase damage of Cart Tornado by 75%.
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If refine rate is 7 or higher, add an additonal damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, add an additonal damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
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[+Illusion Shoes]
Atk + 40.
If refine rate of both are 7 or higher, add an additional damage of Axe Boomerang by 15%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, increase long ranged physical damage by 10%.
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Class : One-handed Axe
Attack : 180
Weight : 420
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Merchant Class

+9 War Axe [1] 1ea.
+ Illusion Stones 100ea.
+ Black Soul Pieces 200ea.
13338.png 13338.png Illusion Wing Shuriken [2] Dex + 2.
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Increase damage of Kunai Splash by 9% per refine rate.
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[+Illusion Apple O' Archer]
Atk + 50.
If refine rate of both are 7 or higher, increase damage of Kunai Splash by 30%.
If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Kunai Splash by 30%.
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Class : Huuma
Attack : 300
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Ninja

+9 Wing Shuriken [0] 1ea.
+ Illusion Stones 100ea.
+ Old Shell 200ea.
13469.png 13469.png Illusion Immaterial Sword [2] Has a 8% chance to drain 30% SP from enemy when dealing physical attack.
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Increase the chance by 2% per refine rate.
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Each attack drains 1 SP from owner.
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If refine rate is 12 or higher, increase SP drain from enemy by 20%.
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Indestructible
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[+Illusion Ancient Cape]
Matk + 100.
If refine rate of both are 7 or higher, additional Matk + 50.
If the sum of refine rate is 18 or higher, has a chance to auto-cast bolt spells when dealing physical damage.
If the sum of refine rate is 22 or higher, has a chance to increase damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage.
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Class : One-handed Sword
Attack : 180
Weight : 90
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Swordsman classes, Thief classes, Merchant classes

+9 Immaterial Sword [0] 1ea.
& Illusion Stones 100ea.
& Logbooks 50ea.
16065.png 16065.png Illusion Iron Driver [2] ASPD + 1 per 2 refine rate.
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Increase damage of Duple Light by 3% per refine rate.
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[+Illusion Muffler]
Increase attack speed (reduce delay after attack by 10%).
If refine rate of both are 7 or higher, increase damage of Duple Light by 25%.
If the sum of refine rate is 18 or higher, Cri + 20.
If the sum of refine rate is 22 or higher, increase critical damage by 20%.
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Class : Mace
Attack : 210
Weight : 200
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Arch Bishop

+9 Iron Driver [0] 1ea.
& Illusion Stones 100ea.
& Old Shell 200ea.
32005.png 32005.png Illusion Pole Axe [2] Str + 3, Int + 2, Dex + 2.
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If refine rate is 9 or higher, reduce cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second.
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[+Illusion Shoes]
Atk + 40.
If refine rate of both are 7 or higher, increase damage of Hundred Spear by 20%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Hundred Spear by 20%.
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Class : Spear
Attack : 190
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Swordman Class

+9 Pole Axe [1] 1ea.
+ Illusion Stones 100ea.
+ Black Soul Pieces 200ea.