Advanced Looting

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Improved Loot System

Old Ragnarok Loot System

Basically, the current loot system in Ragnarok counts the chance of the killer and bonuses from the killer only, it makes using a bubble gum or any other boosting item for drop pointless if you're not the killer.
And basically pushes the entire loot that was rolled through RNG through the party lootshare feature.
Which basically removes loot from the killer and gives it someone else. Which is actually extremely discouraging to party and share loot with someone.

Why was it changed?

To promote partying and working together to achieve goals I rewrote the entire system how it works.

Basically if you're in a party the new loot system automatically takes over. It will check if you're inside an instance, what you're fighting and such. Based on these information it'll now check several factors...

What are these factors ?

  • If the party member that is with the killer has any kind of autoloot active [ Alootid, aloottype, autoloot ].
    • If it's active enable the roll for the specific items that match that category and or all categories ( @autoloot 100 ).

Otherwise no extra loot will be generated.

  • If the party member is participating in the fight or is a simple leecher who never does anything.

No loot will be generated for that person.

  • If the party member is an alt of another person of that party ( check several different things )

No loot will be generated if that person is not a real player.

  • If the party member is out of range and or over a certain range away

No loot will be generated if its out of range.

  • If the monster that is killed is specifically told not to share any kind of special loot

No extra loot will be generated in that case.

  • If the party member is dead or not

No loot will be generated.

  • If the party member is not on the same map

No loot will be generated.

The last check will now check if any of the party members fall through or not.
In case of everyone failing -> Old loot system will be pushed to be used.
In case of not everyone failing -> The new loot system will be pushed to be used.

What happens then exactly?

Sssssss.png

The drop information of every party member is read and applied to their own drop, they don't stack with each other and are applied separately.

So in the case of the above, this poring will drop roughly 3 Jellopies that are instantly given to the party members.
Without autoloot no extra loot will be generated so you'll never see a poring drop xxx items on the floor, at most only the original drop will fall onto the floor.

In case of an MvP, every loot except for the MvP Card will be rolled through the new party system in case of an instance and depending on party settings might be shared through the party interface. Otherwise on a normal MvP outside of an instance the loot system will default to basic and no extra loot will be generated.

This way, working on your character and using your own items for bonus loot chance, loot chances will be applied.
Plus it encourages party play in higher rates instances or even lower ones. Even normal grinding for an item.

So what now?

Make a party with a friend or others and farm somewhere items / zeny or instances.

Advanced Loot System

Advanced Looting is a newly implemented system that gives you a permanent buff to increase your dropchance depending on what rates you use while leveling.
This system gets put in place upon reaching max level transcendent class.
[ Note: The character has to use the main class, NOT a dual class ].

Other Benefits

You will also get a specific aura once you reach max level by using baserate 1.
1xmaxaura.gif

How does it work for loot?

These rates stack together with a bubble gum but are not boosted by a bubble gum.
This rate is a constant and is automatically applied to commands such as @mobinfo.
Example:
You have no bubble gum, you leveled 1-175 at 1x.
Jellopy basic chance 25%.
Jellopy Advanced Loot system bonus 12.5%
Total: 37.5%

What bonuses are there?

  • This will only apply upon reaching the maximum level on your main class, not dual class. When reaching max level on the dual class this system completly ignores it.
EXP rates used Drop bonus
1x 50%
2x 40%
3x 39%
4x 38%
5x 35%
6-10x 30%
11-15x 25%
16-20x 20%
21-30x 10%
31-40x 5%
41-50x 3%
51-60x 2%
61-90x 1%
91+x 0%


Anything I should look out for!?!

  • This means you cannot purchase a Dual Class to reach the maximum level faster.
  • You have to set your preferred EXP rate at the start of this character and NEVER change it until you've reached the maximum level of 175 and you have the Icon.
  • Changing your EXP rate at any point might remove your bonus fully depending on the rate you selected, it does not matter if it was for a second or an hour.
  • You can use @ratecheck to check the bonus you'll receive upon reaching max level.
  • Upon reaching maximum level it'll only select the highest rate you've ever used for the bonus.