Lunar 305 Posted June 8, 2018 Renewal & Pre-Renewal Revamped the basic Ragnarok Drop-system Every monster killed will apply extra loot tables based on the amount of party members on the same map and in the near vicinity of the killer, each having their drop chances read and applied separately. This feature requires an active @autoloot / @alootid / @aloottype to match the dropped item else no extra loot will be generated. Meaning if every member has all autoloot options disabled, only the original items will be dropped on the floor and no extra items. No item is removed from another player to be given to a party-member, every member gets their OWN loot. [ This does not apply to MvP's ] Normal MvP's have their original drop system still in place. [ Instance MvPs ] Can generate extra loot, however card-types will not be generated. Costume Preview [ Added Stylingshop Window combined with the costume preview and refactored how it's originally used ] And updated the old Costume Preview NPC to match the new way. Item Restoration [ Buyback Store ] Allows you to purchase items you previously sold to an NPC. The restored items will keep the original refine, cards, enchants. Beginner's Manual Contains various information regarding the server, custom features, ragnarok itself and more! New custom Icons added to the client and server. Server-Type [ Renewal or Pre-Renewal ] Baserate Jobrate Droprate Weapon Evolution [ Left Hand ] Weapon Evolution [ Right Hand ] Monster Soul Contracted Soul Dual Class [ Main Class, Secondary Class, Quest Class ] Soul Lock These Icons can be disabled through the Icon Master feature added into every Kafra Employee. May disable / enable single Icons May disable / enable ALL custom Icons May disable / enable ALL basic gravity Icons Server Feature changes: [ Renewal & Pre-Renewal ] Added client-side descriptions to the websites item database.https://www.shining-moon.com/?module=item&action=view&id=5002 Cleaned up some server-side codes regarding Party Achievements, Party Quests sharing and completing to work more smoothly. You deal 50% less damage to World Bosses now. World Bosses deal 50% less damage now. You deal 50% less damage to monsters in Fortessa Dungeon now. The monsters in Fortessa Dungeon deal 50% less damage now. You deal 50% less damage to monsters in Nightmare Biolab. The monsters in Nightmare Biolab deal 50% less damage now. Added @clearhotkeys to wipe your entire hotkey bar. Disabled every form of autocast, autospell from items on the World Boss map. Decreased the size of materialized monsters when summoning This does not actually change the original's monster size in its info, but rather just the size of the monster itself. Removed all modes except aggressive when summoning materialized monsters Autoloottype will now remember the settings when relogging. Overfeeding a homunculus will not cause a decrease in intimicy anymore, but reward a low amount of intimicy. Removed the Hunger auto homunculus delete check when forgetting to feed it. Added checks to ignore favorite tabbed items when checking your inventory if you have the required items, it will return as no item found. Added a new Costume Enchant transfer server-wise. Removed Rental Items being refineable / enchantable by the Refine UI Removed some additional problems caused by the Equipment Switch feature Fixed the automatic spawn at 150.000 kills for World Boss Added Lighthalzen Aura as additional reward to 1x rate-leveled characters. Added a global 0.2s delay for using an item after using skill during WoE / PvP Fixed a bug that sometimes caused your title to revert in Guild after a update / maintenance [ Note: This will happen one more time before the fix takes place. ] Added secondary WoE Time at Sunday 11 AM Fixed a bug that you could not attack someone from your own guild in a Battleground. Fixed a bug that may caused you to be stuck on the map when the battleground kick you for AFKing. Changed that you cannot use any items and your movement speed is reduced by 50% when carrying a flag / stone in battlegrounds. Removed command-block from the Styling Room NPC changes: [ Renewal & Pre-Renewal ] Removed Costume Enchanting from the Costume Enchanter NPC and renamed her to Costume Manager Venil. Added new checks to the Homunculus Daycare to make it more smooth and safe to use. Costumes that were transferred from headgear's have their requirements now removed. Changed WoE time on Saturday from 08:00 AM to 05:00 PM Reduced the required kills in Team Deathmatch from 99 to 30 Removed Materiallized Monsters from entering World Boss map Added mapflags blocking Materiallized Monsters from being spawned in the World Boss map Fixed a bug that would make you be stuck after Annabella's room in Dark Society Adjusted the automatic ressurection of Undead Assault to the new map Added automatic clearing of previous event in Undead Assault Added some explanation messages to Costume Maker NPC Fixed a bug that caused the Achievement Reset to behave extremely... strange and cause the daily counter to be raised by 1 everytime. Fixed a bug with the Activity Achievements that occurred upon re-log. Added the 18 new costume garments into the cash shop, WoE Reward Chest and Battleground NPC Status Effect changes: [ Renewal & Pre-Renewal ] Changed 50% overweight to 70% overweight and updated the client files accordingly. Item changes: [ Renewal & Pre-Renewal ] Updated all card pictures based on latest kRO updates / changes. Costumes that were transferred from headgear's have their requirements now removed. Fixed Star Dust causing a crash on "View" Fixed Whisper Pet bonus at Loyal now having Hiding Lv 1 Added Moon Coin, Moonlight Coin, Vicious Reset, World Boss Box 1, World Boss Box 2, World Boss Box 3,, World Boss Box 4,, World Boss Box 5, Fortessa Box, Fahros Goodies, Tier 3/2/1 Cache, Golden/Silver/Bronze Treasure Key, Activity Coin, Instance Reset, Class Scroll, Vicious Emblem, Sealing Spell, Special Lucky 3, Lucky 3 to Buyingstore List Added 18 new costume garments Skill changes: [ Renewal & Pre-Renewal ] Added ranged damage calculation to Triple Attack when used with a ranged weapon Added ranged damage calculation to Sacrifice when used with a ranged weapon Removed MvP & Undead checks from Provoke Changed Provoke's defense reduction to be at most 25% on monster's and players alike, however it cannot be avoided anymore. Raised the chance of Abracadabra to cause Class Change by xx times. It's equal to the chance to cause monocell now. Renewal [ These changes only apply to the Renewal Server ] Official Costume Enchants [ Renewal Only ] Added over 123 official costume enchants that go into the card slots and don't interfere with our custom enchants. There are 2 different kinds, single stones and combo class stones. These 2 different kinds can be obtained from 2 different boxes: Enchantment Stone Box, Class Enchantment Box. Class Enchantment box drops from monsters in Nightmare Biolab, World Boss Boxes Enchantment Stone Box drops from MvP Ladder, World Boss BoxesWikipedia page regarding Official Costume Enchants Avenger Weapons [ Renewal Only ] Added all existing Avenger Weapons. These are defensive & offensive PvP weapons in jRO. They have less attack then Glorious Weapons but are defensive at the same time. They only exist in 2-handed versions, for more information click below.Wikipedia page regarding Avenger Weapons New Dungeon / Fields and Town!! Rock Ridge [ Renewal Only ] Rock Ridge Field 1 & 2 have been added. Rock Ridge Mine Level 1 has been added. The town Rock Ridge has been added. [ Includes a total 11 daily quests, 8 monsters + 1 MvP, and numerous items ] This includes all monsters, items, daily quests of the Rock Ridge update which can be accessed through the Warper or @warp.Rock Ridge WikipediaRock Ridge Dailies New Equipment from Rock Ridge: New Dungeon - Illusion of Moonlight: [ Renewal Only ] Illusion of Moonlight has been added. [ Includes a total 4 daily quests, 6 monsters + 1 MvP, and numerous items ] This includes all monsters, items, quests of the Illusion of Moonlight dungeon which can be accessed by Warper or by typing @warp pay_d03_i The daily quests can be picked up in the Main Office on the second floor from the NPC named Illusion Manager The respawn time of the MVP is 3 hours New Equipment from Illusion of Moonlight: Wikipedia regarding Illusion of Moonlight including crafting information New Dungeon - Illusion of Vampire: [ Renewal Only ] Illusion of Vampire has been added. [ Includes a total 3 daily quests, 6 monsters + 1 MvP, and numerous items ] This includes all monsters, items, quests of the Illusion of Vampire dungeon which can be accessed by Warper or by typing @warp gef_d01_i The daily quests can be picked up in the Main Office on the second floor from the NPC named Illusion Manager The respawn time of the MVP is 3 hours New Equipment from Illusion of Vampire: Wikipedia regarding Illusion of Vampire New Dungeon - Illusion of Frozen: [ Renewal Only ] Illusion of Frozen has been added. [ Includes a total 3 daily quests, 4 monsters + 1 MvP, and numerous items ] This includes all monsters, items, quests of the Illusion of Frozen dungeon which can be accessed by Warper or by typing @warp ice_d04_i The daily quests can be picked up in the Main Office on the second floor from the NPC named Illusion Manager The respawn time of the MVP is 3 hours New Equipment from Illusion of Frozen: Wikipedia regarding Illusion of Frozen New Dungeon - Illusion of Abyss Turtle Island: [ Renewal Only ] Illusion of Abyss has been added. [ Includes a total 2 daily quests, 5 monsters + 1 MvP, and numerous items ] This includes all monsters, items, quests of the Illusion of Abyss dungeon which can be accessed by Warper or by typing @warp tur_d03_i and tur_d04_i The daily quests can be picked up in the Main Office on the second floor from the NPC named Illusion Manager The respawn time of the MVP is 3 hours New Equipment from Illusion of Abyss: Wikipedia regarding Illusion of Abyss Server Feature changes: [ Renewal Only ] Reformated Weapon Evolution to now work smoothly with 2 weapons at the same time. Added an inventory check for Stat Badges. You cannot have more than 1 Badge of any kind at any given moment in your inventory. Added automatic Daily Quest reset at 04:00 AM server time. Fixed Soul Contract was not correctly being applied on every character. Refactored the Itemshop type server-wise NPC changes: [ Renewal Only ] Updated Rental NPC to allow Upgrading of the cooling gear for mechanics. Raised Excellion Blueprint creation to 30% Fixed the spawn of Marine Sphere in izlude dungeon 3 from 10 to 20 and in dungeon 4 from 0 to 10. Fixed a bug with Sky Fortress that allowed you to sometimes enter a room without a key required. Or might lead to a disconnect based on bad script behavior. Fixed Sarah & Fenrir Exchanger inside Instance Manager Fixed a bug that caused the Instance Manager and Instance UI to apply the wrong quest ID for Sky Fortress which sometimes allowed you to bypass the 3 days cooldown. Fixed a bug that caused the daily instance cooldown reset to reset the Sky Fortress cooldown instead of the Room of Conscious cooldown correctly. Removed Exceed Break, Moon Slasher, Overbrand, Summon Fire Ball, Summon Lightning Ball, Summon Water Ball, Summon Stone, Tetra Vortex from the NPC Copycat & commands & Kafra NPC Added renovatio to the list of copyable skills in the NPC Copycat, the command & Kafra Added Paint Brush, Makeover Brush to the Part-Timer NPC in Fortessa Added all custom NPC's to Rock Ridge, Comodo and Izlude Added @go 45 for Rock Ridge Added Illusion Dungeons, Rock Ridge, Rock Ridge Mine, Rock Ridge fields, Thanatos Tower into Warper NPC Added Illusion Dungeons, Rock Ridge, Rock Ridge Mine, Rock Ridge fields maps into @warp command Increased the reward for killing 50 Steps in Charleston Crisis from 1 to 5 Charleston Parts based on the Charleston Crisis Revamp kRO update Fixed the skill reset NPC applying wrong skill points to classes that had no previous rebirth. Fixed Mighty Hammer not removing the zeny requirement per refining Increased the cost of using HD's to refine below 10 from 20.000 to 50.000 zeny Increased the cost of using Enriched Ores below 10 from 20.000 to 50.000 zeny Increased the cost of using Limited Ores below 10 from 20.000 to 100.000 zeny Increased the cost of using Limited Ores above 10 from 100.000 to 500.000 zeny Increased the cost of using Blacksmith Blessing to 1,000,000 zeny Mob changes: [ Renewal Only ] Changed all Nightmare Biolab normal monsters and mini-bosses to Boss Protocol Changed all Fortessa Dungeon monsters to be Boss Protocol Status Effect changes: [ Renewal Only ] Added Stasis to the list of blocked status effects by Golden Thief Bug card. Item changes: [ Renewal Only ] Added the following cards based on the dungeon / instance Brasilis Cards Airship Assault Cards Devil's Tower Cards Geffen Magic Tournament Cards Ghost Palace Cards Jitterbug's Nightmare Cards Sarah and Fenrir Cards Fixed some Lasagna cards Revamped OCA: OCA will now contain all available Normal monster cards and nothing else. The chance to obtain each card is now the same across the board. Revamped MCA: MCA will now contain all Boss monster cards (non-MVP) and nothing else. The chance to obtain each card has been broken down into 3 uniform rarity. Updated OCA and MCA with all new cards added to the server. Added a new accessorycheck for every OCP accessory. ( Obtainable from Fortessa Dungeon mainly ) You cannot use 2 of the same accessories of these kinds. Fixed Rune Knight's alternate outfit + all others of Rune Knight Fixed the descriptions of some existing items Added (Limited)High Density Bradium to all World Boss Boxes, Fortessa Box, Lucky 3 Slotmachine and World Drops Added (Limited)High Density Carnium to all World Boss Boxes, Fortessa Box, Lucky 3 Slotmachine and World Drops Added (Limited)Enriched Elunium to all World Boss Boxes, Fortessa Box, Lucky 3 Slotmachine and World Drops Added (Limited)Enriched Oridecon to all World Boss Boxes, Fortessa Box, Lucky 3 Slotmachine and World Drops Added (Limited)Blacksmith Blessing to all World Boss Boxes, Fortessa Box, Lucky 3 Slotmachine and World Drops All excessive Stat Badges that were found have been deleted. Fixed a bug that caused some transforms to wrongly increase the stats. Added Axe Tornado Cooldown reduction of 1 second into the weapon Tornado Axe Changed Turtle General Card to ATK 20% instead of all Class 20%. Fixed Spiked Scarf giving batk instead of weapon attack. Fixed +8 Safety Certificates were untradeable Onimaru [2]: corrected STR bonus. Valkyrie Knife [4]: removed refine-7 from bonuses, corrected some bonus to check for Bard instead of Hunter, added unbreakable weapon for Bard and Dancer. Abysmal Knight Helm [1]: corrected Normal class resist value. Gambler's Seal [0]: corrected LUK bonus. Crow Tengu Mask [0]: corrected STR bonus. Kardui's Ears [0]: corrected Base Level bonus, corrected DEX bonus. Queen Anne's Revenge [1]: corrected ATK% bonus, corrected refine level required for bonuses. Lord of Death's Helmet [1]: corrected physical bonus, removed magical bonus. Sword Saint's Crown [1]: corrected Base Level bonus, added Spear Mastery bonus, corrected Axe Mastery bonus. Cylinder Hairband [1]: corrected refine levels required for bonuses. Nectar Suit [1]: added missing MDEF. Hyuke's Clothes [1]: corrected critical damage values. Elemental Tights [1]: corrected ranged damage values. Enforcer Cape [1]: added missing additional Grimtooth damage, added Soul Destroyer damage, added Cross Impact damage. Skin of Lindwyrm [1]: added missing MDEF. Enforcer's Shoes [0]: added missing Meteor Assault SP Cost reduction, cleaned up DEF bypass. Whikebain's Black Tail [0]: removed Curse status chance on self when attacking. Vesper Gear 02 [1]: added accessorycheck();. Cursed Lucky Clover [1]: corrected to give PDodge instead of FLEE, added accessorycheck();. Vesper Gear 04 [1]: added accessorycheck();. Imperial Ring [1]: added accessorycheck();. Fallen Monk Rosary [1]: removed minimum Base Level check for skill damage bonuses, corrected the value of skill damage bonuses, added accessorycheck();. Spirit King's Ring [1]: added Warmer fixed cast reduction, removed slot restriction, added accessorycheck();. Sapphire Wrist [1]: corrected bonus to check for Aid Condensed Potion instead of Aid Potion, removed slot restriction, added accessorycheck();. Emerald Earrings [1]: corrected bonus to check for Voice Lesson instead of Metallic Sound, corrected Metallic Sound variable cast reduction, added accessorycheck();. Arquien's Necklace [1]: added Cart Revolution damage, added accessorycheck();. Rebel Scarf [1]: corrected Crimson Marker bonus chance, removed slot restriction, added accessorycheck();. Hunting Knife [1]: corrected LUK check and bonus, added accessorycheck();. Thieves' Guide Vol. 1 [1]: removed slot restriction, added accessorycheck();. Horn of Kirin [1]: corrected Increase AGI level, added accessorycheck();. Keraunos [1]: added accessorycheck();. Magician's Gloves [1]: corrected MDEF bypass from Class_ALL to RC_ALL, removed slot restriction, added accessorycheck();. Jungle Mandragora Card: corrected to boost magical damage instead of physical. Fruit Pom Spider Card: corrected to boost magical damage instead of physical. Fulbuk Card: corrected to boost magical damage instead of physical. Fire Condor Card: cleanup. Fire Sandman Card: cleanup. Fire Frilldora Card: corrected magic damage values. Fire Golem Card: missing magic damage boost. Fixed Splendide Box being an unknown item Item Combo changes: [ Renewal Only ] Inverse Scale [2] & Helm Of Dragon [1]: added set bonus - increase ASPD, increase PDodge. Battle Hook [3] & Tournament Shield [1]: added set bonus - increase all class physical damage, increase DEF. Soul Staff [0] & Spiritual Ring [0]: added set bonus - increase MATK%, increase DEX, reduce variable cast time. Wizardry Staff [0] & Spiritual Ring [0]: added set bonus - increase MATK%, increase DEX, reduce variable cast time. Principles of Magic [2] & Librarian Glove [1] & Pocket Watch [1]: added set bonus - increase INT, increase Max HP,increase ASPD%. Ancient Magic [2] & Librarian Glove [1] & Pocket Watch [1]: added set bonus - increase INT, increase Max HP,increase ASPD%. Legacy of Dragon [2] & Helm Of Dragon [1]: added set bonus - increase ASPD, increase PDodge. Holy Stick [1] & Exorcism Bible [1]: added set bonus - increase Magnus Exorcismus damage, add Turn Undead autocast when physically attacked. Gentleman's Staff [3] & Magician Hat [0]: added set bonus - increase INT, increase DEX, increase natural SP recovery, increase MATK%. Laphine Staff [2] & Laphine Shield [1]: added set bonus - increase MATK, reduce variable cast time. Arrow of Wind & Gust Bow [2]: added set bonus - increase ranged damage, correctly remove Wind Blade autocast when physically attacking if Elemental Tights is unequipped. Cursed Lyre [1] & Cursed Star [1]: added set bonus - add Curse status chance, add ATK. Fire Arrow & Burning Bow [2]: added set bonus - increase ranged damage. Fire Arrow & Burning Bow [2] & Elemental Tights [1]: added set bonus - increase ranged damage, reduce Fire resist, increase ASPD. Steel Arrow & Orc Archer Bow [1]: added set bonus - increase ranged damage. Crystal Arrow & Frozen Bow [2]: added set bonus - increase ranged damage. Crystal Arrow & Frozen Bow [2] & Elemental Tights [1]: added set bonus - increase ranged damage, remove Frozen status chance, increase ASPD. Arrow of Wind & Gust Bow [2]: added set bonus - increase ranged damage, correctly remove Wind Blade autocast when physically attacking if Elemental Tights is unequipped. Arrow of Wind & Gust Bow [2] & Elemental Tights [1]: added set bonus - increase ranged damage, increase ASPD. Stone Arrow & Earth Bow [2]: added set bonus - increase ranged damage, add Stone statuschance. Stone Arrow & Earth Bow [2] & Elemental Tights [1]: added set bonus - increase ranged damage, remove Stone status chance, increase ASPD. Divine Cross [1] & Spiritual Ring [0]: added set bonus - increase MATK%, increase DEX, increase Demon race resist, increase Undead race resist. Divine Cross [1] & Spiritual Ring [1]: added set bonus - increase MATK%, increase DEX, increase Demon race resist, increase Undead race resist. Memory Book [0] & Monocle [0] & Pocket Watch [1]: added set bonus - increase natural HP recovery, increase natural SP recovery, increase MATK%. Stone Buckler [1] & Odin's Blessing [1] & Magni’s Cap [1]: added set bonus - increase STR, increase DEF, increase MDEF. Memory Book [1] & Monocle [0] & Pocket Watch [1]: added set bonus - increase natural HP recovery, increase natural SP recovery, increase MATK%. Thorny Buckler [1] & Thorny Boots [1]: corrected ASPD% bonus. Shadow Guard [1] & Shadow Walk [1]: added set bonus - add Blind status chance. Rose of Eden [1] & Angelic Ring [1]: added set bonus - increase heal power. Ninja Suit [0] & Shinobi’s Sash [1]: added set bonus - increase Max HP, reduce SP consumption%. Odin's Blessing [1] & Fricco’s Shoes [1] & Falcon Muffler [0]: added set bonus - increase AGI, increase Max HP%, increase Max SP%. Odin's Blessing [1] & Vidar’s Boots [1] & Vali's Manteau [0]: added set bonus - increase VIT, increase natural HP recovery, increase natural SP recovery. Goibne's Armor [0] & Goibne’s Greaves [0] & Goibne's Spaulders [1] & Goibne's Helm [0]: added set bonus - increase VIT, increase Max HP%, increase Max SP%, increase DEF, increase Earth resist, increase Fire resist, increase Water resist, increase Wind resist. Goibne's Armor [0] & Goibne’s Greaves [1] & Goibne's Spaulders [0] & Goibne's Helm [0]: added set bonus - increase VIT, increase Max HP%, increase Max SP%, increase DEF, increase Earth resist, increase Fire resist, increase Water resist, increase Wind resist. Goibne's Armor [0] & Goibne’s Greaves [1] & Goibne's Spaulders [1] & Goibne's Helm [0]: added set bonus - increase VIT, increase Max HP%, increase Max SP%, increase DEF, increase Earth resist, increase Fire resist, increase Water resist, increase Wind resist. Ninja Suit [1] & Shinobi’s Sash [1]: added set bonus - increase Max HP, reduce SP consumption%. Sprint Mail [1] & Sprint Shoes [1] & Sprint Ring [1]: added set bonus - increase Max HP%, increase max SP%, reduce variable cast time, reduce after cast delay. Shackles [0] & Bloodied Shackle Ball [1]: added set bonus - increase ATK, increase Zombie Skeleton resist, increase Zombie Prisoner resist. Morpheus's Shawl [0] & Morpheus's Ring [0] & Morpheus's Bracelet [1] & Morpheus's Hood [0]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Morpheus's Shawl [0] & Morpheus's Bracelet [0] & Morpheus's Ring [1] & Morpheus's Hood [0]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Morpheus's Shawl [0] & Morpheus's Ring [1] & Morpheus's Bracelet [1] & Morpheus's Hood [0]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Morrigane's Manteau [0] & Morrigane's Belt [0] & Morrigane's Pendant [0] & Morrigane's Helm [1]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Morrigane's Manteau [0] & Morrigane's Belt [0] & Morrigane's Pendant [1] & Morrigane's Helm [0]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Morrigane's Manteau [0] & Morrigane's Belt [0] & Morrigane's Pendant [1] & Morrigane's Helm [1]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Morrigane's Manteau [0] & Morrigane's Pendant [0] & Morrigane's Belt [1] & Morrigane's Helm [0]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Morrigane's Manteau [0] & Morrigane's Pendant [0] & Morrigane's Belt [1] & Morrigane's Helm [1]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Morrigane's Manteau [0] & Morrigane's Belt [1] & Morrigane's Pendant [1] & Morrigane's Helm [0]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Morrigane's Manteau [0] & Morrigane's Belt [1] & Morrigane's Pendant [1] & Morrigane's Helm [1]: added set bonus - increase STR, increase LUK, increase critical rate, increase ATK, increase PDodge. Crimson Poncho [1] & Critical Ring [0]: added set bonus - increase critical rate, increase critical damage. Crimson Poncho [1] & Critical Ring [1]: added set bonus - increase critical rate, increase critical damage. Crimson Poncho [1] & Critical Anklet [1]: added set bonus - increase critical rate, increase critical damage. Clip [1] & Spiritual Ring [0]: added set bonus - increase Magnus Exorcismus damage, increase Heal damage, increase natural SP recovery. Rosary [0] & Spiritual Ring [0]: added set bonus - increase Magnus Exorcismus damage, increase Heal damage, increase natural SP recovery. Rosary [1] & Spiritual Ring [0]: added set bonus - increase Magnus Exorcismus damage, increase Heal damage, increase natural SP recovery. Morpheus's Ring [0] & Morpheus's Bracelet [0] & Morpheus's Hood [0] & Morpheus's Shawl [1]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Morpheus's Ring [0] & Morpheus's Bracelet [1] & Morpheus's Hood [0] & Morpheus's Shawl [1]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Morpheus's Bracelet [0] & Morpheus's Ring [1] & Morpheus's Hood [0] & Morpheus's Shawl [1]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Bloodied Shackle Ball [0] & Shackles [1]: added set bonus - increase ATK, increase Zombie Skeleton resist, increase Zombie Prisoner resist. Icarus Wing [0] & Bowman Scarf [1]: added set bonus - reduce SP consumption%. Bowman Scarf [0] & Icarus Wing [1]: added set bonus - reduce SP consumption%. Whikebain's Black Tail [0] & Whikebain's Black Cat Ears [0]: corrected refine level required for increase critical chance. Whikebain's Black Tail [0] & Whikebain's Black Cat Ears [1]: added set bonus - increase critical damage, increase critical chance. Morpheus's Ring [1] & Morpheus's Bracelet [1] & Morpheus's Hood [0] & Morpheus's Shawl [1]: added set bonus - increase INT, increase MDEF, increase Max SP%, interruptible cast, increase variable cast time. Horn Card & Enforcer Cape [1]: added set bonus - reduce ranged resist. Abysmal Knight Card & Lord of Death's Helmet [1]: corrected set bonus: increase Normal class resist added. Sharp 2 & Hunting Knife [1]: added set bonus - increase HIT, increase long range crit rate. Sharp 1 & Hunting Knife [1]: added set bonus - increase HIT, increase long range crit rate. Delayafterattack 1 & Horn of Kirin [1]: added set bonus - increase ASPD, increase several racial resists. Delayafterattack 2 & Horn of Kirin [1]: added set bonus - increase ASPD, increase several racial resists. Whikebain's Black Cat Ears [0] & Whikebain's Black Tail [1]: added set bonus - increase critical damage, increase critical chance. Crow Tengu Mask [0] & Tengu Scroll: corrected STR bonus. Whikebain's Black Cat Ears [1] & Whikebain's Black Tail [1]: added set bonus - increase critical damage, increase critical chance. Sandstorm [4] & Desert Twilight [4]: added set bonus - increase Max SP, increase Max HP%, increase HIT, increase Large size physical damage, add chance to give 100% ASPD. Lucky Clover [0] & Cursed Lucky Clover [1]: added set bonus - enable Cloaking level 1. Imperial Feather [0] & Necklace of Knight's Protection: corrected AGI bonus. Imuke Upper Shield [1] & Enforcer Cape [1]: added set bonus - reduce ranged resist) Skill changes: [ Renewal Only ] Warg Mastery will now automatically remove a falcon and then summon a Warg when used Auto Shadow Spell now uses the new level formula Heat Barrel now applies 16% attack * amount of coins used instead of 20% Platinum Alter now has a 2 second variable cast time Slugshot now uses weapon element / endowed element Hammer of God now uses weapon element / endowed element Removed motion delay from Severe Rainstorm Severe Rainstorm now gets the bonus to it's attack from Maximum Over Thrust Fixed Dragon breath from being boosted by racial / size / class cards / percentages. Removed the Pickypeck world boss flat reduction Removed versus flag requirement from Circle of Nature Trample will now remove every Silvervine Root within the skill splash area of 5x5 Cart Cannon is now forced Fire element when receiving the buff Pyroclastic Snap and other moving skills such as High Jump that ignore Silvervine Root originally will now ignore it and allow movement with the skill Shadow Chasers can now use skills right after using Feint Bomb Arms Cannon is now locked to the element of the ammunition used Fixed cart cannon's elemental damage bonus is calculated twice and causing extra absurd elemental damage Fixed Throw Kunai and Kunai Splash from getting their elements overwritten by 10x Element Charms instead of forcing the element of the kunai's. Fixed Anti-Material Blast now reducing Demi-human resistance Fire Expansion Level 1 now lasts 10 seconds longer when stacked with Demonic Fire. Fire Expansion Tear Gas will no longer damage players on non-PvP type maps. Fire Expansion Acid is now misc type instead of magic. Corrected a possible map crash with Demonic Fire and Fire Expansion interactions. Demonic Fire can only have one instance on the ground at a time. Miscellaneous cleanups. Pre-Renewal [ These changes only apply to the Pre-Renewal Server ] Bug-fixes [ Pre-Renewal Only ] Fixed Lucky 3 not appearing correctly Fixed ra_in01, mosk_in01 causing a crash Share this post Link to post Share on other sites