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LordRichard28

Edda: Fall of Glast Heim & Biolab - (Updated: 08/26/20)

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In this guide, I'll be going through two very recent instances, and their respective equipment, some of which are still very sought after.

 

Let's get to it!

 

____________________________________________________________________________________________________________________________________________________

 

Edda: Fall of Glast Heim

 

loading119.jpg.2df0988d0e24c7240a0a0eb60b2525ab.jpg.c0757ff906986d5af91fc906f1ed7de8.jpg
 

Spoiler

Edda Glast Heim is divided into two instances, being both the same, but on different difficulties (Normal/Hard), but I'll focus on the Hard mode only, since that's the one you need to focus on, for the King Schmidt's Insignias.

 

Instance

Spoiler

Objective / Overview:

Defeat all enemies on each area to proceed to the next and fight the MVP at the end, to be rewarded.

Difficulty: Normal (there's no need to go higher than this).

Level: 175 or higher.

Rewards: 6 Curse-eroded Gemstones and the possibility to drop more of them and Khalitzburg Knight, White Knight & Immortal Cursed Knight Cards.

 

A short video on how to complete it:

 

 

 

Equipment

Spoiler

Along with the instances, new equipment were made available, I will focus on the insignias, since they are the BiS for some builds to this day (which the guide was written), but I will leave the description and how to acquire the others as well.

Like the Temporal Boots, there are 6 different insignias, one representing a different stat, and those are:

 

Strong (ATK based)

Divine Power (MATK based)

Hundred Luck (Critical damage based)

Rigid (Max Hp based)

Flash (ASPD based)

Thousand Bow (Ranged damage based)

 

To craft your equipment, talk to the NPC:

image.png

/navi fortessa 71/148

 

You will need the following items for each of them:

image.png.9788385fca660943e95484114c4c208a.png

 

eddaglast_crystal.png.fee8f0b1ba316240a85d0d8fa98b7c90.pngeddaglast_gem.png.503c0393fc727517d8b1945087d507b1.png

ogh_crystal.pngogh_magic.png

 

Equipment List

Spoiler

 

15388.png
King Schmidt's Suit [1]
Increases physical and magical damage against medium and large size enemies by 10%.
If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.
When equipped with King Schmidt's Manteau,
MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces delay after skill by 15%.
Class: Armor
Defense: 150
Weight: 90
Required Level: 130
Usable Jobs : All

 

15389.png
King Schmidt's Manteau [1]
Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.
Class: Garment
Defense: 70
Weight: 60
Required Level: 130
Usable Jobs : All

 

32228.png
King Schmidt's Strong Insignia [1]
Atk + 10%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
Atk + 25, Hit + 10.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

32229.png
King Schmidt's Divine Power Insignia [1]
Matk + 10%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
Matk + 25, reduces variable casting time by 8%.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

32230.png
King Schmidt's Hundred Luck Insignia [1]
Increases critical damage by 7%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
increases critical damage by 7%, Atk + 5%.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

32231.png
King Schmidt's Rigid Insignia [1]
MaxHP + 10%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
MaxHP + 5%, reduces delay after skill by 5%.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

32232.png
King Schmidt's Flash Insignia [1]
Increases attack speed (reduces delay after attack by 5%).
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
increases attack speed (reduces delay after attack by 3%), Cri + 7.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

32233.png
King Schmidt's Thousand Bow Insignia [1]
Increases long ranged physical damage by 7%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau,
increases long ranged physical damage by 7%, ASPD + 1.
Class: Accessory (left)
Defense: 10
Weight: 20
Required Level: 150
Usable Jobs : All

 

 

 

Enchantments

Spoiler

Much like the Temporal Boots as well, those can be enchanted. All items be enchanted up to three times, as for the insignias: the first is a basic stat enchant (Str, Agi, Dex, Vit, Int or Luk), the second a basic special enchant (Fighting Spirit, Spell, Expert Archer, Sharp or Fatal) and the third an exclusive special enchant (Strong, Divine Power, Hundred Luck, Rigid, Thousand Bow or Flash).

 

To enchant your weapon, talk to the NPC:

image.png

/navi fortessa 73/150

 

You will need the following items to enchant your equipment:

image.png.95c019b19e5850fc9cc8d0d6f96dd3f2.png

 

eddaglast_crystal.png.fee8f0b1ba316240a85d0d8fa98b7c90.pngeddaglast_gem.png.503c0393fc727517d8b1945087d507b1.png

ogh_spell.pngogh_magic.png

 

Enchant List

Spoiler

 

image.png.d80ed588b703a7416d74954e9d5e5294.png

 

image.png.43875fce52cc4e2c22fc5a5eed946e95.png

 

image.png.81c0a3407870670617d8b15d07dad924.png

 

 

Special Enchants

Spoiler

 

29588.png
Strong
When equipped with Bear Power, increases physical damage against all size enemies by 25%.

 

29590.png
Divine Power
When equipped with Runaway Magic, increases all property magical damage by 15%.

 

29592.png
Hundred Luck
When equipped with Lucky Day, ASPD + 2.

 

29591.png
Rigid
When equipped with Muscle Fool, reduces delay after skill by 10%.

 

29589.png
Hundred Bow
When equipped with Hawkeye, Atk + 10%.

 

29587.png
Flash
When equipped with Speed of Light, increases critical damage by 30%.

 

 


Dismantlement

Spoiler

While there is no way to reset the enchantments, much like the OGH boots, you can choose to dismantle your items, in case you fail to get the enchants you are looking for, you will receive Curse-eroded Crystals (for the manteau & suit) and Curse-eroded Gemstones (for the insignias), but only if they have at least one enchant on them.

 

To dismantle your equipment, talk to the NPC:

image.png

/navi fortessa 75/152

 

There is also a chance you will acquire one of these 3 exclusive costumes instead:

31631.png                                                    31632.png                                                    31633.png

                                                             Costume Drooping Schmidt                       Costume Drooping Oscar                            Costume Drooping Heinrich

 

 

 

 

____________________________________________________________________________________________________________________________________________________

 

 

Edda: Biolab


Untitled.png.ad546300503df640c1b9b25a42f6fb9c.png.f101035665e507fad33c83d810f51903.png

 

Spoiler

Edda Biolab is composed of a single instance, and brings a massive array of new weapons, some of which are the best option for certain classes & builds.

 

Instance

Spoiler

Objective / Overview:

Defeat all creatures and loot the items required for the weapon enchantments.

Difficulty: Normal ~ Hell (depending on how much you can handle).

Level: 175 or higher.

Rewards: At least one Experimental Weapon Box, Somatology Research Documents & Somatology Experimental Fragments.

 

A short video on how to complete it:

 

 

 

Weapons

Spoiler

 

  Along with the patch, came 39 new weapons, which you can randomly obtain one from the Experimental Weapon Boxes, which are an MVP drop from the instance above.

 

edda_box.png.6d34e61c197333e391a4175750dbeb21.png

 

Weapon List

Spoiler

 

21051.png
Volar [2]
Increases Bowling Bash damage by 30%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, reduces cooldown of Ignition Break and Bowling Bash by 1 second.
If refine rate is 11 or higher, weapon can't be destroyed, increases Bowling Bash damage by additional 20%.
Class : Two-handed Sword
Attack : 280
Weight : 280
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

 

21052.png
Vernan [2]
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Clashing Spiral and Sonic Wave damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Sonic Wave by 1.5 second.
Class : Two-handed Sword
Attack : 300
Weight : 650
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

 

32023.png
Argen Blanco [2]
Increases Brandish Spear damage by 30%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 second.
If refine rate is 11 or higher, increases Brandish Spear damage by additional 20%.
Class : Spear
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

 

1333.png
Golden Wrench [2]
Can't be destroyed, Atk + 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Power Swing and Axe Boomerang damage by 20%.
If refine rate is 11 or higher, increases Power Swing and Axe Boomerang damage by additional 15%.
Class : Axe
Attack : 220
Weight : 550
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

 

16092.png
Engine Pilebunker [2]
Can't be destroyed, increases Vulcan Arm damage by 10%.
Increases attack speed (reduces delay after attack by 1%) per refine rate.
If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 15%.
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 15%.
Class : Mace
Attack : 450
Weight : 320
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

 

28138.png
Maxi Spanner [2]
Can't be destroyed, reduces physical and magical damage taken from small and medium size enemies by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado and Lava Flow by 1 second.
If refine rate is 11 or higher, increases Axe Tornado damage by 15%.
Class : Two-handed Axe
Attack : 340
Weight : 450
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

 

28765.png
Judgment Slasher [2]
When equipped with Repent Slasher,
Increases Meteor Assault and Soul Destroyer damage by 40%.
Atk + 8 per 2 of the sum of refine rate.
If the sum of refine rate is 16 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 18 or higher, Atk + 12%.
If the sum of refine rate is 20 or higher, increases Meteor Assault and Soul Destroyer damage by additional 20%.
Class : Dagger
Attack : 195
Weight : 110
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

 

28766.png
Repent Slasher [3]
Has no effect. Used for combo with Judgment Slasher.
Class : Dagger
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

 

28044.png
Agudo Filo [2]
Increases critical damage by 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, weapon can't be destroyed, Atk + 7%.
Class : Katar
Attack : 270
Weight : 200
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

 

28042.png
Ripper Cross [2]
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 30%.
If refine rate is 11 or higher, increases Cross Ripper Slasher damage by 20%.
Class : Katar
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

 

26158.png
Crimson Rose Stick [2]
Matk + 180, can't be destroyed.
Increases fire and shadow property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Hell Inferno damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Crimson Rock by 1 second.
Class : Staff
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

 

2055.png
Staff of Miracle [2]
Matk + 270, can't be destroyed.
Increases ghost property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Soul Strike, Napalm Vulcan and Soul Expansion damage by 20%.
If refine rate is 11 or higher, increases Soul Strike and Napalm Vulcan damage by additional 30%.
Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

 

2056.png
Gravitation Staff [2]
Matk + 280, can't be destroyed.
Increases neutral property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Gravitational Field and Drain Life damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Gravitational Field by 2 seconds.
Class : Two-handed Staff
Attack : 110
Weight : 130
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

 

26161.png
Penitentia [2]
Matk + 175, can't be destroyed.
Increases holy property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Magnus Exorcimus and Judex damage by 30%.
If refine rate is 11 or higher, increases Magnus Exorcimus damage by additional 20%.
Class : Staff
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

 

2057.png
Adorare Staff [2]
Matk + 240, can't be destroyed.
Increases holy property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Adoramus damage by 30%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 25%
Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

 

16095.png
Lucis Flail [2]
Matk + 160, can't be destroyed.
ASPD + 1.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Duple Light damage by 40%.
If refine rate is 11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has higher level, that level will be cast instead).
Class : Mace
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

 

18185.png
Sharp Star [2]
Cri + 5.
Increases critical damage by 1% per refine rate.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 10%.
Class : Bow
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger

 

18187.png
Falken Shooter [2]
Increases long ranged physical damage by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Arrow Storm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 second.
Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger



18186.png
Aiming Bow [2]
Reduces delay after skill by 5%.
Reduces delay after skill by additional 1% per refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Aimed Bolt damage by additional 15%.
Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger

 

32350.png
Farthezan [2]
Matk + 180, increases Gloria Domini damage by 40%.
Reduces variable casting time by 1% per refine rate.
If refine rate is 9 or higher, increases Genesis Ray damage by 30%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 20%.
Class : Sword
Attack : 130
Weight : 110
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

 

32024.png
Harve [2]
Increases Rapid Smiting damage by 40%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Shield Press damage by 30%.
If refine rate is 11 or higher, increases Rapid Smiting and Shield Press damage by additional 20%.
Class : Spear
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

 

32025.png
Fortridge [2]
Atk + 5%.
Reduces delay after skill by 1% per refine rate.
If refine rate is 9 or higher, increases Cannon Spear damage by 20%.
If refine rate is 11 or higher, increases Overbrand damage by 20%.
Class : Spear
Attack : 205
Weight : 170
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

 

32351.png
Estal [2]
Reduces cooldown of Spore Explosion by 1 second.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Spore Explosion damage by 30%.
If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%.
Class : Sword
Attack : 195
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic

 

16093.png
Coolant Injection [2]
Can't be destroyed, increases long ranged physical damage by 10%.
Atk + 1% per refine rate.
If refine rate is 9 or higher, increases Cart Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.
Class : Mace
Attack : 210
Weight : 140
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic

 

16094.png
Gene Rod [2]
Can't be destroyed, increases Crazy Weed damage by 20%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Crazy Weed damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Crazy Weed by 2 seconds.
Class : Mace
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic



28767.png
Jack the Knife [2]
Increases Back Stab damage by 40%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 30%.
If refine rate is 11 or higher, reduces SP consumption of Fatal Menace by 10%.
Class : Dagger
Attack : 195
Weight : 90
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser

 

28768.png
Platinum Dagger [2]
Matk + 170, Matk + 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases fire, water, wind and earth property magical damage by 15%.
If refine rate is 11 or higher, has a chance to gain Matk + 100 and increase magical damage against all size enemies by 30% for 10 seconds when dealing physical damage.
Class : Dagger
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser

 

18184.png
Rapid Fire [2]
Increases long ranged physical damage by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%.
Class : Bow
Attack : 185
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser



28633.png
Boltijin [2]
Matk + 175, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
If refine rate is 11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.
Class : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

 

26159.png
Psychic Spear Rod [2]
Matk + 180, can't be destroyed.
Increases neutral and wind property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Psychic Wave damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Varetyr Spear by 2 seconds.
Class : Staff
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

 

26160.png
Dust Grave [2]
Matk + 180, can't be destroyed.
Increases water and earth property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by 30%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.
Class : Staff
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

 

1865.png
Raging Dragon Fist [2]
Increases Raging Quadruple Blow damage by 30%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by 50%.
If refine rate is 11 or higher, increases Chain Crush Combo damage by additional 30%.
Class : Knuckle
Attack : 210
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura

 

1866.png
Fighting God's Bandage [2]
Increases long ranged physical damage by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Knuckle Arrow damage by 40%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
Class : Knuckle
Attack : 220
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura

 

16096.png
Bright Pendulum [2]
Can't be destroyed, reduces variable casting time by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.
If refine rate is 11 or higher, Atk + 10%.
Class : Mace
Attack : 210
Weight : 130
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura



18188.png
Wind Gale [2]
Increases long ranged physical damage by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
Class : Bow
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel, Wanderer

 

26212.png
Heart Whip [2]
Matk + 190, increases neutral property magical damage by 10%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Metallic Sound damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds.
Class : Whip
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Wanderer

 

26213.png
Scarlet Ribbon [2]
Reduces variable casting time by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%.
Class : Whip
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Wanderer

 

32107.png
Black Circle [2]
Matk + 190, increases neutral property magical damage by 10%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Metallic Sound damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds.
Class : Musical Instrument
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel

 

32108.png
Antique Cello [2]
Reduces variable casting time by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%.
Class : Musical Instrument
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel

 

 

 

 

 

 

Enchantments

Spoiler

Each weapon can be enchanted twice: the first is a basic special enchant (Fighting Spirit, Spell, Expert Archer, Sharp or Fatal) and the second, an exclusive memory special enchant (each one corresponds to a mob from Bio 3~5).

 

To enchant your weapon, talk to the NPC:

image.png

/navi fortessa 79/154

 

Those are the required items to enchant them:

eddabio_doc.png.1a9f712e193dc219c095c59c5538ce97.pngeddabio_frag.png.03448206ee4764ab2b6cad368094c0cf.png

 

Enchant List

Spoiler

 

The NPC will give you 3 choices of enchantment:

  • 1) General Enchant
    • requires low amount of materials but has a chance to destroy weapon on failure.
  • 2) Advanced Enchant
    • requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
  • 3) Determined Enchant
    • requires very large amount of materials but no chance of failure and the player can choose the desired enchant.

      General Enchant
         Slot 4   

         Somatology Experimental Fragment x50   

      Somatology Research Document x50

      65% success chance
      30% material loss chance
         5% weapon destruction chance   

       
         Randomly selected:     
       Expert Archer 1~3   
      Fighting Spirit 4~6
      Sharp 1~3
      Spell 1~3
      Fatal 1~3

      Slot 3

      Somatology Experimental Fragment x50 

      Somatology Research Document x50

      30% success chance
      50% material loss chance
         20% weapon destruction chance 

      Randomly selected:
      Seyren's Memory
      Howard's Memory
      Eremes's Memory
      Kathryne's Memory
      Margaretha's Memory
      Cecil's Memory
      Randel's Memory
       Flamel's Memory
      Gertie's Memory
      Celia's Memory
      Chen's Memory
      Trentini's Memory
      Alphoccio's Memory


      Advanced Enchant
         Slot 4   

         Somatology Experimental Fragment x500   

      Somatology Research Document x500

      90% success chance
      10% material loss chance
         No weapon destruction chance   

          Randomly selected:  
         Expert Archer 1~3   
      Fighting Spirit 4~6
      Sharp 1~3
      Spell 1~3
      Fatal 1~3

      Slot 3

      Somatology Experimental Fragment x500 

      Somatology Research Document x500

      70% success chance
      30% material loss chance
         No weapon destruction chance 

      Randomly selected:
      Seyren's Memory
      Howard's Memory
      Eremes's Memory
      Kathryne's Memory
      Margaretha's Memory
      Cecil's Memory
      Randel's Memory
       Flamel's Memory
      Gertie's Memory
      Celia's Memory
      Chen's Memory
      Trentini's Memory
      Alphoccio's Memory


      Determined Enchant
      [ Requires slot 4 to be enchanted already. ]
         Slot 3   

         Somatology Experimental Fragment x5000    

         100% success chance    

      Can select:
      Seyren's Memory
      Howard's Memory
      Eremes's Memory
      Kathryne's Memory
           Margaretha's Memory     
      Cecil's Memory
      Randel's Memory
       Flamel's Memory
      Gertie's Memory
      Celia's Memory
      Chen's Memory
      Trentini's Memory

 

 

Special Enchants

Spoiler

 

29594.png
Seyren's Memory
Increases Bowling Bash damage by 10% and Ignition Break damage by 5% per 3 refine rate of Volar.
Increases Clashing Spiral damage by 10% and Sonic Wave damage by 5% per 3 refine rate of Vernan.
Increases Brandish Spear damage by 10% and Hundred Spear damage by 5% per 3 refine rate of Argen Blanco.

 

29595.png
Howard's Memory
Increases Power Swing damage by 7% and Axe Boomerang damage by 5% per 3 refine rate of Golden Wrench.
Increases Knuckle Boost damage by 7% and Arm Cannon damage by 5% per 3 refine rate of Engine Pilebunker.
Increases Axe Tornado damage by 7% and reduces physical and magical damage taken from all size enemies by 5% per 3 refine rate of Maxi Spanner.

 

29596.png
Eremes's Memory
Increases Meteor Assault and Soul Destroyer damage by 10%, Cross Impact and Counter Slash damage by 5% per 5 of the sum of refine rate of Judgment Slasher and Repent Slasher.
Reduces cooldown of Dark Claw by 3 seconds and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Agudo Filo.
Increases Rolling Cutter damage by 7% and Cross Ripper Slasher damage by 5% per 3 refine rate of Ripper Cross.



29598.png
Kathryne's Memory
Increases Hell Inferno damage by 7% and Crimson Rock damage by 5% per 3 refine rate of Crimson Rose Stick.
Increases Soul Strike and Napalm Vulcan damage by 10% and Soul Expansion damage by 5% per 3 refine rate of Staff of Miracle.
Increases Gravitational Field damage by 10% and Drain Life damage by 5% per 3 refine rate of Gravitation Staff.



29599.png
Margaretha's Memory
Increases Magnus Exorcismus damage by 10% and Judex damage by 5% per 3 refine rate of Penitentia.
Increases holy property magical damage by 5% and Adoramus damage by 5% per 3 refine rate of Adorare Staff.
Increases Judex damage by 10% and Duple Light damage by 5% per 3 refine rate of Lucis Flail.

 

29600.png
Cecil's Memory
Increases critical damage by 5% and Focused Arrow Strike damage by 7% per 3 refine rate of Sharp Star.
Reduces SP consumption of Arrow Storm by 2% and reduces cooldown of No Limits by 15 seconds per 3 refine rate of Falken Shooter.
Increases Aimed Bolt damage by 7% and reduces SP consumption of Aimed Bolt by 2% per 3 refine rate of Aiming Bow.

 

29601.png
Randel's Memory
Increases Gloria Domini damage by 10% and Genesis Ray damage by 5% per 3 refine rate of Farthezan.
Increases Rapid Smiting damage by 10% and Shield Press damage by 5% per 3 refine rate of Harve.
Increases Overbrand damage by 7% and Cannon Spear damage by 5% per 3 refine rate of Fortridge.



29602.png
Flamel's Memory
Increases Spore Explosion damage by 7% and reduces cooldown of Spore Explosion by 0.2 second per 3 refine rate of Estal.
Increases Cart Cannon damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Coolant Injection.
Increases Crazy Weed damage by 7% and reduces cooldown of Crazy Weed by 0.2 second per 3 refine rate of Gene Rod.

 

29603.png
Gertie's Memory
Increases Back Stab damage by 10% and Fatal Menace damage by 5% per 3 refine rate of Jack the Knife.
Increases fire, water, wind and earth property magical damage by 5% and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Platinum Dagger.
Increases Triangle Shot damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Rapid Fire.



29604.png
Celia's Memory
Increases Earth Spike damage by 10% and Heaven's Drive damage by 7% per 3 refine rate of Boltijin.
Increases Psychic Wave damage by 7% and reduces cooldown of Varetyr by 0.2 second per 3 refine rate of Psychic Spear Rod.
Increases Earth Grave damage by 7% and Diamond Dust damage by 5% per 3 refine rate of Dust Grave.



29605.png
Chen's Memory
Increases Raging Quadruple Blow and Raging Thrust damage by 10%, Chain Crush Combo damage by 7% per 3 refine rate of Raging Dragon Fist.
Increases Knuckle Arrow damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Fighting God's Bandage.
Increases Throw Spirit Sphere and Occult Impaction damage by 10%, Lightning Ride and Sky Blow damage by 5% per 3 refine rate of Bright Pendulum.

 

29606.png
Trentini's Memory
Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale.
Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Heart Whip.
Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Scarlet Ribbon.

 

29607.png
Alphoccio's Memory
Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale.
Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Black Circle.
Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Antique Cello.

 

 

 

 

 

 

Enjoy, and if you have any questions or suggestions, whatsoever, ask away.

 

You can also contact me:

In game: Sir Richard or Selena Fluorspar

Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215

 

Sir_Richards_sig3_-_Helheim.png.35951f24af22946c28a6f18bdff84c69.png

Selena_Fluorspar2_-_Helheim.png.b30a21545e345300c95c51c5e2121121.png

Edited by LordRichard28
  • Like 6

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