LordRichard28 97 Posted August 26, 2020 (edited) In this guide, I'll be going through two very recent instances, and their respective equipment, some of which are still very sought after. Let's get to it! ____________________________________________________________________________________________________________________________________________________ Edda: Fall of Glast Heim Spoiler Edda Glast Heim is divided into two instances, being both the same, but on different difficulties (Normal/Hard), but I'll focus on the Hard mode only, since that's the one you need to focus on, for the King Schmidt's Insignias. Instance Spoiler Objective / Overview: Defeat all enemies on each area to proceed to the next and fight the MVP at the end, to be rewarded. Difficulty: Normal (there's no need to go higher than this). Level: 175 or higher. Rewards: 6 Curse-eroded Gemstones and the possibility to drop more of them and Khalitzburg Knight, White Knight & Immortal Cursed Knight Cards. A short video on how to complete it: Equipment Spoiler Along with the instances, new equipment were made available, I will focus on the insignias, since they are the BiS for some builds to this day (which the guide was written), but I will leave the description and how to acquire the others as well. Like the Temporal Boots, there are 6 different insignias, one representing a different stat, and those are: Strong (ATK based) Divine Power (MATK based) Hundred Luck (Critical damage based) Rigid (Max Hp based) Flash (ASPD based) Thousand Bow (Ranged damage based) To craft your equipment, talk to the NPC: /navi fortessa 71/148 You will need the following items for each of them: Equipment List Spoiler King Schmidt's Suit [1] Increases physical and magical damage against medium and large size enemies by 10%. If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%. If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%. If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%. When equipped with King Schmidt's Manteau, MaxHP + 5%, MaxSP + 5%. If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 150 Weight: 90 Required Level: 130 Usable Jobs : All King Schmidt's Manteau [1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate. If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%. If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%. Class: Garment Defense: 70 Weight: 60 Required Level: 130 Usable Jobs : All King Schmidt's Strong Insignia [1] Atk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 25, Hit + 10. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Divine Power Insignia [1] Matk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 25, reduces variable casting time by 8%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Hundred Luck Insignia [1] Increases critical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases critical damage by 7%, Atk + 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Rigid Insignia [1] MaxHP + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, MaxHP + 5%, reduces delay after skill by 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Flash Insignia [1] Increases attack speed (reduces delay after attack by 5%). When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases attack speed (reduces delay after attack by 3%), Cri + 7. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Thousand Bow Insignia [1] Increases long ranged physical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases long ranged physical damage by 7%, ASPD + 1. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All Enchantments Spoiler Much like the Temporal Boots as well, those can be enchanted. All items be enchanted up to three times, as for the insignias: the first is a basic stat enchant (Str, Agi, Dex, Vit, Int or Luk), the second a basic special enchant (Fighting Spirit, Spell, Expert Archer, Sharp or Fatal) and the third an exclusive special enchant (Strong, Divine Power, Hundred Luck, Rigid, Thousand Bow or Flash). To enchant your weapon, talk to the NPC: /navi fortessa 73/150 You will need the following items to enchant your equipment: Enchant List Spoiler Special Enchants Spoiler Strong When equipped with Bear Power, increases physical damage against all size enemies by 25%. Divine Power When equipped with Runaway Magic, increases all property magical damage by 15%. Hundred Luck When equipped with Lucky Day, ASPD + 2. Rigid When equipped with Muscle Fool, reduces delay after skill by 10%. Hundred Bow When equipped with Hawkeye, Atk + 10%. Flash When equipped with Speed of Light, increases critical damage by 30%. Dismantlement Spoiler While there is no way to reset the enchantments, much like the OGH boots, you can choose to dismantle your items, in case you fail to get the enchants you are looking for, you will receive Curse-eroded Crystals (for the manteau & suit) and Curse-eroded Gemstones (for the insignias), but only if they have at least one enchant on them. To dismantle your equipment, talk to the NPC: /navi fortessa 75/152 There is also a chance you will acquire one of these 3 exclusive costumes instead: Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich ____________________________________________________________________________________________________________________________________________________ Edda: Biolab Spoiler Edda Biolab is composed of a single instance, and brings a massive array of new weapons, some of which are the best option for certain classes & builds. Instance Spoiler Objective / Overview: Defeat all creatures and loot the items required for the weapon enchantments. Difficulty: Normal ~ Hell (depending on how much you can handle). Level: 175 or higher. Rewards: At least one Experimental Weapon Box, Somatology Research Documents & Somatology Experimental Fragments. A short video on how to complete it: Weapons Spoiler Along with the patch, came 39 new weapons, which you can randomly obtain one from the Experimental Weapon Boxes, which are an MVP drop from the instance above. Weapon List Spoiler Volar [2] Increases Bowling Bash damage by 30%. Atk + 4 per refine rate. If refine rate is 9 or higher, reduces cooldown of Ignition Break and Bowling Bash by 1 second. If refine rate is 11 or higher, weapon can't be destroyed, increases Bowling Bash damage by additional 20%. Class : Two-handed Sword Attack : 280 Weight : 280 Weapon Level : 4 Required Level : 170 Usable Jobs : Rune Knight Vernan [2] Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Clashing Spiral and Sonic Wave damage by 30%. If refine rate is 11 or higher, reduces cooldown of Sonic Wave by 1.5 second. Class : Two-handed Sword Attack : 300 Weight : 650 Weapon Level : 4 Required Level : 170 Usable Jobs : Rune Knight Argen Blanco [2] Increases Brandish Spear damage by 30%. Atk + 4 per refine rate. If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 second. If refine rate is 11 or higher, increases Brandish Spear damage by additional 20%. Class : Spear Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 170 Usable Jobs : Rune Knight Golden Wrench [2] Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Power Swing and Axe Boomerang damage by 20%. If refine rate is 11 or higher, increases Power Swing and Axe Boomerang damage by additional 15%. Class : Axe Attack : 220 Weight : 550 Weapon Level : 4 Required Level : 170 Usable Jobs : Mechanic Engine Pilebunker [2] Can't be destroyed, increases Vulcan Arm damage by 10%. Increases attack speed (reduces delay after attack by 1%) per refine rate. If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 15%. If refine rate is 11 or higher, increases Vulcan Arm damage by additional 15%. Class : Mace Attack : 450 Weight : 320 Weapon Level : 4 Required Level : 170 Usable Jobs : Mechanic Maxi Spanner [2] Can't be destroyed, reduces physical and magical damage taken from small and medium size enemies by 10%. Atk + 4 per refine rate. If refine rate is 9 or higher, reduces cooldown of Axe Tornado and Lava Flow by 1 second. If refine rate is 11 or higher, increases Axe Tornado damage by 15%. Class : Two-handed Axe Attack : 340 Weight : 450 Weapon Level : 4 Required Level : 170 Usable Jobs : Mechanic Judgment Slasher [2] When equipped with Repent Slasher, Increases Meteor Assault and Soul Destroyer damage by 40%. Atk + 8 per 2 of the sum of refine rate. If the sum of refine rate is 16 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 18 or higher, Atk + 12%. If the sum of refine rate is 20 or higher, increases Meteor Assault and Soul Destroyer damage by additional 20%. Class : Dagger Attack : 195 Weight : 110 Weapon Level : 4 Required Level : 170 Usable Jobs : Guillotine Cross Repent Slasher [3] Has no effect. Used for combo with Judgment Slasher. Class : Dagger Attack : 100 Weight : 70 Weapon Level : 4 Required Level : 170 Usable Jobs : Guillotine Cross Agudo Filo [2] Increases critical damage by 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, weapon can't be destroyed, Atk + 7%. Class : Katar Attack : 270 Weight : 200 Weapon Level : 4 Required Level : 170 Usable Jobs : Guillotine Cross Ripper Cross [2] Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Rolling Cutter damage by 30%. If refine rate is 11 or higher, increases Cross Ripper Slasher damage by 20%. Class : Katar Attack : 250 Weight : 150 Weapon Level : 4 Required Level : 170 Usable Jobs : Guillotine Cross Crimson Rose Stick [2] Matk + 180, can't be destroyed. Increases fire and shadow property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Hell Inferno damage by 30%. If refine rate is 11 or higher, reduces cooldown of Crimson Rock by 1 second. Class : Staff Attack : 100 Weight : 70 Weapon Level : 4 Required Level : 170 Usable Jobs : Warlock Staff of Miracle [2] Matk + 270, can't be destroyed. Increases ghost property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Soul Strike, Napalm Vulcan and Soul Expansion damage by 20%. If refine rate is 11 or higher, increases Soul Strike and Napalm Vulcan damage by additional 30%. Class : Two-handed Staff Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 170 Usable Jobs : Warlock Gravitation Staff [2] Matk + 280, can't be destroyed. Increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Gravitational Field and Drain Life damage by 30%. If refine rate is 11 or higher, reduces cooldown of Gravitational Field by 2 seconds. Class : Two-handed Staff Attack : 110 Weight : 130 Weapon Level : 4 Required Level : 170 Usable Jobs : Warlock Penitentia [2] Matk + 175, can't be destroyed. Increases holy property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Magnus Exorcimus and Judex damage by 30%. If refine rate is 11 or higher, increases Magnus Exorcimus damage by additional 20%. Class : Staff Attack : 100 Weight : 70 Weapon Level : 4 Required Level : 170 Usable Jobs : Archbishop Adorare Staff [2] Matk + 240, can't be destroyed. Increases holy property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Adoramus damage by 30%. If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 25% Class : Two-handed Staff Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 170 Usable Jobs : Archbishop Lucis Flail [2] Matk + 160, can't be destroyed. ASPD + 1. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Duple Light damage by 40%. If refine rate is 11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has higher level, that level will be cast instead). Class : Mace Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 170 Usable Jobs : Archbishop Sharp Star [2] Cri + 5. Increases critical damage by 1% per refine rate. If refine rate is 9 or higher, increases long ranged physical damage by 7%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by 10%. Class : Bow Attack : 150 Weight : 150 Weapon Level : 4 Required Level : 170 Usable Jobs : Ranger Falken Shooter [2] Increases long ranged physical damage by 10%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Arrow Storm damage by 25%. If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 second. Class : Bow Attack : 210 Weight : 100 Weapon Level : 4 Required Level : 170 Usable Jobs : Ranger Aiming Bow [2] Reduces delay after skill by 5%. Reduces delay after skill by additional 1% per refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 30%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Aimed Bolt damage by additional 15%. Class : Bow Attack : 210 Weight : 100 Weapon Level : 4 Required Level : 170 Usable Jobs : Ranger Farthezan [2] Matk + 180, increases Gloria Domini damage by 40%. Reduces variable casting time by 1% per refine rate. If refine rate is 9 or higher, increases Genesis Ray damage by 30%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 20%. Class : Sword Attack : 130 Weight : 110 Weapon Level : 4 Required Level : 170 Usable Jobs : Royal Guard Harve [2] Increases Rapid Smiting damage by 40%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Shield Press damage by 30%. If refine rate is 11 or higher, increases Rapid Smiting and Shield Press damage by additional 20%. Class : Spear Attack : 210 Weight : 150 Weapon Level : 4 Required Level : 170 Usable Jobs : Royal Guard Fortridge [2] Atk + 5%. Reduces delay after skill by 1% per refine rate. If refine rate is 9 or higher, increases Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Overbrand damage by 20%. Class : Spear Attack : 205 Weight : 170 Weapon Level : 4 Required Level : 170 Usable Jobs : Royal Guard Estal [2] Reduces cooldown of Spore Explosion by 1 second. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Spore Explosion damage by 30%. If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%. Class : Sword Attack : 195 Weight : 70 Weapon Level : 4 Required Level : 170 Usable Jobs : Genetic Coolant Injection [2] Can't be destroyed, increases long ranged physical damage by 10%. Atk + 1% per refine rate. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by additional 15%. Class : Mace Attack : 210 Weight : 140 Weapon Level : 4 Required Level : 170 Usable Jobs : Genetic Gene Rod [2] Can't be destroyed, increases Crazy Weed damage by 20%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Crazy Weed damage by additional 30%. If refine rate is 11 or higher, reduces cooldown of Crazy Weed by 2 seconds. Class : Mace Attack : 195 Weight : 140 Weapon Level : 4 Required Level : 170 Usable Jobs : Genetic Jack the Knife [2] Increases Back Stab damage by 40%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 30%. If refine rate is 11 or higher, reduces SP consumption of Fatal Menace by 10%. Class : Dagger Attack : 195 Weight : 90 Weapon Level : 4 Required Level : 170 Usable Jobs : Shadow Chaser Platinum Dagger [2] Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases fire, water, wind and earth property magical damage by 15%. If refine rate is 11 or higher, has a chance to gain Matk + 100 and increase magical damage against all size enemies by 30% for 10 seconds when dealing physical damage. Class : Dagger Attack : 150 Weight : 150 Weapon Level : 4 Required Level : 170 Usable Jobs : Shadow Chaser Rapid Fire [2] Increases long ranged physical damage by 10%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Triangle Shot damage by 20%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%. Class : Bow Attack : 185 Weight : 150 Weapon Level : 4 Required Level : 170 Usable Jobs : Shadow Chaser Boltijin [2] Matk + 175, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%. If refine rate is 11 or higher, increases Heaven's Drive and Earth Spike damage by 50%. Class : Book Attack : 120 Weight : 80 Weapon Level : 4 Required Level : 170 Usable Jobs : Sorcerer Psychic Spear Rod [2] Matk + 180, can't be destroyed. Increases neutral and wind property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Psychic Wave damage by 30%. If refine rate is 11 or higher, reduces cooldown of Varetyr Spear by 2 seconds. Class : Staff Attack : 120 Weight : 80 Weapon Level : 4 Required Level : 170 Usable Jobs : Sorcerer Dust Grave [2] Matk + 180, can't be destroyed. Increases water and earth property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by 30%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%. Class : Staff Attack : 120 Weight : 80 Weapon Level : 4 Required Level : 170 Usable Jobs : Sorcerer Raging Dragon Fist [2] Increases Raging Quadruple Blow damage by 30%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by 50%. If refine rate is 11 or higher, increases Chain Crush Combo damage by additional 30%. Class : Knuckle Attack : 210 Weight : 70 Weapon Level : 4 Required Level : 170 Usable Jobs : Sura Fighting God's Bandage [2] Increases long ranged physical damage by 10%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Knuckle Arrow damage by 40%. If refine rate is 11 or higher, reduces delay after skill by 7%. Class : Knuckle Attack : 220 Weight : 80 Weapon Level : 4 Required Level : 170 Usable Jobs : Sura Bright Pendulum [2] Can't be destroyed, reduces variable casting time by 10%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%. If refine rate is 11 or higher, Atk + 10%. Class : Mace Attack : 210 Weight : 130 Weapon Level : 4 Required Level : 170 Usable Jobs : Sura Wind Gale [2] Increases long ranged physical damage by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Severe Rainstorm damage by 30%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. Class : Bow Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 170 Usable Jobs : Minstrel, Wanderer Heart Whip [2] Matk + 190, increases neutral property magical damage by 10%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Metallic Sound damage by 30%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds. Class : Whip Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 170 Usable Jobs : Wanderer Scarlet Ribbon [2] Reduces variable casting time by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second. If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%. Class : Whip Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 170 Usable Jobs : Wanderer Black Circle [2] Matk + 190, increases neutral property magical damage by 10%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Metallic Sound damage by 30%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds. Class : Musical Instrument Attack : 100 Weight : 120 Weapon Level : 4 Required Level : 170 Usable Jobs : Minstrel Antique Cello [2] Reduces variable casting time by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second. If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%. Class : Musical Instrument Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 170 Usable Jobs : Minstrel Enchantments Spoiler Each weapon can be enchanted twice: the first is a basic special enchant (Fighting Spirit, Spell, Expert Archer, Sharp or Fatal) and the second, an exclusive memory special enchant (each one corresponds to a mob from Bio 3~5). To enchant your weapon, talk to the NPC: /navi fortessa 79/154 Those are the required items to enchant them: Enchant List Spoiler The NPC will give you 3 choices of enchantment: 1) General Enchant requires low amount of materials but has a chance to destroy weapon on failure. 2) Advanced Enchant requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure. 3) Determined Enchant requires very large amount of materials but no chance of failure and the player can choose the desired enchant.General Enchant Slot 4 Somatology Experimental Fragment x50 Somatology Research Document x50 65% success chance 30% material loss chance 5% weapon destruction chance Randomly selected: Expert Archer 1~3 Fighting Spirit 4~6 Sharp 1~3 Spell 1~3 Fatal 1~3 Slot 3 Somatology Experimental Fragment x50 Somatology Research Document x50 30% success chance 50% material loss chance 20% weapon destruction chance Randomly selected:Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Alphoccio's Memory Advanced Enchant Slot 4 Somatology Experimental Fragment x500 Somatology Research Document x500 90% success chance 10% material loss chance No weapon destruction chance Randomly selected: Expert Archer 1~3 Fighting Spirit 4~6 Sharp 1~3 Spell 1~3 Fatal 1~3 Slot 3 Somatology Experimental Fragment x500 Somatology Research Document x500 70% success chance 30% material loss chance No weapon destruction chance Randomly selected:Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Alphoccio's Memory Determined Enchant [ Requires slot 4 to be enchanted already. ] Slot 3 Somatology Experimental Fragment x5000 100% success chance Can select:Seyren's Memory Howard's Memory Eremes's Memory Kathryne's Memory Margaretha's Memory Cecil's Memory Randel's Memory Flamel's Memory Gertie's Memory Celia's Memory Chen's Memory Trentini's Memory Special Enchants Spoiler Seyren's Memory Increases Bowling Bash damage by 10% and Ignition Break damage by 5% per 3 refine rate of Volar. Increases Clashing Spiral damage by 10% and Sonic Wave damage by 5% per 3 refine rate of Vernan. Increases Brandish Spear damage by 10% and Hundred Spear damage by 5% per 3 refine rate of Argen Blanco. Howard's Memory Increases Power Swing damage by 7% and Axe Boomerang damage by 5% per 3 refine rate of Golden Wrench. Increases Knuckle Boost damage by 7% and Arm Cannon damage by 5% per 3 refine rate of Engine Pilebunker. Increases Axe Tornado damage by 7% and reduces physical and magical damage taken from all size enemies by 5% per 3 refine rate of Maxi Spanner. Eremes's Memory Increases Meteor Assault and Soul Destroyer damage by 10%, Cross Impact and Counter Slash damage by 5% per 5 of the sum of refine rate of Judgment Slasher and Repent Slasher. Reduces cooldown of Dark Claw by 3 seconds and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Agudo Filo. Increases Rolling Cutter damage by 7% and Cross Ripper Slasher damage by 5% per 3 refine rate of Ripper Cross. Kathryne's Memory Increases Hell Inferno damage by 7% and Crimson Rock damage by 5% per 3 refine rate of Crimson Rose Stick. Increases Soul Strike and Napalm Vulcan damage by 10% and Soul Expansion damage by 5% per 3 refine rate of Staff of Miracle. Increases Gravitational Field damage by 10% and Drain Life damage by 5% per 3 refine rate of Gravitation Staff. Margaretha's Memory Increases Magnus Exorcismus damage by 10% and Judex damage by 5% per 3 refine rate of Penitentia. Increases holy property magical damage by 5% and Adoramus damage by 5% per 3 refine rate of Adorare Staff. Increases Judex damage by 10% and Duple Light damage by 5% per 3 refine rate of Lucis Flail. Cecil's Memory Increases critical damage by 5% and Focused Arrow Strike damage by 7% per 3 refine rate of Sharp Star. Reduces SP consumption of Arrow Storm by 2% and reduces cooldown of No Limits by 15 seconds per 3 refine rate of Falken Shooter. Increases Aimed Bolt damage by 7% and reduces SP consumption of Aimed Bolt by 2% per 3 refine rate of Aiming Bow. Randel's Memory Increases Gloria Domini damage by 10% and Genesis Ray damage by 5% per 3 refine rate of Farthezan. Increases Rapid Smiting damage by 10% and Shield Press damage by 5% per 3 refine rate of Harve. Increases Overbrand damage by 7% and Cannon Spear damage by 5% per 3 refine rate of Fortridge. Flamel's Memory Increases Spore Explosion damage by 7% and reduces cooldown of Spore Explosion by 0.2 second per 3 refine rate of Estal. Increases Cart Cannon damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Coolant Injection. Increases Crazy Weed damage by 7% and reduces cooldown of Crazy Weed by 0.2 second per 3 refine rate of Gene Rod. Gertie's Memory Increases Back Stab damage by 10% and Fatal Menace damage by 5% per 3 refine rate of Jack the Knife. Increases fire, water, wind and earth property magical damage by 5% and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Platinum Dagger. Increases Triangle Shot damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Rapid Fire. Celia's Memory Increases Earth Spike damage by 10% and Heaven's Drive damage by 7% per 3 refine rate of Boltijin. Increases Psychic Wave damage by 7% and reduces cooldown of Varetyr by 0.2 second per 3 refine rate of Psychic Spear Rod. Increases Earth Grave damage by 7% and Diamond Dust damage by 5% per 3 refine rate of Dust Grave. Chen's Memory Increases Raging Quadruple Blow and Raging Thrust damage by 10%, Chain Crush Combo damage by 7% per 3 refine rate of Raging Dragon Fist. Increases Knuckle Arrow damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Fighting God's Bandage. Increases Throw Spirit Sphere and Occult Impaction damage by 10%, Lightning Ride and Sky Blow damage by 5% per 3 refine rate of Bright Pendulum. Trentini's Memory Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale. Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Heart Whip. Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Scarlet Ribbon. Alphoccio's Memory Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale. Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Black Circle. Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Antique Cello. Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215 Edited August 27, 2020 by LordRichard28 6 Share this post Link to post Share on other sites
DanyKhaleesi 177 Posted August 27, 2020 Good as always 2 Share this post Link to post Share on other sites