LordRichard28 97 Posted August 20, 2020 (edited) This is a part 2 to my gear progression guide, where I'll tackle the higher level gear, and how to create the current BiS armors, from kRO's 17th anniversary update, up until episode 17.2. I will not be commenting on all of the equipment, since some of them are just not worth it, but I'll leave the links in case you want to check it out. 17th kRO Anniversary Odin's Past (Level 170+) /navi fortessa 65/141 Equipment Spoiler Out of Odin's temple, I will only be commenting on the Soutanes, since they still are, to this day, some of the best armors, depending on your class & build. You can get those from Odin Relics, and they are dropped by mobs from @odin_past (you need to be at least at level 185 to enter). Soutane List Spoiler Str Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Agi Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Vit Soutane [1] MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Dex Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Int Soutane [1] MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Luk Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All For in-depth information on the equipment set, check the following link: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Odin_Equipment_.5B_Odin.27s_Past_.5D Enchantments Spoiler The NPC Susan Grey is responsible for enchanting the Soutanes, and it goes like this: - If the armor is below +9, the same enchant list will be rolled on all 3 enchantment slots enchantments, and they will cost 5 Angel Dreams each. - If the refine is +9 or above, an extra option will be displayed for the 3rd and final enchant and you can choose to enchant with 5 Angel Dreams or 3 Silvervine Fruits instead. Choosing this option will roll a secondary list of improved enchants, and you will also have the chance to roll a Soutane unique blessing enchant, as seen on the third column of the enchant table. - Every attempt has a 100% chance of success, no breaking, downgrade or loss of material will occur, keep in mind that enchantments are completely random, picked from the list below. - You can fully reset your soutane for the cost of 3 Silvervine Fruits, if you don't like the ones you got. - The Unique Enchantment will only work if it is on the corresponding stat Soutane, so it's a must. e.g. Str Soutane + Str Blessing Enchant List Spoiler Unique Enchants Spoiler Str blessing Str + 10. Def + 25, Mdef + 3. Atk + 10%. When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%. Agi blessing Agi + 10. Def + 25, Mdef + 3. Increases long ranged physical damage by 10%. When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5. Vit blessing Vit + 10. Def + 25, Mdef + 3. MaxHP + 10%, MaxSP + 10%. When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%. Dex blessing Dex + 10. Def + 25, Mdef + 3. Reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%) When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds. Int blessing Int + 10. Def + 25, Mdef + 3. Matk + 10%. When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%. Luk blessing Luk + 10. Def + 25, Mdef + 3. Increases critical damage by 15%. When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%. Einbech 3F (Level 170+) /navi fortessa 67/143 Weapons Spoiler Out of Einbech 03, only the weapons are worth mentioning, since there are better options for accessories. To get those, you need to craft Dynites, at the NPC Elmen, and you'll need 1 of different 5 ores dropped at @warp ein_dun03 (you need to be at least at level 185 to enter). You can exchange 1 to 100 Dynites at a time. Dynite Redium Rindium Odium Purdium Whidium Elmen can exchange 50 Dynites for an Einbech Weapon Box, which contains 1 random from the list below. Weapons List Spoiler Safety Knuckle [2] Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Sura Detecting Staff [2] Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Ninja classes Rubber Hammer [2] Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170Usable Jobs: Archbishop Bolt Shooter [2] Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger Claw Sword [2] Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight Welding Wand [2] Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Usable Jobs: Mage classes, Soul Linker classes Safety Whip [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer Bolt Crusher [2] Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Saw Axe [2] Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Safety Manual [2] Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor Metal Detector Mk47 [2] Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Jewel Detector Mk47 [2] Matk + 180. Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser Blocking Spear [2] Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard Safety Lute [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel Bolt Revolver [2] Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion Safety Saber [2] Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic Safety Foxtail [2] Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram) For more information on the weapons, check the following link: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Equipment_.5B_Ein_Dun_03_.5D There are also some accessories (but they are not worth it), in any case you can check them in this link: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Accessories Enchantments Spoiler To enchant the Einbech 03 weapons, you need Modification Permits, which can be exchanged for 30 Dynites each. Upon use, 3 random options will be given, and if you are unsatisfied with them, you can re-enchant as much as you want, as long as you have Permit. Magical Modification Permit Physical Modification Permit For more information on the enchantments, check the following link: https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Einbech_Weapons 17.2 - Sage's Legacy Automatic Set(Level 160+) /navi fortessa 89/154 Equipment Spoiler From 17.2, I'll only be commenting on Automatic equipment, which can be obtained by exchanging refined Illusion OS equipment and Varmeal Tickets at the Automatic Doll NPC. Here's how it works: Varmeal Ticket Varmeal Tickets can be obtained by completing daily quests. To know more about that, check out my guide dedicated to those quests, which includes detailed info, step-by-step & an exclusive video: 17.2 Daily Quests - Farming (Video Included) Automatic Equipment List Spoiler Automatic Armor A-type [1] Atk + 125. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). When equipped with Automatic Engine wing A-type, Atk + 50. When equipped with Automatic Engine wing B-type, reduces delay after skill by 10%. Class : Armor Defense : 135 Weight : 100 Required Level : 160 Usable Jobs : All Automatic Armor B-type [1] Matk + 125. Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. When equipped with Automatic Engine wing A-type, increases attack speed (reduces delay after attack by 10%). When equipped with Automatic Engine wing B-type, Matk + 50. Class : Armor Defense : 135 Weight : 100 Required Level : 160 Usable Jobs : All Automatic Engine wing A-type [1] MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). When equipped with Automatic Leg A-type, increases critical damage by 15%. When equipped with Automatic Leg B-type, reduces variable casting time by 15%. Class : Garment Defense : 70 Weight : 90 Required Level : 160 Usable Jobs : All Automatic Engine wing B-type [1] MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 7%. When equipped with Automatic Leg A-type, increases long ranged physical damage by 7%. When equipped with Automatic Leg B-type, increases all properties magic damage by 15%. Class : Garment Defense : 70 Weight : 90 Required Level : 160 Usable Jobs : All Automatic Leg A-type [1] MaxSP + 250 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 7%. When equipped with Automatic Armor A-type, Atk + 7%. When equipped with Automatic Armor B-type, increases attack speed (reduces delay after attack by 7%). Class : Shoes Defense : 70 Weight : 50 Required Level : 160 Usable Jobs : All Automatic Leg B-type [1] MaxSP + 250 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases increases all property magical damage by 7%. When equipped with Illusion Armor A-type, MaxSP + 7%. When equipped with Illusion Armor B-type, Matk + 7%. Class : Shoes Defense : 70 Weight : 50 Required Level : 160 Usable Jobs : All Automatic Booster R [1] Atk + 5%, MaxHP + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Automatic Booster L [1] Atk + 5%, MaxSP + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Automatic Battle chip R [1] Matk + 5%, MaxHP + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Automatic Battle chip L [1] Matk + 5%, MaxSP + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Enchantments Spoiler Automatic Modification Modules and Automatic Module used for enchanting Illusion equipment. There are 5 different categories of modules (Normal, Rare, Unique, Legendary & Epic), and the higher it is, the lower the chance to obtain. (the NPC will display the categories to choose from, when you talk to it), in addition, each category has a limit to be used on each equipment: There are 3 ways to obtain Automatic Modules: - Exchanging 90 Varmeal Ticket for a random module, with the Automatic Doll NPC. - Exchanging 300 Magical Soapstone for an Epic module, with the NPC. (You can choose which one with this method) - Opening Automatic Module Boxes and Epic Module Boxes: Automatic Module Box : gives you 1 random module, except from the Epic category. Epic Module Box : gives you 1 random Epic category module. All three of the items above are obtained through the daily quests previously mentioned. Automatic Modules List (By category) Hide contents Normal Automatic Modification Module (Defense) Grants Automatic Modification Orb (Defense) to equipment. [Enchant effects] Def + 150. If refine rate is 9 or higher, Def + 75. If refine rate is 11 or higher, Def + 75. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Magic Defense) Grants Automatic Modification Orb (Magic Defense) to equipment. [Enchant effects] Mdef + 15. If refine rate is 9 or higher, Mdef + 7. If refine rate is 11 or higher, Mdef + 7. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Vit) Grants Automatic Modification Orb (Vit) to equipment. [Enchant effects] Vit + 3, MaxHP + 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Luk) Grants Automatic Modification Orb (Luk) to equipment. [Enchant effects] Luk + 3, increases critical damage 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Str) Grants Automatic Modification Orb (Str) to equipment. [Enchant effects] Str + 3, Atk + 2%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Agi) Grants Automatic Modification Orb (Agi) to equipment. [Enchant effects] Agi + 3, increases attack speed (reduces delay after attack by 2%). [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Int) Grants Automatic Modification Orb (Int) to equipment. [Enchant effects] Int + 3, Matk + 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Dex) Grants Automatic Modification Orb (Dex) to equipment. [Enchant effects] Dex + 3, increases long ranged physical damage 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Rare Automatic Modification Module (HP recovery) Grants Automatic Modification Orb (HP recovery) to equipment. [Enchant effects] HP recovery + 30%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (SP recovery) Grants Automatic Modification Orb (SP recovery) to equipment. [Enchant effects] SP recovery + 30%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Spell) Grants Automatic Modification Orb (Spell) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%. [Enchant-able equipment] increases attack speed Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Attack Speed) Grants Automatic Modification Orb (Attack Speed) to equipment. [Enchant effects] Atk + 20, increases attack speed (reduces delay after attack by 10%). [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Fatal) Grants Automatic Modification Orb (Fatal)to equipment. [Enchant effects] Cri + 10, increases critical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Expert Archer) Grants Automatic Modification Orb (Expert Archer) to equipment. [Enchant effects] Hit + 10, increases long ranged physical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Vital) Grants Automatic Modification Orb (Vital) to equipment. [Enchant effects] MaxHP + 5%, MaxHP + 1500. If refine rate is 9 or higher, additional MaxHP + 2%. If refine rate is 11 or higher, additional MaxHP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Mental) Grants Automatic Modification Orb (Mental) to equipment. [Enchant effects] MaxSP + 5%, MaxSP + 300. If refine rate is 9 or higher, additional MaxSP + 2%. If refine rate is 11 or higher, additional MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Heal) Grants Automatic Modification Orb (Heal) to equipment. [Enchant effects] Increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Attack Power) Grants Automatic Modification Orb (Power) to equipment. [Enchant effects] Atk + 5%, Atk + 75. If refine rate is 9 or higher, increases melee physical damage by 2%. If refine rate is 11 or higher, increases melee physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Magic Power) Grants Automatic Modification Orb (Magic) to equipment. [Enchant effects] Matk + 5%, Matk + 75. If refine rate is 9 or higher, additional Matk + 2%. If refine rate is 11 or higher, additional Matk + 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Shooter) Grants Automatic Modification Orb (Shooter) to equipment. [Enchant effects] Increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fast) Grants Automatic Modification Orb (Fast) to equipment. [Enchant effects] ASPD + 1. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Caster) Grants Automatic Modification Orb (Caster) to equipment. [Enchant effects] Reduces variable casting time by 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 5%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Critical) Grants Automatic Modification Orb (Critical) to equipment. [Enchant effects] Cri + 10. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, increases critical damage by additional 7%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Unique Automatic Modification Module (Magical Force) Grants Automatic Modification Orb (Magical Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%. If refine rate is 9 or higher, increases all property magical damage by additional 1%. If refine rate is 11 or higher, increases all property magical damage by additional 2%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Attacker Force) Grants Automatic Modification Orb (Attacker Force) to equipment. [Enchant effects] Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Range Force) Grants Automatic Modification Orb (Range Force) to equipment. [Enchant effects] Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Critical Force) Grants Automatic Modification Orb (Critical Force) to equipment. [Enchant effects] Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Recovery Force) Grants Automatic Modification Orb (Recovery Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Mirror Counter) Grants Automatic Orb (Mirror Counter) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Delay After Skill) Grants Automatic Modification Orb (Delay After Skill) to equipment. [Enchant effects] Reduces delay after skill by 4%. If refine rate is 9 or higher, reduces delay after skill by additional 6%. If refine rate is 11 or higher, reduces delay after skill by additional 6%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fixed Casting) Grants Automatic Modification Orb (Fixed Casting) to equipment. [Enchant effects] Reduces fixed casting time by 0.1 seconds. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 seconds. If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Above All) Grants Automatic Modification Orb (Above All) to equipment. [Enchant effects] Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Drain Life) Grants Automatic Modification Orb (Drain Life) to equipment. [Enchant effects] Has a 2% chance to restore 3% of damage as HP when dealing physical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Drain Soul) Grants Automatic Modification Orb (Drain Soul) to equipment. [Enchant effects] Has a 1% chance to restore 2% of damage as SP when dealing physical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Magic Healing) Grants Automatic Modification Orb (Magic Healing) to equipment. [Enchant effects] Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Magic Soul) Grants Automatic Modification Orb (Magic Soul) to equipment. [Enchant effects] Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Power Force) Grants Automatic Modification Orb (Power Force) to equipment. [Enchant effects] Atk + 3%, Matk + 3%. If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%. If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Robust) Grants Automatic Modification Orb (Robust) to equipment. [Enchant effects] MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Powerful) Grants Automatic Modification Orb (Powerful) to equipment. [Enchant effects] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (All Force) Grants Automatic Modification Orb (All Force) to equipment. [Enchant effects] Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%. Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Reflection Reject) Grants Automatic Orb (Reflection Reject) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Legendary Automatic Module (Unlimited Vital) Grants Automatic Orb (Unlimited Vital) to equipment. [Enchant effects] Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recovers 800 HP per 0.5 seconds for 23 times for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Spell Buster) Grants Automatic Orb (Spell Buster) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 25% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Firing Shot) Grants Automatic Orb (Firing Shot) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 15% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Overpower) Grants Automatic Orb (Overpower) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage. [Enhanced Raging Fight] Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds. Automatic Leg A-type Automatic Leg B-type Automatic Module (Fatal Flash) Grants Automatic Orb (Fatal Flash) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage. [Enhanced Deadly Lightspeed] Agi + 50, increases critical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Lucky Strike) Grants Automatic Orb (Lucky Strike) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage. [Enhanced Good Fortune] Luk + 50, increases all property magical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Epic Automatic Module (Dragonic Breath) Grants Automatic Orb (Dragonic Breath) to equipment. [Enchant effects] Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Wave Break) Grants Automatic Orb (Wave Break) to equipment. [Enchant effects] Increases Sonic Wave and Ignition Break damage by 15%. If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%. If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Hundred Spiral) Grants Automatic Orb (Hundred Spiral) to equipment. [Enchant effects] Increases Clashing Spiral and Hundred Spear damage by 15%. If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%. If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Drive Press) Grants Automatic Orb (Drive Press) to equipment. [Enchant effects] Increases Earth Drive and Shield Press damage by 15%. If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%. If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vanishing Cannon) Grants Automatic Orb (Vanishing Cannon) to equipment. [Enchant effects] Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Genesis Pressure) Grants Automatic Orb (Genesis Pressure) to equipment. [Enchant effects] Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Boost Cannon) Grants Automatic Orb (Boost Cannon) to equipment. [Enchant effects] Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cold Flare) Grants Automatic Orb (Cold Flare) to equipment. [Enchant effects] Increases Ice Launcher and Flame Launcher damage by 15%. If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%. If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tornado Swing) Grants Automatic Orb (Tornado Swing) to equipment. [Enchant effects] Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cannon Tornado) Grants Automatic Orb (Cannon Tornado) to equipment. [Enchant effects] Increases Cart Cannon and Cart Tornado damage by 15%. If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%. If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crazy Mandragora) Grants Automatic Orb (Crazy Mandragora) to equipment. [Enchant effects] Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds. If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds. If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Acid Explosion) Grants Automatic Orb (Acid Explosion) to equipment. [Enchant effects] Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Sonic Impact) Grants Automatic Orb (Sonic Impact) to equipment. [Enchant effects] Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cutter Slasher) Grants Automatic Orb (Cutter Slasher) to equipment. [Enchant effects] Increases Rolling Cutter and Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%. If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Berserk Slash) Grants Automatic Orb (Berserk Slash) to equipment. [Enchant effects] Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fatal Raid) Grants Automatic Orb (Fatal Raid) to equipment. [Enchant effects] Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Shadow Spell) Grants Automatic Orb (Shadow Spell) to equipment. [Enchant effects] Increases all property magical damage by 15%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Angle Shot) Grants Automatic Orb (Angle Shot) to equipment. [Enchant effects] Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crimson Strain) Grants Automatic Orb (Crimson Strain) to equipment. [Enchant effects] Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Jack Lightning) Grants Automatic Orb (Jack Lightning) to equipment. [Enchant effects] Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Comet Vortex) Grants Automatic Orb (Comet Vortex) to equipment. [Enchant effects] Increases Comet and Tetra Vortex damage by 15%. If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%. If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Double Bolt) Grants Automatic Orb (Double Bolt) to equipment. [Enchant effects] Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%. If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Warm Wave) Grants Automatic Orb (Warm Wave) to equipment. [Enchant effects] Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second. If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds. If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Diamond Grave) Grants Automatic Orb (Diamond Grave) to equipment. [Enchant effects] Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Magnusmus) Grants Automatic Orb (Magnusmus) to equipment. [Enchant effects] Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Holy Judex) Grants Automatic Orb (Holy Judex) to equipment. [Enchant effects] Increases Holy light and Judex damage by 15%. If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%. If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Duple lica) Grants Automatic Orb (Duple lica) to equipment. [Enchant effects] Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds. If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds. If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tiger Empire) Grants Automatic Orb (Tiger Empire) to equipment. [Enchant effects] Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Rampage Arrow) Grants Automatic Orb (Rampage Arrow) to equipment. [Enchant effects] Increases Rampage Blast and Knuckle Arrow damage by 15%. If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%. If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Raging Combo) Grants Automatic Orb (Raging Combo) to equipment. [Enchant effects] Increases Raging Thrust and Chain Crush Combo damage by 15%. If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%. If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cluster) Grants Automatic Orb (Cluster) to equipment. [Enchant effects] Increases Bomb Cluster damage by 15%. If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%. If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Breeze Shooting) Grants Automatic Orb (Breeze Shooting) to equipment. [Enchant effects] Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Aimed Storm) Grants Automatic Orb (Aimed Storm) to equipment. [Enchant effects] Increases Aimed Bolt and Arrow Storm damage by 15%. If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%. If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Metal Echo) Grants Automatic Orb (Metal Echo) to equipment. [Enchant effects] Increases Metallic Sound and Great Echo damage by 15%. If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%. If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Reverberation) Grants Automatic Orb (Reverberation) to equipment. [Enchant effects] Increases Reverberation damage by 15%. If refine rate is 9 or higher, increases Reverberation damage by additional 3%. If refine rate is 11 or higher, increases Reverberation damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vulcan Severe) Grants Automatic Orb (Vulcan Severe) to equipment. [Enchant effects] Increases Arrow Vulcan and Severe Rainstorm damage by 15%. If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Prominence Burst) Grants Automatic Orb (Prominence Burst) to equipment. [Enchant effects] Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Moon Kick) Grants Automatic Orb (Moon Kick) to equipment. [Enchant effects] Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flash Falling) Grants Automatic Orb (Flash Falling) to equipment. [Enchant effects] Increases Flash Kick and Falling Star damage by 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Eswhoo) Grants Automatic Orb (Eswhoo) to equipment. [Enchant effects] Increases Esma and Eswhoo damage by 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Espa) Grants Automatic Orb (Espa) to equipment. [Enchant effects] Increases Espa damage by 15%. If refine rate is 9 or higher, increases Espa damage by additional 3%. If refine rate is 11 or higher, increases Espa damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Curse Explosion) Grants Automatic Orb (Curse Explosion) to equipment. [Enchant effects] Increases Curse Explosion damage by 15%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Des Hammer Dance) Grants Automatic Orb (Des Hammer Dance) to equipment. [Enchant effects] Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fire Howling Tail) Grants Automatic Orb (Fire Howling Tail) to equipment. [Enchant effects] Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Storm Buster Trip) Grants Automatic Orb (Storm Buster Trip) to equipment. [Enchant effects] Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flame Ice Wind) Grants Automatic Orb (Flame Ice Wind) to equipment. [Enchant effects] Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cross Slash) Grants Automatic Orb (Cross Slash) to equipment. [Enchant effects] Increases Cross Slash damage by 15%. If refine rate is 9 or higher, increases Cross Slash damage by additional 3%. If refine rate is 11 or higher, increases Cross Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Exploding Flake Wind) Grants Automatic Orb (Exploding Flake Wind) to equipment. [Enchant effects] Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Sea) Grants Automatic Orb (Power of Sea) to equipment. [Enchant effects] Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds. If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Land) Grants Automatic Orb (Power of Land) to equipment. [Enchant effects] Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Life) Grants Automatic Orb (Power of Life) to equipment. [Enchant effects] Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Selena Fluorspar or Sir Richard Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215 Edited September 19, 2020 by LordRichard28 fixed broken link 9 2 Share this post Link to post Share on other sites
DanyKhaleesi 177 Posted August 20, 2020 Very noice 1 Share this post Link to post Share on other sites