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LordRichard28

Gear Progression, Pt. 2 - Late Game (17th kRO - ep 17.2) - (Updated: 09/19/20)

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This is a part 2 to my gear progression guide, where I'll tackle the higher level gear, and how to create the current BiS armors, from kRO's 17th anniversary update, up until episode 17.2.

I will not be commenting on all of the equipment, since some of them are just not worth it, but I'll leave the links in case you want to check it out.

 

17th kRO Anniversary

 

Odin's Past

(Level 170+)

/navi fortessa 65/141

image.png.6727ea34dea4f8d241ca9402345f6145.png

 

Equipment

Spoiler

 

Out of Odin's temple, I will only be commenting on the Soutanes, since they still are, to this day, some of the best armors, depending on your class & build.

You can get those from Odin Relics, and they are dropped by mobs from @odin_past (you need to be at least at level 185 to enter).

5f3da1f35bfd4_odinrelic.png.2e87913f2a416efd4bc8372f00236f58.png

 

Soutane List

Spoiler

 

 

15397.png
Str Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Atk + 3% per 2 refine rate.
Str + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Str + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

 

15398.png
Agi Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Increases long ranged physical damage by 3% per 2 refine rate.
Agi + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Agi + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

 

15399.png
Vit Soutane [1]
MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
MaxHP + 2% per 2 refine rate.
Vit + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Vit + 8, Def + 50, Mdef + 20.
Reduces damage taken from angel and demon race monsters by 20%.

If the sum of refine of set is 27 or higher,
Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

 

15400.png
Dex Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
Atk + 1% and Matk + 1% per 2 refine rate.
Dex + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Dex + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

 

15401.png
Int Soutane [1]
MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%.
Matk + 3% per 2 refine rate.
Int + 5 per 3 refine rate.
Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Int + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

 

15402.png
Luk Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Cri + 3 and increases critical damage by 4% per 2 refine rate.
Luk + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,
Luk + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.

If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

 

 

 

For in-depth information on the equipment set, check the following link:

https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Odin_Equipment_.5B_Odin.27s_Past_.5D

 

Enchantments

Spoiler

 

 

The NPC Susan Grey is responsible for enchanting the Soutanes, and it goes like this:

 

- If the armor is below +9, the same enchant list will be rolled on all 3 enchantment slots enchantments, and they will cost 5 Angel Dreams each.

angelz.png.125b20bef7c3d25c17559a8a57e9f2b7.png

- If the refine is +9 or above, an extra option will be displayed for the 3rd and final enchant and you can choose to enchant with 5 Angel Dreams or 3 Silvervine Fruits instead. Choosing this option will roll a secondary list of improved enchants, and you will also have the chance to roll a Soutane unique blessing enchant, as seen on the third column of the enchant table.

5f3d63a06eb9d_angelzsilvervine.png.1bb4e701b97bb3f987794deafe897bea.png

- Every attempt has a 100% chance of success, no breaking, downgrade or loss of material will occur, keep in mind that enchantments are completely random, picked from the list below.

- You can fully reset your soutane for the cost of 3 Silvervine Fruits, if you don't like the ones you got.

- The Unique Enchantment will only work if it is on the corresponding stat Soutane, so it's a must. e.g. Str Soutane + Str Blessing

Enchant List

Spoiler


image.thumb.png.7678bf1b7e484124c8acbe43fa5f5eb5.png

 

Unique Enchants

Spoiler

 

310076.png
Str blessing
Str + 10.
Def + 25, Mdef + 3.
Atk + 10%.
When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%.

 

310077.png
Agi blessing
Agi + 10.
Def + 25, Mdef + 3.
Increases long ranged physical damage by 10%.
When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5.

 

310078.png
Vit blessing
Vit + 10.
Def + 25, Mdef + 3.
MaxHP + 10%, MaxSP + 10%.
When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%.

 

310079.png
Dex blessing
Dex + 10.
Def + 25, Mdef + 3.
Reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%)
When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds.

 

310080.png
Int blessing
Int + 10.
Def + 25, Mdef + 3.
Matk + 10%.
When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%.

 

310081.png
Luk blessing
Luk + 10.
Def + 25, Mdef + 3.
Increases critical damage by 15%.
When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%.

 

 

 

 

Einbech 3F

(Level 170+)

/navi fortessa 67/143

image.png.57927baeb75f25913eba52150fe07744.png

 

Weapons

Spoiler

 

Out of Einbech 03, only the weapons are worth mentioning, since there are better options for accessories.

 

To get those, you need to craft Dynites, at the NPC Elmen, and you'll need 1 of different 5 ores dropped at

@warp ein_dun03 (you need to be at least at level 185 to enter).

 

You can exchange 1 to 100 Dynites at a time.

 

25814.png

Dynite

 

25809.png                25810.png                25811.png                25812.png                25813.png

                                                                    Redium                     Rindium                      Odium                      Purdium                    Whidium

 

Elmen can exchange 50 Dynites for an Einbech Weapon Box, which contains 1 random from the list below.

5f3da01d8f8a3_einweaponbox.png.79f245cace484ac2b194301139e1002e.png

 

Weapons List

Spoiler

 

1867.png
Safety Knuckle [2]
Atk + 10%.
Increases Knuckle Arrow damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura

 

2058.png
Detecting Staff [2]
Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock

 

13346.png
Grinder Huuma Shuriken [2]
Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes

 

16099.png
Rubber Hammer [2]
Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170

Usable Jobs: Archbishop

 

18190.png
Bolt Shooter [2]
Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger

 

21054.png
Claw Sword [2]
Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight

 

26162.png
Welding Wand [2]
Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes

 

26215.png
Safety Whip [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer

 

28045.png
Bolt Crusher [2]
Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

 

28140.png
Saw Axe [2]
Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

 

28635.png
Safety Manual [2]
Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor

 

28771.png
Metal Detector Mk47 [2]
Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

 

28772.png
Jewel Detector Mk47 [2]
Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser

 

32026.png
Blocking Spear [2]
Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard

 

32110.png
Safety Lute [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel

 

32303.png
Bolt Revolver [2]
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion 

 

32352.png
Safety Saber [2]
Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic

 

550006.png
Safety Foxtail [2]
Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)

 

 

For more information on the weapons, check the following link:

https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Equipment_.5B_Ein_Dun_03_.5D

There are also some accessories (but they are not worth it), in any case you can check them in this link:

https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Accessories

 

 

 

Enchantments

Spoiler

 


 

To enchant the Einbech 03 weapons, you need Modification Permits, which can be exchanged for 30 Dynites each.

Upon use, 3 random options will be given, and if you are unsatisfied with them, you can re-enchant as much as you want, as long as you have Permit.

 

9529.png

Magical Modification Permit

image.thumb.png.6dc510db3599cf25405bb7307c7d3061.png

 

9514.png

Physical Modification Permit

image.thumb.png.8a0725835a1d439989ee370cdc4d5085.png

 

For more information on the enchantments, check the following link:

https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Einbech_Weapons

 

 

 

 

 

 

 


17.2 - Sage's Legacy

Automatic Set
(Level 160+)

/navi fortessa 89/154

5f3d4227bd647_npc17.2.png.551c578649eefa46f6437eeadff1ca31.png

 

Equipment

Spoiler

 

From 17.2, I'll only be commenting on Automatic equipment, which can be obtained by exchanging refined Illusion OS equipment and Varmeal Tickets at the Automatic Doll NPC.

 

Here's how it works:

image.png.946b4470ca26015894ed16521f98700d.png

 

1000103.png

Varmeal Ticket

 

Varmeal Tickets can be obtained by completing daily quests. To know more about that, check out my guide dedicated to those quests, which includes detailed info, step-by-step & an exclusive video:

 

17.2 Daily Quests - Farming (Video Included)

 

 

Automatic Equipment List

Spoiler

 

 

450127.png
Automatic Armor A-type [1]
Atk + 125.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
When equipped with Automatic Engine wing A-type, Atk + 50.
When equipped with Automatic Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 135
Weight : 100
Required Level : 160
Usable Jobs : All

 

450128.png
Automatic Armor B-type [1]
Matk + 125.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
When equipped with Automatic Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Automatic Engine wing B-type, Matk + 50.
Class : Armor
Defense : 135
Weight : 100
Required Level : 160
Usable Jobs : All

 

480020.png
Automatic Engine wing A-type [1]
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
When equipped with Automatic Leg A-type, increases critical damage by 15%.
When equipped with Automatic Leg B-type, reduces variable casting time by 15%.
Class : Garment
Defense : 70
Weight : 90
Required Level : 160
Usable Jobs : All

 

480021.png
Automatic Engine wing B-type [1]
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
When equipped with Automatic Leg A-type, increases long ranged physical damage by 7%.
When equipped with Automatic Leg B-type, increases all properties magic damage by 15%.
Class : Garment
Defense : 70
Weight : 90
Required Level : 160
Usable Jobs : All

 

470022.png
Automatic Leg A-type [1]
MaxSP + 250
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
When equipped with Automatic Armor A-type, Atk + 7%.
When equipped with Automatic Armor B-type, increases attack speed (reduces delay after attack by 7%).
Class : Shoes
Defense : 70
Weight : 50
Required Level : 160
Usable Jobs : All

 

470023.png
Automatic Leg B-type [1]
MaxSP + 250
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all property magical damage by 7%.
When equipped with Illusion Armor A-type, MaxSP + 7%.
When equipped with Illusion Armor B-type, Matk + 7%.
Class : Shoes
Defense : 70
Weight : 50
Required Level : 160
Usable Jobs : All

 

490024.png
Automatic Booster R [1]
Atk + 5%, MaxHP + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

 

490025.png
Automatic Booster L [1]
Atk + 5%, MaxSP + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

 

490026.png
Automatic Battle chip R [1]
Matk + 5%, MaxHP + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

 

490027.png
Automatic Battle chip L [1]
Matk + 5%, MaxSP + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

 

 

 

 

Enchantments

Spoiler

 

Automatic Modification Modules and Automatic Module used for enchanting Illusion equipment.

There are 5 different categories of modules (Normal, Rare, Unique, Legendary & Epic), and the higher it is, the lower the chance to obtain. (the NPC will display the categories to choose from, when you talk to it), in addition, each category has a limit to be used on each equipment:

image.png.727e73ffc3c14c5bb9046205a3c611d5.png

There are 3 ways to obtain Automatic Modules:

 

- Exchanging 90 Varmeal Ticket for a random module, with the Automatic Doll NPC.

- Exchanging 300 Magical Soapstone for an Epic module, with the NPC. (You can choose which one with this method)

1000104.png

- Opening Automatic Module Boxes and Epic Module Boxes:

100160.png

Automatic Module Box : gives you 1 random module, except from the Epic category.

100161.png

Epic Module Box : gives you 1 random Epic category module.

 

All three of the items above are obtained through the daily quests previously mentioned.

 

Automatic Modules List (By category)

  Hide contents

 

Normal

 

1000105.png310082.png
Automatic Modification Module (Defense)
Grants Automatic Modification Orb (Defense) to equipment.
[Enchant effects]
Def + 150.
If refine rate is 9 or higher, Def + 75.
If refine rate is 11 or higher, Def + 75.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type
Automatic Engine wing A-type
Automatic Engine wing B-type
Automatic Leg A-type
Automatic Leg B-type

 

1000106.png310083.png
Automatic Modification Module (Magic Defense)
Grants Automatic Modification Orb (Magic Defense) to equipment.
[Enchant effects]
Mdef + 15.
If refine rate is 9 or higher, Mdef + 7.
If refine rate is 11 or higher, Mdef + 7.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type
Automatic Engine wing A-type
Automatic Engine wing B-type
Automatic Leg A-type
Automatic Leg B-type

 

1000107.png310084.png
Automatic Modification Module (Vit)
Grants Automatic Modification Orb (Vit) to equipment.
[Enchant effects]
Vit + 3, MaxHP + 1%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000108.png310085.png
Automatic Modification Module (Luk)
Grants Automatic Modification Orb (Luk) to equipment.
[Enchant effects]
Luk + 3, increases critical damage 1%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000109.png310086.png
Automatic Modification Module (Str)
Grants Automatic Modification Orb (Str) to equipment.
[Enchant effects]
Str + 3, Atk + 2%.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

 

1000110.png310087.png
Automatic Modification Module (Agi)
Grants Automatic Modification Orb (Agi) to equipment.
[Enchant effects]
Agi + 3, increases attack speed (reduces delay after attack by 2%).
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

 

1000111.png310088.png
Automatic Modification Module (Int)
Grants Automatic Modification Orb (Int) to equipment.
[Enchant effects]
Int + 3, Matk + 2%.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

 

1000112.png310089.png
Automatic Modification Module (Dex)
Grants Automatic Modification Orb (Dex) to equipment.
[Enchant effects]
Dex + 3, increases long ranged physical damage 2%.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

 

Rare

 

1000113.png310090.png
Automatic Modification Module (HP recovery)
Grants Automatic Modification Orb (HP recovery) to equipment.
[Enchant effects]
HP recovery + 30%.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

 

1000114.png310091.png
Automatic Modification Module (SP recovery)
Grants Automatic Modification Orb (SP recovery) to equipment.
[Enchant effects]
SP recovery + 30%.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

 

1000115.png310092.png
Automatic Modification Module (Spell)
Grants Automatic Modification Orb (Spell) to equipment.
[Enchant effects]
Matk + 20, reduces variable casting time by 10%.
[Enchant-able equipment]
increases attack speed
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000116.png310093.png
Automatic Modification Module (Attack Speed)
Grants Automatic Modification Orb (Attack Speed) to equipment.
[Enchant effects]
Atk + 20, increases attack speed (reduces delay after attack by 10%).
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000117.png310094.png
Automatic Modification Module (Fatal)
Grants Automatic Modification Orb (Fatal)to equipment.
[Enchant effects]
Cri + 10, increases critical damage by 10%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000118.png310095.png
Automatic Modification Module (Expert Archer)
Grants Automatic Modification Orb (Expert Archer) to equipment.
[Enchant effects]
Hit + 10, increases long ranged physical damage by 10%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000119.png310096.png
Automatic Modification Module (Vital)
Grants Automatic Modification Orb (Vital) to equipment.
[Enchant effects]
MaxHP + 5%, MaxHP + 1500.
If refine rate is 9 or higher, additional MaxHP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000120.png310097.png
Automatic Modification Module (Mental)
Grants Automatic Modification Orb (Mental) to equipment.
[Enchant effects]
MaxSP + 5%, MaxSP + 300.
If refine rate is 9 or higher, additional MaxSP + 2%.
If refine rate is 11 or higher, additional MaxSP + 3%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000121.png310098.png
Automatic Modification Module (Heal)
Grants Automatic Modification Orb (Heal) to equipment.
[Enchant effects]
Increases heal effectiveness by 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000122.png310099.png
Automatic Modification Module (Attack Power)
Grants Automatic Modification Orb (Power) to equipment.
[Enchant effects]
Atk + 5%, Atk + 75.
If refine rate is 9 or higher, increases melee physical damage by 2%.
If refine rate is 11 or higher, increases melee physical damage by additional 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000123.png310100.png
Automatic Modification Module (Magic Power)
Grants Automatic Modification Orb (Magic) to equipment.
[Enchant effects]
Matk + 5%, Matk + 75.
If refine rate is 9 or higher, additional Matk + 2%.
If refine rate is 11 or higher, additional Matk + 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000124.png310101.png
Automatic Modification Module (Shooter)
Grants Automatic Modification Orb (Shooter) to equipment.
[Enchant effects]
Increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000125.png310102.png
Automatic Modification Module (Fast)
Grants Automatic Modification Orb (Fast) to equipment.
[Enchant effects]
ASPD + 1.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

 

1000126.png310103.png
Automatic Modification Module (Caster)
Grants Automatic Modification Orb (Caster) to equipment.
[Enchant effects]
Reduces variable casting time by 5%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%.
If refine rate is 11 or higher, reduces variable casting time by additional 5%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

 

1000127.png310104.png
Automatic Modification Module (Critical)
Grants Automatic Modification Orb (Critical) to equipment.
[Enchant effects]
Cri + 10.
If refine rate is 9 or higher, increases critical damage by 5%.
If refine rate is 11 or higher, increases critical damage by additional 7%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

 

Unique

 

1000128.png310105.png
Automatic Modification Module (Magical Force)
Grants Automatic Modification Orb (Magical Force) to equipment.
[Enchant effects]
Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%.
If refine rate is 9 or higher, increases all property magical damage by additional 1%.
If refine rate is 11 or higher, increases all property magical damage by additional 2%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000129.png310106.png
Automatic Modification Module (Attacker Force)
Grants Automatic Modification Orb (Attacker Force) to equipment.
[Enchant effects]
Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000130.png310107.png
Automatic Modification Module (Range Force)
Grants Automatic Modification Orb (Range Force) to equipment.
[Enchant effects]
Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000131.png310108.png
Automatic Modification Module (Critical Force)
Grants Automatic Modification Orb (Critical Force) to equipment.
[Enchant effects]
Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000132.png310109.png
Automatic Modification Module (Recovery Force)
Grants Automatic Modification Orb (Recovery Force) to equipment.
[Enchant effects]
Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000207.png310178.png
Automatic Modification Module (Mirror Counter)
Grants Automatic Orb (Mirror Counter) to equipment.
[Enchant effects]
Reduces damage taken from reflect damage by 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000133.png310110.png
Automatic Modification Module (Delay After Skill)
Grants Automatic Modification Orb (Delay After Skill) to equipment.
[Enchant effects]
Reduces delay after skill by 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 6%.
If refine rate is 11 or higher, reduces delay after skill by additional 6%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000134.png310111.png
Automatic Modification Module (Fixed Casting)
Grants Automatic Modification Orb (Fixed Casting) to equipment.
[Enchant effects]
Reduces fixed casting time by 0.1 seconds.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 seconds.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000135.png310112.png
Automatic Modification Module (Above All)
Grants Automatic Modification Orb (Above All) to equipment.
[Enchant effects]
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players).
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

 

1000136.png310113.png
Automatic Modification Module (Drain Life)
Grants Automatic Modification Orb (Drain Life) to equipment.
[Enchant effects]
Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

 

1000137.png310114.png
Automatic Modification Module (Drain Soul)
Grants Automatic Modification Orb (Drain Soul) to equipment.
[Enchant effects]
Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

 

1000138.png310115.png
Automatic Modification Module (Magic Healing)
Grants Automatic Modification Orb (Magic Healing) to equipment.
[Enchant effects]
Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

 

1000139.png310116.png
Automatic Modification Module (Magic Soul)
Grants Automatic Modification Orb (Magic Soul) to equipment.
[Enchant effects]
Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

 

1000140.png310117.png
Automatic Modification Module (Power Force)
Grants Automatic Modification Orb (Power Force) to equipment.
[Enchant effects]
Atk + 3%, Matk + 3%.
If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%.
If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000141.png310118.png
Automatic Modification Module (Robust)
Grants Automatic Modification Orb (Robust) to equipment.
[Enchant effects]
MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%.
If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000142.png310119.png
Automatic Modification Module (Powerful)
Grants Automatic Modification Orb (Powerful) to equipment.
[Enchant effects]
Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

 

1000143.png310120.png
Automatic Modification Module (All Force)
Grants Automatic Modification Orb (All Force) to equipment.
[Enchant effects]
Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%.
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

 

1000208.png310179.png
Automatic Modification Module (Reflection Reject)
Grants Automatic Orb (Reflection Reject) to equipment.
[Enchant effects]
Reduces damage taken from reflect damage by 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

 

Legendary

 

1000144.png310121.png
Automatic Module (Unlimited Vital)
Grants Automatic Orb (Unlimited Vital) to equipment.
[Enchant effects]
Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
[Enhanced Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000145.png310122.png
Automatic Module (Spell Buster)
Grants Automatic Orb (Spell Buster) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 25% for 10 seconds.
[Enhanced Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000146.png310123.png
Automatic Module (Firing Shot)
Grants Automatic Orb (Firing Shot) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
[Enhanced Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000147.png310124.png
Automatic Module (Overpower)
Grants Automatic Orb (Overpower) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
[Enhanced Raging Fight]
Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds.
Automatic Leg A-type
Automatic Leg B-type

 

1000148.png310125.png
Automatic Module (Fatal Flash)
Grants Automatic Orb (Fatal Flash) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Enhanced Deadly Lightspeed]
Agi + 50, increases critical damage by 15% for 10 seconds.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

1000149.png310126.png
Automatic Module (Lucky Strike)
Grants Automatic Orb (Lucky Strike) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
[Enhanced Good Fortune]
Luk + 50, increases all property magical damage by 15% for 10 seconds.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

 

Epic

 

1000152.png310127.png
Automatic Module (Dragonic Breath)
Grants Automatic Orb (Dragonic Breath) to equipment.
[Enchant effects]
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000153.png310128.png
Automatic Module (Wave Break)
Grants Automatic Orb (Wave Break) to equipment.
[Enchant effects]
Increases Sonic Wave and Ignition Break damage by 15%.
If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%.
If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000154.png310129.png
Automatic Module (Hundred Spiral)
Grants Automatic Orb (Hundred Spiral) to equipment.
[Enchant effects]
Increases Clashing Spiral and Hundred Spear damage by 15%.
If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%.
If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000155.png310130.png
Automatic Module (Drive Press)
Grants Automatic Orb (Drive Press) to equipment.
[Enchant effects]
Increases Earth Drive and Shield Press damage by 15%.
If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%.
If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000156.png310131.png
Automatic Module (Vanishing Cannon)
Grants Automatic Orb (Vanishing Cannon) to equipment.
[Enchant effects]
Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000157.png310132.png
Automatic Module (Genesis Pressure)
Grants Automatic Orb (Genesis Pressure) to equipment.
[Enchant effects]
Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000158.png310133.png
Automatic Module (Boost Cannon)
Grants Automatic Orb (Boost Cannon) to equipment.
[Enchant effects]
Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000159.png310134.png
Automatic Module (Cold Flare)
Grants Automatic Orb (Cold Flare) to equipment.
[Enchant effects]
Increases Ice Launcher and Flame Launcher damage by 15%.
If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%.
If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000160.png310135.png
Automatic Module (Tornado Swing)
Grants Automatic Orb (Tornado Swing) to equipment.
[Enchant effects]
Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000161.png310136.png
Automatic Module (Cannon Tornado)
Grants Automatic Orb (Cannon Tornado) to equipment.
[Enchant effects]
Increases Cart Cannon and Cart Tornado damage by 15%.
If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%.
If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000162.png310137.png
Automatic Module (Crazy Mandragora)
Grants Automatic Orb (Crazy Mandragora) to equipment.
[Enchant effects]
Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds.
If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds.
If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000163.png310138.png
Automatic Module (Acid Explosion)
Grants Automatic Orb (Acid Explosion) to equipment.
[Enchant effects]
Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000164.png310139.png
Automatic Module (Sonic Impact)
Grants Automatic Orb (Sonic Impact) to equipment.
[Enchant effects]
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000165.png310140.png
Automatic Module (Cutter Slasher)
Grants Automatic Orb (Cutter Slasher) to equipment.
[Enchant effects]
Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%.
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000166.png310141.png
Automatic Module (Berserk Slash)
Grants Automatic Orb (Berserk Slash) to equipment.
[Enchant effects]
Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000167.png310142.png
Automatic Module (Fatal Raid)
Grants Automatic Orb (Fatal Raid) to equipment.
[Enchant effects]
Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000168.png310143.png
Automatic Module (Shadow Spell)
Grants Automatic Orb (Shadow Spell) to equipment.
[Enchant effects]
Increases all property magical damage by 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000169.png310144.png
Automatic Module (Angle Shot)
Grants Automatic Orb (Angle Shot) to equipment.
[Enchant effects]
Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000170.png310145.png
Automatic Module (Crimson Strain)
Grants Automatic Orb (Crimson Strain) to equipment.
[Enchant effects]
Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000171.png310146.png
Automatic Module (Jack Lightning)
Grants Automatic Orb (Jack Lightning) to equipment.
[Enchant effects]
Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000172.png310147.png
Automatic Module (Comet Vortex)
Grants Automatic Orb (Comet Vortex) to equipment.
[Enchant effects]
Increases Comet and Tetra Vortex damage by 15%.
If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%.
If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000173.png310148.png
Automatic Module (Double Bolt)
Grants Automatic Orb (Double Bolt) to equipment.
[Enchant effects]
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000174.png310149.png
Automatic Module (Warm Wave)
Grants Automatic Orb (Warm Wave) to equipment.
[Enchant effects]
Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second.
If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000175.png310150.png
Automatic Module (Diamond Grave)
Grants Automatic Orb (Diamond Grave) to equipment.
[Enchant effects]
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000176.png310151.png
Automatic Module (Magnusmus)
Grants Automatic Orb (Magnusmus) to equipment.
[Enchant effects]
Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000177.png310152.png
Automatic Module (Holy Judex)
Grants Automatic Orb (Holy Judex) to equipment.
[Enchant effects]
Increases Holy light and Judex damage by 15%.
If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%.
If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000178.png310153.png
Automatic Module (Duple lica)
Grants Automatic Orb (Duple lica) to equipment.
[Enchant effects]
Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds.
If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds.
If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000179.png310154.png
Automatic Module (Tiger Empire)
Grants Automatic Orb (Tiger Empire) to equipment.
[Enchant effects]
Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000180.png310154.png
Automatic Module (Rampage Arrow)
Grants Automatic Orb (Rampage Arrow) to equipment.
[Enchant effects]
Increases Rampage Blast and Knuckle Arrow damage by 15%.
If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%.
If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000181.png310156.png
Automatic Module (Raging Combo)
Grants Automatic Orb (Raging Combo) to equipment.
[Enchant effects]
Increases Raging Thrust and Chain Crush Combo damage by 15%.
If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%.
If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000182.png310157.png
Automatic Module (Cluster)
Grants Automatic Orb (Cluster) to equipment.
[Enchant effects]
Increases Bomb Cluster damage by 15%.
If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%.
If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000183.png310158.png
Automatic Module (Breeze Shooting)
Grants Automatic Orb (Breeze Shooting) to equipment.
[Enchant effects]
Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000184.png310159.png
Automatic Module (Aimed Storm)
Grants Automatic Orb (Aimed Storm) to equipment.
[Enchant effects]
Increases Aimed Bolt and Arrow Storm damage by 15%.
If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%.
If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000185.png310160.png
Automatic Module (Metal Echo)
Grants Automatic Orb (Metal Echo) to equipment.
[Enchant effects]
Increases Metallic Sound and Great Echo damage by 15%.
If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%.
If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000186.png310161.png
Automatic Module (Reverberation)
Grants Automatic Orb (Reverberation) to equipment.
[Enchant effects]
Increases Reverberation damage by 15%.
If refine rate is 9 or higher, increases Reverberation damage by additional 3%.
If refine rate is 11 or higher, increases Reverberation damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000187.png310162.png
Automatic Module (Vulcan Severe)
Grants Automatic Orb (Vulcan Severe) to equipment.
[Enchant effects]
Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000188.png310163.png
Automatic Module (Prominence Burst)
Grants Automatic Orb (Prominence Burst) to equipment.
[Enchant effects]
Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000189.png310164.png
Automatic Module (Moon Kick)
Grants Automatic Orb (Moon Kick) to equipment.
[Enchant effects]
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000190.png310165.png
Automatic Module (Flash Falling)
Grants Automatic Orb (Flash Falling) to equipment.
[Enchant effects]
Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000191.png310166.png
Automatic Module (Eswhoo)
Grants Automatic Orb (Eswhoo) to equipment.
[Enchant effects]
Increases Esma and Eswhoo damage by 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000192.png310167.png
Automatic Module (Espa)
Grants Automatic Orb (Espa) to equipment.
[Enchant effects]
Increases Espa damage by 15%.
If refine rate is 9 or higher, increases Espa damage by additional 3%.
If refine rate is 11 or higher, increases Espa damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000193.png310168.png
Automatic Module (Curse Explosion)
Grants Automatic Orb (Curse Explosion) to equipment.
[Enchant effects]
Increases Curse Explosion damage by 15%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000194.png310169.png
Automatic Module (Des Hammer Dance)
Grants Automatic Orb (Des Hammer Dance) to equipment.
[Enchant effects]
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000195.png310170.png
Automatic Module (Fire Howling Tail)
Grants Automatic Orb (Fire Howling Tail) to equipment.
[Enchant effects]
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000196.png310171.png
Automatic Module (Storm Buster Trip)
Grants Automatic Orb (Storm Buster Trip) to equipment.
[Enchant effects]
Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000197.png310172.png
Automatic Module (Flame Ice Wind)
Grants Automatic Orb (Flame Ice Wind) to equipment.
[Enchant effects]
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000198.png310173.png
Automatic Module (Cross Slash)
Grants Automatic Orb (Cross Slash) to equipment.
[Enchant effects]
Increases Cross Slash damage by 15%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 3%.
If refine rate is 11 or higher, increases Cross Slash damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000199.png310174.png
Automatic Module (Exploding Flake Wind)
Grants Automatic Orb (Exploding Flake Wind) to equipment.
[Enchant effects]
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000200.png310175.png
Automatic Module (Power of Sea)
Grants Automatic Orb (Power of Sea) to equipment.
[Enchant effects]
Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000201.png310176.png
Automatic Module (Power of Land)
Grants Automatic Orb (Power of Land) to equipment.
[Enchant effects]
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

1000202.png310177.png
Automatic Module (Power of Life)
Grants Automatic Orb (Power of Life) to equipment.
[Enchant effects]
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

 

 

 

 

 

Enjoy, and if you have any questions or suggestions, whatsoever, ask away.

 

You can also contact me:

In game: Selena Fluorspar or Sir Richard

Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215

 

Edited by LordRichard28
fixed broken link
  • Like 9
  • Thanks 2

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