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CleansingRain

Ignition Break Rune Knight Guide

Dusk

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Hello there, it's Drunk on EDPs! Welcome to my Ignition Break Rune Knight / Dragon Knight Guide!
 Want some immediate help? Here's my Discord:
Drunk'd#1084

Author's Note:
 Last updated on 5/26/2022 for "Text fix, added Young Leaf of World Tree"
 Amount of Crit for Crit Skills in Hell mode instances: +230

Contributing players:
     Rubyria
     Iridium

Stats:
     STR: 100 ~ 120;
     AGI: 1 ~ ?; Hit 193 ASPD
     VIT: 70 ~ ?; Leftover points
     INT: 1 ~ ?; Hit a total of 100 for silence immunity, increase if cast time via stats
     DEX: 1 ~ 120; 1 (VCT with gears) or 120 (VCT with stats)
     LUK: 100 ~ 120;

Traits:
     POW: 100
     STA: 0
     WIS: 0
     SPL: 0
     CON: 0
     CRT: 97

Equipment

Spoiler

Headgears

  • 19300.png Ruff Officer (World Boss) - Best option before you're able to equip the Old Rune Circlet
     
  • 400078 Goat Crown [1] (Edda Biolabs) IRRELEVANT
     
  • 18971 Old Rune Circlet [1] (Nightmare Biolabs) Best in slot
  • 400002 Victorious Wing Ears [1] - Cheaper option than Battle Processor, but enchanting this thing can make you go broke
    • Enchantment List:
      • +10 ATK | +3% ATK
      • +3% Critical Attack | +3% Critical Attack
         
  • 410016.png Battle Processor [1] (@warp amicitia2) Best in slot
    • Enchantment List:
      • +5% Melee Physical Damage | +5% Melee Physical Damage
         
  • 410094 Sealed Chain [1] (@warp nif_dun02)
    • Weaker than Battle Processor, but helps for the people that don't have enough Critical, but still want some damage!
       
  • 420076 Bondage Necklace [0] (@warp nif_dun02)
    • This makes using Sealed Chain a bit worth it, even with entire combo, it's worse than Battle Processor
       
  • 5462 Spiked Scarf [0] (Cashshop)
     
  • 420031 Blue Ninja Mask [0] (@warp nif_dun02) - It's just a better Spiked Scarf [0], but weaker than Young Leaf of World Tree [0]
     
  • 420019.png World Leaf of World Tree (Str/Agi/Vit/Int/Dex/Luk) (Old Glast Heim (Normal/Hard)) Best in slot
    • Enchantment List:
      • P.ATK | ATK% | Dex / Any

Armor

Weapons:

Manteaus:

Footgears:

Accessories:

Costume Stones:
Upper:

Middle:

Lower:

Garment:

Shadow Gears:
Enchantment List:
   ATK +3% / ASPD +1

Armor:

Weapon:

Shield:

Footgear:

Accessories:

Cards

Spoiler

Video Showcase

Spoiler

 

Edited by CleansingRain
  • Like 6
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On 6/12/2020 at 1:05 AM, CleansingRain said:

It's here, the RK meta has arrived and the GX meta is slowly coming to a stop, just wait for the GX nerfs and we'll see more and more RKs roaming around everywhere. 

 

Stats:

  • Str: 100 ~ 120; 120 Str if you want a little more damage
  • Agi: 1 ~ ?; First use all your buffs and runes, THEN allocate your Agi as your buffs and runes give so much ASPD, if you're planning on doing Pit, hit a total of 100 Agi
  • Vit: 50 ~ ?; Hit a total 100 Vit
  • Int: 100 ~ ?; Helps with cast time, add remaining points if you want
  • Dex: 100 ~ 120; 120 Dex if you want a faster cast time
  • Luk: 120; For Temporal Luk Boots

Gears:

Headgear

  • 400078 Goat Crown [1] (Edda Biolabs) - Warning, this item is a trap!
    •   Reveal hidden contents
      • Required Level: 170
        • Every 2 refines
          • +20 ATK
        • Refine Level 7
          • +10% ASPD
        • Refine Level 9
          • +15% Long Range Physical Damage
        • Refine Level 11
          • +10% Physical Damage against All Size monsters
        • When equipped with Volar
          • +10% Critical Damage
          • Every 1 refine of Volar
            • +12% Ignition Break damage
              • Yes, the Critical damage isn't part of the refinement
        • When equipped with Vernan
          • -10% After Cast Delay
          • Every 1 refine of Vernan
            • +10% Sonic Wave damage
        • When equipped with Argen Blanco
          • Hundred Spear cooldown reduced by .5 seconds
          • Every 1 refine of Argen Blanco
            • +10% Hundred Spear damage

       

  • 18971 Old Rune Circlet [1] (Nightmare Biolabs) - Nothing can compare
    •   Reveal hidden contents

      Required Level: 170

      • +1 All Stats, +5 Magical Defense
        • Every 1 refine
          • +4 ATK
        • Every 2 refines
          • +1% Max HP and SP
          • +20% Ignition Break damage and +15% Hundred Spear damage
        • Every 5 refines
          • +1 ASPD
        • Enchantments
          • Expectation (Acute)
            • +3 Critical and +10% Critical Damage

       

  • 400002 Victorious Wing Ears [1] (Fortessa Pit) - Best in slot

    •   Reveal hidden contents
      • Required Level: 1
        • +4 ATK and MATK, -4% Affter Cast Delay
        • Enchantments
          • +3% Critical Damage | +3% Critical Damage
          • +3% Critical Damage | +3% ATK

       

  • 5462 Spiked Scarf [0] (Cashshop or Society Raid) - Best in slot

    •   Reveal hidden contents
      • Required Level: 1
        • +30 ATK and -1% Max HP

       

Cards:

  • Furious Hero Card - Nice.
    •   Reveal hidden contents
      • +2% ATK
      • Gain a .5% chance of activating Level 1 Endure on user for 5 seconds

       

  • Deep Sea King Dramoh Card - Best in slot for damage

    •   Reveal hidden contents
      • -5% Max HP
        • Every 3 refines
          • +1% ATK
        • When equipped with King Dramoh Card
          • +4 Str and +15% Max HP

       

  • King Dramoh Card - Combo'd with Deep Sea King Dramoh Card

    •   Reveal hidden contents
      • +2 Str
        • When equipped by a Swordsman Class
          • Every 3 refines
            • +1 Str

       

Armor

  • 450127 Automatic Armor A-Type (17.2 Quests, Varmeal Tickets) - REQUIRED
    •   Reveal hidden contents
      • Required Level: 160
        • +125 ATK
          • Every 2 refines
            • +10 ATK
          • Refine Level 7
            • +15% ASPD
          • When equipped with Automatic Engine Wing A-Type
            • +50 ATK
          • When equipped with Automatic Engine Wing B-Type
            • -10% After Cast Delay
          • Enchantments
            • Automatic Module (Wave Break)
              • +15% Sonic Wave and Ignition Break damage
                • Refine Level 9
                  • +3% Additional Sonic Wave and Ignition Break damage
                • Refine Level 11
                  • +7% Additional Sonic Wave damage
                  • Ignition Break cooldown decrease by .25 seconds
            • Automatic Module (Attacker Force)
              • +20 ATK, +10% Melee Physical Damage, and +3% Physical Damage against All Size monsters
                • Refine Level 9
                  • +1% Additional Physical Damage against All Size monsters
                • Refine Level 11
                  • +1% Additional Physical Damage against All Size monsters

       

Cards:

  • Angry Nine Tail Card - Best in slot for damage
    •   Reveal hidden contents
      • +5 Critical and +10% Critical Damage
        • Refine Level 10
          • +10 Additional Critical

       

  • Elemental Armor Card - Whatever the situation calls for

    • Angelring, Ghostring, Bathory, Pasana, etc

Weapon

  • 21051 Volar [2] (Edda Biolabs) - REQUIRED
    •   Reveal hidden contents
      • Required Level: 170
        • +30% Bowling Bash damage
          • Every 1 refine
            • +4 ATK
          • Refine Level 9
            • Ignition Break and Bowling Bash cooldown reduced by 1 second
          • Refine Level 11
            • +20% Bowling Bash damage
            • Weapon can't break during battle
          • Enchantments
            • Seyren's Memory
              • Every 3 refines
                • +10% Ignition Break and Bowling Bash damage
            • Fatal 3 | Sharp 3
              • Fatal 3 is best in slot, because RK will only need 100 Critical when their "nerf" drops (NOT RELEASED)

       

Cards:

  • Greater Special Alnoldi Card - Use if you already have A LOT of Ignition Breaker modifications
    •   Reveal hidden contents
      • When equipped with a Two-Handed Sword
        • +10% Melee Physical Damage
      • Every 1 refine of Weapon
        • +1% Additional Melee Physical Damage
      • Refine Level 11
        • The weapon can't break during battle

       

  • True Seyren Windsor Card - Best in slot, however don't stack too many Ignition Break modifiers!

    •   Reveal hidden contents
      • +20% Ignition Break damage
        • When equipped with a Level 4 Weapon
          • +20% Additional Ignition Break damage
        • When Refine Level of Weapon is 10
          • +20% Additional Ignition Break damage

       

Manteau

  • 20964 Temporal Agi Manteau [1] (Instance Point Manager) - Best in slot for damage
    •   Reveal hidden contents
      • Required Level: 100
        • Every 2 refines
          • +10 ATK and +3% Critical Damage
        • Every 4 refines
          • +5% Physical Damage against All Size monsters
        • Refine Level 7
          • +7% ATK
        • Refine Level 9
          • +20% Defense and Magical Defense pierce against Brute and Demon race monsters
        • Refine Level 11
          • +10% Additional Defense and Magical Defense pierce against Brute and Demon race monsters
        • When equipped with Temporal Boots of Agi
          • +7% Critical Damage
            • When Refine Level of Boots is 10
              • +30% Additional Defense and Magical Defense pierce against Brute and Demon race monsters

       

  • 20964 Temporal Luk Manteau [1] (Instance Point Manager) - If you don't mind the loss of damage, and instead want a little more Critical, this is your choice
    •   Reveal hidden contents
      • Required Level: 100
        • Every 2 refines
          • +3 Critical and +3% Critical Damage
        • Every 4 refines
          • +5% ASPD
        • Refine Level 7
          • +7% ATK
        • Refine Level 9
          • +20% Additional Defense and Magical Defense pierce against Brute and Demon race monsters
        • Refine Level 11
          • +10% Additional Defense and Magical Defense pierce against Brute and Demon race monsters
        • When equipped with Temporal Boots of Luk
          • +1 ASPD
            • When Refine Level of Boots is 10
              • +30% Additional Defense and Magical Defense pierce against Brute and Demon race monsters

       

Cards:

  • Petal Card - Best in slot for damage
    •   Reveal hidden contents
      • Every 10 Base Luk of User
        • +2% Critical Damage

       

  • Deviling Card - You know me, I'll always take a Deviling over a damage card for my garment : ^)

    •   Reveal hidden contents
      • +50% Neutral Damage reduction
      • +50% incoming All non-Neutral Damage

       

Footgear

  • 22011 Temporal Boots of Luk [1] (Old Glast Heim) - Best in slot
    •   Reveal hidden contents
      • Required Level: 99
        • +300 Max HP, +30 SP and +5 Magical Defense
          • Every 3 refines
            • +100 Additional Max HP, +10 Additional Max SP, and +2% Critical Damage
          • User's Luk is 120
            • +30% Additional Critical Damage
          • Enchantments
            • Bear's Power
              • Gain a chance of turning into Bigfoot when attacked
                • Bigfoot
                  • +200 Str for 5 seconds, during transformation, lose 500 HP every second
              • Fighting Spirit 7

       

Cards:

  • Deep Sea Merman Card - Best in slot
    •   Reveal hidden contents
      • Every 15 Str of User
        • +4 ATK
      • When equipped with Deep Sea King Dramoh Card
        • +15% Critical Damage

       

Accessories

  • 32207 Illusion Booster R [1] (Illusion OS Manager, Cor Cores) - Best in right slot
    •   Reveal hidden contents
      • Required Level: 130
        • +5% ATK
        • Enchantments
          • Modification Module (Attack Speed)
            • +10% ASPD
          • Modification Module (Fatal)
            • +10% Critical Damage and +4 Critical
          • Modification Module (Drain Life)
            • +2% chance to restore 2% of damage when dealing Physical Damage

       

  • 490024 Automatic Booster R [1] (17.2 Quests, Varmeal Tickets) - A direct upgrade to the Illusion Booster R
    •   Reveal hidden contents
      • Required Level: 160
        • +5% ATK and Max HP
        • Enchantments
          • Automatic Modification Module (Attack Speed)
            • +20 ATK and +10% ASPD
          • Automatic Modification Module (Fatal)
            • +10 Critical and +10% Critical Damage
          • Automatic Modification Module (All Force)
            • +5% Melee Physical Damage, Long Range Physical Damage, and All Property Magical Damage
          • Automatic Modification Module (Drain Life)
            • +2% chance to restore 3% of damage when dealing Physical Damage

       

  • 32228 King Schmidt's Strong Insignia [1] (Edda Fall of Old Glast Heim) - Best in left slot
    •   Reveal hidden contents
      • Required Level: 150
        • +10% ATK
        • Enchantments
          • Strong
            • When equipped with Bear's Power
              • +25% Physical Damage against All Size monsters
          • Fatal 3 | Sharp 5

       

Cards:

  • Revolver Buffalo Card - Probably best in right slot
    •   Reveal hidden contents
      • +4 Str and +4% ATK
  • Gigantes Card - Best in left slot
    •   Reveal hidden contents
      • +20 ATK
        • User's Str is 120
          • +20 Additional ATK and -3% ASPD
  • Ominous Heater Card - Helps give a little Critical that you might need
    •   Reveal hidden contents
      • +3 Critical and +5% Critical Damage
        • When equipped with Ominous Assaulter Card 
          • +2 Additional Critical and +2% Critical Damage

       

Costume Stones

  • 25447.png Lord Knight Stone I (Upper)
    •   Reveal hidden contents
      • Every 1 Level of Spear Mastery
        • +2 ATK

       

  • 25447.png Lord Knight Stone II (Middle)
    •   Reveal hidden contents
      • +20% Bowling Bash damage

       

  • 25447.png Lord Knight Stone I (Lower)
    •   Reveal hidden contents
      • Every 1 Level of Cavalier Mastery
        • +1% ASPD

       

  • 25447.png Rune Knight Stone II (Garment)
    •   Reveal hidden contents
      • +15% Ignition Break damage
        • When equipped with Lord Knight Stone II (Upper)
          • +20% Sonic Wave damage
        • When equipped with Lord Knight Stone II (Middle)
          • +10% Ignition Break damage
        • When equipped with Lord Knight Stone II (Lower)
          • +30% Hundred Spear damage

       

Shadow Gear

  • 15280.png Critical Hit Shadow Armor
    •   Reveal hidden contents

      Required Level: 1

      • +15 ATK and +7 Critical
        • Every 2 refines
          • +2% Critical Damage
        • Refine Level 7
          • +7 Additional Critical
        • Enchantment
          • +5% Critical Attack

       

  • 24443.png Ignition Shadow Weapon
    •   Reveal hidden contents

      Required Level: 99

      • Gain a low chance of Auto-Casting Level 3 Ignition Break when dealing Physical Damage (will cast User's Ignition Break level instead)
        • Refine Level 7
          • +1% Additional chance of Auto Casting Ignition Break
        • Refine Level 9
          • +2% Additional chance of Auto Casting Ignition Break
        • When equipped with Ignition Shadow Earring and Ignition Shadow Pendant
          • Additional Ignition Break damage increases by ?% of total Refine Level of entire set
        • When equipped with Rune Knight Shadow Shield
          • +40% Defense pierce against All race monsters
            • Additional Defense pierce increases by ?% of total Refine Level of entire set
        • Enchantment
          • +5% Critical Attack

       

  • 24301.png Rune Knight Shadow Shield
    •   Reveal hidden contents

      Required Level: 99

      • When using Enchant Blade
        • +?% ASPD of Refine Level of Rune Knight Shadow Shield for 50 seconds
        • Refine level 7
          • +1 ASPD when using Enchant Blade
        • Refine Level 9
          • +1 Additional ASPD when using Enchant Blade
        • When equipped with Rune Knight Shadow Weapon
          • -20% SP Consumption of Sonic Wave
          • Gain a chance of Auto Casting Level 3 Ignition Break when dealing physical damage
        • Enchantment
          • +5% Critical Attack

       

  • 24341.png All Race Shadow Shoes
    •   Reveal hidden contents

      Required Level: 1

      • +2% Damage against All Size monsters
        • Refine Level 7
          • +1% Additional damage against All Size monsters
        • Refine Level 9
          • +2% Additional damage against All Size monsters
        • When equipped with All Race Shadow Shield
          • +3% EXP gained when killing monsters
        • Enchantment
          • +5% Critical Attack

       

  • 24445.png Ignition Shadow Earring
    •   Reveal hidden contents

      Required Level: 99

      • Ignition Break cooldown reduced by .2 seconds
        • Every 3 refines
          • Additional Ignition Break cooldown reduced by .1 second
        • Enchantment
          • +5% Critical Attack

       

  • 24340.png Almighty Shadow Pendant
    •   Reveal hidden contents

      Required Level: 1

      • Every 1 refine
        • +1 All Stats
      • Enchantment
        • +5% Critical Attack
        • +1 ASPD
        • +3% ATK

       

Video Showcase

  Hide contents

 

 

I'm looking for the rk guide thanks for useful guide. I also have some questions. 

1. Can you reach 200crit with these setup? 

2. For crit nerf  mod in the future, should replace critical dmg 5% with atk 3% better? 

 

 

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On 6/14/2020 at 3:18 AM, fxhardcore said:

I'm looking for the rk guide thanks for useful guide. I also have some questions. 

1. Can you reach 200crit with these setup? 

2. For crit nerf  mod in the future, should replace critical dmg 5% with atk 3% better? 

 

 

1. I don't, unless I use Biscuit and Abrasive

2. Tbh I don't know, just don't stack too much of either one, 230% Critical Damage should be good enough, rest could go towards ATK%

Edited by CleansingRain

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On 10/15/2020 at 11:54 PM, Ulquiorra - Sama said:

Hello, what's making this skill spammable?

Volar [2], Reduces Ignition Break cooldown by 1 second
Ignition Shadow Earring, Reduces Ignition Break cooldown by .5 seconds
Wave Break Module, Reduces Ignition Break cooldown by .25 seconds
*Use 2 Wave Break Modules to reduce Ignition Break cooldown for a total .5 seconds, as Ignition Break has 2 seconds of CD and nothing else, no ACD or FCT needed
Next you'll need to worry about choosing between instant casting Ignition Break via VCT or Stats (530 of (Dex*2) + Int)
Sorry for the late response, I don't really check the forums as often

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9 hours ago, CleansingRain said:

Volar [2], Reduces Ignition Break cooldown by 1 second
Ignition Shadow Earring, Reduces Ignition Break cooldown by .5 seconds
Wave Break Module, Reduces Ignition Break cooldown by .25 seconds
*Use 2 Wave Break Modules to reduce Ignition Break cooldown for a total .5 seconds, as Ignition Break has 2 seconds of CD and nothing else, no ACD or FCT needed
Next you'll need to worry about choosing between instant casting Ignition Break via VCT or Stats (530 of (Dex*2) + Int)
Sorry for the late response, I don't really check the forums as often

 

Thx for teh answer, so an Automatic is needed...

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Hi! First of all, i want to thank you for this guide. It helped paint a picture as to what my end game goals are. so I really appreciate you making this end game guide.

 

As a relatively new player though, (i just started playing). Do you have any guides as how to I would progress my character from  swordsman-knight-lordknight-runeknight? Like which beginner gears should i aim for first for fast progression and such before i get to farming the end game builds? 

ls there a specific build i should aim first for leveling? or even in leveling ignition break should always be my go to skill?

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On 5/9/2021 at 1:08 PM, Pervert said:

Hi! First of all, i want to thank you for this guide. It helped paint a picture as to what my end game goals are. so I really appreciate you making this end game guide.

 

As a relatively new player though, (i just started playing). Do you have any guides as how to I would progress my character from  swordsman-knight-lordknight-runeknight? Like which beginner gears should i aim for first for fast progression and such before i get to farming the end game builds? 

ls there a specific build i should aim first for leveling? or even in leveling ignition break should always be my go to skill?

Hi there! Welcome to the server!

I don't really have any guides on how to progress from 1st job to 3rd job, but I suggest asking other players/joining a guild that can help you. The best build to level with would be something like:
    Bash / Magnum Break (1st job) -> Bowling Bash (2nd job) -> Wind Cutter (3rd job) -> Ignition Break (Final)
Since you're new, leveling with Ignition Break would be kind of difficult, it's easier to level with Wind Cutter.

Sorry with the late reply, just got back into classes :sadge:

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