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Juanba

Arm Cannon Madochanic {always in progress}

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Hi

I don't know why I'm making the guide (I'm really bad at it) but if anyone wants to read enjoy. I'll share with you the little knowledge I have of this way-to-chanic. There are better guides you can refer out there in the internet too (like the excellent Mallinock's guide which has in-depth info about most of Mechanic's mechanics). This is in progress so don't mind some random comments please

 

Here's the Niflheim Version if you want to refer to it

 

As for the build's PROS:

Spoiler

- Its a fun skill :^)

- It allows you to make damage with Neutral Barrier (which is a very useful defensive skill to solo mostly or help allies in dangerous cases like Fort Pit anythistledamage)

- "Ignores" defense, which makes you not need to use penetration sets or anything like that

- You can swap between Ghost / Holy / Shadow and Neutral which makes you be able to burst some targets or farm easily in other places (Odin Past, Abyss 4, Magma 3, Illusion of Labyrinth)

- Kind of hits like a truck maybe, but not even.

- Madochanic kind of tanks a bit better than other classes so you can try soloing too

- You can remove certain defensive skills with Pile Bunker skill (requires Pile Bunker weapon in inventory, dropped by Howard MVP bio5 or crafted manually)

Its CONS, which aren't few:

Spoiler

- Lots of cooldown Not anymore since classes improvement patch moved it to 0.3s fixed on each level (instead of 0.65 in lv5 for burst and 0.2 for spam, now its 0.3 lv5 for spam)

- Lots of After-Cast Delay (1.0s fixed on each level)

- Has Fixed Cast Time (0.1s though which is slight compared to what it was before improvement patch (0.5s))

- Has a lot of Variable Cast Time (which will require a lot of DEX and INT unless you're Cheesekun)

- Not lag-friendly either

- Wastes 1 fuel per hit (which doesnt help if you're not using Kickstep combo)

- Requires really expensive gear to be DECENT dps

- Still outdpsed by almost anything Not anymore since classes improvement patch

- Gets memed by Defender (though this one can be removed with Pile Bunker skill), Stone Skin and those phys. dmg reduction skills.

- You'll have Tisak screaming at you because you didn't play Balkan Cancer or Knuckle Boost instead

 

The first thing i'd suggest to get for this build, is having the skill instacasted. For that, you require first to remove the Fixed Cast  (1.0s on lv1, 0.5s lv2-3, 0.2s lv4-5) which nowadays is just 0.1s, easily removable with a Foxtail or Temporal DEX boots

THEN you'll need to get rid of the variable cast. In Helheim, you'll mostly require A LOT of points in DEX and INT (prepare your eyes to suffer)

image.png.e48b1bd64e2032fbde8fd9472b817ff9.png My suggestion of course is trying to get rid of the Variable Cast via stats since you dont really need spend that much points in other places. Almighty shadow set will help you to achieve this, Almighty food, and Biscuit Bag foods. There's also one item that gives Blessing lv5 you can buy in Go 44 with the cats on the bottom-right side. Also +20 foods if you're rich or make your own foods. I personally use 122 INT and 130 DEX atm

 

After you get rid of the cast time, the next barrier is the After Cast Delay. In Helheim, the recommended ACD reduction for Arm Cannon is ~83%, which is a lot having in mind you need a lot of equipment slot to cast time. You now need around 70% acd to be able to "spam", or reach the 0.3s cooldown threshold, which is far more viable than the 83% was needed before. You also wont need more than 188 ASPD to spam the ~4 times per second limit

You can spam Level 2-3 Arm Cannon when you instacast with that amount of delay reduction, which isn't a bad dps, and also has a decent AoE (and never misses, get dunked MvPs). After classes improvement patch, you can spam Arm Cannon lv.5 which boosts the damage at least thrice compared to pre-patch lv2-3

 

This is a quick list of equipment that could help you reduce each of this problems:

For After-Cast Delay:

Spoiler

+11 Saw Axe (Weapon): 20% reduction

+11 Blasti-OS (Weapon): 10% reduction

Meteor Striker (Weapon): 5% reduction with MAGIC ENCHANT!!!

Any upgraded Pile Bunker (S/T/P) (Weapon): up to 5% reduction WITH ENCHANTS

 

+9 Illusion Armor A-Type (Armor): with Delay after skill module, 15% reduction

+9 or higher Vit Soutane with Vit enchant (Armor): 5% reduction (kind of extreme for a arm cannon build, maybe not bad for axe tornado)

 

+12 Purified Knight Shield (well Shield): from 5-10% reduction

 

Heart Wing Headband (Top Headgear): 3% reduction and 3% reduction each 3 refines (+15% reduction at +12)

+11 Drooping Thanatos's Dolor (Top Headgear): 15% reduction

New Wave Sunglasses (Mid Headgear): 10% reduction (5% if slotted)

Victorious Wing Ears (Mid Headgear): 8% reduction w/o slot, 10% if slotted with 6% acd enchant

 

Temporal STR/AGI/DEX/LUK/VIT Manteaus: +15% reduction via Enchant (not the Alternate version from Niflheim)

Reinforced Parts - Engine: +20% reduction

 

Dexterity Supplement Part (Accessory): 10% reduction

 

Tornado Shadow Set (Shadow Shield + Shoes + Armor): Half of total refine of the set% reduction (up to 15% if all parts +10) 

Reload Shadow Set (Shadow Shield + Shoes + Armor): If all parts +9, 15% reduction

 

Reload Costume Stones: 5% if using lower + middle + upper stones

Guillotine Cross stone garment II + Assassin Cross Stone Lower II: (5% reduction)

 

Don't forget your White Lady pet for 3% ACD reduction!!!111

And for removing the Fixed Cast:

Spoiler

Considering now you only need 0.1s Fixed cast instead of 0.2s-0.5s, lots of other options are far more viable:

 

Temporal Boots of Dexterity: One of the best choices, 0.5s Fixed Cast Time removal, and gives +3 dex per 3 refines which helps a lot with removing variable cast too. Also gives ranged damage.

 

+9 Illusion Boots A/B-Type (OS): Not a bad decision but kind of meh. 0.7s with Fixed Cast enchant. Outdated choice, still works i guess

 

+9 Dex Soutane with Dex Blessing (Armor): a meme choice, but removes also 0.3s FCT, also helps with VCT cast, maybe a better choice on Niflheim

+11 Red Dragon Plate (Armor) (or the Silver version for nif too): removes 0.2s FCT, same as if you don't want to spam and wanna go to lv4-5, which now helps with instafixedcasting

 

Foxtail (Headgear): removes 0.1s FCT, BEST CHOICE IN SLOT IF YOU WANT TO WEAR TEMPORAL STR BOOTS

Ignis Cap (Headgear): removes 0.2s FCT and comboes with Blasti-OS for pseudo-tankiness

Fancy Feather Hat / Ruff Officer (Headgear): remove 0.1s FCT per refine above +11

Magic Essence enchant in Old Driver Band (headgear): Totally unnecessary and waste of slot after classes improvement patch. You only need 0.1s fixed cast

 

 

 

As for equipment, here's my thoughts on most of them:


Weapons:

Spoiler

Early:

- {Mace} Pile Bunker S/T: Kind of a mess to craft, and not that worth (besides the 450 attack) for this build since it falls really behind on damage.

- {Mace} Meteor Striker: Not a bad choice, since it lets you wear Purified Knight Shield while not losing the 2 card slots, but falls big against the other two weapons

- {2H Axe} Blasti-OS: The almost best weapon as for now, also makes combo with Ignis Cap if you don't like to use the Old Hat. Easier to enchant nowadays, and easier to get than the other 2 last options. Benefits well of Axe Training since, well. Really outdated but good for early game

 

Mid:

- {2H Axe} Saw Axe: Your to-go for endgame mostly. Has everything, AC damage, 20% after cast delay, 2 slots, 3 enchants (specially if you're in Niflheim, you'll love the critical damage enchant). Benefits well of Axe Training since ofc is an Axe. Really outdated but good for mid game

- {Mace} Patent Meteor Striker: Cheap to get, Better damage than Saw, lower acd than Saw Axe even with 10% acd pks. Also lets you use Knuckle Boost with a really decent DPS.

 

Late:

- {Mace} Engine Pilebunker: Died as quick as it went out, outclassed by both Saw Axe and specially PATENT BALKAN CANCER, even with perfect enchants. Not really worth to look for perfect enchants, but works as a placeholder weapon.  Needs lv175 sadly. BEST IN SLOT WEAPON SINCE BULL CROWN HAT RELEASE. ON COMBO, IT OUTDAMAGES PATENT BALKAN + OLD HAT BY AT LEAST 500K DAMAGE WHICH IS A LOT. MUST HAVE A MEMORY AND IF POSSIBLE OVERREFINED.

- {Mace} Patent Meteor Striker: PATENT BALKAN CANCER. IS still one of the best, but outdamaged really hard by Engine Pilebunker.

 

 

CARDS:

- Lockstep: You'll want this. Always. Also good if you have Kickstep combo, for not consuming Magic Fuel

- Contaminated Wanderer: This card can kinda replace lockstep for medium/large mobs

- White Knight: Same as Conta Wanderer, but better worn with Khalitzburg Knight. Really good when you have a lot of skill boost %. In combo, 1 Lockstep + White Knight + Khalitzburg Knight works better against Medium and Large mobs but losing some damage against small (which can be balanced with the skill extra boost on small targets)

- Chaotic Ghostring: Same as above, and better in combo with Ghostring card in case you dont have Kickstep in armor or stuff.

Shields: (in case you're going for one)

Spoiler

Bloody Knight Shield: Cheap version of PKS

Purified Knight Shield: Almost best in slot for any choice. Can be enchanted with 5% after cast delay reduction which is the only enchant you would want. Nullify? got weapon perfection. Def pen? you dont need that unless you're using Knuckle Boost or Balkan Cancer

 

 

Headgears:

Spoiler

UPPER:

Old Driver Band (Yellow): Kind of obvious. The 5% per refine isnt that noticeable to make it good, but the Ambition enchant is where it's at. Also if you're lucky you get double DEX enchant before the 3rd. Now the hat has a 15% Arm Cannon boost per 2 refine, which makes it a way better option than it was before, but it's still outdamaged by Bull Crown combo. Get if possible Arch Line since it boosts overall ranged dmg instead of bow damage only now, and Ambition is still not a bad option now that its been buffed.

Bull Crown: Ok this hat is stupid and gives a really gigantic boost to Arm Cannon, if you can get your hands into a Engine Pilebunker with high refines. It outdamages the Old Hat by A LOT and im serious when i mean A LOT.

Heart Wing Headband: 15% after cast delay reduction at +12.

Drooping Thanatos Dolor: 15% after cast delay reduction at +11, and some good damage, also might get a good headgear combo in a future update, might need to make some maths

Ignis Cap: Combo with Blasti-OS, for some reduction, also has 0.2s FCT reduction at +11, i didnt test this option yet though either.

 

MIDDLE:

Victorious Wing Ears: ACD and slot, what are you waiting for?

Battle Processor: If you're rich and have kiel and stuff you can go for this option instead to get more damage than VWE

New Wave Sunglasses: ACD, not bad

Robo Eye: Not a bad choice to start, but doesnt have slot. Gives DEX for instacast yay.

 

LOWER:

Spiked Scarf: DAMAGE

Foxtail: TOTALLY REMOVES FIXED CAST IF YOU WANNA WEAR TEMPORAL STR BOOTS!!!!!!!!!!!!!!

Delicious Lollipop: ASPD, totally useless but still an option

HAPPY BALLOON BEST LOWER

 

 

Cards:

Purple Ferus: Furious Hero in steroids, get this one. ATK +3% (-5% MHP/MSP) and ATK +1% per 4 refine

Furious Hero: 2% ATK in hat, not a bad option

Duneyrr / Dark Pinguicula (ew): 10 ATK both, though DP gives poison herbs which is annoying.

Darklord Essence DEX 3 (or Essence of Evil): Good for achieving instacast (sorry Cheese)

Engkanto: Mostly to burst Poison-type monsters (Bio 5 thieves, or GX in Fortessa Dungeon 2, or Faceworms), or to go and try ranking Poison Queen against all those rangers and Soul Destroyer GXs good luck)

 

Kiel D-01: for the rich is a no-brainer

Armors:

Spoiler

STR Soutane: Best choice for a more burst-focused build. Better with DEX+7/8 enchants and STR Blessing. Still applies nowadays, but it lacks ACD

Automatic Armor: Not a bad choice, but slightly outdamaged by Soutane (either with range dmg or skill dmg enchants). Covers the ACD (the 16% with enchant) you'd need unless Kiel If  you dont go for the ACD, you can build 2x Angle shot and 1x Range force to outdamage the Soutane slightly

 

Illusion Armor A-Type: 15% ACD reduction with delay after skill module, Power module also gives good damage, and Shooter is a good option too.

Dragon Plates: You might want to choose Red in Helheim, to cover Fixed Cast time and some decent damage

DEX Soutane: MEME choice

STR Supplement Part: Cheap choice, only 4m in NPC and not bad. Doesnt have slot sadly unless you spend the 300 parts which is too expensive for a not-really-worthy armor

Abusive Robe: mostly better with DEX enchants, but too much work to get a perfect one while any other choice is already better nowadays.

Hero Trade Mail: Kind of really cheap to get, and also helps a bit with instacasting, but loses a lot of damage against the rest of the armors in Hel. Now, in Niflheim it can combo with Brooch of Hero which will boost this armors stat increase by a ton.

 

Cards:

Kickstep: Your bread and butter for almost anything. 8% Max HP and 30% received long ranged damage reduction if you're Mechanic which of course you're.

Hardworking Pitman: 5% phys damage on All enemies and some HIT

Manteau:

Spoiler

Temporal STR/DEX Manteau: Overall damage, and comboes with STR/DEX boots if you go for. I particularily use STR mant + DEX boots. Can be enchanted with +15% ACD reduction or 10% long ranged damage, or 6% ATK too.

Reinforced Parts - Engine: +20% ACD reduction, obtainable in 1 1/2 Charleston runs, and really decent. Can be enchanted with double Expert Archer3 and/or DEX+2, until you get a Temporal STR Manteau.

 

Cards:

Brown Rat: 70 ATK if 120 STR, never wrong

Menblatt: 24% ranged damage if 120 DEX with you'll have for sure.

Wakwak: Brown rat for the poor.

 

Any defensive card for defensive purposes ofc: Deviling/Raydric/Noxious(comboes good with kickstep ranged reduct, though NEUTRAL BARRIER)

Shoes:

Spoiler

- Temporal Boots :

       -  Strength: If you don't opt for Instacast, or gonna use other alternatives (soutane, dragon plate, foxtail, int badge), this one can boost your damage a bit. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it).

       -  Dexterity: Kind of the best in my opinion. Gives everything you need for the build, ranged damage, boots enchants, slot, DEX per refine (for instacast), and FIXED CAST TIME REDUCTION!!!. Bear Power or Hawkeye enchant depending on what you like, and what insignia enchant you get (if you're going for it)

 

- Automatic/Illusion Boots A/B-Type: I think they kind of fall short in damage against temporal boots, and compared to Temp DEX boots, it lacks the DEX, and the legendary enchants don't proc that much. Still a solid choice. Can't combo with insignia either.

 

Cards:

Blut Hase: 5% ranged 3% ATK, never bad

Ifodes: 3% ATK 5% ASPD

Enraged Cookie: 1% ATK and 1% per 2 refines (+7/ at +12) at the cost of HP

Odoric: 5% ranged, 3% aspd

 

Accesories:

Spoiler

DEX Supplement Parts: Kind of the basic accesory you'll always go-to. Gives 10% ACD reduction, and some % Variable Cast reduction which kind of helps. Can also be enchanted.

King Schmidt's Strong/Thousand Bow Insignia: 10% ATK, relatively easy (but annoying) to farm, and annoying/expensive to get a good enchant, but it boosts the damage A LOT. You'll want Strong/Thousand Bow enchants depending on your boots enchant. You can also get DEX (+3 to +5) enchants and Expert Archer in this accessory.

Automatic Booster: Big boost in damage for the right accesory, if you dont wanna wear DEX supplement. All force + Expert archer + STR?

Illusion Boosters: 5% ATK, and can be enchanted with Expert Archer, stats (STR for booster R, DEX for Illu Booster L)

 

Cards:

Revolver Buffalo Bandit + Shotgun Buffalo Bandit (or just Revolver): 7% ATK 7 STR 7 AGI 7 HIT (or just 4% ATK and 4 STR if going for revolver only)

Gigantes Card: 40 ATK in left accessory only

Gold Scaraba Card: 20 ATK

Dark Faceworm + Faceworm (or just Dark Faceworm): 6% after cast delay reduction

Chaotic Acolyte: 4% ACD reduction

 

 

Shadow Gears:

Spoiler

Some general ideas of shadow sets you'll want to look:

 

Arm Shadow Set + Tornado Shadow Set (Overall Damage)

Arm Shadow Set + Tornado Shadow Shield/Vulcan Shadow Shield + Kingbird Shadow Armor

Arm Shadow Weapon + Tornado Shadow Set + Almighty Set (for helping with stat Instacast):

 

 

You'll want ATK+3% enchants or 5% Long ranged (depending on what you're boosting more).

Costume Stones:

Spoiler

Mechanic Stone II (Garment): Arm Cannon damage yay

image.png.f6ce5060ca067c0953bb63b2631c0864.png

 

Whitesmith/Mastersmith Stone II (Upper): for the 10% long ranged combo with Garment

or Reload Stone Upper (you'll want the 3 stones if you're going for delay).

 

Whitesmith Stone II (Lower): It makes combo with garment for KB damage, but you'll want the long ranged from the stone alone

Otherwise you can opt for +3 DEX on a DEX Convert Stone (LOWER)

image.png.6eaa6954dc3bc9666a9d168e8f41815d.png

 

Now, for middle:

Whitesmith Stone II Middle is kind of a waste of slot since it gives Cart Termination damage and Balkan Cancer damage which is not that useful, and the other version isnt that good either (just HIT, which you won't need).

 

Range Stone is a good option for burst (thanks Piah for the info)

Reload Stone Middle, ATK Stone, or my personal favorite DEX convert stone Mid (DEX +3 in costume)

 

 

 

 

 

Now, for playstyle:

I'd recommend having one low level of Arm Cannon (lv2 or 3) to spam it on a target that stands still (aggroed by tank or w/ever), and lv5 if you'll be constantly moving, or don't have enough ACD reduction. Brainlessly spam lv5 arm cannon without doubt to anything that moves. While soloing, you'll mostly hit AC & run (in hard dungeons/instances/cases), control your movement with Back Slide/Front Slide (and /bingbing /bangbang) if you have enough after cast delay, spam repair to fully heal yourself. (spam time) Here's a solo playthrough on Fortessa Dungeon 3 for example, kind of rushed

In parties you'll want to buff everyone with the Whitesmith skills (which you can use with Madogear), repair armors/weapons with Repair Weapon, and mostly protect with Neutral Barrier if in case of danger (earthquakes, rangers, thistles, max pains, spiral pierces etc) though careful of not ruining your ranged dps (since any ranged skill which doesnt ignore FLEE from inside the barrier will miss, and ANY ranged damage to targets inside the barrier will miss too). You can also use repair on your tank which is probably a mechanic.

 

Here are some sample builds I've been using recently:

Spoiler

Latest build I've been using:

+12 Bull Crown with Purple Ferus card

Victorious Wing Ears {ACD 3%, ACD 3%) with Darklord Essence DEX 3

Foxtail or Happy Balloon cuz im a drop addict

+15 Engine Pilebunker (EA2/Memory) with 1 Lockstep 1 White Knight

+12 Purified Knight's Shield with 5% after cast delay enchant and Khalitzburg Knight card

+12 STR Soutane {with STR Blessing, DEX+8 INt+7} with Chaotic Bapho (for overall)

+12 Temporal STR Manteau {-14% ACD rip} with Menblatt card

+12 Temporal STR Boots { EA4 / Bear Power } with Blut Hase card

Dexterity Supplement Parts (DEX+2 DEX+2) with Revolver Buffalo Bandit card

King Schmidt Strong Insignia {Strong / EA4 / DEX+4} with Gigantes card

 

+10 Arm Shadow Weapon - 5% ranged

+10 Arm Shadow Earring - 5% ranged (or replace for almighty if you're thirsty for instacast)

+10 Arm Shadow Pendant - 5% ranged (or replace for almighty if you're thirsty for instacast)

+10 Tornado Shadow Shield - 5% ATK (using this because it gives you 10% phys dmg on all sizes at +9, and whole combo +10 is like a reload set at +9)

+10 Tornado Shadow Armor - 5% ATK

+10 Tornado Shadow Shoes - 5% ATK

 

 

 

Outdated build from like Feb. 2020:

+12 Old Driver Band (Yellow) {Ambition lv7 enchant} with Purple Ferus card

Victorious Wing Ears {Ranged 3%, ACD 3%) with Darklord Essence DEX 3

Happy Balloon cuz im a drop addict

+13 Saw Axe {+10% ATK, bad +20% fire, bad third too} with Double Lockstep card

+12 Illusion Armor A-Type {Power Power Delay after skill modules} with Gloom Under Night (for pit) Chaotic Bapho (for overall) or Hardworking Pitman / the lack of kickstep annoys a bit, but the fuels and balls are now price/weight lowered so its not as annoying as before

+12 Temporal STR Manteau {-14% ACD rip} with Brown Rat card

+12 Temporal DEX Boots { EA4 / Bear Power } with Blut Hase card

Dexterity Supplement Part with Revolver Buffalo Bandit card

King Schmidt Strong Insignia {Strong / EA4 / DEX+3} with Gigantes card

 

+9 Arm Shadow Weapon - 5% ranged

+9 Arm Shadow Earring - 5% ranged (or replace for almighty if you're thirsty for instacast)

+9 Arm Shadow Pendant - 5% ranged (or replace for almighty if you're thirsty for instacast)

+10 Tornado Shadow Shield - 5% ATK (using this because it gives you 10% phys dmg on all sizes at +9, and whole combo +10 is like a reload set at +9)

+10 Tornado Shadow Armor - 5% ATK

+10 Tornado Shadow Shoes - 5% ATK

 

Stats foodless:

image.png.72463c090dfa5053f87255a53297cf1a.png

Outdated build from like May 2020:

and a more Bursty build but with no ACD at all to spam:

 

+12 Old Driver Band (Yellow) {Ambition lv7 enchant} with Purple Ferus card

Victorious Wing Ears {Ranged 3%, ACD 3%) with Darklord Essence DEX 3

Happy Balloon cuz im a drop addict

+12 Patent Meteor Striker with 1Lockstep 1 WK or 2 Lockstep

+12 Purified Knight's Shield with 5% after cast delay enchant and Alice/Khalitzburg Knight

+12 STR Soutane {with STR Blessing, DEX DEX would be better for cast} with Gloom Under Night (for pit) Chaotic Bapho (for overall) or Hardworking Pitman

+12 Temporal STR Manteau {-14% ACD rip} with Brown Rat card

+12 Temporal DEX Boots { EA4 / Bear Power } with Blut Hase card

Illusion Booster R {EA4/STR+3/STR+3 or ASPD} with Revolver Buffalo Bandit card

King Schmidt Strong Insignia {Strong / EA4 / DEX+3} with Gigantes card

 

+10 Arm Shadow Weapon - 5% ranged

+10 Arm Shadow Earring - 5% ranged (or replace for almighty if you're thirsty for instacast)

+10 Arm Shadow Pendant - 5% ranged (or replace for almighty if you're thirsty for instacast)

+10 Tornado Shadow Shield - 5% ATK (using this because it gives you 10% phys dmg on all sizes at +9, and whole combo +10 is like a reload set at +9)

+10 Tornado Shadow Armor - 5% ATK

+10 Tornado Shadow Shoes - 5% ATK

 

 

 

 

 

 

Also no, never build Vulcan Arm that's the biggest scam ever (extrait from Niflheim)

image.png.95e381e8e0392e80974c2b31534af682.png

 

 

Anyway, if you're interested in playing Madochanic Arm Cannon build, welcome to the

image.png.ed68c1ac4a6c8fbe1d092937c82ee888.png

 

This guide will go outdated soon, so enjoy while you can. Doubt i can answer more stuff, so feel free to make a new guide or something. Most of the gear will be still BiS for 4th job until newer gear comes.

image.png

Edited by Juanba
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why not try the combo powered chip and the blaksmith glove since blackmith glove give ignore 50% deff
Edited by sfaruq1

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On 12/24/2019 at 6:08 PM, sfaruq1 said:

why not try the combo powered chip and the blaksmith glove since blackmith glove give ignore 50% deff

 

Because Arm Cannon treats Hard DEF as Soft DEF, which makes the DEF penetration quite useless, and Blacksmith Gloves 10% ACD is kinda hard to get compared to Dexterity Supplement Parts which give the same ACD bonus

 

Helheim players, ignore this line up here since its for Niflheim gear

Edited by Juanba

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Hi!! just curious to make a merchant class(genetic or mechanic) and cheking my storage items have alot of items to do a mechanic( the kickstep and lockstep combo card and even a tornado set +9) and combined with my other classes equip just gonna need the weapon and some class stones, cheking the shadow gear i'm curious why you put arm set + tornado set instead of add(the common for all classes) arm shadow set and the mechanic shield.

besides this guide, any extra recomendation for an enthusiastic new mechanic player :3

 

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On 3/29/2020 at 7:25 PM, The Clairvoyant said:

Hi!! just curious to make a merchant class(genetic or mechanic) and cheking my storage items have alot of items to do a mechanic( the kickstep and lockstep combo card and even a tornado set +9) and combined with my other classes equip just gonna need the weapon and some class stones, cheking the shadow gear i'm curious why you put arm set + tornado set instead of add(the common for all classes) arm shadow set and the mechanic shield.

besides this guide, any extra recomendation for an enthusiastic new mechanic player :3

 

 

Hi,

Besides curreently having a wrong description on the shadow set, Arm Shadow Weapon + Mechanic Shadow Shield gives up to 10% variable cast reduction (both items at +10) so it's not that worthy. (https://www.divine-pride.net/database/item/24473/arm-shadow-weapon)

 

Even if it gave DEF Penetration, Arm Cannon itself doesnt need DEF penetration cuz what I explained above, it "ignores" monsters DEF so building DEF penetration is only useful if you're going for a hybrid with Knuckle Boost / Vulcan Arm. Tornado Shadow Set itself (or Reload) will give the After Cast Delay you'll need for spamming.

 

As for recommendations, keep in mind in Helheim most parties won't look for DPS Mechanics for Fortessa Parties, so be prepared for that mentality sadly. It's not good to solo hard instances in nightmare-hell (like EDDA Bio or FOGH)

Get the Fixed Cast Time reduced first it'll make your life far easier for soloing a lot, no need to worry about delay reduction till far in the game

It's a fun class so try to learn how to optimize the fun out of it ™ it's a really mobile class and its fun to slide around and the supportive skills are really nice to get out of sticky situations

If got any particular doubt feel free to pm in discord bauti777#6387

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On 10/9/2020 at 5:12 AM, ferventdenial said:

Can u get 530 stat vct with mecha? With Arm shadows. Also why do u have 120 luk

Yes, but you'll require a lot of gear with DEX. And foods. And high DEX value

I personally use soutane which gives me 8 DEX 6 INT in my case. There's also DEX convert stones which give you either 3 DEX on lower or middle. Up to DEX +4 in dexterity supplement, DEX +5 on King Schmidt's Insignia, DEX from temporal DEX boots.

 

120 LUK in my case cuz im dumb, but LUK gives you extra ATK bonus per 3 points if i remember correctly, so when you have really high STR, its easier to spend 10-15 points on LUK to cover the same amount of ATK you'd get from 1 STR point

 

here's for example with and without the LUK

image.png.69fc1b9548d85ac278fdec8ff4fcf272.png

 

image.png.81ab6f4e64a50befa4f585048b45b7ac.png

Edited by Juanba

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6 hours ago, Hades said:

@Juanba with Automatic Armor with Range force and 2x Angle shot can you still get instant cast?


Yes but its harder. You'll usually want to use that on parties or with really high base DEX/INT and foods. +20 foods will make it less of a problem but will require farming them.

The damage difference isnt that big so going for Soutane is still not a bad choice if you want the stats, also better on some content since the Angel/Demon damage boost

 

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On 11/30/2020 at 9:54 AM, bolo123 said:

@Juanba i tried messaging you on discord but couldnt reach you for some reason, where can i ask you mecha stuff? :P

Can ask in this post if need, or maybe private message here on the forums

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9 hours ago, Victor_bartholomeu said:

Why STR manteau? If you use DEX boots, would be better to get the bonus with DEX manteau, right?

The problem is the manteau's bonuses in that case, you lose way too much damage on the DEX manteau since it gives crit bonuses instead of phys dmg/long ranged, making the STR manteau far better even without combo

STR boots + manteau is a better choice since you wont be losing that much FCT nowadays, and you can still replace the DEX boots with Foxtail since you only need to remove 0.1s FCT

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