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Crescent

Patch 2018-03-24

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  • Renewal & Pre-Renewal
    • Added 20% extra success chance to Lucky 3 until 9th of April
    • Corrected a wrong hourly announcement
    • Added Ranged Critical Chance to @battlestats
       
  • Renewal
    • Added mobs to all verus maps
    • Fixed a bug in Sky Fortress & Room of Consciousness
    • Changed Renewal ASPD calculation according to kRO
       
      • OLD
        aspd = base_aspd + flat_aspd;
        aspd = aspd + stat_aspd + status_aspd * agi_bonus;
        aspd = (193 - aspd) * percentage_aspd_bonus + aspd;
         
      • NEW
        aspd = base_aspd + stat_aspd + status_aspd * agi_bonus;
        aspd = (195 - aspd) * percentage_aspd_bonus + aspd;
        aspd = aspd + flat_aspd;
         
      • base_aspd: The character's base ASPD value including the current weapon.
        
        flat_aspd: Flat ASPD bonuses gained from items.
        
        status_aspd: The ASPD bonuses from pots and skills (affected by AGI).
        
        agi_bonus: The AGI bonus is AGI/200 (0 AGI does remove status_aspd bonuses).
        
        percentage_aspd_bonus: Percentage bonuses such as a Doppelganger Card.
      • The stat ASPD formula has also changed depending of the weapon type:
    • For Bows, Guitars, Whips, Revolvers, Riffles, Gatling Guns, Shotguns and Grenade Launchers:
      
      √(dex²/7 + agi²/2) / 4
      
      Any other weapon:
      
      √(dex²/5 + agi²/2) / 4

      The following base ASPD will be modified as well:

      Class Weapon/Armor Change Class Weapon/Armor Change
      icon_jobs_9.png Wizard Shield    138 to 148     icon_jobs_20.png Arch Bishop Shield 146 to 151
      icon_jobs_7.png Knight Two-Handed Spear   131 to 136 icon_jobs_20.png Royal Guard Two-Handed Sword 147 to 143
      icon_jobs_16.png Sage Shield   141 to 151 icon_jobs_20.png Sorcerer Two-Handed Staff 151 to 141
      icon_jobs_20.png Dancer Unarmed      160 to 156
      icon_jobs_20.png
      Minstrel Bow 146 to 147
      Whip   155 to 151 Instrument 151 to 152
      Shield   153 to 149 icon_jobs_20.png Wanderer Bow 146 to 147
      icon_jobs_20.png High Magician Shield   136 to 146 Instrument 151 to 152
      icon_jobs_20.png Professor Shield   141 to 151 icon_jobs_20.png Shadow Chaser Shield 151 to 152
      icon_jobs_20.png Lord Knight Two-Handed Spear   131 to 136 icon_jobs_20.png Sura Shield 153 to 151
      icon_jobs_20.png High Wizard Shield   138 to 148 icon_jobs_20.png Genetic One-Handed Axe 145 to 148
      icon_jobs_20.png Soul Linker Dagger   156 to 146 One-Handed Mace 151 to 152
      Two-Handed Staff   143 to 141 icon_jobs_20.png Warlock Two-Handed Staff 146 to 140
      Shield   138 to 148 Shield 146 to 151
      icon_jobs_20.png Gunslinger Shield    140 to 150 icon_jobs_20.png Rune Knight Two-Handed Spear    144 to 138
      icon_jobs_20.png Rebellion Unarmed   146 to 152 One-Handed Spear 138 to 136
      Shield   140 to 152 Two-Handed Axe 136 to 144
      Riffle   141 to 142 icon_jobs_20.png Ranger No changes -
      Gattling Gun   148 to 149 icon_jobs_20.png Mechanic No changes -
      Shotgun   121 to 122 icon_jobs_20.png Guillotine Cross   No changes -
      Grenade Launcher   116 to 117 icon_jobs_20.png Kagerou/Oboro No changes -
      Revolver   146 to 147 icon_jobs_20.png Summoner No changes

      -

       

  • Classes using bows and gunslingers' weapons will notice a drop in their ASPD.
  • The flat ASPD bonus that is now applied at the end of the formula rather than the beginning, meaning they will have a much larger impact.
  • You no longer need a 100% ASPD bonus to reach the max ASPD from percentage reduction.
  • Max ASPD is still 193, despite the formula using 195 as a base.
     
  • Pre-Renewal
    • Removed EXP penalty from World Boss map
    • Fixed Splendide Box being an unknown item

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