Crescent 3 Posted June 6, 2018 Renewal & Pre-Renewal Added 20% extra success chance to Lucky 3 until 9th of April Corrected a wrong hourly announcement Added Ranged Critical Chance to @battlestats Renewal Added mobs to all verus maps Fixed a bug in Sky Fortress & Room of Consciousness Changed Renewal ASPD calculation according to kRO OLD aspd = base_aspd + flat_aspd; aspd = aspd + stat_aspd + status_aspd * agi_bonus; aspd = (193 - aspd) * percentage_aspd_bonus + aspd; NEW aspd = base_aspd + stat_aspd + status_aspd * agi_bonus; aspd = (195 - aspd) * percentage_aspd_bonus + aspd; aspd = aspd + flat_aspd; base_aspd: The character's base ASPD value including the current weapon. flat_aspd: Flat ASPD bonuses gained from items. status_aspd: The ASPD bonuses from pots and skills (affected by AGI). agi_bonus: The AGI bonus is AGI/200 (0 AGI does remove status_aspd bonuses). percentage_aspd_bonus: Percentage bonuses such as a Doppelganger Card. The stat ASPD formula has also changed depending of the weapon type: For Bows, Guitars, Whips, Revolvers, Riffles, Gatling Guns, Shotguns and Grenade Launchers: √(dex²/7 + agi²/2) / 4 Any other weapon: √(dex²/5 + agi²/2) / 4 The following base ASPD will be modified as well: Class Weapon/Armor Change Class Weapon/Armor Change Wizard Shield 138 to 148 Arch Bishop Shield 146 to 151 Knight Two-Handed Spear 131 to 136 Royal Guard Two-Handed Sword 147 to 143 Sage Shield 141 to 151 Sorcerer Two-Handed Staff 151 to 141 Dancer Unarmed 160 to 156 Minstrel Bow 146 to 147 Whip 155 to 151 Instrument 151 to 152 Shield 153 to 149 Wanderer Bow 146 to 147 High Magician Shield 136 to 146 Instrument 151 to 152 Professor Shield 141 to 151 Shadow Chaser Shield 151 to 152 Lord Knight Two-Handed Spear 131 to 136 Sura Shield 153 to 151 High Wizard Shield 138 to 148 Genetic One-Handed Axe 145 to 148 Soul Linker Dagger 156 to 146 One-Handed Mace 151 to 152 Two-Handed Staff 143 to 141 Warlock Two-Handed Staff 146 to 140 Shield 138 to 148 Shield 146 to 151 Gunslinger Shield 140 to 150 Rune Knight Two-Handed Spear 144 to 138 Rebellion Unarmed 146 to 152 One-Handed Spear 138 to 136 Shield 140 to 152 Two-Handed Axe 136 to 144 Riffle 141 to 142 Ranger No changes - Gattling Gun 148 to 149 Mechanic No changes - Shotgun 121 to 122 Guillotine Cross No changes - Grenade Launcher 116 to 117 Kagerou/Oboro No changes - Revolver 146 to 147 Summoner No changes - Classes using bows and gunslingers' weapons will notice a drop in their ASPD. The flat ASPD bonus that is now applied at the end of the formula rather than the beginning, meaning they will have a much larger impact. You no longer need a 100% ASPD bonus to reach the max ASPD from percentage reduction. Max ASPD is still 193, despite the formula using 195 as a base. Pre-Renewal Removed EXP penalty from World Boss map Fixed Splendide Box being an unknown item Share this post Link to post Share on other sites