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Lunar

Patch 2019-06-13

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  • Class Update - Sura
    • Lightning Ride
      • Number of sphere consumed will decide the number of attack hits (5 hits on level 5).
      • Changes bonus damage condition from equipping wind element weapon to knuckle type weapon instead.
      • Damage Formula change
        • Old Formula
          The BonusDMG was only triggered if the person was using Wind Element
          ( Number of Hits: 1 )
          • Damage (ATK) = [(200 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]%
        • New Formula
          The BonusDMG is only triggered if the person is wearing a knuckle-type weapon.
          • Damage (ATK) = [(40 * Skill LV + BonusDMG) × (BaseLv ÷ 100)]%
            The damage is multiplied times the amount of hits done. ( Positive multi-hit )
    • Gentle Touch - Energy Gain
      • Changes prerequisite skill to Gentle Touch - Cure level 1
      • Changes that the skill to can be used together with Gentle Touch - Convert and Gentle Touch - Revitalize instead of overwriting each other
      • Skill changed from target-casting to cast on self
      • Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the influence of the buff
      • Cooldown changed to 1 second on all levels
    • Gentle Touch - Cure
      • Changes prerequisite skill to Gentle Touch - Silence level 1
      • Reduces sphere consumption from 2 to 1
    • Gentle Touch - Convert
      • Changes prerequisite skill to Gentle Touch - Energy Gain level 3
      • Skill changed from target-casting to cast on self
      • Reduces sphere consumption from 2 to 1
      • Attack bonus changed to 8 ATK per skill level
      • 1% ATK bonus added per skill level
      • Removed the MaxHP penalty
      • Removed the Mdef penalty
      • Increases Rampage Blast and Knuckle Arrow damage by 30% while under the influence of the buff
      • Cooldown changed to 1 second on all levels
    • Gentle Touch - Revitalize
      • Changes prerequisite skill to Gentle Touch - Energy Gain level 3.
      • Skill changed from target-casting to cast on self
      • Reduces sphere consumption from 2 to 1
      • Removed the VIT defense bonus
      • Added Hard Defense + 20 per skill level bonus
      • Increases Tiger Cannon and Gates of Hell damage by 30% while under the influence of the buff
      • Cooldown changed to 1 second on all levels
    • Earth Shaker
      • Changes prerequisite skill to Dragon Combo level 3.
      • No longer consumes any spheres
      • Will cause a new status change on the target which increases the damage taken from Rampage Blaster for 5 seconds. ( Does not work against Guardian-type monsters )
      • Damage bonus has changed from Int to Str
      • Damage Formula change
        • New Formula
          • Visible Damage (ATK) = [ 300 x Skill LV × (BaseLv ÷ 100) + (STR × 2)]%
          • Concealed Damage (ATK) = [400 x Skill LV × (BaseLv ÷ 100) + (STR × 3)]%
        • Old Formula
          • Visible Damage (ATK) = [50 x Skill LV × (BaseLv ÷ 100) + (INT × 2)]%
          • Concealed Damage (ATK) = [150 x Skill LV × (BaseLv ÷ 100) + (INT × 3)]%
    • Rampage Blaster
      • Reduces sphere consumption from all to 5.
      • Can only be used while under Fury state.
      • Reduces SP consumption from 150 to 100.
      • Damage Formula change
        • New Formula
          • Normal Damage (ATK) = [200 × Spirit Spheres + 350 × Skill LV × (BaseLv ÷ 100)]%
            
            Marked Damage (ATK) = [300 × Spirit Spheres + 550 × Skill LV × (BaseLv ÷ 100)]%
        • Old Formula
          • Normal Damage (ATK) = [20 x Skill LV × Spirit_Spheres × (BaseLv ÷ 150)]%
            
            Fury Damage (ATK) = [{20 x Skill LV + (Fury_Lv × 20)} × Spirit_Spheres × (BaseLv ÷ 120)]%
    • Sky Net Blow
      • Removed bonus damage when used after Dragon Combo.
      • Removed knock-back
      • SP cost has changed to 10 + 2 * Skill LV
    • Tiger Cannon
      • Removed HP % cost to cast the skill
      • Removed SP % cost to cast the skill
      • SP cost has changed to 20 + 5 * Skill LV
      • Formula changed from percentage of current HP / percentage of current SP to percentage of maximum HP / to percentage of  maximum SP.
        The number of percents regarding HP and SP have not been altered
      • Damage when used with the combo has been increased.
    • Gate of Hell
      • Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5.
      • Cast range will be 7 regardless skill level
        ( This will automatically turn the entire skill to be counted fully as long-range physical damage )
      • Reduces sphere consumption from 5 to 2.
      • Changes SP consumption from percentage to 100 on all levels
    • Knuckle Arrow
      • Changes prerequisite skill to Lightning Walk level 1.
      • Deal more damage against boss monsters.
      • New Formula against Boss type
        • Damage (ATK) = [500 + 200 × Skill LV × (BaseLv ÷ 100)]%
    • Fallen Empire

      • Changes prerequisite skill to Dragon Combo level 3.

    • Crescent Elbow

      • Changes prerequisite skill to Windmill level 1.

    • Cursed Circle

      • Changes prerequisite skill to Root level 2.

    • Rising Dragon

      • Changes prerequisite skill to Power Implantation level 1.

    • Gentle Touch - Silence

      • Removes Power Implantation as prerequisite skill.

    • Flash Combo

      • Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level 

  • Skill changes / fixes

    • Hatred

      • Fixed the skill to work multiplicatively instead of additively

    • Call Storage

      • The skill now works correctly when casted.

    • Pain Killer

      • Fixed the damage reduction to work with the new limitations rather than the old 1000 limit.

    • Mix Cooking

      • Fixed the amount from 10 to 10-12 randomly

    • Special Pharmacy

      • Fixed the amount from 10 to 10-12 randomly

    • Metalic Sound

      • Fixed the cooldown of the skill.

    • Axe Tornado

      • Fixed the cooldown of the skill.

    • Axe Boomerang

      • Removed the aftercast delay of the skill

    • Cart Revolution

      • Ignores the accuracy check now

    • Crazy Weed

      • Will now correctly remove also the status effect of Thorn Trap and Vacuum Extreme

  • Other changes / fixes

    • Fixed War of Emperium bug on Helheim

    • Added the Skeleton Key shop at @go exchanger ( sorry for the delay )

    • Added more information to the Battleground Daily rewards NPC and what you'll receive

    • Fixed a bug that sometimes caused roDEX on some characters to be empty and not show any mails at all

    • Housing

      • Fixed a small bug in the housing system.

      • Fixed a bug in Niflheim regarding Castielle and 2 other NPCs.

      • Added mapflag monster_noteleport and noteleport to the coliseum

    • Fixed buyingstore to also check the 3x3 area around the person opening

    • Adjusted a change during pre-vending and pre-buyingstore state that it should no longer hinder or cause a bad refresh which would require you to input your items again.

    • Fixed a bug that caused some status changes to have 10-100x the higher chance to procc, example Bulls Eye's coma chance

    • Fixed a wrong category in the physical OS weapon enchants

    • Removed some skill restrictions from the castle

    • Penalties

      • Removed some penalties which were implemented by accident with the last patch on baby classes. Mainly regarding weight, HP/SP, ASPD.

    • Warper

      • Updated the castles and positions

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