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Lunar

Patch 2018-09-30 ( Small fix )

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  • Renewal
    • Events
      • You cannot form / be in a party in invasion maps anymore.
        • This change is only temporary until next patch when a new code will be implemented for the Advanced Drop System regarding Invasion Events
    • Sunday WoE
      • Fixed a bug that caused WoE on sundays not to load correctly
    • WoE / PvP / Battleground
      • The following skills have been disabled from usage in WoE / PvP / Battleground
      • [ This change is to take the edge off other classes that can crowd control you limitless, a better solution will be planned ]
        • Manhole
        • Maelstrom
        • Chaos Panic
        • Bloody Lust
        • White Imprison
        • Cursed Circle
        • Wind Mill
        • Thorn Trap
        • Deep Sleep Lullaby
        • Oblivion Curse
        • Saturday Night Fever

 

[ This is just a small patch to keep everyone notified about drastic changes... the real patch is still being worked on. ]

Preview of the next patch:

Instance System - Overhaul [ Part 1 ]

    Instance Monsters:
        PCNEARCHECK + Field of View:
            If you're fighting an Instance Monster and you die, the AI will now automatically count that as no one around it anymore.
            And not refresh the Hard AI Timer.
        STATERESET:
            If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster
            to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode.
        FOVRESET:
            If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself.
    
    Instance Changes:
        Several new modes are being introduced with this overhaul.
        Each mode has it's own changes on the monsters.
        
        New Moon [ Easy ]
            You deal 25% extra damage to Instance Monsters.
            Monsters deal 10% less damage in this Instance.
            Monsters have halved drop chance on every item.
            Monsters have halved EXP.
            
        Crescent Moon [ Normal ]
            You deal normal damage to Instance Monsters
            Monsters deal normal damage in this Instance.
            Monsters have normal drop chance on every item.
            Monsters have normal EXP.
            
        Quarter Moon [ Hard ]
            You deal 30% less damage to Instance Monsters
            Monsters deal 5% extra damage in this Instance.
            Monsters have an additional 15% drop chance on every item.
            Monsters have an additional 15% EXP.
            Boss Monsters have 25% additional HP.
            
        Gibbous Moon [ Nightmare ]
            You deal 50% less damage to Instance Monsters
            Monsters deal 10% extra damage in this Instance.
            Monsters have an additional 50% drop chance on every item.
            Monsters have an additional 50% EXP.
            Boss Monsters have 25% additional HP.
            Every Monster in this Instance will have a random modifier.
            
        Full Moon [ Hell ]
            You deal 70% less damage to Instance Monsters
            Monsters deal 20% extra damage in this Instance.
            Monsters have an additional 100% drop chance on every item.
            Monsters have an additional 100% EXP.
            Boss Monsters have 25% additional HP.
            Every Monster in this Instance will have a random modifier.
        
(bearbeitet)
        Random monster mod:
            When selecting the mode Gibbous or higher every Instance Monster will have a certain new bonus.
            This bonus is randomly selected from a list when creating the Instance. 
            The same bonus will be applied to every Monster & MvP in this Instance.
    
            -        +10% ATK,
            -        +10% MATK,
            -        +10% Flee,
            -        +10% Movement Speed,
            -        +x% more ASPD,
            -        Random Race on every monster,
            -        Random Element & Element Level on every monster

            In the case of Random Race & Element, the Monster's name is automatically adjusted to the new change of it. However, every monster has its own random chance for an Element / Race.    
    
    Several different modes have been introduced into the Instance Manager UI.
    Based on the mode chosen, the monsters are automatically adjusted inside.
    
Instance System - Overhaul [ Part 2 ]

    Instance Cap
        You may only complete 3 different higher difficulty instances per week.
        This will apply to not only your character, but every account.
        Each completed instance on Gibbous or higher have a 7 day cooldown.

    Instance Cleared
        Upon clearing an increased difficulty of the Instance the system will check several different things and based on these checks it'll adjust the amount of stars.
        Based on the amount of stars, the rewards will vary.
        
        Finishing an instance in a certain time frame will grant higher points towards the next star(s).

    Instance Timer
        At the start of the Instance, a counter will start ontop of the screen.
        This timer is just for the purpose of showing you, how long you're in the instance already / how long it took you.
        
    Instance Rewarding System
        Quarter Moon and above have a new secondary rewarding system.
        When completing the Instance based on the instance itself + difficulty + time taken + amount of players inside the party you and every partymember that have participated
        towards cleaning the Instance will be rewarded with special items.
New class change
[ Much faster, smoother, better ! ]

And alot more!

2018-09-16_19h09_34.mp4

countdown.mp4

readycheck4.mp4

fssdfsdf.mp4

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