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Lunar

Patch 2022-10-23

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  • Official Class Rebalance 2022
    • Dragon Knight
      • 5208.png Hack and Slasher
        • Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits )
        • Formula changed:
          • ( 400 + 700 * Skill Level ) %
        • Cooldown increased from 0.3 seconds to 0.7 seconds
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP cost has been increased
        • Multiplication of Pow inside formula increased from 5 to 7
      • 5201.png Servant Weapon
        • Skill has been changed to a positive multi-hit
        • Formula changed:
          • ( 500 + 400 * Skill Level ) %
      • 5204.png Servant Weapon - Phantom
        • Variable cast-time removed
        • Cooldown reduced from 2 seconds to 0.5 seconds
        • After-cast delay removed
        • Formula changed:
          • ( 200 + 300 * Skill Level ) %
      • 5205.png Servant Weapon - Demolition
        • Cooldown reduced from 3 seconds to 0.5 seconds
        • AP generation reduced from 3 to 2
        • Formula changed:
          • ( 500 * Skill Level ) %
      • 5213.png Storm Slash
        • Cooldown reduced from 0.35 seconds to 0.3 seconds
        • AP generation increased from 1 to 2
        • The chance from the Giant Growth effect has been increased from 15% to 30%
        • Formula changed:
          • ( 100 + 170 * Skill Level ) %
      • 5211.png Madness Crusher
        • Variable cast-time have been removed
        • Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds
        • SP consumption has been increased
        • AP generation have been increased from 2 to 3
        • Multiplication of Pow inside formula increased from 5 to 7
        • Formula changed:
          • ( 400 + 800 * Skill Level ) %
      • 5212.png Vigor
        • Base damage modifier of 200% have been increased to 250%
        • The human / angel modifier have been increased from 50% to 100%
        • AP cost has been reduced from 150 to 125
        • HP consumption per attack has been increased from 2 to 10 at level 10
      • 5210.png Dragonic Aura
        • After-cast delay reduced from 1 second to 0.5 seconds
        • Formula changed:
          • ( 3650 * Skill Level ) % [ Non Demi-human / Angel ]
          • ( 3800 * Skill Level ) % [ Demi-human / Angel ]
    • Imperial Guard
      • 5266.png Overslash
        • Cooldown reduced from 1 second to 0.7 seconds
        • SP consumption decreased
        • AP generation increased from 2 to 3
        • Multiplication of Pow inside formula increased from 2 to 5
        • Formula changed:
          • ( 120 * Skill Level ) %
      • 5265.png Shield Shooting
        • Cooldown reduced from 1 second to 0.7 seconds
        • AP generation increased from 2 to 3
        • Multiplication of Pow inside formula increased from 3 to 5
        • Formula changed:
          • ( 400 + 2400 * Skill Level ) %
      • 5267.png Cross Rain
        • Cooldown reduced from 5 seconds to 4.5 seconds
        • After-cast delay reduced from 0.5 seconds to 0.15 seconds
        • SP consumption increased
        • AP generation increased from 5 to 7
        • Formula changed:
          • ( 450 * Skill Level ) % [ Holy Shield ]
          • ( 320 * Skill Level ) %
      • 5263.png Grand Judgement
        • Cooldown reduced from 60 seconds to 5 seconds
        • After-cast delay removed
        • SP consumption increased
        • AP cost reduced from 150 to 15
        • Buff duration reduced from 300 seconds to 150 seconds
        • Formula changed:
          • ( 250 + 1500 * Skill Level ) %
          • ( 250 + 1750 * Skill Level ) % [ Insect / Plant ]
      • 5264.png Judgement Cross
        • Cooldown reduced from 60 seconds to 5 seconds
        • After-cast delay removed
        • SP consumption increased
        • AP cost reduced from 150 to 10
        • Formula changed:
          • ( 1950 * Skill Level ) %
          • ( 2100 * Skill Level ) % [ Insect / Plant ]
    • Meister
      • 5295.png Axe Stomp
        • Cooldown reduced from 1 second to 0.7 seconds
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption increased
        • Damage effect duration increased from 10 seconds to 30 seconds
        • Formula changed:
          • ( 350 + 850 * Skill Level ) %
      • 5296.png Rush Quake
        • After-cast delay removed
        • Formula changed:
          • ( 3600 * Skill Level ) %
          • ( 3750 * Skill Level ) % [ Insect / Formless ]
    • Biolo
      • 5342.png Acidified Zone - Wind
        • Cooldown reduced from 1 second to 0.5 seconds
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption reduced
        • Multi-hit count increased from 5 to 7
      • 5341.png Acidified Zone - Earth
        • Cooldown reduced from 1 second to 0.5 seconds
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption reduced
        • Multi-hit count increased from 5 to 7
      • 5343.png Acidified Zone - Fire
        • Cooldown reduced from 1 second to 0.5 seconds
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption reduced
        • Multi-hit count increased from 5 to 7
      • 5340.png Acidified Zone - Water
        • Cooldown reduced from 1 second to 0.5 seconds
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption reduced
        • Multi-hit count increased from 5 to 7
      • 5339.png Full Shadow Protection
        • Duration increased from 60 seconds to 180 seconds
      • 5347.png Research Report
        • Fixed cast-time reduced from 1 second to 0.5 seconds
        • Cooldown reduced from 120 seconds to 60 seconds
        • Duration increased from 60 seconds to 150 seconds
    • Shadow Cross
      • 5287.png Savage Impact
        • Area of effect increased from 3x3 to 5x5
        • SP consumption increased
        • Formula changed:
          • ( 90 * Skill Level ) %
          • ( 110 * Skill Level ) % [ Shadow Exceed ]
      • 5289.png Eternal Slash
        • Cooldown reduced from 0.75 seconds to 0.5 seconds
        • SP consumption increased
        • Range increased from 2 to 3 cells
        • Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3
        • Formula changed:
          • ( 265 * Skill Level ) %
          • ( 365 * Skill Level ) % [ Shadow Exceed ]
      • 5292.png Impact Crater
        • Cooldown reduced from 5 seconds to 1.5 seconds
        • After-cast delay removed
        • SP consumption increased
        • AP generation decreased from 5 to 3
        • Formula changed:
          • ( 80 * Skill Level ) %
      • 5291.png Shadow Stab
        • Cooldown reduced from 1 second to 0.35 seconds
        • After-cast delay removed
        • SP consumption decreased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 750 * Skill Level ) %
      • 5290.png Potent Venom
        • Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 )
        • RES ignore has been reduced from 30% to 20%
      • 5294.png Fatal Shadow Claw
        • Fixed cast-time reduced from 1.5 seconds to 0.5 seconds
        • Variable cast-time reduced from 4 seconds to 0.5 seconds
        • After-cast delay has been removed
        • SP consumption increased
        • Damage effect duration increased from 10 seconds to 30 seconds
        • Formula changed:
          • ( 1350 * Skill Level ) %
          • ( 1450 * Skill Level ) % [ Dragon / Demi-Human ]
      • 5285.png Shadow Exceed
        • After-cast delay removed
        • AP cost has been reduced from 150 to 125
        • Damage effect duration increased from 240 seconds to 300 seconds
    • Abyss Chaser
      • 5314.png Abyss Dagger
        • SP consumption increased
        • Formula changed:
          • ( 100 + 500 * Skill Level ) %
      • 5320.png Deft Stab
        • Area of effect increased from 5x5 to 7x7
        • SP consumption increased
        • AP generation increased from 2 to 3
        • Formula changed:
          • ( 350 + 550 * Skill Level ) %
      • 5317.png From the Abyss
        • Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) 
        • Formula changed:
          • ( 100 + 500 * Skill Level ) %
      • 5321.png Abyss Square
        • AP generation increased from 4 to 5
        • Formula changed:
          • ( 570 * Skill Level ) %
      • 5316.png Chain Reaction Shot
        • Fixed cast-time reduced from 1.5 seconds to 0.5 seconds
        • Variable cast-time reduced from 4 seconds to 0.5 seconds
        • After-cast delay has been removed
        • Area of effect of the secondary attack has been increased from 3x3 to 7x7
        • Area of effect of the primary attack has been increased from 7x7 to 9x9
        • Multiplication of Con inside formula increased from 5 to 15
        • Formula changed:
          • ( 850 * Skill Level ) % [ Primary ]
          • ( 600 + 2350 * Skill Level ) % [ Secondary ]
      • 5322.png Frenzy Shot
        • SP cost reduced
        • Formula changed:
          • ( 400 * Skill Level ) %
      • 5319.png Omega Abyss Strike
        • Cooldown reduced from 60 seconds to 3 seconds
        • AP cost reduced from 150 to 15
        • SP consumption decreased
        • Formula changed:
          • ( 2200 * Skill Level ) %
          • ( 2350 * Skill Level ) % [ Angel / Demon ]
    • Arch Mage
      • 5229.png Floral Flare Road
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption increased
        • Formula changed:
          • (  50 + 740 * Skill Level ) %
      • 5216.png Rain of Crystal
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption increased
        • Formula changed:
          • (  140 + 760 * Skill Level ) %
      • 5227.png Tornado Storm
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption increased
        • Formula changed:
          • (  50 + 860 * Skill Level ) %
      • 5221.png Strantum Tremor
        • After-cast delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption increased
        • Formula changed:
          • ( 100 + 730 * Skill Level ) %
      • 5235.png Crimson Arrow
        • AP generation increased from 1 to 2
        • SP consumption decreased
      • 5237.png Frozen Slash
        • Cooldown increased from 0.3 seconds to 0.45 seconds
        • AP generation increased from 1 to 2
        • SP consumption increased
        • Formula changed:
          • ( 250 + 900 * Skill Level ) %
          • ( 400 + 1250 * Skill Level ) % [ Climax ]
      • 5234.png Storm Cannon
        • AP generation increased from 1 to 2
        • SP consumption decreased
        • Formula changed:
          • ( 950 * Skill Level ) %
          • ( 1250 * Skill Level ) % [ Climax ]
      • 5233.png Rock Down
        • AP generation increased from 1 to 2
        • SP consumption increased
        • Formula changed:
          • ( 950 * Skill Level ) %
          • ( 1250 * Skill Level ) % [ Climax ]
      • 5222.png All Bloom
        • After-cast delay reduced from 1 second to 0.5 seconds
        • SP consumption increased
        • Climax changes:
          • Level 2 effect:
            • Damage reduction removed
          • Level 3 effect:
            • Damage bonus is increased from 100% to 300%
          • Level 5 effect:
            • Extra attack has been increased to 85000%
        • Formula changed:
          • ( 200 + 1200 * Skill Level ) %
      • 5225.png Crystal Impact
        • Cooldown reduced from 6 seconds to 2 seconds
        • After-cast delay reduced from 1 second to 0.5 seconds
        • SP consumption increased
        • Formula changed:
          • ( 250 + 1300 * Skill Level ) %
      • 5215.png Destructive Hurricane
        • Cooldown reduced from 6 seconds to 2 seconds
        • After-cast delay reduced from 1 second to 0.5 seconds
        • SP consumption increased
        • Climax changes:
          • Level 1 effect:
            • The damage of the additional attack has been increased to 12500%
          • Level 3 effect:
            • Damage bonus is increased from 100% to 200%
          • Level 5 effect:
            • Bonus damage has been reduced from 70% to 50%
        • Formula changed:
          • ( 1200 + 1800 * Skill Level ) %
      • 5218.png Violent Quake
        • After-cast delay reduced from 1 second to 0.5 seconds
        • SP consumption increased
        • Climax changes:
          • Level 3 effect:
            • Damage bonus is increased from 100% to 200%
        • Formula changed:
          • ( 200 + 1200 * Skill Level ) %
      • 5214.png Deadly Projection
        • SP consumption decreased
        • Formula changed:
          • ( 2800 * Skill Level ) %
      • 5217.png Mystery Illusion
        • After-cast delay reduced from 1 second to 0.5 second
        • SP consumption decreased
        • Formula changed:
          • ( 950 * Skill Level ) %
      • 5220.png Soul Vulcan Strike
        • SP consumption decreased
        • Formula changed:
          • ( 250 * Skill Level ) %
      • 5230.png Astral Strike
        • Cooldown reduced from 60 seconds to 6 seconds
        • AP cost reduced from 150 to 25
        • SP consumption decreased
        • Duration of attack reduced from 15 to 6 seconds
        • Formula changed:
          • ( 300 + 1800 * Skill Level ) %
          • ( 400 + 2100 * Skill Level ) % [ Undead / Dragon ]
    • Elemental Master
      • 5372.png Conflagration
        • SP consumption increased
        • Formula changed:
          • ( 500 + 650 * Skill Level ) %
          • ( 500 + 1050 * Skill Level ) % [ Elemental ]
      • 5369.png Diamond Storm
        • Cooldown reduced from 2 seconds to 1 second
        • SP consumption decreased
        • Multiplication of SPL inside formula increased from 7 to 10
        • Formula changed:
          • ( 200 + 1750 * Skill Level ) %
          • ( 5400 + 1800 * Skill Level ) % [ Elemental ]
      • 5370.png Lightning Land
        • SP consumption increased
        • Formula changed:
          • ( 500 + 650 * Skill Level ) %
          • ( 500 + 1050 * Skill Level ) % [ Elemental ]
      • 5373.png Terra Drive
        • Cooldown decreased from 2 seconds to 1 second
        • SP consumption decreased
        • Multiplication of SPL inside formula increased from 5 to 7
        • Multiplication of SPL inside formula increased from 7 to 10
        • Formula changed:
          • ( 400 + 1550 * Skill Level ) %
          • ( 5400 + 1800 * Skill Level ) % [ Elemental ]
      • 5371.png Venom Swamp
        • SP consumption increased
        • Formula changed:
          • ( 500 + 650 * Skill Level ) %
          • ( 500 + 1050 * Skill Level ) % [ Elemental ]
      • 5380.png Elemental Buster
        • Fixed cast-time decreased from 2 seconds to 1.5 seconds
        • Cooldown reduced from 60 seconds to 5 seconds
        • After-cast delay reduced from 1.5 seconds to 0.5 seconds
        • SP consumption decreased
        • AP cost decreased from 150 to 30
        • Formula changed:
          • ( 500 + 2200 * Skill Level ) %
          • ( 500 + 2350 * Skill Level ) % [ Formless / Dragon ]
    • Cardinal
      • 5284.png Framen
        • SP consumption increased
        • AP generation increased
        • Formula changed:
          • ( 800 * Skill Level ) %
          • ( 900 * Skill Level ) % [ Demon / Undead ]
      • 5273.png Arbitrium
        • Cooldown decreased from 2 seconds to 1.5 seconds
        • SP consumption decreased
        • Formula changed:
          • ( 1000 * Skill Level ) %
          • ( 1250 * Skill Level ) % [ Second Hit ]
      • 5283.png Petitio
        • Cooldown decreased from 1 second to 0.5 seconds
        • SP consumption increased
        • AP generation increased from 2 to 3
        • Formula changed:
          • ( 1050 * Skill Level ) %
      • 5278.png Competentia
        • AP cost reduced from 200 to 160
        • Duration of the effect has been increased from 240 seconds to 300 seconds
      • 5279.png Pneumaticus Procella
        • Cooldown decreased from 60 seconds to 5 seconds
        • After-cast delay removed
        • AP cost reduced from 150 to 30
        • Formula changed:
          • ( 100 + 2100 * Skill Level ) %
          • ( 100 + 2300 * Skill Level ) % [ Demon / Undead ]
      • 5277.png Effligo
        • Cooldown decreased from 60 seconds to 0.5 seconds
        • After-cast delay removed
        • SP consumption increased
        • AP cost reduced from 100 to 12
        • Multiplication of Pow inside formula decreased from 10 to 7
        • Formula changed:
          • ( 1650 * Skill Level ) %
          • ( 1800 * Skill Level ) % [ Demon / Undead ]
    • Inquisitor
      • 5245.png First Brand
        • Cooldown reduced from 0.5 seconds to 0.3 seconds
        • SP consumption increased
        • Duration of First Brand has been changed to be 5 seconds regardless of skill level
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Range has been increased from 2 to 3
        • Multiplication of Pow inside formula increased from 3 to 5
        • Formula changed:
          • ( 1200 * Skill Level ) %
      • 5249.png Second Faith
        • Cooldown reduced from 1 second to 0.7 seconds
        • SP consumption increased
        • AP generation increased from 1 to 4
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Multiplication of Pow inside formula increased from 4 to 5
        • Formula changed:
          • ( 100 + 2300 * Skill Level ) %
      • 5250.png Second Judgement
        • Cooldown reduced from 1 second to 0.7 seconds
        • SP consumption increased
        • AP generation increased from 2 to 4
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Multiplication of Pow inside formula increased from 4 to 7
        • Formula changed:
          • ( 100 + 2600 * Skill Level ) %
      • 5248.png Second Flame
        • Cooldown reduced from 1 second to 0.7 seconds
        • SP consumption increased
        • AP generation increased from 3 to 4
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Range has been increased from 2 to 3
        • Multiplication of Pow inside formula increased from 4 to 9
        • Formula changed:
          • ( 200 + 2900 * Skill Level ) %
      • 5251.png Third Punish
        • Cooldown reduced from 2 seconds to 1 second
        • The amount of hits have been increased from 2 to 3
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Multiplication of Pow inside formula increased from 5 to 10
        • Formula changed:
          • ( 300 + 1500 * Skill Level ) %
      • 5253.png Third Consecration
        • Cooldown reduced from 2 seconds to 1 second
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Multiplication of Pow inside formula increased from 5 to 10
        • Formula changed:
          • ( 700 * Skill Level ) %
      • 5252.png Third Flame Bomb
        • Cooldown reduced from 2 seconds to 1 second
        • Area of Effect has been changed to be 7x7 regardless of skill level
        • Multiplication of Pow inside formula increased from 5 to 10
      • 5241.png Oleum Sanctum
        • Cooldown reduced from 3 seconds to 2 seconds
        • After-cast delay removed
        • SP consumption increased
        • Area of Effect has been increased to be 11x11 at level 5
        • Multiplication of Pow inside formula increased from 3 to 5
        • Formula changed:
          • ( 500 + 2000 * Skill Level ) %
      • 5244.png Explosion Blaster
        • Cooldown reduced from 1 seconds to 0.7 seconds
        • SP consumption reduced
        • Area of Effect has been increased to be 11x11 at level 5
        • Multiplication of Pow inside formula increased to 15
        • Formula changed:
          • ( 3200 * Skill Level ) % [ Holy Oil Debuff on target ]
          • ( 2800 * Skill Level ) %
      • 5246.png First Faith Power
        • Cooldown changes to 30 seconds x skill level
        • Duration of the buff has been changed to be 300 seconds regardless of level used
      • 5247.png Judge
        • Cooldown changes to 30 seconds x skill level
        • Duration of the buff has been changed to be 300 seconds regardless of level used
        • AP cost has been decreased based on level used
      • 5254.png Third Exor Flame
        • Cooldown changes to 30 seconds x skill level
        • Duration of the buff has been changed to be 300 seconds regardless of level used
        • AP cost has been decreased based on level used
      • 5243.png Massive Flame Blaster
        • Cooldown reduced from 60 seconds to 5 seconds
        • Area of Effect has been changed to be 11x11 based on level 5
        • Multiplication of Pow inside formula changed to 15
        • Effect duration reduced from 300 seconds to 150 seconds
        • Formula changed:
          • ( 2300 * Skill Level ) % [ Demon / Brute ]
          • ( 2150 * Skill Level ) %
    • Wind Hawk
      • 5326.png Hawk Rush
        • Formula changed:
          • ( 500 * Skill Level ) %
      • 5330.png Gale Storm
        • Cooldown reduced from 2 seconds to 1.5 seconds
        • SP consumption decreased
        • Formula changed:
          • ( 950 * Skill Level ) %
      • 5334.png Crescive Bolt
        • After-cast reduced from 0.5 seconds to 0.3 seconds
        • SP consumption decreased
        • Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count 
        • Formula changed:
          • ( 340 * Skill Level ) %
      • 5331.png Deep Blind Trap
        • Cooldown changed to 2.5 seconds
        • SP consumption increased
        • Area of effect has been increased to 7x7 based on level 5
        • The traps will now inflict their damage once every 0.5 seconds
        • AP generation reduced from 4 to 3
        • Multiplication of Con inside formula increased from 3 to 5
        • Formula changed:
          • ( 850 * Skill Level ) %
      • 5332.png Solid Trap
        • Cooldown changed to 2.5 seconds
        • SP consumption increased
        • Area of effect has been increased to 7x7 based on level 5
        • The traps will now inflict their damage once every 0.5 seconds
        • AP generation reduced from 4 to 3
        • Multiplication of Con inside formula increased from 3 to 5
        • Formula changed:
          • ( 850 * Skill Level ) %
      • 5333.png Swift Trap
        • Cooldown changed to 2.5 seconds
        • SP consumption increased
        • Area of effect has been increased to 7x7 based on level 5
        • The traps will now inflict their damage once every 0.5 seconds
        • AP generation reduced from 4 to 3
        • Multiplication of Con inside formula increased from 3 to 5
        • Formula changed:
          • ( 850 * Skill Level ) %
      • 5335.png Flame Trap
        • Cooldown changed to 2.5 seconds
        • SP consumption increased
        • Area of effect has been increased to 7x7 based on level 5
        • The traps will now inflict their damage once every 0.5 seconds
        • AP generation reduced from 4 to 3
        • Multiplication of Con inside formula increased from 3 to 5
        • Formula changed:
          • ( 850 * Skill Level ) %
      • 5323.png Advanced Trap Mastery
        • Duration increase has been changed to 1 second per skill level
      • 5329.png Hawk Boomerang
        • Cooldown changed to 0.15 seconds
        • SP consumption decreased
        • AP cost has been reduced from 15 to 12
        • Formula changed:
          • ( 600 * Skill Level ) %
    • Troubadour / Trouvere
      • 5357.png Sound Blend
        • SP consumption decreased
      • 5356.png Metallic Fury
        • Cooldown decreased from 0.5 seconds to 0.3 seconds
        • SP consumption decreased
        • Fixed skill to behave like official
          • The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however 
            after a target was hit it automatically removes the Sound Blend from all targets in the area.
        • Formula change:
          • ( 2200 * Skill Level ) %
      • 5355.png Rhythm Shooting
        • Cooldown changed to 0.15 seconds
        • After-cast delay removed
        • SP consumption decreased
        • Multiplication of Con inside formula increased from 2 to 3
        • Formula change:
          • ( 300 + 220 * Skill Level ) % [ Sound Blend ]
          • ( 200 + 120 * Skill Level ) %
      • 5353.png Rose Blossom
        • Variable cast-time reduced from 2 seconds to 1 second
        • Cooldown increased from 0.5 seconds to 0.7 seconds
        • SP consumption decreased
        • Multiplication of Con inside formula changed to 3
        • Formula change:
          • Main Hit
            • ( 200 + 2200 * Skill Level ) % [ Sound Blend ]
            • ( 200 + 2000 * Skill Level ) %
          • Second Hit
            • ( 250 + 3000 * Skill Level ) % [ Sound Blend ]
            • ( 250 + 2800 * Skill Level ) %
    • Shinkiro / Shiranui
      • 5480.png Shadow Hunting
        • SP consumption increased
        • AP generation increased from 1 to 2
      • 5481.png Shadow Dance
        • Variable cast-time removed
        • Cooldown reduced from 1 second to 0.5 seconds
        • After cast-delay reduced from 0.5 seconds to 0.25 seconds
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 500 + 600 * Skill Level ) %
      • 5482.png Shadow Flash
        • Fixed cast-time removed
        • Variable cast-time removed
        • Cooldown reduced from 1 second to 0.5 seconds
        • Formula changed:
          • ( 1600 + 700 * Skill Level ) %
      • 5483.png Huuma Shuriken - Grasp
        • After cast-delay removed
        • SP consumption increased
        • AP generation increased from 2 to 3
      • 5484.png Huuma Shuriken - Construct
        • SP consumption increased
      • 5485.png Kunai - Distortion
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10
        • Formula changed:
          • ( 300 + 600 * Skill Level ) %
      • 5486.png Kunai - Rotation
        • SP consumption increased
        • Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70
        • Formula changed:
          • ( 800 + 700 * Skill Level ) %
      • 5487.png Kunai - Refraction
        • SP consumption increased
        • Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10
      • 5488.png Red Flame Cannon
        • Fixed cast-time reduced from 1.5 seconds to 1 second
        • Cooldown reduced from 1 second to 0.7 seconds
        • After cast-delay removed
        • SP consumption increased
        • Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70
        • Formula changed:
          • ( 850 + 1250 * Skill Level ) %
      • 5489.png Cold Blooded Cannon
        • Fixed cast-time reduced from 1.5 seconds to 1 second
        • Cooldown reduced from 1 second to 0.7 seconds
        • After cast-delay removed
        • SP consumption increased
        • Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40
        • Formula changed:
          • ( 250 + 550 * Skill Level ) %
      • 5490.png Thundering Cannon
        • Fixed cast-time reduced from 1.5 seconds to 1 second
        • Cooldown reduced from 1 second to 0.7 seconds
        • After cast-delay removed
        • SP consumption increased
        • Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70
        • Formula changed:
          • ( 600 + 1300 * Skill Level ) %
      • 5491.png Golden Dragon Cannon
        • Fixed cast-time reduced from 1.5 seconds to 1 second
        • Cooldown reduced from 1 second to 0.7 seconds
        • After cast-delay removed
        • SP consumption increased
        • Formula changed:
          • ( 300 + 400 * Skill Level ) %
      • 5492.png Darkening Cannon
        • Fixed cast-time reduced from 1.5 seconds to 1 second
        • Cooldown reduced from 1 second to 0.7 seconds
        • After cast-delay removed
        • SP consumption increased
        • Formula changed:
          • ( 450 + 950 * Skill Level ) %
      • 5493.png Shadow : Nightmare
        • Cooldown reduced from 5 seconds to 1 second
        • AP cost reduced from 30 to 20
        • Formula changed:
          • ( 18000 * Skill Level ) %
      • 5494.png Kunai : Nightmare
        • Cooldown reduced from 5 seconds to 1 second
        • AP cost reduced from 30 to 20
        • Formula changed:
          • ( 18000 * Skill Level ) %
      • 5495.png Dark Dragon : Nightmare
        • Fixed cast-time reduced from 1.5 seconds to 1 second
        • Cooldown reduced from 5 seconds to 1 second
        • AP cost reduced from 30 to 20
        • Formula changed:
          • ( 15500 * Skill Level ) %
    • Night Watch
      • 5406.png Only One Bullet
        • SP consumption increased
        • The damage bonus per aim count has been increased to ( 350 * Skill Level ) %
        • Formula change:
          • ( 750 + 1350 * Skill Level ) % [ Rifle ]
          • ( 800 + 1500 * Skill Level ) % [ Revolver ]
      • 5407.png Spiral Shooting
        • Formula change:
          • ( 1200 + 1700 * Skill Level ) % [ Rifle ]
          • ( 1000 + 1500 * Skill Level ) % [ Launcher ]
      • 5408.png Magazine for One
        • Cooldown reduced from 0.75 seconds to 0.5 seconds
        • SP consumption increased
        • The damage bonus per aim count has been increased to ( 100 * Skill Level ) %
        • Formula change:
          • ( 200 + 350 * Skill Level ) % [ Gatling Gun ]
          • ( 150 + 450 * Skill Level ) % [ Revolver ]
      • 5409.png Wild Fire
        • Formula change:
          • ( 1000 + 2450 * Skill Level ) % [ Shotgun ]
          • ( 1000 + 2300 * Skill Level ) % [ Launcher ]
      • 5410.png Basic Grenade
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula change:
          • ( 1000 + 950 * Skill Level ) %
      • 5411.png Hasty Fire in the Hole
        • AP generation increased from 2 to 3
        • Formula change:
          • ( 1500 + 1050 * Skill Level ) %
      • 5412.png Grenades Dropping
        • SP consumption increased
        • AP generation increased from 1 to 5
        • Formula change:
          • ( 550 + 850 * Skill Level ) %
      • 5415.png Mission: Bombardment
        • Cooldown changed from 60 seconds to 10 seconds
        • AP cost decreased from 100 to 35
        • SP consumption decreased
        • Formula change:
          • ( 5000 + 1800 * Skill Level ) % [ Big Hit ]
          • ( 800 + 200 * Skill Level ) %
      • 5405.png The Vigilante at Night
        • Reduces the cost of bullets from 15 to 10
    • Soul Ascetic
      • 5421.png Soul Gathering
        • After cast-delay removed
        • SP consumption decreased
      • 5424.png Talisman of Soul Stealing
        • Cooldown reduced from 2 seconds to 1 second
        • After cast-delay removed
        • SP consumption increased
        • Formula changed:
          • ( 500 + 1250 * Skill Level ) %
      • 5425.png Exorcism of Malicious Soul
        • SP consumption decreased
      • 5426.png Talisman of Blue Dragon
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 350 + 1650 * Skill Level ) % [ Buffed ]
          • ( 250 + 1450 * Skill Level ) %
      • 5427.png Talisman of White Tiger
        • Cooldown increased from 0.3 seconds to 0.4 seconds
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 350 + 1350 * Skill Level ) % [ Buffed ]
          • ( 350 + 950 * Skill Level ) %
      • 5428.png Talisman of Red Phoenix
        • SP consumption decreased
        • AP generation increased from 1 to 3
        • Formula changed:
          • ( 1200 + 1300 * Skill Level ) % [ Buffed ]
          • ( 1000 + 900 * Skill Level ) %
      • 5429.png Talisman of Black Turtoise
        • SP consumption decreased
        • AP generation increased from 1 to 3
        • Formula changed:
          • ( 2300 + 1850 * Skill Level ) % [ Buffed ]
          • ( 2250 + 1450 * Skill Level ) %
      • 5430.png Talisman of Four Bearing God
        • SP consumption decreased
        • AP generation increased from 1 to 3
        • Formula changed:
          • ( 50 + 250 * Skill Level ) %
      • 5431.png Circle of Directions and Elementals
        • SP consumption increased
        • AP cost reduced from 150 to 25
        • Cooldown decreased from 60 seconds to 5 seconds
        • Duration reduced to 150 seconds
        • Formula changed:
          • ( 500 + 2000 * Skill Level ) %
    • Sky Emperor
      • 5465.png Rising Sun
        • SP consumption increased
        • Formula changed:
          • ( 500 + 600 * Skill Level ) %
      • 5466.png Noon Blast
        • SP consumption increased
        • AP generation increased from 2 to 3
        • Formula changed:
          • ( 1500 + 1350 * Skill Level ) %
      • 5467.png Sunset Blast
        • SP consumption increased
        • AP generation increased from 2 to 3
        • Formula changed:
          • ( 950 + 400 * Skill Level ) %
      • 5468.png Rising Moon
        • SP consumption increased
        • Formula changed:
          • ( 700 + 450 * Skill Level ) %
      • 5469.png Midnight Kick
        • SP consumption increased
        • AP generation increased from 2 to 3
        • Formula changed:
          • ( 1550 + 1450 * Skill Level ) % [ Midnight ]
          • ( 600 + 1200 * Skill Level ) %
      • 5470.png Dawn Break
        • SP consumption increased
        • AP generation increased from 2 to 3
        • Formula changed:
          • ( 400 + 600 * Skill Level ) % [ Moonset ]
          • ( 400 + 400 * Skill Level ) %
      • 5471.png Twinkling Galaxy
        • SP consumption increased
      • 5472.png Star Burst
        • SP consumption increased
      • 5473.png Star Cannon
        • SP consumption increased
      • 5474.png All in the Sky
        • SP consumption decreased
        • AP cost reduced from 100 to 35
        • Cooldown changed from 60 seconds to 2 seconds
        • After cast-delay removed
        • Formula changed:
          • ( 3000 + 2000 * Skill Level ) %
    • Hyper Novice
      • 5449.png Self-Study Tactics
        • The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10.
        • The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10.
      • 5451.png Double Bowling Bash
        • SP consumption decreased
        • AP generation increased from 2 to 3
        • Max knockback reduced from 6 cells to 2 cells
        • Area of Effect increased from 7x7 to 9x9
        • Formula changed:
          • ( 150 + 250 * Skill Level ) %
      • 5452.png Mega Sonic Blow
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 850 + 450 * Skill Level ) %
      • 5453.png Shield Chain Rush
        • SP consumption decreased
        • AP generation increased from 1 to 2
        • Skill range has been changed to be 7 regardless of level
        • Area of Effect increased from 7x7 to 9x9
        • Formula changed:
          • ( 600 + 450 * Skill Level ) %
      • 5454.png Spiral Pierce Max
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 550 + 350 * Skill Level ) %
      • 5455.png Meteor Storm Buster
        • SP consumption increased
        • Formula changed:
          • ( 300 + 320 * Skill Level ) %
          • ( 450 + 160 * Skill Level ) % [ Explosion ]
      • 5456.png Jupitel Thunderstorm
        • SP consumption increased
      • 5457.png Jack Frost Nova
        • SP consumption increased
        • Formula changed:
          • ( 200 * Skill Level ) %
          • ( 400 + 500 * Skill Level ) % [ Explosion ]
      • 5458.png Hell's Drive
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Formula changed:
          • ( 1500 + 700 * Skill Level ) %
      • 5459.png Ground Gravitation
        • SP consumption increased
        • Formula changed:
          • ( 3000 + 1500 * Skill Level ) % [ Gravity ]
          • ( 800 + 700 * Skill Level ) %
      • 5460.png Napalm Vulcan Strike
        • SP consumption increased
        • AP generation increased from 1 to 2
        • Area of Effect increased to 7x7
        • Formula changed:
          • ( 350 + 650 * Skill Level ) %
      • 5461.png Breaking Limit
        • Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70%
      • 5462.png Rule Break
        • Reduced the damage factor for Napalm Vulcan Strike from 100% to 40%
    • Spirit Handler
      • 5435.png Chulho Sonic Claw
        • SP consumption increased
        • The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100
        • Formula changed:
          • ( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ]
          • ( 400 + 750 * Skill Level ) %
      • 5436.png Howling of Chulho
        • SP consumption increased
        • The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100
        • Increased the duration from 10 seconds to 12 seconds
        • Formula changed:
          • ( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ]
          • ( 600 + 1050 * Skill Level ) %
      • 5437.png Hogogong Strike
        • Cooldown reduced from 0.5 seconds to 0.35 seconds
        • SP consumption increased
        • Formula changed:
          • ( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ]
          • ( 180 + 200 * Skill Level ) %
      • 5440.png Marine Festival of Kisul
        • AP generation increased from 2 to 4
      • 5441.png Sandy Festival of Kisul
        • AP generation increased from 2 to 4
      • 5445.png Hyun Rok Breeze
        • SP consumption increased
        • AP generation increased from 3 to 4
        • Formula changed:
          • ( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok]
          • ( 600 + 600 * Skill Level ) %
      • 5446.png Hyun Rok Cannon
        • After cast-delay removed
        • SP consumption increased
        • Formula changed:
          • ( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ]
          • ( 700 + 950 * Skill Level ) %
  • Item
    • New items
      • Heroic Token (Hyper Novice) (ItemID: 490220)
        • Added to Hero's Mark Scroll
      • Spell Stone Dual (ItemID: 1000921)
      • Power Stone Dual (ItemID: 1001055)
        • Added to Dual Stone Box
      • Spell Magic Attack Stone Garment (ItemID: 1000922)
      • Melee Physical Attack Stone Garment (ItemID: 1001053)
      • Range Physical Attack Stone Garment (ItemID: 1001054)
        • Added to Enchantment Stone Box
      • Sura Stone Upper (ItemID: 1000968)
      • Mechanic Stone Upper (ItemID: 1000971)
      • Guillotine Cross Stone Upper (ItemID: 1000974)
      • Sura Stone Middle (ItemID: 1000969)
      • Mechanic Stone Middle (ItemID: 1000972)
      • Guillotine Cross Stone Middle (ItemID: 1000975)
      • Sura Stone Lower (ItemID: 1000970)
      • Mechanic Stone Lower (ItemID: 1000973)
      • Guillotine Cross Stone Lower (ItemID: 1000976)
      • Star Emperor Stone Upper (ItemID: 1001044)
      • Rebellion Stone Upper (ItemID: 1001047)
      • Soul Reaper Stone Upper (ItemID: 1001050)
      • Star Emperor Stone Middle (ItemID: 1001045)
      • Rebellion Stone Middle (ItemID: 1001048)
      • Soul Reaper Stone Middle (ItemID: 1001051)
      • Star Emperor Stone Lower (ItemID: 1001046)
      • Rebellion Stone Lower (ItemID: 1001049)
      • Soul Reaper Stone Lower (ItemID: 1001052)
        • Added to Class Enchantment Stone Box
      • Experience Shadow Weapon (ItemID: 24770)
        • Added to Random Shadow Box and Shadow Coupon
      • Convertible Critical Wing (ItemID: 480197)
        • Added to Instance Coin NPC
      • Teleport Amistr Bag (ItemID: 20802)
      • Heal Amistr Bag (ItemID: 20803)
      • Greed Amistr Bag (ItemID: 20804)
      • Increase AGI Amistr Bag (ItemID: 20805)
      • Magnum Break Amistr Bag (ItemID: 20806)
      • Endure Amistr Bag (ItemID: 20807)
      • Sight Amistr Bag (ItemID: 20808)
      • Improve Concentration Amistr Bag (ItemID: 20809)
      • Hiding Amistr Bag (ItemID: 20811)
        • Added to Monster Hunter Lucy NPC
      • Durable Shadow Spellbook (ItemID: 101361)
        • Added to Ladder NPC and all random book items
      • Weapons
        • Sinful Weapon Box [ ID: 1910000213 ]
          • Darkness Tablet (ItemID: 540054)
          • Demonic Claw (ItemID: 560036)
          • Doom Bible (ItemID: 540059)
          • Sealed Bible (ItemID: 540035)
          • Soul Harvest (ItemID: 550093)
          • Devil Wing Staff (ItemID: 640036)
          • Devil Cursed Sword (ItemID: 500062)
          • Underworld Knife (ItemID: 510091)
          • The Ripper (ItemID: 610044)
          • Crime Violin (ItemID: 570036)
          • Crime Whip (ItemID: 580037)
          • Dark Angel Ray Bow (ItemID: 700066)
          • Devil's Bullet (ItemID: 800026)
          • Screaming Rifle (ItemID: 810026)
          • Outlaw Cursed Shotgun (ItemID: 820020)
          • RG-5649 (ItemID: 830025)
          • Devil Lord Launcher (ItemID: 840020)
        • Brilliant Light Weapon Box [ ID: 1910000214 ]
          • Saint Bringer (ItemID: 550088)
          • Origin of Life (ItemID: 540055)
          • Punish Scepter (ItemID: 590034)
          • Blessed Bible (ItemID: 540060)
          • Soul Liberator (ItemID: 550094)
          • Destiny Staff (ItemID: 640037)
          • Guardian Saber (ItemID: 500063)
          • Angel Wing Bow (ItemID: 700065)
          • Shining Light Katar (ItemID: 610045)
          • Light Power Harp (ItemID: 570037)
          • Light Power Spark (ItemID: 580038)
          • Holy Light Dagger (ItemID: 510092)
          • Devil Hunter (ItemID: 800027)
          • Last Dawn (ItemID: 810027)
          • Lord of Glory (ItemID: 820021)
          • Lightning Splatter (ItemID: 830026)
          • Justice Bomber (ItemID: 840021)
      • Niflheim - jRO items
        • Purge Shoes (ItemID: 470105)
        • Bubbly Hunting Goggles (ItemID: 410064)
        • Nostalgia Sakura (ItemID: 400194)
        • Powered Income (ItemID: 410088)
        • Foreign Heritage Hat (ItemID: 400308)
        • Phantom Ear (ItemID: 410129)
        • Metal Pick (ItemID: 490141)
        • Rune Greaves (ItemID: 470084)
        • Military Glove (ItemID: 490183)
        • Soul Expansion Ring (ItemID: 490079)
  • Nightmare and Hell
    • Removed random element and random race modifiers
  • Purgatory
    • Increased damage reduction by 5%
    • Reduced the chance for random effects to happen from 15% to 7%
    • Reduced the chance for Darkness / Bomb from 15% to 10%
    • Constellation Tower
      • Fixed Naught Sieger not spawning with a shield
      • Fixed Betelgeuse phase 3 not spawning with a shield ( phase 1 + 2 have purposely none )
    • Skill Nerfs
      • Helheim
        • Midnight kick -50%
        • Dawn Break -30%
        • Noon Blast -50%
        • Sunset Blast -30%
        • Star Cannon -50%
        • Star Burst -50%
        • All in the Sky -80%
        • Ignition Break lowered from -25% to -15%
        • Crescive Bolt lowered from -50% to -25%
        • Impact Crater -30%
        • Dancing Knife -10%
        • Kunai - Rotation -50%
        • Huuma Shuriken - Grasp -50%
        • Crimson Arrow -15%
        • Savage Impact -25%
      • Niflheim
        • Midnight kick -50%
        • Dawn Break -30%
        • Noon Blast -50%
        • Sunset Blast -30%
        • Star Cannon -50%
        • Star Burst -50%
        • Aimed Bolt from -50 to -60%
        • Third Flame Bomb from -30 to -50%
        • Chain Lightning from -25% to -50%
        • Crimson Rock -25%
        • Soul Vulcan Strike -25%
        • Comet -25%
        • Talisman of Four Bearing God -25%
        • Fatal Manace -30%
        • Counter Slash -50%
        • All in the Sky -80%
        • Ignition Break lowered from -25% to -15%
        • Crescive Bolt lowered from -50% to -25%
        • Impact Crater -30%
        • Dancing Knife -30%
        • Kunai - Rotation -50%
        • Huuma Shuriken - Grasp -50%
        • Crimson Arrow -15%
        • Savage Impact -25%
  • Enchant UI
    • Fixed wrong reset cost for Constellation Tower items
  • Skill
    • Fixed a bug that prevented Deluge, Volcano and skills alike to allow you to bypass the Elemental restrictions
    • Fixed a display error of damage for Spell Fist when using double attack on a Purgatory Shield
    • Fixed Earth Insignia giving wrong elemental bonus
    • Fixed Wind Insignia giving wrong elemental bonus
    • Fixed Water Insignia giving wrong elemental bonus
    • Fixed Fire Insignia giving wrong elemental bonus
    • Fixed SP cost of Framen
    • Fixed Unlimit giving wrong bonus
    • Fixed an issue that caused Eternal Slash to be cast 3 times before applying the first double-hit
    • Fixed an issue that caused Research Report to be lost when casted a second time during its duration
    • Improved directional detection of Huuma Shuriken - Construct
  • Item
    • Fixed A-grade bonus of Star Cluster of Creative Lvl 3
    • Updated description of Gym Pass
    • Fixed description of Shadow Dance Tuning Device
    • Fixed description of Chaser's Ring
    • Fixed wrong % modifier in Paradise Sorcerer Magic Book
    • Fixed missing jRO statement that prevents 2 of the same accessories in Half Dragon Princess Ring
    • Fixed Phantom Ear
    • Fixed combo of Realized Amdarais and Amdarais Phantom Card
    • Increased chance of Brain Sucker Card
    • Fixed equipable classes of Union Two-Handed Staff
    • Fixed equipable classes of Costume Wandering Wolf Helm
    • Fixed display of slot of Dark Triad
    • Increased chance of the HP generation from Leviathan Magic Muffler
    • Fixed incorrect bonus of Kingbird Ancient Shadow Weapon
    • Fixed incorrect item script of Nightmare Verit Card
    • Added missing enchants
      • Vigilante at Night Tuning Device
      • Magazine for One Tuning Device
      • Fire Tuning Device
      • Huuma Shuriken Grasp Tuning Device
  • Other
    • Monster Visuals
      Fixed some visual effects on monsters to be shown again at all times
    • Elementals
      • Fixed Elemental Veil from preventing monsters from targetting the elemental directly, it does not prevent it from being damaged by skills with area of effect
      • Fixed the display of Elemental Veil
    • Niflheim
      • Fixed a bug that caused custom critical to nullify the damage if the damage was at 2.1b prior to critical
      • All fortessa dungeon monsters now spawn a poring when their soul was captured with either Purgatory or Contract
    • Halloween Costumes 2022
      • Diabolic Rock Guitar [ Garment ]
        diabolic.gif.064be1ce37ed00d424e581d08f17f574.gif
      • Midnight Candle
        head11_5.gif.ab258a0400f34cbb4f1e00a961966509.gif
      • Spiderling
        head11_6.gif.87a1e64479bd8805dce3f0b380e05b69.gif
      • Travellers Oil Lantern
        head11_4.gif.178d04e1ae14c8fbcad5955e3b0cb006.gif
      • Magic Celestial Globe
        head11_3.gif.7c24c2ad581bba30131f65cdda9cb85a.gif
      • Master of Light and Darkness
        head11_1.gif.a5ecf70101d85e8a35fae69ff383d457.gif
      • Yesterday Once More
        head11_2.gif.0e2ff9243ff9fe36954927765cb1d360.gif
      • Devil's Banquet
        head11_8.gif.f7e9a2db6912ef0289c7f19fdd23f420.gif
      • Evil Minimi
        head11_7.gif.2b18ebcb492a62933d3b8974ecf10ed1.gif
    NPC
    • Fixed requirement for some cards on the Geffen Night Arena NPC
    • Fixed Thanatos Tower enchant NPC
  • Elemental Days
    • Implemented a new feature that adds special elemental things to happen based on the element that was randomly selected on that day.
      Only affects Nightmare, Hell or Purgatory modes.
      • Monsters take ( 5, 10 or 20% ) additional damage from the same element as day has selected.
        This extra damage can bypass elemental restrictions, example Fire on Fire 4.
      • Monsters take ( 5, 10 or 25% ) less damage from all other elements
      • All monsters deal part of their original damage in the same element as the selected element. This damage is considered magical.
        ( 15%, 30% or 50% )
    • Possible Elements
      • Water
        • Upon death monsters might explode causing everyone to be frozen for 3 seconds
        • Upon death monsters might cast Storm Guest, Deluge, Icebound Trap, Diamond Storm
          • Amount increases based on difficulty ( 1, 2, 3 )
        • Every 30 seconds a slow is applied to all party members for 5 seconds
      • Fire
        • Upon death monsters might explode causing damage of 5000 ( Purgatory ) - 2000 ( Hell ) - 1000 ( Nightmare )
        • Upon death monsters might cast Meteor Storm, Fire Pillar, Firing Trap or Conflagration
          • Amount increases based on difficulty ( 1, 2, 3 )
        • Every 30 seconds a burn is applied to all party members for 5 seconds
      • Earth
        • Upon death monsters might explode causing everyone to be rooted for 3 seconds
        • Upon death monsters might cast Quagmire, Maize Trap, Man Hole, Terra Drive
          • Amount increases based on difficulty ( 1, 2, 3 )
        • Every 30 seconds a slow is applied to all party members for 5 seconds
  • Like 5

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