Donafell 8 Posted August 28, 2021 (edited) Suggestion: Sorc pets should get a QoL in custom content to make them more useable. They should be immune, just like regular pets (succubus, orc hero, gloom) Context: Currently, Sorc pets (aquafina, ventus, terra) carry a core part of the Sorc's power budget. Ventus gives -1 FCT (precious, since every Sorc ability has long FCT), Aqua gives a large Diamond Dust buff, Terra gives a large Earth Grave buff. Also, Psychic Wave's elemental endows are tied to the pet system. You can see a list of interesting applications here https://irowiki.org/wiki/Elemental_Spirit_System. Problem: In KRO, these pets function as per normal. Their fragility isn't a huge issue. In SMRO, this is not the case. To make up for the average player being far more powerful than the usual player in KRO, SMRO features challenging custom content like the Fortessa Themed Dungeons, Purgatory, and GA. From personal testing, Sorc pets cannot survive in these environments long enough to be useful. They die from the plethora of AoE effects that occur in these contents. Furthermore, Sorc is unable to resummon the pet until a lengthy cooldown runs its course, not to mention the materials required for each summon. Solution: A. make them immune, just like regular pets that simply exist and give their buffs. B. it would be perfect if summons didn't despawn even upon the Sorc's death (again, just like regular pets) <- exhibit B EDIT: 31/8/2021 Note to Lunar: Quite a few people have expressed their interest in extending this QoL to other summon classes (wooden warrior in particular, since without that leafy boi, CC damage ceases to exist). In fact, one could say that wooden warrior needs this EVEN MORE than Sorcs do. But I won't be amending this suggestion, since that would invalidate the poll. Edited August 31, 2021 by Donafell Just adding some comments Share this post Link to post Share on other sites
ForeverLestat 4 Posted August 30, 2021 What about giving the pets Purga stats? They take 90% reduced dmg, etc as if they were a Purga mob? They can still heal easily, but they would be equivalently strong Share this post Link to post Share on other sites