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Lunar

Patch 2021-07-17

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New Client Download Links:

Overview:

  1. 4th Jobs | Level 250 Expansion | Grading | Skill Changes
  2. New Instance Difficulty: Purgatory | Sealed Cards
  3. New Side-Content: Fortessa Zero
  4. Illusion of Twins Update | Illusion Enchant Table Revamp
  5. Seasonal Boosters | War Efforts | New Commands | Quality of Life Improvements
  6. Fortessa Themed Dungeons Update | New Items
  7. Hero's Trial Update | Old Glast Heim: Challenge Mode | Temporal Circlets
  8. 14 New Garments | 300 New Costumes

 

  • Official Implementation
    • 4th classes and all skills
      • Dragon Knight
        614f0db90e7b7_actdir0-0-0.png.2772a2d31430d701a03041ab23a9d25d.pngdk1.png.0f952aed59cf7c3dae9f201f386c9ea3.png614f0dba55418_actdir0-0-0(1).png.9f6e625c459af0c8c759f57295af477f.png
        • Overview:
           
          • 5201.png Servant Weapon
            • Max Level: 5
            • Target: Self
            • AP Recovery: 6 / 12 / 18 / 24 / 30
            • Description:
              When dealing normal melee physical attacks, consumes a weapon to perform an additional attack.
              You can control up to 5 aura weapons at once, and the weapon charging depends on the skill level.
              Additionally increases damage based on the user's base level and POW, and critical is applied based
              on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 200% | Duration: 30 seconds
            • [Lv 2] : ATK 250% | Duration: 60 seconds
            • [Lv 3] : ATK 300%Duration: 90 seconds
            • [Lv 4] : ATK 350% | Duration: 120 seconds
            • [Lv 5] : ATK 400%Duration: 150 seconds
          • 5203.png Servant Weapon - Sign
            • Max Level: 5
            • Target: Target
            • Description:
              Weapon consumption skill.
              Throws 1 aura weapon at the target, leaving a sign mark necessary for casting the Servant Weapon - Phantom and Servant Weapon - Demolition skills.
               
            • [Lv 1] : Duration: seconds
            • [Lv 2] : Duration: seconds
            • [Lv 3] : Duration: seconds
            • [Lv 4] : Duration: seconds
            • [Lv 5] : Duration: 10 seconds
          • 5204.png Servant Weapon - Phantom
            • Max Level: 5
            • Target: Target
            • Description:
              Weapon consumption skill.
              Instantly dashes toward the target that is within 7 x 7 cells around an enemy marked by the Servant Weapon - Sign and deals melee physical damage equal to the number of aura weapons consumed, and has a chance to inflict the [Pitch-darkness] negative status to all enemies within 5 x 5 cells around the target.
              Additionally increases damage based on the user's base level and POW.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 200% | Pitch-darkness chance: 40%
            • [Lv 2] : ATK 300% | Pitch-darkness chance: 50%
            • [Lv 3] : ATK 400%Pitch-darkness chance: 60%
            • [Lv 4] : ATK 500% | Pitch-darkness chance: 70%
            • [Lv 5] : ATK 600%Pitch-darkness chance: 80%
          • 5205.png Servant Weapon - Demolition
            • Max Level: 5
            • Target: Self
            • AP Recovery: 3
            • Description:
              Weapon consumption skill.
              Consumes all aura weapons and deals melee physical damage to all targets within the range of 13 x 13 cells around the user equal to the number of aura weapons consumed, and recovers aura weapons equal to the number of targets hit.
              Additionally increases damage based on the user's base level and POW.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 150%
            • [Lv 2] : ATK 300%
            • [Lv 3] : ATK 450%
            • [Lv 4] : ATK 600%
            • [Lv 5] : ATK 750%
          • 5206.png Charging Pierce
            • Max Level: 10
            • Target: Self
            • Description:
              Spear and two-handed sword-only skill.
              When using Pierce, Spiral Pierce, Hundred Spear or Madness Crusher during the skill's duration, will increase the charging counter.
              The charging counter lasts for 5 seconds, and if thecounter is not recharged within 5 seconds, the charging counter is released.
              Charging counters can be charged up to 10 times, and when all 10 are charged, greatly increases Pierce, Spiral Pierce, Hundred Spear, and Madness Crusher damage.
               
            • [Lv 1] : Duration: 90 seconds
            • [Lv 2] : Duration: 100 seconds
            • [Lv 3] : Duration: 110 seconds
            • [Lv 4] : Duration: 120 seconds
            • [Lv 5] : Duration: 130 seconds
            • [Lv 6] : Duration: 140 seconds
            • [Lv 7] : Duration: 150 seconds
            • [Lv 8] : Duration: 160 seconds
            • [Lv 9] : Duration: 170 seconds
            • [Lv 10] : Duration: 180 seconds
          • 5207.png Two Hand Defending
            • Max Level: 10
            • Target: None
            • Description:
              When equipped with a two-handed sword, two-handed spear or two-handed axe, reduces 
              physical damage taken from all size enemies.
               
            • [Lv 1] : Small: 1% | Medium: 2% | Large: 3%
            • [Lv 2] : Small: 2% | Medium: 3% | Large: 5%
            • [Lv 3] : Small: 3% | Medium: 5% | Large: 7%
            • [Lv 4] : Small: 4% | Medium: 6% | Large: 9%
            • [Lv 5] : Small: 5% | Medium: 8% | Large: 10%
            • [Lv 6] : Small: 6% | Medium: 9% | Large: 12%
            • [Lv 7] : Small: 7% | Medium: 11% | Large: 13%
            • [Lv 8] : Small: 8% | Medium: 12% | Large: 15%
            • [Lv 9] : Small: 9% | Medium: 14% | Large: 16%
            • [Lv 10] : Small: 10% | Medium: 15% | Large: 18%
          • 5208.png Hack and Slasher
            • Max Level: 10
            • Target: Target
            • Description:
              Two-handed spear and two-handed sword-only skill.
              Slashes the target and dealss melee physical damage, and then swings the weapon to deal longranged physical damage to surrounding enemies.
              When used with a two-handed sword, additionally increases Slash damage depending on the user's base level and POW.
              When used with a two-handed spear, additionally increases Swing damage depending on the user's base level and POW.
               
            • [Lv 1] : Slash ATK: 620% | Swing ATK: 620% | Swing Range: 3x3 cells
            • [Lv 2] : Slash ATK: 840% | Swing ATK: 840% | Swing Range: 3x3 cells
            • [Lv 3] : Slash ATK: 960% | Swing ATK: 960% | Swing Range: 3x3 cells
            • [Lv 4] : Slash ATK: 1080% | Swing ATK: 1080% | Swing Range: 3x3 cells
            • [Lv 5] : Slash ATK: 1200% | Swing ATK: 1200% | Swing Range: 5x5 cells
            • [Lv 6] : Slash ATK: 1320% | Swing ATK: 1320% | Swing Range: 5x5 cells
            • [Lv 7] : Slash ATK: 1440% | Swing ATK: 1440% | Swing Range: 5x5 cells
            • [Lv 8] : Slash ATK: 1560% | Swing ATK: 1560% | Swing Range: 5x5 cells
            • [Lv 9] : Slash ATK: 1680% | Swing ATK: 1680% | Swing Range: 7x7 cells
            • [Lv 10] : Slash ATK: 1800% | Swing ATK: 1800% | Swing Range: 7x7 cells
          • 5211.png Madness Crusher
            • Max Level: 5
            • Target: Target
            • AP Recovery: 2
            • Description:
              Two-handed sword and two-handed spear-only skill.
              Strikes the target, dealing long ranged physical damage to surrounding enemies.
              Damage is additionally increased depending on theuser's base level, POW and weight of the equipped weapon.
               
            • [Lv 1] : ATK 450% | Range: 3x3 cells
            • [Lv 2] : ATK 900% | Range: 5x5 cells
            • [Lv 3] : ATK 1350%Range: 5x5 cells
            • [Lv 4] : ATK 1800% | Range: 7x7 cells
            • [Lv 5] : ATK 2250%Range: 7x7 cells
          • 5213.png Storm Slash
            • Max Level: 5
            • Target: Target
            • AP Recovery: 1
            • Description:
              Two-handed sword and two-handed axe-only skill.
              Cuts the target several times and deals melee physical damage. There is a chance to double the damage if the effect of Giant Growth is active.
              Additionally increases damage based on the user's base level and POW, and critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 120% | 1 attack
            • [Lv 2] : ATK 240% | 2 attacks
            • [Lv 3] : ATK 360%3 attacks
            • [Lv 4] : ATK 480% | 4 attacks
            • [Lv 5] : ATK 600%5 attacks
          • 5210.png Dragonic Aura
            • Max Level: 10
            • Target: Target
            • AP Consumption: 150
            • Description:
              Deals long ranged physical damage tothe target, and increases the damage of Dragon 
              Breath, Dragon Breath - Water, and Hundred Spear for 300 seconds.
              Additionally increases damage based on the user's base level and POW.
              Deals additional damage to Demihuman and Angel race enemies.
               
            • [Lv 1] : ATK 950% | Damage against Demihuman and Angel race: ATK 1400%
            • [Lv 2] : ATK 1900% | Damage against Demihuman and Angel race: ATK 2800%
            • [Lv 3] : ATK 2850%Damage against Demihuman and Angel race: ATK 4200%
            • [Lv 4] : ATK 3800% | Damage against Demihuman and Angel race: ATK 5600%
            • [Lv 5] : ATK 4750%Damage against Demihuman and Angel race: ATK 7000%
            • [Lv 6] : ATK 5700% | Damage against Demihuman and Angel race: ATK 8400%
            • [Lv 7] : ATK 6650% | Damage against Demihuman and Angel race: ATK 9800%
            • [Lv 8] : ATK 7600%Damage against Demihuman and Angel race: ATK 11200%
            • [Lv 9] : ATK 8550% | Damage against Demihuman and Angel race: ATK 12600%
            • [Lv 10] : ATK 9500%Damage against Demihuman and Angel race: ATK 14000%
          • 5212.png Vigor
            • Max Level: 10
            • Target: Self
            • AP Consumption: 150
            • Description:
              Increases normal melee physical damage for the skill's duration.
              Each attack consumes a certain amount of HP.
              Increases physical damage to Demihuman and Angel race monsters by 50%.
               
            • [Lv 1] : Duration: 30 seconds HP consumption: 15
            • [Lv 2] : Duration: 60 seconds HP consumption: 14
            • [Lv 3] : Duration: 90 seconds HP consumption: 12
            • [Lv 4] : Duration: 120 seconds HP consumption: 11
            • [Lv 5] : Duration: 150 seconds HP consumption: 9
            • [Lv 6] : Duration: 180 seconds HP consumption: 8
            • [Lv 7] : Duration: 210 seconds HP consumption: 6
            • [Lv 8] : Duration: 240 seconds HP consumption: 5
            • [Lv 9] : Duration: 270 seconds HP consumption: 3
            • [Lv 10] : Duration: 300 seconds HP consumption: 2
      • Archmage
        4255F.png.a22ec4f0c610e42e89fa3888a77fecc7.pngarchmage.png.8c42872d51a4bebacec4ff2e3ace3f10.png4255M.png.1b784bf97653b46756f7ad6e88104b2b.png
        • Overview:
           
          • 5214.png Deadly Projection
            • Max Level: 5
            • Target: Target
            • Description:
              Corrupts the somatic cells of the target. It negates the target's magic immunity for the 
              duration of the skill and deals undead property magical damage.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 600% | Negate duration: 4 seconds
            • [Lv 2] : MATK 1200% | Negate duration: 5 seconds
            • [Lv 3] : MATK 1800% | Negate duration: 6 seconds
            • [Lv 4] : MATK 2400% | Negate duration: 7 seconds
            • [Lv 5] : MATK 3000% | Negate duration: 8 seconds
          • 5215.png Destructive Hurricane
            • Max Level: 5
            • Target: Self
            • Description:
              Summons a powerful gust around the user, dealing wind property magical damage to all targets within range.
              Additionally increases damage based the user's base level and SPL.
              The effect of the skill changes based on the level of Climax used.
              Climax(Level 1)
              Adds an additional MATK 500% wind property magical damage.
              Climax(Level 2)
              Adds a 2 cell knockback effect.
              Climax(Level 3)
              Increases Destructive Hurricane damage by 100%.
              Climax(Level 4)
              Nulifies Destructive Hurricane's damage and gives the user MATK + 100 for 900 seconds and increases wind property magical damage by 30%.
              Climax(Level 5)
              The range is increased to 19 X 19 cells, and increases Destructive Hurricane damage by 70%.
               
            • [Lv 1] : MATK 1600% | Range: 7x7 cells
            • [Lv 2] : MATK 3200% | Range: 7x7 cells
            • [Lv 3] : MATK 4800% | Range: 9x9 cells
            • [Lv 4] : MATK 6400% | Range: 9x9 cells
            • [Lv 5] : MATK 8000% | Range: 11x11 cells
          • 5216.png Rain of Crystal
            • Max Level: 5
            • Target: Self
            • Description:
              Causes a rain of icicles to fall around the user, dealing water property magical damage 
              to targets within range.
              Additionally increases damage increased based on the user's base level and SPL.
               
            • [Lv 1] : MATK 150% | Range: 11x11 cells
            • [Lv 2] : MATK 300% | Range: 13x13 cells
            • [Lv 3] : MATK 450% | Range: 15x15 cells
            • [Lv 4] : MATK 600% | Range: 17x17 cells
            • [Lv 5] : MATK 750% | Range: 19x19 cells
          • 5217.png Mystery Illusion
            • Max Level: 5
            • Target: Ground
            • Description:
              Casts a mystery magic on the targeted ground area.
              Deals shadow property magical damage to targets within range for the skill's duration.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 250% | Range: 9x9 cells
            • [Lv 2] : MATK 500% | Range: 9x9 cells
            • [Lv 3] : MATK 750% | Range: 11x11 cells
            • [Lv 4] : MATK 1000% | Range: 11x11 cells
            • [Lv 5] : MATK 1250% | Range: 13x13 cells
          • 5218.png Violent Quake
            • Max Level: 5
            • Target: Ground
            • Description:
              Causes an earthquake in the targeted area, making rocks rise from a random location 
              within range for the skill duration, dealing damage to targets in range.
              The rocks deals earth property magical damage to targets within 7 x 7 cells around it.
              Additionally increases damage based the user's base level and SPL.
              The effect of the skill changes based on the level of Climax used.
              Climax(Level 1)
              Reduces skill damage but instead causes 2 rocks to rise simultaneously.
              Climax(Level 2)
              Increases the rocks' range to 9 x 9 cells.
              Climax(Level 3)
              Increases Violent Quake damage by 100%.
              Climax(Level 4)
              No rocks are created, but all targets within the skill range will receive 100% more earth property damage for 30 seconds.
              Climax(Level 5)
              Fixes the range to 7 x 7 cells.
               
            • [Lv 1] : MATK 120% | Number of rocks: 4 | Range: 7x7 cells
            • [Lv 2] : MATK 240% | Number of rocks: | Range: 7x7 cells
            • [Lv 3] : MATK 360% | Number of rocks: 12 | Range: 9x9 cells
            • [Lv 4] : MATK 480% | Number of rocks: 16 | Range: 9x9 cells
            • [Lv 5] : MATK 600% | Number of rocks: 20 | Range: 9x9 cells
          • 5220.png Soul Vulcan Strike
            • Max Level: 5
            • Target: Target
            • Description:
              Fires powerful Soul Strikes at the target and surrounding enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 180% | Number of souls: 3 | Range: 3x3 cells
            • [Lv 2] : MATK 360% | Number of souls: | Range: 5x5 cells
            • [Lv 3] : MATK 540% | Number of souls: | Range: 7x7 cells
            • [Lv 4] : MATK 720% | Number of souls: | Range: 9x9 cells
            • [Lv 5] : MATK 900% | Number of souls: | Range: 11x11 cells
          • 2307.png Stratum Tremor
            • Max Level: 5
            • Target: Ground
            • Description:
              Shakes the ground dealing earth property magical damage to targets within range.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 250% | Range: 5x5 cells
            • [Lv 2] : MATK 500% | Range: 5x5 cells
            • [Lv 3] : MATK 750% | Range: 7x7 cells
            • [Lv 4] : MATK 1000% | Range: 7x7 cells
            • [Lv 5] : MATK 1250% | Range: 9x9 cells
          • 5222.png All Bloom
            • Max Level: 5
            • Target: Ground
            • Description:
              Summons a fiery flower garden on the targeted area, the fiery flower buds randomly explode on the skill area for the skill duration.
              The fiery flower bud explosion deals fire property magical damage to all targets within the 7 x 7 cells around it.
              Additionally increases damage based the user's base level and SPL.
              The effect of the skill changes based on the level of Climax used.
              Climax(Level 1)
              Halves the interval between flower bud spawns.
              Climax(Level 2)
              Reduces skill damage but 2 flower buds explode simultaneously.
              Climax(Level 3)
              Increases All Bloom damage by 100%.
              Climax(Level 4)
              No flower buds are spawned, but all targets within the skill range will receive 100% more fire property damage for 30 seconds.
              Climax(Level 5)
              After all flower buds have exploded, deals an additional MATK 7000% fire property magical 
              damage to all targets within range.
               
            • [Lv 1] : MATK 100% | Number of buds: 4 | Range: 7x7 cells
            • [Lv 2] : MATK 200% | Number of buds: | Range: 7x7 cells
            • [Lv 3] : MATK 300% | Number of buds: 12 | Range: 9x9 cells
            • [Lv 4] : MATK 400% | Number of buds: 16 | Range: 9x9 cells
            • [Lv 5] : MATK 500% | Number of buds: 20 | Range: 9x9 cells
          • 5225.png Crystal Impact
            • Max Level: 5
            • Target: Self
            • Description:
              Creates a powerful ice wave from beneath the user's feet to deal water property 
              magical damage to all targets within the skill range.
              Targets hit by the ice wave will receive additional water property magic damage after a certain period of time.
              Additionally increases damage based the user's base level and SPL.
              The effect of the skill changes based on the level ofClimax used.
              Climax(Level 1)
              Increases water resistance by 30%, DEF + 300, MDEF + 100, and water property magical damage by 30% for 900 seconds to allies within the skill range.
              Climax(Level 2)
              Adds an additional to the ice wave.
              Climax(Level 3)
              Increases the ice wave's damage by 50%.
              Climax(Level 4)
              Reduces the ice wave's damage but increases the aftershock damage by 150%.
              Climax(Level 5)
              Increases ice wave's range to the entire screen, adds a 5 x 5 cells range to the aftershock damage.
               
            • [Lv 1] : MATK 800% | Range: 7x7 cells
            • [Lv 2] : MATK 1600% | Range: 9x9 cells
            • [Lv 3] : MATK 2400% | Range: 11x11 cells
            • [Lv 4] : MATK 3200% | Range: 13x13 cells
            • [Lv 5] : MATK 4000% | Range: 15x15 cells
          • 5227.png Tornado Storm
            • Max Level: 5
            • Target: Ground
            • Description:
              Summons a tornado accompanied by powerful lightning on the targeted area, dealing 
              wind property magical damage to all targets within range.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 90% | Range: 5x5 cells
            • [Lv 2] : MATK 180% | Range: 5x5 cells
            • [Lv 3] : MATK 270% | Range: 7x7 cells
            • [Lv 4] : MATK 360% | Range: 7x7 cells
            • [Lv 5] : MATK 450% | Range: 9x9 cells
          • 5228.png Two Hand Staff Mastery
            • Max Level: 10
            • Description:
              When equipped with a two-handed staff, increases the user's MATK.
               
            • [Lv 1] : MATK + 1%
            • [Lv 2] : MATK + 2%
            • [Lv 3] : MATK + 3%
            • [Lv 4] : MATK + 4%
            • [Lv 5] : MATK + 5%
            • [Lv 6] : MATK + 6%
            • [Lv 6] : MATK + 7%
            • [Lv 6] : MATK + 8%
            • [Lv 6] : MATK + 9%
            • [Lv 6] : MATK + 10%
          • 5229.png Floral Flare Road
            • Max Level: 5
            • Target: Ground
            • Description:
              Fire petals bloom in the targeted area based on the user's direction, and deals fire 
              property magical damage to targets who enter the area for the skill's duration.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 200% | Range: 3x3 cells
            • [Lv 2] : MATK 400% | Range: 5x5 cells
            • [Lv 3] : MATK 600% | Range: 7x7 cells
            • [Lv 4] : MATK 800% | Range: 9x9 cells
            • [Lv 5] : MATK 1000% | Range: 11x11 cells
          • 5230.png Astral Strike
            • Max Level: 10
            • Target: Ground
            • Description:
              Casts a powerful meteorite on the targeted area that deals neutral magical damage to 
              all targets within range and additionally deals neutral magical damage over time for the skill's duration.
              Deals additional damage against Undead and Dragon race enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 500% | Damage against Undead and Dragon race: MATK 1100% | Range: 5x5 cells
            • [Lv 2] : MATK 1000% | Damage against Undead and Dragon race: MATK 2200% | Range: 5x5 cells
            • [Lv 3] : MATK 1500% | Damage against Undead and Dragon race: MATK 3300% | Range: 5x5 cells
            • [Lv 4] : MATK 2000% | Damage against Undead and Dragon race: MATK 4400% | Range: 7x7 cells
            • [Lv 5] : MATK 2500% | Damage against Undead and Dragon race: MATK 5500% | Range: 7x7 cells
            • [Lv 6] : MATK 3000% | Damage against Undead and Dragon race: MATK 6600% | Range: 7x7 cells
            • [Lv 7] : MATK 3500% | Damage against Undead and Dragon race: MATK 7700% | Range: 9x9 cells
            • [Lv 8] : MATK 4000% | Damage against Undead and Dragon race: MATK 8800% | Range: 9x9 cells
            • [Lv 9] : MATK 4500% | Damage against Undead and Dragon race: MATK 9900% | Range: 9x9 cells
            • [Lv 10] : MATK 5000% | Damage against Undead and Dragon race: MATK 11000% | Range: 11x11 cells
          • 5232.png Climax
            • Max Level: 5
            • Target: Self
            • AP Consumption: 200
            • Description:
              Grants special effects to specific spellsfor 300 seconds.
              The granted effects vary depending on the skill level.
               
            • [Lv 1] : Grants Climax level 1 effects
            • [Lv 2] : Grants Climax level 2 effects
            • [Lv 3] : Grants Climax level 3 effects
            • [Lv 4] : Grants Climax level 4 effects
            • [Lv 5] : Grants Climax level 5 effects
          • 5233.png Rock Down
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4
            • Description:
              Casts a large rock at the target, dealing continuous earth property magical damage to the target and enemies within 3 x 3 cells.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 750%
            • [Lv 2] : MATK 1500%
            • [Lv 3] : MATK 2250%
            • [Lv 4] : MATK 3000%
            • [Lv 5] : MATK 3750%
          • 5234.png Storm Cannon
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4
            • Description:
              Casts a vortex of wind in a straight line to the target, dealing wind property magical 
              damage to all enemies within range.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 600%
            • [Lv 2] : MATK 1200%
            • [Lv 3] : MATK 1800%
            • [Lv 4] : MATK 2400%
            • [Lv 5] : MATK 3000%
          • 5235.png Crimson Arrow
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4
            • Description:
              Casts a fire arrow in a straight line to the target, dealing fire property magical damage 
              to all enemies within range.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 300%
            • [Lv 2] : MATK 600%
            • [Lv 3] : MATK 900%
            • [Lv 4] : MATK 1200%
            • [Lv 5] : MATK 1500%
          • 5237.png Frozen Slash
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4
            • Description:
              Deals water property magical damage to all targets within range around the user with sharp ice.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 750% | Range: 5x5 cells
            • [Lv 2] : MATK 1500% | Range: 5x5 cells
            • [Lv 3] : MATK 2250% | Range: 7x7 cells
            • [Lv 4] : MATK 3000% | Range: 7x7 cells
            • [Lv 5] : MATK 3750% | Range: 9x9 cells
      • Inquisitor
        4262F.png.1c9cfc3a84ea0bc322e226ff3b0b0509.pnginquisitor.png.5b74accfabbe95197e38365d9a03eac4.png4262M.png.c93b819b8f6dc24bc14b704a185d0f61.png
        • Overview:
           
          • 5238.png Powerful Faith
            • Max Level: 5
            • Target: Self
            • Description:
              Strengthens the user's beliefs, increasing ATK and PATK.
              Cannot be used with Firm Faith and Sincere Faith.
            • [Lv 1] : ATK +10 | PATK +7 Duration: 120 seconds
            • [Lv 2] : ATK +15 | PATK +9 Duration150 seconds
            • [Lv 3] : ATK +20 | PATK +11 Duration180 seconds
            • [Lv 4] : ATK +25 | PATK +13 Duration210 seconds
            • [Lv 5] : ATK +30 | PATK +15 Duration240 seconds
          • 5239.png Firm Faith
            • Max Level: 5
            • Target: Self
            • Description:
              Strengthens the user's beliefs, increasing MaxHP and RES.
              Cannot be used with Powerful Faith and Sincere Faith.
               
            • [Lv 1] : MaxHP:  +2% | RES: +8 Duration: 120 seconds
            • [Lv 2] : MaxHP:  +4% | RES: +16 Duration150 seconds
            • [Lv 3] : MaxHP:  +6% | RES: +24 Duration180 seconds
            • [Lv 4] : MaxHP:  +8% | RES: +32 Duration210 seconds
            • [Lv 5] : MaxHP:  +10% | RES: +40 Duration240 seconds
          • 5240.png Will of Faith
            • Max Level: 10
            • Description:
              Strengthens the user's belief in annihilation.
              When equipped with a knuckle, increases physical damage to Demon and Undead race enemies, and reduces physical and magical damage receivedfrom Demon and Undead race enemies.
               
            • [Lv 1] : Increased damage:  +3% | Reduced damage: 1%
            • [Lv 2] : Increased damage:  +4% | Reduced damage2%
            • [Lv 3] : Increased damage:  +5% | Reduced damage3%
            • [Lv 4] : Increased damage:  +6% | Reduced damage4%
            • [Lv 5] : Increased damage:  +7% | Reduced damage5%
            • [Lv 6] : Increased damage:  +8% | Reduced damage6%
            • [Lv 7] : Increased damage:  +9% | Reduced damage7%
            • [Lv 8] : Increased damage:  +10% | Reduced damage8%
            • [Lv 9] : Increased damage:  +11% | Reduced damage9%
            • [Lv 10] : Increased damage:  +12% | Reduced damage10%
          • 5241.png Oleum Sanctum
            • Max Level: 5
            • Target: Target
            • Description:
              Uses 1 Holy Water and sprinkles holy oil on the target and enemies in range, dealing 
              long ranged physical damage.
              Enemies hit by the holy water will receive increased long ranged physical damage during the skill's duration.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 400% | Range: 3x3 cells | Duration: 3 seconds
            • [Lv 2] : ATK 800% | Range: 3x3 cells | Duration: 4 seconds
            • [Lv 3] : ATK 1200% | Range: 5x5 cells | Duration: 5 seconds
            • [Lv 4] : ATK 1600% | Range: 5x5 cells | Duration: 6 seconds
            • [Lv 5] : ATK 2000% | Range: 7x7 cells | Duration: 7 seconds
          • 5242.png Sincere Faith
            • Max Level: 5
            • Target: Self
            • Description:
              Reinforces the user's beliefs and increases attack speed and Perfect Hit.
              Cannot be used with Powerful Faith and Firm Faith.
               
            • [Lv 1] : ASPD: +1 | Perfect Hit: +4 | Duration: 120 seconds
            • [Lv 2] : ASPD: +1 | Perfect Hit: +8 | Duration: 150 seconds
            • [Lv 3] : ASPD: +2 | Perfect Hit: +12 | Duration: 180 seconds
            • [Lv 4] : ASPD: +2 | Perfect Hit: +16 | Duration: 210 seconds
            • [Lv 5] : ASPD: +3 | Perfect Hit: +20 | Duration: 240 seconds
          • 5245.png First Brand
            • Max Level: 5
            • Target: Target
            • Description:
              Deals melee physical damage to the target and surrounding enemies, and marks the 
              target with Brand.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 450% | Brand Duration: 1 seconds | Range: 3x3 cells
            • [Lv 2] : ATK 900% | Brand Duration: 2 seconds | Range: 3x3 cells
            • [Lv 3] : ATK 1350% | Brand Duration: 3 seconds | Range: 5x5 cells
            • [Lv 4] : ATK 1800% | Brand Duration: 4 seconds | Range: 5x5 cells
            • [Lv 5] : ATK 2250% | Brand Duration: 5 seconds | Range: 7x7 cells
          • 5246.png First Faith Power
            • Max Level: 5
            • Target: Self
            • Description:
              Accepts true faith and carries out to battle.
              Additionally, while First Faith Power is active, removes the spirit sphere consumption of Fallen Empire.
               
            • [Lv 1] : Duration: 60 seconds
            • [Lv 2] : Duration: 120 seconds
            • [Lv 3] : Duration: 180 seconds
            • [Lv 4] : Duration: 240 seconds
            • [Lv 5] : Duration: 300 seconds
          • 5251.png Third Punish
            • Max Level: 5
            • Target: Target
            • Description:
              Can be used when either First Faith Power, Judge or Third Exorcism Flame are active.
              Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets.
              Additionally increases damage based on the user's base level and POW.
              Automatically casts Zen when using the skill.
               
            • [Lv 1] : ATK 550% | Range: 3x3 cells
            • [Lv 2] : ATK 1100% | Range: 3x3 cells
            • [Lv 3] : ATK 1650% | Range: 5x5 cells
            • [Lv 4] : ATK 2200% | Range: 5x5 cells
            • [Lv 5] : ATK 2750% | Range: 7x7 cells
          • 5252.png Third Flame Bomb
            • Max Level: 5
            • Target: Target
            • Description:
              Can only be used when Third Exorcism Flame is active.
              Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets.
              Increases number of hit up to 3 times depending on the number of remaining spirit spheres.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 650% | Range: 3x3 cells
            • [Lv 2] : ATK 1300% | Range: 3x3 cells
            • [Lv 3] : ATK 1950% | Range: 5x5 cells
            • [Lv 4] : ATK 2600% | Range: 5x5 cells
            • [Lv 5] : ATK 3250% | Range: 7x7 cells
          • 5253.png Third Consecration
            • Max Level: 5
            • Target: Target
            • Description:
              Can only be used when either Judge or Third Exorcism Flame are active.
              Deals melee physical damage to the target marked with Judgement Brand and surrounding enemies, and removes Judgement Brand from the targets.
              Additionally increases damage based on the user's base level and POW.
              Additionally, the user's HP and SP are recovered bythe power of purification, the amount of recoverydepends on the skill level the user's base level.
               
            • [Lv 1] : ATK 650% | Range: 3x3 cells
            • [Lv 2] : ATK 1300% | Range: 3x3 cells
            • [Lv 3] : ATK 1950% | Range: 5x5 cells
            • [Lv 4] : ATK 2600% | Range: 5x5 cells
            • [Lv 5] : ATK 3250% | Range: 7x7 cells
          • 5243.png Massive Flame Blaster
            • Max Level: 10
            • Target: Self
            • AP Consumption: 150
            • Description:
              Deals a powerful long ranged physical damage to surrounding enemies by instantly 
              exploding the powerful energy accumulated into the user's body.
              Deals additional damage against Demon and Bute race enemies.
              Additionally increases damage based on the user's base level and POW.
              Upon use, removes the spirit sphere consumption of Lightning Ride and Rampage Blast for 300 seconds.
               
            • [Lv 1] : MATK 800% | Damage against Demon and Brute race: ATK 1100%
            • [Lv 2] : MATK 1600% | Damage against Undead and Dragon race: ATK 2200%
            • [Lv 3] : MATK 2400% | Damage against Undead and Dragon race: ATK 3300%
            • [Lv 4] : MATK 3200% | Damage against Undead and Dragon race: ATK 4400%
            • [Lv 5] : MATK 4000% | Damage against Undead and Dragon race: ATK 5500%
            • [Lv 6] : MATK 4800% | Damage against Undead and Dragon race: ATK 6600%
            • [Lv 7] : MATK 5600% | Damage against Undead and Dragon race: ATK 7700%
            • [Lv 8] : MATK 6400% | Damage against Undead and Dragon race: ATK 8800%
            • [Lv 9] : MATK 7200% | Damage against Undead and Dragon race: ATK 9900%
            • [Lv 10] : MATK 8000% | Damage against Undead and Dragon race: ATK 11000%
          • 5247.png Judge
            • Max Level: 5
            • Target: Self
            • AP Consumption: 100
            • Description:
              Can only be used when First Faith Power is active.
              Becomes God's agent of judgement and executes justice on evil deeds.
              When Judge is active, removes the spirit sphere consumption of Fallen Empire and Flash Combo.
               
            • [Lv 1] : Duration: 60 seconds
            • [Lv 2] : Duration: 120 seconds
            • [Lv 3] : Duration: 180 seconds
            • [Lv 4] : Duration: 240 seconds
            • [Lv 5] : Duration: 300 seconds
          • 5254.png Third Exorcism Flame
            • Max Level: 5
            • Target: Self
            • AP Consumption: 150
            • Description:
              Can only be used when Judge is active.
              Becomes the flame of annihilation to purify evil. When Third Exorcism Flame is active, removes the spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon.
               
            • [Lv 1] : Duration: 60 seconds
            • [Lv 2] : Duration: 120 seconds
            • [Lv 3] : Duration: 180 seconds
            • [Lv 4] : Duration: 240 seconds
            • [Lv 5] : Duration: 300 seconds
          • 5248.png Second Flame
            • Max Level: 5
            • Target: Target
            • AP Recovery: 3
            • Description:
              Can only be used when Third Exorcism Flame is active.
              Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies.
              If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 550% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
            • [Lv 2] : ATK 1100% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
            • [Lv 3] : ATK 1650% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
            • [Lv 4] : ATK 2200% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
            • [Lv 5] : ATK 2750% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
          • 5249.png Second Faith
            • Max Level: 5
            • Target: Target
            • AP Recovery: 1
            • Description:
              Can only be used when either First Faith Power, Judge or Third Exorcism Flame are 
              active.
              Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies.
              If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
            • [Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
            • [Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
            • [Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
            • [Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
          • 5250.png Second Judgement
            • Max Level: 5
            • Target: Target
            • AP Recovery: 2
            • Description:
              Can only be used when either Judge or Third Exorcism Flame are active.
              Deals melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies.
              If the target is marked with Brand, it will be marked by Judgement Brand, if the target is already marked with Judgement Brand, its duration will be renewed.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 500% | Judgement Brand Duration: 5 seconds | Range: 3x3 cells
            • [Lv 2] : ATK 1000% | Judgement Brand Duration: 2 seconds | Range: 3x3 cells
            • [Lv 3] : ATK 1500% | Judgement Brand Duration: 3 seconds | Range: 5x5 cells
            • [Lv 4] : ATK 2000% | Judgement Brand Duration: 4 seconds | Range: 5x5 cells
            • [Lv 5] : ATK 2500% | Judgement Brand Duration: 5 seconds | Range: 7x7 cells
          • 5244.png Explosion Blaster
            • Max Level: 5
            • Target: Target
            • AP Recovery: 5
            • Description:
              Deals long ranged physical damage to the target and surrounding enemies with a powerful explosive blast.
              Deals additional damage if the targets are affected by Oleum Sanctum.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 450% | Range: 5x5 cells
            • [Lv 2] : ATK 900% | Range: 5x5 cells
            • [Lv 3] : ATK 1350% | Range: 7x7 cells
            • [Lv 4] : ATK 1800% | Range: 7x7 cells
            • [Lv 5] : ATK 2250% | Range: 9x9 cells
      • Imperial Guard
        4258F.png.335fbfc8aa9e63804a33b56e91e7f7c8.pngimperialguard.png.c280bb5b35c830ed04791a9a3de7bff5.png4258M.png.40550e587072181f3f60acfdd3437197.png
        • Overview:
           
          • 5255.png Guard Stance
            • Max Level: 5
            • Target: Self
            • Description:
              Shield-only skill.
              Increases the user's DEF at the cost of decreasing ATK.
               
            • [Lv 1] : DEF+100 | ATK: -50
            • [Lv 2] : DEF+150 | ATK: -100
            • [Lv 3] : DEF+200 | ATK: -150
            • [Lv 4] : DEF+250 | ATK: -200
            • [Lv 5] : DEF+300 | ATK: -250
          • 5256.png Guardian Shield
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Can only be used while Guard Stance is active.
              Gives the user and party members within 21 x 21 cells around the user a physical barrier proportional to the user's HP for 60 seconds.
               
            • [Lv 1] : HP ratio50%
            • [Lv 2] : HP ratio100%
            • [Lv 3] : HP ratio: 150%
            • [Lv 4] : HP ratio200%
            • [Lv 5] : HP ratio250%
          • 5257.png Rebound Shield
            • Max Level: 5
            • Target: Self
            • Description:
              Can only be used when using Devotion while Guard Stance is active.
              Reduces damage received through Devotion for 60 seconds.
               
            • [Lv 1] : Damage reduction10%
            • [Lv 2] : Damage reduction20%
            • [Lv 3] : Damage reduction30%
            • [Lv 4] : Damage reduction40%
            • [Lv 5] : Damage reduction50%
          • 5258.png Shield Mastery
            • Max Level: 10
            • Description:
              When equipped with a shield, increases physical resistance and Imperial Guard related skills damage.
               
            • [Lv 1] : Physical resistance+3
            • [Lv 2] : Physical resistance+6
            • [Lv 3] : Physical resistance+9
            • [Lv 4] : Physical resistance+12
            • [Lv 5] : Physical resistance+15
            • [Lv 6] : Physical resistance+18
            • [Lv 7] : Physical resistance+21
            • [Lv 8] : Physical resistance+24
            • [Lv 9] : Physical resistance+27
            • [Lv 10] : Physical resistance+30
          • 5259.png Spear & Sword Mastery
            • Max Level: 10
            • Description:
              When equipped with a one-handed sword, one-handed spear or two-handed spear, increases Hit and Imperial Guard related skills damage.
               
            • [Lv 1] : HIT+3
            • [Lv 2] : HIT+6
            • [Lv 3] : HIT+9
            • [Lv 4] : HIT+12
            • [Lv 5] : HIT+15
            • [Lv 6] : HIT+18
            • [Lv 7] : HIT+21
            • [Lv 8] : HIT+24
            • [Lv 9] : HIT+27
            • [Lv 10] : HIT+30
          • 5260.png Attack Stance
            • Max Level: 5
            • Target: Self
            • Description:
              Increases the user's ATK at the cost of decreasing DEF.
               
            • [Lv 1] : DEF-40 | ATK: +10
            • [Lv 2] : DEF-80 | ATK: +15
            • [Lv 3] : DEF-120 | ATK: +20
            • [Lv 4] : DEF-160 | ATK: +25
            • [Lv 5] : DEF-200 | ATK: +30
          • 5261.png Ultimate Sacrifice
            • Max Level: 5
            • Target: Self
            • Description:
              Can only be used while Guard Stance is active.
              Consumes all of the user's remaining HP, reducing it to 1, and grants a Resurrection Decision buff to nearby party members.
              Upon death, allies with Resurrection Decision are immediately resurrected with both HP and SP fully recovered, at the same location.
               
            • [Lv 1] : Skill cooldown20 seconds | Range: 3x3 cells
            • [Lv 2] : Skill cooldown40 seconds | Range: 3x3 cells
            • [Lv 3] : Skill cooldown60 seconds | Range: 5x5 cells
            • [Lv 4] : Skill cooldown80 seconds | Range: 5x5 cells
            • [Lv 5] : Skill cooldown100 seconds | Range: 7x7 cells
          • 5262.png Holy Shield
            • Max Level: 5
            • Target: Self
            • Description:
              Shield-only skill.
              Reduces damage taken from Shadow and Undead property attacks and increases holy property magical damage.
               
            • [Lv 1] : Damage reduction7% | Damage increase: 7%
            • [Lv 2] : Damage reduction9% | Damage increase: 9%
            • [Lv 3] : Damage reduction11% | Damage increase: 11%
            • [Lv 4] : Damage reduction13% | Damage increase: 13%
            • [Lv 5] : Damage reduction15% | Damage increase: 15%
          • 5263.png Grand Judgement
            • Max Level: 10
            • Target: Self
            • AP Consumption: 150
            • Description:
              Spear-only skill.
              Can only be used while Attack Stance is active.
              Deals long ranged physical damage to the target and surrounding enemies within 7 x 7 cells.
              The user receives an effect that increases Vanishing Point and Cannon Spear damage for 300 seconds.
              Deals additional damage against Plant and Insect race monsters.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 750% | Damage against Plant and Insect Race: ATK 1100%
            • [Lv 2] : ATK 1500% | Damage against Plant and Insect Race: ATK 2200%
            • [Lv 3] : ATK 2250% | Damage against Plant and Insect Race: ATK 3300%
            • [Lv 4] : ATK 3000% | Damage against Plant and Insect Race: ATK 4400%
            • [Lv 5] : ATK 3750% | Damage against Plant and Insect Race: ATK 5500%
            • [Lv 6] : ATK 4500% | Damage against Plant and Insect Race: ATK 6600%
            • [Lv 7] : ATK 5250% | Damage against Plant and Insect Race: ATK 7700%
            • [Lv 8] : ATK 6000% | Damage against Plant and Insect Race: ATK 8800%
            • [Lv 9] : ATK 6750% | Damage against Plant and Insect Race: ATK 9900%
            • [Lv 10] : ATK 7500% | Damage against Plant and Insect Race: ATK 11000%
          • 5264.png Judgement Cross
            • Max Level: 10
            • Target: Self
            • AP Consumption: 150
            • Description:
              Deals holy magical damage to the target.
              Deals additional damage against Plant and Insect race monsters.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 750% | Damage against Plant and Insect Race: MATK 1100%
            • [Lv 2] : MATK 1500% | Damage against Plant and Insect Race: MATK 2200%
            • [Lv 3] : MATK 2250% | Damage against Plant and Insect Race: MATK 3300%
            • [Lv 4] : MATK 3000% | Damage against Plant and Insect Race: MATK 4400%
            • [Lv 5] : MATK 3750% | Damage against Plant and Insect Race: MATK 5500%
            • [Lv 6] : MATK 4500% | Damage against Plant and Insect Race: MATK 6600%
            • [Lv 7] : MATK 5250% | Damage against Plant and Insect Race: MATK 7700%
            • [Lv 8] : MATK 6000% | Damage against Plant and Insect Race: MATK 8800%
            • [Lv 9] : MATK 6750% | Damage against Plant and Insect Race: MATK 9900%
            • [Lv 10] : MATK 7500% | Damage against Plant and Insect Race: MATK 11000%
          • 5265.png Shield Shooting
            • Max Level: 5
            • Target: Target
            • AP Recovery: 2
            • Description:
              Shield-only skill.
              Can only be used while Attack Stance is active.
              Throws the shield to deal long ranged physical damage to the target.
              The user receives an effect that increases Shield Chain, Shield Press and Earth Drive damage for 10 seconds.
              Additionally increases damage based on the user's base level and POW.
              Additionally increases damage based on the equipped shield's weight and refinement.
               
            • [Lv 1] : ATK 600%
            • [Lv 2] : ATK 1200%
            • [Lv 3] : ATK 1800%
            • [Lv 4] : ATK 2400%
            • [Lv 5] : ATK 3000%
          • 5266.png Overslash
            • Max Level: 10
            • Target: Target
            • AP Recovery: 3
            • Description:
              Can only be used while Attack Stance is active.
              Deals melee physical damage to the target, followed by an additional melee physical damage to enemies within 7 x 7 cells around the target.
              The number of attacks increases based on the number of enemies around the target.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 60%
            • [Lv 2] : ATK 120%
            • [Lv 3] : ATK 180%
            • [Lv 4] : ATK 240%
            • [Lv 5] : ATK 300%
            • [Lv 6] : ATK 360%
            • [Lv 7] : ATK 420%
            • [Lv 8] : ATK 480%
            • [Lv 9] : ATK 540%
            • [Lv 10] : ATK 600%
          • 5267.png Cross Rain
            • Max Level: 10
            • Target: Ground
            • AP Recovery: 5
            • Description:
              Summons a sacred area that deals holy property magical damage every 0.3 seconds 
              for 4.5 seconds.
              Increases skill damage if Holy Shield is active.
              Additionally increases damage based the user's base level and SPL, and the level of Spear & Sword Mastery learned.
               
            • [Lv 1] : MATK 30% | Holy Shield increase: 50% | Range: 3x3 cells
            • [Lv 2] : MATK 60% | Holy Shield increase: 100% | Range: 3x3 cells
            • [Lv 3] : MATK 90% | Holy Shield increase: 150% | Range: 3x3 cells
            • [Lv 4] : MATK 120% | Holy Shield increase: 200% | Range: 5x5 cells
            • [Lv 5] : MATK 150% | Holy Shield increase: 250% | Range: 5x5 cells
            • [Lv 6] : MATK 180% | Holy Shield increase: 300% | Range: 5x5 cells
            • [Lv 7] : MATK 210% | Holy Shield increase: 350% | Range: 7x7 cells
            • [Lv 8] : MATK 240% | Holy Shield increase: 400% | Range: 7x7 cells
            • [Lv 9] : MATK 270% | Holy Shield increase: 450% | Range: 7x7 cells
            • [Lv 10] : MATK 300% | Holy Shield increase: 500% | Range: 9x9 cells
      • Shadow Cross
        4254F.png.852c823fbbbda78fcd0129bb85c31338.pngsc1.png.22863a8e3203f5910e1af11c70d22a78.png4254M.png.266e081657dca05a056ab7b6b3a067d7.png
        • Overview:
           
          • 5286.png Dancing Knife
            • Max Level: 5
            • Target: Self
            • Description:
              Dagger-only skill.
              Rotates small blades around the user, dealing damage to surrounding enemies within 5 x 5 cells.
              If a non-dagger weapon is equipped while the skill is active, the effect is immediately canceled.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 200%
            • [Lv 2] : ATK 400%
            • [Lv 3] : ATK 600%
            • [Lv 4] : ATK 800%
            • [Lv 5] : ATK 1000%
          • 5287.png Savage Impact
            • Max Level: 10
            • Target: Self
            • Description:
              Katar only skill, can only be used while Cloaking or Cloaking Exceed are active.
              Instantlly dashes to the target and deals melee physical damage to the target and surrounding enemies in 3x3 cells.
              Upon casting, immediately cancels all cloaking states.
              Additionally increases damage based on the users base level and POW.
              Critical rate is applied based on users critical rate.
              Critical damage is applied with half of the users critical mods.
               
            • [Lv 1] : ATK 350%
            • [Lv 2] : ATK 700%
            • [Lv 3] : ATK 1050%
            • [Lv 4] : ATK 1400%
            • [Lv 5] : ATK 1750%
            • [Lv 6] : ATK 2100%
            • [Lv 7] : ATK 2450%
            • [Lv 8] : ATK 2800%
            • [Lv 9] : ATK 3150%
            • [Lv 10] : ATK 3500%
          • 5288.png Shadow Sense
            • Max Level: 10
            • Description:
              Increases the user's evasion rate, and when eqquiped with a dagger or katar, increases 
              the critical rate.
               
            • [Lv 1] : Flee: +10 | Dagger equipped: CRI +14 | Katar equipped: CRI +7
            • [Lv 2] : Flee: +20 | Dagger equipped: CRI +18 | Katar equipped: CRI +9
            • [Lv 3] : Flee: +30 | Dagger equipped: CRI +22 | Katar equipped: CRI +11
            • [Lv 4] : Flee: +40 | Dagger equipped: CRI +26 | Katar equipped: CRI +13
            • [Lv 5] : Flee: +50 | Dagger equipped: CRI +30 | Katar equipped: CRI +15
            • [Lv 6] : Flee: +60 | Dagger equipped: CRI +34 | Katar equipped: CRI +17
            • [Lv 7] : Flee: +70 | Dagger equipped: CRI +38 | Katar equipped: CRI +19
            • [Lv 8] : Flee: +80 | Dagger equipped: CRI +42 | Katar equipped: CRI +21
            • [Lv 9] : Flee: +90 | Dagger equipped: CRI +46 | Katar equipped: CRI +23
            • [Lv 10] : Flee: +100 | Dagger equipped: CRI +50 | Katar equipped: CRI +25
          • 5289.png Eternal Slash
            • Max Level: 5
            • Target: Target
            • Description:
              Can only be used while Weapon Blocking is active.
              Deals a melee physical damage which can trigger critical to the target.
              If the skill is used again within 3 seconds, increases the number of hits dealt.
              Additionally increases damage based on the user's base level and POW.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 350%
            • [Lv 2] : ATK 700%
            • [Lv 3] : ATK 1050%
            • [Lv 4] : ATK 1400%
            • [Lv 5] : ATK 1750%
          • 5293.png Enchanting Shadow
            • Max Level: 5
            • Target: Self
            • Description:
              Enchants the weapon with the power of the shadows.
              When dealing damage, has a chance to inflict a Shadow Scar on the target, and the damage taken by the target increases based on the number of scars.
               
            • [Lv 1] : Shadow Scar chance: 1%
            • [Lv 2] : Shadow Scar chance: 2%
            • [Lv 3] : Shadow Scar chance: 3%
            • [Lv 4] : Shadow Scar chance: 4%
            • [Lv 5] : Shadow Scar chance: 5%
          • 5290.png Potent Venom
            • Max Level: 10
            • Target: Self
            • Description:
              Can only be used when using Enchant Deadly Poison on the weapon.
              Gives the ability to ignore part of the target's physical resistance.
               
            • [Lv 1] : Physical resistance ignored: 3% | Duration: 30 seconds
            • [Lv 2] : Physical resistance ignored: 6% | Duration: 40 seconds
            • [Lv 3] : Physical resistance ignored: 9% | Duration: 50 seconds
            • [Lv 4] : Physical resistance ignored: 12% | Duration: 60 seconds
            • [Lv 5] : Physical resistance ignored: 15% | Duration: 70 seconds
            • [Lv 6] : Physical resistance ignored: 18% | Duration: 80 seconds
            • [Lv 7] : Physical resistance ignored: 21% | Duration: 90 seconds
            • [Lv 8] : Physical resistance ignored: 24% | Duration: 100 seconds
            • [Lv 9] : Physical resistance ignored: 27% | Duration: 110 seconds
            • [Lv 10] : Physical resistance ignored: 30% | Duration: 120 seconds
          • 5285.png Shadow Exceed
            • Max Level: 10
            • Target: Self
            • AP Consumption: 150
            • Description:
              Maximizes the user's abilities, 
              increasing Savage Impact and Eternal Slash damage and duration.
               
            • [Lv 1] : Duration: 60 seconds
            • [Lv 2] : Duration: 80 seconds
            • [Lv 3] : Duration: 100 seconds
            • [Lv 4] : Duration: 120 seconds
            • [Lv 5] : Duration: 140 seconds
            • [Lv 6] : Duration: 160 seconds
            • [Lv 7] : Duration: 180 seconds
            • [Lv 8] : Duration: 200 seconds
            • [Lv 9] : Duration: 220 seconds
            • [Lv 10] : Duration: 240 seconds
          • 5294.png Fatal Shadow Claw
            • Max Level: 10
            • Target: Target
            • AP Consumption: 150
            • Description:
              Instantly dashes to the target, dealing melee physical damage which can trigger critical to
              the target and surrounding enemies, and inflicts Dark Claw on the same level as learned by the user to all enemies hit by the skill.
              Deals additional damage against Demihuman and Dragon race enemies.
              Additionally increases damage based on the user's base level and POW.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 650% | Damage against Demihuman and Dragon race: ATK 950%
            • [Lv 2] : ATK 1300% | Damage against Demihuman and Dragon race: ATK 1900%
            • [Lv 3] : ATK 1950% | Damage against Demihuman and Dragon race: ATK 2850%
            • [Lv 4] : ATK 2600% | Damage against Demihuman and Dragon race: ATK 3800%
            • [Lv 5] : ATK 3250% | Damage against Demihuman and Dragon race: ATK 4750%
            • [Lv 6] : ATK 3900% | Damage against Demihuman and Dragon race: ATK 5700%
            • [Lv 7] : ATK 4550% | Damage against Demihuman and Dragon race: ATK 6650%
            • [Lv 8] : ATK 5200% | Damage against Demihuman and Dragon race: ATK 7600%
            • [Lv 9] : ATK 5850% | Damage against Demihuman and Dragon race: ATK 8550%
            • [Lv 10] : ATK 6500% | Damage against Demihuman and Dragon race: ATK 9500%
          • 5291.png Shadow Stab
            • Max Level: 5
            • Target: Target
            • AP Recovery: 3
            • Description:
              Dagger-only skill.
              Deals melee physical damage to the target that ignores physical defense.
              If used while under Cloaking or Cloaking Exceed, it deals two hits.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 750%
            • [Lv 2] : ATK 1500%
            • [Lv 3] : ATK 2250%
            • [Lv 4] : ATK 3000%
            • [Lv 5] : ATK 3750%
          • 5292.png Impact Crater
            • Max Level: 5
            • Target: Self
            • AP Recovery: 5
            • Description:
              Katar-only skill.
              Deals melee physical damage to surrounding targets which has a chance to trigger critical.
              The number of hits is equal to the accumulated spin counter.
              Receives a successful blocking state when using this skill.
              Additionally increases damage based on the user's base level and POW.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 65% | Range: 3x3 cells
            • [Lv 2] : ATK 130% | Range: 3x3 cells
            • [Lv 3] : ATK 195% | Range: 5x5 cells
            • [Lv 4] : ATK 260% | Range: 5x5 cells
            • [Lv 5] : ATK 325% | Range: 7x7 cells
      • Cardinal
        4256F.png.46d56696ab3c8fd2972ad32311774879.pngcardinal.png.bb89e94445b7f6c07f67d145d0a9a692.png4256M.png.f2936e45a4c2075caf7fde4fb42dd6c7.png
        • Overview:
           
          • 5268.png Reparatio
            • Max Level: 5
            • Target: Target
            • Description:
              Fully heals the target's HP.
              Cannot be used on monsters, mercenaries, elemental spirits and homunculi.
               
            • [Lv 1] : Skill cooldown: 150 seconds
            • [Lv 2] : Skill cooldown: 100 seconds
            • [Lv 3] : Skill cooldown: 60 seconds
            • [Lv 4] : Skill cooldown: 30 seconds
            • [Lv 5] : Skill cooldown: 10 seconds
          • 5269.png Mediale Votum
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Place a congratulatory spell on the targeted party member.
              Every 2 seconds regenerates a percentage of the current of the target and party members inside a 9 X 9 cells area around the target.
               
            • [Lv 1] : Recovery ratio: 2% | Duration: 40 seconds
            • [Lv 2] : Recovery ratio: 4% | Duration: 60 seconds
            • [Lv 3] : Recovery ratio: 6% | Duration: 80 seconds
            • [Lv 4] : Recovery ratio: 8% | Duration: 100 seconds
            • [Lv 5] : Recovery ratio: 10% | Duration: 120 seconds
          • 5270.png Mace & Book Mastery
            • Max Level: 10
            • Description:
              When equipped with a mace or book, increases physical damage against all size enemies.
              Affects Petitio and Effligo damage.
               
            • [Lv 1] : Small: 1% | Medium: 2% | Large: 3%
            • [Lv 2] : Small: 2% | Medium: 3% | Large: 5%
            • [Lv 3] : Small: 3% | Medium: 5% | Large: 7%
            • [Lv 4] : Small: 4% | Medium: 6% | Large: 9%
            • [Lv 5] : Small: 5% | Medium: 8% | Large: 10%
            • [Lv 6] : Small: 6% | Medium: 9% | Large: 12%
            • [Lv 7] : Small: 7% | Medium: 11% | Large: 13%
            • [Lv 8] : Small: 8% | Medium: 12% | Large: 15%
            • [Lv 9] : Small: 9% | Medium: 14% | Large: 16%
            • [Lv 10] : Small: 10% | Medium: 15% | Large: 18%
          • 5271.png Argutus Vita
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Gives the targeted party member and the user the ability to ignore a percentage of 
              magical resistance.
               
            • [Lv 1] : Magical resistance ignored: 5% | Duration: 120 seconds
            • [Lv 2] : Magical resistance ignored: 10% | Duration: 150 seconds
            • [Lv 3] : Magical resistance ignored: 15% | Duration: 180 seconds
            • [Lv 4] : Magical resistance ignored: 20% | Duration: 210 seconds
            • [Lv 5] : Magical resistance ignored: 25% | Duration: 240 seconds
          • 5272.png Argutus Telum
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Gives the targeted party member and the user the ability to ignore a percentage of 
              physical resistance.
               
            • [Lv 1] : Physical resistance ignored: 5% | Duration: 120 seconds
            • [Lv 2] : Physical resistance ignored: 10% | Duration: 150 seconds
            • [Lv 3] : Physical resistance ignored: 15% | Duration: 180 seconds
            • [Lv 4] : Physical resistance ignored: 20% | Duration: 210 seconds
            • [Lv 5] : Physical resistance ignored: 25% | Duration: 240 seconds
          • 5273.png Arbitrium
            • Max Level: 10
            • Target: Target
            • Description:
              Calls down a powerful light of judgement, dealing holy property magical damage to the target, has a chance to inflict [Quiet] to the target.
              The light then explodes on the target, dealing a secondary holy property magical damage to surrounding enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 200% | Quiet chance: 25%
            • [Lv 2] : MATK 400% | Quiet chance: 30%
            • [Lv 3] : MATK 600% | Quiet chance: 35%
            • [Lv 4] : MATK 800% | Quiet chance: 40%
            • [Lv 5] : MATK 1000% | Quiet chance: 45%
            • [Lv 6] : MATK 1200% | Quiet chance: 50%
            • [Lv 7] : MATK 1400% | Quiet chance: 55%
            • [Lv 8] : MATK 1600% | Quiet chance: 60%
            • [Lv 9] : MATK 1800% | Quiet chance: 65%
            • [Lv 10] : MATK 2000% | Quiet chance: 70%
          • 5275.png Presens Acies
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Increases the critical damage rate of the user or a single party member.
               
            • [Lv 1] : CRT: 2 | Duration: 120 seconds
            • [Lv 2] : CRT: 4 | Duration: 150 seconds
            • [Lv 3] : CRT: 6 | Duration: 180 seconds
            • [Lv 4] : CRT: 8 | Duration: 210 seconds
            • [Lv 5] : CRT: 10 | Duration: 240 seconds
          • 5276.png Fidus Animus
            • Max Level: 10
            • Description:
              Increases the user's holy property magical damage.
              Affects Framen, Arbitrium and Pneumaticus Procella damage.
               
            • [Lv 1] : Increased damage: 1%
            • [Lv 2] : Increased damage: 3%
            • [Lv 3] : Increased damage: 4%
            • [Lv 4] : Increased damage: 6%
            • [Lv 5] : Increased damage: 7%
            • [Lv 6] : Increased damage: 9%
            • [Lv 7] : Increased damage: 10%
            • [Lv 8] : Increased damage: 12%
            • [Lv 9] : Increased damage: 13%
            • [Lv 10] : Increased damage: 15%
          • 5277.png Effligo
            • Max Level: 10
            • Target: Target
            • AP Consumption: 100
            • Description:
              Mace and book-only skill.
              Deals a powerful melee physical damage to the target.
              Deals additional damage against Demon and Undead race enemies.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 800% | Damage against Demon and Undead race: ATK 1200%
            • [Lv 2] : ATK 1600% | Damage against Demon and Undead race: ATK 2400%
            • [Lv 3] : ATK 2400% | Damage against Demon and Undead race: ATK 3600%
            • [Lv 4] : ATK 3200% | Damage against Demon and Undead race: ATK 4800%
            • [Lv 5] : ATK 4000% | Damage against Demon and Undead race: ATK 6000%
            • [Lv 6] : ATK 4800% | Damage against Demon and Undead race: ATK 7200%
            • [Lv 7] : ATK 5600% | Damage against Demon and Undead race: ATK 8400%
            • [Lv 8] : ATK 6400% | Damage against Demon and Undead race: ATK 9600%
            • [Lv 9] : ATK 7200% | Damage against Demon and Undead race: ATK 10800%
            • [Lv 10] : ATK 8000% | Damage against Demon and Undead race: ATK 12000%
          • 5278.png Competentia
            • Max Level: 5
            • Target: Self
            • AP Consumption: 200
            • Description:
              Recovers HP and SP of the user and surrounding party members, and increases S.MATK and P.ATK of all targets.
               
            • [Lv 1] : HP/SP recovered: 20% | Duration: 120 seconds
            • [Lv 2] : HP/SP recovered: 40% | Duration: 150 seconds
            • [Lv 3] : HP/SP recovered: 60% | Duration: 180 seconds
            • [Lv 4] : HP/SP recovered: 80% | Duration: 210 seconds
            • [Lv 5] : HP/SP recovered: 100% | Duration: 240 seconds
          • 5279.png Pneumaticus Procella
            • Max Level: 10
            • Target: Ground
            • AP Consumption: 150
            • Description:
              Calls down the storm of the Holy Spirit, dealing holy property magical damage to all targets within range of the targeted area.
              Deals additional damage against Demon and Undead race enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 200% | Damage against Demon and Undead race: MATK 300% | Range: 5x5 cells
            • [Lv 2] : MATK 400% | Damage against Demon and Undead race: MATK 600% | Range: 5x5 cells
            • [Lv 3] : MATK 600% | Damage against Demon and Undead race: MATK 900% | Range: 5x5 cells
            • [Lv 4] : MATK 800% | Damage against Demon and Undead race: MATK 1200% | Range: 7x7 cells
            • [Lv 5] : MATK 1000% | Damage against Demon and Undead race: MATK 1500% | Range: 7x7 cells
            • [Lv 6] : MATK 1200% | Damage against Demon and Undead race: MATK 1800% | Range: 7x7 cells
            • [Lv 7] : MATK 1400% | Damage against Demon and Undead race: MATK 2100% | Range: 9x9 cells
            • [Lv 8] : MATK 1600% | Damage against Demon and Undead race: MATK 2400% | Range: 9x9 cells
            • [Lv 9] : MATK 1800% | Damage against Demon and Undead race: MATK 2700% | Range: 9x9 cells
            • [Lv 10] : MATK 2000% | Damage against Demon and Undead race: MATK 3000% | Range: 11x11 cells
          • 5280.png Dilectio Heal
            • Max Level: 5
            • Target: Self and surrounding area
            • AP Recovery: 1
            • Description:
              Recovers HP of the target, user and nearby party members.
               
            • [Lv 1] : Healing bonus: 10% | Range: 3x3 cells
            • [Lv 2] : Healing bonus: 25% | Range: 3x3 cells
            • [Lv 3] : Healing bonus: 30% | Range: 5x5 cells
            • [Lv 4] : Healing bonus: 35% | Range: 5x5 cells
            • [Lv 5] : Healing bonus: 40% | Range: 7x7 cells
          • 5281.png Religio
            • Max Level: 5
            • Target: Target
            • AP Recovery: 1
            • Description:
              Maximizes the target's faith, increasing SPL, WIS, and STA for the skill duration.
               
            • [Lv 1] : SPL, WIS, STA increase: 2 | Duration: 120 seconds
            • [Lv 2] : SPL, WIS, STA increase: 4 | Duration: 150 seconds
            • [Lv 3] : SPL, WIS, STA increase: 6 | Duration: 180 seconds
            • [Lv 4] : SPL, WIS, STA increase: 8 | Duration: 210 seconds
            • [Lv 5] : SPL, WIS, STA increase: 10 | Duration: 240 seconds
          • 5282.png Benedictum
            • Max Level: 5
            • Target: Target
            • AP Recovery: 1
            • Description:
              Blesses the target, increasing POW, CRT, and CON for the skill duration.
               
            • [Lv 1] : POW, CRT, CON increase: 2 | Duration: 120 seconds
            • [Lv 2] : POW, CRT, CON increase: 4 | Duration: 150 seconds
            • [Lv 3] : POW, CRT, CON increase: 6 | Duration: 180 seconds
            • [Lv 4] : POW, CRT, CON increase: 8 | Duration: 210 seconds
            • [Lv 5] : POW, CRT, CON increase: 10 | Duration: 240 seconds
          • 5283.png Petitio
            • Max Level: 10
            • Target: Target
            • AP Recovery: 2
            • Description:
              Mace and book-only skill.
              Hits the target and deals physical damage to the target and surrounding enemies.
              If equipped with a mace, deals long ranged physical damage.
              If equipped with a book, deals melee physical damage.
              Additionally increases damage based on the user's base level and POW.
              When Duple Light is active, has a chance to auto-cast Petitio on the same level as learned by the user when dealing normal physical damage.
              Petitio does recover AP when being auto-cast.
               
            • [Lv 1] : ATK 270%| Range: 3x3 cells
            • [Lv 2] : ATK 540% | Range: 3x3 cells
            • [Lv 3] : ATK 810% | Range: 3x3 cells
            • [Lv 4] : ATK 1080% | Range: 5x5 cells
            • [Lv 5] : ATK 1350% | Range: 5x5 cells
            • [Lv 6] : ATK 1620% | Range: 5x5 cells
            • [Lv 7] : ATK 1890% | Range: 7x7 cells
            • [Lv 8] : ATK 2160% | Range: 7x7 cells
            • [Lv 9] : ATK 2430% | Range: 7x7 cells
            • [Lv 10] : ATK 2700% | Range: 9x9 cells
          • 5284.png Framen
            • Max Level: 5
            • Target: Target
            • AP Recovery: 3
            • Description:
              Calls down the powers of the Holy Spirit, dealing holy property magical damage to the target and surrounding enemies.
              Deals additional damage against Demon and Undead race enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 500% | Damage against Demon and Undead race: MATK 650% | Range: 5x5 cells
            • [Lv 2] : MATK 1000% | Damage against Demon and Undead race: MATK 1300% | Range: 5x5 cells
            • [Lv 3] : MATK 1500% | Damage against Demon and Undead race: MATK 1950% | Range: 5x5 cells
            • [Lv 4] : MATK 2000% | Damage against Demon and Undead race: MATK 2600% | Range: 7x7 cells
            • [Lv 5] : MATK 2500% | Damage against Demon and Undead race: MATK 3250% | Range: 7x7 cells
      • Biolo
        614f0dbd438c7_actdir0-0-0(3).png.9d42662c149cf1935133fd8095c5452d.pngbiolo.png.55c829941c91348bb0652ca4902c4a10.png614f0dbbb261a_actdir0-0-0(2).png.676ca6a306e7f5c11607f64cd522fc3a.png
        • Overview:
           
          • 5336.png Bionic Pharmacy
            • Max Level: 5
            • Target: Self
            • Description:
              Consumes 1 Beaker, the required materials and 30 SP to manufacture medicines. 
              Icicle Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Crystal Blue. 
              Earth Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Green Live. 
              Gale Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Wind of Verdure. 
              Flame Acid Bottle : 5x Bottle Grenade, 5x Acid Bottle, 2x Red Blood. 
              Advanced Coating Potion : 10x Glistening Coat, 5x Empty Bottle. 
              Greater Plant Bottle : 10x Plant Bottle, 5x Mandragora Flowerpot, 2x Thorn Plant Seed, 2x 
              Blood Sucker Plant Seed. 
              Eye Cleaner (Pitch-darkness) : 10x Empty Bottle, 5xHoly Water, 3x White Herb, 3x Green Herb. 
              Ear Cleaner (Quiet) : 10x Empty Bottle, 5x Holy Water, 2x Blue Herb, 3x Green Herb. 
              Tonic (Lethargy) : 10x Empty Bottle, 5x Holy Water, 2x Yggdrasilberry, 3x Royal Jelly. 
              Compressed Fire Extinguisher (Blaze) : 10x Empty Bottle, 5x Holy Water, 5x Crystal Blue, 3x Iron. 
              Lucky Water (Unlucky) : 10x Empty Bottle, 5x Holy Water, 10x Clover, 3x Green Herb. 
              Strong Antidote (Severe Poison) : 10x Empty Bottle, 5x Holy Water, 3xPoison Bottle, 10x Green Herb. 
              High Calorie Chocolate (Gloom) : 10x Empty Bottle, 3x Cacao, 3x Royal Jelly, 5x Yggdrasil Seed. 
              Refined Holy Water (Holy Fire) : 10x Empty Bottle, 10x Holy Water, 3x Royal Jelly. 
               
            • [Lv 1] : Maximum manufacturing amount: 11
            • [Lv 2] : Maximum manufacturing amount: 12
            • [Lv 3] : Maximum manufacturing amount: 13
            • [Lv 4] : Maximum manufacturing amount: 14
            • [Lv 5] : Maximum manufacturing amount: 15
          • 5337.png Bionics Mastery
            • Max Level: 10
            • Description:
              When summoning a plant creature, increases its stats.
               
            • [Lv 1] : ATK: + 200 | MaxHP: + 2000 | MaxSP: + 20 | DEF: + 20 | MDEF: + 4 | FLEE: + 10
            • [Lv 2] : ATK: + 400 | MaxHP: + 4000 | MaxSP: + 40 | DEF: + 40 | MDEF: + 8 | FLEE: + 20
            • [Lv 3] : ATK: + 600 | MaxHP: + 6000 | MaxSP: + 60 | DEF: + 60 | MDEF: + 12 | FLEE: + 30
            • [Lv 4] : ATK: + 800 | MaxHP: + 8000 | MaxSP: + 80 | DEF: + 80 | MDEF: + 16 | FLEE: + 40
            • [Lv 5] : ATK: + 1000 | MaxHP: + 10000 | MaxSP: + 100 | DEF: + 100 | MDEF: + 20 | FLEE: + 50
            • [Lv 6] : ATK: + 1200 | MaxHP: + 12000 | MaxSP: + 120 | DEF: + 120 | MDEF: + 24 | FLEE: + 60
            • [Lv 7] : ATK: + 1400 | MaxHP: + 14000 | MaxSP: + 140 | DEF: + 140 | MDEF: + 28 | FLEE: + 70
            • [Lv 8] : ATK: + 1600 | MaxHP: + 16000 | MaxSP: + 160 | DEF: + 160 | MDEF: + 32 | FLEE: + 80
            • [Lv 9] : ATK: + 1800 | MaxHP: + 18000 | MaxSP: + 180 | DEF: + 180 | MDEF: + 36 | FLEE: + 90
            • [Lv 10] : ATK: + 2000 | MaxHP: + 20000 | MaxSP: + 200 | DEF: + 200 | MDEF: + 40 | FLEE: + 100
          • 5347.png Research Report
            • Max Level: 1
            • Target: Self
            • AP Consumption: 100
            • Description:
              Prepares and presents a report on the user's research.
              Increases damage of acid related skills and damage against Formless and Plant race monsters.
              Additionally increases damage of acid related skills based on the user's base level and POW.
               
            • [Lv 1] : Increased damage: 50% | Reduces material consumption by 1.
          • 5348.png Hell Tree
            • Max Level: 5
            • Target: Self
            • AP Consumption: 100
            • Description:
              Summons a Hell Tree.
              Only 1 Hell Tree can be summoned at a time.
              Consumes 3 Greater Plant Bottle.
               
            • [Lv 1] : Duration: 60 seconds
            • [Lv 2] : Duration: 90 seconds
            • [Lv 3] : Duration: 120 seconds
            • [Lv 4] : Duration: 150 seconds
            • [Lv 5] : Duration: 180 seconds
          • 5345.png Wooden Fairy
            • Max Level: 5
            • Target: Self
            • AP Recovery: 20
            • Description:
              Summons a Wooden Fairy.
              Only 1 Wooden Fairy can be summoned at a time.
              Upon summoning, increases Spore Explosion damage.
              Consumes 2 Greater Plant Bottle. 
               
            • [Lv 1] : Duration: 120 seconds
            • [Lv 2] : Duration: 180 seconds
            • [Lv 3] : Duration: 240 seconds
            • [Lv 4] : Duration: 300 seconds
            • [Lv 5] : Duration: 360 seconds
          • 5344.png Wooden Warrior
            • Max Level: 5
            • Target: Self
            • AP Recovery: 20
            • Description:
              Summons a Wooden Warrior.
              Only 1 Wooden Warrior can be summoned at a time.
              Upon summoning, doubles Cart Tornado damage and Cart Cannon number of hits.
              Consumes 2 Greater Plant Bottle. 
               
            • [Lv 1] : Duration: 120 seconds
            • [Lv 2] : Duration: 180 seconds
            • [Lv 3] : Duration: 240 seconds
            • [Lv 4] : Duration: 300 seconds
            • [Lv 5] : Duration: 360 seconds
          • 5346.png Creeper
            • Max Level: 5
            • Target: Self
            • AP Recovery: 10
            • Description:
              Summons a Creeper.
              Only 1 Creeper can be summoned at a time.
              Consumes 1 Greater Plant Bottle.
               
            • [Lv 1] : Duration: 120 seconds
            • [Lv 2] : Duration: 180 seconds
            • [Lv 3] : Duration: 240 seconds
            • [Lv 4] : Duration: 300 seconds
            • [Lv 5] : Duration: 360 seconds
          • 5343.png Acidified Zone (Fire)
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4 (level 1~3), 5 (level 4~5)
            • Description:
              Deals fire property physical damage to the target and surrounding enemies around the 
              target.
              If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
              Upon casting, consumes 2 Flame Acid Bottle.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 250% | Range: 3x3 cells
            • [Lv 2] : ATK 500% | Range: 3x3 cells
            • [Lv 3] : ATK 750% | Range: 5x5 cells
            • [Lv 4] : ATK 1000% | Range: 5x5 cells
            • [Lv 5] : ATK 1250% | Range: 7x7 cells
          • 5341.png Acidified Zone (Ground)
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4 (level 1~3), 5 (level 4~5)
            • Description:
              Deals earth property physical damage to the target and surrounding enemies around the 
              target.
              If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
              Upon casting, consumes 2 Earth Acid Bottle.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 250% | Range: 3x3 cells
            • [Lv 2] : ATK 500% | Range: 3x3 cells
            • [Lv 3] : ATK 750% | Range: 5x5 cells
            • [Lv 4] : ATK 1000% | Range: 5x5 cells
            • [Lv 5] : ATK 1250% | Range: 7x7 cells
          • 5340.png Acidified Zone (Water)
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4 (level 1~3), 5 (level 4~5)
            • Description:
              Deals water property physical damageto the target and surrounding enemies around the
              target.
              If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
              Upon casting, consumes 2 Icicle Acid Bottle.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 250% | Range: 3x3 cells
            • [Lv 2] : ATK 500% | Range: 3x3 cells
            • [Lv 3] : ATK 750% | Range: 5x5 cells
            • [Lv 4] : ATK 1000% | Range: 5x5 cells
            • [Lv 5] : ATK 1250% | Range: 7x7 cells
          • 5342.png Acidified Zone (Wind)
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4 (level 1~3), 5 (level 4~5)
            • Description:
              Deals wind property physical damage to the target and surrounding enemies around the
              target.
              If the skill hits a player, the acid zone appears on the cell that the target player was hit at.
              Upon casting, consumes 2 Gale Acid Bottle.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 250% | Range: 3x3 cells
            • [Lv 2] : ATK 500% | Range: 3x3 cells
            • [Lv 3] : ATK 750% | Range: 5x5 cells
            • [Lv 4] : ATK 1000% | Range: 5x5 cells
            • [Lv 5] : ATK 1250% | Range: 7x7 cells
          • 5339.png Full Shadow Protection
            • Max Level: 4
            • Target: Self and surrounding area
            • AP Recovery: 2 (level 1~2), 3 (level 3~4)
            • Description:
              Protects the target's and user's shadow gears from being stripped or destroyed with a coating potion.
              Upon casting, consumes 1 Advanced Coating Potion. 
               
            • [Lv 1] : Duration: 30 seconds
            • [Lv 2] : Duration: 40 seconds
            • [Lv 3] : Duration: 50 seconds
            • [Lv 4] : Duration: 60 seconds
          • 5338.png The Whole Protection
            • Max Level: 5
            • Target: Self and surrounding area
            • AP Recovery: 20
            • Description:
              Protects the user's and nearby party members' weapons and equipment from being 
              stripped or destroyed with a coating potion.
              Upon casting, consumes 3 Advanced Coating Potion.
               
            • [Lv 1] : Duration: 60 seconds | Range15x15 cells
            • [Lv 2] : Duration: 90 seconds | Range15x15 cells
            • [Lv 3] : Duration: 120 seconds | Range15x15 cells
            • [Lv 4] : Duration: 150 seconds | Range31x31 cells
            • [Lv 5] : Duration: 180 seconds | Range31x31 cells
      • Wind Hawk
        4257F.png.1620aca9ea7bb2031d0aeea67c9c9760.pngwh1.png.d3ea38ccd79b42c83a4c29732f98c18c.png4257M.png.9426341c44017e8c8dfe87aa76d1d467.png
        • Overview:
           
          • 5323.png Advanced Trap
            • Max Level: 5
            • Description:
              Increases the effects of Wind Hawk traps.
              Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
               
            • [Lv 1] : Duration increase: 3 seconds | Damage increase20%
            • [Lv 2] : Duration increase: 6 seconds | Damage increase40%
            • [Lv 3] : Duration increase: 9 seconds | Damage increase60% | Gained AP increase: 1
            • [Lv 4] : Duration increase: 12 seconds | Damage increase80% | Gained AP increase: 1
            • [Lv 5] : Duration increase: 15 seconds | Damage increase100% | Gained AP increase: 1
          • 5324.png Wind Sign
            • Max Level: 5
            • Target: Target
            • Description:
              Marks the target with the wind sign for the skill duration.
              Has a chance to gain AP when dealing normal long ranged physical damage on target marked by the Wind Sign.
              The mark will still be visible even if the marked target uses Hiding, Cloaking or Cloaking Exceed.
               
            • [Lv 1] : Duration: 20 seconds | AP gain chance14%
            • [Lv 2] : Duration: 30 seconds | AP gain chance20%
            • [Lv 3] : Duration: 40 seconds | AP gain chance26%
            • [Lv 4] : Duration: 50 seconds | AP gain chance32%
            • [Lv 5] : Duration: 60 seconds | AP gain chance40%
          • 5325.png Nature Friendly
            • Max Level: 5
            • Description:
              Enhances Wind Hawk's wildlife training effectiveness.
              Becomes more proficient at training the Hawk.
               
            • [Lv 1] : Hawk Rush chance increase: 20%
            • [Lv 2] : Hawk Rush chance increase: 40%
            • [Lv 3] : Hawk Rush chance increase: 60%
            • [Lv 4] : Hawk Rush chance increase: 80%
            • [Lv 5] : Hawk Rush chance increase: 100%
          • 5326.png Hawk Rush
            • Max Level: 5
            • Target: Target
            • Description:
              Commands the Hawk to attack, dealing 2 long ranged physical damages to the target.
              Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical 
              damage with 1% chance per 3 CON.
              Additionally increases damage based on the user's base level and CON.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
              The skill can only be triggered when equipped with a bow.
               
            • [Lv 1] : ATK 100%
            • [Lv 2] : ATK 200%
            • [Lv 3] : ATK 300%
            • [Lv 4] : ATK 400%
            • [Lv 5] : ATK 500%
          • 5327.png Hawk Mastery
            • Max Level: 1
            • Description:
              Trains a hawk to follow the user's orders.
              The hawk can be summoned along with the Warg, but the chance to trigger Warg Strike is reduced to 1/3.
              Requires [Hawk Flute] to summon the hawk.
               
            • [Lv 1] : Summons a hawk
          • 5328.png Calamity Gale
            • Max Level: 1
            • Target: Self
            • AP Consumption: 200
            • Description:
              Unleashes the rage of a gust and wraps it around the user's body.
              For the skill duration, the user receives the effects of No Limits Level 5, increases Crescive Bolt damage by 20%.
              Gale Storm now has a chance to trigger critical.
              Increase Crescive Bolt and Gale Storm damage against Fish and Brute race enemies by 50%.
              Cannot be used along with No Limits.
               
            • [Lv 1] : Grants the user with a powerful buff
          • 5329.png Hawk Boomerang
            • Max Level: 5
            • Target: Target
            • AP Consumption: 50
            • Description:
              Commands the Hawk to attack, dealing 1 long ranged physical to the target, has
              a chance to trigger critical.
              Deals 50% more damage against Fish and Brute race enemies.
              Additionally increases damage based on user's base level and trait stats.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
              The skill can only be used when equipped with a bow.
               
            • [Lv 1] : ATK 500% | Damage against Fish and Brute raceATK 750%
            • [Lv 2] : ATK 1000% | Damage against Fish and Brute raceATK 1500%
            • [Lv 3] : ATK 1500% | Damage against Fish and Brute raceATK 2250%
            • [Lv 4] : ATK 2000% | Damage against Fish and Brute raceATK 3000%
            • [Lv 5] : ATK 2500% | Damage against Fish and Brute raceATK 3750%
          • 5330.png Gale Storm
            • Max Level: 10
            • Target: Target
            • AP Recovery: 10 when hitting 3 or more targets
            • Description:
              Deals 5 long ranged physical damage to the target and surrounding enemies.
              Recovers AP when hitting 3 targets or more enemies.
              Additionally increases damage based on the user's base level and CON.
              Consumes 5 equipped arrows.
               
            • [Lv 1] : ATK 250% | Range: 5x5 cells
            • [Lv 2] : ATK 500% | Range: 5x5 cells
            • [Lv 3] : ATK 750% | Range: 5x5 cells
            • [Lv 4] : ATK 1000% | Range: 5x5 cells
            • [Lv 5] : ATK 1250% | Range: 7x7 cells
            • [Lv 6] : ATK 1500% | Range: 7x7 cells
            • [Lv 7] : ATK 1750% | Range: 7x7 cells
            • [Lv 8] : ATK 2000% | Range: 9x9 cells
            • [Lv 9] : ATK 2250% | Range: 9x9 cells
            • [Lv 10] : ATK 2500% | Range: 11x11 cells
          • 5331.png Deep Blind Trap
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 3~4
            • Description:
              Places a trap that deals shadow property melee physical damage over time for the 
              trap duration.
              Targets hit by this trap have a chance to be inflicted with the [Pitch-darkness] negative status.
              Reduces the trap damage interval and increases thetrap duration based on the skill level.
              Consumes 2 Special Alloy Trap.
              Additionally increases damage based on the user's base level and CON.
               
            • [Lv 1] : ATK 250% | Trap duration12 seconds
            • [Lv 2] : ATK 500% | Trap duration24 seconds
            • [Lv 3] : ATK 750% | Trap duration36 seconds
            • [Lv 4] : ATK 1000% | Trap duration48 seconds
            • [Lv 5] : ATK 1250% | Trap duration60 seconds
          • 5332.png Solid Trap
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 3~4
            • Description:
              Places a trap that deals earth property melee physical damage over time for the trap 
              duration.
              Targets hit by this trap have a chance to be inflicted with the [Concretion] negative status.
              Reduces the trap damage interval and increases the trap duration based on the skill level.
              Consumes 2 Special Alloy Trap.
              Additionally increases damage based on the user's base level and CON.
               
            • [Lv 1] : ATK 250% | Trap duration12 seconds
            • [Lv 2] : ATK 500% | Trap duration24 seconds
            • [Lv 3] : ATK 750% | Trap duration36 seconds
            • [Lv 4] : ATK 1000% | Trap duration48 seconds
            • [Lv 5] : ATK 1250% | Trap duration60 seconds
          • 5333.png Swift Trap
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 3~4
            • Description:
              Places a trap that deals wind property melee physical damage over time for the trap 
              duration.
              Targets hit by this trap have a chance to be inflicted with the [Torrent] negative status.
              Reduces the trap damage interval and increases the trap duration based on the skill level.
              Consumes 2 Special Alloy Trap.
              Additionally increases damage based on the user's base level and CON.
               
            • [Lv 1] : ATK 250% | Trap duration12 seconds
            • [Lv 2] : ATK 500% | Trap duration24 seconds
            • [Lv 3] : ATK 750% | Trap duration36 seconds
            • [Lv 4] : ATK 1000% | Trap duration48 seconds
            • [Lv 5] : ATK 1250% | Trap duration60 seconds
          • 5335.png Flame Trap
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 3~4
            • Description:
              Places a trap that deals fire property melee physical damage over time for the trap 
              duration.
              Targets hit by this trap have a chance to be inflicted with the [Blaze] negative status.
              Reduces the trap damage interval and increases the trap duration based on the skill level.
              Consumes 2 Special Alloy Trap.
              Additionally increases damage based on the user's base level and CON.
               
            • [Lv 1] : ATK 250% | Trap duration12 seconds
            • [Lv 2] : ATK 500% | Trap duration24 seconds
            • [Lv 3] : ATK 750% | Trap duration36 seconds
            • [Lv 4] : ATK 1000% | Trap duration48 seconds
            • [Lv 5] : ATK 1250% | Trap duration60 seconds
          • 5334.png Crescive Bolt
            • Max Level: 10
            • Target: Target
            • AP Recovery: 1
            • Description:
              Deals 1 long ranged physical damage to the target.
              When used in place, skill damage and SP consumption increase per once (maximum 3 times).
              Increases damage and SP consumption of the next cast of this skill each time used while standing still (stacks up to 3 times).
              The stack is reset if the user moves out of the standing cell or is moved around with a skill.
              Additionally increases damage based on the user's base level and CON.
              Consumes 1 equipped arrow.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 300%
            • [Lv 2] : ATK 600%
            • [Lv 3] : ATK 900%
            • [Lv 4] : ATK 1200%
            • [Lv 5] : ATK 1500%
            • [Lv 6] : ATK 1800%
            • [Lv 7] : ATK 2100%
            • [Lv 8] : ATK 2400%
            • [Lv 9] : ATK 2000%
            • [Lv 10] : ATK 3000%
      • Troubadour/Trouvere
        4264F.png.d6376ea9a7dad64f7ecfae3166424efa.pngtrouvere.png.cdb4e173e4b3e65b104e758d29cdb6a6.png4263M.png.4ba2182f4b3d4b95ba77d45f94ebf175.png
        • Overview:
           
          • 5349.png Stage Manner
            • Max Level: 5
            • Description:
              Increases AP recovered when using Troubadour and Trouvere's attack skills, increases 
              the effectiveness of some song skills.
              When equipped with a musical instrument, bow or whip, increases P.ATK & S.MATK.
               
            • [Lv 1] : P.ATK and S.MATK increase3
            • [Lv 2] : P.ATK and S.MATK increase6
            • [Lv 3] : P.ATK and S.MATK increase9
            • [Lv 4] : P.ATK and S.MATK increase12
            • [Lv 5] : P.ATK and S.MATK increase15
          • 5350.png Retrospection
            • Max Level: 1
            • Target: Self
            • Description:
              Recasts the last song skill used.
              The recast skill consumes SP 30% less, and recovers 1.5 times the recovered AP. 
               
            • [Lv 1] : Recasts the most recently used song skill
          • 5351.png Mystic Symphony
            • Max Level: 1
            • Target: Self
            • AP Consumption: 100
            • Description:
              Musical instrument, bow & whip-only skill.
              Grants a buff the user that increases Sound Blend, Rhythm Shooting and Rose Blossom damage by 40% for 60 seconds.
              Increases physical and magical damage against Fish and Demihuman race enemies for the skill duration.
               
            • [Lv 1] : Increases Sound Blend, Rhythm Shooting and Rose Blossom damage
          • 5352.png Sonata of Kvasir
            • Max Level: 1
            • Target: Self
            • AP Consumption: 100
            • Description:
              Musical instrument, bow & whip-only skill.
              Allows the user to cast all ensemble song skills alone for 60 seconds.
              Can only be used when the user is in a party.
               
            • [Lv 1] : Ensemble skills can be used alone
          • 5353.png Rose Blossom
            • Max Level: 5
            • Target: Target
            • AP Recovery: 1 (level 1~3), 2 (level 4~5)
            • Description:
              Musical instrument, bow & whip-only skill.
              The user attaches a flower seed to an arrow, then performs a powerful long ranged physical attack on the target.
              A flower blooms after a while, and deals an additional long ranged physical attack to the target and surrounding enemies.
              Deals additional damage based on the user's base level.
              If the user has learned Stage Manner, the damage is increased based on the user's CON.
              Consumes 1 equipped arrow.
               
            • [Lv 1] : ATK 500% | Additional damage area3x3 cells
            • [Lv 2] : ATK 1000% | Additional damage area3x3 cells
            • [Lv 3] : ATK 1500% | Additional damage area5x5 cells
            • [Lv 4] : ATK 2000% | Additional damage area5x5 cells
            • [Lv 5] : ATK 2500% | Additional damage area7x7 cells
          • 5355.png Rhythm Shooting
            • Max Level: 5
            • Target: Target
            • AP Recovery: 1 (level 1~3), 2 (level 4~5)
            • Description:
              Musical instrument, bow & whip-only skill.
              Fires an arrow at the target and deals 3 long ranged physical attacks.
              Deals additional damage based on the user's base level.
              If the user has learned Stage Manner, the damage is increased based on the user's CON.
              Consumes 1 equipped arrow.
               
            • [Lv 1] : ATK 120%
            • [Lv 2] : ATK 240%
            • [Lv 3] : ATK 360%
            • [Lv 4] : ATK 480%
            • [Lv 5] : ATK 600%
          • 5356.png Metallic Fury
            • Max Level: 5
            • Target: Target
            • AP Recovery: 4 (level 1~3), 5 (level 4~5)
            • Description:
              Musical instrument and whip-only skill.
              Fires an arrow around the target, which explodes to amplify the damage.
              Deals additional hits, up to 5 hits, if the target is marked with Brand.
              The damage property is based on the property of the equipped arrow at the time of the explosion.
              Additionally increases damage based the user's base level and SPL.
              Consumes 1 equipped arrow.
               
            • [Lv 1] : MATK 600% | Range5x5 cells
            • [Lv 2] : MATK 1200% | Range5x5 cells
            • [Lv 3] : MATK 1800% | Range5x5 cells
            • [Lv 4] : MATK 2400% | Range7x7 cells
            • [Lv 5] : MATK 3000% | Range7x7 cells
          • 5357.png Sound Blend
            • Max Level: 5
            • Target: Target
            • AP Recovery: 2 (level 1~3), 3 (level 4~5)
            • Description:
              Musical instrument and whip-only skill.
              Deals magical damage to the target and marks it with Brand.
              Increases the Brand duration increases with the skill level.
              The Brand deals damage once, before the explosion.
              The damage property is based on the property of the equipped arrow.
              A target marked with Brand receives more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 120% | Brand duration10 seconds
            • [Lv 2] : MATK 240% | Brand duration10 seconds
            • [Lv 3] : MATK 360% | Brand duration15 seconds
            • [Lv 4] : MATK 480% | Brand duration15 seconds
            • [Lv 5] : MATK 600% | Brand duration20 seconds
          • 5358.png Geffenia Nocturne
            • Max Level: 5
            • Target: Self
            • AP Recovery: 20
            • Description:
              Musical instrument and whip-only skill.
              Has a chance to reduce the magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
              The effect increases when another performer in the same party is in the screen range.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : Reduces magical resistance | Range15x15 cells
            • [Lv 2] : Reduces magical resistance | Range15x15 cells
            • [Lv 3] : Reduces magical resistance | Range17x17 cells
            • [Lv 4] : Reduces magical resistance | Range21x21 cells
            • [Lv 5] : Reduces magical resistance | Range23x23 cells
          • 5359.png Capriccio of Loki
            • Max Level: 5
            • Target: Self
            • AP Recovery: 20
            • Description:
              Musical instrument and whip-only skill.
              Has a chance to inflict [Unlucky] and [Confusion] to enemy players within range.
              The chance increases when another performer in the same party is in the screen range.
              This skill can only be used in PVP zones.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : Range15x15 cells
            • [Lv 2] : Range15x15 cells
            • [Lv 3] : Range17x17 cells
            • [Lv 4] : Range21x21 cells
            • [Lv 5] : Range23x23 cells
          • 5360.png Rhapsody of Mineworker
            • Max Level: 5
            • Target: Self
            • AP Recovery: 20
            • Description:
              Musical instrument and whip-only skill.
              Has a chance to reduce the physical resistance of normal monsters and enemy players in the 
              surrounding area for 30 seconds.
              The effectiveness increases when another performer in the same party is in the screen range.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : Reduces physical resistance | Range15x15 cells
            • [Lv 2] : Reduces physical resistance | Range15x15 cells
            • [Lv 3] : Reduces physical resistance | Range17x17 cells
            • [Lv 4] : Reduces physical resistance | Range21x21 cells
            • [Lv 5] : Reduces physical resistance | Range23x23 cells
          • 5361.png Musical Interlude
            • Max Level: 5
            • Target: Self and surrounding area
            • AP Recovery: 10
            • Description:
              Musical instrument and whip-only skill.
              Increases the physical resistance of the user and party members in the surrounding area for 180 seconds.
              The effectiveness increases when another performer in the same party is in the screen range.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : Physical resistance increase: 10 | Range15x15 cells
            • [Lv 2] : Physical resistance increase: 15 | Range15x15 cells
            • [Lv 3] : Physical resistance increase: 20 | Range17x17 cells
            • [Lv 4] : Physical resistance increase: 25 | Range21x21 cells
            • [Lv 5] : Physical resistance increase: 30 | Range23x23 cells
          • 5362.png Serenade of Jawaii
            • Max Level: 5
            • Target: Self and surrounding area
            • AP Recovery: 10
            • Description:
              Musical instrument and whip-only skill.
              Increases the S.MATK and movement speed of the user and party members in the surrounding area for 180 seconds.
              The effectiveness increases when another performer in the same party is in the screen range.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : S.MATK increase: 3 | Range15x15 cells
            • [Lv 2] : S.MATK increase: 6 | Range15x15 cells
            • [Lv 3] : S.MATK increase: 9 | Range17x17 cells
            • [Lv 4] : S.MATK increase: 12 | Range21x21 cells
            • [Lv 5] : S.MATK increase: 15 | Range23x23 cells
          • 5363.png Requiem of Niflheim
            • Max Level: 5
            • Target: Self
            • AP Recovery: 20
            • Description:
              Musical instrument and whip-only skill.
              Has a chance to inflict [Gloom] and [Curse] to enemy players within range.
              The chance increases when another performer in the same party is in the screen range.
              This skill can only be used in PVP zones.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : Range15x15 cells
            • [Lv 2] : Range15x15 cells
            • [Lv 3] : Range17x17 cells
            • [Lv 4] : Range21x21 cells
            • [Lv 5] : Range23x23 cells
          • 5364.png March of Prontera
            • Max Level: 5
            • Target: Self and surrounding area
            • AP Recovery: 10
            • Description:
              Musical instrument and whip-only skill.
              Increases the P.ATK and movement speed of the user and party members in the surrounding area for 180 seconds.
              The effectiveness increases when another performer in the same party is in the screen range.
              Consumes 1 Throat Lozenge. 
               
            • [Lv 1] : P.ATK increase: 3 | Range15x15 cells
            • [Lv 2] : P.ATK increase: 6 | Range15x15 cells
            • [Lv 3] : P.ATK increase: 9 | Range17x17 cells
            • [Lv 4] : P.ATK increase: 12 | Range21x21 cells
            • [Lv 5] : P.ATK increase: 15 | Range23x23 cells
      • Abyss Chaser
        4260F.png.9bd800d593f3c7b1149b179743888fb2.pngabysschaser1.png.04a1d0343ea0ba4441d66493df19e31f.png4260M.png.806e7a4f209ee9e2a267146f871ce63d.png
        • Overview:
           
          • 5311.png Dagger & Bow Mastery
            • Max Level: 10
            • Description:
              When equipped with a dagger or bow, increases physical damage against all size enemies.
               
            • [Lv 1] : Small: 1% | Medium2% | Large: 2%
            • [Lv 2] : Small: 2% | Medium3% | Large: 4%
            • [Lv 3] : Small: 3% | Medium5% | Large: 6%
            • [Lv 4] : Small: 4% | Medium6% | Large: 8%
            • [Lv 5] : Small: 5% | Medium8% | Large: 10%
            • [Lv 6] : Small: 6% | Medium9% | Large: 12%
            • [Lv 7] : Small: 7% | Medium11% | Large: 14%
            • [Lv 8] : Small: 8% | Medium12% | Large: 16%
            • [Lv 9] : Small: 9% | Medium14% | Large: 18%
            • [Lv 10] : Small: 10% | Medium15% | Large: 20%
          • 5312.png Magic Sword Mastery
            • Max Level: 10
            • Description:
              When equipped with a dagger or one-handed sword, increases magical damage against 
              all size enemies.
               
            • [Lv 1] : Small: 2% | Medium2% | Large: 2%
            • [Lv 2] : Small: 3% | Medium3% | Large: 3%
            • [Lv 3] : Small: 5% | Medium5% | Large: 5%
            • [Lv 4] : Small: 6% | Medium6% | Large: 6%
            • [Lv 5] : Small: 8% | Medium8% | Large: 8%
            • [Lv 6] : Small: 9% | Medium9% | Large: 9%
            • [Lv 7] : Small: 11% | Medium11% | Large: 11%
            • [Lv 8] : Small: 12% | Medium12% | Large: 12%
            • [Lv 9] : Small: 14% | Medium14% | Large: 14%
            • [Lv 10] : Small: 15% | Medium15% | Large: 15%
          • 5313.png Strip Shadow
            • Max Level: 5
            • Target: Target
            • Description:
              Strips all of the target's equipped shadow gears, and prevents them to be re-equipped for the skill duration.
              When used against monsters, it reduces the target's physical and magical resistance.
               
            • [Lv 1] : Strip success chance: 20% | Strip duration60 seconds
            • [Lv 2] : Strip success chance: 25% | Strip duration70 seconds
            • [Lv 3] : Strip success chance: 30% | Strip duration80 seconds
            • [Lv 4] : Strip success chance: 35% | Strip duration90 seconds
            • [Lv 5] : Strip success chance: 40% | Strip duration100 seconds
          • 5314.png Abyss Dagger
            • Max Level: 5
            • Target: Self
            • Description:
              Dagger and one-handed sword-only skill.
              Deals melee physical damage to surrounding enemies within 5 X 5 cells around the user, and grants a buff that increases Fatal Menace damage.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 550% | Fatal Menace buff duration2 seconds
            • [Lv 2] : ATK 1100% | Fatal Menace buff duration4 seconds
            • [Lv 3] : ATK 1650% | Fatal Menace buff duration6 seconds
            • [Lv 4] : ATK 2200% | Fatal Menace buff duration8 seconds
            • [Lv 5] : ATK 2750% | Fatal Menace buff duration10 seconds
          • 5315.png Unlucky Rush
            • Max Level: 5
            • Target: Target
            • Description:
              Instantly dashes to the target and deals melee physical damage, has a chance to 
              inflict the [Unlucky] negative status.
              Additionally increases damage based on the user's base level and CRT.
               
            • [Lv 1] : ATK 500% | Unlucky chance40%
            • [Lv 2] : ATK 1000% | Unlucky chance50%
            • [Lv 3] : ATK 1500% | Unlucky chance60%
            • [Lv 4] : ATK 2000% | Unlucky chance70%
            • [Lv 5] : ATK 2500% | Unlucky chance80%
          • 5316.png Chain Reaction Shot
            • Max Level: 5
            • Target: Target
            • Description:
              Bow-only skill.
              Consumes 7 equipped arrows, dealing long ranged physical damage to the target and surrounding enemies around the target.
              (However, you must have at least 8 arrows to use this skill.)
              Deals additional long ranged physical damage to targets within the main target's range.
              Additionally increases damage based on the user's base level and CON.
               
            • [Lv 1] : ATK 600% | Range3x3 cells
            • [Lv 2] : ATK 1200% | Range3x3 cells
            • [Lv 3] : ATK 1800% | Range5x5 cells
            • [Lv 4] : ATK 2400% | Range5x5 cells
            • [Lv 5] : ATK 3000% | Range7x7 cells
          • 5317.png From the Abyss
            • Max Level: 5
            • Target: Self
            • Description:
              Summons and commands the spheres containing the power of Abyss for the skill duration.
              Upon use, 5 Abyss spheres are summoned.
              When dealing normal physical damage, has a chance to consume 1 abyss sphere and deal neutral property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
              Abyss spheres are recovered over time.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 220% | Duration30 seconds | Sphere creation interval10 seconds
            • [Lv 2] : MATK 290% | Duration60 seconds | Sphere creation interval8 seconds
            • [Lv 3] : MATK 360% | Duration90 seconds | Sphere creation interval6 seconds
            • [Lv 4] : MATK 430% | Duration120 seconds | Sphere creation interval4 seconds
            • [Lv 5] : MATK 500% | Duration150 seconds | Sphere creation interval2 seconds
          • 5318.png Abyss Slayer
            • Max Level: 10
            • Target: Self
            • AP Consumption: 150
            • Description:
              Endows the user's body with the power of Abyss.
              The power of Abyss increases the user's abilities rapidly.
               
            • [Lv 1] : P.ATK & S.MATK increase12 | HIT+ 120
            • [Lv 2] : P.ATK & S.MATK increase14 | HIT+ 140
            • [Lv 3] : P.ATK & S.MATK increase16 | HIT+ 160
            • [Lv 4] : P.ATK & S.MATK increase18 | HIT+ 180
            • [Lv 5] : P.ATK & S.MATK increase20 | HIT+ 200
            • [Lv 6] : P.ATK & S.MATK increase22 | HIT+ 220
            • [Lv 7] : P.ATK & S.MATK increase24 | HIT+ 240
            • [Lv 8] : P.ATK & S.MATK increase26 | HIT+ 260
            • [Lv 9] : P.ATK & S.MATK increase28 | HIT+ 280
            • [Lv 10] : P.ATK & S.MATK increase30 | HIT+ 300
          • 5319.png Omega Abyss Strike
            • Max Level: 10
            • Target: Ground
            • AP Consumption: 150
            • Description:
              Drops a powerful meteorite on the targeted area, dealing neutral property magical 
              damage to all targets within 9 x 9 cells of the skill range.
              Deals additional damage against Angel and Demon race enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 600% | Damage against Angel and Demon raceMATK 1150%
            • [Lv 2] : MATK 1200% | Damage against Angel and Demon raceMATK 2300%
            • [Lv 3] : MATK 1800% | Damage against Angel and Demon raceMATK 3450%
            • [Lv 4] : MATK 2400% | Damage against Angel and Demon raceMATK 4600%
            • [Lv 5] : MATK 3000% | Damage against Angel and Demon raceMATK 5750%
            • [Lv 6] : MATK 3600% | Damage against Angel and Demon raceMATK 6900%
            • [Lv 7] : MATK 4200% | Damage against Angel and Demon raceMATK 8050%
            • [Lv 8] : MATK 4800% | Damage against Angel and Demon raceMATK 9200%
            • [Lv 9] : MATK 5400% | Damage against Angel and Demon raceMATK 10350%
            • [Lv 10] : MATK 6000% | Damage against Angel and Demon raceMATK 11500%
          • 5320.png Deft Stab
            • Max Level: 10
            • Target: Target
            • AP Recovery: 2
            • Description:
              It quickly attacks the target dealing melee physical damage to the target and 
              surrounding enemies.
              Has a chance to activate the skill a second time, the chance is increased based on the skill level.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 360% | Range3x3 cells
            • [Lv 2] : ATK 720% | Range3x3 cells
            • [Lv 3] : ATK 1080% | Range3x3 cells
            • [Lv 4] : ATK 1440% | Range3x3 cells
            • [Lv 5] : ATK 1800% | Range3x3 cells
            • [Lv 6] : ATK 2160% | Range5x5 cells
            • [Lv 7] : ATK 2520% | Range5x5 cells
            • [Lv 8] : ATK 2880% | Range5x5 cells
            • [Lv 9] : ATK 3240% | Range5x5 cells
            • [Lv 10] : ATK 3600% | Range5x5 cells
          • 5321.png Abyss Square
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 4
            • Description:
              Awakens the Abyss to deal neutral property magical damage to all enemies within 
              the 7 x 7 cells of the skill range.
              If the user stands within the skill range, the skill deals damage twice.
              Additionally increases damage based the user's base level and SPL.
              When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage.
              Abyss Square will be auto-cast on the same level as learned by the user, and the skill won't 
              recover AP from auto-casting.
               
            • [Lv 1] : MATK 140%
            • [Lv 2] : MATK 280%
            • [Lv 3] : MATK 420%
            • [Lv 4] : MATK 560%
            • [Lv 5] : MATK 700%
          • 5322.png Frenzy Shot
            • Max Level: 10
            • Target: Target
            • AP Recovery: 2
            • Description:
              Bow-only skill.
              Deals long ranged physical damage to the target.
              Has a chance to trigger the skill one more time.
              Additionally increases damage based on the user's base level and CON.
              Consumes 10 equipped arrows.
              Critical damage is applied based on the user's critical rate.
              Critical damage is applied with half of the user's critical modifiers.
               
            • [Lv 1] : ATK 350%
            • [Lv 2] : ATK 700%
            • [Lv 3] : ATK 1050%
            • [Lv 4] : ATK 1400%
            • [Lv 5] : ATK 1750%
            • [Lv 6] : ATK 2100%
            • [Lv 7] : ATK 2450%
            • [Lv 8] : ATK 2800%
            • [Lv 9] : ATK 3150%
            • [Lv 10] : ATK 3500%
      • Meister
        4253F.png.184647c6779863ff5140ae6769ad4a02.pngmeister1.png.9bcc898122515789ecd3bd1f9ca887ef.png4253M.png.1b7d720eb673ba2df02549155f580fd6.png
        • Overview:
           
          • 5301.png ABR Mastery
            • Max Level: 10
            • Target: Self
            • Description:
              When summoning an ABR (Automatic Battle 
              Robot), improves its stats.
               
            • [Lv 1] : ATK +700 | MaxHP +2000 | DEF +20 | MDEF +4 | FLEE +10
            • [Lv 2] : ATK +900 | MaxHP +4000 | DEF +40 | MDEF +8 | FLEE +20
            • [Lv 3] : ATK +1100 | MaxHP +6000 | DEF +60 | MDEF +12 | FLEE +30
            • [Lv 4] : ATK +1300 | MaxHP +8000 | DEF +80 | MDEF +16 | FLEE +40
            • [Lv 5] : ATK +1500 | MaxHP +10000 | DEF +100 | MDEF +20 | FLEE +50
            • [Lv 6] : ATK +1700 | MaxHP +12000 | DEF +120 | MDEF +24 | FLEE +60
            • [Lv 7] : ATK +1900 | MaxHP +14000 | DEF +140 | MDEF +28 | FLEE +70
            • [Lv 8] : ATK +2100 | MaxHP +16000 | DEF +160 | MDEF +32 | FLEE +80
            • [Lv 9] : ATK +2300 | MaxHP +18000 | DEF +180 | MDEF +36 | FLEE +90
            • [Lv 10] : ATK +2500 | MaxHP +20000 | DEF +200 | MDEF +40 | FLEE +100
          • 5303.png ABR - Dual Cannon
            • Max Level: 4
            • Target: Self
            • AP Recovery: 20
            • Description:
              Uses 1 ABR Capsule to summon a combat assist robot [Dual Cannon].
              Dual Cannon's stats are increased based on the user's stats and level of ABR Mastery learned.
              When Dual Cannon is summoned, doubles the number of hits of Knuckle Boost, Vulcan Arm and Arm Cannon.
               
            • [Lv 1] : Duration120 seconds
            • [Lv 2] : Duration180 seconds
            • [Lv 3] : Duration240 seconds
            • [Lv 4] : Duration300 seconds
          • 5304.png ABR - Mother Net
            • Max Level: 4
            • Target: Self
            • AP Recovery: 20
            • Description:
              Uses 1 ABR Capsule to summon a combat assist robot [Mothernet].
              Mother Net's stats are increased based on the user's stats and level of ABR Mastery learned.
               
            • [Lv 1] : Duration120 seconds
            • [Lv 2] : Duration180 seconds
            • [Lv 3] : Duration240 seconds
            • [Lv 4] : Duration300 seconds
          • 5302.png ABR - Battle Warrior
            • Max Level: 4
            • Target: Self
            • AP Recovery: 20
            • Description:
              Uses 1 ABR Capsule to summon a combat assist robot [Battle Warrior].
              Battle Warrior's stats are increased based on the user's stats and level of ABR Mastery learned.
              When Battle Warrior is summoned, increases Power Swing damage and splits the damage 
              display to 2 hits.
               
            • [Lv 1] : Duration120 seconds
            • [Lv 2] : Duration180 seconds
            • [Lv 3] : Duration240 seconds
            • [Lv 4] : Duration300 seconds
          • 5305.png ABR - Infinity
            • Max Level: 4
            • Target: Self
            • AP Consumption: 200
            • Description:
              Uses 5 ABR capsules to summon a combat assist robot [Infinity].
              Infinity's stats are increased based on the user's stats and level of ABR Mastery learned.
               
            • [Lv 1] : Duration120 seconds
            • [Lv 2] : Duration180 seconds
            • [Lv 3] : Duration240 seconds
            • [Lv 4] : Duration300 seconds
          • 5299.png Activation Defense Machine
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Uses 1 Machine Capsule to summon a machine to the user or allied target that increases physical defense and physical resistance of the target for the skill duration.
               
            • [Lv 1] : Increased physical defense250 | Increased physical resistance: 20 | Duration: 80 seconds
            • [Lv 2] : Increased physical defense250 | Increased physical resistance: 20 | Duration: 80 seconds
            • [Lv 3] : Increased physical defense250 | Increased physical resistance: 20 | Duration: 80 seconds
            • [Lv 4] : Increased physical defense250 | Increased physical resistance: 20 | Duration: 80 seconds
            • [Lv 5] : Increased physical defense250 | Increased physical resistance: 20 | Duration: 80 seconds
          • 5298.png Activation Attack Machine
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Uses 1 Machine Capsule to summon a machine to the user or allied target that attacks 
              surrounding enemies for the skill duration.
              Deals melee physical damage to surrounding enemies around the skill's target every 1 second.
               
            • [Lv 1] : Range3x3 cells | Duration: 80 seconds
            • [Lv 2] : Range3x3 cells | Duration: 120 seconds
            • [Lv 3] : Range5x5 cells | Duration: 160 seconds
            • [Lv 4] : Range5x5 cells | Duration: 200 seconds
            • [Lv 5] : Range7x7 cells | Duration: 240 seconds
          • 5297.png Manufacture Machine
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Manufactures the machines that areused for various skills.
              Requires a [Machine Creation Guide] to use the skill.
               
            • [Lv 1] : Maximum manufacturing count8
            • [Lv 2] : Maximum manufacturing count9
            • [Lv 3] : Maximum manufacturing count10
            • [Lv 4] : Maximum manufacturing count11
            • [Lv 5] : Maximum manufacturing count12
          • 5296.png Rush Quake
            • Max Level: 10
            • Target: Target
            • AP Consumption: 150
            • Description:
              Instantly dashes to the target within 9 cells and deals melee physical damage to nearby 
              enemies, including the target.
              Deals additional damage against Formless and Insect race enemies.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 750% | Damage against Formless and Insect raceATK 1100% | Range: 3x3 cells
            • [Lv 2] : ATK 1500% | Damage against Formless and Insect raceATK 2200% | Range: 3x3 cells
            • [Lv 3] : ATK 2250% | Damage against Formless and Insect raceATK 3300% | Range: 3x3 cells
            • [Lv 4] : ATK 3000% | Damage against Formless and Insect raceATK 4400% | Range: 3x3 cells
            • [Lv 5] : ATK 3750% | Damage against Formless and Insect raceATK 5500% | Range: 5x5 cells
            • [Lv 6] : ATK 4500% | Damage against Formless and Insect raceATK 6600% | Range: 5x5 cells
            • [Lv 7] : ATK 5250% | Damage against Formless and Insect raceATK 7700% | Range: 5x5 cells
            • [Lv 8] : ATK 6000% | Damage against Formless and Insect raceATK 8800% | Range: 5x5 cells
            • [Lv 9] : ATK 6750% | Damage against Formless and Insect raceATK 9900% | Range: 7x7 cells
            • [Lv 10] : ATK 7500% | Damage against Formless and Insect raceATK 11000% | Range: 7x7 cells
          • 5295.png Axe Stomp
            • Max Level: 5
            • Target: Self
            • AP Recovery: 2
            • Description:
              Axe-only skill.
              Slams the ground with the axe, dealing melee physical damage to surrounding enemies within the user's range.
              The caster increases Axe Tornado skill damage for 5 seconds, and attacks twice when used with a two-handed axe.
              If a two-handed axe is equipped, increases Axe Tornado damage for 5 seconds. Doubles the number of hits.
              Additionally increases damage based on the user's base level and POW.
               
            • [Lv 1] : ATK 350% | Range3x3 cells
            • [Lv 2] : ATK 700% | Range3x3 cells
            • [Lv 3] : ATK 1050% | Range5x5 cells
            • [Lv 4] : ATK 1400% | Range5x5 cells
            • [Lv 5] : ATK 1750% | Range7x7 cells
          • 5300.png Two Hand Axe Defending
            • Max Level: 10
            • Description:
              When equipped with a two-handed axe, reduces physical damage taken from all size enemies.
               
            • [Lv 1] : Small: 1% | Medium2% | Large: 3%
            • [Lv 2] : Small: 2% | Medium3% | Large: 5%
            • [Lv 3] : Small: 3% | Medium5% | Large: 7%
            • [Lv 4] : Small: 4% | Medium6% | Large: 9%
            • [Lv 5] : Small: 5% | Medium8% | Large: 10%
            • [Lv 6] : Small: 6% | Medium9% | Large: 12%
            • [Lv 7] : Small: 7% | Medium11% | Large: 13%
            • [Lv 8] : Small: 8% | Medium12% | Large: 15%
            • [Lv 9] : Small: 9% | Medium14% | Large: 16%
            • [Lv 10] : Small: 10% | Medium15% | Large: 18%
      • Elemental Master
        4261F.png.e1f71aa9567d7118bf034bea74d82ce7.pngelementalmaster1.png.c5f7396cee468a317e9e72dda8d0a222.png4261M.png.57f2a191ed7e2cc2b61110f448a62442.png
        • Overview:
           
          • 5370.png Lightning Land
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 4
            • Description:
              Calls forth a lightning storm in the targeted area, dealing wind property magical 
              damage to all targets within 9 x 9 cells of the skill range for 4 seconds.
              Has a chance to inflict the [Torrent] negative status to the targets.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 150% | Torrent chance20%
            • [Lv 2] : MATK 300% | Torrent chance30%
            • [Lv 3] : MATK 450% | Torrent chance40%
            • [Lv 4] : MATK 600% | Torrent chance50%
            • [Lv 5] : MATK 750% | Torrent chance60%
          • 5369.png Diamond Storm
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 4
            • Description:
              Summons an ice storm in the targeted area, dealing water property magical damage to all 
              targets within 9 x 9 cells of the skill range.
              Has a chance to inflict the [Quench] negative status to the targets.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 700% | Quench chance50%
            • [Lv 2] : MATK 1400% | Quench chance60%
            • [Lv 3] : MATK 2100% | Quench chance70%
            • [Lv 4] : MATK 2800% | Quench chance80%
            • [Lv 5] : MATK 3500% | Quench chance90%
          • 5371.png Venom Swamp
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 4
            • Description:
              Turns the targeted ground area into a highly venomous swamp, dealing poison property 
              magical damage to all targets within 9 x 9 cells of the skill range for 4 seconds.
              Has a chance to inflict the [Severe Poison] negative status to the targets.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 150% | Severe Poison chance20%
            • [Lv 2] : MATK 300% | Severe Poison chance30%
            • [Lv 3] : MATK 450% | Severe Poison chance40%
            • [Lv 4] : MATK 600% | Severe Poison chance50%
            • [Lv 5] : MATK 750% | Severe Poison chance60%
          • 5372.png Conflagration
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 4
            • Description:
              Sets the ground ablaze in the targeted area, dealing fire property magical damage to all 
              targets within 9 x 9 cells of the skill range for 4 seconds.
              Has a chance to inflict the [Blaze] negative status to the targets.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 150% | Blaze chance20%
            • [Lv 2] : MATK 300% | Blaze chance30%
            • [Lv 3] : MATK 450% | Blaze chance40%
            • [Lv 4] : MATK 600% | Blaze chance50%
            • [Lv 5] : MATK 750% | Blaze chance60%
          • 5365.png Magic Book Mastery
            • Max Level: 10
            • Description:
              When equipped with a book, increases water, wind, earth, fire and poison property magical damage.
               
            • [Lv 1] : Damage increase: 1%
            • [Lv 2] : Damage increase: 2%
            • [Lv 3] : Damage increase: 3%
            • [Lv 4] : Damage increase: 4%
            • [Lv 5] : Damage increase: 5%
            • [Lv 6] : Damage increase: 6%
            • [Lv 7] : Damage increase: 7%
            • [Lv 8] : Damage increase: 8%
            • [Lv 9] : Damage increase: 9%
            • [Lv 10] : Damage increase: 10%
          • 5373.png Terra Drive
            • Max Level: 5
            • Target: Ground
            • AP Recovery: 4
            • Description:
              Causes the ground to rise in the targeted area, dealing earth property magical damage to all targets within 9 x 9 cells of the skill range.
              Has a chance to inflict the [Concretion] negative status to the targets.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 700% | Concretion chance50%
            • [Lv 2] : MATK 1400% | Concretion chance60%
            • [Lv 3] : MATK 2100% | Concretion chance70%
            • [Lv 4] : MATK 2800% | Concretion chance80%
            • [Lv 5] : MATK 3500% | Concretion chance90%
          • 5376.png Summon Elemental Diluvio
            • Max Level: 1
            • Target: Self
            • Description:
              Consumes 1 Ice Stone, to descend Diluvio, the higher elemental spirit of water, down 
              onto the elemental spirit Aqua (Large Size).
              Upon summoning, increases water property magical damage of the user by 10%, and increases Diamond Storm damage.
              Diluvio's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
               
            • [Lv 1] : Elemental duration: 1500 seconds
          • 5379.png Summon Elemental Serpens
            • Max Level: 1
            • Target: Self
            • Description:
              Consumes 1 Poison Stone, to descend Serpens, down onto either of the elemental spirits: 
              Agni, Aqua, Ventus or Tera (Large Size).
              Upon summoning, increases poison property magical damage of the user by 10%, and increases Venom Swamp damage.
              Serpens' stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
               
            • [Lv 1] : Elemental duration: 1500 seconds
          • 5375.png Summon Elemental Ardor
            • Max Level: 1
            • Target: Self
            • Description:
              Consumes 1 Flame Stone, to descend Ardor, the higher elemental spirit of fire, down 
              onto the elemental spirit Agni (Large Size).
              Upon summoning, increases fire property magical damage of the user by 10%, and increases Conflagration damage.
              Ardor's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
               
            • [Lv 1] : Elemental duration: 1500 seconds
          • 5378.png Summon Elemental Terremotus
            • Max Level: 1
            • Target: Self
            • Description:
              Consumes 1 Earth Stone, to descend Terremotus, the higher elemental spirit of earth, 
              down onto the elemental spirit Tera (Large Size).
              Upon summoning, increases earth property magical damage of the user by 10%, and increases Terra Drive damage.
              Terremotus's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
               
            • [Lv 1] : Elemental duration: 1500 seconds
          • 5377.png Summon Elemental Procella
            • Max Level: 1
            • Target: Self
            • Description:
              Consumes 1 Lightning Stone, to descend Procella, the higher elemental spirit of 
              wind, down onto the elemental spirit Ventus (Large Size).
              Upon summoning, increases wind property magical damage of the user by 10%, and increases Lightning Land damage.
              Procella's stats are increased based on the user's stats and level of Elemental Spirit Mastery learned.
               
            • [Lv 1] : Elemental duration: 1500 seconds
          • 5366.png Spell Enchanting
            • Max Level: 5
            • Target: Self and surrounding area
            • Description:
              Grants a buff to the target, increasing S.MATK for the skill duration.
               
            • [Lv 1] : S.MATK +4 | Duration80 seconds
            • [Lv 2] : S.MATK +8 | Duration120 seconds
            • [Lv 3] : S.MATK +12 | Duration160 seconds
            • [Lv 4] : S.MATK +16 | Duration200 seconds
            • [Lv 5] : S.MATK +20 | Duration240 seconds
          • 5367.png Activity Burn
            • Max Level: 5
            • Target: Target
            • Description:
              Has a chance to drain the target's AP.
              Can only be used in PVP and Guild War mode.
               
            • [Lv 1] : Drained AP: 20 | Ap drain chance30%
            • [Lv 2] : Drained AP: 20 | Ap drain chance30%
            • [Lv 3] : Drained AP: 20 | Ap drain chance30%
            • [Lv 4] : Drained AP: 20 | Ap drain chance30%
            • [Lv 5] : Drained AP: 20 | Ap drain chance30%
          • 5380.png Elemental Buster
            • Max Level: 10
            • Target: Target
            • AP Consumption: 150
            • Description:
              Deals magical damage, with the property corresponding to the current high 
              elemental spirit summoned, to all targets within 13 x 13 cells around the user.
              Can only be used when a high elemental spirit is summoned.
              Deals additional magical damage against Dragon and Formless race enemies.
              Additionally increases damage based the user's base level and SPL.
               
            • [Lv 1] : MATK 480% | Damage against Dragon and Formless race: MATK 1100%
            • [Lv 2] : MATK 960% | Damage against Dragon and Formless race: MATK 2200%
            • [Lv 3] : MATK 1440% | Damage against Dragon and Formless race: MATK 3300%
            • [Lv 4] : MATK 1920% | Damage against Dragon and Formless race: MATK 4400%
            • [Lv 5] : MATK 2400% | Damage against Dragon and Formless race: MATK 5500%
            • [Lv 6] : MATK 2880% | Damage against Dragon and Formless race: MATK 6600%
            • [Lv 7] : MATK 3360% | Damage against Dragon and Formless race: MATK 7700%
            • [Lv 8] : MATK 3840% | Damage against Dragon and Formless race: MATK 8800%
            • [Lv 9] : MATK 4320% | Damage against Dragon and Formless race: MATK 9900%
            • [Lv 10] : MATK 4800% | Damage against Dragon and Formless race: MATK 11000%
          • 5381.png Elemental Veil
            • Max Level: 5
            • Target: Elemental
            • Description:
              Makes the user's high elemental spirit become transluscent.
              Can only be used on the user's high elemental spirit.
               
            • [Lv 1] : Duration: 120 seconds
            • [Lv 2] : Duration: 120 seconds
            • [Lv 3] : Duration: 120 seconds
            • [Lv 4] : Duration: 120 seconds
            • [Lv 5] : Duration: 120 seconds
          • 5374.png Elemental Spirit Mastery
            • Max Level: 10
            • Description:
              Upon summoning a high elemental spirit, improves its stats.
               
            • [Lv 1] : ATK +120 | MATK +20 | HP +13000 | SP +100 | DEF +20 | MDEF +4 | Flee +10
            • [Lv 2] : ATK +140 | MATK +40 | HP +16000 | SP +200 | DEF +40 | MDEF +8 | Flee +20
            • [Lv 3] : ATK +160 | MATK +60 | HP +19000 | SP +300 | DEF +60 | MDEF +12 | Flee +30
            • [Lv 4] : ATK +180 | MATK +80 | HP +22000 | SP +400 | DEF +80 | MDEF +16 | Flee +40
            • [Lv 5] : ATK +200 | MATK +100 | HP +25000 | SP +500 | DEF +100 | MDEF +20 | Flee +50
            • [Lv 6] : ATK +220 | MATK +120 | HP +28000 | SP +600 | DEF +120 | MDEF +24 | Flee +60
            • [Lv 7] : ATK +240 | MATK +140 | HP +31000 | SP +700 | DEF +140 | MDEF +28 | Flee +70
            • [Lv 8] : ATK +260 | MATK +160 | HP +34000 | SP +800 | DEF +160 | MDEF +30 | Flee +80
            • [Lv 9] : ATK +280 | MATK +180 | HP +37000 | SP +900 | DEF +180 | MDEF +32 | Flee +90
            • [Lv 10] : ATK +300 | MATK +200 | HP +40000 | SP +1000 | DEF +200 | MDEF +34 | Flee +100
          • 5368.png Increasing Activity
            • Max Level: 5
            • Target: Party member
            • AP Consumption: 50
            • Description:
              Recovers some of the target's AP for the cost of 50 AP from the user.
               
            • [Lv 1] : AP recovered: 25
            • [Lv 2] : AP recovered: 30
            • [Lv 3] : AP recovered: 35
            • [Lv 4] : AP recovered: 40
            • [Lv 5] : AP recovered: 45
    • Level 250 expansion
      • New maps
        All maps are reachable by Navigation System, Warper NPC and @warp
         
        • Waste Experiment Organic Field Rudus
          sp_rudus4
          Mapname: sp_rudus4

          Monster Spawn:


          giant_caput.gif.d39bcaf52d69f64c1237e7f7f26ffa46.gifGiant Caput  dolorian.gif.41c9ce810281dde92814074c81243428.gifDolorian  plagarion.gif.a333156757ea1e6f5c61027c5f0d0a59.gifPlagarion  deadre.gif.70a928409815f8575c79d8d41ba6b1fc.gifDeadre  venedi.gif.e5d07afe5139cf58ead56b5b44186adf.gifVenedi  r001_bestia.gif.7020e53f1624fe2733a02117a2c72e59.gifR001-Bestia
        • Intensive Culture Room
          amicitia1
          Mapname: amicitia1

          Monster Spawn:

          chimera_amitera.gif.61b28fb8b6892021fda7a836fd4f4273.gifMutant Chimera Amitera  chimera_litus.gif.641c3ef955c3f3bd17b1902210a28624.gifMutant Chimera Litus  chimera_fillia.gif.cbbcbf870ee1916b9a359fc6c0d6ab25.gifMutant Chimera Fillia  chimera_vanilaqus.gif.493b9db8ca7d88903f26e8a24d9f6a46.gifMutant Chimera Vanilaqus
        • General Research Room
          amicitia2
          Mapname: amicitia2

          Monster Spawn:

          chimera_lava.gif.c0696dc70bd19c129854d6e895f1a98f.gifMutant Chimera Rabiter  chimera_fulgor.gif.f7dbcb37ed9edcef6357185215a8e0b8.gifMutant Chimera Fulgor  chimera_napeo.gif.e2add7f17c51312d1aee7eeda9d54786.gifMutant Chimera Napeo  chimera_galensis.gif.39544ac34ec4d0665187b6d86cb445c0.gifMutant Chimera Galensis  chimera_theone.gif.7b8e11ea35d11b40309c5ae99a312121.gifMutant Chimera Theone
        • Banquet hall of the Dead - First floor
          nif_dun01
          Mapname: nif_dun01

          Monster Spawn:

          gan_ceann.gif.8a3cd423ae9fed4269ab93e9166d09d1.gifGan Ceann  brutal_murderer.gif.ecdaa9073fbbfd2230bc77bffd26fbdd.gifBrutal Murderer  ghost_cube.gif.68925178507f42595a712071fe537b6c.gifGhost Cube  lude_gal.gif.caad36ff6cca58e55f36a26eff9d5c1f.gifLude Gal
        • Banquet hall of the Dead - Second floor
          nif_dun02
          Mapname: nif_dun02

          Monster Spawn:

          bluemoon_loli_ruri.gif.908d8eb898b2abfa0e9e47fe45fd724d.gifBlue Moon Loli Ruri  GROTE.gif.243c80b5bbbc0356e6ea98b4f38a206f.gifGrote  pierrotzoist.gif.8107b6fae705881f01a8b01475bc226d.gifPierrotzoist  disguiser.gif.005ace1968bdcd2516b93119b6dec2c3.gifDisguiser
            death_witch.gif.b9e68d86d7bc599ef1e779b9643a953e.gifWitch of Death
      • All new monsters have their respective cards added according to the last kRO Card Update
         
  • Item Grading
     
    • Weapon and Equipment Grades are a new system that works in conjunction with the Refinement System.
      All equipment pieces start out without any grade.

      The NPCs for this can be found in the refinement house in @go 0 
       
    • Requirement:
      • Weapon with Weapon Lvl 5
      • Equipment with Armor Lvl 2
      • Atleast +11 Refinement level
         
    • Bonus:
      • Some items have additional effects based on the grade of the item.
      • Refinement bonus based on the Grade ( 10%, 30%, 50%, 100% )
         
        Grade Refinement Bonus
        Per Level
        0 +8 ATK
        +8 MATK
        D +8.8 ATK
        +8.8 MATK
        C +10.4 ATK
        +10.4 MATK
        B +12 ATK
        +12 MATK
        A +16 ATK
        +16 MATK
    •  Blessed Ether Dust
      Can be used to increase your success chance of Grade by 1% Improvement by up to a +10% maximum.

    • Ether Aquamarine
      Used to attempt to upgrade from Grade 0 to Grade D

    • Ether Topaz
      Used to attempt to upgrade from Grade D to Grade C

    • Ether Amethyst
      Used to attempt to upgrade from Grade C to Grade B

    • Ether Amber
      Used to attempt to upgrade from Grade B to Grade A

       

      Grade Improvement
      Grade level Material 1x Material 5x Material Blessed Ether Dust
      D 1x 1000325.png Ether Aquamarine 70%
      Failure will destroy the Equipment
      70%
      Failure will consume all materials
      1x 1000337.png Blessed Ether Dust
      +1% success chance

      [ Max 10% ]

      C 1x 1000326.png Ether Topaz 60%
      Failure will destroy the Equipment
      60%
      Failure will consume all materials
      3x 1000337.png Blessed Ether Dust
      +1% success chance

      [ Max 10% ]

      B 1x 1000327.png Ether Amethyst 50%
      Failure will destroy the Equipment
      50%
      Failure will consume all materials
      5x 1000337.png Blessed Ether Dust
      +1% success chance

      [ Max 10% ]

      A 2x 1000328.png Ether Amber 40%
      Failure will destroy the Equipment
      40%
      Failure will consume all materials
      7x 1000337.png Blessed Ether Dust
      +1% success chance

      [ Max 10% ]

    • On successfully grading an item, the item will loose all its refinements and have its grade upgraded.
      None Grade +11 -> Grade D +0
      etc
       
  • Weapon Level 5 and Armor Level 2

    Notable fact:
    Safe Certificates cannot be used on level 5 weapons and level 2 equipment
     

  • Level 2 Equipment refinement bonus
    Every refinement level increases DEF by 120% of the existing refinement DEF bonus
    Every refinement levels increases RES and MRES by 2

    • Level 2 Equipment
      Refine Level Etherdeocon Enriched Etherdeocon
      +0 to +1 100% 100%
      +1 to +2 100% 100%
      +2 to +3 100% 100%
      +3 to +4 60% 90%
      +4 to +5 60% 70%
      +5 to +6 40% 60%
      +6 to +7 40% 60%
      +7 to +8 20% 40%
      +8 to +9 20% 40%
      +9 to +10 9% 20%
       
      Level 2 Equipment
      Refine Level Ether Carnium HD Etherenium
      or
      HE Ether Carnium
      +10 to +11 8% 15%
      +11 to +12 8% 15%
      +12 to +13 8% 15%
      +13 to +14 8% 15%
      +14 to +15 7% 10%
      +15 to +16 7% 10%
      +16 to +17 7% 10%
      +17 to +18 7% 10%
      +18 to +19 5% 7%
      +19 to +20 5% 7%
  • Level 5 Weapon refinement bonus
    Every refinement level increases ATK and MATK by 8
    Every refinement levels increases P.ATK and S.MATK by 2
     

    • Level 5 Weapons
      Refine Level Etherenium Enriched Etherenium
      +0 to +1 100% 100%
      +1 to +2 100% 100%
      +2 to +3 100% 100%
      +3 to +4 60% 90%
      +4 to +5 60% 70%
      +5 to +6 40% 60%
      +6 to +7 40% 60%
      +7 to +8 20% 40%
      +8 to +9 20% 40%
      +9 to +10 9% 20%
       
      Level 5 Weapons
      Refine Level Ether Bradium HD Etheredecon
      or
      HE Ether Bradium
      +10 to +11 8% 15%
      +11 to +12 8% 15%
      +12 to +13 8% 15%
      +13 to +14 8% 15%
      +14 to +15 7% 10%
      +15 to +16 7% 10%
      +16 to +17 7% 10%
      +17 to +18 7% 10%
      +18 to +19 5% 7%
      +19 to +20 5% 7%
  • Level 5 Weapons and Level 2 Equipment refinement costs:
    Up to level 10 it costs 50,000z per refinement attempt
    From level 10 to 20 it costs 100,000z per refinement attempt
     

  • Item Changes
    • Item fixes:
      • 400121 Twin Crown ( ID: 400121 )
        • Fixed the combos of the sets
      • 470022/470023Automatic Boots ( ID: 470022 and 470023)
        • Now accept 2 legendary modules (the legendary module cant be repeated)
        • Now accept 2 unique modules (the unique module cant be repeated)
      • 12622.png Boarding Halter
        • No longer resets the color of the character
      • 2030.png Union Two Handed Staff (ID: 2030)  
        • Can now be worn by mages
      • 12573.png Fruit Baskter (ID: 12573)  
        • Now has the correct loot table
      • 17689.png Booster Armor Upgrade Package 
        • Now should work properly.
      • 2969.png/2967.png Chambered RWC combo (ID: 2969 and 2967)
        • Now gives the correct amount of MATK
      • 12472.png Convex Mirror (ID: 12472)
        • Now works on Boss Meow (ba_lost)
      • 24522.png Chain Shadow Pendant (ID: 24522)
        • Now gives the correct boosts to Chain Lightning
      • 12806.png Scaraba Sumon Scroll (ID: 12806)
        • Fixed a typo
      • 25676.png Modification Module (INT) (ID: 25676)
        • Fixed a typo
      • 23277.png Emergency Madogear (ID: 23277)
        • Now has 3 minutes cooldown
      • 6908.png Costume Transform Stones
        • They now give the correct visual effect as long the transformed costume has one to begin with
      • 13200.png Bullets
        • Fixed the weight of some bullets to 0.1
      • 25811.png 25809.png25810.png25812.png25813.png Odium, Redium, Rindium, Purdium, Whidium (ID: 25811, 25809, 25810, 25812, 25813)
        • They now have the correct weight
      • 28439.png Sea Otter Mini Fan (ID: 28439)
        • Added a missing enchant to the table (1~3 non-neutral resistance)
      • 20944.png Anti-Magic Manteau (ID: 20944)
        • Fixed a Typo
      • 6994.png +8 Armor Refine Ticket
        • Fixed a bug where you could not refine certain equipment
      • 700001.png Boosting Bow (ID: 700001)
        • Can now be refined using a Booster Weapon Refine
      • 300096.pngGreater Papila Cae and Papila Cae (ID: 48241 and 48240)
        • Fixed a bug where the cards could not drop from their respective monsters
      • 24286.png Doram Magical Shadow Set (ID : 24286)
        • Now gives the correct amount of MATK
      • 24259.png Alchemist Shadow Shoes (ID: 24259)
        • Now work as intended
      • 24669.png Regular Mammoth Shadow Set
        • Now should prevent knockback
      • 24484 Knuckle Arrow Shadow Shoes (ID: 24484)
        • Fixed
      • 24341.png All Race Shadow Shoes (ID: 24341)
        • Updated description
      • 24473.png Arm Cannon Shadow Weapon (ID: 24473)
        • Updated description and fixed combo
      • 28257 Golden Lord Launcher (ID: 28257)
        • Fixed description
      • 24286.png Fixed every shadow Weapon and Armor not giving MATK and wMATK on refine
      • 1000123 Automatic Modification Module (Magic Power) (ID: 1000123)
        • Fixed
      • 23237.png Costume Dismantling Box
        • Updated costume list to current and future costumes
      • 600012 Ignition Wave Booster Two-Handed Sword (ID: 600012)
        • Fixed autocast
      • 1296 Metal Katar (ID: 1296)
        • Can now be stored
      • 610012 Illusion Katar of Frozen Icicle (ID: 610012)
        • Fixed weapon level
      • 16023.png Metal Mace (ID: 16023)
        • Can now be stored
      •  19266 Survivor Circlet (Alternate) (ID: 19266)
        • Fixed Combo
      • 31786 Costume Red Baby Dragon Hat
        • Fixed a bug where the costume would show a slot
      • 100045 High Adventurer Items
        • Fixed Card Slots
      • 28904.png 28905.png Union Guard and Union Buckler (ID: 28904/28905)
        • Fixed level requirement
      • 18132 Union Bow (ID: 18132)
        • Now has the correct amount of card slots
      •  12796 Red Booster (ID: 12796)
        • Autocast now works with magic
      • 12268.png Rainbow Cake (ID: 12268)
        • Now works as intended
      • 20730 Hood of Loyal (ID: 20730)
        • Now prevents knockback
      • 4628.png Neo Punk Card (ID: 4628)
        • Fixed description
      •  4325.pngHarpy Card (ID: 4325)
        • Fixed description
      • 31020Malicious Baby Ghost Card (ID: 31020)
        • Fixed slot
      • 5463.png Rainbow Scarf (ID: 5463)
        • Fixed
      • 21038.png Oriental Sword (ID: 21038)
        • Fixed
      • 26110.png Candy Cane Rod (ID: 26110)
        • Now has a description
      • 14545 Battle Manual X3 (ID: 14545)
        • Updated description
      • 19545 Costume Boy's Cap (ID: 19545)
        • No longer has a level 100 requirement
      • 2679 Ring of Resonance (ID: 2679)
        • Fixed a client error
      • 24637 Savage Rabbit Shadow Earring (ID: 24637)
        • Fixed combo
      • 22508 Eden Group Mark (ID: 22508)
        • Now will teleport the user to the last save point when used
      • 23475 Infinity Gin (ID: 23475)
        • Now lasts 30 minutes instead of 1 hour
      • 7230 Platinum Bullion (ID: 7230)
        • Increased price from 100.000 to 300.000
      • 1000226Core of Broken Doll (ID: 1000226)
        • Now has the correct weight (0)
      • 22566Frost Crystal (ID: 22566)
        • Now works as intended
      • 985Elunium (ID: 985)
        • Now has the correct weight of 20
      • 984Oridecon (ID: 984)
        • Now has the correct weight of 20
      • 62266225 HD Bradium and HD Carnium (ID: 6226 and 6225)
        • No longer has weight
      • 62406241 HD Oridecon and HD Elunium (ID: 6240 and 6241)
        • No longer has weight
      • 55792584 Wanderer's Sakkat Combo (ID: 5579 and 2584)
        • Fixed combo not giving the proper Double Attack level
      • 1080.png Instance Reset Ticket
        • Now has a 24hs cooldown before it can be used again
      •  28506.png Storm Stone (ID: 28506)  [NIFLHEIM]
        • Fixed combo
      • 600.png Witch's Skill Card (ID: 600)  [NIFLHEIM]
        • Will now link Soul Reaper/Minstrel/Star Emperor properly
        • Fixed SP Cost
      • 19138.png19327.png Seraphim Coronet & Seraphim feather (ID: 19138 and 19327) [NIFLHEIM]
        • Fixed combo
      • 2184 Bunker Shield (ID: 2184) [NIFLHEIM]
        • Fixed
      • 28551.png18823.png Imperial Glove & Imperial Feather combo (ID: 28551 and 18823) [NIFLHEIM]
        • Should now apply cooldown reduction
      • 490038.png Sixth Sense Amplifier Ring (ID: 490038) [NIFLHEIM]
        • Fixed
      • 15145 Evil Dragon Armor (ID: 15145) [NIFLHEIM]
        • Now has the correct base level requirement
      • 28491.png Hunting Knife (ID: 28491) [NIFLHEIM]
        • Now gives the correct stats and combo
      • 28943.png Taboeed Book of Magic (ID: 28943) [NIFLHEIM]
        • Now gives the correct resistance to White Imprision
      • 32263 Shield Ring (ID: 32263) [NIFLHEIM]
        • Now the skill boost works as intended
      • 22134 Enforcer Shoes (ID: 22134) [NIFLHEIM]
        • Now reduces the SP cost of Meteor Assault as intended
           
  • Skill Changes
    • :archbishop: Archbishop
      • Safety Wall.png Safety Wall damage calculation modified
      • Kyrie Eleison.png Kyrie Eleison damage calculation modified
        • The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff)
      • Renovatio.png Renovatio no longer requires to be in a party to be casted.
      • Impositio Manus.png Impositio Manus no longer requires to be in a party to be casted
      • Suffragium.png Suffragium no longer requires to be in a party to be casted
      • Suffragium.png Suffragium now gives gear VCT reduction instead of skill VCT reduction
      • Odin's Power.png Odin’s Power [Level 1 and Level 2] can now be casted when the user is on top of a Land Protector
      • Adoramus.png Adoramus will no longer work on targets standing on top of a Land Protector
      • Adoramus.png Adoramus can no longer be casted on monsters with Holy element
      • Judex.png Judex can no longer be casted on monsters with Holy element
      • Judex.png Judex description now has detailed information
      • Judex.png Judex cast range fixed
      • pr_redemptio.gif Redemptio description updated
      • Assumptio.png Assumptio buff has now description
      • 2052.png Clearance can now be casted on yourself
      • Offertorium.png Offertorium description fixed 
    • :sura: Sura
      • Gentle Touch-Convert.png Gentle Touch: Change description updated
      • Rising Dragon.png Rising Dragon buff now displays the timer
      • Tiger Cannon.png Tiger Cannon HP modifier reduced by 50%
      • 263.png Triple Attack combo window reduced from 2 seconds to 1 second
      • 2326.png Dragon Combo window reduced from 2 seconds to 1.5 seconds
    • :runeknight: Rune Knight
      • Riding a Dragon while having Dragon Training.png Dragon Training and a Spear will automatically give you no size penalty
      • Wind Cutter.png Wind Cutter now works as intended while using a Spear
      • Bowling Bash.png Bowling Bash now has its intended SP cost
      • Brandish Spear.png Brandish Spear fixed Range, AoE and Multi-hit count
      • Brandish Spear.png Brandish Spear will now apply status effect correctly
      • 12733.png Hagalas Runestone now gets refreshed properly
      • Rune Mastery.png Fixed description of all Rune Knight runes
    • :royalguard: Royal Guard
      • Earth Drive.png Earth Dive visual effect is now working properly
      • Inspiration.png Inspiration cooldown increased to its intended value
      • Overbrand.png Overbrand no longer has variable cast time, now has 0.5 Fixed Cast Time
      • Sacrifice.png Devotion fixed a bug that caused to devotion still be up if the user changed class using Class Mastery
      • Sacrifice.png Devotion fixed a bug that disabled equipment swapping while the devotee was taking damage
      • Sacrifice.png Devotion code reworked
        • 252.png Reflect Shield no longer reflects damage when the damage is 1 or less
        • 252.png Reflect Shield no longer reflects basic attacks, only skill attacks on the Devotee
        • Sacrifice.png Damage is now displayed on the devotioner after the devotee takes damage
        • Sacrifice.png Fixed a bug where the devotioner was not forced to stand still when the devotee took damage
        • Sacrifice.png Fixed a bug where the buffs were not transferred correctly and it was needed to recast them before applying
        • 8220.png Auto Guard checks now work properly while the target is under devotion
    • :warlock: Warlock 
      • Jack Frost.png Jack Frost animation now works as intended.
      • Comet.png Magical Intoxication debuff no longer boosts all forms of MATK, now only boosts eMATK and wMATK 
      • Comet.png Comet no longer affects Ghost 4 monsters
      • Gravitational Field.png Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit
      • Chain Lightning.png Chain Lighting now gets boosted properly by Wind Insignia
      • Chain Lightning.png Chain Lighting description updated
      • Hell Inferno.png Hell Inferno now displays its damage correctly
      • Sienna Execrate.png Sienna Execrate description updated
    • :sorcerer: Sorcerer
      • Deluge.png Deluge description updated
      • Diamond Dust.png Crystalization now disables non-mvp monsters movement
      • Diamond Dust.png Crystalization now boosts wind damage taken
      • Psychic Wave.png Psychic Wave now can stack over each other
      • Diamond Dust.png Diamond Dust now can stack over each other
      • Earth Grave.png Earth Grave now can stack over each other
      • Striking.png Striking now works properly when used with Varetyr Spear
      • Varetyr Spear.png Varetyr Spear no longer can hit targets standing on top of a Land Protector
      • Wind Insignia.png Wind Insignia now has improved visuals and reduces after cast delay
    • :ranger: Ranger
      • Fear Breeze.png Fear Breeze has now a chance to proc a double attack on its own if the owner has Double Attack has a skill and it fails to proc.
      • Fear Breeze.png Fear Breeze cast can now be reduced properly
      • Arrow Storm.png Arrow Storm range fixed to its intended value
      • Electric Shock.png Electric Shock now works on MvP's
    • :minstrel::wanderer: Minstrel and Wanderer
      • Metallic Sound.png Metallic Sound is now forced neutral
      • Metallic Sound.png Metallic Sound now does the correct amount of hits
      • The following songs now have a 20 seconds cooldown:
        • Magic Strings.png Poem of Bragi
        • Perfect Tablature.png Whistle
        • Song of Lutie.png Apple of Idun
        • Impressive Riff.png Assassin Cross of the Sunset
        • Focus Ballet.png Humming
        • Slow Grace.png Don't Forget Me
        • Lady Luck.png Fortune Kiss
        • Gypsy's Kiss.png Service for you
      • Removed all wrong visual effects on 2nd class songs
      • Fixed a bug that didn't allowed you to have two solo songs from Wanderer and Maestro at the same time (i.e Windmill Rush and Moonlight Serenade) 
      • Skilled Special Singer.png Longing for Freedom removed
      • Skilled Special Singer.png Special Singer added
      • Amp.png Adaptation to circumstances now works properly
      • Gloomy Shyness.png Gloomy Shyness now increases the correct amount SP cost and Fixed Cast Time
      • Gloomy Shyness.png Gloomy Shyness fixed a bug that prevented it from applying the correct debuff to the targets based prior to rework effects
      • Reverberation.png Reverbation range fixed
      • Song of Destruction.png Song of Destruction now works properly
      • The following skills now work properly inside PvP maps
        • Warcry from Beyond.png Warcry of Beyond
        • Classical Pluck.png Loki's Veil
        • Down Tempo.png Eternal Chaos
        • Unchained Serenade.png Dissonance
        • Acoustic Rhythm.png Invulnerable Siegfried
        • Encore.png Encore
        • Hip Shaker.png Ugly Dance
        • Slow Grace.png Don't Forget Me
      • The following skills now have their descriptions updated according to the last performer rebalance
        • Death Valley.png Death Valley
        • Gloomy Shyness.png Gloomy Shyness
        • Circle of Nature.png Circle of Nature
        • Deep Sleep Lullaby.png Deep Sleep Lullaby
        • Great Echo.png Great Echo
        • Lerad's Dew.png Lerad's Dew
        • Song of Mana.png Song of Mana
        • Saturday Night Fever.png Saturday Night Fever
        • Dances with Wargs.png Dance with Wargs
        • Infinite Humming.png Unlimited Humming Voice
      • The following songs now have their buff descriptions updated according to the last performer rebalance
        • Classical Pluck.png Loki's Veil
        • Battle Theme.png Battle Drums
        • Down Tempo.png Eternal Chaos
        • Unchained Serenade.png Dissonance
        • Power Cord.png Into the Abyss
        • Acoustic Rhythm.png Invulnerable Siegfried
        • Mental Sensing.png Mr Kim a rich man
        • Lullaby.png Lullaby
        • Slow Grace.png Dont Forget Me
        • Magic Strings.png Poem of Bragi
        • Perfect Tablature.png Whistle
        • Gypsy's Kiss.png Service For You
        • Lady Luck.png Fortune Kiss
        • Focus Ballet.png Humming
      • Magic Strings.png Poem of Bragi no longer reduces cast time by Cast VCT
      • Magic Strings.png Poem of Bragi now gives Gear VCT reduction instead of skill vct reduction
      • Severe Rainstorm.png Severe Rainstorm added 1 second ACD
      • Siren's Voice.png Siren's Voice no longer prevents Ground AoE Skills from hitting the performer
      •  
    • :mecha: Mechanic
      • Skin Tempering.png Skin Tempering description fixed
      • Weaponry Research.png  Weapon Crafting fixed materials required and a bug related to Very Strong weapon types
      • Upgrade Weapon.png Upgrade Equipment description fixed
      • Stealth Field.png Stealth Field description fixed
      • FAW Magic Decoy.png FAW Magic description fixed
      • Crazy Uproar.png Crazy Uproar no longer requires to be in a party to be casted
      • Arm Cannon.png Arm Cannon now has its intended Cooldown and Fixed Cast Time
      • Arm Cannon.png Arm Cannon range now is 9 cells
      • Arm Cannon.png Arm Cannon description fixed
      • Madogear License.png Overheat no longer takes in account monster hits
      • Guard.png Auto Guard is now usable while on mado
      • lk_berserk.gif Berserk is now usable while on mado
      • Madogear License.png Mado is now removed uppon death
      • Madogear License.png Mado no longer gets visually removed when the stats are reset
    • :genetic: Genetic
      • Hell Plant.png Hell's Plant now correctly calculates your stats while hitting
      • Spore Explosion.png Spore Explosion debuff no longer affects magic
      • Special Pharmacy.png Fixed item requirements for Golden Syrups
      • Special Pharmacy.png Added a new item to Potion Creation Guide
        • Homunculus Supplement: (1 seed of life, 1 yellow herb, 1 empty bottle): increases intimacy of Homunculus.
      • Thorn Wall.png Wall of Thorns knockback will keep the target inside the walls instead of knocking it outside
      • Crazy Vines.png Crazy Weed now works as intended
      • Mixed Cooking.png Mixed Cooking no longer checks if you have 10-11 per cast regardless of level.
      • Mixed Cooking.png Mixed Cooking no longer consumes materials for 12 items at level 10.
      • Mixed Cooking.png Mixed Cooking +20 stats foods now cant be dispelled and persist even after death
      • Bioethics.png Homunculus now has increased HP and SP
      • Bioethics.png Homunculus updated to level 200
      • Bioethics.png Homunculus speed now will match the Master's when their speed gets changed
      • Bioethics.png Homunculus Skills now show their cooldowns on the hotkey bar
      • Bioethics.png Homunculus is now a timed summon that lasts 30 minutes
      • Call Homunculus.png Call Homunculus now requires a Seed of Life (id: 4071) per cast
      • Vaporize.png Rest now has a 20 seconds cooldown
      • Vaporize.png When the homunculus dies it will be automatically put to rest after its resurrected
      • Spiritual Potion Creation (variant 3).png Twilight Alchemy III now behaves like intended
      • Bomb.png Bomb now works according to the kRO 2nd class rebalance
      • Acid Terror.png Demonstration now works according to the kRO 2nd class rebalance
      • Pain Killer.png Painkiller no longer has an ASPD Penalty
      • Pain Killer.png Painkiller can only be casted on the homunculus owner now
      • Stahl Horn.png Stahl Horn no longer knockbacks
      • Stein Wand.png Stein Wand now works as intended
      • Overed Boost.png Overed Boost now has cooldown
      • Lava Slide.png Lava Slide improved coding, increased attacks per second
      • Poison Mist.png Poison Mist improved coding, increased attacks per second
      • Pyroclastic.png Pyroclastic now has its intended duration
    • :guillotinecross: Guillotine Cross
      • Counter Slash.png Counter Slash buff now should be refreshed via Weapon Blocking.png Weapon Blocking
      • Soul Destroyer.png Soul Destroyer now has the intended Fixed Cast Time
      • Enchant Deadly Poison.png Enchant Deadly Poison can now be casted even if you have your weapon enchanted with something else
      • Enchant Deadly Poison.png Enchant Deadly Poison is now lost when you change weapons
      • Dark Claw.png Dark Claw will always apply the debuff to its target even if it misses
      • Dark Claw.png Dark Claw now will temporary disable Max Pain damage reflection while its active
      • 2022.png Cross Impact can no longer jump through objects or walls, if the target is unreachable by any means the skill wont go off.
    • :shadowchaser: Shadow Chaser
      • Shadow Spell.png Auto Shadow Spell now gives the correct amount of MATK
      • Bloody Lust.png Bloody Lust now has an updated description
      • Reproduce.png Reproduce can no longer copy Shield Spell.png Shield Spell
      • Close Confine.png Close Confine can no longer be casted on World Bosses
    • :staremperor: Star Emperor
      • 444.png Solar, Lunar and Stellar Union description updated
      • 444.png while Union is active you no longer lose 2% HP on autocasts
      • 444.png while Union is active all natural HP recovery is disabled
      • 444.png while Union is active all recovery effects are reduced to 1/4 of its original values
      • 444.png Fixed a bug on Union that made the instant death below 20% HP or less while attacking only worked agaisnt players and not monsters
      • 443.png Solar, Lunar and Stellar Courier now works properly
      • 428.png429.png430.png Solar, Lunar and Stellar heat are no longer removed on warp
      • 2584.png Falling Star no longer consumes 1 SP
      • 2584.png Falling Star no longer will show a message when the targets are away than 3x3
    • :soulreaper: Soul Reaper
      • 2600.png Curse Explosion description updated
      • 2601.png Evil Spirit Cruse description updated
      • 2600.png Curse Explosion damage formula on targets under the influence of 2601.pngEvil Spirit Curse was increased from [1500+200*lvl] (3500%) to [1200+300*lvl] (4500%)
      • 2605.png Soul Unity is no longer removed at changing maps or teleporting
      • 2599.png Fairy Soul now gives the correct amount of VCT reduction
      • 2609.png Fixed a bug where the souls had the wrong visual effect
    • :summoner: Summoner
      • Tuna Party.png Tuna Party damage calculation modified
        • The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Tuna Party (i.e Comet Debuff)
      • Nyang Grass.png Nyang Grass now works properly
      • Catnip Powdering.png Catnip Powdering now works properly
      • Catnip Powdering.png Catnip Powdering now reduces target MATK as intended
      • Catnip Powdering.png Catnip Powdering now increases perfect dodge when casted
      • Silvervine Stem Spear.png Silvervine Stem double attack chance is now working properly
      • Being attacked by long range or magic while having the short term buff of Catnip Meteor.pngCatnip Meteor (Spirit of Land.pngempowered) will make you autocast Silvervine Stem Spear.png Silvervine Stem on the attacker
      • Spirit of Land.png Power of Land now gives the correct amount of MATK when 20 skill points are invested into the plant skill tree
      • Tasty Shrimp Party.png Tasty Shrimp Party now gives the correct SP regeneration and lasts as intended
      • Silvervine Root Twist.png  Silvervine Root Twist now re-applies when re-casted and the effects will be removed correctly when the target dispels it.
      • 5038.png Tuna Belly fixed a bug that caused the HP Bar of the healed target to not show the healing done
      • 5038.png Tuna Belly can no longer heal a mechanic on a madogear
    • :rebellion: Rebellion
      • Platinum Altar.png Platinum Alter damage calculation modified
        • The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Platinum Alter (i.e Comet Debuff)
      • Platinum Altar.png Platinum Alter now requires a silver bullet on cast
      • God's Hammer.png Hammer of God now has an animation
      • God's Hammer.png Hammer of God visual effect fixed
      • God's Hammer.png Hammer of God now detects coins properly
      • God's Hammer.png Hammer of God now consumes ammo properly
    • :supernovice: Super Novice
      • Safety Wall.png Safety Wall damage calculation modified
      • Kyrie Eleison.png Kyrie Eleison damage calculation modified
        • The target will be affected by additional Skill Effects and After Effects even if the damage was prevented by Kyrie Eleison or Safety Wall (i.e Comet Debuff)
      • Gravitational Field.png Gravitational Field will only hit targets that are on the area at the moment of the cast. Targets that walk into the area after the cast will no longer be hit
      • 5075.png5077.png5076.png Rewritten code for the extra three super novice skills to support previous unsupported ID’s
      •  5076.png Guardian Angel now has a visual effect
    • 781503473291624499.png?v=1 Kagerou
      • Empty Shadow.png Empty Shadow now temporary disables Max Pain damage reflection while its active on the target
    • 2634 Marriage and Adoption
      • New Skill: a0YrGgr4VfB4tyNzvclPzdKBp2ODSYOG4joLNB2fkwAqR4JFRXjx1Op_Xk72_Dk3mndgbnQ12HoBIFK5FTh9fJ65WqUTIvpB7_0Hh0zW6hsmmRjz-r-nFO2s37wdN9304XF3f0E5 Love Conquers Death
        • Effect: Resurrects a dead family member, the resurrected family member gets 30% HP. Does not work on undead attribute.
        • SP Cost: 100
        • Cooldown: 60 seconds
        • After Cast Delay: 1 second
        • Fixed Cast Time: 3 seconds
      • New Skill: aZGfAj5OiCNNFG5xr12XEUmayeewYVQWRx4zFn1KpS-DizqGLxRcKhgZ0YDbqN9GBB95G35PKdzm2de94dxMWtXs8asahIJcz4ZJA-L_u3JnkQwe0W4mdnfbs168yQavP9fO2mbX Let's Go Family!
        • Effect: The family members are teleported to your location if they are on the same map and party.
        • SP Cost: 100
        • Cooldown: 20 seconds
        • After Cast Delay: 1 second
        • Fixed Cast Time: 3 seconds
      • New Skill: sIaj1dCRFm88Afgem9nwAxIMlg8ZUnUMd5mldVfLkPqaMJo0ocne5uOTXdesVtq5Gs3PQuNNKXIaXmtfWBykJIMYcWxzM6ewn3iJzZ-4727Bps7PZoQSZpzAHS5Am6b_XJ1vrsUC Go! Parents! Go (Children Only)
        • Effect: Increase all Parent's stats by +3 for 60 seconds within 7x7 cells around you.
        • SP Cost: 50
        • Cooldown: 60 seconds
        • After Cast Delay: 1 second
        • Fixed Cast Time: 3 seconds
      • 52014.png Soul System [NIFLHEIM]
        • skill_icons18.png.ba788d4652d1b3be76a76556396f3e22.png Soul Shatter Icon Updated
        • skill_icons14.png.bcfc1b41bf91d198f87705996a41a407.png Soul Pulse Icon Updated
        • skill_icons24.png.952b222e0f82c3359910721839e9bc4b.png Soul Forge Icon Updated
        • skill_icons24.png.952b222e0f82c3359910721839e9bc4b.png Soul Forge fixed a bug where the skill wont consume any soul shards on use
        • skill_icons42.png.f18a1c57b24b9ad8fc6b2056b49a4abe.png Soul Contract Icon Updated
        • skill_icons10.png  Soul Control Icon Updated
        • skill_icons41.png.82240863e9fa21f08532f61bf4029abf.png Purgatory Icon Updated
        • skill_icons17.png.ad6c9a44151f0cc0a1e116302c76820a.png Weapon Evolution Icon Updated
        • skill_icons30.png.d66be44c5b3f1380e97699be7aed30fd.png Soul Escape Icon Updated
        • skill_icons30.png.d66be44c5b3f1380e97699be7aed30fd.png Soul Escape now removes 268.pngSteel Body on use
        • skill_icons15.png.36fad15f588661935062e2759a2665f6.png Spiritual Energy Icon Updated
        • skill_icons13.png.e85fb3febf183b98e8d6e69c77107932.png Materialize Soul Icon Updated
        • skill_icons21.png.5a0f06d919abc51b0c9a986108c8bcac.png Chrono Trigger Icon Updated
           
  • System Fixes
    • Added missing mobs to their respective maps
      • Bath Manager (20635) - ba_bath (20) - 60 Minutes Respawn
      • Azure Princess (20647) - ba_bath (1) - 60 Minutes Respawn
    • Duration of the White Imprison on Dark Society reduced from 600 to 60 seconds.
    • Card Exchanger will now recognize 17.2 MvP Cards as MvP's for the exchange
    • Fixed two stacking npcs at Gonyrium
    • Fixed navigation regarding all rockridge maps
    • Illusion of Labyrinth now has the correct EXP
    • Illusion of Underwater now has the correct EXP
    • Edda Biolab now has their respective drop cards
    • Big Eggring now has the correct drop table.
    • Guild Storage History now shows the item that has been taken from the storage.
    • Broken Gardener Beta is now medium.
    • Spirit of Union will no longer appear as an option when trying to decard any item.
    • All scripted mail rewards (World Bosses, GM, Achievements, etc) has their priority changed in the mailbox from “Normal” to “System” 
    • Added Ganbantein to Specialist Roberto (God Item Exchange)
    • You are no longer removed from a Clan on relog
    • Fixed wrong boss mode in Angelbolt.
    • Fixed an Issue with Pet Evolutions not showing as intended
    • Improved Loot calculation
    • Improved the Loot share calculation
    • Fixed a visual bug where the Kafra image would not disappear from the screen when you used certain options from her.
    • Fixed some Eden Bounty Board typos regarding monsters with similar names
    • Using Class Mastery on Doram no longer will cause a crash when it used on certain Hairstyles
    • Fixed the element of the Acolytes in Illusion Labyrinth from Holy to Neutral
    • The following mobs are now detectors:
      • Blue Lichtern

      • Yellow Lichtern

      • Green Lichtern

      • Red Lichtern

      • Antique Book

      • Cenere

    • Fixed a visual bug that replaced your Shadow Shield with an arrow after viewing the equipment of someone having an arrow equipped.
    • Skill resetter no longer will give one extra skill-point.
    • Fixed a wrong message “Content has been saved in [SaveData_ExMacro]” which means “Item on cooldown X seconds remaining”
    • Fixed a bug that caused Class Mastery to wrongly give secondary stats
    • Non-trans and baby classes swapping via Job Changer should now get forced to get the correct amount of skill points
    • Fixed Negative numbers in some skills and buffs
    • No garment should clip through the characters anymore
    • Fixed EXP tables of thousands of monsters.
    • Fixed a bug in character server that caused EXP numbers to not match up
    • Backsliding or Frontsliding into a safe-zone no longer allows the user to bypass the no-spell restriction.
    • Any auto-cast, autospell and such now triggers the ACD of said spell.
    • Improved the ACD calculation based on player ACD to show visually on the icon
    • Class Mastery now will return: Falcon. Warg. Gryphon or Dragon if the user had these when changed
    • Class Mastery no longer works on Versus Maps (PvP - WoE - BG)
    • You no longer can use class mastery while any form of instance is active inside or outside
    • Changed the code in display status a bit to display time always correct
    • Fixed Cooking quest and added missing NPC's
    • Added missing card drops from some mvps and added boss protocol to some instance mvps
    • Fixed skills that jump to target while having no knockback active
    • Fixed a bug that prevented the illusion no level penalty to work in parties
    • Removed +3 Unofficial stats from Guild House
    • Removed HD Bradium and Carnium from Temple of Demon God
    • Fixed Navigation Teleport text "Unknown Item consumption" 
    • Fixed wrong coordinates of navigation teleport service
    • Improved the damage calculation code on Fortessa Pit 01~02
    • Now logging out from an instance and the Guild House will return you to that place instead of returning you to your save point
    • Fixed Disguise Event
    • Added all new Eden Quests from level 1-250
    • Added missing skills in all instances bosses
    • World Bosses now have an 8B Shield on spawn and 700 RES and MRES on spawn
    • The following monsters now have position swap
      • Arch Plasma
      • Meow
      • Ktullanux
      • Garm
      • Eddga
      • Golden Thief Bug
    • Fixed wrong navigation coordinates regarding illusion dungeons
    • Fixed wrong skill tables from all MvP's. Now all the MvP's have their skill tables updated
      • Doppel, Leak, and Vesper have a cooldown reduced on Ignition Break
      • Orc Hero now has Ignition Break
      • Death's Grasp Cooldown now works properly on all mvps with it
      • Recovery Conversion now should work as intended
      • Fixed All Stats down on mvps that werent casting it before
      • Gloom now has Death's Grasp
      • Deep Sea Witch now is aggresive and boss protocol
    • Fixed wrong drop tables from 17.2 Monsters
    • Fixed Whiteberry in Paramarket
    • Added Automatic Module Mix for 25 varmeal tickets to Automatic Doll
    • Added Illusion Module Mix for 1 Cor Core and 10 Unknown Parts to  Illusion OS NPC
    • Defense Reduction/Defense Ignoring/Defense Piercing effects are no longer ignored while a thanatos card / ice pick effect is active.
      • Instead reduces the defense occult impact skills and attacks can use. Including skills such as Expiatio
    • Rewritten all shielding skills and damage prevention skills to be applied POST ALL damage reductions
    • Increased Loot Prevention on items to 30 seconds
    • Sentimental Fragment can no longer be used inside Nightmare Biolab map
    • Implemented Corpses in Nightmare Biolab
      • Implemented Maggot spawn from corpses
    • Nightmare Biolab MvP Spawn Updated
      • After killing 110 mobs in the map, a miniboss spawns, accompanied by a green text announcement.
      • Killing the miniboss triggers a red text announcement signifying that it is dead
        • Step 1 cannot trigger if an MVP is alive
        • Step 1 must be repeated 4 times.
      • After the 4th time, an MVP spawns with a red text announcement mentioning the name of the MVP that spawned.
      • Once the MVP is dead, there is a cooldown period of 2 hours before step 1 can be triggered again.
    • All missing skills from Biolabs 5 have been added
    • Removed Ladder NPC from Fortessa
    • Removed Weapon Evolution Master from Niflheim
    • Changed the way Guild Emblems were stored in order to support the new format (some guild emblems may be lost during the transition)
    • Software such as Logitech, Logitech Hub, iCue and Razer now function again with Gepard shield
    • Compensation Poring no longer gives reset tickets, instead it resets the instances automatically
    • Overrefine bonus from weapons is no longer affected by crits maximum damage / maximize power
    • "Easy Mode" has been officially removed as a difficulty level on the instance manager
    • Eden Group Bounty Board no longer has bonus exp
    • Expanded Classes can now go to level 250 and gain new stats (their new max stat points is slightly lower than normal 4th)
    • Added Gateway Manager to Fortessa Gateway
    • Fixed NPC Kyu not giving the weekly reward for purgatory correctly
    • Removed old ID: 1900000041 from the game
    • Fixed Shadow items where they could be refined above level 10, that is not possible in official
    • Fixed a bug with Grading NPC when selecting to grade without Ether Blessing it would not continue on selection of 5x materials
    • Illusion Counter Dagger is now refineable
    • Reimplemented the specific enchant on Old Glast Heim NPC
    • Blessed Ether Dust no longer opens Refinement UI
    • Added visibility again to the Wooden Warrior
    • Fixed a bug that caused you to sometimes randomly warp inside OGH CM without the boss being alive
    • Added Manufacture Machine to be useable while on Mado
    • Fixed a bug that caused Hells Plant to consume a Plant Bottle every 0.33 seconds
    • Added more informative messages when trying to use Call Homunculus without a Seed of Life
    • Fixed a typo in Otherworldly Prisoner
    • Added a visible sign to OGH Challenge Mode NPCs at @go instance
    • Fixed a bug that caused Costume Sparkling Sound to prevent bonus stats to function properly
    • Fixed a bug that caused your damage to become 1 when too many equipment bonuses were active
    • Fixed a bug that caused All Stats Down to not put your stats into negative
    • Fixed a typo on Litus Card
    • Changed the visibility of the effects of the Old Glast Heim-Challenge Mode npcs to be visible only to yourself
    • Fixed a bug on @ii that would show the new bound mvp cards instead of their IDs
    • Added a prevention to any behavior while a barter NPC is open
    • Fixed a bug about OGH CM that would allow you to gain instance coins when the boss was forcefully reset
    • Updated the item requirements for High Calorie Chocolate
    • Removed Fortessa Pit from Warper
    • Removed Fortessa Dungeon from Warper and @warp
    • Fixed a typo in the Trivia Event
    • Fixed wrong instance reset in compensation NPC
    • Fixed 4 items with a typo in their item script
    • Added Dark Stone, Pendant Crafted Stone, EXP Remodeling device to Special Tool Dealer
    • Fixed Necromancer in Morse Cave not having a mini-boss purgatory shield
    • Removed MVP flag from Brian and Muspelskoll, added mini-boss shield instead
    • Fixed Board [130 - 190] not giving the cooldown
    • Removed upper level restrictions on the other board quests
    • Item: Shadow Coupon is missing from Fortessa Coin shop
    • Replaced BsB for a BsB box of 5 in Coin shop
    • Fixed several Lapine exchanges boxes not working correctly anymore e.g.: Random Shadow Equipment
    • Enchantment NPC improvement overall
      • All npcs that show a preview of the item post enchantment now automatically equip the new item
      • Challenge Mode enchanting - improved the flow of the npc to be continuous
      • Nightmare Biolab enchanting - improved the flow of the npc to be continuous
    • Fixed stats on Battle Processor[1]
    • Fixed all level requirements of Illusion maps inside @warp, Warper and Navigation UI
    • Fixed all EXP restrictions based on fix below:
      • All monsters inside Purgatory that can attack are now forced to be aggressive
      • In all purgatory modes killing a monster with a HP of basic less than 100 can no longer cause special effects to proc on killings
      • Bounty boards no longer give additional EXP to 1x characters
    • Old Glast Heim Challenge Mode:
      • The distribution between left and right room should be better now
      • Fixed a bug that made the thorns spawn immediately
    • Added automatic "completion" statement on a Seasonal Booster when it was cancelled
    • Added special state clearing for certain movement preventions into @refresh (example Barter)
    • Implemented combo of Thanatos Necklace, Red Force Pendant, Blue Mental Pendant
    • Added guild guest key an option for remembering the usage of which guild on character relog for the entire account
    • When feel map is reset it will now automatically disable the Solar, Lunar and Stellar Courier bonus
    • Updated description of Repair
    • Fixed base level of Contaminated Wanderer
    • Added card remover to fortessa zero
    • Fixed a bug with Elusive Rocker quest in Fortessa Zero
    • Fixed a bug with Collection Manager in Eden Headquarter
    • Added exchange of bound mvp card -> 50 ECA into Seasonal Booster NPC
    • Added choice of selecting 100 ECA or Bound MVP album into the Seasonal Booster NPC
    • Implemented @sc 3 1 / @sc 3 0 - to enable or disable hover targeting
    • Updated description and script of Hero Cape
    • Changed name of box Random Shadow Equipment to Shadow Dismantle Box, updated description
    • Updated some monsters in ba_pw03
    • Added Random Shadow Box to World Boss and Booster Shop
    • Added Ancient Fortessa Coin to World Boss
    • Fixed size on dummy at @home
    • Fixed name display when changing class type on dummy at @home
    • Added Sprint Glove to Jewelry Box ( ID: 12106 )
    • Fixed Solar, Stellar and Lunar Union not given on link correctly
    • Changed gunslinger weapon from Six Shooter to Beginner Revolver in Fortessa Zero
    • Fixed Sarah Memory not giving instance points to 1 instance point
    • Fixed an issue with rental items not being removed correctly
    • Added a method to store all status effects for inside and outside of Fortessa Zero
    • Fixed some unit skills were not displayed when @dd 3 was active
    • Fixed a bug that caused Fortessa Zero maps to sometimes have no spawn
    • REMOVED MvP Ladder from HELHEIM and NIFLHEIM
    • REMOVED WEAPON EVOLUTION FROM NIFLHEIM

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New Content

image.png.66f8fb27ff89dcf667857c6f7f020038.png

"(...) My obsession caused this great foulness, and it is shameful that I must rely upon you to set it right."

The consequences of the interventions of adventurers from Rune midgard on Fortessa are starting to show up. The experiments conducted by the Dark Society are leaving wounds on the structure of the realm itself. The adventurers defeated the unholy spirits from Fortessa Dungeon but they woke a new power in form of a rift. A mercenary company was quickily dispatched to the scene to hold on the nightmarish creatures but the gate won't hold for long.

Introducing: Purgatory

A new difficulty has been added to the instance manager: [Purgatory] this difficulty can only be accessed through the [Purgatory Gate] located at (@go purgatory) 

image.png.7af75f0e73bb007fabf1026096326f27.png

The monsters under Purgatory difficulty will gain the following stats:

  • Randomly applies increased HP to all the monsters in the instance depending on the size of the party. Randomly between [(10m+15m)*PartyCount] and [(20m+30m)*PartyCount]
  • Increased RES/MRES to all monsters depending on the size of the party randomly between [(30+30)*PartyCount]  and [(100+50)*PartyCount]
    • 4 party members or less is a PartyCount of 1
    • 6 party members is a PartyCount of 2
    • 8 party members is a PartyCount of 3
    • 10 party members or more is a PartyCount of 4
  • You deal 90% less damage
  • Mobs are immune to max HP drains and movement impairing effects
  • Mobs have a passive 1% healing per second
  • Mobs CRIT shield has been increased

Those who are brave enough to venture into the purgatory must be warned. The rules change when you step into otherworldly realms:

  • Tokens of Siegfrieds cannot be used
  • 16% of the damage taken is shared screenwide to all party members
  • You can't re-enter the instance
  • Your flee is converted into avoidance following the next formula: [(Flee/100)*2] + [(Perfect Dodge/10)*4]
    • Avoidance is a new form of flee that only exists within the purgatory. For each point of avoidance you have 1% chance of dodging an attack
  • Any form of magic immunity is disabled
  • Alts cannot enter the instance
  • Purgatory will not start if there is an offline player in your party
  • Purgatory also suffers from the Fortessa Skill Balance

Not enough with our strength crippled. Our old foes learned from their past mistakes and are planning to attack us in our weakest moment, inside the purgatory random effects can happen each time a monster is killed:

  • There is a 15% of a Ruins monster to spawn.
    • The ruins monster is affected by the boosts of purgatory
    • When the monster is killed, every party member will gain 3~5 51006.png Moonlight Coins
  • The party will gain Power Ups as they kill more monsters, the duration of the buffs will increase
    • +50% MATK (Mystical Amplification)
    • +200% ATK
    • Your HP/SP will be drained 3% every second
  • There is a ?% possibility of one party member to be transformed into a Bomb or a Balloon
    • Bomb: The bomb will explode after a few seconds dealing 30% Max HP damage to everyone near it. This damage is Increased by 30% of the bomb Max HP damage for each party member near the bomb.
    • Balloon: The balloon will explode after a few seconds. The balloon deals 100% Max HP as damage. This damage is Decreased by 10% for each party member near the balloon.
  • There is a 15% chance that one of the following status effects will be applied to party members, each party member has a 50% chance of resisting the ailment.
    • Turbulence (SC_HANDICAPSTATE_LIGHTNINGSTRIKE)
    • Crystalization (SC_HANDICAPSTATE_CRYSTALLIZATION)
    • Severe Poison (SC_HANDICAPSTATE_DEADLYPOISON)
    • Quiet (SC_HANDICAPSTATE_DEEPSILENCE)
    • Pitch Darkness (SC_HANDICAPSTATE_DEEPBLIND)
    • Paralysis (SC_PARALYSE)
    • Magic Mushroom (SC_MAGICMUSHROOM)
    • Leech's End (SC_LEECHESEND)
    • Deadly Poison (SC_DPOISON)
    • Lethargy (SC_HANDICAPSTATE_LASSITUDE)
    • Drowsiness (SC_HANDICAPSTATE_SWOONING)
    • Frostbite (SC_HANDICAPSTATE_FROSTBITE)
    • Blaze (SC_HANDICAPSTATE_CONFLAGRATION)
    • Depression (SC_HANDICAPSTATE_DEPRESSION)
    • Holy Fire (SC_HANDICAPSTATE_HOLYFLAME)
    • Shadow Strip (SC_SHADOW_STRIP)
    • Illusion Doping (SC_ILLUSION_DOPING)
  • MvPs inside the instance will get the following powerups:
    • HP Increase of 1.5b ~ 2b
    • RES/MRES increase of 800 ~ 900
    • ATK increase of 3000 + 500*Party Count
    • ASPD increase
    • On spawn they gain Cardinal Competentia buff
    • On spawn they gain  a Shield of 900,000,000 + (300m * partycount)
      • The shield will take damage instead of the MvP but the shield can still be affected by debuffs (i.e Comet, Dark Claw)

Rewards

60862d5d5e1dc_118KachuaDiamondRewards(1200x500).thumb.jpg.b07a50dd4559ec1ccfdeec3b5e65460d.jpg

Modifiers:

During the purgatory run the next modifiers are applied:

  • All NPC rewards are boosted by 3
  • Drop rate is increased by 300%
  • EXP gain is increased by 100%
  • x2 amount of instance coins (1.2x for hard, 1.5x for nightmare, 1.8x for hell) 
  • Killing any monster on the run has the chance to drop
  • When MvPs are killed they drop a 25866Temporal Spell on death
  • Finishing a Purgatory gives you 1~2 25864Sealed Temporal Circlet (Nightmare Difficulty: 1%, Hell Difficulty 10%)

Purgatory Coins

When finishing an instance everyone inside will gain a  purga.png Purgatory Coin and a 28564Proof of Divinity

The amount of coins you gain is depends on the instance you finished:

  • Old Glast Heim [N] - purga.png 5~6 Coins
  • Old Glast Heim [H]purga.png 8~10 Coins
  • Sarah's Memories purga.png 5~7 Coins
  • Bangungot Hospital purga.png 1~2 Coins
  • Bakonawa Lake purga.png 1~2 Coins
  • Buwaya Cave purga.png 5~7 Coins
  • Twilight Garden purga.png 1~2 Coins
  • Hidden Garden [N] purga.png 2~4 Coins
  • Hidden Garden [H] purga.png 3~5 Coins
  • Water Garden [N] purga.png 2~4 Coins
  • Water Garden [H] purga.png 3~5 Coins
  • Time Forgotten Farm purga.png 2~3 Coins
  • Fall of Edda Glast Heim [N] purga.png 5~7 Coins
  • Fall of Edda Glast Heim [H] purga.png 10~12 Coins
  • Airship Raid purga.png 3~4 Coins
  • Charleston Crisis purga.png 4~5 Coins
  • Devil's Tower purga.png 3~4 Coins
  • Edda Biolab purga.png 8~10 Coins
  • Faceworm Nest purga.png 3~4 Coins
  • Nightmarish Jitterbug purga.png 5~6 Coins
  • Hazy Forest - purga.png 4~5 Coins
  • Nidhoggur's Shadow purga.png 2~3 Coins
  • Last Room purga.png 3~4 Coins
  • Orc's Memory - purga.png 2~3 Coins
  • Heart Hunter War Base purga.png 2~3 Coins
  • Temple of Demon God purga.png 5~6 Coins
  • Werner Laboratory purga.png 3~4 Coins
  • Wolfchev Laboratory purga.png 3~4 Coins
  • Central Laboratory purga.png 2~3 Coins
  • Infinity Space purga.png 6~8 Coins
  • Sarah & Fenrir purga.png 3~5 Coins
  • Ghost Palace purga.png 3~4 Coins
  • Malangdo Culvert purga.png 3 Coins
  • Octopus Cave purga.png 2 Coins
  • Sealed Catacomb purga.png 4~5 Coins
  • Sky Fortress purga.png 2~4 Coins
  • Bios Island purga.png 5~6 Coins
  • Morse Cave purga.png 5~6 Coins
  • Horror Toy Factory purga.png 4~6 Coins
  • Endless Tower purga.png 15~35 Coins
  • Endless Cellar purga.png 15~35 Coins
  • Tomb of Remorse purga.png 15~35 Coins

The purga.png Purgatory Coin can be used to buy items from "Demi" at the entrance of the purgatory (/navi g_angelz 93;76)

image.png.78bcdebe7b4772f35ffc4fca1b9d669c.png

 

Weekly Quest

When completing two instances on purgatory instance, you can claim your weekly reward from Kyu. Located next to Demi. (/navi g_angelz 98;74)

After talking to her, she will give you a  14154.png Random Costume Cache if you met the requirements. The weekly purgatory quest is reseted every Monday at 00:01 server time.
 

Proof of Divinity

With each purgatory run you will gain a 28564Proof of Divinity, to use the proof of divinity you can talk with the book located at the middle of the Purgatory room "noli me tangere"

unknown.png

Once you place the Proof of Divinity you will open an instance to fight the "Guardian Angelthe difficulty and rewards will vary on the amount of proofs of divinity you place in the book.

  • Each party member needs to have the amount of proofs needed to open the instance
  • In case of a party wipe, the proofs are not consumed, they only get consumed when the Angel is killed
  • The drops will vary depending on the difficulty chosen
  • Tokens of Siegfried, re-entry and alts are disabled during the fight
  • Only 1 of each type of class can get into the Guardian Angel fight (with the exception of 2 ABs per party)

Rewards from defeating Guardian Angel (Normal)

A chest will appear and everyone in the party can click it to obtain the rewards from the fight, the treasure box contains the following

  • 25866 5~10 Temporal Spells
  • 6635 Blacksmith Blessing
    • 90% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 23926.png Shadow Refine Hammer
    • 90% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 6327.png HD Bradium
    • 10% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 6906.png HD Carnium
    • 10% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 6241.png HD Elunium
    • 10% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 6240.png HD Oridecon
    • 10% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 23010.png Battle Manual X3
    • 10% to receive 1
  • 22829.png Sealed Card Album I
    • 0.2% to receive 1
  • 22829.png Sealed Card Album II
    • 0.2% to receive 1
  • 23926.png +9 Shadow Refine Hammer
    • 3% to receive 1
  • 1080.png Shadow Coupon
    • 1% to receive 1
  • 22948.png Shadow Box
    • 3% to receive 1

Rewards from defeating Guardian Angel (Hard)

  • 25866 35~60 Temporal Spells
  • 6635 Blacksmith Blessing
    • 90% to receive 5
    • 5% to receive 10
    • 5% to receive 15
  • 23926.png Shadow Refine Hammer
    • 90% to receive 3
    • 5% to receive 5
    • 5% to receive 7
  • 6327.png HD Bradium
    • 10% to receive 3
    • 5% to receive 5
    • 5% to receive 7
  • 6906.png HD Carnium
    • 10% to receive 3
    • 5% to receive 5
    • 5% to receive 7
  • 6241.png HD Elunium
    • 10% to receive 3
    • 5% to receive 5
    • 5% to receive 7
  • 6240.png HD Oridecon
    • 10% to receive 3
    • 5% to receive 5
    • 5% to receive 7
  • 23010.png Battle Manual X3
    • 100% to receive 1
  • 22829.png Sealed Card Album I
    • 2% to receive 1
  • 22829.png Sealed Card Album II
    • 2% to receive 1
  • 23926.png +9 Shadow Refine Hammer
    • 20% to receive 1
  • 1080.png Shadow Coupon
    • 5% to receive 1
  • 22948.png Shadow Box
    • 10% to receive 1

Fighting against Guardian Angel

- - Unknown - -


Edited by Syba

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fortessa_zero_slider.png

“(...) Great adventurers are not born great, they grow great.”

Some people tried to pinpoint the source of the dark energy that awoke the monstrosities that lurk in the purgatory, The influence of the adventurers on the Fortessa Dungeon has finally has taken a toll. Several crystal formations have been spotted around rune-midgard. 

Introducing: Fortessa Zero

FortessaZero.gif.d2eac48f3e17522290e7a0a781736b67.gif

Fortessa Zero is a new addition that comes to replace Fortessa Dungeon. To access to this new area you need to talk to the Crystal Box located at the centre of the city of Fortessa (@go 0) .

image.png.b11ed91cd72f6e1559b8e41dadc2a5c6.png

Once you interact with the Crystal your job will be changed and you will be teleported to Fortessa Zero.

Inside Fortessa Zero there will be special features that will be applied:

  • Interaction with people outside the crystal reality is impossible (besides from whispering)
  • The player will use a new inventory, all items that were on the inventory at the moment of touching the crystal will be "hidden" until the player leaves the crystal reality
  • Storage is inaccessible, the player gets access to a new storage (Storage 11)
  • Bank is inaccessible, the player gets access to a new bank
  • Its not possible to bring items from outside the crystal reality and you cant take an item from the crystal reality with you
  • You can only advance up to 2nd jobs, transcending and 3rd jobs are not supported yet
  • The rates are capped at x3, there is no way to change this
  • All Buffs at the moment of entering are stored, you cant bring any sort of buff from outside and you cant take any inside buff to outside of the crystal reality

If you want to exit the crystal reality, you can talk to the crystal box located at the eden headquarters 

image.png.c5b2f57cc81e1cbba8f65b814738c2fe.png

Equipment inside obtained through monsters, blacksmith and whitesmith crafting gets special enchants when the item is revealed or crafted.

unknown.png

To see possible enchant tables that you can get on your weapon by drop when killing monsters please refer to this link.

The bonuses gained from refinement are also changed inside the crystal reality:

Each quest completed in the Adventurer Headquarters gives Merit, merit is used to upgrade your Adventurer Rank, the higher the rank. The more dailies you will unlock to get medals more quickly. You can get dailies from Rinne located at the adventurer headquarter.

image.png.9eba5e15ae08e790c67c0924b94f8f4c.png

 

Rewards

RewardsZero.jpg.32fc46089dc37b8a24b3e933873d7c37.jpg

Each quest and daily quest you complete gives you vPzA_H79L4anc_N8PjzVxaatoXMWI2nEznH42pE37EpAm2SQ-aKAJZ8PuzCuQGQSnuzC-KI-3CQ92dHJ3-WJNBVsiqq9MAdwzSh9TkGIgYA-vDIt_rCiLRWFVDJ0td0eAnS-g0tN Fortessa Zero Coins these coins can be exchanged at the Zero Exchanger npc located at Fortessa (@go 0 153;138)

image.png.a02946723b3ea5460f28164942908e0d.png

Next to him is Narberal Gamma (@go 0 158137) who can transfer your Fortessa Zero coins and Medals outside the Crystal Reality so it can be traded at the exchanger

image.png.2f4514e8d5713ea87c8049d7d20632f7.png

Edited by Syba
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kRO Illusion of Twins - kRO Newsletter - Limit Ragnarok Forums

Illusion of Twins

In this update, we also are officially implementing Illusion of Twins and improving the illusion dungeons and enchant tables following kRO official behaviour. 

  • New Map "Illusion of Twins" (ant_d02_i)

         ant_d02_i

 

  • New Monsters
    21388.png Diligent Andre Larva   21391.png Mushy Ant Egg  21393.png Gutsy Familiar   21386.png Diligent Andre
    21389.png Diligent Deniro  21390.png Diligent Piere  21392.pngGutsy Giearth  21387.pngDiligent Soldier Andre
    21394.pngDiligent Vitata

    21395.png Silent Maya mob_mvp.gif


     
  • New Cards
    • 300230 Diligent Andre Card (Shield)
      • MaxHP + 1% per refine rate.
        Reduces physical and magical damage taken from insect race monsters by 20%.
        When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%.
    • 300230Diligent Andre Soldier Card (Weapon)
      • Increases physical damage against small and medium size monsters by 20%.
        Has a chance to destroy target's armor when dealing physical damage.
    • 300230Diligent Andre Larva Card (Weapon)
      • Increases physical and magical damage against insect race monsters by 20%.
    • 300230Diligent Deniro Card (Shield)
      • MaxHP + 1% per refine rate.
        Reduces physical and magical damage taken from insect race monsters by 20%.
        When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%.
    • 300230Diligent Piere Card (Shield)
      • Ignores defense rate of plant race monsters by 15%.
        Increases physical damage against plant race monsters by 5% per 2 refine rate.
    • 300230Mushy Ant Egg Card (Shield)
      • MaxSP + 10%.
        MaxHP + 1% per refine rate.
    • 300230Gutsy Giearth Card (Headgear)
      • Increases resistance to confusion and blind by 100%.
        Increases physical damage against insect race monsters by 4% per 2 refine rate.
    • 300230Gutsy Familiar Card (Weapon)
      • Ignores magical defense rate of brute race monsters by 15%.
        Increases magical damage against brute race monsters by 5% per 2 refine rate.
    • 300230Diligent Vitata Card (Headgear)
      • Increases poison property magical damage by 5%.
        If refine rate is 9 or higher, increases poison property magical damage by additional 5%.
        Enables to use Heal level 5.
    • 300230Silent Maya Card (Shield)
      • Increases magical damage against brute race enemies and plant race monsters by 50%.
        Increases SP consumption of skills by 50%.
  • New Equipment
    • 450182 Illusion Sprint Mail [1] (Armor) (id: 450182)
      • Vit + 5
        Increases HP recovery rate by 20%.
        If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
        If refine rate is 9 or higher, reduces delay after skill by 5%.
        If refine rate is 11 or higher, reduces delay after skill by additional 7%.

        When equipped with Illusion Sprint Shoes, Atk + 10%.
        If refine rate of each is 7 or higher, Atk + 70.
        If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
        If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.

        When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
    • 460017 Illusion Guard [1] (Shield) (id: 460017)
      • ASPD + 2
        Perfect Hit + 3 per 2 refine rate (up to refine rate 12)
    • 460018 Illusion Silver Guard [1] (Shield) (id: 460018)
      • Reduces variable casting time by 7%.
        Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
    • 470066Illusion Sprint Shoes [1] (Shoes) (id: 470066)
      • Agi + 5, increases SP recovery rate by 20%.
        If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
        If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
        If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

        When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.

        When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
    • 490120 Illusion Sprint Ring [1] (Accessory Left) (id: 490120)
      • Reduces variable casting time by 10%.
        When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
    • 490121 Illusion Sprint Glove [1] (Accessory Right) (id: 490121)
      • Reduces delay after skill by 3%.
        When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.
        When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
    • 500030 Illusion Excalibur [2] (Sword) (id: 500030)
      • Matk + 180.
        Matk + 5%, reduces delay after skill by 5%.
        If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
        If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
        If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.

        When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
        If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.

        If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
        If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
    • 510034 Illusion Ancient Dagger [2]  (Dagger) (id: 510034)
      • Matk + 180.
        MaxSP + 100, increases SP recovery rate by 10%.
        Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
        If refine rate is 7 or higher, increases all property magical damage damage by 15%.
        If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
        If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.

        When equipped with Illusion Guard, Matk + 50.
        If refine rate of each is 7 or higher, Perfect Hit + 10.
        If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.

        If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
    • 530015Illusion Gelerdria [2] (Spear) (id: 530015)
      • MaxHP + 10%, Cri + 15.
        Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
        If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
        If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
        If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.


        When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
        If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
        If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
        If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 tiems of the sum of refine rate of set.
    • 550030Illusion Thorn Staff of Darkness [2] (Staff) (id: 550030)
      • Matk + 180, Int + 3, Dex + 3.
        Ignores magical defense of all race monsters (except players) by 3% per refine rate.
        If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
        If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
        If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.

        When equipped with Illusion Morpheus's Hood, Matk + 20.
        If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
        If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
        If the sum of refine rate is 22 or higher, increases magical damage against all sizw monsters by 15%, reduces fixed casting time by 0.5 seconds.
    • 550031 Illusion Staff of Thea [2] (Staff) (id: 550031)
      • Matk + 190, Int + 6, Vit + 2.
        Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
        Increases Judex damage by 20% per 3 refine rate.
        If refine rate is 7 or higher, increases holy property magical damage by 15%.
        If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
        If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.


        When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
        If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
        If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
        If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
    • 620010Illusion Doom Slayer [2] (Two-handed Axe) (id: 550031)
      • Can't be destroyed.
        Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
        If refine rate is 7 or higher, reduces variable casting time by additional 10%.
        If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
        If refine rate is 11 or higher, reduces delay after skill by 10%.

        When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
        If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
        If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
        If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.

Illusion Enchant Tables Update

All the Illusion Equipment has now an updated enchant table, the following tables are now the updated ones for their respective items.

 

Physical enchant table obtained through  55062.png Physical Illusion Stone

image.png.59586c7eda7d0d1a560c58e673a581e3.png

Magical enchant table obtained through 55063.png Magical Illusion Stone

image.png.1bfb2fa063bd041a152d2fe0992084c8.png

Resetting Enchants:

The cost of resetting the illusion stones have been changed, the npc no longer asks for 10.000.000 Zeny:

  • Now you can reset the enchants by paying 1.000.000 Zeny
  • Now you can reset the enchants by paying  25271 Illusion Stone

     

In addition to updating the existing enchanting tables, a new table has been added to all droppable Illusion Weapons:

  • When obtaining equipment through a monster, the equipment will be enchanted on drop.
    • Equipment dropped by normal monsters can have up to 3 enchants.
    • Equipment dropped by boss monsters can have up to 4 enchants.

The possible enchants of these weapons are the following:

Physical Enchanted Weapons

1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max 4th Enchant Min ~ Max
ATK against Neutral monster % 1~20 ATK against Formless monster % 1~10 Ignores DEF of Formless monster % 1~20 ATK against Normal monster % 1~20
ATK against Fire monster % 1~20 ATK against Undead monster % 1~10 Ignores DEF of Undead monster % 1~20 ATK against Boss monster % 1~20
ATK against Water monster % 1~20 ATK against Brute monster % 1~10 Ignores DEF of Brute monster % 1~20 Ignores DEF of Normal monster % 1~20
ATK against Wind monster % 1~20 ATK against Plant monster % 1~10 Ignores DEF of Plant monster % 1~20 Ignores DEF of Boss monster % 1~20
ATK against Earth monster % 1~20 ATK against Insect monster % 1~10 Ignores DEF of Insect monster % 1~20    
ATK against Poison monster % 1~20 ATK against Fish monster % 1~10 Ignores DEF of Fish monster % 1~20    
ATK against Shadow monster % 1~20 ATK against Demon monster % 1~10 Ignores DEF of Demon monster % 1~20    
ATK against Holy monster % 1~20 ATK against Angel monster % 1~10 Ignores DEF of Angel monster % 1~20    
ATK against Ghost monster % 1~20 ATK against Demihuman monster % 1~10 Ignores DEF of Demihuman monster % 1~20    
ATK against Undead monster % 1~20 ATK against Dragon monster % 1~10 Ignores DEF of Dragon monster % 1~20    
MaxHP 100~5000 ATK against Small monster % 1~10        
ATK 5~60 ATK against Medium monster % 1~10        
ATK % 1~10 ATK against Large monster % 1~10        
Reduces SP consumption % 1~15 Reduces delay after attack % 1~15        
    Increases long-range physical damage % 1~10        
    Increases critical damage 1~10        
    Reduces delay after skill % 1~10        
    Reduces SP consumoption % 1~15        
    FLEE 1~50      

Magical Enchanted Weapons

1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max 4th Enchant Min ~ Max
MATK against Neutral monster % 1~20 MATK against Formless monster % 1~10 Ignores MDEF of Formless monster % 1~20 MATK against Normal monster % 1~20
MATK against Fire monster % 1~20 MATK against Undead monster % 1~10 Ignores MDEF of Undead monster % 1~20 MATK against Boss monster % 1~20
MATK against Water monster % 1~20 MATK against Brute monster % 1~10 Ignores MDEF of Brute monster % 1~20 Ignores MDEF of Normal monster % 1~20
MATK against Wind monster % 1~20 MATK against Plant monster % 1~10 Ignores MDEF of Plant monster % 1~20 Ignores MDEF of Boss monster % 1~20
MATK against Earth monster % 1~20 MATK against Insect monster % 1~10 Ignores MDEF of Insect monster % 1~20    
MATK against Poison monster % 1~20 MATK against Fish monster % 1~10 Ignores MDEF of Fish monster % 1~20    
MATK against Shadow monster % 1~20 MATK against Demon monster % 1~10 Ignores MDEF of Demon monster % 1~20    
MATK against Holy monster % 1~20 MATK against Angel monster % 1~10 Ignores MDEF of Angel monster % 1~20    
MATK against Ghost monster % 1~20 MATK against Demihuman monster % 1~10 Ignores MDEF of Demihuman monster % 1~20    
MATK against Undead monster % 1~20 MATK against Dragon monster % 1~10 Ignores MDEF of Dragon monster % 1~20    
MaxHP 100~5000 MATK against Small monster % 1~10        
MATK 5~60 MATK against Medium monster % 1~10        
MATK % 1~10 MATK against Large monster % 1~10        
Reduces SP consumption % 1~10 Reduces delay after skill % 1~15        
Reduces variable cast time % 1~20 Healing skills % 10~20        
    FLEE 1~50        
Edited by Syba

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seasonal_booster.png

A new form of Booster replaces the old system. Seasonal Boosters can now be made at Eden Headquarters, the new system has the following changes:

  • Each 1st of every month a Season will start and players can make Seasonal Boosters during the season.
  • The Player cannot make a new Seasonal Booster until he finishes the current one, regardless in which season it is from. Deleting it will automatically flag it as completed for the next season.
  • New quests and booster packs have been added to support the levelling from 1~230
  • You cant use class change or any form of EXP Manual while the booster is active

To start a seasonal booster talk to the NPC located in Eden Headquarters

The rewards during a Seasonal Booster are the following:

  • 100029 Booster Pack (1) (ID: 100029)
  • 100030 Booster Pack (15) (ID: 100030)
  • 100030 Booster Pack (30) (ID: 100031)
  • 100030 Booster Pack (45) (ID: 100032)
  • 100030 Booster Pack (60) (ID: 100033)
  • 100030 Booster Pack (75) (ID: 100034)
  • 100030 Booster Pack (90) (ID: 100035)
  • 100030 Booster Pack (100) (ID: 100036)
  • 100030 Booster Pack (115) (ID: 100037)
  • 100030 Booster Pack (130) (ID: 100038)
  • 100030 Booster Pack (145) (ID: 100039)
  • 100030 Booster Pack (160) (ID: 100040)
  • 100030 Booster Pack (175) (ID: 100041)
  • 100030 Booster Pack (190) (ID: 100335)
  • 100336 Booster Pack (200) (ID: 100336)
  • 100336 Booster Pack (215) (ID: 100726)
  • 100336 Booster Pack (230) (ID: 100727)

There is also a special reward for those who complete the seasonal booster the player can select one of two rewards

  • 12693.png MvP Card Album (ID: 1900000042)
    • The Album grants a random MvP Card when used
    • The MvP Card is bounded to account, it cannot be sold or dropped.
  • 12690.png x100 Exchanger Card Album (ID: 555060)

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war_efforts.png

"Fan the flames! Mold the metal! We are raising an army!"

Due to the new enemies and several open fronts, the mercenary groups that are fighting against the new foes are running out of resources. Those who want to contribute to the cause will be rewarded, but not only weapons and supplies, this enemy is a danger that will affect everyone, thus an act of strength must be shown. In the end, every plan relies upon a strong arm, and tempered steel.

 

A new NPC is now available on the second floor of Fortessa Office (@go office)  this npc will accept item and zeny donations, each war effort has a different condition to be completed, these items and conditions are server wide, meaning anyone can contribute to the giant pool:

image.png.a9ad8a53b9e0589e987169aa7463ea78.png

Effort Types

  • Booster Effort
  • Illusion Effort
  • Monstrous Effort
  • Purgatory Effort
    • 1000 Purgatory instances cleared
    • 4000 purga.pngPurgatory Coins deposited

When completing a war effort: 

  • The specific effort completed will be on cooldown for 4 weeks
  • After a 24 hours delay the following event will happen:
    • The Card Exchanger event will be turned on for 24 hours
      • A modification has been done to the Card Exchanger, now people can exchange their card points for an 300244AdvoCARD a trash card that can be turned in for 1 point each, making the Card Points tradable via this AdvoCARD. All Cards turned in will be converted into AdvoCARDS automatically.
  • If another war effort is completed during that time, the duration of the event will be extended another 24hs

The Special Announcer npc located at Fortessa will keep track of the event until it starts.

image.png.d2e4491b0bcf9ab474c7e0b44e8eaf1d.png

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system_features.png

New commands have been added to improve the quality of life of the server. Please check below the following commands, system features and new items.

Smart Cast (@sc 1/2)

Smartcast.gif.e87d331ec5c73e72cb889690db4a789d.gif

Smart Cast has been officially implemented into Shining Moon, the command @sc 1 will turn on Smart Cast, allowing the user to cast skills without the need of targeting a mob. Two news skill have been added in the ETC. tab related to this new skill:

  • unknown.png Random Target (Level 10) 
    • Selects a random target and allows you to cast skills without the need of targeting, the skills will be casted automatically on the target selected, this skill only works if @sc is on, please enable the command before trying to use the skill.
      • [Level 1] Randomly targets a mob within 3x3 around you
      • [Level 2] Randomly targets a mob within 4x4 around you
      • [Level 3] Randomly targets a mob within 5x5 around you
      • [Level 4] Randomly targets a mob within 6x6 around you
      • [Level 5] Randomly targets a mob within 7x7 around you
      • [Level 6] Randomly targets a mob within 8x8 around you
      • [Level 7] Randomly targets a mob within 9x9 around you
      • [Level 8] Randomly targets a mob within 10x10 around you
      • [Level 9] Randomly targets a mob within 11x11 around you
      • [Level 10] Randomly targets a mob within 12x12 around you

If the marked mob dies it will automatically select a new one based in the selected level of Random Target  

  • TARGET4.png.b1d4104808b14a0123fde1aa7a5a9d27.png Select Target (Level 1) 
    • Manually selects the target for the smart cast.

Hovering the cursor over the targets with @sc 1 activated will mark them automatically if no skill has been casted before. In case you want to select a new target you can use the skill Select Target  to manually select a target or type @target to select one random based on your selected level skill of Random Target 

In case you don't like the current effect to visualize the mark, you can type @sc 2 to call a window to customize the marked effect, the effects that are available are the following ones:

image.png.149f5ed5ffd9924c72a092fcd6400723.pngimage.png.6092e636c2cb1ac9011a08a3eb9be205.png

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Order (@order x)

60a59c4652b24_OrderCommand.gif.8b72375caaad4550b68ce1f8aecdc0f6.gif

A new command has been implemented to improve party coordination, only available to the Party Leader, this command will broadcast a message inside the instance that will appear in every party member screen. This command is only unlocked when you are inside an instance.

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Show Sp (@showsp 1)

SpCommand.gif.5e097383decc8b45b9da91d8413298c4.gif

A new command added to help support classes regarding SP. This command will replace the HP Bars to show the current SP of the party members when you type @showsp 1 to turn it off and return to normal visualization just type @showsp 0

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Disable Damage (@dd X)

DisableDamage.gif.8dc3a05dc5a45b2e1fd193c504f45e7d.gif

This new command hides the damage number visualization depending on the category you have chosen, there are four categories you can pick from:

  • - All forms of damage will be shown (@dd 0)
  • - It will only display the damage you and your party members take (@dd 1)
  • 2 The damage that only YOU deal will be displayed (@dd 2)
  • 3 - The damage that is only related to you will be displayed Taken + Dealt (@dd 3)
  • 4 - All forms of damage will be hidden (@dd 4)

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Unequip (@unequip)

Unequip.gif.bc24ef1306ce243778e54b023462a3bd.gif

New command added for easy switch and transfer of equipment, when typed all equipment + costumes and shadow gear will be de-equipped. 

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Price (@price [ID] )

Price.gif.609b07ed910bd1daf6e66c9183eda446.gif

A command added for checking the price of items more easily, this command will track the price of the item that has been sold and displaying it on the chat window, the command registers each item sold, details of the item, price and date when it was sold. You only need to introduce the ID of the item you want to inquire about. The command will also show the average price of the items sold.

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Who Sells (@ws2 [X] [ID] )

Whosells2.gif

An update to the existing command has been added, this quality of life improvement allows to look for specific items on the market. There are 5 categories you can look with @ws2 

  • Card (ID) Will look for the item with a specific card attached to it, you can look up to two cards(@ws2 card 4001 4005)
  • Option (ID) Will look for a specific enchant, in case the enchant doesn't have an ID the lapine enchants are on categories that can be checked with @ws option help  in case the equipment has a specific enchant on it you can search it by the id (@ws2 option 29601)
  • Costume (Location) - Search for a costume looking for a specific location, the locations are listed as following:
    • - Garment
      1 - Top
      2 - Mid
      3 - Lower

      4 - Top + Mid
      5 - Top + Mid + Lower
      6 - Mid + Lower
      (@ws2 costume 2)
  • Shadow (Location) Searches for a shadow equipment that goes in a specific slot depending on the location, the locations are listed as following:
    • - Weapon
      1 - Shield
      2 - Accessory (Left)
      3 - Accessory (Right)

      4 - Shoes
      5 - Armor
      (@ws2 shadow 0)
  • Refine (refine amount) - Searches for a specific refine rate. (@ws2 refine 12)

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Spellbook (@spellbook)

Spellbook.gif.9b8f4f78fee1a81a68ec64e57d8bceeb.gif

A new quality of life command has been implemented towards Warlock classes, this command will visualize the amount of points each book consumes, last book read and maximum points. This command can be turned on or off. 

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Loot (@loot [X])

A new command has been implemented to make multiclienting easy, your character will be marked depending on the number you type after the command

  • 0 - Demarks the character and all your characters in the party, turning off the system.
  • 1 - Mark the character as “Main” and loot will be generated for it
  • 2 - Mark the character as “Alt” and ignore drop generation

A few points to take into account when using this system:

  •  Having two characters marked as “Main” will prevent any loot from being generated.
  •  Having two characters with the same Unique ID will prevent any loot from being generated
  •  An icon will be displayed in the buff bar showing if the character is receiving loot or not.
  •  Upon using @loot 1 all the Alt characters in the same party will be automatically flagged as Alts.
  •  Joining a party with one of your characters flagged as “Main” will automatically tag you as “Alt”
  • Joining a party with all of your characters tagged as “Alt” will warn you to have at least one “Main” tagged.
  • When leaving a party the character will no longer be flagged.

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Alternate outfits for 4th classes

1stOutfitTicket.gif.6ae00758959485dcfbe32a1c5667970e.gif

A new outfit has been added to the stylist, unlockable by using the 1900000010.pngSpecial Outfit Ticket

  • All 4th Job Outfit Ticket have been renamed to Special Outfit Ticket, being able to unlock both 4th and 1st Job outfits
  • All those who purchased the 4th Outfit before the patch will get the 1st Job unlocked by free

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New Barter UI

unknown.pngunknown.png

With the new client, a new UI has been implemented to all existing and upcoming NPCS regarding to crafting, to reduce the amount of menus required to craft an item, the menu will display the items and zeny if needed to craft an equipment from any episode.

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Adventurer Agency

AdventurerAgency.gif.c98c46048bdb345acd784ee1e5336a51.gif

A new party finder has been implemented, party owners can now register their parties in the new Adventurer Agency UI located in the menu or using the shortcut (Ctrl + Z)

image.png.71f51c5316f8d9892f400adf393b4085.png

Party Owners and Party Seekers can sort the parties by level range, categories and role needed there is also a search bar to look for specific name parties.

image.png.733b03c0b11071cae64bbfa2145241ae.png

There are 7 categories available in smRO

  1. All - Shows all the parties available in the agency
  2. Instances - Shows only the parties related to instances
  3. Levelling - Shows only the parties related to levelling
  4. Fortessa - Shows only the parties related to all fortessa content (Pit - Ruins - Etc)
  5. Purgatory - Shows only the parties related to the Purgatory 
  6. Zero Adventure - Shows only the parties that are related to Fortessa Zero
  7. Trade - Shows only the parties related to trade, similar to chatboxes, leaving a party selling specific items.

It's asked to keep the channels clear and respect the categories in order to make the party seeking more efficient and clean. Those who want to join a party can mark the roles they can perform on the four icons located at the right of the categories.

  • unknown.png - Tank
  • unknown.png - Healer
  • unknown.png - Damage Dealer
  • unknown.png - Support

When asking to join a party the following window will pop up for the Party Leader including Name of the Character, Job and Level: 

unknown.png

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Item Restoration

ItemRestoration.gif.e99a962baa3eece2844b0f12fe9f27df.gif

Item restoration is being re-implemented in this patch, improving the coding and making it now possible to also restore the enchants that the item had at the time it was sold. The NPC called "Item Restore Manager" is located on the second floor of the office (@go office) 

image.png.d71f8f4e18a809bd048c645a0ddc8f61.png

  • In case you want a specific item recovered, you can type the ID of the item and it will locate it for you
  • The fee you have to pay is the same zeny you gained when you sold the item
  • It only works if you sold the item via any NPC
  • The item list is cleaned every 30 days at 00:01 on the first of every month so if you sold an item and it has been more than 30 days, it will not be possible to recover it by the NPC.

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Quality of Life Improvements

Few minor features have been added to improve the quality of life of the people who play in the server:

Skill Point Tracker

image.png.cf9933e98f82f7479c68fec452ba0df0.png

When resetting skill points, now the chat window will tell you how many points you exactly need to spend in each tab to avoid wasting a skill point or counting.

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Housing System

image.thumb.png.d55307636d93a35107248addcca1f015.png

A new map "Twilight Garden"  has been added to the available houses  this new map is now available for its purchase in the Housing Manager.

1@bamn

  • A new option has been added to "Preview" the houses before buying them.
  • The coding of the houses has been improved to reduce server lag
  • When changing a sprite of a NPC there is a 10 second window to accept the changes before applying, otherwise the NPC will revert its sprite to the previous one, this has been a safety measure to avoid a sprite that could crash the person using the npc and getting stuck in a loop

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New Elemental Table

The new update from kRO regarding elemental tables has arrived to Shining Moon the new elemental table is replacing the old one, from levels 1 to 4 they are the following:

Level 1

800px-Element_Table_1.jpeg.f2ccb47080fedf2d3167f66b9933cba2.jpeg

Level 2

800px-Element_Table_2.jpeg.4cbef04e9211d7de574a312c7b3fee75.jpeg

Level 3

800px-Element_Table_3.jpeg.d23129813e2c480189ba55b9e6cb3c0e.jpeg

Level 4

800px-Element_Table_4.jpeg.bcc33e871cca4613e979f014ad4dd548.jpeg

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World Drop Update

World Drops have been changed and revised. The reward table has been updated to the following one:

Item Amount
Random Shadow Box 1
Ancient Fortessa Coin 1
Dual Stone Box 1
Bubble Gum 1
Blacksmith Blessing 1 ~ 3
Bloody Branch 1 ~ 5
Moonlight Coin 1
Moonlight Coin 10 ~ 25
Kafra Card 10
Moon Coin 10 ~ 50
Alternate Outfit Ticket 1
 

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Community Updates: Loading Screens

The loading screen contest has come to an end and the winners have been chosen. Some talented Loading Screens of the event were picked and now are part of the server, congratulations to the winners and all participants. The following two new loading screens have been added to the server:

"Ragnarok Episode 2099, Tomb of Remorse"  by Alen

Spoiler

alen_TombOfRemorse.jpg

"Smro Anniversary" - by Saviel

Spoiler

SMRO_Wallpaper_1024x768_Saviel.png

Thank you to all participants for their creative works of art. See you in the next event and maybe your Loading Screen will be featured on the server.

Edited by Syba

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pit_and_ruins_rebalance.png

"We just saw a flash of light, then, silence."

The new surge of dark energy and the influence of Rune Midgard's Adventurers on Fortessa have forced the creatures to adapt. Now in this moment of weakness, our old foes rise once again to strike back, but this time they are not alone. Mercenary hunting groups report new ecosystems where these new creatures moved to, before its too late, we have to move in and slay them once and for all.

Fortessa Pit and Ruins will go under a revision of their kits in this patch, four new dungeons will be added, each dungeon has a theme dedicated to it, so the elements and race of the monsters will be consistent, each party member will have to know where are they going, to prepare themselves accordingly.

  • Reef, Forest, Volcano and Netherworld have been added.
  • A new map has been added to access all the dungeons from one single map (@go gateaway)
  • Each map has a checkpoint after reaching a certain number of kills, when all checkpoints are done the party can move forward to the next area to clear it and kill the boss.
  • Members can be invited even if you are inside the dungeons and they can join midway, to prevent abuse the dungeon will load the highest checkpoint out of the recorded checkpoints of the party members, once a player successfully assists in killing the boss, a drop penalty of 90% will be applied to that player until he clears all dungeons or 7 days have passed (weekly reset every Monday, 00:05 Server Time)
  • Each boss has been designed with their own mechanics and unique ways to fight them, be prepared to adapt to certain scenarios
  • The dungeon has class restriction, meaning it doesn't allow more than one type of class in the party with the exception of Arch Bishop/Cardinal up to two only. 

fortessa_netherworld.png

(Easy - Demon - Shadow)

After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest.

demon_01.png.4a29032303476f9b4c7e20053c2b9d25.png

Monsters:

File:Mun young.gif - Mun Young  File:Justice.gif - Justice Felsing  File:Saikaku.gif - Taki Matsuhita File:A168.gif - Sung Jiyeon mob_mvp.gif

When fighting Sung Jiyeon:

  • After certain seconds pass the boss will get uneasy, during this period any damage she takes will make her angrier. If she reaches 100% everyone in the dungeon will die.
  • Certain effects happen depending on how much damage she took during this period:
    • if the damage taken exceeds 3% everyone takes 25% max hp damage
    • if the damage taken exceeds 4% over the past 10 seconds everyone takes 40% max hp damage
    • if the damage taken exceeds 5% over the past 10 seconds everyone takes
    • 50% max hp damage and she regenerates 200m of her shield.
    • if the damage taken exceeds 6% everyone takes 60% max hp damage and she regenerates 200m of her shield.
    • if the damage taken exceeds 7% everyone takes 70% max hp damage and she regenerates 400m of her shield.
    • if the damage taken exceeds 8% everyone takes 80% max hp damage and she regenerates 600m of her shield.
    • if the damage taken exceeds 9% everyone takes 90% max hp damage and she regenerates 800m of her shield.
    • if the damage taken exceeds 10% she kills everyone and she regenerates 1b of her shield.
  • Every 30 seconds two minions will spawn next to her

fortessa_volcano.png

(Medium - Dragon - Fire)

The extreme climate forced the monsters to adapt, only leaving dragon type who use the hot climate in their attacks, adventurers are advised to get equipment resistant to fire, since equipment breaking and stripping is not a rare occurrence in the Volcano

thu_plt02.png.7dc5a51de888a04b00f97ee470596c37.png

New Monsters

Flat_Salamander.gif Etirabys    Standing_Salamander.gif  Ancient Salamander  Chickensaurus.gif Miiudir  Fabilsag.gif - Scorpio mob_mvp.gif

When fighting Scorpio:

  • Each member on the area will be affected by a burning status, getting 3 stacks of burning every 2 seconds, this burning cannot be dispelled or cured by any normal means the burning will deal Max HP damage per second
  • After 20 seconds into the fight, a Well will spawn in a fixed area, the only way to cure the burning status is to walk up to the well in order to remove the burning debuff
  • If the well is not in the area, the place where the well will spawn will be filled with flames. Those who enter the flame area will instantly die
  • If the boss walks near the well while it's active, he will be fully healed and gain a shield
  • If you reach 50 stacks without healing at the well, a monster will spawn every second       

fortessa_reef.png

(Hard - Fish - Water)

Underwater life that could adapt to the high pressure and extreme cold in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds.

rune_deep02.png.b637fdba5ca3ba6be4f43b29478e75d5.pngrune_deep03.png.78ed27c5a1d4d6b0d755b259ce514600.png

New Monsters

Bell.gif - Naiad  Leviathan.gif - Leviathan  Siremaid.gif - Leucosia  siren.gif  - Tethys mob_mvp.gif

When fighting Tethys:

  • Every 60 seconds two portals of the deep will spawn
  • At the same time as the portals two sleeping bombrings will spawn at fixed coordinates
    • Members of the party can push these bombrings around by walking two cells next to them, the bombrings will be pushed on the opposite direction the player is standing
    • The bombrings are NPCs, they can't be attacked or affected by any skill
    • The bombrings have 30 seconds to move before they explode, the explosion will not damage party members but it will return the bombring to its default spot
  • The bombrings need to be pushed inside the portals to make them explode and seal them
  • If the entrances are not sealed within 15 seconds a Leviathan will spawn and teleport to the boss
    • The amount of Leviathans spawned are equal to the amount of portals currently open
    • After 60 seconds the portals will re-open even if you close them

fortessa_forest.png

(Hell - Insect - Earth / Poison)

The density of the forest makes it difficult to move through, the monsters in it have learned how to use the woods in their favour and ambushes from the sides are frequent, adventurers are advised to take equipment against strong poisons, the poison is strong enough to destroy or strip any equipment they could have been wearing

rune_fore03.png.3890a81ba80aa0c40c6b7cae11e582f9.pngrune_fore04.png.73911425184207b29e22c786b94329a1.png

New Monsters

green_larva.gif - Mutant Fabre   Tooth_Flower.gif - Maneater  Lotus_Wormhole.gif - Devil's Helmet  enttree.gif - Manchineel Tree mob_mvp.gif

When fighting Manchineel Tree:

  • The tree will spawn poisoned apples around him, each apple is immune to spells and it can be killed with only one hit
  • When an apple is killed, the person who killed the apple will gain a debuff "Poisoned Apple"  which increases damage taken by 50%, this debuff stacks up twice for a total of +100% damage taken
  • If a person kills more than two apples, they will instantly die and suffer "Evil's Power"  being unable to resurrect and be under the effects of Devotion
  • The debuff lasts 60 seconds, after the 60 seconds pass the person will be able to kill apples again
  • If an apple is not killed they will be turned into monsters from the forest instead
  • If the monster counter gets over +30 everyone will die

fortessa_pit.png

(Daredevil - Formless - ?)

The dark energies also affected the pit, the monsters lurking in the dark corners have learned from the parties that assaulted their nests and now they are prepared to face their aggressors. Adventurers are advised to move with caution, the monsters have retained their defensive mechanics but their offensive has change drastically. 

New Monster

Raven1.gif - Griefer mob_mvp.gif

When fighting Griefer

  • The fight will start with the Griefer and one grief slave. The Grief will spawn at a fixed coordinate near the boss
  • If the grief dies outside the timer, two more griefs will spawn
  • Every second the boss will ask for blood. If the grief is not killed within certain seconds all party members will die
    • If the grief is killed during this period, only one grief will spawn to replace it
  • If any of the griefs are pulled 13 cells away from the boss all party members will die
  • If the boss reaches 5 griefs simultaneously up the boss will fully regenerate and it will gain a 1 billon hp shield
    • Every 60 seconds an additional grief will spawn


fortessa_ruins.png

(Helldiver - Demi-human - ?)

The last expeditions that went to Fortessa Ruins reported that the dark energies also manifested in each of the monsters that live there. Only a few adventurers dare to set foot in the place. But everyone knows the saying, the darker it gets, the more you see the gold shining on it.

New Monster

chariot.gif - The Chariot mob_mvp.gif

When fighting The Chariot

  • The chariot will spawn with two minions
    • If at least one of the minions hasn't been killed within 15 seconds, all minions will gain a shield
    • If both minions haven't been killed within 30 seconds, the chariot will start to spawn Gravitational Fields
  • After 45 seconds, the boss will spawn two additional minions
  • If both minions have been killed, a tarot card will appear
    • Each tarot card can be used to buff the party
  • Every 30 seconds, 2 random area of effect spells will show up on the screen
    • Each one of these will kill you instantly
    • You have 2 seconds to move away from the area, an additional spell will appear for each person that has died during the spell
    • This can stack up to 5 different area of effect spells
    • If any mob is standing on the area of effect, they will recover 200m HP Shield each second they are inside
  • Every 60 seconds the boss will summon gravitational fields next to himself
    • Any player that is standing on top of these gravitational fields will get "Gradual Gravity" as a debuff for 10 seconds
    • Any monster that is standing on top of these gravitational fields will get a 25% damage boost for 10 seconds
  • All monsters spawned by the boss recover 3% HP every second
  • The boss recovers 5% Max HP every second

Fortessa Skills and Monsters Balance

New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map, Hard, Nightmare, Hell, and Purgatory instance difficulties. Outside, the skills will behave normally 

  • Otherworldly Energy
    •  Monsters have 500~600 RES and MRES
    •  Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters (i.e Abysmal Knight does not boost damage against them)
    •  Monsters CRIT shield has been increased by a large amount
    •  Monsters have a passive 3% per second heal
    •  Bosses have a 2 billon HP shield on spawn
    •  Bosses take 90% less damage from AoE skills
    •  Bosses take 50% less damage from single target skills
    •  Bosses only take 10% damage while their respective mechanic is active
  • Harsh Environment
    •  Healing from Skills is reduced by 50%
    •  Resistances are capped at 90%
  • Heroic Inspiration
    •  Activity Points (AP) Are not lost upon death
  • Unignited
    •  Ignition Break.png Ignition Break deals -50% reduced damage
  • Rusted Katars
    •  Cross Impact.png Cross Impact deals -75% reduced damage
  • Deep Pain
    •  5257.png Rebound Shield reduction is now 5/10/15/20/25 %
  • Lack of Faith
    •  5256.png Guardian Shield now has a value of 25/50/75/125 %
  • Blurred Vision
    • Aimed Bolt.png Aimed Bolt deals -50% reduced damage
  • Diminishing Bolt
    • 5334.png Crescive Bolt deals -50% reduced damage
  • Cart Demodeling
    • Cart Cannon.png Cart Cannon deals -30% reduced damage
  • Aisu's Malediction
    • Chain Lightning.png Chain Lighting deals -25% reduced damage
  • Down with the Ship
    • Madogear License.png Madogear does not get removed when the Mechanic dies

Fortessa Ruins

  • Dad said we could play too
    • Charge Attack.png Charge Attack removed from The Hierophant
    • Ignition Break.png Ignition Break is no longer casted after casting Charge Attack by The Hierophant
    • Ignition Break.png Ignition Break reduced level from 5 to 1 at a 5% on being cast by The Hierophant
  • Fooled Around
    • Cross Impact.png Cross Impact level reduced from 5 to 1 on The Fool
  • Rising Star
    • Comet.png Comet level reduced from 5 to 1 on The High Priestess
  • Unending Horde
    •  Monsters spawn has been largely increased
  • Far From Home
    •  Monsters have 4th job skills added to their tables

Rewards

There are three types of rewards when it comes to Fortessa: Map Drops, Monster Drops and Treasure Boxes, each one will be explained below

Map Drops

Each monster kill in any Fortessa themed map has a chance to yield the following items:

  • 7619.png Old Enriched Elunium - 0.05%
  • 7620.png Old Enriched Oridecon - 0.05%
  • 6422.png Ancient Fortessa Coin - 0.03%

Monster Drops

The monsters in each dungeon have their own loot table, when killing a monsters from a specific dungeon you have a chance to get the following items:

Netherworld:

  • 23224.png Bar of Fitness - 2.00%
  • 23475.png Infinity Drink - 1.00%
  • 12684 ASPD Enhancer Potion - 1.00%
  • 12103.png Bloody Branch - 0.40%
  • 52012.png Moonlight Bag - 0.20%
  • 12210 Bubble Gum - 0.20%

Volcano:

  • 23222.png Bar of Tricks - 2.00% 
  • 23898.png Limited Power Booster - 1.00%
  • 12578.png Rapid Life Potion - 1.00%
  • 12103.png Bloody Branch - 0.40%
  • 52012.png Moonlight Bag - 0.20%
  • 12210 Bubble Gum - 0.20%

Reef:

  • 23226.png Bar of Knowledge - 2.00%
  • 100061.png Red Booster - 1.00%
  • 23046.png Mystic Powder - 1.00%
  • 12103.png Bloody Branch - 0.40%
  • 52012.png Moonlight Bag - 0.20%
  • 12210 Bubble Gum - 0.20%

Forest:

  • 14618.png Bar of Agility - 2.00%
  • 23899.png Almighty - 1.00%
  • 12710.png Old Pudding - 1.00%
  • 12103.png Bloody Branch - 0.40%
  • 52012.png Moonlight Bag - 0.20%
  • 12210 Bubble Gum - 0.20%

Pit:

  • 23223 Bar of Strength - 2.00%
  • 14538.png Glass of Illusion  - 1.00%
  • 12514.png Abrasive - 1.00%
  • 12103.png Bloody Branch - 0.40%
  • 52012.png Moonlight Bag - 0.20%
  • 12210 Bubble Gum - 0.20%

Ruins:

  • 23222.png Bar of Luck - 2.00%
  • 23307.png Shining Defense Scroll - 1.00%
  • 14535 Medium Life Potion - 1.00%
  • 12103.png Bloody Branch - 0.40%
  • 52012.png Moonlight Bag - 0.20%
  • 12210 Bubble Gum - 0.20%

Treasure Boxes

When a boss is defeated an "Old Box" will spawn, each member of the party can talk to the box to get the following loot:

  • 6422.png Ancient Fortessa Coin - 0.5%
  • 1080.png Shadow Coupon - 3%
  • 28942.png Cursed Knight Shield  - 2%
  • 400002.png Victorious Wing Ears - 2%
  • 23239.png Random Shadow Gear Box - 5%
  • 23926.png +9 Shadow Hammer - 1%
  • 12208 Battle Manual - 10%
  • 6635.png Blacksmith Blessing
    • 90% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 23926.png Shadow Hammer
    • 90% to receive 1
    • 5% to receive 2
    • 5% to receive 3
  • 6327.png HD Bradium
    • 3% to receive 1
    • 1% to receive 2
    • 1% to receive 3
  • 6906.png HD Carnium
    • 3% to receive 1
    • 1% to receive 2
    • 1% to receive 3
  • 6241.png HD Elunium
    • 3% to receive 1
    • 1% to receive 2
    • 1% to receive 3
  • 6240.png HD Oridecon
    • 3% to receive 1
    • 1% to receive 2
    • 1% to receive 3
  • 17449 Biscuit Bag
    • 30% to receive 1
    • 10% to receive 3
    • 10% to receive 5

6422.png Ancient Fortessa Coins can be exchanged at "Coin Handler"  and "Box Trader"  located at the fortessa gateway each one with their own list of items that can be bought by the coins, the box exchanger also accepts Zero and Purgatory currency.

image.png.afeabc5c9edfb854d7b4af21535c55ee.pngimage.png.be46aebfa30e5b174939e5ed46190f0a.png

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Official Item Implementation

Along with the episodic equipment, some exclusive Kro Cash Shop items have been implemented along with new cards

 

66339581_EXPadvisor.thumb.png.8be02f11abd6cad712a4efe618b68a9e.png

300671849_KROenchant2.png.e5520de1f8a5d66d4695398d44ccfd97.png

300671849_KROenchant2.png.e5520de1f8a5d66d4695398d44ccfd97.png

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025157_Gyk7LVlC.thumb.jpg.e7c8d15fdbea5f63208875bbdd2e09cb.jpg

Hero's Trial Update

New instance: Tomb of remorse

Enchanting

  • Four new enchanting materials have been added in this update: 
    • 100479.png Sakray's Wrath
    • 100485.png Sakray's Regret
    • 100480.png Condensed Sakray's Wrath
    • 100486.png Condensed Sakray's Regret

You can obtain the enchanting materials at Marquis of Repentance located at the exchangers (@go exchange) 

You have two options to buy the enchanting materials at the npc:

  1. Exchange 100,000z and 501000367.pngMineas for a 100479.png Sakray's Wrath or 100485.png Sakray's Regret
  2. Exchange 150,000z and 2501000367.pngMineas for a 100480.png Condensed Sakray's Wrath or one 100486.png Condensed Sakray's Regret

Enchantable Weapons:

You can get the following at the cost of 700 1000367.pngMineas at Marquis of Repentance

Enchanting Table when using 100479.png Sakray's Wrath 

image.png.36761894413466a9f8d8506fc8e9493b.png

 Enchanting Table when using 100485.png Sakray's Regret

image.png.935b1cf82c1a096515089c5b54f71d5b.png 

Enchanting Table when using 100480.png Condensed Sakray's Wrath 

image.png.6fac9989895609b2f23f2752c53c03c0.png

Enchanting Table when using 100486.png Condensed Sakray's Regret

image.png.e045cbd2a16c961da8f63e5ede38ac1e.png

New Monsters

20894.png - Undead Knight   20895.png  - Undead Soldier  20896.png - Undead Archer  20897.png - Undead Wizard

20898.png - Undead Magician    20900.png - Undead Servant  20899.png - Undead Noble

20893.pngTiara mob_mvp.gif  20892.pngSakray mob_mvp.gif

  • Sakray and Tiara have a chance to drop additional Mineas
  • Killing Sakray earns you 10 1000367.png Mineas as reward
  • Killing Tiara earns you 8 1000367.png Mineas as reward
  • Collecting Memories and Fragments of the Past earns you 1 1000367.png Mineas respectively

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

001.png

Old Glast Heim: Challenge Mode

Old Glast Heim: Challenge Mode has been implemented into Shining Moon, this can be accessed via the Instance Manager.

  • This special instance contains 10 pollution levels where you can face the temporal breach of Old Glast Heim.
  • Cooldown has been reduced to 24 hours ( Officially 72 hours )
  • Each pollution levels will increase the overall resilience and damage of the enemies, alongside adding more mechanics to the instance. 

     
  • Higher pollution level will be unlocked as your total number of clears increase :
    • Lv 1 - Unlocked
    • Lv 2 - 2 clears
    • Lv 3 - 4 clears
    • Lv 4 - 6 clears
    • Lv 5 - 10 clears
    • Lv 6 - 14 clears
    • Lv 7 - 18 clears
    • Lv 8 - 22 clears
    • Lv 9 - 26 clears
    • Lv 10 - 30 clears

       
  • You'll start the instance by talking with Oscar at the entrance and choosing the instance Pollution Level.
  • Your party will then be split among the two side rooms where you will have to purify the corrupted shadows of the warriors of Glast Heim.
    • Once one side is clear, a portal connecting to the other side will appear.
    • Once both sides are clear, portals connecting to the central hallway will appear, and Oscar will await for your party at the end of it.
  • There's a chance that Prime Corruption Roots appear, you will have a short time to kill them for bonus rewards, but if you are not fast enough, Oscar will purify them by himself.
  • Oscar will proceed to the summoning circle, where you will see the Phantom that haunts the old castle. Talk with Oscar to summon it, and be prepared to purify it before it goes out of control.
  • Once the Phantom is defeated, a treasure box will appear at the center of the summoning area, clicking it will reward the party with Temporal Fragments, Temporal Gemstones, Temporal Spells and Sealed Temporal Circlets, and Oscar will further reward each party member individually.

These materials can be used at the enchanting machines located at @go 46 in order to craft Temporal Circlets 

Temporal Circlets and Sealed Albums

With the official implementation of Purgatory, all temporal circlets and their respective crafting materials have been added.

25864.png Sealed Temporal Circlet  can be exchanged at "HUGINN2001 (@go 46 60;133)  for Temporal Circlets or recycle the item for 25867 Temporal Fragments, 25865 Temporal Gemstones, 25866 Temporal Spells at random.

The following temporals can be crafted from this exchanger:

As an addition, you can also craft the following cards using 25866Temporal Spell

The machine next to Huginn, OSC005, takes care of the enchantment of the temporal circlets (located at @go 46 60;130)

The enchanting table is the following:

image.thumb.png.aa8b817f88a4dcf8ce915a01a6b5383c.png

Similar to Bio 5 enchanting, if you get any of those enchants you can level them:

image.png.264f8356a85f98d1b26b544981ca168d.png

  • If it success the enchant will be leved.
  • If it fails the enchant will be downgraded 1 level
  • It cant downgrade below level 1
  • Max level of the enchantment is 10
  • Only the enchants from Biolabs 5 can be leveled (Expectation - Diamond - Affection - Magic Essence - Archline - Ambition - Unyielding)

The enchants can be resetted in the same npc, there are two options of resetting.

  1. Reset with 500.000. Zeny: 70% success, Item will be destroyed upon failure.
  2. Reset with 2 Silvevine Fruits: 100% success

The last npc MUNNIN2003 (@go 46 60;127)  takes care of Royal Weapons in exchange  for 25866Temporal Spell (x20)

The following Royal Weapons have been added for purchase at MUNNIN:

You can also select the option for a Random Weapon which instead of asking for Temporal Spells. It asks for 25865 Temporal Gemstone (x2) and  25867 Temporal Fragment (x20).

Edited by Syba

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New Garments

14 New Garments will be added to the Cash Shop and will also be obtainable by using a Garment Voucher

20988 Costume Mechanical Butterfly

gar3.gif

20990 Costume Rotating Gears

gar6.gif

 

Costume Sudden Wealth

gar7.gif

 

480056 Costume Heavenly Fallen Angel Wings

gar8.gif

 

480069 Costume Heavenly Angel Wings

gar9.gif

480058 Costume Heavenly Golden Wings

gar10.gif

20570 Costume Chocolate Bag

gar4.gif

 

20572 Costume Wings of Love

gar5.gif

480110 Adventurer Cat Bag

gar1.gif

20571 Valkyrie Wings

gar2.gif

480097 Snow Powder

gar11.gif

Released Ground

gar12.gif

480095 Giant White Rabbit

gar14.gif

20613 Spider Wings

gar13.gif

New Costumes

Below you can find a list of all 300 new costumes that are added with this patch.

The caches can be obtained from 3 different instance modes, dropped by any monster or mvp inside the instances by chance.

  • Nightmare
  • Hell
  • Purgatory

Additionally the costumes caches can be purchased for Purgatory coins.

Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview
1900000020.png Costume Cache [Old Glast Heim] 31578.png Costume Alchemist Mask Middle & Lower Item ID: 31578 F4252001001497000000000.png
1900000020.png Costume Cache [Old Glast Heim] 20070.png Costume Alpaca Hood Upper Item ID: 20070 F4252001001234000000000.png
1900000020.png Costume Cache [Old Glast Heim] 31815.png Costume Angola Intention Upper Item ID: 31815 F4252001001925000000000.png
1900000020.png Costume Cache [Old Glast Heim] 19797.png Costume Apple of Archer Upper Item ID: 19797 F42520010072000000000.png
1900000020.png Costume Cache [Old Glast Heim] 20112.png Costume Aqua Ten Gallon Hat Upper Item ID: 20112 F4252001001256000000000.png
1900000020.png Costume Cache [Old Glast Heim] 20306.png Costume Artist Hat Upper Item ID: 20306 F4252001001344000000000.png
1900000020.png Costume Cache [Old Glast Heim] 31580.png Costume Autumn Flavor Middle Item ID: 31580 F4252001001792000000000.png
1900000020.png Costume Cache [Old Glast Heim] 31606.png Costume Autumn Headband Upper Item ID: 31606 F4252001001119000000000.png
1900000020.png Costume Cache [Old Glast Heim] 31630.png Costume Baphomet Balloon Lower Item ID: 31630 F4252001001746000000000.png
1900000020.png Costume Cache [Old Glast Heim] 20234.png Costume Baphomet Hat Upper, Middle & Lower Item ID: 20234 F4252001001311000000000.png
1900000020.png Costume Cache [Old Glast Heim] 19834.png Costume Baseball Cap Upper Item ID: 19834 F425200100216000000000.png
1900000020.png Costume Cache [Old Glast Heim] 400020.png Costume Beachball Upper Item ID: 400020 F4252001001918000000000.png
1900000020.png Costume Cache [Old Glast Heim] 31732.png Costume Bear Balloon Lower Item ID: 31732 F4252001001734000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31484.png Costume BearCompanion Female Upper Item ID: 31484 F4252001001736000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31485.png Costume BearCompanion Male Upper Item ID: 31485 F4252001001737000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31524.png Costume Bento Hat Upper Item ID: 31524 F4252001001766000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31832.png Costume Bicolor Cat Witch Hat Upper Item ID: 31832 F4252001001938000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 19623.png Costume Bijofnil Wings Upper Item ID: 19623 F425200100477000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31372.png Costume Binit Doll Upper Item ID: 31372 F425200100358000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31697.png Costume Bird Nest Upper Item ID: 31697 F425200100201000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31840.png Costume DJ Headset Upper Item ID: 31840 F4252001001942000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 20248.png Costume Black Hair of Strong Upper Item ID: 20248 F4252001001315000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31332.png Costume Black Khalitzburg Knight Helm Upper Item ID: 31332 F4252001001676000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31513.png Costume Black Rabbit Ears Upper Item ID: 31513 F4252001001755000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31802.png Costume Black Tea Kochakaden Hat Upper Item ID: 31802 F425200100428000000000.png
1900000021.png Costume Cache [Edda Glast Heim] 31718.png Costume Blessing Sky Lantern Mid Middle Item ID: 31718 F4252001001720000000000.png
1900000022.png Costume Cache [Bios Island] 31460.png Costume Blessing Sky Lantern Lower Item ID: 31460 F4252001001720000000000.png
1900000022.png Costume Cache [Bios Island] 31847.png Costume Blinking Blue Eyes Middle Item ID: 31847 F4252001001945000000000.png
1900000022.png Costume Cache [Bios Island] 31771.png Costume Blue Bunny Band Upper Item ID: 31771 F425200100753000000000.png
1900000022.png Costume Cache [Bios Island] 31563.png Costume Blue Eye Shadow Middle Item ID: 31563 F4252001001020000000000.png
1900000022.png Costume Cache [Bios Island] 31613.png Costume Blue Hair of Strong Upper Item ID: 31613 F4252001001858000000000.png
1900000022.png Costume Cache [Bios Island] 31137.png Costume Blue Rose Ornament Upper Item ID: 31137 F4252001001556000000000.png
1900000022.png Costume Cache [Bios Island] 31595.png Costume Book File Hat Upper Item ID: 31595 F425200100423000000000.png
1900000022.png Costume Cache [Bios Island] 31489.png Costume Bouquet Cap Upper Item ID: 31489 F4252001001739000000000.png
1900000022.png Costume Cache [Bios Island] 31916.png Costume Bow Tie Lower Item ID: 31916 F4252001001988000000000.png
1900000022.png Costume Cache [Bios Island] 19545.png Costume Boys Cap Upper Item ID: 19545 F425200100102000000000.png
1900000022.png Costume Cache [Bios Island] 31800.png Costume Brazil Twin Ribbon Upper Item ID: 31800 F425200100575000000000.png
1900000022.png Costume Cache [Bios Island] 31554.png Costume Bread Bag Mid Middle Item ID: 31554 F425200100412000000000.png
1900000022.png Costume Cache [Bios Island] 31492.png Costume Brown Cat Ears Cape Lower Item ID: 31492 F4252001001742000000000.png
1900000023.png Costume Cache [Water Garden] 19800.png Costume Carnation Headband Upper Item ID: 19800 F425200100878000000000.png
1900000023.png Costume Cache [Water Garden] 19873.png Costume Carnival Hat Upper Item ID: 19873 F425200100502000000000.png
1900000023.png Costume Cache [Water Garden] 31506.png Costume Cat Ear Bandana Upper Item ID: 31506 F4252001001587000000000.png
1900000023.png Costume Cache [Water Garden] 31483.png Costume Cat Ear Ribbon Middle Item ID: 31483 F4252001001733000000000.png
1900000023.png Costume Cache [Water Garden] 20462.png Costume Cat Ears Cape Lower Item ID: 20462 F4252001001464000000000.png
1900000023.png Costume Cache [Water Garden] 31382.png Costume Cat Ears Punkish Upper Item ID: 31382 F4252001001682000000000.png
1900000023.png Costume Cache [Water Garden] 19912.png Costume Cat eye Middle Item ID: 19912 F4252001001100000000000.png
1900000023.png Costume Cache [Water Garden] 31907.png Costume Cats Paw Knit Hat (Brown); Upper Item ID: 31907 F4252001001985000000000.png
1900000023.png Costume Cache [Water Garden] 31906.png Costume Cats Paw Knit Hat Upper Item ID: 31906 F4252001001984000000000.png
1900000023.png Costume Cache [Water Garden] 20406.png Costume Chain of Commandments Middle Item ID: 20406 F4252001001417000000000.png
1900000023.png Costume Cache [Water Garden] 20190.png Costume Chick Hat J Upper Item ID: 20190 F425200100432000000000.png
1900000023.png Costume Cache [Water Garden] 31657.png Costume Chignon Black Lower Item ID: 31657 F4252001001854000000000.png
1900000023.png Costume Cache [Water Garden] 31655.png Costume Chignon Blonde Lower Item ID: 31655 F4252001001852000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31653.png Costume Chignon Blue Lower Item ID: 31653 F4252001001850000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31659.png Costume Chignon Brown Lower Item ID: 31659 F4252001001856000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31656.png Costume Chignon Green Lower Item ID: 31656 F4252001001853000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31660.png Costume Chignon Purple Lower Item ID: 31660 F4252001001857000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31654.png Costume Chignon Red Lower Item ID: 31654 F4252001001851000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31658.png Costume Chignon White Lower Item ID: 31658 F4252001001855000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 19902.png Costume Cigarette Lower Item ID: 19902 F42520010054000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31734.png Costume Citrus Ribbon Middle Item ID: 31734 F4252001001900000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 20456.png Costume Combat Vestige Upper Item ID: 20456 F4252001001460000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 420010.png Costume Cons Of Darkness Lower Item ID: 420010 F4252001002020000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 31957.png Costume Cons Of Poison Lower Item ID: 31957 F4252001002061000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 20466.png Costume Crimson Ribbon Upper Item ID: 20466 F4252001001468000000000.png
1900000024.png Costume Cache [Tomb of Remorse] 20399.png Costume Crow Tengu Mask Middle Item ID: 20399 F4252001001287000000000.png
1900000025.png Costume Cache [Hidden Garden] 31373.png Costume Crown of Ancient king Upper Item ID: 31373 F4252001001412000000000.png
1900000025.png Costume Cache [Hidden Garden] 19785.png Costume Crunch Toast Lower Item ID: 19785 F425200100188000000000.png
1900000025.png Costume Cache [Hidden Garden] 31431.png Costume Curupira Hat Upper Item ID: 31431 F425200100974000000000.png
1900000025.png Costume Cache [Hidden Garden] 31570.png Costume Cyclops Visor Middle Item ID: 31570 F425200100207000000000.png
1900000025.png Costume Cache [Hidden Garden] 31590.png Costume Designers Brush Lower Item ID: 31590 F4252001001291000000000.png
1900000025.png Costume Cache [Hidden Garden] 31381.png Costume DiaboliCostume Lapel Lower Item ID: 31381 F4252001001681000000000.png
1900000025.png Costume Cache [Hidden Garden] 31831.png Costume Disguise Mantle Lower Item ID: 31831 F4252001001937000000000.png
1900000025.png Costume Cache [Hidden Garden] 31486.png Costume Divers Goggles Middle Item ID: 31486 F42520010010000000000.png
1900000025.png Costume Cache [Hidden Garden] 31628.png Costume Dokebi Upper Item ID: 31628 F425200100430000000000.png
1900000025.png Costume Cache [Hidden Garden] 31783.png Costume Doram Baloon Upper Item ID: 31783 F4252001001595000000000.png
1900000025.png Costume Cache [Hidden Garden] 31692.png Costume Dragon Emperor Wings Middle Item ID: 31692 F4252001001413000000000.png
1900000025.png Costume Cache [Hidden Garden] 31796.png Costume Drooping Boto Upper Item ID: 31796 F425200100657000000000.png
1900000025.png Costume Cache [Hidden Garden] 31507.png Costume Drooping Cat Yellow Upper Item ID: 31507 F425200100278000000000.png
1900000026.png Costume Cache [Edda Biolab] 31664.png Costume Drooping Ernst Von Wolf 11th Upper Item ID: 31664 F425200100783000000000.png
1900000026.png Costume Cache [Edda Biolab] 31541.png Costume Drosera Hairpin Upper Item ID: 31541 F425200100850000000000.png
1900000026.png Costume Cache [Edda Biolab] 31819.png Costume Dullahan Mask Lower Item ID: 31819 F4252001001931000000000.png
1900000026.png Costume Cache [Edda Biolab] 20164.png Costume Duneyrr Hat Upper Item ID: 20164 F425200100639000000000.png
1900000026.png Costume Cache [Edda Biolab] 31827.png Costume Durumagi Lower Item ID: 31827 F4252001001936000000000.png
1900000026.png Costume Cache [Edda Biolab] 31499.png Costume Easter Egg Shell Upper Item ID: 31499 F425200100537000000000.png
1900000026.png Costume Cache [Edda Biolab] 31575.png Costume Electro Two Sides Up Lower Item ID: 31575 F4252001001791000000000.png
1900000026.png Costume Cache [Edda Biolab] 19551.png Costume Elven Ears Middle Item ID: 19551 F42520010073000000000.png
1900000026.png Costume Cache [Edda Biolab] 31467.png Costume Evil Eggshell Upper Item ID: 31467 F425200100999000000000.png
1900000026.png Costume Cache [Edda Biolab] 31669.png Costume Evolved Whisper Mask Mid Middle Item ID: 31669 F425200100458000000000.png
1900000026.png Costume Cache [Edda Biolab] 31784.png Costume Experimental Goat Cap Upper Item ID: 31784 F4252001001768000000000.png
1900000026.png Costume Cache [Edda Biolab] 19877.png Costume Eyes Of Darkness Middle Item ID: 19877 F425200100467000000000.png
1900000026.png Costume Cache [Edda Biolab] 31505.png Costume Falcon Mask Middle & Lower Item ID: 31505 F425200100782000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 20247.png Costume Fate Of Black Hand Upper Item ID: 20247 F4252001001310000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 31509.png Costume Fawn Ears Upper Item ID: 31509 F4252001001751000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 20105.png Costume Fish Head Upper Item ID: 20105 F425200100386000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 31690.png Costume Flame Bird Upper Item ID: 31690 F425200100832000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 19995.png Costume Flower Blossom Middle Item ID: 19995 F4252001001176000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 31497.png Costume Flowery Vision Middle Item ID: 31497 F425200100744000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 20457.png Costume Fluttering Feathers Lower Item ID: 20457 F4252001001461000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 420016.png Costume Flying Katashiro Middle Item ID: 420016 F4252001002025000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 31763.png Costume Fortier Mask Middle Item ID: 31763 F425200100876000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 20193.png Costume Foxtail Lower Item ID: 20193 F425200100711000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 19538.png Costume Full Moon Upper Item ID: 19538 F425200100780000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 31388.png Costume Garden of Eden Upper Item ID: 31388 F4252001001653000000000.png
1900000027.png Costume Cache [Temple of the Demon God] 31765.png Costume Garnet Tiara Upper Item ID: 31765 F4252001001906000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 19880.png Costume Gold Tiara Upper Item ID: 19880 F425200100232000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31597.png Costume Golden Fish Hat Upper Item ID: 31597 F4252001001645000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31709.png Costume Golden Violet Upper Item ID: 31709 F4252001001886000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 19718.png Costume Gothic Headdress Upper Item ID: 19718 F425200100978000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 19928.png Costume Gothic Heart Wing Upper & Middle Item ID: 19928 F4252001001111000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31848.png Costume Gothic Rose Bonnet Upper Item ID: 31848 F4252001001946000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31708.png Costume Gothic Skull Ribbon Upper Item ID: 31708 F4252001001885000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31571.png Costume Guardian Processor Upper Item ID: 31571 F4252001001552000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 19539.png Costume Hairband Of Reginleif Upper Item ID: 19539 F425200100468000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 19910.png Costume Halloween Hat Upper Item ID: 19910 F4252001001098000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31834.png Costume Halloween Long Haired Cat Ears Lower Item ID: 31834 F4252001001940000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 31833.png Costume Halloween Short Haired Cat Ears Lower Item ID: 31833 F4252001001939000000000.png
1900000028.png Costume Cache [Horror Toy Factory] 440002.png Costume Happy Cat Upper, Middle & Lower Item ID: 440002 F4252001001980000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31529.png Costume Happy Rabbit Ribbon Upper Item ID: 31529 F4252001001769000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31762.png Costume Heart Card in Mouth Lower Item ID: 31762 F4252001001679000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31466.png Costume Holy Egg Shell Upper Item ID: 31466 F425200100537000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 19756.png Costume Holy Mom Love Upper & Middle Item ID: 19756 F425200100610000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31936.png Costume Honey Donuts Lower Item ID: 31936 F425200100736000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31579.png Costume I LOVE GAMES Upper Item ID: 31579 F4252001001306000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 20400.png Costume Ichthys Rosario Lower Item ID: 20400 F4252001001028000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 420029.png Costume Imperial Glory Lower Item ID: 420029 F4252001002056000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31714.png Costume Indian Headband Upper Item ID: 31714 F425200100155000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31508.png Costume Isabella Blue Ears Upper Item ID: 31508 F4252001001032000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31581.png Costume Jack Upper Upper Item ID: 31581 F4252001001415000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31711.png Costume Jewel Crown Upper Item ID: 31711 F42520010088000000000.png
1900000029.png Costume Cache [Time-forgotten Farm] 31582.png Costume Jirant Circlet Upper Item ID: 31582 F4252001001644000000000.png
1900000030.png Costume Cache [Morse Cave] 31801.png Costume Karada Meguri Tea Hat Upper Item ID: 31801 F425200100427000000000.png
1900000030.png Costume Cache [Morse Cave] 19688.png Costume Katusa Upper Item ID: 19688 F425200100533000000000.png
1900000030.png Costume Cache [Morse Cave] 420047.png Costume Knight Cloak Lower Item ID: 420047 F4252001002059000000000.png
1900000030.png Costume Cache [Morse Cave] 31530.png Costume Large Dracula Helm Upper Item ID: 31530 F4252001001695000000000.png
1900000030.png Costume Cache [Morse Cave] 31504.png Costume Large Hungry Fish Upper Item ID: 31504 F425200100844000000000.png
1900000030.png Costume Cache [Morse Cave] 19802.png Costume Lazy Ninetail Upper Item ID: 19802 F425200100296000000000.png
1900000030.png Costume Cache [Morse Cave] 20212.png Costume Loki & Nidhoggurs Hat Upper Item ID: 20212 F4252001001304000000000.png
1900000030.png Costume Cache [Morse Cave] 19815.png Costume Lolita Ten Gallon Hat Upper Item ID: 19815 F4252001001048000000000.png
1900000030.png Costume Cache [Morse Cave] 31511.png Costume Long Haired Cat Ears Lower Item ID: 31511 F4252001001753000000000.png
1900000030.png Costume Cache [Morse Cave] 400074.png Costume Lost Time Upper Item ID: 400074 F4252001001998000000000.png
1900000030.png Costume Cache [Morse Cave] 31703.png Costume Love Valentines Hat Upper Item ID: 31703 F425200100397000000000.png
1900000030.png Costume Cache [Morse Cave] 31710.png Costume Lucky Hat Upper Item ID: 31710 F42520010031710000000000.png
1900000030.png Costume Cache [Morse Cave] 20173.png Costume Lude Hood Upper Item ID: 20173 F4252001001282000000000.png
1900000031.png Costume Cache [Infinity Space] 31814.png Costume Lunatic Family Balloon Middle Item ID: 31814 F4252001001809000000000.png
1900000031.png Costume Cache [Infinity Space] 31813.png Costume Lunatic On Shoulder Middle Item ID: 31813 F4252001001881000000000.png
1900000031.png Costume Cache [Infinity Space] 20142.png Costume Machoman Glasses Middle Item ID: 20142 F42520010092000000000.png
1900000031.png Costume Cache [Infinity Space] 410005.png Costume Magical Heir Upper Item ID: 410005 F4252001001996000000000.png
1900000031.png Costume Cache [Infinity Space] 20431.png Costume Magician Headdress Upper Item ID: 20431 F4252001001441000000000.png
1900000031.png Costume Cache [Infinity Space] 31884.png Costume Magic Helm Upper Item ID: 31884 F4252001001917000000000.png
1900000031.png Costume Cache [Infinity Space] 31608.png Costume Magic Stone of Grace Upper, Middle & Lower Item ID: 31608 F4252001001420000000000.png
1900000031.png Costume Cache [Infinity Space] 19836.png Costume Majestic Goat Upper Item ID: 19836 F425200100380000000000.png
1900000031.png Costume Cache [Infinity Space] 19807.png Costume Majestic Helm Upper Item ID: 19807 F4252001001047000000000.png
1900000031.png Costume Cache [Infinity Space] 31668.png Costume Majorous Horns Upper Item ID: 31668 F425200100888000000000.png
1900000031.png Costume Cache [Infinity Space] 31824.png Costume Mask of Cat Middle Item ID: 31824 F4252001001934000000000.png
1900000031.png Costume Cache [Infinity Space] 31573.png Costume Mecha Cat Ears Upper Item ID: 31573 F4252001001789000000000.png
1900000031.png Costume Cache [Infinity Space] 31717.png Costume Medium Wave Blonde Lower Item ID: 31717 F4252001001889000000000.png
1900000032.png Costume Cache [Sky Fortress] 31516.png Costume Mini Melon Upper Item ID: 31516 F4252001001758000000000.png
1900000032.png Costume Cache [Sky Fortress] 20033.png Costume Monk Crown Upper Item ID: 20033 F4252001001217000000000.png
1900000032.png Costume Cache [Sky Fortress] 31785.png Costume Monster Fish Gills Middle Item ID: 31785 F4252001001218000000000.png
1900000032.png Costume Cache [Sky Fortress] 31702.png Costume Moon Cat Hat Upper Item ID: 31702 F4252001001308000000000.png
1900000032.png Costume Cache [Sky Fortress] 19289.png Costume Moon Eyepatch Middle Item ID: 19289 F4252001001370000000000.png
1900000032.png Costume Cache [Sky Fortress] 31576.png Costume Moon Rabbit Hat Upper Item ID: 31576 F425200100455000000000.png
1900000032.png Costume Cache [Sky Fortress] 31713.png Costume Mystical Fruit Hat Upper Item ID: 31713 F425200100134000000000.png
1900000032.png Costume Cache [Sky Fortress] 19922.png Costume Noahs Hat Upper, Middle & Lower Item ID: 19922 F425200100636000000000.png
1900000032.png Costume Cache [Sky Fortress] 31609.png Costume Noble Mask Middle Item ID: 31609 F4252001001409000000000.png
1900000032.png Costume Cache [Sky Fortress] 31519.png Costume Noodles Hat Upper Item ID: 31519 F4252001001764000000000.png
1900000032.png Costume Cache [Sky Fortress] 31823.png Costume Nose Glasses Middle Item ID: 31823 F4252001001933000000000.png
1900000032.png Costume Cache [Sky Fortress] 31560.png Costume Nurse Cap of Clergy Upper Item ID: 31560 F4252001001359000000000.png
1900000032.png Costume Cache [Sky Fortress] 31841.png Costume OnAir DJ Headset Upper Item ID: 31841 F4252001001943000000000.png
1900000033.png Costume Cache [Ghost Palace] 420025.png Costume One Eyed Lower Item ID: 420025 F4252001002023000000000.png
1900000033.png Costume Cache [Ghost Palace] 31769.png Costume Orange Bunny Band Upper Item ID: 31769 F425200100751000000000.png
1900000033.png Costume Cache [Ghost Palace] 20174.png Costume Orange Halloween Hat Upper Item ID: 20174 F4252001001283000000000.png
1900000033.png Costume Cache [Ghost Palace] 31675.png Costume Orange Hat Upper Item ID: 31675 F425200100620000000000.png
1900000033.png Costume Cache [Ghost Palace] 31522.png Costume Orange Helmet Upper Item ID: 31522 F425200100841000000000.png
1900000033.png Costume Cache [Ghost Palace] 31676.png Costume Orange In Mouth Lower Item ID: 31676 F425200100814000000000.png
1900000033.png Costume Cache [Ghost Palace] 31712.png Costume Oxygen Mask Lower Item ID: 31712 F42520010090000000000.png
1900000033.png Costume Cache [Ghost Palace] 19733.png Costume Panda Cap Upper Item ID: 19733 F425200100115000000000.png
1900000033.png Costume Cache [Ghost Palace] 19816.png Costume Pecopeco Cap Upper Item ID: 19816 F4252001001049000000000.png
1900000033.png Costume Cache [Ghost Palace] 31927.png Costume Pencil in Mouth (Blue); Lower Item ID: 31927 F425200100932000000000.png
1900000033.png Costume Cache [Ghost Palace] 31733.png Costume Phantom Masquerade Upper Item ID: 31733 F4252001001899000000000.png
1900000033.png Costume Cache [Ghost Palace] 31788.png Costume Piamette Curls Silver Lower Item ID: 31788 F4252001001916000000000.png
1900000033.png Costume Cache [Ghost Palace] 31152.png Costume Piamettes Red Bow Tie Lower Item ID: 31152 F4252001001566000000000.png
1900000034.png Costume Cache [Airship Raid] 31138.png Costume Piamettes Red Hood Upper Item ID: 31138 F4252001001557000000000.png
1900000034.png Costume Cache [Airship Raid] 31791.png Costume Pig Mask Lower Item ID: 31791 F4252001001869000000000.png
1900000034.png Costume Cache [Airship Raid] 20290.png Costume Pitch Dark Evil Druid Hat Upper Item ID: 20290 F4252001001337000000000.png
1900000034.png Costume Cache [Airship Raid] 20379.png Costume Pocketwatch Hair Ornament Middle Item ID: 20379 F4252001001404000000000.png
1900000034.png Costume Cache [Airship Raid] 19707.png Costume Polar Bear Cap Upper Item ID: 19707 F425200100966000000000.png
1900000034.png Costume Cache [Airship Raid] 31523.png Costume Pomelo Helmet Upper Item ID: 31523 F425200100924000000000.png
1900000034.png Costume Cache [Airship Raid] 31520.png Costume Popcorn Hat Upper Item ID: 31520 F425200100415000000000.png
1900000034.png Costume Cache [Airship Raid] 31736.png Costume Popcorn Wig Upper Item ID: 31736 F4252001001895000000000.png
1900000034.png Costume Cache [Airship Raid] 20489.png Costume Pope Crown Upper Item ID: 20489 F4252001001475000000000.png
1900000034.png Costume Cache [Airship Raid] 31547.png Costume Poporing Mascot Head Upper Item ID: 31547 F4252001001778000000000.png
1900000034.png Costume Cache [Airship Raid] 31586.png Costume Poporing Muffler Lower Item ID: 31586 F4252001001797000000000.png
1900000034.png Costume Cache [Airship Raid] 31518.png Costume Popping Popcorn Hat Upper Item ID: 31518 F4252001001763000000000.png
1900000034.png Costume Cache [Airship Raid] 31688.png Costume Poring On Shoulder Middle Item ID: 31688 F4252001001877000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31404.png Costume Poring Traffic Light Lower Item ID: 31404 F4252001001700000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31794.png Costume Puppy Ears Hat Upper Item ID: 31794 F425200100827000000000.png
1900000035.png Costume Cache [Charleston Crisis] 20200.png Costume Rabbit Head Dress Upper Item ID: 20200 F4252001001095000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31817.png Costume Rabbit Two Side Up Lower Item ID: 31817 F4252001001927000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31527.png Costume Radiant Rainbow Wings Middle Item ID: 31527 F4252001001186000000000.png
1900000035.png Costume Cache [Charleston Crisis] 20023.png Costume Red Beret Upper Item ID: 20023 F425200100559000000000.png
1900000035.png Costume Cache [Charleston Crisis] 20249.png Costume Red Hair of Strong Upper Item ID: 20249 F4252001001316000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31705.png Costume Red Hat Upper Item ID: 31705 F425200100469000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31594.png Costume Red Pencil in Mouth Lower Item ID: 31594 F425200100931000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31634.png Costume Reindeer Hair Band Upper Item ID: 31634 F425200100836000000000.png
1900000035.png Costume Cache [Charleston Crisis] 20455.png Costume RepubliCostume Hat Upper Item ID: 20455 F4252001001458000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31577.png Costume Roast Memory Upper Upper Item ID: 31577 F4252001001576000000000.png
1900000035.png Costume Cache [Charleston Crisis] 31465.png Costume Robin Egg Minihat Upper Item ID: 31465 F4252001001722000000000.png
1900000036.png Costume Cache [Sarahs Memories] 400073.png Costume Romantic Rose Upper Item ID: 400073 F4252001000000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31559.png Costume Royal Guard Necklace Lower Item ID: 31559 F4252001001629000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31849.png Costume Runaway Accelerator Upper Item ID: 31849 F4252001001947000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31160.png Costume Rune Helm Upper Item ID: 31160 F4252001001361000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31602.png Costume Rune-Midgarts Glory Upper Item ID: 31602 F4252001000000000000.png
1900000036.png Costume Cache [Sarahs Memories] 19750.png Costume Saint Frill Ribbon Upper Item ID: 19750 F425200100987000000000.png
1900000036.png Costume Cache [Sarahs Memories] 20437.png Costume Sakura Hairband Upper Item ID: 20437 F425200100949000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31787.png Costume Savage Bebe On Shoulder Upper Item ID: 31787 F4252001001915000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31118.png Costume Scratch Mask Middle & Lower Item ID: 31118 F425200100984000000000.png
1900000036.png Costume Cache [Sarahs Memories] 19905.png Costume Secret Bandana Middle & Lower Item ID: 19905 F425200100806000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31430.png Costume Seppl Hat Upper Item ID: 31430 F4252001001023000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31793.png Costume Seraphim Feather Lower Item ID: 31793 F4252001001704000000000.png
1900000036.png Costume Cache [Sarahs Memories] 31150.png Costume Shalosh Headdress Upper Item ID: 31150 F4252001001564000000000.png
1900000037.png Costume Cache [Last Room] 31526.png Costume Shaman Hat Upper Item ID: 31526 F425200100596000000000.png
1900000037.png Costume Cache [Last Room] 31696.png Costume Shark Hat Upper Item ID: 31696 F425200100503000000000.png
1900000037.png Costume Cache [Last Room] 440000.png Costume Shark Head Upper & Lower Item ID: 440000 F4252001001919000000000.png
1900000037.png Costume Cache [Last Room] 31510.png Costume Short Haired Cat Ears Lower Item ID: 31510 F4252001001752000000000.png
1900000037.png Costume Cache [Last Room] 19894.png Costume Shrine Maiden Hat Upper Item ID: 19894 F425200100908000000000.png
1900000037.png Costume Cache [Last Room] 31649.png Costume Side Pony Black Lower Item ID: 31649 F4252001001846000000000.png
1900000037.png Costume Cache [Last Room] 31647.png Costume Side Pony Blonde Lower Item ID: 31647 F4252001001844000000000.png
1900000037.png Costume Cache [Last Room] 31645.png Costume Side Pony Blue Lower Item ID: 31645 F4252001001842000000000.png
1900000037.png Costume Cache [Last Room] 31651.png Costume Side Pony Brown Lower Item ID: 31651 F4252001001848000000000.png
1900000037.png Costume Cache [Last Room] 31648.png Costume Side Pony Green Lower Item ID: 31648 F4252001001845000000000.png
1900000037.png Costume Cache [Last Room] 31652.png Costume Side Pony Purple Lower Item ID: 31652 F4252001001849000000000.png
1900000037.png Costume Cache [Last Room] 31646.png Costume Side Pony Red Lower Item ID: 31646 F4252001001843000000000.png
1900000037.png Costume Cache [Last Room] 31650.png Costume Side Pony White Lower Item ID: 31650 F4252001001847000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 19937.png Costume Silk Hat of Earth Upper Item ID: 19937 F4252001001078000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31772.png Costume Silver Bunny Band Upper Item ID: 31772 F425200100754000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 19681.png Costume Silver Tiara Upper Item ID: 19681 F425200100218000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31620.png Costume Snow Fox Middle Item ID: 31620 F4252001001818000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31596.png Costume Spider Seduction Upper Item ID: 31596 F4252001001711000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31528.png Costume Star Dust Hairband Upper Item ID: 31528 F425200100831000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31695.png Costume Stem in Mouth Lower Item ID: 31695 F425200100848000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31477.png Costume Straight Long Black Lower Item ID: 31477 F4252001001725000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31639.png Costume Straight Long Blonde Lower Item ID: 31639 F4252001001836000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31637.png Costume Straight Long Blue Lower Item ID: 31637 F4252001001834000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31640.png Costume Straight Long Green Lower Item ID: 31640 F4252001001837000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31641.png Costume Straight Long Jet Black Lower Item ID: 31641 F4252001001838000000000.png
1900000038.png Costume Cache [Nightmarish Jitterbug] 31642.png Costume Straight Long Light Purple Lower Item ID: 31642 F4252001001839000000000.png
1900000039.png Costume Cache [Endless Tower] 31644.png Costume Straight Long Purple Lower Item ID: 31644 F4252001001841000000000.png
1900000039.png Costume Cache [Endless Tower] 31638.png Costume Straight Long Red Lower Item ID: 31638 F4252001001835000000000.png
1900000039.png Costume Cache [Endless Tower] 31826.png Costume Sunglass Bear Cap Upper Item ID: 31826 F4252001001935000000000.png
1900000039.png Costume Cache [Endless Tower] 19830.png Costume Sunglasses Middle Item ID: 19830 F42520010012000000000.png
1900000039.png Costume Cache [Endless Tower] 31805.png Costume Sunnies Baseball Hat Middle Item ID: 31805 F425200100812000000000.png
1900000039.png Costume Cache [Endless Tower] 31704.png Costume Sweet Valentine Out Upper Item ID: 31704 F425200100865000000000.png
1900000039.png Costume Cache [Endless Tower] 31459.png Costume Sweets Bonbon Upper Item ID: 31459 F425200100853000000000.png
1900000039.png Costume Cache [Endless Tower] 31731.png Costume Sweets Party Lower Item ID: 31731 F4252001001896000000000.png
1900000039.png Costume Cache [Endless Tower] 20036.png Costume Sword Master Crown Upper Item ID: 20036 F425200100981000000000.png
1900000039.png Costume Cache [Endless Tower] 31413.png Costume Taurus Crown Upper Item ID: 31413 F425200100536000000000.png
1900000039.png Costume Cache [Endless Tower] 19629.png Costume Tiara Upper Item ID: 19629 F42520010019000000000.png
1900000039.png Costume Cache [Endless Tower] 410048.png Costume Tiger Middle Item ID: 410048 F4252001002058000000000.png
1900000039.png Costume Cache [Endless Tower] 31706.png Costume Trident Helm Middle Item ID: 31706 F425200100810000000000.png
1900000039.png Costume Cache [Endless Tower] 31789.png Costume Turkey Hat Upper Item ID: 31789 F4252001000000000000.png
1900000039.png Costume Cache [Endless Tower] 31724.png Costume Bulgogi Upper Item ID: 31724 F4252001001773000000000.png
1900000039.png Costume Cache [Endless Tower] 31723.png Costume Rice Ball Upper Item ID: 31723 F425200100892000000000.png
1900000039.png Costume Cache [Endless Tower] 31601.png Costume Under Rim Glasses Blue Middle Item ID: 31601 F4252001001805000000000.png
1900000039.png Costume Cache [Endless Tower] 20286.png Costume Under Rim Glasses Red Middle Item ID: 20286 F4252001001332000000000.png
1900000039.png Costume Cache [Endless Tower] 19546.png Costume Valkyrie Helm Upper Item ID: 19546 F425200100225000000000.png
1900000039.png Costume Cache [Endless Tower] 31120.png Costume Vampire Familiar Middle Item ID: 31120 F4252001001548000000000.png
1900000039.png Costume Cache [Endless Tower] 19694.png Costume Vane Hairpin Upper Item ID: 19694 F425200100313000000000.png
1900000039.png Costume Cache [Endless Tower] 31770.png Costume Violet Bunny Band Upper Item ID: 31770 F425200100752000000000.png
1900000039.png Costume Cache [Endless Tower] 400056.png Costume VIP Hair Male Lower Item ID: 400056 F4252001001990000000000.png
1900000039.png Costume Cache [Endless Tower] 400057.png Costume VIP Hair Male Lower Item ID: 400057 F4252001001989000000000.png
1900000039.png Costume Cache [Endless Tower] 31730.png Costume Volume Low Twin Sakura Lower Item ID: 31730 F4252001001894000000000.png
1900000039.png Costume Cache [Endless Tower] 31493.png Costume Volume Low Twin WH Lower Item ID: 31493 F4252001001743000000000.png
1900000040.png Costume Cache [Endless Cellar] 20487.png Costume Waltz of Flowers Lower Item ID: 20487 F4252001001473000000000.png
1900000040.png Costume Cache [Endless Cellar] 31959.png Costume Wavy Perm Hair (Black); Lower Item ID: 31959 F4252001002062000000000.png
1900000040.png Costume Cache [Endless Cellar] 31960.png Costume Wavy Perm Hair (Blue); Lower Item ID: 31960 F4252001002063000000000.png
1900000040.png Costume Cache [Endless Cellar] 31962.png Costume Wavy Perm Hair (Brown); Lower Item ID: 31962 F4252001002065000000000.png
1900000040.png Costume Cache [Endless Cellar] 31961.png Costume Wavy Perm Hair (Green); Lower Item ID: 31961 F4252001002064000000000.png
1900000040.png Costume Cache [Endless Cellar] 31963.png Costume Wavy Perm Hair (Pink); Lower Item ID: 31963 F4252001002066000000000.png
1900000040.png Costume Cache [Endless Cellar] 31964.png Costume Wavy Perm Hair (Purple); Lower Item ID: 31964 F4252001002067000000000.png
1900000040.png Costume Cache [Endless Cellar] 31965.png Costume Wavy Perm Hair (Red); Lower Item ID: 31965 F4252001002068000000000.png
1900000040.png Costume Cache [Endless Cellar] 31966.png Costume Wavy Perm Hair (White); Lower Item ID: 31966 F4252001002069000000000.png
1900000040.png Costume Cache [Endless Cellar] 31967.png Costume Wavy Perm Hair (Yellow); Lower Item ID: 31967 F4252001002070000000000.png
1900000040.png Costume Cache [Endless Cellar] 20250.png Costume White Hair of Strong Upper Item ID: 20250 F4252001001317000000000.png
1900000040.png Costume Cache [Endless Cellar] 31139.png Costume White Rabbit Ears Upper Item ID: 31139 F4252001001558000000000.png
1900000040.png Costume Cache [Endless Cellar] 31046.png Costume White Rose Princess Upper Item ID: 31046 F4252001001493000000000.png
1900000040.png Costume Cache [Endless Cellar] 20282.png Costume White Student Cap Upper Item ID: 20282 F425200100877000000000.png
1900000040.png Costume Cache [Endless Cellar] 31583.png Costume Will O Wisp Lower Lower Item ID: 31583 F425200100880000000000.png
1900000040.png Costume Cache [Endless Cellar] 31553.png Costume Wings Of Victory Mid Middle Item ID: 31553 F425200100365000000000.png
1900000040.png Costume Cache [Endless Cellar] 410029.png Costume Wonder Egg Basket Middle Item ID: 410029 F4252001002055000000000.png
1900000040.png Costume Cache [Endless Cellar] 31476.png Costume Yellow Cherry Blossom Hat Upper Item ID: 31476 F4252001001727000000000.png
1900000040.png Costume Cache [Endless Cellar] 31593.png Costume Yellow Scarf Lower Item ID: 31593 F4252001001170000000000.png
1900000040.png Costume Cache [Endless Cellar] 31610.png Costume Yellow Wizardry Hat Upper Item ID: 31610 F425200100286000000000.png
1900000040.png Costume Cache [Endless Cellar] 31496.png Costume Yggdrasil Crown Upper Item ID: 31496 F425200100746000000000.png
1900000040.png Costume Cache [Endless Cellar] 31521.png Costume Yuzu Helmet Upper Item ID: 31521 F425200100791000000000.png
1900000040.png Costume Cache [Endless Cellar] 31562.png Costume Zealotus Doll Upper Item ID: 31562 F4252001001376000000000.png
Edited by Syba

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