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Iridium's Support/Off-Tank Tuna Party Doram Guide

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I'm Iridium and I'm a Doram from Filthy Casuals. I consider this build support/off-tank because you're filling a similar role in a party to a devotion Royal Guard. The game lacks true support options, so any support build is a breath of fresh air from all the DPS and off-DPS builds we have. The build works by spamming Tuna Party to shield your teammates. Support Doram takes advantage of the 17.2 Power of Sea automatic armor modules to reduce the CD of Tuna Party to zero, leaving only the 1 second cooldown. This isn’t a comprehensive leveling guide or gear progression guide because the build had a gear floor to work.

 

Pros:

can't be dispelled

spammable on multiple characters

synergistic with devo and other support skills

can self-heal with Tuna Belly

temporarily tank mobs by self spamming + Stoop

No level requirements unlike devo

New: Spirit Handler buffs are AoE!

cat

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Cons:

not as good for prolonged damage as devo because shield can break

Tuna Party gives a hard animation to the target so you can softlock someone if you spam

SP hungry

New: Spirit handler is still SP hungry


About the skill:

Tuna Party RMS description (the skill description we use)*

20 second cooldown, 1 second acd

No animation for caster (no aspd requirement) - Edit: I and some others tested and there does seem to be some effect of increased aspd and casting Tuna on other people. Personally the difference is noticeable but not massive, so I would consider aspd a secondary or tertiary stat.

Hard animation for target (including yourself, can softlock party members) - I tested spamming Tuna on myself with 171 aspd vs 191 aspd with no noticeable changes.

*the divine-pride description is old, the skill was updated at some point and the DP description never was

Spirit Of Sea

Doubles tuna party effectiveness (50% -> 100% hp)

cute grass necklace

7 seconds per necklace

automatic module power of sea

3 seconds per module

Play Style:

  • position
    • stick with the middle of the party
    • keep track of the squishy members of the party: classes that don't use shields and magic classes
  • shield use
    • shield members before combat
    • refresh the shield if you start to see them taking damage
    • spam the shield on the main tank if they're getting stun locked or are struggling just to keep them alive
    • spam the shield on squishies only if they're taking damage from multiple enemies and its to keep them alive
  • skills
    • tuna belly as needed.  Ygg seed if it's on cooldown and you need hp or sp
    • arclouse dash yourself for non-dispellable speed
    • refresh bunch of shrimp and tasty shrimp party as needed
    • stoop when you're getting hit by multiple mobs.  The damage reduction from stoop applies to the hp budget of your Tuna Party shield if you have it up.
    • lope if you're getting mobbed and can't get out.  If you're in a place with knockback, tuck yourself against a wall or into a corner.
    • purring/grooming for self cleanse. Cooldown is too long to reliable use for the party.  These skills are notable for cleansing through disabling skills like Frozen and Stone Curse, and for cleansing stubborn skills like Mandrogora Howling.
  • where to use
    • hell mode instances
    • fortessa dungeons
    • purgatory

MUST HAVE gear:

+11 automatic armor with two power of sea modules

Two cute grass necklaces

 

Recommended = yellow

 

Gear goals:

High ACD to spam freely - I like having 100% but if you want to drop ACD for resist/hp that's okay

High base HP - as high as possible

Resists - I don’t build around it but try to use a few high-value resist cards (alice and deviling)

SP regen - optionally, to counteract the SP cost

 

 

 

Top Headgear:

Heart Wing Hairband

For ACD, ideally +9 or +12

From voting point store, mvp combination scroll

 

Drooping Thanatos Dolor

For ACD and max hp, needs to be +11

From instance point store

 

Palace Guard Cap

If you’re main tanking and need resists over ACD

From mvp combination scroll

 

Temporal Circlet (Summoner)

For ACD needs to be +11. For hp, needs diamond enchant (higher priority) and Vit jewel (lower priority)

From instance point store

 

Mid Headgear:

New Wave Sunglasses

For ACD

From cash shop

 

Victorious Wing Ears

With (3%/3%) ACD enchants, for ACD

From amicitia2, enchanting items from special tool dealer

 

Deep Blue Sunglasses

With (5%/5%) HP enchants

From instance coin shop (needs auger to slot), enchanting items from special tool dealer

 

Low Headgear: 

Happy Balloon

Yay droprate

From MHC shop

 

Arch Angelring Balloon

the tier 2 enchants have a mhp enchant, res for utility

From monster hunter coin shop, enchants from instance coin.

 

Umbala Spirit

For mhp

From world boss

 

 

Vicious Mind Aura

For the combo with FWM

From edda biolabs

 

Headgear cards:

Bungisngis Card

Rigid Sky Deleter Card

For mhp

 

Arc Angeling Card

For sp regen

 

If you’re rich: pharaoh, kiel

 


 

Armor:

Episode 17.2

Automatic armor with two Power of Sea and one Delay After Skill

Self explanatory, needs to be +11

From 17.2 content

 

Armor Cards:

Ominous Solider Card

For mhp

 

Amitera Card

New BIS mhp card for non-mvps

 

If you’re rich: tao gunka

 


 

Weapon:

Safety Foxtail

For the ACD, needs to be +11

From Ein3

 

Elaborate Yellow Foxtail Replica

For the maxhp

 

Weapon Cards:

Darklord Essence Vitality3

For the mhp

From Tower of the Demon God

 

White Knight Card

For the 5% more defense if you’re using KK card

From Edda OGH (FOGH)

 

Dancing Marionette Card

Don’t need ASPD for the build per se, but Dorams struggle with ASPD in general, so it makes things a little snappier. None of the cards are really that great for tanking anyway.

 

If you’re rich: doppelganger? again, aspd does not help with casting Tuna Party on yourself but it helps a little for casting on others

 


 

Shield:

Immune Shield

For the resistance.

From Lucky3

 

Bloody Knights Shield

For the resistance and acd

From failed Cursed Knight Shield enchant

 

Purified Knights Shield

With 5% ACD enchant, For the resistance and acd

From successful Cursed Knight Shield enchant

 

Mad Bunny LT

With 5% ACD enchant or defensive enchant

From instance coin shop

 

Hervor Alvitr

For the resist and mhp, if you’re rich

From herver alvtr boxes from world boss

 

Royal Guard Shield

Optional, swap for lvl 1 shield spell (hp regen)

From honor token store

 

Shield Cards:

Khalitzburg Knight Card

For the resist, non-boss

 

Racial Cards

For the resist in fortessa dungeons, non-boss

 

Alice Card

For the resist, boss

 

Mushy Ant Egg Card

For the hp, from Illusion twins

1% per refine

 

If you’re rich: ancient wootan defender

 


 

Manteau:

 

Temporal Vit Manteau

With 15% ACD enchant, for the mhp and ACD

From the instance point shop

 

Automatic Wing B-type

gives 10% acd with your armor. can be enchanted with above all and def/mdef

From the 17.2

 

Fallen Warrior Manteau

For the resist and ACD (if using with Vic Mind Aura)

From bio5

 

Manteau Cards:

Raydric Card

The most basic and reliable resist card

 

Deviling Card

One of the best bang for buck resist cards

 

Infinite Chimera Card, Jejeling Card

For the mhp

 

Randel Lawrence Card

Optional, swap for lvl 3 guard

 

If you’re rich: Kades

 


 

Shoe:

 

Temporal Vit Boots

For the HP

From OGH

 

Episode 17.1

Illusion boots with vital/vital/FCT

For the HP, FCT

From 17.1 content

 

Episode 17.2

Automatic boots with vital/vital/FCT

For the HP, FCT

From 17.2 content

 

Shoe Card:

Any 10% hp card: firelock soldier, any 17.2 card

 

If you’re rich: venom kimera

 


 

Accessory:

 

Cute Grass Necklace

Self explanatory

 

Accessory card:

Broken Security Beta Card

The 17.2 acc card that gives the most hp

 


 

Costume Stones:

Top: anything

Mid: champion stone II, from bio5

Low: stamina stone (lower), from random costume enchant box

Garment: sura stone II, from bio5

 

If you're Spirit Handler:

Top: reload, vit, from random costume enchant box

Mid: reload, vit converter, from random costume enchant box

Low: reload, vit converter, from random costume enchant box

Garment: Fixed cast stone, or any 0.5 fct or more equivilant. Fixed cast dual, CRT dual, VCT dual.

Shadows:

Armor: Reload Shadow Armor II 

Shield: Reload Shadow Shield , Seperate Reload Shadow, all-race sheild

Shoe: Reload Shadow Shoe 

Earring: Almighty Shadow Earring, from Ainz WB or WB store

Pendant: Almighty Shadow Pendant, from Ainz WB or WB store

Weapon:

Stamina and Wisdom shadow weapon

Doram Magical Weapon Shadow for slight sp reduction and cast time

Infinity Shadow Weapon for slightly more tankiness

 

Sets to consider:

Stamina, Wisdom, Creative sets

Bearer's II or Lord Bearer's set

Reload set

Restore shadow set Restore Shadow Earring, Restore Shadow Pendant 

 

Enchant: 2% HP

 


 

ACD count:

Drooping dolor: 15%

VWE 3%/3%: 10%

Automatic armor: 16%

Safety foxtail: 20%

PKS 5%: 10%

Temporal VIT mant: 15%

Reload shadow set: 15%

Total: 101%

You DON'T need 100% ACD for actual content. Even an ACD of 60% is enough to get the build going in content.

609cb7e0e27f3_Doramtunaparty.png.454452bda52cdae7d3f7a95ff9c6e228.png

 

 

Skills:

Max Spirit of Sea Tree

Arclouse Dash

Max Kisul Tree (1s FCT on most skills, 1.5s FCT on Kisul Rampage)

Blessing of Mystical Creatures

Stats:

130 vit

at least 77 luk for arch angeling card

100 Crt if you want more healing

as much Sta and Wis as you can get

Consumables

Ygg Seed

+15 biscuits

Shining Def Scroll

Small Life Potion

Medium Life Potion

Small Mana Potion

Old Pudding

Boarding Halter

[Updated Tree Pending]

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Role in Purgatory:

Shield squishies if you see them taking damage

Keep Spirit Handler buffs active

Spam Water Spraying to top off your party + generate AP (needs 1s FCT and stats to be effective, scales well with CRT but not heal%)

Kisul Rampage on your DPS if they need to AP buff

Help the party mob

Personally I recommend getting 100 Crt and sp management cards (such as two Arc Angeling cards or two Pharaoh cards) to help with Water Spraying spam.

Role in Fortessa Dungeons

Main tank by going ahead of your party. Don't overmob because you might die and flood the party, or your party might die to mob AoE's while you tank.

Move in circles to try to mob enemies into 1 cell. Not always feasible.

Clear flanks and clear slightly ahead of where you stop so your party doesn't get hit by strays.

Stick yourself into a corner if possible to prevent knockback and stop moving so mobs don't change aggro.

Use Stoop liberally. You can Tuna Party yourself during Stoop.

Use Halter to move fater.

Consider dropping Crt and only getting Sta and Wis

Racial resistance cards, per dungeon

 

 

 

 

 

Special thanks to Fleps for helping me test some of the skill interactions with aspd.

 

Edited by Love
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