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Outlive your Enemies, A guide to Devotion Imperial Guard

Nuit

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Hello Everyone!

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My name is Sybarite. I'm a Imperial Guard from the guild Filthy Casuals on Helheim, and today I will be explaining the defensive aspects of Imperial Guard I will try to explain as much as possible, but this is my first guide. So pardon in advance if I am not able to explain myself fully.

What is Sacrifice.png Devotion, and why is it important?

Devotion is one of the most powerful support tools that are in the crusader class. Is a skill that makes a link with the target party member between 30 base levels of difference. Redirecting all the damage they take towards you, allowing you to become a powerful tank without the need of direct tank and position yourself in the back line.

With that explained lets get to the contents of the guide.

Contents of the Guide:

1.1 Introduction

1.2 Advantages and Disadvantages

1.3 Equipment

1.4 Stats

2.1 Leveling Phase

2.2 Instance Phase

2.3 End Game Dungeons

3.1 Skill Mechanics

4.1 PvP

4.2 WoE

5. End

[1.1] Introduction

Regardless of what majority of people think: Devotion Royal Guard is not that expensive. Most of the gear can be obtained through grinding and party play, but keep in mind you are a tank. Not a DPS. So there would be cases where u will feel that u can't really do nothing rather than watch your giant Gryphon being carried through instances but don't feel powerless. This guide is aiming to explain all the defensive capabilities of Royal Guard and how to become a colossus to lend your high amounts of hp to classes that struggle to survive. 

unknown.png SS1.png.69d0adfd97ada9d805fdb4526cd8d36a.png

[1.2] Advantages and Disadvantages

TL;DR 

+ High HP

+ Increases the overall durability of the Party

+ Enables glass cannons to go for high damage builds

+ Look at those muscles bro.

- Low to no damage at all.

- AB's struggle to heal, and you need to rely on Yggs.

- If a tool is misused you can cause a wipe.

- "Sacra ples"

[1.3] Equipment

image.png.40bee6274ac6eac030523ae6a91f8689.pngimage.png.194d83ced8bafe857b04bde199fec414.png

Here I will leave two screenshots of the build finished and explain the tiers of the equipment:

 

That would be an example of the build finished, with that equipment you can reach (1m - 1.8m HP) at a party setting + consumables.

Low Tier equipment (Starting Set)
 

Spoiler

 

18880 Advanced Jao King Hat [1] - Obtainable through an achievement for reaching level 175. This item is possibly the best starting gear you can get for Max HP.

None for the moment  - Besides an enchanted Magical Booster you can find lying around.

19154Arch Angeling Balloon (with 310990MHP Lv. 1 or 310990MHP Lv. 2or 18526.pngDelicious Lollipop - Between these two. I'd recommend getting a Lollipop for the casting variant. But if u want to squeeze as much HP as you want. A new update for the middle lower, the Arch Angeling balloon obtained through monster coins provides a nice utility, what makes it better than any other alternatives are their enchantments.

15116 Airship Armor  or 15141Rift Ancient Armor [1] with a 4031Peco Peco Card  - From Airship Raid and Infinity Space both armors are good for starters. With the only downside that the Airship armor is not slotted. But completing the set would give you a nice amount of HP for start devoing easy instances like Old Glast Heim.

1505Mace [4] with x4 4002 Fabre Card - A lot of people would laugh and other will have memories from pre-renewal and i dont blame them. The trusty Mace with 4 fabres will help you to gain more HP and Vit. Maces being unbreakable will give u a trusty 4 Vit and 400 HP it might not be much. But remember that every bit counts.

2114 Stone Buckler [1] or 28905 Union Buckler [1] with 4013Andre Egg Card - Unfortunately i cant find a good starting shield. The stone buckler will give you some sort of resistance with the importance of having a slot. The union Buckler might give you some SP if you are under level 100. But after all it loses the bonuses when u go up. The Andre Egg will be your savior in these moments giving you some HP to help.

20743 Airship Cloak [1] or 20779 Rift Maneteu [1] with 4589Jejeling Card - With the Rift Maneteu from Infinity Space being the best from the two. The extra HP gaining for refines will help you a lot if you need to constantly Devo. But in case you are tanking more upfront i'd recommend getting the Airship Cloak for good resistances and casttime. The Jejeling card will help you for now and in the end-game build. So keep it for now.

22046 Airship Boots [1] or 22075 Rift Boots [1] with 4160Firelock Soldier Card or 4381Green Ferus Card - Airship Boots being the worst here. Only necessary to complete the set. The AGI won't help you at all but the ASPD might be nice for a faster spam of Shield Spell. The Rift boots will give you hp with the downside of taking some SP of you but overall is a nice trade off if you go with Firelock Card, between the two cards i prefer the Green Ferus for the extra Vit. But this is a more personal preference, if you are constantly running out of SP and u plan to refine the boots. The Firelock might be the best option here.

2978 Kind Heart [1] or 2967 RWC Ring [1] with 4022Spore Card - For the right accessory a Kind Heart would be easier to obtain than a RWC due to no RNG at all. But if you are able to get yourself a RWC from the lucky 3 slot you can slot it and enchant it with Max HP making it a good accessory for mid-game. The spore card being the easiest card to get for now.

2978 Kind Heart [1] or 2967 RWC Ring [1] with 4077 Phen Card - Same reasons for the Left accessory. Phen card being Mandatory in these cases. Since you are always taking damage from someone. This makes it impossible to cast Devotion to another person, the Phen will make your cast uninterruptible at the downside of making it slower.

Shadow Equipment:

The Shadow Armors can be farmed anytime you want. But let's put the starter set in case you can't farm the ones for any motive:

-24270 Crusader Shadow Armor

-24257 Crusader Shadow Shoes

-24289 Royal Guard Shadow Weapon

-24302.pngRoyal Guard Shadow Shield

-24250 Swordsman Shadow Pendant

-24246 Swordsman Shadow Earring

Basic and good shadow set overall. The bonus HP from having all the set and some nice quality of life improvements like Chemical Protection (Shield) will help you until you can get a grip and get more equipment. These can be obtained from the WoE BG Shop with the badges you get in the daily rewards. Be sure to enchant all Shadow Armors with +2% MHP

Middle Tier Equipment (Instancing)

Spoiler

 

At this point you are getting the grip of RG and you are going to instances more often. Also farming gave you have access to more resources and you found some DPS friends that liked your mood.

400023 Dropping Thanatos Dolor [1] or 18983 Old Guardian Crown [1] with 4582 Melted Poring Card  - At this point you can take off the Advanced hat and exchange it for a hat that helps you with the casting from the instance shop. Or decide to invest in a Biolab 5 hat for end-game builds. A New card has been released that is a good replacement for the Bungis card, this card gives +10% MHP without any further requirements.

19241.pngMagical Booster [1] or 400002 Victorious Wing Ears [1] or 5985 Noble Mask with 4582 Melted Poring Card Three options. The Magical booster being the easiest to farm and enchant. With the risk of going haywire and becoming a useless Crimson Booster. The Victorious being a headgear oriented to end-game builds since you can get both HP enchants in top and bottom slot and the Noble Mask being one of the best items for casting type. Removing the VCT from devotion entirely but with the downside that is not slotted. Now that we dont have Bungis, keeping this card for the combo is worthless, replacing it for the Melted Poring is a better option.

19154Arch Angeling Balloon (with 310990MHP Lv. 1 or 310990MHP Lv. 2or 18526.pngDelicious Lollipop  - Same reasons as before. These are the best you will get. If you can get your hands in one you are done.

15393Gold Dragon Plate [1] with 27114Ominous Solider Card or 27114Amitera Card - Gold Dragon Plate is easier to get than a Vit Soutane so it will be a good middle gear, enchanting it with a 40937.png Stable Dragon Power (8~13% MHP | Any | 900~1700 HP) or a 23981.png Turbulence Dragon Power (8~10 MHP | Any | 1000~1500 HP). Ominous Solider Card being the easiest one to get from the two. But if you can get your hands on an Amitera Card, you will be set.

1505Mace [4] with x4 4919Darklord Essence Vitality 3 - At this point you are running instances more often. So starting to farm the Essences of Viality for your end-game build would be the best option. Don't be surprised if you get 2 or 1 instead. But if you want to be better than the fabre. The 3 will be.

28922 Illusion of Sacred Mission [1] with 4013Andre Egg Card - Best shield for Devotion RG so far. Undestructable. Slotted and gives INT and VIT, and also you can buy it in Paramarket for 80m or farm it. with a 29011.png Rune of Vitality and some good enchants this will be perfect. The andre egg will be the best card you can get thus far.

2589 Fallen Angel Wings [1] with 4589Jejeling Card or 4646Infinite Chimera Card - The Fallen Angel Wing is better than a Gigant Snake Skin if perfectly enchanted. The MaxHP will help you and the resistances the wing gives will compensate for it. The Infinite Chimera will be the best card you can get in Infinity Space but in case you can't, the Jejeling will be better.

22007 Temporal Vit Boots [1] or 22197 Illusion Leg Type A/B [1]  with 4160Firelock Soldier Card or 4381Green Ferus Card - The Temporal boots being the most rewarding at the short run. The upgrade and Muscle Fool enchant will help you a lot towards frontline tanking. But the Illusion Leg is the long investment run, the HP you can get from it with the Vitality Modules and Unlimited Vital is superior to the temporal boots and also being a requirement for one of the end-game items regardless of the type, the ATK or MATK matters not for Devotion.

2967 RWC Ring [1] or 32231 King Schmidt's Rigid Insignia [1] with 4022Spore Card or 300076 Broken Security Beta Card - At this point you should have a perfect Enchanted RWC ring already with a spore. A good upgrade would be a King's Schmidt Rigid insignia with the advantage that u don't need to enchant it besides the VIT enchants. The enchant that combos with Muscle Fool doesn't increase MHP at all. And a Broken Security Beta for the Vit and +10 MHP increase.

2967 RWC Ring [1] with 4077 Phen Card - With the rigid insignia being only for Left slot. You are stuck with the RWC ring for now. Try to min-max it and getting the perfect enchants.

Shadow Equipment:

At this point you might be starting to replace the starting shadow set and start looking for new options. Be sure to enchant all Shadow Armors with +2% MHP

-24363Elegant Shadow Weapon - Might not be the best option. And this weapon is really debatable, but the Raw HP helps a lot when you have a lot of MHP. 

-24337Bearer's Shadow Armor II - Without completing the set. This armor gives some good MHP.

-24399 Inmune Athena Shadow Shield - With the combo this shield is really good for the defence and Max HP.

-24400Hard Champion Shadow Shoes - Good shoes that combo with the Shadow Shield. Having these refined will really help.

-24049 Hard Shadow Earring - Not really a lot of options for the accessories.

-24321Bearer's Shadow Pendant II - A good option in accessory for Max HP. 

-25710 Paladin Stone I - MHP Per level of faith really helps a lot for tanking.

-25797Sura Stone II - We need this for the MHP Combo.

-25799Champion Stone II - With the garment the combo will give 10% MHP.

-25799Stamina Stone - For the Max HP.

Alternatives:

-6743Fixed Cast Stone (Garment) - For the casting variant. This will help a lot with the casting time of Devotion that cant be reduced with the Noble Mask.

-6743HP Stone Middle - Since we don't have the combo with the Sura. This will be a good replacement.

End-Game Equipment (Pit. Ruins and World Bosses Tanking)
 

Spoiler

 

At this point of the game you are in a Guild or you have your circle of people that know you and don't doubt your capabilities. You start to look up to the end-game dungeons and want to make the last push to get the last HP you need.

18983 Old Guardian Crown [1] with4582 Melted Poring Card and 29108 Diamond 8~10 OR 19475 Temporal Circlet (Royal Guard) with 29680 Temporal Jewel (Vit) lvl 2~3  and 29108 Diamond 8~10 with  4582 Melted Poring Card  - You managed to join Biolab 5 Parties and get your diamond enchant. Now you are in the struggle to level it. A Level 8 would be the perfect place to drop it but you can always make a secondary hat and try to get level 9 and 10. A new item for Min-maxers is here, the Temporal Circlet is an upgrade from Old Guardian Crown, but the RNG hell that is locked behind it its worse than making a bio 5. The old headgear with diamond might be easier to get, but if you can spare the resources to get a temporal circlet. you wont be disappointed. A New card has been released that is a good replacement for the Bungis card, this card gives +10% MHP without any further requirements.

410080Deep Blue Sunglasses or 5985 Noble Mask with 4582 Melted Poring Card  - New replacement for the VWE. The both MHP Enchants that you are able to get with the DBS are really good when it comes to MHP increase. Now that we dont have Bungis, keeping this card for the combo is worthless, replacing it for the Melted Poring is a better option.

19154Arch Angeling Balloon (with 310990MHP Lv. 1 or 310990MHP Lv. 2or 18526.pngDelicious Lollipop  - Same reasons as above. A new update for the middle lower, the Arch Angeling balloon obtained through monster coins provides a nice utility, what makes it better than any other alternatives are their enchantments.

15399 Vit Soutane [1] with 27114Amitera Card - One of the best armors in the game regarding Max HP. The enchants are better than the ones from Golden Armor and if its min-maxed can be a really good armor that will follow you all the way to the end-game dungeons. Amitera Card comes from the 250 expansion in Amcitia, being best than Ominous Solider for MHP.

530015 Illusion Gelerdria [2] or 32026 Blocking Spear [2]  with 2x 4919Darklord Essence Vitality 3 - Illusion Gelerdria is a new spear that came in the Illusion of Twins patch, this new spear gives +10% MHP and can be enchanted up to 5k hp if you have a nice drop, the math says that you need at least a 2.8k RAW HP enchanted spear to win over the 4 Essence Vitality the mace can get. The EoE being the best card that you can have in a weapon. For the casting variant, blocking spear might be the best option to reduce FCT, since the Ein03 combo weapon witht the accesories removes 0.3 FCT.

28922 Illusion of Sacred Mission [1] with 300235 Mushy Ant Egg Card and 29011.png Rune of Vitality Lvl 1~2 - The best shield with the best enchant you can get. Finally a new card from Illusions of Twins that is better than the Andre Egg, if you manage to get the shield to a refine rate of +11~12 the Mushy Ant Card will be better than the Andre Egg.

20965 Temporal Vit Manteau [1] with 4589Jejeling Card or 4646Infinite Chimera Card - A really good Manteau u can get with the best enchant being MaxHP +10% obtainable through the Instance Shop. A good replacement for the FAW.

-470023 Automatic Leg A/B Type. with 4160Firelock Soldier Card or 4381Green Ferus Card - The best boot for MaxHP. The Robust and Vital enchants are better and less RNG able  than the ultimate upgrade. The Cards won't go away, but you can start looking into some upgrades in the Luxury tab. I'd recommend enchanting the boot with two 310096Automatic Modification Module (Vital) and one 310118Automatic Modification Module (Robust). As an optional you can replace the Robust enchant with a 310111Automatic Modification Module (Fixed Casting Time) for the Casting variant.

490025 Automatic Booster L or 32250 32251 Safety Epaulet B/R with 300076 Broken Security Beta Card  - No room for the RWC ring. If you are going for the casting variant, Safety Epaulet from Ein 03 is needed for the combo with Blocking Spear. B giving MATK and reducing Variable cast time and R giving ATK and increasing attack speed, in case your have a Noblesse Mask is not needed to use the B Epaulet. But if you still dont have one. B might be your best choice. Now here it comes Automatic Booster to replace the old Insignia. Three 310084Automatic Modification Module (Vit) will be enough to beat the Rigid Insignia, the VIT itself makes it a good option.

-  490024 Automatic Booster [1] or 32248Safety Pendant R with 4077 Phen Card or300076Broken Security Beta Card - The Right booster that gives HP is just perfect. Lucky for us the Insignia only takes the Left slot and takes the SP one away. Leaving the HP free for us. Enchanting it with 3 Vitality will make this item better than the RWC ring. You can leave the Phen card and go for another Broken Security beta if your cast is fast enough. Three 310084Automatic Modification Module (Vit) will greatly surpass the RWC ring. The Safety Pendant R is the core of the Ein 03 combo for the Casting variant, if you using the Ein 03 combo you can remove the Phen cart due to the insta-cast you will get on devo, going for more HP using the Broken Security Beta Card.

Shadow Equipment:

Almighties are still a must in the build, but new gear was introduced, since its hard to get it by the moment i suggest leaving the upgrade for last.

-24340Almighty Shadow Pendant

-24339Almighty Shadow Earring

-24764 Lord Bearer Shadow Armor +10 Refine Needed

-24763 Lord Bearer Shadow Shoes +10 Refine Needed

The +10 Refine is needed to be an upgrade over your current Hard Champion - Immune Combo.

24394 Physical Shadow Shield Since we don't use the combo anymore, we can swap the Immune shield for a Physical Shadow Shield, suggested it to refine it to +9 for max bonuses.

Luxury Items (MvPs)

Spoiler

 

At this point you have all the resources you can get. You got a nice amount of Money and you can afford some MvP Cards.

23475 Infinity Gin A consumable to replace Phen Card. It gives +10% MHP and makes your cast uninterruptible. Obtained in Fortessa Ruins or buyable in Paramarket for 1m.

28354 City Map [1] with 27120 Iara Card - The best Switchable accesory and easiest Luxury item to get. From Banquet of Heroes and Brasilis Dungeon. The map will make you fast with Increase Agility and the Iara Card will solve some of the big flaws of Devotion a must-have in my opinion.

2949 Silversmith Bracelet [1] - Best option for PvP. The Spell Break also can be useful in some PvE situations.

4571 Gertie Card - Best option for a swappable in any garment for PVP. The close confine will help you to grab any empe callers and classes that like to warp arround.

4680 Royal Guard Randel Card - One of the best cards in Garment. Being a Bio 5 MvP his price is quite high but if you get your hands in one. The Defense increase will also help you a lot for direct tanking.

4302 Tao Gunka Card - Best card in armor for the moment. A lot of classes want it, so you might have a hard time getting one.

27150 Toxic Chimera Card - Best card in Boots for Max HP. Being an MvP but not a lot of classes want it. You might camp the MvP or buy it from another player.

[1.4] Stats

The stats I'm using currently are for maximizing Prestige.png Prestige dodge ratio. 

image.png.1fbb4e4d60f32ac7555acdacdd8e8258.png

Due to the existence of Gym Passes and Call Storage having large amounts of STR is not needed anymore to carry potions around. 

Magic Dodge Stats (75.75% Magic Dodge Chance)

Spoiler

STR - 8 - Explained Above. 

AGI -1 - Problematic when it comes to Pit. You will sleep a lot.

VIT - 130 - More vit more hp.

INT - 116 - Increases your SP and is a basic component of the Magic Dodge.

DEX - 121 Helps with the struggling casting problem.

LUK - 100 Basic component of magic dodge.

4th Job Stats

STA - 100 - Physical Resistance

WIS - 97 - Magical Resistance

Suggested Overall Stat Build.

Spoiler

STR - 90 Helps to carry more stuff.

AGI - 90 - Protects against Deep Sleep

VIT - 130 - Requirement for Devo.

INT - 90  - Protects against Silence

DEX - 90 - Helps with the cast

LUK - 90 - Helps with the Magic dodge.

4th Job Stats

STA - 100 - Physical Resistance

WIS - 97 - Magical Resistance

[2.1] Leveling Phase

Now with the Stats and Equipment settled aside. The skill setup and leveling:

Imperial Guard Skill Tree [250/60]

Spoiler

Swordsman:

Increase HP Recovery.png Increase HP Recovery - 10 - Helps the HP Regen and improves the effectiveness of potions.

Bash.png Bash - 9 - Useful for early leveling phase.

Magnum Break.png Magnum Break - 10 - One of the first AoE Swordsman skills. Might be helpful to leveling this at max on early levels.

Provoke.png Provoke - 10 - Useful in PvP mostly. A double edge sword. Increasing the provoke level would also help to cancel casts and the ATK% increase. But the DEF% is still in all the levels. So you can take points from this skill in case you need some.

Endure.png Endure - 10 - Increases MDEF and gives movement without flinching. Also, shareable through devotion a reason to max this skill.

Sword Mastery.png Sword Mastery - No need to level this one.

Two-Handed Sword Mastery.png Two-Hand Sword Mastery - 0 - No need to level this one.

Crusader:

Faith.pngFaith - 10 - Max HP. Synergizes with a Paladin Stone.

Guard.pngAuto Guard - 8 - Shareable through Devotion. The only downside being the animation lock.

Holy Cross.png Holy Cross - 6 - Requirement for Devotion.

Grand Cross.pngGrand Cross - 4 - Requirement for Devotion.

Shield Boomerang.pngShield Boomerang - 3 - Requirement for Reflect Damage.

Shield Reflect.pngReflect Damage - 5 - Requirement for devotion. 

Defending Aura.pngDefender - 5 - 80% reduced ranged damage and shareable through devo. At level 5 it doesn't give u any ASPD Penalty leaving only the Movespeed penalty. 

Sacrifice.pngDevotion - 5 - The reason why this guide exists.

Paladin: 

Faith.pngFaith - 10 Read Above.

Guard.pngAuto Guard - 10 Read Above.

Holy Cross.png Holy Cross - 6 Read Above.

Grand Cross.pngGrand Cross - 4 Read Above.

Shield Boomerang.pngShield Boomerang - 3 Read Above.

Shield Reflect.pngReflect Damage - 10 Read Above.

Defending Aura.pngDefender - 5 Read Above.

Sacrifice.pngDevotion - 5 Read Above.

At this point you can pick in where u want to put the remaining points. I will leave you here my personal suggestions.

Divine Protection.png Divine Protection - 3 - Requirement for Gospel.

Demon Bane.png Demon Bane - 5 - Requirement for Gospel

Battle Chant.png Gospel - 4 - Nowadays in parties. The concept of Gospel is outdated. It still can be used in defensive positions in a WoE Castle, but you won't be using this often, but it's a powerful tool since it dispels you. You can remove a lot of status effects using gospel at low levels.

OR.

Peco Peco Ride.png Riding - 1 - Movespeed. Extra Weight. Good to have.

Cavalier Mastery.pngCavalry Mastery - 5  - Never get Riding without Cavalry. Makes your animation slow.

Rapid Smiting.png Shield Chain - 5  - An upgrade to your low damage. Might be useful for leveling.

Grand Cross.pngGrand Cross - 5 - A spare point for your AoE Tool.

Royal Guard:

Trample.png Trample - 3 - Requirement for Prestige.

Prestige.png Prestige - 5 - Adds defense based on Defender Level. Also makes you dodge any source of magical damage, a really underrated skill.

Piety.png Piety - 5  - Useful in Fortessa Dungeon 03. Gives you Holy Armor without needing an Angeling also a requirement for Inspiration.

Genesis Ray.png Genesis Ray - 4 - Requirement for inspiration.

Reflect Damage.png Reflect Damage - 5 - Since the Rework. This skill is now only useful if you deal melee damage as it reduces the physical reflect damage you suffer. Also, a requirement for King's Grace.

Earth Drive.png Earth Dive - 5 - A portable LP. Underrated skill.

Shield Spell.png Shield Spell - 3 - Requirement for inspiration. At level 1 it can be a nice source of Healing due to the MaxHP Healing per second.

Inspiration.png Inspiration - 5 - A giant boost in Stats. No longer dispels, so you can always have it up.

Shield Press.pngSheld Press - 3 - Requirement for Inspiration.

King's Grace.png King's Grace - 5 - One of the most powerful tool skills in Royal Guard. Underrated.

Vanguard Force.png Vanguard Force - 5 - Increases MaxHP at max level and reduces the SP consumption when maxed out.

Full Throttle.png Full Throttle - 5 - Not really a popular choice. But it's an emergency Full HP Heal and Stat booster with the only drawback being the movespeed penalty you get at the end. When maxed out the SP Drain becomes not a problem.

Imperial Guard:

5258.png Shield Mastery - 10 -  Synergizes with your shield making you tankier, being able to be a front line tank 

5255.png Guard Stance - -  Requirement to use all of the below skills. Have it always up.

5257.png Rebound Shield - - Must have for devo, -50% Less damage taken from devo is totally insane, breaking the devo upkeep and allowing you to explore and going for diversity in the build, or just go and be an un-killable god.

5261.png Ultimate Sacrifice - - A free resurrection for the party and an anti-wipe buff. Its useful but situational, since it leaves your HP in 1 when you cast it and its cooldown is high, I suggest using it before of a fight or when you know a wipe can be possible.

5256.png Guardian Shield - A true testament of Gravity Design. Unbalanced skill that is absolutely great, a shield that scales out of your MHP at a 250% rate at max level. Allowing you to give shields up to 3M HP to all your party members, the cooldown is so low that you can always have it 24/7. And protects against all forms of physical damage.

5262.png Holy Shield - - Situational, good buff, probably for some instances.

At this point you can pick in where u want to put the remaining points.

Leveling as Devotion Build

Spoiler

Not something I'd recommend doing but I will explain the best skills to take. Since the skill resets in SMro are free. You can swap builds when you're done lvling.

Faith.pngFaith - 10 - More HP and increases your resistance to holy damage.

Divine Protection.png Divine Protection - 3 - Requirement for Heal

Demon Bane.png Demon Bane - 5 - Requirement for Heal.

Guard.pngAuto Guard - 4 - Probably not the best. But blocking some damage might be nice.

Holy Cross.png Holy Cross - 6 - Requirement for grand cross.

Grand Cross.pngGrand Cross - 10 - Your main DPS Skill. Mob the monsters around and use Grand Cross to deal area damage useful for leveling.

Cure.png Cure - 1 - Requirement for Heal.

Heal.png Heal - 10 - Helps for potting. Since Grand Cross also damages you when you cast it. Having this will allow you to heal the self-damage.

 

[2.2] Instance Phase

Spoiler

In this part of the game. You are going to instances and have a considerable amount of HP. Besides reaching the max level.

Old Glast Heim [N/H] - Not really much to talk about this instance. Use Auto Guard at level 10 to block the maggots and Defender to block the Archers. Don't forget to devo your back line when you are facing Amadaris and Root of Corruption, their ranged attacks can be blocked by AG and Reduced by Defender.

Fall of Edda Glast Heim [N/H] A difficult one. Use Prestige.png Prestige to dodge the magic attack from the roots and use Endure.pngEndure to move around them or help someone around with  Sacrifice.png Devotion. When facing King Schimidt's don't forget to use Piety.png Piety on your main DPS to help him to avoid the deadly Grand Cross.

Hidden Garden [H] Not much to do in this one. Use Sacrifice.png Devotion on the main DPS and Defending Aura.png Defender to reduce the damage from the Laser.

Hidden Garden [N] - Not much to do.

Twilight Garden - Not much to do.

Time-forgotten Farm - Not much to do.

Water Garden [N/H] - Be careful on these two. Don't let Prestige.png Prestige go out, or you will have a hard time in the first two maps of the instance. When facing the MvP Sacrifice.pngDevotion and Defending Aura.pngDefender to reduce the damage from earthquake.

Edda Biolab - Difficult one due of how easy you can underestimate the mob. Don't let Prestige.png Prestige go off when facing fireballs and magic attacks and don't forget to use Sacrifice.png Devotion on the support classes, also be really careful of not stepping up on a crystal and ruin the instance by mistake. Your damage won’t  be enough to kill the mobs by your own and the DPS will have no other chance than destroying the instance. When facing Nameless Swordsman keep the Guard.pngAuto Guard up and try to step inside the flames to re-cast devotion.

Central Laboratory - The first two MvPs can be random and easy, but the last one has the highest possibility of being a Biolab 3 or Golden Scaraba MVP. Don't let Prestige.png Prestige out when facing these two and be careful when Scaraba Queen uses Earth Dive. It will be a gamble if u can dodge it and live or tank it and die. Keep  Sacrifice.pngDevotion. Defending Aura.png Defender  Endure.pngEndure and Guard.pngAuto Guard up when facing any of these two mvps. In case of being the Bio 3 one. Try to identify the MvP and quickly make a strategy arround it.

Werner Laboratory - Same case as above. Dont understimate the Bio 3 MvP and try to identify as soon as possible. Don't let Sacrifice.pngDevotion. Defending Aura.png Defender.Endure.pngEndure.Guard.pngAuto Guard and Prestige.png Prestige out or you will have a hard time.

These are the most important instances that u need knowing about. If you want me to explain another instance you can ask me and i will gladly add it here.

[2.3] End Game Dungeons

Fortessa Dungeons

Spoiler

Devotees List:

Before entering the dungeon, make a Devotee List using the party manager

image.png.789749528dd615e6bca484a8315297b8.png

Priorities will stay the same, below you can see a detailed explanation why each class has to have their priority on the list.

Low Priority                  Middle Priority          Highest Priority 

:supernovice::summoner::genetic::archbishop::mecha::soulreaper::rebellion::shadowchaser::sorcerer::minstrel::wanderer::oboro::kagerou::warlock::ranger::guillotinecross::staremperor::runeknight::sura:

Into the Netherworld:

Netherworld being the easiest of them all, you dont really need to know any specific mechanics to this encounter or the mobs. The only thing that might be annoying will be the 513.png Disarm but nothing that can hinder you or the party, just keep the devotion up, in case you are having some struggles Defending Aura.png Defender can reduce damage from the gunslingers and Prestige.png Prestige will help you to resist magic, just dont let the 5257.png Rebound Shield and 5256.png Guardian Shield expire.

During the boss fight, using Heal.png Heal two times on afflicted targets will remove 465.png Kaite from them, remember that players under Kaite take extra damage from normal attacks so it might be good to reduce the amount of damage you will take, and of course the occasional annoying Dispell.png Dispell

Into Volcano:

The difficulty spike here will rise a lot, stay away from the party and try to move on the sides to avoid getting collateral damage from the   5235.png Crimson Arrow , have Prestige.png Prestige always up in case you might get hit by it in the choke points and keep Defending Aura.png Defender up in all the fights due to 5343.png Acidified Zone. As always, double check for 5257.png Rebound Shield and 5256.png Guardian Shield and also check your gear periodically since your equipment can break during the fights if you have a :mecha:   Meister on your party you can ask him if he can use       108.png Repair Weapon remember to always carry a stack of 999 Steel in case this happens, each repair will cost Steel or Rough Oridecon if its a weapon. 

During the boss fight, Scorpio will periodically 5372.png Burn you and your party, starting to stack up becoming a problem if you dont start to heal up, since the damage is based on Max HP you will start to notice really fast how your health starts to drop. In this case you have to wait for your Cardinal to convenio you to the fountain, in case the Cardinal is not able to convenio. You might need to run to the fountain to get healed Full Throttle.png Full Throttle might act as an emergency heal if you ran out of potions. In case you got affected by All Status Down you can Battle Chant.png Gospel out of it if you can afford to lose your buffs, Keep Defending Aura.png Defender up for the 5343.png Acidified Zone and you will win this fight without any problems, dont forget to check your shadow equipment due to 5313.png Shadow Strip

Into the Forest:

Not the hardest, but you sure want to keep an eye out. Without 479.png Full Chemical Protection the run can be a bit tricky, but you can be resourceful and carry a 2436324302.png Royal Guard Shadow Weapon Set for a quick swap, since you dont need them to be refined to gain access to 235.png Chemical Protection: Shield if you have some 7139 Glistening Coats with you, its not a full protection, but as long your shield its up, all your skills be working fine.

During the dungeon, keep Defending Aura.png Defender up for the 5342.png5341.png Acidified Zone check for 5257.png Rebound Shield and 5256.png Guardian Shield, during the dungeon if you or someone else gets afflicted by 5032.png Scar of Tarou you can remove it by using Heal.png Heal no other way of healing can remove the effect, you cant even using any consumable during the duration and the damage is a non-lethal max HP damage per second.

During the Boss Defending Aura.png Defender will block most of his attacks, dont forget to keep Inspiration.png Inspiration up all times. During the fight you will have to attack two apples and wait for the debuff to wore off before attacking apples again.

Into the Ruins:

If you read this guide before you already know what to do in this cursed place, but let me put you up to speed. There will no need to use any sort of chemical protection in this place or repairs, but prepare to turn on Defending Aura.png Defender to reduce the Severe Rainstorm.png Severe Rainstorm damage from the Emperor. If your Magical Dodge its high enough with Prestige.png Prestige you can stop worrying about getting hit by a 2213.png Comet in case you see any Severe Rainstorm.png Severe Rainstorm outside the Land Protector, you can safely remove it with Earth Drive.png Earth Dive to prevent it from damaging your party. This time however 5256.png Guardian Shield makes things easier since it blocks damage from the Rainstorm. 

During the Boss Fight, prepare to intercept a lot of mobs and avoid the Death Fields and Gravitational Fields displayed on the ground. Keep Defending Aura.png Defender  up to reduce 5341.png Acidified Zone damage and the fight will go on without any problems, dont forget to check your shadow gear in case of a 5313.png Shadow Strip

Into the Reef:

Reef might be one of the most annoying and hardest places on this entire list. Its strongly advised to bring a 27102Matt Drainliar Card due to the un-fun combo of this place. As before carry on your 2436324302.png Royal Guard Shadow Weapon Set for 235.png Chemical Protection: Shield in case you dont have a Biolo in your party. 

Like most of the dungeons keep Defending Aura.png Defender up due to 5340.png Acidified Zone , in this dungeon you will have to keep an eye on your HP bar, the mobs can use 303.png Wide Coma and Burn in quick succession, the Drainliar card should protect you against the Burning but you will need to use a pot quickily or you will drop dead. Keep Prestige.png Prestige up to dodge the magical attacks and Earth Drive.png Earth Dive to remove any Storm Gust.pngStorm Gust 

During the boss fight keep Defending Aura.png Defender up due to 5340.png Acidified Zone. Since she can use 5032.png Scar of Tarou prepare to Heal.png Heal to counter the debuff. Keep  Inspiration.png Inspiration up all times but be prepare to Battle Chant.png Gospel out of All Status Down.

Into the Pit:

Pit might only be hard due to the special requirement it has about DPS. But here its really relaxing for you, no requirement to bring any special item. Just be ready to Status Recovery.pngRecovery Status See Luxury Items anyone afflicted by Wide Freeze, Wide Sleep, Wide Stone Curse dont really be attached to your buffs since Dispell.png Dispell will take care of them anyways, just be prepared to recast 5256.png Guardian Shield and    5257.png Rebound Shield , If you see any wandering 92.png Quagmire just Earth Drive.png Earth Dive it out of the way.

During the boss fight, the boss does not use any strong long range physical attack, so you dont need to defender it. Just keep Guard.png Auto Guard up for any surprises, in case you see you are about to fail the mechanic. Be prepared to use 5261.png Ultimate Sacrifice so your party gets insta-ressed up to prevent a wipe.

Purgatory Difficulty (On progress...)

Spoiler

Before entering the purgatory. Make a Devotee List using the option of create a party window through party manager: 

image.png.789749528dd615e6bca484a8315297b8.png

The priority of the classes that need devotion are below:

Low Priority                  Middle Priority          Highest Priority 

:shadowchaser::rebellion::supernovice::summoner::genetic::archbishop::mecha::soulreaper::sorcerer::minstrel::wanderer::oboro::kagerou::warlock::ranger::guillotinecross::staremperor::runeknight::sura:

:shadowchaser: Shadow Chaser  - Shadow chaser go tanks these days. Using a devotion on one will make you take a lot of damage and probably die.

:rebellion: Rebellion - Not a popular class to bring into pit. If you see one you will probably want to treat it as a ranger. But i doubt you will need to devo one.

:supernovice: Super Novice - If you reached the point where u need to Devo a Super Novice may god bless your soul.

:summoner: Doram - Doram go mostly tank. Maybe a few exceptions but its improbably you will need to devo one.

:genetic: Genetic They are mostly tanky and fast. Besides the case that seeing one in pit would be rare.

:archbishop: Arch Bishop - AB's nowadays go for Tankiness. They don't need to be Devoed.

:mecha: Mechanic - Mechanics go DPS and have Neutral Barrier to compensate for their exposure. But normally a tank class, but you may encounter a case where u will need to devo one.

:soulreaper: Soul Reaper - Having most defensive tools and being immune to dispel. Also, the fact that they will always go behind the main tank to Link it. Hard to Devo but don't close the possibility.

:sorcerer: Sorcerer - If this would be ruins Sorcerer would be on top of the list. But sadly this is Pit. Seeing a sorcerer on it is rare, but you may devo them if you have a space to get them to get loot.

:minstrel:/:wanderer: Minstrel and Wanderer - Main magic damage dealers. You might need to Devo at least one in your runs to secure a source of magic damage.

:oboro:/:kagerou: Kagerou and Oboro Magic users nowadays. You might need to Devo one but make sure to tell them to turn off Cicada Skin Shield otherwise they will break the devotion link when they take damage and die off-screen.

:warlock: WarlockComet Slaves mostly. Still useful for the melee DPS and weak enough. Have a spot for them in your list if you can.

:ranger: Ranger - Rangers are rare these days on pit. But you will probably see one day or another. They are really fragile and can die to one Earthquake so always have them in your list.

:guillotinecross: Guillotine Cross - If it's a DPS. Make sure he has top priority in your list due to his melee nature. 

:staremperor: Star Emperor - A powerful DPS if on Devo. Always have him on list and don't underestimate his damage output when he has a safe window to do it.

:runeknight: Rune Knight - Another powerful DPS if on Devo. Make sure he is on the top of the list otherwise you will have to help him farm his runes back in Rachel Field.

:sura: Sura - A big problem you have with Sura is that they have the constant need to Body Relocate around and break Devo without noticing it. You will have to ask him to control his snapping to keep him safe.

 

 

Guardian Angel (On progress..)

Spoiler

Low Priority                  Middle Priority          Highest Priority 

:shadowchaser::mecha::ranger::rebellion::supernovice::summoner::genetic::archbishop::soulreaper::minstrel::wanderer::oboro::kagerou::sorcerer::warlock::guillotinecross::staremperor::runeknight::sura:

:shadowchaser: Shadow Chaser  - Shadow chaser is not a main tank in this one. You might see it as a DPS but its still not common.

:mecha: MechanicIf it's not a main tank it will be a range DPS. Even so it doesn't need devotion.

:ranger:Ranger Rangers are not that useful in ruins due to the difficulty of the dungeon.

:rebellion: Rebellion - Mostly a leecher due to the mechanics for range classes in the ruins.

:supernovice: Super Novice - ... Just… No.

:summoner: Doram - Main tank in this one. Doesn't need to devo it at all. His shield can take care of the mob 

:genetic: Genetic Not really the type that would show up in the ruins.

:archbishop: Arch Bishop - AB's nowadays go for Tankiness. They don't need to be Devoed.

:soulreaper: Soul Reaper - A really useful support in the ruins. If you can keep him on devotion to make sure he doesn't loses souls to link the party.

:minstrel:/:wanderer: Minstrel and Wanderer - Main magic damage dealers. You might need to Devo at least one in your runs to secure a source of magic damage.

:oboro:/:kagerou: Kagerou and Oboro Magic users nowadays. You might need to Devo one but make sure to tell them to turn off Cicada Skin Shield otherwise they will break the devotion link when they take damage and die off-screen.

:sorcerer: Sorcerer Keep him on Devo if needed. Be careful to not slow him down with Defender and always make sure he can place the Land Protector 

:warlock: WarlockComet Slaves mostly. Still useful for the melee DPS and weak enough. Have a spot for them in your list if you can.

:guillotinecross: Guillotine Cross - If it's a DPS. Make sure he has top priority in your list due to his melee nature. 

:staremperor: Star Emperor - A powerful DPS dealer if on Devo. Always have him on list and don't underestimate his damage output when he has a safe window to do it.

:runeknight: Rune Knight - Another powerful DPS if on Devo. Make sure he is on the top of the list otherwise you will have to help him farm his runes back in Rachel Field.

:sura: Sura - A big problem you have with Sura is that they have the constant need to Body Relocate around and break Devo without noticing it. You will have to ask him to control his snapping to keep him safe.

[3.1] Skill Mechanics

Spoiler

A few of the skills from the Royal Guard kit have several gimmicks than you can learn and use it on your favor. 

Sacrifice.png Devotion

The heart of your kit and the skill that makes u tank for your party members. There are only three skills that are shared through devo:

-Defending Aura.pngDefender: The movespeed penalty is also applied to your devotees. And the reduction is not 80% is 60%. But still makes up for it.

-Guard.pngAuto Guard: When you use Auto Guard and successfully block and attack. This skill has a Animation Lock that decreases with level and doesn't applies to devotees. The animation lock goes from 0.5 from level 1~5. 0.3 from level 5~9 and 0.1 in level 10.

-Endure.pngEndure: Adds MDEF to you and your devotees. Also allows movement without flinching. A really nice skill to allow people to get out from mobbed situations.

Devotion does not break if the devotee goes far. It breaks if the devotee goes far and takes damage while staying far from you. Sacrifice.pngDevotion will break the skill has a max range of 11 Cells before breaking.

5073.pngConvenio breaks Devotion and any form of warping can break it too.

Devotion redirects any damage the devotee receives and directs towards you. This means the Devotee cast cannot be interrupted as long he is under Devotion. The damage type from devotion is indirect damage this means:

  • It cannot be reduced by any form of reduction and Buff. Ignoring Rebound Shield
  • Does not proc any card effect or enchantment or any form of autocast (i.e Muscle Fool)
  • Any damage the devotee takes is directed towards you. This means that the Devotee reductions are taken into account but yours aren't.
  • Pierces the invulnerability of File:King's Grace.pngKing's Grace meaning you can still die from Devotion if the damage is too much.
  • The devotee gets uninterruptable cast time.

This is a double edge sword. Because it also means that certain status that leave on hit (Freeze, Sleep, Deep Sleep Stone Cruse)  won't leave upon hit. This is one of the biggest flaws of Sacrifice.pngDevotion. Getting an 27120 Iara Card  on a swappable accessory is highly advised to gain access to Status Recovery.pngRecovery Status to remove the negative status from the devotees by hand.

Earth Drive.pngEarth Dive

An excellent skill that removes ground effects and reduces Attack Speed. The skills that can be removed using this skill are the following:

Spoiler

 

nj_kaensin.gifCrimson Fire Formation

nj_suiton.gifWater Escape Technique

ko_makibishi.gifMakibishi

ko_kaihou.gifRelease Ninja Spell

ko_meikyousisui.gifPure Soul

Binding Trap.pngBind Trap

Battle Chant.pngGospel

File:King's Grace.pngKing's Grace

Trap Research.pngAll Hunter and Ranger Traps

Severe Rainstorm.pngSevere Rainstorm

Bloody Lust.pngBloody Lust

Chaos Panic.pngChaos Panic

Dimensional Door.pngDimension Door

Emergency Escape.pngEmergency Escape

Feint Bomb.pngFeint Bomb

Maelstrom.pngMalestorm

Manhole.pngManhole

Venom Dust.pngVenom Dust

Poisonous Smoke.pngVenom Cloud

Fire Pillar.pngFire Pillar

Safety Wall.pngSafety Wall

Fire Wall.pngFire Wall

Lord of Vermilion.pngLord of Vermillon

Quagmire.pngQuagmire

Storm Gust.pngStorm Gust

Deluge.pngDeluge

Magnetic Earth.pngLand Protector

Volcano.pngVolcano

Whirlwind.pngViolent Gale

Fiber Lock.pngSpiderweb

pf_fogwall.gifWall of Fog

Electric Walk.pngElectric Walk

Extreme Vacuum.pngExtreme Vaccum

Killing Cloud.pngPoison Cloud

Psychic Wave.pngPhysic Wave

Warmer.pngWarmer

Warp Portal.pngWarp Portal

Pneuma.pngPneuma

Magnus Exorcismus.pngMagnus Exorcismus

Sanctuary.pngSantuary

Epiclesis.pngEpiclesis

Bomb.pngDemonstration

Demonic Fire.pngDemonic Fire

Thorn Trap.pngThorny Trap

Thorn Wall.pngThorn Wall

Lava Flow.pngMagma Eruption

Neutral Barrier.pngNeutral Barrier

Stealth Field.pngStealth Barrier

File:King's Grace.pngKing's Grace

One of the most underrated skills of the RG kit. This spell can make you dodge deadly spells like Max Pain  and negate damage from a Sura combo in PVP if used in the right time. King's Grave gives u invulnerability for 5 seconds. This also includes scripted sequences and damage that you should take on instances (damage from the flames from Edda Glast Heim) This invulnerability can be shared during allies. Targets under Sacrifice.png Devotion can't be affected by King's Grace, so you can use it to heal yourself without any danger to freeze your Devotees. This used in the right time can negate all sources of damage. But be careful. This used in the wrong time can also stun lock your party.

King's grace is considered a Ground Effect and not a buff. You can be dispelled out of King's grace but quickly gain the buff again just by moving inside the area. It can be blocked by LP and you can't cast it on top of it. But if you cast it on the edges of the Land Protector the buff will be split in half. Leaving an area that you can access by King's Grace, but you can see due to the effects of the skill.  

 602c405d5eeae_OperaInstantnea_2021-02-16_190229_cdn.discordapp_com.png.7488b514124ee7b57ae172fb4c60bc12.png

In the image you can see the red Square that is the area of effect of King's Grace that got cancelled by LP and the Green square where King's grace is active and u can walk into it to gain the buff and someone who stands there will gain it too.

 

While on File:King's Grace.pngKing's Grace you can still be teleported by 5073.pngConvenio one of the best uses for this interaction is resurrecting an ally and put him on King's Grace instantly after ressing and ask for Convenio to your AB. This will grant a safe return to your party without the need of the AB to ress you and convenio.

 

Prestige.pngPrestige

Prestige is really a saviour. Making you really a threat to magic enemies and being able to dodge certain spells that would kill you by normal means. Prestige interaction is that dodges a spell entirely. Meaning you will not suffer any sort of debuff product of being hitted by that spell (i.e Comet) and also increasing your Hard Defense depending on the level of Defender its possible to always have this up since its low cd and extended duration. Be warned that prestige dodges intervals from spell individually. This means that you wont be able to dodge certain spells that have multiple hits (i.e Water Wall) you will instead dodge every water ball thrown at you instead of the whole spell.

Inspiration.pngInspiration

Inspiration is your best friend in most cases. It cant be dispelled and give you a huge stat boost for just a minor hp/sp drain. A must have in every situation. Once Inspiration is casted it will remove and prevent most of debuffs while its up. 

[4.1] PvP

Spoiler

So you want to punch people in the face. Well I have bad and good news for you:

The Bad News:

Since you are a tank. Your damage will be really nerfed on PVP and you won't kill anyone besides punishing reckless Melee classes with Shield Reflect.png Reflect Damage you will need to use Sacrifice.pngDevotion on your DPS partner to make presence in the arena.

The Good News:

Since your big quantities of HP. You can protect multiple people at the same time in the Arena making you a threat if ignored. Since you can give the time window to a lot of classes to act and dominate the Arena for you. Since you have a lot of tools under your disposal to help your DPS Partner. You can pretty much be the King of the Hill before the enemies team up for you.

Matchups

Shouldn't be a Problem           Skill Based         Don't Underestimate

:royalguard::supernovice::soulreaper::ranger::staremperor::rebellion::runeknight::genetic::archbishop::guillotinecross::summoner::sura::minstrel::wanderer::oboro::kagerou::mecha::warlock::shadowchaser::sorcerer:

:royalguard: Royal Guard:  You read this guide. He didn't. If he is a Cannon Spear.pngCannon type use Defending Aura.pngDefender to decrease his DPS a lot and leave an opening for your DPS Partner. If he tries to Pinpoint Attack.pngPitpoint or Overbrand.pngOverband use Shield Reflect.png Reflect Shield to punish him all of this with the chance of nullifying his attacks withGuard.pngAuto Guard in case he is a Sacrifice.pngDevotion type use Spell Breaker.pngSpellbreaker (see luxury items) to interrupt his Devotion and dont forget to useEarth Drive.png Earth Dive if he tries to save his DPS withKing's Grace.pngKing's Grace.

 :supernovice:Super Novice: Unless you are in a Pre-Renewal Server. He shouldn't be a problem at all. UsePrestige.png Prestige to nullify his magic andShield Reflect.png Reflect Shield if he tries to crit on you.

 :soulreaper:Soul Reaper: The only problem you should have is him not wanting to give you Golem Soul. Soul Reaper has no tools to damage you at all.

:ranger:Ranger: All ranged classes suffer a lot against Defending Aura.pngDefender use this with Guard.pngAuto Guard to negate all his damage. If you see he is about to No Limits.pngUnlimit use King's Grace.pngKing's Grace. To negate all his momentum. If he tries to use any of his traps just remove them with Earth Drive.png Earth Dive and Trample.pngTrample. If he tries to Camouflage.pngCamouflage his way out use Genesis Ray.pngGenesis Ray to break his Camouflage.

 :staremperor:Star Emperor: Haven't seen a Star Emperor on PVP for a while. But they struggle a lot against Shield Reflect.png Reflect Shield just keep it up and he shouldn't  be a problem. I am just keeping him on this side of the list because you shouldn't underestimate it when he goes full PVP.

:rebellion:Rebellion: Same case as Emperor and Ranger. Since he is a range class Defending Aura.pngDefender will take care of him but if he tries to Fallen Angel.pngFallen Angel and Round Trip.png Round Trip his way in instantly turnShield Reflect.png Reflect Shield to send him to Horror Toy Factory to finish his 5th run.

:runeknight:Rune Knight: You will see him a lot. Turn on Shield Reflect.png Reflect Shield and brace for the inminent Charge Attack.pngCharge Attack and Ignition Break.png Ignition Break combo. If you have enough HP to survive that he will try to poke you with Sonic Wave.pngSonic Wave before charging in again. Turn on Defending Aura.pngDefender to decrease his damage and always keep Guard.pngAuto Guard to negate his burst. If he is a Dragon Breath.pngDragon Breath type use Defending Aura.pngDefender to negate his damage. 

:genetic:Genetic: Nasty one. A PvP Genetic will be always on Cart Boost (Geneticist).pngCart Boost to run around you and your party trying to Cart Cannon.pngCart Cannon. He can use Mandragora Howling.pngMandragora Howling and Hallucination Drug.pngIllusion Doping to hinder you down. Your best is trying to use Defending Aura.pngDefender to decrease his Cannon damage and try to get rid of him as soon as possible. Pain Killer.pngPainkiller and Castling.pngCastling will give him the tankiness and survival he needs to make your experience a non-enjoyable one. If he tries to use Acid Bomb.pngAcid Demonstration turn on Defending Aura.pngDefender to decrease his damage.

:archbishop:Arch Bishop: Not really dangerous. But annoying if leaving alone. Use Earth Drive.png Earth Dive to clear a way for your DPS if he tries to Pneuma.pngPneuma or Safety Wall.pngSafety Wall to protect himself if he tries to Adoramus.pngAdoramus use Prestige.png Prestige and Piety.png Piety to decrease his damage or dodge it. 

:guillotinecross:Guillotine Cross: A good guillotine won't Cross Impact.pngCross Impact you right away due to Shield Reflect.png Reflect Shield be careful of his opportunism since he will wait for your HP to drop a bit before charging towards one of your devotees  or you. In case you are alone, and you know he is close use Genesis Ray.pngGenesis Ray to punish him and break his Cloak. If you see him trying to close the distance be prepared for a Dark Claw.pngDark Claw if the claw doesn't get blocked by Guard.pngAuto Guard immediately use King's Grace.pngKing's Grace to kill his momentum and the Cross Impact.pngCross Impact follow-up. As soon the effect finishes use Battle Chant.pngGospel to remove the Claw and turn on Shield Reflect.png Reflect Shield again. If he tries to poke you with Soul Destroyer.pngSoul Destroyer use Defending Aura.pngDefender to decrease his damage.

:summoner:Summoner: Dorams are really dangerous if you underestimate them. A Doram will try to immobilize you with Silvervine Root Twist.pngSilvervine Root Twist and kill you with Picky Peck.pngPicky Peck if that's the case use Trample.pngTrample to free yourself from the Silvervines and turn on Defending Aura.pngDefender the wound that Scar of Tarou.pngScar of Tarou leaves can kill if you don't heal yourself in time. The wound can't be removed using King's Grace or Gospel. So you have to pot yourself to survive it, it's not lethal, but it can weaken you a lot if you are not careful enough.

:sura:Sura: Suras are Dangerous. He can snap around and use Cursed Circle.pngCurse Circle to leave you exposed for a Combo. Your best option is turning on Shield Reflect.png Reflect Shield and survive his burst. There's a small window to negate his Tiger Cannon.pngTiger Cannon damage if you use  King's Grace.pngKing's Grace right after Fallen Empire.pngFallen Empire If he tries to poke you with Hell Gate.pngGate of Hell use Defending Aura.pngDefender to negate his damage.

:minstrel:/:wanderer:Minstrel and Wanderer: Annoying. These two are range classes, so they can't kill you with ranged attacks, so they will use Reverberation.pngReverberation use Prestige.png Prestige to try to dodge the damage tics. Even if they can't kill you due to their damage being low they will use Siren's Voice.pngSiren's Voice, so you can't attack them and Gloomy Shyness.pngGloomy Shyness to increase your cast time to annoying values use Battle Chant.pngGospel to remove the debuff. The Minstrel will use Harmonize.pngHarmonize to try to calm down your Inspiration.png Inspiration boost. If you see him starting to use Tarot Card of Fate.pngTarot card of Fate Be prepared to heal yourself from the Coma. 

:kagerou:/:oboro:Kagerou and Oboro: Not really a threat but they can surprise you if you let them. They will probably keep themselves in Cicada Skin Shed.pngChicada Skin Shed to protect themselves. Push them into a corner with Shield Boomerang.pngShield Boomerang spam and force them to swap tactics. If they try to Cross Slash.pngCross Slash or Kunai Explosion.pngKunai Explosion use Defending Aura.pngDefender to negate the damage and be prepared to use Shield Reflect.png Reflect Shield if they try to Kunai Splash.pngKunai Splash if you encounter a magic type use Prestige.png Prestige to dodge the Flaming Petals.pngFlaming Petals or the Freezing Spear.pngFreezing Spears they will use Pure Soul.pngPure Soul and Shadow Hiding.pngShadow Hiding to try to escape spoil their idea with a well placed Earth Drive.png Earth Dive to cancel their Pure Soul and push them out of hiding. 

:mecha:Mechanic: Mechanics are hard. The Arm Cannon.pngArm Cannon type will try to spam you down even if you are on Defending Aura.pngDefender your best bet is try to pot your way through until your DPS can kill them. The Axe Tornado.pngAxe tornado type will try to stay away from you due to Shield Reflect.png Reflect Shield but what makes this class powerful is their capability to shut down your defensive skills. If you see an Arm Cannon type moving towards you be prepared because he will try to Pile Bunker.pngPile Bunker same case as Dark Claw. Be prepared to instantly turn on Defending Aura.pngDefender if Guard.pngAuto Guard is not fully able to block it Pile Bunker has a use low chance to success so most of the time you will kill yourself turning off Defender by mistake. Be careful with Lava Flow.pngMagma Eruption since its burning can through Sacrifice.png Devotion as soon you see the Mechanic trying to use Magma Eruption, remove it with Earth Drive.png Earth Dive. If you see him trying to help his allies with Neutral Barrier.pngNeutral Barrier or Stealth Field.pngStealth Barrier use Earth Drive.png Earth Dive to expose them and remove the barrier.

:warlock:Warlock: Really depends on if you are lucky or not. Prestige.png Prestige can take care of all of his tricks, but sometimes it fails, and you can pay the price for leaving your luck to the RNG. If he uses White Imprison.pngWhite Imprison use Status Recovery.pngRecovery Status (Luxury Items) to free someone. If he tries to spam Chain Lightning.pngChain Lighting use King's Grace.pngKing's Grace to dodge the spam. Prestige will be your best friend in this matchup.

:shadowchaser:Shadow Chaser: far on the list due to his annoyance. You won't be able to kill him, but he will give you a bad time. Inspiration.pngInspiration will protect you from Masquerade-Unlucky.pngMasquerades but be careful from the Manhole.pngManhole and Bloody Lust.pngBloody Lust combo since this will drain your SP and turn off Inspiration.pngInspiration and Vanguard Force.pngVanguard Force. In case you get Full Divestment.pngFull Strip, Divest Accessory.pngAccesory Strip or any form of Masquerade-Unlucky.pngMasqueradeexcept ignorance you can use Battle Chant.pngGospel to remove any form of debuff that the SC can inflict on you. If any of your party members gets under the effects of Manhole.pngManhole you can get them out safely with Earth Drive.png Earth Dive. Be really careful when the Shadow Chaser uses Shadow Formation.pngShadow Form since the damage can bypass Devotion. If any of your DPS get affected by this skill inmediatly use Close Confine.pngClose Confine (see luxury items) and push him away with Smite.pngShield Charge to break the link. If the Shadow Chaser tries to use Triangle Shot.pngTriangle Shot turn on Defending Aura.pngDefender to negate his damage. If he uses Feint Bomb.pngFeint Bomb you can remove it with Earth Drive.png Earth Dive or reflect the damage with Shield Reflect.pngReflect Shield

:sorcerer:Sorcerer: You have no chance to winning against a good sorcerer. He will keep the control of the fight and punish you. unless your DPS can take him out fast. Dispell.pngDispell will remove any of your buffs besides Inspiration.pngInspiration and Vanguard Force.pngVanguard Force. and leave you exposed for Diamond Dust.pngDiamond Dust. Once you reach crystallization you won't be able to move, and you will be finished off. If you try to chase him down he will place a Extreme Vacuum.pngVaccum Extreme and you will be stuck in place for a few moments you can remove it with Earth Drive.png Earth Dive but the debuff that keeps you in place will stay until it expires. You can negate his Psychic Wave.pngPsychic Wave with Earth Drive.png Earth Dive. Your only chance is relying on the mistake that most Sorcerers target you will the dispell and forget to dispell the DPS, so Sacrifice.png Devotion will stay up. But he notices this mistake and starts dispelling your Devotees. You won't be helpful at all on this matchup.

[4.2] WoE

Spoiler

WoE has a different method of playing than PVP. Since Renewal WoE is more fast-paced you won't have many opportunities to think a solid strategy. Keep your Sacrifice.png Devotion on your guild's :sorcerer:Sorcerer to protect you against comets with Magnetic Earth.pngLand Protector and keep Sacrifice.png Devotion on your :warlock:Warlock to try to assault the castle.

Keep your Prestige.png Prestige up to dodge any form of counter-siege you may encounter and do your best to keep your support classes alive. 

If you encounter any problems fighting a specific class. Please refer to [4.1] PVP for details to possible counter-measures.

[5] End

If you managed to reach this far through all the walls of text giving explanations. I'd like to say thank you for taking your time and i hope this was useful enough or motivated you in any way to try Sacrifice.png Devotion RG. I'd tried to give insight of on what I have learned in my time of playing the class and explaining stuff that you learn from practice and experience is not that easy. Don't let failures let you down from trying the class. Learning how to time Earth Drive.png Earth Dive and File:King's Grace.pngKing's Grace might take time and only practice will give you the correct feeling of who you should Devo.

I hope the guide was useful or at least entertaining to read. If you have any suggestions to the build, or you know any build that will possibly give more MHP please feel free to share it below. If you have any suggestions or questions towards the build or anything I might probably ignore feel free to contact me on discord [Sybarite#6602]  or finding me at @fc on the Filthy Casuals's base.

Thank you for reading!

image.png.25d6cc1ca516c7feeadd284f521cc2b0.png

Spoiler

 

Changelog:

 -v1.0 Posted (17/02/21)

-v1.1 fixed a ton of grammatical mistakes (17/02/21)

-v1.2 fixed a little bit of grammar, added missing enchants and added Bind Trap to the list. (17/02/21)

-v1.3 added ein03 combos for the casting variant, Thanks to Sephylon for reminding me of the combo, added an alternative on the boots and missing enchants.(13/05/21)

-1.4 fixed moar grammar (17/06/21)

-2.0 added Imperial Guard, New items, new skills and new stats to the guide (19/07/21)

-2.1 modified items, adjusted coloring, added new items to the guide, starting to write on the new custom content (28/09/21)

-2.2 replaced outdated excellion suit for a Golden Dragon Armor (11/12/2021)

-3.0 added a new upgrade , Thanks Wobble showing it up to me, added the complete explanation of all the 6 fortessa dungeons and how to interact with them (06/01/22)

-3.1 added new shadow and cards, removed reflect from devotion mechanics since its not longer shared. (10/05/2022)

 

Edited by Syba
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People told me to write here when i update the guide so they get the notification.

Updated! (28/09/21)

New items regarding the new patch that came out recently ...Among other little details....

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Updated! (06/01/22)

Added a explanation of all the dungeons and a new upgrade to replace Umbala in the Lower Headgear.

Sorry for the delay on the dungeons update, finishing them all took a bit of time!

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22 hours ago, southane said:

err, sorry. where did you get the Deep Blue Sunglasses ? i only found the unslotted version in the instance coin shop.

Hi! 

Sorry for not explaining it on the guide, but you can slot the one you got with a 6396.png Spiritual Auger obtained through Cash Shop or Daily Trophies

You can obtain Cash Shop without donating by converting Moon Coins (Obtained in a lot of other content) with the Local Exchange NPC at @go office 

Hope that answer the question!

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Sorry for the delay, getting the gear for test sometimes takes time!

Modified the shadow gear part, added new headgear cards, updated the images and HP pool. I suggest people to read the shadow part again since most equipment changed in the last stage of the game.

Removed Reflect Damage from devotion since is no longer shared by it since 4th job patch.

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