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Mosh's Niflheim Magic Oboro Guide

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If there is any questions you can reply to this topic. Any problems will be edited.

Here's a little peek of my gears and damage. DON'T BE OVERWHELMED...



Old and physical is now better.

Leveling a Ninja (100x)

Physical > Magic when it comes to leveling without gear. (If you do have gear, go and flaming petal some mobs down :> )

524.png  Throw Kunai - This will be your main skill from 1-99.

3009.png Swirling Petal / 3007.png Kunai Splash - From 99-185, these will be your main skills

You can switch to Magic once you are an oboro as you will get charms

You'd want to farm the Golden Ninja Set from Rockridge Quest/Mobs once you are an Oboro to make leveling easier. It isn't hard to do so as these mobs are very easy to kill.


Actual Leveling

(Use your Manuals!)

1-10 Prontera Field 6. or anywhere with porings/fabres/lunatics. 

10-25 - Payon Dungeon 1.

25-35 - Ant Hell 1. Kill them eggs.

35-71 - Orc Dungeon 1.

70-185 - Gramps

71-91 - Geffen Field 6 or 8. Kill Petites.

91-99 - Eden Board Quest. (I prefer Stapo, Roween, and Siroma)

Change job. Get a few job levels. Level up, Swirling Petal or Kunai Splash.

100-130 - Magma Dungeon 2

130-175 - Charleston Crisis Instance.

160-185 - Illusion Dungeon Labyrinth/Luanda or MvP.

Skills !!


Ninja Tree

534.png Flaming Petals - Will be your main damage skill.*

535.png Blaze Shield - Puts fire around you like a shield.*

536.png Exploding Dragon - An OK skill. Used for mobbing.

531.png Cicada Skin Shed - Personal Favorite Skill to use as you can dodge any 3 physical attacks.

543.png Ninja Aura - +5 str/int buff when used.

Oboro Tree

3026.png Distorted Crescent

To use this skill, your SP must end up even AFTER you use the skill. Otherwise your damage will drop significantly. Get ready to see higher numbers though when used correctly c:.

3018.png 3015.png 3016.png 3017.png Earth Charm Fire Charm Ice Charm Wind Charm

Fire, Ice, and Wind Charms are the main focus in this build. Especially fire as it gives the most % boost to a skill called Flaming Petals. Wind Charms gives the same % boost to Wind Blade, but the skill is bad... nuff' said. You can buy Charms at the upper left of Fortessa from a dealer named Amatsu Trader.

3022.png 16th Night

Upgrade this skill. A MUST! Just read the description. "All fixed casting of any ninja skills will disappear when this skill is used.Variable casting time will reduce to half, while MATK increases a certain amount." LOL

3011.png Pure Soul

Who wouldn't want free hp and sp regen. 10% hp/ 5% sp every second. ILL TAKE IT. Just be careful. you will be immobilized. BUT THERES A WAY.

3001.png Shadow Hiding529.png Shadow Leap

A combo I love to use while I'm using Pure Soul

Equipment !!

Top Headgear

 19249 Spell Circuit [1] - This headgear will be the BiS (Best in Slot) headgear you will find for Magic Oboro. Lots of elemental magic % boost and flat matk when refined! When equipped with specific daggers that will be mentioned, it will boost your single target magic skills by 5% every 2 refines and reduce variable casting by 1% per refine. Obtainable from world boss box or players

5464 Zaha Doll Hat [1] - A magical headgear that works by procc'ing. It increases flat MAtk by 30 per refine level when procc'ed. Also gives 10% magic damage to undead which isn't so bad. Would be my second choice of headgear if there was no spell circuit. It is dropped by White Lady or can be bought in the cash shop.

18849 Celine's Ribbon [1] - Another boost for MAtk except you dont have to proc it :D. This headgear will beat Zaha Doll Hat when combined with an accessory called Celine's Brooch. Obtainable from HTF crafting or players

19247 Illusion Fancy Flower [1] - Decent HG. Can be combo'd with illusion bazerald. Obtainable in Illusion Dungeon.

5172 Beret - 10% demihuman resist. You can rock your looks with this headgear ;). Rachel Dungeon Vanberks drop these.


4599 Lichtern Red Card - +10 MAtk. 5% fire damage. Additional 5% at +9

4597.png Lichtern Blue Card - +10 MAtk. 5% water damage. Additional 5% at +9

4366Kathryne Keyron Card - 2% MAtk. 1% VCT per refine

Big Boy Cards.

4374 Vesper Card - +2 Dex. Ignores 30% MDef of Boss Monsters.

4365 High Wizard Card - Ignores 100% MDef of Regular Monsters, but increases VCT by 100% ._.

4556 Fenrir Card - 50 MAtk. +5 per refine. Reduces Fixed Cast Time by 70%

Middle Headgear

5918Gambler's Seal - More and more and more crit. Get this middle HG! Just buy it. It will boost your damage significantly when you have 120 LUK. Obtainable from World Boss or players

5966 Kardui's Ears - If you can't reach the point of getting 100% Variable Cast time, this is a really good headgear as it will help you out with VCT and gives you a boost with flat MAtk. 120 DEX is required for this headgear. Obtainable from World Boss or players

18720 Magical Booster - 3% MAtk. A mid headgear u can use in the meantime before getting the 2 I mentioned above. Obtainable from world boss or players

5641Robo Eye - 2% MATK and +1 Dex. Same as Magical Booster. Obtainable Cash shop or players.

Lower Headgear

19306Heart Card in Mouth - A combo with Gambler's Seal. Will give you even more crit LMAO. Also will give you aspd which will benefit ninja's because Flaming Petals have no delay and is ASPD based. Obtainable from World Boss or players.

19299 Tree Sprout - A combo with Kardui's Ears. Even more VCT and flat MAtk when having 120 DEX. Obtainable from World Boss or players

18526Delicious Lollipop - A really good lower HG that isn't combo'd with anything. +5 matk, +1 aspd, reduces fixed cast time by 20%! Mmmm. Very delicious c:. Obtainable from ... where the heck did I get this.


15146.png Flattery Robe [1] - An armor giving 150 flat MAtk. Best when enchanted with Magic or Critical Enchants. Obtainable from Honor Token Exchange or players.

15204 Abyss Dress - 40% more magical damage to Demon, Shadow, and Undead at +9. Can be really hard to obtain one though. Obtainable from Fortessa Pit or players.

15196 Sea Dragon Armor [1] - 20% More magical damage at +9, also if you can't reach ur VCT goal, this is the armor to use. Dropped from Fortessa Dungeon

15032 Tidung [1] - A underrated armor but very good for survival capabilities. Obtainable from Leak

 15116 Airship‘s Armor - Beginner's Armor. HP and SP boost, +10 Mdef, +1 All stats. Obtainable in Airship.


4409 Agav Card - 5% MAtk.

27082 Angry Nine Tail Card - Increase Crit Damage by 10% (which will be 5%) and +10 crit when armor is +10

Big Boy Cards.

4652 Nightmare Amon Ra Card - Increase Magical Damage to Shadow/Undead/Demon mobs by 50%

Weapons (can wear 2 daggers)

13078 Mikatsuki [1] - Combos with Spell Circuit.

13076 Raksasa Dagger [1] - Second Dagger to combo with Spell Circuit. (Tip: 2 of the same dagger will not stack with Spell Circuit.)

28705.png Crimson Dagger [2] - Must be highly upgraded for better damage. Obtainable from many mobs. @whodrops Crimson Dagger, to find out.

28706 Vicious Mind Dagger [1] - Same as Crimson Dagger. Enchants to look for are Flat MAtk, % MAtk, Crit Damage, increase magic damage to boss, and Variable Cast Time. Obtainable from Sky Fortress

 1231 Bazerald - A really good dagger if you don't have a spell circuit yet. Can be enchanted in Malangdo. If enchanted go for Spell for VCT. Obtainable from Pharaoh.

28762 Illusion Bazerald [2] - A newer version of the Bazerald. Really good for Flaming Petals. Obtainable in Illusion Dungeon Crafting.


31025 Immortal Wind Ghost Card - 10% MAtk. Chance of autocasting Killer Cloud LV 5 when using magical attack.

4464 Aunoe Card - 20% Crit Damage (10% Magic Crit Damage)

4521 Sedora Card - 15% Crit Damage (7.5% Magic Crit Damage)

Big Boy Cards

4521 Time Holder Card - 20% MAtk. Increase SP Cost by 10%

Enchants for Mikatsuki/Raksasa Daggers. Available through Ninja Guild Hideout at the Enchantment NPC



Who cares. 2 Daggers are better.


2589 Fallen Angel Wings [1] - Best Garment as you can enchant it 3x with Spell at +9 and get up to 30% VCT. The only garment you need. Can't find any other garment that will give you more VCT than this.


4657 Nightmare Ancient Mummy Card - Reduce Damage from Neutral Property by 15%. Increase Fire Property Damage by 3% per refine.

27167 Faceworm Larva Card - Reduce Damage from Neutral Property by 15%. Increase Water Property Damage by 3% per refine.


22009 Temporal Int Boots [1] - Should be enchanted with Spell/Runaway Magic. Obtainable from Old Glast Heim crafting.

22011 Temporal Luk Boots [1] - Should also be enchanted with Spell/Runaway Magic. Obtainable from Old Glast Heim crafting.


4658 Nightmare Verit Card - Gives up to 10% MAtk at +9.

Big Boy Cards

4441 Fallen Bishop Card - 10% MAtk. -50% SP. Increase Magic Damage to Demi-Human and Angel by 50%


2969 Chambered RWC 2012 Pendant [1] - Only useful for its enchant. Needs Spell Enchants in order to achieve 100 VCT. Obtainable from Slots.

2992 Pendant Of Maelstorm [1] - Accessory used by almost all classes as it gives 6% atk and 6% matk. Obtainable from Jitterbug Instance Crafting.

28507 Magician's Gloves [1] - A must for any magic dps class. Ignores 50% mdef to all mobs including bosses! Obtainable from Fortessa Dungeon.

28513 Celine's Brooch [1] - +1 aspd 5% matk and 10% VCT. Everything a Oboro needs. Obtainable From Fortessa Pit.


27161 Mavka Card - Increase Fire and Earth Property Damage by 20%.

27125 Headless Mule Card - Increase Water and Holy Property Damage by 20%

Big Boy Cards

27161 Beelzebub Card - Reduce VCT by 30%

Shadow Gears/Enchants + Costume Enchants

Shadow Equipment

24404 Oboro Shadow Armor - Increases all your single target Magic DPS skills by 20%. 5% per refine.

24407 Oboro Shadow Shoes - Not really good. Used for set bonus with armor, shield, weapon. (+7 all stat 3% hp 3% sp. Water Fire Wind +5%.)

24314 Ninja Shadow Shield - Ignore mdef of mobs and aspd bonus.

24285 Ninja Shadow Weapon - Up to 10% matk/atk when +9.

24168 Tempest Shadow Earring - Mdef Pierce to normal mobs

24169 Tempest Pendant Shadow - Same as Earring.

(Upgrade non-class specific shadow gears to +7 in order to enchants)



6636.png Critical Stone Garment , Critical Stone Upper , Critical Stone Middle , Critical Stone Lower

20% Critical Damage for Garment, 3% for the rest, and has set bonuses.



Top Costume - Aim for as much HP you can get. Preferably 4k or higher hp enchants.

Mid Costume - Flat MAtk or %MAtk. I prefer % because you will have a lot of flat matk as you can wear 2 daggers. Also Crit Damage % is viable. I found it giving me more damage than 10% MAtk

Lower Costume - Crit/ASPD. If you don't have enough crit to reach the 100 crit point. I prefer having crit enchant than aspd.

Garment - I ignore the first 2 enchants and just look for elements. Most commonly used elements are Shadow, Holy, Undead, and Ghost

Edited by Mosheeno

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Its updated. your welcome. I love you less. Please don't be my biggest fan, I don't want you to be. And I'll send you stones instead. <3

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11 minutes ago, Mosheeno said:

Its updated. your welcome. I love you less. Please don't be my biggest fan, I don't want you to be. And I'll send you stones instead. <3

highlight the changes plz lovelots 

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~ Changed my current gear screenshot

~ Added Sea Dragon Armor to the armor list

Edited by Mosheeno

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Thx for the guide. I was really lost when I changed to this server, considering how many new equips I had available for use. Now I just need to farm and gear up *U*.

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