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  1. At first sorry for my poor english, i want to talk about damage cap in world bosses, maybe some people don't even know about dmg cap which is 10m for some and 5m for 1 or 2 worldbosses, i don't know why just 2 have 5m dmg cap, but my point is, the damage cap just harms classes with high damage, but the only class which have significant harms with it is sura who deal high damages with 1 skill but with a long cool down, tiger cannon hitting over 130m with high-end equips, but while sura has the damage capped some classes like ranger still free to hit almost the dmg cap, 5~7m, more than 5 times per second, i just don't know why we should have a damage cap since the world boss is for damage check, that's the reason we have a rank for it but like it is now, we just use it for who can cast more spells per second, like that example(pic after post), when i used portal to the world boss before it spawn, use tiger cannon, without combo because with or without i already deal 5m do shalltear even without aspersio, and still had 1/3 from the rank 1 because i could just hit 5m each 2 seconds while yui was spamming with reverbaration. I just want to talk about the damage cap because i think it would be better to remove the cap and put green aura in the world bosses since they need to lasts some time, if everybody hits only 1/10 of true dmg it would lasts a little longer. What do u think about removing it? plz, show me your point about it and let's discuss.
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