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Found 5 results

  1. Sura - Tiger Cannon Guide

    How to combo with Tiger Cannon Use Dragon Combo on the target first, then Fallen Empire, and finally, Tiger Cannon. This will maximize Tiger Cannon's damage, however if the monster dies via Dragon Combo, you won't be able to use Fallen Empire. You should be able to use Tiger Cannon after Fallen Empire even if they do die (not sure about this) Notes: Tiger Cannon ignores Flee, so early on, you won't need to worry about missing. Just pump into Str and Vit as you level up! Combo Delay Formula: [1.3 - (AGI * .004) - (DEX * .002)] seconds What is this? It's the time it takes for you to be able to cast the next combo skill Brought to you by Rubyria Stats: Str: 120; No explanation needed here Agi: 1 ~ ?; Make sure to hit 193 ASPD to be able to combo faster Vit: 100 ~ 120; No explanation needed here Int: 1 ~ ?; Hit 100 total Int to gain silence immunity, also slightly increases Tiger Cannon damage Dex: 1 ~ ?; Helps with ASPD, cast time, increases hit, etc. Luk: 1 ~ ?; Invest any leftover stat points for a bit more attack (3 Luk : 1 ATK) Headgears: Upper: Ruff Officer - 2nd best option until you're able to use Old Blazing Soul Red Clark Casquette - A much better Ruff Officer Old Blazing Soul - Best in slot until Temporal Circlet (Sura) is released in Old Glast Heim Challenge Mode Enchantments Unyielding | Str+ 5 | Str+ 5 Temporal Circlet (Sura) - Best in slot (NOT RELEASED) Enchantments Unyielding | Temporal Jewel (Str) Lv. 3 | Str+ 1 ~ 5 / Any Middle: Victorious Wing Ears - There's literally no other option except for the Battle Processor, which is more expensive Enchantments +10 ATK | +3% ATK Battle Processor - Best in slot Enchantments +5% Short Physical Damage | +5% Short Physical Damage Lower: Spiked Scarf - Best in slot Happy Balloon - Provides more drop rate and EXP rate Cards: Bungisngis Card Rigid Sky Deleter Card Purple Ferus Card - Best in slot for damage Armors: Grace Tiger Suit - Probably the best starting armor to use when you're starting off from scratch. Illusion Armor A-Type - One of the best armors to use Enchantments Modification Module (Power) Modification Module (Delay After Cast) Automatic Armor A-Type - Best in slot, an upgraded version of the Illusion Armor A-Type Enchantments Automatic Module (Attack Power) Automatic Module (Attacker Force) Cards: Ominous Soldier Card Hardworking Pitman Card Elemental Cards - Situational, depends on the content you're facing Angelring, Bathory, Evil Druid, Ghostring, etc. Weapons and Shields: Boosting Knuckle - BOOSTER CHARACTERS ONLY Sky Cannon Booster Knuckle - BOOSTER CHARACTER ONLY Ray Knuckle - Best in slot until you're able to craft and use a Patent Ray Knuckle Patent Ray Knuckle - Best in slot Purified Knight Shield - There's literally no other shield to even use Cards: Variant Plaga Card - ESSENTIAL White Knightage Card Khalitzburg Knightage Card Manteaus: Grace Attack Manteau - Combo'd with Grace Tiger Suit Temporal Str Manteau - Best in slot Enchantments ATK +6% Cards: Brown Rat Card - The best card to use for damage Deviling Card - Sometimes it's better to take less damage Footgears: Grace Attack Boots - Combo'd with Grace Tiger Suit Temporal Boots of Str - Best in slot for damage Temporal Boots of Dex - Another option, helps with Zen's terrible cast time but lowers your overall damage Cards: Papila Ruba Card - Needs to be equipped with Variant Plaga Card and Powerful Magic Card to make use of it (Best in slot for damage) Ifodes Card - A decent option to use if you aren't able to find a Papila Ruba Card via OCA, MCA, or other players Accessories: Noblesse Attack Ring - Combo'd with Grace Tiger Suit Illusion Booster R - 2nd best option to use (RIGHT SLOT) Enchantments Modification Module (Attack Speed) | Modification Module (Expert Archer) | Modification Module (Drain Life) Automatic Booster R - An upgraded version of the Illusion Booster R Enchantments Automatic Module (Attack Speed) | Automatic Module (Fatal) | Automatic Module (All Force) / Automatic Module (Drain Life) Illusion Booster L - 2nd best option to use (LEFT SLOT) Enchantments Modification Module (Attack Speed) | Modification Module (Expert Archer) | Modification Module (Drain Soul) King Schmidt's Strong Insignia - Best in slot (LEFT SLOT) Enchantments Strong | Fighting Spirit 7 | Str+ 1 ~ 5 / Any Cards: Powerful Magic Card - Best in slot Revolver Buffalo Bandit Card - If you're not able to get a Powerful Magic Card, this is your next best choice Shotgun Buffalo Bandit Card - Combos with Revolver Buffalo Bandit Card Shadows: Armor Physical Shadow Armor Enchantments ATK +3% / ASPD +1 Shield Sura Shadow Shield Enchantments ATK +3% / ASPD +1 Footgear Knuckle Arrow Shadow Shoes (Right now it's bugged and only applies to NORMAL monsters) Enchantments ATK +3% / ASPD +1 Weapon Tiger Cannon Shadow Weapon Enchantments ATK +3% / ASPD +1 Accessories Tiger Cannon Shadow Pendant - Best in slot for damage Almighty Shadow Pendant Tiger Cannon Shadow Earring Almighty Shadow Earring - Best in slot for damage Enchantments ATK +3% / ASPD +1 Costume Stones: Upper Champion Stone II (Upper) Middle Champion Stone II (Middle) Lower Champion Stone II (Lower) Garment Sura Stone II (Garment) Tiger Cannon Video Showcase:
  2. KA Sura Guide By Arun

    Hi, its me again. I decided to make a KA Sura guide, because it seems that many are getting interested in it. Knuckle Arrow Sura is one of the most Boss Slaying focused Builds in the game, this is implied by the fact that the skill itself deals 75% more Dmg to Bosses than to Normal Monsters. If you like Spamming one Skill and don't like buffing yourself up too much, this could be interesting for you. Knuckle Arrow Sura is also one of the most consistent Range DPS Builds, because it only needs one Buff which is not Dispellable and can Tank some Stuff (100k HP isnt that hard to reach). Video Showcase by Drunk (Discord: Washed up#1084) Positives / Negatives Gear Goals: Stats: Skills: Gear: Cards: Shadow Gear: Pets: Gear Progression: Thats about it, feel free to ask me any Questions here, in Discord (Arun#0001), or ingame. Cya
  3. Gates of Hell Sura guide (Reworking)

    This guide has been COMPLETELY reworked because my brain has expanded beyond comprehension Stats: Str: 120; Standard for most Physical classes, no need for explanation Agi: 1 ~ ?; Hit 193 ASPD Vit: 1 ~ ?; Get a total of 100 total Vit for Stun immunity, add in leftover points Int: 1 ~ ?; Get enough for instant casting (Formula is: (Dex*2) + Int = 530) Dex: 120; NEEDED FOR TEMPORAL DEX BOOTS Luk: 1; No need Gears: Upper: Drooping Thanatos' Dolor - Best headgear to use, as it gives both SP and ATK% Old Blazing Soul - Best in slot if you're able to achieve 100% ACD without Drooping Thanatos' Dolor Enchantments Archline (Master Archer) | Dex +5 / Any | Dex +5 / Any Temporal Circlet (Sura) - NOT RELEASED YET Enchantment Archline (Master Archer) | Temporal Jewel (Str) Lv. 3 | Str +4 / Any Middle: New Wave Sunglasses - Provides the needed After Cast Delay but doesn't provide any damage Victorious Wing Ears - One of the best headgears to use Enchantments After Cast Delay -3% | After Cast Delay -3% Long Range Physical Damage +3% | Long Range Physical Damage +3% Battle Processor - Best in slot for damage Enchantments Long Range Physical Damage +5% | Long Range Physical Damage +5% Lower: Spiked Scarf - Best in slot for damage Candy Cane in Mouth - Provides more stat bonuses at the cost of less damage than the Spiked Scarf Vicious Mind Aura - To be paired with Fallen Warrior Manteau, a more defensive option Cards: Purple Ferus Card - Best in slot Furious Hero Card - A weaker Purple Ferus Maya Purple Card - To see invisible mobs Armor: Illusion Armor A-Type - One of the best armors to use Enchantments Modification Module (Power) Modification Module (Delay After Cast) Automatic Armor A-Type - Best in slot, an upgraded version of the Illusion Armor A-Type Enchantments Automatic Module (Attack Power) Automatic Module (Delay After Skill) Weapons: Safety Knuckle - A nice cheaper option Enchantments ATK +10% | ASPD +2 / ASPD +10% | Physical Damage against Bosses +18% Patent Ray Knuckle - Best in slot for damage Enchantments Long Range Physical Damage +12% / Physical Damage against [Elemental] +25% | Physical Damage against Bosses +25% Cards: Contaminated Wanderer Card - Best option to use against Medium and Large White Knightage Card - Pair with Khalitzburg Knightage Card Shield: Purified Knight's Shield - There's nothing else Enchantments Any | Any | Physical Defense Pierce against Bosses +60% / After Cast Delay -5% Cards: Khalitzburg Knightage Card - Pairs with White Knightage Card Alice Card - Take less damage against Bosses Manteau: Fallen Warrior Manteau - A defensive option, a bit weaker than Temporal Str Manteau Needs Vicious Mind Aura to function* Temporal Str Manteau - Best in slot Enchantments After Cast Delay -15% Footgear: Temporal DEX Boots - There is nothing else Enchantments Bear's Might / Bear's Power | Expert Archer 4 / Delay After Attack 4 Cards: Blut Hase Card - Best in slot, there's nothing else to use Accessories: Expert Ring - In case you need some After Cast Delay Illusion Booster R - Probably the best right accessory to use Enchantments Modification Module (Attack Speed) | Modification Module (Expert Archer) | Modification Module (Drain Life) Illusion Booster L - Same as Illusion Booster R but in the left slot Enchantments Modification Module (Attack Speed) | Modification Module (Expert Archer) | Modification Module (Drain Soul) King Schmidt's Strong Insignia - Best in slot for the left slot Enchantments Strong | Expert Archer 5 | Dex+ 5 / Any Automatic Booster R - An upgraded version of the Illusion Booster R Enchantments Automatic Module (Attack Speed) | Automatic Module (Expert Archer) | Automatic Module (All Force) Cards: Dark Faceworm Card - Left slot, provides After Cast Delay Chaotic Acolyte Card - Right slot, provides After Cast Delay Revolver Buffalo Bandit Card - Best in slot for damage Shotgun Buffalo Bandit Card - Same as Revolver Buffalo Bandit Card Costume Stones: Upper: Reload Stone (Upper) Middle: Reload Stone (Middle) Lower: Reload Stone (Lower) Shadows: Armor: Knuckle Arrow Shadow Armor Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Shield: Knuckle Arrow Shadow Shield Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Footgear: Knuckle Arrow Shadow Shoes Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Weapon: Sura Shadow Weapon Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Accessories Almighty Shadow Earring Almighty Shadow Pendant Enchantments Long Range Physical Damage +5% / ATK +3% / ASPD +1 Outdated Video:
  4. Hi Everyone I just need a page or the exact formulas for Sura Skills. In specific, Asura Strike and Gates of Hell. I tried calculate with iRO formulas but it doest work. If you have a Sura try do the formulas and im sure that those dont going to work. Idk if there are anyone that can help me in this. Thank You :c
  5. how much time does it take to level an acolyte up to sura in x1 with cheap gear? because im not sure if i should grind a few items first and then level him or go straight on im pretty sure that i might gear him up a bit before i do but regardless im asking how much time does it take? also i want to know about the IMPROVED LOOT SYSTEM as i understood NOT ONLY THE KILLER gets the drop right? ill main sura so i want to know if tank and support classes get drop aswell? bc we all know that sura sometimes need to just stand still tanking dps agaisnt a wall or corner if possible doing only triple attacks as dps or no dps at all as most of the time auto attack its off to improve your tanking experience.. THANK YOU for all your replies answering this simple questions..
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